compile
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@@ -53,7 +53,7 @@
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playsound(get_turf(owner), 'sound/weapons/punchmiss.ogg', 25, 1, -1)
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var/safety = 20
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while(get_turf(owner) != T && safety > 0 && !(isliving(target) && target.Adjacent(owner)))
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user.canmove = FALSE //Dont move while doing the thing, or itll break
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user.mobility_flags = NONE
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safety --
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// Did I get knocked down?
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if(owner && owner.incapacitated(ignore_restraints=TRUE, ignore_grab=TRUE))// owner.incapacitated())
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@@ -77,8 +77,7 @@
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newtarget.drop_all_held_items()
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foundtargets += newtarget
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sleep(1)
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if(user)
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user.update_canmove() //Let the poor guy move again
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user?.update_mobility() //Let the poor guy move again
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/datum/action/bloodsucker/targeted/haste/DeactivatePower(mob/living/user = owner, mob/living/target)
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..() // activate = FALSE
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