Makes more messages pronoun sensitive

This commit is contained in:
ShizCalev
2018-05-03 18:45:55 -04:00
committed by CitadelStationBot
parent d574fc5590
commit b5a95e9da8
118 changed files with 234 additions and 202 deletions
@@ -358,7 +358,7 @@
/obj/effect/mob_spawn/human/demonic_friend/Initialize(mapload, datum/mind/owner_mind, obj/effect/proc_holder/spell/targeted/summon_friend/summoning_spell)
. = ..()
owner = owner_mind
flavour_text = "<span class='big bold'>You have been given a reprieve from your eternity of torment, to be [owner.name]'s friend for their short mortal coil.</span><b> Be aware that if you do not live up to [owner.name]'s expectations, they can send you back to hell with a single thought. [owner.name]'s death will also return you to hell.</b>"
flavour_text = "<span class='big bold'>You have been given a reprieve from your eternity of torment, to be [owner.name]'s friend for [owner.p_their()] short mortal coil.</span><b> Be aware that if you do not live up to [owner.name]'s expectations, they can send you back to hell with a single thought. [owner.name]'s death will also return you to hell.</b>"
var/area/A = get_area(src)
if(!mapload && A)
notify_ghosts("\A friendship shell has been completed in \the [A.name].", source = src, action=NOTIFY_ATTACK, flashwindow = FALSE)
+3 -3
View File
@@ -1,6 +1,6 @@
#define GUILLOTINE_BLADE_MAX_SHARP 10 // This is maxiumum sharpness and will decapitate without failure
#define GUILLOTINE_DECAP_MIN_SHARP 7 // Minimum amount of sharpness for decapitation. Any less and it will just do severe brute damage
#define GUILLOTINE_ANIMATION_LENGTH 9 // How many deciseconds the animation is
#define GUILLOTINE_ANIMATION_LENGTH 9 // How many deciseconds the animation is
#define GUILLOTINE_BLADE_RAISED 1
#define GUILLOTINE_BLADE_MOVING 2
#define GUILLOTINE_BLADE_DROPPED 3
@@ -158,7 +158,7 @@
add_fingerprint(user)
if (blade_status == GUILLOTINE_BLADE_SHARPENING)
return
if (blade_status == GUILLOTINE_BLADE_RAISED)
if (blade_sharpness < GUILLOTINE_BLADE_MAX_SHARP)
blade_status = GUILLOTINE_BLADE_SHARPENING
@@ -187,7 +187,7 @@
return FALSE
if (!istype(M, /mob/living/carbon/human))
to_chat(usr, "<span class='warning'>It doesn't look like they can fit into this properly!</span>")
to_chat(usr, "<span class='warning'>It doesn't look like [M.p_they()] can fit into this properly!</span>")
return FALSE // Can't decapitate non-humans
if (blade_status != GUILLOTINE_BLADE_RAISED)
+1 -1
View File
@@ -34,7 +34,7 @@
user.visible_message("<span class='notice'>[user] reaches out and pinches the flame of [src].</span>", "<span class='warning'>You sever the connection between yourself and [src].</span>")
linked_minds -= user.mind
else
user.visible_message("<span class='notice'>[user] touches [src]. It seems to respond to their presence!</span>", "<span class='warning'>You create a connection between you and [src].</span>")
user.visible_message("<span class='notice'>[user] touches [src]. It seems to respond to [user.p_their()] presence!</span>", "<span class='warning'>You create a connection between you and [src].</span>")
linked_minds |= user.mind
update_icon()
+3 -3
View File
@@ -473,7 +473,7 @@
var/washing_face = 0
if(selected_area in list(BODY_ZONE_HEAD, BODY_ZONE_PRECISE_MOUTH, BODY_ZONE_PRECISE_EYES))
washing_face = 1
user.visible_message("<span class='notice'>[user] starts washing their [washing_face ? "face" : "hands"]...</span>", \
user.visible_message("<span class='notice'>[user] starts washing [user.p_their()] [washing_face ? "face" : "hands"]...</span>", \
"<span class='notice'>You start washing your [washing_face ? "face" : "hands"]...</span>")
busy = TRUE
@@ -483,7 +483,7 @@
busy = FALSE
user.visible_message("<span class='notice'>[user] washes their [washing_face ? "face" : "hands"] using [src].</span>", \
user.visible_message("<span class='notice'>[user] washes [user.p_their()] [washing_face ? "face" : "hands"] using [src].</span>", \
"<span class='notice'>You wash your [washing_face ? "face" : "hands"] using [src].</span>")
if(washing_face)
if(ishuman(user))
@@ -520,7 +520,7 @@
user.Knockdown(stunforce)
user.stuttering = stunforce/20
B.deductcharge(B.hitcost)
user.visible_message("<span class='warning'>[user] shocks themself while attempting to wash the active [B.name]!</span>", \
user.visible_message("<span class='warning'>[user] shocks [user.p_them()]self while attempting to wash the active [B.name]!</span>", \
"<span class='userdanger'>You unwisely attempt to wash [B] while it's still on.</span>")
playsound(src, "sparks", 50, 1)
return