diff --git a/code/game/objects/items/cigs_lighters.dm b/code/game/objects/items/cigs_lighters.dm index 9b10df57fa..9401579e61 100644 --- a/code/game/objects/items/cigs_lighters.dm +++ b/code/game/objects/items/cigs_lighters.dm @@ -340,7 +340,7 @@ CIGARETTE PACKETS ARE IN FANCY.DM desc = "A brown roll of tobacco and... well, you're not quite sure. This thing's huge!" icon_state = "cigaroff" icon_on = "cigaron" - icon_off = "cigaroff" + icon_off = "cigaroff" //make sure to add positional sprites in icons/obj/cigarettes.dmi if you add more. type_butt = /obj/item/cigbutt/cigarbutt throw_speed = 0.5 item_state = "cigaroff" diff --git a/code/game/objects/items/storage/fancy.dm b/code/game/objects/items/storage/fancy.dm index aaee6f65ab..5fc5af6779 100644 --- a/code/game/objects/items/storage/fancy.dm +++ b/code/game/objects/items/storage/fancy.dm @@ -154,7 +154,7 @@ SendSignal(COMSIG_TRY_STORAGE_TAKE, W, user) user.put_in_hands(W) contents -= W - to_chat(user, "You take a [icon_type] out of the pack.") + to_chat(user, "You take \a [W] out of the pack.") else to_chat(user, "There are no [icon_type]s left in the pack.") @@ -166,18 +166,20 @@ else icon_state = initial(icon_state) add_overlay("[icon_state]_open") - var/i = contents.len + var/cig_position = 1 for(var/C in contents) var/mutable_appearance/inserted_overlay = mutable_appearance(icon) - inserted_overlay.pixel_x = 1 * (i - 1) + if(istype(C, /obj/item/lighter/greyscale)) inserted_overlay.icon_state = "lighter_in" else if(istype(C, /obj/item/lighter)) inserted_overlay.icon_state = "zippo_in" else inserted_overlay.icon_state = "cigarette" + + inserted_overlay.icon_state = "[inserted_overlay.icon_state]_[cig_position]" add_overlay(inserted_overlay) - i-- + cig_position++ else cut_overlays() @@ -191,7 +193,7 @@ SendSignal(COMSIG_TRY_STORAGE_TAKE, W, M) M.equip_to_slot_if_possible(W, SLOT_WEAR_MASK) contents -= W - to_chat(user, "You take a [icon_type] out of the pack.") + to_chat(user, "You take \a [W] out of the pack.") else ..() else @@ -294,10 +296,13 @@ cut_overlays() if(fancy_open) icon_state = "[initial(icon_state)]_open" - var/mutable_appearance/cigar_overlay = mutable_appearance(icon, icon_type) - for(var/c = contents.len, c >= 1, c--) - cigar_overlay.pixel_x = 3 * (c - 1) + + var/cigar_position = 1 //generate sprites for cigars in the box + for(var/obj/item/clothing/mask/cigarette/cigar/smokes in contents) + var/mutable_appearance/cigar_overlay = mutable_appearance(icon, "[smokes.icon_off]_[cigar_position]") add_overlay(cigar_overlay) + cigar_position++ + else icon_state = "[initial(icon_state)]" diff --git a/icons/obj/cigarettes.dmi b/icons/obj/cigarettes.dmi index 84979e4387..0f0433be7f 100644 Binary files a/icons/obj/cigarettes.dmi and b/icons/obj/cigarettes.dmi differ