[READY] Stacks will change item_states and w_class based on how full they are. (#1370)
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kevinz000
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4ac745a275
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b5d2cf3c99
@@ -1,11 +1,12 @@
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/obj/item/stack/sheet
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name = "sheet"
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w_class = WEIGHT_CLASS_NORMAL
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full_w_class = WEIGHT_CLASS_NORMAL
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force = 5
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throwforce = 5
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max_amount = 50
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throw_speed = 1
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throw_range = 3
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attack_verb = list("bashed", "battered", "bludgeoned", "thrashed", "smashed")
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novariants = FALSE
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var/perunit = MINERAL_MATERIAL_AMOUNT
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var/sheettype = null //this is used for girders in the creation of walls/false walls
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