[MIRROR] Adds defines for mouse_opacity (#2381)

* Adds defines for mouse_opacity

* Delete misc.dm.rej

* Update misc.dm
This commit is contained in:
CitadelStationBot
2017-08-21 22:29:37 -05:00
committed by kevinz000
parent 61e6f2815b
commit b5e7f7f7fe
60 changed files with 89 additions and 74 deletions
+1 -1
View File
@@ -5,7 +5,7 @@
density = FALSE
anchored = TRUE
status_flags = GODMODE // You can't damage it.
mouse_opacity = 0
mouse_opacity = MOUSE_OPACITY_TRANSPARENT
see_in_dark = 7
invisibility = INVISIBILITY_ABSTRACT // No one can see us
sight = SEE_SELF
+1 -1
View File
@@ -4,7 +4,7 @@
var/obj/machinery/camera/current = null
icon = 'icons/mob/pai.dmi'
icon_state = "repairbot"
mouse_opacity = 2
mouse_opacity = MOUSE_OPACITY_OPAQUE
density = FALSE
luminosity = 0
pass_flags = PASSTABLE | PASSMOB
@@ -11,7 +11,7 @@
/mob/living/silicon/robot/proc/uneq_module(obj/item/O)
if(!O)
return 0
O.mouse_opacity = 2
O.mouse_opacity = MOUSE_OPACITY_OPAQUE
if(istype(O, /obj/item/borg/sight))
var/obj/item/borg/sight/S = O
sight_mode &= ~S.sight_mode
@@ -122,7 +122,7 @@
I.forceMove(src)
modules += I
I.flags |= NODROP
I.mouse_opacity = 2
I.mouse_opacity = MOUSE_OPACITY_OPAQUE
if(nonstandard)
added_modules += I
if(requires_rebuild)
@@ -32,7 +32,7 @@
move_to_delay = 0
obj_damage = 0
environment_smash = ENVIRONMENT_SMASH_NONE
mouse_opacity = 2
mouse_opacity = MOUSE_OPACITY_OPAQUE
pass_flags = PASSTABLE | PASSGRILLE | PASSMOB
mob_size = MOB_SIZE_TINY
movement_type = FLYING
@@ -197,7 +197,7 @@ Difficulty: Medium
return
animate(src, alpha = 100, transform = matrix()*0.7, time = 7)
swooping |= SWOOP_INVULNERABLE
mouse_opacity = 0
mouse_opacity = MOUSE_OPACITY_TRANSPARENT
sleep(7)
var/list/flame_hit = list()
while(swoop_duration > 0)
@@ -49,7 +49,7 @@ Difficulty: Medium
elimination = 1
idle_vision_range = 13
appearance_flags = 0
mouse_opacity = 1
mouse_opacity = MOUSE_OPACITY_ICON
/mob/living/simple_animal/hostile/megafauna/legion/Initialize()
. = ..()
@@ -44,7 +44,7 @@
anchored = TRUE
mob_size = MOB_SIZE_LARGE
layer = LARGE_MOB_LAYER //Looks weird with them slipping under mineral walls and cameras and shit otherwise
mouse_opacity = 2 // Easier to click on in melee, they're giant targets anyway
mouse_opacity = MOUSE_OPACITY_OPAQUE // Easier to click on in melee, they're giant targets anyway
/mob/living/simple_animal/hostile/megafauna/Initialize(mapload)
. = ..()
@@ -8,7 +8,7 @@
icon_aggro = "Goliath_alert"
icon_dead = "Goliath_dead"
icon_gib = "syndicate_gib"
mouse_opacity = 2
mouse_opacity = MOUSE_OPACITY_OPAQUE
move_to_delay = 40
ranged = 1
ranged_cooldown_time = 120
@@ -7,7 +7,7 @@
icon_aggro = "Hivelord_alert"
icon_dead = "Hivelord_dead"
icon_gib = "syndicate_gib"
mouse_opacity = 2
mouse_opacity = MOUSE_OPACITY_OPAQUE
move_to_delay = 14
ranged = 1
vision_range = 5
@@ -50,7 +50,7 @@
loot += crusher_loot //we don't butcher
/mob/living/simple_animal/hostile/asteroid/hivelord/death(gibbed)
mouse_opacity = 1
mouse_opacity = MOUSE_OPACITY_ICON
..(gibbed)
//A fragile but rapidly produced creature
@@ -63,7 +63,7 @@
icon_aggro = "Hivelordbrood"
icon_dead = "Hivelordbrood"
icon_gib = "syndicate_gib"
mouse_opacity = 2
mouse_opacity = MOUSE_OPACITY_OPAQUE
move_to_delay = 1
friendly = "buzzes near"
vision_range = 10
@@ -22,7 +22,7 @@
faction = list("mushroom")
environment_smash = ENVIRONMENT_SMASH_NONE
stat_attack = 2
mouse_opacity = 1
mouse_opacity = MOUSE_OPACITY_ICON
speed = 1
ventcrawler = VENTCRAWLER_ALWAYS
robust_searching = 1
@@ -33,7 +33,7 @@
/obj/effect/ebeam/vine
name = "thick vine"
mouse_opacity = 1
mouse_opacity = MOUSE_OPACITY_ICON
desc = "A thick vine, painful to the touch."
@@ -8,7 +8,7 @@
icon_aggro = "Fugu"
icon_dead = "Fugu_dead"
icon_gib = "syndicate_gib"
mouse_opacity = 2
mouse_opacity = MOUSE_OPACITY_OPAQUE
move_to_delay = 5
friendly = "floats near"
speak_emote = list("puffs")