Merge branch 'master' of https://github.com/Citadel-Station-13/Citadel-Station-13 into Ghommie-cit447
This commit is contained in:
@@ -370,13 +370,25 @@
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/obj/item/clothing/head/hotel
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name = "Telegram cap"
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desc = "A bright red cap warn by hotel staff. Or people who want to be a singing telegram"
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icon_state = "telegramhat"
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item_color = "telegramhat"
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dog_fashion = null
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icon_state = "telegram"
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item_color = "telegram"
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dog_fashion = /datum/dog_fashion/head/telegram
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/obj/item/clothing/head/colour
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name = "Singer cap"
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desc = "A light white hat that has bands of color. Just makes you want to sing and dance!"
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icon_state = "colour"
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item_color = "colour"
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dog_fashion = /datum/dog_fashion/head/colour
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dog_fashion = /datum/dog_fashion/head/colour
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/obj/item/clothing/head/christmashat
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name = "red santa hat"
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desc = "A red Christmas Hat! How festive!"
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icon_state = "christmashat"
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item_state = "christmashat"
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/obj/item/clothing/head/christmashatg
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name = "green santa hat"
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desc = "A green Christmas Hat! How festive!"
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icon_state = "christmashatg"
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item_state = "christmashatg"
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@@ -309,4 +309,4 @@
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//The "pocket" for the M1 helmet so you can tuck things into the elastic band
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/datum/component/storage/concrete/pockets/tiny/spacenam
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attack_hand_interact = TRUE //So you can actually see what you stuff in there
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attack_hand_interact = TRUE //So you can actually see what you stuff in there
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@@ -66,7 +66,9 @@
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var/obj/item/organ/heart/heart = M.getorganslot(ORGAN_SLOT_HEART)
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var/obj/item/organ/lungs/lungs = M.getorganslot(ORGAN_SLOT_LUNGS)
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if(!(M.stat == DEAD || (HAS_TRAIT(M, TRAIT_FAKEDEATH))))
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if (!do_mob(user,M,60)) // Stethoscope should take a moment to listen
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return // FAIL
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if(!(M.stat == DEAD || (HAS_TRAIT(M, TRAIT_FAKEDEATH)) || (HAS_TRAIT(M, TRAIT_NOPULSE))))
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if(heart && istype(heart))
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heart_strength = "<span class='danger'>an unstable</span>"
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if(heart.beating)
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@@ -129,6 +129,21 @@
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max_heat_protection_temperature = SHOES_MAX_TEMP_PROTECT
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pocket_storage_component_path = /datum/component/storage/concrete/pockets/shoes
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/obj/item/clothing/shoes/winterboots/christmasbootsr
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name = "red christmas boots"
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desc = "A pair of fluffy red christmas boots!"
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icon_state = "christmasbootsr"
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/obj/item/clothing/shoes/winterboots/christmasbootsg
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name = "green christmas boots"
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desc = "A pair of fluffy green christmas boots!"
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icon_state = "christmasbootsg"
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/obj/item/clothing/shoes/winterboots/santaboots
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name = "santa boots"
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desc = "A pair of santa boots! How traditional!!"
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icon_state = "santaboots"
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/obj/item/clothing/shoes/workboots
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name = "work boots"
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desc = "Nanotrasen-issue Engineering lace-up work boots for the especially blue-collar."
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@@ -211,7 +211,7 @@
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icon_state = "hardsuit0-white"
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item_state = "ce_helm"
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item_color = "white"
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armor = list("melee" = 40, "bullet" = 5, "laser" = 10, "energy" = 5, "bomb" = 50, "bio" = 100, "rad" = 90, "fire" = 100, "acid" = 90)
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armor = list("melee" = 40, "bullet" = 5, "laser" = 10, "energy" = 5, "bomb" = 50, "bio" = 100, "rad" = 100, "fire" = 100, "acid" = 90)
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heat_protection = HEAD
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max_heat_protection_temperature = FIRE_IMMUNITY_MAX_TEMP_PROTECT
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@@ -220,7 +220,7 @@
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name = "advanced hardsuit"
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desc = "An advanced suit that protects against hazardous, low pressure environments. Shines with a high polish."
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item_state = "ce_hardsuit"
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armor = list("melee" = 40, "bullet" = 5, "laser" = 10, "energy" = 5, "bomb" = 50, "bio" = 100, "rad" = 90, "fire" = 100, "acid" = 90)
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armor = list("melee" = 40, "bullet" = 5, "laser" = 10, "energy" = 5, "bomb" = 50, "bio" = 100, "rad" = 95, "fire" = 100, "acid" = 90)
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heat_protection = CHEST|GROIN|LEGS|FEET|ARMS|HANDS
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max_heat_protection_temperature = FIRE_IMMUNITY_MAX_TEMP_PROTECT
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helmettype = /obj/item/clothing/head/helmet/space/hardsuit/engine/elite
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@@ -828,3 +828,33 @@
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body_parts_covered = CHEST|GROIN|ARMS|LEGS
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flags_inv = HIDEJUMPSUIT
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resistance_flags = NONE
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/obj/item/clothing/suit/hooded/wintercoat/christmascoatr
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name = "red christmas coat"
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desc = "A festive red Christmas coat! Smells like Candy Cane!"
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icon_state = "christmascoatr"
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item_state = "christmascoatr"
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hoodtype = /obj/item/clothing/head/hooded/winterhood/christmashoodr
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/obj/item/clothing/head/hooded/winterhood/christmashoodr
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icon_state = "christmashoodr"
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/obj/item/clothing/suit/hooded/wintercoat/christmascoatg
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name = "green christmas coat"
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desc = "A festive green Christmas coat! Smells like Candy Cane!"
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icon_state = "christmascoatg"
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item_state = "christmascoatg"
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hoodtype = /obj/item/clothing/head/hooded/winterhood/christmashoodg
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/obj/item/clothing/head/hooded/winterhood/christmashoodg
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icon_state = "christmashoodg"
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/obj/item/clothing/suit/hooded/wintercoat/christmascoatrg
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name = "red and green christmas coat"
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desc = "A festive red and green Christmas coat! Smells like Candy Cane!"
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icon_state = "christmascoatrg"
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item_state = "christmascoatrg"
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hoodtype = /obj/item/clothing/head/hooded/winterhood/christmashoodrg
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/obj/item/clothing/head/hooded/winterhood/christmashoodrg
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icon_state = "christmashoodrg"
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@@ -50,7 +50,8 @@
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icon_state = "reactiveoff"
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item_state = "reactiveoff"
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add_fingerprint(user)
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return
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if(user.get_item_by_slot(SLOT_WEAR_SUIT) == src)
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user.update_inv_wear_suit()
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/obj/item/clothing/suit/armor/reactive/emp_act(severity)
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. = ..()
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@@ -71,8 +72,9 @@
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reactivearmor_cooldown_duration = 100
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/obj/item/clothing/suit/armor/reactive/teleport/hit_reaction(mob/living/carbon/human/owner, atom/movable/hitby, attack_text = "the attack", final_block_chance = 0, damage = 0, attack_type = MELEE_ATTACK)
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. = FALSE
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if(!active)
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return 0
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return
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if(prob(hit_reaction_chance))
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var/mob/living/carbon/human/H = owner
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if(world.time < reactivearmor_cooldown)
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@@ -95,12 +97,11 @@
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var/turf/picked = pick(turfs)
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if(!isturf(picked))
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return
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H.forceMove(picked)
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do_teleport(H, picked, no_effects = TRUE, channel = TELEPORT_CHANNEL_WORMHOLE)
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radiation_pulse(old, rad_amount_before)
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radiation_pulse(src, rad_amount)
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reactivearmor_cooldown = world.time + reactivearmor_cooldown_duration
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return 1
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return 0
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return TRUE
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//Fire
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@@ -1,4 +1,4 @@
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/obj/item/clothing/accessory //Ties moved to neck slot items, but as there are still things like medals, pokadots, and armbands, this accessory system is being kept as-is
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/obj/item/clothing/accessory //Ties moved to neck slot items, but as there are still things like medals and armbands, this accessory system is being kept as-is
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name = "Accessory"
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desc = "Something has gone wrong!"
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icon = 'icons/obj/clothing/accessories.dmi'
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@@ -366,7 +366,7 @@
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armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 0, "acid" = 0)
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/////////////////////
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//Synda Accessories//
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//Syndie Accessories//
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/////////////////////
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/obj/item/clothing/accessory/padding
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@@ -389,35 +389,3 @@
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icon_state = "plastics"
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item_color = "nothing"
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armor = list("melee" = 0, "bullet" = 0, "laser" = 20, "energy" = 10, "bomb" = 0, "bio" = 30, "rad" = 0, "fire" = 0, "acid" = -40)
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/////////////////////
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//Pokadots On Pants//
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/////////////////////
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/obj/item/clothing/accessory/attrocious_pokadots
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name = "atrocious pokadots"
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desc = "They look like something out of a thrift store. Attaches to clothing not to be worn by itself."
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icon_state = "attrocious_pokadots"
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item_color = "attrocious_pokadots"
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attack_verb = list("horrifed", "eye bleeded")
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/obj/item/clothing/accessory/black_white_pokadots
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name = "checkered pokadots"
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desc = "You can play a game of chess on these! Attaches to clothing not to be worn by itself."
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icon_state = "black_white_pokadots"
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item_color = "black_white_pokadots"
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attack_verb = list("check", "mate")
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/obj/item/clothing/accessory/nt_pokadots
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name = "blue and white pokadots"
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desc = "To show your pride in your workplace, in the most annoying possable way. Attaches to clothing not to be worn by itself."
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icon_state = "nt_pokadots"
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item_color = "nt_pokadots"
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attack_verb = list("eye bleeded", "annoyed")
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/obj/item/clothing/accessory/syndi_pokadots
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name = "black and red pokadots"
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desc = "King me. Attaches to clothing not to be worn by itself." //checkers!
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icon_state = "syndi_pokadots"
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item_color = "syndi_pokadots"
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attack_verb = list("jumped", "taken")
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@@ -820,4 +820,36 @@
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item_color = "durathread"
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can_adjust = FALSE
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body_parts_covered = CHEST|GROIN|ARMS
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armor = list("melee" = 10, "laser" = 10, "fire" = 40, "acid" = 10, "bomb" = 5)
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armor = list("melee" = 10, "laser" = 10, "fire" = 40, "acid" = 10, "bomb" = 5)
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/obj/item/clothing/under/christmas/christmasmaler
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name = "red masculine christmas suit"
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desc = "A simple red christmas suit that looks close to Santa's!"
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icon_state = "christmasmaler"
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item_state = "christmasmaler"
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body_parts_covered = CHEST|GROIN
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can_adjust = FALSE
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/obj/item/clothing/under/christmas/christmasmaleg
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name = "green masculine christmas suit"
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desc = "A simple green christmas suit that smells minty!"
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icon_state = "christmasmaleg"
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item_state = "christmasmaleg"
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body_parts_covered = CHEST|GROIN
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can_adjust = FALSE
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/obj/item/clothing/under/christmas/christmasfemaler
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name = "red feminine christmas suit"
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desc = "A simple red christmas suit that looks like Mrs Claus!"
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icon_state = "christmasfemaler"
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item_state = "christmasfemaler"
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body_parts_covered = CHEST|GROIN
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can_adjust = FALSE
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/obj/item/clothing/under/christmas/christmasfemaleg
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name = "green feminine christmas suit"
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desc = "A simple green christmas suit that smells minty!"
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icon_state = "christmasfemaleg"
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item_state = "christmasfemaleg"
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body_parts_covered = CHEST|GROIN
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can_adjust = FALSE
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