Merge remote-tracking branch 'origin/master' into TGUI-3.0
This commit is contained in:
@@ -1,77 +0,0 @@
|
||||
/datum/component/decal
|
||||
dupe_mode = COMPONENT_DUPE_ALLOWED
|
||||
can_transfer = TRUE
|
||||
var/cleanable
|
||||
var/description
|
||||
var/mutable_appearance/pic
|
||||
|
||||
var/first_dir // This only stores the dir arg from init
|
||||
|
||||
/datum/component/decal/Initialize(_icon, _icon_state, _dir, _cleanable=CLEAN_GOD, _color, _layer=TURF_LAYER, _description, _alpha=255)
|
||||
if(!isatom(parent) || !generate_appearance(_icon, _icon_state, _dir, _layer, _color, _alpha))
|
||||
return COMPONENT_INCOMPATIBLE
|
||||
first_dir = _dir
|
||||
description = _description
|
||||
cleanable = _cleanable
|
||||
|
||||
apply()
|
||||
|
||||
/datum/component/decal/RegisterWithParent()
|
||||
. = ..()
|
||||
if(first_dir)
|
||||
RegisterSignal(parent, COMSIG_ATOM_DIR_CHANGE, .proc/rotate_react)
|
||||
if(cleanable)
|
||||
RegisterSignal(parent, COMSIG_COMPONENT_CLEAN_ACT, .proc/clean_react)
|
||||
if(description)
|
||||
RegisterSignal(parent, COMSIG_PARENT_EXAMINE, .proc/examine)
|
||||
|
||||
/datum/component/decal/UnregisterFromParent()
|
||||
. = ..()
|
||||
UnregisterSignal(parent, list(COMSIG_ATOM_DIR_CHANGE, COMSIG_COMPONENT_CLEAN_ACT, COMSIG_PARENT_EXAMINE))
|
||||
|
||||
/datum/component/decal/Destroy()
|
||||
remove()
|
||||
return ..()
|
||||
|
||||
/datum/component/decal/PreTransfer()
|
||||
remove()
|
||||
|
||||
/datum/component/decal/PostTransfer()
|
||||
remove()
|
||||
apply()
|
||||
|
||||
/datum/component/decal/proc/generate_appearance(_icon, _icon_state, _dir, _layer, _color, _alpha)
|
||||
if(!_icon || !_icon_state)
|
||||
return FALSE
|
||||
// It has to be made from an image or dir breaks because of a byond bug
|
||||
var/temp_image = image(_icon, null, _icon_state, _layer, _dir)
|
||||
pic = new(temp_image)
|
||||
pic.color = _color
|
||||
pic.alpha = _alpha
|
||||
return TRUE
|
||||
|
||||
/datum/component/decal/proc/apply(atom/thing)
|
||||
var/atom/master = thing || parent
|
||||
master.add_overlay(pic, TRUE)
|
||||
if(isitem(master))
|
||||
addtimer(CALLBACK(master, /obj/item/.proc/update_slot_icon), 0, TIMER_UNIQUE)
|
||||
|
||||
/datum/component/decal/proc/remove(atom/thing)
|
||||
var/atom/master = thing || parent
|
||||
master.cut_overlay(pic, TRUE)
|
||||
if(isitem(master))
|
||||
addtimer(CALLBACK(master, /obj/item/.proc/update_slot_icon), 0, TIMER_UNIQUE)
|
||||
|
||||
/datum/component/decal/proc/rotate_react(datum/source, old_dir, new_dir)
|
||||
if(old_dir == new_dir)
|
||||
return
|
||||
remove()
|
||||
pic.dir = turn(pic.dir, dir2angle(old_dir) - dir2angle(new_dir))
|
||||
apply()
|
||||
|
||||
/datum/component/decal/proc/clean_react(datum/source, strength)
|
||||
if(strength >= cleanable)
|
||||
qdel(src)
|
||||
|
||||
/datum/component/decal/proc/examine(datum/source, mob/user, list/examine_list)
|
||||
examine_list += description
|
||||
@@ -1,13 +0,0 @@
|
||||
/datum/component/decal/blood
|
||||
dupe_mode = COMPONENT_DUPE_UNIQUE
|
||||
|
||||
/datum/component/decal/blood/Initialize(_icon, _icon_state, _dir, _cleanable=CLEAN_STRENGTH_BLOOD, _color, _layer=ABOVE_OBJ_LAYER)
|
||||
if(!isitem(parent))
|
||||
return COMPONENT_INCOMPATIBLE
|
||||
. = ..()
|
||||
RegisterSignal(parent, COMSIG_ATOM_GET_EXAMINE_NAME, .proc/get_examine_name)
|
||||
|
||||
/datum/component/decal/blood/proc/get_examine_name(datum/source, mob/user, list/override)
|
||||
var/atom/A = parent
|
||||
|
||||
return COMPONENT_EXNAME_CHANGED
|
||||
@@ -73,7 +73,7 @@
|
||||
if(!material_amount)
|
||||
to_chat(user, "<span class='warning'>[I] does not contain sufficient materials to be accepted by [parent].</span>")
|
||||
return
|
||||
if((!precise_insertion || !GLOB.typecache_stack[I]) && !has_space(material_amount))
|
||||
if((!precise_insertion || !GLOB.typecache_stack[I.type]) && !has_space(material_amount))
|
||||
to_chat(user, "<span class='warning'>[parent] has not enough space. Please remove materials from [parent] in order to insert more.</span>")
|
||||
return
|
||||
user_insert(I, user)
|
||||
|
||||
@@ -25,7 +25,7 @@
|
||||
|
||||
var/mob/living/owner = parent
|
||||
if(owner.stat != DEAD)
|
||||
START_PROCESSING(SSdcs, src)
|
||||
START_PROCESSING(SSobj, src)
|
||||
|
||||
RegisterSignal(parent, COMSIG_ADD_MOOD_EVENT, .proc/add_event)
|
||||
RegisterSignal(parent, COMSIG_CLEAR_MOOD_EVENT, .proc/clear_event)
|
||||
@@ -40,12 +40,12 @@
|
||||
hud.show_hud(hud.hud_version)
|
||||
|
||||
/datum/component/mood/Destroy()
|
||||
STOP_PROCESSING(SSdcs, src)
|
||||
STOP_PROCESSING(SSobj, src)
|
||||
unmodify_hud()
|
||||
return ..()
|
||||
|
||||
/datum/component/mood/proc/stop_processing()
|
||||
STOP_PROCESSING(SSdcs, src)
|
||||
STOP_PROCESSING(SSobj, src)
|
||||
|
||||
/datum/component/mood/proc/print_mood(mob/user)
|
||||
var/msg = "<span class='info'>*---------*\n<EM>Your current mood</EM>\n"
|
||||
@@ -138,7 +138,7 @@
|
||||
else
|
||||
screen_obj.icon_state = "mood[mood_level]"
|
||||
|
||||
/datum/component/mood/process() //Called on SSdcs process
|
||||
/datum/component/mood/process() //Called on SSobj process
|
||||
if(QDELETED(parent)) // workaround to an obnoxious sneaky periodical runtime.
|
||||
qdel(src)
|
||||
return
|
||||
@@ -345,7 +345,7 @@
|
||||
|
||||
///Called when parent is revived.
|
||||
/datum/component/mood/proc/on_revive(datum/source, full_heal)
|
||||
START_PROCESSING(SSdcs, src)
|
||||
START_PROCESSING(SSobj, src)
|
||||
if(!full_heal)
|
||||
return
|
||||
remove_temp_moods()
|
||||
|
||||
@@ -62,7 +62,9 @@
|
||||
orbiters[orbiter] = TRUE
|
||||
orbiter.orbiting = src
|
||||
RegisterSignal(orbiter, COMSIG_MOVABLE_MOVED, .proc/orbiter_move_react)
|
||||
|
||||
var/matrix/initial_transform = matrix(orbiter.transform)
|
||||
orbiters[orbiter] = initial_transform
|
||||
|
||||
// Head first!
|
||||
if(pre_rotation)
|
||||
@@ -79,8 +81,6 @@
|
||||
|
||||
orbiter.SpinAnimation(rotation_speed, -1, clockwise, rotation_segments, parallel = FALSE)
|
||||
|
||||
//we stack the orbits up client side, so we can assign this back to normal server side without it breaking the orbit
|
||||
orbiter.transform = initial_transform
|
||||
orbiter.forceMove(get_turf(parent))
|
||||
to_chat(orbiter, "<span class='notice'>Now orbiting [parent].</span>")
|
||||
|
||||
@@ -89,6 +89,8 @@
|
||||
return
|
||||
UnregisterSignal(orbiter, COMSIG_MOVABLE_MOVED)
|
||||
orbiter.SpinAnimation(0, 0)
|
||||
if(istype(orbiters[orbiter],/matrix)) //This is ugly.
|
||||
orbiter.transform = orbiters[orbiter]
|
||||
orbiters -= orbiter
|
||||
orbiter.stop_orbit(src)
|
||||
orbiter.orbiting = null
|
||||
|
||||
@@ -57,7 +57,7 @@
|
||||
/obj/item/reagent_containers/hypospray/medipen, /obj/item/reagent_containers/dropper,
|
||||
/obj/item/implanter, /obj/item/screwdriver, /obj/item/weldingtool/mini,
|
||||
/obj/item/firing_pin, /obj/item/gun/ballistic/automatic/pistol, /obj/item/gun/ballistic/automatic/magrifle/pistol,
|
||||
/obj/item/toy/plush/snakeplushie
|
||||
/obj/item/toy/plush/snakeplushie, /obj/item/gun/energy/e_gun/mini
|
||||
))
|
||||
|
||||
/datum/component/storage/concrete/pockets/shoes/clown/Initialize()
|
||||
@@ -68,7 +68,7 @@
|
||||
/obj/item/scalpel, /obj/item/reagent_containers/syringe, /obj/item/dnainjector,
|
||||
/obj/item/reagent_containers/hypospray/medipen, /obj/item/reagent_containers/dropper,
|
||||
/obj/item/implanter, /obj/item/screwdriver, /obj/item/weldingtool/mini,
|
||||
/obj/item/firing_pin, /obj/item/bikehorn, /obj/item/gun/ballistic/automatic/pistol))
|
||||
/obj/item/firing_pin, /obj/item/bikehorn, /obj/item/gun/ballistic/automatic/pistol, /obj/item/gun/energy/e_gun/mini))
|
||||
|
||||
/datum/component/storage/concrete/pockets/pocketprotector
|
||||
max_items = 3
|
||||
|
||||
@@ -163,24 +163,24 @@
|
||||
if(-4 to -2) // glancing blow at best
|
||||
user.visible_message("<span class='warning'>[user] lands a weak [tackle_word] on [target], briefly knocking [target.p_them()] off-balance!</span>", "<span class='userdanger'>You land a weak [tackle_word] on [target], briefly knocking [target.p_them()] off-balance!</span>", target)
|
||||
to_chat(target, "<span class='userdanger'>[user] lands a weak [tackle_word] on you, briefly knocking you off-balance!</span>")
|
||||
|
||||
user.Knockdown(30)
|
||||
target.adjustStaminaLoss(15)
|
||||
target.apply_status_effect(STATUS_EFFECT_TASED_WEAK, 6 SECONDS)
|
||||
|
||||
if(-1 to 0) // decent hit, both parties are about equally inconvenienced
|
||||
user.visible_message("<span class='warning'>[user] lands a passable [tackle_word] on [target], sending them both tumbling!</span>", "<span class='userdanger'>You land a passable [tackle_word] on [target], sending you both tumbling!</span>", target)
|
||||
to_chat(target, "<span class='userdanger'>[user] lands a passable [tackle_word] on you, sending you both tumbling!</span>")
|
||||
|
||||
target.adjustStaminaLoss(stamina_cost)
|
||||
target.adjustStaminaLoss(stamina_cost * 1.5)
|
||||
target.Paralyze(5)
|
||||
user.Knockdown(20)
|
||||
target.Knockdown(25)
|
||||
target.Knockdown(30)
|
||||
|
||||
if(1 to 2) // solid hit, tackler has a slight advantage
|
||||
user.visible_message("<span class='warning'>[user] lands a solid [tackle_word] on [target], knocking them both down hard!</span>", "<span class='userdanger'>You land a solid [tackle_word] on [target], knocking you both down hard!</span>", target)
|
||||
to_chat(target, "<span class='userdanger'>[user] lands a solid [tackle_word] on you, knocking you both down hard!</span>")
|
||||
|
||||
target.adjustStaminaLoss(30)
|
||||
target.adjustStaminaLoss(40)
|
||||
target.Paralyze(5)
|
||||
user.Knockdown(10)
|
||||
target.Knockdown(20)
|
||||
@@ -192,9 +192,9 @@
|
||||
user.SetKnockdown(0)
|
||||
user.set_resting(FALSE, TRUE, FALSE)
|
||||
user.forceMove(get_turf(target))
|
||||
target.adjustStaminaLoss(40)
|
||||
target.Paralyze(5)
|
||||
target.Knockdown(30)
|
||||
target.adjustStaminaLoss(50)
|
||||
target.Paralyze(3) //Otherwise the victim can just instantly get out of the grab.
|
||||
target.DefaultCombatKnockdown(20) //So they cant get up instantly.
|
||||
if(ishuman(target) && iscarbon(user))
|
||||
target.grabbedby(user)
|
||||
|
||||
@@ -205,9 +205,9 @@
|
||||
user.SetKnockdown(0)
|
||||
user.set_resting(FALSE, TRUE, FALSE)
|
||||
user.forceMove(get_turf(target))
|
||||
target.adjustStaminaLoss(40)
|
||||
target.Paralyze(5)
|
||||
target.Knockdown(30)
|
||||
target.adjustStaminaLoss(65)
|
||||
target.Paralyze(10)
|
||||
target.DefaultCombatKnockdown(20)
|
||||
if(ishuman(target) && iscarbon(user))
|
||||
target.grabbedby(user)
|
||||
target.grippedby(user, instant = TRUE)
|
||||
|
||||
@@ -175,11 +175,6 @@
|
||||
name = "Trooper REAL_NAME"
|
||||
desc = "That's not red paint. That's real corgi blood."
|
||||
|
||||
/datum/dog_fashion/head/colour
|
||||
name = "Stylish REAL_NAME"
|
||||
desc = "From the tips of their paws to the top of their head, they look like a made bed."
|
||||
emote_see = list("tries to tap dances.","looks sadly at others outfits...","barks at bad fashion!")
|
||||
|
||||
/datum/dog_fashion/head/telegram
|
||||
name = "Messenger REAL_NAME"
|
||||
desc = "Dont shoot the messenger..."
|
||||
|
||||
@@ -0,0 +1,75 @@
|
||||
/datum/element/decal
|
||||
element_flags = ELEMENT_BESPOKE|ELEMENT_DETACH
|
||||
id_arg_index = 2
|
||||
var/cleanable
|
||||
var/description
|
||||
var/mutable_appearance/pic
|
||||
var/list/num_decals_per_atom
|
||||
|
||||
var/first_dir // This stores the direction of the decal compared to the parent facing NORTH
|
||||
|
||||
/datum/element/decal/Attach(datum/target, _icon, _icon_state, _dir, _cleanable=CLEAN_GOD, _color, _layer=TURF_LAYER, _description, _alpha=255)
|
||||
. = ..()
|
||||
if(. == ELEMENT_INCOMPATIBLE || !_icon || !_icon_state || !isatom(target))
|
||||
return ELEMENT_INCOMPATIBLE
|
||||
var/atom/A = target
|
||||
if(!pic)
|
||||
// It has to be made from an image or dir breaks because of a byond bug
|
||||
var/temp_image = image(_icon, null, _icon_state, _layer, _dir)
|
||||
pic = new(temp_image)
|
||||
pic.color = _color
|
||||
pic.alpha = _alpha
|
||||
first_dir = _dir
|
||||
description = _description
|
||||
cleanable = _cleanable
|
||||
|
||||
LAZYINITLIST(num_decals_per_atom)
|
||||
|
||||
if(!num_decals_per_atom[A])
|
||||
if(first_dir)
|
||||
RegisterSignal(A, COMSIG_ATOM_DIR_CHANGE, .proc/rotate_react)
|
||||
if(cleanable)
|
||||
RegisterSignal(A, COMSIG_COMPONENT_CLEAN_ACT, .proc/clean_react)
|
||||
if(description)
|
||||
RegisterSignal(A, COMSIG_PARENT_EXAMINE, .proc/examine)
|
||||
|
||||
apply(A, TRUE)
|
||||
|
||||
num_decals_per_atom[A]++
|
||||
|
||||
/datum/element/decal/Detach(datum/target)
|
||||
var/atom/A = target
|
||||
remove(A, A.dir)
|
||||
UnregisterSignal(A, list(COMSIG_ATOM_DIR_CHANGE, COMSIG_COMPONENT_CLEAN_ACT, COMSIG_PARENT_EXAMINE))
|
||||
LAZYREMOVE(num_decals_per_atom, A)
|
||||
return ..()
|
||||
|
||||
/datum/element/decal/proc/remove(atom/target, old_dir)
|
||||
pic.dir = first_dir == NORTH ? target.dir : turn(first_dir, dir2angle(old_dir))
|
||||
for(var/i in 1 to num_decals_per_atom[target])
|
||||
target.cut_overlay(pic, TRUE)
|
||||
if(isitem(target))
|
||||
addtimer(CALLBACK(target, /obj/item/.proc/update_slot_icon), 0, TIMER_UNIQUE)
|
||||
|
||||
/datum/element/decal/proc/apply(atom/target, init = FALSE)
|
||||
pic.dir = first_dir == NORTH ? target.dir : turn(first_dir, dir2angle(target.dir))
|
||||
if(init)
|
||||
target.add_overlay(pic, TRUE)
|
||||
else
|
||||
for(var/i in 1 to num_decals_per_atom[target])
|
||||
target.add_overlay(pic, TRUE)
|
||||
if(isitem(target))
|
||||
addtimer(CALLBACK(target, /obj/item/.proc/update_slot_icon), 0, TIMER_UNIQUE)
|
||||
|
||||
/datum/element/decal/proc/rotate_react(datum/source, old_dir, new_dir)
|
||||
if(old_dir == new_dir)
|
||||
return
|
||||
remove(source, old_dir)
|
||||
apply(source)
|
||||
|
||||
/datum/element/decal/proc/clean_react(datum/source, strength)
|
||||
if(strength >= cleanable)
|
||||
Detach(source)
|
||||
|
||||
/datum/element/decal/proc/examine(datum/source, mob/user, list/examine_list)
|
||||
examine_list += description
|
||||
@@ -4,7 +4,7 @@
|
||||
var/list/user_by_item = list()
|
||||
|
||||
/datum/element/earhealing/New()
|
||||
START_PROCESSING(SSdcs, src)
|
||||
START_PROCESSING(SSobj, src)
|
||||
|
||||
/datum/element/earhealing/Attach(datum/target)
|
||||
. = ..()
|
||||
|
||||
@@ -0,0 +1,81 @@
|
||||
/datum/element/photosynthesis
|
||||
element_flags = ELEMENT_BESPOKE|ELEMENT_DETACH
|
||||
id_arg_index = 2
|
||||
///how much brute damage (or integrity, for objects) is healed (taken if positive) at maximum luminosity. (if lum_minus were 0)
|
||||
var/light_bruteheal = -1
|
||||
///how much burn damage is restored/taken at maximum luminosity. Mobs only.
|
||||
var/light_burnheal = -1
|
||||
///how much tox damage is restored/taken at maximum luminosity. Mobs only.
|
||||
var/light_toxheal = -1
|
||||
///how much oxy damage is restored/taken at maximum luminosity. Mobs only.
|
||||
var/light_oxyheal = -1
|
||||
///how nutrition recovery/expenses factor, not affected by bonus_lum and malus_lum. Mobs only.
|
||||
var/light_nutrition_gain = 4
|
||||
///A value subtracted to the lum count, which allows targets to wilt or heal in the darkness.
|
||||
var/lum_minus = 0.5
|
||||
///the minimum lum count over which where the target damage is adjusted.
|
||||
var/bonus_lum = 0.2
|
||||
///the maximum lum count under which the target damage is inversely adjusted.
|
||||
var/malus_lum = 0
|
||||
///List of atoms this element is attached to. Doubles as a multiplier if the same element is attached multiple times to a target multiple times.
|
||||
var/list/attached_atoms
|
||||
|
||||
/datum/element/photosynthesis/Attach(datum/target, brute = -1, burn = -1, tox = -1, oxy = -1, nutri = 4, minus = 0.2, bonus = 0.3, malus = -0.1)
|
||||
. = ..()
|
||||
if(. == ELEMENT_INCOMPATIBLE || !(isliving(target) || (isobj(target) && light_bruteheal)))
|
||||
return ELEMENT_INCOMPATIBLE
|
||||
light_bruteheal = brute
|
||||
light_burnheal = burn
|
||||
light_toxheal = tox
|
||||
light_oxyheal = oxy
|
||||
light_nutrition_gain = nutri
|
||||
lum_minus = minus
|
||||
bonus_lum = bonus
|
||||
malus_lum = malus
|
||||
|
||||
if(!attached_atoms)
|
||||
attached_atoms = list()
|
||||
START_PROCESSING(SSobj, src)
|
||||
attached_atoms[target]++
|
||||
|
||||
/datum/element/photosynthesis/Detach(datum/target)
|
||||
attached_atoms[target]--
|
||||
if(!attached_atoms[target])
|
||||
attached_atoms -= target
|
||||
if(!length(attached_atoms))
|
||||
STOP_PROCESSING(SSobj, src)
|
||||
attached_atoms = null
|
||||
return ..()
|
||||
|
||||
/datum/element/photosynthesis/process()
|
||||
for(var/A in attached_atoms)
|
||||
var/atom/movable/AM = A
|
||||
var/light_amount = 0 //how much light there is in the place, affects receiving nutrition and healing
|
||||
if(isturf(AM.loc)) //else, there's considered to be no light
|
||||
var/turf/T = AM.loc
|
||||
light_amount = (T.get_lumcount() - lum_minus)
|
||||
|
||||
if(isliving(AM))
|
||||
var/mob/living/L = AM
|
||||
if(L.stat == DEAD)
|
||||
continue
|
||||
if(light_nutrition_gain)
|
||||
L.adjust_nutrition(light_amount * light_nutrition_gain * attached_atoms[AM], NUTRITION_LEVEL_FULL)
|
||||
if(light_amount > bonus_lum || light_amount < malus_lum)
|
||||
var/mult = ((light_amount > bonus_lum) ? 1 : -1) * attached_atoms[AM]
|
||||
if(light_bruteheal)
|
||||
L.adjustBruteLoss(light_bruteheal * mult)
|
||||
if(light_burnheal)
|
||||
L.adjustFireLoss(light_burnheal * mult)
|
||||
if(light_toxheal)
|
||||
L.adjustToxLoss(light_toxheal * mult)
|
||||
if(light_oxyheal)
|
||||
L.adjustOxyLoss(light_oxyheal * mult)
|
||||
|
||||
else if(light_amount > bonus_lum || light_amount < malus_lum)
|
||||
var/obj/O = AM
|
||||
var/damage = light_bruteheal * ((light_amount > bonus_lum) ? 1 : -1) * attached_atoms[AM]
|
||||
if(damage < 0 && O.obj_integrity < O.max_integrity)
|
||||
O.obj_integrity = min(O.obj_integrity + damage, O.max_integrity) //Till we get a obj heal proc...
|
||||
else
|
||||
O.take_damage(damage, BRUTE, FALSE, FALSE, null, 100)
|
||||
+8
-2
@@ -331,14 +331,20 @@
|
||||
|
||||
/datum/mind/proc/enslave_mind_to_creator(mob/living/creator)
|
||||
if(iscultist(creator))
|
||||
SSticker.mode.add_cultist(src)
|
||||
if(iscultist(creator, TRUE))
|
||||
SSticker.mode.add_cultist(src)
|
||||
else
|
||||
src.add_antag_datum(/datum/antagonist/cult/neutered/traitor)
|
||||
|
||||
else if(is_revolutionary(creator))
|
||||
var/datum/antagonist/rev/converter = creator.mind.has_antag_datum(/datum/antagonist/rev,TRUE)
|
||||
converter.add_revolutionary(src,FALSE)
|
||||
|
||||
else if(is_servant_of_ratvar(creator))
|
||||
add_servant_of_ratvar(current)
|
||||
if(is_servant_of_ratvar(creator, TRUE))
|
||||
add_servant_of_ratvar(current)
|
||||
else
|
||||
add_servant_of_ratvar(current, FALSE, FALSE, /datum/antagonist/clockcult/neutered/traitor)
|
||||
|
||||
else if(is_nuclear_operative(creator))
|
||||
var/datum/antagonist/nukeop/converter = creator.mind.has_antag_datum(/datum/antagonist/nukeop,TRUE)
|
||||
|
||||
@@ -173,6 +173,11 @@
|
||||
port_id = "snowdin"
|
||||
can_be_bought = FALSE
|
||||
|
||||
/datum/map_template/shuttle/snow_taxi
|
||||
port_id = "snow"
|
||||
can_be_bought = FALSE
|
||||
suffix = "taxi"
|
||||
|
||||
// Shuttles start here:
|
||||
|
||||
/datum/map_template/shuttle/emergency/backup
|
||||
@@ -560,6 +565,10 @@
|
||||
suffix = "cog"
|
||||
name = "arrival shuttle (Cog)"
|
||||
|
||||
/datum/map_template/shuttle/arrival/snaxi
|
||||
suffix = "snaxi"
|
||||
name = "arrival shuttle (Snaxi)"
|
||||
|
||||
/datum/map_template/shuttle/aux_base/default
|
||||
suffix = "default"
|
||||
name = "auxilliary base (Default)"
|
||||
|
||||
@@ -191,7 +191,7 @@
|
||||
/datum/mind/proc/skill_html_readout()
|
||||
var/list/out = list("<center><h1>Skills</h1></center><hr>")
|
||||
out += "<table style=\"width:100%\"><tr><th><b>Skill</b><th><b>Value</b></tr>"
|
||||
for(var/path in skill_holder.skills|skill_holder.skill_value_mods|skill_holder.skill_level_mods)
|
||||
for(var/path in GLOB.skill_datums)
|
||||
var/datum/skill/S = GLOB.skill_datums[path]
|
||||
var/skill_value = get_skill_value(path)
|
||||
var/skill_level = get_skill_level(path, round = TRUE)
|
||||
|
||||
@@ -18,7 +18,7 @@
|
||||
|
||||
area_type = /area
|
||||
protected_areas = list(/area/maintenance, /area/ai_monitored/turret_protected/ai_upload, /area/ai_monitored/turret_protected/ai_upload_foyer,
|
||||
/area/ai_monitored/turret_protected/ai, /area/storage/emergency/starboard, /area/storage/emergency/port, /area/shuttle, /area/security/prison, /area/ruin, /area/space/nearstation)
|
||||
/area/ai_monitored/turret_protected/ai, /area/storage/emergency/starboard, /area/storage/emergency/port, /area/shuttle, /area/security/prison, /area/ruin, /area/space/nearstation, /area/icemoon)
|
||||
target_trait = ZTRAIT_STATION
|
||||
|
||||
immunity_type = "rad"
|
||||
|
||||
Reference in New Issue
Block a user