diff --git a/code/controllers/subsystem/job.dm b/code/controllers/subsystem/job.dm index 9fae8ac8a8..e82da7dd6f 100644 --- a/code/controllers/subsystem/job.dm +++ b/code/controllers/subsystem/job.dm @@ -399,13 +399,9 @@ SUBSYSTEM_DEF(job) H.mind.assigned_role = rank if(job) -<<<<<<< HEAD if(!job.dresscodecompliant)// CIT CHANGE - dress code compliance equip_loadout(N, H) // CIT CHANGE - allows players to spawn with loadout items - var/new_mob = job.equip(H) -======= var/new_mob = job.equip(H, null, null, joined_late) ->>>>>>> 0c27e22... Latejoin Silicons (#36560) if(ismob(new_mob)) H = new_mob if(!joined_late) @@ -425,16 +421,12 @@ SUBSYSTEM_DEF(job) to_chat(M, "As this station was initially staffed with a [CONFIG_GET(flag/jobs_have_minimal_access) ? "full crew, only your job's necessities" : "skeleton crew, additional access may"] have been added to your ID card.") if(job && H) -<<<<<<< HEAD if(job.dresscodecompliant)// CIT CHANGE - dress code compliance equip_loadout(N, H) // CIT CHANGE - allows players to spawn with loadout items - job.after_spawn(H, M) + job.after_spawn(H, M, joined_late) equip_loadout(N, H, TRUE)//CIT CHANGE - makes players spawn with in-backpack loadout items properly. A little hacky but it works //handle_roundstart_items(H, M.ckey, H.mind.assigned_role, H.mind.special_role) //CIT CHANGE - makes donators spawn with their items. This can safely be commented out when all of the donator items are migrated to the loadout system -======= - job.after_spawn(H, M, joined_late) ->>>>>>> 0c27e22... Latejoin Silicons (#36560) return H