diff --git a/code/controllers/subsystem/persistence/cleanable_debris.dm b/code/controllers/subsystem/persistence/cleanable_debris.dm index 772091529a..dccc609ed3 100644 --- a/code/controllers/subsystem/persistence/cleanable_debris.dm +++ b/code/controllers/subsystem/persistence/cleanable_debris.dm @@ -86,7 +86,7 @@ LAZYINITLIST(data[text_z]) LAZYINITLIST(data[text_z][text_x]) LAZYINITLIST(data[text_z][text_x][text_y]) - if(storing.persistence_allow_stacking) + if(saving.persistence_allow_stacking) serializing["__PATH__"] = path data[text_z][text_x][text_y] += serializing else diff --git a/code/game/objects/effects/decals/cleanable/humans.dm b/code/game/objects/effects/decals/cleanable/humans.dm index 5d514bc68f..5206279d42 100644 --- a/code/game/objects/effects/decals/cleanable/humans.dm +++ b/code/game/objects/effects/decals/cleanable/humans.dm @@ -9,6 +9,7 @@ color = BLOOD_COLOR_HUMAN //default so we don't have white splotches everywhere. beauty = -100 persistent = TRUE + var/fixed_color = FALSE /obj/effect/decal/cleanable/blood/replace_decal(obj/effect/decal/cleanable/blood/C) if (C.blood_DNA)