ports "Componentizes orbiting"
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@@ -429,9 +429,6 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp
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var/orbitsize = (I.Width()+I.Height())*0.5
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orbitsize -= (orbitsize/world.icon_size)*(world.icon_size*0.25)
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if(orbiting && orbiting.orbiting != target)
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to_chat(src, "<span class='notice'>Now orbiting [target].</span>")
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var/rot_seg
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switch(ghost_orbit)
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@@ -450,10 +447,10 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp
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/mob/dead/observer/orbit()
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setDir(2)//reset dir so the right directional sprites show up
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..()
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return ..()
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/mob/dead/observer/stop_orbit()
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..()
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/mob/dead/observer/stop_orbit(datum/component/orbiter/orbits)
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. = ..()
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//restart our floating animation after orbit is done.
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pixel_y = 0
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animate(src, pixel_y = 2, time = 10, loop = -1)
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@@ -871,13 +871,7 @@
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return
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/mob/proc/update_sight()
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for(var/O in orbiters)
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var/datum/orbit/orbit = O
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var/obj/effect/wisp/wisp = orbit.orbiter
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if (istype(wisp))
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sight |= wisp.sight_flags
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if(!isnull(wisp.lighting_alpha))
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lighting_alpha = min(lighting_alpha, wisp.lighting_alpha)
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SEND_SIGNAL(src, COMSIG_MOB_UPDATE_SIGHT)
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sync_lighting_plane_alpha()
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