Merge pull request #12084 from Ghommie/Ghommie-cit717

Replacing the MATERIAL_NO_EFFECTS flag with MATERIAL_EFFECTS.
This commit is contained in:
kevinz000
2020-05-02 15:55:19 -07:00
committed by GitHub
18 changed files with 20 additions and 32 deletions
-8
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@@ -898,11 +898,3 @@ GLOBAL_VAR_INIT(rpg_loot_items, FALSE)
. = ..()
if(var_name == NAMEOF(src, slowdown))
set_slowdown(var_value) //don't care if it's a duplicate edit as slowdown'll be set, do it anyways to force normal behavior.
//Called when the object is constructed by an autolathe
//Has a reference to the autolathe so you can do !!FUN!! things with hacked lathes
/obj/item/proc/autolathe_crafted(obj/machinery/autolathe/A)
return
/obj/item/proc/rnd_crafted(obj/machinery/rnd/production/P)
return