From b58d3f14a3816da59871633f641097fbbb86346e Mon Sep 17 00:00:00 2001 From: keronshb Date: Sat, 30 Oct 2021 10:24:58 -0400 Subject: [PATCH] More adjustments --- code/game/gamemodes/dynamic/dynamic_rulesets_midround.dm | 2 +- code/game/gamemodes/dynamic/dynamic_rulesets_roundstart.dm | 2 +- code/modules/antagonists/traitor/classes/subterfuge.dm | 2 +- 3 files changed, 3 insertions(+), 3 deletions(-) diff --git a/code/game/gamemodes/dynamic/dynamic_rulesets_midround.dm b/code/game/gamemodes/dynamic/dynamic_rulesets_midround.dm index 9a1d735b6f..b62befc88c 100644 --- a/code/game/gamemodes/dynamic/dynamic_rulesets_midround.dm +++ b/code/game/gamemodes/dynamic/dynamic_rulesets_midround.dm @@ -308,7 +308,7 @@ required_candidates = 1 weight = 2 cost = 20 - requirements = list(101,101,90,60,40,20,20,20,10,10) + requirements = list(101,101,100,60,40,20,20,20,10,10) repeatable = TRUE var/datum/mind/wizard diff --git a/code/game/gamemodes/dynamic/dynamic_rulesets_roundstart.dm b/code/game/gamemodes/dynamic/dynamic_rulesets_roundstart.dm index 4a26c2726a..9e985e9c47 100644 --- a/code/game/gamemodes/dynamic/dynamic_rulesets_roundstart.dm +++ b/code/game/gamemodes/dynamic/dynamic_rulesets_roundstart.dm @@ -179,7 +179,7 @@ required_candidates = 1 weight = 3 cost = 20 - requirements = list(101,101,90,60,40,20,20,20,10,10)//100 because of configt, otherwise equal to nukies + requirements = list(101,101,100,60,40,20,20,20,10,10)//100 because of configt, otherwise equal to nukies var/list/roundstart_wizards = list() /datum/dynamic_ruleset/roundstart/wizard/acceptable(population=0, threat=0) diff --git a/code/modules/antagonists/traitor/classes/subterfuge.dm b/code/modules/antagonists/traitor/classes/subterfuge.dm index 54f07eb23c..6c4bd26afb 100644 --- a/code/modules/antagonists/traitor/classes/subterfuge.dm +++ b/code/modules/antagonists/traitor/classes/subterfuge.dm @@ -9,7 +9,7 @@ var/datum/game_mode/dynamic/mode if(istype(SSticker.mode,/datum/game_mode/dynamic)) mode = SSticker.mode - assassin_prob = max(0,mode.threat_level-40) + assassin_prob = max(0,mode.threat_level-20) if(prob(assassin_prob)) var/datum/objective/assassinate/once/kill_objective = new kill_objective.owner = T.owner