diff --git a/code/__DEFINES/flags.dm b/code/__DEFINES/flags.dm index 98a8b8645b..417c1c2f31 100644 --- a/code/__DEFINES/flags.dm +++ b/code/__DEFINES/flags.dm @@ -16,18 +16,10 @@ GLOBAL_LIST_INIT(bitflags, list(1, 2, 4, 8, 16, 32, 64, 128, 256, 512, 1024, 204 #define NODROP_1 (1<<1) // This flag makes it so that an item literally cannot be removed at all, or at least that's how it should be. Only deleted. #define NOBLUDGEON_1 (1<<2) // when an item has this it produces no "X has been hit by Y with Z" message in the default attackby() -<<<<<<< HEAD -#define MASKINTERNALS_1 (1<<3) // mask allows internals -#define HEAR_1 (1<<4) // This flag is what recursive_hear_check() uses to determine wether to add an item to the hearer list or not. -#define CHECK_RICOCHET_1 (1<<5) // Projectiels will check ricochet on things impacted that have this. -#define CONDUCT_1 (1<<6) // conducts electricity (metal etc.) -#define ABSTRACT_1 (1<<7) // for all things that are technically items but used for various different stuff, made it 128 because it could conflict with other flags other way -======= #define HEAR_1 (1<<3) // This flag is what recursive_hear_check() uses to determine wether to add an item to the hearer list or not. #define CHECK_RICOCHET_1 (1<<4) // Projectiels will check ricochet on things impacted that have this. #define CONDUCT_1 (1<<5) // conducts electricity (metal etc.) #define ABSTRACT_1 (1<<6) // for all things that are technically items but used for various different stuff, made it 128 because it could conflict with other flags other way ->>>>>>> fd4c753... replaces BANG_PROTECT_2 with a component, also kills OMNITONGUE_2 and flags_2 (#37597) #define NODECONSTRUCT_1 (1<<7) // For machines and structures that should not break into parts, eg, holodeck stuff #define OVERLAY_QUEUED_1 (1<<8) // atom queued to SSoverlay #define ON_BORDER_1 (1<<9) // item has priority to check when entering or leaving @@ -37,37 +29,6 @@ GLOBAL_LIST_INIT(bitflags, list(1, 2, 4, 8, 16, 32, 64, 128, 256, 512, 1024, 204 #define HOLOGRAM_1 (1<<13) #define TESLA_IGNORE_1 (1<<14) // TESLA_IGNORE grants immunity from being targeted by tesla-style electricity -<<<<<<< HEAD -#define NOSLIP_1 (1<<10) //prevents from slipping on wet floors, in space etc - -// BLOCK_GAS_SMOKE_EFFECT_1 only used in masks at the moment. -#define BLOCK_GAS_SMOKE_EFFECT_1 (1<<12) // blocks the effect that chemical clouds would have on a mob --glasses, mask and helmets ONLY! -#define THICKMATERIAL_1 (1<<13) //prevents syringes, parapens and hypos if the external suit or helmet (if targeting head) has this flag. Example: space suits, biosuit, bombsuits, thick suits that cover your body. -#define DROPDEL_1 (1<<14) // When dropped, it calls qdel on itself -#define PREVENT_CLICK_UNDER_1 (1<<15) //Prevent clicking things below it on the same turf eg. doors/ fulltile windows - -/* Secondary atom flags, for the flags_2 var, denoted with a _2 */ - -#define SLOWS_WHILE_IN_HAND_2 (1<<0) -#define NO_EMP_WIRES_2 (1<<1) -#define HOLOGRAM_2 (1<<2) -#define FROZEN_2 (1<<3) -#define BANG_PROTECT_2 (1<<6) - -// An item worn in the ear slot with HEALS_EARS will heal your ears each -// Life() tick, even if normally your ears would be too damaged to heal. -#define HEALS_EARS_2 (1<<7) - -// A mob with OMNITONGUE has no restriction in the ability to speak -// languages that they know. So even if they wouldn't normally be able to -// through mob or tongue restrictions, this flag allows them to ignore -// those restrictions. -#define OMNITONGUE_2 (1<<8) - -// TESLA_IGNORE grants immunity from being targeted by tesla-style electricity -#define TESLA_IGNORE_2 (1<<9) -======= ->>>>>>> fd4c753... replaces BANG_PROTECT_2 with a component, also kills OMNITONGUE_2 and flags_2 (#37597) // Stops you from putting things like an RCD or other items into an ORM or protolathe for materials. #define NO_MAT_REDEMPTION_2 (1<<10)