Added happiness, psicodine, neurine and 2/6th of MC chem

This commit is contained in:
Fermi
2019-05-04 17:50:43 +01:00
parent bca578ab2c
commit b71bc7d9dc
8 changed files with 235 additions and 29 deletions

View File

@@ -359,6 +359,83 @@
..()
. = 1
/datum/reagent/drug/happiness
name = "Happiness"
id = "happiness"
description = "Fills you with ecstasic numbness and causes minor brain damage. Highly addictive. If overdosed causes sudden mood swings."
reagent_state = LIQUID
color = "#FFF378"
addiction_threshold = 10
overdose_threshold = 20
/datum/reagent/drug/happiness/on_mob_add(mob/living/L)
..()
L.add_trait(TRAIT_FEARLESS, id)
SEND_SIGNAL(L, COMSIG_ADD_MOOD_EVENT, "happiness_drug", /datum/mood_event/happiness_drug)
/datum/reagent/drug/happiness/on_mob_delete(mob/living/L)
L.remove_trait(TRAIT_FEARLESS, id)
SEND_SIGNAL(L, COMSIG_CLEAR_MOOD_EVENT, "happiness_drug")
..()
/datum/reagent/drug/happiness/on_mob_life(mob/living/carbon/M)
M.jitteriness = 0
M.confused = 0
M.disgust = 0
M.adjustBrainLoss(0.2)
..()
. = 1
/datum/reagent/drug/happiness/overdose_process(mob/living/M)
if(prob(30))
var/reaction = rand(1,3)
switch(reaction)
if(1)
M.emote("laugh")
SEND_SIGNAL(M, COMSIG_ADD_MOOD_EVENT, "happiness_drug", /datum/mood_event/happiness_drug_good_od)
if(2)
M.emote("sway")
M.Dizzy(25)
if(3)
M.emote("frown")
SEND_SIGNAL(M, COMSIG_ADD_MOOD_EVENT, "happiness_drug", /datum/mood_event/happiness_drug_bad_od)
M.adjustBrainLoss(0.5)
..()
. = 1
/datum/reagent/drug/happiness/addiction_act_stage1(mob/living/M)// all work and no play makes jack a dull boy
GET_COMPONENT_FROM(mood, /datum/component/mood, M)
mood.setSanity(min(mood.sanity, SANITY_DISTURBED))
M.Jitter(5)
if(prob(20))
M.emote(pick("twitch","laugh","frown"))
..()
/datum/reagent/drug/happiness/addiction_act_stage2(mob/living/M)
GET_COMPONENT_FROM(mood, /datum/component/mood, M)
mood.setSanity(min(mood.sanity, SANITY_UNSTABLE))
M.Jitter(10)
if(prob(30))
M.emote(pick("twitch","laugh","frown"))
..()
/datum/reagent/drug/happiness/addiction_act_stage3(mob/living/M)
GET_COMPONENT_FROM(mood, /datum/component/mood, M)
mood.setSanity(min(mood.sanity, SANITY_CRAZY))
M.Jitter(15)
if(prob(40))
M.emote(pick("twitch","laugh","frown"))
..()
/datum/reagent/drug/happiness/addiction_act_stage4(mob/living/carbon/human/M)
GET_COMPONENT_FROM(mood, /datum/component/mood, M)
mood.setSanity(SANITY_INSANE)
M.Jitter(20)
if(prob(50))
M.emote(pick("twitch","laugh","frown"))
..()
. = 1
/datum/reagent/drug/skooma
name = "Skooma"
id = "skooma"
@@ -429,4 +506,3 @@
if(prob(40))
M.emote(pick("twitch","drool","moan"))
..()

View File

@@ -62,7 +62,7 @@
M.cure_all_traumas(TRAUMA_RESILIENCE_MAGIC)
if(M.blood_volume < BLOOD_VOLUME_NORMAL)
M.blood_volume = BLOOD_VOLUME_NORMAL
for(var/thing in M.diseases)
var/datum/disease/D = thing
if(D.severity == DISEASE_SEVERITY_POSITIVE)
@@ -1286,3 +1286,37 @@
M.adjustStaminaLoss(1.5*REM, 0)
..()
return TRUE
/datum/reagent/medicine/psicodine
name = "Psicodine"
id = "psicodine"
description = "Suppresses anxiety and other various forms of mental distress. Overdose causes hallucinations and minor toxin damage."
reagent_state = LIQUID
color = "#07E79E"
metabolization_rate = 0.25 * REAGENTS_METABOLISM
overdose_threshold = 30
/datum/reagent/medicine/psicodine/on_mob_add(mob/living/L)
..()
L.add_trait(TRAIT_FEARLESS, id)
/datum/reagent/medicine/psicodine/on_mob_delete(mob/living/L)
L.remove_trait(TRAIT_FEARLESS, id)
..()
/datum/reagent/medicine/psicodine/on_mob_life(mob/living/carbon/M)
M.jitteriness = max(0, M.jitteriness-6)
M.dizziness = max(0, M.dizziness-6)
M.confused = max(0, M.confused-6)
M.disgust = max(0, M.disgust-6)
GET_COMPONENT_FROM(mood, /datum/component/mood, M)
if(mood.sanity <= SANITY_NEUTRAL) // only take effect if in negative sanity and then...
mood.setSanity(min(mood.sanity+5, SANITY_NEUTRAL)) // set minimum to prevent unwanted spiking over neutral
..()
. = 1
/datum/reagent/medicine/psicodine/overdose_process(mob/living/M)
M.hallucination = min(max(0, M.hallucination + 5), 60)
M.adjustToxLoss(1, 0)
..()
. = 1

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@@ -41,6 +41,13 @@
results = list("aranesp" = 3)
required_reagents = list("epinephrine" = 1, "atropine" = 1, "morphine" = 1)
/datum/chemical_reaction/happiness
name = "Happiness"
id = "happiness"
results = list("happiness" = 4)
required_reagents = list("nitrous_oxide" = 2, "epinephrine" = 1, "ethanol" = 1)
required_catalysts = list("plasma" = 5)
/datum/chemical_reaction/skooma
name = "skooma"
id = "skooma"

View File

@@ -172,6 +172,12 @@
results = list("mutadone" = 3)
required_reagents = list("mutagen" = 1, "acetone" = 1, "bromine" = 1)
/datum/chemical_reaction/neurine
name = "Neurine"
id = "neurine"
results = list("neurine" = 3)
required_reagents = list("mannitol" = 1, "acetone" = 1, "oxygen" = 1)
/datum/chemical_reaction/antihol
name = "antihol"
id = "antihol"
@@ -252,3 +258,9 @@
results = list("modafinil" = 5)
required_reagents = list("diethylamine" = 1, "ammonia" = 1, "phenol" = 1, "acetone" = 1, "sacid" = 1)
required_catalysts = list("bromine" = 1) // as close to the real world synthesis as possible
/datum/chemical_reaction/psicodine
name = "Psicodine"
id = "psicodine"
results = list("psicodine" = 5)
required_reagents = list( "mannitol" = 2, "water" = 2, "impedrezene" = 1)

View File

@@ -762,19 +762,19 @@
specific_listeners += L //focus on those with the specified name
//Cut out the name so it doesn't trigger commands
found_string = L.real_name
power_multiplier *= 2
power_multiplier += 0.5
else if(dd_hasprefix(message, L.first_name()))
specific_listeners += L //focus on those with the specified name
//Cut out the name so it doesn't trigger commands
found_string = L.first_name()
power_multiplier *= 2
power_multiplier += 0.5
else if(L.mind && L.mind.assigned_role && dd_hasprefix(message, L.mind.assigned_role))
specific_listeners += L //focus on those with the specified job
//Cut out the job so it doesn't trigger commands
found_string = L.mind.assigned_role
power_multiplier *= 2
power_multiplier += 0.25
if(specific_listeners.len)
listeners = specific_listeners
@@ -782,7 +782,7 @@
message = copytext(message, 0, 1)+copytext(message, 1 + length(found_string), length(message) + 1)
//phase 1
var/static/regex/enthral_words = regex("relax|obey|give in|love|serve|docile")
var/static/regex/enthral_words = regex("relax|obey|give in|love|serve|docile|so easy")
var/static/regex/reward_words = regex("good boy|good girl|good pet")
var/static/regex/silence_words = regex("shut up|silence|be silent|ssh|quiet|hush")
var/static/regex/attract_words = regex("come here|come to me|get over here|attract")
@@ -838,16 +838,81 @@
var/static/regex/snap_words = regex("snap") //CITADEL CHANGE
//var/static/regex/bwoink_words = regex("what the fuck are you doing|bwoink|hey you got a moment?") //CITADEL CHANGE
var/distancelist = list(1.5,1.5,1.3,1.2,1.1,1,0.8,0.6,0.5,0.25)
var/static/regex/reward_words = regex("good boy|good girl|good pet")
var/static/regex/silence_words = regex("silence|be silent|ssh|quiet|hush")
var/static/regex/attract_words = regex("come here|come to me|get over here|attract")
var/static/regex/punish_words = regex("bad boy|bad girl|bad pet")
var/static/regex/resist_words = regex("resist|snap out of it|come to your senses")//useful if two enthrallers are fighting
var/static/regex/forget_words = regex("forget|muddled|")
//enthral_words, reward_words, silence_words attract_words punish_words desire_words resist_words forget_words
//ENTHRAL
if(findtext(message, enthral_words))
cooldown = COOLDOWN_VTHRAL
for(var/V in listeners)
var/mob/living/L = V
var/datum/status_effect/chem/enthral/E = L.has_status_effect(/datum/status_effect/chem/enthral)
E.enthralTally += power_multiplier
power_multiplier *= distancelist[get_dist(user, V)+1]
//power_multiplier += (get_dist(V, user)**-2)*2 //2, 2, 0.5, 0.2, 0.125, 0.05, 0.04, 0.03, alternatively make a list and use the return as index values
if(message.len > 50)
E.enthralTally += (power_multiplier*((message.len/200) + 1) //encourage players to say more than one word.
else
E.enthralTally += power_multiplier*1.25
cooldown = COOLDOWN_VTHRAL
//REWARD
if(findtext(message, reward_words))
for(var/V in listeners)
var/mob/living/L = V
var/datum/status_effect/chem/enthral/E = L.has_status_effect(/datum/status_effect/chem/enthral)
power_multiplier *= distancelist[get_dist(user, V)+1]
//power_multiplier += (get_dist(V, user)**-2)*2 //2, 2, 0.5, 0.2, 0.125, 0.05, 0.04, 0.03, alternatively make a list and use the return as index values
if (L.canbearoused)
//E.resistanceTally -= 1
L.adjustArousalLoss(1*power_multiplier)
else
E.resistanceTally /= 2*power_multiplier
cooldown = COOLDOWN_VTHRAL
//PUNISH
if(findtext(message, punish_words))
for(var/V in listeners)
var/mob/living/L = V
var/datum/status_effect/chem/enthral/E = L.has_status_effect(/datum/status_effect/chem/enthral)
power_multiplier *= distancelist[get_dist(user, V)+1]
//power_multiplier += (get_dist(V, user)**-2)*2 //2, 2, 0.5, 0.2, 0.125, 0.05, 0.04, 0.03, alternatively make a list and use the return as index values
if (L.canbearoused)
E.resistanceTally /= 1*power_multiplier
L.adjustArousalLoss(-2*power_multiplier)
else
E.resistanceTally /= 3*power_multiplier //asexuals are masochists apparently (not seriously)
cooldown = COOLDOWN_VTHRAL
//SILENCE
else if((findtext(message, silence_words)))
cooldown = COOLDOWN_VSTUN
for(var/mob/living/carbon/C in listeners)
var/datum/status_effect/chem/enthral/E = L.has_status_effect(/datum/status_effect/chem/enthral)
if L.phase == 3 //If target is fully enthralled,
C.add_trait(TRAIT_MUTE, TRAUMA_TRAIT)
else
C.silent += ((10 * power_multiplier) * E.phase
//RESIST
else if((findtext(message, silence_words)))
cooldown = COOLDOWN_VSTUN
for(var/mob/living/carbon/C in listeners)
var/datum/status_effect/chem/enthral/E = L.has_status_effect(/datum/status_effect/chem/enthral)
E.deltaResist += (power_multiplier)
//FORGET
else if((findtext(message, silence_words)))
cooldown = COOLDOWN_VSTUN
for(var/mob/living/carbon/C in listeners)
var/datum/status_effect/chem/enthral/E = L.has_status_effect(/datum/status_effect/chem/enthral)
E.deltaResist += (power_multiplier)
var/i = 0
//STUN
@@ -877,13 +942,6 @@
for(var/mob/living/carbon/C in listeners)
C.vomit(10 * power_multiplier, distance = power_multiplier)
//SILENCE
else if((findtext(message, silence_words)))
cooldown = COOLDOWN_STUN
for(var/mob/living/carbon/C in listeners)
if(user.mind && (user.mind.assigned_role == "Curator" || user.mind.assigned_role == "Mime"))
power_multiplier *= 3
C.silent += (10 * power_multiplier)
//HALLUCINATE
else if((findtext(message, hallucinate_words)))