Merge pull request #10048 from Ghommie/Ghommie-cit426
Demodularize moodlets.
This commit is contained in:
@@ -1,59 +0,0 @@
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/datum/mood_event/eigenstate
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mood_change = -3
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description = "<span class='warning'>Where the hell am I? Is this an alternative dimension ?</span>\n"
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/datum/mood_event/enthrall
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mood_change = 5
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/datum/mood_event/enthrall/add_effects(message)
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description = "<span class='nicegreen'>[message]</span>\n"
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/datum/mood_event/enthrallpraise
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mood_change = 10
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timeout = 1 MINUTES
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/datum/mood_event/enthrallpraise/add_effects(message)
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description = "<span class='nicegreen'>[message]</span>\n"
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/datum/mood_event/enthrallscold
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mood_change = -10
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timeout = 1 MINUTES
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/datum/mood_event/enthrallscold/add_effects(message)
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description = "<span class='warning'>[message]</span>\n"//aaa I'm not kinky enough for this
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/datum/mood_event/enthrallmissing1
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mood_change = -5
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/datum/mood_event/enthrallmissing1/add_effects(message)
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description = "<span class='warning'>[message]</span>\n"
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/datum/mood_event/enthrallmissing2
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mood_change = -10
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/datum/mood_event/enthrallmissing2/add_effects(message)
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description = "<span class='warning'>[message]</span>\n"
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/datum/mood_event/enthrallmissing3
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mood_change = -15
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/datum/mood_event/enthrallmissing3/add_effects(message)
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description = "<span class='warning'>[message]</span>\n"
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/datum/mood_event/enthrallmissing4
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mood_change = -25
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/datum/mood_event/enthrallmissing4/add_effects(message)
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description = "<span class='warning'>[message]</span>\n"
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/datum/mood_event/InLove
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mood_change = 10
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/datum/mood_event/InLove/add_effects(message)
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description = "<span class='nicegreen'>[message]</span>\n"
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/datum/mood_event/MissingLove
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mood_change = -10
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/datum/mood_event/MissingLove/add_effects(message)
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description = "<span class='warning'>[message]</span>\n"
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@@ -1,21 +0,0 @@
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// Citadel-specific negative moodlets
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/datum/mood_event/plushjack
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description = "<span class='warning'>I have butchered a plush recently.</span>\n"
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mood_change = -1
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timeout = 2 MINUTES
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/datum/mood_event/plush_nostuffing
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description = "<span class='warning'>A plush I tried to pet had no stuffing...</span>\n"
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mood_change = -1
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timeout = 2 MINUTES
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/datum/mood_event/emptypred
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description = "<span class='nicegreen'>I had to let someone out.</span>\n"
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mood_change = -2
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timeout = 1 MINUTES
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/datum/mood_event/emptyprey
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description = "<span class='nicegreen'>It feels quite cold out here.</span>\n"
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mood_change = -2
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timeout = 1 MINUTES
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@@ -1,34 +0,0 @@
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// Citadel-specific positive moodlets
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/datum/mood_event/headpat
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description = "<span class='nicegreen'>Headpats are nice.</span>\n"
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mood_change = 2
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timeout = 2 MINUTES
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/datum/mood_event/hugbox
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description = "<span class='nicegreen'>I hugged a box of hugs recently.</span>\n"
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mood_change = 1
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timeout = 2 MINUTES
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/datum/mood_event/plushpet
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description = "<span class='nicegreen'>I pet a plush recently.</span>\n"
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mood_change = 1
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timeout = 3000
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/datum/mood_event/plushplay
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description = "<span class='nicegreen'>I've played with plushes recently.</span>\n"
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mood_change = 3
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timeout = 3000
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/datum/mood_event/orgasm
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description = "<span class='userlove'>I came!</span>\n" //funny meme haha
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mood_change = 3
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timeout = 1000
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/datum/mood_event/fedpred
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description = "<span class='nicegreen'>I've devoured someone!</span>\n"
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mood_change = 3
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/datum/mood_event/fedprey
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description = "<span class='nicegreen'>It feels quite cozy in here.</span>\n"
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mood_change = 3
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@@ -1,27 +0,0 @@
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// Modular stuff to use with Citadel-specific moods.
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// box of hugs
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/obj/item/storage/box/hug/attack_self(mob/user)
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. = ..()
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SEND_SIGNAL(user, COMSIG_ADD_MOOD_EVENT,"hugbox", /datum/mood_event/hugbox)
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//Removed headpats here, duplicate code?
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// plush petting
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/obj/item/toy/plush/attack_self(mob/user)
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. = ..()
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if(stuffed || grenade)
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SEND_SIGNAL(user, COMSIG_ADD_MOOD_EVENT,"plushpet", /datum/mood_event/plushpet)
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else
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SEND_SIGNAL(user, COMSIG_ADD_MOOD_EVENT,"plush_nostuffing", /datum/mood_event/plush_nostuffing)
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// Jack the Ripper starring plush
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/obj/item/toy/plush/attackby(obj/item/I, mob/living/user, params)
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. = ..()
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if(I.get_sharpness())
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if(!grenade)
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SEND_SIGNAL(user, COMSIG_ADD_MOOD_EVENT,"plushjack", /datum/mood_event/plushjack)
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// plush playing (plush-on-plush action)
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if(istype(I, /obj/item/toy/plush))
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SEND_SIGNAL(user, COMSIG_ADD_MOOD_EVENT,"plushplay", /datum/mood_event/plushplay)
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