Merge branch 'master' of https://github.com/Citadel-Station-13/Citadel-Station-13 into Ghommie-cit447
This commit is contained in:
@@ -132,7 +132,7 @@
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amount += 0.1
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var/multiplier = fluid_mult
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if(reagents.total_volume >= 5)
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multiplier *= 0.5
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multiplier *= 0.8
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if(reagents.total_volume < reagents.maximum_volume)
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reagents.isolate_reagent(fluid_id)//remove old reagents if it changed and just clean up generally
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reagents.add_reagent(fluid_id, (amount * multiplier))//generate the cum
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@@ -7,6 +7,7 @@
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slot = ORGAN_SLOT_BREASTS
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size = "c" //refer to the breast_values static list below for the cups associated number values
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fluid_id = "milk"
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fluid_rate = MILK_RATE
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shape = "pair"
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genital_flags = CAN_MASTURBATE_WITH|CAN_CLIMAX_WITH|GENITAL_FUID_PRODUCTION
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masturbation_verb = "massage"
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@@ -63,7 +64,7 @@
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//Allows breasts to grow and change size, with sprite changes too.
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//maximum wah
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//Comical sizes slow you down in movement and actions.
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//Rediculous sizes makes you more cumbersome.
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//Ridiculous sizes makes you more cumbersome.
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//this is far too lewd wah
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/obj/item/organ/genital/breasts/modify_size(modifier, min = -INFINITY, max = INFINITY)
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@@ -119,7 +120,7 @@
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shape = D.features["breasts_shape"]
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fluid_id = D.features["breasts_fluid"]
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if(!D.features["breasts_producing"])
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DISABLE_BITFIELD(genital_flags, GENITAL_FUID_PRODUCTION)
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DISABLE_BITFIELD(genital_flags, GENITAL_FUID_PRODUCTION|CAN_CLIMAX_WITH|CAN_MASTURBATE_WITH)
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if(!isnum(size))
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cached_size = breast_values[size]
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else
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@@ -91,4 +91,14 @@
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category = SLOT_HEAD
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path = /obj/item/clothing/head/caphat/formal/fedcover/sec
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restricted_desc = "Engineering, Security, and Cargo"
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restricted_roles = list("Chief Engineer","Atmospheric Technician","Station Engineer","Warden","Detective","Security Officer","Head of Security","Cargo Technician", "Shaft Miner", "Quartermaster")
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restricted_roles = list("Chief Engineer","Atmospheric Technician","Station Engineer","Warden","Detective","Security Officer","Head of Security","Cargo Technician", "Shaft Miner", "Quartermaster")
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/datum/gear/santahatr
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name = "Red Santa Hat"
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category = SLOT_HEAD
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path = /obj/item/clothing/head/christmashat
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/datum/gear/santahatg
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name = "Green Santa Hat"
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category = SLOT_HEAD
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path = /obj/item/clothing/head/christmashatg
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@@ -56,4 +56,19 @@
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/datum/gear/bluecuffs
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name = "Blue leg wraps"
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category = SLOT_SHOES
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path= /obj/item/clothing/shoes/wraps/blue
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path= /obj/item/clothing/shoes/wraps/blue
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/datum/gear/christmasbootsr
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name = "Red Christmas Boots"
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category = SLOT_SHOES
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path= /obj/item/clothing/shoes/winterboots/christmasbootsr
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/datum/gear/christmasbootsg
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name = "Green Christmas Boots"
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category = SLOT_SHOES
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path= /obj/item/clothing/shoes/winterboots/christmasbootsg
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/datum/gear/santaboots
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name = "Santa Boots"
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category = SLOT_SHOES
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path= /obj/item/clothing/shoes/winterboots/santaboots
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@@ -204,3 +204,18 @@
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path = /obj/item/clothing/suit/storage/fluff/modernfedcoat/eng
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restricted_desc = "Engineering and Cargo"
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restricted_roles = list("Chief Engineer","Atmospheric Technician","Station Engineer","Cargo Technician", "Shaft Miner", "Quartermaster")
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/datum/gear/christmascoatr
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name = "Red Christmas Coat"
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category = SLOT_WEAR_SUIT
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path = /obj/item/clothing/suit/hooded/wintercoat/christmascoatr
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/datum/gear/christmascoatg
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name = "Green Christmas Coat"
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category = SLOT_WEAR_SUIT
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path = /obj/item/clothing/suit/hooded/wintercoat/christmascoatg
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/datum/gear/christmascoatrg
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name = "Red and Green Christmas Coat"
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category = SLOT_WEAR_SUIT
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path = /obj/item/clothing/suit/hooded/wintercoat/christmascoatrg
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@@ -330,6 +330,27 @@
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category = SLOT_W_UNIFORM
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path = /obj/item/clothing/under/gear_harness
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//Christmas
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/datum/gear/christmasmaler
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name = "Red Masculine Christmas Suit"
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category = SLOT_W_UNIFORM
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path = /obj/item/clothing/under/christmas/christmasmaler
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/datum/gear/christmasmaleg
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name = "Green Masculine Christmas Suit"
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category = SLOT_W_UNIFORM
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path = /obj/item/clothing/under/christmas/christmasmaleg
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/datum/gear/christmasfemaler
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name = "Red Feminine Christmas Suit"
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category = SLOT_W_UNIFORM
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path = /obj/item/clothing/under/christmas/christmasfemaler
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/datum/gear/christmasfemaleg
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name = "Green Feminine Christmas Suit"
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category = SLOT_W_UNIFORM
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path = /obj/item/clothing/under/christmas/christmasfemaleg
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/datum/gear/pinkstripper
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name = "Pink stripper outfit"
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category = SLOT_W_UNIFORM
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@@ -1,29 +0,0 @@
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/obj/item/reagent_containers/food/snacks/carpmeat/aquatic
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name = "fillet"
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desc = "A fillet of one of the local water dwelling species."
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/obj/item/reagent_containers/food/snacks/meat/slab/human/mutant/ipc
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icon = 'modular_citadel/icons/obj/foods.dmi'
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icon_state = "ipcmeat"
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desc = "Gross robot meat."
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filling_color = "#000000"
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tastes = list("metal" = 1)
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/obj/item/reagent_containers/food/snacks/meat/slab/human/mutant/insect
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desc = "Tastes like chicken, that's... not what it is!"
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icon = 'modular_citadel/icons/obj/foods.dmi'
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icon_state = "mothmeat"
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filling_color = "#BF896B"
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tastes = list("insects" = 1)
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/obj/item/reagent_containers/food/snacks/meat/slab/human/mutant/avian
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desc = "Tastes like chicken, that's because it is!"
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icon = 'modular_citadel/icons/obj/foods.dmi'
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icon_state = "birdmeat"
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filling_color = "#BF896B"
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tastes = list("chicken" = 1)
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/obj/item/reagent_containers/food/snacks/meat/slab/human/mutant/mammal
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desc = "Tastes sweet... reminds you vaguely of chicken."
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filling_color = "#6B8E23"
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tastes = list("brains" = 1, "meat" = 1)
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@@ -1,76 +0,0 @@
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/obj/item/robot_module/loader
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name = "loader robot module"
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/obj/item/robot_module/loader/New()
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..()
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emag = new /obj/item/borg/stun(src)
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modules += new /obj/item/extinguisher(src)
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modules += new /obj/item/weldingtool/largetank/cyborg(src)
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modules += new /obj/item/screwdriver(src)
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modules += new /obj/item/wrench(src)
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modules += new /obj/item/crowbar(src)
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modules += new /obj/item/wirecutters(src)
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modules += new /obj/item/multitool(src)
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modules += new /obj/item/t_scanner(src)
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modules += new /obj/item/analyzer(src)
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modules += new /obj/item/assembly/signaler
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modules += new /obj/item/soap/nanotrasen(src)
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fix_modules()
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/obj/item/robot_module/k9
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name = "Security K-9 Unit module"
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/obj/item/robot_module/k9/New()
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..()
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modules += new /obj/item/restraints/handcuffs/cable/zipties/cyborg/dog(src)
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modules += new /obj/item/dogborg/jaws/big(src)
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modules += new /obj/item/dogborg/pounce(src)
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modules += new /obj/item/clothing/mask/gas/sechailer/cyborg(src)
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modules += new /obj/item/soap/tongue(src)
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modules += new /obj/item/analyzer/nose(src)
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modules += new /obj/item/storage/bag/borgdelivery(src)
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//modules += new /obj/item/assembly/signaler(src)
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//modules += new /obj/item/detective_scanner(src)
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modules += new /obj/item/gun/energy/disabler/cyborg(src)
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emag = new /obj/item/gun/energy/laser/cyborg(src)
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fix_modules()
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/obj/item/robot_module/security/respawn_consumable(mob/living/silicon/robot/R, coeff = 1)
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..()
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var/obj/item/gun/energy/gun/advtaser/cyborg/T = locate(/obj/item/gun/energy/gun/advtaser/cyborg) in get_usable_modules()
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if(T)
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if(T.power_supply.charge < T.power_supply.maxcharge)
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var/obj/item/ammo_casing/energy/S = T.ammo_type[T.select]
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T.power_supply.give(S.e_cost * coeff)
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T.update_icon()
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else
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T.charge_tick = 0
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fix_modules()
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/obj/item/robot_module/borgi
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name = "Borgi module"
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/obj/item/robot_module/borgi/New()
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..()
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modules += new /obj/item/dogborg/jaws/small(src)
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modules += new /obj/item/storage/bag/borgdelivery(src)
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modules += new /obj/item/soap/tongue(src)
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modules += new /obj/item/healthanalyzer(src)
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modules += new /obj/item/analyzer/nose(src)
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emag = new /obj/item/dogborg/pounce(src)
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fix_modules()
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/obj/item/robot_module/medihound
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name = "MediHound module"
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/obj/item/robot_module/medihound/New()
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..()
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modules += new /obj/item/dogborg/jaws/small(src)
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modules += new /obj/item/storage/bag/borgdelivery(src)
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modules += new /obj/item/analyzer/nose(src)
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modules += new /obj/item/soap/tongue(src)
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modules += new /obj/item/healthanalyzer(src)
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modules += new /obj/item/dogborg/sleeper(src)
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modules += new /obj/item/twohanded/shockpaddles/hound(src)
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modules += new /obj/item/sensor_device(src)
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emag = new /obj/item/dogborg/pounce(src)
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fix_modules()
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@@ -353,15 +353,6 @@ SLEEPER CODE IS IN game/objects/items/devices/dogborg_sleeper.dm !
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icon = 'icons/mob/dogborg.dmi'
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icon_state= "kibble"
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//Defibs
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/obj/item/twohanded/shockpaddles/cyborg/hound
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name = "Paws of Life"
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desc = "MediHound specific shock paws."
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icon = 'icons/mob/dogborg.dmi'
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icon_state = "defibpaddles0"
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item_state = "defibpaddles0"
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// Pounce stuff for K-9
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/obj/item/dogborg/pounce
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@@ -14,7 +14,7 @@
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. += speed
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/mob/living/silicon/robot/proc/togglesprint(shutdown = FALSE) //Basically a copypaste of the proc from /mob/living/carbon/human
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if(!shutdown && (!cell || cell.charge < 25))
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if(!shutdown && (!cell || cell.charge < 25) || !cansprint)
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return FALSE
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sprinting = shutdown ? FALSE : !sprinting
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if(!resting && canmove)
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@@ -1,27 +0,0 @@
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/mob/proc/use_that_empty_hand() //currently unused proc so i can implement 2-handing any item a lot easier in the future.
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return
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/mob/say_mod(input, message_mode)
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var/customsayverb = findtext(input, "*")
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if(customsayverb && message_mode != MODE_WHISPER_CRIT)
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message_mode = MODE_CUSTOM_SAY
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return lowertext(copytext(input, 1, customsayverb))
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else
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return ..()
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/atom/movable/proc/attach_spans(input, list/spans)
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var/customsayverb = findtext(input, "*")
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if(customsayverb)
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input = capitalize(copytext(input, customsayverb+1))
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if(input)
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return "[message_spans_start(spans)][input]</span>"
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else
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return
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/mob/living/compose_message(atom/movable/speaker, datum/language/message_language, raw_message, radio_freq, list/spans, message_mode, face_name = FALSE, atom/movable/source)
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. = ..()
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if(isliving(speaker))
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var/turf/sourceturf = get_turf(source)
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var/turf/T = get_turf(src)
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if(sourceturf && T && !(sourceturf in get_hear(5, T)))
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. = "<span class='small'>[.]</span>"
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@@ -5,7 +5,6 @@
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icon = 'modular_citadel/icons/obj/guns/cit_guns.dmi'
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icon_state= "spinner"
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damage = 30
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dismemberment = 25
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/obj/item/projectile/bullet/spinfusor/on_hit(atom/target, blocked = FALSE) //explosion to emulate the spinfusor's AOE
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..()
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@@ -14,22 +13,16 @@
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/obj/item/ammo_casing/caseless/spinfusor
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name = "spinfusor disk"
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desc = "A magnetic disk designed specifically for the Stormhammer magnetic cannon. Warning: extremely volatile!"
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desc = "A magnetic disk designed specifically for the Stormhammer magnetic cannon. Packs a punch."
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projectile_type = /obj/item/projectile/bullet/spinfusor
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caliber = "spinfusor"
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icon = 'modular_citadel/icons/obj/guns/cit_guns.dmi'
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icon_state = "disk"
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w_class = WEIGHT_CLASS_SMALL
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throwforce = 15 //still deadly when thrown
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force = 5
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throw_speed = 3
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/obj/item/ammo_casing/caseless/spinfusor/throw_impact(atom/target) //disks detonate when thrown
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if(!..()) // not caught in mid-air
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visible_message("<span class='notice'>[src] detonates!</span>")
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playsound(src.loc, "sparks", 50, 1)
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explosion(target, -1, -1, 1, 1, -1)
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qdel(src)
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return 1
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/obj/item/ammo_box/magazine/internal/spinfusor
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name = "spinfusor internal magazine"
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ammo_type = /obj/item/ammo_casing/caseless/spinfusor
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@@ -71,7 +64,8 @@
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icon = 'modular_citadel/icons/obj/guns/cit_guns.dmi'
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icon_state = "spinfusorbox"
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ammo_type = /obj/item/ammo_casing/caseless/spinfusor
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max_ammo = 8
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w_class = WEIGHT_CLASS_NORMAL
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max_ammo = 4
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/datum/supply_pack/security/armory/spinfusor
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name = "Stormhammer Spinfusor Crate"
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@@ -84,7 +78,5 @@
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name = "Spinfusor Disk Crate"
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cost = 7000
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contains = list(/obj/item/ammo_box/aspinfusor,
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/obj/item/ammo_box/aspinfusor,
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/obj/item/ammo_box/aspinfusor,
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/obj/item/ammo_box/aspinfusor)
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crate_name = "spinfusor disk crate"
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crate_name = "spinfusor disk crate"
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@@ -14,7 +14,7 @@
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/datum/reagent/consumable/semen/reaction_turf(turf/T, reac_volume)
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if(!istype(T))
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return
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if(reac_volume < 3)
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if(reac_volume < 10)
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return
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var/obj/effect/decal/cleanable/semen/S = locate() in T
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@@ -80,7 +80,7 @@
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/datum/reagent/consumable/femcum/reaction_turf(turf/T, reac_volume)
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if(!istype(T))
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return
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if(reac_volume < 3)
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if(reac_volume < 10)
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return
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var/obj/effect/decal/cleanable/femcum/S = locate() in T
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Reference in New Issue
Block a user