Fixes encoded langauge so people can speak it, also redoes xeno tongue so it can speak same langauges as rest of crew. (#15845)
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@@ -15,6 +15,7 @@
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var/list/accents = list() //done in order of priority (please always apply abductor accent and stuttering last)
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var/static/list/languages_possible_base = typecacheof(list(
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/datum/language/common,
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/datum/language/machine,
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/datum/language/draconic,
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/datum/language/codespeak,
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/datum/language/monkey,
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@@ -142,7 +143,7 @@
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icon_state = "tonguexeno"
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say_mod = "hisses"
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taste_sensitivity = 10 // LIZARDS ARE ALIENS CONFIRMED
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maxHealth = 500 //They've a little mouth for a tongue, so it's pretty rhobust
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maxHealth = 500 //They've a little mouth for a tongue, so it's pretty robust
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initial_accents = list(/datum/accent/alien)
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var/static/list/languages_possible_alien = typecacheof(list(
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/datum/language/xenocommon,
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@@ -155,6 +156,13 @@
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. = ..()
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languages_possible = languages_possible_alien
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/obj/item/organ/tongue/alien/hybrid
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name = "xenohybrid tongue"
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/obj/item/organ/tongue/alien/hybrid/Initialize(mapload)
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. = ..()
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languages_possible = languages_possible_base
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/obj/item/organ/tongue/bone
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name = "bone \"tongue\""
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desc = "Apparently skeletons alter the sounds they produce through oscillation of their teeth, hence their characteristic rattling."
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@@ -248,6 +256,7 @@
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taste_sensitivity = 101 // Not a tongue, they can't taste shit
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var/static/list/languages_possible_ethereal = typecacheof(list(
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/datum/language/common,
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/datum/language/machine,
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/datum/language/draconic,
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/datum/language/codespeak,
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/datum/language/monkey,
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@@ -269,6 +278,7 @@
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say_mod = "chitters"
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var/static/list/languages_possible_arachnid = typecacheof(list(
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/datum/language/common,
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/datum/language/machine,
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/datum/language/draconic,
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/datum/language/codespeak,
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/datum/language/monkey,
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