correctes commits
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@@ -4,9 +4,9 @@
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#define WEIGHT_CLASS_TINY 1 //Usually items smaller then a human hand, ex: Playing Cards, Lighter, Scalpel, Coins/Money
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#define WEIGHT_CLASS_SMALL 2 //Pockets can hold small and tiny items, ex: Flashlight, Multitool, Grenades, GPS Device
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#define WEIGHT_CLASS_NORMAL 3 //Standard backpacks can carry tiny, small & normal items, ex: Fire extinguisher, Stunbaton, Gas Mask, Metal Sheets
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#define WEIGHT_CLASS_BULKY 4 //Items that can be weilded or equipped but not stored in an inventory, ex: Defibrillator, Backpack, Space Suits
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#define WEIGHT_CLASS_HUGE 5 //Usually represents objects that require two hands to operate, ex: Shotgun, Two Handed Melee Weapons
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#define WEIGHT_CLASS_GIGANTIC 6 //Essentially means it cannot be picked up or placed in an inventory, ex: Mech Parts, Safe
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#define WEIGHT_CLASS_BULKY 4 //Items that can be weilded or equipped but not stored in a normal bag, ex: Defibrillator, Backpack, Space Suits
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#define WEIGHT_CLASS_HUGE 5 //Usually represents objects that require two hands to operate, ex: Shotgun, Two Handed Melee Weapons - Can not fit in Boh
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#define WEIGHT_CLASS_GIGANTIC 6 //Essentially means it cannot be picked up or placed in an inventory, ex: Mech Parts, Safe - Can not fit in Boh
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//Inventory depth: limits how many nested storage items you can access directly.
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//1: stuff in mob, 2: stuff in backpack, 3: stuff in box in backpack, etc
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