It works. It just works.
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@@ -18,7 +18,7 @@
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/datum/antagonist/traitor/on_gain()
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if(owner.current && isAI(owner.current))
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traitor_kind = TRAITOR_AI
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SSticker.mode.traitors += owner
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owner.special_role = special_role
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if(give_objectives)
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@@ -48,7 +48,7 @@
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A.verbs -= /mob/living/silicon/ai/proc/choose_modules
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A.malf_picker.remove_malf_verbs(A)
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qdel(A.malf_picker)
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SSticker.mode.traitors -= owner
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if(!silent && owner.current)
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to_chat(owner.current,"<span class='userdanger'> You are no longer the [special_role]! </span>")
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@@ -244,14 +244,18 @@
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return
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var/mob/traitor_mob=owner.current
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to_chat(traitor_mob, "<U><B>The Syndicate provided you with the following information on how to identify their agents:</B></U>")
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to_chat(traitor_mob, "<B>Code Phrase</B>: <span class='danger'>[GLOB.syndicate_code_phrase]</span>")
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to_chat(traitor_mob, "<B>Code Response</B>: <span class='danger'>[GLOB.syndicate_code_response]</span>")
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var/phrases = jointext(GLOB.syndicate_code_phrase, ", ")
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var/responses = jointext(GLOB.syndicate_code_response, ", ")
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antag_memory += "<b>Code Phrase</b>: [GLOB.syndicate_code_phrase]<br>"
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antag_memory += "<b>Code Response</b>: [GLOB.syndicate_code_response]<br>"
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to_chat(traitor_mob, "<U><B>The Syndicate have provided you with the following codewords to identify fellow agents:</B></U>")
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to_chat(traitor_mob, "<B>Code Phrase</B>: <span class='blue'>[phrases]</span>")
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to_chat(traitor_mob, "<B>Code Response</B>: <span class='red'>[responses]</span>")
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to_chat(traitor_mob, "Use the code words in the order provided, during regular conversation, to identify other agents. Proceed with caution, however, as everyone is a potential foe.")
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antag_memory += "<b>Code Phrase</b>: <span class='blue'>[phrases]</span><br>"
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antag_memory += "<b>Code Response</b>: <span class='red'>[responses]</span><br>"
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to_chat(traitor_mob, "Use the codewords during regular conversation to identify other agents. Proceed with caution, however, as everyone is a potential foe.")
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to_chat(traitor_mob, "<span class='alertwarning'>You memorize the codewords, allowing you to recognise them when heard.</span>")
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/datum/antagonist/traitor/proc/add_law_zero()
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var/mob/living/silicon/ai/killer = owner.current
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