Ports "Replaces the rpg loot datum with a component and makes some suffixes have real effects" & co
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/datum/component/igniter
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var/fire_stacks
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/datum/component/igniter/Initialize(fire_stacks=1)
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if(!isitem(parent) && !ishostile(parent) && !isgun(parent) && !ismachinery(parent) && !isstructure(parent))
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return COMPONENT_INCOMPATIBLE
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src.fire_stacks = fire_stacks
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/datum/component/igniter/RegisterWithParent()
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if(ismachinery(parent) || isstructure(parent) || isgun(parent)) // turrets, etc
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RegisterSignal(parent, COMSIG_PROJECTILE_ON_HIT, .proc/projectile_hit)
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else if(isitem(parent))
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RegisterSignal(parent, COMSIG_ITEM_AFTERATTACK, .proc/item_afterattack)
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else if(ishostile(parent))
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RegisterSignal(parent, COMSIG_HOSTILE_ATTACKINGTARGET, .proc/hostile_attackingtarget)
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/datum/component/igniter/UnregisterFromParent()
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UnregisterSignal(parent, list(COMSIG_ITEM_AFTERATTACK, COMSIG_HOSTILE_ATTACKINGTARGET, COMSIG_PROJECTILE_ON_HIT))
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/datum/component/igniter/proc/item_afterattack(obj/item/source, atom/target, mob/user, proximity_flag, click_parameters)
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if(!proximity_flag)
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return
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do_igniter(target)
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/datum/component/igniter/proc/hostile_attackingtarget(mob/living/simple_animal/hostile/attacker, atom/target)
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do_igniter(target)
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/datum/component/igniter/proc/projectile_hit(atom/fired_from, atom/movable/firer, atom/target, Angle)
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do_igniter(target)
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/datum/component/igniter/proc/do_igniter(atom/target)
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if(isliving(target))
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var/mob/living/L = target
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L.adjust_fire_stacks(fire_stacks)
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L.IgniteMob()
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