[MIRROR] Adds defines for mouse_opacity (#2381)
* Adds defines for mouse_opacity * Delete misc.dm.rej * Update misc.dm
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kevinz000
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b5e7f7f7fe
@@ -8,7 +8,7 @@ would spawn and follow the beaker, even if it is carried or thrown.
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/obj/effect/particle_effect
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name = "particle effect"
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mouse_opacity = 0
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mouse_opacity = MOUSE_OPACITY_TRANSPARENT
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pass_flags = PASSTABLE | PASSGRILLE
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/obj/effect/particle_effect/New()
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@@ -27,7 +27,7 @@
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icon_state = "explosion"
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opacity = 1
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anchored = TRUE
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mouse_opacity = 0
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mouse_opacity = MOUSE_OPACITY_TRANSPARENT
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pixel_x = -32
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pixel_y = -32
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@@ -12,7 +12,7 @@
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anchored = TRUE
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density = FALSE
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layer = WALL_OBJ_LAYER
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mouse_opacity = 0
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mouse_opacity = MOUSE_OPACITY_TRANSPARENT
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var/amount = 3
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animate_movement = 0
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var/metal = 0
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@@ -11,7 +11,7 @@
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opacity = 0
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layer = FLY_LAYER
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anchored = TRUE
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mouse_opacity = 0
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mouse_opacity = MOUSE_OPACITY_TRANSPARENT
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animate_movement = 0
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var/amount = 4
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var/lifetime = 5
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@@ -4,7 +4,7 @@
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name = "water"
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icon_state = "extinguish"
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var/life = 15
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mouse_opacity = 0
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mouse_opacity = MOUSE_OPACITY_TRANSPARENT
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/obj/effect/particle_effect/water/New()
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