diff --git a/code/game/objects/structures/crates_lockers/closets/utility_closets.dm b/code/game/objects/structures/crates_lockers/closets/utility_closets.dm index 055b660885..b1e83a9d6f 100644 --- a/code/game/objects/structures/crates_lockers/closets/utility_closets.dm +++ b/code/game/objects/structures/crates_lockers/closets/utility_closets.dm @@ -1,185 +1,3 @@ -<<<<<<< HEAD -/* Utility Closets - * Contains: - * Emergency Closet - * Fire Closet - * Tool Closet - * Radiation Closet - * Bombsuit Closet - * Hydrant - * First Aid - */ - -/* - * Emergency Closet - */ -/obj/structure/closet/emcloset - name = "emergency closet" - desc = "It's a storage unit for emergency breath masks and O2 tanks." - icon_state = "emergency" - -/obj/structure/closet/emcloset/anchored - anchored = TRUE - -/obj/structure/closet/emcloset/PopulateContents() - ..() - - if (prob(40)) - new /obj/item/storage/toolbox/emergency(src) - - switch (pickweight(list("small" = 40, "aid" = 25, "tank" = 20, "both" = 10, "nothing" = 4, "delete" = 1))) - if ("small") - new /obj/item/tank/internals/emergency_oxygen(src) - new /obj/item/tank/internals/emergency_oxygen(src) - new /obj/item/clothing/mask/breath(src) - new /obj/item/clothing/mask/breath(src) - - if ("aid") - new /obj/item/tank/internals/emergency_oxygen(src) - new /obj/item/storage/firstaid/o2(src) - new /obj/item/clothing/mask/breath(src) - - if ("tank") - new /obj/item/tank/internals/air(src) - new /obj/item/clothing/mask/breath(src) - - if ("both") - new /obj/item/tank/internals/emergency_oxygen(src) - new /obj/item/clothing/mask/breath(src) - - if ("nothing") - // doot - - // teehee - if ("delete") - qdel(src) - - //If you want to re-add fire, just add "fire" = 15 to the pick list. - /*if ("fire") - new /obj/structure/closet/firecloset(src.loc) - qdel(src)*/ - -/* - * Fire Closet - */ -/obj/structure/closet/firecloset - name = "fire-safety closet" - desc = "It's a storage unit for fire-fighting supplies." - icon_state = "fire" - -/obj/structure/closet/firecloset/PopulateContents() - ..() - - new /obj/item/clothing/suit/fire/firefighter(src) - new /obj/item/clothing/mask/gas(src) - new /obj/item/tank/internals/oxygen/red(src) - new /obj/item/extinguisher(src) - new /obj/item/clothing/head/hardhat/red(src) - -/obj/structure/closet/firecloset/full/PopulateContents() - new /obj/item/clothing/suit/fire/firefighter(src) - new /obj/item/clothing/mask/gas(src) - new /obj/item/device/flashlight(src) - new /obj/item/tank/internals/oxygen/red(src) - new /obj/item/extinguisher(src) - new /obj/item/clothing/head/hardhat/red(src) - -/* - * Tool Closet - */ -/obj/structure/closet/toolcloset - name = "tool closet" - desc = "It's a storage unit for tools." - icon_state = "eng" - icon_door = "eng_tool" - -/obj/structure/closet/toolcloset/PopulateContents() - ..() - if(prob(40)) - new /obj/item/clothing/suit/hazardvest(src) - if(prob(70)) - new /obj/item/device/flashlight(src) - if(prob(70)) - new /obj/item/screwdriver(src) - if(prob(70)) - new /obj/item/wrench(src) - if(prob(70)) - new /obj/item/weldingtool(src) - if(prob(70)) - new /obj/item/crowbar(src) - if(prob(70)) - new /obj/item/wirecutters(src) - if(prob(70)) - new /obj/item/device/t_scanner(src) - if(prob(20)) - new /obj/item/storage/belt/utility(src) - if(prob(30)) - new /obj/item/stack/cable_coil/random(src) - if(prob(30)) - new /obj/item/stack/cable_coil/random(src) - if(prob(30)) - new /obj/item/stack/cable_coil/random(src) - if(prob(20)) - new /obj/item/device/multitool(src) - if(prob(5)) - new /obj/item/clothing/gloves/color/yellow(src) - if(prob(40)) - new /obj/item/clothing/head/hardhat(src) - - -/* - * Radiation Closet - */ -/obj/structure/closet/radiation - name = "radiation suit closet" - desc = "It's a storage unit for rad-protective suits." - icon_state = "eng" - icon_door = "eng_rad" - -/obj/structure/closet/radiation/PopulateContents() - ..() - new /obj/item/device/geiger_counter(src) - new /obj/item/clothing/suit/radiation(src) - new /obj/item/clothing/head/radiation(src) - -/* - * Bombsuit closet - */ -/obj/structure/closet/bombcloset - name = "\improper EOD closet" - desc = "It's a storage unit for explosion-protective suits." - icon_state = "bomb" - -/obj/structure/closet/bombcloset/PopulateContents() - ..() - new /obj/item/clothing/suit/bomb_suit( src ) - new /obj/item/clothing/under/color/black( src ) - new /obj/item/clothing/shoes/sneakers/black( src ) - new /obj/item/clothing/head/bomb_hood( src ) - - -/obj/structure/closet/bombclosetsecurity - name = "\improper EOD closet" - desc = "It's a storage unit for explosion-protective suits." - icon_state = "bomb" - -/obj/structure/closet/bombclosetsecurity/PopulateContents() - new /obj/item/clothing/suit/bomb_suit/security( src ) - new /obj/item/clothing/under/rank/security( src ) - new /obj/item/clothing/shoes/sneakers/brown( src ) - new /obj/item/clothing/head/bomb_hood/security( src ) - -/* - * Ammunition - */ -/obj/structure/closet/ammunitionlocker - name = "ammunition locker" - -/obj/structure/closet/ammunitionlocker/PopulateContents() - ..() - for(var/i in 1 to 8) - new /obj/item/ammo_casing/shotgun/beanbag(src) -======= /* Utility Closets * Contains: * Emergency Closet @@ -360,4 +178,3 @@ ..() for(var/i in 1 to 8) new /obj/item/ammo_casing/shotgun/beanbag(src) ->>>>>>> 2145af9... Merge pull request #31707 from ShizCalev/bombsuit