[MIRROR] Adds defines for mouse_opacity (#2381)
* Adds defines for mouse_opacity * Delete misc.dm.rej * Update misc.dm
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committed by
kevinz000
parent
61e6f2815b
commit
b5e7f7f7fe
@@ -196,7 +196,7 @@
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if(display_contents_with_number)
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for(var/datum/numbered_display/ND in display_contents)
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ND.sample_object.mouse_opacity = 2
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ND.sample_object.mouse_opacity = MOUSE_OPACITY_OPAQUE
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ND.sample_object.screen_loc = "[cx]:16,[cy]:16"
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ND.sample_object.maptext = "<font color='white'>[(ND.number > 1)? "[ND.number]" : ""]</font>"
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ND.sample_object.layer = ABOVE_HUD_LAYER
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@@ -207,7 +207,7 @@
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cy--
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else
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for(var/obj/O in contents)
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O.mouse_opacity = 2 //This is here so storage items that spawn with contents correctly have the "click around item to equip"
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O.mouse_opacity = MOUSE_OPACITY_OPAQUE //This is here so storage items that spawn with contents correctly have the "click around item to equip"
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O.screen_loc = "[cx]:16,[cy]:16"
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O.maptext = ""
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O.layer = ABOVE_HUD_LAYER
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@@ -350,7 +350,7 @@
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orient2hud(usr)
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for(var/mob/M in can_see_contents())
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show_to(M)
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W.mouse_opacity = 2 //So you can click on the area around the item to equip it, instead of having to pixel hunt
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W.mouse_opacity = MOUSE_OPACITY_OPAQUE //So you can click on the area around the item to equip it, instead of having to pixel hunt
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update_icon()
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return 1
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