[MIRROR] Adds defines for mouse_opacity (#2381)
* Adds defines for mouse_opacity * Delete misc.dm.rej * Update misc.dm
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kevinz000
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commit
b5e7f7f7fe
@@ -4,7 +4,7 @@
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desc = "The overmind. It controls the blob."
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icon = 'icons/mob/blob.dmi'
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icon_state = "marker"
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mouse_opacity = 1
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mouse_opacity = MOUSE_OPACITY_ICON
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move_on_shuttle = 1
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see_in_dark = 8
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invisibility = INVISIBILITY_OBSERVER
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@@ -1,6 +1,6 @@
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//an "overlay" used by clockwork walls and floors to appear normal to mesons.
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/obj/effect/clockwork/overlay
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mouse_opacity = 0
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mouse_opacity = MOUSE_OPACITY_TRANSPARENT
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var/atom/linked
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/obj/effect/clockwork/overlay/examine(mob/user)
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@@ -4,7 +4,7 @@
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desc = "A massive, thrumming rip in spacetime."
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clockwork_desc = "A portal to the Celestial Derelict. Massive and intimidating, it is the only thing that can both transport Ratvar and withstand the massive amount of energy he emits."
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max_integrity = 500
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mouse_opacity = 2
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mouse_opacity = MOUSE_OPACITY_OPAQUE
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icon = 'icons/effects/clockwork_effects.dmi'
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icon_state = "nothing"
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density = FALSE
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@@ -130,6 +130,6 @@
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if(hex_combo) //YOU BUILT A HEXAGON
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hex_combo.pixel_x = -16
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hex_combo.pixel_y = -16
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hex_combo.mouse_opacity = 0
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hex_combo.mouse_opacity = MOUSE_OPACITY_TRANSPARENT
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hex_combo.plane = GAME_PLANE
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new /obj/effect/temp_visual/ratvar/prolonging_prism(T, hex_combo)
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