Rebindable Hotkeys (#12138)
* demodularize interface * keybindings * binds * prefs * loose ends * globals * changes * s * datum ref lists * ok * fixes * fixes * fix * ok * sigh * sigh * indicators * let's play the move code around game * let's play the i didn't comma my lists game * let's play the indent game * let's play hte spelling bee * let's fail the spelling bee * LET'S PLAY THe HOW HARd IS IT TO SPELL A PROC GAME * let's play the bugfix game * bugfixes * improvements * Update bindings_client.dm * pixel shift * A * wups
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@@ -277,3 +277,65 @@
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qdel(slot)
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for(var/obj/item/I in held_items)
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qdel(I)
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/mob/living/carbon/human/proc/smart_equipbag() // take most recent item out of bag or place held item in bag
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if(incapacitated())
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return
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var/obj/item/thing = get_active_held_item()
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var/obj/item/equipped_back = get_item_by_slot(SLOT_BACK)
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if(!equipped_back) // We also let you equip a backpack like this
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if(!thing)
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to_chat(src, "<span class='warning'>You have no backpack to take something out of!</span>")
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return
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if(equip_to_slot_if_possible(thing, ITEM_SLOT_BACK))
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update_inv_hands()
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return
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if(!SEND_SIGNAL(equipped_back, COMSIG_CONTAINS_STORAGE)) // not a storage item
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if(!thing)
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equipped_back.attack_hand(src)
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else
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to_chat(src, "<span class='warning'>You can't fit anything in!</span>")
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return
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if(thing) // put thing in backpack
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if(!SEND_SIGNAL(equipped_back, COMSIG_TRY_STORAGE_INSERT, thing, src))
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to_chat(src, "<span class='warning'>You can't fit anything in!</span>")
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return
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if(!equipped_back.contents.len) // nothing to take out
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to_chat(src, "<span class='warning'>There's nothing in your backpack to take out!</span>")
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return
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var/obj/item/stored = equipped_back.contents[equipped_back.contents.len]
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if(!stored || stored.on_found(src))
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return
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stored.attack_hand(src) // take out thing from backpack
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return
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/mob/living/carbon/human/proc/smart_equipbelt() // put held thing in belt or take most recent item out of belt
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if(incapacitated())
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return
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var/obj/item/thing = get_active_held_item()
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var/obj/item/equipped_belt = get_item_by_slot(SLOT_BELT)
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if(!equipped_belt) // We also let you equip a belt like this
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if(!thing)
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to_chat(src, "<span class='warning'>You have no belt to take something out of!</span>")
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return
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if(equip_to_slot_if_possible(thing, ITEM_SLOT_BELT))
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update_inv_hands()
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return
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if(!SEND_SIGNAL(equipped_belt, COMSIG_CONTAINS_STORAGE)) // not a storage item
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if(!thing)
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equipped_belt.attack_hand(src)
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else
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to_chat(src, "<span class='warning'>You can't fit anything in!</span>")
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return
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if(thing) // put thing in belt
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if(!SEND_SIGNAL(equipped_belt, COMSIG_TRY_STORAGE_INSERT, thing, src))
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to_chat(src, "<span class='warning'>You can't fit anything in!</span>")
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return
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if(!equipped_belt.contents.len) // nothing to take out
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to_chat(src, "<span class='warning'>There's nothing in your belt to take out!</span>")
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return
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var/obj/item/stored = equipped_belt.contents[equipped_belt.contents.len]
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if(!stored || stored.on_found(src))
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return
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stored.attack_hand(src) // take out thing from belt
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return
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