Merge pull request #10940 from Ghommie/Ghommie-cit560
First tweak to cargo reagents selling.
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@@ -15,6 +15,7 @@
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// Saves us from having to define each stupid grown's dried_type as itself.
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// If you don't want a plant to be driable (watermelons) set this to null in the time definition.
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resistance_flags = FLAMMABLE
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reagent_value = HARVEST_REAGENTS_VALUE
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var/dry_grind = FALSE //If TRUE, this object needs to be dry to be ground up
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var/can_distill = TRUE //If FALSE, this object cannot be distilled into an alcohol.
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var/distill_reagent //If NULL and this object can be distilled, it uses a generic fruit_wine reagent and adjusts its variables.
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@@ -11,7 +11,7 @@
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/obj/item/grown/Initialize(newloc, obj/item/seeds/new_seed)
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. = ..()
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create_reagents(50)
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create_reagents(50, NONE, HARVEST_REAGENTS_VALUE)
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if(new_seed)
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seed = new_seed.Copy()
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