diff --git a/code/__HELPERS/unsorted.dm b/code/__HELPERS/unsorted.dm index 9abe42ea8e..43791a5642 100644 --- a/code/__HELPERS/unsorted.dm +++ b/code/__HELPERS/unsorted.dm @@ -758,16 +758,6 @@ GLOBAL_LIST_INIT(can_embed_types, typecacheof(list( /obj/item/stack/rods, /obj/item/pipe))) -/proc/can_embed(obj/item/W) - if(W.get_sharpness()) - return 1 - if(is_pointed(W)) - return 1 - - if(is_type_in_typecache(W, GLOB.can_embed_types)) - return 1 - - /* Checks if that loc and dir has an item on the wall */ diff --git a/code/_onclick/item_attack.dm b/code/_onclick/item_attack.dm index 3a45e9bf60..9107fa9e3e 100644 --- a/code/_onclick/item_attack.dm +++ b/code/_onclick/item_attack.dm @@ -109,17 +109,19 @@ take_damage(I.force, I.damtype, "melee", 1) /mob/living/attacked_by(obj/item/I, mob/living/user) + //CIT CHANGES START HERE - combatmode and resting checks + var/totitemdamage = I.force + if(iscarbon(user)) + var/mob/living/carbon/tempcarb = user + if(!tempcarb.combatmode) + totitemdamage *= 0.5 + if(user.resting) + totitemdamage *= 0.5 + //CIT CHANGES END HERE + if(user != src && check_shields(I, totitemdamage, "the [I.name]", MELEE_ATTACK, I.armour_penetration)) + return FALSE send_item_attack_message(I, user) if(I.force) - //CIT CHANGES START HERE - combatmode and resting checks - var/totitemdamage = I.force - if(iscarbon(user)) - var/mob/living/carbon/tempcarb = user - if(!tempcarb.combatmode) - totitemdamage *= 0.5 - if(user.resting) - totitemdamage *= 0.5 - //CIT CHANGES END HERE apply_damage(totitemdamage, I.damtype) //CIT CHANGE - replaces I.force with totitemdamage if(I.damtype == BRUTE) if(prob(33)) diff --git a/code/modules/mob/living/carbon/alien/alien_defense.dm b/code/modules/mob/living/carbon/alien/alien_defense.dm index b9e27c0637..b6fbe3a875 100644 --- a/code/modules/mob/living/carbon/alien/alien_defense.dm +++ b/code/modules/mob/living/carbon/alien/alien_defense.dm @@ -6,8 +6,10 @@ return 2 //no ears /mob/living/carbon/alien/hitby(atom/movable/AM, skipcatch, hitpush) - ..(AM, skipcatch = TRUE, hitpush = FALSE) + return ..(AM, skipcatch = TRUE, hitpush = FALSE) +/mob/living/carbon/alien/can_embed(obj/item/I) + return FALSE /*Code for aliens attacking aliens. Because aliens act on a hivemind, I don't see them as very aggressive with each other. As such, they can either help or harm other aliens. Help works like the human help command while harm is a simple nibble. @@ -50,9 +52,9 @@ In all, this is a lot like the monkey code. /N /mob/living/carbon/alien/attack_hand(mob/living/carbon/human/M) - if(..()) //to allow surgery to return properly. - return 0 - + . = ..() + if(.) //To allow surgery to return properly. + return switch(M.a_intent) if("help") help_shake_act(M) @@ -60,11 +62,10 @@ In all, this is a lot like the monkey code. /N grabbedby(M) if ("harm") M.do_attack_animation(src, ATTACK_EFFECT_PUNCH) - return 1 + return FALSE if("disarm") M.do_attack_animation(src, ATTACK_EFFECT_DISARM) - return 1 - return 0 + return FALSE /mob/living/carbon/alien/attack_paw(mob/living/carbon/monkey/M) diff --git a/code/modules/mob/living/carbon/alien/humanoid/humanoid_defense.dm b/code/modules/mob/living/carbon/alien/humanoid/humanoid_defense.dm index b3839a6033..c2be4249a2 100644 --- a/code/modules/mob/living/carbon/alien/humanoid/humanoid_defense.dm +++ b/code/modules/mob/living/carbon/alien/humanoid/humanoid_defense.dm @@ -21,46 +21,46 @@ return 1 /mob/living/carbon/alien/humanoid/attack_hand(mob/living/carbon/human/M) - if(..()) - switch(M.a_intent) - if ("harm") - var/damage = rand(1, 9) - if (prob(90)) - playsound(loc, "punch", 25, 1, -1) - visible_message("[M] has punched [src]!", \ - "[M] has punched [src]!", null, COMBAT_MESSAGE_RANGE) - if ((stat != DEAD) && (damage > 9 || prob(5)))//Regular humans have a very small chance of knocking an alien down. - Unconscious(40) - visible_message("[M] has knocked [src] down!", \ - "[M] has knocked [src] down!") - var/obj/item/bodypart/affecting = get_bodypart(ran_zone(M.zone_selected)) - apply_damage(damage, BRUTE, affecting) - log_combat(M, src, "attacked") + . = ..() + if(.) //To allow surgery to return properly. + return + switch(M.a_intent) + if ("harm") + var/damage = rand(1, 9) + if (prob(90)) + playsound(loc, "punch", 25, 1, -1) + visible_message("[M] has punched [src]!", \ + "[M] has punched [src]!", null, COMBAT_MESSAGE_RANGE) + if ((stat != DEAD) && (damage > 9 || prob(5)))//Regular humans have a very small chance of knocking an alien down. + Unconscious(40) + visible_message("[M] has knocked [src] down!", \ + "[M] has knocked [src] down!") + var/obj/item/bodypart/affecting = get_bodypart(ran_zone(M.zone_selected)) + apply_damage(damage, BRUTE, affecting) + log_combat(M, src, "attacked") + else + playsound(loc, 'sound/weapons/punchmiss.ogg', 25, 1, -1) + visible_message("[M] has attempted to punch [src]!", \ + "[M] has attempted to punch [src]!", null, COMBAT_MESSAGE_RANGE) + + if ("disarm") + if (!lying) + if (prob(5)) + Unconscious(40) + playsound(loc, 'sound/weapons/thudswoosh.ogg', 50, 1, -1) + log_combat(M, src, "pushed") + visible_message("[M] has pushed down [src]!", \ + "[M] has pushed down [src]!") else - playsound(loc, 'sound/weapons/punchmiss.ogg', 25, 1, -1) - visible_message("[M] has attempted to punch [src]!", \ - "[M] has attempted to punch [src]!", null, COMBAT_MESSAGE_RANGE) - - if ("disarm") - if (!lying) - if (prob(5)) - Unconscious(40) + if (prob(50)) + dropItemToGround(get_active_held_item()) playsound(loc, 'sound/weapons/thudswoosh.ogg', 50, 1, -1) - log_combat(M, src, "pushed") - visible_message("[M] has pushed down [src]!", \ - "[M] has pushed down [src]!") + visible_message("[M] has disarmed [src]!", \ + "[M] has disarmed [src]!", null, COMBAT_MESSAGE_RANGE) else - if (prob(50)) - dropItemToGround(get_active_held_item()) - playsound(loc, 'sound/weapons/thudswoosh.ogg', 50, 1, -1) - visible_message("[M] has disarmed [src]!", \ - "[M] has disarmed [src]!", null, COMBAT_MESSAGE_RANGE) - else - playsound(loc, 'sound/weapons/punchmiss.ogg', 25, 1, -1) - visible_message("[M] has attempted to disarm [src]!",\ - "[M] has attempted to disarm [src]!", null, COMBAT_MESSAGE_RANGE) - - + playsound(loc, 'sound/weapons/punchmiss.ogg', 25, 1, -1) + visible_message("[M] has attempted to disarm [src]!",\ + "[M] has attempted to disarm [src]!", null, COMBAT_MESSAGE_RANGE) /mob/living/carbon/alien/humanoid/do_attack_animation(atom/A, visual_effect_icon, obj/item/used_item, no_effect) if(!no_effect && !visual_effect_icon) diff --git a/code/modules/mob/living/carbon/carbon_defense.dm b/code/modules/mob/living/carbon/carbon_defense.dm index b0e9b808df..6f03ea4364 100644 --- a/code/modules/mob/living/carbon/carbon_defense.dm +++ b/code/modules/mob/living/carbon/carbon_defense.dm @@ -48,31 +48,48 @@ if(affecting && affecting.dismemberable && affecting.get_damage() >= (affecting.max_damage - P.dismemberment)) affecting.dismember(P.damtype) -/mob/living/carbon/proc/can_catch_item(skip_throw_mode_check) - . = FALSE +/mob/living/carbon/catch_item(obj/item/I, skip_throw_mode_check = FALSE) + . = ..() if(!skip_throw_mode_check && !in_throw_mode) return if(get_active_held_item()) return if(restrained()) return - return TRUE + I.attack_hand(src) + if(get_active_held_item() == I) //if our attack_hand() picks up the item... + visible_message("[src] catches [I]!") //catch that sucker! + throw_mode_off() + return TRUE -/mob/living/carbon/hitby(atom/movable/AM, skipcatch, hitpush = TRUE, blocked = FALSE) - if(!skipcatch) //ugly, but easy - if(can_catch_item()) - if(istype(AM, /obj/item)) - var/obj/item/I = AM - if(isturf(I.loc)) - I.attack_hand(src) - if(get_active_held_item() == I) //if our attack_hand() picks up the item... - visible_message("[src] catches [I]!") //catch that sucker! - throw_mode_off() - return 1 - ..() +/mob/living/carbon/can_embed(obj/item/I) + if(I.get_sharpness() || is_pointed(I) || is_type_in_typecache(I, GLOB.can_embed_types)) + return TRUE +/mob/living/carbon/embed_item(obj/item/I) + throw_alert("embeddedobject", /obj/screen/alert/embeddedobject) + var/obj/item/bodypart/L = pick(bodyparts) + L.embedded_objects |= I + I.add_mob_blood(src)//it embedded itself in you, of course it's bloody! + I.forceMove(src) + L.receive_damage(I.w_class*I.embedding.embedded_impact_pain_multiplier) + visible_message("[I] embeds itself in [src]'s [L.name]!","[I] embeds itself in your [L.name]!") + SEND_SIGNAL(src, COMSIG_ADD_MOOD_EVENT, "embedded", /datum/mood_event/embedded) /mob/living/carbon/attacked_by(obj/item/I, mob/living/user) + //CIT CHANGES START HERE - combatmode and resting checks + var/totitemdamage = I.force + if(iscarbon(user)) + var/mob/living/carbon/tempcarb = user + if(!tempcarb.combatmode) + totitemdamage *= 0.5 + if(user.resting) + totitemdamage *= 0.5 + if(!combatmode) + totitemdamage *= 1.5 + //CIT CHANGES END HERE + if(user != src && check_shields(I, totitemdamage, "the [I.name]", MELEE_ATTACK, I.armour_penetration)) + return FALSE var/obj/item/bodypart/affecting if(user == src) affecting = get_bodypart(check_zone(user.zone_selected)) //we're self-mutilating! yay! @@ -83,17 +100,6 @@ SEND_SIGNAL(I, COMSIG_ITEM_ATTACK_ZONE, src, user, affecting) send_item_attack_message(I, user, affecting.name) if(I.force) - //CIT CHANGES START HERE - combatmode and resting checks - var/totitemdamage = I.force - if(iscarbon(user)) - var/mob/living/carbon/tempcarb = user - if(!tempcarb.combatmode) - totitemdamage *= 0.5 - if(user.resting) - totitemdamage *= 0.5 - if(!combatmode) - totitemdamage *= 1.5 - //CIT CHANGES END HERE apply_damage(totitemdamage, I.damtype, affecting) //CIT CHANGE - replaces I.force with totitemdamage if(I.damtype == BRUTE && affecting.status == BODYPART_ORGANIC) var/basebloodychance = affecting.brute_dam + totitemdamage @@ -127,7 +133,9 @@ //ATTACK HAND IGNORING PARENT RETURN VALUE /mob/living/carbon/attack_hand(mob/living/carbon/human/user) - + . = ..() + if(.) //To allow surgery to return properly. + return for(var/thing in diseases) var/datum/disease/D = thing if(D.spread_flags & DISEASE_SPREAD_CONTACT_SKIN) @@ -142,8 +150,7 @@ if(user.a_intent == INTENT_HELP || user.a_intent == INTENT_DISARM) for(var/datum/surgery/S in surgeries) if(S.next_step(user, user.a_intent)) - return 1 - return 0 + return TRUE /mob/living/carbon/attack_paw(mob/living/carbon/monkey/M) diff --git a/code/modules/mob/living/carbon/human/human_defense.dm b/code/modules/mob/living/carbon/human/human_defense.dm index 2ab7c6d404..fda60aeb98 100644 --- a/code/modules/mob/living/carbon/human/human_defense.dm +++ b/code/modules/mob/living/carbon/human/human_defense.dm @@ -100,23 +100,29 @@ return 1 return 0 -/mob/living/carbon/human/proc/check_shields(atom/AM, var/damage, attack_text = "the attack", attack_type = MELEE_ATTACK, armour_penetration = 0) +/mob/living/proc/check_shields(atom/AM, damage, attack_text = "the attack", attack_type = MELEE_ATTACK, armour_penetration = 0) var/block_chance_modifier = round(damage / -3) - for(var/obj/item/I in held_items) if(!istype(I, /obj/item/clothing)) var/final_block_chance = I.block_chance - (CLAMP((armour_penetration-I.armour_penetration)/2,0,100)) + block_chance_modifier //So armour piercing blades can still be parried by other blades, for example if(I.hit_reaction(src, AM, attack_text, final_block_chance, damage, attack_type)) - return 1 + return TRUE + return FALSE + +/mob/living/carbon/human/check_shields(atom/AM, damage, attack_text = "the attack", attack_type = MELEE_ATTACK, armour_penetration = 0) + . = ..() + if(.) + return + var/block_chance_modifier = round(damage / -3) if(wear_suit) var/final_block_chance = wear_suit.block_chance - (CLAMP((armour_penetration-wear_suit.armour_penetration)/2,0,100)) + block_chance_modifier if(wear_suit.hit_reaction(src, AM, attack_text, final_block_chance, damage, attack_type)) - return 1 + return TRUE if(w_uniform) var/final_block_chance = w_uniform.block_chance - (CLAMP((armour_penetration-w_uniform.armour_penetration)/2,0,100)) + block_chance_modifier if(w_uniform.hit_reaction(src, AM, attack_text, final_block_chance, damage, attack_type)) - return 1 - return 0 + return TRUE + return FALSE /mob/living/carbon/human/proc/check_block() if(mind) @@ -125,37 +131,7 @@ return FALSE /mob/living/carbon/human/hitby(atom/movable/AM, skipcatch = FALSE, hitpush = TRUE, blocked = FALSE) - if(dna && dna.species) - var/spec_return = dna.species.spec_hitby(AM, src) - if(spec_return) - return spec_return - var/obj/item/I - var/throwpower = 30 - if(istype(AM, /obj/item)) - I = AM - throwpower = I.throwforce - if(I.thrownby == src) //No throwing stuff at yourself to trigger hit reactions - return ..() - if(check_shields(AM, throwpower, "\the [AM.name]", THROWN_PROJECTILE_ATTACK)) - hitpush = FALSE - skipcatch = TRUE - blocked = TRUE - else if(I) - if(I.throw_speed >= EMBED_THROWSPEED_THRESHOLD) - if(can_embed(I)) - if(prob(I.embedding.embed_chance) && !HAS_TRAIT(src, TRAIT_PIERCEIMMUNE)) - throw_alert("embeddedobject", /obj/screen/alert/embeddedobject) - var/obj/item/bodypart/L = pick(bodyparts) - L.embedded_objects |= I - I.add_mob_blood(src)//it embedded itself in you, of course it's bloody! - I.forceMove(src) - L.receive_damage(I.w_class*I.embedding.embedded_impact_pain_multiplier) - visible_message("[I] embeds itself in [src]'s [L.name]!","[I] embeds itself in your [L.name]!") - SEND_SIGNAL(src, COMSIG_ADD_MOOD_EVENT, "embedded", /datum/mood_event/embedded) - hitpush = FALSE - skipcatch = TRUE //can't catch the now embedded item - - return ..() + return dna?.species?.spec_hitby(AM, src) || ..() /mob/living/carbon/human/grabbedby(mob/living/carbon/user, supress_message = 0) if(user == src && pulling && !pulling.anchored && grab_state >= GRAB_AGGRESSIVE && (HAS_TRAIT(src, TRAIT_FAT)) && ismonkey(pulling)) @@ -203,7 +179,8 @@ return 1 /mob/living/carbon/human/attack_hand(mob/user) - if(..()) //to allow surgery to return properly. + . = ..() + if(.) //To allow surgery to return properly. return if(ishuman(user)) var/mob/living/carbon/human/H = user diff --git a/code/modules/mob/living/carbon/human/species.dm b/code/modules/mob/living/carbon/human/species.dm index 49ae178d8c..b54f30df57 100644 --- a/code/modules/mob/living/carbon/human/species.dm +++ b/code/modules/mob/living/carbon/human/species.dm @@ -1678,11 +1678,6 @@ GLOBAL_LIST_EMPTY(roundstart_race_names) return if(M.mind) attacker_style = M.mind.martial_art - if((M != H) && M.a_intent != INTENT_HELP && H.check_shields(M, 0, M.name, attack_type = UNARMED_ATTACK)) - log_combat(M, H, "attempted to touch") - H.visible_message("[M] attempted to touch [H]!") - return 0 - SEND_SIGNAL(M, COMSIG_MOB_ATTACK_HAND, M, H, attacker_style) switch(M.a_intent) if("help") help(M, H, attacker_style) diff --git a/code/modules/mob/living/carbon/monkey/monkey_defense.dm b/code/modules/mob/living/carbon/monkey/monkey_defense.dm index df90dd56fd..da5f8e75c3 100644 --- a/code/modules/mob/living/carbon/monkey/monkey_defense.dm +++ b/code/modules/mob/living/carbon/monkey/monkey_defense.dm @@ -28,9 +28,9 @@ apply_damage(damage, BRUTE, affecting) /mob/living/carbon/monkey/attack_hand(mob/living/carbon/human/M) - if(..()) //To allow surgery to return properly. + . = ..() + if(.) //To allow surgery to return properly. return - switch(M.a_intent) if("help") help_shake_act(M) diff --git a/code/modules/mob/living/living_defense.dm b/code/modules/mob/living/living_defense.dm index 93e64fd4cc..f5dd982ad5 100644 --- a/code/modules/mob/living/living_defense.dm +++ b/code/modules/mob/living/living_defense.dm @@ -55,9 +55,32 @@ else return 0 +/mob/living/proc/catch_item(obj/item/I, skip_throw_mode_check = FALSE) + return FALSE + +/mob/living/proc/embed_item(obj/item/I) + return + +/mob/living/proc/can_embed(obj/item/I) + return FALSE + /mob/living/hitby(atom/movable/AM, skipcatch, hitpush = TRUE, blocked = FALSE) - if(istype(AM, /obj/item)) - var/obj/item/I = AM + var/obj/item/I + var/throwpower = 30 + if(isitem(AM)) + I = AM + throwpower = I.throwforce + if(check_shields(AM, throwpower, "\the [AM.name]", THROWN_PROJECTILE_ATTACK)) + hitpush = FALSE + skipcatch = TRUE + blocked = TRUE + else if(I && I.throw_speed >= EMBED_THROWSPEED_THRESHOLD && can_embed(I, src) && prob(I.embedding.embed_chance) && !HAS_TRAIT(src, TRAIT_PIERCEIMMUNE)) + embed_item(I) + hitpush = FALSE + skipcatch = TRUE //can't catch the now embedded item + if(I) + if(!skipcatch && isturf(I.loc) && catch_item(I)) + return TRUE var/zone = ran_zone(BODY_ZONE_CHEST, 65)//Hits a random part of the body, geared towards the chest var/dtype = BRUTE var/volume = I.get_volume_by_throwforce_and_or_w_class() @@ -211,6 +234,13 @@ Move(user.loc) return 1 +/mob/living/attack_hand(mob/user) + ..() //Ignoring parent return value here. + SEND_SIGNAL(user, COMSIG_MOB_ATTACK_HAND, user, src) + if((user != src) && user.a_intent != INTENT_HELP && check_shields(user, 0, user.name, attack_type = UNARMED_ATTACK)) + log_combat(user, src, "attempted to touch") + visible_message("[user] attempted to touch [src]!") + return TRUE /mob/living/attack_slime(mob/living/simple_animal/slime/M) if(!SSticker.HasRoundStarted()) diff --git a/code/modules/mob/living/silicon/ai/ai_defense.dm b/code/modules/mob/living/silicon/ai/ai_defense.dm index 7c59c2b791..8799d34a08 100644 --- a/code/modules/mob/living/silicon/ai/ai_defense.dm +++ b/code/modules/mob/living/silicon/ai/ai_defense.dm @@ -1,8 +1,26 @@ +//ATTACK HAND IGNORING PARENT RETURN VALUE +/mob/living/silicon/ai/attack_hand(mob/living/carbon/human/M) + . = ..() + if(.) //the attack was blocked + return + switch(M.a_intent) + if ("help") + M.visible_message("[M] pets [src].", \ + "You pet [src].") + if("grab") + grabbedby(M) + else + M.do_attack_animation(src, ATTACK_EFFECT_PUNCH) + playsound(src.loc, 'sound/effects/bang.ogg', 10, 1) + visible_message("[M] punches [src], but doesn't leave a dent.", \ + "[M] punches [src], but doesn't leave a dent.", null, COMBAT_MESSAGE_RANGE) /mob/living/silicon/ai/attacked_by(obj/item/I, mob/living/user, def_zone) + . = ..() + if(!.) + return FALSE if(I.force && I.damtype != STAMINA && stat != DEAD) //only sparks if real damage is dealt. spark_system.start() - return ..() /mob/living/silicon/ai/attack_alien(mob/living/carbon/alien/humanoid/M) diff --git a/code/modules/mob/living/silicon/pai/pai_defense.dm b/code/modules/mob/living/silicon/pai/pai_defense.dm index dda8ddfebd..647951ed4e 100644 --- a/code/modules/mob/living/silicon/pai/pai_defense.dm +++ b/code/modules/mob/living/silicon/pai/pai_defense.dm @@ -27,6 +27,9 @@ Knockdown(200) /mob/living/silicon/pai/attack_hand(mob/living/carbon/human/user) + . = ..() + if(.) + return switch(user.a_intent) if("help") visible_message("[user] gently pats [src] on the head, eliciting an off-putting buzzing from its holographic field.") diff --git a/code/modules/mob/living/silicon/silicon_defense.dm b/code/modules/mob/living/silicon/silicon_defense.dm index 073a2eec2b..482ecc429f 100644 --- a/code/modules/mob/living/silicon/silicon_defense.dm +++ b/code/modules/mob/living/silicon/silicon_defense.dm @@ -63,21 +63,6 @@ return 1 return 0 -//ATTACK HAND IGNORING PARENT RETURN VALUE -/mob/living/silicon/attack_hand(mob/living/carbon/human/M) - switch(M.a_intent) - if ("help") - M.visible_message("[M] pets [src].", \ - "You pet [src].") - if("grab") - grabbedby(M) - else - M.do_attack_animation(src, ATTACK_EFFECT_PUNCH) - playsound(src.loc, 'sound/effects/bang.ogg', 10, 1) - visible_message("[M] punches [src], but doesn't leave a dent.", \ - "[M] punches [src], but doesn't leave a dent.", null, COMBAT_MESSAGE_RANGE) - return 0 - /mob/living/silicon/attack_drone(mob/living/simple_animal/drone/M) if(M.a_intent == INTENT_HARM) return diff --git a/code/modules/mob/living/simple_animal/animal_defense.dm b/code/modules/mob/living/simple_animal/animal_defense.dm index 793df63c87..e74b29be44 100644 --- a/code/modules/mob/living/simple_animal/animal_defense.dm +++ b/code/modules/mob/living/simple_animal/animal_defense.dm @@ -1,7 +1,9 @@ /mob/living/simple_animal/attack_hand(mob/living/carbon/human/M) - ..() + . = ..() + if(.) //the attack was blocked + return switch(M.a_intent) if("help") if (health > 0) diff --git a/code/modules/paperwork/paperplane.dm b/code/modules/paperwork/paperplane.dm index b547089aef..9ba7fba157 100644 --- a/code/modules/paperwork/paperplane.dm +++ b/code/modules/paperwork/paperplane.dm @@ -100,7 +100,7 @@ /obj/item/paperplane/throw_impact(atom/hit_atom) if(iscarbon(hit_atom)) var/mob/living/carbon/C = hit_atom - if(C.can_catch_item(TRUE)) + if(!get_active_held_item() && !restrained()) var/datum/action/innate/origami/origami_action = locate() in C.actions if(origami_action?.active) //if they're a master of origami and have the ability turned on, force throwmode on so they'll automatically catch the plane. C.throw_mode_on()