alright that's that
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@@ -52,7 +52,7 @@ GLOBAL_LIST_EMPTY(dynamic_forced_roundstart_ruleset)
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// Forced threat level, setting this to zero or higher forces the roundstart threat to the value.
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GLOBAL_VAR_INIT(dynamic_forced_threat_level, -1)
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GLOBAL_VAR_INIT(dynamic_storyteller_type, /datum/dynamic_storyteller/classic)
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GLOBAL_VAR_INIT(dynamic_storyteller_type, null)
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/datum/game_mode/dynamic
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name = "dynamic mode"
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@@ -373,6 +373,7 @@ GLOBAL_VAR_INIT(dynamic_storyteller_type, /datum/dynamic_storyteller/classic)
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if("Event")
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if(ruleset.weight)
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events += ruleset
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storyteller = new GLOB.dynamic_storyteller_type
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for(var/mob/dead/new_player/player in GLOB.player_list)
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if(player.ready == PLAYER_READY_TO_PLAY && player.mind)
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roundstart_pop_ready++
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@@ -422,13 +423,7 @@ GLOBAL_VAR_INIT(dynamic_storyteller_type, /datum/dynamic_storyteller/classic)
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if (GLOB.dynamic_forced_extended)
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log_game("DYNAMIC: Starting a round of forced extended.")
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return TRUE
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var/list/drafted_rules = list()
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for (var/datum/dynamic_ruleset/roundstart/rule in roundstart_rules)
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if (rule.acceptable(roundstart_pop_ready, threat_level) && threat >= rule.cost) // If we got the population and threat required
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rule.candidates = candidates.Copy()
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rule.trim_candidates()
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if (rule.ready() && rule.candidates.len > 0)
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drafted_rules[rule] = rule.weight
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var/list/drafted_rules = storyteller.roundstart_draft()
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if(!drafted_rules.len)
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message_admins("Not enough threat level for roundstart antags!")
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log_game("DYNAMIC: Not enough threat level for roundstart antags!")
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@@ -655,7 +650,9 @@ GLOBAL_VAR_INIT(dynamic_storyteller_type, /datum/dynamic_storyteller/classic)
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for (var/datum/dynamic_ruleset/rule in current_rules)
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if(rule.rule_process() == RULESET_STOP_PROCESSING) // If rule_process() returns 1 (RULESET_STOP_PROCESSING), stop processing.
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current_rules -= rule
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storyteller.do_process()
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if (midround_injection_cooldown < world.time)
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if (GLOB.dynamic_forced_extended)
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return
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@@ -673,21 +670,7 @@ GLOBAL_VAR_INIT(dynamic_storyteller_type, /datum/dynamic_storyteller/classic)
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update_playercounts()
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if (get_injection_chance())
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var/cur_threat_frac = threat/threat_level
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var/list/drafted_rules = list()
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var/antag_num = current_players[CURRENT_LIVING_ANTAGS].len
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for (var/datum/dynamic_ruleset/midround/rule in midround_rules)
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// if there are antags OR the rule is an antag rule, antag_acceptable will be true.
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if (rule.acceptable(current_players[CURRENT_LIVING_PLAYERS].len, threat_level) && threat >= rule.cost)
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// Classic secret : only autotraitor/minor roles
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if (GLOB.dynamic_classic_secret && !((rule.flags & TRAITOR_RULESET) || (rule.flags & MINOR_RULESET)))
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continue
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rule.trim_candidates()
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if (rule.ready())
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if(!antag_num)
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drafted_rules[rule] = round(rule.get_weight() + (rule.cost * cur_threat_frac))
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else
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drafted_rules[rule] = rule.get_weight()
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var/list/drafted_rules = storyteller.midround_draft()
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if (drafted_rules.len > 0)
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picking_midround_latejoin_rule(drafted_rules)
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else
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@@ -699,11 +682,7 @@ GLOBAL_VAR_INIT(dynamic_storyteller_type, /datum/dynamic_storyteller/classic)
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message_admins("DYNAMIC: Doing event injection.")
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log_game("DYNAMIC: Doing event injection.")
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update_playercounts()
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var/list/drafted_rules = list()
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for(var/datum/dynamic_ruleset/event/rule in events)
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if(rule.acceptable(current_players[CURRENT_LIVING_PLAYERS].len, threat_level) && threat >= rule.cost)
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if(rule.ready())
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drafted_rules[rule] = rule.get_weight()
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var/list/drafted_rules = storyteller.event_draft()
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if(drafted_rules.len > 0)
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picking_midround_latejoin_rule(drafted_rules)
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@@ -795,22 +774,7 @@ GLOBAL_VAR_INIT(dynamic_storyteller_type, /datum/dynamic_storyteller/classic)
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forced_latejoin_rule = null
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else if (latejoin_injection_cooldown < world.time && prob(get_injection_chance()))
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var/list/drafted_rules = list()
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for (var/datum/dynamic_ruleset/latejoin/rule in latejoin_rules)
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if (rule.acceptable(current_players[CURRENT_LIVING_PLAYERS].len, threat_level) && threat >= rule.cost)
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// Classic secret : only autotraitor/minor roles
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if (GLOB.dynamic_classic_secret && !((rule.flags & TRAITOR_RULESET) || (rule.flags & MINOR_RULESET)))
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continue
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// No stacking : only one round-ender, unless threat level > stacking_limit.
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if (threat_level > GLOB.dynamic_stacking_limit && GLOB.dynamic_no_stacking)
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if(rule.flags & HIGHLANDER_RULESET && highlander_executed)
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continue
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rule.candidates = list(newPlayer)
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rule.trim_candidates()
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if (rule.ready())
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drafted_rules[rule] = rule.get_weight()
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var/list/drafted_rules = storyteller.latejoin_draft(newPlayer)
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if (drafted_rules.len > 0 && picking_midround_latejoin_rule(drafted_rules))
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var/latejoin_injection_cooldown_middle = 0.5*(GLOB.dynamic_latejoin_delay_max + GLOB.dynamic_latejoin_delay_min)
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latejoin_injection_cooldown = round(CLAMP(EXP_DISTRIBUTION(latejoin_injection_cooldown_middle), GLOB.dynamic_latejoin_delay_min, GLOB.dynamic_latejoin_delay_max)) + world.time
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