Makes more messages pronoun sensitive
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committed by
CitadelStationBot
parent
d574fc5590
commit
b5a95e9da8
@@ -358,7 +358,7 @@
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/obj/effect/mob_spawn/human/demonic_friend/Initialize(mapload, datum/mind/owner_mind, obj/effect/proc_holder/spell/targeted/summon_friend/summoning_spell)
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. = ..()
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owner = owner_mind
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flavour_text = "<span class='big bold'>You have been given a reprieve from your eternity of torment, to be [owner.name]'s friend for their short mortal coil.</span><b> Be aware that if you do not live up to [owner.name]'s expectations, they can send you back to hell with a single thought. [owner.name]'s death will also return you to hell.</b>"
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flavour_text = "<span class='big bold'>You have been given a reprieve from your eternity of torment, to be [owner.name]'s friend for [owner.p_their()] short mortal coil.</span><b> Be aware that if you do not live up to [owner.name]'s expectations, they can send you back to hell with a single thought. [owner.name]'s death will also return you to hell.</b>"
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var/area/A = get_area(src)
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if(!mapload && A)
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notify_ghosts("\A friendship shell has been completed in \the [A.name].", source = src, action=NOTIFY_ATTACK, flashwindow = FALSE)
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@@ -1,6 +1,6 @@
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#define GUILLOTINE_BLADE_MAX_SHARP 10 // This is maxiumum sharpness and will decapitate without failure
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#define GUILLOTINE_DECAP_MIN_SHARP 7 // Minimum amount of sharpness for decapitation. Any less and it will just do severe brute damage
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#define GUILLOTINE_ANIMATION_LENGTH 9 // How many deciseconds the animation is
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#define GUILLOTINE_ANIMATION_LENGTH 9 // How many deciseconds the animation is
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#define GUILLOTINE_BLADE_RAISED 1
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#define GUILLOTINE_BLADE_MOVING 2
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#define GUILLOTINE_BLADE_DROPPED 3
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@@ -158,7 +158,7 @@
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add_fingerprint(user)
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if (blade_status == GUILLOTINE_BLADE_SHARPENING)
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return
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if (blade_status == GUILLOTINE_BLADE_RAISED)
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if (blade_sharpness < GUILLOTINE_BLADE_MAX_SHARP)
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blade_status = GUILLOTINE_BLADE_SHARPENING
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@@ -187,7 +187,7 @@
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return FALSE
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if (!istype(M, /mob/living/carbon/human))
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to_chat(usr, "<span class='warning'>It doesn't look like they can fit into this properly!</span>")
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to_chat(usr, "<span class='warning'>It doesn't look like [M.p_they()] can fit into this properly!</span>")
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return FALSE // Can't decapitate non-humans
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if (blade_status != GUILLOTINE_BLADE_RAISED)
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@@ -34,7 +34,7 @@
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user.visible_message("<span class='notice'>[user] reaches out and pinches the flame of [src].</span>", "<span class='warning'>You sever the connection between yourself and [src].</span>")
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linked_minds -= user.mind
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else
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user.visible_message("<span class='notice'>[user] touches [src]. It seems to respond to their presence!</span>", "<span class='warning'>You create a connection between you and [src].</span>")
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user.visible_message("<span class='notice'>[user] touches [src]. It seems to respond to [user.p_their()] presence!</span>", "<span class='warning'>You create a connection between you and [src].</span>")
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linked_minds |= user.mind
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update_icon()
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@@ -473,7 +473,7 @@
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var/washing_face = 0
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if(selected_area in list(BODY_ZONE_HEAD, BODY_ZONE_PRECISE_MOUTH, BODY_ZONE_PRECISE_EYES))
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washing_face = 1
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user.visible_message("<span class='notice'>[user] starts washing their [washing_face ? "face" : "hands"]...</span>", \
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user.visible_message("<span class='notice'>[user] starts washing [user.p_their()] [washing_face ? "face" : "hands"]...</span>", \
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"<span class='notice'>You start washing your [washing_face ? "face" : "hands"]...</span>")
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busy = TRUE
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@@ -483,7 +483,7 @@
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busy = FALSE
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user.visible_message("<span class='notice'>[user] washes their [washing_face ? "face" : "hands"] using [src].</span>", \
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user.visible_message("<span class='notice'>[user] washes [user.p_their()] [washing_face ? "face" : "hands"] using [src].</span>", \
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"<span class='notice'>You wash your [washing_face ? "face" : "hands"] using [src].</span>")
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if(washing_face)
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if(ishuman(user))
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@@ -520,7 +520,7 @@
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user.Knockdown(stunforce)
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user.stuttering = stunforce/20
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B.deductcharge(B.hitcost)
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user.visible_message("<span class='warning'>[user] shocks themself while attempting to wash the active [B.name]!</span>", \
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user.visible_message("<span class='warning'>[user] shocks [user.p_them()]self while attempting to wash the active [B.name]!</span>", \
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"<span class='userdanger'>You unwisely attempt to wash [B] while it's still on.</span>")
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playsound(src, "sparks", 50, 1)
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return
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