diff --git a/code/game/objects/structures/holosign.dm b/code/game/objects/structures/holosign.dm index f57211bf8a..4d56b1ef6f 100644 --- a/code/game/objects/structures/holosign.dm +++ b/code/game/objects/structures/holosign.dm @@ -7,7 +7,6 @@ anchored = TRUE max_integrity = 1 armor = list("melee" = 0, "bullet" = 50, "laser" = 50, "energy" = 50, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 20, "acid" = 20) - layer = BELOW_OBJ_LAYER var/obj/item/holosign_creator/projector /obj/structure/holosign/Initialize(mapload, source_projector) diff --git a/code/game/objects/structures/plasticflaps.dm b/code/game/objects/structures/plasticflaps.dm index 33d24a9df3..fd4f3abf15 100644 --- a/code/game/objects/structures/plasticflaps.dm +++ b/code/game/objects/structures/plasticflaps.dm @@ -6,7 +6,6 @@ armor = list("melee" = 100, "bullet" = 80, "laser" = 80, "energy" = 100, "bomb" = 50, "bio" = 100, "rad" = 100, "fire" = 50, "acid" = 50) density = FALSE anchored = TRUE - layer = BELOW_OBJ_LAYER CanAtmosPass = ATMOS_PASS_NO /obj/structure/plasticflaps/opaque