up to upstream-merge-27868
This commit is contained in:
@@ -19,7 +19,7 @@
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var/safety = 1 //if you can zap people with the defibs on harm mode
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var/powered = 0 //if there's a cell in the defib with enough power for a revive, blocks paddles from reviving otherwise
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var/obj/item/weapon/twohanded/shockpaddles/paddles
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var/obj/item/weapon/stock_parts/cell/high/bcell = null
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var/obj/item/weapon/stock_parts/cell/high/cell
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var/combat = 0 //can we revive through space suits?
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var/grab_ghost = FALSE // Do we pull the ghost back into their body?
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@@ -29,10 +29,13 @@
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update_icon()
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return
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/obj/item/weapon/defibrillator/get_cell()
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return cell
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/obj/item/weapon/defibrillator/loaded/Initialize() //starts with hicap
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. = ..()
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paddles = make_paddles()
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bcell = new(src)
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cell = new(src)
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update_icon()
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return
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@@ -42,8 +45,8 @@
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update_charge()
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/obj/item/weapon/defibrillator/proc/update_power()
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if(bcell)
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if(bcell.charge < paddles.revivecost)
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if(cell)
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if(cell.charge < paddles.revivecost)
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powered = 0
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else
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powered = 1
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@@ -56,21 +59,21 @@
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add_overlay("[initial(icon_state)]-paddles")
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if(powered)
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add_overlay("[initial(icon_state)]-powered")
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if(!bcell)
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if(!cell)
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add_overlay("[initial(icon_state)]-nocell")
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if(!safety)
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add_overlay("[initial(icon_state)]-emagged")
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/obj/item/weapon/defibrillator/proc/update_charge()
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if(powered) //so it doesn't show charge if it's unpowered
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if(bcell)
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var/ratio = bcell.charge / bcell.maxcharge
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if(cell)
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var/ratio = cell.charge / cell.maxcharge
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ratio = Ceiling(ratio*4) * 25
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add_overlay("[initial(icon_state)]-charge[ratio]")
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/obj/item/weapon/defibrillator/CheckParts(list/parts_list)
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..()
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bcell = locate(/obj/item/weapon/stock_parts/cell) in contents
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cell = locate(/obj/item/weapon/stock_parts/cell) in contents
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update_icon()
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/obj/item/weapon/defibrillator/ui_action_click()
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@@ -105,7 +108,7 @@
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toggle_paddles()
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else if(istype(W, /obj/item/weapon/stock_parts/cell))
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var/obj/item/weapon/stock_parts/cell/C = W
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if(bcell)
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if(cell)
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to_chat(user, "<span class='notice'>[src] already has a cell.</span>")
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else
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if(C.maxcharge < paddles.revivecost)
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@@ -113,15 +116,15 @@
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return
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if(!user.transferItemToLoc(W, src))
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return
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bcell = W
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cell = W
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to_chat(user, "<span class='notice'>You install a cell in [src].</span>")
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update_icon()
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else if(istype(W, /obj/item/weapon/screwdriver))
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if(bcell)
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bcell.updateicon()
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bcell.loc = get_turf(src.loc)
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bcell = null
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if(cell)
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cell.update_icon()
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cell.loc = get_turf(src.loc)
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cell = null
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to_chat(user, "<span class='notice'>You remove the cell from [src].</span>")
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update_icon()
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else
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@@ -136,7 +139,7 @@
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to_chat(user, "<span class='notice'>You silently enable [src]'s safety protocols with the cryptographic sequencer.")
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/obj/item/weapon/defibrillator/emp_act(severity)
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if(bcell)
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if(cell)
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deductcharge(1000 / severity)
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if(safety)
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safety = 0
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@@ -200,11 +203,11 @@
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update_icon()
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/obj/item/weapon/defibrillator/proc/deductcharge(chrgdeductamt)
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if(bcell)
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if(bcell.charge < (paddles.revivecost+chrgdeductamt))
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if(cell)
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if(cell.charge < (paddles.revivecost+chrgdeductamt))
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powered = 0
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update_icon()
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if(bcell.use(chrgdeductamt))
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if(cell.use(chrgdeductamt))
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update_icon()
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return 1
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else
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@@ -213,8 +216,8 @@
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/obj/item/weapon/defibrillator/proc/cooldowncheck(mob/user)
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spawn(50)
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if(bcell)
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if(bcell.charge >= paddles.revivecost)
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if(cell)
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if(cell.charge >= paddles.revivecost)
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user.visible_message("<span class='notice'>[src] beeps: Unit ready.</span>")
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playsound(get_turf(src), 'sound/machines/defib_ready.ogg', 50, 0)
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else
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@@ -240,7 +243,7 @@
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/obj/item/weapon/defibrillator/compact/loaded/Initialize()
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. = ..()
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paddles = make_paddles()
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bcell = new(src)
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cell = new(src)
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update_icon()
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/obj/item/weapon/defibrillator/compact/combat
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@@ -252,7 +255,7 @@
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/obj/item/weapon/defibrillator/compact/combat/loaded/Initialize()
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. = ..()
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paddles = make_paddles()
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bcell = new /obj/item/weapon/stock_parts/cell/infinite(src)
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cell = new /obj/item/weapon/stock_parts/cell/infinite(src)
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update_icon()
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/obj/item/weapon/defibrillator/compact/combat/loaded/attackby(obj/item/weapon/W, mob/user, params)
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@@ -13,7 +13,7 @@
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var/stunforce = 7
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var/status = 0
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var/obj/item/weapon/stock_parts/cell/high/bcell = null
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var/obj/item/weapon/stock_parts/cell/high/cell = null
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var/hitcost = 1000
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var/throw_hit_chance = 35
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@@ -21,8 +21,8 @@
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user.visible_message("<span class='suicide'>[user] is putting the live [name] in [user.p_their()] mouth! It looks like [user.p_theyre()] trying to commit suicide!</span>")
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return (FIRELOSS)
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/obj/item/weapon/melee/baton/Initialize()
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. = ..()
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/obj/item/weapon/melee/baton/Initialize()
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. = ..()
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update_icon()
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/obj/item/weapon/melee/baton/throw_impact(atom/hit_atom)
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@@ -31,16 +31,16 @@
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if(status && prob(throw_hit_chance) && iscarbon(hit_atom))
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baton_stun(hit_atom)
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/obj/item/weapon/melee/baton/loaded/Initialize() //this one starts with a cell pre-installed.
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bcell = new(src)
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. = ..()
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/obj/item/weapon/melee/baton/loaded/Initialize() //this one starts with a cell pre-installed.
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cell = new(src)
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. = ..()
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/obj/item/weapon/melee/baton/proc/deductcharge(chrgdeductamt)
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if(bcell)
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if(cell)
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//Note this value returned is significant, as it will determine
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//if a stun is applied or not
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. = bcell.use(chrgdeductamt)
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if(status && bcell.charge < hitcost)
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. = cell.use(chrgdeductamt)
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if(status && cell.charge < hitcost)
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//we're below minimum, turn off
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status = 0
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update_icon()
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@@ -50,22 +50,22 @@
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/obj/item/weapon/melee/baton/update_icon()
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if(status)
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icon_state = "[initial(name)]_active"
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else if(!bcell)
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else if(!cell)
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icon_state = "[initial(name)]_nocell"
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else
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icon_state = "[initial(name)]"
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/obj/item/weapon/melee/baton/examine(mob/user)
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..()
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if(bcell)
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to_chat(user, "<span class='notice'>The baton is [round(bcell.percent())]% charged.</span>")
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if(cell)
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to_chat(user, "<span class='notice'>The baton is [round(cell.percent())]% charged.</span>")
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else
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to_chat(user, "<span class='warning'>The baton does not have a power source installed.</span>")
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to_chat(user, "<span class='warning'>The baton does not have a power source installed.</span>")
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/obj/item/weapon/melee/baton/attackby(obj/item/weapon/W, mob/user, params)
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if(istype(W, /obj/item/weapon/stock_parts/cell))
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var/obj/item/weapon/stock_parts/cell/C = W
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if(bcell)
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if(cell)
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to_chat(user, "<span class='notice'>[src] already has a cell.</span>")
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else
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if(C.maxcharge < hitcost)
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@@ -73,15 +73,15 @@
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return
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if(!user.transferItemToLoc(W, src))
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return
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bcell = W
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cell = W
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to_chat(user, "<span class='notice'>You install a cell in [src].</span>")
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update_icon()
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else if(istype(W, /obj/item/weapon/screwdriver))
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if(bcell)
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bcell.updateicon()
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bcell.loc = get_turf(src.loc)
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bcell = null
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if(cell)
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cell.update_icon()
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cell.forceMove(get_turf(src))
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cell = null
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to_chat(user, "<span class='notice'>You remove the cell from [src].</span>")
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status = 0
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update_icon()
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@@ -89,13 +89,13 @@
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return ..()
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/obj/item/weapon/melee/baton/attack_self(mob/user)
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if(bcell && bcell.charge > hitcost)
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if(cell && cell.charge > hitcost)
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status = !status
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to_chat(user, "<span class='notice'>[src] is now [status ? "on" : "off"].</span>")
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playsound(loc, "sparks", 75, 1, -1)
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else
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status = 0
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if(!bcell)
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if(!cell)
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to_chat(user, "<span class='warning'>[src] does not have a power source!</span>")
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else
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to_chat(user, "<span class='warning'>[src] is out of charge.</span>")
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@@ -186,8 +186,8 @@
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slot_flags = SLOT_BACK
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var/obj/item/device/assembly/igniter/sparkler = 0
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/obj/item/weapon/melee/baton/cattleprod/Initialize()
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. = ..()
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/obj/item/weapon/melee/baton/cattleprod/Initialize()
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. = ..()
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sparkler = new (src)
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/obj/item/weapon/melee/baton/cattleprod/baton_stun()
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@@ -28,7 +28,7 @@
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/obj/item/weapon/melee/baton/cattleprod/attackby(obj/item/I, mob/user, params)//handles sticking a crystal onto a stunprod to make a teleprod
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if(istype(I, /obj/item/weapon/ore/bluespace_crystal))
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if(!bcell)
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if(!cell)
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var/obj/item/weapon/melee/baton/cattleprod/teleprod/S = new /obj/item/weapon/melee/baton/cattleprod/teleprod
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remove_item_from_storage(user)
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qdel(src)
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