[MIRROR] Cleans up some time stuff with DisplayTimeText (#5685)

* Cleans up some time stuff with DisplayTimeText

* Update hot_potato.dm
This commit is contained in:
CitadelStationBot
2018-02-24 07:02:45 -06:00
committed by Poojawa
parent 26702fda91
commit b7015c379a
10 changed files with 171 additions and 169 deletions
@@ -48,7 +48,7 @@
to_chat(user, "<span class='warning'>You need to add at least one beaker before locking the [initial(name)] assembly!</span>")
else if(stage == READY && !nadeassembly)
det_time = det_time == 50 ? 30 : 50 //toggle between 30 and 50
to_chat(user, "<span class='notice'>You modify the time delay. It's set for [det_time / 10] second\s.</span>")
to_chat(user, "<span class='notice'>You modify the time delay. It's set for [DisplayTimeText(det_time)].</span>")
else if(stage == EMPTY)
to_chat(user, "<span class='warning'>You need to add an activation mechanism!</span>")
+2 -2
View File
@@ -43,7 +43,7 @@
..()
if(display_timer)
if(det_time > 1)
to_chat(user, "The timer is set to [det_time/10] second\s.")
to_chat(user, "The timer is set to [DisplayTimeText(det_time)].")
else
to_chat(user, "\The [src] is set for instant detonation.")
@@ -68,7 +68,7 @@
var/mob/living/carbon/C = user
C.throw_mode_on()
if(msg)
to_chat(user, "<span class='warning'>You prime \the [src]! [det_time/10] seconds!</span>")
to_chat(user, "<span class='warning'>You prime [src]! [DisplayTimeText(det_time)]!</span>")
playsound(src, 'sound/weapons/armbomb.ogg', volume, 1)
active = TRUE
icon_state = initial(icon_state) + "_active"