Merge remote-tracking branch 'origin/master' into TGUI-3.0
This commit is contained in:
@@ -46,4 +46,4 @@
|
||||
var/turf/T = loc
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||||
if(!istype(T)) //you know this will happen somehow
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||||
CRASH("Turf decal initialized in an object/nullspace")
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||||
T.AddComponent(/datum/component/decal, icon, icon_state, dir, CLEAN_GOD, color, null, null, alpha)
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T.AddElement(/datum/element/decal, icon, icon_state, turn(dir, -dir2angle(T.dir)), CLEAN_GOD, color, null, null, alpha)
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||||
@@ -95,6 +95,56 @@
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icon_state = "warden_gaze"
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duration = 3
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/obj/effect/temp_visual/ratvar/volt_hit
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name = "volt blast"
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layer = ABOVE_MOB_LAYER
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duration = 8
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icon_state = "volt_hit"
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light_range = 1.5
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light_power = 2
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light_color = LIGHT_COLOR_ORANGE
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var/mob/user
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var/damage = 20
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/obj/effect/temp_visual/ratvar/volt_hit/Initialize(mapload, caster)
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. = ..()
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user = caster
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if(user)
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var/matrix/M = new
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M.Turn(Get_Angle(src, user))
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transform = M
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INVOKE_ASYNC(src, .proc/volthit)
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/obj/effect/temp_visual/ratvar/volt_hit/proc/volthit()
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if(user)
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Beam(get_turf(user), "volt_ray", time=duration, maxdistance=8, beam_type=/obj/effect/ebeam/volt_ray)
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var/hit_amount = 0
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var/turf/T = get_turf(src)
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for(var/mob/living/L in T)
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if(is_servant_of_ratvar(L))
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continue
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var/obj/item/I = L.anti_magic_check()
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if(I)
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L.visible_message("<span class='warning'>Strange energy flows into [L]'s [I.name]!</span>", \
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"<span class='userdanger'>Your [I.name] shields you from [src]!</span>")
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continue
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L.visible_message("<span class='warning'>[L] is struck by a [name]!</span>", "<span class='userdanger'>You're struck by a [name]!</span>")
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L.apply_damage(damage, BURN, "chest", L.run_armor_check("chest", "laser", "Your armor absorbs [src]!", "Your armor blocks part of [src]!", 0, "Your armor was penetrated by [src]!"))
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log_combat(user, L, "struck with a volt blast")
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hit_amount++
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for(var/obj/mecha/M in T)
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if(M.occupant)
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if(is_servant_of_ratvar(M.occupant))
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continue
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to_chat(M.occupant, "<span class='userdanger'>Your [M.name] is struck by a [name]!</span>")
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M.visible_message("<span class='warning'>[M] is struck by a [name]!</span>")
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M.take_damage(damage, BURN, 0, 0)
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hit_amount++
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if(hit_amount)
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playsound(src, 'sound/machines/defib_zap.ogg', damage*hit_amount, 1, -1)
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else
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playsound(src, "sparks", 50, 1)
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/obj/effect/temp_visual/ratvar/ocular_warden/Initialize()
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. = ..()
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pixel_x = rand(-8, 8)
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@@ -55,6 +55,15 @@ GLOBAL_VAR_INIT(rpg_loot_items, FALSE)
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/// How long, in deciseconds, this staggers for, if null it will autocalculate from w_class and force. Unlike total mass this supports 0 and negatives.
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var/stagger_force
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/**
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* Set FALSE and then checked at the end of on mob/living/attackby(), set TRUE on living/pre_attacked_by().
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* Should it be FALSE by the end of the item/attack(), that means the item overrode the standard attack behaviour
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* and the user still needs the delay applied. We can't be using return values since that'll stop afterattack() from being triggered.
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*/
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var/attack_delay_done = FALSE
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///next_move click/attack delay of this item.
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var/click_delay = CLICK_CD_MELEE
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var/slot_flags = 0 //This is used to determine on which slots an item can fit.
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pass_flags = PASSTABLE
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pressure_resistance = 4
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@@ -157,7 +157,7 @@
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||||
to_chat(user, "<span class='notice'>You need to get closer!</span>")
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||||
return
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||||
if(use_paint(user) && isturf(F))
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F.AddComponent(/datum/component/decal, 'icons/turf/decals.dmi', stored_decal_total, stored_dir, CLEAN_STRONG, color, null, null, alpha)
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F.AddElement(/datum/element/decal, 'icons/turf/decals.dmi', stored_decal_total, turn(stored_dir, -dir2angle(F.dir)), CLEAN_STRONG, color, null, null, alpha)
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||||
|
||||
/obj/item/airlock_painter/decal/attack_self(mob/user)
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||||
if((ink) && (ink.charges >= 1))
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||||
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||||
@@ -65,7 +65,7 @@
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||||
. = ..()
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||||
AddElement(/datum/element/update_icon_blocker)
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||||
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||||
/obj/item/gun/energy/chrono_gun/process_fire(atom/target, mob/living/user, message = TRUE, params = null, zone_override = "", bonus_spread = 0)
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/obj/item/gun/energy/chrono_gun/process_fire(atom/target, mob/living/user, message = TRUE, params = null, zone_override = "", bonus_spread = 0, stam_cost = 0)
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||||
if(field)
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field_disconnect(field)
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..()
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||||
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||||
@@ -293,6 +293,10 @@
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name = "Mining Shuttle (Computer Board)"
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build_path = /obj/machinery/computer/shuttle/mining
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/obj/item/circuitboard/computer/snow_taxi
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name = "Snow Taxi (Computer Board)"
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build_path = /obj/machinery/computer/shuttle/snow_taxi
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||||
/obj/item/circuitboard/computer/white_ship
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name = "White Ship (Computer Board)"
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build_path = /obj/machinery/computer/shuttle/white_ship
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@@ -273,6 +273,10 @@
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light_color = "#37FFF7"
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actions_types = list()
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||||
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/obj/item/melee/transforming/energy/sword/cx/Initialize()
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icon_state_on = icon_state
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return ..()
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/obj/item/melee/transforming/energy/sword/cx/ComponentInitialize()
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. = ..()
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AddElement(/datum/element/update_icon_updates_onmob)
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@@ -290,6 +294,7 @@
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if(!supress_message_text)
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to_chat(user, "<span class='notice'>[src] [active ? "is now active":"can now be concealed"].</span>")
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||||
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/obj/item/melee/transforming/energy/sword/cx/update_overlays()
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. = ..()
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||||
var/mutable_appearance/blade_overlay = mutable_appearance(icon, "cxsword_blade")
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||||
@@ -6,6 +6,7 @@
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||||
lefthand_file = 'icons/mob/inhands/weapons/melee_lefthand.dmi'
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||||
righthand_file = 'icons/mob/inhands/weapons/melee_righthand.dmi'
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||||
flags_1 = CONDUCT_1
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item_flags = NEEDS_PERMIT | NO_COMBAT_MODE_FORCE_MODIFIER //To avoid ambushing and oneshotting healthy crewmembers on force setting 3.
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attack_verb = list("whacked", "fisted", "power-punched")
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force = 20
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throwforce = 10
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@@ -13,7 +14,7 @@
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w_class = WEIGHT_CLASS_NORMAL
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||||
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 100, "acid" = 40)
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resistance_flags = FIRE_PROOF
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var/click_delay = 1.5
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click_delay = CLICK_CD_MELEE * 1.5
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||||
var/fisto_setting = 1
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var/gasperfist = 3
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var/obj/item/tank/internals/tank = null //Tank used for the gauntlet's piston-ram.
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@@ -70,42 +71,46 @@
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||||
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||||
/obj/item/melee/powerfist/attack(mob/living/target, mob/living/user)
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if(!tank)
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to_chat(user, "<span class='warning'>\The [src] can't operate without a source of gas!</span>")
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return
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var/datum/gas_mixture/gasused = tank.air_contents.remove(gasperfist * fisto_setting)
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||||
var/turf/T = get_turf(src)
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||||
if(!T)
|
||||
return
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||||
T.assume_air(gasused)
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T.air_update_turf()
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if(!gasused)
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to_chat(user, "<span class='warning'>\The [src]'s tank is empty!</span>")
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target.apply_damage((force / 5), BRUTE)
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playsound(loc, 'sound/weapons/punch1.ogg', 50, 1)
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target.visible_message("<span class='danger'>[user]'s powerfist lets out a dull thunk as [user.p_they()] punch[user.p_es()] [target.name]!</span>", \
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"<span class='userdanger'>[user]'s punches you!</span>")
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||||
return
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if(gasused.total_moles() < gasperfist * fisto_setting)
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to_chat(user, "<span class='warning'>\The [src]'s piston-ram lets out a weak hiss, it needs more gas!</span>")
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playsound(loc, 'sound/weapons/punch4.ogg', 50, 1)
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target.apply_damage((force / 2), BRUTE)
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target.visible_message("<span class='danger'>[user]'s powerfist lets out a weak hiss as [user.p_they()] punch[user.p_es()] [target.name]!</span>", \
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"<span class='userdanger'>[user]'s punch strikes with force!</span>")
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||||
return
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||||
target.apply_damage(force * fisto_setting, BRUTE)
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||||
target.visible_message("<span class='danger'>[user]'s powerfist lets out a loud hiss as [user.p_they()] punch[user.p_es()] [target.name]!</span>", \
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"<span class='userdanger'>You cry out in pain as [user]'s punch flings you backwards!</span>")
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new /obj/effect/temp_visual/kinetic_blast(target.loc)
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playsound(loc, 'sound/weapons/resonator_blast.ogg', 50, 1)
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||||
playsound(loc, 'sound/weapons/genhit2.ogg', 50, 1)
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||||
if(HAS_TRAIT(user, TRAIT_PACIFISM))
|
||||
to_chat(user, "<span class='warning'>You don't want to harm other living beings!</span>")
|
||||
return FALSE
|
||||
if(!tank)
|
||||
to_chat(user, "<span class='warning'>\The [src] can't operate without a source of gas!</span>")
|
||||
return FALSE
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||||
var/datum/gas_mixture/gasused = tank.air_contents.remove(gasperfist * fisto_setting)
|
||||
var/turf/T = get_turf(src)
|
||||
if(!T)
|
||||
return FALSE
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||||
var/totalitemdamage = target.pre_attacked_by(src, user)
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||||
T.assume_air(gasused)
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T.air_update_turf()
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||||
if(!gasused)
|
||||
to_chat(user, "<span class='warning'>\The [src]'s tank is empty!</span>")
|
||||
target.apply_damage((totalitemdamage / 5), BRUTE)
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||||
playsound(loc, 'sound/weapons/punch1.ogg', 50, 1)
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||||
target.visible_message("<span class='danger'>[user]'s powerfist lets out a dull thunk as [user.p_they()] punch[user.p_es()] [target.name]!</span>", \
|
||||
"<span class='userdanger'>[user]'s punches you!</span>")
|
||||
return
|
||||
if(gasused.total_moles() < gasperfist * fisto_setting)
|
||||
to_chat(user, "<span class='warning'>\The [src]'s piston-ram lets out a weak hiss, it needs more gas!</span>")
|
||||
playsound(loc, 'sound/weapons/punch4.ogg', 50, 1)
|
||||
target.apply_damage((totalitemdamage / 2), BRUTE)
|
||||
target.visible_message("<span class='danger'>[user]'s powerfist lets out a weak hiss as [user.p_they()] punch[user.p_es()] [target.name]!</span>", \
|
||||
"<span class='userdanger'>[user]'s punch strikes with force!</span>")
|
||||
return
|
||||
target.apply_damage(totalitemdamage * fisto_setting, BRUTE)
|
||||
target.visible_message("<span class='danger'>[user]'s powerfist lets out a loud hiss as [user.p_they()] punch[user.p_es()] [target.name]!</span>", \
|
||||
"<span class='userdanger'>You cry out in pain as [user]'s punch flings you backwards!</span>")
|
||||
new /obj/effect/temp_visual/kinetic_blast(target.loc)
|
||||
playsound(loc, 'sound/weapons/resonator_blast.ogg', 50, 1)
|
||||
playsound(loc, 'sound/weapons/genhit2.ogg', 50, 1)
|
||||
|
||||
var/atom/throw_target = get_edge_target_turf(target, get_dir(src, get_step_away(target, src)))
|
||||
var/atom/throw_target = get_edge_target_turf(target, get_dir(src, get_step_away(target, src)))
|
||||
target.throw_at(throw_target, 5 * fisto_setting, 0.5 + (fisto_setting / 2))
|
||||
|
||||
target.throw_at(throw_target, 5 * fisto_setting, 0.5 + (fisto_setting / 2))
|
||||
log_combat(user, target, "power fisted", src)
|
||||
|
||||
log_combat(user, target, "power fisted", src)
|
||||
|
||||
user.changeNext_move(CLICK_CD_MELEE * click_delay)
|
||||
|
||||
return
|
||||
var/weight = getweight(user, STAM_COST_ATTACK_MOB_MULT)
|
||||
if(weight)
|
||||
user.adjustStaminaLossBuffered(weight)
|
||||
return TRUE
|
||||
|
||||
@@ -215,8 +215,9 @@
|
||||
/obj/item/clothing/head/helmet/plate/crusader/prophet
|
||||
name = "Prophet's Hat"
|
||||
desc = "A religious-looking hat."
|
||||
icon_state = "prophet"
|
||||
mob_overlay_icon = 'icons/mob/large-worn-icons/64x64/head.dmi'
|
||||
flags_1 = 0
|
||||
flags_1 = NONE
|
||||
armor = list("melee" = 60, "bullet" = 60, "laser" = 60, "energy" = 50, "bomb" = 70, "bio" = 50, "rad" = 50, "fire" = 60, "acid" = 60) //religion protects you from disease and radiation, honk.
|
||||
worn_x_dimension = 64
|
||||
worn_y_dimension = 64
|
||||
|
||||
@@ -382,14 +382,14 @@
|
||||
icon = 'icons/obj/chemical.dmi'
|
||||
icon_state = "bag"
|
||||
desc = "A bag for storing pills, patches, and bottles."
|
||||
w_class = WEIGHT_CLASS_TINY
|
||||
slot_flags = ITEM_SLOT_BELT|ITEM_SLOT_POCKET
|
||||
resistance_flags = FLAMMABLE
|
||||
|
||||
/obj/item/storage/bag/chemistry/ComponentInitialize()
|
||||
. = ..()
|
||||
var/datum/component/storage/STR = GetComponent(/datum/component/storage)
|
||||
STR.max_combined_w_class = 200
|
||||
STR.max_items = 50
|
||||
STR.storage_flags = STORAGE_FLAGS_VOLUME_DEFAULT
|
||||
STR.max_volume = STORAGE_VOLUME_CHEMISTRY_BAG
|
||||
STR.insert_preposition = "in"
|
||||
STR.can_hold = typecacheof(list(/obj/item/reagent_containers/pill, /obj/item/reagent_containers/glass/beaker, /obj/item/reagent_containers/glass/bottle, /obj/item/reagent_containers/syringe/dart))
|
||||
|
||||
@@ -402,7 +402,7 @@
|
||||
icon = 'icons/obj/chemical.dmi'
|
||||
icon_state = "biobag"
|
||||
desc = "A bag for the safe transportation and disposal of biowaste and other biological materials."
|
||||
w_class = WEIGHT_CLASS_TINY
|
||||
slot_flags = ITEM_SLOT_BELT|ITEM_SLOT_POCKET
|
||||
resistance_flags = FLAMMABLE
|
||||
|
||||
/obj/item/storage/bag/bio/ComponentInitialize()
|
||||
|
||||
@@ -224,7 +224,7 @@
|
||||
. = ..()
|
||||
var/datum/component/storage/STR = GetComponent(/datum/component/storage)
|
||||
STR.storage_flags = STORAGE_FLAGS_VOLUME_DEFAULT
|
||||
STR.max_volume = 14
|
||||
STR.max_volume = STORAGE_VOLUME_PILL_BOTTLE
|
||||
STR.allow_quick_gather = TRUE
|
||||
STR.click_gather = TRUE
|
||||
STR.can_hold = typecacheof(list(/obj/item/reagent_containers/pill, /obj/item/dice))
|
||||
|
||||
@@ -174,7 +174,7 @@
|
||||
name = "\improper X-01 Multiphase energy gun box"
|
||||
desc = "A storage case for a high-tech energy firearm."
|
||||
|
||||
/obj/item/storage/secure/briefcase/mws_pack_hos/PopulateContents()
|
||||
/obj/item/storage/secure/briefcase/hos/multiphase_box/PopulateContents()
|
||||
new /obj/item/gun/energy/e_gun/hos(src)
|
||||
|
||||
// -----------------------------
|
||||
@@ -212,4 +212,4 @@
|
||||
return attack_self(user)
|
||||
|
||||
/obj/item/storage/secure/safe/HoS
|
||||
name = "head of security's safe"
|
||||
name = "head of security's safe"
|
||||
|
||||
@@ -141,7 +141,7 @@
|
||||
/obj/item/melee/baton/attack(mob/M, mob/living/carbon/human/user)
|
||||
var/interrupt = common_baton_melee(M, user, FALSE)
|
||||
if(!interrupt)
|
||||
..()
|
||||
return ..()
|
||||
|
||||
/obj/item/melee/baton/alt_pre_attack(atom/A, mob/living/user, params)
|
||||
. = common_baton_melee(A, user, TRUE) //return true (attackchain interrupt) if this also returns true. no harm-disarming.
|
||||
@@ -154,7 +154,7 @@
|
||||
if(turned_on && HAS_TRAIT(user, TRAIT_CLUMSY) && prob(50))
|
||||
clowning_around(user)
|
||||
if(IS_STAMCRIT(user)) //CIT CHANGE - makes it impossible to baton in stamina softcrit
|
||||
to_chat(user, "<span class='danger'>You're too exhausted for that.</span>")
|
||||
to_chat(user, "<span class='danger'>You're too exhausted to use [src] properly.</span>")
|
||||
return TRUE
|
||||
if(ishuman(M))
|
||||
var/mob/living/carbon/human/L = M
|
||||
|
||||
@@ -93,11 +93,13 @@
|
||||
F.update_icon()
|
||||
else
|
||||
return ..()
|
||||
//Makes empty oxygen tanks spawn without gas
|
||||
/obj/item/tank/internals/plasma/empty/populate_gas()
|
||||
return
|
||||
|
||||
/obj/item/tank/internals/plasma/full/populate_gas()
|
||||
air_contents.gases[/datum/gas/plasma] = (10*ONE_ATMOSPHERE)*volume/(R_IDEAL_GAS_EQUATION*T20C)
|
||||
|
||||
|
||||
/*
|
||||
* Plasmaman Plasma Tank
|
||||
*/
|
||||
@@ -130,6 +132,7 @@
|
||||
air_contents.gases[/datum/gas/plasma] = (10*ONE_ATMOSPHERE)*volume/(R_IDEAL_GAS_EQUATION*T20C)
|
||||
return
|
||||
|
||||
//makes empty plasma tanks spawn without gas.
|
||||
/obj/item/tank/internals/plasmaman/belt/empty/populate_gas()
|
||||
return
|
||||
|
||||
|
||||
@@ -835,11 +835,11 @@
|
||||
|
||||
/obj/item/toy/cards/deck/update_icon_state()
|
||||
switch(cards.len)
|
||||
if(INFINITY to original_size/2)
|
||||
if(original_size*0.5 to INFINITY)
|
||||
icon_state = "deck_[deckstyle]_full"
|
||||
if(original_size/2 to original_size/4)
|
||||
if(original_size*0.25 to original_size*0.5)
|
||||
icon_state = "deck_[deckstyle]_half"
|
||||
if(original_size/4 to 1)
|
||||
if(1 to original_size*0.25)
|
||||
icon_state = "deck_[deckstyle]_low"
|
||||
else
|
||||
icon_state = "deck_[deckstyle]_empty"
|
||||
|
||||
@@ -582,7 +582,7 @@
|
||||
force_wielded = 18
|
||||
throwforce = 20
|
||||
throw_speed = 4
|
||||
embedding = list("embedded_impact_pain_multiplier" = 3, "embed_chance" = 90)
|
||||
embedding = list("embedded_impact_pain_multiplier" = 1.5, "embed_chance" = 65)
|
||||
armour_penetration = 10
|
||||
custom_materials = list(/datum/material/iron=1150, /datum/material/glass=2075)
|
||||
hitsound = 'sound/weapons/bladeslice.ogg'
|
||||
@@ -667,6 +667,7 @@
|
||||
force_wielded = 19
|
||||
force_unwielded = 11
|
||||
throwforce = 21
|
||||
embedding = getEmbeddingBehavior(embed_chance = 75, embedded_pain_multiplier = 1.5) //plasmaglass spears are sharper
|
||||
icon_prefix = "spearplasma"
|
||||
qdel(tip)
|
||||
var/obj/item/twohanded/spear/S = locate() in parts_list
|
||||
@@ -681,6 +682,7 @@
|
||||
if(G)
|
||||
explosive = G
|
||||
name = "explosive lance"
|
||||
embedding = getEmbeddingBehavior(embed_chance = 0, embedded_pain_multiplier = 1)//elances should not be embeddable
|
||||
desc = "A makeshift spear with [G] attached to it."
|
||||
update_icon()
|
||||
|
||||
@@ -1174,14 +1176,13 @@
|
||||
|
||||
/obj/item/twohanded/electrostaff/attack(mob/living/target, mob/living/user)
|
||||
if(IS_STAMCRIT(user))//CIT CHANGE - makes it impossible to baton in stamina softcrit
|
||||
to_chat(user, "<span class='danger'>You're too exhausted for that.</span>")//CIT CHANGE - ditto
|
||||
to_chat(user, "<span class='danger'>You're too exhausted to use [src] properly.</span>")//CIT CHANGE - ditto
|
||||
return //CIT CHANGE - ditto
|
||||
if(on && HAS_TRAIT(user, TRAIT_CLUMSY) && prob(50))
|
||||
clowning_around(user) //ouch!
|
||||
return
|
||||
if(iscyborg(target))
|
||||
..()
|
||||
return
|
||||
return ..()
|
||||
if(target.mob_run_block(src, 0, "[user]'s [name]", ATTACK_TYPE_MELEE, 0, user, null, null) & BLOCK_SUCCESS) //No message; run_block() handles that
|
||||
playsound(target, 'sound/weapons/genhit.ogg', 50, 1)
|
||||
return FALSE
|
||||
|
||||
@@ -675,7 +675,7 @@ for further reading, please see: https://github.com/tgstation/tgstation/pull/301
|
||||
to_chat(user, "<span class='warning'>You easily land a critical blow on the [target].</span>")
|
||||
if(istype(target, /mob/living/))
|
||||
var/mob/living/bug = target
|
||||
bug.adjustBruteLoss(-35) //What kinda mad man would go into melee with a spider?!
|
||||
bug.adjustBruteLoss(35) //What kinda mad man would go into melee with a spider?!
|
||||
else
|
||||
qdel(target)
|
||||
|
||||
|
||||
@@ -41,7 +41,7 @@ LINEN BINS
|
||||
return
|
||||
|
||||
/obj/item/bedsheet/attackby(obj/item/I, mob/user, params)
|
||||
if(istype(I, /obj/item/wirecutters) || I.get_sharpness())
|
||||
if(!(flags_1 & HOLOGRAM_1) && (istype(I, /obj/item/wirecutters) || I.get_sharpness()))
|
||||
var/obj/item/stack/sheet/cloth/C = new (get_turf(src), 3)
|
||||
transfer_fingerprints_to(C)
|
||||
C.add_fingerprint(user)
|
||||
@@ -369,4 +369,4 @@ LINEN BINS
|
||||
/obj/structure/bedsheetbin/color
|
||||
sheet_types = list(/obj/item/bedsheet, /obj/item/bedsheet/blue, /obj/item/bedsheet/green, /obj/item/bedsheet/orange, \
|
||||
/obj/item/bedsheet/purple, /obj/item/bedsheet/red, /obj/item/bedsheet/yellow, /obj/item/bedsheet/brown, \
|
||||
/obj/item/bedsheet/black)
|
||||
/obj/item/bedsheet/black)
|
||||
|
||||
@@ -51,7 +51,6 @@
|
||||
new /obj/item/storage/backpack/satchel/leather/withwallet( src )
|
||||
new /obj/item/instrument/piano_synth(src)
|
||||
new /obj/item/radio/headset( src )
|
||||
new /obj/item/clothing/head/colour(src)
|
||||
|
||||
/obj/structure/closet/secure_closet/personal/attackby(obj/item/W, mob/user, params)
|
||||
var/obj/item/card/id/I = W.GetID()
|
||||
|
||||
@@ -694,15 +694,12 @@
|
||||
..()
|
||||
var/suited = !preference_source || preference_source.prefs.jumpsuit_style == PREF_SUIT
|
||||
if (CONFIG_GET(flag/grey_assistants))
|
||||
if(suited)
|
||||
uniform = /obj/item/clothing/under/color/grey
|
||||
else
|
||||
uniform = /obj/item/clothing/under/color/jumpskirt/grey
|
||||
uniform = suited ? /obj/item/clothing/under/color/grey : /obj/item/clothing/under/color/jumpskirt/grey
|
||||
else
|
||||
if(suited)
|
||||
uniform = /obj/item/clothing/under/color/random
|
||||
if(SSevents.holidays && SSevents.holidays[PRIDE_MONTH])
|
||||
uniform = suited ? /obj/item/clothing/under/color/rainbow : /obj/item/clothing/under/color/jumpskirt/rainbow
|
||||
else
|
||||
uniform = /obj/item/clothing/under/color/jumpskirt/random
|
||||
uniform = suited ? /obj/item/clothing/under/color/random : /obj/item/clothing/under/color/jumpskirt/random
|
||||
|
||||
/obj/item/storage/box/syndie_kit/chameleon/ghostcafe
|
||||
name = "ghost cafe costuming kit"
|
||||
|
||||
Reference in New Issue
Block a user