[MIRROR] Adds defines for mouse_opacity (#2381)
* Adds defines for mouse_opacity * Delete misc.dm.rej * Update misc.dm
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committed by
kevinz000
parent
61e6f2815b
commit
b5e7f7f7fe
@@ -5,7 +5,7 @@
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density = FALSE
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anchored = TRUE
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status_flags = GODMODE // You can't damage it.
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mouse_opacity = 0
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mouse_opacity = MOUSE_OPACITY_TRANSPARENT
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see_in_dark = 7
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invisibility = INVISIBILITY_ABSTRACT // No one can see us
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sight = SEE_SELF
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@@ -4,7 +4,7 @@
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var/obj/machinery/camera/current = null
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icon = 'icons/mob/pai.dmi'
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icon_state = "repairbot"
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mouse_opacity = 2
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mouse_opacity = MOUSE_OPACITY_OPAQUE
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density = FALSE
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luminosity = 0
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pass_flags = PASSTABLE | PASSMOB
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@@ -11,7 +11,7 @@
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/mob/living/silicon/robot/proc/uneq_module(obj/item/O)
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if(!O)
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return 0
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O.mouse_opacity = 2
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O.mouse_opacity = MOUSE_OPACITY_OPAQUE
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if(istype(O, /obj/item/borg/sight))
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var/obj/item/borg/sight/S = O
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sight_mode &= ~S.sight_mode
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@@ -122,7 +122,7 @@
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I.forceMove(src)
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modules += I
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I.flags |= NODROP
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I.mouse_opacity = 2
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I.mouse_opacity = MOUSE_OPACITY_OPAQUE
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if(nonstandard)
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added_modules += I
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if(requires_rebuild)
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@@ -32,7 +32,7 @@
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move_to_delay = 0
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obj_damage = 0
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environment_smash = ENVIRONMENT_SMASH_NONE
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mouse_opacity = 2
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mouse_opacity = MOUSE_OPACITY_OPAQUE
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pass_flags = PASSTABLE | PASSGRILLE | PASSMOB
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mob_size = MOB_SIZE_TINY
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movement_type = FLYING
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@@ -197,7 +197,7 @@ Difficulty: Medium
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return
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animate(src, alpha = 100, transform = matrix()*0.7, time = 7)
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swooping |= SWOOP_INVULNERABLE
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mouse_opacity = 0
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mouse_opacity = MOUSE_OPACITY_TRANSPARENT
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sleep(7)
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var/list/flame_hit = list()
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while(swoop_duration > 0)
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@@ -49,7 +49,7 @@ Difficulty: Medium
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elimination = 1
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idle_vision_range = 13
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appearance_flags = 0
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mouse_opacity = 1
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mouse_opacity = MOUSE_OPACITY_ICON
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/mob/living/simple_animal/hostile/megafauna/legion/Initialize()
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. = ..()
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@@ -44,7 +44,7 @@
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anchored = TRUE
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mob_size = MOB_SIZE_LARGE
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layer = LARGE_MOB_LAYER //Looks weird with them slipping under mineral walls and cameras and shit otherwise
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mouse_opacity = 2 // Easier to click on in melee, they're giant targets anyway
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mouse_opacity = MOUSE_OPACITY_OPAQUE // Easier to click on in melee, they're giant targets anyway
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/mob/living/simple_animal/hostile/megafauna/Initialize(mapload)
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. = ..()
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@@ -8,7 +8,7 @@
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icon_aggro = "Goliath_alert"
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icon_dead = "Goliath_dead"
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icon_gib = "syndicate_gib"
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mouse_opacity = 2
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mouse_opacity = MOUSE_OPACITY_OPAQUE
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move_to_delay = 40
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ranged = 1
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ranged_cooldown_time = 120
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@@ -7,7 +7,7 @@
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icon_aggro = "Hivelord_alert"
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icon_dead = "Hivelord_dead"
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icon_gib = "syndicate_gib"
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mouse_opacity = 2
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mouse_opacity = MOUSE_OPACITY_OPAQUE
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move_to_delay = 14
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ranged = 1
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vision_range = 5
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@@ -50,7 +50,7 @@
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loot += crusher_loot //we don't butcher
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/mob/living/simple_animal/hostile/asteroid/hivelord/death(gibbed)
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mouse_opacity = 1
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mouse_opacity = MOUSE_OPACITY_ICON
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..(gibbed)
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//A fragile but rapidly produced creature
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@@ -63,7 +63,7 @@
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icon_aggro = "Hivelordbrood"
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icon_dead = "Hivelordbrood"
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icon_gib = "syndicate_gib"
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mouse_opacity = 2
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mouse_opacity = MOUSE_OPACITY_OPAQUE
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move_to_delay = 1
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friendly = "buzzes near"
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vision_range = 10
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@@ -22,7 +22,7 @@
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faction = list("mushroom")
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environment_smash = ENVIRONMENT_SMASH_NONE
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stat_attack = 2
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mouse_opacity = 1
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mouse_opacity = MOUSE_OPACITY_ICON
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speed = 1
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ventcrawler = VENTCRAWLER_ALWAYS
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robust_searching = 1
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@@ -33,7 +33,7 @@
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/obj/effect/ebeam/vine
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name = "thick vine"
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mouse_opacity = 1
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mouse_opacity = MOUSE_OPACITY_ICON
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desc = "A thick vine, painful to the touch."
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@@ -8,7 +8,7 @@
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icon_aggro = "Fugu"
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icon_dead = "Fugu_dead"
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icon_gib = "syndicate_gib"
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mouse_opacity = 2
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mouse_opacity = MOUSE_OPACITY_OPAQUE
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move_to_delay = 5
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friendly = "floats near"
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speak_emote = list("puffs")
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