diff --git a/code/modules/mob/living/simple_animal/hostile/mining_mobs/hivelord.dm b/code/modules/mob/living/simple_animal/hostile/mining_mobs/hivelord.dm index ae0f5ea3ca..446fe80c7d 100644 --- a/code/modules/mob/living/simple_animal/hostile/mining_mobs/hivelord.dm +++ b/code/modules/mob/living/simple_animal/hostile/mining_mobs/hivelord.dm @@ -42,6 +42,8 @@ A.GiveTarget(target) A.friends = friends A.faction = faction.Copy() + if(!A == /mob/living/simple_animal/hostile/poison/bees/toxin) + A.my_creator = type ranged_cooldown = world.time + ranged_cooldown_time /mob/living/simple_animal/hostile/asteroid/hivelord/AttackingTarget() @@ -88,6 +90,7 @@ density = FALSE del_on_death = 1 var/swarming = FALSE + var/my_creator = null /mob/living/simple_animal/hostile/asteroid/hivelordbrood/Initialize() . = ..() @@ -205,11 +208,7 @@ /mob/living/simple_animal/hostile/asteroid/hivelordbrood/legion/proc/infest(mob/living/carbon/human/H) visible_message("[name] burrows into the flesh of [H]!") - var/mob/living/simple_animal/hostile/asteroid/hivelord/legion/L - if(HAS_TRAIT(H, TRAIT_DWARF)) //dwarf legions aren't just fluff! - L = new /mob/living/simple_animal/hostile/asteroid/hivelord/legion/dwarf(H.loc) - else - L = new(H.loc) + var/mob/living/simple_animal/hostile/asteroid/hivelord/legion/L = check_infest_type(H) visible_message("[L] staggers to [L.p_their()] feet!") H.death() H.adjustBruteLoss(1000) @@ -217,6 +216,20 @@ H.forceMove(L) qdel(src) +/mob/living/simple_animal/hostile/asteroid/hivelordbrood/legion/proc/check_infest_type(mob/living/carbon/human/human) + var/mob/living/simple_animal/hostile/asteroid/hivelord/legion/L + var/list/blacklisted_types = list(/mob/living/simple_animal/hostile/asteroid/hivelord/legion/dwarf) + if(HAS_TRAIT(human, TRAIT_DWARF)) //dwarf legions aren't just fluff! + L = new /mob/living/simple_animal/hostile/asteroid/hivelord/legion/dwarf(human.loc) + else if(my_creator) + if(my_creator in blacklisted_types) + L = new(human.loc) + else + L = new my_creator(human.loc) + else + L = new(human.loc) + return L + //Advanced Legion is slightly tougher to kill and can raise corpses (revive other legions) /mob/living/simple_animal/hostile/asteroid/hivelord/legion/advanced stat_attack = DEAD