[READY] Stacks will change item_states and w_class based on how full they are. (#1370)
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committed by
kevinz000
parent
4ac745a275
commit
b5d2cf3c99
@@ -2,12 +2,14 @@
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name = "hide"
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desc = "Something went wrong."
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origin_tech = "biotech=3"
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novariants = TRUE
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/obj/item/stack/sheet/animalhide/human
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name = "human skin"
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desc = "The by-product of human farming."
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singular_name = "human skin piece"
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icon_state = "sheet-hide"
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novariants = FALSE
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GLOBAL_LIST_INIT(human_recipes, list( \
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new/datum/stack_recipe("bloated human costume", /obj/item/clothing/suit/hooded/bloated_human, 5, on_floor = 1), \
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@@ -22,6 +24,7 @@ GLOBAL_LIST_INIT(human_recipes, list( \
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desc = "A piece of skin."
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singular_name = "skin piece"
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icon_state = "sheet-hide"
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novariants = FALSE
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/obj/item/stack/sheet/animalhide/corgi
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name = "corgi hide"
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@@ -87,6 +90,7 @@ GLOBAL_LIST_INIT(xeno_recipes, list ( \
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icon = 'icons/mob/alien.dmi'
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icon_state = "chitin"
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origin_tech = null
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novariants = TRUE
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/obj/item/xenos_claw
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name = "alien claw"
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@@ -153,6 +157,7 @@ GLOBAL_LIST_INIT(leather_recipes, list ( \
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singular_name = "watcher sinew"
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icon_state = "sinew"
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origin_tech = "biotech=4"
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novariants = TRUE
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GLOBAL_LIST_INIT(sinew_recipes, list ( \
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@@ -166,23 +171,27 @@ GLOBAL_LIST_INIT(sinew_recipes, list ( \
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/*
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* Plates
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*/
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/obj/item/stack/sheet/animalhide/goliath_hide
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name = "goliath hide plates"
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desc = "Pieces of a goliath's rocky hide, these might be able to make your suit a bit more durable to attack from the local fauna."
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icon = 'icons/obj/mining.dmi'
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icon_state = "goliath_hide"
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singular_name = "hide plate"
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max_amount = 6
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novariants = FALSE
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flags = NOBLUDGEON
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w_class = WEIGHT_CLASS_NORMAL
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layer = MOB_LAYER
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/obj/item/stack/sheet/animalhide/ashdrake
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name = "ash drake hide"
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desc = "The strong, scaled hide of an ash drake."
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icon = 'icons/obj/mining.dmi'
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icon_state = "dragon_hide"
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singular_name = "drake plate"
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max_amount = 10
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novariants = FALSE
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flags = NOBLUDGEON
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w_class = WEIGHT_CLASS_NORMAL
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layer = MOB_LAYER
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