diff --git a/code/game/machinery/doors/firedoor.dm b/code/game/machinery/doors/firedoor.dm
index 4b7d86443b..d22ca76913 100644
--- a/code/game/machinery/doors/firedoor.dm
+++ b/code/game/machinery/doors/firedoor.dm
@@ -9,7 +9,7 @@
desc = "Apply crowbar."
icon = 'icons/obj/doors/Doorfireglass.dmi'
icon_state = "door_open"
- opacity = 0
+ opacity = FALSE
density = FALSE
max_integrity = 300
resistance_flags = FIRE_PROOF
@@ -71,7 +71,7 @@
return
if(!density)
return ..()
- return 0
+ return FALSE
/obj/machinery/door/firedoor/power_change()
@@ -217,25 +217,25 @@
/obj/machinery/door/firedoor/border_only/CanPass(atom/movable/mover, turf/target)
if(istype(mover) && (mover.pass_flags & PASSGLASS))
- return 1
+ return TRUE
if(get_dir(loc, target) == dir) //Make sure looking at appropriate border
return !density
else
- return 1
+ return TRUE
/obj/machinery/door/firedoor/border_only/CheckExit(atom/movable/mover as mob|obj, turf/target)
if(istype(mover) && (mover.pass_flags & PASSGLASS))
- return 1
+ return TRUE
if(get_dir(loc, target) == dir)
return !density
else
- return 1
+ return TRUE
/obj/machinery/door/firedoor/border_only/CanAtmosPass(turf/T)
if(get_dir(loc, T) == dir)
return !density
else
- return 1
+ return TRUE
/obj/machinery/door/firedoor/heavy
name = "heavy firelock"
@@ -407,7 +407,6 @@
"You begin slicing [src] apart...")
if(C.use_tool(src, user, 40, volume=50, amount=1))
- return
if(constructionStep != CONSTRUCTION_NOCIRCUIT)
return
user.visible_message("[user] cuts apart [src]!", \
@@ -446,7 +445,7 @@
/obj/structure/firelock_frame/heavy
name = "heavy firelock frame"
- reinforced = 1
+ reinforced = TRUE
#undef CONSTRUCTION_COMPLETE
#undef CONSTRUCTION_PANEL_OPEN