Update poddoor.dm

This commit is contained in:
deathride58
2017-12-27 21:57:51 -05:00
committed by GitHub
parent dbab8bbdab
commit b8dc623ebc
-43
View File
@@ -8,7 +8,6 @@
explosion_block = 3 explosion_block = 3
heat_proof = TRUE heat_proof = TRUE
safe = FALSE safe = FALSE
<<<<<<< HEAD
max_integrity = 600 max_integrity = 600
armor = list(melee = 50, bullet = 100, laser = 100, energy = 100, bomb = 50, bio = 100, rad = 100, fire = 100, acid = 70) armor = list(melee = 50, bullet = 100, laser = 100, energy = 100, bomb = 50, bio = 100, rad = 100, fire = 100, acid = 70)
resistance_flags = FIRE_PROOF resistance_flags = FIRE_PROOF
@@ -16,15 +15,6 @@
/obj/machinery/door/poddoor/preopen /obj/machinery/door/poddoor/preopen
icon_state = "open" icon_state = "open"
=======
max_integrity = 600
armor = list(melee = 50, bullet = 100, laser = 100, energy = 100, bomb = 50, bio = 100, rad = 100, fire = 100, acid = 70)
resistance_flags = FIRE_PROOF
damage_deflection = 70
/obj/machinery/door/poddoor/preopen
icon_state = "open"
>>>>>>> 97881b6... Merge pull request #33858 from nero1024/blastdoor-sound
density = FALSE density = FALSE
opacity = 0 opacity = 0
@@ -44,38 +34,6 @@
INVOKE_ASYNC(src, .proc/close) INVOKE_ASYNC(src, .proc/close)
/obj/machinery/door/poddoor/CollidedWith(atom/movable/AM) /obj/machinery/door/poddoor/CollidedWith(atom/movable/AM)
<<<<<<< HEAD
if(density)
return 0
else
return ..()
//"BLAST" doors are obviously stronger than regular doors when it comes to BLASTS.
/obj/machinery/door/poddoor/ex_act(severity, target)
if(severity == 3)
return
..()
/obj/machinery/door/poddoor/do_animate(animation)
switch(animation)
if("opening")
flick("opening", src)
if("closing")
flick("closing", src)
/obj/machinery/door/poddoor/update_icon()
if(density)
icon_state = "closed"
else
icon_state = "open"
/obj/machinery/door/poddoor/try_to_activate_door(mob/user)
return
/obj/machinery/door/poddoor/try_to_crowbar(obj/item/I, mob/user)
if(stat & NOPOWER)
open(1)
=======
if(density) if(density)
return 0 return 0
else else
@@ -108,4 +66,3 @@
/obj/machinery/door/poddoor/try_to_crowbar(obj/item/I, mob/user) /obj/machinery/door/poddoor/try_to_crowbar(obj/item/I, mob/user)
if(stat & NOPOWER) if(stat & NOPOWER)
open(1) open(1)
>>>>>>> 97881b6... Merge pull request #33858 from nero1024/blastdoor-sound