diff --git a/code/game/objects/effects/decals/cleanable/gibs.dm b/code/game/objects/effects/decals/cleanable/gibs.dm index aec88c8e09..f8c59f0f2e 100644 --- a/code/game/objects/effects/decals/cleanable/gibs.dm +++ b/code/game/objects/effects/decals/cleanable/gibs.dm @@ -20,7 +20,6 @@ add_blood_DNA(list("Non-human DNA" = gibs_bloodtype, diseases)) update_icon() - /obj/effect/decal/cleanable/blood/gibs/update_icon() add_atom_colour(blood_DNA_to_color(), FIXED_COLOUR_PRIORITY) cut_overlays() diff --git a/code/modules/antagonists/cult/blood_magic.dm b/code/modules/antagonists/cult/blood_magic.dm index 794010d9c0..1bb1b8533a 100644 --- a/code/modules/antagonists/cult/blood_magic.dm +++ b/code/modules/antagonists/cult/blood_magic.dm @@ -753,7 +753,7 @@ var/turf/T = get_turf(target) if(T) for(var/obj/effect/decal/cleanable/blood/B in view(T, 2)) - if(B.blood_state == "blood") + if(B.blood_state == BLOOD_STATE_BLOOD) if(B.bloodiness == 100) //Bonus for "pristine" bloodpools, also to prevent cheese with footprint spam temp += 30 else