diff --git a/code/game/objects/items/shields.dm b/code/game/objects/items/shields.dm index b641e15d90..e9f3a602df 100644 --- a/code/game/objects/items/shields.dm +++ b/code/game/objects/items/shields.dm @@ -20,7 +20,6 @@ attack_verb = list("shoved", "bashed") var/cooldown = 0 //shield bash cooldown. based on world.time - /obj/item/shield/riot/attackby(obj/item/W, mob/user, params) if(istype(W, /obj/item/melee/baton)) if(cooldown < world.time - 25) @@ -166,3 +165,13 @@ block_chance = 25 force = 5 throwforce = 7 + +/obj/item/shield/riot/tower + name = "tower shield" + desc = "A massive shield that can block a lot of attacks, can take a lot of abuse before braking." + armor = list("melee" = 95, "bullet" = 95, "laser" = 75, "energy" = 60, "bomb" = 90, "bio" = 90, "rad" = 0, "fire" = 90, "acid" = 10) //Armor for the item, dosnt transfer to user + icon_state = "metal" + block_chance = 75 //1/4 shots will hit* + force = 10 + throwforce = 15 //Massive pice of metal + w_class = WEIGHT_CLASS_HUGE