Internal affairs upgrades [READY]
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@@ -10,6 +10,7 @@
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var/status_type = STATUS_EFFECT_UNIQUE //How many of the effect can be on one mob, and what happens when you try to add another
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var/on_remove_on_mob_delete = FALSE //if we call on_remove() when the mob is deleted
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var/alert_type = /obj/screen/alert/status_effect //the alert thrown by the status effect, contains name and description
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var/obj/screen/alert/status_effect/linked_alert = null //the alert itself, if it exists
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/datum/status_effect/New(mob/living/new_owner)
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if(new_owner)
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@@ -40,6 +41,7 @@
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if(alert_type)
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var/obj/screen/alert/status_effect/A = owner.throw_alert(id, alert_type)
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A.attached_effect = src //so the alert can reference us, if it needs to
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linked_alert = A //so we can reference the alert, if we need to
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START_PROCESSING(SSfastprocess, src)
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/datum/status_effect/process()
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