[READY] Stacks will change item_states and w_class based on how full they are. (#1370)
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kevinz000
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4ac745a275
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b5d2cf3c99
@@ -12,6 +12,7 @@
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origin_tech = "materials=1"
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var/turf_type = null
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var/mineralType = null
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novariants = TRUE
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/obj/item/stack/tile/Initialize(mapload, amount)
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. = ..()
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