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@@ -14,7 +14,7 @@
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var/can_gain = TRUE
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var/random_gain = TRUE //can this be gained through random traumas?
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var/resilience = TRAUMA_RESILIENCE_BASIC //how hard is this to cure?
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var/clonable = TRUE // will this transfer if the brain is cloned?
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var/clonable = TRUE // will this transfer if the brain is cloned? - currently has no effect
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/datum/brain_trauma/Destroy()
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if(brain && brain.traumas)
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