Rebindable Hotkeys (#12138)
* demodularize interface * keybindings * binds * prefs * loose ends * globals * changes * s * datum ref lists * ok * fixes * fixes * fix * ok * sigh * sigh * indicators * let's play the move code around game * let's play the i didn't comma my lists game * let's play the indent game * let's play hte spelling bee * let's fail the spelling bee * LET'S PLAY THe HOW HARd IS IT TO SPELL A PROC GAME * let's play the bugfix game * bugfixes * improvements * Update bindings_client.dm * pixel shift * A * wups
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@@ -12,6 +12,9 @@
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vis_flags = VIS_INHERIT_PLANE //when this be added to vis_contents of something it inherit something.plane, important for visualisation of mob in openspace.
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/// What receives our keyboard input. src by default.
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var/datum/focus
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var/lighting_alpha = LIGHTING_PLANE_ALPHA_VISIBLE
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var/datum/mind/mind
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var/list/datum/action/actions = list()
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