@@ -0,0 +1,143 @@
|
||||
/*ALL DNA, SPECIES, AND GENETICS-RELATED DEFINES GO HERE*/
|
||||
|
||||
#define CHECK_DNA_AND_SPECIES(C) if((!(C.dna)) || (!(C.dna.species))) return
|
||||
|
||||
//Defines copying names of mutations in all cases, make sure to change this if you change mutation's name
|
||||
#define HULK "Hulk"
|
||||
#define XRAY "X Ray Vision"
|
||||
#define COLDRES "Cold Resistance"
|
||||
#define TK "Telekinesis"
|
||||
#define NERVOUS "Nervousness"
|
||||
#define EPILEPSY "Epilepsy"
|
||||
#define MUTATE "Unstable DNA"
|
||||
#define COUGH "Cough"
|
||||
#define DWARFISM "Dwarfism"
|
||||
#define CLOWNMUT "Clumsiness"
|
||||
#define TOURETTES "Tourettes Syndrome"
|
||||
#define DEAFMUT "Deafness"
|
||||
#define BLINDMUT "Blindness"
|
||||
#define RACEMUT "Monkified"
|
||||
#define BADSIGHT "Near Sightness"
|
||||
#define LASEREYES "Laser Eyes"
|
||||
#define CHAMELEON "Chameleon"
|
||||
#define WACKY "Wacky"
|
||||
#define MUT_MUTE "Mute"
|
||||
#define SMILE "Smile"
|
||||
#define STONER "Stoner"
|
||||
#define UNINTELLIGIBLE "Unintelligible"
|
||||
#define SWEDISH "Swedish"
|
||||
#define CHAV "Chav"
|
||||
#define ELVIS "Elvis"
|
||||
|
||||
#define UI_CHANGED "ui changed"
|
||||
#define UE_CHANGED "ue changed"
|
||||
|
||||
#define CHAMELEON_MUTATION_DEFAULT_TRANSPARENCY 204
|
||||
|
||||
// String identifiers for associative list lookup
|
||||
|
||||
//Types of usual mutations
|
||||
#define POSITIVE 1
|
||||
#define NEGATIVE 2
|
||||
#define MINOR_NEGATIVE 3
|
||||
|
||||
//Mutations that cant be taken from genetics and are not in SE
|
||||
#define NON_SCANNABLE -1
|
||||
|
||||
//DNA - Because fuck you and your magic numbers being all over the codebase.
|
||||
#define DNA_BLOCK_SIZE 3
|
||||
|
||||
#define DNA_UNI_IDENTITY_BLOCKS 14
|
||||
#define DNA_HAIR_COLOR_BLOCK 1
|
||||
#define DNA_FACIAL_HAIR_COLOR_BLOCK 2
|
||||
#define DNA_SKIN_TONE_BLOCK 3
|
||||
#define DNA_EYE_COLOR_BLOCK 4
|
||||
#define DNA_GENDER_BLOCK 5
|
||||
#define DNA_FACIAL_HAIR_STYLE_BLOCK 6
|
||||
#define DNA_HAIR_STYLE_BLOCK 7
|
||||
#define DNA_COLOR_ONE_BLOCK 8
|
||||
#define DNA_COLOR_TWO_BLOCK 9
|
||||
#define DNA_COLOR_THREE_BLOCK 10
|
||||
#define DNA_MUTANTTAIL_BLOCK 11
|
||||
#define DNA_MUTANTEAR_BLOCK 12
|
||||
#define DNA_MUTANTMARKING_BLOCK 13
|
||||
#define DNA_TAUR_BLOCK 14
|
||||
|
||||
#define DNA_STRUC_ENZYMES_BLOCKS 18
|
||||
#define DNA_UNIQUE_ENZYMES_LEN 32
|
||||
|
||||
//Transformation proc stuff
|
||||
#define TR_KEEPITEMS (1<<0)
|
||||
#define TR_KEEPVIRUS (1<<1)
|
||||
#define TR_KEEPDAMAGE (1<<2)
|
||||
#define TR_HASHNAME (1<<3) // hashing names (e.g. monkey(e34f)) (only in monkeyize)
|
||||
#define TR_KEEPIMPLANTS (1<<4)
|
||||
#define TR_KEEPSE (1<<5) // changelings shouldn't edit the DNA's SE when turning into a monkey
|
||||
#define TR_DEFAULTMSG (1<<6)
|
||||
#define TR_KEEPORGANS (1<<8)
|
||||
|
||||
|
||||
#define CLONER_FRESH_CLONE "fresh"
|
||||
#define CLONER_MATURE_CLONE "mature"
|
||||
|
||||
//species traits for mutantraces
|
||||
#define MUTCOLORS 1
|
||||
#define HAIR 2
|
||||
#define FACEHAIR 3
|
||||
#define EYECOLOR 4
|
||||
#define LIPS 5
|
||||
#define NOBLOOD 6
|
||||
#define NOTRANSSTING 7
|
||||
#define MUTCOLORS_PARTSONLY 8 //Used if we want the mutant colour to be only used by mutant bodyparts. Don't combine this with MUTCOLORS, or it will be useless.
|
||||
#define NOZOMBIE 9
|
||||
#define DIGITIGRADE 10 //Uses weird leg sprites. Optional for Lizards, required for ashwalkers. Don't give it to other races unless you make sprites for this (see human_parts_greyscale.dmi)
|
||||
#define NO_UNDERWEAR 11
|
||||
#define NOLIVER 12
|
||||
#define NOSTOMACH 13
|
||||
#define NO_DNA_COPY 14
|
||||
#define DRINKSBLOOD 15
|
||||
#define NOEYES 16
|
||||
#define MARKINGS 17
|
||||
#define MUTCOLORS2 18
|
||||
#define MUTCOLORS3 19
|
||||
#define NOAROUSAL 20 //Stops all arousal effects
|
||||
#define NOGENITALS 21 //Cannot create, use, or otherwise have genitals
|
||||
#define MATRIXED 22 //if icon is color matrix'd
|
||||
#define SKINTONE 23 //uses skin tones
|
||||
#define HORNCOLOR 24
|
||||
#define WINGCOLOR 25
|
||||
|
||||
//organ slots
|
||||
#define ORGAN_SLOT_BRAIN "brain"
|
||||
#define ORGAN_SLOT_APPENDIX "appendix"
|
||||
#define ORGAN_SLOT_RIGHT_ARM_AUG "r_arm_device"
|
||||
#define ORGAN_SLOT_LEFT_ARM_AUG "l_arm_device"
|
||||
#define ORGAN_SLOT_STOMACH "stomach"
|
||||
#define ORGAN_SLOT_STOMACH_AID "stomach_aid"
|
||||
#define ORGAN_SLOT_BREATHING_TUBE "breathing_tube"
|
||||
#define ORGAN_SLOT_EARS "ears"
|
||||
#define ORGAN_SLOT_EYES "eye_sight"
|
||||
#define ORGAN_SLOT_LUNGS "lungs"
|
||||
#define ORGAN_SLOT_HEART "heart"
|
||||
#define ORGAN_SLOT_ZOMBIE "zombie_infection"
|
||||
#define ORGAN_SLOT_THRUSTERS "thrusters"
|
||||
#define ORGAN_SLOT_HUD "eye_hud"
|
||||
#define ORGAN_SLOT_LIVER "liver"
|
||||
#define ORGAN_SLOT_TONGUE "tongue"
|
||||
#define ORGAN_SLOT_VOICE "vocal_cords"
|
||||
#define ORGAN_SLOT_ADAMANTINE_RESONATOR "adamantine_resonator"
|
||||
#define ORGAN_SLOT_HEART_AID "heartdrive"
|
||||
#define ORGAN_SLOT_BRAIN_ANTIDROP "brain_antidrop"
|
||||
#define ORGAN_SLOT_BRAIN_ANTISTUN "brain_antistun"
|
||||
#define ORGAN_SLOT_TAIL "tail"
|
||||
#define ORGAN_SLOT_PENIS "penis"
|
||||
#define ORGAN_SLOT_WOMB "womb"
|
||||
#define ORGAN_SLOT_VAGINA "vagina"
|
||||
#define ORGAN_SLOT_TESTICLES "testicles"
|
||||
#define ORGAN_SLOT_BREASTS "breasts"
|
||||
|
||||
|
||||
////organ defines
|
||||
#define STANDARD_ORGAN_THRESHOLD 100
|
||||
#define STANDARD_ORGAN_HEALING 0.001
|
||||
#define STANDARD_ORGAN_DECAY 0.00222 //designed to fail organs when left to decay for ~15 minutes
|
||||
@@ -0,0 +1,78 @@
|
||||
#define MC_TICK_CHECK ( ( TICK_USAGE > Master.current_ticklimit || src.state != SS_RUNNING ) ? pause() : 0 )
|
||||
|
||||
#define MC_SPLIT_TICK_INIT(phase_count) var/original_tick_limit = Master.current_ticklimit; var/split_tick_phases = ##phase_count
|
||||
#define MC_SPLIT_TICK \
|
||||
if(split_tick_phases > 1){\
|
||||
Master.current_ticklimit = ((original_tick_limit - TICK_USAGE) / split_tick_phases) + TICK_USAGE;\
|
||||
--split_tick_phases;\
|
||||
} else {\
|
||||
Master.current_ticklimit = original_tick_limit;\
|
||||
}
|
||||
|
||||
// Used to smooth out costs to try and avoid oscillation.
|
||||
#define MC_AVERAGE_FAST(average, current) (0.7 * (average) + 0.3 * (current))
|
||||
#define MC_AVERAGE(average, current) (0.8 * (average) + 0.2 * (current))
|
||||
#define MC_AVERAGE_SLOW(average, current) (0.9 * (average) + 0.1 * (current))
|
||||
|
||||
#define MC_AVG_FAST_UP_SLOW_DOWN(average, current) (average > current ? MC_AVERAGE_SLOW(average, current) : MC_AVERAGE_FAST(average, current))
|
||||
#define MC_AVG_SLOW_UP_FAST_DOWN(average, current) (average < current ? MC_AVERAGE_SLOW(average, current) : MC_AVERAGE_FAST(average, current))
|
||||
|
||||
#define NEW_SS_GLOBAL(varname) if(varname != src){if(istype(varname)){Recover();qdel(varname);}varname = src;}
|
||||
|
||||
#define START_PROCESSING(Processor, Datum) if (!(Datum.datum_flags & DF_ISPROCESSING)) {Datum.datum_flags |= DF_ISPROCESSING;Processor.processing += Datum}
|
||||
#define STOP_PROCESSING(Processor, Datum) Datum.datum_flags &= ~DF_ISPROCESSING;Processor.processing -= Datum
|
||||
|
||||
//SubSystem flags (Please design any new flags so that the default is off, to make adding flags to subsystems easier)
|
||||
|
||||
//subsystem does not initialize.
|
||||
#define SS_NO_INIT 1
|
||||
|
||||
//subsystem does not fire.
|
||||
// (like can_fire = 0, but keeps it from getting added to the processing subsystems list)
|
||||
// (Requires a MC restart to change)
|
||||
#define SS_NO_FIRE 2
|
||||
|
||||
//subsystem only runs on spare cpu (after all non-background subsystems have ran that tick)
|
||||
// SS_BACKGROUND has its own priority bracket
|
||||
#define SS_BACKGROUND 4
|
||||
|
||||
//subsystem does not tick check, and should not run unless there is enough time (or its running behind (unless background))
|
||||
#define SS_NO_TICK_CHECK 8
|
||||
|
||||
//Treat wait as a tick count, not DS, run every wait ticks.
|
||||
// (also forces it to run first in the tick, above even SS_NO_TICK_CHECK subsystems)
|
||||
// (implies all runlevels because of how it works)
|
||||
// (overrides SS_BACKGROUND)
|
||||
// This is designed for basically anything that works as a mini-mc (like SStimer)
|
||||
#define SS_TICKER 16
|
||||
|
||||
//keep the subsystem's timing on point by firing early if it fired late last fire because of lag
|
||||
// ie: if a 20ds subsystem fires say 5 ds late due to lag or what not, its next fire would be in 15ds, not 20ds.
|
||||
#define SS_KEEP_TIMING 32
|
||||
|
||||
//Calculate its next fire after its fired.
|
||||
// (IE: if a 5ds wait SS takes 2ds to run, its next fire should be 5ds away, not 3ds like it normally would be)
|
||||
// This flag overrides SS_KEEP_TIMING
|
||||
#define SS_POST_FIRE_TIMING 64
|
||||
|
||||
//SUBSYSTEM STATES
|
||||
#define SS_IDLE 0 //aint doing shit.
|
||||
#define SS_QUEUED 1 //queued to run
|
||||
#define SS_RUNNING 2 //actively running
|
||||
#define SS_PAUSED 3 //paused by mc_tick_check
|
||||
#define SS_SLEEPING 4 //fire() slept.
|
||||
#define SS_PAUSING 5 //in the middle of pausing
|
||||
|
||||
#define SUBSYSTEM_DEF(X) GLOBAL_REAL(SS##X, /datum/controller/subsystem/##X);\
|
||||
/datum/controller/subsystem/##X/New(){\
|
||||
NEW_SS_GLOBAL(SS##X);\
|
||||
PreInit();\
|
||||
}\
|
||||
/datum/controller/subsystem/##X
|
||||
|
||||
#define PROCESSING_SUBSYSTEM_DEF(X) GLOBAL_REAL(SS##X, /datum/controller/subsystem/processing/##X);\
|
||||
/datum/controller/subsystem/processing/##X/New(){\
|
||||
NEW_SS_GLOBAL(SS##X);\
|
||||
PreInit();\
|
||||
}\
|
||||
/datum/controller/subsystem/processing/##X
|
||||
@@ -0,0 +1,54 @@
|
||||
//See also controllers/globals.dm
|
||||
|
||||
//Creates a global initializer with a given InitValue expression, do not use
|
||||
#define GLOBAL_MANAGED(X, InitValue)\
|
||||
/datum/controller/global_vars/proc/InitGlobal##X(){\
|
||||
##X = ##InitValue;\
|
||||
gvars_datum_init_order += #X;\
|
||||
}
|
||||
//Creates an empty global initializer, do not use
|
||||
#define GLOBAL_UNMANAGED(X) /datum/controller/global_vars/proc/InitGlobal##X() { return; }
|
||||
|
||||
//Prevents a given global from being VV'd
|
||||
#ifndef TESTING
|
||||
#define GLOBAL_PROTECT(X)\
|
||||
/datum/controller/global_vars/InitGlobal##X(){\
|
||||
..();\
|
||||
gvars_datum_protected_varlist[#X] = TRUE;\
|
||||
}
|
||||
#else
|
||||
#define GLOBAL_PROTECT(X)
|
||||
#endif
|
||||
|
||||
//Standard BYOND global, do not use
|
||||
#define GLOBAL_REAL_VAR(X) var/global/##X
|
||||
|
||||
//Standard typed BYOND global, do not use
|
||||
#define GLOBAL_REAL(X, Typepath) var/global##Typepath/##X
|
||||
|
||||
//Defines a global var on the controller, do not use
|
||||
#define GLOBAL_RAW(X) /datum/controller/global_vars/var/global##X
|
||||
|
||||
//Create an untyped global with an initializer expression
|
||||
#define GLOBAL_VAR_INIT(X, InitValue) GLOBAL_RAW(/##X); GLOBAL_MANAGED(X, InitValue)
|
||||
|
||||
//Create a global const var, do not use
|
||||
#define GLOBAL_VAR_CONST(X, InitValue) GLOBAL_RAW(/const/##X) = InitValue; GLOBAL_UNMANAGED(X)
|
||||
|
||||
//Create a list global with an initializer expression
|
||||
#define GLOBAL_LIST_INIT(X, InitValue) GLOBAL_RAW(/list/##X); GLOBAL_MANAGED(X, InitValue)
|
||||
|
||||
//Create a list global that is initialized as an empty list
|
||||
#define GLOBAL_LIST_EMPTY(X) GLOBAL_LIST_INIT(X, list())
|
||||
|
||||
//Create a typed global with an initializer expression
|
||||
#define GLOBAL_DATUM_INIT(X, Typepath, InitValue) GLOBAL_RAW(Typepath/##X); GLOBAL_MANAGED(X, InitValue)
|
||||
|
||||
//Create an untyped null global
|
||||
#define GLOBAL_VAR(X) GLOBAL_RAW(/##X); GLOBAL_UNMANAGED(X)
|
||||
|
||||
//Create a null global list
|
||||
#define GLOBAL_LIST(X) GLOBAL_RAW(/list/##X); GLOBAL_UNMANAGED(X)
|
||||
|
||||
//Create an typed null global
|
||||
#define GLOBAL_DATUM(X, Typepath) GLOBAL_RAW(Typepath/##X); GLOBAL_UNMANAGED(X)
|
||||
@@ -0,0 +1,10 @@
|
||||
#define GENERAL_PROTECT_DATUM(Path)\
|
||||
##Path/can_vv_get(var_name){\
|
||||
return FALSE;\
|
||||
}\
|
||||
##Path/vv_edit_var(var_name, var_value){\
|
||||
return FALSE;\
|
||||
}\
|
||||
##Path/CanProcCall(procname){\
|
||||
return FALSE;\
|
||||
}
|
||||
@@ -0,0 +1,103 @@
|
||||
#define ACCESS_SECURITY 1 // Security equipment, security records, gulag item storage, secbots
|
||||
#define ACCESS_BRIG 2 // Brig cells+timers, permabrig, gulag+gulag shuttle, prisoner management console
|
||||
#define ACCESS_ARMORY 3 // Armory, gulag teleporter, execution chamber
|
||||
#define ACCESS_FORENSICS_LOCKERS 4 //Detective's office, forensics lockers, security+medical records
|
||||
#define ACCESS_MEDICAL 5
|
||||
#define ACCESS_MORGUE 6
|
||||
#define ACCESS_TOX 7 //R&D department, R&D console, burn chamber on some maps
|
||||
#define ACCESS_TOX_STORAGE 8 //Toxins storage, burn chamber on some maps
|
||||
#define ACCESS_GENETICS 9
|
||||
#define ACCESS_ENGINE 10 //Engineering area, power monitor, power flow control console
|
||||
#define ACCESS_ENGINE_EQUIP 11 //APCs, EngiVend/YouTool, engineering equipment lockers
|
||||
#define ACCESS_MAINT_TUNNELS 12
|
||||
#define ACCESS_EXTERNAL_AIRLOCKS 13
|
||||
#define ACCESS_EMERGENCY_STORAGE 14 //Not in use
|
||||
#define ACCESS_CHANGE_IDS 15
|
||||
#define ACCESS_AI_UPLOAD 16
|
||||
#define ACCESS_TELEPORTER 17
|
||||
#define ACCESS_EVA 18
|
||||
#define ACCESS_HEADS 19 //Bridge, EVA storage windoors, gateway shutters, AI integrity restorer, clone record deletion, comms console
|
||||
#define ACCESS_CAPTAIN 20
|
||||
#define ACCESS_ALL_PERSONAL_LOCKERS 21
|
||||
#define ACCESS_CHAPEL_OFFICE 22
|
||||
#define ACCESS_TECH_STORAGE 23
|
||||
#define ACCESS_ATMOSPHERICS 24
|
||||
#define ACCESS_BAR 25
|
||||
#define ACCESS_JANITOR 26
|
||||
#define ACCESS_CREMATORIUM 27
|
||||
#define ACCESS_KITCHEN 28
|
||||
#define ACCESS_ROBOTICS 29
|
||||
#define ACCESS_RD 30
|
||||
#define ACCESS_CARGO 31
|
||||
#define ACCESS_CONSTRUCTION 32
|
||||
#define ACCESS_CHEMISTRY 33
|
||||
#define ACCESS_CARGO_BOT 34 //Not in use
|
||||
#define ACCESS_HYDROPONICS 35
|
||||
#define ACCESS_MANUFACTURING 36 //Only used on research.dmm away mission
|
||||
#define ACCESS_LIBRARY 37
|
||||
#define ACCESS_LAWYER 38
|
||||
#define ACCESS_VIROLOGY 39
|
||||
#define ACCESS_CMO 40
|
||||
#define ACCESS_QM 41
|
||||
#define ACCESS_COURT 42
|
||||
#define ACCESS_SURGERY 45
|
||||
#define ACCESS_THEATRE 46
|
||||
#define ACCESS_RESEARCH 47
|
||||
#define ACCESS_MINING 48
|
||||
#define ACCESS_MINING_OFFICE 49 //Not in use
|
||||
#define ACCESS_MAILSORTING 50
|
||||
#define ACCESS_MINT 51 //Not in use
|
||||
#define ACCESS_MINT_VAULT 52 //Not in use
|
||||
#define ACCESS_VAULT 53
|
||||
#define ACCESS_MINING_STATION 54
|
||||
#define ACCESS_XENOBIOLOGY 55
|
||||
#define ACCESS_CE 56
|
||||
#define ACCESS_HOP 57
|
||||
#define ACCESS_HOS 58
|
||||
#define ACCESS_RC_ANNOUNCE 59 //Request console announcements
|
||||
#define ACCESS_KEYCARD_AUTH 60 //Used for events which require at least two people to confirm them
|
||||
#define ACCESS_TCOMSAT 61 // has access to the entire telecomms satellite / machinery
|
||||
#define ACCESS_GATEWAY 62
|
||||
#define ACCESS_SEC_DOORS 63 // Outer brig doors, department security posts
|
||||
#define ACCESS_MINERAL_STOREROOM 64 //For releasing minerals from the ORM
|
||||
#define ACCESS_MINISAT 65
|
||||
#define ACCESS_WEAPONS 66 //Weapon authorization for secbots
|
||||
#define ACCESS_NETWORK 67 //NTnet diagnostics/monitoring software
|
||||
#define ACCESS_CLONING 68 //Cloning room and clone pod ejection
|
||||
#define ACCESS_ENTER_GENPOP 69
|
||||
#define ACCESS_LEAVE_GENPOP 70
|
||||
|
||||
//BEGIN CENTCOM ACCESS
|
||||
/*Should leave plenty of room if we need to add more access levels.
|
||||
Mostly for admin fun times.*/
|
||||
#define ACCESS_CENT_GENERAL 101//General facilities. CentCom ferry.
|
||||
#define ACCESS_CENT_THUNDER 102//Thunderdome.
|
||||
#define ACCESS_CENT_SPECOPS 103//Special Ops. Captain's display case, Marauder and Seraph mechs.
|
||||
#define ACCESS_CENT_MEDICAL 104//Medical/Research
|
||||
#define ACCESS_CENT_LIVING 105//Living quarters.
|
||||
#define ACCESS_CENT_STORAGE 106//Generic storage areas.
|
||||
#define ACCESS_CENT_TELEPORTER 107//Teleporter.
|
||||
#define ACCESS_CENT_CAPTAIN 109//Captain's office/ID comp/AI.
|
||||
#define ACCESS_CENT_BAR 110 // The non-existent CentCom Bar
|
||||
|
||||
//The Syndicate
|
||||
#define ACCESS_SYNDICATE 150//General Syndicate Access. Includes Syndicate mechs and ruins.
|
||||
#define ACCESS_SYNDICATE_LEADER 151//Nuke Op Leader Access
|
||||
|
||||
//Away Missions or Ruins
|
||||
/*For generic away-mission/ruin access. Why would normal crew have access to a long-abandoned derelict
|
||||
or a 2000 year-old temple? */
|
||||
#define ACCESS_AWAY_GENERAL 200//General facilities.
|
||||
#define ACCESS_AWAY_MAINT 201//Away maintenance
|
||||
#define ACCESS_AWAY_MED 202//Away medical
|
||||
#define ACCESS_AWAY_SEC 203//Away security
|
||||
#define ACCESS_AWAY_ENGINE 204//Away engineering
|
||||
#define ACCESS_AWAY_GENERIC1 205//Away generic access
|
||||
#define ACCESS_AWAY_GENERIC2 206
|
||||
#define ACCESS_AWAY_GENERIC3 207
|
||||
#define ACCESS_AWAY_GENERIC4 208
|
||||
|
||||
//Special, for anything that's basically internal
|
||||
#define ACCESS_BLOODCULT 250
|
||||
#define ACCESS_CLOCKCULT 251
|
||||
|
||||
@@ -0,0 +1,298 @@
|
||||
//LISTMOS
|
||||
//indices of values in gas lists.
|
||||
#define META_GAS_SPECIFIC_HEAT 1
|
||||
#define META_GAS_NAME 2
|
||||
#define META_GAS_MOLES_VISIBLE 3
|
||||
#define META_GAS_OVERLAY 4
|
||||
#define META_GAS_DANGER 5
|
||||
#define META_GAS_ID 6
|
||||
#define META_GAS_FUSION_POWER 7
|
||||
//ATMOS
|
||||
//stuff you should probably leave well alone!
|
||||
#define R_IDEAL_GAS_EQUATION 8.31 //kPa*L/(K*mol)
|
||||
#define ONE_ATMOSPHERE 101.325 //kPa
|
||||
#define TCMB 2.7 // -270.3degC
|
||||
#define TCRYO 225 // -48.15degC
|
||||
#define T0C 273.15 // 0degC
|
||||
#define T20C 293.15 // 20degC
|
||||
|
||||
#define MOLES_CELLSTANDARD (ONE_ATMOSPHERE*CELL_VOLUME/(T20C*R_IDEAL_GAS_EQUATION)) //moles in a 2.5 m^3 cell at 101.325 Pa and 20 degC
|
||||
#define M_CELL_WITH_RATIO (MOLES_CELLSTANDARD * 0.005) //compared against for superconductivity
|
||||
#define O2STANDARD 0.21 //percentage of oxygen in a normal mixture of air
|
||||
#define N2STANDARD 0.79 //same but for nitrogen
|
||||
#define MOLES_O2STANDARD (MOLES_CELLSTANDARD*O2STANDARD) // O2 standard value (21%)
|
||||
#define MOLES_N2STANDARD (MOLES_CELLSTANDARD*N2STANDARD) // N2 standard value (79%)
|
||||
#define CELL_VOLUME 2500 //liters in a cell
|
||||
#define BREATH_VOLUME 0.5 //liters in a normal breath
|
||||
#define BREATH_PERCENTAGE (BREATH_VOLUME/CELL_VOLUME) //Amount of air to take a from a tile
|
||||
|
||||
//EXCITED GROUPS
|
||||
#define EXCITED_GROUP_BREAKDOWN_CYCLES 4 //number of FULL air controller ticks before an excited group breaks down (averages gas contents across turfs)
|
||||
#define EXCITED_GROUP_DISMANTLE_CYCLES 16 //number of FULL air controller ticks before an excited group dismantles and removes its turfs from active
|
||||
#define MINIMUM_AIR_RATIO_TO_SUSPEND 0.1 //Ratio of air that must move to/from a tile to reset group processing
|
||||
#define MINIMUM_AIR_RATIO_TO_MOVE 0.001 //Minimum ratio of air that must move to/from a tile
|
||||
#define MINIMUM_AIR_TO_SUSPEND (MOLES_CELLSTANDARD*MINIMUM_AIR_RATIO_TO_SUSPEND) //Minimum amount of air that has to move before a group processing can be suspended
|
||||
#define MINIMUM_MOLES_DELTA_TO_MOVE (MOLES_CELLSTANDARD*MINIMUM_AIR_RATIO_TO_MOVE) //Either this must be active
|
||||
#define MINIMUM_TEMPERATURE_TO_MOVE (T20C+100) //or this (or both, obviously)
|
||||
#define MINIMUM_TEMPERATURE_DELTA_TO_SUSPEND 4 //Minimum temperature difference before group processing is suspended
|
||||
#define MINIMUM_TEMPERATURE_DELTA_TO_CONSIDER 0.5 //Minimum temperature difference before the gas temperatures are just set to be equal
|
||||
#define MINIMUM_TEMPERATURE_FOR_SUPERCONDUCTION (T20C+10)
|
||||
#define MINIMUM_TEMPERATURE_START_SUPERCONDUCTION (T20C+200)
|
||||
|
||||
//HEAT TRANSFER COEFFICIENTS
|
||||
//Must be between 0 and 1. Values closer to 1 equalize temperature faster
|
||||
//Should not exceed 0.4 else strange heat flow occur
|
||||
#define WALL_HEAT_TRANSFER_COEFFICIENT 0.0
|
||||
#define OPEN_HEAT_TRANSFER_COEFFICIENT 0.4
|
||||
#define WINDOW_HEAT_TRANSFER_COEFFICIENT 0.1 //a hack for now
|
||||
#define HEAT_CAPACITY_VACUUM 7000 //a hack to help make vacuums "cold", sacrificing realism for gameplay
|
||||
|
||||
//FIRE
|
||||
#define FIRE_MINIMUM_TEMPERATURE_TO_SPREAD (150+T0C)
|
||||
#define FIRE_MINIMUM_TEMPERATURE_TO_EXIST (100+T0C)
|
||||
#define FIRE_SPREAD_RADIOSITY_SCALE 0.85
|
||||
#define FIRE_GROWTH_RATE 40000 //For small fires
|
||||
#define PLASMA_MINIMUM_BURN_TEMPERATURE (100+T0C)
|
||||
#define PLASMA_UPPER_TEMPERATURE (1370+T0C)
|
||||
#define PLASMA_OXYGEN_FULLBURN 10
|
||||
|
||||
//GASES
|
||||
#define MIN_TOXIC_GAS_DAMAGE 1
|
||||
#define MAX_TOXIC_GAS_DAMAGE 10
|
||||
#define MOLES_GAS_VISIBLE 0.25 //Moles in a standard cell after which gases are visible
|
||||
#define FACTOR_GAS_VISIBLE_MAX 20 //moles_visible * FACTOR_GAS_VISIBLE_MAX = Moles after which gas is at maximum visibility
|
||||
#define MOLES_GAS_VISIBLE_STEP 0.25 //Mole step for alpha updates. This means alpha can update at 0.25, 0.5, 0.75 and so on
|
||||
|
||||
//REACTIONS
|
||||
//return values for reactions (bitflags)
|
||||
#define NO_REACTION 0
|
||||
#define REACTING 1
|
||||
#define STOP_REACTIONS 2
|
||||
|
||||
// Pressure limits.
|
||||
#define HAZARD_HIGH_PRESSURE 550 //This determins at what pressure the ultra-high pressure red icon is displayed. (This one is set as a constant)
|
||||
#define WARNING_HIGH_PRESSURE 325 //This determins when the orange pressure icon is displayed (it is 0.7 * HAZARD_HIGH_PRESSURE)
|
||||
#define WARNING_LOW_PRESSURE 50 //This is when the gray low pressure icon is displayed. (it is 2.5 * HAZARD_LOW_PRESSURE)
|
||||
#define HAZARD_LOW_PRESSURE 20 //This is when the black ultra-low pressure icon is displayed. (This one is set as a constant)
|
||||
|
||||
#define TEMPERATURE_DAMAGE_COEFFICIENT 1.5 //This is used in handle_temperature_damage() for humans, and in reagents that affect body temperature. Temperature damage is multiplied by this amount.
|
||||
|
||||
#define BODYTEMP_NORMAL 310.15 //The natural temperature for a body
|
||||
#define BODYTEMP_AUTORECOVERY_DIVISOR 11 //This is the divisor which handles how much of the temperature difference between the current body temperature and 310.15K (optimal temperature) humans auto-regenerate each tick. The higher the number, the slower the recovery. This is applied each tick, so long as the mob is alive.
|
||||
#define BODYTEMP_AUTORECOVERY_MINIMUM 12 //Minimum amount of kelvin moved toward 310K per tick. So long as abs(310.15 - bodytemp) is more than 50.
|
||||
#define BODYTEMP_COLD_DIVISOR 6 //Similar to the BODYTEMP_AUTORECOVERY_DIVISOR, but this is the divisor which is applied at the stage that follows autorecovery. This is the divisor which comes into play when the human's loc temperature is lower than their body temperature. Make it lower to lose bodytemp faster.
|
||||
#define BODYTEMP_HEAT_DIVISOR 15 //Similar to the BODYTEMP_AUTORECOVERY_DIVISOR, but this is the divisor which is applied at the stage that follows autorecovery. This is the divisor which comes into play when the human's loc temperature is higher than their body temperature. Make it lower to gain bodytemp faster.
|
||||
#define BODYTEMP_COOLING_MAX -100 //The maximum number of degrees that your body can cool in 1 tick, due to the environment, when in a cold area.
|
||||
#define BODYTEMP_HEATING_MAX 30 //The maximum number of degrees that your body can heat up in 1 tick, due to the environment, when in a hot area.
|
||||
|
||||
#define BODYTEMP_HEAT_DAMAGE_LIMIT (BODYTEMP_NORMAL + 20) // The limit the human body can take before it starts taking damage from heat. //CITADEL EDIT to 20
|
||||
#define BODYTEMP_COLD_DAMAGE_LIMIT (BODYTEMP_NORMAL - 50) // The limit the human body can take before it starts taking damage from coldness.
|
||||
|
||||
|
||||
#define SPACE_HELM_MIN_TEMP_PROTECT 2.0 //what min_cold_protection_temperature is set to for space-helmet quality headwear. MUST NOT BE 0.
|
||||
#define SPACE_HELM_MAX_TEMP_PROTECT 1500 //Thermal insulation works both ways /Malkevin
|
||||
#define SPACE_SUIT_MIN_TEMP_PROTECT 2.0 //what min_cold_protection_temperature is set to for space-suit quality jumpsuits or suits. MUST NOT BE 0.
|
||||
#define SPACE_SUIT_MAX_TEMP_PROTECT 1500
|
||||
|
||||
#define FIRE_SUIT_MIN_TEMP_PROTECT 60 //Cold protection for firesuits
|
||||
#define FIRE_SUIT_MAX_TEMP_PROTECT 30000 //what max_heat_protection_temperature is set to for firesuit quality suits. MUST NOT BE 0.
|
||||
#define FIRE_HELM_MIN_TEMP_PROTECT 60 //Cold protection for fire helmets
|
||||
#define FIRE_HELM_MAX_TEMP_PROTECT 30000 //for fire helmet quality items (red and white hardhats)
|
||||
|
||||
#define FIRE_IMMUNITY_MAX_TEMP_PROTECT 35000 //what max_heat_protection_temperature is set to for firesuit quality suits and helmets. MUST NOT BE 0.
|
||||
|
||||
#define HELMET_MIN_TEMP_PROTECT 160 //For normal helmets
|
||||
#define HELMET_MAX_TEMP_PROTECT 600 //For normal helmets
|
||||
#define ARMOR_MIN_TEMP_PROTECT 160 //For armor
|
||||
#define ARMOR_MAX_TEMP_PROTECT 600 //For armor
|
||||
|
||||
#define GLOVES_MIN_TEMP_PROTECT 2.0 //For some gloves (black and)
|
||||
#define GLOVES_MAX_TEMP_PROTECT 1500 //For some gloves
|
||||
#define SHOES_MIN_TEMP_PROTECT 2.0 //For gloves
|
||||
#define SHOES_MAX_TEMP_PROTECT 1500 //For gloves
|
||||
|
||||
#define PRESSURE_DAMAGE_COEFFICIENT 4 //The amount of pressure damage someone takes is equal to (pressure / HAZARD_HIGH_PRESSURE)*PRESSURE_DAMAGE_COEFFICIENT, with the maximum of MAX_PRESSURE_DAMAGE
|
||||
#define MAX_HIGH_PRESSURE_DAMAGE 16 // CITADEL CHANGES Max to 16, low to 8.
|
||||
#define LOW_PRESSURE_DAMAGE 8 //The amount of damage someone takes when in a low pressure area (The pressure threshold is so low that it doesn't make sense to do any calculations, so it just applies this flat value).
|
||||
|
||||
#define COLD_SLOWDOWN_FACTOR 20 //Humans are slowed by the difference between bodytemp and BODYTEMP_COLD_DAMAGE_LIMIT divided by this
|
||||
|
||||
//PIPES
|
||||
//Atmos pipe limits
|
||||
#define MAX_OUTPUT_PRESSURE 4500 // (kPa) What pressure pumps and powered equipment max out at.
|
||||
#define MAX_TRANSFER_RATE 200 // (L/s) Maximum speed powered equipment can work at.
|
||||
|
||||
//used for device_type vars
|
||||
#define UNARY 1
|
||||
#define BINARY 2
|
||||
#define TRINARY 3
|
||||
#define QUATERNARY 4
|
||||
|
||||
//TANKS
|
||||
#define TANK_MELT_TEMPERATURE 1000000 //temperature in kelvins at which a tank will start to melt
|
||||
#define TANK_LEAK_PRESSURE (30.*ONE_ATMOSPHERE) //Tank starts leaking
|
||||
#define TANK_RUPTURE_PRESSURE (35.*ONE_ATMOSPHERE) //Tank spills all contents into atmosphere
|
||||
#define TANK_FRAGMENT_PRESSURE (40.*ONE_ATMOSPHERE) //Boom 3x3 base explosion
|
||||
#define TANK_FRAGMENT_SCALE (6.*ONE_ATMOSPHERE) //+1 for each SCALE kPa aboe threshold
|
||||
#define TANK_MAX_RELEASE_PRESSURE (ONE_ATMOSPHERE*3)
|
||||
#define TANK_MIN_RELEASE_PRESSURE 0
|
||||
#define TANK_DEFAULT_RELEASE_PRESSURE 16
|
||||
|
||||
//CANATMOSPASS
|
||||
#define ATMOS_PASS_YES 1
|
||||
#define ATMOS_PASS_NO 0
|
||||
#define ATMOS_PASS_PROC -1 //ask CanAtmosPass()
|
||||
#define ATMOS_PASS_DENSITY -2 //just check density
|
||||
|
||||
#define CANATMOSPASS(A, O) ( A.CanAtmosPass == ATMOS_PASS_PROC ? A.CanAtmosPass(O) : ( A.CanAtmosPass == ATMOS_PASS_DENSITY ? !A.density : A.CanAtmosPass ) )
|
||||
#define CANVERTICALATMOSPASS(A, O) ( A.CanAtmosPassVertical == ATMOS_PASS_PROC ? A.CanAtmosPass(O, TRUE) : ( A.CanAtmosPassVertical == ATMOS_PASS_DENSITY ? !A.density : A.CanAtmosPassVertical ) )
|
||||
|
||||
//OPEN TURF ATMOS
|
||||
#define OPENTURF_DEFAULT_ATMOS "o2=22;n2=82;TEMP=293.15" //the default air mix that open turfs spawn
|
||||
#define TCOMMS_ATMOS "n2=100;TEMP=80" //-193,15°C telecommunications. also used for xenobiology slime killrooms
|
||||
#define AIRLESS_ATMOS "TEMP=2.7" //space
|
||||
#define FROZEN_ATMOS "o2=22;n2=82;TEMP=180" //-93.15°C snow and ice turfs
|
||||
#define BURNMIX_ATMOS "o2=2500;plasma=5000;TEMP=370" //used in the holodeck burn test program
|
||||
|
||||
//ATMOSPHERICS DEPARTMENT GAS TANK TURFS
|
||||
#define ATMOS_TANK_N2O "n2o=6000;TEMP=293.15"
|
||||
#define ATMOS_TANK_CO2 "co2=50000;TEMP=293.15"
|
||||
#define ATMOS_TANK_PLASMA "plasma=70000;TEMP=293.15"
|
||||
#define ATMOS_TANK_O2 "o2=100000;TEMP=293.15"
|
||||
#define ATMOS_TANK_N2 "n2=100000;TEMP=293.15"
|
||||
#define ATMOS_TANK_AIRMIX "o2=2644;n2=10580;TEMP=293.15"
|
||||
//LAVALAND
|
||||
#define LAVALAND_EQUIPMENT_EFFECT_PRESSURE 50 //what pressure you have to be under to increase the effect of equipment meant for lavaland
|
||||
#define LAVALAND_DEFAULT_ATMOS "o2=14;n2=23;TEMP=300"
|
||||
|
||||
//ATMOSIA GAS MONITOR TAGS
|
||||
#define ATMOS_GAS_MONITOR_INPUT_O2 "o2_in"
|
||||
#define ATMOS_GAS_MONITOR_OUTPUT_O2 "o2_out"
|
||||
#define ATMOS_GAS_MONITOR_SENSOR_O2 "o2_sensor"
|
||||
|
||||
#define ATMOS_GAS_MONITOR_INPUT_TOX "tox_in"
|
||||
#define ATMOS_GAS_MONITOR_OUTPUT_TOX "tox_out"
|
||||
#define ATMOS_GAS_MONITOR_SENSOR_TOX "tox_sensor"
|
||||
|
||||
#define ATMOS_GAS_MONITOR_INPUT_AIR "air_in"
|
||||
#define ATMOS_GAS_MONITOR_OUTPUT_AIR "air_out"
|
||||
#define ATMOS_GAS_MONITOR_SENSOR_AIR "air_sensor"
|
||||
|
||||
#define ATMOS_GAS_MONITOR_INPUT_MIX "mix_in"
|
||||
#define ATMOS_GAS_MONITOR_OUTPUT_MIX "mix_out"
|
||||
#define ATMOS_GAS_MONITOR_SENSOR_MIX "mix_sensor"
|
||||
|
||||
#define ATMOS_GAS_MONITOR_INPUT_N2O "n2o_in"
|
||||
#define ATMOS_GAS_MONITOR_OUTPUT_N2O "n2o_out"
|
||||
#define ATMOS_GAS_MONITOR_SENSOR_N2O "n2o_sensor"
|
||||
|
||||
#define ATMOS_GAS_MONITOR_INPUT_N2 "n2_in"
|
||||
#define ATMOS_GAS_MONITOR_OUTPUT_N2 "n2_out"
|
||||
#define ATMOS_GAS_MONITOR_SENSOR_N2 "n2_sensor"
|
||||
|
||||
#define ATMOS_GAS_MONITOR_INPUT_CO2 "co2_in"
|
||||
#define ATMOS_GAS_MONITOR_OUTPUT_CO2 "co2_out"
|
||||
#define ATMOS_GAS_MONITOR_SENSOR_CO2 "co2_sensor"
|
||||
|
||||
#define ATMOS_GAS_MONITOR_INPUT_INCINERATOR "incinerator_in"
|
||||
#define ATMOS_GAS_MONITOR_OUTPUT_INCINERATOR "incinerator_out"
|
||||
#define ATMOS_GAS_MONITOR_SENSOR_INCINERATOR "incinerator_sensor"
|
||||
|
||||
#define ATMOS_GAS_MONITOR_INPUT_TOXINS_LAB "toxinslab_in"
|
||||
#define ATMOS_GAS_MONITOR_OUTPUT_TOXINS_LAB "toxinslab_out"
|
||||
#define ATMOS_GAS_MONITOR_SENSOR_TOXINS_LAB "toxinslab_sensor"
|
||||
|
||||
#define ATMOS_GAS_MONITOR_LOOP_DISTRIBUTION "distro-loop_meter"
|
||||
#define ATMOS_GAS_MONITOR_LOOP_ATMOS_WASTE "atmos-waste_loop_meter"
|
||||
|
||||
#define ATMOS_GAS_MONITOR_WASTE_ENGINE "engine-waste_out"
|
||||
#define ATMOS_GAS_MONITOR_WASTE_ATMOS "atmos-waste_out"
|
||||
|
||||
//AIRLOCK CONTROLLER TAGS
|
||||
|
||||
//RnD toxins burn chamber
|
||||
#define INCINERATOR_TOXMIX_IGNITER "toxmix_igniter"
|
||||
#define INCINERATOR_TOXMIX_VENT "toxmix_vent"
|
||||
#define INCINERATOR_TOXMIX_DP_VENTPUMP "toxmix_airlock_pump"
|
||||
#define INCINERATOR_TOXMIX_AIRLOCK_SENSOR "toxmix_airlock_sensor"
|
||||
#define INCINERATOR_TOXMIX_AIRLOCK_CONTROLLER "toxmix_airlock_controller"
|
||||
#define INCINERATOR_TOXMIX_AIRLOCK_INTERIOR "toxmix_airlock_interior"
|
||||
#define INCINERATOR_TOXMIX_AIRLOCK_EXTERIOR "toxmix_airlock_exterior"
|
||||
|
||||
//Atmospherics/maintenance incinerator
|
||||
#define INCINERATOR_ATMOS_IGNITER "atmos_incinerator_igniter"
|
||||
#define INCINERATOR_ATMOS_MAINVENT "atmos_incinerator_mainvent"
|
||||
#define INCINERATOR_ATMOS_AUXVENT "atmos_incinerator_auxvent"
|
||||
#define INCINERATOR_ATMOS_DP_VENTPUMP "atmos_incinerator_airlock_pump"
|
||||
#define INCINERATOR_ATMOS_AIRLOCK_SENSOR "atmos_incinerator_airlock_sensor"
|
||||
#define INCINERATOR_ATMOS_AIRLOCK_CONTROLLER "atmos_incinerator_airlock_controller"
|
||||
#define INCINERATOR_ATMOS_AIRLOCK_INTERIOR "atmos_incinerator_airlock_interior"
|
||||
#define INCINERATOR_ATMOS_AIRLOCK_EXTERIOR "atmos_incinerator_airlock_exterior"
|
||||
|
||||
//Syndicate lavaland base incinerator (lavaland_surface_syndicate_base1.dmm)
|
||||
#define INCINERATOR_SYNDICATELAVA_IGNITER "syndicatelava_igniter"
|
||||
#define INCINERATOR_SYNDICATELAVA_MAINVENT "syndicatelava_mainvent"
|
||||
#define INCINERATOR_SYNDICATELAVA_AUXVENT "syndicatelava_auxvent"
|
||||
#define INCINERATOR_SYNDICATELAVA_DP_VENTPUMP "syndicatelava_airlock_pump"
|
||||
#define INCINERATOR_SYNDICATELAVA_AIRLOCK_SENSOR "syndicatelava_airlock_sensor"
|
||||
#define INCINERATOR_SYNDICATELAVA_AIRLOCK_CONTROLLER "syndicatelava_airlock_controller"
|
||||
#define INCINERATOR_SYNDICATELAVA_AIRLOCK_INTERIOR "syndicatelava_airlock_interior"
|
||||
#define INCINERATOR_SYNDICATELAVA_AIRLOCK_EXTERIOR "syndicatelava_airlock_exterior"
|
||||
|
||||
//MULTIPIPES
|
||||
//IF YOU EVER CHANGE THESE CHANGE SPRITES TO MATCH.
|
||||
#define PIPING_LAYER_MIN 1
|
||||
#define PIPING_LAYER_MAX 3
|
||||
#define PIPING_LAYER_DEFAULT 2
|
||||
#define PIPING_LAYER_P_X 5
|
||||
#define PIPING_LAYER_P_Y 5
|
||||
#define PIPING_LAYER_LCHANGE 0.05
|
||||
|
||||
#define PIPING_ALL_LAYER (1<<0) //intended to connect with all layers, check for all instead of just one.
|
||||
#define PIPING_ONE_PER_TURF (1<<1) //can only be built if nothing else with this flag is on the tile already.
|
||||
#define PIPING_DEFAULT_LAYER_ONLY (1<<2) //can only exist at PIPING_LAYER_DEFAULT
|
||||
#define PIPING_CARDINAL_AUTONORMALIZE (1<<3) //north/south east/west doesn't matter, auto normalize on build.
|
||||
|
||||
//HELPERS
|
||||
#define THERMAL_ENERGY(gas) (gas.temperature * gas.heat_capacity())
|
||||
#define QUANTIZE(variable) (round(variable,0.0000001))/*I feel the need to document what happens here. Basically this is used to catch most rounding errors, however it's previous value made it so that
|
||||
once gases got hot enough, most procedures wouldnt occur due to the fact that the mole counts would get rounded away. Thus, we lowered it a few orders of magnititude */
|
||||
|
||||
//prefer this to gas_mixture/total_moles in performance critical areas
|
||||
#define TOTAL_MOLES(cached_gases, out_var)\
|
||||
out_var = 0;\
|
||||
for(var/total_moles_id in cached_gases){\
|
||||
out_var += cached_gases[total_moles_id];\
|
||||
}
|
||||
|
||||
#ifdef TESTING
|
||||
GLOBAL_LIST_INIT(atmos_adjacent_savings, list(0,0))
|
||||
#define CALCULATE_ADJACENT_TURFS(T) if (SSadjacent_air.queue[T]) { GLOB.atmos_adjacent_savings[1] += 1 } else { GLOB.atmos_adjacent_savings[2] += 1; SSadjacent_air.queue[T] = 1 }
|
||||
#else
|
||||
#define CALCULATE_ADJACENT_TURFS(T) SSadjacent_air.queue[T] = 1
|
||||
#endif
|
||||
|
||||
//Unomos - So for whatever reason, garbage collection actually drastically decreases the cost of atmos later in the round. Turning this into a define yields massively improved performance.
|
||||
#define GAS_GARBAGE_COLLECT(GASGASGAS)\
|
||||
var/list/CACHE_GAS = GASGASGAS;\
|
||||
for(var/id in CACHE_GAS){\
|
||||
if(QUANTIZE(CACHE_GAS[id]) <= 0)\
|
||||
CACHE_GAS -= id;\
|
||||
}
|
||||
|
||||
#define ARCHIVE_TEMPERATURE(gas) gas.temperature_archived = gas.temperature
|
||||
|
||||
GLOBAL_LIST_INIT(pipe_paint_colors, list(
|
||||
"amethyst" = rgb(130,43,255), //supplymain
|
||||
"blue" = rgb(0,0,255),
|
||||
"brown" = rgb(178,100,56),
|
||||
"cyan" = rgb(0,255,249),
|
||||
"dark" = rgb(69,69,69),
|
||||
"green" = rgb(30,255,0),
|
||||
"grey" = rgb(255,255,255),
|
||||
"orange" = rgb(255,129,25),
|
||||
"purple" = rgb(128,0,182),
|
||||
"red" = rgb(255,0,0),
|
||||
"violet" = rgb(64,0,128),
|
||||
"yellow" = rgb(255,198,0)
|
||||
))
|
||||
@@ -0,0 +1,33 @@
|
||||
#define STYLE_STANDARD 1
|
||||
#define STYLE_BLUESPACE 2
|
||||
#define STYLE_CENTCOM 3
|
||||
#define STYLE_SYNDICATE 4
|
||||
#define STYLE_BLUE 5
|
||||
#define STYLE_CULT 6
|
||||
#define STYLE_MISSILE 7
|
||||
#define STYLE_RED_MISSILE 8
|
||||
#define STYLE_BOX 9
|
||||
#define STYLE_HONK 10
|
||||
#define STYLE_FRUIT 11
|
||||
#define STYLE_INVISIBLE 12
|
||||
#define STYLE_GONDOLA 13
|
||||
|
||||
#define POD_ICON_STATE 1
|
||||
#define POD_NAME 2
|
||||
#define POD_DESC 3
|
||||
|
||||
#define POD_STYLES list(\
|
||||
list("supplypod", "supply pod", "A Nanotrasen supply drop pod."),\
|
||||
list("bluespacepod", "bluespace supply pod" , "A Nanotrasen Bluespace supply pod. Teleports back to CentCom after delivery."),\
|
||||
list("centcompod", "\improper Centcom supply pod", "A Nanotrasen supply pod, this one has been marked with Central Command's designations. Teleports back to Centcom after delivery."),\
|
||||
list("syndiepod", "blood-red supply pod", "A dark, intimidating supply pod, covered in the blood-red markings of the Syndicate. It's probably best to stand back from this."),\
|
||||
list("squadpod", "\improper MK. II supply pod", "A Nanotrasen supply pod. This one has been marked the markings of some sort of elite strike team."),\
|
||||
list("cultpod", "bloody supply pod", "A Nanotrasen supply pod covered in scratch-marks, blood, and strange runes."),\
|
||||
list("missilepod", "cruise missile", "A big ass missile that didn't seem to fully detonate. It was likely launched from some far-off deep space missile silo. There appears to be an auxillery payload hatch on the side, though manually opening it is likely impossible."),\
|
||||
list("smissilepod", "\improper Syndicate cruise missile", "A big ass, blood-red missile that didn't seem to fully detonate. It was likely launched from some deep space Syndicate missile silo. There appears to be an auxillery payload hatch on the side, though manually opening it is likely impossible."),\
|
||||
list("boxpod", "\improper Aussec supply crate", "An incredibly sturdy supply crate, designed to withstand orbital re-entry. Has 'Aussec Armory - 2532' engraved on the side."),\
|
||||
list("honkpod", "\improper HONK pod", "A brightly-colored supply pod. It likely originated from the Clown Federation."),\
|
||||
list("fruitpod", "\improper Orange", "An angry orange."),\
|
||||
list("", "\improper S.T.E.A.L.T.H. pod MKVII", "A supply pod that, under normal circumstances, is completely invisible to conventional methods of detection. How are you even seeing this?"),\
|
||||
list("gondolapod", "gondola", "The silent walker. This one seems to be part of a delivery agency.")\
|
||||
)
|
||||
@@ -0,0 +1,121 @@
|
||||
//Global defines for most of the unmentionables.
|
||||
//Be sure to update the min/max of these if you do change them.
|
||||
//Measurements are in imperial units. Inches, feet, yards, miles. Tsp, tbsp, cups, quarts, gallons, etc
|
||||
|
||||
//HUD stuff
|
||||
#define ui_arousal "EAST-1:28,CENTER-4:8"//Below the health doll
|
||||
#define ui_stamina "EAST-1:28,CENTER:17" // replacing internals button
|
||||
#define ui_overridden_resist "EAST-3:24,SOUTH+1:7"
|
||||
#define ui_combat_toggle "EAST-4:22,SOUTH:5"
|
||||
|
||||
//1:1 HUD layout stuff
|
||||
#define ui_boxcraft "EAST-4:22,SOUTH+1:6"
|
||||
#define ui_boxarea "EAST-4:6,SOUTH+1:6"
|
||||
#define ui_boxlang "EAST-5:22,SOUTH+1:6"
|
||||
#define ui_boxvore "EAST-5:22,SOUTH+1:6"
|
||||
|
||||
//Filters
|
||||
#define CIT_FILTER_STAMINACRIT filter(type="drop_shadow", x=0, y=0, size=-3, color="#04080F")
|
||||
|
||||
//organ defines
|
||||
#define VAGINA_LAYER_INDEX 1
|
||||
#define TESTICLES_LAYER_INDEX 2
|
||||
#define GENITAL_LAYER_INDEX 3
|
||||
#define PENIS_LAYER_INDEX 4
|
||||
|
||||
#define GENITAL_LAYER_INDEX_LENGTH 4 //keep it updated with each new index added, thanks.
|
||||
|
||||
//genital flags
|
||||
#define GENITAL_BLACKLISTED (1<<0) //for genitals that shouldn't be added to GLOB.genitals_list.
|
||||
#define GENITAL_INTERNAL (1<<1)
|
||||
#define GENITAL_HIDDEN (1<<2)
|
||||
#define GENITAL_THROUGH_CLOTHES (1<<3)
|
||||
#define GENITAL_FUID_PRODUCTION (1<<4)
|
||||
#define CAN_MASTURBATE_WITH (1<<5)
|
||||
#define MASTURBATE_LINKED_ORGAN (1<<6) //used to pass our mission to the linked organ
|
||||
#define CAN_CLIMAX_WITH (1<<7)
|
||||
|
||||
#define COCK_SIZE_MIN 1
|
||||
#define COCK_SIZE_MAX 20
|
||||
|
||||
#define COCK_GIRTH_RATIO_MAX 1.25
|
||||
#define COCK_GIRTH_RATIO_DEF 0.75
|
||||
#define COCK_GIRTH_RATIO_MIN 0.5
|
||||
|
||||
#define KNOT_GIRTH_RATIO_MAX 3
|
||||
#define KNOT_GIRTH_RATIO_DEF 2.1
|
||||
#define KNOT_GIRTH_RATIO_MIN 1.25
|
||||
|
||||
#define BALLS_VOLUME_BASE 25
|
||||
#define BALLS_VOLUME_MULT 1
|
||||
|
||||
#define BALLS_SIZE_MIN 1
|
||||
#define BALLS_SIZE_DEF 2
|
||||
#define BALLS_SIZE_MAX 3
|
||||
|
||||
#define BALLS_SACK_SIZE_MIN 1
|
||||
#define BALLS_SACK_SIZE_DEF 8
|
||||
#define BALLS_SACK_SIZE_MAX 40
|
||||
|
||||
#define CUM_RATE 0.035
|
||||
#define CUM_RATE_MULT 1
|
||||
#define CUM_EFFICIENCY 1//amount of nutrition required per life()
|
||||
|
||||
#define EGG_GIRTH_MIN 1//inches
|
||||
#define EGG_GIRTH_DEF 6
|
||||
#define EGG_GIRTH_MAX 16
|
||||
|
||||
#define BREASTS_VOLUME_BASE 50 //base volume for the reagents in the breasts, multiplied by the size then multiplier. 50u for A cups, 850u for HH cups.
|
||||
#define BREASTS_VOLUME_MULT 1 //global multiplier for breast volume.
|
||||
|
||||
#define MILK_RATE 5
|
||||
#define MILK_RATE_MULT 1
|
||||
#define MILK_EFFICIENCY 1
|
||||
|
||||
#define AROUSAL_MINIMUM_DEFAULT 0
|
||||
#define AROUSAL_MAXIMUM_DEFAULT 100
|
||||
#define AROUSAL_START_VALUE 1
|
||||
//Individual logging define
|
||||
#define INDIVIDUAL_LOOC_LOG "LOOC log"
|
||||
|
||||
#define ADMIN_MARKREAD(client) "(<a href='?_src_=holder;markedread=\ref[client]'>MARK READ</a>)"//marks an adminhelp as read and under investigation
|
||||
#define ADMIN_IC(client) "(<a href='?_src_=holder;icissue=\ref[client]'>IC</a>)"//marks and adminhelp as an IC issue
|
||||
#define ADMIN_REJECT(client) "(<a href='?_src_=holder;rejectadminhelp=\ref[client]'>REJT</a>)"//Rejects an adminhelp for being unclear or otherwise unhelpful. resets their adminhelp timer
|
||||
|
||||
//Damage stuffs
|
||||
#define AROUSAL "arousal"
|
||||
|
||||
//Citadel istypes
|
||||
#define isgenital(A) (istype(A, /obj/item/organ/genital))
|
||||
|
||||
#define isborer(A) (istype(A, /mob/living/simple_animal/borer))
|
||||
|
||||
#define CITADEL_MENTOR_OOC_COLOUR "#224724"
|
||||
|
||||
//xenobio console upgrade stuff
|
||||
#define XENOBIO_UPGRADE_MONKEYS 1
|
||||
#define XENOBIO_UPGRADE_SLIMEBASIC 2
|
||||
#define XENOBIO_UPGRADE_SLIMEADV 4
|
||||
|
||||
//stamina stuff
|
||||
#define STAMINA_SOFTCRIT 100 //softcrit for stamina damage. prevents standing up, prevents performing actions that cost stamina, etc, but doesn't force a rest or stop movement
|
||||
#define STAMINA_CRIT 140 //crit for stamina damage. forces a rest, and stops movement until stamina goes back to stamina softcrit
|
||||
#define STAMINA_SOFTCRIT_TRADITIONAL 0 //same as STAMINA_SOFTCRIT except for the more traditional health calculations
|
||||
#define STAMINA_CRIT_TRADITIONAL -40 //ditto, but for STAMINA_CRIT
|
||||
|
||||
#define CRAWLUNDER_DELAY 30 //Delay for crawling under a standing mob
|
||||
|
||||
//Citadel toggles because bitflag memes
|
||||
#define MEDIHOUND_SLEEPER (1<<0)
|
||||
#define EATING_NOISES (1<<1)
|
||||
#define DIGESTION_NOISES (1<<2)
|
||||
|
||||
#define TOGGLES_CITADEL (EATING_NOISES|DIGESTION_NOISES)
|
||||
|
||||
//component stuff
|
||||
#define COMSIG_COMBAT_TOGGLED "combatmode_toggled" //called by combat mode toggle on all equipped items. args: (mob/user, combatmode)
|
||||
|
||||
#define COMSIG_VORE_TOGGLED "voremode_toggled" // totally not copypasta
|
||||
|
||||
//belly sound pref things
|
||||
#define NORMIE_HEARCHECK 4
|
||||
@@ -0,0 +1,7 @@
|
||||
//Cleaning tool strength
|
||||
// 1 is also a valid cleaning strength but completely unused so left undefined
|
||||
#define CLEAN_WEAK 2
|
||||
#define CLEAN_MEDIUM 3 // Acceptable tools
|
||||
#define CLEAN_STRONG 4 // Industrial strength
|
||||
#define CLEAN_IMPRESSIVE 5 // Cleaning strong enough your granny would be proud
|
||||
#define CLEAN_GOD 6 // Cleans things spotless down to the atomic structure
|
||||
@@ -0,0 +1,92 @@
|
||||
//component id defines; sometimes these may not make sense in regards to their use in scripture but important ones are bright
|
||||
#define BELLIGERENT_EYE "belligerent_eye" //Use this for offensive and damaging scripture!
|
||||
#define VANGUARD_COGWHEEL "vanguard_cogwheel" //Use this for defensive and healing scripture!
|
||||
#define GEIS_CAPACITOR "geis_capacitor" //Use this for niche scripture!
|
||||
#define REPLICANT_ALLOY "replicant_alloy"
|
||||
#define HIEROPHANT_ANSIBLE "hierophant_ansible" //Use this for construction-related scripture!
|
||||
|
||||
GLOBAL_VAR_INIT(clockwork_construction_value, 0) //The total value of all structures built by the clockwork cult
|
||||
GLOBAL_VAR_INIT(clockwork_vitality, 0) //How much Vitality is stored, total
|
||||
GLOBAL_VAR_INIT(clockwork_power, 0) //How many watts of power are globally available to the clockwork cult
|
||||
GLOBAL_VAR_INIT(neovgre_exists, 0) //Does neovgre exist?
|
||||
|
||||
GLOBAL_LIST_EMPTY(all_clockwork_objects) //All clockwork items, structures, and effects in existence
|
||||
GLOBAL_LIST_EMPTY(all_clockwork_mobs) //All clockwork SERVANTS (not creatures) in existence
|
||||
|
||||
GLOBAL_VAR_INIT(ratvar_approaches, 0) //The servants can choose to "herald" Ratvar, permanently buffing them but announcing their presence to the crew.
|
||||
GLOBAL_VAR_INIT(ratvar_awakens, 0) //If Ratvar has been summoned; not a boolean, for proper handling of multiple Ratvars
|
||||
GLOBAL_VAR_INIT(ark_of_the_clockwork_justiciar, FALSE) //The Ark on the Reebe z-level
|
||||
|
||||
GLOBAL_VAR_INIT(clockwork_gateway_activated, FALSE) //if a gateway to the celestial derelict has ever been successfully activated
|
||||
GLOBAL_VAR_INIT(script_scripture_unlocked, FALSE) //If script scripture is available, through converting at least one crewmember
|
||||
GLOBAL_VAR_INIT(application_scripture_unlocked, FALSE) //If script scripture is available
|
||||
GLOBAL_LIST_EMPTY(all_scripture) //a list containing scripture instances; not used to track existing scripture
|
||||
|
||||
//Scripture tiers and requirements; peripherals should never be used
|
||||
#define SCRIPTURE_PERIPHERAL "Peripheral"
|
||||
#define SCRIPTURE_DRIVER "Driver"
|
||||
#define SCRIPTURE_SCRIPT "Script"
|
||||
#define SCRIPTURE_APPLICATION "Application"
|
||||
|
||||
//Various costs related to power.
|
||||
#define MAX_CLOCKWORK_POWER 80000 //The max power in W that the cult can stockpile
|
||||
#define SCRIPT_UNLOCK_THRESHOLD 35000 //Scripts will unlock if the total power reaches this amount
|
||||
#define APPLICATION_UNLOCK_THRESHOLD 50000 //Applications will unlock if the total powre reaches this amount
|
||||
|
||||
#define ABSCOND_ABDUCTION_COST 95
|
||||
|
||||
//clockcult power defines
|
||||
#define MIN_CLOCKCULT_POWER 25 //the minimum amount of power clockcult machines will handle gracefully
|
||||
|
||||
#define CLOCKCULT_POWER_UNIT (MIN_CLOCKCULT_POWER*100) //standard power amount for replica fabricator costs
|
||||
|
||||
#define POWER_STANDARD (CLOCKCULT_POWER_UNIT*0.2) //how much power is in anything else; doesn't matter as much as the following
|
||||
|
||||
#define POWER_FLOOR (CLOCKCULT_POWER_UNIT*0.1) //how much power is in a clockwork floor, determines the cost of clockwork floor production
|
||||
|
||||
#define POWER_WALL_MINUS_FLOOR (CLOCKCULT_POWER_UNIT*0.4) //how much power is in a clockwork wall, determines the cost of clockwork wall production
|
||||
|
||||
#define POWER_GEAR (CLOCKCULT_POWER_UNIT*0.3) //how much power is in a wall gear, minus the brass from the wall
|
||||
|
||||
#define POWER_WALL_TOTAL (POWER_WALL_MINUS_FLOOR+POWER_FLOOR) //how much power is in a clockwork wall and the floor under it
|
||||
|
||||
#define POWER_ROD (CLOCKCULT_POWER_UNIT*0.01) //how much power is in one rod
|
||||
|
||||
#define POWER_METAL (CLOCKCULT_POWER_UNIT*0.02) //how much power is in one sheet of metal
|
||||
|
||||
#define POWER_PLASTEEL (CLOCKCULT_POWER_UNIT*0.05) //how much power is in one sheet of plasteel
|
||||
|
||||
//Ark defines
|
||||
#define GATEWAY_SUMMON_RATE 1 //the time amount the Gateway to the Celestial Derelict gets each process tick; defaults to 1 per tick
|
||||
|
||||
#define GATEWAY_REEBE_FOUND 240 //when progress is at or above this, the gateway finds reebe and begins drawing power
|
||||
|
||||
#define GATEWAY_RATVAR_COMING 480 //when progress is at or above this, ratvar has entered and is coming through the gateway
|
||||
|
||||
#define GATEWAY_RATVAR_ARRIVAL 600 //when progress is at or above this, game over ratvar's here everybody go home
|
||||
|
||||
//Objective text define
|
||||
#define CLOCKCULT_OBJECTIVE "Construct the Ark of the Clockwork Justicar and free Ratvar."
|
||||
|
||||
//Eminence defines
|
||||
#define SUPERHEATED_CLOCKWORK_WALL_LIMIT 20 //How many walls can be superheated at once
|
||||
|
||||
//misc clockcult stuff
|
||||
|
||||
#define SIGIL_ACCESS_RANGE 2 //range at which transmission sigils can access power
|
||||
|
||||
#define FABRICATOR_REPAIR_PER_TICK 4 //how much a fabricator repairs each tick, and also how many deciseconds each tick is
|
||||
|
||||
#define OCULAR_WARDEN_EXCLUSION_RANGE 3 //the range at which ocular wardens cannot be placed near other ocular wardens
|
||||
|
||||
#define CLOCKWORK_ARMOR_COOLDOWN 1800 //The cooldown period between summoning suits of clockwork armor
|
||||
|
||||
#define RATVARIAN_SPEAR_COOLDOWN 300 //The cooldown period between summoning another Ratvarian spear
|
||||
|
||||
#define MARAUDER_SCRIPTURE_SCALING_THRESHOLD 600 //The amount of deciseconds that must pass before marauder scripture will not gain a recital penalty
|
||||
|
||||
#define MARAUDER_SCRIPTURE_SCALING_TIME 20 //The amount of extra deciseconds tacked on to the marauder scripture recital time per recent marauder
|
||||
|
||||
#define MARAUDER_SCRIPTURE_SCALING_MAX 300 //The maximum extra time applied to the marauder scripture
|
||||
|
||||
#define ARK_SCREAM_COOLDOWN 600 //This much time has to pass between instances of the Ark taking damage before it will "scream" again
|
||||
@@ -0,0 +1,197 @@
|
||||
/*ALL DEFINES RELATED TO COMBAT GO HERE*/
|
||||
|
||||
//Damage and status effect defines
|
||||
|
||||
//Damage defines //TODO: merge these down to reduce on defines
|
||||
#define BRUTE "brute"
|
||||
#define BURN "fire"
|
||||
#define TOX "tox"
|
||||
#define OXY "oxy"
|
||||
#define CLONE "clone"
|
||||
#define STAMINA "stamina"
|
||||
#define BRAIN "brain"
|
||||
|
||||
//bitflag damage defines used for suicide_act
|
||||
#define BRUTELOSS (1<<0)
|
||||
#define FIRELOSS (1<<1)
|
||||
#define TOXLOSS (1<<2)
|
||||
#define OXYLOSS (1<<3)
|
||||
#define SHAME (1<<4)
|
||||
#define MANUAL_SUICIDE (1<<5) //suicide_act will do the actual killing.
|
||||
|
||||
#define EFFECT_STUN "stun"
|
||||
#define EFFECT_KNOCKDOWN "knockdown"
|
||||
#define EFFECT_UNCONSCIOUS "unconscious"
|
||||
#define EFFECT_IRRADIATE "irradiate"
|
||||
#define EFFECT_STUTTER "stutter"
|
||||
#define EFFECT_SLUR "slur"
|
||||
#define EFFECT_EYE_BLUR "eye_blur"
|
||||
#define EFFECT_DROWSY "drowsy"
|
||||
#define EFFECT_JITTER "jitter"
|
||||
|
||||
//Bitflags defining which status effects could be or are inflicted on a mob
|
||||
#define CANSTUN (1<<0)
|
||||
#define CANKNOCKDOWN (1<<1)
|
||||
#define CANUNCONSCIOUS (1<<2)
|
||||
#define CANPUSH (1<<3)
|
||||
#define GODMODE (1<<4)
|
||||
|
||||
//Health Defines
|
||||
#define HEALTH_THRESHOLD_CRIT 0
|
||||
#define HEALTH_THRESHOLD_FULLCRIT -30
|
||||
#define HEALTH_THRESHOLD_DEAD -100
|
||||
|
||||
//Actual combat defines
|
||||
|
||||
//click cooldowns, in tenths of a second, used for various combat actions
|
||||
#define CLICK_CD_MELEE 8
|
||||
#define CLICK_CD_RANGE 4
|
||||
#define CLICK_CD_RAPID 2
|
||||
#define CLICK_CD_CLICK_ABILITY 6
|
||||
#define CLICK_CD_BREAKOUT 100
|
||||
#define CLICK_CD_HANDCUFFED 10
|
||||
#define CLICK_CD_RESIST 20
|
||||
#define CLICK_CD_GRABBING 10
|
||||
|
||||
//Cuff resist speeds
|
||||
#define FAST_CUFFBREAK 1
|
||||
#define INSTANT_CUFFBREAK 2
|
||||
|
||||
//Grab levels
|
||||
#define GRAB_PASSIVE 0
|
||||
#define GRAB_AGGRESSIVE 1
|
||||
#define GRAB_NECK 2
|
||||
#define GRAB_KILL 3
|
||||
|
||||
//slowdown when in softcrit
|
||||
#define SOFTCRIT_ADD_SLOWDOWN 6
|
||||
|
||||
//Attack types for checking shields/hit reactions
|
||||
#define MELEE_ATTACK 1
|
||||
#define UNARMED_ATTACK 2
|
||||
#define PROJECTILE_ATTACK 3
|
||||
#define THROWN_PROJECTILE_ATTACK 4
|
||||
#define LEAP_ATTACK 5
|
||||
|
||||
//attack visual effects
|
||||
#define ATTACK_EFFECT_PUNCH "punch"
|
||||
#define ATTACK_EFFECT_KICK "kick"
|
||||
#define ATTACK_EFFECT_SMASH "smash"
|
||||
#define ATTACK_EFFECT_CLAW "claw"
|
||||
#define ATTACK_EFFECT_DISARM "disarm"
|
||||
#define ATTACK_EFFECT_ASS_SLAP "ass_slap"
|
||||
#define ATTACK_EFFECT_FACE_SLAP "face_slap"
|
||||
#define ATTACK_EFFECT_BITE "bite"
|
||||
#define ATTACK_EFFECT_MECHFIRE "mech_fire"
|
||||
#define ATTACK_EFFECT_MECHTOXIN "mech_toxin"
|
||||
#define ATTACK_EFFECT_BOOP "boop" //Honk
|
||||
|
||||
//intent defines
|
||||
#define INTENT_HELP "help"
|
||||
#define INTENT_GRAB "grab"
|
||||
#define INTENT_DISARM "disarm"
|
||||
#define INTENT_HARM "harm"
|
||||
//NOTE: INTENT_HOTKEY_* defines are not actual intents!
|
||||
//they are here to support hotkeys
|
||||
#define INTENT_HOTKEY_LEFT "left"
|
||||
#define INTENT_HOTKEY_RIGHT "right"
|
||||
|
||||
//the define for visible message range in combat
|
||||
#define COMBAT_MESSAGE_RANGE 3
|
||||
|
||||
//Shove knockdown lengths (deciseconds)
|
||||
#define SHOVE_KNOCKDOWN_SOLID 30
|
||||
#define SHOVE_KNOCKDOWN_HUMAN 30
|
||||
#define SHOVE_KNOCKDOWN_TABLE 30
|
||||
#define SHOVE_KNOCKDOWN_COLLATERAL 10
|
||||
//for the shove slowdown, see __DEFINES/movespeed_modification.dm
|
||||
#define SHOVE_SLOWDOWN_LENGTH 30
|
||||
#define SHOVE_SLOWDOWN_STRENGTH 0.85 //multiplier
|
||||
//Shove disarming item list
|
||||
GLOBAL_LIST_INIT(shove_disarming_types, typecacheof(list(
|
||||
/obj/item/gun)))
|
||||
|
||||
|
||||
//Combat object defines
|
||||
|
||||
//Embedded objects
|
||||
#define EMBEDDED_PAIN_CHANCE 15 //Chance for embedded objects to cause pain (damage user)
|
||||
#define EMBEDDED_ITEM_FALLOUT 5 //Chance for embedded object to fall out (causing pain but removing the object)
|
||||
#define EMBED_CHANCE 45 //Chance for an object to embed into somebody when thrown (if it's sharp)
|
||||
#define EMBEDDED_PAIN_MULTIPLIER 2 //Coefficient of multiplication for the damage the item does while embedded (this*item.w_class)
|
||||
#define EMBEDDED_FALL_PAIN_MULTIPLIER 5 //Coefficient of multiplication for the damage the item does when it falls out (this*item.w_class)
|
||||
#define EMBEDDED_IMPACT_PAIN_MULTIPLIER 4 //Coefficient of multiplication for the damage the item does when it first embeds (this*item.w_class)
|
||||
#define EMBED_THROWSPEED_THRESHOLD 4 //The minimum value of an item's throw_speed for it to embed (Unless it has embedded_ignore_throwspeed_threshold set to 1)
|
||||
#define EMBEDDED_UNSAFE_REMOVAL_PAIN_MULTIPLIER 8 //Coefficient of multiplication for the damage the item does when removed without a surgery (this*item.w_class)
|
||||
#define EMBEDDED_UNSAFE_REMOVAL_TIME 150 //A Time in ticks, total removal time = (this/item.w_class)
|
||||
|
||||
//Gun weapon weight
|
||||
#define WEAPON_LIGHT 1
|
||||
#define WEAPON_MEDIUM 2
|
||||
#define WEAPON_HEAVY 3
|
||||
//Gun trigger guards
|
||||
#define TRIGGER_GUARD_ALLOW_ALL -1
|
||||
#define TRIGGER_GUARD_NONE 0
|
||||
#define TRIGGER_GUARD_NORMAL 1
|
||||
//E-gun self-recharge values
|
||||
#define EGUN_NO_SELFCHARGE 0
|
||||
#define EGUN_SELFCHARGE 1
|
||||
#define EGUN_SELFCHARGE_BORG 2
|
||||
|
||||
//Object/Item sharpness
|
||||
#define IS_BLUNT 0
|
||||
#define IS_SHARP 1
|
||||
#define IS_SHARP_ACCURATE 2
|
||||
|
||||
//His Grace.
|
||||
#define HIS_GRACE_SATIATED 0 //He hungers not. If bloodthirst is set to this, His Grace is asleep.
|
||||
#define HIS_GRACE_PECKISH 20 //Slightly hungry.
|
||||
#define HIS_GRACE_HUNGRY 60 //Getting closer. Increases damage up to a minimum of 20.
|
||||
#define HIS_GRACE_FAMISHED 100 //Dangerous. Increases damage up to a minimum of 25 and cannot be dropped.
|
||||
#define HIS_GRACE_STARVING 120 //Incredibly close to breaking loose. Increases damage up to a minimum of 30.
|
||||
#define HIS_GRACE_CONSUME_OWNER 140 //His Grace consumes His owner at this point and becomes aggressive.
|
||||
#define HIS_GRACE_FALL_ASLEEP 160 //If it reaches this point, He falls asleep and resets.
|
||||
|
||||
#define HIS_GRACE_FORCE_BONUS 4 //How much force is gained per kill.
|
||||
|
||||
#define EXPLODE_NONE 0 //Don't even ask me why we need this.
|
||||
#define EXPLODE_DEVASTATE 1
|
||||
#define EXPLODE_HEAVY 2
|
||||
#define EXPLODE_LIGHT 3
|
||||
|
||||
#define EMP_HEAVY 1
|
||||
#define EMP_LIGHT 2
|
||||
|
||||
#define GRENADE_CLUMSY_FUMBLE 1
|
||||
#define GRENADE_NONCLUMSY_FUMBLE 2
|
||||
#define GRENADE_NO_FUMBLE 3
|
||||
|
||||
#define BODY_ZONE_HEAD "head"
|
||||
#define BODY_ZONE_CHEST "chest"
|
||||
#define BODY_ZONE_L_ARM "l_arm"
|
||||
#define BODY_ZONE_R_ARM "r_arm"
|
||||
#define BODY_ZONE_L_LEG "l_leg"
|
||||
#define BODY_ZONE_R_LEG "r_leg"
|
||||
|
||||
#define BODY_ZONE_PRECISE_EYES "eyes"
|
||||
#define BODY_ZONE_PRECISE_MOUTH "mouth"
|
||||
#define BODY_ZONE_PRECISE_GROIN "groin"
|
||||
#define BODY_ZONE_PRECISE_L_HAND "l_hand"
|
||||
#define BODY_ZONE_PRECISE_R_HAND "r_hand"
|
||||
#define BODY_ZONE_PRECISE_L_FOOT "l_foot"
|
||||
#define BODY_ZONE_PRECISE_R_FOOT "r_foot"
|
||||
|
||||
//We will round to this value in damage calculations.
|
||||
#define DAMAGE_PRECISION 0.1
|
||||
|
||||
//items total mass, used to calculate their attacks' stamina costs. If not defined, the cost will be (w_class * 1.25)
|
||||
#define TOTAL_MASS_TINY_ITEM 1.25
|
||||
#define TOTAL_MASS_SMALL_ITEM 2.5
|
||||
#define TOTAL_MASS_NORMAL_ITEM 3.75
|
||||
#define TOTAL_MASS_BULKY_ITEM 5
|
||||
#define TOTAL_MASS_HUGE_ITEM 6.25
|
||||
#define TOTAL_MASS_GIGANTIC_ITEM 7.5
|
||||
|
||||
#define TOTAL_MASS_HAND_REPLACEMENT 5 //standard punching stamina cost. most hand replacements are huge items anyway.
|
||||
#define TOTAL_MASS_MEDIEVAL_WEAPON 3.6 //very, very generic average sword/warpick/etc. weight in pounds.
|
||||
#define TOTAL_MASS_TOY_SWORD 1.5
|
||||
@@ -0,0 +1,307 @@
|
||||
#define SEND_SIGNAL(target, sigtype, arguments...) ( !target.comp_lookup || !target.comp_lookup[sigtype] ? NONE : target._SendSignal(sigtype, list(target, ##arguments)) )
|
||||
|
||||
#define SEND_GLOBAL_SIGNAL(sigtype, arguments...) ( SEND_SIGNAL(SSdcs, sigtype, ##arguments) )
|
||||
|
||||
#define COMPONENT_INCOMPATIBLE 1
|
||||
#define COMPONENT_NOTRANSFER 2
|
||||
|
||||
// How multiple components of the exact same type are handled in the same datum
|
||||
|
||||
#define COMPONENT_DUPE_HIGHLANDER 0 //old component is deleted (default)
|
||||
#define COMPONENT_DUPE_ALLOWED 1 //duplicates allowed
|
||||
#define COMPONENT_DUPE_UNIQUE 2 //new component is deleted
|
||||
#define COMPONENT_DUPE_UNIQUE_PASSARGS 4 //old component is given the initialization args of the new
|
||||
|
||||
// All signals. Format:
|
||||
// When the signal is called: (signal arguments)
|
||||
// All signals send the source datum of the signal as the first argument
|
||||
|
||||
// global signals
|
||||
// These are signals which can be listened to by any component on any parent
|
||||
// start global signals with "!", this used to be necessary but now it's just a formatting choice
|
||||
#define COMSIG_GLOB_NEW_Z "!new_z" //from base of datum/controller/subsystem/mapping/proc/add_new_zlevel(): (list/args)
|
||||
#define COMSIG_GLOB_VAR_EDIT "!var_edit" //called after a successful var edit somewhere in the world: (list/args)
|
||||
#define COMSIG_GLOB_LIVING_SAY_SPECIAL "!say_special" //global living say plug - use sparingly: (mob/speaker , message)
|
||||
//////////////////////////////////////////////////////////////////
|
||||
|
||||
// /datum signals
|
||||
#define COMSIG_COMPONENT_ADDED "component_added" //when a component is added to a datum: (/datum/component)
|
||||
#define COMSIG_COMPONENT_REMOVING "component_removing" //before a component is removed from a datum because of RemoveComponent: (/datum/component)
|
||||
#define COMSIG_PARENT_PREQDELETED "parent_preqdeleted" //before a datum's Destroy() is called: (force), returning a nonzero value will cancel the qdel operation
|
||||
#define COMSIG_PARENT_QDELETED "parent_qdeleted" //after a datum's Destroy() is called: (force, qdel_hint), at this point none of the other components chose to interrupt qdel and Destroy has been called
|
||||
|
||||
// /atom signals
|
||||
#define COMSIG_PARENT_ATTACKBY "atom_attackby" //from base of atom/attackby(): (/obj/item, /mob/living, params)
|
||||
#define COMPONENT_NO_AFTERATTACK 1 //Return this in response if you don't want afterattack to be called
|
||||
#define COMSIG_ATOM_HULK_ATTACK "hulk_attack" //from base of atom/attack_hulk(): (/mob/living/carbon/human)
|
||||
#define COMSIG_PARENT_EXAMINE "atom_examine" //from base of atom/examine(): (/mob)
|
||||
#define COMSIG_ATOM_GET_EXAMINE_NAME "atom_examine_name" //from base of atom/get_examine_name(): (/mob, list/overrides)
|
||||
//Positions for overrides list
|
||||
#define EXAMINE_POSITION_ARTICLE 1
|
||||
#define EXAMINE_POSITION_BEFORE 2
|
||||
//End positions
|
||||
#define COMPONENT_EXNAME_CHANGED 1
|
||||
#define COMSIG_ATOM_ENTERED "atom_entered" //from base of atom/Entered(): (atom/movable/entering, /atom)
|
||||
#define COMSIG_ATOM_EXIT "atom_exit" //from base of atom/Exit(): (/atom/movable/exiting, /atom/newloc)
|
||||
#define COMPONENT_ATOM_BLOCK_EXIT 1
|
||||
#define COMSIG_ATOM_EXITED "atom_exited" //from base of atom/Exited(): (atom/movable/exiting, atom/newloc)
|
||||
#define COMSIG_ATOM_EX_ACT "atom_ex_act" //from base of atom/ex_act(): (severity, target)
|
||||
#define COMSIG_ATOM_EMP_ACT "atom_emp_act" //from base of atom/emp_act(): (severity)
|
||||
#define COMSIG_ATOM_FIRE_ACT "atom_fire_act" //from base of atom/fire_act(): (exposed_temperature, exposed_volume)
|
||||
#define COMSIG_ATOM_BULLET_ACT "atom_bullet_act" //from base of atom/bullet_act(): (/obj/item/projectile, def_zone)
|
||||
#define COMSIG_ATOM_BLOB_ACT "atom_blob_act" //from base of atom/blob_act(): (/obj/structure/blob)
|
||||
#define COMSIG_ATOM_ACID_ACT "atom_acid_act" //from base of atom/acid_act(): (acidpwr, acid_volume)
|
||||
#define COMSIG_ATOM_EMAG_ACT "atom_emag_act" //from base of atom/emag_act(): ()
|
||||
#define COMSIG_ATOM_RAD_ACT "atom_rad_act" //from base of atom/rad_act(intensity)
|
||||
#define COMSIG_ATOM_NARSIE_ACT "atom_narsie_act" //from base of atom/narsie_act(): ()
|
||||
#define COMSIG_ATOM_RATVAR_ACT "atom_ratvar_act" //from base of atom/ratvar_act(): ()
|
||||
#define COMSIG_ATOM_RCD_ACT "atom_rcd_act" //from base of atom/rcd_act(): (/mob, /obj/item/construction/rcd, passed_mode)
|
||||
#define COMSIG_ATOM_SING_PULL "atom_sing_pull" //from base of atom/singularity_pull(): (S, current_size)
|
||||
#define COMSIG_ATOM_SET_LIGHT "atom_set_light" //from base of atom/set_light(): (l_range, l_power, l_color)
|
||||
#define COMSIG_ATOM_DIR_CHANGE "atom_dir_change" //from base of atom/setDir(): (old_dir, new_dir)
|
||||
#define COMSIG_ATOM_CONTENTS_DEL "atom_contents_del" //from base of atom/handle_atom_del(): (atom/deleted)
|
||||
#define COMSIG_ATOM_HAS_GRAVITY "atom_has_gravity" //from base of atom/has_gravity(): (turf/location, list/forced_gravities)
|
||||
#define COMSIG_ATOM_RAD_PROBE "atom_rad_probe" //from proc/get_rad_contents(): ()
|
||||
#define COMPONENT_BLOCK_RADIATION 1
|
||||
#define COMSIG_ATOM_RAD_CONTAMINATING "atom_rad_contam" //from base of datum/radiation_wave/radiate(): (strength)
|
||||
#define COMPONENT_BLOCK_CONTAMINATION 1
|
||||
#define COMSIG_ATOM_RAD_WAVE_PASSING "atom_rad_wave_pass" //from base of datum/radiation_wave/check_obstructions(): (datum/radiation_wave, width)
|
||||
#define COMPONENT_RAD_WAVE_HANDLED 1
|
||||
#define COMSIG_ATOM_CANREACH "atom_can_reach" //from internal loop in atom/movable/proc/CanReach(): (list/next)
|
||||
#define COMPONENT_BLOCK_REACH 1
|
||||
#define COMSIG_ATOM_SCREWDRIVER_ACT "atom_screwdriver_act" //from base of atom/screwdriver_act(): (mob/living/user, obj/item/I)
|
||||
#define COMSIG_ATOM_INTERCEPT_TELEPORT "intercept_teleport" //called when teleporting into a protected turf: (channel, turf/origin, turf/destination)
|
||||
#define COMPONENT_BLOCK_TELEPORT 1
|
||||
#define COMSIG_ATOM_HEARER_IN_VIEW "atom_hearer_in_view" //called when an atom with HEAR_1 is added to the hearers on /proc/get_hearers_in_view(): (list/processing_list, list/hearers)
|
||||
/////////////////
|
||||
#define COMSIG_ATOM_ATTACK_GHOST "atom_attack_ghost" //from base of atom/attack_ghost(): (mob/dead/observer/ghost)
|
||||
#define COMSIG_ATOM_ATTACK_HAND "atom_attack_hand" //from base of atom/attack_hand(): (mob/user)
|
||||
#define COMSIG_ATOM_ATTACK_PAW "atom_attack_paw" //from base of atom/attack_paw(): (mob/user)
|
||||
#define COMPONENT_NO_ATTACK_HAND 1 //works on all 3.
|
||||
//This signal return value bitflags can be found in __DEFINES/misc.dm
|
||||
#define COMSIG_ATOM_INTERCEPT_Z_FALL "movable_intercept_z_impact" //called for each movable in a turf contents on /turf/zImpact(): (atom/movable/A, levels)
|
||||
|
||||
|
||||
/////////////////
|
||||
|
||||
#define COMSIG_ENTER_AREA "enter_area" //from base of area/Entered(): (/area)
|
||||
#define COMSIG_EXIT_AREA "exit_area" //from base of area/Exited(): (/area)
|
||||
|
||||
#define COMSIG_CLICK "atom_click" //from base of atom/Click(): (location, control, params, mob/user)
|
||||
#define COMSIG_CLICK_SHIFT "shift_click" //from base of atom/ShiftClick(): (/mob)
|
||||
#define COMSIG_CLICK_CTRL "ctrl_click" //from base of atom/CtrlClickOn(): (/mob)
|
||||
#define COMSIG_CLICK_ALT "alt_click" //from base of atom/AltClick(): (/mob)
|
||||
#define COMSIG_CLICK_CTRL_SHIFT "ctrl_shift_click" //from base of atom/CtrlShiftClick(/mob)
|
||||
#define COMSIG_MOUSEDROP_ONTO "mousedrop_onto" //from base of atom/MouseDrop(): (/atom/over, /mob/user)
|
||||
#define COMPONENT_NO_MOUSEDROP 1
|
||||
#define COMSIG_MOUSEDROPPED_ONTO "mousedropped_onto" //from base of atom/MouseDrop_T: (/atom/from, /mob/user)
|
||||
|
||||
// /area signals
|
||||
#define COMSIG_AREA_ENTERED "area_entered" //from base of area/Entered(): (atom/movable/M)
|
||||
#define COMSIG_AREA_EXITED "area_exited" //from base of area/Exited(): (atom/movable/M)
|
||||
|
||||
// /turf signals
|
||||
#define COMSIG_TURF_CHANGE "turf_change" //from base of turf/ChangeTurf(): (path, list/new_baseturfs, flags, list/transferring_comps)
|
||||
#define COMSIG_TURF_HAS_GRAVITY "turf_has_gravity" //from base of atom/has_gravity(): (atom/asker, list/forced_gravities)
|
||||
#define COMSIG_TURF_MULTIZ_NEW "turf_multiz_new" //from base of turf/New(): (turf/source, direction)
|
||||
|
||||
// /atom/movable signals
|
||||
#define COMSIG_MOVABLE_MOVED "movable_moved" //from base of atom/movable/Moved(): (/atom, dir)
|
||||
#define COMSIG_MOVABLE_CROSS "movable_cross" //from base of atom/movable/Cross(): (/atom/movable)
|
||||
#define COMSIG_MOVABLE_CROSSED "movable_crossed" //from base of atom/movable/Crossed(): (/atom/movable)
|
||||
#define COMSIG_MOVABLE_UNCROSS "movable_uncross" //from base of atom/movable/Uncross(): (/atom/movable)
|
||||
#define COMPONENT_MOVABLE_BLOCK_UNCROSS 1
|
||||
#define COMSIG_MOVABLE_UNCROSSED "movable_uncrossed" //from base of atom/movable/Uncrossed(): (/atom/movable)
|
||||
#define COMSIG_MOVABLE_BUMP "movable_bump" //from base of atom/movable/Bump(): (/atom)
|
||||
#define COMSIG_MOVABLE_IMPACT "movable_impact" //from base of atom/movable/throw_impact(): (/atom/hit_atom, /datum/thrownthing/throwingdatum)
|
||||
#define COMSIG_MOVABLE_IMPACT_ZONE "item_impact_zone" //from base of mob/living/hitby(): (mob/living/target, hit_zone)
|
||||
#define COMSIG_MOVABLE_BUCKLE "buckle" //from base of atom/movable/buckle_mob(): (mob, force)
|
||||
#define COMSIG_MOVABLE_UNBUCKLE "unbuckle" //from base of atom/movable/unbuckle_mob(): (mob, force)
|
||||
#define COMSIG_MOVABLE_PRE_THROW "movable_pre_throw" //from base of atom/movable/throw_at(): (list/args)
|
||||
#define COMPONENT_CANCEL_THROW 1
|
||||
#define COMSIG_MOVABLE_POST_THROW "movable_post_throw" //from base of atom/movable/throw_at(): (datum/thrownthing, spin)
|
||||
#define COMSIG_MOVABLE_Z_CHANGED "movable_ztransit" //from base of atom/movable/onTransitZ(): (old_z, new_z)
|
||||
#define COMSIG_MOVABLE_HEAR "movable_hear" //from base of atom/movable/Hear(): (message, atom/movable/speaker, message_language, raw_message, radio_freq, list/spans, message_mode)
|
||||
#define COMSIG_MOVABLE_DISPOSING "movable_disposing" //called when the movable is added to a disposal holder object for disposal movement: (obj/structure/disposalholder/holder, obj/machinery/disposal/source)
|
||||
#define COMSIG_MOVABLE_TELEPORTED "movable_teleported" //from base of do_teleport(): (channel, turf/origin, turf/destination)
|
||||
|
||||
// /mind signals
|
||||
#define COMSIG_MIND_TRANSFER "mind_transfer" //from base of mind/transfer_to(): (new_character, old_character)
|
||||
|
||||
// /mob signals
|
||||
#define COMSIG_MOB_EXAMINATE "mob_examinate" //from base of /mob/verb/examinate(): (atom/A)
|
||||
#define COMPONENT_ALLOW_EXAMINE 1
|
||||
#define COMSIG_MOB_DEATH "mob_death" //from base of mob/death(): (gibbed)
|
||||
#define COMSIG_MOB_GHOSTIZE "mob_ghostize" //from base of mob/Ghostize(): (can_reenter_corpse)
|
||||
#define COMPONENT_BLOCK_GHOSTING 1
|
||||
#define COMSIG_MOB_ALLOWED "mob_allowed" //from base of obj/allowed(mob/M): (/obj) returns bool, if TRUE the mob has id access to the obj
|
||||
#define COMSIG_MOB_RECEIVE_MAGIC "mob_receive_magic" //from base of mob/anti_magic_check(): (mob/user, magic, holy, tinfoil, chargecost, self, protection_sources)
|
||||
#define COMPONENT_BLOCK_MAGIC 1
|
||||
#define COMSIG_MOB_HUD_CREATED "mob_hud_created" //from base of mob/create_mob_hud(): ()
|
||||
#define COMSIG_MOB_ATTACK_HAND "mob_attack_hand" //from base of
|
||||
#define COMSIG_MOB_ITEM_ATTACK "mob_item_attack" //from base of /obj/item/attack(): (mob/M, mob/user)
|
||||
#define COMSIG_MOB_ITEM_AFTERATTACK "mob_item_afterattack" //from base of obj/item/afterattack(): (atom/target, mob/user, proximity_flag, click_parameters)
|
||||
#define COMSIG_MOB_ATTACK_RANGED "mob_attack_ranged" //from base of mob/RangedAttack(): (atom/A, params)
|
||||
#define COMSIG_MOB_THROW "mob_throw" //from base of /mob/throw_item(): (atom/target)
|
||||
#define COMSIG_MOB_KEY_CHANGE "mob_key_change" //from base of /mob/transfer_ckey()
|
||||
#define COMSIG_MOB_UPDATE_SIGHT "mob_update_sight" //from base of /mob/update_sight(): ()
|
||||
#define COMSIG_MOB_SAY "mob_say" // from /mob/living/say(): (proc args list)
|
||||
#define COMPONENT_UPPERCASE_SPEECH 1
|
||||
// used to access COMSIG_MOB_SAY argslist
|
||||
#define SPEECH_MESSAGE 1
|
||||
// #define SPEECH_BUBBLE_TYPE 2
|
||||
#define SPEECH_SPANS 3
|
||||
/* #define SPEECH_SANITIZE 4
|
||||
#define SPEECH_LANGUAGE 5
|
||||
#define SPEECH_IGNORE_SPAM 6
|
||||
#define SPEECH_FORCED 7 */
|
||||
|
||||
// /mob/living signals
|
||||
#define COMSIG_LIVING_FULLY_HEAL "living_fully_healed" //from base of /mob/living/fully_heal(): (admin_revive)
|
||||
#define COMSIG_LIVING_REGENERATE_LIMBS "living_regenerate_limbs" //from base of /mob/living/regenerate_limbs(): (noheal, excluded_limbs)
|
||||
#define COMSIG_LIVING_RESIST "living_resist" //from base of mob/living/resist() (/mob/living)
|
||||
#define COMSIG_LIVING_IGNITED "living_ignite" //from base of mob/living/IgniteMob() (/mob/living)
|
||||
#define COMSIG_LIVING_EXTINGUISHED "living_extinguished" //from base of mob/living/ExtinguishMob() (/mob/living)
|
||||
#define COMSIG_LIVING_ELECTROCUTE_ACT "living_electrocute_act" //from base of mob/living/electrocute_act(): (shock_damage)
|
||||
#define COMSIG_LIVING_MINOR_SHOCK "living_minor_shock" //sent by stuff like stunbatons and tasers: ()
|
||||
#define COMSIG_LIVING_GUN_PROCESS_FIRE "living_gun_process_fire" //from base of /obj/item/gun/proc/process_fire(): (atom/target, params, zone_override)
|
||||
|
||||
// /mob/living/carbon signals
|
||||
#define COMSIG_CARBON_SOUNDBANG "carbon_soundbang" //from base of mob/living/carbon/soundbang_act(): (list(intensity))
|
||||
|
||||
// /mob/living/simple_animal/hostile signals
|
||||
#define COMSIG_HOSTILE_ATTACKINGTARGET "hostile_attackingtarget"
|
||||
#define COMPONENT_HOSTILE_NO_ATTACK 1
|
||||
|
||||
// /obj signals
|
||||
#define COMSIG_OBJ_DECONSTRUCT "obj_deconstruct" //from base of obj/deconstruct(): (disassembled)
|
||||
#define COMSIG_OBJ_BREAK "obj_break" //from base of /obj/obj_break(): (damage_flag)
|
||||
#define COMSIG_OBJ_SETANCHORED "obj_setanchored" //called in /obj/structure/setAnchored(): (value)
|
||||
|
||||
// /machinery signals
|
||||
#define COMSIG_MACHINE_EJECT_OCCUPANT "eject_occupant" //from base of obj/machinery/dropContents() (occupant)
|
||||
|
||||
// /obj/item signals
|
||||
#define COMSIG_ITEM_ATTACK "item_attack" //from base of obj/item/attack(): (/mob/living/target, /mob/living/user)
|
||||
#define COMSIG_ITEM_ATTACK_SELF "item_attack_self" //from base of obj/item/attack_self(): (/mob)
|
||||
#define COMPONENT_NO_INTERACT 1
|
||||
#define COMSIG_ITEM_ATTACK_OBJ "item_attack_obj" //from base of obj/item/attack_obj(): (/obj, /mob)
|
||||
#define COMPONENT_NO_ATTACK_OBJ 1
|
||||
#define COMSIG_ITEM_PRE_ATTACK "item_pre_attack" //from base of obj/item/pre_attack(): (atom/target, mob/user, params)
|
||||
#define COMPONENT_NO_ATTACK 1
|
||||
#define COMSIG_ITEM_AFTERATTACK "item_afterattack" //from base of obj/item/afterattack(): (atom/target, mob/user, params)
|
||||
#define COMSIG_ITEM_EQUIPPED "item_equip" //from base of obj/item/equipped(): (/mob/equipper, slot)
|
||||
#define COMSIG_ITEM_DROPPED "item_drop" //from base of obj/item/dropped(): (mob/user)
|
||||
#define COMSIG_ITEM_PICKUP "item_pickup" //from base of obj/item/pickup(): (/mob/taker)
|
||||
#define COMSIG_ITEM_ATTACK_ZONE "item_attack_zone" //from base of mob/living/carbon/attacked_by(): (mob/living/carbon/target, mob/living/user, hit_zone)
|
||||
#define COMSIG_ITEM_IMBUE_SOUL "item_imbue_soul" //return a truthy value to prevent ensouling, checked in /obj/effect/proc_holder/spell/targeted/lichdom/cast(): (mob/user)
|
||||
#define COMSIG_ITEM_HIT_REACT "item_hit_react" //from base of obj/item/hit_reaction(): (list/args)
|
||||
|
||||
// /obj/item/clothing signals
|
||||
#define COMSIG_SHOES_STEP_ACTION "shoes_step_action" //from base of obj/item/clothing/shoes/proc/step_action(): ()
|
||||
|
||||
// /obj/item/implant signals
|
||||
#define COMSIG_IMPLANT_ACTIVATED "implant_activated" //from base of /obj/item/implant/proc/activate(): ()
|
||||
#define COMSIG_IMPLANT_IMPLANTING "implant_implanting" //from base of /obj/item/implant/proc/implant(): (list/args)
|
||||
#define COMPONENT_STOP_IMPLANTING 1
|
||||
#define COMSIG_IMPLANT_OTHER "implant_other" //called on already installed implants when a new one is being added in /obj/item/implant/proc/implant(): (list/args, obj/item/implant/new_implant)
|
||||
//#define COMPONENT_STOP_IMPLANTING 1 //The name makes sense for both
|
||||
#define COMPONENT_DELETE_NEW_IMPLANT 2
|
||||
#define COMPONENT_DELETE_OLD_IMPLANT 4
|
||||
#define COMSIG_IMPLANT_EXISTING_UPLINK "implant_uplink_exists" //called on implants being implanted into someone with an uplink implant: (datum/component/uplink)
|
||||
//This uses all return values of COMSIG_IMPLANT_OTHER
|
||||
#define COMSIG_IMPLANT_REMOVING "implant_removing" //from base of /obj/item/implant/proc/removed() (list/args)
|
||||
|
||||
// /obj/item/pda signals
|
||||
#define COMSIG_PDA_CHANGE_RINGTONE "pda_change_ringtone" //called on pda when the user changes the ringtone: (mob/living/user, new_ringtone)
|
||||
#define COMPONENT_STOP_RINGTONE_CHANGE 1
|
||||
|
||||
// /obj/item/radio signals
|
||||
#define COMSIG_RADIO_NEW_FREQUENCY "radio_new_frequency" //called from base of /obj/item/radio/proc/set_frequency(): (list/args)
|
||||
|
||||
// /obj/item/pen signals
|
||||
#define COMSIG_PEN_ROTATED "pen_rotated" //called after rotation in /obj/item/pen/attack_self(): (rotation, mob/living/carbon/user)
|
||||
|
||||
// /obj/item/projectile signals (sent to the firer)
|
||||
#define COMSIG_PROJECTILE_ON_HIT "projectile_on_hit" // from base of /obj/item/projectile/proc/on_hit(): (atom/movable/firer, atom/target, Angle)
|
||||
#define COMSIG_PROJECTILE_BEFORE_FIRE "projectile_before_fire" // from base of /obj/item/projectile/proc/fire(): (obj/item/projectile, atom/original_target)
|
||||
|
||||
// /mob/living/carbon/human signals
|
||||
#define COMSIG_HUMAN_MELEE_UNARMED_ATTACK "human_melee_unarmed_attack" //from mob/living/carbon/human/UnarmedAttack(): (atom/target)
|
||||
#define COMSIG_HUMAN_MELEE_UNARMED_ATTACKBY "human_melee_unarmed_attackby" //from mob/living/carbon/human/UnarmedAttack(): (mob/living/carbon/human/attacker)
|
||||
#define COMSIG_HUMAN_DISARM_HIT "human_disarm_hit" //Hit by successful disarm attack (mob/living/carbon/human/attacker,zone_targeted)
|
||||
|
||||
// /datum/species signals
|
||||
#define COMSIG_SPECIES_GAIN "species_gain" //from datum/species/on_species_gain(): (datum/species/new_species, datum/species/old_species)
|
||||
#define COMSIG_SPECIES_LOSS "species_loss" //from datum/species/on_species_loss(): (datum/species/lost_species)
|
||||
|
||||
/*******Component Specific Signals*******/
|
||||
//Janitor
|
||||
#define COMSIG_TURF_IS_WET "check_turf_wet" //(): Returns bitflags of wet values.
|
||||
#define COMSIG_TURF_MAKE_DRY "make_turf_try" //(max_strength, immediate, duration_decrease = INFINITY): Returns bool.
|
||||
#define COMSIG_COMPONENT_CLEAN_ACT "clean_act" //called on an object to clean it of cleanables. Usualy with soap: (num/strength)
|
||||
|
||||
//Blood color
|
||||
#define COMSIG_BLOOD_COLOR "blood_DNA_to_color" //RGB blood stuff
|
||||
//Food
|
||||
#define COMSIG_FOOD_EATEN "food_eaten" //from base of obj/item/reagent_containers/food/snacks/attack(): (mob/living/eater, mob/feeder)
|
||||
|
||||
//Gibs
|
||||
#define COMSIG_GIBS_STREAK "gibs_streak" // from base of /obj/effect/decal/cleanable/blood/gibs/streak(): (list/directions, list/diseases)
|
||||
|
||||
//Mood
|
||||
#define COMSIG_ADD_MOOD_EVENT "add_mood" //Called when you send a mood event from anywhere in the code.
|
||||
#define COMSIG_CLEAR_MOOD_EVENT "clear_mood" //Called when you clear a mood event from anywhere in the code.
|
||||
#define COMSIG_MODIFY_SANITY "modify_sanity" //Called when you want to increase or decrease sanity from anywhere in the code.
|
||||
|
||||
//NTnet
|
||||
#define COMSIG_COMPONENT_NTNET_RECEIVE "ntnet_receive" //called on an object by its NTNET connection component on receive. (sending_id(number), sending_netname(text), data(datum/netdata))
|
||||
|
||||
//Nanites
|
||||
#define COMSIG_HAS_NANITES "has_nanites" //() returns TRUE if nanites are found
|
||||
#define COMSIG_NANITE_GET_PROGRAMS "nanite_get_programs" //(list/nanite_programs) - makes the input list a copy the nanites' program list
|
||||
#define COMSIG_NANITE_SET_VOLUME "nanite_set_volume" //(amount) Sets current nanite volume to the given amount
|
||||
#define COMSIG_NANITE_ADJUST_VOLUME "nanite_adjust" //(amount) Adjusts nanite volume by the given amount
|
||||
#define COMSIG_NANITE_SET_MAX_VOLUME "nanite_set_max_volume" //(amount) Sets maximum nanite volume to the given amount
|
||||
#define COMSIG_NANITE_SET_CLOUD "nanite_set_cloud" //(amount(0-100)) Sets cloud ID to the given amount
|
||||
#define COMSIG_NANITE_SET_SAFETY "nanite_set_safety" //(amount) Sets safety threshold to the given amount
|
||||
#define COMSIG_NANITE_SET_REGEN "nanite_set_regen" //(amount) Sets regeneration rate to the given amount
|
||||
#define COMSIG_NANITE_SIGNAL "nanite_signal" //(code(1-9999)) Called when sending a nanite signal to a mob.
|
||||
#define COMSIG_NANITE_SCAN "nanite_scan" //(mob/user, full_scan) - sends to chat a scan of the nanites to the user, returns TRUE if nanites are detected
|
||||
#define COMSIG_NANITE_UI_DATA "nanite_ui_data" //(list/data, scan_level) - adds nanite data to the given data list - made for ui_data procs
|
||||
#define COMSIG_NANITE_ADD_PROGRAM "nanite_add_program" //(datum/nanite_program/new_program, datum/nanite_program/source_program) Called when adding a program to a nanite component
|
||||
#define COMPONENT_PROGRAM_INSTALLED 1 //Installation successful
|
||||
#define COMPONENT_PROGRAM_NOT_INSTALLED 2 //Installation failed, but there are still nanites
|
||||
#define COMSIG_NANITE_SYNC "nanite_sync" //(datum/component/nanites, full_overwrite, copy_activation) Called to sync the target's nanites to a given nanite component
|
||||
|
||||
// /datum/component/storage signals
|
||||
#define COMSIG_CONTAINS_STORAGE "is_storage" //() - returns bool.
|
||||
#define COMSIG_TRY_STORAGE_INSERT "storage_try_insert" //(obj/item/inserting, mob/user, silent, force) - returns bool
|
||||
#define COMSIG_TRY_STORAGE_SHOW "storage_show_to" //(mob/show_to, force) - returns bool.
|
||||
#define COMSIG_TRY_STORAGE_HIDE_FROM "storage_hide_from" //(mob/hide_from) - returns bool
|
||||
#define COMSIG_TRY_STORAGE_HIDE_ALL "storage_hide_all" //returns bool
|
||||
#define COMSIG_TRY_STORAGE_SET_LOCKSTATE "storage_lock_set_state" //(newstate)
|
||||
#define COMSIG_IS_STORAGE_LOCKED "storage_get_lockstate" //() - returns bool. MUST CHECK IF STORAGE IS THERE FIRST!
|
||||
#define COMSIG_TRY_STORAGE_TAKE_TYPE "storage_take_type" //(type, atom/destination, amount = INFINITY, check_adjacent, force, mob/user, list/inserted) - returns bool - type can be a list of types.
|
||||
#define COMSIG_TRY_STORAGE_FILL_TYPE "storage_fill_type" //(type, amount = INFINITY, force = FALSE) //don't fuck this up. Force will ignore max_items, and amount is normally clamped to max_items.
|
||||
#define COMSIG_TRY_STORAGE_TAKE "storage_take_obj" //(obj, new_loc, force = FALSE) - returns bool
|
||||
#define COMSIG_TRY_STORAGE_QUICK_EMPTY "storage_quick_empty" //(loc) - returns bool - if loc is null it will dump at parent location.
|
||||
#define COMSIG_TRY_STORAGE_RETURN_INVENTORY "storage_return_inventory" //(list/list_to_inject_results_into, recursively_search_inside_storages = TRUE)
|
||||
#define COMSIG_TRY_STORAGE_CAN_INSERT "storage_can_equip" //(obj/item/insertion_candidate, mob/user, silent) - returns bool
|
||||
|
||||
// /datum/action signals
|
||||
#define COMSIG_ACTION_TRIGGER "action_trigger" //from base of datum/action/proc/Trigger(): (datum/action)
|
||||
#define COMPONENT_ACTION_BLOCK_TRIGGER 1
|
||||
|
||||
/*******Non-Signal Component Related Defines*******/
|
||||
|
||||
//Redirection component init flags
|
||||
#define REDIRECT_TRANSFER_WITH_TURF 1
|
||||
|
||||
//Arch
|
||||
#define ARCH_PROB "probability" //Probability for each item
|
||||
#define ARCH_MAXDROP "max_drop_amount" //each item's max drop amount
|
||||
|
||||
//Ouch my toes!
|
||||
#define CALTROP_BYPASS_SHOES 1
|
||||
#define CALTROP_IGNORE_WALKERS 2
|
||||
@@ -0,0 +1,18 @@
|
||||
#define DONATOR_GROUP_TIER_1_CONFIG_PATH /datum/config_entry/multi_keyed_flag/donator_group/tier_1_donators
|
||||
#define DONATOR_GROUP_TIER_2_CONFIG_PATH /datum/config_entry/multi_keyed_flag/donator_group/tier_2_donators
|
||||
#define DONATOR_GROUP_TIER_3_CONFIG_PATH /datum/config_entry/multi_keyed_flag/donator_group/tier_3_donators
|
||||
|
||||
#define DONATOR_GROUP_TIER_1_CONFIG_SUBPATH multi_keyed_flag/donator_group/tier_1_donators
|
||||
#define DONATOR_GROUP_TIER_2_CONFIG_SUBPATH multi_keyed_flag/donator_group/tier_2_donators
|
||||
#define DONATOR_GROUP_TIER_3_CONFIG_SUBPATH multi_keyed_flag/donator_group/tier_3_donators
|
||||
|
||||
#define TIER_1_DONATORS CONFIG_GET(DONATOR_GROUP_TIER_1_CONFIG_SUBPATH)
|
||||
#define TIER_2_DONATORS CONFIG_GET(DONATOR_GROUP_TIER_2_CONFIG_SUBPATH)
|
||||
#define TIER_3_DONATORS CONFIG_GET(DONATOR_GROUP_TIER_3_CONFIG_SUBPATH)
|
||||
|
||||
//flags
|
||||
#define DONATOR_GROUP_TIER_1 "T1"
|
||||
#define DONATOR_GROUP_TIER_2 "T2"
|
||||
#define DONATOR_GROUP_TIER_3 "T3"
|
||||
|
||||
#define IS_CKEY_DONATOR_GROUP(ckey, groupid) is_donator_group(ckey, groupid)
|
||||
@@ -0,0 +1,92 @@
|
||||
/*
|
||||
These defines are specific to the atom/flags_1 bitmask
|
||||
*/
|
||||
#define ALL (~0) //For convenience.
|
||||
#define NONE 0
|
||||
|
||||
//for convenience
|
||||
#define ENABLE_BITFIELD(variable, flag) (variable |= (flag))
|
||||
#define DISABLE_BITFIELD(variable, flag) (variable &= ~(flag))
|
||||
#define CHECK_BITFIELD(variable, flag) (variable & (flag))
|
||||
#define TOGGLE_BITFIELD(variable, flag) (variable ^= (flag))
|
||||
|
||||
#define CHECK_MULTIPLE_BITFIELDS(flagvar, flags) (((flagvar) & (flags)) == (flags))
|
||||
|
||||
GLOBAL_LIST_INIT(bitflags, list(1, 2, 4, 8, 16, 32, 64, 128, 256, 512, 1024, 2048, 4096, 8192, 16384, 32768))
|
||||
|
||||
// for /datum/var/datum_flags
|
||||
#define DF_USE_TAG (1<<0)
|
||||
#define DF_VAR_EDITED (1<<1)
|
||||
#define DF_ISPROCESSING (1<<2)
|
||||
|
||||
//FLAGS BITMASK
|
||||
|
||||
#define HEAR_1 (1<<3) // This flag is what recursive_hear_check() uses to determine wether to add an item to the hearer list or not.
|
||||
#define CHECK_RICOCHET_1 (1<<4) // Projectiels will check ricochet on things impacted that have this.
|
||||
#define CONDUCT_1 (1<<5) // conducts electricity (metal etc.)
|
||||
#define NODECONSTRUCT_1 (1<<7) // For machines and structures that should not break into parts, eg, holodeck stuff
|
||||
#define OVERLAY_QUEUED_1 (1<<8) // atom queued to SSoverlay
|
||||
#define ON_BORDER_1 (1<<9) // item has priority to check when entering or leaving
|
||||
#define PREVENT_CLICK_UNDER_1 (1<<11) //Prevent clicking things below it on the same turf eg. doors/ fulltile windows
|
||||
#define HOLOGRAM_1 (1<<12)
|
||||
#define TESLA_IGNORE_1 (1<<13) // TESLA_IGNORE grants immunity from being targeted by tesla-style electricity
|
||||
#define INITIALIZED_1 (1<<14) //Whether /atom/Initialize() has already run for the object
|
||||
#define ADMIN_SPAWNED_1 (1<<15) //was this spawned by an admin? used for stat tracking stuff.
|
||||
|
||||
//turf-only flags
|
||||
#define NOJAUNT_1 (1<<0)
|
||||
#define UNUSED_RESERVATION_TURF_1 (1<<1)
|
||||
#define CAN_BE_DIRTY_1 (1<<2) // If a turf can be made dirty at roundstart. This is also used in areas.
|
||||
#define NO_LAVA_GEN_1 (1<<6) //Blocks lava rivers being generated on the turf
|
||||
#define NO_RUINS_1 (1<<10) //Blocks ruins spawning on the turf
|
||||
|
||||
/*
|
||||
These defines are used specifically with the atom/pass_flags bitmask
|
||||
the atom/checkpass() proc uses them (tables will call movable atom checkpass(PASSTABLE) for example)
|
||||
*/
|
||||
//flags for pass_flags
|
||||
#define PASSTABLE (1<<0)
|
||||
#define PASSGLASS (1<<1)
|
||||
#define PASSGRILLE (1<<2)
|
||||
#define PASSBLOB (1<<3)
|
||||
#define PASSMOB (1<<4)
|
||||
#define PASSCLOSEDTURF (1<<5)
|
||||
#define LETPASSTHROW (1<<6)
|
||||
|
||||
|
||||
//Movement Types
|
||||
#define GROUND (1<<0)
|
||||
#define FLYING (1<<1)
|
||||
#define VENTCRAWLING (1<<2)
|
||||
#define FLOATING (1<<3)
|
||||
|
||||
//Fire and Acid stuff, for resistance_flags
|
||||
#define LAVA_PROOF (1<<0)
|
||||
#define FIRE_PROOF (1<<1) //100% immune to fire damage (but not necessarily to lava or heat)
|
||||
#define FLAMMABLE (1<<2)
|
||||
#define ON_FIRE (1<<3)
|
||||
#define UNACIDABLE (1<<4) //acid can't even appear on it, let alone melt it.
|
||||
#define ACID_PROOF (1<<5) //acid stuck on it doesn't melt it.
|
||||
#define INDESTRUCTIBLE (1<<6) //doesn't take damage
|
||||
#define FREEZE_PROOF (1<<7) //can't be frozen
|
||||
#define GOLIATH_RESISTANCE (1<<8) //CIT CHANGE
|
||||
#define GOLIATH_WEAKNESS (1<<9) //CIT CHANGE
|
||||
|
||||
//tesla_zap
|
||||
#define TESLA_MACHINE_EXPLOSIVE (1<<0)
|
||||
#define TESLA_ALLOW_DUPLICATES (1<<1)
|
||||
#define TESLA_OBJ_DAMAGE (1<<2)
|
||||
#define TESLA_MOB_DAMAGE (1<<3)
|
||||
#define TESLA_MOB_STUN (1<<4)
|
||||
|
||||
#define TESLA_DEFAULT_FLAGS ALL
|
||||
#define TESLA_FUSION_FLAGS TESLA_OBJ_DAMAGE | TESLA_MOB_DAMAGE | TESLA_MOB_STUN
|
||||
|
||||
//EMP protection
|
||||
#define EMP_PROTECT_SELF (1<<0)
|
||||
#define EMP_PROTECT_CONTENTS (1<<1)
|
||||
#define EMP_PROTECT_WIRES (1<<2)
|
||||
|
||||
// radiation
|
||||
#define RAD_PROTECT_CONTENTS (1<<0)
|
||||
#define RAD_NO_CONTAMINATE (1<<1)
|
||||
@@ -0,0 +1,183 @@
|
||||
#define FOOTSTEP_WOOD "wood"
|
||||
#define FOOTSTEP_FLOOR "floor"
|
||||
#define FOOTSTEP_PLATING "plating"
|
||||
#define FOOTSTEP_CARPET "carpet"
|
||||
#define FOOTSTEP_SAND "sand"
|
||||
#define FOOTSTEP_GRASS "grass"
|
||||
#define FOOTSTEP_WATER "water"
|
||||
#define FOOTSTEP_LAVA "lava"
|
||||
//barefoot sounds
|
||||
#define FOOTSTEP_WOOD_BAREFOOT "woodbarefoot"
|
||||
#define FOOTSTEP_WOOD_CLAW "woodclaw"
|
||||
#define FOOTSTEP_HARD_BAREFOOT "hardbarefoot"
|
||||
#define FOOTSTEP_HARD_CLAW "hardclaw"
|
||||
#define FOOTSTEP_CARPET_BAREFOOT "carpetbarefoot"
|
||||
//misc footstep sounds
|
||||
#define FOOTSTEP_GENERIC_HEAVY "heavy"
|
||||
|
||||
#define FOOTPRINT_SHOE "shoe"
|
||||
#define FOOTPRINT_FOOT "foot"
|
||||
#define FOOTPRINT_PAW "paw"
|
||||
#define FOOTPRINT_CLAW "claw"
|
||||
#define FOOTPRINT_WHEEL "wheels"
|
||||
#define FOOTPRINT_TRAIL "trails_"
|
||||
#define FOOTPRINT_SNAKE "snake"
|
||||
#define FOOTPRINT_DRAG "drag"
|
||||
|
||||
/*
|
||||
|
||||
id = list(
|
||||
list(sounds),
|
||||
base volume,
|
||||
extra range addition
|
||||
)
|
||||
|
||||
|
||||
*/
|
||||
|
||||
GLOBAL_LIST_INIT(footstep, list(
|
||||
FOOTSTEP_WOOD = list(list(
|
||||
'sound/effects/footstep/wood1.ogg',
|
||||
'sound/effects/footstep/wood2.ogg',
|
||||
'sound/effects/footstep/wood3.ogg',
|
||||
'sound/effects/footstep/wood4.ogg',
|
||||
'sound/effects/footstep/wood5.ogg'), 100, 0),
|
||||
FOOTSTEP_FLOOR = list(list(
|
||||
'sound/effects/footstep/floor1.ogg',
|
||||
'sound/effects/footstep/floor2.ogg',
|
||||
'sound/effects/footstep/floor3.ogg',
|
||||
'sound/effects/footstep/floor4.ogg',
|
||||
'sound/effects/footstep/floor5.ogg'), 75, -1),
|
||||
FOOTSTEP_PLATING = list(list(
|
||||
'sound/effects/footstep/plating1.ogg',
|
||||
'sound/effects/footstep/plating2.ogg',
|
||||
'sound/effects/footstep/plating3.ogg',
|
||||
'sound/effects/footstep/plating4.ogg',
|
||||
'sound/effects/footstep/plating5.ogg'), 100, 1),
|
||||
FOOTSTEP_CARPET = list(list(
|
||||
'sound/effects/footstep/carpet1.ogg',
|
||||
'sound/effects/footstep/carpet2.ogg',
|
||||
'sound/effects/footstep/carpet3.ogg',
|
||||
'sound/effects/footstep/carpet4.ogg',
|
||||
'sound/effects/footstep/carpet5.ogg'), 75, -1),
|
||||
FOOTSTEP_SAND = list(list(
|
||||
'sound/effects/footstep/asteroid1.ogg',
|
||||
'sound/effects/footstep/asteroid2.ogg',
|
||||
'sound/effects/footstep/asteroid3.ogg',
|
||||
'sound/effects/footstep/asteroid4.ogg',
|
||||
'sound/effects/footstep/asteroid5.ogg'), 75, 0),
|
||||
FOOTSTEP_GRASS = list(list(
|
||||
'sound/effects/footstep/grass1.ogg',
|
||||
'sound/effects/footstep/grass2.ogg',
|
||||
'sound/effects/footstep/grass3.ogg',
|
||||
'sound/effects/footstep/grass4.ogg'), 75, 0),
|
||||
FOOTSTEP_WATER = list(list(
|
||||
'sound/effects/footstep/water1.ogg',
|
||||
'sound/effects/footstep/water2.ogg',
|
||||
'sound/effects/footstep/water3.ogg',
|
||||
'sound/effects/footstep/water4.ogg'), 100, 1),
|
||||
FOOTSTEP_LAVA = list(list(
|
||||
'sound/effects/footstep/lava1.ogg',
|
||||
'sound/effects/footstep/lava2.ogg',
|
||||
'sound/effects/footstep/lava3.ogg'), 100, 0),
|
||||
))
|
||||
|
||||
//bare footsteps lists
|
||||
GLOBAL_LIST_INIT(barefootstep, list(
|
||||
FOOTSTEP_WOOD_BAREFOOT = list(list(
|
||||
'sound/effects/footstep/woodbarefoot1.ogg',
|
||||
'sound/effects/footstep/woodbarefoot2.ogg',
|
||||
'sound/effects/footstep/woodbarefoot3.ogg',
|
||||
'sound/effects/footstep/woodbarefoot4.ogg',
|
||||
'sound/effects/footstep/woodbarefoot5.ogg'), 80, -1),
|
||||
FOOTSTEP_HARD_BAREFOOT = list(list(
|
||||
'sound/effects/footstep/hardbarefoot1.ogg',
|
||||
'sound/effects/footstep/hardbarefoot2.ogg',
|
||||
'sound/effects/footstep/hardbarefoot3.ogg',
|
||||
'sound/effects/footstep/hardbarefoot4.ogg',
|
||||
'sound/effects/footstep/hardbarefoot5.ogg'), 80, -1),
|
||||
FOOTSTEP_CARPET_BAREFOOT = list(list(
|
||||
'sound/effects/footstep/carpetbarefoot1.ogg',
|
||||
'sound/effects/footstep/carpetbarefoot2.ogg',
|
||||
'sound/effects/footstep/carpetbarefoot3.ogg',
|
||||
'sound/effects/footstep/carpetbarefoot4.ogg',
|
||||
'sound/effects/footstep/carpetbarefoot5.ogg'), 75, -2),
|
||||
FOOTSTEP_SAND = list(list(
|
||||
'sound/effects/footstep/asteroid1.ogg',
|
||||
'sound/effects/footstep/asteroid2.ogg',
|
||||
'sound/effects/footstep/asteroid3.ogg',
|
||||
'sound/effects/footstep/asteroid4.ogg',
|
||||
'sound/effects/footstep/asteroid5.ogg'), 75, 0),
|
||||
FOOTSTEP_GRASS = list(list(
|
||||
'sound/effects/footstep/grass1.ogg',
|
||||
'sound/effects/footstep/grass2.ogg',
|
||||
'sound/effects/footstep/grass3.ogg',
|
||||
'sound/effects/footstep/grass4.ogg'), 75, 0),
|
||||
FOOTSTEP_WATER = list(list(
|
||||
'sound/effects/footstep/water1.ogg',
|
||||
'sound/effects/footstep/water2.ogg',
|
||||
'sound/effects/footstep/water3.ogg',
|
||||
'sound/effects/footstep/water4.ogg'), 100, 1),
|
||||
FOOTSTEP_LAVA = list(list(
|
||||
'sound/effects/footstep/lava1.ogg',
|
||||
'sound/effects/footstep/lava2.ogg',
|
||||
'sound/effects/footstep/lava3.ogg'), 100, 0),
|
||||
))
|
||||
|
||||
//claw footsteps lists
|
||||
GLOBAL_LIST_INIT(clawfootstep, list(
|
||||
FOOTSTEP_WOOD_CLAW = list(list(
|
||||
'sound/effects/footstep/woodclaw1.ogg',
|
||||
'sound/effects/footstep/woodclaw2.ogg',
|
||||
'sound/effects/footstep/woodclaw3.ogg',
|
||||
'sound/effects/footstep/woodclaw2.ogg',
|
||||
'sound/effects/footstep/woodclaw1.ogg'), 90, 1),
|
||||
FOOTSTEP_HARD_CLAW = list(list(
|
||||
'sound/effects/footstep/hardclaw1.ogg',
|
||||
'sound/effects/footstep/hardclaw2.ogg',
|
||||
'sound/effects/footstep/hardclaw3.ogg',
|
||||
'sound/effects/footstep/hardclaw4.ogg',
|
||||
'sound/effects/footstep/hardclaw1.ogg'), 90, 1),
|
||||
FOOTSTEP_CARPET_BAREFOOT = list(list(
|
||||
'sound/effects/footstep/carpetbarefoot1.ogg',
|
||||
'sound/effects/footstep/carpetbarefoot2.ogg',
|
||||
'sound/effects/footstep/carpetbarefoot3.ogg',
|
||||
'sound/effects/footstep/carpetbarefoot4.ogg',
|
||||
'sound/effects/footstep/carpetbarefoot5.ogg'), 75, -2),
|
||||
FOOTSTEP_SAND = list(list(
|
||||
'sound/effects/footstep/asteroid1.ogg',
|
||||
'sound/effects/footstep/asteroid2.ogg',
|
||||
'sound/effects/footstep/asteroid3.ogg',
|
||||
'sound/effects/footstep/asteroid4.ogg',
|
||||
'sound/effects/footstep/asteroid5.ogg'), 75, 0),
|
||||
FOOTSTEP_GRASS = list(list(
|
||||
'sound/effects/footstep/grass1.ogg',
|
||||
'sound/effects/footstep/grass2.ogg',
|
||||
'sound/effects/footstep/grass3.ogg',
|
||||
'sound/effects/footstep/grass4.ogg'), 75, 0),
|
||||
FOOTSTEP_WATER = list(list(
|
||||
'sound/effects/footstep/water1.ogg',
|
||||
'sound/effects/footstep/water2.ogg',
|
||||
'sound/effects/footstep/water3.ogg',
|
||||
'sound/effects/footstep/water4.ogg'), 100, 1),
|
||||
FOOTSTEP_LAVA = list(list(
|
||||
'sound/effects/footstep/lava1.ogg',
|
||||
'sound/effects/footstep/lava2.ogg',
|
||||
'sound/effects/footstep/lava3.ogg'), 100, 0),
|
||||
))
|
||||
|
||||
//heavy footsteps list
|
||||
GLOBAL_LIST_INIT(heavyfootstep, list(
|
||||
FOOTSTEP_GENERIC_HEAVY = list(list(
|
||||
'sound/effects/footstep/heavy1.ogg',
|
||||
'sound/effects/footstep/heavy2.ogg'), 100, 2),
|
||||
FOOTSTEP_WATER = list(list(
|
||||
'sound/effects/footstep/water1.ogg',
|
||||
'sound/effects/footstep/water2.ogg',
|
||||
'sound/effects/footstep/water3.ogg',
|
||||
'sound/effects/footstep/water4.ogg'), 100, 2),
|
||||
FOOTSTEP_LAVA = list(list(
|
||||
'sound/effects/footstep/lava1.ogg',
|
||||
'sound/effects/footstep/lava2.ogg',
|
||||
'sound/effects/footstep/lava3.ogg'), 100, 0),
|
||||
))
|
||||
@@ -0,0 +1,248 @@
|
||||
/*ALL DEFINES RELATED TO INVENTORY OBJECTS, MANAGEMENT, ETC, GO HERE*/
|
||||
|
||||
//ITEM INVENTORY WEIGHT, FOR w_class
|
||||
#define WEIGHT_CLASS_TINY 1 //Usually items smaller then a human hand, ex: Playing Cards, Lighter, Scalpel, Coins/Money
|
||||
#define WEIGHT_CLASS_SMALL 2 //Pockets can hold small and tiny items, ex: Flashlight, Multitool, Grenades, GPS Device
|
||||
#define WEIGHT_CLASS_NORMAL 3 //Standard backpacks can carry tiny, small & normal items, ex: Fire extinguisher, Stunbaton, Gas Mask, Metal Sheets
|
||||
#define WEIGHT_CLASS_BULKY 4 //Items that can be weilded or equipped but not stored in an inventory, ex: Defibrillator, Backpack, Space Suits
|
||||
#define WEIGHT_CLASS_HUGE 5 //Usually represents objects that require two hands to operate, ex: Shotgun, Two Handed Melee Weapons
|
||||
#define WEIGHT_CLASS_GIGANTIC 6 //Essentially means it cannot be picked up or placed in an inventory, ex: Mech Parts, Safe
|
||||
|
||||
//Inventory depth: limits how many nested storage items you can access directly.
|
||||
//1: stuff in mob, 2: stuff in backpack, 3: stuff in box in backpack, etc
|
||||
#define INVENTORY_DEPTH 3
|
||||
#define STORAGE_VIEW_DEPTH 2
|
||||
|
||||
//ITEM INVENTORY SLOT BITMASKS
|
||||
#define ITEM_SLOT_OCLOTHING (1<<0)
|
||||
#define ITEM_SLOT_ICLOTHING (1<<1)
|
||||
#define ITEM_SLOT_GLOVES (1<<2)
|
||||
#define ITEM_SLOT_EYES (1<<3)
|
||||
#define ITEM_SLOT_EARS (1<<4)
|
||||
#define ITEM_SLOT_MASK (1<<5)
|
||||
#define ITEM_SLOT_HEAD (1<<6)
|
||||
#define ITEM_SLOT_FEET (1<<7)
|
||||
#define ITEM_SLOT_ID (1<<8)
|
||||
#define ITEM_SLOT_BELT (1<<9)
|
||||
#define ITEM_SLOT_BACK (1<<10)
|
||||
#define ITEM_SLOT_POCKET (1<<11) // this is to allow items with a w_class of WEIGHT_CLASS_NORMAL or WEIGHT_CLASS_BULKY to fit in pockets.
|
||||
#define ITEM_SLOT_DENYPOCKET (1<<12) // this is to deny items with a w_class of WEIGHT_CLASS_SMALL or WEIGHT_CLASS_TINY to fit in pockets.
|
||||
#define ITEM_SLOT_NECK (1<<13)
|
||||
#define ITEM_SLOT_HANDS (1<<14)
|
||||
#define ITEM_SLOT_BACKPACK (1<<15)
|
||||
#define ITEM_SLOT_SUITSTORE (1<<16)
|
||||
|
||||
//SLOTS
|
||||
#define SLOT_BACK 1
|
||||
#define SLOT_WEAR_MASK 2
|
||||
#define SLOT_HANDCUFFED 3
|
||||
#define SLOT_HANDS 4 //wherever you provide a slot for hands you provide SLOT_HANDS
|
||||
//SLOT_HANDS as a slot will pick ANY available hand
|
||||
#define SLOT_BELT 5
|
||||
#define SLOT_WEAR_ID 6
|
||||
#define SLOT_EARS 7
|
||||
#define SLOT_GLASSES 8
|
||||
#define SLOT_GLOVES 9
|
||||
#define SLOT_NECK 10
|
||||
#define SLOT_HEAD 11
|
||||
#define SLOT_SHOES 12
|
||||
#define SLOT_WEAR_SUIT 13
|
||||
#define SLOT_W_UNIFORM 14
|
||||
#define SLOT_L_STORE 15
|
||||
#define SLOT_R_STORE 16
|
||||
#define SLOT_S_STORE 17
|
||||
#define SLOT_IN_BACKPACK 18
|
||||
#define SLOT_LEGCUFFED 19
|
||||
#define SLOT_GENERC_DEXTROUS_STORAGE 20
|
||||
|
||||
|
||||
#define SLOTS_AMT 20 // Keep this up to date!
|
||||
|
||||
//I hate that this has to exist
|
||||
/proc/slotdefine2slotbit(slotdefine) //Keep this up to date with the value of SLOT BITMASKS and SLOTS (the two define sections above)
|
||||
. = 0
|
||||
switch(slotdefine)
|
||||
if(SLOT_BACK)
|
||||
. = ITEM_SLOT_BACK
|
||||
if(SLOT_WEAR_MASK)
|
||||
. = ITEM_SLOT_MASK
|
||||
if(SLOT_NECK)
|
||||
. = ITEM_SLOT_NECK
|
||||
if(SLOT_BELT)
|
||||
. = ITEM_SLOT_BELT
|
||||
if(SLOT_WEAR_ID)
|
||||
. = ITEM_SLOT_ID
|
||||
if(SLOT_EARS)
|
||||
. = ITEM_SLOT_EARS
|
||||
if(SLOT_GLASSES)
|
||||
. = ITEM_SLOT_EYES
|
||||
if(SLOT_GLOVES)
|
||||
. = ITEM_SLOT_GLOVES
|
||||
if(SLOT_HEAD)
|
||||
. = ITEM_SLOT_HEAD
|
||||
if(SLOT_SHOES)
|
||||
. = ITEM_SLOT_FEET
|
||||
if(SLOT_WEAR_SUIT)
|
||||
. = ITEM_SLOT_OCLOTHING
|
||||
if(SLOT_W_UNIFORM)
|
||||
. = ITEM_SLOT_ICLOTHING
|
||||
if(SLOT_L_STORE, SLOT_R_STORE)
|
||||
. = ITEM_SLOT_POCKET
|
||||
if(SLOT_HANDS)
|
||||
. = ITEM_SLOT_HANDS
|
||||
if(SLOT_IN_BACKPACK)
|
||||
. = ITEM_SLOT_BACKPACK
|
||||
if(SLOT_S_STORE)
|
||||
. = ITEM_SLOT_SUITSTORE
|
||||
|
||||
|
||||
//Bit flags for the flags_inv variable, which determine when a piece of clothing hides another. IE a helmet hiding glasses.
|
||||
#define HIDEGLOVES (1<<0)
|
||||
#define HIDESUITSTORAGE (1<<1)
|
||||
#define HIDEJUMPSUIT (1<<2) //these first four are only used in exterior suits
|
||||
#define HIDESHOES (1<<3)
|
||||
#define HIDEMASK (1<<4) //these last six are only used in masks and headgear.
|
||||
#define HIDEEARS (1<<5) // (ears means headsets and such)
|
||||
#define HIDEEYES (1<<6) // Whether eyes and glasses are hidden
|
||||
#define HIDEFACE (1<<7) // Whether we appear as unknown.
|
||||
#define HIDEHAIR (1<<8)
|
||||
#define HIDEFACIALHAIR (1<<9)
|
||||
#define HIDENECK (1<<10)
|
||||
#define HIDETAUR (1<<11) //gotta hide that snowflake
|
||||
#define HIDESNOUT (1<<12) //or do we actually hide our snoots
|
||||
|
||||
//bitflags for clothing coverage - also used for limbs
|
||||
#define HEAD (1<<0)
|
||||
#define CHEST (1<<1)
|
||||
#define GROIN (1<<2)
|
||||
#define LEG_LEFT (1<<3)
|
||||
#define LEG_RIGHT (1<<4)
|
||||
#define LEGS (LEG_LEFT | LEG_RIGHT)
|
||||
#define FOOT_LEFT (1<<5)
|
||||
#define FOOT_RIGHT (1<<6)
|
||||
#define FEET (FOOT_LEFT | FOOT_RIGHT)
|
||||
#define ARM_LEFT (1<<7)
|
||||
#define ARM_RIGHT (1<<8)
|
||||
#define ARMS (ARM_LEFT | ARM_RIGHT)
|
||||
#define HAND_LEFT (1<<9)
|
||||
#define HAND_RIGHT (1<<10)
|
||||
#define HANDS (HAND_LEFT | HAND_RIGHT)
|
||||
#define NECK (1<<11)
|
||||
#define FULL_BODY (~0)
|
||||
|
||||
//flags for female outfits: How much the game can safely "take off" the uniform without it looking weird
|
||||
#define NO_FEMALE_UNIFORM 0
|
||||
#define FEMALE_UNIFORM_FULL 1
|
||||
#define FEMALE_UNIFORM_TOP 2
|
||||
|
||||
//flags for alternate styles: These are hard sprited so don't set this if you didn't put the effort in
|
||||
#define NORMAL_STYLE 0
|
||||
#define ALT_STYLE 1
|
||||
|
||||
#define NORMAL_SUIT_STYLE 0
|
||||
#define DIGITIGRADE_SUIT_STYLE 1
|
||||
|
||||
//Tauric Specific suits
|
||||
#define NOT_TAURIC 0
|
||||
#define SNEK_TAURIC 1
|
||||
#define PAW_TAURIC 2
|
||||
#define HOOF_TAURIC 3
|
||||
|
||||
//Helmets/masks for muzzles or beaks
|
||||
#define NORMAL_FACED 0
|
||||
#define MUZZLE_FACED 1
|
||||
#define BEAKED_FACED 2
|
||||
|
||||
//flags for outfits that have mutantrace variants (try not to use this): Currently only needed if you're trying to add tight fitting bootyshorts
|
||||
#define NO_MUTANTRACE_VARIATION 0
|
||||
#define MUTANTRACE_VARIATION 1
|
||||
|
||||
#define NOT_DIGITIGRADE 0
|
||||
#define FULL_DIGITIGRADE 1
|
||||
#define SQUISHED_DIGITIGRADE 2
|
||||
|
||||
//flags for covering body parts
|
||||
#define GLASSESCOVERSEYES (1<<0)
|
||||
#define MASKCOVERSEYES (1<<1) // get rid of some of the other retardation in these flags
|
||||
#define HEADCOVERSEYES (1<<2) // feel free to realloc these numbers for other purposes
|
||||
#define MASKCOVERSMOUTH (1<<3) // on other items, these are just for mask/head
|
||||
#define HEADCOVERSMOUTH (1<<4)
|
||||
|
||||
#define TINT_DARKENED 2 //Threshold of tint level to apply weld mask overlay
|
||||
#define TINT_BLIND 3 //Threshold of tint level to obscure vision fully
|
||||
|
||||
//Allowed equipment lists for security vests and hardsuits.
|
||||
|
||||
GLOBAL_LIST_INIT(advanced_hardsuit_allowed, typecacheof(list(
|
||||
/obj/item/ammo_box,
|
||||
/obj/item/ammo_casing,
|
||||
/obj/item/flashlight,
|
||||
/obj/item/gun,
|
||||
/obj/item/melee/baton,
|
||||
/obj/item/reagent_containers/spray/pepper,
|
||||
/obj/item/restraints/handcuffs,
|
||||
/obj/item/tank/internals)))
|
||||
|
||||
GLOBAL_LIST_INIT(security_hardsuit_allowed, typecacheof(list(
|
||||
/obj/item/ammo_box,
|
||||
/obj/item/ammo_casing,
|
||||
/obj/item/flashlight,
|
||||
/obj/item/gun/ballistic,
|
||||
/obj/item/gun/energy,
|
||||
/obj/item/melee/baton,
|
||||
/obj/item/reagent_containers/spray/pepper,
|
||||
/obj/item/restraints/handcuffs,
|
||||
/obj/item/tank/internals)))
|
||||
|
||||
GLOBAL_LIST_INIT(detective_vest_allowed, typecacheof(list(
|
||||
/obj/item/ammo_box,
|
||||
/obj/item/ammo_casing,
|
||||
/obj/item/detective_scanner,
|
||||
/obj/item/flashlight,
|
||||
/obj/item/taperecorder,
|
||||
/obj/item/gun/ballistic,
|
||||
/obj/item/gun/energy,
|
||||
/obj/item/lighter,
|
||||
/obj/item/melee/baton,
|
||||
/obj/item/melee/classic_baton,
|
||||
/obj/item/reagent_containers/spray/pepper,
|
||||
/obj/item/restraints/handcuffs,
|
||||
/obj/item/storage/fancy/cigarettes,
|
||||
/obj/item/tank/internals/emergency_oxygen,
|
||||
/obj/item/tank/internals/plasmaman)))
|
||||
|
||||
GLOBAL_LIST_INIT(security_vest_allowed, typecacheof(list(
|
||||
/obj/item/ammo_box,
|
||||
/obj/item/ammo_casing,
|
||||
/obj/item/flashlight,
|
||||
/obj/item/gun/ballistic,
|
||||
/obj/item/gun/energy,
|
||||
/obj/item/kitchen/knife/combat,
|
||||
/obj/item/melee/baton,
|
||||
/obj/item/melee/classic_baton/telescopic,
|
||||
/obj/item/reagent_containers/spray/pepper,
|
||||
/obj/item/restraints/handcuffs,
|
||||
/obj/item/tank/internals/emergency_oxygen,
|
||||
/obj/item/tank/internals/plasmaman)))
|
||||
|
||||
GLOBAL_LIST_INIT(security_wintercoat_allowed, typecacheof(list(
|
||||
/obj/item/ammo_box,
|
||||
/obj/item/ammo_casing,
|
||||
/obj/item/flashlight,
|
||||
/obj/item/storage/fancy/cigarettes,
|
||||
/obj/item/gun/ballistic,
|
||||
/obj/item/gun/energy,
|
||||
/obj/item/lighter,
|
||||
/obj/item/melee/baton,
|
||||
/obj/item/melee/classic_baton/telescopic,
|
||||
/obj/item/reagent_containers/spray/pepper,
|
||||
/obj/item/restraints/handcuffs,
|
||||
/obj/item/tank/internals/emergency_oxygen,
|
||||
/obj/item/tank/internals/plasmaman,
|
||||
/obj/item/toy)))
|
||||
|
||||
//Internals checker
|
||||
#define GET_INTERNAL_SLOTS(C) list(C.head, C.wear_mask)
|
||||
|
||||
//Slots that won't trigger humans' update_genitals() on equip().
|
||||
GLOBAL_LIST_INIT(no_genitals_update_slots, list(SLOT_L_STORE, SLOT_R_STORE, SLOT_S_STORE, SLOT_IN_BACKPACK, SLOT_LEGCUFFED, SLOT_HANDCUFFED, SLOT_HANDS, SLOT_GENERC_DEXTROUS_STORAGE))
|
||||
@@ -0,0 +1,262 @@
|
||||
// simple is_type and similar inline helpers
|
||||
|
||||
#define in_range(source, user) (get_dist(source, user) <= 1 && (get_step(source, 0)?:z) == (get_step(user, 0)?:z))
|
||||
|
||||
#define isatom(A) (isloc(A))
|
||||
|
||||
#define isweakref(D) (istype(D, /datum/weakref))
|
||||
|
||||
//Turfs
|
||||
//#define isturf(A) (istype(A, /turf)) This is actually a byond built-in. Added here for completeness sake.
|
||||
|
||||
GLOBAL_LIST_INIT(turfs_without_ground, typecacheof(list(
|
||||
/turf/open/space,
|
||||
/turf/open/chasm,
|
||||
/turf/open/lava,
|
||||
/turf/open/water,
|
||||
/turf/open/openspace
|
||||
)))
|
||||
|
||||
#define isgroundlessturf(A) (is_type_in_typecache(A, GLOB.turfs_without_ground))
|
||||
|
||||
#define isopenturf(A) (istype(A, /turf/open))
|
||||
|
||||
#define isindestructiblefloor(A) (istype(A, /turf/open/indestructible))
|
||||
|
||||
#define isspaceturf(A) (istype(A, /turf/open/space))
|
||||
|
||||
#define isfloorturf(A) (istype(A, /turf/open/floor))
|
||||
|
||||
#define isclosedturf(A) (istype(A, /turf/closed))
|
||||
|
||||
#define isindestructiblewall(A) (istype(A, /turf/closed/indestructible))
|
||||
|
||||
#define iswallturf(A) (istype(A, /turf/closed/wall))
|
||||
|
||||
#define ismineralturf(A) (istype(A, /turf/closed/mineral))
|
||||
|
||||
#define islava(A) (istype(A, /turf/open/lava))
|
||||
|
||||
#define ischasm(A) (istype(A, /turf/open/chasm))
|
||||
|
||||
#define isplatingturf(A) (istype(A, /turf/open/floor/plating))
|
||||
|
||||
//Mobs
|
||||
#define isliving(A) (istype(A, /mob/living))
|
||||
|
||||
#define isbrain(A) (istype(A, /mob/living/brain))
|
||||
|
||||
//Carbon mobs
|
||||
#define iscarbon(A) (istype(A, /mob/living/carbon))
|
||||
|
||||
#define ishuman(A) (istype(A, /mob/living/carbon/human))
|
||||
|
||||
//Human sub-species
|
||||
#define isabductor(A) (is_species(A, /datum/species/abductor))
|
||||
#define isgolem(A) (is_species(A, /datum/species/golem))
|
||||
#define islizard(A) (is_species(A, /datum/species/lizard))
|
||||
#define isplasmaman(A) (is_species(A, /datum/species/plasmaman))
|
||||
#define ispodperson(A) (is_species(A, /datum/species/pod))
|
||||
#define isflyperson(A) (is_species(A, /datum/species/fly))
|
||||
#define isjellyperson(A) (is_species(A, /datum/species/jelly))
|
||||
#define isslimeperson(A) (is_species(A, /datum/species/jelly/slime))
|
||||
#define isluminescent(A) (is_species(A, /datum/species/jelly/luminescent))
|
||||
#define iszombie(A) (is_species(A, /datum/species/zombie))
|
||||
#define ismoth(A) (is_species(A, /datum/species/insect))
|
||||
#define ishumanbasic(A) (is_species(A, /datum/species/human))
|
||||
#define iscatperson(A) (ishumanbasic(A) && istype(A.dna.species, /datum/species/human/felinid) )
|
||||
#define isdwarf(A) (is_species(A, /datum/species/dwarf))
|
||||
#define isdullahan(A) (is_species(A, /datum/species/dullahan))
|
||||
|
||||
// Citadel specific species
|
||||
#define isipcperson(A) (is_species(A, /datum/species/ipc))
|
||||
#define ismammal(A) (is_species(A, /datum/species/mammal))
|
||||
#define isavian(A) (is_species(A, /datum/species/avian))
|
||||
#define isaquatic(A) (is_species(A, /datum/species/aquatic))
|
||||
#define isinsect(A) (is_species(A, /datum/species/insect))
|
||||
#define isxenoperson(A) (is_species(A, /datum/species/xeno))
|
||||
#define isstartjelly(A) (is_species(A, /datum/species/jelly/roundstartslime))
|
||||
|
||||
//more carbon mobs
|
||||
#define ismonkey(A) (istype(A, /mob/living/carbon/monkey))
|
||||
|
||||
#define isalien(A) (istype(A, /mob/living/carbon/alien))
|
||||
|
||||
#define islarva(A) (istype(A, /mob/living/carbon/alien/larva))
|
||||
|
||||
#define isalienadult(A) (istype(A, /mob/living/carbon/alien/humanoid) || istype(A, /mob/living/simple_animal/hostile/alien))
|
||||
|
||||
#define isalienhunter(A) (istype(A, /mob/living/carbon/alien/humanoid/hunter))
|
||||
|
||||
#define isaliensentinel(A) (istype(A, /mob/living/carbon/alien/humanoid/sentinel))
|
||||
|
||||
#define isalienroyal(A) (istype(A, /mob/living/carbon/alien/humanoid/royal))
|
||||
|
||||
#define isalienqueen(A) (istype(A, /mob/living/carbon/alien/humanoid/royal/queen))
|
||||
|
||||
#define isdevil(A) (istype(A, /mob/living/carbon/true_devil))
|
||||
|
||||
//Silicon mobs
|
||||
#define issilicon(A) (istype(A, /mob/living/silicon))
|
||||
|
||||
#define issiliconoradminghost(A) (istype(A, /mob/living/silicon) || IsAdminGhost(A))
|
||||
|
||||
#define iscyborg(A) (istype(A, /mob/living/silicon/robot))
|
||||
|
||||
#define isAI(A) (istype(A, /mob/living/silicon/ai))
|
||||
|
||||
#define ispAI(A) (istype(A, /mob/living/silicon/pai))
|
||||
|
||||
//Simple animals
|
||||
#define isanimal(A) (istype(A, /mob/living/simple_animal))
|
||||
|
||||
#define isrevenant(A) (istype(A, /mob/living/simple_animal/revenant))
|
||||
|
||||
#define isbot(A) (istype(A, /mob/living/simple_animal/bot))
|
||||
|
||||
#define isshade(A) (istype(A, /mob/living/simple_animal/shade))
|
||||
|
||||
#define ismouse(A) (istype(A, /mob/living/simple_animal/mouse))
|
||||
|
||||
#define isslime(A) (istype(A, /mob/living/simple_animal/slime))
|
||||
|
||||
#define isdrone(A) (istype(A, /mob/living/simple_animal/drone))
|
||||
|
||||
#define iscat(A) (istype(A, /mob/living/simple_animal/pet/cat))
|
||||
|
||||
#define iscorgi(A) (istype(A, /mob/living/simple_animal/pet/dog/corgi))
|
||||
|
||||
#define ishostile(A) (istype(A, /mob/living/simple_animal/hostile))
|
||||
|
||||
#define isswarmer(A) (istype(A, /mob/living/simple_animal/hostile/swarmer))
|
||||
|
||||
#define isguardian(A) (istype(A, /mob/living/simple_animal/hostile/guardian))
|
||||
|
||||
#define isclockmob(A) (istype(A, /mob/living/simple_animal/hostile/clockwork))
|
||||
|
||||
#define isconstruct(A) (istype(A, /mob/living/simple_animal/hostile/construct))
|
||||
|
||||
#define ismegafauna(A) (istype(A, /mob/living/simple_animal/hostile/megafauna))
|
||||
|
||||
#define isclown(A) (istype(A, /mob/living/simple_animal/hostile/retaliate/clown))
|
||||
|
||||
GLOBAL_LIST_INIT(shoefootmob, typecacheof(list(
|
||||
/mob/living/carbon/human/,
|
||||
/mob/living/simple_animal/cow,
|
||||
/mob/living/simple_animal/hostile/cat_butcherer,
|
||||
/mob/living/simple_animal/hostile/faithless,
|
||||
/mob/living/simple_animal/hostile/nanotrasen,
|
||||
/mob/living/simple_animal/hostile/pirate,
|
||||
/mob/living/simple_animal/hostile/russian,
|
||||
/mob/living/simple_animal/hostile/syndicate,
|
||||
/mob/living/simple_animal/hostile/wizard,
|
||||
/mob/living/simple_animal/hostile/zombie,
|
||||
/mob/living/simple_animal/hostile/retaliate/clown,
|
||||
/mob/living/simple_animal/hostile/retaliate/spaceman,
|
||||
/mob/living/simple_animal/hostile/retaliate/nanotrasenpeace,
|
||||
/mob/living/simple_animal/hostile/retaliate/goat,
|
||||
/mob/living/carbon/true_devil,
|
||||
)))
|
||||
|
||||
GLOBAL_LIST_INIT(clawfootmob, typecacheof(list(
|
||||
/mob/living/carbon/alien/humanoid,
|
||||
/mob/living/simple_animal/hostile/alien,
|
||||
/mob/living/simple_animal/pet/cat,
|
||||
/mob/living/simple_animal/pet/dog,
|
||||
/mob/living/simple_animal/pet/fox,
|
||||
/mob/living/simple_animal/chicken,
|
||||
/mob/living/simple_animal/hostile/bear,
|
||||
/mob/living/simple_animal/hostile/jungle/mega_arachnid
|
||||
)))
|
||||
|
||||
GLOBAL_LIST_INIT(barefootmob, typecacheof(list(
|
||||
/mob/living/carbon/monkey,
|
||||
/mob/living/simple_animal/pet/penguin,
|
||||
/mob/living/simple_animal/hostile/gorilla,
|
||||
/mob/living/simple_animal/hostile/jungle/mook
|
||||
)))
|
||||
|
||||
GLOBAL_LIST_INIT(heavyfootmob, typecacheof(list(
|
||||
/mob/living/simple_animal/hostile/megafauna,
|
||||
/mob/living/simple_animal/hostile/jungle/leaper
|
||||
)))
|
||||
|
||||
//Misc mobs
|
||||
#define isobserver(A) (istype(A, /mob/dead/observer))
|
||||
|
||||
#define isdead(A) (istype(A, /mob/dead))
|
||||
|
||||
#define isnewplayer(A) (istype(A, /mob/dead/new_player))
|
||||
|
||||
#define isovermind(A) (istype(A, /mob/camera/blob))
|
||||
|
||||
#define iscameramob(A) (istype(A, /mob/camera))
|
||||
|
||||
#define isaicamera(A) (istype(A, /mob/camera/aiEye))
|
||||
|
||||
#define iseminence(A) (istype(A, /mob/camera/eminence))
|
||||
|
||||
//Footstep helpers
|
||||
#define isshoefoot(A) (is_type_in_typecache(A, GLOB.shoefootmob))
|
||||
|
||||
#define isclawfoot(A) (is_type_in_typecache(A, GLOB.clawfootmob))
|
||||
|
||||
#define isbarefoot(A) (is_type_in_typecache(A, GLOB.barefootmob))
|
||||
|
||||
#define isheavyfoot(A) (is_type_in_typecache(A, GLOB.heavyfootmob))
|
||||
|
||||
//Objects
|
||||
#define isobj(A) istype(A, /obj) //override the byond proc because it returns true on children of /atom/movable that aren't objs
|
||||
|
||||
#define isitem(A) (istype(A, /obj/item))
|
||||
|
||||
#define isidcard(I) (istype(I, /obj/item/card/id))
|
||||
|
||||
#define isstructure(A) (istype(A, /obj/structure))
|
||||
|
||||
#define ismachinery(A) (istype(A, /obj/machinery))
|
||||
|
||||
#define ismecha(A) (istype(A, /obj/mecha))
|
||||
|
||||
#define is_cleanable(A) (istype(A, /obj/effect/decal/cleanable) || istype(A, /obj/effect/rune)) //if something is cleanable
|
||||
|
||||
#define isorgan(A) (istype(A, /obj/item/organ))
|
||||
|
||||
GLOBAL_LIST_INIT(pointed_types, typecacheof(list(
|
||||
/obj/item/pen,
|
||||
/obj/item/screwdriver,
|
||||
/obj/item/reagent_containers/syringe,
|
||||
/obj/item/kitchen/fork)))
|
||||
|
||||
#define is_pointed(W) (is_type_in_typecache(W, GLOB.pointed_types))
|
||||
|
||||
#define isbodypart(A) (istype(A, /obj/item/bodypart))
|
||||
|
||||
#define isprojectile(A) (istype(A, /obj/item/projectile))
|
||||
|
||||
#define isgun(A) (istype(A, /obj/item/gun))
|
||||
|
||||
//Assemblies
|
||||
#define isassembly(O) (istype(O, /obj/item/assembly))
|
||||
|
||||
#define isigniter(O) (istype(O, /obj/item/assembly/igniter))
|
||||
|
||||
#define isprox(O) (istype(O, /obj/item/assembly/prox_sensor))
|
||||
|
||||
#define issignaler(O) (istype(O, /obj/item/assembly/signaler))
|
||||
|
||||
GLOBAL_LIST_INIT(glass_sheet_types, typecacheof(list(
|
||||
/obj/item/stack/sheet/glass,
|
||||
/obj/item/stack/sheet/rglass,
|
||||
/obj/item/stack/sheet/plasmaglass,
|
||||
/obj/item/stack/sheet/plasmarglass,
|
||||
/obj/item/stack/sheet/titaniumglass,
|
||||
/obj/item/stack/sheet/plastitaniumglass)))
|
||||
|
||||
#define is_glass_sheet(O) (is_type_in_typecache(O, GLOB.glass_sheet_types))
|
||||
|
||||
#define iseffect(O) (istype(O, /obj/effect))
|
||||
|
||||
#define isblobmonster(O) (istype(O, /mob/living/simple_animal/hostile/blob))
|
||||
|
||||
#define isshuttleturf(T) (length(T.baseturfs) && (/turf/baseturf_skipover/shuttle in T.baseturfs))
|
||||
@@ -0,0 +1,111 @@
|
||||
//Defines for atom layers and planes
|
||||
//KEEP THESE IN A NICE ACSCENDING ORDER, PLEASE
|
||||
|
||||
#define CLICKCATCHER_PLANE -99
|
||||
|
||||
#define PLANE_SPACE -95
|
||||
#define PLANE_SPACE_PARALLAX -90
|
||||
|
||||
#define FLOOR_PLANE -2
|
||||
#define GAME_PLANE -1
|
||||
#define BLACKNESS_PLANE 0 //To keep from conflicts with SEE_BLACKNESS internals
|
||||
|
||||
#define SPACE_LAYER 1.8
|
||||
//#define TURF_LAYER 2 //For easy recordkeeping; this is a byond define
|
||||
#define MID_TURF_LAYER 2.02
|
||||
#define HIGH_TURF_LAYER 2.03
|
||||
#define TURF_PLATING_DECAL_LAYER 2.031
|
||||
#define TURF_DECAL_LAYER 2.039 //Makes turf decals appear in DM how they will look inworld.
|
||||
#define ABOVE_OPEN_TURF_LAYER 2.04
|
||||
#define CLOSED_TURF_LAYER 2.05
|
||||
#define BULLET_HOLE_LAYER 2.06
|
||||
#define ABOVE_NORMAL_TURF_LAYER 2.08
|
||||
#define LATTICE_LAYER 2.2
|
||||
#define DISPOSAL_PIPE_LAYER 2.3
|
||||
#define GAS_PIPE_HIDDEN_LAYER 2.35
|
||||
#define WIRE_LAYER 2.4
|
||||
#define WIRE_TERMINAL_LAYER 2.45
|
||||
#define GAS_SCRUBBER_LAYER 2.46
|
||||
#define GAS_PIPE_VISIBLE_LAYER 2.47
|
||||
#define GAS_FILTER_LAYER 2.48
|
||||
#define GAS_PUMP_LAYER 2.49
|
||||
#define LOW_OBJ_LAYER 2.5
|
||||
#define LOW_SIGIL_LAYER 2.52
|
||||
#define SIGIL_LAYER 2.54
|
||||
#define HIGH_SIGIL_LAYER 2.56
|
||||
|
||||
#define BELOW_OPEN_DOOR_LAYER 2.6
|
||||
#define BLASTDOOR_LAYER 2.65
|
||||
#define OPEN_DOOR_LAYER 2.7
|
||||
#define DOOR_HELPER_LAYER 2.71 //keep this above OPEN_DOOR_LAYER
|
||||
#define PROJECTILE_HIT_THRESHHOLD_LAYER 2.75 //projectiles won't hit objects at or below this layer if possible
|
||||
#define TABLE_LAYER 2.8
|
||||
#define TRAY_LAYER 2.85
|
||||
#define BELOW_OBJ_LAYER 2.9
|
||||
#define LOW_ITEM_LAYER 2.95
|
||||
//#define OBJ_LAYER 3 //For easy recordkeeping; this is a byond define
|
||||
#define CLOSED_BLASTDOOR_LAYER 3.05
|
||||
#define CLOSED_DOOR_LAYER 3.1
|
||||
#define CLOSED_FIREDOOR_LAYER 3.11
|
||||
#define SHUTTER_LAYER 3.12 // HERE BE DRAGONS
|
||||
#define ABOVE_OBJ_LAYER 3.2
|
||||
#define ABOVE_WINDOW_LAYER 3.3
|
||||
#define SIGN_LAYER 3.4
|
||||
#define NOT_HIGH_OBJ_LAYER 3.5
|
||||
#define HIGH_OBJ_LAYER 3.6
|
||||
|
||||
#define BELOW_MOB_LAYER 3.7
|
||||
#define LYING_MOB_LAYER 3.8
|
||||
//#define MOB_LAYER 4 //For easy recordkeeping; this is a byond define
|
||||
#define ABOVE_MOB_LAYER 4.1
|
||||
#define WALL_OBJ_LAYER 4.25
|
||||
#define EDGED_TURF_LAYER 4.3
|
||||
#define ON_EDGED_TURF_LAYER 4.35
|
||||
#define LARGE_MOB_LAYER 4.4
|
||||
#define ABOVE_ALL_MOB_LAYER 4.5
|
||||
|
||||
#define SPACEVINE_LAYER 4.8
|
||||
#define SPACEVINE_MOB_LAYER 4.9
|
||||
//#define FLY_LAYER 5 //For easy recordkeeping; this is a byond define
|
||||
#define GASFIRE_LAYER 5.05
|
||||
#define RIPPLE_LAYER 5.1
|
||||
|
||||
#define GHOST_LAYER 6
|
||||
#define LOW_LANDMARK_LAYER 9
|
||||
#define MID_LANDMARK_LAYER 9.1
|
||||
#define HIGH_LANDMARK_LAYER 9.2
|
||||
#define AREA_LAYER 10
|
||||
#define MASSIVE_OBJ_LAYER 11
|
||||
#define POINT_LAYER 12
|
||||
|
||||
#define LIGHTING_PLANE 15
|
||||
#define LIGHTING_LAYER 15
|
||||
|
||||
#define ABOVE_LIGHTING_PLANE 16
|
||||
#define ABOVE_LIGHTING_LAYER 16
|
||||
|
||||
#define FLOOR_OPENSPACE_PLANE 17
|
||||
#define OPENSPACE_LAYER 17
|
||||
|
||||
#define BYOND_LIGHTING_PLANE 18
|
||||
#define BYOND_LIGHTING_LAYER 18
|
||||
|
||||
#define CAMERA_STATIC_PLANE 19
|
||||
#define CAMERA_STATIC_LAYER 19
|
||||
//HUD layer defines
|
||||
|
||||
#define FULLSCREEN_PLANE 20
|
||||
#define FLASH_LAYER 20
|
||||
#define FULLSCREEN_LAYER 20.1
|
||||
#define UI_DAMAGE_LAYER 20.2
|
||||
#define BLIND_LAYER 20.3
|
||||
#define CRIT_LAYER 20.4
|
||||
#define CURSE_LAYER 20.5
|
||||
|
||||
#define HUD_PLANE 21
|
||||
#define HUD_LAYER 21
|
||||
#define ABOVE_HUD_PLANE 22
|
||||
#define ABOVE_HUD_LAYER 22
|
||||
|
||||
#define SPLASHSCREEN_LAYER 23
|
||||
#define SPLASHSCREEN_PLANE 23
|
||||
@@ -0,0 +1,102 @@
|
||||
// channel numbers for power
|
||||
#define EQUIP 1
|
||||
#define LIGHT 2
|
||||
#define ENVIRON 3
|
||||
#define TOTAL 4 //for total power used only
|
||||
#define STATIC_EQUIP 5
|
||||
#define STATIC_LIGHT 6
|
||||
#define STATIC_ENVIRON 7
|
||||
|
||||
//Power use
|
||||
#define NO_POWER_USE 0
|
||||
#define IDLE_POWER_USE 1
|
||||
#define ACTIVE_POWER_USE 2
|
||||
|
||||
|
||||
//bitflags for door switches.
|
||||
#define OPEN (1<<0)
|
||||
#define IDSCAN (1<<1)
|
||||
#define BOLTS (1<<2)
|
||||
#define SHOCK (1<<3)
|
||||
#define SAFE (1<<4)
|
||||
|
||||
//used in design to specify which machine can build it
|
||||
#define IMPRINTER (1<<0) //For circuits. Uses glass/chemicals.
|
||||
#define PROTOLATHE (1<<1) //New stuff. Uses glass/metal/chemicals
|
||||
#define AUTOLATHE (1<<2) //Uses glass/metal only.
|
||||
#define CRAFTLATHE (1<<3) //Uses fuck if I know. For use eventually.
|
||||
#define MECHFAB (1<<4) //Remember, objects utilising this flag should have construction_time and construction_cost vars.
|
||||
#define BIOGENERATOR (1<<5) //Uses biomass
|
||||
#define LIMBGROWER (1<<6) //Uses synthetic flesh
|
||||
#define SMELTER (1<<7) //uses various minerals
|
||||
#define AUTOYLATHE (1<<8) // CITADEL ADD
|
||||
#define NANITE_COMPILER (1<<9) //Prints nanite disks
|
||||
#define AUTOBOTTLER (1<<10) //Uses booze, for printing
|
||||
//Note: More then one of these can be added to a design but imprinter and lathe designs are incompatable.
|
||||
|
||||
//Modular computer/NTNet defines
|
||||
|
||||
//Modular computer part defines
|
||||
#define MC_CPU "CPU"
|
||||
#define MC_HDD "HDD"
|
||||
#define MC_SDD "SDD"
|
||||
#define MC_CARD "CARD"
|
||||
#define MC_NET "NET"
|
||||
#define MC_PRINT "PRINT"
|
||||
#define MC_CELL "CELL"
|
||||
#define MC_CHARGE "CHARGE"
|
||||
#define MC_AI "AI"
|
||||
|
||||
//NTNet stuff, for modular computers
|
||||
// NTNet module-configuration values. Do not change these. If you need to add another use larger number (5..6..7 etc)
|
||||
#define NTNET_SOFTWAREDOWNLOAD 1 // Downloads of software from NTNet
|
||||
#define NTNET_PEERTOPEER 2 // P2P transfers of files between devices
|
||||
#define NTNET_COMMUNICATION 3 // Communication (messaging)
|
||||
#define NTNET_SYSTEMCONTROL 4 // Control of various systems, RCon, air alarm control, etc.
|
||||
|
||||
//NTNet transfer speeds, used when downloading/uploading a file/program.
|
||||
#define NTNETSPEED_LOWSIGNAL 0.5 // GQ/s transfer speed when the device is wirelessly connected and on Low signal
|
||||
#define NTNETSPEED_HIGHSIGNAL 1 // GQ/s transfer speed when the device is wirelessly connected and on High signal
|
||||
#define NTNETSPEED_ETHERNET 2 // GQ/s transfer speed when the device is using wired connection
|
||||
|
||||
//Caps for NTNet logging. Less than 10 would make logging useless anyway, more than 500 may make the log browser too laggy. Defaults to 100 unless user changes it.
|
||||
#define MAX_NTNET_LOGS 300
|
||||
#define MIN_NTNET_LOGS 10
|
||||
|
||||
//Program bitflags
|
||||
#define PROGRAM_ALL (~0)
|
||||
#define PROGRAM_CONSOLE (1<<0)
|
||||
#define PROGRAM_LAPTOP (1<<1)
|
||||
#define PROGRAM_TABLET (1<<2)
|
||||
//Program states
|
||||
#define PROGRAM_STATE_KILLED 0
|
||||
#define PROGRAM_STATE_BACKGROUND 1
|
||||
#define PROGRAM_STATE_ACTIVE 2
|
||||
|
||||
#define FIREDOOR_OPEN 1
|
||||
#define FIREDOOR_CLOSED 2
|
||||
|
||||
|
||||
|
||||
// These are used by supermatter and supermatter monitor program, mostly for UI updating purposes. Higher should always be worse!
|
||||
#define SUPERMATTER_ERROR -1 // Unknown status, shouldn't happen but just in case.
|
||||
#define SUPERMATTER_INACTIVE 0 // No or minimal energy
|
||||
#define SUPERMATTER_NORMAL 1 // Normal operation
|
||||
#define SUPERMATTER_NOTIFY 2 // Ambient temp > 80% of CRITICAL_TEMPERATURE
|
||||
#define SUPERMATTER_WARNING 3 // Ambient temp > CRITICAL_TEMPERATURE OR integrity damaged
|
||||
#define SUPERMATTER_DANGER 4 // Integrity < 50%
|
||||
#define SUPERMATTER_EMERGENCY 5 // Integrity < 25%
|
||||
#define SUPERMATTER_DELAMINATING 6 // Pretty obvious.
|
||||
|
||||
//Nuclear bomb stuff
|
||||
#define NUKESTATE_INTACT 5
|
||||
#define NUKESTATE_UNSCREWED 4
|
||||
#define NUKESTATE_PANEL_REMOVED 3
|
||||
#define NUKESTATE_WELDED 2
|
||||
#define NUKESTATE_CORE_EXPOSED 1
|
||||
#define NUKESTATE_CORE_REMOVED 0
|
||||
|
||||
#define NUKE_OFF_LOCKED 0
|
||||
#define NUKE_OFF_UNLOCKED 1
|
||||
#define NUKE_ON_TIMING 2
|
||||
#define NUKE_ON_EXPLODING 3
|
||||
@@ -0,0 +1,99 @@
|
||||
/*
|
||||
The /tg/ codebase allows mixing of hardcoded and dynamically-loaded z-levels.
|
||||
Z-levels can be reordered as desired and their properties are set by "traits".
|
||||
See map_config.dm for how a particular station's traits may be chosen.
|
||||
The list DEFAULT_MAP_TRAITS at the bottom of this file should correspond to
|
||||
the maps that are hardcoded, as set in _maps/_basemap.dm. SSmapping is
|
||||
responsible for loading every non-hardcoded z-level.
|
||||
|
||||
As of 2018-02-04, the typical z-levels for a single-level station are:
|
||||
1: CentCom
|
||||
2: Station
|
||||
3-4: Randomized space
|
||||
5: Mining
|
||||
6: City of Cogs
|
||||
7-11: Randomized space
|
||||
12: Empty space
|
||||
13: Transit space
|
||||
|
||||
Multi-Z stations are supported and multi-Z mining and away missions would
|
||||
require only minor tweaks.
|
||||
*/
|
||||
|
||||
// helpers for modifying jobs, used in various job_changes.dm files
|
||||
#define MAP_JOB_CHECK if(SSmapping.config.map_name != JOB_MODIFICATION_MAP_NAME) { return; }
|
||||
#define MAP_JOB_CHECK_BASE if(SSmapping.config.map_name != JOB_MODIFICATION_MAP_NAME) { return ..(); }
|
||||
#define MAP_REMOVE_JOB(jobpath) /datum/job/##jobpath/map_check() { return (SSmapping.config.map_name != JOB_MODIFICATION_MAP_NAME) && ..() }
|
||||
|
||||
#define SPACERUIN_MAP_EDGE_PAD 15
|
||||
|
||||
// traits
|
||||
// boolean - marks a level as having that property if present
|
||||
#define ZTRAIT_CENTCOM "CentCom"
|
||||
#define ZTRAIT_STATION "Station"
|
||||
#define ZTRAIT_MINING "Mining"
|
||||
#define ZTRAIT_REEBE "Reebe"
|
||||
#define ZTRAIT_RESERVED "Transit/Reserved"
|
||||
#define ZTRAIT_AWAY "Away Mission"
|
||||
#define ZTRAIT_SPACE_RUINS "Space Ruins"
|
||||
#define ZTRAIT_LAVA_RUINS "Lava Ruins"
|
||||
#define ZTRAIT_ISOLATED_RUINS "Isolated Ruins" //Placing ruins on z levels with this trait will use turf reservation instead of usual placement.
|
||||
// prevents certain turfs from being stripped by a singularity
|
||||
#define ZTRAIT_PLANET "Planet"
|
||||
|
||||
// number - bombcap is multiplied by this before being applied to bombs
|
||||
#define ZTRAIT_BOMBCAP_MULTIPLIER "Bombcap Multiplier"
|
||||
|
||||
// number - default gravity if there's no gravity generators or area overrides present
|
||||
#define ZTRAIT_GRAVITY "Gravity"
|
||||
|
||||
// numeric offsets - e.g. {"Down": -1} means that chasms will fall to z - 1 rather than oblivion
|
||||
#define ZTRAIT_UP "Up"
|
||||
#define ZTRAIT_DOWN "Down"
|
||||
|
||||
// enum - how space transitions should affect this level
|
||||
#define ZTRAIT_LINKAGE "Linkage"
|
||||
// UNAFFECTED if absent - no space transitions
|
||||
#define UNAFFECTED null
|
||||
// SELFLOOPING - space transitions always self-loop
|
||||
#define SELFLOOPING "Self"
|
||||
// CROSSLINKED - mixed in with the cross-linked space pool
|
||||
#define CROSSLINKED "Cross"
|
||||
|
||||
// default trait definitions, used by SSmapping
|
||||
#define ZTRAITS_CENTCOM list(ZTRAIT_CENTCOM = TRUE)
|
||||
#define ZTRAITS_STATION list(ZTRAIT_LINKAGE = CROSSLINKED, ZTRAIT_STATION = TRUE)
|
||||
#define ZTRAITS_SPACE list(ZTRAIT_LINKAGE = CROSSLINKED, ZTRAIT_SPACE_RUINS = TRUE)
|
||||
#define ZTRAITS_LAVALAND list(ZTRAIT_MINING = TRUE, ZTRAIT_LAVA_RUINS = TRUE, ZTRAIT_BOMBCAP_MULTIPLIER = 5)
|
||||
#define ZTRAITS_REEBE list(ZTRAIT_REEBE = TRUE, ZTRAIT_BOMBCAP_MULTIPLIER = 0.5)
|
||||
|
||||
#define DL_NAME "name"
|
||||
#define DL_TRAITS "traits"
|
||||
#define DECLARE_LEVEL(NAME, TRAITS) list(DL_NAME = NAME, DL_TRAITS = TRAITS)
|
||||
|
||||
// must correspond to _basemap.dm for things to work correctly
|
||||
#define DEFAULT_MAP_TRAITS list(\
|
||||
DECLARE_LEVEL("CentCom", ZTRAITS_CENTCOM),\
|
||||
)
|
||||
|
||||
// Camera lock flags
|
||||
#define CAMERA_LOCK_STATION 1
|
||||
#define CAMERA_LOCK_MINING 2
|
||||
#define CAMERA_LOCK_CENTCOM 4
|
||||
#define CAMERA_LOCK_REEBE 8
|
||||
|
||||
//Reserved/Transit turf type
|
||||
#define RESERVED_TURF_TYPE /turf/open/space/basic //What the turf is when not being used
|
||||
|
||||
//Ruin Generation
|
||||
|
||||
#define PLACEMENT_TRIES 100 //How many times we try to fit the ruin somewhere until giving up (really should just swap to some packing algo)
|
||||
|
||||
#define PLACE_DEFAULT "random"
|
||||
#define PLACE_SAME_Z "same" //On same z level as original ruin
|
||||
#define PLACE_SPACE_RUIN "space" //On space ruin z level(s)
|
||||
#define PLACE_LAVA_RUIN "lavaland" //On lavaland ruin z levels(s)
|
||||
#define PLACE_BELOW "below" //On z levl below - centered on same tile
|
||||
#define PLACE_ISOLATED "isolated" //On isolated ruin z level
|
||||
//Map type stuff.
|
||||
#define MAP_TYPE_STATION "station"
|
||||
@@ -0,0 +1,202 @@
|
||||
// Credits to Nickr5 for the useful procs I've taken from his library resource.
|
||||
// This file is quadruple wrapped for your pleasure
|
||||
// (
|
||||
|
||||
#define NUM_E 2.71828183
|
||||
|
||||
#define PI 3.1416
|
||||
#define INFINITY 1e31 //closer then enough
|
||||
|
||||
#define SHORT_REAL_LIMIT 16777216
|
||||
|
||||
//"fancy" math for calculating time in ms from tick_usage percentage and the length of ticks
|
||||
//percent_of_tick_used * (ticklag * 100(to convert to ms)) / 100(percent ratio)
|
||||
//collapsed to percent_of_tick_used * tick_lag
|
||||
#define TICK_DELTA_TO_MS(percent_of_tick_used) ((percent_of_tick_used) * world.tick_lag)
|
||||
#define TICK_USAGE_TO_MS(starting_tickusage) (TICK_DELTA_TO_MS(TICK_USAGE_REAL - starting_tickusage))
|
||||
|
||||
#define PERCENT(val) (round((val)*100, 0.1))
|
||||
|
||||
//time of day but automatically adjusts to the server going into the next day within the same round.
|
||||
//for when you need a reliable time number that doesn't depend on byond time.
|
||||
#define REALTIMEOFDAY (world.timeofday + (MIDNIGHT_ROLLOVER * MIDNIGHT_ROLLOVER_CHECK))
|
||||
#define MIDNIGHT_ROLLOVER_CHECK ( GLOB.rollovercheck_last_timeofday != world.timeofday ? update_midnight_rollover() : GLOB.midnight_rollovers )
|
||||
|
||||
#define SIGN(x) ( (x)!=0 ? (x) / abs(x) : 0 )
|
||||
|
||||
#define CEILING(x, y) ( -round(-(x) / (y)) * (y) )
|
||||
|
||||
// round() acts like floor(x, 1) by default but can't handle other values
|
||||
#define FLOOR(x, y) ( round((x) / (y)) * (y) )
|
||||
|
||||
// Similar to clamp but the bottom rolls around to the top and vice versa. min is inclusive, max is exclusive
|
||||
#define WRAP(val, min, max) ( min == max ? min : (val) - (round(((val) - (min))/((max) - (min))) * ((max) - (min))) )
|
||||
|
||||
// Real modulus that handles decimals
|
||||
#define MODULUS(x, y) ( (x) - (y) * round((x) / (y)) )
|
||||
|
||||
// Cotangent
|
||||
#define COT(x) (1 / TAN(x))
|
||||
|
||||
// Secant
|
||||
#define SEC(x) (1 / cos(x))
|
||||
|
||||
// Cosecant
|
||||
#define CSC(x) (1 / sin(x))
|
||||
|
||||
// Greatest Common Divisor - Euclid's algorithm
|
||||
/proc/Gcd(a, b)
|
||||
return b ? Gcd(b, (a) % (b)) : a
|
||||
|
||||
// Least Common Multiple
|
||||
#define Lcm(a, b) (abs(a) / Gcd(a, b) * abs(b))
|
||||
|
||||
#define INVERSE(x) ( 1/(x) )
|
||||
|
||||
// Used for calculating the radioactive strength falloff
|
||||
#define INVERSE_SQUARE(initial_strength,cur_distance,initial_distance) ( (initial_strength)*((initial_distance)**2/(cur_distance)**2) )
|
||||
|
||||
#define ISABOUTEQUAL(a, b, deviation) (deviation ? abs((a) - (b)) <= deviation : abs((a) - (b)) <= 0.1)
|
||||
|
||||
#define ISEVEN(x) (x % 2 == 0)
|
||||
|
||||
#define ISODD(x) (x % 2 != 0)
|
||||
|
||||
// Returns true if val is from min to max, inclusive.
|
||||
#define ISINRANGE(val, min, max) (min <= val && val <= max)
|
||||
|
||||
// Same as above, exclusive.
|
||||
#define ISINRANGE_EX(val, min, max) (min < val && val < max)
|
||||
|
||||
#define ISINTEGER(x) (round(x) == x)
|
||||
|
||||
#define ISMULTIPLE(x, y) ((x) % (y) == 0)
|
||||
|
||||
// Performs a linear interpolation between a and b.
|
||||
// Note that amount=0 returns a, amount=1 returns b, and
|
||||
// amount=0.5 returns the mean of a and b.
|
||||
#define LERP(a, b, amount) ( amount ? ((a) + ((b) - (a)) * (amount)) : a )
|
||||
|
||||
// Returns the nth root of x.
|
||||
#define ROOT(n, x) ((x) ** (1 / (n)))
|
||||
|
||||
// The quadratic formula. Returns a list with the solutions, or an empty list
|
||||
// if they are imaginary.
|
||||
/proc/SolveQuadratic(a, b, c)
|
||||
ASSERT(a)
|
||||
. = list()
|
||||
var/d = b*b - 4 * a * c
|
||||
var/bottom = 2 * a
|
||||
if(d < 0)
|
||||
return
|
||||
var/root = sqrt(d)
|
||||
. += (-b + root) / bottom
|
||||
if(!d)
|
||||
return
|
||||
. += (-b - root) / bottom
|
||||
|
||||
#define TODEGREES(radians) ((radians) * 57.2957795)
|
||||
|
||||
#define TORADIANS(degrees) ((degrees) * 0.0174532925)
|
||||
|
||||
// Will filter out extra rotations and negative rotations
|
||||
// E.g: 540 becomes 180. -180 becomes 180.
|
||||
#define SIMPLIFY_DEGREES(degrees) (MODULUS((degrees), 360))
|
||||
|
||||
#define GET_ANGLE_OF_INCIDENCE(face, input) (MODULUS((face) - (input), 360))
|
||||
|
||||
//Finds the shortest angle that angle A has to change to get to angle B. Aka, whether to move clock or counterclockwise.
|
||||
/proc/closer_angle_difference(a, b)
|
||||
if(!isnum(a) || !isnum(b))
|
||||
return
|
||||
a = SIMPLIFY_DEGREES(a)
|
||||
b = SIMPLIFY_DEGREES(b)
|
||||
var/inc = b - a
|
||||
if(inc < 0)
|
||||
inc += 360
|
||||
var/dec = a - b
|
||||
if(dec < 0)
|
||||
dec += 360
|
||||
. = inc > dec? -dec : inc
|
||||
|
||||
//A logarithm that converts an integer to a number scaled between 0 and 1.
|
||||
//Currently, this is used for hydroponics-produce sprite transforming, but could be useful for other transform functions.
|
||||
#define TRANSFORM_USING_VARIABLE(input, max) ( sin((90*(input))/(max))**2 )
|
||||
|
||||
//converts a uniform distributed random number into a normal distributed one
|
||||
//since this method produces two random numbers, one is saved for subsequent calls
|
||||
//(making the cost negligble for every second call)
|
||||
//This will return +/- decimals, situated about mean with standard deviation stddev
|
||||
//68% chance that the number is within 1stddev
|
||||
//95% chance that the number is within 2stddev
|
||||
//98% chance that the number is within 3stddev...etc
|
||||
#define ACCURACY 10000
|
||||
/proc/gaussian(mean, stddev)
|
||||
var/static/gaussian_next
|
||||
var/R1;var/R2;var/working
|
||||
if(gaussian_next != null)
|
||||
R1 = gaussian_next
|
||||
gaussian_next = null
|
||||
else
|
||||
do
|
||||
R1 = rand(-ACCURACY,ACCURACY)/ACCURACY
|
||||
R2 = rand(-ACCURACY,ACCURACY)/ACCURACY
|
||||
working = R1*R1 + R2*R2
|
||||
while(working >= 1 || working==0)
|
||||
working = sqrt(-2 * log(working) / working)
|
||||
R1 *= working
|
||||
gaussian_next = R2 * working
|
||||
return (mean + stddev * R1)
|
||||
#undef ACCURACY
|
||||
|
||||
/proc/get_turf_in_angle(angle, turf/starting, increments)
|
||||
var/pixel_x = 0
|
||||
var/pixel_y = 0
|
||||
for(var/i in 1 to increments)
|
||||
pixel_x += sin(angle)+16*sin(angle)*2
|
||||
pixel_y += cos(angle)+16*cos(angle)*2
|
||||
var/new_x = starting.x
|
||||
var/new_y = starting.y
|
||||
while(pixel_x > 16)
|
||||
pixel_x -= 32
|
||||
new_x++
|
||||
while(pixel_x < -16)
|
||||
pixel_x += 32
|
||||
new_x--
|
||||
while(pixel_y > 16)
|
||||
pixel_y -= 32
|
||||
new_y++
|
||||
while(pixel_y < -16)
|
||||
pixel_y += 32
|
||||
new_y--
|
||||
new_x = CLAMP(new_x, 0, world.maxx)
|
||||
new_y = CLAMP(new_y, 0, world.maxy)
|
||||
return locate(new_x, new_y, starting.z)
|
||||
|
||||
// Returns a list where [1] is all x values and [2] is all y values that overlap between the given pair of rectangles
|
||||
/proc/get_overlap(x1, y1, x2, y2, x3, y3, x4, y4)
|
||||
var/list/region_x1 = list()
|
||||
var/list/region_y1 = list()
|
||||
var/list/region_x2 = list()
|
||||
var/list/region_y2 = list()
|
||||
|
||||
// These loops create loops filled with x/y values that the boundaries inhabit
|
||||
// ex: list(5, 6, 7, 8, 9)
|
||||
for(var/i in min(x1, x2) to max(x1, x2))
|
||||
region_x1["[i]"] = TRUE
|
||||
for(var/i in min(y1, y2) to max(y1, y2))
|
||||
region_y1["[i]"] = TRUE
|
||||
for(var/i in min(x3, x4) to max(x3, x4))
|
||||
region_x2["[i]"] = TRUE
|
||||
for(var/i in min(y3, y4) to max(y3, y4))
|
||||
region_y2["[i]"] = TRUE
|
||||
|
||||
return list(region_x1 & region_x2, region_y1 & region_y2)
|
||||
|
||||
#define EXP_DISTRIBUTION(desired_mean) ( -(1/(1/desired_mean)) * log(rand(1, 1000) * 0.001) )
|
||||
|
||||
#define LORENTZ_DISTRIBUTION(x, s) ( s*TAN(TODEGREES(PI*(rand()-0.5))) + x )
|
||||
#define LORENTZ_CUMULATIVE_DISTRIBUTION(x, y, s) ( (1/PI)*TORADIANS(arctan((x-y)/s)) + 1/2 )
|
||||
|
||||
#define RULE_OF_THREE(a, b, x) ((a*x)/b)
|
||||
// )
|
||||
@@ -0,0 +1,530 @@
|
||||
// Byond direction defines, because I want to put them somewhere.
|
||||
// #define NORTH 1
|
||||
// #define SOUTH 2
|
||||
// #define EAST 4
|
||||
// #define WEST 8
|
||||
|
||||
#define TEXT_NORTH "[NORTH]"
|
||||
#define TEXT_SOUTH "[SOUTH]"
|
||||
#define TEXT_EAST "[EAST]"
|
||||
#define TEXT_WEST "[WEST]"
|
||||
|
||||
//These get to go at the top, because they're special
|
||||
//You can use these defines to get the typepath of the currently running proc/verb (yes procs + verbs are objects)
|
||||
/* eg:
|
||||
/mob/living/carbon/human/death()
|
||||
to_chat(world, THIS_PROC_TYPE_STR) //You can only output the string versions
|
||||
Will print: "/mob/living/carbon/human/death" (you can optionally embed it in a string with () (eg: the _WITH_ARGS defines) to make it look nicer)
|
||||
*/
|
||||
#define THIS_PROC_TYPE .....
|
||||
#define THIS_PROC_TYPE_STR "[THIS_PROC_TYPE]" //Because you can only obtain a string of THIS_PROC_TYPE using "[]", and it's nice to just +/+= strings
|
||||
#define THIS_PROC_TYPE_STR_WITH_ARGS "[THIS_PROC_TYPE]([args.Join(",")])"
|
||||
#define THIS_PROC_TYPE_WEIRD ...... //This one is WEIRD, in some cases (When used in certain defines? (eg: ASSERT)) THIS_PROC_TYPE will fail to work, but THIS_PROC_TYPE_WEIRD will work instead
|
||||
//define THIS_PROC_TYPE_WEIRD_STR "[THIS_PROC_TYPE_WEIRD]" //Included for completeness
|
||||
//define THIS_PROC_TYPE_WEIRD_STR_WITH_ARGS "[THIS_PROC_TYPE_WEIRD]([args.Join(",")])" //Ditto
|
||||
|
||||
#define NOT_IMPLEMENTED "NOT_IMPLEMENTED"
|
||||
|
||||
#define MIDNIGHT_ROLLOVER 864000 //number of deciseconds in a day
|
||||
|
||||
#define JANUARY 1
|
||||
#define FEBRUARY 2
|
||||
#define MARCH 3
|
||||
#define APRIL 4
|
||||
#define MAY 5
|
||||
#define JUNE 6
|
||||
#define JULY 7
|
||||
#define AUGUST 8
|
||||
#define SEPTEMBER 9
|
||||
#define OCTOBER 10
|
||||
#define NOVEMBER 11
|
||||
#define DECEMBER 12
|
||||
|
||||
//Select holiday names -- If you test for a holiday in the code, make the holiday's name a define and test for that instead
|
||||
#define NEW_YEAR "New Year"
|
||||
#define VALENTINES "Valentine's Day"
|
||||
#define APRIL_FOOLS "April Fool's Day"
|
||||
#define EASTER "Easter"
|
||||
#define HALLOWEEN "Halloween"
|
||||
#define CHRISTMAS "Christmas"
|
||||
#define FESTIVE_SEASON "Festive Season"
|
||||
|
||||
//Human Overlays Indexes/////////
|
||||
//LOTS OF CIT CHANGES HERE. BE CAREFUL WHEN UPSTREAM ADDS MORE LAYERS
|
||||
#define MUTATIONS_LAYER 32 //mutations. Tk headglows, cold resistance glow, etc
|
||||
#define GENITALS_BEHIND_LAYER 31 //Some genitalia needs to be behind everything, such as with taurs (Taurs use body_behind_layer
|
||||
#define BODY_BEHIND_LAYER 30 //certain mutantrace features (tail when looking south) that must appear behind the body parts
|
||||
#define BODYPARTS_LAYER 29 //Initially "AUGMENTS", this was repurposed to be a catch-all bodyparts flag
|
||||
#define MARKING_LAYER 28 //Matrixed body markings because clashing with snouts?
|
||||
#define BODY_ADJ_LAYER 27 //certain mutantrace features (snout, body markings) that must appear above the body parts
|
||||
#define GENITALS_FRONT_LAYER 26 //Draws some genitalia above clothes and the TAUR body if need be.
|
||||
#define BODY_LAYER 25 //underwear, undershirts, socks, eyes, lips(makeup)
|
||||
#define FRONT_MUTATIONS_LAYER 24 //mutations that should appear above body, body_adj and bodyparts layer (e.g. laser eyes)
|
||||
#define DAMAGE_LAYER 23 //damage indicators (cuts and burns)
|
||||
#define UNIFORM_LAYER 22
|
||||
#define ID_LAYER 21
|
||||
#define HANDS_PART_LAYER 20
|
||||
#define SHOES_LAYER 19
|
||||
#define GLOVES_LAYER 18
|
||||
#define EARS_LAYER 17
|
||||
#define BODY_TAUR_LAYER 16
|
||||
#define SUIT_LAYER 15
|
||||
#define GENITALS_EXPOSED_LAYER 14
|
||||
#define GLASSES_LAYER 13
|
||||
#define BELT_LAYER 12 //Possible make this an overlay of somethign required to wear a belt?
|
||||
#define SUIT_STORE_LAYER 11
|
||||
#define NECK_LAYER 10
|
||||
#define BACK_LAYER 9
|
||||
#define HAIR_LAYER 8 //TODO: make part of head layer?
|
||||
#define FACEMASK_LAYER 7
|
||||
#define HEAD_LAYER 6
|
||||
#define HANDCUFF_LAYER 5
|
||||
#define LEGCUFF_LAYER 4
|
||||
#define HANDS_LAYER 3
|
||||
#define BODY_FRONT_LAYER 2
|
||||
#define FIRE_LAYER 1 //If you're on fire
|
||||
#define TOTAL_LAYERS 32 //KEEP THIS UP-TO-DATE OR SHIT WILL BREAK ;_;
|
||||
|
||||
//Human Overlay Index Shortcuts for alternate_worn_layer, layers
|
||||
//Because I *KNOW* somebody will think layer+1 means "above"
|
||||
//IT DOESN'T OK, IT MEANS "UNDER"
|
||||
#define UNDER_SUIT_LAYER (SUIT_LAYER+1)
|
||||
#define UNDER_HEAD_LAYER (HEAD_LAYER+1)
|
||||
|
||||
//AND -1 MEANS "ABOVE", OK?, OK!?!
|
||||
#define ABOVE_SHOES_LAYER (SHOES_LAYER-1)
|
||||
#define ABOVE_BODY_FRONT_LAYER (BODY_FRONT_LAYER-1)
|
||||
|
||||
|
||||
//Security levels
|
||||
#define SEC_LEVEL_GREEN 0
|
||||
#define SEC_LEVEL_BLUE 1
|
||||
#define SEC_LEVEL_AMBER 2
|
||||
#define SEC_LEVEL_RED 3
|
||||
#define SEC_LEVEL_DELTA 4
|
||||
|
||||
//some arbitrary defines to be used by self-pruning global lists. (see master_controller)
|
||||
#define PROCESS_KILL 26 //Used to trigger removal from a processing list
|
||||
|
||||
// Cargo-related stuff.
|
||||
#define MANIFEST_ERROR_CHANCE 5
|
||||
#define MANIFEST_ERROR_NAME 1
|
||||
#define MANIFEST_ERROR_CONTENTS 2
|
||||
#define MANIFEST_ERROR_ITEM 4
|
||||
|
||||
#define TRANSITIONEDGE 7 //Distance from edge to move to another z-level
|
||||
|
||||
#define BE_CLOSE TRUE //in the case of a silicon, to select if they need to be next to the atom
|
||||
#define NO_DEXTERY TRUE //if other mobs (monkeys, aliens, etc) can use this
|
||||
#define NO_TK TRUE
|
||||
//used by canUseTopic()
|
||||
|
||||
//singularity defines
|
||||
#define STAGE_ONE 1
|
||||
#define STAGE_TWO 3
|
||||
#define STAGE_THREE 5
|
||||
#define STAGE_FOUR 7
|
||||
#define STAGE_FIVE 9
|
||||
#define STAGE_SIX 11 //From supermatter shard
|
||||
|
||||
//SSticker.current_state values
|
||||
#define GAME_STATE_STARTUP 0
|
||||
#define GAME_STATE_PREGAME 1
|
||||
#define GAME_STATE_SETTING_UP 2
|
||||
#define GAME_STATE_PLAYING 3
|
||||
#define GAME_STATE_FINISHED 4
|
||||
|
||||
//FONTS:
|
||||
// Used by Paper and PhotoCopier (and PaperBin once a year).
|
||||
// Used by PDA's Notekeeper.
|
||||
// Used by NewsCaster and NewsPaper.
|
||||
// Used by Modular Computers
|
||||
#define PEN_FONT "Verdana"
|
||||
#define FOUNTAIN_PEN_FONT "Segoe Script"
|
||||
#define CRAYON_FONT "Comic Sans MS"
|
||||
#define PRINTER_FONT "Times New Roman"
|
||||
#define SIGNFONT "Times New Roman"
|
||||
|
||||
#define RESIZE_DEFAULT_SIZE 1
|
||||
|
||||
//transfer_ai() defines. Main proc in ai_core.dm
|
||||
#define AI_TRANS_TO_CARD 1 //Downloading AI to InteliCard.
|
||||
#define AI_TRANS_FROM_CARD 2 //Uploading AI from InteliCard
|
||||
#define AI_MECH_HACK 3 //Malfunctioning AI hijacking mecha
|
||||
|
||||
//check_target_facings() return defines
|
||||
#define FACING_SAME_DIR 1
|
||||
#define FACING_EACHOTHER 2
|
||||
#define FACING_INIT_FACING_TARGET_TARGET_FACING_PERPENDICULAR 3 //Do I win the most informative but also most stupid define award?
|
||||
|
||||
|
||||
//Cache of bloody footprint images
|
||||
//Key:
|
||||
//"entered-[blood_state]-[dir_of_image]"
|
||||
//or: "exited-[blood_state]-[dir_of_image]"
|
||||
GLOBAL_LIST_EMPTY(bloody_footprints_cache)
|
||||
|
||||
//Bloody shoes/footprints
|
||||
#define MAX_SHOE_BLOODINESS 100
|
||||
#define BLOODY_FOOTPRINT_BASE_ALPHA 150
|
||||
#define BLOOD_GAIN_PER_STEP 100
|
||||
#define BLOOD_LOSS_PER_STEP 5
|
||||
#define BLOOD_LOSS_IN_SPREAD 20
|
||||
|
||||
//Bloody shoe blood states
|
||||
#define BLOOD_STATE_BLOOD "blood"
|
||||
#define BLOOD_STATE_OIL "oil"
|
||||
#define BLOOD_STATE_NOT_BLOODY "no blood whatsoever"
|
||||
#define BLOOD_AMOUNT_PER_DECAL 20
|
||||
|
||||
//Blood Decal Colors
|
||||
#define BLOOD_COLOR_HUMAN "#dc0000"
|
||||
#define BLOOD_COLOR_XENO "#94a83c"
|
||||
#define BLOOD_COLOR_OIL "#301d02"
|
||||
#define BLOOD_COLOR_SYNTHETIC "#3f48aa"
|
||||
#define BLOOD_COLOR_SLIME "#00ff90"
|
||||
#define BLOOD_COLOR_LIZARD "#db004D"
|
||||
#define BLOOD_COLOR_UNIVERSAL "#db3300"
|
||||
#define BLOOD_COLOR_BUG "#a37c0f"
|
||||
|
||||
|
||||
//suit sensors: sensor_mode defines
|
||||
|
||||
#define SENSOR_OFF 0
|
||||
#define SENSOR_LIVING 1
|
||||
#define SENSOR_VITALS 2
|
||||
#define SENSOR_COORDS 3
|
||||
|
||||
//suit sensors: has_sensor defines
|
||||
|
||||
#define BROKEN_SENSORS -1
|
||||
#define NO_SENSORS 0
|
||||
#define HAS_SENSORS 1
|
||||
#define LOCKED_SENSORS 2
|
||||
|
||||
//Wet floor type flags. Stronger ones should be higher in number.
|
||||
#define TURF_DRY (0)
|
||||
#define TURF_WET_WATER (1<<0)
|
||||
#define TURF_WET_PERMAFROST (1<<1)
|
||||
#define TURF_WET_ICE (1<<2)
|
||||
#define TURF_WET_LUBE (1<<3)
|
||||
#define TURF_WET_SUPERLUBE (1<<4)
|
||||
|
||||
#define IS_WET_OPEN_TURF(O) O.GetComponent(/datum/component/wet_floor)
|
||||
|
||||
//Maximum amount of time, (in deciseconds) a tile can be wet for.
|
||||
#define MAXIMUM_WET_TIME 5 MINUTES
|
||||
|
||||
//unmagic-strings for types of polls
|
||||
#define POLLTYPE_OPTION "OPTION"
|
||||
#define POLLTYPE_TEXT "TEXT"
|
||||
#define POLLTYPE_RATING "NUMVAL"
|
||||
#define POLLTYPE_MULTI "MULTICHOICE"
|
||||
#define POLLTYPE_IRV "IRV"
|
||||
|
||||
|
||||
|
||||
//subtypesof(), typesof() without the parent path
|
||||
#define subtypesof(typepath) ( typesof(typepath) - typepath )
|
||||
|
||||
//Gets the turf this atom inhabits
|
||||
#define get_turf(A) (get_step(A, 0))
|
||||
|
||||
//Same as above except gets the area instead
|
||||
#define get_area(A) (isarea(A) ? A : get_step(A, 0)?.loc)
|
||||
|
||||
//Ghost orbit types:
|
||||
#define GHOST_ORBIT_CIRCLE "circle"
|
||||
#define GHOST_ORBIT_TRIANGLE "triangle"
|
||||
#define GHOST_ORBIT_HEXAGON "hexagon"
|
||||
#define GHOST_ORBIT_SQUARE "square"
|
||||
#define GHOST_ORBIT_PENTAGON "pentagon"
|
||||
|
||||
//Ghost showing preferences:
|
||||
#define GHOST_ACCS_NONE 1
|
||||
#define GHOST_ACCS_DIR 50
|
||||
#define GHOST_ACCS_FULL 100
|
||||
|
||||
#define GHOST_ACCS_NONE_NAME "default sprites"
|
||||
#define GHOST_ACCS_DIR_NAME "only directional sprites"
|
||||
#define GHOST_ACCS_FULL_NAME "full accessories"
|
||||
|
||||
#define GHOST_ACCS_DEFAULT_OPTION GHOST_ACCS_FULL
|
||||
|
||||
GLOBAL_LIST_INIT(ghost_accs_options, list(GHOST_ACCS_NONE, GHOST_ACCS_DIR, GHOST_ACCS_FULL)) //So save files can be sanitized properly.
|
||||
|
||||
#define GHOST_OTHERS_SIMPLE 1
|
||||
#define GHOST_OTHERS_DEFAULT_SPRITE 50
|
||||
#define GHOST_OTHERS_THEIR_SETTING 100
|
||||
|
||||
#define GHOST_OTHERS_SIMPLE_NAME "white ghost"
|
||||
#define GHOST_OTHERS_DEFAULT_SPRITE_NAME "default sprites"
|
||||
#define GHOST_OTHERS_THEIR_SETTING_NAME "their setting"
|
||||
|
||||
#define GHOST_OTHERS_DEFAULT_OPTION GHOST_OTHERS_THEIR_SETTING
|
||||
|
||||
#define GHOST_MAX_VIEW_RANGE_DEFAULT 10
|
||||
#define GHOST_MAX_VIEW_RANGE_MEMBER 14
|
||||
|
||||
|
||||
GLOBAL_LIST_INIT(ghost_others_options, list(GHOST_OTHERS_SIMPLE, GHOST_OTHERS_DEFAULT_SPRITE, GHOST_OTHERS_THEIR_SETTING)) //Same as ghost_accs_options.
|
||||
|
||||
//pda fonts
|
||||
#define MONO "Monospaced"
|
||||
#define VT "VT323"
|
||||
#define ORBITRON "Orbitron"
|
||||
#define SHARE "Share Tech Mono"
|
||||
|
||||
GLOBAL_LIST_INIT(pda_styles, list(MONO, VT, ORBITRON, SHARE))
|
||||
|
||||
//pda icon reskins
|
||||
#define PDA_SKIN_CLASSIC "Classic"
|
||||
#define PDA_SKIN_ALT "Holographic"
|
||||
#define PDA_SKIN_RUGGED "Rugged"
|
||||
#define PDA_SKIN_MODERN "Modern"
|
||||
#define PDA_SKIN_MINIMAL "Minimal"
|
||||
|
||||
GLOBAL_LIST_INIT(pda_reskins, list(PDA_SKIN_CLASSIC = 'icons/obj/pda.dmi', PDA_SKIN_ALT = 'icons/obj/pda_alt.dmi',
|
||||
PDA_SKIN_RUGGED = 'icons/obj/pda_rugged.dmi', PDA_SKIN_MODERN = 'icons/obj/pda_modern.dmi',
|
||||
PDA_SKIN_MINIMAL = 'icons/obj/pda_minimal.dmi'))
|
||||
|
||||
/////////////////////////////////////
|
||||
// atom.appearence_flags shortcuts //
|
||||
/////////////////////////////////////
|
||||
|
||||
/*
|
||||
|
||||
// Disabling certain features
|
||||
#define APPEARANCE_IGNORE_TRANSFORM RESET_TRANSFORM
|
||||
#define APPEARANCE_IGNORE_COLOUR RESET_COLOR
|
||||
#define APPEARANCE_IGNORE_CLIENT_COLOUR NO_CLIENT_COLOR
|
||||
#define APPEARANCE_IGNORE_COLOURING (RESET_COLOR|NO_CLIENT_COLOR)
|
||||
#define APPEARANCE_IGNORE_ALPHA RESET_ALPHA
|
||||
#define APPEARANCE_NORMAL_GLIDE ~LONG_GLIDE
|
||||
|
||||
// Enabling certain features
|
||||
#define APPEARANCE_CONSIDER_TRANSFORM ~RESET_TRANSFORM
|
||||
#define APPEARANCE_CONSIDER_COLOUR ~RESET_COLOUR
|
||||
#define APPEARANCE_CONSIDER_CLIENT_COLOUR ~NO_CLIENT_COLOR
|
||||
#define APPEARANCE_CONSIDER_COLOURING (~RESET_COLOR|~NO_CLIENT_COLOR)
|
||||
#define APPEARANCE_CONSIDER_ALPHA ~RESET_ALPHA
|
||||
#define APPEARANCE_LONG_GLIDE LONG_GLIDE
|
||||
|
||||
*/
|
||||
|
||||
// Consider these images/atoms as part of the UI/HUD
|
||||
#define APPEARANCE_UI_IGNORE_ALPHA (RESET_COLOR|RESET_TRANSFORM|NO_CLIENT_COLOR|RESET_ALPHA|PIXEL_SCALE)
|
||||
#define APPEARANCE_UI (RESET_COLOR|RESET_TRANSFORM|NO_CLIENT_COLOR|PIXEL_SCALE)
|
||||
|
||||
//Just space
|
||||
#define SPACE_ICON_STATE "[((x + y) ^ ~(x * y) + z) % 25]"
|
||||
|
||||
// Maploader bounds indices
|
||||
#define MAP_MINX 1
|
||||
#define MAP_MINY 2
|
||||
#define MAP_MINZ 3
|
||||
#define MAP_MAXX 4
|
||||
#define MAP_MAXY 5
|
||||
#define MAP_MAXZ 6
|
||||
|
||||
// Defib stats
|
||||
#define DEFIB_TIME_LIMIT 1500
|
||||
#define DEFIB_TIME_LOSS 60
|
||||
|
||||
// Diagonal movement
|
||||
#define FIRST_DIAG_STEP 1
|
||||
#define SECOND_DIAG_STEP 2
|
||||
|
||||
#define DEADCHAT_ARRIVALRATTLE "arrivalrattle"
|
||||
#define DEADCHAT_DEATHRATTLE "deathrattle"
|
||||
#define DEADCHAT_REGULAR "regular-deadchat"
|
||||
|
||||
// Bluespace shelter deploy checks
|
||||
#define SHELTER_DEPLOY_ALLOWED "allowed"
|
||||
#define SHELTER_DEPLOY_BAD_TURFS "bad turfs"
|
||||
#define SHELTER_DEPLOY_BAD_AREA "bad area"
|
||||
#define SHELTER_DEPLOY_ANCHORED_OBJECTS "anchored objects"
|
||||
|
||||
//debug printing macros
|
||||
#define debug_world(msg) if (GLOB.Debug2) to_chat(world, "DEBUG: [msg]")
|
||||
#define debug_usr(msg) if (GLOB.Debug2&&usr) to_chat(usr, "DEBUG: [msg]")
|
||||
#define debug_admins(msg) if (GLOB.Debug2) to_chat(GLOB.admins, "DEBUG: [msg]")
|
||||
#define debug_world_log(msg) if (GLOB.Debug2) log_world("DEBUG: [msg]")
|
||||
|
||||
#define INCREMENT_TALLY(L, stat) if(L[stat]){L[stat]++}else{L[stat] = 1}
|
||||
|
||||
//TODO Move to a pref
|
||||
#define STATION_GOAL_BUDGET 1
|
||||
|
||||
//Luma coefficients suggested for HDTVs. If you change these, make sure they add up to 1.
|
||||
#define LUMA_R 0.213
|
||||
#define LUMA_G 0.715
|
||||
#define LUMA_B 0.072
|
||||
|
||||
//different types of atom colorations
|
||||
#define ADMIN_COLOUR_PRIORITY 1 //only used by rare effects like greentext coloring mobs and when admins varedit color
|
||||
#define TEMPORARY_COLOUR_PRIORITY 2 //e.g. purple effect of the revenant on a mob, black effect when mob electrocuted
|
||||
#define WASHABLE_COLOUR_PRIORITY 3 //color splashed onto an atom (e.g. paint on turf)
|
||||
#define FIXED_COLOUR_PRIORITY 4 //color inherent to the atom (e.g. blob color)
|
||||
#define COLOUR_PRIORITY_AMOUNT 4 //how many priority levels there are.
|
||||
|
||||
//Endgame Results
|
||||
#define NUKE_NEAR_MISS 1
|
||||
#define NUKE_MISS_STATION 2
|
||||
#define NUKE_SYNDICATE_BASE 3
|
||||
#define STATION_DESTROYED_NUKE 4
|
||||
#define STATION_EVACUATED 5
|
||||
#define BLOB_WIN 8
|
||||
#define BLOB_NUKE 9
|
||||
#define BLOB_DESTROYED 10
|
||||
#define CULT_ESCAPE 11
|
||||
#define CULT_FAILURE 12
|
||||
#define CULT_SUMMON 13
|
||||
#define NUKE_MISS 14
|
||||
#define OPERATIVES_KILLED 15
|
||||
#define OPERATIVE_SKIRMISH 16
|
||||
#define REVS_WIN 17
|
||||
#define REVS_LOSE 18
|
||||
#define WIZARD_KILLED 19
|
||||
#define STATION_NUKED 20
|
||||
#define CLOCK_SUMMON 21
|
||||
#define CLOCK_SILICONS 22
|
||||
#define CLOCK_PROSELYTIZATION 23
|
||||
#define SHUTTLE_HIJACK 24
|
||||
#define GANG_VICTORY 25
|
||||
|
||||
#define FIELD_TURF 1
|
||||
#define FIELD_EDGE 2
|
||||
|
||||
//gibtonite state defines
|
||||
#define GIBTONITE_UNSTRUCK 0
|
||||
#define GIBTONITE_ACTIVE 1
|
||||
#define GIBTONITE_STABLE 2
|
||||
#define GIBTONITE_DETONATE 3
|
||||
|
||||
//for obj explosion block calculation
|
||||
#define EXPLOSION_BLOCK_PROC -1
|
||||
|
||||
//for determining which type of heartbeat sound is playing
|
||||
#define BEAT_FAST 1
|
||||
#define BEAT_SLOW 2
|
||||
#define BEAT_NONE 0
|
||||
|
||||
//https://secure.byond.com/docs/ref/info.html#/atom/var/mouse_opacity
|
||||
#define MOUSE_OPACITY_TRANSPARENT 0
|
||||
#define MOUSE_OPACITY_ICON 1
|
||||
#define MOUSE_OPACITY_OPAQUE 2
|
||||
|
||||
//world/proc/shelleo
|
||||
#define SHELLEO_ERRORLEVEL 1
|
||||
#define SHELLEO_STDOUT 2
|
||||
#define SHELLEO_STDERR 3
|
||||
|
||||
//server security mode
|
||||
#define SECURITY_SAFE 1
|
||||
#define SECURITY_ULTRASAFE 2
|
||||
#define SECURITY_TRUSTED 3
|
||||
|
||||
//Dummy mob reserve slots
|
||||
#define DUMMY_HUMAN_SLOT_PREFERENCES "dummy_preference_preview"
|
||||
#define DUMMY_HUMAN_SLOT_ADMIN "admintools"
|
||||
#define DUMMY_HUMAN_SLOT_MANIFEST "dummy_manifest_generation"
|
||||
|
||||
#define PR_ANNOUNCEMENTS_PER_ROUND 5 //The number of unique PR announcements allowed per round
|
||||
//This makes sure that a single person can only spam 3 reopens and 3 closes before being ignored
|
||||
|
||||
#define MAX_PROC_DEPTH 195 // 200 proc calls deep and shit breaks, this is a bit lower to give some safety room
|
||||
|
||||
#define SYRINGE_DRAW 0
|
||||
#define SYRINGE_INJECT 1
|
||||
|
||||
//gold slime core spawning
|
||||
#define NO_SPAWN 0
|
||||
#define HOSTILE_SPAWN 1
|
||||
#define FRIENDLY_SPAWN 2
|
||||
|
||||
//slime core activation type
|
||||
#define SLIME_ACTIVATE_MINOR 1
|
||||
#define SLIME_ACTIVATE_MAJOR 2
|
||||
|
||||
#define LUMINESCENT_DEFAULT_GLOW 2
|
||||
|
||||
#define RIDING_OFFSET_ALL "ALL"
|
||||
|
||||
//stack recipe placement check types
|
||||
#define STACK_CHECK_CARDINALS "cardinals" //checks if there is an object of the result type in any of the cardinal directions
|
||||
#define STACK_CHECK_ADJACENT "adjacent" //checks if there is an object of the result type within one tile
|
||||
|
||||
//text files
|
||||
#define BRAIN_DAMAGE_FILE "traumas.json"
|
||||
#define ION_FILE "ion_laws.json"
|
||||
#define PIRATE_NAMES_FILE "pirates.json"
|
||||
|
||||
|
||||
//Fullscreen overlay resolution in tiles.
|
||||
#define FULLSCREEN_OVERLAY_RESOLUTION_X 15
|
||||
#define FULLSCREEN_OVERLAY_RESOLUTION_Y 15
|
||||
|
||||
#define SUMMON_GUNS "guns"
|
||||
#define SUMMON_MAGIC "magic"
|
||||
|
||||
#define TELEPORT_CHANNEL_BLUESPACE "bluespace" //Classic bluespace teleportation, requires a sender but no receiver
|
||||
#define TELEPORT_CHANNEL_QUANTUM "quantum" //Quantum-based teleportation, requires both sender and receiver, but is free from normal disruption
|
||||
#define TELEPORT_CHANNEL_WORMHOLE "wormhole" //Wormhole teleportation, is not disrupted by bluespace fluctuations but tends to be very random or unsafe
|
||||
#define TELEPORT_CHANNEL_MAGIC "magic" //Magic teleportation, does whatever it wants (unless there's antimagic)
|
||||
#define TELEPORT_CHANNEL_CULT "cult" //Cult teleportation, does whatever it wants (unless there's holiness)
|
||||
#define TELEPORT_CHANNEL_FREE "free" //Anything else
|
||||
|
||||
//Run the world with this parameter to enable a single run though of the game setup and tear down process with unit tests in between
|
||||
#define TEST_RUN_PARAMETER "test-run"
|
||||
//Force the log directory to be something specific in the data/logs folder
|
||||
#define OVERRIDE_LOG_DIRECTORY_PARAMETER "log-directory"
|
||||
//Prevent the master controller from starting automatically, overrides TEST_RUN_PARAMETER
|
||||
#define NO_INIT_PARAMETER "no-init"
|
||||
//Force the config directory to be something other than "config"
|
||||
#define OVERRIDE_CONFIG_DIRECTORY_PARAMETER "config-directory"
|
||||
|
||||
#define EGG_LAYING_MESSAGES list("lays an egg.","squats down and croons.","begins making a huge racket.","begins clucking raucously.")
|
||||
|
||||
// list of all null rod weapons
|
||||
#define HOLY_WEAPONS /obj/item/nullrod, /obj/item/twohanded/dualsaber/hypereutactic/chaplain, /obj/item/gun/energy/laser/redtag/hitscan/chaplain, /obj/item/multitool/chaplain, /obj/item/melee/baseball_bat/chaplain
|
||||
|
||||
// Used by PDA and cartridge code to reduce repetitiveness of spritesheets
|
||||
#define PDAIMG(what) {"<span class="pda16x16 [#what]"></span>"}
|
||||
|
||||
//Filters
|
||||
#define AMBIENT_OCCLUSION list("type"="drop_shadow","x"=0,"y"=-2,"size"=4,"color"="#04080FAA")
|
||||
#define EYE_BLUR(size) list("type"="blur", "size"=size)
|
||||
#define GRAVITY_MOTION_BLUR list("type"="motion_blur","x"=0,"y"=0)
|
||||
|
||||
#define STANDARD_GRAVITY 1 //Anything above this is high gravity, anything below no grav
|
||||
#define GRAVITY_DAMAGE_TRESHOLD 3 //Starting with this value gravity will start to damage mobs
|
||||
|
||||
#define CAMERA_NO_GHOSTS 0
|
||||
#define CAMERA_SEE_GHOSTS_BASIC 1
|
||||
#define CAMERA_SEE_GHOSTS_ORBIT 2
|
||||
|
||||
#define CLIENT_FROM_VAR(I) (ismob(I) ? I:client : (istype(I, /client) ? I : (istype(I, /datum/mind) ? I:current?:client : null)))
|
||||
|
||||
#define AREASELECT_CORNERA "corner A"
|
||||
#define AREASELECT_CORNERB "corner B"
|
||||
|
||||
#define VARSET_FROM_LIST(L, V) if(L && L[#V]) V = L[#V]
|
||||
#define VARSET_FROM_LIST_IF(L, V, C...) if(L && L[#V] && (C)) V = L[#V]
|
||||
#define VARSET_TO_LIST(L, V) if(L) L[#V] = V
|
||||
#define VARSET_TO_LIST_IF(L, V, C...) if(L && (C)) L[#V] = V
|
||||
|
||||
#define PREF_SAVELOAD_COOLDOWN 5
|
||||
|
||||
#define VOMIT_TOXIC 1
|
||||
#define VOMIT_PURPLE 2
|
||||
|
||||
// possible bitflag return values of intercept_zImpact(atom/movable/AM, levels = 1) calls
|
||||
#define FALL_INTERCEPTED (1<<0) //Stops the movable from falling further and crashing on the ground
|
||||
#define FALL_NO_MESSAGE (1<<1) //Used to suppress the "[A] falls through [old_turf]" messages where it'd make little sense at all, like going downstairs.
|
||||
#define FALL_STOP_INTERCEPTING (1<<2) //Used in situations where halting the whole "intercept" loop would be better, like supermatter dusting (and thus deleting) the atom.
|
||||
|
||||
//Misc text define. Does 4 spaces. Used as a makeshift tabulator.
|
||||
#define FOURSPACES " "
|
||||
|
||||
#define CRYOMOBS 'icons/obj/cryo_mobs.dmi'
|
||||
@@ -0,0 +1,277 @@
|
||||
/*ALL MOB-RELATED DEFINES THAT DON'T BELONG IN ANOTHER FILE GO HERE*/
|
||||
|
||||
//Misc mob defines
|
||||
|
||||
//Ready states at roundstart for mob/dead/new_player
|
||||
#define PLAYER_NOT_READY 0
|
||||
#define PLAYER_READY_TO_PLAY 1
|
||||
#define PLAYER_READY_TO_OBSERVE 2
|
||||
|
||||
//movement intent defines for the m_intent var
|
||||
#define MOVE_INTENT_WALK "walk"
|
||||
#define MOVE_INTENT_RUN "run"
|
||||
|
||||
//Blood levels
|
||||
#define BLOOD_VOLUME_MAXIMUM 2000
|
||||
#define BLOOD_VOLUME_SLIME_SPLIT 1120
|
||||
#define BLOOD_VOLUME_NORMAL 560
|
||||
#define BLOOD_VOLUME_SAFE 475
|
||||
#define BLOOD_VOLUME_OKAY 336
|
||||
#define BLOOD_VOLUME_BAD 224
|
||||
#define BLOOD_VOLUME_SURVIVE 122
|
||||
|
||||
//Sizes of mobs, used by mob/living/var/mob_size
|
||||
#define MOB_SIZE_TINY 0
|
||||
#define MOB_SIZE_SMALL 1
|
||||
#define MOB_SIZE_HUMAN 2
|
||||
#define MOB_SIZE_LARGE 3
|
||||
|
||||
//Ventcrawling defines
|
||||
#define VENTCRAWLER_NONE 0
|
||||
#define VENTCRAWLER_NUDE 1
|
||||
#define VENTCRAWLER_ALWAYS 2
|
||||
|
||||
//Bloodcrawling defines
|
||||
#define BLOODCRAWL 1
|
||||
#define BLOODCRAWL_EAT 2
|
||||
|
||||
//Mob bio-types
|
||||
#define MOB_ORGANIC "organic"
|
||||
#define MOB_INORGANIC "inorganic"
|
||||
#define MOB_ROBOTIC "robotic"
|
||||
#define MOB_UNDEAD "undead"
|
||||
#define MOB_HUMANOID "humanoid"
|
||||
#define MOB_BUG "bug"
|
||||
#define MOB_BEAST "beast"
|
||||
#define MOB_EPIC "epic" //megafauna
|
||||
#define MOB_REPTILE "reptile"
|
||||
#define MOB_SPIRIT "spirit"
|
||||
|
||||
//Organ defines for carbon mobs
|
||||
#define ORGAN_ORGANIC 1
|
||||
#define ORGAN_ROBOTIC 2
|
||||
|
||||
#define BODYPART_ORGANIC 1
|
||||
#define BODYPART_ROBOTIC 2
|
||||
|
||||
#define BODYPART_NOT_DISABLED 0
|
||||
#define BODYPART_DISABLED_DAMAGE 1
|
||||
#define BODYPART_DISABLED_PARALYSIS 2
|
||||
|
||||
#define DEFAULT_BODYPART_ICON_ORGANIC 'icons/mob/human_parts_greyscale.dmi'
|
||||
#define DEFAULT_BODYPART_ICON_ROBOTIC 'icons/mob/augmentation/augments.dmi'
|
||||
|
||||
#define MONKEY_BODYPART "monkey"
|
||||
#define ALIEN_BODYPART "alien"
|
||||
#define LARVA_BODYPART "larva"
|
||||
#define DEVIL_BODYPART "devil"
|
||||
/*see __DEFINES/inventory.dm for bodypart bitflag defines*/
|
||||
|
||||
// Health/damage defines for carbon mobs
|
||||
#define HUMAN_MAX_OXYLOSS 3
|
||||
#define HUMAN_CRIT_MAX_OXYLOSS (SSmobs.wait/30)
|
||||
|
||||
#define HEAT_DAMAGE_LEVEL_1 2 //Amount of damage applied when your body temperature just passes the 360.15k safety point
|
||||
#define HEAT_DAMAGE_LEVEL_2 3 //Amount of damage applied when your body temperature passes the 400K point
|
||||
#define HEAT_DAMAGE_LEVEL_3 8 //Amount of damage applied when your body temperature passes the 460K point and you are on fire
|
||||
|
||||
#define COLD_DAMAGE_LEVEL_1 0.5 //Amount of damage applied when your body temperature just passes the 260.15k safety point
|
||||
#define COLD_DAMAGE_LEVEL_2 1.5 //Amount of damage applied when your body temperature passes the 200K point
|
||||
#define COLD_DAMAGE_LEVEL_3 3 //Amount of damage applied when your body temperature passes the 120K point
|
||||
|
||||
//Note that gas heat damage is only applied once every FOUR ticks.
|
||||
#define HEAT_GAS_DAMAGE_LEVEL_1 2 //Amount of damage applied when the current breath's temperature just passes the 360.15k safety point
|
||||
#define HEAT_GAS_DAMAGE_LEVEL_2 4 //Amount of damage applied when the current breath's temperature passes the 400K point
|
||||
#define HEAT_GAS_DAMAGE_LEVEL_3 8 //Amount of damage applied when the current breath's temperature passes the 1000K point
|
||||
|
||||
#define COLD_GAS_DAMAGE_LEVEL_1 0.5 //Amount of damage applied when the current breath's temperature just passes the 260.15k safety point
|
||||
#define COLD_GAS_DAMAGE_LEVEL_2 1.5 //Amount of damage applied when the current breath's temperature passes the 200K point
|
||||
#define COLD_GAS_DAMAGE_LEVEL_3 3 //Amount of damage applied when the current breath's temperature passes the 120K point
|
||||
|
||||
//Brain Damage defines
|
||||
#define BRAIN_DAMAGE_MILD 20
|
||||
#define BRAIN_DAMAGE_SEVERE 100
|
||||
#define BRAIN_DAMAGE_DEATH 200
|
||||
|
||||
#define BRAIN_TRAUMA_MILD /datum/brain_trauma/mild
|
||||
#define BRAIN_TRAUMA_SEVERE /datum/brain_trauma/severe
|
||||
#define BRAIN_TRAUMA_SPECIAL /datum/brain_trauma/special
|
||||
|
||||
#define TRAUMA_RESILIENCE_BASIC 1 //Curable with chems
|
||||
#define TRAUMA_RESILIENCE_SURGERY 2 //Curable with brain surgery
|
||||
#define TRAUMA_RESILIENCE_LOBOTOMY 3 //Curable with lobotomy
|
||||
#define TRAUMA_RESILIENCE_MAGIC 4 //Curable only with magic
|
||||
#define TRAUMA_RESILIENCE_ABSOLUTE 5 //This is here to stay
|
||||
|
||||
//Limit of traumas for each resilience tier
|
||||
#define TRAUMA_LIMIT_BASIC 3
|
||||
#define TRAUMA_LIMIT_SURGERY 2
|
||||
#define TRAUMA_LIMIT_LOBOTOMY 3
|
||||
#define TRAUMA_LIMIT_MAGIC 3
|
||||
#define TRAUMA_LIMIT_ABSOLUTE INFINITY
|
||||
|
||||
#define BRAIN_DAMAGE_INTEGRITY_MULTIPLIER 0.5
|
||||
|
||||
//Surgery Defines
|
||||
#define BIOWARE_GENERIC "generic"
|
||||
#define BIOWARE_NERVES "nerves"
|
||||
#define BIOWARE_CIRCULATION "circulation"
|
||||
#define BIOWARE_LIGAMENTS "ligaments"
|
||||
|
||||
//Health hud screws for carbon mobs
|
||||
#define SCREWYHUD_NONE 0
|
||||
#define SCREWYHUD_CRIT 1
|
||||
#define SCREWYHUD_DEAD 2
|
||||
#define SCREWYHUD_HEALTHY 3
|
||||
|
||||
//Moods levels for humans
|
||||
#define MOOD_LEVEL_HAPPY4 15
|
||||
#define MOOD_LEVEL_HAPPY3 10
|
||||
#define MOOD_LEVEL_HAPPY2 6
|
||||
#define MOOD_LEVEL_HAPPY1 2
|
||||
#define MOOD_LEVEL_NEUTRAL 0
|
||||
#define MOOD_LEVEL_SAD1 -3
|
||||
#define MOOD_LEVEL_SAD2 -12
|
||||
#define MOOD_LEVEL_SAD3 -18
|
||||
#define MOOD_LEVEL_SAD4 -25
|
||||
|
||||
//Sanity levels for humans
|
||||
#define SANITY_GREAT 125
|
||||
#define SANITY_NEUTRAL 100
|
||||
#define SANITY_DISTURBED 75
|
||||
#define SANITY_UNSTABLE 50
|
||||
#define SANITY_CRAZY 25
|
||||
#define SANITY_INSANE 0
|
||||
|
||||
//Nutrition levels for humans
|
||||
#define NUTRITION_LEVEL_FAT 600
|
||||
#define NUTRITION_LEVEL_FULL 550
|
||||
#define NUTRITION_LEVEL_WELL_FED 450
|
||||
#define NUTRITION_LEVEL_FED 350
|
||||
#define NUTRITION_LEVEL_HUNGRY 250
|
||||
#define NUTRITION_LEVEL_STARVING 150
|
||||
|
||||
#define NUTRITION_LEVEL_START_MIN 250
|
||||
#define NUTRITION_LEVEL_START_MAX 400
|
||||
|
||||
//Disgust levels for humans
|
||||
#define DISGUST_LEVEL_MAXEDOUT 150
|
||||
#define DISGUST_LEVEL_DISGUSTED 75
|
||||
#define DISGUST_LEVEL_VERYGROSS 50
|
||||
#define DISGUST_LEVEL_GROSS 25
|
||||
|
||||
//Slime evolution threshold. Controls how fast slimes can split/grow
|
||||
#define SLIME_EVOLUTION_THRESHOLD 10
|
||||
|
||||
//Slime extract crossing. Controls how many extracts is required to feed to a slime to core-cross.
|
||||
#define SLIME_EXTRACT_CROSSING_REQUIRED 10
|
||||
|
||||
//Slime commands defines
|
||||
#define SLIME_FRIENDSHIP_FOLLOW 3 //Min friendship to order it to follow
|
||||
#define SLIME_FRIENDSHIP_STOPEAT 5 //Min friendship to order it to stop eating someone
|
||||
#define SLIME_FRIENDSHIP_STOPEAT_NOANGRY 7 //Min friendship to order it to stop eating someone without it losing friendship
|
||||
#define SLIME_FRIENDSHIP_STOPCHASE 4 //Min friendship to order it to stop chasing someone (their target)
|
||||
#define SLIME_FRIENDSHIP_STOPCHASE_NOANGRY 6 //Min friendship to order it to stop chasing someone (their target) without it losing friendship
|
||||
#define SLIME_FRIENDSHIP_STAY 3 //Min friendship to order it to stay
|
||||
#define SLIME_FRIENDSHIP_ATTACK 8 //Min friendship to order it to attack
|
||||
|
||||
//Sentience types, to prevent things like sentience potions from giving bosses sentience
|
||||
#define SENTIENCE_ORGANIC 1
|
||||
#define SENTIENCE_ARTIFICIAL 2
|
||||
// #define SENTIENCE_OTHER 3 unused
|
||||
#define SENTIENCE_MINEBOT 4
|
||||
#define SENTIENCE_BOSS 5
|
||||
|
||||
//Mob AI Status
|
||||
|
||||
//Hostile simple animals
|
||||
//If you add a new status, be sure to add a list for it to the simple_animals global in _globalvars/lists/mobs.dm
|
||||
#define AI_ON 1
|
||||
#define AI_IDLE 2
|
||||
#define AI_OFF 3
|
||||
#define AI_Z_OFF 4
|
||||
|
||||
//determines if a mob can smash through it
|
||||
#define ENVIRONMENT_SMASH_NONE 0
|
||||
#define ENVIRONMENT_SMASH_STRUCTURES (1<<0) //crates, lockers, ect
|
||||
#define ENVIRONMENT_SMASH_WALLS (1<<1) //walls
|
||||
#define ENVIRONMENT_SMASH_RWALLS (1<<2) //rwalls
|
||||
|
||||
#define NO_SLIP_WHEN_WALKING (1<<0)
|
||||
#define SLIDE (1<<1)
|
||||
#define GALOSHES_DONT_HELP (1<<2)
|
||||
#define SLIDE_ICE (1<<3)
|
||||
#define SLIP_WHEN_CRAWLING (1<<4) //clown planet ruin
|
||||
#define SLIP_WHEN_JOGGING (1<<5) //slips prevented by walking are also dodged if the mob is not sprinting or fatigued... unless this flag is on.
|
||||
|
||||
#define MAX_CHICKENS 50
|
||||
|
||||
|
||||
#define INCORPOREAL_MOVE_BASIC 1
|
||||
#define INCORPOREAL_MOVE_SHADOW 2 // leaves a trail of shadows
|
||||
#define INCORPOREAL_MOVE_JAUNT 3 // is blocked by holy water/salt
|
||||
|
||||
//Secbot and ED209 judgement criteria bitflag values
|
||||
#define JUDGE_EMAGGED (1<<0)
|
||||
#define JUDGE_IDCHECK (1<<1)
|
||||
#define JUDGE_WEAPONCHECK (1<<2)
|
||||
#define JUDGE_RECORDCHECK (1<<3)
|
||||
//ED209's ignore monkeys
|
||||
#define JUDGE_IGNOREMONKEYS (1<<4)
|
||||
|
||||
#define MEGAFAUNA_DEFAULT_RECOVERY_TIME 5
|
||||
|
||||
#define SHADOW_SPECIES_LIGHT_THRESHOLD 0.05
|
||||
|
||||
// Offsets defines
|
||||
|
||||
#define OFFSET_UNIFORM "uniform"
|
||||
#define OFFSET_ID "id"
|
||||
#define OFFSET_GLOVES "gloves"
|
||||
#define OFFSET_GLASSES "glasses"
|
||||
#define OFFSET_EARS "ears"
|
||||
#define OFFSET_SHOES "shoes"
|
||||
#define OFFSET_S_STORE "s_store"
|
||||
#define OFFSET_FACEMASK "mask"
|
||||
#define OFFSET_HEAD "head"
|
||||
#define OFFSET_EYES "eyes"
|
||||
#define OFFSET_LIPS "lips"
|
||||
#define OFFSET_BELT "belt"
|
||||
#define OFFSET_BACK "back"
|
||||
#define OFFSET_SUIT "suit"
|
||||
#define OFFSET_NECK "neck"
|
||||
#define OFFSET_HAIR "hair"
|
||||
#define OFFSET_FHAIR "fhair"
|
||||
#define OFFSET_MUTPARTS "mutantparts"
|
||||
|
||||
//MINOR TWEAKS/MISC
|
||||
#define AGE_MIN 18 //youngest a character can be //CITADEL EDIT - 17 --> 18
|
||||
#define AGE_MAX 85 //oldest a character can be
|
||||
#define WIZARD_AGE_MIN 30 //youngest a wizard can be
|
||||
#define APPRENTICE_AGE_MIN 29 //youngest an apprentice can be
|
||||
#define SHOES_SLOWDOWN 0 //How much shoes slow you down by default. Negative values speed you up
|
||||
#define POCKET_STRIP_DELAY 40 //time taken (in deciseconds) to search somebody's pockets
|
||||
#define DOOR_CRUSH_DAMAGE 15 //the amount of damage that airlocks deal when they crush you
|
||||
|
||||
#define HUNGER_FACTOR 0.1 //factor at which mob nutrition decreases
|
||||
#define REAGENTS_METABOLISM 0.4 //How many units of reagent are consumed per tick, by default.
|
||||
#define REAGENTS_EFFECT_MULTIPLIER (REAGENTS_METABOLISM / 0.4) // By defining the effect multiplier this way, it'll exactly adjust all effects according to how they originally were with the 0.4 metabolism
|
||||
|
||||
// Roundstart trait system
|
||||
|
||||
#define MAX_QUIRKS 6 //The maximum amount of quirks one character can have at roundstart
|
||||
|
||||
#define MAX_REVIVE_FIRE_DAMAGE 180
|
||||
#define MAX_REVIVE_BRUTE_DAMAGE 180
|
||||
|
||||
// AI Toggles
|
||||
#define AI_CAMERA_LUMINOSITY 5
|
||||
#define AI_VOX // Comment out if you don't want VOX to be enabled and have players download the voice sounds.
|
||||
|
||||
// /obj/item/bodypart on_mob_life() retval flag
|
||||
#define BODYPART_LIFE_UPDATE_HEALTH (1<<0)
|
||||
|
||||
#define HUMAN_FIRE_STACK_ICON_NUM 3
|
||||
|
||||
#define PULL_PRONE_SLOWDOWN 0.6
|
||||
#define HUMAN_CARRY_SLOWDOWN 0
|
||||
@@ -0,0 +1,70 @@
|
||||
#define MOVESPEED_DATA_INDEX_PRIORITY 1
|
||||
#define MOVESPEED_DATA_INDEX_FLAGS 2
|
||||
#define MOVESPEED_DATA_INDEX_MULTIPLICATIVE_SLOWDOWN 3
|
||||
#define MOVESPEED_DATA_INDEX_MOVETYPE 4
|
||||
#define MOVESPEED_DATA_INDEX_BL_MOVETYPE 5
|
||||
#define MOVESPEED_DATA_INDEX_CONFLICT 6
|
||||
|
||||
#define MOVESPEED_DATA_INDEX_MAX 6
|
||||
|
||||
//flags
|
||||
#define IGNORE_NOSLOW (1 << 0)
|
||||
|
||||
//conflict types
|
||||
|
||||
#define MOVE_CONFLICT_JETPACK "JETPACK"
|
||||
|
||||
//ids
|
||||
|
||||
#define MOVESPEED_ID_MOB_WALK_RUN_CONFIG_SPEED "MOB_WALK_RUN"
|
||||
#define MOVESPEED_ID_CONFIG_SPEEDMOD "MOB_CONFIG_MODIFIER"
|
||||
|
||||
#define MOVESPEED_ID_SLIME_REAGENTMOD "SLIME_REAGENT_MODIFIER"
|
||||
#define MOVESPEED_ID_SLIME_HEALTHMOD "SLIME_HEALTH_MODIFIER"
|
||||
#define MOVESPEED_ID_SLIME_TEMPMOD "SLIME_TEMPERATURE_MODIFIER"
|
||||
|
||||
#define MOVESPEED_ID_SLIME_STATUS "SLIME_STATUS"
|
||||
|
||||
#define MOVESPEED_ID_TARANTULA_WEB "TARANTULA_WEB"
|
||||
|
||||
#define MOVESPEED_ID_LIVING_TURF_SPEEDMOD "LIVING_TURF_SPEEDMOD"
|
||||
|
||||
#define MOVESPEED_ID_CARBON_SOFTCRIT "CARBON_SOFTCRIT"
|
||||
#define MOVESPEED_ID_CARBON_OLDSPEED "CARBON_DEPRECATED_SPEED"
|
||||
|
||||
#define MOVESPEED_ID_DNA_VAULT "DNA_VAULT"
|
||||
|
||||
#define MOVESPEED_ID_YELLOW_ORB "YELLOW_ORB"
|
||||
|
||||
#define MOVESPEED_ID_TARFOOT "TARFOOT"
|
||||
|
||||
#define MOVESPEED_ID_SEPIA "SEPIA"
|
||||
|
||||
#define MOVESPEED_ID_MONKEY_REAGENT_SPEEDMOD "MONKEY_REAGENT_SPEEDMOD"
|
||||
#define MOVESPEED_ID_MONKEY_TEMPERATURE_SPEEDMOD "MONKEY_TEMPERATURE_SPEEDMOD"
|
||||
#define MOVESPEED_ID_MONKEY_HEALTH_SPEEDMOD "MONKEY_HEALTH_SPEEDMOD"
|
||||
|
||||
#define MOVESPEED_ID_CHANGELING_MUSCLES "CHANGELING_MUSCLES"
|
||||
|
||||
#define MOVESPEED_ID_SIMPLEMOB_VARSPEED "SIMPLEMOB_VARSPEED_MODIFIER"
|
||||
#define MOVESPEED_ID_ADMIN_VAREDIT "ADMIN_VAREDIT_MODIFIER"
|
||||
|
||||
#define MOVESPEED_ID_PAI_SPACEWALK_SPEEDMOD "PAI_SPACEWALK_MODIFIER"
|
||||
|
||||
#define MOVESPEED_ID_SANITY "MOOD_SANITY"
|
||||
|
||||
#define MOVESPEED_ID_SPECIES "SPECIES_SPEED_MOD"
|
||||
|
||||
#define MOVESPEED_ID_PRONE_DRAGGING "PRONE_DRAG"
|
||||
#define MOVESPEED_ID_HUMAN_CARRYING "HUMAN_CARRY"
|
||||
|
||||
#define MOVESPEED_ID_TASED_STATUS "TASED"
|
||||
|
||||
#define MOVESPEED_ID_SLAUGHTER "SLAUGHTER"
|
||||
|
||||
#define MOVESPEED_ID_CYBER_THRUSTER "CYBER_IMPLANT_THRUSTER"
|
||||
#define MOVESPEED_ID_JETPACK "JETPACK"
|
||||
|
||||
#define MOVESPEED_ID_SHOVE "SHOVE"
|
||||
|
||||
#define MOVESPEED_ID_MKULTRA "MKULTRA"
|
||||
@@ -0,0 +1,53 @@
|
||||
// Flags for the obj_flags var on /obj
|
||||
|
||||
|
||||
#define EMAGGED (1<<0)
|
||||
#define IN_USE (1<<1) //If we have a user using us, this will be set on. We will check if the user has stopped using us, and thus stop updating and LAGGING EVERYTHING!
|
||||
#define CAN_BE_HIT (1<<2) //can this be bludgeoned by items?
|
||||
#define BEING_SHOCKED (1<<3) //Whether this thing is currently (already) being shocked by a tesla
|
||||
#define DANGEROUS_POSSESSION (1<<4) //Admin possession yes/no
|
||||
#define ON_BLUEPRINTS (1<<5) //Are we visible on the station blueprints at roundstart?
|
||||
#define UNIQUE_RENAME (1<<6) //can you customize the description/name of the thing?
|
||||
#define USES_TGUI (1<<7) //put on things that use tgui on ui_interact instead of custom/old UI.
|
||||
#define FROZEN (1<<8)
|
||||
#define SHOVABLE_ONTO (1<<9) //called on turf.shove_act() to consider whether an object should have a niche effect (defined in their own shove_act()) when someone is pushed onto it, or do a sanity CanPass() check.
|
||||
#define BLOCK_Z_FALL (1<<10)
|
||||
|
||||
// If you add new ones, be sure to add them to /obj/Initialize as well for complete mapping support
|
||||
|
||||
// Flags for the item_flags var on /obj/item
|
||||
|
||||
#define BEING_REMOVED (1<<0)
|
||||
#define IN_INVENTORY (1<<1) //is this item equipped into an inventory slot or hand of a mob? used for tooltips
|
||||
#define FORCE_STRING_OVERRIDE (1<<2) //used for tooltips
|
||||
#define NEEDS_PERMIT (1<<3) //Used by security bots to determine if this item is safe for public use.
|
||||
#define SLOWS_WHILE_IN_HAND (1<<4)
|
||||
#define NO_MAT_REDEMPTION (1<<5) //Stops you from putting things like an RCD or other items into an ORM or protolathe for materials.
|
||||
#define DROPDEL (1<<6) //When dropped, it calls qdel on itself
|
||||
#define NOBLUDGEON (1<<7) //when an item has this it produces no "X has been hit by Y with Z" message in the default attackby()
|
||||
#define ABSTRACT (1<<8) //for all things that are technically items but used for various different stuff
|
||||
#define IMMUTABLE_SLOW (1<<9) //When players should not be able to change the slowdown of the item (Speed potions, ect)
|
||||
#define SURGICAL_TOOL (1<<10) //Tool commonly used for surgery: won't attack targets in an active surgical operation on help intent (in case of mistakes)
|
||||
#define NO_UNIFORM_REQUIRED (1<<11) //Can be worn on certain slots (currently belt and id) that would otherwise require an uniform.
|
||||
|
||||
// Flags for the clothing_flags var on /obj/item/clothing
|
||||
|
||||
#define LAVAPROTECT (1<<0)
|
||||
#define STOPSPRESSUREDAMAGE (1<<1) //SUIT and HEAD items which stop pressure damage. To stop you taking all pressure damage you must have both a suit and head item with this flag.
|
||||
#define BLOCK_GAS_SMOKE_EFFECT (1<<2) //blocks the effect that chemical clouds would have on a mob --glasses, mask and helmets ONLY!
|
||||
#define ALLOWINTERNALS (1<<3) //mask allows internals
|
||||
#define NOSLIP (1<<4) //prevents from slipping on wet floors, in space etc
|
||||
#define THICKMATERIAL (1<<5) //prevents syringes, parapens and hypos if the external suit or helmet (if targeting head) has this flag. Example: space suits, biosuit, bombsuits, thick suits that cover your body.
|
||||
#define VOICEBOX_TOGGLABLE (1<<6) //The voicebox in this clothing can be toggled.
|
||||
#define VOICEBOX_DISABLED (1<<7) //The voicebox is currently turned off.
|
||||
#define SNUG_FIT (1<<8) //Prevents knock-off from things like hat-throwing.
|
||||
#define ANTI_TINFOIL_MANEUVER (1<<9) //Hats with negative effects when worn (i.e the tinfoil hat).
|
||||
|
||||
// Flags for the organ_flags var on /obj/item/organ
|
||||
|
||||
#define ORGAN_SYNTHETIC (1<<0) //Synthetic organs, or cybernetic organs. Reacts to EMPs and don't deteriorate or heal
|
||||
#define ORGAN_FROZEN (1<<1) //Frozen organs, don't deteriorate
|
||||
#define ORGAN_FAILING (1<<2) //Failing organs perform damaging effects until replaced or fixed
|
||||
#define ORGAN_EXTERNAL (1<<3) //Was this organ implanted/inserted/etc, if true will not be removed during species change.
|
||||
#define ORGAN_VITAL (1<<4) //Currently only the brain
|
||||
#define ORGAN_NO_SPOIL (1<<5) //Do not spoil under any circumstances
|
||||
@@ -0,0 +1,84 @@
|
||||
|
||||
//Preference toggles
|
||||
#define SOUND_ADMINHELP (1<<0)
|
||||
#define SOUND_MIDI (1<<1)
|
||||
#define SOUND_AMBIENCE (1<<2)
|
||||
#define SOUND_LOBBY (1<<3)
|
||||
#define MEMBER_PUBLIC (1<<4)
|
||||
#define INTENT_STYLE (1<<5)
|
||||
#define MIDROUND_ANTAG (1<<6)
|
||||
#define SOUND_INSTRUMENTS (1<<7)
|
||||
#define SOUND_SHIP_AMBIENCE (1<<8)
|
||||
#define SOUND_PRAYERS (1<<9)
|
||||
#define ANNOUNCE_LOGIN (1<<10)
|
||||
#define SOUND_ANNOUNCEMENTS (1<<11)
|
||||
#define DISABLE_DEATHRATTLE (1<<12)
|
||||
#define DISABLE_ARRIVALRATTLE (1<<13)
|
||||
#define COMBOHUD_LIGHTING (1<<14)
|
||||
|
||||
#define TOGGLES_DEFAULT (SOUND_ADMINHELP|SOUND_MIDI|SOUND_AMBIENCE|SOUND_LOBBY|MEMBER_PUBLIC|INTENT_STYLE|MIDROUND_ANTAG|SOUND_INSTRUMENTS|SOUND_SHIP_AMBIENCE|SOUND_PRAYERS|SOUND_ANNOUNCEMENTS)
|
||||
|
||||
//Chat toggles
|
||||
#define CHAT_OOC (1<<0)
|
||||
#define CHAT_DEAD (1<<1)
|
||||
#define CHAT_GHOSTEARS (1<<2)
|
||||
#define CHAT_GHOSTSIGHT (1<<3)
|
||||
#define CHAT_PRAYER (1<<4)
|
||||
#define CHAT_RADIO (1<<5)
|
||||
#define CHAT_PULLR (1<<6)
|
||||
#define CHAT_GHOSTWHISPER (1<<7)
|
||||
#define CHAT_GHOSTPDA (1<<8)
|
||||
#define CHAT_GHOSTRADIO (1<<9)
|
||||
#define CHAT_LOOC (1<<10)
|
||||
|
||||
#define TOGGLES_DEFAULT_CHAT (CHAT_OOC|CHAT_DEAD|CHAT_GHOSTEARS|CHAT_GHOSTSIGHT|CHAT_PRAYER|CHAT_RADIO|CHAT_PULLR|CHAT_GHOSTWHISPER|CHAT_GHOSTPDA|CHAT_GHOSTRADIO|CHAT_LOOC)
|
||||
|
||||
#define PARALLAX_INSANE -1 //for show offs
|
||||
#define PARALLAX_HIGH 0 //default.
|
||||
#define PARALLAX_MED 1
|
||||
#define PARALLAX_LOW 2
|
||||
#define PARALLAX_DISABLE 3 //this option must be the highest number
|
||||
|
||||
#define PARALLAX_DELAY_DEFAULT world.tick_lag
|
||||
#define PARALLAX_DELAY_MED 1
|
||||
#define PARALLAX_DELAY_LOW 2
|
||||
|
||||
#define SEC_DEPT_NONE "None"
|
||||
#define SEC_DEPT_RANDOM "Random"
|
||||
#define SEC_DEPT_ENGINEERING "Engineering"
|
||||
#define SEC_DEPT_MEDICAL "Medical"
|
||||
#define SEC_DEPT_SCIENCE "Science"
|
||||
#define SEC_DEPT_SUPPLY "Supply"
|
||||
|
||||
// Playtime tracking system, see jobs_exp.dm
|
||||
#define EXP_TYPE_LIVING "Living"
|
||||
#define EXP_TYPE_CREW "Crew"
|
||||
#define EXP_TYPE_COMMAND "Command"
|
||||
#define EXP_TYPE_ENGINEERING "Engineering"
|
||||
#define EXP_TYPE_MEDICAL "Medical"
|
||||
#define EXP_TYPE_SCIENCE "Science"
|
||||
#define EXP_TYPE_SUPPLY "Supply"
|
||||
#define EXP_TYPE_SECURITY "Security"
|
||||
#define EXP_TYPE_SILICON "Silicon"
|
||||
#define EXP_TYPE_SERVICE "Service"
|
||||
#define EXP_TYPE_ANTAG "Antag"
|
||||
#define EXP_TYPE_SPECIAL "Special"
|
||||
#define EXP_TYPE_GHOST "Ghost"
|
||||
#define EXP_TYPE_ADMIN "Admin"
|
||||
|
||||
//Flags in the players table in the db
|
||||
#define DB_FLAG_EXEMPT 1
|
||||
|
||||
#define DEFAULT_CYBORG_NAME "Default Cyborg Name"
|
||||
|
||||
//Job preferences levels
|
||||
#define JP_LOW 1
|
||||
#define JP_MEDIUM 2
|
||||
#define JP_HIGH 3
|
||||
|
||||
//Chaos levels for dynamic voting
|
||||
#define CHAOS_NONE "None (Extended)"
|
||||
#define CHAOS_LOW "Low"
|
||||
#define CHAOS_MED "Medium"
|
||||
#define CHAOS_HIGH "High"
|
||||
#define CHAOS_MAX "Maximum"
|
||||
@@ -0,0 +1,44 @@
|
||||
//Defines used in atmos gas reactions. Used to be located in ..\modules\atmospherics\gasmixtures\reactions.dm, but were moved here because fusion added so fucking many.
|
||||
|
||||
//Plasma fire properties
|
||||
#define OXYGEN_BURN_RATE_BASE 1.4
|
||||
#define PLASMA_BURN_RATE_DELTA 9
|
||||
#define PLASMA_MINIMUM_OXYGEN_NEEDED 2
|
||||
#define PLASMA_MINIMUM_OXYGEN_PLASMA_RATIO 30
|
||||
#define FIRE_CARBON_ENERGY_RELEASED 100000 //Amount of heat released per mole of burnt carbon into the tile
|
||||
#define FIRE_HYDROGEN_ENERGY_RELEASED 280000 //Amount of heat released per mole of burnt hydrogen and/or tritium(hydrogen isotope)
|
||||
#define FIRE_PLASMA_ENERGY_RELEASED 3000000 //Amount of heat released per mole of burnt plasma into the tile
|
||||
//General assmos defines.
|
||||
#define WATER_VAPOR_FREEZE 200
|
||||
#define NITRYL_FORMATION_ENERGY 100000
|
||||
#define TRITIUM_BURN_OXY_FACTOR 100
|
||||
#define TRITIUM_BURN_TRIT_FACTOR 10
|
||||
#define TRITIUM_BURN_RADIOACTIVITY_FACTOR 50000 //The neutrons gotta go somewhere. Completely arbitrary number.
|
||||
#define TRITIUM_MINIMUM_RADIATION_ENERGY 0.1 //minimum 0.01 moles trit or 10 moles oxygen to start producing rads
|
||||
#define SUPER_SATURATION_THRESHOLD 96
|
||||
#define STIMULUM_HEAT_SCALE 100000
|
||||
#define STIMULUM_FIRST_RISE 0.65
|
||||
#define STIMULUM_FIRST_DROP 0.065
|
||||
#define STIMULUM_SECOND_RISE 0.0009
|
||||
#define STIMULUM_ABSOLUTE_DROP 0.00000335
|
||||
#define REACTION_OPPRESSION_THRESHOLD 5
|
||||
#define NOBLIUM_FORMATION_ENERGY 2e9 //1 Mole of Noblium takes the planck energy to condense.
|
||||
//Research point amounts
|
||||
#define NOBLIUM_RESEARCH_AMOUNT 1000
|
||||
#define BZ_RESEARCH_SCALE 4
|
||||
#define BZ_RESEARCH_MAX_AMOUNT 400
|
||||
#define MIASMA_RESEARCH_AMOUNT 6
|
||||
#define STIMULUM_RESEARCH_AMOUNT 50
|
||||
//Plasma fusion properties
|
||||
#define FUSION_ENERGY_THRESHOLD 3e9 //Amount of energy it takes to start a fusion reaction
|
||||
#define FUSION_MOLE_THRESHOLD 250 //Mole count required (tritium/plasma) to start a fusion reaction
|
||||
#define FUSION_TRITIUM_CONVERSION_COEFFICIENT (1e-10)
|
||||
#define INSTABILITY_GAS_POWER_FACTOR 0.003
|
||||
#define FUSION_TRITIUM_MOLES_USED 1
|
||||
#define PLASMA_BINDING_ENERGY 20000000
|
||||
#define TOROID_VOLUME_BREAKEVEN 1000
|
||||
#define FUSION_TEMPERATURE_THRESHOLD 10000
|
||||
#define PARTICLE_CHANCE_CONSTANT (-20000000)
|
||||
#define FUSION_RAD_MAX 2000
|
||||
#define FUSION_RAD_COEFFICIENT (-1000)
|
||||
#define FUSION_INSTABILITY_ENDOTHERMALITY 2
|
||||
@@ -0,0 +1,56 @@
|
||||
/*ALL DEFINES FOR AIS, CYBORGS, AND SIMPLE ANIMAL BOTS*/
|
||||
|
||||
#define DEFAULT_AI_LAWID "default"
|
||||
|
||||
//Bot defines, placed here so they can be read by other things!
|
||||
#define BOT_STEP_DELAY 4 //Delay between movemements
|
||||
#define BOT_STEP_MAX_RETRIES 5 //Maximum times a bot will retry to step from its position
|
||||
|
||||
#define DEFAULT_SCAN_RANGE 7 //default view range for finding targets.
|
||||
|
||||
//Mode defines
|
||||
#define BOT_IDLE 0 // idle
|
||||
#define BOT_HUNT 1 // found target, hunting
|
||||
#define BOT_PREP_ARREST 2 // at target, preparing to arrest
|
||||
#define BOT_ARREST 3 // arresting target
|
||||
#define BOT_START_PATROL 4 // start patrol
|
||||
#define BOT_PATROL 5 // patrolling
|
||||
#define BOT_SUMMON 6 // summoned by PDA
|
||||
#define BOT_CLEANING 7 // cleaning (cleanbots)
|
||||
#define BOT_REPAIRING 8 // repairing hull breaches (floorbots)
|
||||
#define BOT_MOVING 9 // for clean/floor/med bots, when moving.
|
||||
#define BOT_HEALING 10 // healing people (medbots)
|
||||
#define BOT_RESPONDING 11 // responding to a call from the AI
|
||||
#define BOT_DELIVER 12 // moving to deliver
|
||||
#define BOT_GO_HOME 13 // returning to home
|
||||
#define BOT_BLOCKED 14 // blocked
|
||||
#define BOT_NAV 15 // computing navigation
|
||||
#define BOT_WAIT_FOR_NAV 16 // waiting for nav computation
|
||||
#define BOT_NO_ROUTE 17 // no destination beacon found (or no route)
|
||||
|
||||
//Bot types
|
||||
#define SEC_BOT (1<<0) // Secutritrons (Beepsky) and ED-209s
|
||||
#define MULE_BOT (1<<1) // MULEbots
|
||||
#define FLOOR_BOT (1<<2) // Floorbots
|
||||
#define CLEAN_BOT (1<<3) // Cleanbots
|
||||
#define MED_BOT (1<<4) // Medibots
|
||||
#define HONK_BOT (1<<5) // Honkbots & ED-Honks
|
||||
#define FIRE_BOT (1<<6) // Firebots
|
||||
|
||||
//AI notification defines
|
||||
#define NEW_BORG 1
|
||||
#define NEW_MODULE 2
|
||||
#define RENAME 3
|
||||
#define AI_SHELL 4
|
||||
#define DISCONNECT 5
|
||||
|
||||
//Assembly defines
|
||||
#define ASSEMBLY_FIRST_STEP 0
|
||||
#define ASSEMBLY_SECOND_STEP 1
|
||||
#define ASSEMBLY_THIRD_STEP 2
|
||||
#define ASSEMBLY_FOURTH_STEP 3
|
||||
#define ASSEMBLY_FIFTH_STEP 4
|
||||
|
||||
|
||||
//Checks to determine borg availability depending on the server's config. These are defines in the interest of reducing copypasta
|
||||
#define BORG_SEC_AVAILABLE (!CONFIG_GET(flag/disable_secborg) && GLOB.security_level >= CONFIG_GET(number/minimum_secborg_alert))
|
||||
@@ -0,0 +1,82 @@
|
||||
/*
|
||||
Defines for use in saycode and text formatting.
|
||||
Currently contains speech spans and message modes
|
||||
*/
|
||||
|
||||
//Message modes. Each one defines a radio channel, more or less.
|
||||
#define MODE_HEADSET "headset"
|
||||
#define MODE_ROBOT "robot"
|
||||
|
||||
#define MODE_R_HAND "right hand"
|
||||
#define MODE_KEY_R_HAND "r"
|
||||
|
||||
#define MODE_L_HAND "left hand"
|
||||
#define MODE_KEY_L_HAND "l"
|
||||
|
||||
#define MODE_INTERCOM "intercom"
|
||||
#define MODE_KEY_INTERCOM "i"
|
||||
|
||||
#define MODE_BINARY "binary"
|
||||
#define MODE_KEY_BINARY "b"
|
||||
#define MODE_TOKEN_BINARY ":b"
|
||||
|
||||
#define MODE_WHISPER "whisper"
|
||||
#define MODE_WHISPER_CRIT "whispercrit"
|
||||
|
||||
#define MODE_CUSTOM_SAY "custom_say"
|
||||
|
||||
#define MODE_DEPARTMENT "department"
|
||||
#define MODE_KEY_DEPARTMENT "h"
|
||||
#define MODE_TOKEN_DEPARTMENT ":h"
|
||||
|
||||
#define MODE_ADMIN "admin"
|
||||
#define MODE_KEY_ADMIN "p"
|
||||
|
||||
#define MODE_DEADMIN "deadmin"
|
||||
#define MODE_KEY_DEADMIN "d"
|
||||
|
||||
#define MODE_ALIEN "alientalk"
|
||||
#define MODE_HOLOPAD "holopad"
|
||||
|
||||
#define MODE_CHANGELING "changeling"
|
||||
#define MODE_KEY_CHANGELING "g"
|
||||
#define MODE_TOKEN_CHANGELING ":g"
|
||||
|
||||
#define MODE_VOCALCORDS "cords"
|
||||
#define MODE_KEY_VOCALCORDS "x"
|
||||
|
||||
#define MODE_MONKEY "monkeyhive"
|
||||
|
||||
//Spans. Robot speech, italics, etc. Applied in compose_message().
|
||||
#define SPAN_ROBOT "robot"
|
||||
#define SPAN_YELL "yell"
|
||||
#define SPAN_ITALICS "italics"
|
||||
#define SPAN_SANS "sans"
|
||||
#define SPAN_PAPYRUS "papyrus"
|
||||
#define SPAN_REALLYBIG "reallybig"
|
||||
#define SPAN_COMMAND "command_headset"
|
||||
#define SPAN_CLOWN "clown"
|
||||
|
||||
//bitflag #defines for return value of the radio() proc.
|
||||
#define ITALICS 1
|
||||
#define REDUCE_RANGE 2
|
||||
#define NOPASS 4
|
||||
|
||||
//Eavesdropping
|
||||
#define EAVESDROP_EXTRA_RANGE 1 //how much past the specified message_range does the message get starred, whispering only
|
||||
|
||||
// A link given to ghost alice to follow bob
|
||||
#define FOLLOW_LINK(alice, bob) "<a href=?src=[REF(alice)];follow=[REF(bob)]>(F)</a>"
|
||||
#define TURF_LINK(alice, turfy) "<a href=?src=[REF(alice)];x=[turfy.x];y=[turfy.y];z=[turfy.z]>(T)</a>"
|
||||
#define FOLLOW_OR_TURF_LINK(alice, bob, turfy) "<a href=?src=[REF(alice)];follow=[REF(bob)];x=[turfy.x];y=[turfy.y];z=[turfy.z]>(F)</a>"
|
||||
|
||||
#define LINGHIVE_NONE 0
|
||||
#define LINGHIVE_OUTSIDER 1
|
||||
#define LINGHIVE_LING 2
|
||||
#define LINGHIVE_LINK 3
|
||||
|
||||
//Don't set this very much higher then 1024 unless you like inviting people in to dos your server with message spam
|
||||
#define MAX_MESSAGE_LEN 2048 //Citadel edit: What's the WORST that could happen?
|
||||
#define MAX_NAME_LEN 42
|
||||
#define MAX_BROADCAST_LEN 512
|
||||
#define MAX_CHARTER_LEN 80
|
||||
@@ -0,0 +1,81 @@
|
||||
//max channel is 1024. Only go lower from here, because byond tends to pick the first availiable channel to play sounds on
|
||||
#define CHANNEL_LOBBYMUSIC 1024
|
||||
#define CHANNEL_ADMIN 1023
|
||||
#define CHANNEL_VOX 1022
|
||||
#define CHANNEL_JUKEBOX 1021
|
||||
#define CHANNEL_JUKEBOX_START 1016 //The gap between this and CHANNEL_JUKEBOX determines the amount of free jukebox channels. This currently allows 6 jukebox channels to exist.
|
||||
#define CHANNEL_JUSTICAR_ARK 1015
|
||||
#define CHANNEL_HEARTBEAT 1014 //sound channel for heartbeats
|
||||
#define CHANNEL_AMBIENCE 1013
|
||||
#define CHANNEL_BUZZ 1012
|
||||
#define CHANNEL_BICYCLE 1011
|
||||
|
||||
//CIT CHANNELS - TRY NOT TO REGRESS
|
||||
#define CHANNEL_PRED 1010
|
||||
#define CHANNEL_DIGEST 1009
|
||||
#define CHANNEL_PREYLOOP 1008
|
||||
|
||||
//THIS SHOULD ALWAYS BE THE LOWEST ONE!
|
||||
//KEEP IT UPDATED
|
||||
|
||||
#define CHANNEL_HIGHEST_AVAILABLE 1008 //CIT CHANGE - COMPENSATES FOR VORESOUND CHANNELS
|
||||
|
||||
|
||||
#define SOUND_MINIMUM_PRESSURE 10
|
||||
#define FALLOFF_SOUNDS 1
|
||||
|
||||
|
||||
//Ambience types
|
||||
|
||||
#define GENERIC list('sound/ambience/ambigen1.ogg','sound/ambience/ambigen3.ogg',\
|
||||
'sound/ambience/ambigen4.ogg','sound/ambience/ambigen5.ogg',\
|
||||
'sound/ambience/ambigen6.ogg','sound/ambience/ambigen7.ogg',\
|
||||
'sound/ambience/ambigen8.ogg','sound/ambience/ambigen9.ogg',\
|
||||
'sound/ambience/ambigen10.ogg','sound/ambience/ambigen11.ogg',\
|
||||
'sound/ambience/ambigen12.ogg','sound/ambience/ambigen14.ogg','sound/ambience/ambigen15.ogg')
|
||||
|
||||
#define HOLY list('sound/ambience/ambicha1.ogg','sound/ambience/ambicha2.ogg','sound/ambience/ambicha3.ogg',\
|
||||
'sound/ambience/ambicha4.ogg', 'sound/ambience/ambiholy.ogg', 'sound/ambience/ambiholy2.ogg',\
|
||||
'sound/ambience/ambiholy3.ogg')
|
||||
|
||||
#define HIGHSEC list('sound/ambience/ambidanger.ogg', 'sound/ambience/ambidanger2.ogg')
|
||||
|
||||
#define RUINS list('sound/ambience/ambimine.ogg', 'sound/ambience/ambicave.ogg', 'sound/ambience/ambiruin.ogg',\
|
||||
'sound/ambience/ambiruin2.ogg', 'sound/ambience/ambiruin3.ogg', 'sound/ambience/ambiruin4.ogg',\
|
||||
'sound/ambience/ambiruin5.ogg', 'sound/ambience/ambiruin6.ogg', 'sound/ambience/ambiruin7.ogg',\
|
||||
'sound/ambience/ambidanger.ogg', 'sound/ambience/ambidanger2.ogg', 'sound/ambience/ambitech3.ogg',\
|
||||
'sound/ambience/ambimystery.ogg', 'sound/ambience/ambimaint1.ogg')
|
||||
|
||||
#define ENGINEERING list('sound/ambience/ambisin1.ogg','sound/ambience/ambisin2.ogg','sound/ambience/ambisin3.ogg','sound/ambience/ambisin4.ogg',\
|
||||
'sound/ambience/ambiatmos.ogg', 'sound/ambience/ambiatmos2.ogg', 'sound/ambience/ambitech.ogg', 'sound/ambience/ambitech2.ogg', 'sound/ambience/ambitech3.ogg')
|
||||
|
||||
#define MINING list('sound/ambience/ambimine.ogg', 'sound/ambience/ambicave.ogg', 'sound/ambience/ambiruin.ogg',\
|
||||
'sound/ambience/ambiruin2.ogg', 'sound/ambience/ambiruin3.ogg', 'sound/ambience/ambiruin4.ogg',\
|
||||
'sound/ambience/ambiruin5.ogg', 'sound/ambience/ambiruin6.ogg', 'sound/ambience/ambiruin7.ogg',\
|
||||
'sound/ambience/ambidanger.ogg', 'sound/ambience/ambidanger2.ogg', 'sound/ambience/ambimaint1.ogg', 'sound/ambience/ambilava.ogg')
|
||||
|
||||
#define MEDICAL list('sound/ambience/ambinice.ogg')
|
||||
|
||||
#define SPOOKY list('sound/ambience/ambimo1.ogg','sound/ambience/ambimo2.ogg','sound/ambience/ambiruin7.ogg','sound/ambience/ambiruin6.ogg',\
|
||||
'sound/ambience/ambiodd.ogg', 'sound/ambience/ambimystery.ogg')
|
||||
|
||||
#define SPACE list('sound/ambience/ambispace.ogg', 'sound/ambience/ambispace2.ogg', 'sound/ambience/title2.ogg', 'sound/ambience/ambiatmos.ogg')
|
||||
|
||||
#define MAINTENANCE list('sound/ambience/ambimaint1.ogg', 'sound/ambience/ambimaint2.ogg', 'sound/ambience/ambimaint3.ogg', 'sound/ambience/ambimaint4.ogg',\
|
||||
'sound/ambience/ambimaint5.ogg', 'sound/voice/lowHiss2.ogg', 'sound/voice/lowHiss3.ogg', 'sound/voice/lowHiss4.ogg', 'sound/ambience/ambitech2.ogg' )
|
||||
|
||||
#define AWAY_MISSION list('sound/ambience/ambitech.ogg', 'sound/ambience/ambitech2.ogg', 'sound/ambience/ambiruin.ogg',\
|
||||
'sound/ambience/ambiruin2.ogg', 'sound/ambience/ambiruin3.ogg', 'sound/ambience/ambiruin4.ogg',\
|
||||
'sound/ambience/ambiruin5.ogg', 'sound/ambience/ambiruin6.ogg', 'sound/ambience/ambiruin7.ogg',\
|
||||
'sound/ambience/ambidanger.ogg', 'sound/ambience/ambidanger2.ogg', 'sound/ambience/ambimaint.ogg',\
|
||||
'sound/ambience/ambiatmos.ogg', 'sound/ambience/ambiatmos2.ogg', 'sound/ambience/ambiodd.ogg')
|
||||
|
||||
#define REEBE list('sound/ambience/ambireebe1.ogg', 'sound/ambience/ambireebe2.ogg', 'sound/ambience/ambireebe3.ogg')
|
||||
|
||||
|
||||
|
||||
#define CREEPY_SOUNDS list('sound/effects/ghost.ogg', 'sound/effects/ghost2.ogg', 'sound/effects/heart_beat.ogg', 'sound/effects/screech.ogg',\
|
||||
'sound/hallucinations/behind_you1.ogg', 'sound/hallucinations/behind_you2.ogg', 'sound/hallucinations/far_noise.ogg', 'sound/hallucinations/growl1.ogg', 'sound/hallucinations/growl2.ogg',\
|
||||
'sound/hallucinations/growl3.ogg', 'sound/hallucinations/im_here1.ogg', 'sound/hallucinations/im_here2.ogg', 'sound/hallucinations/i_see_you1.ogg', 'sound/hallucinations/i_see_you2.ogg',\
|
||||
'sound/hallucinations/look_up1.ogg', 'sound/hallucinations/look_up2.ogg', 'sound/hallucinations/over_here1.ogg', 'sound/hallucinations/over_here2.ogg', 'sound/hallucinations/over_here3.ogg',\
|
||||
'sound/hallucinations/turn_around1.ogg', 'sound/hallucinations/turn_around2.ogg', 'sound/hallucinations/veryfar_noise.ogg', 'sound/hallucinations/wail.ogg')
|
||||
@@ -0,0 +1,97 @@
|
||||
|
||||
//These are all the different status effects. Use the paths for each effect in the defines.
|
||||
|
||||
#define STATUS_EFFECT_MULTIPLE 0 //if it allows multiple instances of the effect
|
||||
|
||||
#define STATUS_EFFECT_UNIQUE 1 //if it allows only one, preventing new instances
|
||||
|
||||
#define STATUS_EFFECT_REPLACE 2 //if it allows only one, but new instances replace
|
||||
|
||||
///////////
|
||||
// BUFFS //
|
||||
///////////
|
||||
|
||||
#define STATUS_EFFECT_SHADOW_MEND /datum/status_effect/shadow_mend //Quick, powerful heal that deals damage afterwards. Heals 15 brute/burn every second for 3 seconds.
|
||||
#define STATUS_EFFECT_VOID_PRICE /datum/status_effect/void_price //The price of healing yourself with void energy. Deals 3 brute damage every 3 seconds for 30 seconds.
|
||||
|
||||
#define STATUS_EFFECT_VANGUARD /datum/status_effect/vanguard_shield //Grants temporary stun absorption, but will stun the user based on how many stuns they absorbed.
|
||||
#define STATUS_EFFECT_INATHNEQS_ENDOWMENT /datum/status_effect/inathneqs_endowment //A 15-second invulnerability and stun absorption, granted by Inath-neq.
|
||||
#define STATUS_EFFECT_WRAITHSPECS /datum/status_effect/wraith_spectacles
|
||||
|
||||
#define STATUS_EFFECT_POWERREGEN /datum/status_effect/cyborg_power_regen //Regenerates power on a given cyborg over time
|
||||
|
||||
#define STATUS_EFFECT_HISGRACE /datum/status_effect/his_grace //His Grace.
|
||||
|
||||
#define STATUS_EFFECT_WISH_GRANTERS_GIFT /datum/status_effect/wish_granters_gift //If you're currently resurrecting with the Wish Granter
|
||||
|
||||
#define STATUS_EFFECT_BLOODDRUNK /datum/status_effect/blooddrunk //Stun immunity and greatly reduced damage taken
|
||||
|
||||
#define STATUS_EFFECT_FLESHMEND /datum/status_effect/fleshmend //Very fast healing; suppressed by fire, and heals less fire damage
|
||||
|
||||
#define STATUS_EFFECT_EXERCISED /datum/status_effect/exercised //Prevents heart disease
|
||||
|
||||
#define STATUS_EFFECT_HIPPOCRATIC_OATH /datum/status_effect/hippocraticOath //Gives you an aura of healing as well as regrowing the Rod of Asclepius if lost
|
||||
|
||||
/////////////
|
||||
// DEBUFFS //
|
||||
/////////////
|
||||
|
||||
#define STATUS_EFFECT_STUN /datum/status_effect/incapacitating/stun //the affected is stunned
|
||||
|
||||
#define STATUS_EFFECT_KNOCKDOWN /datum/status_effect/incapacitating/knockdown //the affected is knocked down
|
||||
|
||||
#define STATUS_EFFECT_UNCONSCIOUS /datum/status_effect/incapacitating/unconscious //the affected is unconscious
|
||||
|
||||
#define STATUS_EFFECT_SLEEPING /datum/status_effect/incapacitating/sleeping //the affected is asleep
|
||||
|
||||
#define STATUS_EFFECT_TASED /datum/status_effect/electrode //the affected has been tased, preventing fine muscle control
|
||||
|
||||
#define STATUS_EFFECT_PACIFY /datum/status_effect/pacify //the affected is pacified, preventing direct hostile actions
|
||||
|
||||
#define STATUS_EFFECT_BELLIGERENT /datum/status_effect/belligerent //forces the affected to walk, doing damage if they try to run
|
||||
|
||||
#define STATUS_EFFECT_GEISTRACKER /datum/status_effect/geis_tracker //if you're using geis, this tracks that and keeps you from using scripture
|
||||
|
||||
#define STATUS_EFFECT_MANIAMOTOR /datum/status_effect/maniamotor //disrupts, damages, and confuses the affected as long as they're in range of the motor
|
||||
#define MAX_MANIA_SEVERITY 100 //how high the mania severity can go
|
||||
#define MANIA_DAMAGE_TO_CONVERT 90 //how much damage is required before it'll convert affected targets
|
||||
|
||||
#define STATUS_EFFECT_HISWRATH /datum/status_effect/his_wrath //His Wrath.
|
||||
|
||||
#define STATUS_EFFECT_SUMMONEDGHOST /datum/status_effect/cultghost //is a cult ghost and can't use manifest runes
|
||||
|
||||
#define STATUS_EFFECT_CRUSHERMARK /datum/status_effect/crusher_mark //if struck with a proto-kinetic crusher, takes a ton of damage
|
||||
|
||||
#define STATUS_EFFECT_SAWBLEED /datum/status_effect/saw_bleed //if the bleed builds up enough, takes a ton of damage
|
||||
|
||||
#define STATUS_EFFECT_NECROPOLIS_CURSE /datum/status_effect/necropolis_curse
|
||||
#define CURSE_BLINDING 1 //makes the edges of the target's screen obscured
|
||||
#define CURSE_SPAWNING 2 //spawns creatures that attack the target only
|
||||
#define CURSE_WASTING 4 //causes gradual damage
|
||||
#define CURSE_GRASPING 8 //hands reach out from the sides of the screen, doing damage and stunning if they hit the target
|
||||
|
||||
#define STATUS_EFFECT_KINDLE /datum/status_effect/kindle //A knockdown reduced by 1 second for every 3 points of damage the target takes.
|
||||
|
||||
#define STATUS_EFFECT_ICHORIAL_STAIN /datum/status_effect/ichorial_stain //Prevents a servant from being revived by vitality matrices for one minute.
|
||||
|
||||
#define STATUS_EFFECT_BREASTS_ENLARGEMENT /datum/status_effect/chem/breast_enlarger //Applied slowdown due to the ominous bulk.
|
||||
|
||||
#define STATUS_EFFECT_PENIS_ENLARGEMENT /datum/status_effect/chem/penis_enlarger //More applied slowdown, just like the above.
|
||||
/////////////
|
||||
// NEUTRAL //
|
||||
/////////////
|
||||
|
||||
#define STATUS_EFFECT_SIGILMARK /datum/status_effect/sigil_mark
|
||||
|
||||
#define STATUS_EFFECT_CRUSHERDAMAGETRACKING /datum/status_effect/crusher_damage //tracks total kinetic crusher damage on a target
|
||||
|
||||
#define STATUS_EFFECT_SYPHONMARK /datum/status_effect/syphon_mark //tracks kills for the KA death syphon module
|
||||
|
||||
#define STATUS_EFFECT_INLOVE /datum/status_effect/in_love //Displays you as being in love with someone else, and makes hearts appear around them.
|
||||
|
||||
/////////////
|
||||
// SLIME //
|
||||
/////////////
|
||||
|
||||
#define STATUS_EFFECT_RAINBOWPROTECTION /datum/status_effect/rainbow_protection //Invulnerable and pacifistic
|
||||
#define STATUS_EFFECT_SLIMESKIN /datum/status_effect/slimeskin //Increased armor
|
||||
@@ -0,0 +1,149 @@
|
||||
//Update this whenever the db schema changes
|
||||
//make sure you add an update to the schema_version stable in the db changelog
|
||||
#define DB_MAJOR_VERSION 4
|
||||
#define DB_MINOR_VERSION 7
|
||||
|
||||
//Timing subsystem
|
||||
//Don't run if there is an identical unique timer active
|
||||
//if the arguments to addtimer are the same as an existing timer, it doesn't create a new timer, and returns the id of the existing timer
|
||||
#define TIMER_UNIQUE (1<<0)
|
||||
//For unique timers: Replace the old timer rather then not start this one
|
||||
#define TIMER_OVERRIDE (1<<1)
|
||||
//Timing should be based on how timing progresses on clients, not the sever.
|
||||
// tracking this is more expensive,
|
||||
// should only be used in conjuction with things that have to progress client side, such as animate() or sound()
|
||||
#define TIMER_CLIENT_TIME (1<<2)
|
||||
//Timer can be stopped using deltimer()
|
||||
#define TIMER_STOPPABLE (1<<3)
|
||||
//To be used with TIMER_UNIQUE
|
||||
//prevents distinguishing identical timers with the wait variable
|
||||
#define TIMER_NO_HASH_WAIT (1<<4)
|
||||
//Loops the timer repeatedly until qdeleted
|
||||
//In most cases you want a subsystem instead
|
||||
#define TIMER_LOOP (1<<5)
|
||||
|
||||
#define TIMER_NO_INVOKE_WARNING 600 //number of byond ticks that are allowed to pass before the timer subsystem thinks it hung on something
|
||||
|
||||
#define TIMER_ID_NULL -1
|
||||
|
||||
#define INITIALIZATION_INSSATOMS 0 //New should not call Initialize
|
||||
#define INITIALIZATION_INNEW_MAPLOAD 2 //New should call Initialize(TRUE)
|
||||
#define INITIALIZATION_INNEW_REGULAR 1 //New should call Initialize(FALSE)
|
||||
|
||||
#define INITIALIZE_HINT_NORMAL 0 //Nothing happens
|
||||
#define INITIALIZE_HINT_LATELOAD 1 //Call LateInitialize
|
||||
#define INITIALIZE_HINT_QDEL 2 //Call qdel on the atom
|
||||
|
||||
//type and all subtypes should always call Initialize in New()
|
||||
#define INITIALIZE_IMMEDIATE(X) ##X/New(loc, ...){\
|
||||
..();\
|
||||
if(!(flags_1 & INITIALIZED_1)) {\
|
||||
args[1] = TRUE;\
|
||||
SSatoms.InitAtom(src, args);\
|
||||
}\
|
||||
}
|
||||
|
||||
// Subsystem init_order, from highest priority to lowest priority
|
||||
// Subsystems shutdown in the reverse of the order they initialize in
|
||||
// The numbers just define the ordering, they are meaningless otherwise.
|
||||
|
||||
#define INIT_ORDER_TITLE 20
|
||||
#define INIT_ORDER_GARBAGE 19
|
||||
#define INIT_ORDER_DBCORE 18
|
||||
#define INIT_ORDER_BLACKBOX 17
|
||||
#define INIT_ORDER_SERVER_MAINT 16
|
||||
#define INIT_ORDER_INPUT 15
|
||||
#define INIT_ORDER_VIS 14
|
||||
#define INIT_ORDER_RESEARCH 13
|
||||
#define INIT_ORDER_EVENTS 12
|
||||
#define INIT_ORDER_JOBS 11
|
||||
#define INIT_ORDER_QUIRKS 10
|
||||
#define INIT_ORDER_TICKER 9
|
||||
#define INIT_ORDER_MAPPING 8
|
||||
#define INIT_ORDER_NETWORKS 7
|
||||
#define INIT_ORDER_ATOMS 6
|
||||
#define INIT_ORDER_LANGUAGE 5
|
||||
#define INIT_ORDER_MACHINES 4
|
||||
#define INIT_ORDER_CIRCUIT 3
|
||||
#define INIT_ORDER_TIMER 1
|
||||
#define INIT_ORDER_DEFAULT 0
|
||||
#define INIT_ORDER_AIR -1
|
||||
#define INIT_ORDER_AIR_TURFS -2
|
||||
#define INIT_ORDER_MINIMAP -3
|
||||
#define INIT_ORDER_ASSETS -4
|
||||
#define INIT_ORDER_ICON_SMOOTHING -5
|
||||
#define INIT_ORDER_OVERLAY -6
|
||||
#define INIT_ORDER_XKEYSCORE -10
|
||||
#define INIT_ORDER_STICKY_BAN -10
|
||||
#define INIT_ORDER_LIGHTING -20
|
||||
#define INIT_ORDER_SHUTTLE -21
|
||||
#define INIT_ORDER_MINOR_MAPPING -40
|
||||
#define INIT_ORDER_PATH -50
|
||||
#define INIT_ORDER_PERSISTENCE -95
|
||||
#define INIT_ORDER_CHAT -100 //Should be last to ensure chat remains smooth during init.
|
||||
|
||||
|
||||
// Subsystem fire priority, from lowest to highest priority
|
||||
// If the subsystem isn't listed here it's either DEFAULT or PROCESS (if it's a processing subsystem child)
|
||||
|
||||
#define FIRE_PRIORITY_PING 10
|
||||
#define FIRE_PRIORITY_IDLE_NPC 10
|
||||
#define FIRE_PRIORITY_SERVER_MAINT 10
|
||||
#define FIRE_PRIORITY_RESEARCH 10
|
||||
#define FIRE_PRIORITY_VIS 10
|
||||
#define FIRE_PRIORITY_VORE 10
|
||||
#define FIRE_PRIORITY_GARBAGE 15
|
||||
#define FIRE_PRIORITY_WET_FLOORS 20
|
||||
#define FIRE_PRIORITY_AIR 20
|
||||
#define FIRE_PRIORITY_PROCESS 25
|
||||
#define FIRE_PRIORITY_THROWING 25
|
||||
#define FIRE_PRIORITY_SPACEDRIFT 30
|
||||
#define FIRE_PRIORITY_FIELDS 30
|
||||
#define FIRE_PRIOTITY_SMOOTHING 35
|
||||
#define FIRE_PRIORITY_NETWORKS 40
|
||||
#define FIRE_PRIORITY_OBJ 40
|
||||
#define FIRE_PRIORITY_ACID 40
|
||||
#define FIRE_PRIOTITY_BURNING 40
|
||||
#define FIRE_PRIORITY_AIR_TURFS 40
|
||||
#define FIRE_PRIORITY_DEFAULT 50
|
||||
#define FIRE_PRIORITY_PARALLAX 65
|
||||
#define FIRE_PRIORITY_NPC 80
|
||||
#define FIRE_PRIORITY_MOBS 100
|
||||
#define FIRE_PRIORITY_TGUI 110
|
||||
#define FIRE_PRIORITY_TICKER 200
|
||||
#define FIRE_PRIORITY_ATMOS_ADJACENCY 300
|
||||
#define FIRE_PRIORITY_CHAT 400
|
||||
#define FIRE_PRIORITY_OVERLAYS 500
|
||||
#define FIRE_PRIORITY_INPUT 1000 // This must always always be the max highest priority. Player input must never be lost.
|
||||
|
||||
// SS runlevels
|
||||
|
||||
#define RUNLEVEL_INIT 0
|
||||
#define RUNLEVEL_LOBBY 1
|
||||
#define RUNLEVEL_SETUP 2
|
||||
#define RUNLEVEL_GAME 4
|
||||
#define RUNLEVEL_POSTGAME 8
|
||||
|
||||
#define RUNLEVELS_DEFAULT (RUNLEVEL_SETUP | RUNLEVEL_GAME | RUNLEVEL_POSTGAME)
|
||||
|
||||
|
||||
|
||||
|
||||
#define COMPILE_OVERLAYS(A)\
|
||||
if (TRUE) {\
|
||||
var/list/ad = A.add_overlays;\
|
||||
var/list/rm = A.remove_overlays;\
|
||||
var/list/po = A.priority_overlays;\
|
||||
if(LAZYLEN(rm)){\
|
||||
A.overlays -= rm;\
|
||||
rm.Cut();\
|
||||
}\
|
||||
if(LAZYLEN(ad)){\
|
||||
A.overlays |= ad;\
|
||||
ad.Cut();\
|
||||
}\
|
||||
if(LAZYLEN(po)){\
|
||||
A.overlays |= po;\
|
||||
}\
|
||||
A.flags_1 &= ~OVERLAY_QUEUED_1;\
|
||||
}
|
||||
@@ -0,0 +1,216 @@
|
||||
// trait accessor defines
|
||||
#define ADD_TRAIT(target, trait, source) \
|
||||
do { \
|
||||
var/list/_L; \
|
||||
if (!target.status_traits) { \
|
||||
target.status_traits = list(); \
|
||||
_L = target.status_traits; \
|
||||
_L[trait] = list(source); \
|
||||
} else { \
|
||||
_L = target.status_traits; \
|
||||
if (_L[trait]) { \
|
||||
_L[trait] |= list(source); \
|
||||
} else { \
|
||||
_L[trait] = list(source); \
|
||||
} \
|
||||
} \
|
||||
} while (0)
|
||||
#define REMOVE_TRAIT(target, trait, sources) \
|
||||
do { \
|
||||
var/list/_L = target.status_traits; \
|
||||
var/list/_S; \
|
||||
if (sources && !islist(sources)) { \
|
||||
_S = list(sources); \
|
||||
} else { \
|
||||
_S = sources\
|
||||
}; \
|
||||
if (_L && _L[trait]) { \
|
||||
for (var/_T in _L[trait]) { \
|
||||
if ((!_S && (_T != ROUNDSTART_TRAIT)) || (_T in _S)) { \
|
||||
_L[trait] -= _T \
|
||||
} \
|
||||
};\
|
||||
if (!length(_L[trait])) { \
|
||||
_L -= trait \
|
||||
}; \
|
||||
if (!length(_L)) { \
|
||||
target.status_traits = null \
|
||||
}; \
|
||||
} \
|
||||
} while (0)
|
||||
#define REMOVE_TRAITS_NOT_IN(target, sources) \
|
||||
do { \
|
||||
var/list/_L = target.status_traits; \
|
||||
var/list/_S = sources; \
|
||||
if (_L) { \
|
||||
for (var/_T in _L) { \
|
||||
_L[_T] &= _S;\
|
||||
if (!length(_L[_T])) { \
|
||||
_L -= _T } \
|
||||
};\
|
||||
if (!length(_L)) { \
|
||||
target.status_traits = null\
|
||||
};\
|
||||
}\
|
||||
} while (0)
|
||||
#define HAS_TRAIT(target, trait) (target.status_traits ? (target.status_traits[trait] ? TRUE : FALSE) : FALSE)
|
||||
#define HAS_TRAIT_FROM(target, trait, source) (target.status_traits ? (target.status_traits[trait] ? (source in target.status_traits[trait]) : FALSE) : FALSE)
|
||||
|
||||
//mob traits
|
||||
#define TRAIT_BLIND "blind"
|
||||
#define TRAIT_MUTE "mute"
|
||||
#define TRAIT_EMOTEMUTE "emotemute"
|
||||
#define TRAIT_DEAF "deaf"
|
||||
#define TRAIT_NEARSIGHT "nearsighted"
|
||||
#define TRAIT_FAT "fat"
|
||||
#define TRAIT_HUSK "husk"
|
||||
#define TRAIT_NOCLONE "noclone"
|
||||
#define TRAIT_CLUMSY "clumsy"
|
||||
#define TRAIT_DUMB "dumb"
|
||||
#define TRAIT_MONKEYLIKE "monkeylike" //sets IsAdvancedToolUser to FALSE
|
||||
#define TRAIT_PACIFISM "pacifism"
|
||||
#define TRAIT_IGNORESLOWDOWN "ignoreslow"
|
||||
#define TRAIT_DEATHCOMA "deathcoma" //Causes death-like unconsciousness
|
||||
#define TRAIT_FAKEDEATH "fakedeath" //Makes the owner appear as dead to most forms of medical examination
|
||||
#define TRAIT_DISFIGURED "disfigured"
|
||||
#define TRAIT_XENO_HOST "xeno_host" //Tracks whether we're gonna be a baby alien's mummy.
|
||||
#define TRAIT_STUNIMMUNE "stun_immunity"
|
||||
#define TRAIT_SLEEPIMMUNE "sleep_immunity"
|
||||
#define TRAIT_PUSHIMMUNE "push_immunity"
|
||||
#define TRAIT_SHOCKIMMUNE "shock_immunity"
|
||||
#define TRAIT_STABLEHEART "stable_heart"
|
||||
#define TRAIT_STABLELIVER "stable_liver"
|
||||
#define TRAIT_RESISTHEAT "resist_heat"
|
||||
#define TRAIT_RESISTHEATHANDS "resist_heat_handsonly" //For when you want to be able to touch hot things, but still want fire to be an issue.
|
||||
#define TRAIT_RESISTCOLD "resist_cold"
|
||||
#define TRAIT_RESISTHIGHPRESSURE "resist_high_pressure"
|
||||
#define TRAIT_RESISTLOWPRESSURE "resist_low_pressure"
|
||||
#define TRAIT_RADIMMUNE "rad_immunity"
|
||||
#define TRAIT_VIRUSIMMUNE "virus_immunity"
|
||||
#define TRAIT_PIERCEIMMUNE "pierce_immunity"
|
||||
#define TRAIT_NODISMEMBER "dismember_immunity"
|
||||
#define TRAIT_NOFIRE "nonflammable"
|
||||
#define TRAIT_NOGUNS "no_guns"
|
||||
#define TRAIT_NOHUNGER "no_hunger"
|
||||
#define TRAIT_EASYDISMEMBER "easy_dismember"
|
||||
#define TRAIT_LIMBATTACHMENT "limb_attach"
|
||||
#define TRAIT_NOLIMBDISABLE "no_limb_disable"
|
||||
#define TRAIT_EASYLIMBDISABLE "easy_limb_disable"
|
||||
#define TRAIT_TOXINLOVER "toxinlover"
|
||||
#define TRAIT_NOBREATH "no_breath"
|
||||
#define TRAIT_ANTIMAGIC "anti_magic"
|
||||
#define TRAIT_HOLY "holy"
|
||||
#define TRAIT_DEPRESSION "depression"
|
||||
#define TRAIT_JOLLY "jolly"
|
||||
#define TRAIT_NOCRITDAMAGE "no_crit"
|
||||
#define TRAIT_NOSLIPWATER "noslip_water"
|
||||
#define TRAIT_NOSLIPALL "noslip_all"
|
||||
#define TRAIT_NODEATH "nodeath"
|
||||
#define TRAIT_NOHARDCRIT "nohardcrit"
|
||||
#define TRAIT_NOSOFTCRIT "nosoftcrit"
|
||||
#define TRAIT_MINDSHIELD "mindshield"
|
||||
#define TRAIT_DISSECTED "dissected"
|
||||
#define TRAIT_FEARLESS "fearless"
|
||||
#define TRAIT_UNSTABLE "unstable"
|
||||
#define TRAIT_PARALYSIS_L_ARM "para-l-arm" //These are used for brain-based paralysis, where replacing the limb won't fix it
|
||||
#define TRAIT_PARALYSIS_R_ARM "para-r-arm"
|
||||
#define TRAIT_PARALYSIS_L_LEG "para-l-leg"
|
||||
#define TRAIT_PARALYSIS_R_LEG "para-r-leg"
|
||||
#define TRAIT_UNINTELLIGIBLE_SPEECH "unintelligible-speech"
|
||||
#define TRAIT_LAW_ENFORCEMENT_METABOLISM "law-enforcement-metabolism"
|
||||
#define TRAIT_STRONG_GRABBER "strong_grabber"
|
||||
#define TRAIT_CALCIUM_HEALER "calcium_healer"
|
||||
#define TRAIT_CAPTAIN_METABOLISM "captain-metabolism"
|
||||
#define TRAIT_ABDUCTOR_TRAINING "abductor-training"
|
||||
#define TRAIT_ABDUCTOR_SCIENTIST_TRAINING "abductor-scientist-training"
|
||||
#define TRAIT_SURGEON "surgeon"
|
||||
|
||||
//non-mob traits
|
||||
#define TRAIT_PARALYSIS "paralysis" //Used for limb-based paralysis, where replacing the limb will fix it
|
||||
|
||||
// item traits
|
||||
#define TRAIT_NODROP "nodrop"
|
||||
|
||||
#define TRAIT_ALCOHOL_TOLERANCE "alcohol_tolerance"
|
||||
#define TRAIT_AGEUSIA "ageusia"
|
||||
#define TRAIT_HEAVY_SLEEPER "heavy_sleeper"
|
||||
#define TRAIT_NIGHT_VISION "night_vision"
|
||||
#define TRAIT_LIGHT_STEP "light_step"
|
||||
#define TRAIT_SILENT_STEP "silent_step"
|
||||
#define TRAIT_SPEEDY_STEP "speedy_step"
|
||||
#define TRAIT_SPIRITUAL "spiritual"
|
||||
#define TRAIT_VORACIOUS "voracious"
|
||||
#define TRAIT_SELF_AWARE "self_aware"
|
||||
#define TRAIT_FREERUNNING "freerunning"
|
||||
#define TRAIT_SKITTISH "skittish"
|
||||
#define TRAIT_POOR_AIM "poor_aim"
|
||||
#define TRAIT_PROSOPAGNOSIA "prosopagnosia"
|
||||
#define TRAIT_DRUNK_HEALING "drunk_healing"
|
||||
#define TRAIT_TAGGER "tagger"
|
||||
#define TRAIT_PHOTOGRAPHER "photographer"
|
||||
#define TRAIT_MUSICIAN "musician"
|
||||
#define TRAIT_CROCRIN_IMMUNE "crocin_immune"
|
||||
#define TRAIT_NYMPHO "nymphomania"
|
||||
#define TRAIT_MASO "masochism"
|
||||
#define TRAIT_EXHIBITIONIST "exhibitionist"
|
||||
#define TRAIT_HIGH_BLOOD "high_blood"
|
||||
#define TRAIT_PHARMA "hepatic_pharmacokinesis"
|
||||
#define TRAIT_PARA "paraplegic"
|
||||
#define TRAIT_EMPATH "empath"
|
||||
#define TRAIT_FRIENDLY "friendly"
|
||||
#define TRAIT_ASSBLASTUSA "assblastusa"
|
||||
#define TRAIT_CULT_EYES "cult_eyes"
|
||||
|
||||
|
||||
// common trait sources
|
||||
#define TRAIT_GENERIC "generic"
|
||||
#define EYE_DAMAGE "eye_damage"
|
||||
#define GENETIC_MUTATION "genetic"
|
||||
#define OBESITY "obesity"
|
||||
#define MAGIC_TRAIT "magic"
|
||||
#define TRAUMA_TRAIT "trauma"
|
||||
#define DISEASE_TRAIT "disease"
|
||||
#define SPECIES_TRAIT "species"
|
||||
#define ORGAN_TRAIT "organ"
|
||||
#define JOB_TRAIT "job"
|
||||
#define CYBORG_ITEM_TRAIT "cyborg-item"
|
||||
#define ADMIN_TRAIT "admin" // (B)admins only.
|
||||
#define CHANGELING_TRAIT "changeling"
|
||||
#define CULT_TRAIT "cult"
|
||||
#define CURSED_ITEM_TRAIT "cursed-item" // The item is magically cursed
|
||||
#define ABSTRACT_ITEM_TRAIT "abstract-item"
|
||||
#define ROUNDSTART_TRAIT "roundstart" //cannot be removed without admin intervention
|
||||
|
||||
// unique trait sources, still defines
|
||||
#define STATUE_MUTE "statue"
|
||||
#define CLONING_POD_TRAIT "cloning-pod"
|
||||
#define CHANGELING_DRAIN "drain"
|
||||
#define CHANGELING_HIVEMIND_MUTE "ling_mute"
|
||||
#define ABYSSAL_GAZE_BLIND "abyssal_gaze"
|
||||
#define HIGHLANDER "highlander"
|
||||
#define TRAIT_HULK "hulk"
|
||||
#define STASIS_MUTE "stasis"
|
||||
#define GENETICS_SPELL "genetics_spell"
|
||||
#define EYES_COVERED "eyes_covered"
|
||||
#define CLOWN_NUKE_TRAIT "clown-nuke"
|
||||
#define STICKY_MOUSTACHE_TRAIT "sticky-moustache"
|
||||
#define CHAINSAW_FRENZY_TRAIT "chainsaw-frenzy"
|
||||
#define CHRONO_GUN_TRAIT "chrono-gun"
|
||||
#define REVERSE_BEAR_TRAP_TRAIT "reverse-bear-trap"
|
||||
#define GLUED_ITEM_TRAIT "glued-item"
|
||||
#define CURSED_MASK_TRAIT "cursed-mask"
|
||||
#define HIS_GRACE_TRAIT "his-grace"
|
||||
#define HAND_REPLACEMENT_TRAIT "magic-hand"
|
||||
#define HOT_POTATO_TRAIT "hot-potato"
|
||||
#define SABRE_SUICIDE_TRAIT "sabre-suicide"
|
||||
#define ABDUCTOR_VEST_TRAIT "abductor-vest"
|
||||
#define CAPTURE_THE_FLAG_TRAIT "capture-the-flag"
|
||||
#define EYE_OF_GOD_TRAIT "eye-of-god"
|
||||
#define SHAMEBRERO_TRAIT "shamebrero"
|
||||
#define CHRONOSUIT_TRAIT "chronosuit"
|
||||
#define FLIGHTSUIT_TRAIT "flightsuit"
|
||||
#define LOCKED_HELMET_TRAIT "locked-helmet"
|
||||
#define NINJA_SUIT_TRAIT "ninja-suit"
|
||||
#define ANTI_DROP_IMPLANT_TRAIT "anti-drop-implant"
|
||||
#define ABDUCTOR_ANTAGONIST "abductor-antagonist"
|
||||
#define MADE_UNCLONEABLE "made-uncloneable"
|
||||
@@ -0,0 +1,6 @@
|
||||
#define CHANGETURF_DEFER_CHANGE 1
|
||||
#define CHANGETURF_IGNORE_AIR 2 // This flag prevents changeturf from gathering air from nearby turfs to fill the new turf with an approximation of local air
|
||||
#define CHANGETURF_FORCEOP 4
|
||||
#define CHANGETURF_SKIP 8 // A flag for PlaceOnTop to just instance the new turf instead of calling ChangeTurf. Used for uninitialized turfs NOTHING ELSE
|
||||
#define CHANGETURF_INHERIT_AIR 16 // Inherit air from previous turf. Implies CHANGETURF_IGNORE_AIR
|
||||
#define CHANGETURF_RECALC_ADJACENT 32 //Immediately recalc adjacent atmos turfs instead of queuing.
|
||||
@@ -0,0 +1,8 @@
|
||||
//Byond type ids
|
||||
#define TYPEID_NULL "0"
|
||||
#define TYPEID_NORMAL_LIST "f"
|
||||
//helper macros
|
||||
#define GET_TYPEID(ref) ( ( (length(ref) <= 10) ? "TYPEID_NULL" : copytext(ref, 4, length(ref)-6) ) )
|
||||
#define IS_NORMAL_LIST(L) (GET_TYPEID("\ref[L]") == TYPEID_NORMAL_LIST)
|
||||
|
||||
|
||||
@@ -0,0 +1,85 @@
|
||||
// Overhauled vore system
|
||||
#define DM_HOLD "Hold"
|
||||
#define DM_DIGEST "Digest"
|
||||
#define DM_HEAL "Heal"
|
||||
#define DM_NOISY "Noisy"
|
||||
#define DM_DRAGON "Dragon"
|
||||
#define DM_ABSORB "Absorb"
|
||||
#define DM_UNABSORB "Un-absorb"
|
||||
|
||||
#define isbelly(A) istype(A, /obj/belly)
|
||||
|
||||
#define QDEL_NULL_LIST(x) if(x) { for(var/y in x) { qdel(y) } ; x = null }
|
||||
#define VORE_STRUGGLE_EMOTE_CHANCE 40
|
||||
|
||||
// Stance for hostile mobs to be in while devouring someone.
|
||||
#define HOSTILE_STANCE_EATING 99
|
||||
|
||||
/* // removing sizeplay again
|
||||
GLOBAL_LIST_INIT(player_sizes_list, list("Macro" = SIZESCALE_HUGE, "Big" = SIZESCALE_BIG, "Normal" = SIZESCALE_NORMAL, "Small" = SIZESCALE_SMALL, "Tiny" = SIZESCALE_TINY))
|
||||
// Edited to make the new travis check go away
|
||||
*/
|
||||
|
||||
GLOBAL_LIST_INIT(pred_vore_sounds, list(
|
||||
"Gulp" = 'sound/vore/pred/swallow_01.ogg',
|
||||
"Swallow" = 'sound/vore/pred/swallow_02.ogg',
|
||||
"Insertion1" = 'sound/vore/pred/insertion_01.ogg',
|
||||
"Insertion2" = 'sound/vore/pred/insertion_02.ogg',
|
||||
"Tauric Swallow" = 'sound/vore/pred/taurswallow.ogg',
|
||||
"Stomach Move" = 'sound/vore/pred/stomachmove.ogg',
|
||||
"Schlorp" = 'sound/vore/pred/schlorp.ogg',
|
||||
"Squish1" = 'sound/vore/pred/squish_01.ogg',
|
||||
"Squish2" = 'sound/vore/pred/squish_02.ogg',
|
||||
"Squish3" = 'sound/vore/pred/squish_03.ogg',
|
||||
"Squish4" = 'sound/vore/pred/squish_04.ogg',
|
||||
"Rustle (cloth)" = 'sound/effects/rustle5.ogg',
|
||||
"Rustle 2 (cloth)" = 'sound/effects/rustle2.ogg',
|
||||
"Rustle 3 (cloth)" = 'sound/effects/rustle3.ogg',
|
||||
"Rustle 4 (cloth)" = 'sound/effects/rustle4.ogg',
|
||||
"Rustle 5 (cloth)" = 'sound/effects/rustle5.ogg',
|
||||
"None" = null
|
||||
))
|
||||
|
||||
GLOBAL_LIST_INIT(prey_vore_sounds, list(
|
||||
"Gulp" = 'sound/vore/prey/swallow_01.ogg',
|
||||
"Swallow" = 'sound/vore/prey/swallow_02.ogg',
|
||||
"Insertion1" = 'sound/vore/prey/insertion_01.ogg',
|
||||
"Insertion2" = 'sound/vore/prey/insertion_02.ogg',
|
||||
"Tauric Swallow" = 'sound/vore/prey/taurswallow.ogg',
|
||||
"Stomach Move" = 'sound/vore/prey/stomachmove.ogg',
|
||||
"Schlorp" = 'sound/vore/prey/schlorp.ogg',
|
||||
"Squish1" = 'sound/vore/prey/squish_01.ogg',
|
||||
"Squish2" = 'sound/vore/prey/squish_02.ogg',
|
||||
"Squish3" = 'sound/vore/prey/squish_03.ogg',
|
||||
"Squish4" = 'sound/vore/prey/squish_04.ogg',
|
||||
"Rustle (cloth)" = 'sound/effects/rustle5.ogg',
|
||||
"Rustle 2 (cloth)" = 'sound/effects/rustle2.ogg',
|
||||
"Rustle 3 (cloth)" = 'sound/effects/rustle3.ogg',
|
||||
"Rustle 4 (cloth)" = 'sound/effects/rustle4.ogg',
|
||||
"Rustle 5 (cloth)" = 'sound/effects/rustle5.ogg',
|
||||
"None" = null
|
||||
))
|
||||
|
||||
GLOBAL_LIST_INIT(pred_release_sounds, list(
|
||||
"Rustle (cloth)" = 'sound/effects/rustle1.ogg',
|
||||
"Rustle 2 (cloth)" = 'sound/effects/rustle2.ogg',
|
||||
"Rustle 3 (cloth)" = 'sound/effects/rustle3.ogg',
|
||||
"Rustle 4 (cloth)" = 'sound/effects/rustle4.ogg',
|
||||
"Rustle 5 (cloth)" = 'sound/effects/rustle5.ogg',
|
||||
"Stomach Move" = 'sound/vore/pred/stomachmove.ogg',
|
||||
"Pred Escape" = 'sound/vore/pred/escape.ogg',
|
||||
"Splatter" = 'sound/effects/splat.ogg',
|
||||
"None" = null
|
||||
))
|
||||
|
||||
GLOBAL_LIST_INIT(prey_release_sounds, list(
|
||||
"Rustle (cloth)" = 'sound/effects/rustle1.ogg',
|
||||
"Rustle 2 (cloth)" = 'sound/effects/rustle2.ogg',
|
||||
"Rustle 3 (cloth)" = 'sound/effects/rustle3.ogg',
|
||||
"Rustle 4 (cloth)" = 'sound/effects/rustle4.ogg',
|
||||
"Rustle 5 (cloth)" = 'sound/effects/rustle5.ogg',
|
||||
"Stomach Move" = 'sound/vore/prey/stomachmove.ogg',
|
||||
"Pred Escape" = 'sound/vore/prey/escape.ogg',
|
||||
"Splatter" = 'sound/effects/splat.ogg',
|
||||
"None" = null
|
||||
))
|
||||
@@ -0,0 +1,204 @@
|
||||
//THIS FILE CONTAINS CONSTANTS, PROCS, AND OTHER THINGS//
|
||||
/////////////////////////////////////////////////////////
|
||||
|
||||
/mob/proc/setClickCooldown(var/timeout)
|
||||
next_move = max(world.time + timeout, next_move)
|
||||
|
||||
/proc/get_matrix_largest()
|
||||
var/matrix/mtrx=new()
|
||||
return mtrx.Scale(2)
|
||||
/proc/get_matrix_large()
|
||||
var/matrix/mtrx=new()
|
||||
return mtrx.Scale(1.5)
|
||||
/proc/get_matrix_norm()
|
||||
var/matrix/mtrx=new()
|
||||
return mtrx
|
||||
/proc/get_matrix_small()
|
||||
var/matrix/mtrx=new()
|
||||
return mtrx.Scale(0.8)
|
||||
/proc/get_matrix_smallest()
|
||||
var/matrix/mtrx=new()
|
||||
return mtrx.Scale(0.65)
|
||||
|
||||
proc/get_racelist(var/mob/user)//This proc returns a list of species that 'user' has available to them. It searches the list of ckeys attached to the 'whitelist' var for a species and also checks if they're an admin.
|
||||
for(var/spath in subtypesof(/datum/species))
|
||||
var/datum/species/S = new spath()
|
||||
var/list/wlist = S.whitelist
|
||||
if(S.whitelisted && (wlist.Find(user.ckey) || wlist.Find(user.key) || user.client.holder)) //If your ckey is on the species whitelist or you're an admin:
|
||||
GLOB.whitelisted_species_list[S.id] = S.type //Add the species to their available species list.
|
||||
else if(!S.whitelisted) //Normal roundstart species will be handled here.
|
||||
GLOB.whitelisted_species_list[S.id] = S.type
|
||||
|
||||
return GLOB.whitelisted_species_list
|
||||
|
||||
//Mammal Species
|
||||
GLOBAL_LIST_EMPTY(mam_body_markings_list)
|
||||
GLOBAL_LIST_EMPTY(mam_ears_list)
|
||||
GLOBAL_LIST_EMPTY(mam_tails_list)
|
||||
GLOBAL_LIST_EMPTY(mam_tails_animated_list)
|
||||
GLOBAL_LIST_EMPTY(taur_list)
|
||||
GLOBAL_LIST_EMPTY(mam_snouts_list)
|
||||
|
||||
//Exotic Species
|
||||
GLOBAL_LIST_EMPTY(exotic_tails_list)
|
||||
GLOBAL_LIST_EMPTY(exotic_tails_animated_list)
|
||||
GLOBAL_LIST_EMPTY(exotic_ears_list)
|
||||
GLOBAL_LIST_EMPTY(exotic_head_list)
|
||||
GLOBAL_LIST_EMPTY(exotic_back_list)
|
||||
|
||||
//Xenomorph Species
|
||||
GLOBAL_LIST_EMPTY(xeno_head_list)
|
||||
GLOBAL_LIST_EMPTY(xeno_tail_list)
|
||||
GLOBAL_LIST_EMPTY(xeno_dorsal_list)
|
||||
|
||||
//IPC species
|
||||
GLOBAL_LIST_EMPTY(ipc_screens_list)
|
||||
GLOBAL_LIST_EMPTY(ipc_antennas_list)
|
||||
|
||||
//Genitals and Arousal Lists
|
||||
GLOBAL_LIST_EMPTY(genitals_list)
|
||||
GLOBAL_LIST_EMPTY(cock_shapes_list)//global_lists.dm for the list initializations //Now also _DATASTRUCTURES globals.dm
|
||||
GLOBAL_LIST_EMPTY(cock_shapes_icons) //Associated list for names->icon_states for cockshapes.
|
||||
GLOBAL_LIST_EMPTY(gentlemans_organ_names)
|
||||
GLOBAL_LIST_EMPTY(balls_shapes_list)
|
||||
GLOBAL_LIST_EMPTY(balls_shapes_icons)
|
||||
GLOBAL_LIST_EMPTY(breasts_size_list)
|
||||
GLOBAL_LIST_EMPTY(breasts_shapes_list)
|
||||
GLOBAL_LIST_EMPTY(breasts_shapes_icons)
|
||||
GLOBAL_LIST_EMPTY(vagina_shapes_list)
|
||||
GLOBAL_LIST_INIT(cum_into_containers_list, list(/obj/item/reagent_containers/food/snacks/pie)) //Yer fuggin snowflake name list jfc
|
||||
GLOBAL_LIST_INIT(dick_nouns, list("dick","cock","member","shaft"))
|
||||
GLOBAL_LIST_INIT(cum_id_list,"semen")
|
||||
GLOBAL_LIST_INIT(milk_id_list,"milk")
|
||||
|
||||
GLOBAL_LIST_INIT(dildo_shapes, list(
|
||||
"Human" = "human",
|
||||
"Knotted" = "knotted",
|
||||
"Plain" = "plain",
|
||||
"Flared" = "flared"
|
||||
))
|
||||
GLOBAL_LIST_INIT(dildo_sizes, list(
|
||||
"Small" = 1,
|
||||
"Medium" = 2,
|
||||
"Big" = 3
|
||||
))
|
||||
GLOBAL_LIST_INIT(dildo_colors, list(//mostly neon colors
|
||||
"Cyan" = "#00f9ff",//cyan
|
||||
"Green" = "#49ff00",//green
|
||||
"Pink" = "#ff4adc",//pink
|
||||
"Yellow" = "#fdff00",//yellow
|
||||
"Blue" = "#00d2ff",//blue
|
||||
"Lime" = "#89ff00",//lime
|
||||
"Black" = "#101010",//black
|
||||
"Red" = "#ff0000",//red
|
||||
"Orange" = "#ff9a00",//orange
|
||||
"Purple" = "#e300ff"//purple
|
||||
))
|
||||
|
||||
GLOBAL_LIST_INIT(meat_types, list(
|
||||
"Mammalian" = /obj/item/reagent_containers/food/snacks/meat/slab/human/mutant/mammal,
|
||||
"Aquatic" = /obj/item/reagent_containers/food/snacks/carpmeat/aquatic,
|
||||
"Avian" = /obj/item/reagent_containers/food/snacks/meat/slab/human/mutant/avian,
|
||||
"Inesct" = /obj/item/reagent_containers/food/snacks/meat/slab/human/mutant/insect))
|
||||
|
||||
//Crew objective and miscreants stuff
|
||||
GLOBAL_VAR_INIT(miscreants_allowed, FALSE)
|
||||
|
||||
/client/proc/reload_mentors()
|
||||
set name = "Reload Mentors"
|
||||
set category = "Admin"
|
||||
if(!src.holder) return
|
||||
message_admins("[key_name_admin(usr)] manually reloaded mentors")
|
||||
|
||||
//Flavor Text
|
||||
/mob/living/carbon/human/verb/set_flavor()
|
||||
set name = "Set Flavor Text"
|
||||
set desc = "Sets an extended description of your character's features."
|
||||
set category = "IC"
|
||||
|
||||
var/new_flavor = input(src, "Enter your new flavor text:", "Flavor text", null) as message|null
|
||||
if(!isnull(new_flavor))
|
||||
flavor_text = sanitize(new_flavor)
|
||||
to_chat(src, "Your flavor text has been updated.")
|
||||
|
||||
//LOOC toggles
|
||||
/client/verb/listen_looc()
|
||||
set name = "Show/Hide LOOC"
|
||||
set category = "Preferences"
|
||||
set desc = "Toggles seeing LocalOutOfCharacter chat"
|
||||
prefs.chat_toggles ^= CHAT_LOOC
|
||||
prefs.save_preferences()
|
||||
src << "You will [(prefs.chat_toggles & CHAT_LOOC) ? "now" : "no longer"] see messages on the LOOC channel."
|
||||
SSblackbox.record_feedback("tally", "admin_verb", 1, "TLOOC") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
|
||||
|
||||
/mob/living/carbon/proc/has_penis()
|
||||
var/obj/item/organ/genital/G = getorganslot(ORGAN_SLOT_PENIS)
|
||||
if(G && istype(G, /obj/item/organ/genital/penis))
|
||||
return TRUE
|
||||
return FALSE
|
||||
|
||||
/mob/living/carbon/proc/has_balls()
|
||||
var/obj/item/organ/genital/G = getorganslot(ORGAN_SLOT_TESTICLES)
|
||||
if(G && istype(G, /obj/item/organ/genital/testicles))
|
||||
return TRUE
|
||||
return FALSE
|
||||
|
||||
/mob/living/carbon/proc/has_vagina()
|
||||
if(getorganslot(ORGAN_SLOT_VAGINA))
|
||||
return TRUE
|
||||
return FALSE
|
||||
|
||||
/mob/living/carbon/proc/has_breasts()
|
||||
if(getorganslot(ORGAN_SLOT_BREASTS))
|
||||
return TRUE
|
||||
return FALSE
|
||||
|
||||
/mob/living/carbon/proc/has_ovipositor()
|
||||
var/obj/item/organ/genital/G = getorganslot(ORGAN_SLOT_PENIS)
|
||||
if(G && istype(G, /obj/item/organ/genital/ovipositor))
|
||||
return TRUE
|
||||
return FALSE
|
||||
|
||||
/mob/living/carbon/human/proc/has_eggsack()
|
||||
var/obj/item/organ/genital/G = getorganslot(ORGAN_SLOT_TESTICLES)
|
||||
if(G && istype(G, /obj/item/organ/genital/eggsack))
|
||||
return TRUE
|
||||
return FALSE
|
||||
|
||||
/mob/living/carbon/proc/is_groin_exposed(list/L)
|
||||
if(!L)
|
||||
L = get_equipped_items()
|
||||
for(var/A in L)
|
||||
var/obj/item/I = A
|
||||
if(I.body_parts_covered & GROIN)
|
||||
return FALSE
|
||||
return TRUE
|
||||
|
||||
/mob/living/carbon/proc/is_chest_exposed(list/L)
|
||||
if(!L)
|
||||
L = get_equipped_items()
|
||||
for(var/A in L)
|
||||
var/obj/item/I = A
|
||||
if(I.body_parts_covered & CHEST)
|
||||
return FALSE
|
||||
return TRUE
|
||||
|
||||
////////////////////////
|
||||
//DANGER | DEBUG PROCS//
|
||||
////////////////////////
|
||||
|
||||
/client/proc/give_humans_genitals()
|
||||
set name = "Mass Give Genitals"
|
||||
set category = "Dangerous"
|
||||
set desc = "Gives every human mob genitals for testing purposes. WARNING: NOT FOR LIVE SERVER USAGE!!"
|
||||
|
||||
log_admin("[src] gave everyone genitals.")
|
||||
message_admins("[src] gave everyone genitals.")
|
||||
for(var/mob/living/carbon/human/H in GLOB.mob_list)
|
||||
if(H.gender == MALE)
|
||||
H.give_genital(/obj/item/organ/genital/penis)
|
||||
H.give_genital(/obj/item/organ/genital/testicles)
|
||||
else
|
||||
H.give_genital(/obj/item/organ/genital/vagina)
|
||||
H.give_genital(/obj/item/organ/genital/womb)
|
||||
H.give_genital(/obj/item/organ/genital/breasts)
|
||||
@@ -0,0 +1,582 @@
|
||||
/*
|
||||
* Holds procs to help with list operations
|
||||
* Contains groups:
|
||||
* Misc
|
||||
* Sorting
|
||||
*/
|
||||
|
||||
/*
|
||||
* Misc
|
||||
*/
|
||||
|
||||
#define LAZYINITLIST(L) if (!L) L = list()
|
||||
#define UNSETEMPTY(L) if (L && !length(L)) L = null
|
||||
#define LAZYREMOVE(L, I) if(L) { L -= I; if(!length(L)) { L = null; } }
|
||||
#define LAZYADD(L, I) if(!L) { L = list(); } L += I;
|
||||
#define LAZYOR(L, I) if(!L) { L = list(); } L |= I;
|
||||
#define LAZYFIND(L, V) L ? L.Find(V) : 0
|
||||
#define LAZYACCESS(L, I) (L ? (isnum(I) ? (I > 0 && I <= length(L) ? L[I] : null) : L[I]) : null)
|
||||
#define LAZYSET(L, K, V) if(!L) { L = list(); } L[K] = V;
|
||||
#define LAZYLEN(L) length(L)
|
||||
#define LAZYCLEARLIST(L) if(L) L.Cut()
|
||||
#define SANITIZE_LIST(L) ( islist(L) ? L : list() )
|
||||
#define reverseList(L) reverseRange(L.Copy())
|
||||
|
||||
// binary search sorted insert
|
||||
// IN: Object to be inserted
|
||||
// LIST: List to insert object into
|
||||
// TYPECONT: The typepath of the contents of the list
|
||||
// COMPARE: The variable on the objects to compare
|
||||
#define BINARY_INSERT(IN, LIST, TYPECONT, COMPARE) \
|
||||
var/__BIN_CTTL = length(LIST);\
|
||||
if(!__BIN_CTTL) {\
|
||||
LIST += IN;\
|
||||
} else {\
|
||||
var/__BIN_LEFT = 1;\
|
||||
var/__BIN_RIGHT = __BIN_CTTL;\
|
||||
var/__BIN_MID = (__BIN_LEFT + __BIN_RIGHT) >> 1;\
|
||||
var/##TYPECONT/__BIN_ITEM;\
|
||||
while(__BIN_LEFT < __BIN_RIGHT) {\
|
||||
__BIN_ITEM = LIST[__BIN_MID];\
|
||||
if(__BIN_ITEM.##COMPARE <= IN.##COMPARE) {\
|
||||
__BIN_LEFT = __BIN_MID + 1;\
|
||||
} else {\
|
||||
__BIN_RIGHT = __BIN_MID;\
|
||||
};\
|
||||
__BIN_MID = (__BIN_LEFT + __BIN_RIGHT) >> 1;\
|
||||
};\
|
||||
__BIN_ITEM = LIST[__BIN_MID];\
|
||||
__BIN_MID = __BIN_ITEM.##COMPARE > IN.##COMPARE ? __BIN_MID : __BIN_MID + 1;\
|
||||
LIST.Insert(__BIN_MID, IN);\
|
||||
}
|
||||
|
||||
//Returns a list in plain english as a string
|
||||
/proc/english_list(list/input, nothing_text = "nothing", and_text = " and ", comma_text = ", ", final_comma_text = "" )
|
||||
var/total = input.len
|
||||
if (!total)
|
||||
return "[nothing_text]"
|
||||
else if (total == 1)
|
||||
return "[input[1]]"
|
||||
else if (total == 2)
|
||||
return "[input[1]][and_text][input[2]]"
|
||||
else
|
||||
var/output = ""
|
||||
var/index = 1
|
||||
while (index < total)
|
||||
if (index == total - 1)
|
||||
comma_text = final_comma_text
|
||||
|
||||
output += "[input[index]][comma_text]"
|
||||
index++
|
||||
|
||||
return "[output][and_text][input[index]]"
|
||||
|
||||
//Returns list element or null. Should prevent "index out of bounds" error.
|
||||
/proc/listgetindex(list/L, index)
|
||||
if(LAZYLEN(L))
|
||||
if(isnum(index) && ISINTEGER(index))
|
||||
if(ISINRANGE(index,1,L.len))
|
||||
return L[index]
|
||||
else if(index in L)
|
||||
return L[index]
|
||||
return
|
||||
|
||||
//Return either pick(list) or null if list is not of type /list or is empty
|
||||
/proc/safepick(list/L)
|
||||
if(LAZYLEN(L))
|
||||
return pick(L)
|
||||
|
||||
//Checks if the list is empty
|
||||
/proc/isemptylist(list/L)
|
||||
if(!L.len)
|
||||
return TRUE
|
||||
return FALSE
|
||||
|
||||
//Checks for specific types in a list
|
||||
/proc/is_type_in_list(atom/A, list/L)
|
||||
if(!LAZYLEN(L) || !A)
|
||||
return FALSE
|
||||
for(var/type in L)
|
||||
if(istype(A, type))
|
||||
return TRUE
|
||||
return FALSE
|
||||
|
||||
//Checks for specific types in specifically structured (Assoc "type" = TRUE) lists ('typecaches')
|
||||
#define is_type_in_typecache(A, L) (A && length(L) && L[(ispath(A) ? A : A:type)])
|
||||
|
||||
//Checks for a string in a list
|
||||
/proc/is_string_in_list(string, list/L)
|
||||
if(!LAZYLEN(L) || !string)
|
||||
return
|
||||
for(var/V in L)
|
||||
if(string == V)
|
||||
return TRUE
|
||||
return
|
||||
|
||||
//Removes a string from a list
|
||||
/proc/remove_strings_from_list(string, list/L)
|
||||
if(!LAZYLEN(L) || !string)
|
||||
return
|
||||
for(var/V in L)
|
||||
if(V == string)
|
||||
L -= V //No return here so that it removes all strings of that type
|
||||
return
|
||||
|
||||
//returns a new list with only atoms that are in typecache L
|
||||
/proc/typecache_filter_list(list/atoms, list/typecache)
|
||||
RETURN_TYPE(/list)
|
||||
. = list()
|
||||
for(var/thing in atoms)
|
||||
var/atom/A = thing
|
||||
if (typecache[A.type])
|
||||
. += A
|
||||
|
||||
/proc/typecache_filter_list_reverse(list/atoms, list/typecache)
|
||||
RETURN_TYPE(/list)
|
||||
. = list()
|
||||
for(var/thing in atoms)
|
||||
var/atom/A = thing
|
||||
if(!typecache[A.type])
|
||||
. += A
|
||||
|
||||
/proc/typecache_filter_multi_list_exclusion(list/atoms, list/typecache_include, list/typecache_exclude)
|
||||
. = list()
|
||||
for(var/thing in atoms)
|
||||
var/atom/A = thing
|
||||
if(typecache_include[A.type] && !typecache_exclude[A.type])
|
||||
. += A
|
||||
|
||||
//Like typesof() or subtypesof(), but returns a typecache instead of a list
|
||||
/proc/typecacheof(path, ignore_root_path, only_root_path = FALSE)
|
||||
if(ispath(path))
|
||||
var/list/types = list()
|
||||
if(only_root_path)
|
||||
types = list(path)
|
||||
else
|
||||
types = ignore_root_path ? subtypesof(path) : typesof(path)
|
||||
var/list/L = list()
|
||||
for(var/T in types)
|
||||
L[T] = TRUE
|
||||
return L
|
||||
else if(islist(path))
|
||||
var/list/pathlist = path
|
||||
var/list/L = list()
|
||||
if(ignore_root_path)
|
||||
for(var/P in pathlist)
|
||||
for(var/T in subtypesof(P))
|
||||
L[T] = TRUE
|
||||
else
|
||||
for(var/P in pathlist)
|
||||
if(only_root_path)
|
||||
L[P] = TRUE
|
||||
else
|
||||
for(var/T in typesof(P))
|
||||
L[T] = TRUE
|
||||
return L
|
||||
|
||||
//Empties the list by setting the length to 0. Hopefully the elements get garbage collected
|
||||
/proc/clearlist(list/list)
|
||||
if(istype(list))
|
||||
list.len = 0
|
||||
return
|
||||
|
||||
//Removes any null entries from the list
|
||||
//Returns TRUE if the list had nulls, FALSE otherwise
|
||||
/proc/listclearnulls(list/L)
|
||||
var/start_len = L.len
|
||||
var/list/N = new(start_len)
|
||||
L -= N
|
||||
return L.len < start_len
|
||||
|
||||
/*
|
||||
* Returns list containing all the entries from first list that are not present in second.
|
||||
* If skiprep = 1, repeated elements are treated as one.
|
||||
* If either of arguments is not a list, returns null
|
||||
*/
|
||||
/proc/difflist(list/first, list/second, skiprep=0)
|
||||
if(!islist(first) || !islist(second))
|
||||
return
|
||||
var/list/result = new
|
||||
if(skiprep)
|
||||
for(var/e in first)
|
||||
if(!(e in result) && !(e in second))
|
||||
result += e
|
||||
else
|
||||
result = first - second
|
||||
return result
|
||||
|
||||
/*
|
||||
* Returns list containing entries that are in either list but not both.
|
||||
* If skipref = 1, repeated elements are treated as one.
|
||||
* If either of arguments is not a list, returns null
|
||||
*/
|
||||
/proc/uniquemergelist(list/first, list/second, skiprep=0)
|
||||
if(!islist(first) || !islist(second))
|
||||
return
|
||||
var/list/result = new
|
||||
if(skiprep)
|
||||
result = difflist(first, second, skiprep)+difflist(second, first, skiprep)
|
||||
else
|
||||
result = first ^ second
|
||||
return result
|
||||
|
||||
//Picks a random element from a list based on a weighting system:
|
||||
//1. Adds up the total of weights for each element
|
||||
//2. Gets a number between 1 and that total
|
||||
//3. For each element in the list, subtracts its weighting from that number
|
||||
//4. If that makes the number 0 or less, return that element.
|
||||
/proc/pickweight(list/L)
|
||||
var/total = 0
|
||||
var/item
|
||||
for (item in L)
|
||||
if (!L[item])
|
||||
L[item] = 1
|
||||
total += L[item]
|
||||
|
||||
total = rand(1, total)
|
||||
for (item in L)
|
||||
total -=L [item]
|
||||
if (total <= 0)
|
||||
return item
|
||||
|
||||
return null
|
||||
|
||||
/proc/pickweightAllowZero(list/L) //The original pickweight proc will sometimes pick entries with zero weight. I'm not sure if changing the original will break anything, so I left it be.
|
||||
var/total = 0
|
||||
var/item
|
||||
for (item in L)
|
||||
if (!L[item])
|
||||
L[item] = 0
|
||||
total += L[item]
|
||||
|
||||
total = rand(0, total)
|
||||
for (item in L)
|
||||
total -=L [item]
|
||||
if (total <= 0 && L[item])
|
||||
return item
|
||||
|
||||
return null
|
||||
|
||||
//Pick a random element from the list and remove it from the list.
|
||||
/proc/pick_n_take(list/L)
|
||||
RETURN_TYPE(L[_].type)
|
||||
if(L.len)
|
||||
var/picked = rand(1,L.len)
|
||||
. = L[picked]
|
||||
L.Cut(picked,picked+1) //Cut is far more efficient that Remove()
|
||||
|
||||
//Returns the top(last) element from the list and removes it from the list (typical stack function)
|
||||
/proc/pop(list/L)
|
||||
if(L.len)
|
||||
. = L[L.len]
|
||||
L.len--
|
||||
|
||||
/proc/popleft(list/L)
|
||||
if(L.len)
|
||||
. = L[1]
|
||||
L.Cut(1,2)
|
||||
|
||||
/proc/sorted_insert(list/L, thing, comparator)
|
||||
var/pos = L.len
|
||||
while(pos > 0 && call(comparator)(thing, L[pos]) > 0)
|
||||
pos--
|
||||
L.Insert(pos+1, thing)
|
||||
|
||||
// Returns the next item in a list
|
||||
/proc/next_list_item(item, list/L)
|
||||
var/i
|
||||
i = L.Find(item)
|
||||
if(i == L.len)
|
||||
i = 1
|
||||
else
|
||||
i++
|
||||
return L[i]
|
||||
|
||||
// Returns the previous item in a list
|
||||
/proc/previous_list_item(item, list/L)
|
||||
var/i
|
||||
i = L.Find(item)
|
||||
if(i == 1)
|
||||
i = L.len
|
||||
else
|
||||
i--
|
||||
return L[i]
|
||||
|
||||
//Randomize: Return the list in a random order
|
||||
/proc/shuffle(list/L)
|
||||
if(!L)
|
||||
return
|
||||
L = L.Copy()
|
||||
|
||||
for(var/i=1, i<L.len, ++i)
|
||||
L.Swap(i,rand(i,L.len))
|
||||
|
||||
return L
|
||||
|
||||
//same, but returns nothing and acts on list in place
|
||||
/proc/shuffle_inplace(list/L)
|
||||
if(!L)
|
||||
return
|
||||
|
||||
for(var/i=1, i<L.len, ++i)
|
||||
L.Swap(i,rand(i,L.len))
|
||||
|
||||
//Return a list with no duplicate entries
|
||||
/proc/uniqueList(list/L)
|
||||
. = list()
|
||||
for(var/i in L)
|
||||
. |= i
|
||||
|
||||
//same, but returns nothing and acts on list in place (also handles associated values properly)
|
||||
/proc/uniqueList_inplace(list/L)
|
||||
var/temp = L.Copy()
|
||||
L.len = 0
|
||||
for(var/key in temp)
|
||||
if (isnum(key))
|
||||
L |= key
|
||||
else
|
||||
L[key] = temp[key]
|
||||
|
||||
//for sorting clients or mobs by ckey
|
||||
/proc/sortKey(list/L, order=1)
|
||||
return sortTim(L, order >= 0 ? /proc/cmp_ckey_asc : /proc/cmp_ckey_dsc)
|
||||
|
||||
//Specifically for record datums in a list.
|
||||
/proc/sortRecord(list/L, field = "name", order = 1)
|
||||
GLOB.cmp_field = field
|
||||
return sortTim(L, order >= 0 ? /proc/cmp_records_asc : /proc/cmp_records_dsc)
|
||||
|
||||
//any value in a list
|
||||
/proc/sortList(list/L, cmp=/proc/cmp_text_asc)
|
||||
return sortTim(L.Copy(), cmp)
|
||||
|
||||
//uses sortList() but uses the var's name specifically. This should probably be using mergeAtom() instead
|
||||
/proc/sortNames(list/L, order=1)
|
||||
return sortTim(L, order >= 0 ? /proc/cmp_name_asc : /proc/cmp_name_dsc)
|
||||
|
||||
|
||||
//Converts a bitfield to a list of numbers (or words if a wordlist is provided)
|
||||
/proc/bitfield2list(bitfield = 0, list/wordlist)
|
||||
var/list/r = list()
|
||||
if(islist(wordlist))
|
||||
var/max = min(wordlist.len,16)
|
||||
var/bit = 1
|
||||
for(var/i=1, i<=max, i++)
|
||||
if(bitfield & bit)
|
||||
r += wordlist[i]
|
||||
bit = bit << 1
|
||||
else
|
||||
for(var/bit=1, bit<=65535, bit = bit << 1)
|
||||
if(bitfield & bit)
|
||||
r += bit
|
||||
|
||||
return r
|
||||
|
||||
// Returns the key based on the index
|
||||
#define KEYBYINDEX(L, index) (((index <= length(L)) && (index > 0)) ? L[index] : null)
|
||||
|
||||
/proc/count_by_type(list/L, type)
|
||||
var/i = 0
|
||||
for(var/T in L)
|
||||
if(istype(T, type))
|
||||
i++
|
||||
return i
|
||||
|
||||
/proc/count_occurences_of_value(list/L, val, limit) //special thanks to salmonsnake
|
||||
. = 0
|
||||
for (var/i in 1 to limit)
|
||||
if (L[i] == val)
|
||||
.++
|
||||
|
||||
/proc/find_record(field, value, list/L)
|
||||
for(var/datum/data/record/R in L)
|
||||
if(R.fields[field] == value)
|
||||
return R
|
||||
|
||||
|
||||
//Move a single element from position fromIndex within a list, to position toIndex
|
||||
//All elements in the range [1,toIndex) before the move will be before the pivot afterwards
|
||||
//All elements in the range [toIndex, L.len+1) before the move will be after the pivot afterwards
|
||||
//In other words, it's as if the range [fromIndex,toIndex) have been rotated using a <<< operation common to other languages.
|
||||
//fromIndex and toIndex must be in the range [1,L.len+1]
|
||||
//This will preserve associations ~Carnie
|
||||
/proc/moveElement(list/L, fromIndex, toIndex)
|
||||
if(fromIndex == toIndex || fromIndex+1 == toIndex) //no need to move
|
||||
return
|
||||
if(fromIndex > toIndex)
|
||||
++fromIndex //since a null will be inserted before fromIndex, the index needs to be nudged right by one
|
||||
|
||||
L.Insert(toIndex, null)
|
||||
L.Swap(fromIndex, toIndex)
|
||||
L.Cut(fromIndex, fromIndex+1)
|
||||
|
||||
|
||||
//Move elements [fromIndex,fromIndex+len) to [toIndex-len, toIndex)
|
||||
//Same as moveElement but for ranges of elements
|
||||
//This will preserve associations ~Carnie
|
||||
/proc/moveRange(list/L, fromIndex, toIndex, len=1)
|
||||
var/distance = abs(toIndex - fromIndex)
|
||||
if(len >= distance) //there are more elements to be moved than the distance to be moved. Therefore the same result can be achieved (with fewer operations) by moving elements between where we are and where we are going. The result being, our range we are moving is shifted left or right by dist elements
|
||||
if(fromIndex <= toIndex)
|
||||
return //no need to move
|
||||
fromIndex += len //we want to shift left instead of right
|
||||
|
||||
for(var/i=0, i<distance, ++i)
|
||||
L.Insert(fromIndex, null)
|
||||
L.Swap(fromIndex, toIndex)
|
||||
L.Cut(toIndex, toIndex+1)
|
||||
else
|
||||
if(fromIndex > toIndex)
|
||||
fromIndex += len
|
||||
|
||||
for(var/i=0, i<len, ++i)
|
||||
L.Insert(toIndex, null)
|
||||
L.Swap(fromIndex, toIndex)
|
||||
L.Cut(fromIndex, fromIndex+1)
|
||||
|
||||
//Move elements from [fromIndex, fromIndex+len) to [toIndex, toIndex+len)
|
||||
//Move any elements being overwritten by the move to the now-empty elements, preserving order
|
||||
//Note: if the two ranges overlap, only the destination order will be preserved fully, since some elements will be within both ranges ~Carnie
|
||||
/proc/swapRange(list/L, fromIndex, toIndex, len=1)
|
||||
var/distance = abs(toIndex - fromIndex)
|
||||
if(len > distance) //there is an overlap, therefore swapping each element will require more swaps than inserting new elements
|
||||
if(fromIndex < toIndex)
|
||||
toIndex += len
|
||||
else
|
||||
fromIndex += len
|
||||
|
||||
for(var/i=0, i<distance, ++i)
|
||||
L.Insert(fromIndex, null)
|
||||
L.Swap(fromIndex, toIndex)
|
||||
L.Cut(toIndex, toIndex+1)
|
||||
else
|
||||
if(toIndex > fromIndex)
|
||||
var/a = toIndex
|
||||
toIndex = fromIndex
|
||||
fromIndex = a
|
||||
|
||||
for(var/i=0, i<len, ++i)
|
||||
L.Swap(fromIndex++, toIndex++)
|
||||
|
||||
//replaces reverseList ~Carnie
|
||||
/proc/reverseRange(list/L, start=1, end=0)
|
||||
if(L.len)
|
||||
start = start % L.len
|
||||
end = end % (L.len+1)
|
||||
if(start <= 0)
|
||||
start += L.len
|
||||
if(end <= 0)
|
||||
end += L.len + 1
|
||||
|
||||
--end
|
||||
while(start < end)
|
||||
L.Swap(start++,end--)
|
||||
|
||||
return L
|
||||
|
||||
|
||||
//return first thing in L which has var/varname == value
|
||||
//this is typecaste as list/L, but you could actually feed it an atom instead.
|
||||
//completely safe to use
|
||||
/proc/getElementByVar(list/L, varname, value)
|
||||
varname = "[varname]"
|
||||
for(var/datum/D in L)
|
||||
if(D.vars.Find(varname))
|
||||
if(D.vars[varname] == value)
|
||||
return D
|
||||
|
||||
//remove all nulls from a list
|
||||
/proc/removeNullsFromList(list/L)
|
||||
while(L.Remove(null))
|
||||
continue
|
||||
return L
|
||||
|
||||
//Copies a list, and all lists inside it recusively
|
||||
//Does not copy any other reference type
|
||||
/proc/deepCopyList(list/l)
|
||||
if(!islist(l))
|
||||
return l
|
||||
. = l.Copy()
|
||||
for(var/i = 1 to l.len)
|
||||
var/key = .[i]
|
||||
if(isnum(key))
|
||||
// numbers cannot ever be associative keys
|
||||
continue
|
||||
var/value = .[key]
|
||||
if(islist(value))
|
||||
value = deepCopyList(value)
|
||||
.[key] = value
|
||||
if(islist(key))
|
||||
key = deepCopyList(key)
|
||||
.[i] = key
|
||||
.[key] = value
|
||||
|
||||
//takes an input_key, as text, and the list of keys already used, outputting a replacement key in the format of "[input_key] ([number_of_duplicates])" if it finds a duplicate
|
||||
//use this for lists of things that might have the same name, like mobs or objects, that you plan on giving to a player as input
|
||||
/proc/avoid_assoc_duplicate_keys(input_key, list/used_key_list)
|
||||
if(!input_key || !istype(used_key_list))
|
||||
return
|
||||
if(used_key_list[input_key])
|
||||
used_key_list[input_key]++
|
||||
input_key = "[input_key] ([used_key_list[input_key]])"
|
||||
else
|
||||
used_key_list[input_key] = 1
|
||||
return input_key
|
||||
|
||||
#if DM_VERSION > 513
|
||||
#error Remie said that lummox was adding a way to get a lists
|
||||
#error contents via list.values, if that is true remove this
|
||||
#error otherwise, update the version and bug lummox
|
||||
#endif
|
||||
//Flattens a keyed list into a list of it's contents
|
||||
/proc/flatten_list(list/key_list)
|
||||
if(!islist(key_list))
|
||||
return null
|
||||
. = list()
|
||||
for(var/key in key_list)
|
||||
. |= key_list[key]
|
||||
|
||||
/proc/make_associative(list/flat_list)
|
||||
. = list()
|
||||
for(var/thing in flat_list)
|
||||
.[thing] = TRUE
|
||||
|
||||
//Picks from the list, with some safeties, and returns the "default" arg if it fails
|
||||
#define DEFAULTPICK(L, default) ((islist(L) && length(L)) ? pick(L) : default)
|
||||
|
||||
/* Definining a counter as a series of key -> numeric value entries
|
||||
|
||||
* All these procs modify in place.
|
||||
*/
|
||||
|
||||
/proc/counterlist_scale(list/L, scalar)
|
||||
var/list/out = list()
|
||||
for(var/key in L)
|
||||
out[key] = L[key] * scalar
|
||||
. = out
|
||||
|
||||
/proc/counterlist_sum(list/L)
|
||||
. = 0
|
||||
for(var/key in L)
|
||||
. += L[key]
|
||||
|
||||
/proc/counterlist_normalise(list/L)
|
||||
var/avg = counterlist_sum(L)
|
||||
if(avg != 0)
|
||||
. = counterlist_scale(L, 1 / avg)
|
||||
else
|
||||
. = L
|
||||
|
||||
/proc/counterlist_combine(list/L1, list/L2)
|
||||
for(var/key in L2)
|
||||
var/other_value = L2[key]
|
||||
if(key in L1)
|
||||
L1[key] += other_value
|
||||
else
|
||||
L1[key] = other_value
|
||||
|
||||
/proc/assoc_list_strip_value(list/input)
|
||||
var/list/ret = list()
|
||||
for(var/key in input)
|
||||
ret += key
|
||||
return ret
|
||||
@@ -0,0 +1,267 @@
|
||||
//wrapper macros for easier grepping
|
||||
#define DIRECT_OUTPUT(A, B) A << B
|
||||
#define SEND_IMAGE(target, image) DIRECT_OUTPUT(target, image)
|
||||
#define SEND_SOUND(target, sound) DIRECT_OUTPUT(target, sound)
|
||||
#define SEND_TEXT(target, text) DIRECT_OUTPUT(target, text)
|
||||
#define WRITE_FILE(file, text) DIRECT_OUTPUT(file, text)
|
||||
#define WRITE_LOG(log, text) rustg_log_write(log, text)
|
||||
|
||||
//print a warning message to world.log
|
||||
#define WARNING(MSG) warning("[MSG] in [__FILE__] at line [__LINE__] src: [UNLINT(src)] usr: [usr].")
|
||||
/proc/warning(msg)
|
||||
msg = "## WARNING: [msg]"
|
||||
log_world(msg)
|
||||
|
||||
//not an error or a warning, but worth to mention on the world log, just in case.
|
||||
#define NOTICE(MSG) notice(MSG)
|
||||
/proc/notice(msg)
|
||||
msg = "## NOTICE: [msg]"
|
||||
log_world(msg)
|
||||
|
||||
//print a testing-mode debug message to world.log and world
|
||||
#ifdef TESTING
|
||||
#define testing(msg) log_world("## TESTING: [msg]"); to_chat(world, "## TESTING: [msg]")
|
||||
#else
|
||||
#define testing(msg)
|
||||
#endif
|
||||
|
||||
#ifdef UNIT_TESTS
|
||||
/proc/log_test(text)
|
||||
WRITE_LOG(GLOB.test_log, text)
|
||||
SEND_TEXT(world.log, text)
|
||||
#endif
|
||||
|
||||
|
||||
/* Items with ADMINPRIVATE prefixed are stripped from public logs. */
|
||||
/proc/log_admin(text)
|
||||
GLOB.admin_log.Add(text)
|
||||
if (CONFIG_GET(flag/log_admin))
|
||||
WRITE_LOG(GLOB.world_game_log, "ADMIN: [text]")
|
||||
|
||||
/proc/log_admin_private(text)
|
||||
GLOB.admin_log.Add(text)
|
||||
if (CONFIG_GET(flag/log_admin))
|
||||
WRITE_LOG(GLOB.world_game_log, "ADMINPRIVATE: [text]")
|
||||
|
||||
/proc/log_adminsay(text)
|
||||
GLOB.admin_log.Add(text)
|
||||
if (CONFIG_GET(flag/log_adminchat))
|
||||
WRITE_LOG(GLOB.world_game_log, "ADMINPRIVATE: ASAY: [text]")
|
||||
|
||||
/proc/log_dsay(text)
|
||||
if (CONFIG_GET(flag/log_adminchat))
|
||||
WRITE_LOG(GLOB.world_game_log, "ADMIN: DSAY: [text]")
|
||||
|
||||
|
||||
/* All other items are public. */
|
||||
/proc/log_game(text)
|
||||
if (CONFIG_GET(flag/log_game))
|
||||
WRITE_LOG(GLOB.world_game_log, "GAME: [text]")
|
||||
|
||||
/proc/log_virus(text)
|
||||
if (CONFIG_GET(flag/log_virus))
|
||||
WRITE_LOG(GLOB.world_virus_log, "VIRUS: [text]")
|
||||
|
||||
/proc/log_access(text)
|
||||
if (CONFIG_GET(flag/log_access))
|
||||
WRITE_LOG(GLOB.world_game_log, "ACCESS: [text]")
|
||||
|
||||
/proc/log_law(text)
|
||||
if (CONFIG_GET(flag/log_law))
|
||||
WRITE_LOG(GLOB.world_game_log, "LAW: [text]")
|
||||
|
||||
/proc/log_attack(text)
|
||||
if (CONFIG_GET(flag/log_attack))
|
||||
WRITE_LOG(GLOB.world_attack_log, "ATTACK: [text]")
|
||||
|
||||
/proc/log_manifest(ckey, datum/mind/mind,mob/body, latejoin = FALSE)
|
||||
if (CONFIG_GET(flag/log_manifest))
|
||||
WRITE_LOG(GLOB.world_manifest_log, "[ckey] \\ [body.real_name] \\ [mind.assigned_role] \\ [mind.special_role ? mind.special_role : "NONE"] \\ [latejoin ? "LATEJOIN":"ROUNDSTART"]")
|
||||
|
||||
|
||||
/proc/log_say(text)
|
||||
if (CONFIG_GET(flag/log_say))
|
||||
WRITE_LOG(GLOB.world_game_log, "SAY: [text]")
|
||||
|
||||
/proc/log_ooc(text)
|
||||
if (CONFIG_GET(flag/log_ooc))
|
||||
WRITE_LOG(GLOB.world_game_log, "OOC: [text]")
|
||||
|
||||
/proc/log_whisper(text)
|
||||
if (CONFIG_GET(flag/log_whisper))
|
||||
WRITE_LOG(GLOB.world_game_log, "WHISPER: [text]")
|
||||
|
||||
/proc/log_emote(text)
|
||||
if (CONFIG_GET(flag/log_emote))
|
||||
WRITE_LOG(GLOB.world_game_log, "EMOTE: [text]")
|
||||
|
||||
/proc/log_prayer(text)
|
||||
if (CONFIG_GET(flag/log_prayer))
|
||||
WRITE_LOG(GLOB.world_game_log, "PRAY: [text]")
|
||||
|
||||
/proc/log_pda(text)
|
||||
if (CONFIG_GET(flag/log_pda))
|
||||
WRITE_LOG(GLOB.world_pda_log, "PDA: [text]")
|
||||
|
||||
/proc/log_comment(text)
|
||||
if (CONFIG_GET(flag/log_pda))
|
||||
//reusing the PDA option because I really don't think news comments are worth a config option
|
||||
WRITE_LOG(GLOB.world_pda_log, "COMMENT: [text]")
|
||||
|
||||
/proc/log_telecomms(text)
|
||||
if (CONFIG_GET(flag/log_telecomms))
|
||||
WRITE_LOG(GLOB.world_telecomms_log, "TCOMMS: [text]")
|
||||
|
||||
/proc/log_chat(text)
|
||||
if (CONFIG_GET(flag/log_pda))
|
||||
//same thing here
|
||||
WRITE_LOG(GLOB.world_pda_log, "CHAT: [text]")
|
||||
|
||||
/proc/log_vote(text)
|
||||
if (CONFIG_GET(flag/log_vote))
|
||||
WRITE_LOG(GLOB.world_game_log, "VOTE: [text]")
|
||||
|
||||
|
||||
/proc/log_topic(text)
|
||||
WRITE_LOG(GLOB.world_game_log, "TOPIC: [text]")
|
||||
|
||||
/proc/log_href(text)
|
||||
WRITE_LOG(GLOB.world_href_log, "HREF: [text]")
|
||||
|
||||
/proc/log_sql(text)
|
||||
WRITE_LOG(GLOB.sql_error_log, "SQL: [text]")
|
||||
|
||||
/proc/log_qdel(text)
|
||||
WRITE_LOG(GLOB.world_qdel_log, "QDEL: [text]")
|
||||
|
||||
/proc/log_query_debug(text)
|
||||
WRITE_LOG(GLOB.query_debug_log, "SQL: [text]")
|
||||
|
||||
/proc/log_job_debug(text)
|
||||
if (CONFIG_GET(flag/log_job_debug))
|
||||
WRITE_LOG(GLOB.world_job_debug_log, "JOB: [text]")
|
||||
|
||||
/* Log to both DD and the logfile. */
|
||||
/proc/log_world(text)
|
||||
#ifdef USE_CUSTOM_ERROR_HANDLER
|
||||
WRITE_LOG(GLOB.world_runtime_log, text)
|
||||
#endif
|
||||
SEND_TEXT(world.log, text)
|
||||
|
||||
/* Log to the logfile only. */
|
||||
/proc/log_runtime(text)
|
||||
WRITE_LOG(GLOB.world_runtime_log, text)
|
||||
|
||||
/* Rarely gets called; just here in case the config breaks. */
|
||||
/proc/log_config(text)
|
||||
WRITE_LOG(GLOB.config_error_log, text)
|
||||
SEND_TEXT(world.log, text)
|
||||
|
||||
|
||||
/* For logging round startup. */
|
||||
/proc/start_log(log)
|
||||
WRITE_LOG(log, "Starting up round ID [GLOB.round_id].\n-------------------------")
|
||||
|
||||
/* Close open log handles. This should be called as late as possible, and no logging should hapen after. */
|
||||
/proc/shutdown_logging()
|
||||
rustg_log_close_all()
|
||||
|
||||
|
||||
/* Helper procs for building detailed log lines */
|
||||
/proc/key_name(whom, include_link = null, include_name = TRUE)
|
||||
var/mob/M
|
||||
var/client/C
|
||||
var/key
|
||||
var/ckey
|
||||
var/fallback_name
|
||||
|
||||
if(!whom)
|
||||
return "*null*"
|
||||
if(istype(whom, /client))
|
||||
C = whom
|
||||
M = C.mob
|
||||
key = C.key
|
||||
ckey = C.ckey
|
||||
else if(ismob(whom))
|
||||
M = whom
|
||||
C = M.client
|
||||
key = M.key
|
||||
ckey = M.ckey
|
||||
else if(istext(whom))
|
||||
key = whom
|
||||
ckey = ckey(whom)
|
||||
C = GLOB.directory[ckey]
|
||||
if(C)
|
||||
M = C.mob
|
||||
else if(istype(whom,/datum/mind))
|
||||
var/datum/mind/mind = whom
|
||||
key = mind.key
|
||||
ckey = ckey(key)
|
||||
if(mind.current)
|
||||
M = mind.current
|
||||
if(M.client)
|
||||
C = M.client
|
||||
else
|
||||
fallback_name = mind.name
|
||||
else // Catch-all cases if none of the types above match
|
||||
var/swhom = null
|
||||
|
||||
if(istype(whom, /atom))
|
||||
var/atom/A = whom
|
||||
swhom = "[A.name]"
|
||||
else if(istype(whom, /datum))
|
||||
swhom = "[whom]"
|
||||
|
||||
if(!swhom)
|
||||
swhom = "*invalid*"
|
||||
|
||||
return "\[[swhom]\]"
|
||||
|
||||
. = ""
|
||||
|
||||
if(!ckey)
|
||||
include_link = FALSE
|
||||
|
||||
if(key)
|
||||
if(C && C.holder && C.holder.fakekey && !include_name)
|
||||
if(include_link)
|
||||
. += "<a href='?priv_msg=[C.findStealthKey()]'>"
|
||||
. += "Administrator"
|
||||
else
|
||||
if(include_link)
|
||||
. += "<a href='?priv_msg=[ckey]'>"
|
||||
. += key
|
||||
if(!C)
|
||||
. += "\[DC\]"
|
||||
|
||||
if(include_link)
|
||||
. += "</a>"
|
||||
else
|
||||
. += "*no key*"
|
||||
|
||||
if(include_name)
|
||||
if(M)
|
||||
if(M.real_name)
|
||||
. += "/([M.real_name])"
|
||||
else if(M.name)
|
||||
. += "/([M.name])"
|
||||
else if(fallback_name)
|
||||
. += "/([fallback_name])"
|
||||
|
||||
return .
|
||||
|
||||
/proc/key_name_admin(whom, include_name = TRUE)
|
||||
return key_name(whom, TRUE, include_name)
|
||||
|
||||
/proc/loc_name(atom/A)
|
||||
if(!istype(A))
|
||||
return "(INVALID LOCATION)"
|
||||
|
||||
var/turf/T = A
|
||||
if (!istype(T))
|
||||
T = get_turf(A)
|
||||
|
||||
if(istype(T))
|
||||
return "([AREACOORD(T)])"
|
||||
else if(A.loc)
|
||||
return "(UNKNOWN (?, ?, ?))"
|
||||
@@ -84,9 +84,3 @@ GLOBAL_VAR_INIT(cmp_field, "name")
|
||||
|
||||
/proc/cmp_job_display_asc(datum/job/A, datum/job/B)
|
||||
return A.display_order - B.display_order
|
||||
|
||||
/proc/cmp_numbered_displays_name_asc(datum/numbered_display/A, datum/numbered_display/B)
|
||||
return sorttext(A.sample_object.name, B.sample_object.name)
|
||||
|
||||
/proc/cmp_numbered_displays_name_dsc(datum/numbered_display/A, datum/numbered_display/B)
|
||||
return sorttext(B.sample_object.name, A.sample_object.name)
|
||||
@@ -0,0 +1,574 @@
|
||||
//supposedly the fastest way to do this according to https://gist.github.com/Giacom/be635398926bb463b42a
|
||||
#define RANGE_TURFS(RADIUS, CENTER) \
|
||||
block( \
|
||||
locate(max(CENTER.x-(RADIUS),1), max(CENTER.y-(RADIUS),1), CENTER.z), \
|
||||
locate(min(CENTER.x+(RADIUS),world.maxx), min(CENTER.y+(RADIUS),world.maxy), CENTER.z) \
|
||||
)
|
||||
|
||||
#define Z_TURFS(ZLEVEL) block(locate(1,1,ZLEVEL), locate(world.maxx, world.maxy, ZLEVEL))
|
||||
#define CULT_POLL_WAIT 2400
|
||||
|
||||
/proc/get_area_name(atom/X, format_text = FALSE)
|
||||
var/area/A = isarea(X) ? X : get_area(X)
|
||||
if(!A)
|
||||
return null
|
||||
return format_text ? format_text(A.name) : A.name
|
||||
|
||||
/proc/get_areas_in_range(dist=0, atom/center=usr)
|
||||
if(!dist)
|
||||
var/turf/T = get_turf(center)
|
||||
return T ? list(T.loc) : list()
|
||||
if(!center)
|
||||
return list()
|
||||
|
||||
var/list/turfs = RANGE_TURFS(dist, center)
|
||||
var/list/areas = list()
|
||||
for(var/V in turfs)
|
||||
var/turf/T = V
|
||||
areas |= T.loc
|
||||
return areas
|
||||
|
||||
/proc/get_adjacent_areas(atom/center)
|
||||
. = list(get_area(get_ranged_target_turf(center, NORTH, 1)),
|
||||
get_area(get_ranged_target_turf(center, SOUTH, 1)),
|
||||
get_area(get_ranged_target_turf(center, EAST, 1)),
|
||||
get_area(get_ranged_target_turf(center, WEST, 1)))
|
||||
listclearnulls(.)
|
||||
|
||||
/proc/get_open_turf_in_dir(atom/center, dir)
|
||||
var/turf/open/T = get_ranged_target_turf(center, dir, 1)
|
||||
if(istype(T))
|
||||
return T
|
||||
|
||||
/proc/get_adjacent_open_turfs(atom/center)
|
||||
. = list(get_open_turf_in_dir(center, NORTH),
|
||||
get_open_turf_in_dir(center, SOUTH),
|
||||
get_open_turf_in_dir(center, EAST),
|
||||
get_open_turf_in_dir(center, WEST))
|
||||
listclearnulls(.)
|
||||
|
||||
/proc/get_adjacent_open_areas(atom/center)
|
||||
. = list()
|
||||
var/list/adjacent_turfs = get_adjacent_open_turfs(center)
|
||||
for(var/I in adjacent_turfs)
|
||||
. |= get_area(I)
|
||||
|
||||
// Like view but bypasses luminosity check
|
||||
|
||||
/proc/get_hear(range, atom/source)
|
||||
|
||||
var/lum = source.luminosity
|
||||
source.luminosity = 6
|
||||
|
||||
var/list/heard = view(range, source)
|
||||
source.luminosity = lum
|
||||
|
||||
return heard
|
||||
|
||||
/proc/alone_in_area(area/the_area, mob/must_be_alone, check_type = /mob/living/carbon)
|
||||
var/area/our_area = get_area(the_area)
|
||||
for(var/C in GLOB.alive_mob_list)
|
||||
if(!istype(C, check_type))
|
||||
continue
|
||||
if(C == must_be_alone)
|
||||
continue
|
||||
if(our_area == get_area(C))
|
||||
return 0
|
||||
return 1
|
||||
|
||||
//We used to use linear regression to approximate the answer, but Mloc realized this was actually faster.
|
||||
//And lo and behold, it is, and it's more accurate to boot.
|
||||
/proc/cheap_hypotenuse(Ax,Ay,Bx,By)
|
||||
return sqrt(abs(Ax - Bx)**2 + abs(Ay - By)**2) //A squared + B squared = C squared
|
||||
|
||||
/proc/circlerange(center=usr,radius=3)
|
||||
|
||||
var/turf/centerturf = get_turf(center)
|
||||
var/list/turfs = new/list()
|
||||
var/rsq = radius * (radius+0.5)
|
||||
|
||||
for(var/atom/T in range(radius, centerturf))
|
||||
var/dx = T.x - centerturf.x
|
||||
var/dy = T.y - centerturf.y
|
||||
if(dx*dx + dy*dy <= rsq)
|
||||
turfs += T
|
||||
|
||||
//turfs += centerturf
|
||||
return turfs
|
||||
|
||||
/proc/circleview(center=usr,radius=3)
|
||||
|
||||
var/turf/centerturf = get_turf(center)
|
||||
var/list/atoms = new/list()
|
||||
var/rsq = radius * (radius+0.5)
|
||||
|
||||
for(var/atom/A in view(radius, centerturf))
|
||||
var/dx = A.x - centerturf.x
|
||||
var/dy = A.y - centerturf.y
|
||||
if(dx*dx + dy*dy <= rsq)
|
||||
atoms += A
|
||||
|
||||
//turfs += centerturf
|
||||
return atoms
|
||||
|
||||
/proc/get_dist_euclidian(atom/Loc1 as turf|mob|obj,atom/Loc2 as turf|mob|obj)
|
||||
var/dx = Loc1.x - Loc2.x
|
||||
var/dy = Loc1.y - Loc2.y
|
||||
|
||||
var/dist = sqrt(dx**2 + dy**2)
|
||||
|
||||
return dist
|
||||
|
||||
/proc/circlerangeturfs(center=usr,radius=3)
|
||||
|
||||
var/turf/centerturf = get_turf(center)
|
||||
var/list/turfs = new/list()
|
||||
var/rsq = radius * (radius+0.5)
|
||||
|
||||
for(var/turf/T in range(radius, centerturf))
|
||||
var/dx = T.x - centerturf.x
|
||||
var/dy = T.y - centerturf.y
|
||||
if(dx*dx + dy*dy <= rsq)
|
||||
turfs += T
|
||||
return turfs
|
||||
|
||||
/proc/circleviewturfs(center=usr,radius=3) //Is there even a diffrence between this proc and circlerangeturfs()?
|
||||
|
||||
var/turf/centerturf = get_turf(center)
|
||||
var/list/turfs = new/list()
|
||||
var/rsq = radius * (radius+0.5)
|
||||
|
||||
for(var/turf/T in view(radius, centerturf))
|
||||
var/dx = T.x - centerturf.x
|
||||
var/dy = T.y - centerturf.y
|
||||
if(dx*dx + dy*dy <= rsq)
|
||||
turfs += T
|
||||
return turfs
|
||||
|
||||
|
||||
//This is the new version of recursive_mob_check, used for say().
|
||||
//The other proc was left intact because morgue trays use it.
|
||||
//Sped this up again for real this time
|
||||
/proc/recursive_hear_check(O)
|
||||
var/list/processing_list = list(O)
|
||||
. = list()
|
||||
while(processing_list.len)
|
||||
var/atom/A = processing_list[1]
|
||||
if(A.flags_1 & HEAR_1)
|
||||
. += A
|
||||
processing_list.Cut(1, 2)
|
||||
processing_list += A.contents
|
||||
|
||||
/** recursive_organ_check
|
||||
* inputs: O (object to start with)
|
||||
* outputs:
|
||||
* description: A pseudo-recursive loop based off of the recursive mob check, this check looks for any organs held
|
||||
* within 'O', toggling their frozen flag. This check excludes items held within other safe organ
|
||||
* storage units, so that only the lowest level of container dictates whether we do or don't decompose
|
||||
*/
|
||||
/proc/recursive_organ_check(atom/O)
|
||||
|
||||
var/list/processing_list = list(O)
|
||||
var/list/processed_list = list()
|
||||
var/index = 1
|
||||
var/obj/item/organ/found_organ
|
||||
|
||||
while(index <= length(processing_list))
|
||||
|
||||
var/atom/A = processing_list[index]
|
||||
|
||||
if(istype(A, /obj/item/organ))
|
||||
found_organ = A
|
||||
found_organ.organ_flags ^= ORGAN_FROZEN
|
||||
|
||||
else if(istype(A, /mob/living/carbon))
|
||||
var/mob/living/carbon/Q = A
|
||||
for(var/organ in Q.internal_organs)
|
||||
found_organ = organ
|
||||
found_organ.organ_flags ^= ORGAN_FROZEN
|
||||
|
||||
for(var/atom/B in A) //objects held within other objects are added to the processing list, unless that object is something that can hold organs safely
|
||||
if(!processed_list[B] && !istype(B, /obj/structure/closet/crate/freezer) && !istype(B, /obj/structure/closet/secure_closet/freezer))
|
||||
processing_list+= B
|
||||
|
||||
index++
|
||||
processed_list[A] = A
|
||||
|
||||
return
|
||||
|
||||
|
||||
// Better recursive loop, technically sort of not actually recursive cause that shit is retarded, enjoy.
|
||||
//No need for a recursive limit either
|
||||
/proc/recursive_mob_check(atom/O,client_check=1,sight_check=1,include_radio=1)
|
||||
|
||||
var/list/processing_list = list(O)
|
||||
var/list/processed_list = list()
|
||||
var/list/found_mobs = list()
|
||||
|
||||
while(processing_list.len)
|
||||
|
||||
var/atom/A = processing_list[1]
|
||||
var/passed = 0
|
||||
|
||||
if(ismob(A))
|
||||
var/mob/A_tmp = A
|
||||
passed=1
|
||||
|
||||
if(client_check && !A_tmp.client)
|
||||
passed=0
|
||||
|
||||
if(sight_check && !isInSight(A_tmp, O))
|
||||
passed=0
|
||||
|
||||
else if(include_radio && istype(A, /obj/item/radio))
|
||||
passed=1
|
||||
|
||||
if(sight_check && !isInSight(A, O))
|
||||
passed=0
|
||||
|
||||
if(passed)
|
||||
found_mobs |= A
|
||||
|
||||
for(var/atom/B in A)
|
||||
if(!processed_list[B])
|
||||
processing_list |= B
|
||||
|
||||
processing_list.Cut(1, 2)
|
||||
processed_list[A] = A
|
||||
|
||||
return found_mobs
|
||||
|
||||
|
||||
/proc/get_hearers_in_view(R, atom/source)
|
||||
// Returns a list of hearers in view(R) from source (ignoring luminosity). Used in saycode.
|
||||
var/turf/T = get_turf(source)
|
||||
. = list()
|
||||
|
||||
if(!T)
|
||||
return
|
||||
|
||||
var/list/processing_list = list()
|
||||
if (R == 0) // if the range is zero, we know exactly where to look for, we can skip view
|
||||
processing_list += T.contents // We can shave off one iteration by assuming turfs cannot hear
|
||||
else // A variation of get_hear inlined here to take advantage of the compiler's fastpath for obj/mob in view
|
||||
var/lum = T.luminosity
|
||||
T.luminosity = 6 // This is the maximum luminosity
|
||||
var/list/cachedview = view(R, T)
|
||||
for(var/mob/M in cachedview)
|
||||
processing_list += M
|
||||
for(var/obj/O in cachedview)
|
||||
processing_list += O
|
||||
T.luminosity = lum
|
||||
|
||||
while(processing_list.len) // recursive_hear_check inlined here
|
||||
var/atom/A = processing_list[1]
|
||||
if(A.flags_1 & HEAR_1)
|
||||
. += A
|
||||
SEND_SIGNAL(A, COMSIG_ATOM_HEARER_IN_VIEW, processing_list, .)
|
||||
processing_list.Cut(1, 2)
|
||||
processing_list += A.contents
|
||||
|
||||
/proc/get_mobs_in_radio_ranges(list/obj/item/radio/radios)
|
||||
. = list()
|
||||
// Returns a list of mobs who can hear any of the radios given in @radios
|
||||
for(var/obj/item/radio/R in radios)
|
||||
if(R)
|
||||
. |= get_hearers_in_view(R.canhear_range, R)
|
||||
|
||||
|
||||
#define SIGNV(X) ((X<0)?-1:1)
|
||||
|
||||
/proc/inLineOfSight(X1,Y1,X2,Y2,Z=1,PX1=16.5,PY1=16.5,PX2=16.5,PY2=16.5)
|
||||
var/turf/T
|
||||
if(X1==X2)
|
||||
if(Y1==Y2)
|
||||
return 1 //Light cannot be blocked on same tile
|
||||
else
|
||||
var/s = SIGN(Y2-Y1)
|
||||
Y1+=s
|
||||
while(Y1!=Y2)
|
||||
T=locate(X1,Y1,Z)
|
||||
if(T.opacity)
|
||||
return 0
|
||||
Y1+=s
|
||||
else
|
||||
var/m=(32*(Y2-Y1)+(PY2-PY1))/(32*(X2-X1)+(PX2-PX1))
|
||||
var/b=(Y1+PY1/32-0.015625)-m*(X1+PX1/32-0.015625) //In tiles
|
||||
var/signX = SIGN(X2-X1)
|
||||
var/signY = SIGN(Y2-Y1)
|
||||
if(X1<X2)
|
||||
b+=m
|
||||
while(X1!=X2 || Y1!=Y2)
|
||||
if(round(m*X1+b-Y1))
|
||||
Y1+=signY //Line exits tile vertically
|
||||
else
|
||||
X1+=signX //Line exits tile horizontally
|
||||
T=locate(X1,Y1,Z)
|
||||
if(T.opacity)
|
||||
return 0
|
||||
return 1
|
||||
#undef SIGNV
|
||||
|
||||
|
||||
/proc/isInSight(atom/A, atom/B)
|
||||
var/turf/Aturf = get_turf(A)
|
||||
var/turf/Bturf = get_turf(B)
|
||||
|
||||
if(!Aturf || !Bturf)
|
||||
return 0
|
||||
|
||||
if(inLineOfSight(Aturf.x,Aturf.y, Bturf.x,Bturf.y,Aturf.z))
|
||||
return 1
|
||||
|
||||
else
|
||||
return 0
|
||||
|
||||
|
||||
/proc/get_cardinal_step_away(atom/start, atom/finish) //returns the position of a step from start away from finish, in one of the cardinal directions
|
||||
//returns only NORTH, SOUTH, EAST, or WEST
|
||||
var/dx = finish.x - start.x
|
||||
var/dy = finish.y - start.y
|
||||
if(abs(dy) > abs (dx)) //slope is above 1:1 (move horizontally in a tie)
|
||||
if(dy > 0)
|
||||
return get_step(start, SOUTH)
|
||||
else
|
||||
return get_step(start, NORTH)
|
||||
else
|
||||
if(dx > 0)
|
||||
return get_step(start, WEST)
|
||||
else
|
||||
return get_step(start, EAST)
|
||||
|
||||
|
||||
/proc/try_move_adjacent(atom/movable/AM)
|
||||
var/turf/T = get_turf(AM)
|
||||
for(var/direction in GLOB.cardinals)
|
||||
if(AM.Move(get_step(T, direction)))
|
||||
break
|
||||
|
||||
/proc/get_mob_by_key(key)
|
||||
var/ckey = ckey(key)
|
||||
for(var/i in GLOB.player_list)
|
||||
var/mob/M = i
|
||||
if(M.ckey == ckey)
|
||||
return M
|
||||
return null
|
||||
|
||||
/proc/considered_alive(datum/mind/M, enforce_human = TRUE)
|
||||
if(M && M.current)
|
||||
if(enforce_human)
|
||||
var/mob/living/carbon/human/H
|
||||
if(ishuman(M.current))
|
||||
H = M.current
|
||||
return M.current.stat != DEAD && !issilicon(M.current) && !isbrain(M.current) && (!H || H.dna.species.id != "memezombies")
|
||||
else if(isliving(M.current))
|
||||
return M.current.stat != DEAD
|
||||
return FALSE
|
||||
|
||||
/proc/considered_afk(datum/mind/M)
|
||||
return !M || !M.current || !M.current.client || M.current.client.is_afk()
|
||||
|
||||
/proc/ScreenText(obj/O, maptext="", screen_loc="CENTER-7,CENTER-7", maptext_height=480, maptext_width=480)
|
||||
if(!isobj(O))
|
||||
O = new /obj/screen/text()
|
||||
O.maptext = maptext
|
||||
O.maptext_height = maptext_height
|
||||
O.maptext_width = maptext_width
|
||||
O.screen_loc = screen_loc
|
||||
return O
|
||||
|
||||
/proc/remove_images_from_clients(image/I, list/show_to)
|
||||
for(var/client/C in show_to)
|
||||
C.images -= I
|
||||
|
||||
/proc/flick_overlay(image/I, list/show_to, duration)
|
||||
for(var/client/C in show_to)
|
||||
C.images += I
|
||||
addtimer(CALLBACK(GLOBAL_PROC, /proc/remove_images_from_clients, I, show_to), duration, TIMER_CLIENT_TIME)
|
||||
|
||||
/proc/flick_overlay_view(image/I, atom/target, duration) //wrapper for the above, flicks to everyone who can see the target atom
|
||||
var/list/viewing = list()
|
||||
for(var/m in viewers(target))
|
||||
var/mob/M = m
|
||||
if(M.client)
|
||||
viewing += M.client
|
||||
flick_overlay(I, viewing, duration)
|
||||
|
||||
/proc/get_active_player_count(var/alive_check = 0, var/afk_check = 0, var/human_check = 0)
|
||||
// Get active players who are playing in the round
|
||||
var/active_players = 0
|
||||
for(var/i = 1; i <= GLOB.player_list.len; i++)
|
||||
var/mob/M = GLOB.player_list[i]
|
||||
if(M && M.client)
|
||||
if(alive_check && M.stat)
|
||||
continue
|
||||
else if(afk_check && M.client.is_afk())
|
||||
continue
|
||||
else if(human_check && !ishuman(M))
|
||||
continue
|
||||
else if(isnewplayer(M)) // exclude people in the lobby
|
||||
continue
|
||||
else if(isobserver(M)) // Ghosts are fine if they were playing once (didn't start as observers)
|
||||
var/mob/dead/observer/O = M
|
||||
if(O.started_as_observer) // Exclude people who started as observers
|
||||
continue
|
||||
active_players++
|
||||
return active_players
|
||||
|
||||
/proc/showCandidatePollWindow(mob/M, poll_time, Question, list/candidates, ignore_category, time_passed, flashwindow = TRUE)
|
||||
set waitfor = 0
|
||||
|
||||
SEND_SOUND(M, 'sound/misc/notice2.ogg') //Alerting them to their consideration
|
||||
if(flashwindow)
|
||||
window_flash(M.client)
|
||||
switch(ignore_category ? askuser(M,Question,"Please answer in [DisplayTimeText(poll_time)]!","Yes","No","Never for this round", StealFocus=0, Timeout=poll_time) : askuser(M,Question,"Please answer in [DisplayTimeText(poll_time)]!","Yes","No", StealFocus=0, Timeout=poll_time))
|
||||
if(1)
|
||||
to_chat(M, "<span class='notice'>Choice registered: Yes.</span>")
|
||||
if(time_passed + poll_time <= world.time)
|
||||
to_chat(M, "<span class='danger'>Sorry, you answered too late to be considered!</span>")
|
||||
SEND_SOUND(M, 'sound/machines/buzz-sigh.ogg')
|
||||
candidates -= M
|
||||
else
|
||||
candidates += M
|
||||
if(2)
|
||||
to_chat(M, "<span class='danger'>Choice registered: No.</span>")
|
||||
candidates -= M
|
||||
if(3)
|
||||
var/list/L = GLOB.poll_ignore[ignore_category]
|
||||
if(!L)
|
||||
GLOB.poll_ignore[ignore_category] = list()
|
||||
GLOB.poll_ignore[ignore_category] += M.ckey
|
||||
to_chat(M, "<span class='danger'>Choice registered: Never for this round.</span>")
|
||||
candidates -= M
|
||||
else
|
||||
candidates -= M
|
||||
|
||||
/proc/pollGhostCandidates(Question, jobbanType, datum/game_mode/gametypeCheck, be_special_flag = 0, poll_time = 300, ignore_category = null, flashwindow = TRUE)
|
||||
var/list/candidates = list()
|
||||
|
||||
for(var/mob/dead/observer/G in GLOB.player_list)
|
||||
if(G.reenter_round_timeout < world.realtime)
|
||||
candidates += G
|
||||
|
||||
return pollCandidates(Question, jobbanType, gametypeCheck, be_special_flag, poll_time, ignore_category, flashwindow, candidates)
|
||||
|
||||
/proc/pollCandidates(Question, jobbanType, datum/game_mode/gametypeCheck, be_special_flag = 0, poll_time = 300, ignore_category = null, flashwindow = TRUE, list/group = null)
|
||||
var/time_passed = world.time
|
||||
if (!Question)
|
||||
Question = "Would you like to be a special role?"
|
||||
var/list/result = list()
|
||||
for(var/m in group)
|
||||
var/mob/M = m
|
||||
if(!M.key || !M.client || (ignore_category && GLOB.poll_ignore[ignore_category] && M.ckey in GLOB.poll_ignore[ignore_category]))
|
||||
continue
|
||||
if(be_special_flag)
|
||||
if(!(M.client.prefs) || !(be_special_flag in M.client.prefs.be_special))
|
||||
continue
|
||||
if(gametypeCheck)
|
||||
if(!gametypeCheck.age_check(M.client))
|
||||
continue
|
||||
if(jobbanType)
|
||||
if(jobban_isbanned(M, jobbanType) || QDELETED(M) || jobban_isbanned(M, ROLE_SYNDICATE) || QDELETED(M))
|
||||
continue
|
||||
|
||||
showCandidatePollWindow(M, poll_time, Question, result, ignore_category, time_passed, flashwindow)
|
||||
sleep(poll_time)
|
||||
|
||||
//Check all our candidates, to make sure they didn't log off or get deleted during the wait period.
|
||||
for(var/mob/M in result)
|
||||
if(!M.key || !M.client)
|
||||
result -= M
|
||||
|
||||
listclearnulls(result)
|
||||
|
||||
return result
|
||||
|
||||
/proc/pollCandidatesForMob(Question, jobbanType, datum/game_mode/gametypeCheck, be_special_flag = 0, poll_time = 300, mob/M, ignore_category = null)
|
||||
var/list/L = pollGhostCandidates(Question, jobbanType, gametypeCheck, be_special_flag, poll_time, ignore_category)
|
||||
if(!M || QDELETED(M) || !M.loc)
|
||||
return list()
|
||||
return L
|
||||
|
||||
/proc/pollCandidatesForMobs(Question, jobbanType, datum/game_mode/gametypeCheck, be_special_flag = 0, poll_time = 300, list/mobs, ignore_category = null)
|
||||
var/list/L = pollGhostCandidates(Question, jobbanType, gametypeCheck, be_special_flag, poll_time, ignore_category)
|
||||
var/i=1
|
||||
for(var/v in mobs)
|
||||
var/atom/A = v
|
||||
if(!A || QDELETED(A) || !A.loc)
|
||||
mobs.Cut(i,i+1)
|
||||
else
|
||||
++i
|
||||
return L
|
||||
|
||||
/proc/poll_helper(var/mob/living/M)
|
||||
|
||||
/proc/makeBody(mob/dead/observer/G_found) // Uses stripped down and bastardized code from respawn character
|
||||
if(!G_found || !G_found.key)
|
||||
return
|
||||
|
||||
//First we spawn a dude.
|
||||
var/mob/living/carbon/human/new_character = new//The mob being spawned.
|
||||
SSjob.SendToLateJoin(new_character)
|
||||
|
||||
G_found.client.prefs.copy_to(new_character)
|
||||
new_character.dna.update_dna_identity()
|
||||
G_found.transfer_ckey(new_character, FALSE)
|
||||
|
||||
return new_character
|
||||
|
||||
/proc/send_to_playing_players(thing) //sends a whatever to all playing players; use instead of to_chat(world, where needed)
|
||||
for(var/M in GLOB.player_list)
|
||||
if(M && !isnewplayer(M))
|
||||
to_chat(M, thing)
|
||||
|
||||
/proc/window_flash(client/C, ignorepref = FALSE)
|
||||
if(ismob(C))
|
||||
var/mob/M = C
|
||||
if(M.client)
|
||||
C = M.client
|
||||
if(!C || (!C.prefs.windowflashing && !ignorepref))
|
||||
return
|
||||
winset(C, "mainwindow", "flash=5")
|
||||
|
||||
/proc/AnnounceArrival(var/mob/living/carbon/human/character, var/rank)
|
||||
if(!SSticker.IsRoundInProgress() || QDELETED(character))
|
||||
return
|
||||
var/area/A = get_area(character)
|
||||
var/message = "<span class='game deadsay'><span class='name'>\
|
||||
[character.real_name]</span> ([rank]) has arrived at the station at \
|
||||
<span class='name'>[A.name]</span>.</span>"
|
||||
deadchat_broadcast(message, follow_target = character, message_type=DEADCHAT_ARRIVALRATTLE)
|
||||
if((!GLOB.announcement_systems.len) || (!character.mind))
|
||||
return
|
||||
if((character.mind.assigned_role == "Cyborg") || (character.mind.assigned_role == character.mind.special_role))
|
||||
return
|
||||
|
||||
var/obj/machinery/announcement_system/announcer = pick(GLOB.announcement_systems)
|
||||
announcer.announce("ARRIVAL", character.real_name, rank, list()) //make the list empty to make it announce it in common
|
||||
|
||||
/proc/GetHexColors(const/hexa)
|
||||
return list(
|
||||
GetRedPart(hexa)/ 255,
|
||||
GetGreenPart(hexa)/ 255,
|
||||
GetBluePart(hexa)/ 255
|
||||
)
|
||||
|
||||
/proc/GetRedPart(const/hexa)
|
||||
return hex2num(copytext(hexa, 2, 4))
|
||||
|
||||
/proc/GetGreenPart(const/hexa)
|
||||
return hex2num(copytext(hexa, 4, 6))
|
||||
|
||||
/proc/GetBluePart(const/hexa)
|
||||
return hex2num(copytext(hexa, 6, 8))
|
||||
|
||||
/proc/lavaland_equipment_pressure_check(turf/T)
|
||||
. = FALSE
|
||||
if(!istype(T))
|
||||
return
|
||||
var/datum/gas_mixture/environment = T.return_air()
|
||||
if(!istype(environment))
|
||||
return
|
||||
var/pressure = environment.return_pressure()
|
||||
if(pressure <= LAVALAND_EQUIPMENT_EFFECT_PRESSURE)
|
||||
. = TRUE
|
||||
@@ -0,0 +1,118 @@
|
||||
//////////////////////////
|
||||
/////Initial Building/////
|
||||
//////////////////////////
|
||||
|
||||
/proc/make_datum_references_lists()
|
||||
//hair
|
||||
init_sprite_accessory_subtypes(/datum/sprite_accessory/hair, GLOB.hair_styles_list, GLOB.hair_styles_male_list, GLOB.hair_styles_female_list)
|
||||
//facial hair
|
||||
init_sprite_accessory_subtypes(/datum/sprite_accessory/facial_hair, GLOB.facial_hair_styles_list, GLOB.facial_hair_styles_male_list, GLOB.facial_hair_styles_female_list)
|
||||
//underwear
|
||||
init_sprite_accessory_subtypes(/datum/sprite_accessory/underwear/bottom, GLOB.underwear_list, GLOB.underwear_m, GLOB.underwear_f)
|
||||
//undershirt
|
||||
init_sprite_accessory_subtypes(/datum/sprite_accessory/underwear/top, GLOB.undershirt_list, GLOB.undershirt_m, GLOB.undershirt_f)
|
||||
//socks
|
||||
init_sprite_accessory_subtypes(/datum/sprite_accessory/underwear/socks, GLOB.socks_list)
|
||||
//bodypart accessories (blizzard intensifies)
|
||||
init_sprite_accessory_subtypes(/datum/sprite_accessory/body_markings, GLOB.body_markings_list)
|
||||
init_sprite_accessory_subtypes(/datum/sprite_accessory/tails/lizard, GLOB.tails_list_lizard)
|
||||
init_sprite_accessory_subtypes(/datum/sprite_accessory/tails_animated/lizard, GLOB.animated_tails_list_lizard)
|
||||
init_sprite_accessory_subtypes(/datum/sprite_accessory/tails/human, GLOB.tails_list_human)
|
||||
init_sprite_accessory_subtypes(/datum/sprite_accessory/tails_animated/human, GLOB.animated_tails_list_human)
|
||||
init_sprite_accessory_subtypes(/datum/sprite_accessory/snouts, GLOB.snouts_list)
|
||||
init_sprite_accessory_subtypes(/datum/sprite_accessory/horns,GLOB.horns_list)
|
||||
init_sprite_accessory_subtypes(/datum/sprite_accessory/ears, GLOB.ears_list)
|
||||
init_sprite_accessory_subtypes(/datum/sprite_accessory/wings, GLOB.wings_list)
|
||||
init_sprite_accessory_subtypes(/datum/sprite_accessory/wings_open, GLOB.wings_open_list)
|
||||
init_sprite_accessory_subtypes(/datum/sprite_accessory/frills, GLOB.frills_list)
|
||||
init_sprite_accessory_subtypes(/datum/sprite_accessory/spines, GLOB.spines_list)
|
||||
init_sprite_accessory_subtypes(/datum/sprite_accessory/spines_animated, GLOB.animated_spines_list)
|
||||
init_sprite_accessory_subtypes(/datum/sprite_accessory/legs, GLOB.legs_list)
|
||||
init_sprite_accessory_subtypes(/datum/sprite_accessory/wings, GLOB.r_wings_list,roundstart = TRUE)
|
||||
init_sprite_accessory_subtypes(/datum/sprite_accessory/caps, GLOB.caps_list)
|
||||
init_sprite_accessory_subtypes(/datum/sprite_accessory/insect_wings, GLOB.insect_wings_list)
|
||||
init_sprite_accessory_subtypes(/datum/sprite_accessory/insect_fluff, GLOB.insect_fluffs_list)
|
||||
init_sprite_accessory_subtypes(/datum/sprite_accessory/deco_wings, GLOB.deco_wings_list)
|
||||
|
||||
//CIT CHANGES START HERE, ADDS SNOWFLAKE BODYPARTS AND MORE
|
||||
//mammal bodyparts (fucking furries)
|
||||
init_sprite_accessory_subtypes(/datum/sprite_accessory/mam_body_markings, GLOB.mam_body_markings_list)
|
||||
init_sprite_accessory_subtypes(/datum/sprite_accessory/mam_tails, GLOB.mam_tails_list)
|
||||
init_sprite_accessory_subtypes(/datum/sprite_accessory/mam_ears, GLOB.mam_ears_list)
|
||||
init_sprite_accessory_subtypes(/datum/sprite_accessory/mam_snouts, GLOB.mam_snouts_list)
|
||||
init_sprite_accessory_subtypes(/datum/sprite_accessory/mam_tails_animated, GLOB.mam_tails_animated_list)
|
||||
init_sprite_accessory_subtypes(/datum/sprite_accessory/taur, GLOB.taur_list)
|
||||
//xeno parts (hiss?)
|
||||
init_sprite_accessory_subtypes(/datum/sprite_accessory/xeno_head, GLOB.xeno_head_list)
|
||||
init_sprite_accessory_subtypes(/datum/sprite_accessory/xeno_tail, GLOB.xeno_tail_list)
|
||||
init_sprite_accessory_subtypes(/datum/sprite_accessory/xeno_dorsal, GLOB.xeno_dorsal_list)
|
||||
//ipcs
|
||||
init_sprite_accessory_subtypes(/datum/sprite_accessory/screen, GLOB.ipc_screens_list, roundstart = TRUE)
|
||||
init_sprite_accessory_subtypes(/datum/sprite_accessory/antenna, GLOB.ipc_antennas_list, roundstart = TRUE)
|
||||
//genitals
|
||||
init_sprite_accessory_subtypes(/datum/sprite_accessory/penis, GLOB.cock_shapes_list)
|
||||
for(var/K in GLOB.cock_shapes_list)
|
||||
var/datum/sprite_accessory/penis/value = GLOB.cock_shapes_list[K]
|
||||
GLOB.cock_shapes_icons[K] = value.icon_state
|
||||
|
||||
init_sprite_accessory_subtypes(/datum/sprite_accessory/vagina, GLOB.vagina_shapes_list)
|
||||
init_sprite_accessory_subtypes(/datum/sprite_accessory/breasts, GLOB.breasts_shapes_list)
|
||||
GLOB.breasts_size_list = list ("a", "b", "c", "d", "e") //We need the list to choose from initialized, but it's no longer a sprite_accessory thing.
|
||||
GLOB.gentlemans_organ_names = list("phallus", "willy", "dick", "prick", "member", "tool", "gentleman's organ",
|
||||
"cock", "wang", "knob", "dong", "joystick", "pecker", "johnson", "weenie", "tadger", "schlong", "thirsty ferret",
|
||||
"baloney pony", "schlanger", "Mutton dagger", "old blind bob","Hanging Johnny", "fishing rod", "Tally whacker", "polly rocket",
|
||||
"One eyed trouser trout", "Ding dong", "ankle spanker", "Pork sword", "engine cranker", "Harry hot dog", "Davy Crockett",
|
||||
"Kidney cracker", "Heat seeking moisture missile", "Giggle stick", "love whistle", "Tube steak", "Uncle Dick", "Purple helmet warrior")
|
||||
for(var/K in GLOB.breasts_shapes_list)
|
||||
var/datum/sprite_accessory/breasts/value = GLOB.breasts_shapes_list[K]
|
||||
GLOB.breasts_shapes_icons[K] = value.icon_state
|
||||
|
||||
init_sprite_accessory_subtypes(/datum/sprite_accessory/testicles, GLOB.balls_shapes_list)
|
||||
for(var/K in GLOB.balls_shapes_list)
|
||||
var/datum/sprite_accessory/testicles/value = GLOB.balls_shapes_list[K]
|
||||
GLOB.balls_shapes_icons[K] = value.icon_state
|
||||
|
||||
for(var/gpath in subtypesof(/obj/item/organ/genital))
|
||||
var/obj/item/organ/genital/G = gpath
|
||||
if(!CHECK_BITFIELD(initial(G.genital_flags), GENITAL_BLACKLISTED))
|
||||
GLOB.genitals_list[initial(G.name)] = gpath
|
||||
//END OF CIT CHANGES
|
||||
|
||||
//Species
|
||||
for(var/spath in subtypesof(/datum/species))
|
||||
var/datum/species/S = new spath()
|
||||
GLOB.species_list[S.id] = spath
|
||||
|
||||
//Surgeries
|
||||
for(var/path in subtypesof(/datum/surgery))
|
||||
GLOB.surgeries_list += new path()
|
||||
|
||||
//Materials
|
||||
for(var/path in subtypesof(/datum/material))
|
||||
var/datum/material/D = new path()
|
||||
GLOB.materials_list[D.id] = D
|
||||
|
||||
//Emotes
|
||||
for(var/path in subtypesof(/datum/emote))
|
||||
var/datum/emote/E = new path()
|
||||
E.emote_list[E.key] = E
|
||||
|
||||
init_subtypes(/datum/crafting_recipe, GLOB.crafting_recipes)
|
||||
|
||||
//creates every subtype of prototype (excluding prototype) and adds it to list L.
|
||||
//if no list/L is provided, one is created.
|
||||
/proc/init_subtypes(prototype, list/L)
|
||||
if(!istype(L))
|
||||
L = list()
|
||||
for(var/path in subtypesof(prototype))
|
||||
L += new path()
|
||||
return L
|
||||
|
||||
//returns a list of paths to every subtype of prototype (excluding prototype)
|
||||
//if no list/L is provided, one is created.
|
||||
/proc/init_paths(prototype, list/L)
|
||||
if(!istype(L))
|
||||
L = list()
|
||||
for(var/path in subtypesof(prototype))
|
||||
L+= path
|
||||
return L
|
||||
@@ -0,0 +1,581 @@
|
||||
/proc/random_blood_type()
|
||||
return pick(4;"O-", 36;"O+", 3;"A-", 28;"A+", 1;"B-", 20;"B+", 1;"AB-", 5;"AB+")
|
||||
|
||||
/proc/random_eye_color()
|
||||
switch(pick(20;"brown",20;"hazel",20;"grey",15;"blue",15;"green",1;"amber",1;"albino"))
|
||||
if("brown")
|
||||
return "630"
|
||||
if("hazel")
|
||||
return "542"
|
||||
if("grey")
|
||||
return pick("666","777","888","999","aaa","bbb","ccc")
|
||||
if("blue")
|
||||
return "36c"
|
||||
if("green")
|
||||
return "060"
|
||||
if("amber")
|
||||
return "fc0"
|
||||
if("albino")
|
||||
return pick("c","d","e","f") + pick("0","1","2","3","4","5","6","7","8","9") + pick("0","1","2","3","4","5","6","7","8","9")
|
||||
else
|
||||
return "000"
|
||||
|
||||
#define UNDIE_COLORABLE(U) (U?.has_color)
|
||||
|
||||
/proc/random_underwear(gender)
|
||||
if(!GLOB.underwear_list.len)
|
||||
init_sprite_accessory_subtypes(/datum/sprite_accessory/underwear/bottom, GLOB.underwear_list, GLOB.underwear_m, GLOB.underwear_f)
|
||||
switch(gender)
|
||||
if(MALE)
|
||||
return pick(GLOB.underwear_m)
|
||||
if(FEMALE)
|
||||
return pick(GLOB.underwear_f)
|
||||
else
|
||||
return pick(GLOB.underwear_list)
|
||||
|
||||
/proc/random_undershirt(gender)
|
||||
if(!GLOB.undershirt_list.len)
|
||||
init_sprite_accessory_subtypes(/datum/sprite_accessory/underwear/top, GLOB.undershirt_list, GLOB.undershirt_m, GLOB.undershirt_f)
|
||||
switch(gender)
|
||||
if(MALE)
|
||||
return pick(GLOB.undershirt_m)
|
||||
if(FEMALE)
|
||||
return pick(GLOB.undershirt_f)
|
||||
else
|
||||
return pick(GLOB.undershirt_list)
|
||||
|
||||
/proc/random_socks()
|
||||
if(!GLOB.socks_list.len)
|
||||
init_sprite_accessory_subtypes(/datum/sprite_accessory/underwear/socks, GLOB.socks_list)
|
||||
return pick(GLOB.socks_list)
|
||||
|
||||
/proc/random_features()
|
||||
if(!GLOB.tails_list_human.len)
|
||||
init_sprite_accessory_subtypes(/datum/sprite_accessory/tails/human, GLOB.tails_list_human)
|
||||
if(!GLOB.tails_list_lizard.len)
|
||||
init_sprite_accessory_subtypes(/datum/sprite_accessory/tails/lizard, GLOB.tails_list_lizard)
|
||||
if(!GLOB.snouts_list.len)
|
||||
init_sprite_accessory_subtypes(/datum/sprite_accessory/snouts, GLOB.snouts_list)
|
||||
if(!GLOB.horns_list.len)
|
||||
init_sprite_accessory_subtypes(/datum/sprite_accessory/horns, GLOB.horns_list)
|
||||
if(!GLOB.ears_list.len)
|
||||
init_sprite_accessory_subtypes(/datum/sprite_accessory/ears, GLOB.ears_list)
|
||||
if(!GLOB.frills_list.len)
|
||||
init_sprite_accessory_subtypes(/datum/sprite_accessory/frills, GLOB.frills_list)
|
||||
if(!GLOB.spines_list.len)
|
||||
init_sprite_accessory_subtypes(/datum/sprite_accessory/spines, GLOB.spines_list)
|
||||
if(!GLOB.legs_list.len)
|
||||
init_sprite_accessory_subtypes(/datum/sprite_accessory/legs, GLOB.legs_list)
|
||||
if(!GLOB.body_markings_list.len)
|
||||
init_sprite_accessory_subtypes(/datum/sprite_accessory/body_markings, GLOB.body_markings_list)
|
||||
if(!GLOB.wings_list.len)
|
||||
init_sprite_accessory_subtypes(/datum/sprite_accessory/wings, GLOB.wings_list)
|
||||
if(!GLOB.deco_wings_list.len)
|
||||
init_sprite_accessory_subtypes(/datum/sprite_accessory/deco_wings, GLOB.deco_wings_list)
|
||||
if(!GLOB.insect_wings_list.len)
|
||||
init_sprite_accessory_subtypes(/datum/sprite_accessory/insect_wings, GLOB.insect_wings_list)
|
||||
if(!GLOB.insect_fluffs_list.len)
|
||||
init_sprite_accessory_subtypes(/datum/sprite_accessory/insect_fluff, GLOB.insect_fluffs_list)
|
||||
|
||||
//CIT CHANGES - genitals and such
|
||||
if(!GLOB.cock_shapes_list.len)
|
||||
init_sprite_accessory_subtypes(/datum/sprite_accessory/penis, GLOB.cock_shapes_list)
|
||||
if(!GLOB.balls_shapes_list.len)
|
||||
init_sprite_accessory_subtypes(/datum/sprite_accessory/testicles, GLOB.balls_shapes_list)
|
||||
if(!GLOB.vagina_shapes_list.len)
|
||||
init_sprite_accessory_subtypes(/datum/sprite_accessory/vagina, GLOB.vagina_shapes_list)
|
||||
if(!GLOB.breasts_shapes_list.len)
|
||||
init_sprite_accessory_subtypes(/datum/sprite_accessory/breasts, GLOB.breasts_shapes_list)
|
||||
if(!GLOB.ipc_screens_list.len)
|
||||
init_sprite_accessory_subtypes(/datum/sprite_accessory/screen, GLOB.ipc_screens_list)
|
||||
if(!GLOB.ipc_antennas_list.len)
|
||||
init_sprite_accessory_subtypes(/datum/sprite_accessory/antenna, GLOB.ipc_antennas_list)
|
||||
if(!GLOB.mam_body_markings_list.len)
|
||||
init_sprite_accessory_subtypes(/datum/sprite_accessory/mam_body_markings, GLOB.mam_body_markings_list)
|
||||
if(!GLOB.mam_tails_list.len)
|
||||
init_sprite_accessory_subtypes(/datum/sprite_accessory/mam_tails, GLOB.mam_tails_list)
|
||||
if(!GLOB.mam_ears_list.len)
|
||||
init_sprite_accessory_subtypes(/datum/sprite_accessory/mam_ears, GLOB.mam_ears_list)
|
||||
if(!GLOB.mam_snouts_list.len)
|
||||
init_sprite_accessory_subtypes(/datum/sprite_accessory/mam_snouts, GLOB.mam_snouts_list)
|
||||
|
||||
//snowflake check so people's ckey features don't get randomly put on unmonkeys/spawns
|
||||
var/list/snowflake_mam_tails_list = list()
|
||||
for(var/mtpath in GLOB.mam_tails_list)
|
||||
var/datum/sprite_accessory/mam_tails/instance = GLOB.mam_tails_list[mtpath]
|
||||
if(istype(instance, /datum/sprite_accessory))
|
||||
var/datum/sprite_accessory/S = instance
|
||||
if(!S.ckeys_allowed)
|
||||
snowflake_mam_tails_list[S.name] = mtpath
|
||||
var/list/snowflake_markings_list = list()
|
||||
for(var/mmpath in GLOB.mam_body_markings_list)
|
||||
var/datum/sprite_accessory/mam_body_markings/instance = GLOB.mam_body_markings_list[mmpath]
|
||||
if(istype(instance, /datum/sprite_accessory))
|
||||
var/datum/sprite_accessory/S = instance
|
||||
if(!S.ckeys_allowed)
|
||||
snowflake_markings_list[S.name] = mmpath
|
||||
var/list/snowflake_ears_list = list()
|
||||
for(var/mepath in GLOB.mam_ears_list)
|
||||
var/datum/sprite_accessory/mam_ears/instance = GLOB.mam_ears_list[mepath]
|
||||
if(istype(instance, /datum/sprite_accessory))
|
||||
var/datum/sprite_accessory/S = instance
|
||||
if(!S.ckeys_allowed)
|
||||
snowflake_ears_list[S.name] = mepath
|
||||
var/list/snowflake_mam_snouts_list = list()
|
||||
for(var/mspath in GLOB.mam_snouts_list)
|
||||
var/datum/sprite_accessory/mam_snouts/instance = GLOB.mam_snouts_list[mspath]
|
||||
if(istype(instance, /datum/sprite_accessory))
|
||||
var/datum/sprite_accessory/S = instance
|
||||
if(!S.ckeys_allowed)
|
||||
snowflake_mam_snouts_list[S.name] = mspath
|
||||
var/color1 = random_short_color()
|
||||
var/color2 = random_short_color()
|
||||
var/color3 = random_short_color()
|
||||
|
||||
//CIT CHANGE - changes this entire return to support cit's snowflake parts
|
||||
return(list(
|
||||
"mcolor" = color1,
|
||||
"mcolor2" = color2,
|
||||
"mcolor3" = color3,
|
||||
"tail_lizard" = pick(GLOB.tails_list_lizard),
|
||||
"tail_human" = "None",
|
||||
"wings" = "None",
|
||||
"deco_wings" = "None",
|
||||
"snout" = pick(GLOB.snouts_list),
|
||||
"horns" = pick(GLOB.horns_list),
|
||||
"ears" = "None",
|
||||
"frills" = pick(GLOB.frills_list),
|
||||
"spines" = pick(GLOB.spines_list),
|
||||
"body_markings" = pick(GLOB.body_markings_list),
|
||||
"legs" = pick("Plantigrade","Digitigrade"),
|
||||
"caps" = pick(GLOB.caps_list),
|
||||
"insect_wings" = pick(GLOB.insect_wings_list),
|
||||
"insect_fluff" = "None",
|
||||
"taur" = "None",
|
||||
"mam_body_markings" = pick(snowflake_markings_list),
|
||||
"mam_ears" = pick(snowflake_ears_list),
|
||||
"mam_snouts" = pick(snowflake_mam_snouts_list),
|
||||
"mam_tail" = pick(snowflake_mam_tails_list),
|
||||
"mam_tail_animated" = "None",
|
||||
"xenodorsal" = "Standard",
|
||||
"xenohead" = "Standard",
|
||||
"xenotail" = "Xenomorph Tail",
|
||||
"genitals_use_skintone" = FALSE,
|
||||
"has_cock" = FALSE,
|
||||
"cock_shape" = pick(GLOB.cock_shapes_list),
|
||||
"cock_length" = 6,
|
||||
"cock_girth_ratio" = COCK_GIRTH_RATIO_DEF,
|
||||
"cock_color" = pick("FFFFFF","7F7F7F", "7FFF7F", "7F7FFF", "FF7F7F", "7FFFFF", "FF7FFF", "FFFF7F"),
|
||||
"has_sheath" = FALSE,
|
||||
"sheath_color" = pick("FFFFFF","7F7F7F", "7FFF7F", "7F7FFF", "FF7F7F", "7FFFFF", "FF7FFF", "FFFF7F"),
|
||||
"has_balls" = FALSE,
|
||||
"balls_internal" = FALSE,
|
||||
"balls_color" = pick("FFFFFF","7F7F7F", "7FFF7F", "7F7FFF", "FF7F7F", "7FFFFF", "FF7FFF", "FFFF7F"),
|
||||
"balls_amount" = 2,
|
||||
"balls_sack_size" = BALLS_SACK_SIZE_DEF,
|
||||
"balls_size" = BALLS_SIZE_DEF,
|
||||
"balls_shape" = "Single",
|
||||
"balls_cum_rate" = CUM_RATE,
|
||||
"balls_cum_mult" = CUM_RATE_MULT,
|
||||
"balls_efficiency" = CUM_EFFICIENCY,
|
||||
"balls_fluid" = "semen",
|
||||
"has_ovi" = FALSE,
|
||||
"ovi_shape" = "knotted",
|
||||
"ovi_length" = 6,
|
||||
"ovi_color" = pick("FFFFFF","7F7F7F", "7FFF7F", "7F7FFF", "FF7F7F", "7FFFFF", "FF7FFF", "FFFF7F"),
|
||||
"has_eggsack" = FALSE,
|
||||
"eggsack_internal" = TRUE,
|
||||
"eggsack_color" = pick("FFFFFF","7F7F7F", "7FFF7F", "7F7FFF", "FF7F7F", "7FFFFF", "FF7FFF", "FFFF7F"),
|
||||
"eggsack_size" = BALLS_SACK_SIZE_DEF,
|
||||
"eggsack_egg_color" = pick("FFFFFF","7F7F7F", "7FFF7F", "7F7FFF", "FF7F7F", "7FFFFF", "FF7FFF", "FFFF7F"),
|
||||
"eggsack_egg_size" = EGG_GIRTH_DEF,
|
||||
"has_breasts" = FALSE,
|
||||
"breasts_color" = pick("FFFFFF","7F7F7F", "7FFF7F", "7F7FFF", "FF7F7F", "7FFFFF", "FF7FFF", "FFFF7F"),
|
||||
"breasts_size" = pick(GLOB.breasts_size_list),
|
||||
"breasts_shape" = "Pair",
|
||||
"breasts_fluid" = "milk",
|
||||
"breasts_producing" = FALSE,
|
||||
"has_vag" = FALSE,
|
||||
"vag_shape" = pick(GLOB.vagina_shapes_list),
|
||||
"vag_color" = pick("FFFFFF","7F7F7F", "7FFF7F", "7F7FFF", "FF7F7F", "7FFFFF", "FF7FFF", "FFFF7F"),
|
||||
"vag_clits" = 1,
|
||||
"vag_clit_diam" = 0.25,
|
||||
"vag_clit_len" = 0.25,
|
||||
"has_womb" = FALSE,
|
||||
"womb_cum_rate" = CUM_RATE,
|
||||
"womb_cum_mult" = CUM_RATE_MULT,
|
||||
"womb_efficiency" = CUM_EFFICIENCY,
|
||||
"womb_fluid" = "femcum",
|
||||
"ipc_screen" = "Sunburst",
|
||||
"ipc_antenna" = "None",
|
||||
"flavor_text" = "",
|
||||
"meat_type" = "Mammalian"
|
||||
))
|
||||
|
||||
/proc/random_hair_style(gender)
|
||||
switch(gender)
|
||||
if(MALE)
|
||||
return pick(GLOB.hair_styles_male_list)
|
||||
if(FEMALE)
|
||||
return pick(GLOB.hair_styles_female_list)
|
||||
else
|
||||
return pick(GLOB.hair_styles_list)
|
||||
|
||||
/proc/random_facial_hair_style(gender)
|
||||
switch(gender)
|
||||
if(MALE)
|
||||
return pick(GLOB.facial_hair_styles_male_list)
|
||||
if(FEMALE)
|
||||
return pick(GLOB.facial_hair_styles_female_list)
|
||||
else
|
||||
return pick(GLOB.facial_hair_styles_list)
|
||||
|
||||
/proc/random_unique_name(gender, attempts_to_find_unique_name=10)
|
||||
for(var/i in 1 to attempts_to_find_unique_name)
|
||||
if(gender==FEMALE)
|
||||
. = capitalize(pick(GLOB.first_names_female)) + " " + capitalize(pick(GLOB.last_names))
|
||||
else
|
||||
. = capitalize(pick(GLOB.first_names_male)) + " " + capitalize(pick(GLOB.last_names))
|
||||
|
||||
if(!findname(.))
|
||||
break
|
||||
|
||||
/proc/random_unique_lizard_name(gender, attempts_to_find_unique_name=10)
|
||||
for(var/i in 1 to attempts_to_find_unique_name)
|
||||
. = capitalize(lizard_name(gender))
|
||||
|
||||
if(!findname(.))
|
||||
break
|
||||
|
||||
/proc/random_unique_plasmaman_name(attempts_to_find_unique_name=10)
|
||||
for(var/i in 1 to attempts_to_find_unique_name)
|
||||
. = capitalize(plasmaman_name())
|
||||
|
||||
if(!findname(.))
|
||||
break
|
||||
|
||||
/proc/random_unique_moth_name(attempts_to_find_unique_name=10)
|
||||
for(var/i in 1 to attempts_to_find_unique_name)
|
||||
. = capitalize(pick(GLOB.moth_first)) + " " + capitalize(pick(GLOB.moth_last))
|
||||
|
||||
if(!findname(.))
|
||||
break
|
||||
|
||||
/proc/random_skin_tone()
|
||||
return pick(GLOB.skin_tones)
|
||||
|
||||
GLOBAL_LIST_INIT(skin_tones, list(
|
||||
"albino",
|
||||
"caucasian1",
|
||||
"caucasian2",
|
||||
"caucasian3",
|
||||
"latino",
|
||||
"mediterranean",
|
||||
"asian1",
|
||||
"asian2",
|
||||
"arab",
|
||||
"indian",
|
||||
"african1",
|
||||
"african2"
|
||||
))
|
||||
|
||||
GLOBAL_LIST_EMPTY(species_list)
|
||||
|
||||
/proc/age2agedescription(age)
|
||||
switch(age)
|
||||
if(0 to 1)
|
||||
return "infant"
|
||||
if(1 to 3)
|
||||
return "toddler"
|
||||
if(3 to 13)
|
||||
return "child"
|
||||
if(13 to 19)
|
||||
return "teenager"
|
||||
if(19 to 30)
|
||||
return "young adult"
|
||||
if(30 to 45)
|
||||
return "adult"
|
||||
if(45 to 60)
|
||||
return "middle-aged"
|
||||
if(60 to 70)
|
||||
return "aging"
|
||||
if(70 to INFINITY)
|
||||
return "elderly"
|
||||
else
|
||||
return "unknown"
|
||||
|
||||
/proc/do_mob(mob/user , mob/target, time = 30, uninterruptible = 0, progress = 1, datum/callback/extra_checks = null, ignorehelditem = 0)
|
||||
if(!user || !target)
|
||||
return 0
|
||||
var/user_loc = user.loc
|
||||
|
||||
var/drifting = 0
|
||||
if(!user.Process_Spacemove(0) && user.inertia_dir)
|
||||
drifting = 1
|
||||
|
||||
var/target_loc = target.loc
|
||||
|
||||
var/holding = user.get_active_held_item()
|
||||
var/datum/progressbar/progbar
|
||||
if (progress)
|
||||
progbar = new(user, time, target)
|
||||
|
||||
var/endtime = world.time+time
|
||||
var/starttime = world.time
|
||||
. = 1
|
||||
while (world.time < endtime)
|
||||
stoplag(1)
|
||||
if (progress)
|
||||
progbar.update(world.time - starttime)
|
||||
if(QDELETED(user) || QDELETED(target))
|
||||
. = 0
|
||||
break
|
||||
if(uninterruptible)
|
||||
continue
|
||||
|
||||
if(drifting && !user.inertia_dir)
|
||||
drifting = 0
|
||||
user_loc = user.loc
|
||||
|
||||
if((!drifting && user.loc != user_loc) || target.loc != target_loc || (!ignorehelditem && user.get_active_held_item() != holding) || user.incapacitated() || user.lying || (extra_checks && !extra_checks.Invoke()))
|
||||
. = 0
|
||||
break
|
||||
if (progress)
|
||||
qdel(progbar)
|
||||
|
||||
|
||||
//some additional checks as a callback for for do_afters that want to break on losing health or on the mob taking action
|
||||
/mob/proc/break_do_after_checks(list/checked_health, check_clicks)
|
||||
if(check_clicks && next_move > world.time)
|
||||
return FALSE
|
||||
return TRUE
|
||||
|
||||
//pass a list in the format list("health" = mob's health var) to check health during this
|
||||
/mob/living/break_do_after_checks(list/checked_health, check_clicks)
|
||||
if(islist(checked_health))
|
||||
if(health < checked_health["health"])
|
||||
return FALSE
|
||||
checked_health["health"] = health
|
||||
return ..()
|
||||
|
||||
/proc/do_after(mob/user, var/delay, needhand = 1, atom/target = null, progress = 1, datum/callback/extra_checks = null)
|
||||
if(!user)
|
||||
return 0
|
||||
var/atom/Tloc = null
|
||||
if(target && !isturf(target))
|
||||
Tloc = target.loc
|
||||
|
||||
var/atom/Uloc = user.loc
|
||||
|
||||
var/drifting = 0
|
||||
if(!user.Process_Spacemove(0) && user.inertia_dir)
|
||||
drifting = 1
|
||||
|
||||
var/holding = user.get_active_held_item()
|
||||
|
||||
var/holdingnull = 1 //User's hand started out empty, check for an empty hand
|
||||
if(holding)
|
||||
holdingnull = 0 //Users hand started holding something, check to see if it's still holding that
|
||||
|
||||
delay *= user.do_after_coefficent()
|
||||
|
||||
var/datum/progressbar/progbar
|
||||
if (progress)
|
||||
progbar = new(user, delay, target)
|
||||
|
||||
var/endtime = world.time + delay
|
||||
var/starttime = world.time
|
||||
. = 1
|
||||
while (world.time < endtime)
|
||||
stoplag(1)
|
||||
if (progress)
|
||||
progbar.update(world.time - starttime)
|
||||
|
||||
if(drifting && !user.inertia_dir)
|
||||
drifting = 0
|
||||
Uloc = user.loc
|
||||
|
||||
if(QDELETED(user) || user.stat || user.IsKnockdown() || user.IsStun() || (!drifting && user.loc != Uloc) || (extra_checks && !extra_checks.Invoke()))
|
||||
. = 0
|
||||
break
|
||||
|
||||
if(isliving(user))
|
||||
var/mob/living/L = user
|
||||
if(L.recoveringstam)
|
||||
. = 0
|
||||
break
|
||||
|
||||
if(!QDELETED(Tloc) && (QDELETED(target) || Tloc != target.loc))
|
||||
if((Uloc != Tloc || Tloc != user) && !drifting)
|
||||
. = 0
|
||||
break
|
||||
|
||||
if(needhand)
|
||||
//This might seem like an odd check, but you can still need a hand even when it's empty
|
||||
//i.e the hand is used to pull some item/tool out of the construction
|
||||
if(!holdingnull)
|
||||
if(!holding)
|
||||
. = 0
|
||||
break
|
||||
if(user.get_active_held_item() != holding)
|
||||
. = 0
|
||||
break
|
||||
if (progress)
|
||||
qdel(progbar)
|
||||
|
||||
/mob/proc/do_after_coefficent() // This gets added to the delay on a do_after, default 1
|
||||
. = 1
|
||||
return
|
||||
|
||||
/proc/do_after_mob(mob/user, var/list/targets, time = 30, uninterruptible = 0, progress = 1, datum/callback/extra_checks)
|
||||
if(!user || !targets)
|
||||
return 0
|
||||
if(!islist(targets))
|
||||
targets = list(targets)
|
||||
var/user_loc = user.loc
|
||||
|
||||
var/drifting = 0
|
||||
if(!user.Process_Spacemove(0) && user.inertia_dir)
|
||||
drifting = 1
|
||||
|
||||
var/list/originalloc = list()
|
||||
for(var/atom/target in targets)
|
||||
originalloc[target] = target.loc
|
||||
|
||||
var/holding = user.get_active_held_item()
|
||||
var/datum/progressbar/progbar
|
||||
if(progress)
|
||||
progbar = new(user, time, targets[1])
|
||||
|
||||
var/endtime = world.time + time
|
||||
var/starttime = world.time
|
||||
. = 1
|
||||
mainloop:
|
||||
while(world.time < endtime)
|
||||
stoplag(1)
|
||||
if(progress)
|
||||
progbar.update(world.time - starttime)
|
||||
if(QDELETED(user) || !targets)
|
||||
. = 0
|
||||
break
|
||||
if(uninterruptible)
|
||||
continue
|
||||
|
||||
if(drifting && !user.inertia_dir)
|
||||
drifting = 0
|
||||
user_loc = user.loc
|
||||
|
||||
for(var/atom/target in targets)
|
||||
if((!drifting && user_loc != user.loc) || QDELETED(target) || originalloc[target] != target.loc || user.get_active_held_item() != holding || user.incapacitated() || user.lying || (extra_checks && !extra_checks.Invoke()))
|
||||
. = 0
|
||||
break mainloop
|
||||
if(progbar)
|
||||
qdel(progbar)
|
||||
|
||||
/proc/is_species(A, species_datum)
|
||||
. = FALSE
|
||||
if(ishuman(A))
|
||||
var/mob/living/carbon/human/H = A
|
||||
if(H.dna && istype(H.dna.species, species_datum))
|
||||
. = TRUE
|
||||
|
||||
/proc/spawn_atom_to_turf(spawn_type, target, amount, admin_spawn=FALSE, list/extra_args)
|
||||
var/turf/T = get_turf(target)
|
||||
if(!T)
|
||||
CRASH("attempt to spawn atom type: [spawn_type] in nullspace")
|
||||
|
||||
var/list/new_args = list(T)
|
||||
if(extra_args)
|
||||
new_args += extra_args
|
||||
|
||||
for(var/j in 1 to amount)
|
||||
var/atom/X = new spawn_type(arglist(new_args))
|
||||
if (admin_spawn)
|
||||
X.flags_1 |= ADMIN_SPAWNED_1
|
||||
|
||||
/proc/spawn_and_random_walk(spawn_type, target, amount, walk_chance=100, max_walk=3, always_max_walk=FALSE, admin_spawn=FALSE)
|
||||
var/turf/T = get_turf(target)
|
||||
var/step_count = 0
|
||||
if(!T)
|
||||
CRASH("attempt to spawn atom type: [spawn_type] in nullspace")
|
||||
|
||||
for(var/j in 1 to amount)
|
||||
var/atom/movable/X = new spawn_type(T)
|
||||
if (admin_spawn)
|
||||
X.flags_1 |= ADMIN_SPAWNED_1
|
||||
|
||||
if(always_max_walk || prob(walk_chance))
|
||||
if(always_max_walk)
|
||||
step_count = max_walk
|
||||
else
|
||||
step_count = rand(1, max_walk)
|
||||
|
||||
for(var/i in 1 to step_count)
|
||||
step(X, pick(NORTH, SOUTH, EAST, WEST))
|
||||
|
||||
/proc/deadchat_broadcast(message, mob/follow_target=null, turf/turf_target=null, speaker_key=null, message_type=DEADCHAT_REGULAR)
|
||||
message = "<span class='linkify'>[message]</span>"
|
||||
for(var/mob/M in GLOB.player_list)
|
||||
var/datum/preferences/prefs
|
||||
if(M.client && M.client.prefs)
|
||||
prefs = M.client.prefs
|
||||
else
|
||||
prefs = new
|
||||
|
||||
var/adminoverride = 0
|
||||
if(M.client && M.client.holder && (prefs.chat_toggles & CHAT_DEAD))
|
||||
adminoverride = 1
|
||||
if(isnewplayer(M) && !adminoverride)
|
||||
continue
|
||||
if(M.stat != DEAD && !adminoverride)
|
||||
continue
|
||||
if(speaker_key && speaker_key in prefs.ignoring)
|
||||
continue
|
||||
|
||||
switch(message_type)
|
||||
if(DEADCHAT_DEATHRATTLE)
|
||||
if(prefs.toggles & DISABLE_DEATHRATTLE)
|
||||
continue
|
||||
if(DEADCHAT_ARRIVALRATTLE)
|
||||
if(prefs.toggles & DISABLE_ARRIVALRATTLE)
|
||||
continue
|
||||
|
||||
if(isobserver(M))
|
||||
var/rendered_message = message
|
||||
|
||||
if(follow_target)
|
||||
var/F
|
||||
if(turf_target)
|
||||
F = FOLLOW_OR_TURF_LINK(M, follow_target, turf_target)
|
||||
else
|
||||
F = FOLLOW_LINK(M, follow_target)
|
||||
rendered_message = "[F] [message]"
|
||||
else if(turf_target)
|
||||
var/turf_link = TURF_LINK(M, turf_target)
|
||||
rendered_message = "[turf_link] [message]"
|
||||
|
||||
to_chat(M, rendered_message)
|
||||
else
|
||||
to_chat(M, message)
|
||||
|
||||
//Used in chemical_mob_spawn. Generates a random mob based on a given gold_core_spawnable value.
|
||||
/proc/create_random_mob(spawn_location, mob_class = HOSTILE_SPAWN)
|
||||
var/static/list/mob_spawn_meancritters = list() // list of possible hostile mobs
|
||||
var/static/list/mob_spawn_nicecritters = list() // and possible friendly mobs
|
||||
|
||||
if(mob_spawn_meancritters.len <= 0 || mob_spawn_nicecritters.len <= 0)
|
||||
for(var/T in typesof(/mob/living/simple_animal))
|
||||
var/mob/living/simple_animal/SA = T
|
||||
switch(initial(SA.gold_core_spawnable))
|
||||
if(HOSTILE_SPAWN)
|
||||
mob_spawn_meancritters += T
|
||||
if(FRIENDLY_SPAWN)
|
||||
mob_spawn_nicecritters += T
|
||||
|
||||
var/chosen
|
||||
if(mob_class == FRIENDLY_SPAWN)
|
||||
chosen = pick(mob_spawn_nicecritters)
|
||||
else
|
||||
chosen = pick(mob_spawn_meancritters)
|
||||
var/mob/living/simple_animal/C = new chosen(spawn_location)
|
||||
return C
|
||||
@@ -0,0 +1,154 @@
|
||||
/proc/priority_announce(text, title = "", sound = "attention", type , sender_override)
|
||||
if(!text)
|
||||
return
|
||||
|
||||
var/announcement
|
||||
|
||||
if(type == "Priority")
|
||||
announcement += "<h1 class='alert'>Priority Announcement</h1>"
|
||||
if (title && length(title) > 0)
|
||||
announcement += "<br><h2 class='alert'>[html_encode(title)]</h2>"
|
||||
else if(type == "Captain")
|
||||
announcement += "<h1 class='alert'>Captain Announces</h1>"
|
||||
GLOB.news_network.SubmitArticle(text, "Captain's Announcement", "Station Announcements", null)
|
||||
|
||||
else
|
||||
if(!sender_override)
|
||||
announcement += "<h1 class='alert'>[command_name()] Update</h1>"
|
||||
else
|
||||
announcement += "<h1 class='alert'>[sender_override]</h1>"
|
||||
if (title && length(title) > 0)
|
||||
announcement += "<br><h2 class='alert'>[html_encode(title)]</h2>"
|
||||
|
||||
if(!sender_override)
|
||||
if(title == "")
|
||||
GLOB.news_network.SubmitArticle(text, "Central Command Update", "Station Announcements", null)
|
||||
else
|
||||
GLOB.news_network.SubmitArticle(title + "<br><br>" + text, "Central Command", "Station Announcements", null)
|
||||
|
||||
announcement += "<br><span class='alert'>[html_encode(text)]</span><br>"
|
||||
announcement += "<br>"
|
||||
|
||||
var/s = sound(get_announcer_sound(sound))
|
||||
for(var/mob/M in GLOB.player_list)
|
||||
if(!isnewplayer(M) && M.can_hear())
|
||||
to_chat(M, announcement)
|
||||
if(M.client.prefs.toggles & SOUND_ANNOUNCEMENTS)
|
||||
SEND_SOUND(M, s)
|
||||
|
||||
/proc/get_announcer_sound(soundid)
|
||||
if(isfile(soundid))
|
||||
return soundid
|
||||
else if(!istext(soundid))
|
||||
CRASH("Invalid type passed to get_announcer_sound()")
|
||||
switch(GLOB.announcertype) //These are all individually hardcoded to allow the announcer sounds to be included in the rsc, reducing lag from sending resources midgame.
|
||||
if("classic")
|
||||
switch(soundid)
|
||||
if("aimalf")
|
||||
. = 'sound/announcer/classic/aimalf.ogg'
|
||||
if("aliens")
|
||||
. = 'sound/announcer/classic/aliens.ogg'
|
||||
if("animes")
|
||||
. = 'sound/announcer/classic/animes.ogg'
|
||||
if("attention")
|
||||
. = 'sound/announcer/classic/attention.ogg'
|
||||
if("commandreport")
|
||||
. = 'sound/announcer/classic/commandreport.ogg'
|
||||
if("granomalies")
|
||||
. = 'sound/announcer/classic/granomalies.ogg'
|
||||
if("intercept")
|
||||
. = 'sound/announcer/classic/intercept.ogg'
|
||||
if("ionstorm")
|
||||
. = 'sound/announcer/classic/ionstorm.ogg'
|
||||
if("meteors")
|
||||
. = 'sound/announcer/classic/meteors.ogg'
|
||||
if("newAI")
|
||||
. = 'sound/announcer/classic/newAI.ogg'
|
||||
if("outbreak5")
|
||||
. = 'sound/announcer/classic/outbreak5.ogg'
|
||||
if("outbreak7")
|
||||
. = 'sound/announcer/classic/outbreak7.ogg'
|
||||
if("poweroff")
|
||||
. = 'sound/announcer/classic/poweroff.ogg'
|
||||
if("poweron")
|
||||
. = 'sound/announcer/classic/poweron.ogg'
|
||||
if("radiation")
|
||||
. = 'sound/announcer/classic/radiation.ogg'
|
||||
if("shuttlecalled")
|
||||
. = 'sound/announcer/classic/shuttlecalled.ogg'
|
||||
if("shuttledock")
|
||||
. = 'sound/announcer/classic/shuttledock.ogg'
|
||||
if("shuttlerecalled")
|
||||
. = 'sound/announcer/classic/shuttlerecalled.ogg'
|
||||
if("spanomalies")
|
||||
. = 'sound/announcer/classic/spanomalies.ogg'
|
||||
if("welcome")
|
||||
. = 'sound/announcer/classic/welcome.ogg'
|
||||
if("medibot")
|
||||
switch(soundid)
|
||||
if("aimalf")
|
||||
. = 'sound/announcer/classic/aimalf.ogg'
|
||||
if("aliens")
|
||||
. = 'sound/announcer/medibot/aliens.ogg'
|
||||
if("animes")
|
||||
. = 'sound/announcer/medibot/animes.ogg'
|
||||
if("attention")
|
||||
. = 'sound/announcer/medibot/attention.ogg'
|
||||
if("commandreport")
|
||||
. = 'sound/announcer/medibot/commandreport.ogg'
|
||||
if("granomalies")
|
||||
. = 'sound/announcer/medibot/granomalies.ogg'
|
||||
if("intercept")
|
||||
. = 'sound/announcer/medibot/intercept.ogg'
|
||||
if("ionstorm")
|
||||
. = 'sound/announcer/medibot/ionstorm.ogg'
|
||||
if("meteors")
|
||||
. = 'sound/announcer/medibot/meteors.ogg'
|
||||
if("newAI")
|
||||
. = 'sound/announcer/medibot/newAI.ogg'
|
||||
if("outbreak5")
|
||||
. = 'sound/announcer/medibot/outbreak5.ogg'
|
||||
if("outbreak7")
|
||||
. = 'sound/announcer/medibot/outbreak7.ogg'
|
||||
if("poweroff")
|
||||
. = 'sound/announcer/medibot/poweroff.ogg'
|
||||
if("poweron")
|
||||
. = 'sound/announcer/medibot/poweron.ogg'
|
||||
if("radiation")
|
||||
. = 'sound/announcer/medibot/radiation.ogg'
|
||||
if("shuttlecalled")
|
||||
. = 'sound/announcer/medibot/shuttlecalled.ogg'
|
||||
if("shuttledock")
|
||||
. = 'sound/announcer/medibot/shuttledocked.ogg'
|
||||
if("shuttlerecalled")
|
||||
. = 'sound/announcer/medibot/shuttlerecalled.ogg'
|
||||
if("spanomalies")
|
||||
. = 'sound/announcer/medibot/spanomalies.ogg'
|
||||
if("welcome")
|
||||
. = 'sound/announcer/medibot/welcome.ogg'
|
||||
|
||||
/proc/print_command_report(text = "", title = null, announce=TRUE)
|
||||
if(!title)
|
||||
title = "Classified [command_name()] Update"
|
||||
|
||||
if(announce)
|
||||
priority_announce("A report has been downloaded and printed out at all communications consoles.", "Incoming Classified Message", "commandreport")
|
||||
|
||||
var/datum/comm_message/M = new
|
||||
M.title = title
|
||||
M.content = text
|
||||
|
||||
SScommunications.send_message(M)
|
||||
|
||||
/proc/minor_announce(message, title = "Attention:", alert)
|
||||
if(!message)
|
||||
return
|
||||
|
||||
for(var/mob/M in GLOB.player_list)
|
||||
if(!isnewplayer(M) && M.can_hear())
|
||||
to_chat(M, "<span class='big bold'><font color = red>[html_encode(title)]</font color><BR>[html_encode(message)]</span><BR>")
|
||||
if(M.client.prefs.toggles & SOUND_ANNOUNCEMENTS)
|
||||
if(alert)
|
||||
SEND_SOUND(M, sound('sound/misc/notice1.ogg'))
|
||||
else
|
||||
SEND_SOUND(M, sound('sound/misc/notice2.ogg'))
|
||||
@@ -0,0 +1,618 @@
|
||||
#define POPCOUNT_SURVIVORS "survivors" //Not dead at roundend
|
||||
#define POPCOUNT_ESCAPEES "escapees" //Not dead and on centcom/shuttles marked as escaped
|
||||
#define POPCOUNT_SHUTTLE_ESCAPEES "shuttle_escapees" //Emergency shuttle only.
|
||||
|
||||
/datum/controller/subsystem/ticker/proc/gather_roundend_feedback()
|
||||
gather_antag_data()
|
||||
record_nuke_disk_location()
|
||||
var/json_file = file("[GLOB.log_directory]/round_end_data.json")
|
||||
var/list/file_data = list("escapees" = list("humans" = list(), "silicons" = list(), "others" = list(), "npcs" = list()), "abandoned" = list("humans" = list(), "silicons" = list(), "others" = list(), "npcs" = list()), "ghosts" = list(), "additional data" = list())
|
||||
var/num_survivors = 0
|
||||
var/num_escapees = 0
|
||||
var/num_shuttle_escapees = 0
|
||||
var/list/area/shuttle_areas
|
||||
if(SSshuttle && SSshuttle.emergency)
|
||||
shuttle_areas = SSshuttle.emergency.shuttle_areas
|
||||
for(var/mob/m in GLOB.mob_list)
|
||||
var/escaped
|
||||
var/category
|
||||
var/list/mob_data = list()
|
||||
if(isnewplayer(m))
|
||||
continue
|
||||
if(m.mind)
|
||||
if(m.stat != DEAD && !isbrain(m) && !iscameramob(m))
|
||||
num_survivors++
|
||||
mob_data += list("name" = m.name, "ckey" = ckey(m.mind.key))
|
||||
if(isobserver(m))
|
||||
escaped = "ghosts"
|
||||
else if(isliving(m))
|
||||
var/mob/living/L = m
|
||||
mob_data += list("location" = get_area(L), "health" = L.health)
|
||||
if(ishuman(L))
|
||||
var/mob/living/carbon/human/H = L
|
||||
category = "humans"
|
||||
mob_data += list("job" = H.mind.assigned_role, "species" = H.dna.species.name)
|
||||
else if(issilicon(L))
|
||||
category = "silicons"
|
||||
if(isAI(L))
|
||||
mob_data += list("module" = "AI")
|
||||
if(isAI(L))
|
||||
mob_data += list("module" = "pAI")
|
||||
if(iscyborg(L))
|
||||
var/mob/living/silicon/robot/R = L
|
||||
mob_data += list("module" = R.module)
|
||||
else
|
||||
category = "others"
|
||||
mob_data += list("typepath" = m.type)
|
||||
if(!escaped)
|
||||
if(EMERGENCY_ESCAPED_OR_ENDGAMED && (m.onCentCom() || m.onSyndieBase()))
|
||||
escaped = "escapees"
|
||||
num_escapees++
|
||||
if(shuttle_areas[get_area(m)])
|
||||
num_shuttle_escapees++
|
||||
else
|
||||
escaped = "abandoned"
|
||||
if(!m.mind && (!ishuman(m) || !issilicon(m)))
|
||||
var/list/npc_nest = file_data["[escaped]"]["npcs"]
|
||||
if(npc_nest.Find(initial(m.name)))
|
||||
file_data["[escaped]"]["npcs"]["[initial(m.name)]"] += 1
|
||||
else
|
||||
file_data["[escaped]"]["npcs"]["[initial(m.name)]"] = 1
|
||||
else
|
||||
if(isobserver(m))
|
||||
var/pos = length(file_data["[escaped]"]) + 1
|
||||
file_data["[escaped]"]["[pos]"] = mob_data
|
||||
else
|
||||
if(!category)
|
||||
category = "others"
|
||||
mob_data += list("name" = m.name, "typepath" = m.type)
|
||||
var/pos = length(file_data["[escaped]"]["[category]"]) + 1
|
||||
file_data["[escaped]"]["[category]"]["[pos]"] = mob_data
|
||||
var/datum/station_state/end_state = new /datum/station_state()
|
||||
end_state.count()
|
||||
var/station_integrity = min(PERCENT(GLOB.start_state.score(end_state)), 100)
|
||||
file_data["additional data"]["station integrity"] = station_integrity
|
||||
WRITE_FILE(json_file, json_encode(file_data))
|
||||
SSblackbox.record_feedback("nested tally", "round_end_stats", num_survivors, list("survivors", "total"))
|
||||
SSblackbox.record_feedback("nested tally", "round_end_stats", num_escapees, list("escapees", "total"))
|
||||
SSblackbox.record_feedback("nested tally", "round_end_stats", GLOB.joined_player_list.len, list("players", "total"))
|
||||
SSblackbox.record_feedback("nested tally", "round_end_stats", GLOB.joined_player_list.len - num_survivors, list("players", "dead"))
|
||||
. = list()
|
||||
.[POPCOUNT_SURVIVORS] = num_survivors
|
||||
.[POPCOUNT_ESCAPEES] = num_escapees
|
||||
.[POPCOUNT_SHUTTLE_ESCAPEES] = num_shuttle_escapees
|
||||
.["station_integrity"] = station_integrity
|
||||
|
||||
/datum/controller/subsystem/ticker/proc/gather_antag_data()
|
||||
var/team_gid = 1
|
||||
var/list/team_ids = list()
|
||||
|
||||
for(var/datum/antagonist/A in GLOB.antagonists)
|
||||
if(!A.owner)
|
||||
continue
|
||||
|
||||
var/list/antag_info = list()
|
||||
antag_info["key"] = A.owner.key
|
||||
antag_info["name"] = A.owner.name
|
||||
antag_info["antagonist_type"] = A.type
|
||||
antag_info["antagonist_name"] = A.name //For auto and custom roles
|
||||
antag_info["objectives"] = list()
|
||||
antag_info["team"] = list()
|
||||
var/datum/team/T = A.get_team()
|
||||
if(T)
|
||||
antag_info["team"]["type"] = T.type
|
||||
antag_info["team"]["name"] = T.name
|
||||
if(!team_ids[T])
|
||||
team_ids[T] = team_gid++
|
||||
antag_info["team"]["id"] = team_ids[T]
|
||||
|
||||
if(A.objectives.len)
|
||||
for(var/datum/objective/O in A.objectives)
|
||||
var/result = O.check_completion() ? "SUCCESS" : "FAIL"
|
||||
antag_info["objectives"] += list(list("objective_type"=O.type,"text"=O.explanation_text,"result"=result))
|
||||
SSblackbox.record_feedback("associative", "antagonists", 1, antag_info)
|
||||
|
||||
/datum/controller/subsystem/ticker/proc/record_nuke_disk_location()
|
||||
var/obj/item/disk/nuclear/N = locate() in GLOB.poi_list
|
||||
if(N)
|
||||
var/list/data = list()
|
||||
var/turf/T = get_turf(N)
|
||||
if(T)
|
||||
data["x"] = T.x
|
||||
data["y"] = T.y
|
||||
data["z"] = T.z
|
||||
var/atom/outer = get_atom_on_turf(N,/mob/living)
|
||||
if(outer != N)
|
||||
if(isliving(outer))
|
||||
var/mob/living/L = outer
|
||||
data["holder"] = L.real_name
|
||||
else
|
||||
data["holder"] = outer.name
|
||||
|
||||
SSblackbox.record_feedback("associative", "roundend_nukedisk", 1 , data)
|
||||
|
||||
/datum/controller/subsystem/ticker/proc/gather_newscaster()
|
||||
var/json_file = file("[GLOB.log_directory]/newscaster.json")
|
||||
var/list/file_data = list()
|
||||
var/pos = 1
|
||||
for(var/V in GLOB.news_network.network_channels)
|
||||
var/datum/newscaster/feed_channel/channel = V
|
||||
if(!istype(channel))
|
||||
stack_trace("Non-channel in newscaster channel list")
|
||||
continue
|
||||
file_data["[pos]"] = list("channel name" = "[channel.channel_name]", "author" = "[channel.author]", "censored" = channel.censored ? 1 : 0, "author censored" = channel.authorCensor ? 1 : 0, "messages" = list())
|
||||
for(var/M in channel.messages)
|
||||
var/datum/newscaster/feed_message/message = M
|
||||
if(!istype(message))
|
||||
stack_trace("Non-message in newscaster channel messages list")
|
||||
continue
|
||||
var/list/comment_data = list()
|
||||
for(var/C in message.comments)
|
||||
var/datum/newscaster/feed_comment/comment = C
|
||||
if(!istype(comment))
|
||||
stack_trace("Non-message in newscaster message comments list")
|
||||
continue
|
||||
comment_data += list(list("author" = "[comment.author]", "time stamp" = "[comment.time_stamp]", "body" = "[comment.body]"))
|
||||
file_data["[pos]"]["messages"] += list(list("author" = "[message.author]", "time stamp" = "[message.time_stamp]", "censored" = message.bodyCensor ? 1 : 0, "author censored" = message.authorCensor ? 1 : 0, "photo file" = "[message.photo_file]", "photo caption" = "[message.caption]", "body" = "[message.body]", "comments" = comment_data))
|
||||
pos++
|
||||
if(GLOB.news_network.wanted_issue.active)
|
||||
file_data["wanted"] = list("author" = "[GLOB.news_network.wanted_issue.scannedUser]", "criminal" = "[GLOB.news_network.wanted_issue.criminal]", "description" = "[GLOB.news_network.wanted_issue.body]", "photo file" = "[GLOB.news_network.wanted_issue.photo_file]")
|
||||
WRITE_FILE(json_file, json_encode(file_data))
|
||||
|
||||
/datum/controller/subsystem/ticker/proc/declare_completion()
|
||||
set waitfor = FALSE
|
||||
|
||||
to_chat(world, "<BR><BR><BR><span class='big bold'>The round has ended.</span>")
|
||||
if(LAZYLEN(GLOB.round_end_notifiees))
|
||||
send2irc("Notice", "[GLOB.round_end_notifiees.Join(", ")] the round has ended.")
|
||||
|
||||
for(var/I in round_end_events)
|
||||
var/datum/callback/cb = I
|
||||
cb.InvokeAsync()
|
||||
LAZYCLEARLIST(round_end_events)
|
||||
|
||||
for(var/client/C in GLOB.clients)
|
||||
if(!C.credits)
|
||||
C.RollCredits()
|
||||
C.playtitlemusic(40)
|
||||
|
||||
var/popcount = gather_roundend_feedback()
|
||||
display_report(popcount)
|
||||
|
||||
CHECK_TICK
|
||||
|
||||
// Add AntagHUD to everyone, see who was really evil the whole time!
|
||||
for(var/datum/atom_hud/antag/H in GLOB.huds)
|
||||
for(var/m in GLOB.player_list)
|
||||
var/mob/M = m
|
||||
H.add_hud_to(M)
|
||||
|
||||
CHECK_TICK
|
||||
|
||||
//Set news report and mode result
|
||||
mode.set_round_result()
|
||||
|
||||
var/survival_rate = GLOB.joined_player_list.len ? "[PERCENT(popcount[POPCOUNT_SURVIVORS]/GLOB.joined_player_list.len)]%" : "there's literally no player"
|
||||
|
||||
send2irc("Server", "A round of [mode.name] just ended[mode_result == "undefined" ? "." : " with a [mode_result]."] Survival rate: [survival_rate]")
|
||||
|
||||
if(length(CONFIG_GET(keyed_list/cross_server)))
|
||||
send_news_report()
|
||||
|
||||
//tell the nice people on discord what went on before the salt cannon happens.
|
||||
world.TgsTargetedChatBroadcast("The current round has ended. Please standby for your shift interlude Nanotrasen News Network's report!", FALSE)
|
||||
world.TgsTargetedChatBroadcast(send_news_report(),FALSE)
|
||||
|
||||
CHECK_TICK
|
||||
|
||||
//These need update to actually reflect the real antagonists
|
||||
//Print a list of antagonists to the server log
|
||||
var/list/total_antagonists = list()
|
||||
//Look into all mobs in world, dead or alive
|
||||
for(var/datum/antagonist/A in GLOB.antagonists)
|
||||
if(!A.owner)
|
||||
continue
|
||||
if(!(A.name in total_antagonists))
|
||||
total_antagonists[A.name] = list()
|
||||
total_antagonists[A.name] += "[key_name(A.owner)]"
|
||||
|
||||
CHECK_TICK
|
||||
|
||||
//Now print them all into the log!
|
||||
log_game("Antagonists at round end were...")
|
||||
for(var/antag_name in total_antagonists)
|
||||
var/list/L = total_antagonists[antag_name]
|
||||
log_game("[antag_name]s :[L.Join(", ")].")
|
||||
|
||||
CHECK_TICK
|
||||
SSdbcore.SetRoundEnd()
|
||||
//Collects persistence features
|
||||
if(mode.allow_persistence_save)
|
||||
SSpersistence.CollectData()
|
||||
|
||||
//stop collecting feedback during grifftime
|
||||
SSblackbox.Seal()
|
||||
|
||||
sleep(50)
|
||||
ready_for_reboot = TRUE
|
||||
standard_reboot()
|
||||
|
||||
/datum/controller/subsystem/ticker/proc/standard_reboot()
|
||||
if(ready_for_reboot)
|
||||
if(mode.station_was_nuked)
|
||||
Reboot("Station destroyed by Nuclear Device.", "nuke")
|
||||
else
|
||||
Reboot("Round ended.", "proper completion")
|
||||
else
|
||||
CRASH("Attempted standard reboot without ticker roundend completion")
|
||||
|
||||
//Common part of the report
|
||||
/datum/controller/subsystem/ticker/proc/build_roundend_report()
|
||||
var/list/parts = list()
|
||||
|
||||
//Gamemode specific things. Should be empty most of the time.
|
||||
parts += mode.special_report()
|
||||
|
||||
CHECK_TICK
|
||||
|
||||
//AI laws
|
||||
parts += law_report()
|
||||
|
||||
CHECK_TICK
|
||||
|
||||
//Antagonists
|
||||
parts += antag_report()
|
||||
|
||||
CHECK_TICK
|
||||
//Medals
|
||||
parts += medal_report()
|
||||
//Station Goals
|
||||
parts += goal_report()
|
||||
|
||||
listclearnulls(parts)
|
||||
|
||||
return parts.Join()
|
||||
|
||||
/datum/controller/subsystem/ticker/proc/survivor_report(popcount)
|
||||
var/list/parts = list()
|
||||
var/station_evacuated = EMERGENCY_ESCAPED_OR_ENDGAMED
|
||||
|
||||
if(GLOB.round_id)
|
||||
var/statspage = CONFIG_GET(string/roundstatsurl)
|
||||
var/info = statspage ? "<a href='?action=openLink&link=[url_encode(statspage)][GLOB.round_id]'>[GLOB.round_id]</a>" : GLOB.round_id
|
||||
parts += "[FOURSPACES]Round ID: <b>[info]</b>"
|
||||
|
||||
var/list/voting_results = SSvote.stored_gamemode_votes
|
||||
|
||||
if(length(voting_results))
|
||||
parts += "[FOURSPACES]Voting: "
|
||||
var/total_score = 0
|
||||
for(var/choice in voting_results)
|
||||
var/score = voting_results[choice]
|
||||
total_score += score
|
||||
parts += "[FOURSPACES][FOURSPACES][choice]: [score]"
|
||||
|
||||
parts += "[FOURSPACES]Shift Duration: <B>[DisplayTimeText(world.time - SSticker.round_start_time)]</B>"
|
||||
parts += "[FOURSPACES]Station Integrity: <B>[mode.station_was_nuked ? "<span class='redtext'>Destroyed</span>" : "[popcount["station_integrity"]]%"]</B>"
|
||||
var/total_players = GLOB.joined_player_list.len
|
||||
if(total_players)
|
||||
parts+= "[FOURSPACES]Total Population: <B>[total_players]</B>"
|
||||
if(station_evacuated)
|
||||
parts += "<BR>[FOURSPACES]Evacuation Rate: <B>[popcount[POPCOUNT_ESCAPEES]] ([PERCENT(popcount[POPCOUNT_ESCAPEES]/total_players)]%)</B>"
|
||||
parts += "[FOURSPACES](on emergency shuttle): <B>[popcount[POPCOUNT_SHUTTLE_ESCAPEES]] ([PERCENT(popcount[POPCOUNT_SHUTTLE_ESCAPEES]/total_players)]%)</B>"
|
||||
parts += "[FOURSPACES]Survival Rate: <B>[popcount[POPCOUNT_SURVIVORS]] ([PERCENT(popcount[POPCOUNT_SURVIVORS]/total_players)]%)</B>"
|
||||
if(SSblackbox.first_death)
|
||||
var/list/ded = SSblackbox.first_death
|
||||
if(ded.len)
|
||||
parts += "[FOURSPACES]First Death: <b>[ded["name"]], [ded["role"]], at [ded["area"]]. Damage taken: [ded["damage"]].[ded["last_words"] ? " Their last words were: \"[ded["last_words"]]\"" : ""]</b>"
|
||||
//ignore this comment, it fixes the broken sytax parsing caused by the " above
|
||||
else
|
||||
parts += "[FOURSPACES]<i>Nobody died this shift!</i>"
|
||||
if(istype(SSticker.mode, /datum/game_mode/dynamic))
|
||||
var/datum/game_mode/dynamic/mode = SSticker.mode
|
||||
parts += "[FOURSPACES]Threat level: [mode.threat_level]"
|
||||
parts += "[FOURSPACES]Threat left: [mode.threat]"
|
||||
parts += "[FOURSPACES]Executed rules:"
|
||||
for(var/str in mode.threat_log)
|
||||
parts += "[FOURSPACES][FOURSPACES][str]"
|
||||
for(var/entry in mode.threat_tallies)
|
||||
parts += "[FOURSPACES][FOURSPACES][entry] added [mode.threat_tallies[entry]]"
|
||||
/*
|
||||
for(var/datum/dynamic_ruleset/rule in mode.executed_rules)
|
||||
parts += "[FOURSPACES][FOURSPACES][rule.ruletype] - <b>[rule.name]</b>: -[rule.cost + rule.scaled_times * rule.scaling_cost] threat"
|
||||
*/
|
||||
return parts.Join("<br>")
|
||||
|
||||
/client/proc/roundend_report_file()
|
||||
return "data/roundend_reports/[ckey].html"
|
||||
|
||||
/datum/controller/subsystem/ticker/proc/show_roundend_report(client/C, previous = FALSE)
|
||||
var/datum/browser/roundend_report = new(C, "roundend")
|
||||
roundend_report.width = 800
|
||||
roundend_report.height = 600
|
||||
var/content
|
||||
var/filename = C.roundend_report_file()
|
||||
if(!previous)
|
||||
var/list/report_parts = list(personal_report(C), GLOB.common_report)
|
||||
content = report_parts.Join()
|
||||
C.verbs -= /client/proc/show_previous_roundend_report
|
||||
fdel(filename)
|
||||
text2file(content, filename)
|
||||
else
|
||||
content = file2text(filename)
|
||||
roundend_report.set_content(content)
|
||||
roundend_report.stylesheets = list()
|
||||
roundend_report.add_stylesheet("roundend", 'html/browser/roundend.css')
|
||||
roundend_report.open(0)
|
||||
|
||||
/datum/controller/subsystem/ticker/proc/personal_report(client/C, popcount)
|
||||
var/list/parts = list()
|
||||
var/mob/M = C.mob
|
||||
if(M.mind && !isnewplayer(M))
|
||||
if(M.stat != DEAD && !isbrain(M))
|
||||
if(EMERGENCY_ESCAPED_OR_ENDGAMED)
|
||||
if(!M.onCentCom() && !M.onSyndieBase())
|
||||
parts += "<div class='panel stationborder'>"
|
||||
parts += "<span class='marooned'>You managed to survive, but were marooned on [station_name()]...</span>"
|
||||
else
|
||||
parts += "<div class='panel greenborder'>"
|
||||
parts += "<span class='greentext'>You managed to survive the events on [station_name()] as [M.real_name].</span>"
|
||||
else
|
||||
parts += "<div class='panel greenborder'>"
|
||||
parts += "<span class='greentext'>You managed to survive the events on [station_name()] as [M.real_name].</span>"
|
||||
|
||||
else
|
||||
parts += "<div class='panel redborder'>"
|
||||
parts += "<span class='redtext'>You did not survive the events on [station_name()]...</span>"
|
||||
else
|
||||
parts += "<div class='panel stationborder'>"
|
||||
parts += "<br>"
|
||||
parts += GLOB.survivor_report
|
||||
parts += "</div>"
|
||||
|
||||
return parts.Join()
|
||||
|
||||
/datum/controller/subsystem/ticker/proc/display_report(popcount)
|
||||
GLOB.common_report = build_roundend_report()
|
||||
GLOB.survivor_report = survivor_report(popcount)
|
||||
for(var/client/C in GLOB.clients)
|
||||
show_roundend_report(C, FALSE)
|
||||
give_show_report_button(C)
|
||||
CHECK_TICK
|
||||
|
||||
/datum/controller/subsystem/ticker/proc/law_report()
|
||||
var/list/parts = list()
|
||||
var/borg_spacer = FALSE //inserts an extra linebreak to seperate AIs from independent borgs, and then multiple independent borgs.
|
||||
//Silicon laws report
|
||||
for (var/i in GLOB.ai_list)
|
||||
var/mob/living/silicon/ai/aiPlayer = i
|
||||
if(aiPlayer.mind)
|
||||
parts += "<b>[aiPlayer.name]</b> (Played by: <b>[aiPlayer.mind.key]</b>)'s laws [aiPlayer.stat != DEAD ? "at the end of the round" : "when it was <span class='redtext'>deactivated</span>"] were:"
|
||||
parts += aiPlayer.laws.get_law_list(include_zeroth=TRUE)
|
||||
|
||||
parts += "<b>Total law changes: [aiPlayer.law_change_counter]</b>"
|
||||
|
||||
if (aiPlayer.connected_robots.len)
|
||||
var/borg_num = aiPlayer.connected_robots.len
|
||||
var/robolist = "<br><b>[aiPlayer.real_name]</b>'s minions were: "
|
||||
for(var/mob/living/silicon/robot/robo in aiPlayer.connected_robots)
|
||||
borg_num--
|
||||
if(robo.mind)
|
||||
robolist += "<b>[robo.name]</b> (Played by: <b>[robo.mind.key]</b>)[robo.stat == DEAD ? " <span class='redtext'>(Deactivated)</span>" : ""][borg_num ?", ":""]<br>"
|
||||
parts += "[robolist]"
|
||||
if(!borg_spacer)
|
||||
borg_spacer = TRUE
|
||||
|
||||
for (var/mob/living/silicon/robot/robo in GLOB.silicon_mobs)
|
||||
if (!robo.connected_ai && robo.mind)
|
||||
parts += "[borg_spacer?"<br>":""]<b>[robo.name]</b> (Played by: <b>[robo.mind.key]</b>) [(robo.stat != DEAD)? "<span class='greentext'>survived</span> as an AI-less borg!" : "was <span class='redtext'>unable to survive</span> the rigors of being a cyborg without an AI."] Its laws were:"
|
||||
|
||||
if(robo) //How the hell do we lose robo between here and the world messages directly above this?
|
||||
parts += robo.laws.get_law_list(include_zeroth=TRUE)
|
||||
|
||||
if(!borg_spacer)
|
||||
borg_spacer = TRUE
|
||||
|
||||
if(parts.len)
|
||||
return "<div class='panel stationborder'>[parts.Join("<br>")]</div>"
|
||||
else
|
||||
return ""
|
||||
|
||||
/datum/controller/subsystem/ticker/proc/goal_report()
|
||||
var/list/parts = list()
|
||||
if(mode.station_goals.len)
|
||||
for(var/V in mode.station_goals)
|
||||
var/datum/station_goal/G = V
|
||||
parts += G.get_result()
|
||||
return "<div class='panel stationborder'><ul>[parts.Join()]</ul></div>"
|
||||
|
||||
/datum/controller/subsystem/ticker/proc/medal_report()
|
||||
if(GLOB.commendations.len)
|
||||
var/list/parts = list()
|
||||
parts += "<span class='header'>Medal Commendations:</span>"
|
||||
for (var/com in GLOB.commendations)
|
||||
parts += com
|
||||
return "<div class='panel stationborder'>[parts.Join("<br>")]</div>"
|
||||
return ""
|
||||
|
||||
/datum/controller/subsystem/ticker/proc/antag_report()
|
||||
var/list/result = list()
|
||||
var/list/all_teams = list()
|
||||
var/list/all_antagonists = list()
|
||||
|
||||
for(var/datum/antagonist/A in GLOB.antagonists)
|
||||
if(!A.owner)
|
||||
continue
|
||||
all_teams |= A.get_team()
|
||||
all_antagonists += A
|
||||
|
||||
for(var/datum/team/T in all_teams)
|
||||
result += T.roundend_report()
|
||||
for(var/datum/antagonist/X in all_antagonists)
|
||||
if(X.get_team() == T)
|
||||
all_antagonists -= X
|
||||
result += " "//newline between teams
|
||||
CHECK_TICK
|
||||
|
||||
var/currrent_category
|
||||
var/datum/antagonist/previous_category
|
||||
|
||||
sortTim(all_antagonists, /proc/cmp_antag_category)
|
||||
|
||||
for(var/datum/antagonist/A in all_antagonists)
|
||||
if(!A.show_in_roundend)
|
||||
continue
|
||||
if(A.roundend_category != currrent_category)
|
||||
if(previous_category)
|
||||
result += previous_category.roundend_report_footer()
|
||||
result += "</div>"
|
||||
result += "<div class='panel redborder'>"
|
||||
result += A.roundend_report_header()
|
||||
currrent_category = A.roundend_category
|
||||
previous_category = A
|
||||
result += A.roundend_report()
|
||||
result += "<br><br>"
|
||||
CHECK_TICK
|
||||
|
||||
if(all_antagonists.len)
|
||||
var/datum/antagonist/last = all_antagonists[all_antagonists.len]
|
||||
result += last.roundend_report_footer()
|
||||
result += "</div>"
|
||||
|
||||
return result.Join()
|
||||
|
||||
/proc/cmp_antag_category(datum/antagonist/A,datum/antagonist/B)
|
||||
return sorttext(B.roundend_category,A.roundend_category)
|
||||
|
||||
|
||||
/datum/controller/subsystem/ticker/proc/give_show_report_button(client/C)
|
||||
var/datum/action/report/R = new
|
||||
C.player_details.player_actions += R
|
||||
R.Grant(C.mob)
|
||||
to_chat(C,"<a href='?src=[REF(R)];report=1'>Show roundend report again</a>")
|
||||
|
||||
/datum/action/report
|
||||
name = "Show roundend report"
|
||||
button_icon_state = "round_end"
|
||||
|
||||
/datum/action/report/Trigger()
|
||||
if(owner && GLOB.common_report && SSticker.current_state == GAME_STATE_FINISHED)
|
||||
SSticker.show_roundend_report(owner.client, FALSE)
|
||||
|
||||
/datum/action/report/IsAvailable()
|
||||
return 1
|
||||
|
||||
/datum/action/report/Topic(href,href_list)
|
||||
if(usr != owner)
|
||||
return
|
||||
if(href_list["report"])
|
||||
Trigger()
|
||||
return
|
||||
|
||||
|
||||
/proc/printplayer(datum/mind/ply, fleecheck)
|
||||
var/jobtext = ""
|
||||
if(ply.assigned_role)
|
||||
jobtext = " the <b>[ply.assigned_role]</b>"
|
||||
var/text = "<b>[ply.key]</b> was <b>[ply.name]</b>[jobtext] and"
|
||||
if(ply.current)
|
||||
if(ply.current.stat == DEAD)
|
||||
text += " <span class='redtext'>died</span>"
|
||||
else
|
||||
text += " <span class='greentext'>survived</span>"
|
||||
if(fleecheck)
|
||||
var/turf/T = get_turf(ply.current)
|
||||
if(!T || !is_station_level(T.z))
|
||||
text += " while <span class='redtext'>fleeing the station</span>"
|
||||
if(ply.current.real_name != ply.name)
|
||||
text += " as <b>[ply.current.real_name]</b>"
|
||||
else
|
||||
text += " <span class='redtext'>had their body destroyed</span>"
|
||||
return text
|
||||
|
||||
/proc/printplayerlist(list/players,fleecheck)
|
||||
var/list/parts = list()
|
||||
|
||||
parts += "<ul class='playerlist'>"
|
||||
for(var/datum/mind/M in players)
|
||||
parts += "<li>[printplayer(M,fleecheck)]</li>"
|
||||
parts += "</ul>"
|
||||
return parts.Join()
|
||||
|
||||
|
||||
/proc/printobjectives(list/objectives)
|
||||
if(!objectives || !objectives.len)
|
||||
return
|
||||
var/list/objective_parts = list()
|
||||
var/count = 1
|
||||
for(var/datum/objective/objective in objectives)
|
||||
if(objective.check_completion())
|
||||
objective_parts += "<b>Objective #[count]</b>: [objective.explanation_text] <span class='greentext'>Success!</span>"
|
||||
else
|
||||
objective_parts += "<b>Objective #[count]</b>: [objective.explanation_text] <span class='redtext'>Fail.</span>"
|
||||
count++
|
||||
return objective_parts.Join("<br>")
|
||||
|
||||
/datum/controller/subsystem/ticker/proc/save_admin_data()
|
||||
if(IsAdminAdvancedProcCall())
|
||||
to_chat(usr, "<span class='admin prefix'>Admin rank DB Sync blocked: Advanced ProcCall detected.</span>")
|
||||
return
|
||||
if(CONFIG_GET(flag/admin_legacy_system)) //we're already using legacy system so there's nothing to save
|
||||
return
|
||||
else if(load_admins(TRUE)) //returns true if there was a database failure and the backup was loaded from
|
||||
return
|
||||
sync_ranks_with_db()
|
||||
var/list/sql_admins = list()
|
||||
for(var/i in GLOB.protected_admins)
|
||||
var/datum/admins/A = GLOB.protected_admins[i]
|
||||
var/sql_ckey = sanitizeSQL(A.target)
|
||||
var/sql_rank = sanitizeSQL(A.rank.name)
|
||||
sql_admins += list(list("ckey" = "'[sql_ckey]'", "rank" = "'[sql_rank]'"))
|
||||
SSdbcore.MassInsert(format_table_name("admin"), sql_admins, duplicate_key = TRUE)
|
||||
var/datum/DBQuery/query_admin_rank_update = SSdbcore.NewQuery("UPDATE [format_table_name("player")] p INNER JOIN [format_table_name("admin")] a ON p.ckey = a.ckey SET p.lastadminrank = a.rank")
|
||||
query_admin_rank_update.Execute()
|
||||
qdel(query_admin_rank_update)
|
||||
|
||||
//json format backup file generation stored per server
|
||||
var/json_file = file("data/admins_backup.json")
|
||||
var/list/file_data = list("ranks" = list(), "admins" = list())
|
||||
for(var/datum/admin_rank/R in GLOB.admin_ranks)
|
||||
file_data["ranks"]["[R.name]"] = list()
|
||||
file_data["ranks"]["[R.name]"]["include rights"] = R.include_rights
|
||||
file_data["ranks"]["[R.name]"]["exclude rights"] = R.exclude_rights
|
||||
file_data["ranks"]["[R.name]"]["can edit rights"] = R.can_edit_rights
|
||||
for(var/i in GLOB.admin_datums+GLOB.deadmins)
|
||||
var/datum/admins/A = GLOB.admin_datums[i]
|
||||
if(!A)
|
||||
A = GLOB.deadmins[i]
|
||||
if (!A)
|
||||
continue
|
||||
file_data["admins"]["[i]"] = A.rank.name
|
||||
fdel(json_file)
|
||||
WRITE_FILE(json_file, json_encode(file_data))
|
||||
|
||||
/datum/controller/subsystem/ticker/proc/update_everything_flag_in_db()
|
||||
for(var/datum/admin_rank/R in GLOB.admin_ranks)
|
||||
var/list/flags = list()
|
||||
if(R.include_rights == R_EVERYTHING)
|
||||
flags += "flags"
|
||||
if(R.exclude_rights == R_EVERYTHING)
|
||||
flags += "exclude_flags"
|
||||
if(R.can_edit_rights == R_EVERYTHING)
|
||||
flags += "can_edit_flags"
|
||||
if(!flags.len)
|
||||
continue
|
||||
var/sql_rank = sanitizeSQL(R.name)
|
||||
var/flags_to_check = flags.Join(" != [R_EVERYTHING] AND ") + " != [R_EVERYTHING]"
|
||||
var/datum/DBQuery/query_check_everything_ranks = SSdbcore.NewQuery("SELECT flags, exclude_flags, can_edit_flags FROM [format_table_name("admin_ranks")] WHERE rank = '[sql_rank]' AND ([flags_to_check])")
|
||||
if(!query_check_everything_ranks.Execute())
|
||||
qdel(query_check_everything_ranks)
|
||||
return
|
||||
if(query_check_everything_ranks.NextRow()) //no row is returned if the rank already has the correct flag value
|
||||
var/flags_to_update = flags.Join(" = [R_EVERYTHING], ") + " = [R_EVERYTHING]"
|
||||
var/datum/DBQuery/query_update_everything_ranks = SSdbcore.NewQuery("UPDATE [format_table_name("admin_ranks")] SET [flags_to_update] WHERE rank = '[sql_rank]'")
|
||||
if(!query_update_everything_ranks.Execute())
|
||||
qdel(query_update_everything_ranks)
|
||||
return
|
||||
qdel(query_update_everything_ranks)
|
||||
qdel(query_check_everything_ranks)
|
||||
@@ -0,0 +1,796 @@
|
||||
/*
|
||||
* Holds procs designed to help with filtering text
|
||||
* Contains groups:
|
||||
* SQL sanitization/formating
|
||||
* Text sanitization
|
||||
* Text searches
|
||||
* Text modification
|
||||
* Misc
|
||||
*/
|
||||
|
||||
|
||||
/*
|
||||
* SQL sanitization
|
||||
*/
|
||||
|
||||
// Run all strings to be used in an SQL query through this proc first to properly escape out injection attempts.
|
||||
/proc/sanitizeSQL(t)
|
||||
return SSdbcore.Quote("[t]")
|
||||
|
||||
/proc/format_table_name(table as text)
|
||||
return CONFIG_GET(string/feedback_tableprefix) + table
|
||||
|
||||
/*
|
||||
* Text sanitization
|
||||
*/
|
||||
|
||||
//Simply removes < and > and limits the length of the message
|
||||
/proc/strip_html_simple(t,limit=MAX_MESSAGE_LEN)
|
||||
var/list/strip_chars = list("<",">")
|
||||
t = copytext(t,1,limit)
|
||||
for(var/char in strip_chars)
|
||||
var/index = findtext(t, char)
|
||||
while(index)
|
||||
t = copytext(t, 1, index) + copytext(t, index+1)
|
||||
index = findtext(t, char)
|
||||
return t
|
||||
|
||||
//Removes a few problematic characters
|
||||
/proc/sanitize_simple(t,list/repl_chars = list("\n"="#","\t"="#"))
|
||||
for(var/char in repl_chars)
|
||||
var/index = findtext(t, char)
|
||||
while(index)
|
||||
t = copytext(t, 1, index) + repl_chars[char] + copytext(t, index+1)
|
||||
index = findtext(t, char, index+1)
|
||||
return t
|
||||
|
||||
/proc/sanitize_filename(t)
|
||||
return sanitize_simple(t, list("\n"="", "\t"="", "/"="", "\\"="", "?"="", "%"="", "*"="", ":"="", "|"="", "\""="", "<"="", ">"=""))
|
||||
|
||||
//Runs byond's sanitization proc along-side sanitize_simple
|
||||
/proc/sanitize(t,list/repl_chars = null)
|
||||
return html_encode(sanitize_simple(t,repl_chars))
|
||||
|
||||
//Runs sanitize and strip_html_simple
|
||||
//I believe strip_html_simple() is required to run first to prevent '<' from displaying as '<' after sanitize() calls byond's html_encode()
|
||||
/proc/strip_html(t,limit=MAX_MESSAGE_LEN)
|
||||
return copytext((sanitize(strip_html_simple(t))),1,limit)
|
||||
|
||||
//Runs byond's sanitization proc along-side strip_html_simple
|
||||
//I believe strip_html_simple() is required to run first to prevent '<' from displaying as '<' that html_encode() would cause
|
||||
/proc/adminscrub(t,limit=MAX_MESSAGE_LEN)
|
||||
return copytext((html_encode(strip_html_simple(t))),1,limit)
|
||||
|
||||
|
||||
//Returns null if there is any bad text in the string
|
||||
/proc/reject_bad_text(text, max_length=512)
|
||||
if(length(text) > max_length)
|
||||
return //message too long
|
||||
var/non_whitespace = 0
|
||||
for(var/i=1, i<=length(text), i++)
|
||||
switch(text2ascii(text,i))
|
||||
if(62,60,92,47)
|
||||
return //rejects the text if it contains these bad characters: <, >, \ or /
|
||||
if(127 to 255)
|
||||
return //rejects weird letters like �
|
||||
if(0 to 31)
|
||||
return //more weird stuff
|
||||
if(32)
|
||||
continue //whitespace
|
||||
else
|
||||
non_whitespace = 1
|
||||
if(non_whitespace)
|
||||
return text //only accepts the text if it has some non-spaces
|
||||
|
||||
// Used to get a properly sanitized input, of max_length
|
||||
// no_trim is self explanatory but it prevents the input from being trimed if you intend to parse newlines or whitespace.
|
||||
/proc/stripped_input(mob/user, message = "", title = "", default = "", max_length=MAX_MESSAGE_LEN, no_trim=FALSE)
|
||||
var/name = input(user, message, title, default) as text|null
|
||||
if(no_trim)
|
||||
return copytext(html_encode(name), 1, max_length)
|
||||
else
|
||||
return trim(html_encode(name), max_length) //trim is "outside" because html_encode can expand single symbols into multiple symbols (such as turning < into <)
|
||||
|
||||
// Used to get a properly sanitized multiline input, of max_length
|
||||
/proc/stripped_multiline_input(mob/user, message = "", title = "", default = "", max_length=MAX_MESSAGE_LEN, no_trim=FALSE)
|
||||
var/name = input(user, message, title, default) as message|null
|
||||
if(isnull(name)) // Return null if canceled.
|
||||
return null
|
||||
if(no_trim)
|
||||
return copytext(html_encode(name), 1, max_length)
|
||||
else
|
||||
return trim(html_encode(name), max_length)
|
||||
|
||||
//Filters out undesirable characters from names
|
||||
/proc/reject_bad_name(t_in, allow_numbers=0, max_length=MAX_NAME_LEN)
|
||||
if(!t_in || length(t_in) > max_length)
|
||||
return //Rejects the input if it is null or if it is longer then the max length allowed
|
||||
|
||||
var/number_of_alphanumeric = 0
|
||||
var/last_char_group = 0
|
||||
var/t_out = ""
|
||||
|
||||
for(var/i=1, i<=length(t_in), i++)
|
||||
var/ascii_char = text2ascii(t_in,i)
|
||||
switch(ascii_char)
|
||||
// A .. Z
|
||||
if(65 to 90) //Uppercase Letters
|
||||
t_out += ascii2text(ascii_char)
|
||||
number_of_alphanumeric++
|
||||
last_char_group = 4
|
||||
|
||||
// a .. z
|
||||
if(97 to 122) //Lowercase Letters
|
||||
if(last_char_group<2)
|
||||
t_out += ascii2text(ascii_char-32) //Force uppercase first character
|
||||
else
|
||||
t_out += ascii2text(ascii_char)
|
||||
number_of_alphanumeric++
|
||||
last_char_group = 4
|
||||
|
||||
// 0 .. 9
|
||||
if(48 to 57) //Numbers
|
||||
if(!last_char_group)
|
||||
continue //suppress at start of string
|
||||
if(!allow_numbers)
|
||||
continue
|
||||
t_out += ascii2text(ascii_char)
|
||||
number_of_alphanumeric++
|
||||
last_char_group = 3
|
||||
|
||||
// ' - .
|
||||
if(39,45,46) //Common name punctuation
|
||||
if(!last_char_group)
|
||||
continue
|
||||
t_out += ascii2text(ascii_char)
|
||||
last_char_group = 2
|
||||
|
||||
// ~ | @ : # $ % & * +
|
||||
if(126,124,64,58,35,36,37,38,42,43) //Other symbols that we'll allow (mainly for AI)
|
||||
if(!last_char_group)
|
||||
continue //suppress at start of string
|
||||
if(!allow_numbers)
|
||||
continue
|
||||
t_out += ascii2text(ascii_char)
|
||||
last_char_group = 2
|
||||
|
||||
//Space
|
||||
if(32)
|
||||
if(last_char_group <= 1)
|
||||
continue //suppress double-spaces and spaces at start of string
|
||||
t_out += ascii2text(ascii_char)
|
||||
last_char_group = 1
|
||||
else
|
||||
return
|
||||
|
||||
if(number_of_alphanumeric < 2)
|
||||
return //protects against tiny names like "A" and also names like "' ' ' ' ' ' ' '"
|
||||
|
||||
if(last_char_group == 1)
|
||||
t_out = copytext(t_out,1,length(t_out)) //removes the last character (in this case a space)
|
||||
|
||||
for(var/bad_name in list("space","floor","wall","r-wall","monkey","unknown","inactive ai")) //prevents these common metagamey names
|
||||
if(cmptext(t_out,bad_name))
|
||||
return //(not case sensitive)
|
||||
|
||||
return t_out
|
||||
|
||||
//html_encode helper proc that returns the smallest non null of two numbers
|
||||
//or 0 if they're both null (needed because of findtext returning 0 when a value is not present)
|
||||
/proc/non_zero_min(a, b)
|
||||
if(!a)
|
||||
return b
|
||||
if(!b)
|
||||
return a
|
||||
return (a < b ? a : b)
|
||||
|
||||
/*
|
||||
* Text searches
|
||||
*/
|
||||
|
||||
//Checks the beginning of a string for a specified sub-string
|
||||
//Returns the position of the substring or 0 if it was not found
|
||||
/proc/dd_hasprefix(text, prefix)
|
||||
var/start = 1
|
||||
var/end = length(prefix) + 1
|
||||
return findtext(text, prefix, start, end)
|
||||
|
||||
//Checks the beginning of a string for a specified sub-string. This proc is case sensitive
|
||||
//Returns the position of the substring or 0 if it was not found
|
||||
/proc/dd_hasprefix_case(text, prefix)
|
||||
var/start = 1
|
||||
var/end = length(prefix) + 1
|
||||
return findtextEx(text, prefix, start, end)
|
||||
|
||||
//Checks the end of a string for a specified substring.
|
||||
//Returns the position of the substring or 0 if it was not found
|
||||
/proc/dd_hassuffix(text, suffix)
|
||||
var/start = length(text) - length(suffix)
|
||||
if(start)
|
||||
return findtext(text, suffix, start, null)
|
||||
return
|
||||
|
||||
//Checks the end of a string for a specified substring. This proc is case sensitive
|
||||
//Returns the position of the substring or 0 if it was not found
|
||||
/proc/dd_hassuffix_case(text, suffix)
|
||||
var/start = length(text) - length(suffix)
|
||||
if(start)
|
||||
return findtextEx(text, suffix, start, null)
|
||||
|
||||
//Checks if any of a given list of needles is in the haystack
|
||||
/proc/text_in_list(haystack, list/needle_list, start=1, end=0)
|
||||
for(var/needle in needle_list)
|
||||
if(findtext(haystack, needle, start, end))
|
||||
return 1
|
||||
return 0
|
||||
|
||||
//Like above, but case sensitive
|
||||
/proc/text_in_list_case(haystack, list/needle_list, start=1, end=0)
|
||||
for(var/needle in needle_list)
|
||||
if(findtextEx(haystack, needle, start, end))
|
||||
return 1
|
||||
return 0
|
||||
|
||||
//Adds 'u' number of zeros ahead of the text 't'
|
||||
/proc/add_zero(t, u)
|
||||
while (length(t) < u)
|
||||
t = "0[t]"
|
||||
return t
|
||||
|
||||
//Adds 'u' number of spaces ahead of the text 't'
|
||||
/proc/add_lspace(t, u)
|
||||
while(length(t) < u)
|
||||
t = " [t]"
|
||||
return t
|
||||
|
||||
//Adds 'u' number of spaces behind the text 't'
|
||||
/proc/add_tspace(t, u)
|
||||
while(length(t) < u)
|
||||
t = "[t] "
|
||||
return t
|
||||
|
||||
//Returns a string with reserved characters and spaces before the first letter removed
|
||||
/proc/trim_left(text)
|
||||
for (var/i = 1 to length(text))
|
||||
if (text2ascii(text, i) > 32)
|
||||
return copytext(text, i)
|
||||
return ""
|
||||
|
||||
//Returns a string with reserved characters and spaces after the last letter removed
|
||||
/proc/trim_right(text)
|
||||
for (var/i = length(text), i > 0, i--)
|
||||
if (text2ascii(text, i) > 32)
|
||||
return copytext(text, 1, i + 1)
|
||||
|
||||
return ""
|
||||
|
||||
//Returns a string with reserved characters and spaces before the first word and after the last word removed.
|
||||
/proc/trim(text, max_length)
|
||||
if(max_length)
|
||||
text = copytext(text, 1, max_length)
|
||||
return trim_left(trim_right(text))
|
||||
|
||||
//Returns a string with the first element of the string capitalized.
|
||||
/proc/capitalize(t as text)
|
||||
return uppertext(copytext(t, 1, 2)) + copytext(t, 2)
|
||||
|
||||
//Centers text by adding spaces to either side of the string.
|
||||
/proc/dd_centertext(message, length)
|
||||
var/new_message = message
|
||||
var/size = length(message)
|
||||
var/delta = length - size
|
||||
if(size == length)
|
||||
return new_message
|
||||
if(size > length)
|
||||
return copytext(new_message, 1, length + 1)
|
||||
if(delta == 1)
|
||||
return new_message + " "
|
||||
if(delta % 2)
|
||||
new_message = " " + new_message
|
||||
delta--
|
||||
var/spaces = add_lspace("",delta/2-1)
|
||||
return spaces + new_message + spaces
|
||||
|
||||
//Limits the length of the text. Note: MAX_MESSAGE_LEN and MAX_NAME_LEN are widely used for this purpose
|
||||
/proc/dd_limittext(message, length)
|
||||
var/size = length(message)
|
||||
if(size <= length)
|
||||
return message
|
||||
return copytext(message, 1, length + 1)
|
||||
|
||||
|
||||
/proc/stringmerge(text,compare,replace = "*")
|
||||
//This proc fills in all spaces with the "replace" var (* by default) with whatever
|
||||
//is in the other string at the same spot (assuming it is not a replace char).
|
||||
//This is used for fingerprints
|
||||
var/newtext = text
|
||||
if(length(text) != length(compare))
|
||||
return 0
|
||||
for(var/i = 1, i < length(text), i++)
|
||||
var/a = copytext(text,i,i+1)
|
||||
var/b = copytext(compare,i,i+1)
|
||||
//if it isn't both the same letter, or if they are both the replacement character
|
||||
//(no way to know what it was supposed to be)
|
||||
if(a != b)
|
||||
if(a == replace) //if A is the replacement char
|
||||
newtext = copytext(newtext,1,i) + b + copytext(newtext, i+1)
|
||||
else if(b == replace) //if B is the replacement char
|
||||
newtext = copytext(newtext,1,i) + a + copytext(newtext, i+1)
|
||||
else //The lists disagree, Uh-oh!
|
||||
return 0
|
||||
return newtext
|
||||
|
||||
/proc/stringpercent(text,character = "*")
|
||||
//This proc returns the number of chars of the string that is the character
|
||||
//This is used for detective work to determine fingerprint completion.
|
||||
if(!text || !character)
|
||||
return 0
|
||||
var/count = 0
|
||||
for(var/i = 1, i <= length(text), i++)
|
||||
var/a = copytext(text,i,i+1)
|
||||
if(a == character)
|
||||
count++
|
||||
return count
|
||||
|
||||
/proc/reverse_text(text = "")
|
||||
var/new_text = ""
|
||||
for(var/i = length(text); i > 0; i--)
|
||||
new_text += copytext(text, i, i+1)
|
||||
return new_text
|
||||
|
||||
GLOBAL_LIST_INIT(zero_character_only, list("0"))
|
||||
GLOBAL_LIST_INIT(hex_characters, list("0","1","2","3","4","5","6","7","8","9","a","b","c","d","e","f"))
|
||||
GLOBAL_LIST_INIT(alphabet, list("a","b","c","d","e","f","g","h","i","j","k","l","m","n","o","p","q","r","s","t","u","v","w","x","y","z"))
|
||||
GLOBAL_LIST_INIT(binary, list("0","1"))
|
||||
/proc/random_string(length, list/characters)
|
||||
. = ""
|
||||
for(var/i=1, i<=length, i++)
|
||||
. += pick(characters)
|
||||
|
||||
/proc/repeat_string(times, string="")
|
||||
. = ""
|
||||
for(var/i=1, i<=times, i++)
|
||||
. += string
|
||||
|
||||
/proc/random_short_color()
|
||||
return random_string(3, GLOB.hex_characters)
|
||||
|
||||
/proc/random_color()
|
||||
return random_string(6, GLOB.hex_characters)
|
||||
|
||||
/proc/add_zero2(t, u)
|
||||
var/temp1
|
||||
while (length(t) < u)
|
||||
t = "0[t]"
|
||||
temp1 = t
|
||||
if (length(t) > u)
|
||||
temp1 = copytext(t,2,u+1)
|
||||
return temp1
|
||||
|
||||
//merges non-null characters (3rd argument) from "from" into "into". Returns result
|
||||
//e.g. into = "Hello World"
|
||||
// from = "Seeya______"
|
||||
// returns"Seeya World"
|
||||
//The returned text is always the same length as into
|
||||
//This was coded to handle DNA gene-splicing.
|
||||
/proc/merge_text(into, from, null_char="_")
|
||||
. = ""
|
||||
if(!istext(into))
|
||||
into = ""
|
||||
if(!istext(from))
|
||||
from = ""
|
||||
var/null_ascii = istext(null_char) ? text2ascii(null_char,1) : null_char
|
||||
|
||||
var/previous = 0
|
||||
var/start = 1
|
||||
var/end = length(into) + 1
|
||||
|
||||
for(var/i=1, i<end, i++)
|
||||
var/ascii = text2ascii(from, i)
|
||||
if(ascii == null_ascii)
|
||||
if(previous != 1)
|
||||
. += copytext(from, start, i)
|
||||
start = i
|
||||
previous = 1
|
||||
else
|
||||
if(previous != 0)
|
||||
. += copytext(into, start, i)
|
||||
start = i
|
||||
previous = 0
|
||||
|
||||
if(previous == 0)
|
||||
. += copytext(from, start, end)
|
||||
else
|
||||
. += copytext(into, start, end)
|
||||
|
||||
//finds the first occurrence of one of the characters from needles argument inside haystack
|
||||
//it may appear this can be optimised, but it really can't. findtext() is so much faster than anything you can do in byondcode.
|
||||
//stupid byond :(
|
||||
/proc/findchar(haystack, needles, start=1, end=0)
|
||||
var/temp
|
||||
var/len = length(needles)
|
||||
for(var/i=1, i<=len, i++)
|
||||
temp = findtextEx(haystack, ascii2text(text2ascii(needles,i)), start, end) //Note: ascii2text(text2ascii) is faster than copytext()
|
||||
if(temp)
|
||||
end = temp
|
||||
return end
|
||||
|
||||
/proc/parsemarkdown_basic_step1(t, limited=FALSE)
|
||||
if(length(t) <= 0)
|
||||
return
|
||||
|
||||
// This parses markdown with no custom rules
|
||||
|
||||
// Escape backslashed
|
||||
|
||||
t = replacetext(t, "$", "$-")
|
||||
t = replacetext(t, "\\\\", "$1")
|
||||
t = replacetext(t, "\\**", "$2")
|
||||
t = replacetext(t, "\\*", "$3")
|
||||
t = replacetext(t, "\\__", "$4")
|
||||
t = replacetext(t, "\\_", "$5")
|
||||
t = replacetext(t, "\\^", "$6")
|
||||
t = replacetext(t, "\\((", "$7")
|
||||
t = replacetext(t, "\\))", "$8")
|
||||
t = replacetext(t, "\\|", "$9")
|
||||
t = replacetext(t, "\\%", "$0")
|
||||
|
||||
// Escape single characters that will be used
|
||||
|
||||
t = replacetext(t, "!", "$a")
|
||||
|
||||
// Parse hr and small
|
||||
|
||||
if(!limited)
|
||||
t = replacetext(t, "((", "<font size=\"1\">")
|
||||
t = replacetext(t, "))", "</font>")
|
||||
t = replacetext(t, regex("(-){3,}", "gm"), "<hr>")
|
||||
t = replacetext(t, regex("^\\((-){3,}\\)$", "gm"), "$1")
|
||||
|
||||
// Parse lists
|
||||
|
||||
var/list/tlist = splittext(t, "\n")
|
||||
var/tlistlen = tlist.len
|
||||
var/listlevel = -1
|
||||
var/singlespace = -1 // if 0, double spaces are used before asterisks, if 1, single are
|
||||
for(var/i = 1, i <= tlistlen, i++)
|
||||
var/line = tlist[i]
|
||||
var/count_asterisk = length(replacetext(line, regex("\[^\\*\]+", "g"), ""))
|
||||
if(count_asterisk % 2 == 1 && findtext(line, regex("^\\s*\\*", "g"))) // there is an extra asterisk in the beggining
|
||||
|
||||
var/count_w = length(replacetext(line, regex("^( *)\\*.*$", "g"), "$1")) // whitespace before asterisk
|
||||
line = replacetext(line, regex("^ *(\\*.*)$", "g"), "$1")
|
||||
|
||||
if(singlespace == -1 && count_w == 2)
|
||||
if(listlevel == 0)
|
||||
singlespace = 0
|
||||
else
|
||||
singlespace = 1
|
||||
|
||||
if(singlespace == 0)
|
||||
count_w = count_w % 2 ? round(count_w / 2 + 0.25) : count_w / 2
|
||||
|
||||
line = replacetext(line, regex("\\*", ""), "<li>")
|
||||
while(listlevel < count_w)
|
||||
line = "<ul>" + line
|
||||
listlevel++
|
||||
while(listlevel > count_w)
|
||||
line = "</ul>" + line
|
||||
listlevel--
|
||||
|
||||
else while(listlevel >= 0)
|
||||
line = "</ul>" + line
|
||||
listlevel--
|
||||
|
||||
tlist[i] = line
|
||||
// end for
|
||||
|
||||
t = tlist[1]
|
||||
for(var/i = 2, i <= tlistlen, i++)
|
||||
t += "\n" + tlist[i]
|
||||
|
||||
while(listlevel >= 0)
|
||||
t += "</ul>"
|
||||
listlevel--
|
||||
|
||||
else
|
||||
t = replacetext(t, "((", "")
|
||||
t = replacetext(t, "))", "")
|
||||
|
||||
// Parse headers
|
||||
|
||||
t = replacetext(t, regex("^#(?!#) ?(.+)$", "gm"), "<h2>$1</h2>")
|
||||
t = replacetext(t, regex("^##(?!#) ?(.+)$", "gm"), "<h3>$1</h3>")
|
||||
t = replacetext(t, regex("^###(?!#) ?(.+)$", "gm"), "<h4>$1</h4>")
|
||||
t = replacetext(t, regex("^#### ?(.+)$", "gm"), "<h5>$1</h5>")
|
||||
|
||||
// Parse most rules
|
||||
|
||||
t = replacetext(t, regex("\\*(\[^\\*\]*)\\*", "g"), "<i>$1</i>")
|
||||
t = replacetext(t, regex("_(\[^_\]*)_", "g"), "<i>$1</i>")
|
||||
t = replacetext(t, "<i></i>", "!")
|
||||
t = replacetext(t, "</i><i>", "!")
|
||||
t = replacetext(t, regex("\\!(\[^\\!\]+)\\!", "g"), "<b>$1</b>")
|
||||
t = replacetext(t, regex("\\^(\[^\\^\]+)\\^", "g"), "<font size=\"4\">$1</font>")
|
||||
t = replacetext(t, regex("\\|(\[^\\|\]+)\\|", "g"), "<center>$1</center>")
|
||||
t = replacetext(t, "!", "</i><i>")
|
||||
|
||||
return t
|
||||
|
||||
/proc/parsemarkdown_basic_step2(t)
|
||||
if(length(t) <= 0)
|
||||
return
|
||||
|
||||
// Restore the single characters used
|
||||
|
||||
t = replacetext(t, "$a", "!")
|
||||
|
||||
// Redo the escaping
|
||||
|
||||
t = replacetext(t, "$1", "\\")
|
||||
t = replacetext(t, "$2", "**")
|
||||
t = replacetext(t, "$3", "*")
|
||||
t = replacetext(t, "$4", "__")
|
||||
t = replacetext(t, "$5", "_")
|
||||
t = replacetext(t, "$6", "^")
|
||||
t = replacetext(t, "$7", "((")
|
||||
t = replacetext(t, "$8", "))")
|
||||
t = replacetext(t, "$9", "|")
|
||||
t = replacetext(t, "$0", "%")
|
||||
t = replacetext(t, "$-", "$")
|
||||
|
||||
return t
|
||||
|
||||
/proc/parsemarkdown_basic(t, limited=FALSE)
|
||||
t = parsemarkdown_basic_step1(t, limited)
|
||||
t = parsemarkdown_basic_step2(t)
|
||||
return t
|
||||
|
||||
/proc/parsemarkdown(t, mob/user=null, limited=FALSE)
|
||||
if(length(t) <= 0)
|
||||
return
|
||||
|
||||
// Premanage whitespace
|
||||
|
||||
t = replacetext(t, regex("\[^\\S\\r\\n \]", "g"), " ")
|
||||
|
||||
t = parsemarkdown_basic_step1(t)
|
||||
|
||||
t = replacetext(t, regex("%s(?:ign)?(?=\\s|$)", "igm"), user ? "<font face=\"[SIGNFONT]\"><i>[user.real_name]</i></font>" : "<span class=\"paper_field\"></span>")
|
||||
t = replacetext(t, regex("%f(?:ield)?(?=\\s|$)", "igm"), "<span class=\"paper_field\"></span>")
|
||||
|
||||
t = parsemarkdown_basic_step2(t)
|
||||
|
||||
// Manage whitespace
|
||||
|
||||
t = replacetext(t, regex("(?:\\r\\n?|\\n)", "g"), "<br>")
|
||||
|
||||
t = replacetext(t, " ", " ")
|
||||
|
||||
// Done
|
||||
|
||||
return t
|
||||
|
||||
#define string2charlist(string) (splittext(string, regex("(.)")) - splittext(string, ""))
|
||||
|
||||
/proc/rot13(text = "")
|
||||
var/list/textlist = string2charlist(text)
|
||||
var/list/result = list()
|
||||
for(var/c in textlist)
|
||||
var/ca = text2ascii(c)
|
||||
if(ca >= text2ascii("a") && ca <= text2ascii("m"))
|
||||
ca += 13
|
||||
else if(ca >= text2ascii("n") && ca <= text2ascii("z"))
|
||||
ca -= 13
|
||||
else if(ca >= text2ascii("A") && ca <= text2ascii("M"))
|
||||
ca += 13
|
||||
else if(ca >= text2ascii("N") && ca <= text2ascii("Z"))
|
||||
ca -= 13
|
||||
result += ascii2text(ca)
|
||||
return jointext(result, "")
|
||||
|
||||
//Takes a list of values, sanitizes it down for readability and character count,
|
||||
//then exports it as a json file at data/npc_saves/[filename].json.
|
||||
//As far as SS13 is concerned this is write only data. You can't change something
|
||||
//in the json file and have it be reflected in the in game item/mob it came from.
|
||||
//(That's what things like savefiles are for) Note that this list is not shuffled.
|
||||
/proc/twitterize(list/proposed, filename, cullshort = 1, storemax = 1000)
|
||||
if(!islist(proposed) || !filename || !CONFIG_GET(flag/log_twitter))
|
||||
return
|
||||
|
||||
//Regular expressions are, as usual, absolute magic
|
||||
var/regex/all_invalid_symbols = new("\[^ -~]+")
|
||||
|
||||
var/list/accepted = list()
|
||||
for(var/string in proposed)
|
||||
if(findtext(string,GLOB.is_website) || findtext(string,GLOB.is_email) || findtext(string,all_invalid_symbols) || !findtext(string,GLOB.is_alphanumeric))
|
||||
continue
|
||||
var/buffer = ""
|
||||
var/early_culling = TRUE
|
||||
for(var/pos = 1, pos <= length(string), pos++)
|
||||
var/let = copytext(string, pos, (pos + 1) % length(string))
|
||||
if(early_culling && !findtext(let,GLOB.is_alphanumeric))
|
||||
continue
|
||||
early_culling = FALSE
|
||||
buffer += let
|
||||
if(!findtext(buffer,GLOB.is_alphanumeric))
|
||||
continue
|
||||
var/punctbuffer = ""
|
||||
var/cutoff = length(buffer)
|
||||
for(var/pos = length(buffer), pos >= 0, pos--)
|
||||
var/let = copytext(buffer, pos, (pos + 1) % length(buffer))
|
||||
if(findtext(let,GLOB.is_alphanumeric))
|
||||
break
|
||||
if(findtext(let,GLOB.is_punctuation))
|
||||
punctbuffer = let + punctbuffer //Note this isn't the same thing as using +=
|
||||
cutoff = pos
|
||||
if(punctbuffer) //We clip down excessive punctuation to get the letter count lower and reduce repeats. It's not perfect but it helps.
|
||||
var/exclaim = FALSE
|
||||
var/question = FALSE
|
||||
var/periods = 0
|
||||
for(var/pos = length(punctbuffer), pos >= 0, pos--)
|
||||
var/punct = copytext(punctbuffer, pos, (pos + 1) % length(punctbuffer))
|
||||
if(!exclaim && findtext(punct,"!"))
|
||||
exclaim = TRUE
|
||||
if(!question && findtext(punct,"?"))
|
||||
question = TRUE
|
||||
if(!exclaim && !question && findtext(punct,"."))
|
||||
periods += 1
|
||||
if(exclaim)
|
||||
if(question)
|
||||
punctbuffer = "?!"
|
||||
else
|
||||
punctbuffer = "!"
|
||||
else if(question)
|
||||
punctbuffer = "?"
|
||||
else if(periods)
|
||||
if(periods > 1)
|
||||
punctbuffer = "..."
|
||||
else
|
||||
punctbuffer = "" //Grammer nazis be damned
|
||||
buffer = copytext(buffer, 1, cutoff) + punctbuffer
|
||||
if(!findtext(buffer,GLOB.is_alphanumeric))
|
||||
continue
|
||||
if(!buffer || length(buffer) > 280 || length(buffer) <= cullshort || buffer in accepted)
|
||||
continue
|
||||
|
||||
accepted += buffer
|
||||
|
||||
var/log = file("data/npc_saves/[filename].json") //If this line ever shows up as changed in a PR be very careful you aren't being memed on
|
||||
var/list/oldjson = list()
|
||||
var/list/oldentries = list()
|
||||
if(fexists(log))
|
||||
oldjson = json_decode(file2text(log))
|
||||
oldentries = oldjson["data"]
|
||||
if(!isemptylist(oldentries))
|
||||
for(var/string in accepted)
|
||||
for(var/old in oldentries)
|
||||
if(string == old)
|
||||
oldentries.Remove(old) //Line's position in line is "refreshed" until it falls off the in game radar
|
||||
break
|
||||
|
||||
var/list/finalized = list()
|
||||
finalized = accepted.Copy() + oldentries.Copy() //we keep old and unreferenced phrases near the bottom for culling
|
||||
listclearnulls(finalized)
|
||||
if(!isemptylist(finalized) && length(finalized) > storemax)
|
||||
finalized.Cut(storemax + 1)
|
||||
fdel(log)
|
||||
|
||||
var/list/tosend = list()
|
||||
tosend["data"] = finalized
|
||||
WRITE_FILE(log, json_encode(tosend))
|
||||
|
||||
//Used for applying byonds text macros to strings that are loaded at runtime
|
||||
/proc/apply_text_macros(string)
|
||||
var/next_backslash = findtext(string, "\\")
|
||||
if(!next_backslash)
|
||||
return string
|
||||
|
||||
var/leng = length(string)
|
||||
|
||||
var/next_space = findtext(string, " ", next_backslash + 1)
|
||||
if(!next_space)
|
||||
next_space = leng - next_backslash
|
||||
|
||||
if(!next_space) //trailing bs
|
||||
return string
|
||||
|
||||
var/base = next_backslash == 1 ? "" : copytext(string, 1, next_backslash)
|
||||
var/macro = lowertext(copytext(string, next_backslash + 1, next_space))
|
||||
var/rest = next_backslash > leng ? "" : copytext(string, next_space + 1)
|
||||
|
||||
//See https://secure.byond.com/docs/ref/info.html#/DM/text/macros
|
||||
switch(macro)
|
||||
//prefixes/agnostic
|
||||
if("the")
|
||||
rest = text("\the []", rest)
|
||||
if("a")
|
||||
rest = text("\a []", rest)
|
||||
if("an")
|
||||
rest = text("\an []", rest)
|
||||
if("proper")
|
||||
rest = text("\proper []", rest)
|
||||
if("improper")
|
||||
rest = text("\improper []", rest)
|
||||
if("roman")
|
||||
rest = text("\roman []", rest)
|
||||
//postfixes
|
||||
if("th")
|
||||
base = text("[]\th", rest)
|
||||
if("s")
|
||||
base = text("[]\s", rest)
|
||||
if("he")
|
||||
base = text("[]\he", rest)
|
||||
if("she")
|
||||
base = text("[]\she", rest)
|
||||
if("his")
|
||||
base = text("[]\his", rest)
|
||||
if("himself")
|
||||
base = text("[]\himself", rest)
|
||||
if("herself")
|
||||
base = text("[]\herself", rest)
|
||||
if("hers")
|
||||
base = text("[]\hers", rest)
|
||||
|
||||
. = base
|
||||
if(rest)
|
||||
. += .(rest)
|
||||
|
||||
//Replacement for the \th macro when you want the whole word output as text (first instead of 1st)
|
||||
/proc/thtotext(number)
|
||||
if(!isnum(number))
|
||||
return
|
||||
switch(number)
|
||||
if(1)
|
||||
return "first"
|
||||
if(2)
|
||||
return "second"
|
||||
if(3)
|
||||
return "third"
|
||||
if(4)
|
||||
return "fourth"
|
||||
if(5)
|
||||
return "fifth"
|
||||
if(6)
|
||||
return "sixth"
|
||||
if(7)
|
||||
return "seventh"
|
||||
if(8)
|
||||
return "eighth"
|
||||
if(9)
|
||||
return "ninth"
|
||||
if(10)
|
||||
return "tenth"
|
||||
if(11)
|
||||
return "eleventh"
|
||||
if(12)
|
||||
return "twelfth"
|
||||
else
|
||||
return "[number]\th"
|
||||
|
||||
/proc/unintelligize(message)
|
||||
var/prefix=copytext(message,1,2)
|
||||
if(prefix == ";")
|
||||
message = copytext(message,2)
|
||||
else if(prefix in list(":","#"))
|
||||
prefix += copytext(message,2,3)
|
||||
message = copytext(message,3)
|
||||
else
|
||||
prefix=""
|
||||
|
||||
var/list/words = splittext(message," ")
|
||||
var/list/rearranged = list()
|
||||
for(var/i=1;i<=words.len;i++)
|
||||
var/cword = pick(words)
|
||||
words.Remove(cword)
|
||||
var/suffix = copytext(cword,length(cword)-1,length(cword))
|
||||
while(length(cword)>0 && suffix in list(".",",",";","!",":","?"))
|
||||
cword = copytext(cword,1 ,length(cword)-1)
|
||||
suffix = copytext(cword,length(cword)-1,length(cword) )
|
||||
if(length(cword))
|
||||
rearranged += cword
|
||||
message = "[prefix][jointext(rearranged," ")]"
|
||||
. = message
|
||||
|
||||
#define is_alpha(X) ((text2ascii(X) <= 122) && (text2ascii(X) >= 97))
|
||||
#define is_digit(X) ((length(X) == 1) && (length(text2num(X)) == 1))
|
||||
@@ -0,0 +1,31 @@
|
||||
//Readds quotes and apostrophes to HTML-encoded strings
|
||||
/proc/readd_quotes(var/t)
|
||||
var/list/repl_chars = list(""" = "\"","'" = "'")
|
||||
for(var/char in repl_chars)
|
||||
var/index = findtext(t, char)
|
||||
while(index)
|
||||
t = copytext(t, 1, index) + repl_chars[char] + copytext(t, index+5)
|
||||
index = findtext(t, char)
|
||||
return t
|
||||
|
||||
proc/TextPreview(var/string,var/len=40)
|
||||
if(length(string) <= len)
|
||||
if(!length(string))
|
||||
return "\[...\]"
|
||||
else
|
||||
return string
|
||||
else
|
||||
return "[copytext(string, 1, 37)]..."
|
||||
|
||||
GLOBAL_LIST_EMPTY(mentorlog)
|
||||
GLOBAL_PROTECT(mentorlog)
|
||||
|
||||
GLOBAL_LIST_EMPTY(whitelisted_species_list)
|
||||
|
||||
/proc/log_mentor(text)
|
||||
GLOB.mentorlog.Add(text)
|
||||
WRITE_FILE(GLOB.world_game_log, "\[[TIME_STAMP("hh:mm:ss", FALSE)]]MENTOR: [text]")
|
||||
|
||||
/proc/log_looc(text)
|
||||
if (CONFIG_GET(flag/log_ooc))
|
||||
WRITE_FILE(GLOB.world_game_log, "\[[TIME_STAMP("hh:mm:ss", FALSE)]]LOOC: [text]")
|
||||
File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,39 @@
|
||||
|
||||
|
||||
/datum/projectile_data
|
||||
var/src_x
|
||||
var/src_y
|
||||
var/time
|
||||
var/distance
|
||||
var/power_x
|
||||
var/power_y
|
||||
var/dest_x
|
||||
var/dest_y
|
||||
|
||||
/datum/projectile_data/New(var/src_x, var/src_y, var/time, var/distance, \
|
||||
var/power_x, var/power_y, var/dest_x, var/dest_y)
|
||||
src.src_x = src_x
|
||||
src.src_y = src_y
|
||||
src.time = time
|
||||
src.distance = distance
|
||||
src.power_x = power_x
|
||||
src.power_y = power_y
|
||||
src.dest_x = dest_x
|
||||
src.dest_y = dest_y
|
||||
|
||||
/proc/projectile_trajectory(src_x, src_y, rotation, angle, power)
|
||||
|
||||
// returns the destination (Vx,y) that a projectile shot at [src_x], [src_y], with an angle of [angle],
|
||||
// rotated at [rotation] and with the power of [power]
|
||||
// Thanks to VistaPOWA for this function
|
||||
|
||||
var/power_x = power * cos(angle)
|
||||
var/power_y = power * sin(angle)
|
||||
var/time = 2* power_y / 10 //10 = g
|
||||
|
||||
var/distance = time * power_x
|
||||
|
||||
var/dest_x = src_x + distance*sin(rotation);
|
||||
var/dest_y = src_y + distance*cos(rotation);
|
||||
|
||||
return new /datum/projectile_data(src_x, src_y, time, distance, power_x, power_y, dest_x, dest_y)
|
||||
@@ -0,0 +1,215 @@
|
||||
GLOBAL_LIST_INIT(bitfields, list(
|
||||
"appearance_flags" = list(
|
||||
"LONG_GLIDE" = LONG_GLIDE,
|
||||
"RESET_COLOR" = RESET_COLOR,
|
||||
"RESET_ALPHA" = RESET_ALPHA,
|
||||
"RESET_TRANSFORM" = RESET_TRANSFORM,
|
||||
"NO_CLIENT_COLOR" = NO_CLIENT_COLOR,
|
||||
"KEEP_TOGETHER" = KEEP_TOGETHER,
|
||||
"KEEP_APART" = KEEP_APART,
|
||||
"PLANE_MASTER" = PLANE_MASTER,
|
||||
"TILE_BOUND" = TILE_BOUND,
|
||||
"PIXEL_SCALE" = PIXEL_SCALE
|
||||
),
|
||||
"sight" = list(
|
||||
"SEE_INFRA" = SEE_INFRA,
|
||||
"SEE_SELF" = SEE_SELF,
|
||||
"SEE_MOBS" = SEE_MOBS,
|
||||
"SEE_OBJS" = SEE_OBJS,
|
||||
"SEE_TURFS" = SEE_TURFS,
|
||||
"SEE_PIXELS" = SEE_PIXELS,
|
||||
"SEE_THRU" = SEE_THRU,
|
||||
"SEE_BLACKNESS" = SEE_BLACKNESS,
|
||||
"BLIND" = BLIND
|
||||
),
|
||||
"obj_flags" = list(
|
||||
"EMAGGED" = EMAGGED,
|
||||
"IN_USE" = IN_USE,
|
||||
"CAN_BE_HIT" = CAN_BE_HIT,
|
||||
"BEING_SHOCKED" = BEING_SHOCKED,
|
||||
"DANGEROUS_POSSESSION" = DANGEROUS_POSSESSION,
|
||||
"ON_BLUEPRINTS" = ON_BLUEPRINTS,
|
||||
"UNIQUE_RENAME" = UNIQUE_RENAME,
|
||||
"USES_TGUI" = USES_TGUI,
|
||||
"FROZEN" = FROZEN,
|
||||
"SHOVABLE_ONTO" = SHOVABLE_ONTO
|
||||
),
|
||||
"datum_flags" = list(
|
||||
"DF_USE_TAG" = DF_USE_TAG,
|
||||
"DF_VAR_EDITED" = DF_VAR_EDITED,
|
||||
"DF_ISPROCESSING" = DF_ISPROCESSING,
|
||||
),
|
||||
"item_flags" = list(
|
||||
"BEING_REMOVED" = BEING_REMOVED,
|
||||
"IN_INVENTORY" = IN_INVENTORY,
|
||||
"FORCE_STRING_OVERRIDE" = FORCE_STRING_OVERRIDE,
|
||||
"NEEDS_PERMIT" = NEEDS_PERMIT,
|
||||
"SLOWS_WHILE_IN_HAND" = SLOWS_WHILE_IN_HAND,
|
||||
"NO_MAT_REDEMPTION" = NO_MAT_REDEMPTION,
|
||||
"DROPDEL" = DROPDEL,
|
||||
"NOBLUDGEON" = NOBLUDGEON,
|
||||
"ABSTRACT" = ABSTRACT,
|
||||
),
|
||||
"admin_flags" = list(
|
||||
"BUILDMODE" = R_BUILDMODE,
|
||||
"ADMIN" = R_ADMIN,
|
||||
"BAN" = R_BAN,
|
||||
"FUN" = R_FUN,
|
||||
"SERVER" = R_SERVER,
|
||||
"DEBUG" = R_DEBUG,
|
||||
"POSSESS" = R_POSSESS,
|
||||
"PERMISSIONS" = R_PERMISSIONS,
|
||||
"STEALTH" = R_STEALTH,
|
||||
"POLL" = R_POLL,
|
||||
"VAREDIT" = R_VAREDIT,
|
||||
"SOUNDS" = R_SOUNDS,
|
||||
"SPAWN" = R_SPAWN,
|
||||
"AUTOLOGIN" = R_AUTOLOGIN,
|
||||
"DBRANKS" = R_DBRANKS
|
||||
),
|
||||
"interaction_flags_atom" = list(
|
||||
"INTERACT_ATOM_REQUIRES_ANCHORED" = INTERACT_ATOM_REQUIRES_ANCHORED,
|
||||
"INTERACT_ATOM_ATTACK_HAND" = INTERACT_ATOM_ATTACK_HAND,
|
||||
"INTERACT_ATOM_UI_INTERACT" = INTERACT_ATOM_UI_INTERACT,
|
||||
"INTERACT_ATOM_REQUIRES_DEXTERITY" = INTERACT_ATOM_REQUIRES_DEXTERITY,
|
||||
"INTERACT_ATOM_IGNORE_INCAPACITATED" = INTERACT_ATOM_IGNORE_INCAPACITATED,
|
||||
"INTERACT_ATOM_IGNORE_RESTRAINED" = INTERACT_ATOM_IGNORE_RESTRAINED,
|
||||
"INTERACT_ATOM_CHECK_GRAB" = INTERACT_ATOM_CHECK_GRAB,
|
||||
"INTERACT_ATOM_NO_FINGERPRINT_ATTACK_HAND" = INTERACT_ATOM_NO_FINGERPRINT_ATTACK_HAND,
|
||||
"INTERACT_ATOM_NO_FINGERPRINT_INTERACT" = INTERACT_ATOM_NO_FINGERPRINT_INTERACT
|
||||
),
|
||||
"interaction_flags_machine" = list(
|
||||
"INTERACT_MACHINE_OPEN" = INTERACT_MACHINE_OPEN,
|
||||
"INTERACT_MACHINE_OFFLINE" = INTERACT_MACHINE_OFFLINE,
|
||||
"INTERACT_MACHINE_WIRES_IF_OPEN" = INTERACT_MACHINE_WIRES_IF_OPEN,
|
||||
"INTERACT_MACHINE_ALLOW_SILICON" = INTERACT_MACHINE_ALLOW_SILICON,
|
||||
"INTERACT_MACHINE_OPEN_SILICON" = INTERACT_MACHINE_OPEN_SILICON,
|
||||
"INTERACT_MACHINE_REQUIRES_SILICON" = INTERACT_MACHINE_REQUIRES_SILICON,
|
||||
"INTERACT_MACHINE_SET_MACHINE" = INTERACT_MACHINE_SET_MACHINE
|
||||
),
|
||||
"interaction_flags_item" = list(
|
||||
"INTERACT_ITEM_ATTACK_HAND_PICKUP" = INTERACT_ITEM_ATTACK_HAND_PICKUP,
|
||||
),
|
||||
"pass_flags" = list(
|
||||
"PASSTABLE" = PASSTABLE,
|
||||
"PASSGLASS" = PASSGLASS,
|
||||
"PASSGRILLE" = PASSGRILLE,
|
||||
"PASSBLOB" = PASSBLOB,
|
||||
"PASSMOB" = PASSMOB,
|
||||
"PASSCLOSEDTURF" = PASSCLOSEDTURF,
|
||||
"LETPASSTHROW" = LETPASSTHROW
|
||||
),
|
||||
"movement_type" = list(
|
||||
"GROUND" = GROUND,
|
||||
"FLYING" = FLYING
|
||||
),
|
||||
"resistance_flags" = list(
|
||||
"LAVA_PROOF" = LAVA_PROOF,
|
||||
"FIRE_PROOF" = FIRE_PROOF,
|
||||
"FLAMMABLE" = FLAMMABLE,
|
||||
"ON_FIRE" = ON_FIRE,
|
||||
"UNACIDABLE" = UNACIDABLE,
|
||||
"ACID_PROOF" = ACID_PROOF,
|
||||
"INDESTRUCTIBLE" = INDESTRUCTIBLE,
|
||||
"FREEZE_PROOF" = FREEZE_PROOF,
|
||||
"GOLIATH_RESISTANCE" = GOLIATH_RESISTANCE,
|
||||
"GOLIATH_WEAKNESS" = GOLIATH_WEAKNESS
|
||||
),
|
||||
"flags_1" = list(
|
||||
"NOJAUNT_1" = NOJAUNT_1,
|
||||
"UNUSED_RESERVATION_TURF_1" = UNUSED_RESERVATION_TURF_1,
|
||||
"CAN_BE_DIRTY_1" = CAN_BE_DIRTY_1,
|
||||
"HEAR_1" = HEAR_1,
|
||||
"CHECK_RICOCHET_1" = CHECK_RICOCHET_1,
|
||||
"CONDUCT_1" = CONDUCT_1,
|
||||
"NO_LAVA_GEN_1" = NO_LAVA_GEN_1,
|
||||
"NODECONSTRUCT_1" = NODECONSTRUCT_1,
|
||||
"OVERLAY_QUEUED_1" = OVERLAY_QUEUED_1,
|
||||
"ON_BORDER_1" = ON_BORDER_1,
|
||||
"NO_RUINS_1" = NO_RUINS_1,
|
||||
"PREVENT_CLICK_UNDER_1" = PREVENT_CLICK_UNDER_1,
|
||||
"HOLOGRAM_1" = HOLOGRAM_1,
|
||||
"TESLA_IGNORE_1" = TESLA_IGNORE_1,
|
||||
"INITIALIZED_1" = INITIALIZED_1,
|
||||
"ADMIN_SPAWNED_1" = ADMIN_SPAWNED_1,
|
||||
),
|
||||
"clothing_flags" = list(
|
||||
"LAVAPROTECT" = LAVAPROTECT,
|
||||
"STOPSPRESSUREDAMAGE" = STOPSPRESSUREDAMAGE,
|
||||
"BLOCK_GAS_SMOKE_EFFECT" = BLOCK_GAS_SMOKE_EFFECT,
|
||||
"ALLOWINTERNALS" = ALLOWINTERNALS,
|
||||
"NOSLIP" = NOSLIP,
|
||||
"THICKMATERIAL" = THICKMATERIAL,
|
||||
"VOICEBOX_TOGGLABLE" = VOICEBOX_TOGGLABLE,
|
||||
"VOICEBOX_DISABLED" = VOICEBOX_DISABLED,
|
||||
"SNUG_FIT" = SNUG_FIT,
|
||||
"ANTI_TINFOIL_MANEUVER" = ANTI_TINFOIL_MANEUVER,
|
||||
),
|
||||
"tesla_flags" = list(
|
||||
"TESLA_MOB_DAMAGE" = TESLA_MOB_DAMAGE,
|
||||
"TESLA_OBJ_DAMAGE" = TESLA_OBJ_DAMAGE,
|
||||
"TESLA_MOB_STUN" = TESLA_MOB_STUN,
|
||||
"TESLA_ALLOW_DUPLICATES" = TESLA_ALLOW_DUPLICATES,
|
||||
"TESLA_MACHINE_EXPLOSIVE" = TESLA_MACHINE_EXPLOSIVE,
|
||||
),
|
||||
"smooth" = list(
|
||||
"SMOOTH_TRUE" = SMOOTH_TRUE,
|
||||
"SMOOTH_MORE" = SMOOTH_MORE,
|
||||
"SMOOTH_DIAGONAL" = SMOOTH_DIAGONAL,
|
||||
"SMOOTH_BORDER" = SMOOTH_BORDER,
|
||||
"SMOOTH_QUEUED" = SMOOTH_QUEUED,
|
||||
),
|
||||
"reagents_holder_flags" = list(
|
||||
"INJECTABLE" = INJECTABLE,
|
||||
"DRAWABLE" = DRAWABLE,
|
||||
"REFILLABLE" = REFILLABLE,
|
||||
"DRAINABLE" = DRAINABLE,
|
||||
"TRANSPARENT" = TRANSPARENT,
|
||||
"AMOUNT_VISIBLE" = AMOUNT_VISIBLE,
|
||||
"NO_REACT" = NO_REACT,
|
||||
),
|
||||
"car_traits" = list(
|
||||
"CAN_KIDNAP" = CAN_KIDNAP,
|
||||
),
|
||||
"rad_flags" = list(
|
||||
"RAD_PROTECT_CONTENTS" = RAD_PROTECT_CONTENTS,
|
||||
"RAD_NO_CONTAMINATE" = RAD_NO_CONTAMINATE,
|
||||
),
|
||||
"disease_flags" = list(
|
||||
"CURABLE" = CURABLE,
|
||||
"CAN_CARRY" = CAN_CARRY,
|
||||
"CAN_RESIST" = CAN_RESIST
|
||||
),
|
||||
"chemical_flags" = list(
|
||||
"REAGENT_DEAD_PROCESS" = REAGENT_DEAD_PROCESS,
|
||||
"REAGENT_DONOTSPLIT" = REAGENT_DONOTSPLIT,
|
||||
"REAGENT_ONLYINVERSE" = REAGENT_ONLYINVERSE,
|
||||
"REAGENT_ONMOBMERGE" = REAGENT_ONMOBMERGE,
|
||||
"REAGENT_INVISIBLE" = REAGENT_INVISIBLE,
|
||||
"REAGENT_FORCEONNEW" = REAGENT_FORCEONNEW,
|
||||
"REAGENT_SNEAKYNAME" = REAGENT_SNEAKYNAME,
|
||||
"REAGENT_SPLITRETAINVOL" = REAGENT_SPLITRETAINVOL
|
||||
),
|
||||
"clear_conversion" = list(
|
||||
"REACTION_CLEAR_IMPURE" = REACTION_CLEAR_IMPURE,
|
||||
"REACTION_CLEAR_INVERSE" = REACTION_CLEAR_INVERSE
|
||||
),
|
||||
"organ_flags" = list(
|
||||
"ORGAN_SYNTHETIC" = ORGAN_SYNTHETIC,
|
||||
"ORGAN_FROZEN" = ORGAN_FROZEN,
|
||||
"ORGAN_FAILING" = ORGAN_FAILING,
|
||||
"ORGAN_EXTERNAL" = ORGAN_EXTERNAL,
|
||||
"ORGAN_VITAL" = ORGAN_VITAL,
|
||||
"ORGAN_NO_SPOIL" = ORGAN_NO_SPOIL
|
||||
),
|
||||
"genital_flags" = list(
|
||||
"GENITAL_BLACKLISTED" = GENITAL_BLACKLISTED,
|
||||
"GENITAL_INTERNAL" = GENITAL_INTERNAL,
|
||||
"GENITAL_HIDDEN" = GENITAL_HIDDEN,
|
||||
"GENITAL_THROUGH_CLOTHES" = GENITAL_THROUGH_CLOTHES,
|
||||
"GENITAL_FUID_PRODUCTION" = GENITAL_FUID_PRODUCTION,
|
||||
"CAN_MASTURBATE_WITH" = CAN_MASTURBATE_WITH,
|
||||
"MASTURBATE_LINKED_ORGAN" = MASTURBATE_LINKED_ORGAN,
|
||||
"CAN_CLIMAX_WITH" = CAN_CLIMAX_WITH
|
||||
)
|
||||
))
|
||||
@@ -7,15 +7,15 @@ GLOBAL_LIST_EMPTY(facial_hair_styles_list) //stores /datum/sprite_accessory/faci
|
||||
GLOBAL_LIST_EMPTY(facial_hair_styles_male_list) //stores only hair names
|
||||
GLOBAL_LIST_EMPTY(facial_hair_styles_female_list) //stores only hair names
|
||||
//Underwear
|
||||
GLOBAL_LIST_EMPTY_TYPED(underwear_list, /datum/sprite_accessory/underwear/bottom) //stores bottoms indexed by name
|
||||
GLOBAL_LIST_EMPTY(underwear_list) //stores /datum/sprite_accessory/underwear/bottom indexed by name
|
||||
GLOBAL_LIST_EMPTY(underwear_m) //stores only underwear name
|
||||
GLOBAL_LIST_EMPTY(underwear_f) //stores only underwear name
|
||||
//Undershirts
|
||||
GLOBAL_LIST_EMPTY_TYPED(undershirt_list, /datum/sprite_accessory/underwear/top) //stores tops indexed by name
|
||||
GLOBAL_LIST_EMPTY(undershirt_list) //stores /datum/sprite_accessory/underwear/top indexed by name
|
||||
GLOBAL_LIST_EMPTY(undershirt_m) //stores only undershirt name
|
||||
GLOBAL_LIST_EMPTY(undershirt_f) //stores only undershirt name
|
||||
//Socks
|
||||
GLOBAL_LIST_EMPTY_TYPED(socks_list, /datum/sprite_accessory/underwear/socks) //stores socks indexed by name
|
||||
GLOBAL_LIST_EMPTY(socks_list) //stores /datum/sprite_accessory/underwear/socks indexed by name
|
||||
//Lizard Bits (all datum lists indexed by name)
|
||||
GLOBAL_LIST_EMPTY(body_markings_list)
|
||||
GLOBAL_LIST_EMPTY(tails_list_lizard)
|
||||
|
||||
@@ -0,0 +1,50 @@
|
||||
GLOBAL_LIST_INIT(cardinals, list(NORTH, SOUTH, EAST, WEST))
|
||||
GLOBAL_LIST_INIT(cardinals_multiz, list(NORTH, SOUTH, EAST, WEST, UP, DOWN))
|
||||
GLOBAL_LIST_INIT(diagonals, list(NORTHEAST, NORTHWEST, SOUTHEAST, SOUTHWEST))
|
||||
GLOBAL_LIST_INIT(corners_multiz, list(UP|NORTHEAST, UP|NORTHWEST, UP|SOUTHEAST, UP|SOUTHWEST, DOWN|NORTHEAST, DOWN|NORTHWEST, DOWN|SOUTHEAST, DOWN|SOUTHWEST))
|
||||
GLOBAL_LIST_INIT(diagonals_multiz, list(
|
||||
NORTHEAST, NORTHWEST, SOUTHEAST, SOUTHWEST,
|
||||
UP|NORTH, UP|SOUTH, UP|EAST, UP|WEST, UP|NORTHEAST, UP|NORTHWEST, UP|SOUTHEAST, UP|SOUTHWEST,
|
||||
DOWN|NORTH, DOWN|SOUTH, DOWN|EAST, DOWN|WEST, DOWN|NORTHEAST, DOWN|NORTHWEST, DOWN|SOUTHEAST, DOWN|SOUTHWEST))
|
||||
GLOBAL_LIST_INIT(alldirs_multiz, list(
|
||||
NORTH, SOUTH, EAST, WEST, NORTHEAST, NORTHWEST, SOUTHEAST, SOUTHWEST,
|
||||
UP, UP|NORTH, UP|SOUTH, UP|EAST, UP|WEST, UP|NORTHEAST, UP|NORTHWEST, UP|SOUTHEAST, UP|SOUTHWEST,
|
||||
DOWN, DOWN|NORTH, DOWN|SOUTH, DOWN|EAST, DOWN|WEST, DOWN|NORTHEAST, DOWN|NORTHWEST, DOWN|SOUTHEAST, DOWN|SOUTHWEST))
|
||||
GLOBAL_LIST_INIT(alldirs, list(NORTH, SOUTH, EAST, WEST, NORTHEAST, NORTHWEST, SOUTHEAST, SOUTHWEST))
|
||||
|
||||
GLOBAL_LIST_EMPTY(landmarks_list) //list of all landmarks created
|
||||
GLOBAL_LIST_EMPTY(start_landmarks_list) //list of all spawn points created
|
||||
GLOBAL_LIST_EMPTY(department_security_spawns) //list of all department security spawns
|
||||
GLOBAL_LIST_EMPTY(generic_event_spawns) //list of all spawns for events
|
||||
GLOBAL_LIST_EMPTY(jobspawn_overrides) //These will take precedence over normal spawnpoints if created.
|
||||
|
||||
GLOBAL_LIST_EMPTY(wizardstart)
|
||||
GLOBAL_LIST_EMPTY(nukeop_start)
|
||||
GLOBAL_LIST_EMPTY(nukeop_leader_start)
|
||||
GLOBAL_LIST_EMPTY(newplayer_start)
|
||||
GLOBAL_LIST_EMPTY(prisonwarp) //prisoners go to these
|
||||
GLOBAL_LIST_EMPTY(holdingfacility) //captured people go here
|
||||
GLOBAL_LIST_EMPTY(xeno_spawn)//Aliens spawn at these.
|
||||
GLOBAL_LIST_EMPTY(tdome1)
|
||||
GLOBAL_LIST_EMPTY(tdome2)
|
||||
GLOBAL_LIST_EMPTY(tdomeobserve)
|
||||
GLOBAL_LIST_EMPTY(tdomeadmin)
|
||||
GLOBAL_LIST_EMPTY(prisonwarped) //list of players already warped
|
||||
GLOBAL_LIST_EMPTY(blobstart)
|
||||
GLOBAL_LIST_EMPTY(secequipment)
|
||||
GLOBAL_LIST_EMPTY(deathsquadspawn)
|
||||
GLOBAL_LIST_EMPTY(emergencyresponseteamspawn)
|
||||
GLOBAL_LIST_EMPTY(servant_spawns) //Servants of Ratvar spawn here
|
||||
GLOBAL_LIST_EMPTY(city_of_cogs_spawns) //Anyone entering the City of Cogs spawns here
|
||||
GLOBAL_LIST_EMPTY(ruin_landmarks)
|
||||
|
||||
//away missions
|
||||
GLOBAL_LIST_EMPTY(awaydestinations) //a list of landmarks that the warpgate can take you to
|
||||
GLOBAL_LIST_EMPTY(vr_spawnpoints)
|
||||
|
||||
//used by jump-to-area etc. Updated by area/updateName()
|
||||
GLOBAL_LIST_EMPTY(sortedAreas)
|
||||
/// An association from typepath to area instance. Only includes areas with `unique` set.
|
||||
GLOBAL_LIST_EMPTY(areas_by_type)
|
||||
|
||||
GLOBAL_LIST_EMPTY(all_abstract_markers)
|
||||
@@ -0,0 +1,123 @@
|
||||
GLOBAL_LIST_EMPTY(clients) //all clients
|
||||
GLOBAL_LIST_EMPTY(admins) //all clients whom are admins
|
||||
GLOBAL_PROTECT(admins)
|
||||
GLOBAL_LIST_EMPTY(mentors) //all clients whom are mentors
|
||||
GLOBAL_PROTECT(mentors)
|
||||
GLOBAL_LIST_EMPTY(deadmins) //all ckeys who have used the de-admin verb.
|
||||
|
||||
GLOBAL_LIST_EMPTY(directory) //all ckeys with associated client
|
||||
GLOBAL_LIST_EMPTY(stealthminID) //reference list with IDs that store ckeys, for stealthmins
|
||||
|
||||
GLOBAL_LIST_EMPTY(bunker_passthrough)
|
||||
|
||||
//Since it didn't really belong in any other category, I'm putting this here
|
||||
//This is for procs to replace all the goddamn 'in world's that are chilling around the code
|
||||
|
||||
GLOBAL_LIST_EMPTY(player_list) //all mobs **with clients attached**.
|
||||
GLOBAL_LIST_EMPTY(mob_list) //all mobs, including clientless
|
||||
GLOBAL_LIST_EMPTY(mob_directory) //mob_id -> mob
|
||||
GLOBAL_LIST_EMPTY(alive_mob_list) //all alive mobs, including clientless. Excludes /mob/dead/new_player
|
||||
GLOBAL_LIST_EMPTY(drones_list)
|
||||
GLOBAL_LIST_EMPTY(dead_mob_list) //all dead mobs, including clientless. Excludes /mob/dead/new_player
|
||||
GLOBAL_LIST_EMPTY(joined_player_list) //all clients that have joined the game at round-start or as a latejoin.
|
||||
GLOBAL_LIST_EMPTY(silicon_mobs) //all silicon mobs
|
||||
GLOBAL_LIST_EMPTY(mob_living_list) //all instances of /mob/living and subtypes
|
||||
GLOBAL_LIST_EMPTY(carbon_list) //all instances of /mob/living/carbon and subtypes, notably does not contain brains or simple animals
|
||||
GLOBAL_LIST_EMPTY(ai_list)
|
||||
GLOBAL_LIST_EMPTY(pai_list)
|
||||
GLOBAL_LIST_EMPTY(available_ai_shells)
|
||||
GLOBAL_LIST_INIT(simple_animals, list(list(),list(),list(),list())) // One for each AI_* status define
|
||||
GLOBAL_LIST_EMPTY(spidermobs) //all sentient spider mobs
|
||||
GLOBAL_LIST_EMPTY(bots_list)
|
||||
GLOBAL_LIST_EMPTY(living_cameras)
|
||||
GLOBAL_LIST_EMPTY(aiEyes)
|
||||
|
||||
GLOBAL_LIST_EMPTY(language_datum_instances)
|
||||
GLOBAL_LIST_EMPTY(all_languages)
|
||||
|
||||
GLOBAL_LIST_EMPTY(sentient_disease_instances)
|
||||
|
||||
GLOBAL_LIST_EMPTY(latejoin_ai_cores)
|
||||
|
||||
GLOBAL_LIST_EMPTY(mob_config_movespeed_type_lookup)
|
||||
|
||||
GLOBAL_LIST_EMPTY(latejoiners) //CIT CHANGE - All latejoining people, for traitor-target purposes.
|
||||
|
||||
/proc/update_config_movespeed_type_lookup(update_mobs = TRUE)
|
||||
var/list/mob_types = list()
|
||||
var/list/entry_value = CONFIG_GET(keyed_list/multiplicative_movespeed)
|
||||
for(var/path in entry_value)
|
||||
var/value = entry_value[path]
|
||||
if(!value)
|
||||
continue
|
||||
for(var/subpath in typesof(path))
|
||||
mob_types[subpath] = value
|
||||
GLOB.mob_config_movespeed_type_lookup = mob_types
|
||||
if(update_mobs)
|
||||
update_mob_config_movespeeds()
|
||||
|
||||
/proc/update_mob_config_movespeeds()
|
||||
for(var/i in GLOB.mob_list)
|
||||
var/mob/M = i
|
||||
M.update_config_movespeed()
|
||||
|
||||
GLOBAL_LIST_INIT(noodle_taurs, list(
|
||||
"Naga",
|
||||
"Tentacle"
|
||||
))
|
||||
|
||||
GLOBAL_LIST_INIT(paw_taurs, list(
|
||||
"Fox",
|
||||
"Wolf",
|
||||
"Otie",
|
||||
"Drake",
|
||||
"Lab",
|
||||
"Shepherd",
|
||||
"Husky",
|
||||
"Eevee",
|
||||
"Panther",
|
||||
"Horse",
|
||||
"Cow",
|
||||
"Tiger"
|
||||
))
|
||||
|
||||
//blood types
|
||||
GLOBAL_LIST_INIT(regular_bloods,list(
|
||||
"O-",
|
||||
"O+",
|
||||
"A-",
|
||||
"A+",
|
||||
"B-",
|
||||
"B+",
|
||||
"AB-",
|
||||
"AB+"
|
||||
))
|
||||
|
||||
GLOBAL_LIST_INIT(all_types_bloods,list(
|
||||
"O-",
|
||||
"O+",
|
||||
"A-",
|
||||
"A+",
|
||||
"B-",
|
||||
"B+",
|
||||
"AB-",
|
||||
"AB+",
|
||||
"SY",
|
||||
"X*",
|
||||
"HF",
|
||||
"L",
|
||||
"U",
|
||||
"GEL",
|
||||
"BUG"
|
||||
))
|
||||
|
||||
GLOBAL_LIST_INIT(blood_types, list(
|
||||
"blood",
|
||||
"jellyblood"
|
||||
))
|
||||
|
||||
GLOBAL_LIST_INIT(blood_id_types, list(
|
||||
"blood" = /datum/reagent/blood,
|
||||
"jellyblood" = /datum/reagent/blood/jellyblood
|
||||
))
|
||||
|
||||
@@ -13,8 +13,6 @@
|
||||
#define POLL_IGNORE_GOLEM "golem"
|
||||
#define POLL_IGNORE_SWARMER "swarmer"
|
||||
#define POLL_IGNORE_DRONE "drone"
|
||||
#define POLL_IGNORE_DEMON "demon"
|
||||
#define POLL_IGNORE_WIZARD "wizard"
|
||||
#define POLL_IGNORE_CLONE "clone"
|
||||
|
||||
GLOBAL_LIST_INIT(poll_ignore_desc, list(
|
||||
@@ -31,8 +29,6 @@ GLOBAL_LIST_INIT(poll_ignore_desc, list(
|
||||
POLL_IGNORE_GOLEM = "Golems",
|
||||
POLL_IGNORE_SWARMER = "Swarmer shells",
|
||||
POLL_IGNORE_DRONE = "Drone shells",
|
||||
POLL_IGNORE_DEMON = "Demons",
|
||||
POLL_IGNORE_WIZARD = "Wizards",
|
||||
POLL_IGNORE_CLONE = "Defective/SDGF clones"
|
||||
))
|
||||
GLOBAL_LIST_INIT(poll_ignore, init_poll_ignore())
|
||||
|
||||
@@ -0,0 +1,33 @@
|
||||
GLOBAL_VAR_INIT(admin_notice, "") // Admin notice that all clients see when joining the server
|
||||
|
||||
GLOBAL_VAR_INIT(timezoneOffset, 0) // The difference betwen midnight (of the host computer) and 0 world.ticks.
|
||||
|
||||
GLOBAL_VAR_INIT(year, time2text(world.realtime,"YYYY"))
|
||||
GLOBAL_VAR_INIT(year_integer, text2num(year)) // = 2013???
|
||||
|
||||
|
||||
GLOBAL_VAR_INIT(announcertype, "standard")
|
||||
|
||||
// For FTP requests. (i.e. downloading runtime logs.)
|
||||
// However it'd be ok to use for accessing attack logs and such too, which are even laggier.
|
||||
GLOBAL_VAR_INIT(fileaccess_timer, 0)
|
||||
|
||||
GLOBAL_DATUM_INIT(data_core, /datum/datacore, new)
|
||||
|
||||
GLOBAL_VAR_INIT(CELLRATE, 0.002) // conversion ratio between a watt-tick and kilojoule
|
||||
GLOBAL_VAR_INIT(CHARGELEVEL, 0.001) // Cap for how fast cells charge, as a percentage-per-tick (.001 means cellcharge is capped to 1% per second)
|
||||
|
||||
GLOBAL_LIST_EMPTY(powernets)
|
||||
|
||||
GLOBAL_VAR_INIT(bsa_unlock, FALSE) //BSA unlocked by head ID swipes
|
||||
|
||||
GLOBAL_LIST_EMPTY(player_details) // ckey -> /datum/player_details
|
||||
|
||||
// All religion stuff
|
||||
GLOBAL_VAR(religion)
|
||||
GLOBAL_VAR(deity)
|
||||
GLOBAL_VAR(bible_name)
|
||||
GLOBAL_VAR(bible_icon_state)
|
||||
GLOBAL_VAR(bible_item_state)
|
||||
GLOBAL_VAR(holy_weapon_type)
|
||||
GLOBAL_VAR(holy_armor_type)
|
||||
@@ -0,0 +1,37 @@
|
||||
#define js_dropdowns {"
|
||||
function dropdowns() {
|
||||
var divs = document.getElementsByTagName('div');
|
||||
var headers = new Array();
|
||||
var links = new Array();
|
||||
for(var i=0;i<divs.length;i++){
|
||||
if(divs\[i\].className=='header') {
|
||||
divs\[i\].className='header closed';
|
||||
divs\[i\].innerHTML = divs\[i\].innerHTML+' +';
|
||||
headers.push(divs\[i\]);
|
||||
}
|
||||
if(divs\[i\].className=='links') {
|
||||
divs\[i\].className='links hidden';
|
||||
links.push(divs\[i\]);
|
||||
}
|
||||
}
|
||||
for(var i=0;i<headers.length;i++){
|
||||
if(typeof(links\[i\])!== 'undefined' && links\[i\]!=null) {
|
||||
headers\[i\].onclick = (function(elem) {
|
||||
return function() {
|
||||
if(elem.className.search('visible')>=0) {
|
||||
elem.className = elem.className.replace('visible','hidden');
|
||||
this.className = this.className.replace('open','closed');
|
||||
this.innerHTML = this.innerHTML.replace('-','+');
|
||||
}
|
||||
else {
|
||||
elem.className = elem.className.replace('hidden','visible');
|
||||
this.className = this.className.replace('closed','open');
|
||||
this.innerHTML = this.innerHTML.replace('+','-');
|
||||
}
|
||||
return false;
|
||||
}
|
||||
})(links\[i\]);
|
||||
}
|
||||
}
|
||||
}
|
||||
"}
|
||||
@@ -0,0 +1,105 @@
|
||||
/*
|
||||
Adjacency proc for determining touch range
|
||||
|
||||
This is mostly to determine if a user can enter a square for the purposes of touching something.
|
||||
Examples include reaching a square diagonally or reaching something on the other side of a glass window.
|
||||
|
||||
This is calculated by looking for border items, or in the case of clicking diagonally from yourself, dense items.
|
||||
This proc will NOT notice if you are trying to attack a window on the other side of a dense object in its turf. There is a window helper for that.
|
||||
|
||||
Note that in all cases the neighbor is handled simply; this is usually the user's mob, in which case it is up to you
|
||||
to check that the mob is not inside of something
|
||||
*/
|
||||
/atom/proc/Adjacent(atom/neighbor) // basic inheritance, unused
|
||||
return 0
|
||||
|
||||
// Not a sane use of the function and (for now) indicative of an error elsewhere
|
||||
/area/Adjacent(var/atom/neighbor)
|
||||
CRASH("Call to /area/Adjacent(), unimplemented proc")
|
||||
|
||||
|
||||
/*
|
||||
Adjacency (to turf):
|
||||
* If you are in the same turf, always true
|
||||
* If you are vertically/horizontally adjacent, ensure there are no border objects
|
||||
* If you are diagonally adjacent, ensure you can pass through at least one of the mutually adjacent square.
|
||||
* Passing through in this case ignores anything with the LETPASSTHROW pass flag, such as tables, racks, and morgue trays.
|
||||
*/
|
||||
/turf/Adjacent(atom/neighbor, atom/target = null, atom/movable/mover = null)
|
||||
var/turf/T0 = get_turf(neighbor)
|
||||
|
||||
if(T0 == src) //same turf
|
||||
return TRUE
|
||||
|
||||
if(get_dist(src, T0) > 1 || z != T0.z) //too far
|
||||
return FALSE
|
||||
|
||||
// Non diagonal case
|
||||
if(T0.x == x || T0.y == y)
|
||||
// Check for border blockages
|
||||
return T0.ClickCross(get_dir(T0,src), border_only = 1, target_atom = target, mover = mover) && src.ClickCross(get_dir(src,T0), border_only = 1, target_atom = target, mover = mover)
|
||||
|
||||
// Diagonal case
|
||||
var/in_dir = get_dir(T0,src) // eg. northwest (1+8) = 9 (00001001)
|
||||
var/d1 = in_dir&3 // eg. north (1+8)&3 (0000 0011) = 1 (0000 0001)
|
||||
var/d2 = in_dir&12 // eg. west (1+8)&12 (0000 1100) = 8 (0000 1000)
|
||||
|
||||
for(var/d in list(d1,d2))
|
||||
if(!T0.ClickCross(d, border_only = 1, target_atom = target, mover = mover))
|
||||
continue // could not leave T0 in that direction
|
||||
|
||||
var/turf/T1 = get_step(T0,d)
|
||||
if(!T1 || T1.density)
|
||||
continue
|
||||
if(!T1.ClickCross(get_dir(T1,src), border_only = 0, target_atom = target, mover = mover) || !T1.ClickCross(get_dir(T1,T0), border_only = 0, target_atom = target, mover = mover))
|
||||
continue // couldn't enter or couldn't leave T1
|
||||
|
||||
if(!src.ClickCross(get_dir(src,T1), border_only = 1, target_atom = target, mover = mover))
|
||||
continue // could not enter src
|
||||
|
||||
return 1 // we don't care about our own density
|
||||
|
||||
return 0
|
||||
|
||||
/*
|
||||
Adjacency (to anything else):
|
||||
* Must be on a turf
|
||||
*/
|
||||
/atom/movable/Adjacent(var/atom/neighbor)
|
||||
if(neighbor == loc)
|
||||
return TRUE
|
||||
var/turf/T = loc
|
||||
if(!istype(T))
|
||||
return FALSE
|
||||
if(T.Adjacent(neighbor, neighbor, src))
|
||||
return TRUE
|
||||
return FALSE
|
||||
|
||||
// This is necessary for storage items not on your person.
|
||||
/obj/item/Adjacent(var/atom/neighbor, var/recurse = 1)
|
||||
if(neighbor == loc)
|
||||
return 1
|
||||
if(isitem(loc))
|
||||
if(recurse > 0)
|
||||
return loc.Adjacent(neighbor,recurse - 1)
|
||||
return 0
|
||||
return ..()
|
||||
|
||||
/*
|
||||
This checks if you there is uninterrupted airspace between that turf and this one.
|
||||
This is defined as any dense ON_BORDER_1 object, or any dense object without LETPASSTHROW.
|
||||
The border_only flag allows you to not objects (for source and destination squares)
|
||||
*/
|
||||
/turf/proc/ClickCross(target_dir, border_only, target_atom = null, atom/movable/mover = null)
|
||||
for(var/obj/O in src)
|
||||
if((mover && O.CanPass(mover,get_step(src,target_dir))) || (!mover && !O.density))
|
||||
continue
|
||||
if(O == target_atom || O == mover || (O.pass_flags & LETPASSTHROW)) //check if there's a dense object present on the turf
|
||||
continue // LETPASSTHROW is used for anything you can click through (or the firedoor special case, see above)
|
||||
|
||||
if( O.flags_1&ON_BORDER_1) // windows are on border, check them first
|
||||
if( O.dir & target_dir || O.dir & (O.dir-1) ) // full tile windows are just diagonals mechanically
|
||||
return 0 //O.dir&(O.dir-1) is false for any cardinal direction, but true for diagonal ones
|
||||
else if( !border_only ) // dense, not on border, cannot pass over
|
||||
return 0
|
||||
return 1
|
||||
@@ -0,0 +1,522 @@
|
||||
/*
|
||||
Click code cleanup
|
||||
~Sayu
|
||||
*/
|
||||
|
||||
// 1 decisecond click delay (above and beyond mob/next_move)
|
||||
//This is mainly modified by click code, to modify click delays elsewhere, use next_move and changeNext_move()
|
||||
/mob/var/next_click = 0
|
||||
|
||||
// THESE DO NOT EFFECT THE BASE 1 DECISECOND DELAY OF NEXT_CLICK
|
||||
/mob/var/next_move_adjust = 0 //Amount to adjust action/click delays by, + or -
|
||||
/mob/var/next_move_modifier = 1 //Value to multiply action/click delays by
|
||||
|
||||
|
||||
//Delays the mob's next click/action by num deciseconds
|
||||
// eg: 10-3 = 7 deciseconds of delay
|
||||
// eg: 10*0.5 = 5 deciseconds of delay
|
||||
// DOES NOT EFFECT THE BASE 1 DECISECOND DELAY OF NEXT_CLICK
|
||||
|
||||
/mob/proc/changeNext_move(num)
|
||||
next_move = world.time + ((num+next_move_adjust)*next_move_modifier)
|
||||
|
||||
/mob/living/changeNext_move(num)
|
||||
var/mod = next_move_modifier
|
||||
var/adj = next_move_adjust
|
||||
for(var/i in status_effects)
|
||||
var/datum/status_effect/S = i
|
||||
mod *= S.nextmove_modifier()
|
||||
adj += S.nextmove_adjust()
|
||||
next_move = world.time + ((num + adj)*mod)
|
||||
|
||||
/*
|
||||
Before anything else, defer these calls to a per-mobtype handler. This allows us to
|
||||
remove istype() spaghetti code, but requires the addition of other handler procs to simplify it.
|
||||
|
||||
Alternately, you could hardcode every mob's variation in a flat ClickOn() proc; however,
|
||||
that's a lot of code duplication and is hard to maintain.
|
||||
|
||||
Note that this proc can be overridden, and is in the case of screen objects.
|
||||
*/
|
||||
/atom/Click(location,control,params)
|
||||
if(flags_1 & INITIALIZED_1)
|
||||
SEND_SIGNAL(src, COMSIG_CLICK, location, control, params, usr)
|
||||
usr.ClickOn(src, params)
|
||||
|
||||
/atom/DblClick(location,control,params)
|
||||
if(flags_1 & INITIALIZED_1)
|
||||
usr.DblClickOn(src,params)
|
||||
|
||||
/atom/MouseWheel(delta_x,delta_y,location,control,params)
|
||||
if(flags_1 & INITIALIZED_1)
|
||||
usr.MouseWheelOn(src, delta_x, delta_y, params)
|
||||
|
||||
/*
|
||||
Standard mob ClickOn()
|
||||
Handles exceptions: Buildmode, middle click, modified clicks, mech actions
|
||||
|
||||
After that, mostly just check your state, check whether you're holding an item,
|
||||
check whether you're adjacent to the target, then pass off the click to whoever
|
||||
is receiving it.
|
||||
The most common are:
|
||||
* mob/UnarmedAttack(atom,adjacent) - used here only when adjacent, with no item in hand; in the case of humans, checks gloves
|
||||
* atom/attackby(item,user) - used only when adjacent
|
||||
* item/afterattack(atom,user,adjacent,params) - used both ranged and adjacent
|
||||
* mob/RangedAttack(atom,params) - used only ranged, only used for tk and laser eyes but could be changed
|
||||
*/
|
||||
/mob/proc/ClickOn( atom/A, params )
|
||||
if(world.time <= next_click)
|
||||
return
|
||||
next_click = world.time + world.tick_lag
|
||||
|
||||
if(check_click_intercept(params,A))
|
||||
return
|
||||
|
||||
if(notransform)
|
||||
return
|
||||
|
||||
var/list/modifiers = params2list(params)
|
||||
if(modifiers["shift"] && modifiers["middle"])
|
||||
ShiftMiddleClickOn(A)
|
||||
return
|
||||
if(modifiers["shift"] && modifiers["ctrl"])
|
||||
CtrlShiftClickOn(A)
|
||||
return
|
||||
if(modifiers["middle"])
|
||||
MiddleClickOn(A)
|
||||
return
|
||||
if(modifiers["shift"] && (client && client.show_popup_menus || modifiers["right"])) //CIT CHANGE - makes shift-click examine use right click instead of left click in combat mode
|
||||
ShiftClickOn(A)
|
||||
return
|
||||
if(modifiers["alt"]) // alt and alt-gr (rightalt)
|
||||
AltClickOn(A)
|
||||
return
|
||||
if(modifiers["ctrl"])
|
||||
CtrlClickOn(A)
|
||||
return
|
||||
|
||||
if(modifiers["right"]) //CIT CHANGE - allows right clicking to perform actions
|
||||
RightClickOn(A,params) //CIT CHANGE - ditto
|
||||
return //CIT CHANGE - ditto
|
||||
|
||||
if(incapacitated(ignore_restraints = 1))
|
||||
return
|
||||
|
||||
face_atom(A)
|
||||
|
||||
if(next_move > world.time) // in the year 2000...
|
||||
return
|
||||
|
||||
if(!modifiers["catcher"] && A.IsObscured())
|
||||
return
|
||||
|
||||
if(ismecha(loc))
|
||||
var/obj/mecha/M = loc
|
||||
return M.click_action(A,src,params)
|
||||
|
||||
if(restrained())
|
||||
changeNext_move(CLICK_CD_HANDCUFFED) //Doing shit in cuffs shall be vey slow
|
||||
RestrainedClickOn(A)
|
||||
return
|
||||
|
||||
if(in_throw_mode)
|
||||
throw_item(A)
|
||||
return
|
||||
|
||||
var/obj/item/W = get_active_held_item()
|
||||
|
||||
if(W == A)
|
||||
W.attack_self(src)
|
||||
update_inv_hands()
|
||||
return
|
||||
|
||||
//These are always reachable.
|
||||
//User itself, current loc, and user inventory
|
||||
if(A in DirectAccess())
|
||||
if(W)
|
||||
W.melee_attack_chain(src, A, params)
|
||||
else
|
||||
if(ismob(A))
|
||||
changeNext_move(CLICK_CD_MELEE)
|
||||
UnarmedAttack(A)
|
||||
return
|
||||
|
||||
//Can't reach anything else in lockers or other weirdness
|
||||
if(!loc.AllowClick())
|
||||
return
|
||||
|
||||
//Standard reach turf to turf or reaching inside storage
|
||||
if(CanReach(A,W))
|
||||
if(W)
|
||||
W.melee_attack_chain(src, A, params)
|
||||
else
|
||||
if(ismob(A))
|
||||
changeNext_move(CLICK_CD_MELEE)
|
||||
UnarmedAttack(A,1)
|
||||
else
|
||||
if(W)
|
||||
W.afterattack(A,src,0,params)
|
||||
else
|
||||
RangedAttack(A,params)
|
||||
|
||||
//Is the atom obscured by a PREVENT_CLICK_UNDER_1 object above it
|
||||
/atom/proc/IsObscured()
|
||||
if(!isturf(loc)) //This only makes sense for things directly on turfs for now
|
||||
return FALSE
|
||||
var/turf/T = get_turf_pixel(src)
|
||||
if(!T)
|
||||
return FALSE
|
||||
for(var/atom/movable/AM in T)
|
||||
if(AM.flags_1 & PREVENT_CLICK_UNDER_1 && AM.density && AM.layer > layer)
|
||||
return TRUE
|
||||
return FALSE
|
||||
|
||||
/turf/IsObscured()
|
||||
for(var/atom/movable/AM in src)
|
||||
if(AM.flags_1 & PREVENT_CLICK_UNDER_1 && AM.density)
|
||||
return TRUE
|
||||
return FALSE
|
||||
|
||||
/atom/movable/proc/CanReach(atom/ultimate_target, obj/item/tool, view_only = FALSE)
|
||||
// A backwards depth-limited breadth-first-search to see if the target is
|
||||
// logically "in" anything adjacent to us.
|
||||
var/list/direct_access = DirectAccess()
|
||||
var/depth = 1 + (view_only ? STORAGE_VIEW_DEPTH : INVENTORY_DEPTH)
|
||||
|
||||
var/list/closed = list()
|
||||
var/list/checking = list(ultimate_target)
|
||||
while (checking.len && depth > 0)
|
||||
var/list/next = list()
|
||||
--depth
|
||||
|
||||
for(var/atom/target in checking) // will filter out nulls
|
||||
if(closed[target] || isarea(target)) // avoid infinity situations
|
||||
continue
|
||||
closed[target] = TRUE
|
||||
if(isturf(target) || isturf(target.loc) || (target in direct_access)) //Directly accessible atoms
|
||||
if(Adjacent(target) || (tool && CheckToolReach(src, target, tool.reach))) //Adjacent or reaching attacks
|
||||
return TRUE
|
||||
|
||||
if (!target.loc)
|
||||
continue
|
||||
|
||||
if(!(SEND_SIGNAL(target.loc, COMSIG_ATOM_CANREACH, next) & COMPONENT_BLOCK_REACH) && target.loc.canReachInto(src, ultimate_target, next, view_only, tool))
|
||||
next += target.loc
|
||||
|
||||
checking = next
|
||||
return FALSE
|
||||
|
||||
/atom/movable/proc/DirectAccess()
|
||||
return list(src, loc)
|
||||
|
||||
/mob/DirectAccess(atom/target)
|
||||
return ..() + contents
|
||||
|
||||
/mob/living/DirectAccess(atom/target)
|
||||
return ..() + GetAllContents()
|
||||
|
||||
//This is called reach into but it's called on the deepest things first so uh, make sure to account for that!
|
||||
/atom/proc/canReachInto(atom/user, atom/target, list/next, view_only, obj/item/tool)
|
||||
return TRUE
|
||||
|
||||
/atom/proc/AllowClick()
|
||||
return FALSE
|
||||
|
||||
/turf/AllowClick()
|
||||
return TRUE
|
||||
|
||||
/proc/CheckToolReach(atom/movable/here, atom/movable/there, reach)
|
||||
if(!here || !there)
|
||||
return
|
||||
switch(reach)
|
||||
if(0)
|
||||
return FALSE
|
||||
if(1)
|
||||
return FALSE //here.Adjacent(there)
|
||||
if(2 to INFINITY)
|
||||
var/obj/dummy = new(get_turf(here))
|
||||
dummy.pass_flags |= PASSTABLE
|
||||
dummy.invisibility = INVISIBILITY_ABSTRACT
|
||||
for(var/i in 1 to reach) //Limit it to that many tries
|
||||
var/turf/T = get_step(dummy, get_dir(dummy, there))
|
||||
if(dummy.CanReach(there))
|
||||
qdel(dummy)
|
||||
return TRUE
|
||||
if(!dummy.Move(T)) //we're blocked!
|
||||
qdel(dummy)
|
||||
return
|
||||
qdel(dummy)
|
||||
|
||||
// Default behavior: ignore double clicks (the second click that makes the doubleclick call already calls for a normal click)
|
||||
/mob/proc/DblClickOn(atom/A, params)
|
||||
return
|
||||
|
||||
|
||||
/*
|
||||
Translates into attack_hand, etc.
|
||||
|
||||
Note: proximity_flag here is used to distinguish between normal usage (flag=1),
|
||||
and usage when clicking on things telekinetically (flag=0). This proc will
|
||||
not be called at ranged except with telekinesis.
|
||||
|
||||
proximity_flag is not currently passed to attack_hand, and is instead used
|
||||
in human click code to allow glove touches only at melee range.
|
||||
*/
|
||||
/mob/proc/UnarmedAttack(atom/A, proximity_flag)
|
||||
if(ismob(A))
|
||||
changeNext_move(CLICK_CD_MELEE)
|
||||
return
|
||||
|
||||
/*
|
||||
Ranged unarmed attack:
|
||||
|
||||
This currently is just a default for all mobs, involving
|
||||
laser eyes and telekinesis. You could easily add exceptions
|
||||
for things like ranged glove touches, spitting alien acid/neurotoxin,
|
||||
animals lunging, etc.
|
||||
*/
|
||||
/mob/proc/RangedAttack(atom/A, params)
|
||||
SEND_SIGNAL(src, COMSIG_MOB_ATTACK_RANGED, A, params)
|
||||
/*
|
||||
Restrained ClickOn
|
||||
|
||||
Used when you are handcuffed and click things.
|
||||
Not currently used by anything but could easily be.
|
||||
*/
|
||||
/mob/proc/RestrainedClickOn(atom/A)
|
||||
return
|
||||
|
||||
/*
|
||||
Middle click
|
||||
Only used for swapping hands
|
||||
*/
|
||||
/mob/proc/MiddleClickOn(atom/A)
|
||||
return
|
||||
|
||||
/mob/living/carbon/MiddleClickOn(atom/A)
|
||||
if(!stat && mind && iscarbon(A) && A != src)
|
||||
var/datum/antagonist/changeling/C = mind.has_antag_datum(/datum/antagonist/changeling)
|
||||
if(C && C.chosen_sting)
|
||||
C.chosen_sting.try_to_sting(src,A)
|
||||
next_click = world.time + 5
|
||||
return
|
||||
swap_hand()
|
||||
|
||||
/mob/living/simple_animal/drone/MiddleClickOn(atom/A)
|
||||
swap_hand()
|
||||
|
||||
// In case of use break glass
|
||||
/*
|
||||
/atom/proc/MiddleClick(mob/M as mob)
|
||||
return
|
||||
*/
|
||||
|
||||
/*
|
||||
Shift click
|
||||
For most mobs, examine.
|
||||
This is overridden in ai.dm
|
||||
*/
|
||||
/mob/proc/ShiftClickOn(atom/A)
|
||||
A.ShiftClick(src)
|
||||
return
|
||||
/atom/proc/ShiftClick(mob/user)
|
||||
SEND_SIGNAL(src, COMSIG_CLICK_SHIFT, user)
|
||||
user.examinate(src)
|
||||
return
|
||||
|
||||
/*
|
||||
Ctrl click
|
||||
For most objects, pull
|
||||
*/
|
||||
|
||||
/mob/proc/CtrlClickOn(atom/A)
|
||||
A.CtrlClick(src)
|
||||
return
|
||||
|
||||
/atom/proc/CtrlClick(mob/user)
|
||||
SEND_SIGNAL(src, COMSIG_CLICK_CTRL, user)
|
||||
var/mob/living/ML = user
|
||||
if(istype(ML))
|
||||
ML.pulled(src)
|
||||
|
||||
/mob/living/carbon/human/CtrlClick(mob/user)
|
||||
if(ishuman(user) && Adjacent(user) && !user.incapacitated())
|
||||
if(world.time < user.next_move)
|
||||
return FALSE
|
||||
var/mob/living/carbon/human/H = user
|
||||
H.dna.species.grab(H, src, H.mind.martial_art)
|
||||
H.changeNext_move(CLICK_CD_MELEE)
|
||||
else
|
||||
..()
|
||||
/*
|
||||
Alt click
|
||||
Unused except for AI
|
||||
*/
|
||||
/mob/proc/AltClickOn(atom/A)
|
||||
A.AltClick(src)
|
||||
return
|
||||
|
||||
/mob/living/carbon/AltClickOn(atom/A)
|
||||
if(!stat && mind && iscarbon(A) && A != src)
|
||||
var/datum/antagonist/changeling/C = mind.has_antag_datum(/datum/antagonist/changeling)
|
||||
if(C && C.chosen_sting)
|
||||
C.chosen_sting.try_to_sting(src,A)
|
||||
next_click = world.time + 5
|
||||
return
|
||||
..()
|
||||
|
||||
/atom/proc/AltClick(mob/user)
|
||||
SEND_SIGNAL(src, COMSIG_CLICK_ALT, user)
|
||||
var/turf/T = get_turf(src)
|
||||
if(T && user.TurfAdjacent(T))
|
||||
user.listed_turf = T
|
||||
user.client.statpanel = T.name
|
||||
|
||||
// Use this instead of /mob/proc/AltClickOn(atom/A) where you only want turf content listing without additional atom alt-click interaction
|
||||
/atom/proc/AltClickNoInteract(mob/user, atom/A)
|
||||
var/turf/T = get_turf(A)
|
||||
if(T && user.TurfAdjacent(T))
|
||||
user.listed_turf = T
|
||||
user.client.statpanel = T.name
|
||||
|
||||
/mob/proc/TurfAdjacent(turf/T)
|
||||
return T.Adjacent(src)
|
||||
|
||||
/*
|
||||
Control+Shift click
|
||||
Unused except for AI
|
||||
*/
|
||||
/mob/proc/CtrlShiftClickOn(atom/A)
|
||||
A.CtrlShiftClick(src)
|
||||
return
|
||||
|
||||
/mob/proc/ShiftMiddleClickOn(atom/A)
|
||||
src.pointed(A)
|
||||
return
|
||||
|
||||
/atom/proc/CtrlShiftClick(mob/user)
|
||||
SEND_SIGNAL(src, COMSIG_CLICK_CTRL_SHIFT)
|
||||
return
|
||||
|
||||
/*
|
||||
Misc helpers
|
||||
|
||||
Laser Eyes: as the name implies, handles this since nothing else does currently
|
||||
face_atom: turns the mob towards what you clicked on
|
||||
*/
|
||||
/mob/proc/LaserEyes(atom/A, params)
|
||||
return
|
||||
|
||||
/mob/living/LaserEyes(atom/A, params)
|
||||
changeNext_move(CLICK_CD_RANGE)
|
||||
|
||||
var/obj/item/projectile/beam/LE = new /obj/item/projectile/beam( loc )
|
||||
LE.icon = 'icons/effects/genetics.dmi'
|
||||
LE.icon_state = "eyelasers"
|
||||
playsound(usr.loc, 'sound/weapons/taser2.ogg', 75, 1)
|
||||
|
||||
LE.firer = src
|
||||
LE.def_zone = get_organ_target()
|
||||
LE.preparePixelProjectile(A, src, params)
|
||||
LE.fire()
|
||||
|
||||
// Simple helper to face what you clicked on, in case it should be needed in more than one place
|
||||
/mob/proc/face_atom(atom/A)
|
||||
if( buckled || stat != CONSCIOUS || !A || !x || !y || !A.x || !A.y )
|
||||
return
|
||||
var/dx = A.x - x
|
||||
var/dy = A.y - y
|
||||
if(!dx && !dy) // Wall items are graphically shifted but on the floor
|
||||
if(A.pixel_y > 16)
|
||||
setDir(NORTH)
|
||||
else if(A.pixel_y < -16)
|
||||
setDir(SOUTH)
|
||||
else if(A.pixel_x > 16)
|
||||
setDir(EAST)
|
||||
else if(A.pixel_x < -16)
|
||||
setDir(WEST)
|
||||
return
|
||||
|
||||
if(abs(dx) < abs(dy))
|
||||
if(dy > 0)
|
||||
setDir(NORTH)
|
||||
else
|
||||
setDir(SOUTH)
|
||||
else
|
||||
if(dx > 0)
|
||||
setDir(EAST)
|
||||
else
|
||||
setDir(WEST)
|
||||
|
||||
//debug
|
||||
/obj/screen/proc/scale_to(x1,y1)
|
||||
if(!y1)
|
||||
y1 = x1
|
||||
var/matrix/M = new
|
||||
M.Scale(x1,y1)
|
||||
transform = M
|
||||
|
||||
/obj/screen/click_catcher
|
||||
icon = 'icons/mob/screen_gen.dmi'
|
||||
icon_state = "catcher"
|
||||
plane = CLICKCATCHER_PLANE
|
||||
mouse_opacity = MOUSE_OPACITY_OPAQUE
|
||||
screen_loc = "CENTER"
|
||||
|
||||
#define MAX_SAFE_BYOND_ICON_SCALE_TILES (MAX_SAFE_BYOND_ICON_SCALE_PX / world.icon_size)
|
||||
#define MAX_SAFE_BYOND_ICON_SCALE_PX (33 * 32) //Not using world.icon_size on purpose.
|
||||
|
||||
/obj/screen/click_catcher/proc/UpdateGreed(view_size_x = 15, view_size_y = 15)
|
||||
var/icon/newicon = icon('icons/mob/screen_gen.dmi', "catcher")
|
||||
var/ox = min(MAX_SAFE_BYOND_ICON_SCALE_TILES, view_size_x)
|
||||
var/oy = min(MAX_SAFE_BYOND_ICON_SCALE_TILES, view_size_y)
|
||||
var/px = view_size_x * world.icon_size
|
||||
var/py = view_size_y * world.icon_size
|
||||
var/sx = min(MAX_SAFE_BYOND_ICON_SCALE_PX, px)
|
||||
var/sy = min(MAX_SAFE_BYOND_ICON_SCALE_PX, py)
|
||||
newicon.Scale(sx, sy)
|
||||
icon = newicon
|
||||
screen_loc = "CENTER-[(ox-1)*0.5],CENTER-[(oy-1)*0.5]"
|
||||
var/matrix/M = new
|
||||
M.Scale(px/sx, py/sy)
|
||||
transform = M
|
||||
|
||||
/obj/screen/click_catcher/Click(location, control, params)
|
||||
var/list/modifiers = params2list(params)
|
||||
if(modifiers["middle"] && iscarbon(usr))
|
||||
var/mob/living/carbon/C = usr
|
||||
C.swap_hand()
|
||||
else
|
||||
var/turf/T = params2turf(modifiers["screen-loc"], get_turf(usr.client ? usr.client.eye : usr), usr.client)
|
||||
params += "&catcher=1"
|
||||
if(T)
|
||||
T.Click(location, control, params)
|
||||
. = 1
|
||||
|
||||
/* MouseWheelOn */
|
||||
|
||||
/mob/proc/MouseWheelOn(atom/A, delta_x, delta_y, params)
|
||||
return
|
||||
|
||||
/mob/dead/observer/MouseWheelOn(atom/A, delta_x, delta_y, params)
|
||||
var/list/modifier = params2list(params)
|
||||
if(modifier["shift"])
|
||||
var/view = 0
|
||||
if(delta_y > 0)
|
||||
view = -1
|
||||
else
|
||||
view = 1
|
||||
add_view_range(view)
|
||||
|
||||
/mob/proc/check_click_intercept(params,A)
|
||||
//Client level intercept
|
||||
if(client && client.click_intercept)
|
||||
if(call(client.click_intercept, "InterceptClickOn")(src, params, A))
|
||||
return TRUE
|
||||
|
||||
//Mob level intercept
|
||||
if(click_intercept)
|
||||
if(call(click_intercept, "InterceptClickOn")(src, params, A))
|
||||
return TRUE
|
||||
|
||||
return FALSE
|
||||
@@ -0,0 +1,161 @@
|
||||
/*
|
||||
These defines specificy screen locations. For more information, see the byond documentation on the screen_loc var.
|
||||
|
||||
The short version:
|
||||
|
||||
Everything is encoded as strings because apparently that's how Byond rolls.
|
||||
|
||||
"1,1" is the bottom left square of the user's screen. This aligns perfectly with the turf grid.
|
||||
"1:2,3:4" is the square (1,3) with pixel offsets (+2, +4); slightly right and slightly above the turf grid.
|
||||
Pixel offsets are used so you don't perfectly hide the turf under them, that would be crappy.
|
||||
|
||||
In addition, the keywords NORTH, SOUTH, EAST, WEST and CENTER can be used to represent their respective
|
||||
screen borders. NORTH-1, for example, is the row just below the upper edge. Useful if you want your
|
||||
UI to scale with screen size.
|
||||
|
||||
The size of the user's screen is defined by client.view (indirectly by world.view), in our case "15x15".
|
||||
Therefore, the top right corner (except during admin shenanigans) is at "15,15"
|
||||
*/
|
||||
|
||||
//Lower left, persistent menu
|
||||
#define ui_inventory "WEST:6,SOUTH:5"
|
||||
|
||||
//Middle left indicators
|
||||
#define ui_lingchemdisplay "WEST,CENTER-1:15"
|
||||
#define ui_lingstingdisplay "WEST:6,CENTER-3:11"
|
||||
|
||||
#define ui_devilsouldisplay "WEST:6,CENTER-1:15"
|
||||
|
||||
//Lower center, persistent menu
|
||||
#define ui_sstore1 "CENTER-5:10,SOUTH:5"
|
||||
#define ui_id "CENTER-4:12,SOUTH:5"
|
||||
#define ui_belt "CENTER-3:14,SOUTH:5"
|
||||
#define ui_back "CENTER-2:14,SOUTH:5"
|
||||
|
||||
/proc/ui_hand_position(i) //values based on old hand ui positions (CENTER:-/+16,SOUTH:5)
|
||||
var/x_off = -(!(i % 2))
|
||||
var/y_off = round((i-1) / 2)
|
||||
return"CENTER+[x_off]:16,SOUTH+[y_off]:5"
|
||||
|
||||
/proc/ui_equip_position(mob/M)
|
||||
var/y_off = round((M.held_items.len-1) / 2) //values based on old equip ui position (CENTER: +/-16,SOUTH+1:5)
|
||||
return "CENTER:-16,SOUTH+[y_off+1]:5"
|
||||
|
||||
/proc/ui_swaphand_position(mob/M, which = 1) //values based on old swaphand ui positions (CENTER: +/-16,SOUTH+1:5)
|
||||
var/x_off = which == 1 ? -1 : 0
|
||||
var/y_off = round((M.held_items.len-1) / 2)
|
||||
return "CENTER+[x_off]:16,SOUTH+[y_off+1]:5"
|
||||
|
||||
#define ui_storage1 "CENTER+1:18,SOUTH:5"
|
||||
#define ui_storage2 "CENTER+2:20,SOUTH:5"
|
||||
|
||||
#define ui_borg_sensor "CENTER-3:15, SOUTH:5" //borgs
|
||||
#define ui_borg_lamp "CENTER-4:15, SOUTH:5" //borgs
|
||||
#define ui_borg_thrusters "CENTER-5:15, SOUTH:5" //borgs
|
||||
#define ui_inv1 "CENTER-2:16,SOUTH:5" //borgs
|
||||
#define ui_inv2 "CENTER-1 :16,SOUTH:5" //borgs
|
||||
#define ui_inv3 "CENTER :16,SOUTH:5" //borgs
|
||||
#define ui_borg_module "CENTER+1:16,SOUTH:5" //borgs
|
||||
#define ui_borg_store "CENTER+2:16,SOUTH:5" //borgs
|
||||
#define ui_borg_camera "CENTER+3:21,SOUTH:5" //borgs
|
||||
#define ui_borg_album "CENTER+4:21,SOUTH:5" //borgs
|
||||
#define ui_borg_language_menu "EAST-1:27,SOUTH+2:8" //borgs
|
||||
|
||||
#define ui_monkey_head "CENTER-5:13,SOUTH:5" //monkey
|
||||
#define ui_monkey_mask "CENTER-4:14,SOUTH:5" //monkey
|
||||
#define ui_monkey_neck "CENTER-3:15,SOUTH:5" //monkey
|
||||
#define ui_monkey_back "CENTER-2:16,SOUTH:5" //monkey
|
||||
|
||||
//#define ui_alien_storage_l "CENTER-2:14,SOUTH:5"//alien
|
||||
#define ui_alien_storage_r "CENTER+1:18,SOUTH:5"//alien
|
||||
#define ui_alien_language_menu "EAST-3:26,SOUTH:5" //alien
|
||||
|
||||
#define ui_drone_drop "CENTER+1:18,SOUTH:5" //maintenance drones
|
||||
#define ui_drone_pull "CENTER+2:2,SOUTH:5" //maintenance drones
|
||||
#define ui_drone_storage "CENTER-2:14,SOUTH:5" //maintenance drones
|
||||
#define ui_drone_head "CENTER-3:14,SOUTH:5" //maintenance drones
|
||||
|
||||
//Lower right, persistent menu
|
||||
#define ui_drop_throw "EAST-1:28,SOUTH+1:7"
|
||||
#define ui_pull_resist "EAST-2:26,SOUTH+1:7"
|
||||
#define ui_movi "EAST-2:26,SOUTH:5"
|
||||
#define ui_sprintbufferloc "EAST-2:26,SOUTH:18"
|
||||
#define ui_acti "EAST-3:24,SOUTH:5"
|
||||
#define ui_zonesel "EAST-1:28,SOUTH:5"
|
||||
#define ui_acti_alt "EAST-1:28,SOUTH:5" //alternative intent switcher for when the interface is hidden (F12)
|
||||
#define ui_crafting "EAST-5:20,SOUTH:5"//CIT CHANGE - moves this over one tile to accommodate for combat mode toggle
|
||||
#define ui_building "EAST-5:20,SOUTH:21"//CIT CHANGE - ditto
|
||||
#define ui_language_menu "EAST-5:4,SOUTH:21"//CIT CHANGE - ditto
|
||||
#define ui_voremode "EAST-5:20,SOUTH:5"
|
||||
|
||||
#define ui_borg_pull "EAST-2:26,SOUTH+1:7"
|
||||
#define ui_borg_radio "EAST-1:28,SOUTH+1:7"
|
||||
#define ui_borg_intents "EAST-2:26,SOUTH:5"
|
||||
|
||||
|
||||
//Upper-middle right (alerts)
|
||||
#define ui_alert1 "EAST-1:28,CENTER+5:27"
|
||||
#define ui_alert2 "EAST-1:28,CENTER+4:25"
|
||||
#define ui_alert3 "EAST-1:28,CENTER+3:23"
|
||||
#define ui_alert4 "EAST-1:28,CENTER+2:21"
|
||||
#define ui_alert5 "EAST-1:28,CENTER+1:19"
|
||||
|
||||
|
||||
//Middle right (status indicators)
|
||||
#define ui_healthdoll "EAST-1:28,CENTER-2:13"
|
||||
#define ui_health "EAST-1:28,CENTER-1:15"
|
||||
#define ui_internal "EAST-1:28,CENTER+1:19"//CIT CHANGE - moves internal icon up a little bit to accommodate for the stamina meter
|
||||
#define ui_mood "EAST-1:28,CENTER-3:10"
|
||||
|
||||
//borgs
|
||||
#define ui_borg_health "EAST-1:28,CENTER-1:15" //borgs have the health display where humans have the pressure damage indicator.
|
||||
|
||||
//aliens
|
||||
#define ui_alien_health "EAST,CENTER-1:15" //aliens have the health display where humans have the pressure damage indicator.
|
||||
#define ui_alienplasmadisplay "EAST,CENTER-2:15"
|
||||
#define ui_alien_queen_finder "EAST,CENTER-3:15"
|
||||
|
||||
//constructs
|
||||
#define ui_construct_pull "EAST,CENTER-2:15"
|
||||
#define ui_construct_health "EAST,CENTER:15" //same as borgs and humans
|
||||
|
||||
// AI
|
||||
|
||||
#define ui_ai_core "SOUTH:6,WEST"
|
||||
#define ui_ai_camera_list "SOUTH:6,WEST+1"
|
||||
#define ui_ai_track_with_camera "SOUTH:6,WEST+2"
|
||||
#define ui_ai_camera_light "SOUTH:6,WEST+3"
|
||||
#define ui_ai_crew_monitor "SOUTH:6,WEST+4"
|
||||
#define ui_ai_crew_manifest "SOUTH:6,WEST+5"
|
||||
#define ui_ai_alerts "SOUTH:6,WEST+6"
|
||||
#define ui_ai_announcement "SOUTH:6,WEST+7"
|
||||
#define ui_ai_shuttle "SOUTH:6,WEST+8"
|
||||
#define ui_ai_state_laws "SOUTH:6,WEST+9"
|
||||
#define ui_ai_pda_send "SOUTH:6,WEST+10"
|
||||
#define ui_ai_pda_log "SOUTH:6,WEST+11"
|
||||
#define ui_ai_take_picture "SOUTH:6,WEST+12"
|
||||
#define ui_ai_view_images "SOUTH:6,WEST+13"
|
||||
#define ui_ai_sensor "SOUTH:6,WEST+14"
|
||||
#define ui_ai_multicam "SOUTH+1:6,WEST+13"
|
||||
#define ui_ai_add_multicam "SOUTH+1:6,WEST+14"
|
||||
|
||||
//Pop-up inventory
|
||||
#define ui_shoes "WEST+1:8,SOUTH:5"
|
||||
|
||||
#define ui_iclothing "WEST:6,SOUTH+1:7"
|
||||
#define ui_oclothing "WEST+1:8,SOUTH+1:7"
|
||||
#define ui_gloves "WEST+2:10,SOUTH+1:7"
|
||||
|
||||
#define ui_glasses "WEST:6,SOUTH+3:11"
|
||||
#define ui_mask "WEST+1:8,SOUTH+2:9"
|
||||
#define ui_ears "WEST+2:10,SOUTH+2:9"
|
||||
#define ui_neck "WEST:6,SOUTH+2:9"
|
||||
#define ui_head "WEST+1:8,SOUTH+3:11"
|
||||
|
||||
//Ghosts
|
||||
|
||||
#define ui_ghost_jumptomob "SOUTH:6,CENTER-2:24"
|
||||
#define ui_ghost_orbit "SOUTH:6,CENTER-1:24"
|
||||
#define ui_ghost_reenter_corpse "SOUTH:6,CENTER:24"
|
||||
#define ui_ghost_teleport "SOUTH:6,CENTER+1:24"
|
||||
#define ui_ghost_pai "SOUTH: 6, CENTER+2:24"
|
||||
@@ -0,0 +1,84 @@
|
||||
/obj/screen/plane_master
|
||||
screen_loc = "CENTER"
|
||||
icon_state = "blank"
|
||||
appearance_flags = PLANE_MASTER|NO_CLIENT_COLOR
|
||||
blend_mode = BLEND_OVERLAY
|
||||
var/show_alpha = 255
|
||||
var/hide_alpha = 0
|
||||
|
||||
/obj/screen/plane_master/proc/Show(override)
|
||||
alpha = override || show_alpha
|
||||
|
||||
/obj/screen/plane_master/proc/Hide(override)
|
||||
alpha = override || hide_alpha
|
||||
|
||||
//Why do plane masters need a backdrop sometimes? Read https://secure.byond.com/forum/?post=2141928
|
||||
//Trust me, you need one. Period. If you don't think you do, you're doing something extremely wrong.
|
||||
/obj/screen/plane_master/proc/backdrop(mob/mymob)
|
||||
|
||||
/obj/screen/plane_master/openspace
|
||||
name = "open space plane master"
|
||||
plane = FLOOR_OPENSPACE_PLANE
|
||||
appearance_flags = PLANE_MASTER
|
||||
blend_mode = BLEND_MULTIPLY
|
||||
alpha = 255
|
||||
|
||||
/obj/screen/plane_master/openspace/backdrop(mob/mymob)
|
||||
filters = list()
|
||||
filters += filter(type = "drop_shadow", color = "#04080FAA", size = -10)
|
||||
filters += filter(type = "drop_shadow", color = "#04080FAA", size = -15)
|
||||
filters += filter(type = "drop_shadow", color = "#04080FAA", size = -20)
|
||||
|
||||
/obj/screen/plane_master/proc/outline(_size, _color)
|
||||
filters += filter(type = "outline", size = _size, color = _color)
|
||||
|
||||
/obj/screen/plane_master/proc/shadow(_size, _offset = 0, _x = 0, _y = 0, _color = "#04080FAA")
|
||||
filters += filter(type = "drop_shadow", x = _x, y = _y, color = _color, size = _size, offset = _offset)
|
||||
|
||||
/obj/screen/plane_master/proc/clear_filters()
|
||||
filters = list()
|
||||
|
||||
/obj/screen/plane_master/floor
|
||||
name = "floor plane master"
|
||||
plane = FLOOR_PLANE
|
||||
appearance_flags = PLANE_MASTER
|
||||
blend_mode = BLEND_OVERLAY
|
||||
|
||||
/obj/screen/plane_master/game_world
|
||||
name = "game world plane master"
|
||||
plane = GAME_PLANE
|
||||
appearance_flags = PLANE_MASTER //should use client color
|
||||
blend_mode = BLEND_OVERLAY
|
||||
|
||||
/obj/screen/plane_master/game_world/backdrop(mob/mymob)
|
||||
if(istype(mymob) && mymob.client && mymob.client.prefs && mymob.client.prefs.ambientocclusion)
|
||||
add_filter("ambient_occlusion", 0, AMBIENT_OCCLUSION)
|
||||
else
|
||||
remove_filter("ambient_occlusion")
|
||||
update_filters()
|
||||
|
||||
/obj/screen/plane_master/lighting
|
||||
name = "lighting plane master"
|
||||
plane = LIGHTING_PLANE
|
||||
blend_mode = BLEND_MULTIPLY
|
||||
mouse_opacity = MOUSE_OPACITY_TRANSPARENT
|
||||
|
||||
/obj/screen/plane_master/parallax
|
||||
name = "parallax plane master"
|
||||
plane = PLANE_SPACE_PARALLAX
|
||||
blend_mode = BLEND_MULTIPLY
|
||||
mouse_opacity = MOUSE_OPACITY_TRANSPARENT
|
||||
|
||||
/obj/screen/plane_master/parallax_white
|
||||
name = "parallax whitifier plane master"
|
||||
plane = PLANE_SPACE
|
||||
|
||||
/obj/screen/plane_master/lighting/backdrop(mob/mymob)
|
||||
mymob.overlay_fullscreen("lighting_backdrop_lit", /obj/screen/fullscreen/lighting_backdrop/lit)
|
||||
mymob.overlay_fullscreen("lighting_backdrop_unlit", /obj/screen/fullscreen/lighting_backdrop/unlit)
|
||||
|
||||
/obj/screen/plane_master/camera_static
|
||||
name = "camera static plane master"
|
||||
plane = CAMERA_STATIC_PLANE
|
||||
appearance_flags = PLANE_MASTER
|
||||
blend_mode = BLEND_OVERLAY
|
||||
@@ -0,0 +1,292 @@
|
||||
/obj/screen/robot
|
||||
icon = 'icons/mob/screen_cyborg.dmi'
|
||||
|
||||
/obj/screen/robot/module
|
||||
name = "cyborg module"
|
||||
icon_state = "nomod"
|
||||
|
||||
/obj/screen/robot/Click()
|
||||
if(isobserver(usr))
|
||||
return 1
|
||||
|
||||
/obj/screen/robot/module/Click()
|
||||
if(..())
|
||||
return
|
||||
var/mob/living/silicon/robot/R = usr
|
||||
if(R.module.type != /obj/item/robot_module)
|
||||
R.hud_used.toggle_show_robot_modules()
|
||||
return 1
|
||||
R.pick_module()
|
||||
|
||||
/obj/screen/robot/module1
|
||||
name = "module1"
|
||||
icon_state = "inv1"
|
||||
|
||||
/obj/screen/robot/module1/Click()
|
||||
if(..())
|
||||
return
|
||||
var/mob/living/silicon/robot/R = usr
|
||||
R.toggle_module(1)
|
||||
|
||||
/obj/screen/robot/module2
|
||||
name = "module2"
|
||||
icon_state = "inv2"
|
||||
|
||||
/obj/screen/robot/module2/Click()
|
||||
if(..())
|
||||
return
|
||||
var/mob/living/silicon/robot/R = usr
|
||||
R.toggle_module(2)
|
||||
|
||||
/obj/screen/robot/module3
|
||||
name = "module3"
|
||||
icon_state = "inv3"
|
||||
|
||||
/obj/screen/robot/module3/Click()
|
||||
if(..())
|
||||
return
|
||||
var/mob/living/silicon/robot/R = usr
|
||||
R.toggle_module(3)
|
||||
|
||||
/obj/screen/robot/radio
|
||||
name = "radio"
|
||||
icon_state = "radio"
|
||||
|
||||
/obj/screen/robot/radio/Click()
|
||||
if(..())
|
||||
return
|
||||
var/mob/living/silicon/robot/R = usr
|
||||
R.radio.interact(R)
|
||||
|
||||
/obj/screen/robot/store
|
||||
name = "store"
|
||||
icon_state = "store"
|
||||
|
||||
/obj/screen/robot/store/Click()
|
||||
if(..())
|
||||
return
|
||||
var/mob/living/silicon/robot/R = usr
|
||||
R.uneq_active()
|
||||
|
||||
/obj/screen/robot/lamp
|
||||
name = "headlamp"
|
||||
icon_state = "lamp0"
|
||||
|
||||
/obj/screen/robot/lamp/Click()
|
||||
if(..())
|
||||
return
|
||||
var/mob/living/silicon/robot/R = usr
|
||||
R.control_headlamp()
|
||||
|
||||
/obj/screen/robot/thrusters
|
||||
name = "ion thrusters"
|
||||
icon_state = "ionpulse0"
|
||||
|
||||
/obj/screen/robot/thrusters/Click()
|
||||
if(..())
|
||||
return
|
||||
var/mob/living/silicon/robot/R = usr
|
||||
R.toggle_ionpulse()
|
||||
|
||||
/obj/screen/robot/sensors
|
||||
name = "Sensor Augmentation"
|
||||
icon_state = "cyborg_sensor"
|
||||
|
||||
/obj/screen/robot/sensors/Click()
|
||||
if(..())
|
||||
return
|
||||
var/mob/living/silicon/S = usr
|
||||
S.toggle_sensors()
|
||||
|
||||
/obj/screen/robot/language_menu
|
||||
name = "silicon language selection"
|
||||
icon_state = "talk_wheel"
|
||||
|
||||
/obj/screen/robot/language_menu/Click()
|
||||
if(..())
|
||||
return
|
||||
var/mob/living/silicon/S = usr
|
||||
S.open_language_menu(usr)
|
||||
|
||||
/datum/hud/robot
|
||||
ui_style = 'icons/mob/screen_cyborg.dmi'
|
||||
|
||||
/datum/hud/robot/New(mob/owner)
|
||||
..()
|
||||
var/mob/living/silicon/robot/mymobR = mymob
|
||||
var/obj/screen/using
|
||||
|
||||
using = new/obj/screen/robot/language_menu
|
||||
using.screen_loc = ui_borg_language_menu
|
||||
static_inventory += using
|
||||
|
||||
//Radio
|
||||
using = new /obj/screen/robot/radio()
|
||||
using.screen_loc = ui_borg_radio
|
||||
static_inventory += using
|
||||
|
||||
//Module select
|
||||
using = new /obj/screen/robot/module1()
|
||||
using.screen_loc = ui_inv1
|
||||
static_inventory += using
|
||||
mymobR.inv1 = using
|
||||
|
||||
using = new /obj/screen/robot/module2()
|
||||
using.screen_loc = ui_inv2
|
||||
static_inventory += using
|
||||
mymobR.inv2 = using
|
||||
|
||||
using = new /obj/screen/robot/module3()
|
||||
using.screen_loc = ui_inv3
|
||||
static_inventory += using
|
||||
mymobR.inv3 = using
|
||||
|
||||
//End of module select
|
||||
|
||||
//Photography stuff
|
||||
using = new /obj/screen/ai/image_take()
|
||||
using.screen_loc = ui_borg_camera
|
||||
static_inventory += using
|
||||
|
||||
using = new /obj/screen/ai/image_view()
|
||||
using.screen_loc = ui_borg_album
|
||||
static_inventory += using
|
||||
|
||||
//Sec/Med HUDs
|
||||
using = new /obj/screen/robot/sensors()
|
||||
using.screen_loc = ui_borg_sensor
|
||||
static_inventory += using
|
||||
|
||||
//Headlamp control
|
||||
using = new /obj/screen/robot/lamp()
|
||||
using.screen_loc = ui_borg_lamp
|
||||
static_inventory += using
|
||||
mymobR.lamp_button = using
|
||||
|
||||
//Thrusters
|
||||
using = new /obj/screen/robot/thrusters()
|
||||
using.screen_loc = ui_borg_thrusters
|
||||
static_inventory += using
|
||||
mymobR.thruster_button = using
|
||||
|
||||
//Intent
|
||||
action_intent = new /obj/screen/act_intent/robot()
|
||||
action_intent.icon_state = mymob.a_intent
|
||||
static_inventory += action_intent
|
||||
|
||||
//Health
|
||||
healths = new /obj/screen/healths/robot()
|
||||
infodisplay += healths
|
||||
|
||||
//Installed Module
|
||||
mymobR.hands = new /obj/screen/robot/module()
|
||||
mymobR.hands.screen_loc = ui_borg_module
|
||||
static_inventory += mymobR.hands
|
||||
|
||||
//Store
|
||||
module_store_icon = new /obj/screen/robot/store()
|
||||
module_store_icon.screen_loc = ui_borg_store
|
||||
|
||||
pull_icon = new /obj/screen/pull()
|
||||
pull_icon.icon = 'icons/mob/screen_cyborg.dmi'
|
||||
pull_icon.update_icon(mymob)
|
||||
pull_icon.screen_loc = ui_borg_pull
|
||||
hotkeybuttons += pull_icon
|
||||
|
||||
|
||||
zone_select = new /obj/screen/zone_sel/robot()
|
||||
zone_select.update_icon(mymob)
|
||||
static_inventory += zone_select
|
||||
|
||||
|
||||
/datum/hud/proc/toggle_show_robot_modules()
|
||||
if(!iscyborg(mymob))
|
||||
return
|
||||
|
||||
var/mob/living/silicon/robot/R = mymob
|
||||
|
||||
R.shown_robot_modules = !R.shown_robot_modules
|
||||
update_robot_modules_display()
|
||||
|
||||
/datum/hud/proc/update_robot_modules_display(mob/viewer)
|
||||
if(!iscyborg(mymob))
|
||||
return
|
||||
|
||||
var/mob/living/silicon/robot/R = mymob
|
||||
|
||||
var/mob/screenmob = viewer || R
|
||||
|
||||
if(!R.module)
|
||||
return
|
||||
|
||||
if(!R.client)
|
||||
return
|
||||
|
||||
if(R.shown_robot_modules && screenmob.hud_used.hud_shown)
|
||||
//Modules display is shown
|
||||
screenmob.client.screen += module_store_icon //"store" icon
|
||||
|
||||
if(!R.module.modules)
|
||||
to_chat(usr, "<span class='danger'>Selected module has no modules to select</span>")
|
||||
return
|
||||
|
||||
if(!R.robot_modules_background)
|
||||
return
|
||||
|
||||
var/display_rows = CEILING(length(R.module.get_inactive_modules()) / 8, 1)
|
||||
R.robot_modules_background.screen_loc = "CENTER-4:16,SOUTH+1:7 to CENTER+3:16,SOUTH+[display_rows]:7"
|
||||
screenmob.client.screen += R.robot_modules_background
|
||||
|
||||
var/x = -4 //Start at CENTER-4,SOUTH+1
|
||||
var/y = 1
|
||||
|
||||
for(var/atom/movable/A in R.module.get_inactive_modules())
|
||||
//Module is not currently active
|
||||
screenmob.client.screen += A
|
||||
if(x < 0)
|
||||
A.screen_loc = "CENTER[x]:16,SOUTH+[y]:7"
|
||||
else
|
||||
A.screen_loc = "CENTER+[x]:16,SOUTH+[y]:7"
|
||||
A.layer = ABOVE_HUD_LAYER
|
||||
A.plane = ABOVE_HUD_PLANE
|
||||
|
||||
x++
|
||||
if(x == 4)
|
||||
x = -4
|
||||
y++
|
||||
|
||||
else
|
||||
//Modules display is hidden
|
||||
screenmob.client.screen -= module_store_icon //"store" icon
|
||||
|
||||
for(var/atom/A in R.module.get_inactive_modules())
|
||||
//Module is not currently active
|
||||
screenmob.client.screen -= A
|
||||
R.shown_robot_modules = 0
|
||||
screenmob.client.screen -= R.robot_modules_background
|
||||
|
||||
/datum/hud/robot/persistent_inventory_update(mob/viewer)
|
||||
if(!mymob)
|
||||
return
|
||||
var/mob/living/silicon/robot/R = mymob
|
||||
|
||||
var/mob/screenmob = viewer || R
|
||||
|
||||
if(screenmob.hud_used)
|
||||
if(screenmob.hud_used.hud_shown)
|
||||
for(var/i in 1 to R.held_items.len)
|
||||
var/obj/item/I = R.held_items[i]
|
||||
if(I)
|
||||
switch(i)
|
||||
if(1)
|
||||
I.screen_loc = ui_inv1
|
||||
if(2)
|
||||
I.screen_loc = ui_inv2
|
||||
if(3)
|
||||
I.screen_loc = ui_inv3
|
||||
else
|
||||
return
|
||||
screenmob.client.screen += I
|
||||
else
|
||||
for(var/obj/item/I in R.held_items)
|
||||
screenmob.client.screen -= I
|
||||
@@ -0,0 +1,177 @@
|
||||
|
||||
/obj/item/proc/melee_attack_chain(mob/user, atom/target, params)
|
||||
if(!tool_attack_chain(user, target) && pre_attack(target, user, params))
|
||||
// Return 1 in attackby() to prevent afterattack() effects (when safely moving items for example)
|
||||
var/resolved = target.attackby(src, user, params)
|
||||
if(!resolved && target && !QDELETED(src))
|
||||
afterattack(target, user, 1, params) // 1: clicking something Adjacent
|
||||
|
||||
|
||||
//Checks if the item can work as a tool, calling the appropriate tool behavior on the target
|
||||
/obj/item/proc/tool_attack_chain(mob/user, atom/target)
|
||||
if(!tool_behaviour)
|
||||
return FALSE
|
||||
|
||||
return target.tool_act(user, src, tool_behaviour)
|
||||
|
||||
|
||||
// Called when the item is in the active hand, and clicked; alternately, there is an 'activate held object' verb or you can hit pagedown.
|
||||
/obj/item/proc/attack_self(mob/user)
|
||||
if(SEND_SIGNAL(src, COMSIG_ITEM_ATTACK_SELF, user) & COMPONENT_NO_INTERACT)
|
||||
return
|
||||
interact(user)
|
||||
|
||||
/obj/item/proc/pre_attack(atom/A, mob/living/user, params) //do stuff before attackby!
|
||||
if(SEND_SIGNAL(src, COMSIG_ITEM_PRE_ATTACK, A, user, params) & COMPONENT_NO_ATTACK)
|
||||
return FALSE
|
||||
return TRUE //return FALSE to avoid calling attackby after this proc does stuff
|
||||
|
||||
// No comment
|
||||
/atom/proc/attackby(obj/item/W, mob/user, params)
|
||||
if(SEND_SIGNAL(src, COMSIG_PARENT_ATTACKBY, W, user, params) & COMPONENT_NO_AFTERATTACK)
|
||||
return TRUE
|
||||
return FALSE
|
||||
|
||||
/obj/attackby(obj/item/I, mob/living/user, params)
|
||||
return ..() || ((obj_flags & CAN_BE_HIT) && I.attack_obj(src, user))
|
||||
|
||||
/mob/living/attackby(obj/item/I, mob/living/user, params)
|
||||
if(..())
|
||||
return TRUE
|
||||
user.changeNext_move(CLICK_CD_MELEE)
|
||||
if(user.a_intent == INTENT_HARM && stat == DEAD && (butcher_results || guaranteed_butcher_results)) //can we butcher it?
|
||||
var/datum/component/butchering/butchering = I.GetComponent(/datum/component/butchering)
|
||||
if(butchering && butchering.butchering_enabled)
|
||||
to_chat(user, "<span class='notice'>You begin to butcher [src]...</span>")
|
||||
playsound(loc, butchering.butcher_sound, 50, TRUE, -1)
|
||||
if(do_mob(user, src, butchering.speed) && Adjacent(I))
|
||||
butchering.Butcher(user, src)
|
||||
return 1
|
||||
else if(I.get_sharpness() && !butchering) //give sharp objects butchering functionality, for consistency
|
||||
I.AddComponent(/datum/component/butchering, 80 * I.toolspeed)
|
||||
attackby(I, user, params) //call the attackby again to refresh and do the butchering check again
|
||||
return
|
||||
return I.attack(src, user)
|
||||
|
||||
|
||||
/obj/item/proc/attack(mob/living/M, mob/living/user)
|
||||
SEND_SIGNAL(src, COMSIG_ITEM_ATTACK, M, user)
|
||||
SEND_SIGNAL(user, COMSIG_MOB_ITEM_ATTACK, M, user)
|
||||
if(item_flags & NOBLUDGEON)
|
||||
return
|
||||
|
||||
if(user.getStaminaLoss() >= STAMINA_SOFTCRIT) // CIT CHANGE - makes it impossible to attack in stamina softcrit
|
||||
to_chat(user, "<span class='warning'>You're too exhausted.</span>") // CIT CHANGE - ditto
|
||||
return // CIT CHANGE - ditto
|
||||
|
||||
if(force && damtype != STAMINA && HAS_TRAIT(user, TRAIT_PACIFISM))
|
||||
to_chat(user, "<span class='warning'>You don't want to harm other living beings!</span>")
|
||||
return
|
||||
|
||||
if(!force)
|
||||
playsound(loc, 'sound/weapons/tap.ogg', get_clamped_volume(), 1, -1)
|
||||
else if(hitsound)
|
||||
playsound(loc, hitsound, get_clamped_volume(), 1, -1)
|
||||
|
||||
M.lastattacker = user.real_name
|
||||
M.lastattackerckey = user.ckey
|
||||
|
||||
user.do_attack_animation(M)
|
||||
M.attacked_by(src, user)
|
||||
|
||||
log_combat(user, M, "attacked", src.name, "(INTENT: [uppertext(user.a_intent)]) (DAMTYPE: [uppertext(damtype)])")
|
||||
add_fingerprint(user)
|
||||
|
||||
user.adjustStaminaLossBuffered(getweight()*0.8)//CIT CHANGE - makes attacking things cause stamina loss
|
||||
|
||||
//the equivalent of the standard version of attack() but for object targets.
|
||||
/obj/item/proc/attack_obj(obj/O, mob/living/user)
|
||||
if(SEND_SIGNAL(src, COMSIG_ITEM_ATTACK_OBJ, O, user) & COMPONENT_NO_ATTACK_OBJ)
|
||||
return
|
||||
if(item_flags & NOBLUDGEON)
|
||||
return
|
||||
if(user.getStaminaLoss() >= STAMINA_SOFTCRIT) // CIT CHANGE - makes it impossible to attack in stamina softcrit
|
||||
to_chat(user, "<span class='warning'>You're too exhausted.</span>") // CIT CHANGE - ditto
|
||||
return // CIT CHANGE - ditto
|
||||
user.adjustStaminaLossBuffered(getweight()*1.2)//CIT CHANGE - makes attacking things cause stamina loss
|
||||
user.changeNext_move(CLICK_CD_MELEE)
|
||||
user.do_attack_animation(O)
|
||||
O.attacked_by(src, user)
|
||||
|
||||
/atom/movable/proc/attacked_by()
|
||||
return
|
||||
|
||||
/obj/attacked_by(obj/item/I, mob/living/user)
|
||||
if(I.force)
|
||||
visible_message("<span class='danger'>[user] has hit [src] with [I]!</span>", null, null, COMBAT_MESSAGE_RANGE)
|
||||
//only witnesses close by and the victim see a hit message.
|
||||
log_combat(user, src, "attacked", I)
|
||||
take_damage(I.force, I.damtype, "melee", 1)
|
||||
|
||||
/mob/living/attacked_by(obj/item/I, mob/living/user)
|
||||
send_item_attack_message(I, user)
|
||||
if(I.force)
|
||||
//CIT CHANGES START HERE - combatmode and resting checks
|
||||
var/totitemdamage = I.force
|
||||
if(iscarbon(user))
|
||||
var/mob/living/carbon/tempcarb = user
|
||||
if(!tempcarb.combatmode)
|
||||
totitemdamage *= 0.5
|
||||
if(user.resting)
|
||||
totitemdamage *= 0.5
|
||||
//CIT CHANGES END HERE
|
||||
apply_damage(totitemdamage, I.damtype) //CIT CHANGE - replaces I.force with totitemdamage
|
||||
if(I.damtype == BRUTE)
|
||||
if(prob(33))
|
||||
I.add_mob_blood(src)
|
||||
var/turf/location = get_turf(src)
|
||||
if(iscarbon(src))
|
||||
var/mob/living/carbon/C = src
|
||||
C.bleed(totitemdamage)
|
||||
else
|
||||
add_splatter_floor(location)
|
||||
if(totitemdamage >= 10 && get_dist(user, src) <= 1) //people with TK won't get smeared with blood
|
||||
user.add_mob_blood(src)
|
||||
return TRUE //successful attack
|
||||
|
||||
/mob/living/simple_animal/attacked_by(obj/item/I, mob/living/user)
|
||||
if(I.force < force_threshold || I.damtype == STAMINA)
|
||||
playsound(loc, 'sound/weapons/tap.ogg', I.get_clamped_volume(), 1, -1)
|
||||
else
|
||||
return ..()
|
||||
|
||||
// Proximity_flag is 1 if this afterattack was called on something adjacent, in your square, or on your person.
|
||||
// Click parameters is the params string from byond Click() code, see that documentation.
|
||||
/obj/item/proc/afterattack(atom/target, mob/user, proximity_flag, click_parameters)
|
||||
SEND_SIGNAL(src, COMSIG_ITEM_AFTERATTACK, target, user, proximity_flag, click_parameters)
|
||||
SEND_SIGNAL(user, COMSIG_MOB_ITEM_AFTERATTACK, target, user, proximity_flag, click_parameters)
|
||||
|
||||
/obj/item/proc/get_clamped_volume()
|
||||
if(w_class)
|
||||
if(force)
|
||||
return CLAMP((force + w_class) * 4, 30, 100)// Add the item's force to its weight class and multiply by 4, then clamp the value between 30 and 100
|
||||
else
|
||||
return CLAMP(w_class * 6, 10, 100) // Multiply the item's weight class by 6, then clamp the value between 10 and 100
|
||||
|
||||
/mob/living/proc/send_item_attack_message(obj/item/I, mob/living/user, hit_area)
|
||||
var/message_verb = "attacked"
|
||||
if(I.attack_verb && I.attack_verb.len)
|
||||
message_verb = "[pick(I.attack_verb)]"
|
||||
else if(!I.force)
|
||||
return
|
||||
var/message_hit_area = ""
|
||||
if(hit_area)
|
||||
message_hit_area = " in the [hit_area]"
|
||||
var/attack_message = "[src] has been [message_verb][message_hit_area] with [I]."
|
||||
if(user in viewers(src, null))
|
||||
attack_message = "[user] has [message_verb] [src][message_hit_area] with [I]!"
|
||||
visible_message("<span class='danger'>[attack_message]</span>",\
|
||||
"<span class='userdanger'>[attack_message]</span>", null, COMBAT_MESSAGE_RANGE)
|
||||
if(hit_area == BODY_ZONE_HEAD)
|
||||
if(prob(2))
|
||||
playsound(src, 'sound/weapons/dink.ogg', 30, 1)
|
||||
return 1
|
||||
|
||||
/obj/item/proc/getweight()
|
||||
return total_mass || w_class * 1.25
|
||||
|
||||
@@ -0,0 +1,237 @@
|
||||
#define VALUE_MODE_NUM 0
|
||||
#define VALUE_MODE_TEXT 1
|
||||
#define VALUE_MODE_FLAG 2
|
||||
#define VALUE_MODE_NUM_LIST 3
|
||||
|
||||
#define KEY_MODE_TEXT 0
|
||||
#define KEY_MODE_TYPE 1
|
||||
|
||||
/datum/config_entry
|
||||
var/name //read-only, this is determined by the last portion of the derived entry type
|
||||
var/config_entry_value
|
||||
var/default //read-only, just set value directly
|
||||
|
||||
var/resident_file //the file which this was loaded from, if any
|
||||
var/modified = FALSE //set to TRUE if the default has been overridden by a config entry
|
||||
|
||||
var/deprecated_by //the /datum/config_entry type that supercedes this one
|
||||
|
||||
var/protection = NONE
|
||||
var/abstract_type = /datum/config_entry //do not instantiate if type matches this
|
||||
|
||||
var/vv_VAS = TRUE //Force validate and set on VV. VAS proccall guard will run regardless.
|
||||
var/postload_required = FALSE //requires running OnPostload()
|
||||
|
||||
var/dupes_allowed = FALSE
|
||||
|
||||
/datum/config_entry/New()
|
||||
if(type == abstract_type)
|
||||
CRASH("Abstract config entry [type] instatiated!")
|
||||
name = lowertext(type2top(type))
|
||||
if(islist(config_entry_value))
|
||||
var/list/L = config_entry_value
|
||||
default = L.Copy()
|
||||
else
|
||||
default = config_entry_value
|
||||
|
||||
/datum/config_entry/Destroy()
|
||||
config.RemoveEntry(src)
|
||||
return ..()
|
||||
|
||||
/datum/config_entry/can_vv_get(var_name)
|
||||
. = ..()
|
||||
if(var_name == NAMEOF(src, config_entry_value) || var_name == NAMEOF(src, default))
|
||||
. &= !(protection & CONFIG_ENTRY_HIDDEN)
|
||||
|
||||
/datum/config_entry/vv_edit_var(var_name, var_value)
|
||||
var/static/list/banned_edits = list(NAMEOF(src, name), NAMEOF(src, vv_VAS), NAMEOF(src, default), NAMEOF(src, resident_file), NAMEOF(src, protection), NAMEOF(src, abstract_type), NAMEOF(src, modified), NAMEOF(src, dupes_allowed))
|
||||
if(var_name == NAMEOF(src, config_entry_value))
|
||||
if(protection & CONFIG_ENTRY_LOCKED)
|
||||
return FALSE
|
||||
if(vv_VAS)
|
||||
. = ValidateAndSet("[var_value]")
|
||||
if(.)
|
||||
datum_flags |= DF_VAR_EDITED
|
||||
return
|
||||
else
|
||||
return ..()
|
||||
if(var_name in banned_edits)
|
||||
return FALSE
|
||||
return ..()
|
||||
|
||||
/datum/config_entry/proc/VASProcCallGuard(str_val)
|
||||
. = !((protection & CONFIG_ENTRY_LOCKED) && IsAdminAdvancedProcCall() && GLOB.LastAdminCalledProc == "ValidateAndSet" && GLOB.LastAdminCalledTargetRef == "[REF(src)]")
|
||||
if(!.)
|
||||
log_admin_private("Config set of [type] to [str_val] attempted by [key_name(usr)]")
|
||||
|
||||
/datum/config_entry/proc/ValidateAndSet(str_val)
|
||||
VASProcCallGuard(str_val)
|
||||
CRASH("Invalid config entry type!")
|
||||
|
||||
/datum/config_entry/proc/ValidateListEntry(key_name, key_value)
|
||||
return TRUE
|
||||
|
||||
/datum/config_entry/proc/DeprecationUpdate(value)
|
||||
return
|
||||
|
||||
/datum/config_entry/proc/OnPostload()
|
||||
return
|
||||
|
||||
/datum/config_entry/string
|
||||
config_entry_value = ""
|
||||
abstract_type = /datum/config_entry/string
|
||||
var/auto_trim = TRUE
|
||||
|
||||
/datum/config_entry/string/vv_edit_var(var_name, var_value)
|
||||
return var_name != "auto_trim" && ..()
|
||||
|
||||
/datum/config_entry/string/ValidateAndSet(str_val, during_load)
|
||||
if(!VASProcCallGuard(str_val))
|
||||
return FALSE
|
||||
config_entry_value = auto_trim ? trim(str_val) : str_val
|
||||
return TRUE
|
||||
|
||||
/datum/config_entry/number
|
||||
config_entry_value = 0
|
||||
abstract_type = /datum/config_entry/number
|
||||
var/integer = TRUE
|
||||
var/max_val = INFINITY
|
||||
var/min_val = -INFINITY
|
||||
|
||||
/datum/config_entry/number/ValidateAndSet(str_val)
|
||||
if(!VASProcCallGuard(str_val))
|
||||
return FALSE
|
||||
var/temp = text2num(trim(str_val))
|
||||
if(!isnull(temp))
|
||||
config_entry_value = CLAMP(integer ? round(temp) : temp, min_val, max_val)
|
||||
if(config_entry_value != temp && !(datum_flags & DF_VAR_EDITED))
|
||||
log_config("Changing [name] from [temp] to [config_entry_value]!")
|
||||
return TRUE
|
||||
return FALSE
|
||||
|
||||
/datum/config_entry/number/vv_edit_var(var_name, var_value)
|
||||
var/static/list/banned_edits = list("max_val", "min_val", "integer")
|
||||
return !(var_name in banned_edits) && ..()
|
||||
|
||||
/datum/config_entry/flag
|
||||
config_entry_value = FALSE
|
||||
abstract_type = /datum/config_entry/flag
|
||||
|
||||
/datum/config_entry/flag/ValidateAndSet(str_val)
|
||||
if(!VASProcCallGuard(str_val))
|
||||
return FALSE
|
||||
config_entry_value = text2num(trim(str_val)) != 0
|
||||
return TRUE
|
||||
|
||||
/datum/config_entry/number_list
|
||||
abstract_type = /datum/config_entry/number_list
|
||||
config_entry_value = list()
|
||||
|
||||
/datum/config_entry/number_list/ValidateAndSet(str_val)
|
||||
if(!VASProcCallGuard(str_val))
|
||||
return FALSE
|
||||
str_val = trim(str_val)
|
||||
var/list/new_list = list()
|
||||
var/list/values = splittext(str_val," ")
|
||||
for(var/I in values)
|
||||
var/temp = text2num(I)
|
||||
if(isnull(temp))
|
||||
return FALSE
|
||||
new_list += temp
|
||||
if(!new_list.len)
|
||||
return FALSE
|
||||
config_entry_value = new_list
|
||||
return TRUE
|
||||
|
||||
/datum/config_entry/keyed_list
|
||||
abstract_type = /datum/config_entry/keyed_list
|
||||
config_entry_value = list()
|
||||
dupes_allowed = TRUE
|
||||
vv_VAS = FALSE //VAS will not allow things like deleting from lists, it'll just bug horribly.
|
||||
var/key_mode
|
||||
var/value_mode
|
||||
var/splitter = " "
|
||||
|
||||
/datum/config_entry/keyed_list/New()
|
||||
. = ..()
|
||||
if(isnull(key_mode) || isnull(value_mode))
|
||||
CRASH("Keyed list of type [type] created with null key or value mode!")
|
||||
|
||||
/datum/config_entry/keyed_list/ValidateAndSet(str_val)
|
||||
if(!VASProcCallGuard(str_val))
|
||||
return FALSE
|
||||
|
||||
str_val = trim(str_val)
|
||||
var/key_pos = findtext(str_val, splitter)
|
||||
var/key_name = null
|
||||
var/key_value = null
|
||||
|
||||
if(key_pos || value_mode == VALUE_MODE_FLAG)
|
||||
key_name = lowertext(copytext(str_val, 1, key_pos))
|
||||
key_value = copytext(str_val, key_pos + 1)
|
||||
var/new_key
|
||||
var/new_value
|
||||
var/continue_check_value
|
||||
var/continue_check_key
|
||||
switch(key_mode)
|
||||
if(KEY_MODE_TEXT)
|
||||
new_key = key_name
|
||||
continue_check_key = new_key
|
||||
if(KEY_MODE_TYPE)
|
||||
new_key = key_name
|
||||
if(!ispath(new_key))
|
||||
new_key = text2path(new_key)
|
||||
continue_check_key = ispath(new_key)
|
||||
switch(value_mode)
|
||||
if(VALUE_MODE_FLAG)
|
||||
new_value = TRUE
|
||||
continue_check_value = TRUE
|
||||
if(VALUE_MODE_NUM)
|
||||
new_value = text2num(key_value)
|
||||
continue_check_value = !isnull(new_value)
|
||||
if(VALUE_MODE_TEXT)
|
||||
new_value = key_value
|
||||
continue_check_value = new_value
|
||||
if(VALUE_MODE_NUM_LIST)
|
||||
// this is all copy+pasted from number list up there, but it's super basic so I don't see it being changed soon
|
||||
var/list/new_list = list()
|
||||
var/list/values = splittext(key_value," ")
|
||||
for(var/I in values)
|
||||
var/temp = text2num(I)
|
||||
if(isnull(temp))
|
||||
log_admin("invalid number list entry in [key_name]: [I]")
|
||||
continue_check_value = FALSE
|
||||
new_list += temp
|
||||
new_value = new_list
|
||||
continue_check_value = new_list.len
|
||||
if(continue_check_value && continue_check_key && ValidateListEntry(new_key, new_value))
|
||||
config_entry_value[new_key] = new_value
|
||||
return TRUE
|
||||
return FALSE
|
||||
|
||||
/datum/config_entry/keyed_list/vv_edit_var(var_name, var_value)
|
||||
return var_name != "splitter" && ..()
|
||||
|
||||
//snowflake for donator things being on one line smh
|
||||
/datum/config_entry/multi_keyed_flag
|
||||
vv_VAS = FALSE
|
||||
abstract_type = /datum/config_entry/multi_keyed_flag
|
||||
config_entry_value = list()
|
||||
var/delimiter = "|"
|
||||
|
||||
/datum/config_entry/multi_keyed_flag/vv_edit_var(var_name, var_value)
|
||||
if(var_name == NAMEOF(src, delimiter))
|
||||
return FALSE
|
||||
return ..()
|
||||
|
||||
/datum/config_entry/multi_keyed_flag/ValidateAndSet(str_val)
|
||||
if(!VASProcCallGuard(str_val))
|
||||
return FALSE
|
||||
str_val = trim(str_val)
|
||||
var/list/keys = splittext(str_val, delimiter)
|
||||
for(var/i in keys)
|
||||
config_entry_value[process_key(i)] = TRUE
|
||||
return length(keys)? TRUE : FALSE
|
||||
|
||||
/datum/config_entry/multi_keyed_flag/proc/process_key(key)
|
||||
return trim(key)
|
||||
@@ -0,0 +1,371 @@
|
||||
/datum/controller/configuration
|
||||
name = "Configuration"
|
||||
|
||||
var/directory = "config"
|
||||
|
||||
var/warned_deprecated_configs = FALSE
|
||||
var/hiding_entries_by_type = TRUE //Set for readability, admins can set this to FALSE if they want to debug it
|
||||
var/list/entries
|
||||
var/list/entries_by_type
|
||||
|
||||
var/list/maplist
|
||||
var/datum/map_config/defaultmap
|
||||
|
||||
var/list/modes // allowed modes
|
||||
var/list/gamemode_cache
|
||||
var/list/votable_modes // votable modes
|
||||
var/list/mode_names
|
||||
var/list/mode_reports
|
||||
var/list/mode_false_report_weight
|
||||
|
||||
var/motd
|
||||
|
||||
/datum/controller/configuration/proc/admin_reload()
|
||||
if(IsAdminAdvancedProcCall())
|
||||
return
|
||||
log_admin("[key_name_admin(usr)] has forcefully reloaded the configuration from disk.")
|
||||
message_admins("[key_name_admin(usr)] has forcefully reloaded the configuration from disk.")
|
||||
full_wipe()
|
||||
Load(world.params[OVERRIDE_CONFIG_DIRECTORY_PARAMETER])
|
||||
|
||||
/datum/controller/configuration/proc/Load(_directory)
|
||||
if(IsAdminAdvancedProcCall()) //If admin proccall is detected down the line it will horribly break everything.
|
||||
return
|
||||
if(_directory)
|
||||
directory = _directory
|
||||
if(entries)
|
||||
CRASH("/datum/controller/configuration/Load() called more than once!")
|
||||
InitEntries()
|
||||
LoadModes()
|
||||
if(fexists("[directory]/config.txt") && LoadEntries("config.txt") <= 1)
|
||||
var/list/legacy_configs = list("game_options.txt", "dbconfig.txt", "comms.txt")
|
||||
for(var/I in legacy_configs)
|
||||
if(fexists("[directory]/[I]"))
|
||||
log_config("No $include directives found in config.txt! Loading legacy [legacy_configs.Join("/")] files...")
|
||||
for(var/J in legacy_configs)
|
||||
LoadEntries(J)
|
||||
break
|
||||
loadmaplist(CONFIG_MAPS_FILE)
|
||||
LoadMOTD()
|
||||
|
||||
/datum/controller/configuration/proc/full_wipe()
|
||||
if(IsAdminAdvancedProcCall())
|
||||
return
|
||||
entries_by_type.Cut()
|
||||
QDEL_LIST_ASSOC_VAL(entries)
|
||||
entries = null
|
||||
QDEL_LIST_ASSOC_VAL(maplist)
|
||||
maplist = null
|
||||
QDEL_NULL(defaultmap)
|
||||
|
||||
/datum/controller/configuration/Destroy()
|
||||
full_wipe()
|
||||
config = null
|
||||
|
||||
return ..()
|
||||
|
||||
/datum/controller/configuration/proc/InitEntries()
|
||||
var/list/_entries = list()
|
||||
entries = _entries
|
||||
var/list/_entries_by_type = list()
|
||||
entries_by_type = _entries_by_type
|
||||
|
||||
for(var/I in typesof(/datum/config_entry)) //typesof is faster in this case
|
||||
var/datum/config_entry/E = I
|
||||
if(initial(E.abstract_type) == I)
|
||||
continue
|
||||
E = new I
|
||||
var/esname = E.name
|
||||
var/datum/config_entry/test = _entries[esname]
|
||||
if(test)
|
||||
log_config("Error: [test.type] has the same name as [E.type]: [esname]! Not initializing [E.type]!")
|
||||
qdel(E)
|
||||
continue
|
||||
_entries[esname] = E
|
||||
_entries_by_type[I] = E
|
||||
|
||||
/datum/controller/configuration/proc/RemoveEntry(datum/config_entry/CE)
|
||||
entries -= CE.name
|
||||
entries_by_type -= CE.type
|
||||
|
||||
/datum/controller/configuration/proc/LoadEntries(filename, list/stack = list())
|
||||
if(IsAdminAdvancedProcCall())
|
||||
return
|
||||
|
||||
var/filename_to_test = world.system_type == MS_WINDOWS ? lowertext(filename) : filename
|
||||
if(filename_to_test in stack)
|
||||
log_config("Warning: Config recursion detected ([english_list(stack)]), breaking!")
|
||||
return
|
||||
stack = stack + filename_to_test
|
||||
|
||||
log_config("Loading config file [filename]...")
|
||||
var/list/lines = world.file2list("[directory]/[filename]")
|
||||
var/list/_entries = entries
|
||||
var/list/postload_required = list()
|
||||
for(var/L in lines)
|
||||
L = trim(L)
|
||||
if(!L)
|
||||
continue
|
||||
|
||||
var/firstchar = copytext(L, 1, 2)
|
||||
if(firstchar == "#")
|
||||
continue
|
||||
|
||||
var/lockthis = firstchar == "@"
|
||||
if(lockthis)
|
||||
L = copytext(L, 2)
|
||||
|
||||
var/pos = findtext(L, " ")
|
||||
var/entry = null
|
||||
var/value = null
|
||||
|
||||
if(pos)
|
||||
entry = lowertext(copytext(L, 1, pos))
|
||||
value = copytext(L, pos + 1)
|
||||
else
|
||||
entry = lowertext(L)
|
||||
|
||||
if(!entry)
|
||||
continue
|
||||
|
||||
if(entry == "$include")
|
||||
if(!value)
|
||||
log_config("Warning: Invalid $include directive: [value]")
|
||||
else
|
||||
LoadEntries(value, stack)
|
||||
++.
|
||||
continue
|
||||
|
||||
var/datum/config_entry/E = _entries[entry]
|
||||
if(!E)
|
||||
log_config("Unknown setting in configuration: '[entry]'")
|
||||
continue
|
||||
|
||||
if(lockthis)
|
||||
E.protection |= CONFIG_ENTRY_LOCKED
|
||||
|
||||
if(E.deprecated_by)
|
||||
var/datum/config_entry/new_ver = entries_by_type[E.deprecated_by]
|
||||
var/new_value = E.DeprecationUpdate(value)
|
||||
var/good_update = istext(new_value)
|
||||
log_config("Entry [entry] is deprecated and will be removed soon. Migrate to [new_ver.name]![good_update ? " Suggested new value is: [new_value]" : ""]")
|
||||
if(!warned_deprecated_configs)
|
||||
addtimer(CALLBACK(GLOBAL_PROC, /proc/message_admins, "This server is using deprecated configuration settings. Please check the logs and update accordingly."), 0)
|
||||
warned_deprecated_configs = TRUE
|
||||
if(good_update)
|
||||
value = new_value
|
||||
E = new_ver
|
||||
else
|
||||
warning("[new_ver.type] is deprecated but gave no proper return for DeprecationUpdate()")
|
||||
|
||||
var/validated = E.ValidateAndSet(value, TRUE)
|
||||
if(!validated)
|
||||
log_config("Failed to validate setting \"[value]\" for [entry]")
|
||||
else
|
||||
if(E.modified && !E.dupes_allowed)
|
||||
log_config("Duplicate setting for [entry] ([value], [E.resident_file]) detected! Using latest.")
|
||||
if(E.postload_required)
|
||||
postload_required[E] = TRUE
|
||||
|
||||
E.resident_file = filename
|
||||
|
||||
if(validated)
|
||||
E.modified = TRUE
|
||||
|
||||
for(var/i in postload_required)
|
||||
var/datum/config_entry/E = i
|
||||
E.OnPostload()
|
||||
|
||||
++.
|
||||
|
||||
/datum/controller/configuration/can_vv_get(var_name)
|
||||
return (var_name != NAMEOF(src, entries_by_type) || !hiding_entries_by_type) && ..()
|
||||
|
||||
/datum/controller/configuration/vv_edit_var(var_name, var_value)
|
||||
var/list/banned_edits = list(NAMEOF(src, entries_by_type), NAMEOF(src, entries), NAMEOF(src, directory))
|
||||
return !(var_name in banned_edits) && ..()
|
||||
|
||||
/datum/controller/configuration/stat_entry()
|
||||
if(!statclick)
|
||||
statclick = new/obj/effect/statclick/debug(null, "Edit", src)
|
||||
stat("[name]:", statclick)
|
||||
|
||||
/datum/controller/configuration/proc/Get(entry_type)
|
||||
var/datum/config_entry/E = entry_type
|
||||
var/entry_is_abstract = initial(E.abstract_type) == entry_type
|
||||
if(entry_is_abstract)
|
||||
CRASH("Tried to retrieve an abstract config_entry: [entry_type]")
|
||||
E = entries_by_type[entry_type]
|
||||
if(!E)
|
||||
CRASH("Missing config entry for [entry_type]!")
|
||||
if((E.protection & CONFIG_ENTRY_HIDDEN) && IsAdminAdvancedProcCall() && GLOB.LastAdminCalledProc == "Get" && GLOB.LastAdminCalledTargetRef == "[REF(src)]")
|
||||
log_admin_private("Config access of [entry_type] attempted by [key_name(usr)]")
|
||||
return
|
||||
return E.config_entry_value
|
||||
|
||||
/datum/controller/configuration/proc/Set(entry_type, new_val)
|
||||
var/datum/config_entry/E = entry_type
|
||||
var/entry_is_abstract = initial(E.abstract_type) == entry_type
|
||||
if(entry_is_abstract)
|
||||
CRASH("Tried to set an abstract config_entry: [entry_type]")
|
||||
E = entries_by_type[entry_type]
|
||||
if(!E)
|
||||
CRASH("Missing config entry for [entry_type]!")
|
||||
if((E.protection & CONFIG_ENTRY_LOCKED) && IsAdminAdvancedProcCall() && GLOB.LastAdminCalledProc == "Set" && GLOB.LastAdminCalledTargetRef == "[REF(src)]")
|
||||
log_admin_private("Config rewrite of [entry_type] to [new_val] attempted by [key_name(usr)]")
|
||||
return
|
||||
return E.ValidateAndSet("[new_val]")
|
||||
|
||||
/datum/controller/configuration/proc/LoadModes()
|
||||
gamemode_cache = typecacheof(/datum/game_mode, TRUE)
|
||||
modes = list()
|
||||
mode_names = list()
|
||||
mode_reports = list()
|
||||
mode_false_report_weight = list()
|
||||
votable_modes = list()
|
||||
var/list/probabilities = Get(/datum/config_entry/keyed_list/probability)
|
||||
for(var/T in gamemode_cache)
|
||||
// I wish I didn't have to instance the game modes in order to look up
|
||||
// their information, but it is the only way (at least that I know of).
|
||||
var/datum/game_mode/M = new T()
|
||||
|
||||
if(M.config_tag)
|
||||
if(!(M.config_tag in modes)) // ensure each mode is added only once
|
||||
modes += M.config_tag
|
||||
mode_names[M.config_tag] = M.name
|
||||
probabilities[M.config_tag] = M.probability
|
||||
mode_reports[M.config_tag] = M.generate_report()
|
||||
if(probabilities[M.config_tag]>0)
|
||||
mode_false_report_weight[M.config_tag] = M.false_report_weight
|
||||
else
|
||||
mode_false_report_weight[M.config_tag] = 1
|
||||
if(M.votable)
|
||||
votable_modes += M.config_tag
|
||||
qdel(M)
|
||||
votable_modes += "secret"
|
||||
|
||||
/datum/controller/configuration/proc/LoadMOTD()
|
||||
motd = file2text("[directory]/motd.txt")
|
||||
var/tm_info = GLOB.revdata.GetTestMergeInfo()
|
||||
if(motd || tm_info)
|
||||
motd = motd ? "[motd]<br>[tm_info]" : tm_info
|
||||
|
||||
/datum/controller/configuration/proc/loadmaplist(filename)
|
||||
log_config("Loading config file [filename]...")
|
||||
filename = "[directory]/[filename]"
|
||||
var/list/Lines = world.file2list(filename)
|
||||
|
||||
var/datum/map_config/currentmap = null
|
||||
for(var/t in Lines)
|
||||
if(!t)
|
||||
continue
|
||||
|
||||
t = trim(t)
|
||||
if(length(t) == 0)
|
||||
continue
|
||||
else if(copytext(t, 1, 2) == "#")
|
||||
continue
|
||||
|
||||
var/pos = findtext(t, " ")
|
||||
var/command = null
|
||||
var/data = null
|
||||
|
||||
if(pos)
|
||||
command = lowertext(copytext(t, 1, pos))
|
||||
data = copytext(t, pos + 1)
|
||||
else
|
||||
command = lowertext(t)
|
||||
|
||||
if(!command)
|
||||
continue
|
||||
|
||||
if (!currentmap && command != "map")
|
||||
continue
|
||||
|
||||
switch (command)
|
||||
if ("map")
|
||||
currentmap = load_map_config("_maps/[data].json")
|
||||
if(currentmap.defaulted)
|
||||
log_config("Failed to load map config for [data]!")
|
||||
currentmap = null
|
||||
if ("minplayers","minplayer")
|
||||
currentmap.config_min_users = text2num(data)
|
||||
if ("maxplayers","maxplayer")
|
||||
currentmap.config_max_users = text2num(data)
|
||||
if ("weight","voteweight")
|
||||
currentmap.voteweight = text2num(data)
|
||||
if ("default","defaultmap")
|
||||
defaultmap = currentmap
|
||||
if ("endmap")
|
||||
LAZYINITLIST(maplist)
|
||||
maplist[currentmap.map_name] = currentmap
|
||||
currentmap = null
|
||||
if ("disabled")
|
||||
currentmap = null
|
||||
else
|
||||
log_config("Unknown command in map vote config: '[command]'")
|
||||
|
||||
|
||||
/datum/controller/configuration/proc/pick_mode(mode_name)
|
||||
// I wish I didn't have to instance the game modes in order to look up
|
||||
// their information, but it is the only way (at least that I know of).
|
||||
// ^ This guy didn't try hard enough
|
||||
for(var/T in gamemode_cache)
|
||||
var/datum/game_mode/M = T
|
||||
var/ct = initial(M.config_tag)
|
||||
if(ct && ct == mode_name)
|
||||
return new T
|
||||
return new /datum/game_mode/extended()
|
||||
|
||||
/datum/controller/configuration/proc/get_runnable_modes()
|
||||
var/list/datum/game_mode/runnable_modes = new
|
||||
var/list/probabilities = Get(/datum/config_entry/keyed_list/probability)
|
||||
var/list/min_pop = Get(/datum/config_entry/keyed_list/min_pop)
|
||||
var/list/max_pop = Get(/datum/config_entry/keyed_list/max_pop)
|
||||
var/list/repeated_mode_adjust = Get(/datum/config_entry/number_list/repeated_mode_adjust)
|
||||
for(var/T in gamemode_cache)
|
||||
var/datum/game_mode/M = new T()
|
||||
if(!(M.config_tag in modes))
|
||||
qdel(M)
|
||||
continue
|
||||
if(probabilities[M.config_tag]<=0)
|
||||
qdel(M)
|
||||
continue
|
||||
if(min_pop[M.config_tag])
|
||||
M.required_players = min_pop[M.config_tag]
|
||||
if(max_pop[M.config_tag])
|
||||
M.maximum_players = max_pop[M.config_tag]
|
||||
if(M.can_start())
|
||||
var/final_weight = probabilities[M.config_tag]
|
||||
if(SSpersistence.saved_modes.len == 3 && repeated_mode_adjust.len == 3)
|
||||
var/recent_round = min(SSpersistence.saved_modes.Find(M.config_tag),3)
|
||||
var/adjustment = 0
|
||||
while(recent_round)
|
||||
adjustment += repeated_mode_adjust[recent_round]
|
||||
recent_round = SSpersistence.saved_modes.Find(M.config_tag,recent_round+1,0)
|
||||
final_weight *= ((100-adjustment)/100)
|
||||
runnable_modes[M] = final_weight
|
||||
return runnable_modes
|
||||
|
||||
/datum/controller/configuration/proc/get_runnable_midround_modes(crew)
|
||||
var/list/datum/game_mode/runnable_modes = new
|
||||
var/list/probabilities = Get(/datum/config_entry/keyed_list/probability)
|
||||
var/list/min_pop = Get(/datum/config_entry/keyed_list/min_pop)
|
||||
var/list/max_pop = Get(/datum/config_entry/keyed_list/max_pop)
|
||||
for(var/T in (gamemode_cache - SSticker.mode.type))
|
||||
var/datum/game_mode/M = new T()
|
||||
if(!(M.config_tag in modes))
|
||||
qdel(M)
|
||||
continue
|
||||
if(probabilities[M.config_tag]<=0)
|
||||
qdel(M)
|
||||
continue
|
||||
if(min_pop[M.config_tag])
|
||||
M.required_players = min_pop[M.config_tag]
|
||||
if(max_pop[M.config_tag])
|
||||
M.maximum_players = max_pop[M.config_tag]
|
||||
if(M.required_players <= crew)
|
||||
if(M.maximum_players >= 0 && M.maximum_players < crew)
|
||||
continue
|
||||
runnable_modes[M] = probabilities[M.config_tag]
|
||||
return runnable_modes
|
||||
@@ -0,0 +1,23 @@
|
||||
/datum/config_entry/multi_keyed_flag/donator_group
|
||||
abstract_type = /datum/config_entry/multi_keyed_flag/donator_group
|
||||
|
||||
//If we're in the middle of a config load, only do the regeneration afterwards to prevent this from wasting a massive amount of CPU for list regenerations.
|
||||
/datum/config_entry/multi_keyed_flag/donator_group/ValidateAndSet(str_val, during_load)
|
||||
. = ..()
|
||||
if(. && !during_load)
|
||||
regenerate_donator_grouping_list()
|
||||
|
||||
/datum/config_entry/multi_keyed_flag/donator_group/process_key(key)
|
||||
return ckey(key)
|
||||
|
||||
/datum/config_entry/multi_keyed_flag/donator_group/OnPostload()
|
||||
. = ..()
|
||||
regenerate_donator_grouping_list()
|
||||
|
||||
//This is kinda weird in that the config entries are defined here but all the handling/calculations are in __HELPERS/donator_groupings.dm
|
||||
|
||||
/datum/config_entry/multi_keyed_flag/donator_group/tier_1_donators
|
||||
|
||||
/datum/config_entry/multi_keyed_flag/donator_group/tier_2_donators
|
||||
|
||||
/datum/config_entry/multi_keyed_flag/donator_group/tier_3_donators
|
||||
@@ -0,0 +1,381 @@
|
||||
/datum/config_entry/number_list/repeated_mode_adjust
|
||||
|
||||
/datum/config_entry/keyed_list/probability
|
||||
key_mode = KEY_MODE_TEXT
|
||||
value_mode = VALUE_MODE_NUM
|
||||
|
||||
/datum/config_entry/keyed_list/probability/ValidateListEntry(key_name)
|
||||
return key_name in config.modes
|
||||
|
||||
/datum/config_entry/keyed_list/max_pop
|
||||
key_mode = KEY_MODE_TEXT
|
||||
value_mode = VALUE_MODE_NUM
|
||||
|
||||
/datum/config_entry/keyed_list/max_pop/ValidateListEntry(key_name)
|
||||
return key_name in config.modes
|
||||
|
||||
/datum/config_entry/keyed_list/min_pop
|
||||
key_mode = KEY_MODE_TEXT
|
||||
value_mode = VALUE_MODE_NUM
|
||||
|
||||
/datum/config_entry/keyed_list/min_pop/ValidateListEntry(key_name, key_value)
|
||||
return key_name in config.modes
|
||||
|
||||
/datum/config_entry/keyed_list/continuous // which roundtypes continue if all antagonists die
|
||||
key_mode = KEY_MODE_TEXT
|
||||
value_mode = VALUE_MODE_FLAG
|
||||
|
||||
/datum/config_entry/keyed_list/continuous/ValidateListEntry(key_name, key_value)
|
||||
return key_name in config.modes
|
||||
|
||||
/datum/config_entry/keyed_list/midround_antag // which roundtypes use the midround antagonist system
|
||||
key_mode = KEY_MODE_TEXT
|
||||
value_mode = VALUE_MODE_FLAG
|
||||
|
||||
/datum/config_entry/keyed_list/midround_antag/ValidateListEntry(key_name, key_value)
|
||||
return key_name in config.modes
|
||||
|
||||
/datum/config_entry/keyed_list/policy
|
||||
key_mode = KEY_MODE_TEXT
|
||||
value_mode = VALUE_MODE_TEXT
|
||||
|
||||
/datum/config_entry/number/damage_multiplier
|
||||
config_entry_value = 1
|
||||
integer = FALSE
|
||||
|
||||
/datum/config_entry/number/minimal_access_threshold //If the number of players is larger than this threshold, minimal access will be turned on.
|
||||
min_val = 0
|
||||
|
||||
/datum/config_entry/flag/jobs_have_minimal_access //determines whether jobs use minimal access or expanded access.
|
||||
|
||||
/datum/config_entry/flag/assistants_have_maint_access
|
||||
|
||||
/datum/config_entry/flag/security_has_maint_access
|
||||
|
||||
/datum/config_entry/flag/everyone_has_maint_access
|
||||
|
||||
/datum/config_entry/flag/sec_start_brig //makes sec start in brig instead of dept sec posts
|
||||
|
||||
/datum/config_entry/flag/force_random_names
|
||||
|
||||
/datum/config_entry/flag/humans_need_surnames
|
||||
|
||||
/datum/config_entry/flag/allow_ai // allow ai job
|
||||
|
||||
/datum/config_entry/flag/allow_ai_multicam //whether the AI can use their multicam
|
||||
|
||||
/datum/config_entry/flag/disable_human_mood
|
||||
|
||||
/datum/config_entry/flag/disable_borg_flash_knockdown //Should borg flashes be capable of knocking humanoid entities down?
|
||||
|
||||
/datum/config_entry/flag/weaken_secborg //Brings secborgs and k9s back in-line with the other borg modules
|
||||
|
||||
/datum/config_entry/flag/disable_secborg // disallow secborg module to be chosen.
|
||||
|
||||
/datum/config_entry/flag/disable_peaceborg
|
||||
|
||||
/datum/config_entry/number/minimum_secborg_alert //Minimum alert level for secborgs to be chosen.
|
||||
config_entry_value = 3
|
||||
|
||||
/datum/config_entry/number/traitor_scaling_coeff //how much does the amount of players get divided by to determine traitors
|
||||
config_entry_value = 6
|
||||
min_val = 1
|
||||
|
||||
/datum/config_entry/number/brother_scaling_coeff //how many players per brother team
|
||||
config_entry_value = 25
|
||||
min_val = 1
|
||||
|
||||
/datum/config_entry/number/changeling_scaling_coeff //how much does the amount of players get divided by to determine changelings
|
||||
config_entry_value = 6
|
||||
min_val = 1
|
||||
|
||||
/datum/config_entry/number/security_scaling_coeff //how much does the amount of players get divided by to determine open security officer positions
|
||||
config_entry_value = 8
|
||||
min_val = 1
|
||||
|
||||
/datum/config_entry/number/abductor_scaling_coeff //how many players per abductor team
|
||||
config_entry_value = 15
|
||||
min_val = 1
|
||||
|
||||
/datum/config_entry/number/traitor_objectives_amount
|
||||
config_entry_value = 2
|
||||
min_val = 0
|
||||
|
||||
/datum/config_entry/number/brother_objectives_amount
|
||||
config_entry_value = 2
|
||||
min_val = 0
|
||||
|
||||
/datum/config_entry/flag/reactionary_explosions //If we use reactionary explosions, explosions that react to walls and doors
|
||||
|
||||
/datum/config_entry/flag/protect_roles_from_antagonist //If security and such can be traitor/cult/other
|
||||
|
||||
/datum/config_entry/flag/protect_assistant_from_antagonist //If assistants can be traitor/cult/other
|
||||
|
||||
/datum/config_entry/flag/enforce_human_authority //If non-human species are barred from joining as a head of staff
|
||||
|
||||
/datum/config_entry/flag/allow_latejoin_antagonists // If late-joining players can be traitor/changeling
|
||||
|
||||
/datum/config_entry/flag/use_antag_rep // see game_options.txt for details
|
||||
|
||||
/datum/config_entry/number/antag_rep_maximum
|
||||
config_entry_value = 200
|
||||
min_val = 0
|
||||
|
||||
/datum/config_entry/number/default_antag_tickets
|
||||
config_entry_value = 100
|
||||
min_val = 0
|
||||
|
||||
/datum/config_entry/number/max_tickets_per_roll
|
||||
config_entry_value = 100
|
||||
min_val = 0
|
||||
|
||||
/datum/config_entry/number/midround_antag_time_check // How late (in minutes you want the midround antag system to stay on, setting this to 0 will disable the system)
|
||||
config_entry_value = 60
|
||||
min_val = 0
|
||||
|
||||
/datum/config_entry/number/midround_antag_life_check // A ratio of how many people need to be alive in order for the round not to immediately end in midround antagonist
|
||||
config_entry_value = 0.7
|
||||
integer = FALSE
|
||||
min_val = 0
|
||||
max_val = 1
|
||||
|
||||
/datum/config_entry/number/suicide_reenter_round_timer
|
||||
config_entry_value = 30
|
||||
min_val = 0
|
||||
|
||||
/datum/config_entry/number/roundstart_suicide_time_limit
|
||||
config_entry_value = 30
|
||||
min_val = 0
|
||||
|
||||
/datum/config_entry/number/shuttle_refuel_delay
|
||||
config_entry_value = 12000
|
||||
min_val = 0
|
||||
|
||||
/datum/config_entry/flag/show_game_type_odds //if set this allows players to see the odds of each roundtype on the get revision screen
|
||||
|
||||
/datum/config_entry/keyed_list/roundstart_races //races you can play as from the get go.
|
||||
key_mode = KEY_MODE_TEXT
|
||||
value_mode = VALUE_MODE_FLAG
|
||||
|
||||
/datum/config_entry/flag/join_with_mutant_humans //players can pick mutant bodyparts for humans before joining the game
|
||||
|
||||
/datum/config_entry/flag/no_summon_guns //No
|
||||
|
||||
/datum/config_entry/flag/no_summon_magic //Fun
|
||||
|
||||
/datum/config_entry/flag/no_summon_events //Allowed
|
||||
|
||||
/datum/config_entry/flag/no_intercept_report //Whether or not to send a communications intercept report roundstart. This may be overridden by gamemodes.
|
||||
|
||||
/datum/config_entry/number/arrivals_shuttle_dock_window //Time from when a player late joins on the arrivals shuttle to when the shuttle docks on the station
|
||||
config_entry_value = 55
|
||||
min_val = 30
|
||||
|
||||
/datum/config_entry/flag/arrivals_shuttle_require_undocked //Require the arrivals shuttle to be undocked before latejoiners can join
|
||||
|
||||
/datum/config_entry/flag/arrivals_shuttle_require_safe_latejoin //Require the arrivals shuttle to be operational in order for latejoiners to join
|
||||
|
||||
/datum/config_entry/string/alert_green
|
||||
config_entry_value = "All threats to the station have passed. Security may not have weapons visible, privacy laws are once again fully enforced."
|
||||
|
||||
/datum/config_entry/string/alert_blue_upto
|
||||
config_entry_value = "The station has received reliable information about potential threats to the station. Security staff may have weapons visible, random searches are permitted."
|
||||
|
||||
/datum/config_entry/string/alert_blue_downto
|
||||
config_entry_value = "Significant confirmed threats have been neutralized. Security may no longer have weapons drawn at all times, but may continue to have them visible. Random searches are still permitted."
|
||||
|
||||
/datum/config_entry/string/alert_amber_upto
|
||||
config_entry_value = "There are significant confirmed threats to the station. Security staff may have weapons unholstered at all times. Random searches are allowed and advised."
|
||||
|
||||
/datum/config_entry/string/alert_amber_downto
|
||||
config_entry_value = "The immediate threat has passed. Security is no longer authorized to use lethal force, but may continue to have weapons drawn. Access requirements have been restored."
|
||||
|
||||
/datum/config_entry/string/alert_red_upto
|
||||
config_entry_value = "There is an immediate serious threat to the station. Security is now authorized to use lethal force. Additionally, access requirements on some machines have been lifted."
|
||||
|
||||
/datum/config_entry/string/alert_red_downto
|
||||
config_entry_value = "The station's destruction has been averted. There is still however an immediate serious threat to the station. Security is still authorized to use lethal force."
|
||||
|
||||
/datum/config_entry/string/alert_delta
|
||||
config_entry_value = "Destruction of the station is imminent. All crew are instructed to obey all instructions given by heads of staff. Any violations of these orders can be punished by death. This is not a drill."
|
||||
|
||||
/datum/config_entry/flag/revival_pod_plants
|
||||
|
||||
/datum/config_entry/flag/revival_cloning
|
||||
|
||||
/datum/config_entry/number/revival_brain_life
|
||||
config_entry_value = -1
|
||||
min_val = -1
|
||||
|
||||
/datum/config_entry/flag/ooc_during_round
|
||||
|
||||
/datum/config_entry/flag/emojis
|
||||
|
||||
/datum/config_entry/keyed_list/multiplicative_movespeed
|
||||
key_mode = KEY_MODE_TYPE
|
||||
value_mode = VALUE_MODE_NUM
|
||||
config_entry_value = list( //DEFAULTS
|
||||
/mob/living/simple_animal = 1,
|
||||
/mob/living/silicon/pai = 1,
|
||||
/mob/living/carbon/alien/humanoid/hunter = -1,
|
||||
/mob/living/carbon/alien/humanoid/royal/praetorian = 1,
|
||||
/mob/living/carbon/alien/humanoid/royal/queen = 3
|
||||
)
|
||||
|
||||
/datum/config_entry/keyed_list/multiplicative_movespeed/ValidateAndSet()
|
||||
. = ..()
|
||||
if(.)
|
||||
update_config_movespeed_type_lookup(TRUE)
|
||||
|
||||
/datum/config_entry/keyed_list/multiplicative_movespeed/vv_edit_var(var_name, var_value)
|
||||
. = ..()
|
||||
if(. && (var_name == NAMEOF(src, config_entry_value)))
|
||||
update_config_movespeed_type_lookup(TRUE)
|
||||
|
||||
/datum/config_entry/number/movedelay //Used for modifying movement speed for mobs.
|
||||
abstract_type = /datum/config_entry/number/movedelay
|
||||
|
||||
/datum/config_entry/number/movedelay/ValidateAndSet()
|
||||
. = ..()
|
||||
if(.)
|
||||
update_mob_config_movespeeds()
|
||||
|
||||
/datum/config_entry/number/movedelay/vv_edit_var(var_name, var_value)
|
||||
. = ..()
|
||||
if(. && (var_name == NAMEOF(src, config_entry_value)))
|
||||
update_mob_config_movespeeds()
|
||||
|
||||
/datum/config_entry/number/movedelay/run_delay
|
||||
|
||||
/datum/config_entry/number/movedelay/walk_delay
|
||||
|
||||
/////////////////////////////////////////////////Outdated move delay
|
||||
/datum/config_entry/number/outdated_movedelay
|
||||
deprecated_by = /datum/config_entry/keyed_list/multiplicative_movespeed
|
||||
abstract_type = /datum/config_entry/number/outdated_movedelay
|
||||
|
||||
var/movedelay_type
|
||||
|
||||
/datum/config_entry/number/outdated_movedelay/DeprecationUpdate(value)
|
||||
return "[movedelay_type] [value]"
|
||||
|
||||
/datum/config_entry/number/outdated_movedelay/human_delay
|
||||
movedelay_type = /mob/living/carbon/human
|
||||
/datum/config_entry/number/outdated_movedelay/robot_delay
|
||||
movedelay_type = /mob/living/silicon/robot
|
||||
/datum/config_entry/number/outdated_movedelay/monkey_delay
|
||||
movedelay_type = /mob/living/carbon/monkey
|
||||
/datum/config_entry/number/outdated_movedelay/alien_delay
|
||||
movedelay_type = /mob/living/carbon/alien
|
||||
/datum/config_entry/number/outdated_movedelay/slime_delay
|
||||
movedelay_type = /mob/living/simple_animal/slime
|
||||
/datum/config_entry/number/outdated_movedelay/animal_delay
|
||||
movedelay_type = /mob/living/simple_animal
|
||||
/////////////////////////////////////////////////
|
||||
|
||||
/datum/config_entry/flag/roundstart_away //Will random away mission be loaded.
|
||||
|
||||
/datum/config_entry/number/gateway_delay //How long the gateway takes before it activates. Default is half an hour. Only matters if roundstart_away is enabled.
|
||||
config_entry_value = 18000
|
||||
min_val = 0
|
||||
|
||||
/datum/config_entry/flag/ghost_interaction
|
||||
|
||||
/datum/config_entry/flag/silent_ai
|
||||
/datum/config_entry/flag/silent_borg
|
||||
|
||||
/datum/config_entry/flag/sandbox_autoclose // close the sandbox panel after spawning an item, potentially reducing griff
|
||||
|
||||
/datum/config_entry/number/default_laws //Controls what laws the AI spawns with.
|
||||
config_entry_value = 0
|
||||
min_val = 0
|
||||
max_val = 3
|
||||
|
||||
/datum/config_entry/number/silicon_max_law_amount
|
||||
config_entry_value = 12
|
||||
min_val = 0
|
||||
|
||||
/datum/config_entry/keyed_list/random_laws
|
||||
key_mode = KEY_MODE_TEXT
|
||||
value_mode = VALUE_MODE_FLAG
|
||||
|
||||
/datum/config_entry/keyed_list/law_weight
|
||||
key_mode = KEY_MODE_TEXT
|
||||
value_mode = VALUE_MODE_NUM
|
||||
splitter = ","
|
||||
|
||||
/datum/config_entry/number/overflow_cap
|
||||
config_entry_value = -1
|
||||
min_val = -1
|
||||
|
||||
/datum/config_entry/string/overflow_job
|
||||
config_entry_value = "Assistant"
|
||||
|
||||
/datum/config_entry/flag/starlight
|
||||
/datum/config_entry/flag/grey_assistants
|
||||
|
||||
/datum/config_entry/number/lavaland_budget
|
||||
config_entry_value = 60
|
||||
min_val = 0
|
||||
|
||||
/datum/config_entry/number/space_budget
|
||||
config_entry_value = 16
|
||||
min_val = 0
|
||||
|
||||
/datum/config_entry/flag/allow_random_events // Enables random events mid-round when set
|
||||
|
||||
/datum/config_entry/number/events_min_time_mul // Multipliers for random events minimal starting time and minimal players amounts
|
||||
config_entry_value = 1
|
||||
min_val = 0
|
||||
integer = FALSE
|
||||
|
||||
/datum/config_entry/number/events_min_players_mul
|
||||
config_entry_value = 1
|
||||
min_val = 0
|
||||
integer = FALSE
|
||||
|
||||
/datum/config_entry/number/mice_roundstart
|
||||
config_entry_value = 10
|
||||
min_val = 0
|
||||
|
||||
/datum/config_entry/number/bombcap
|
||||
config_entry_value = 14
|
||||
min_val = 4
|
||||
|
||||
/datum/config_entry/number/bombcap/ValidateAndSet(str_val)
|
||||
. = ..()
|
||||
if(.)
|
||||
GLOB.MAX_EX_DEVESTATION_RANGE = round(config_entry_value / 4)
|
||||
GLOB.MAX_EX_HEAVY_RANGE = round(config_entry_value / 2)
|
||||
GLOB.MAX_EX_LIGHT_RANGE = config_entry_value
|
||||
GLOB.MAX_EX_FLASH_RANGE = config_entry_value
|
||||
GLOB.MAX_EX_FLAME_RANGE = config_entry_value
|
||||
|
||||
/datum/config_entry/number/emergency_shuttle_autocall_threshold
|
||||
min_val = 0
|
||||
max_val = 1
|
||||
integer = FALSE
|
||||
|
||||
/datum/config_entry/flag/ic_printing
|
||||
|
||||
/datum/config_entry/flag/roundstart_traits
|
||||
|
||||
/datum/config_entry/flag/enable_night_shifts
|
||||
|
||||
/datum/config_entry/flag/randomize_shift_time
|
||||
|
||||
/datum/config_entry/flag/shift_time_realtime
|
||||
|
||||
/datum/config_entry/keyed_list/antag_rep
|
||||
key_mode = KEY_MODE_TEXT
|
||||
value_mode = VALUE_MODE_NUM
|
||||
|
||||
/datum/config_entry/number/monkeycap
|
||||
config_entry_value = 64
|
||||
min_val = 0
|
||||
|
||||
/datum/config_entry/flag/disable_stambuffer
|
||||
|
||||
/datum/config_entry/number/auto_transfer_delay
|
||||
config_entry_value = 72000
|
||||
min_val = 0
|
||||
@@ -0,0 +1,431 @@
|
||||
/datum/config_entry/flag/autoadmin // if autoadmin is enabled
|
||||
protection = CONFIG_ENTRY_LOCKED
|
||||
|
||||
/datum/config_entry/string/autoadmin_rank // the rank for autoadmins
|
||||
config_entry_value = "Game Master"
|
||||
protection = CONFIG_ENTRY_LOCKED
|
||||
|
||||
/datum/config_entry/string/servername // server name (the name of the game window)
|
||||
|
||||
/datum/config_entry/string/servertagline
|
||||
config_entry_value = "We forgot to set the server's tagline in config.txt"
|
||||
|
||||
/datum/config_entry/string/serversqlname // short form server name used for the DB
|
||||
|
||||
/datum/config_entry/string/stationname // station name (the name of the station in-game)
|
||||
|
||||
/datum/config_entry/number/lobby_countdown // In between round countdown.
|
||||
config_entry_value = 120
|
||||
min_val = 0
|
||||
|
||||
/datum/config_entry/number/round_end_countdown // Post round murder death kill countdown
|
||||
config_entry_value = 25
|
||||
min_val = 0
|
||||
|
||||
/datum/config_entry/flag/hub // if the game appears on the hub or not
|
||||
|
||||
/datum/config_entry/flag/log_ooc // log OOC channel
|
||||
|
||||
/datum/config_entry/flag/log_access // log login/logout
|
||||
|
||||
/datum/config_entry/flag/log_say // log client say
|
||||
|
||||
/datum/config_entry/flag/log_admin // log admin actions
|
||||
protection = CONFIG_ENTRY_LOCKED
|
||||
|
||||
/datum/config_entry/flag/log_prayer // log prayers
|
||||
|
||||
/datum/config_entry/flag/log_law // log lawchanges
|
||||
|
||||
/datum/config_entry/flag/log_game // log game events
|
||||
|
||||
/datum/config_entry/flag/log_virus // log virology data
|
||||
|
||||
/datum/config_entry/flag/log_vote // log voting
|
||||
|
||||
/datum/config_entry/flag/log_whisper // log client whisper
|
||||
|
||||
/datum/config_entry/flag/log_attack // log attack messages
|
||||
|
||||
/datum/config_entry/flag/log_emote // log emotes
|
||||
|
||||
/datum/config_entry/flag/log_adminchat // log admin chat messages
|
||||
protection = CONFIG_ENTRY_LOCKED
|
||||
|
||||
/datum/config_entry/flag/log_pda // log pda messages
|
||||
|
||||
/datum/config_entry/flag/log_telecomms // log telecomms messages
|
||||
|
||||
/datum/config_entry/flag/log_twitter // log certain expliotable parrots and other such fun things in a JSON file of twitter valid phrases.
|
||||
|
||||
/datum/config_entry/flag/log_world_topic // log all world.Topic() calls
|
||||
|
||||
/datum/config_entry/flag/log_manifest // log crew manifest to seperate file
|
||||
|
||||
/datum/config_entry/flag/log_job_debug // log roundstart divide occupations debug information to a file
|
||||
|
||||
/datum/config_entry/flag/allow_admin_ooccolor // Allows admins with relevant permissions to have their own ooc colour
|
||||
|
||||
/datum/config_entry/flag/allow_vote_restart // allow votes to restart
|
||||
|
||||
/datum/config_entry/flag/allow_vote_mode // allow votes to change mode
|
||||
|
||||
/datum/config_entry/number/vote_delay // minimum time between voting sessions (deciseconds, 10 minute default)
|
||||
config_entry_value = 6000
|
||||
min_val = 0
|
||||
|
||||
/datum/config_entry/number/vote_period // length of voting period (deciseconds, default 1 minute)
|
||||
config_entry_value = 600
|
||||
min_val = 0
|
||||
|
||||
/datum/config_entry/flag/default_no_vote // vote does not default to nochange/norestart
|
||||
|
||||
/datum/config_entry/flag/no_dead_vote // dead people can't vote
|
||||
|
||||
/datum/config_entry/flag/allow_metadata // Metadata is supported.
|
||||
|
||||
/datum/config_entry/flag/popup_admin_pm // adminPMs to non-admins show in a pop-up 'reply' window when set
|
||||
|
||||
/datum/config_entry/number/fps
|
||||
config_entry_value = 20
|
||||
min_val = 1
|
||||
max_val = 100 //byond will start crapping out at 50, so this is just ridic
|
||||
var/sync_validate = FALSE
|
||||
|
||||
/datum/config_entry/number/fps/ValidateAndSet(str_val)
|
||||
. = ..()
|
||||
if(.)
|
||||
sync_validate = TRUE
|
||||
var/datum/config_entry/number/ticklag/TL = config.entries_by_type[/datum/config_entry/number/ticklag]
|
||||
if(!TL.sync_validate)
|
||||
TL.ValidateAndSet(10 / config_entry_value)
|
||||
sync_validate = FALSE
|
||||
|
||||
/datum/config_entry/number/ticklag
|
||||
integer = FALSE
|
||||
var/sync_validate = FALSE
|
||||
|
||||
/datum/config_entry/number/ticklag/New() //ticklag weirdly just mirrors fps
|
||||
var/datum/config_entry/CE = /datum/config_entry/number/fps
|
||||
config_entry_value = 10 / initial(CE.config_entry_value)
|
||||
..()
|
||||
|
||||
/datum/config_entry/number/ticklag/ValidateAndSet(str_val)
|
||||
. = text2num(str_val) > 0 && ..()
|
||||
if(.)
|
||||
sync_validate = TRUE
|
||||
var/datum/config_entry/number/fps/FPS = config.entries_by_type[/datum/config_entry/number/fps]
|
||||
if(!FPS.sync_validate)
|
||||
FPS.ValidateAndSet(10 / config_entry_value)
|
||||
sync_validate = FALSE
|
||||
|
||||
/datum/config_entry/flag/allow_holidays
|
||||
|
||||
/datum/config_entry/number/tick_limit_mc_init //SSinitialization throttling
|
||||
config_entry_value = TICK_LIMIT_MC_INIT_DEFAULT
|
||||
min_val = 0 //oranges warned us
|
||||
integer = FALSE
|
||||
|
||||
/datum/config_entry/flag/admin_legacy_system //Defines whether the server uses the legacy admin system with admins.txt or the SQL system
|
||||
protection = CONFIG_ENTRY_LOCKED
|
||||
|
||||
/datum/config_entry/flag/protect_legacy_admins //Stops any admins loaded by the legacy system from having their rank edited by the permissions panel
|
||||
protection = CONFIG_ENTRY_LOCKED
|
||||
|
||||
/datum/config_entry/flag/protect_legacy_ranks //Stops any ranks loaded by the legacy system from having their flags edited by the permissions panel
|
||||
protection = CONFIG_ENTRY_LOCKED
|
||||
|
||||
/datum/config_entry/flag/enable_localhost_rank //Gives the !localhost! rank to any client connecting from 127.0.0.1 or ::1
|
||||
protection = CONFIG_ENTRY_LOCKED
|
||||
|
||||
/datum/config_entry/flag/load_legacy_ranks_only //Loads admin ranks only from legacy admin_ranks.txt, while enabled ranks are mirrored to the database
|
||||
protection = CONFIG_ENTRY_LOCKED
|
||||
|
||||
/datum/config_entry/flag/mentors_mobname_only
|
||||
|
||||
/datum/config_entry/flag/mentor_legacy_system //Defines whether the server uses the legacy mentor system with mentors.txt or the SQL system
|
||||
protection = CONFIG_ENTRY_LOCKED
|
||||
|
||||
/datum/config_entry/string/hostedby
|
||||
|
||||
/datum/config_entry/flag/norespawn
|
||||
|
||||
/datum/config_entry/flag/guest_jobban
|
||||
|
||||
/datum/config_entry/flag/usewhitelist
|
||||
|
||||
/datum/config_entry/flag/ban_legacy_system //Defines whether the server uses the legacy banning system with the files in /data or the SQL system.
|
||||
protection = CONFIG_ENTRY_LOCKED
|
||||
|
||||
/datum/config_entry/flag/use_age_restriction_for_jobs //Do jobs use account age restrictions? --requires database
|
||||
|
||||
/datum/config_entry/flag/use_account_age_for_jobs //Uses the time they made the account for the job restriction stuff. New player joining alerts should be unaffected.
|
||||
|
||||
/datum/config_entry/flag/use_exp_tracking
|
||||
|
||||
/datum/config_entry/flag/use_exp_restrictions_heads
|
||||
|
||||
/datum/config_entry/number/use_exp_restrictions_heads_hours
|
||||
config_entry_value = 0
|
||||
min_val = 0
|
||||
|
||||
/datum/config_entry/flag/use_exp_restrictions_heads_department
|
||||
|
||||
/datum/config_entry/flag/use_exp_restrictions_other
|
||||
|
||||
/datum/config_entry/flag/use_exp_restrictions_admin_bypass
|
||||
|
||||
/datum/config_entry/string/server
|
||||
|
||||
/datum/config_entry/string/banappeals
|
||||
|
||||
/datum/config_entry/string/wikiurl
|
||||
config_entry_value = "https://katlin.dog/citadel-wiki"
|
||||
|
||||
/datum/config_entry/string/wikiurltg
|
||||
config_entry_value = "http://www.tgstation13.org/wiki"
|
||||
|
||||
/datum/config_entry/string/forumurl
|
||||
config_entry_value = "http://tgstation13.org/phpBB/index.php"
|
||||
|
||||
/datum/config_entry/string/rulesurl
|
||||
config_entry_value = "http://www.tgstation13.org/wiki/Rules"
|
||||
|
||||
/datum/config_entry/string/githuburl
|
||||
config_entry_value = "https://www.github.com/tgstation/-tg-station"
|
||||
|
||||
/datum/config_entry/string/roundstatsurl
|
||||
|
||||
/datum/config_entry/string/gamelogurl
|
||||
|
||||
/datum/config_entry/number/githubrepoid
|
||||
config_entry_value = null
|
||||
min_val = 0
|
||||
|
||||
/datum/config_entry/flag/guest_ban
|
||||
|
||||
/datum/config_entry/number/id_console_jobslot_delay
|
||||
config_entry_value = 30
|
||||
min_val = 0
|
||||
|
||||
/datum/config_entry/number/inactivity_period //time in ds until a player is considered inactive
|
||||
config_entry_value = 3000
|
||||
min_val = 0
|
||||
|
||||
/datum/config_entry/number/inactivity_period/ValidateAndSet(str_val)
|
||||
. = ..()
|
||||
if(.)
|
||||
config_entry_value *= 10 //documented as seconds in config.txt
|
||||
|
||||
/datum/config_entry/number/afk_period //time in ds until a player is considered inactive
|
||||
config_entry_value = 3000
|
||||
min_val = 0
|
||||
|
||||
/datum/config_entry/number/afk_period/ValidateAndSet(str_val)
|
||||
. = ..()
|
||||
if(.)
|
||||
config_entry_value *= 10 //documented as seconds in config.txt
|
||||
|
||||
/datum/config_entry/flag/kick_inactive //force disconnect for inactive players
|
||||
|
||||
/datum/config_entry/flag/load_jobs_from_txt
|
||||
|
||||
/datum/config_entry/flag/forbid_singulo_possession
|
||||
|
||||
/datum/config_entry/flag/automute_on //enables automuting/spam prevention
|
||||
|
||||
/datum/config_entry/string/panic_server_name
|
||||
|
||||
/datum/config_entry/string/panic_server_name/ValidateAndSet(str_val)
|
||||
return str_val != "\[Put the name here\]" && ..()
|
||||
|
||||
/datum/config_entry/string/panic_server_address //Reconnect a player this linked server if this server isn't accepting new players
|
||||
|
||||
/datum/config_entry/string/panic_server_address/ValidateAndSet(str_val)
|
||||
return str_val != "byond://address:port" && ..()
|
||||
|
||||
/datum/config_entry/string/invoke_youtubedl
|
||||
protection = CONFIG_ENTRY_LOCKED | CONFIG_ENTRY_HIDDEN
|
||||
|
||||
/datum/config_entry/flag/show_irc_name
|
||||
|
||||
/datum/config_entry/flag/see_own_notes //Can players see their own admin notes
|
||||
|
||||
/datum/config_entry/number/note_fresh_days
|
||||
config_entry_value = null
|
||||
min_val = 0
|
||||
integer = FALSE
|
||||
|
||||
/datum/config_entry/number/note_stale_days
|
||||
config_entry_value = null
|
||||
min_val = 0
|
||||
integer = FALSE
|
||||
|
||||
/datum/config_entry/flag/maprotation
|
||||
|
||||
/datum/config_entry/flag/tgstyle_maprotation
|
||||
|
||||
/datum/config_entry/number/maprotatechancedelta
|
||||
config_entry_value = 0.75
|
||||
min_val = 0
|
||||
max_val = 1
|
||||
integer = FALSE
|
||||
|
||||
/datum/config_entry/number/soft_popcap
|
||||
config_entry_value = null
|
||||
min_val = 0
|
||||
|
||||
/datum/config_entry/number/hard_popcap
|
||||
config_entry_value = null
|
||||
min_val = 0
|
||||
|
||||
/datum/config_entry/number/extreme_popcap
|
||||
config_entry_value = null
|
||||
min_val = 0
|
||||
|
||||
/datum/config_entry/string/soft_popcap_message
|
||||
config_entry_value = "Be warned that the server is currently serving a high number of users, consider using alternative game servers."
|
||||
|
||||
/datum/config_entry/string/hard_popcap_message
|
||||
config_entry_value = "The server is currently serving a high number of users, You cannot currently join. You may wait for the number of living crew to decline, observe, or find alternative servers."
|
||||
|
||||
/datum/config_entry/string/extreme_popcap_message
|
||||
config_entry_value = "The server is currently serving a high number of users, find alternative servers."
|
||||
|
||||
/datum/config_entry/flag/panic_bunker // prevents people the server hasn't seen before from connecting
|
||||
|
||||
/datum/config_entry/number/notify_new_player_age // how long do we notify admins of a new player
|
||||
min_val = -1
|
||||
|
||||
/datum/config_entry/number/notify_new_player_account_age // how long do we notify admins of a new byond account
|
||||
min_val = 0
|
||||
|
||||
/datum/config_entry/flag/irc_first_connection_alert // do we notify the irc channel when somebody is connecting for the first time?
|
||||
|
||||
/datum/config_entry/flag/check_randomizer
|
||||
|
||||
/datum/config_entry/string/ipintel_email
|
||||
|
||||
/datum/config_entry/string/ipintel_email/ValidateAndSet(str_val)
|
||||
return str_val != "ch@nge.me" && ..()
|
||||
|
||||
/datum/config_entry/number/ipintel_rating_bad
|
||||
config_entry_value = 1
|
||||
integer = FALSE
|
||||
min_val = 0
|
||||
max_val = 1
|
||||
|
||||
/datum/config_entry/number/ipintel_save_good
|
||||
config_entry_value = 12
|
||||
min_val = 0
|
||||
|
||||
/datum/config_entry/number/ipintel_save_bad
|
||||
config_entry_value = 1
|
||||
min_val = 0
|
||||
|
||||
/datum/config_entry/string/ipintel_domain
|
||||
config_entry_value = "check.getipintel.net"
|
||||
|
||||
/datum/config_entry/flag/aggressive_changelog
|
||||
|
||||
/datum/config_entry/flag/autoconvert_notes //if all connecting player's notes should attempt to be converted to the database
|
||||
protection = CONFIG_ENTRY_LOCKED
|
||||
|
||||
/datum/config_entry/flag/allow_webclient
|
||||
|
||||
/datum/config_entry/flag/webclient_only_byond_members
|
||||
|
||||
/datum/config_entry/flag/announce_admin_logout
|
||||
|
||||
/datum/config_entry/flag/announce_admin_login
|
||||
|
||||
/datum/config_entry/flag/allow_map_voting
|
||||
|
||||
/datum/config_entry/number/client_warn_version
|
||||
config_entry_value = null
|
||||
min_val = 500
|
||||
|
||||
/datum/config_entry/string/client_warn_message
|
||||
config_entry_value = "Your version of byond may have issues or be blocked from accessing this server in the future."
|
||||
|
||||
/datum/config_entry/flag/client_warn_popup
|
||||
|
||||
/datum/config_entry/number/client_error_version
|
||||
config_entry_value = null
|
||||
min_val = 500
|
||||
|
||||
/datum/config_entry/string/client_error_message
|
||||
config_entry_value = "Your version of byond is too old, may have issues, and is blocked from accessing this server."
|
||||
|
||||
/datum/config_entry/number/minute_topic_limit
|
||||
config_entry_value = null
|
||||
min_val = 0
|
||||
|
||||
/datum/config_entry/number/second_topic_limit
|
||||
config_entry_value = null
|
||||
min_val = 0
|
||||
|
||||
/datum/config_entry/number/minute_click_limit
|
||||
config_entry_value = 400
|
||||
min_val = 0
|
||||
|
||||
/datum/config_entry/number/second_click_limit
|
||||
config_entry_value = 15
|
||||
min_val = 0
|
||||
|
||||
/datum/config_entry/number/error_cooldown // The "cooldown" time for each occurrence of a unique error
|
||||
config_entry_value = 600
|
||||
min_val = 0
|
||||
|
||||
/datum/config_entry/number/error_limit // How many occurrences before the next will silence them
|
||||
config_entry_value = 50
|
||||
|
||||
/datum/config_entry/number/error_silence_time // How long a unique error will be silenced for
|
||||
config_entry_value = 6000
|
||||
|
||||
/datum/config_entry/number/error_msg_delay // How long to wait between messaging admins about occurrences of a unique error
|
||||
config_entry_value = 50
|
||||
|
||||
/datum/config_entry/flag/irc_announce_new_game
|
||||
|
||||
/datum/config_entry/flag/debug_admin_hrefs
|
||||
|
||||
/datum/config_entry/number/mc_tick_rate/base_mc_tick_rate
|
||||
integer = FALSE
|
||||
config_entry_value = 1
|
||||
|
||||
/datum/config_entry/number/mc_tick_rate/high_pop_mc_tick_rate
|
||||
integer = FALSE
|
||||
config_entry_value = 1.1
|
||||
|
||||
/datum/config_entry/number/mc_tick_rate/high_pop_mc_mode_amount
|
||||
config_entry_value = 65
|
||||
|
||||
/datum/config_entry/number/mc_tick_rate/disable_high_pop_mc_mode_amount
|
||||
config_entry_value = 60
|
||||
|
||||
/datum/config_entry/number/mc_tick_rate
|
||||
abstract_type = /datum/config_entry/number/mc_tick_rate
|
||||
|
||||
/datum/config_entry/number/mc_tick_rate/ValidateAndSet(str_val)
|
||||
. = ..()
|
||||
if (.)
|
||||
Master.UpdateTickRate()
|
||||
|
||||
/datum/config_entry/flag/resume_after_initializations
|
||||
|
||||
/datum/config_entry/flag/resume_after_initializations/ValidateAndSet(str_val)
|
||||
. = ..()
|
||||
if(. && Master.current_runlevel)
|
||||
world.sleep_offline = !config_entry_value
|
||||
|
||||
/datum/config_entry/number/rounds_until_hard_restart
|
||||
config_entry_value = -1
|
||||
min_val = 0
|
||||
|
||||
/datum/config_entry/string/default_view
|
||||
config_entry_value = "15x15"
|
||||
|
||||
/datum/config_entry/flag/log_pictures
|
||||
|
||||
/datum/config_entry/flag/picture_logging_camera
|
||||
@@ -0,0 +1,80 @@
|
||||
SUBSYSTEM_DEF(chat)
|
||||
name = "Chat"
|
||||
flags = SS_TICKER
|
||||
wait = 1
|
||||
priority = FIRE_PRIORITY_CHAT
|
||||
init_order = INIT_ORDER_CHAT
|
||||
var/list/payload = list()
|
||||
|
||||
|
||||
/datum/controller/subsystem/chat/fire()
|
||||
for(var/i in payload)
|
||||
var/client/C = i
|
||||
C << output(payload[C], "browseroutput:output")
|
||||
payload -= C
|
||||
|
||||
if(MC_TICK_CHECK)
|
||||
return
|
||||
|
||||
|
||||
/datum/controller/subsystem/chat/proc/queue(target, message, handle_whitespace = TRUE)
|
||||
if(!target || !message)
|
||||
return
|
||||
|
||||
if(!istext(message))
|
||||
stack_trace("to_chat called with invalid input type")
|
||||
return
|
||||
|
||||
if(target == world)
|
||||
target = GLOB.clients
|
||||
|
||||
//Some macros remain in the string even after parsing and fuck up the eventual output
|
||||
var/original_message = message
|
||||
message = replacetext(message, "\improper", "")
|
||||
message = replacetext(message, "\proper", "")
|
||||
if(handle_whitespace)
|
||||
message = replacetext(message, "\n", "<br>")
|
||||
message = replacetext(message, "\t", "[FOURSPACES][FOURSPACES]")
|
||||
message += "<br>"
|
||||
|
||||
|
||||
//url_encode it TWICE, this way any UTF-8 characters are able to be decoded by the Javascript.
|
||||
//Do the double-encoding here to save nanoseconds
|
||||
var/twiceEncoded = url_encode(url_encode(message))
|
||||
|
||||
if(islist(target))
|
||||
for(var/I in target)
|
||||
var/client/C = CLIENT_FROM_VAR(I) //Grab us a client if possible
|
||||
|
||||
if(!C)
|
||||
return
|
||||
|
||||
//Send it to the old style output window.
|
||||
SEND_TEXT(C, original_message)
|
||||
|
||||
if(!C?.chatOutput || C.chatOutput.broken) //A player who hasn't updated his skin file.
|
||||
continue
|
||||
|
||||
if(!C.chatOutput.loaded) //Client still loading, put their messages in a queue
|
||||
C.chatOutput.messageQueue += message
|
||||
continue
|
||||
|
||||
payload[C] += twiceEncoded
|
||||
|
||||
else
|
||||
var/client/C = CLIENT_FROM_VAR(target) //Grab us a client if possible
|
||||
|
||||
if(!C)
|
||||
return
|
||||
|
||||
//Send it to the old style output window.
|
||||
SEND_TEXT(C, original_message)
|
||||
|
||||
if(!C?.chatOutput || C.chatOutput.broken) //A player who hasn't updated his skin file.
|
||||
return
|
||||
|
||||
if(!C.chatOutput.loaded) //Client still loading, put their messages in a queue
|
||||
C.chatOutput.messageQueue += message
|
||||
return
|
||||
|
||||
payload[C] += twiceEncoded
|
||||
@@ -0,0 +1,741 @@
|
||||
SUBSYSTEM_DEF(job)
|
||||
name = "Jobs"
|
||||
init_order = INIT_ORDER_JOBS
|
||||
flags = SS_NO_FIRE
|
||||
|
||||
var/list/occupations = list() //List of all jobs
|
||||
var/list/datum/job/name_occupations = list() //Dict of all jobs, keys are titles
|
||||
var/list/type_occupations = list() //Dict of all jobs, keys are types
|
||||
var/list/unassigned = list() //Players who need jobs
|
||||
var/initial_players_to_assign = 0 //used for checking against population caps
|
||||
|
||||
var/list/prioritized_jobs = list()
|
||||
var/list/latejoin_trackers = list() //Don't read this list, use GetLateJoinTurfs() instead
|
||||
|
||||
var/overflow_role = "Assistant"
|
||||
|
||||
var/list/level_order = list(JP_HIGH,JP_MEDIUM,JP_LOW)
|
||||
|
||||
/datum/controller/subsystem/job/Initialize(timeofday)
|
||||
SSmapping.HACK_LoadMapConfig()
|
||||
if(!occupations.len)
|
||||
SetupOccupations()
|
||||
if(CONFIG_GET(flag/load_jobs_from_txt))
|
||||
LoadJobs()
|
||||
generate_selectable_species()
|
||||
set_overflow_role(CONFIG_GET(string/overflow_job))
|
||||
return ..()
|
||||
|
||||
/datum/controller/subsystem/job/proc/set_overflow_role(new_overflow_role)
|
||||
var/datum/job/new_overflow = GetJob(new_overflow_role)
|
||||
var/cap = CONFIG_GET(number/overflow_cap)
|
||||
|
||||
new_overflow.spawn_positions = cap
|
||||
new_overflow.total_positions = cap
|
||||
|
||||
if(new_overflow_role != overflow_role)
|
||||
var/datum/job/old_overflow = GetJob(overflow_role)
|
||||
old_overflow.spawn_positions = initial(old_overflow.spawn_positions)
|
||||
old_overflow.total_positions = initial(old_overflow.total_positions)
|
||||
overflow_role = new_overflow_role
|
||||
JobDebug("Overflow role set to : [new_overflow_role]")
|
||||
|
||||
/datum/controller/subsystem/job/proc/SetupOccupations(faction = "Station")
|
||||
occupations = list()
|
||||
var/list/all_jobs = subtypesof(/datum/job)
|
||||
if(!all_jobs.len)
|
||||
to_chat(world, "<span class='boldannounce'>Error setting up jobs, no job datums found</span>")
|
||||
return 0
|
||||
|
||||
for(var/J in all_jobs)
|
||||
var/datum/job/job = new J()
|
||||
if(!job)
|
||||
continue
|
||||
if(job.faction != faction)
|
||||
continue
|
||||
if(!job.config_check())
|
||||
continue
|
||||
if(!job.map_check()) //Even though we initialize before mapping, this is fine because the config is loaded at new
|
||||
testing("Removed [job.type] due to map config");
|
||||
continue
|
||||
occupations += job
|
||||
name_occupations[job.title] = job
|
||||
type_occupations[J] = job
|
||||
|
||||
return 1
|
||||
|
||||
|
||||
/datum/controller/subsystem/job/proc/GetJob(rank)
|
||||
if(!occupations.len)
|
||||
SetupOccupations()
|
||||
return name_occupations[rank]
|
||||
|
||||
/datum/controller/subsystem/job/proc/GetJobType(jobtype)
|
||||
if(!occupations.len)
|
||||
SetupOccupations()
|
||||
return type_occupations[jobtype]
|
||||
|
||||
/datum/controller/subsystem/job/proc/AssignRole(mob/dead/new_player/player, rank, latejoin = FALSE)
|
||||
JobDebug("Running AR, Player: [player], Rank: [rank], LJ: [latejoin]")
|
||||
if(player && player.mind && rank)
|
||||
var/datum/job/job = GetJob(rank)
|
||||
if(!job)
|
||||
return FALSE
|
||||
if(jobban_isbanned(player, rank) || QDELETED(player))
|
||||
return FALSE
|
||||
if(!job.player_old_enough(player.client))
|
||||
return FALSE
|
||||
if(job.required_playtime_remaining(player.client))
|
||||
return FALSE
|
||||
var/position_limit = job.total_positions
|
||||
if(!latejoin)
|
||||
position_limit = job.spawn_positions
|
||||
JobDebug("Player: [player] is now Rank: [rank], JCP:[job.current_positions], JPL:[position_limit]")
|
||||
player.mind.assigned_role = rank
|
||||
unassigned -= player
|
||||
job.current_positions++
|
||||
return TRUE
|
||||
JobDebug("AR has failed, Player: [player], Rank: [rank]")
|
||||
return FALSE
|
||||
|
||||
|
||||
/datum/controller/subsystem/job/proc/FindOccupationCandidates(datum/job/job, level, flag)
|
||||
JobDebug("Running FOC, Job: [job], Level: [level], Flag: [flag]")
|
||||
var/list/candidates = list()
|
||||
for(var/mob/dead/new_player/player in unassigned)
|
||||
if(jobban_isbanned(player, job.title) || QDELETED(player))
|
||||
JobDebug("FOC isbanned failed, Player: [player]")
|
||||
continue
|
||||
if(!job.player_old_enough(player.client))
|
||||
JobDebug("FOC player not old enough, Player: [player]")
|
||||
continue
|
||||
if(job.required_playtime_remaining(player.client))
|
||||
JobDebug("FOC player not enough xp, Player: [player]")
|
||||
continue
|
||||
if(!player.client.prefs.pref_species.qualifies_for_rank(job.title, player.client.prefs.features))
|
||||
JobDebug("FOC non-human failed, Player: [player]")
|
||||
continue
|
||||
if(flag && (!(flag in player.client.prefs.be_special)))
|
||||
JobDebug("FOC flag failed, Player: [player], Flag: [flag], ")
|
||||
continue
|
||||
if(player.mind && job.title in player.mind.restricted_roles)
|
||||
JobDebug("FOC incompatible with antagonist role, Player: [player]")
|
||||
continue
|
||||
if(player.client.prefs.job_preferences[job.title] == level)
|
||||
JobDebug("FOC pass, Player: [player], Level:[level]")
|
||||
candidates += player
|
||||
return candidates
|
||||
|
||||
/datum/controller/subsystem/job/proc/GiveRandomJob(mob/dead/new_player/player)
|
||||
JobDebug("GRJ Giving random job, Player: [player]")
|
||||
. = FALSE
|
||||
for(var/datum/job/job in shuffle(occupations))
|
||||
if(!job)
|
||||
continue
|
||||
|
||||
if(istype(job, GetJob(SSjob.overflow_role))) // We don't want to give him assistant, that's boring!
|
||||
continue
|
||||
|
||||
if(job.title in GLOB.command_positions) //If you want a command position, select it!
|
||||
continue
|
||||
|
||||
if(jobban_isbanned(player, job.title) || QDELETED(player))
|
||||
if(QDELETED(player))
|
||||
JobDebug("GRJ isbanned failed, Player deleted")
|
||||
break
|
||||
JobDebug("GRJ isbanned failed, Player: [player], Job: [job.title]")
|
||||
continue
|
||||
|
||||
if(!job.player_old_enough(player.client))
|
||||
JobDebug("GRJ player not old enough, Player: [player]")
|
||||
continue
|
||||
|
||||
if(!player.client.prefs.pref_species.qualifies_for_rank(job.title, player.client.prefs.features))
|
||||
JobDebug("GRJ non-human failed, Player: [player]")
|
||||
continue
|
||||
|
||||
if(job.required_playtime_remaining(player.client))
|
||||
JobDebug("GRJ player not enough xp, Player: [player]")
|
||||
continue
|
||||
|
||||
if(player.mind && job.title in player.mind.restricted_roles)
|
||||
JobDebug("GRJ incompatible with antagonist role, Player: [player], Job: [job.title]")
|
||||
continue
|
||||
|
||||
if((job.current_positions < job.spawn_positions) || job.spawn_positions == -1)
|
||||
JobDebug("GRJ Random job given, Player: [player], Job: [job]")
|
||||
if(AssignRole(player, job.title))
|
||||
return TRUE
|
||||
|
||||
/datum/controller/subsystem/job/proc/ResetOccupations()
|
||||
JobDebug("Occupations reset.")
|
||||
for(var/mob/dead/new_player/player in GLOB.player_list)
|
||||
if((player) && (player.mind))
|
||||
player.mind.assigned_role = null
|
||||
player.mind.special_role = null
|
||||
SSpersistence.antag_rep_change[player.ckey] = 0
|
||||
SetupOccupations()
|
||||
unassigned = list()
|
||||
return
|
||||
|
||||
|
||||
//This proc is called before the level loop of DivideOccupations() and will try to select a head, ignoring ALL non-head preferences for every level until
|
||||
//it locates a head or runs out of levels to check
|
||||
//This is basically to ensure that there's atleast a few heads in the round
|
||||
/datum/controller/subsystem/job/proc/FillHeadPosition()
|
||||
for(var/level in level_order)
|
||||
for(var/command_position in GLOB.command_positions)
|
||||
var/datum/job/job = GetJob(command_position)
|
||||
if(!job)
|
||||
continue
|
||||
if((job.current_positions >= job.total_positions) && job.total_positions != -1)
|
||||
continue
|
||||
var/list/candidates = FindOccupationCandidates(job, level)
|
||||
if(!candidates?.len)
|
||||
continue
|
||||
var/mob/dead/new_player/candidate = pick(candidates)
|
||||
if(AssignRole(candidate, command_position))
|
||||
return 1
|
||||
return 0
|
||||
|
||||
|
||||
//This proc is called at the start of the level loop of DivideOccupations() and will cause head jobs to be checked before any other jobs of the same level
|
||||
//This is also to ensure we get as many heads as possible
|
||||
/datum/controller/subsystem/job/proc/CheckHeadPositions(level)
|
||||
for(var/command_position in GLOB.command_positions)
|
||||
var/datum/job/job = GetJob(command_position)
|
||||
if(!job)
|
||||
continue
|
||||
if((job.current_positions >= job.total_positions) && job.total_positions != -1)
|
||||
continue
|
||||
var/list/candidates = FindOccupationCandidates(job, level)
|
||||
if(!candidates?.len)
|
||||
continue
|
||||
var/mob/dead/new_player/candidate = pick(candidates)
|
||||
AssignRole(candidate, command_position)
|
||||
|
||||
/datum/controller/subsystem/job/proc/FillAIPosition()
|
||||
var/ai_selected = 0
|
||||
var/datum/job/job = GetJob("AI")
|
||||
if(!job)
|
||||
return 0
|
||||
for(var/i = job.total_positions, i > 0, i--)
|
||||
for(var/level in level_order)
|
||||
var/list/candidates = list()
|
||||
candidates = FindOccupationCandidates(job, level)
|
||||
if(candidates.len)
|
||||
var/mob/dead/new_player/candidate = pick(candidates)
|
||||
if(AssignRole(candidate, "AI"))
|
||||
ai_selected++
|
||||
break
|
||||
if(ai_selected)
|
||||
return 1
|
||||
return 0
|
||||
|
||||
|
||||
/** Proc DivideOccupations
|
||||
* fills var "assigned_role" for all ready players.
|
||||
* This proc must not have any side effect besides of modifying "assigned_role".
|
||||
**/
|
||||
/datum/controller/subsystem/job/proc/DivideOccupations(list/required_jobs)
|
||||
//Setup new player list and get the jobs list
|
||||
JobDebug("Running DO")
|
||||
|
||||
//Holder for Triumvirate is stored in the SSticker, this just processes it
|
||||
if(SSticker.triai)
|
||||
for(var/datum/job/ai/A in occupations)
|
||||
A.spawn_positions = 3
|
||||
for(var/obj/effect/landmark/start/ai/secondary/S in GLOB.start_landmarks_list)
|
||||
S.latejoin_active = TRUE
|
||||
|
||||
//Get the players who are ready
|
||||
for(var/mob/dead/new_player/player in GLOB.player_list)
|
||||
if(player.ready == PLAYER_READY_TO_PLAY && player.check_preferences() && player.mind && !player.mind.assigned_role)
|
||||
unassigned += player
|
||||
|
||||
initial_players_to_assign = unassigned.len
|
||||
|
||||
JobDebug("DO, Len: [unassigned?.len]")
|
||||
if(unassigned.len == 0)
|
||||
return validate_required_jobs(required_jobs)
|
||||
|
||||
//Scale number of open security officer slots to population
|
||||
setup_officer_positions()
|
||||
|
||||
//Jobs will have fewer access permissions if the number of players exceeds the threshold defined in game_options.txt
|
||||
var/mat = CONFIG_GET(number/minimal_access_threshold)
|
||||
if(mat)
|
||||
if(mat > unassigned.len)
|
||||
CONFIG_SET(flag/jobs_have_minimal_access, FALSE)
|
||||
else
|
||||
CONFIG_SET(flag/jobs_have_minimal_access, TRUE)
|
||||
|
||||
//Shuffle players and jobs
|
||||
unassigned = shuffle(unassigned)
|
||||
|
||||
HandleFeedbackGathering()
|
||||
|
||||
//People who wants to be the overflow role, sure, go on.
|
||||
JobDebug("DO, Running Overflow Check 1")
|
||||
var/datum/job/overflow = GetJob(SSjob.overflow_role)
|
||||
var/list/overflow_candidates = FindOccupationCandidates(overflow, JP_LOW)
|
||||
JobDebug("AC1, Candidates: [overflow_candidates?.len]")
|
||||
for(var/mob/dead/new_player/player in overflow_candidates)
|
||||
JobDebug("AC1 pass, Player: [player]")
|
||||
AssignRole(player, SSjob.overflow_role)
|
||||
overflow_candidates -= player
|
||||
JobDebug("DO, AC1 end")
|
||||
|
||||
//Select one head
|
||||
JobDebug("DO, Running Head Check")
|
||||
FillHeadPosition()
|
||||
JobDebug("DO, Head Check end")
|
||||
|
||||
//Check for an AI
|
||||
JobDebug("DO, Running AI Check")
|
||||
FillAIPosition()
|
||||
JobDebug("DO, AI Check end")
|
||||
|
||||
//Other jobs are now checked
|
||||
JobDebug("DO, Running Standard Check")
|
||||
|
||||
|
||||
// New job giving system by Donkie
|
||||
// This will cause lots of more loops, but since it's only done once it shouldn't really matter much at all.
|
||||
// Hopefully this will add more randomness and fairness to job giving.
|
||||
|
||||
// Loop through all levels from high to low
|
||||
var/list/shuffledoccupations = shuffle(occupations)
|
||||
for(var/level in level_order)
|
||||
//Check the head jobs first each level
|
||||
CheckHeadPositions(level)
|
||||
|
||||
// Loop through all unassigned players
|
||||
for(var/mob/dead/new_player/player in unassigned)
|
||||
if(PopcapReached())
|
||||
RejectPlayer(player)
|
||||
|
||||
// Loop through all jobs
|
||||
for(var/datum/job/job in shuffledoccupations) // SHUFFLE ME BABY
|
||||
if(!job)
|
||||
continue
|
||||
|
||||
if(jobban_isbanned(player, job.title))
|
||||
JobDebug("DO isbanned failed, Player: [player], Job:[job.title]")
|
||||
continue
|
||||
|
||||
if(QDELETED(player))
|
||||
JobDebug("DO player deleted during job ban check")
|
||||
break
|
||||
|
||||
if(!job.player_old_enough(player.client))
|
||||
JobDebug("DO player not old enough, Player: [player], Job:[job.title]")
|
||||
continue
|
||||
|
||||
if(job.required_playtime_remaining(player.client))
|
||||
JobDebug("DO player not enough xp, Player: [player], Job:[job.title]")
|
||||
continue
|
||||
|
||||
if(!player.client.prefs.pref_species.qualifies_for_rank(job.title, player.client.prefs.features))
|
||||
JobDebug("DO non-human failed, Player: [player], Job:[job.title]")
|
||||
continue
|
||||
|
||||
if(player.mind && job.title in player.mind.restricted_roles)
|
||||
JobDebug("DO incompatible with antagonist role, Player: [player], Job:[job.title]")
|
||||
continue
|
||||
|
||||
// If the player wants that job on this level, then try give it to him.
|
||||
if(player.client.prefs.job_preferences[job.title] == level)
|
||||
// If the job isn't filled
|
||||
if((job.current_positions < job.spawn_positions) || job.spawn_positions == -1)
|
||||
JobDebug("DO pass, Player: [player], Level:[level], Job:[job.title]")
|
||||
AssignRole(player, job.title)
|
||||
unassigned -= player
|
||||
break
|
||||
|
||||
|
||||
JobDebug("DO, Handling unassigned.")
|
||||
// Hand out random jobs to the people who didn't get any in the last check
|
||||
// Also makes sure that they got their preference correct
|
||||
for(var/mob/dead/new_player/player in unassigned)
|
||||
HandleUnassigned(player)
|
||||
|
||||
JobDebug("DO, Handling unrejectable unassigned")
|
||||
//Mop up people who can't leave.
|
||||
for(var/mob/dead/new_player/player in unassigned) //Players that wanted to back out but couldn't because they're antags (can you feel the edge case?)
|
||||
if(!GiveRandomJob(player))
|
||||
if(!AssignRole(player, SSjob.overflow_role)) //If everything is already filled, make them an assistant
|
||||
return FALSE //Living on the edge, the forced antagonist couldn't be assigned to overflow role (bans, client age) - just reroll
|
||||
|
||||
return validate_required_jobs(required_jobs)
|
||||
|
||||
/datum/controller/subsystem/job/proc/validate_required_jobs(list/required_jobs)
|
||||
if(!required_jobs.len)
|
||||
return TRUE
|
||||
for(var/required_group in required_jobs)
|
||||
var/group_ok = TRUE
|
||||
for(var/rank in required_group)
|
||||
var/datum/job/J = GetJob(rank)
|
||||
if(!J)
|
||||
SSticker.mode.setup_error = "Invalid job [rank] in gamemode required jobs."
|
||||
return FALSE
|
||||
if(J.current_positions < required_group[rank])
|
||||
group_ok = FALSE
|
||||
break
|
||||
if(group_ok)
|
||||
return TRUE
|
||||
SSticker.mode.setup_error = "Required jobs not present."
|
||||
return FALSE
|
||||
|
||||
//We couldn't find a job from prefs for this guy.
|
||||
/datum/controller/subsystem/job/proc/HandleUnassigned(mob/dead/new_player/player)
|
||||
if(PopcapReached())
|
||||
RejectPlayer(player)
|
||||
else if(player.client.prefs.joblessrole == BEOVERFLOW)
|
||||
var/allowed_to_be_a_loser = !jobban_isbanned(player, SSjob.overflow_role)
|
||||
if(QDELETED(player) || !allowed_to_be_a_loser)
|
||||
RejectPlayer(player)
|
||||
else
|
||||
if(!AssignRole(player, SSjob.overflow_role))
|
||||
RejectPlayer(player)
|
||||
else if(player.client.prefs.joblessrole == BERANDOMJOB)
|
||||
if(!GiveRandomJob(player))
|
||||
RejectPlayer(player)
|
||||
else if(player.client.prefs.joblessrole == RETURNTOLOBBY)
|
||||
RejectPlayer(player)
|
||||
else //Something gone wrong if we got here.
|
||||
var/message = "DO: [player] fell through handling unassigned"
|
||||
JobDebug(message)
|
||||
log_game(message)
|
||||
message_admins(message)
|
||||
RejectPlayer(player)
|
||||
//Gives the player the stuff he should have with his rank
|
||||
/datum/controller/subsystem/job/proc/EquipRank(mob/M, rank, joined_late = FALSE)
|
||||
var/mob/dead/new_player/N
|
||||
var/mob/living/H
|
||||
if(!joined_late)
|
||||
N = M
|
||||
H = N.new_character
|
||||
else
|
||||
H = M
|
||||
|
||||
var/datum/job/job = GetJob(rank)
|
||||
|
||||
H.job = rank
|
||||
|
||||
//If we joined at roundstart we should be positioned at our workstation
|
||||
if(!joined_late)
|
||||
var/obj/S = null
|
||||
for(var/obj/effect/landmark/start/sloc in GLOB.start_landmarks_list)
|
||||
if(sloc.name != rank)
|
||||
S = sloc //so we can revert to spawning them on top of eachother if something goes wrong
|
||||
continue
|
||||
if(locate(/mob/living) in sloc.loc)
|
||||
continue
|
||||
S = sloc
|
||||
sloc.used = TRUE
|
||||
break
|
||||
if(length(GLOB.jobspawn_overrides[rank]))
|
||||
S = pick(GLOB.jobspawn_overrides[rank])
|
||||
if(S)
|
||||
S.JoinPlayerHere(H, FALSE)
|
||||
if(!S) //if there isn't a spawnpoint send them to latejoin, if there's no latejoin go yell at your mapper
|
||||
log_world("Couldn't find a round start spawn point for [rank]")
|
||||
SendToLateJoin(H)
|
||||
|
||||
|
||||
if(H.mind)
|
||||
H.mind.assigned_role = rank
|
||||
|
||||
if(job)
|
||||
if(!job.dresscodecompliant)// CIT CHANGE - dress code compliance
|
||||
equip_loadout(N, H) // CIT CHANGE - allows players to spawn with loadout items
|
||||
var/new_mob = job.equip(H, null, null, joined_late , null, M.client)
|
||||
if(ismob(new_mob))
|
||||
H = new_mob
|
||||
if(!joined_late)
|
||||
N.new_character = H
|
||||
else
|
||||
M = H
|
||||
|
||||
SSpersistence.antag_rep_change[M.client.ckey] += job.GetAntagRep()
|
||||
|
||||
/* if(M.client.holder)
|
||||
if(CONFIG_GET(flag/auto_deadmin_players) || (M.client.prefs?.toggles & DEADMIN_ALWAYS))
|
||||
M.client.holder.auto_deadmin()
|
||||
else
|
||||
handle_auto_deadmin_roles(M.client, rank) */
|
||||
|
||||
to_chat(M, "<b>You are the [rank].</b>")
|
||||
if(job)
|
||||
to_chat(M, "<b>As the [rank] you answer directly to [job.supervisors]. Special circumstances may change this.</b>")
|
||||
job.radio_help_message(M)
|
||||
if(job.req_admin_notify)
|
||||
to_chat(M, "<b>You are playing a job that is important for Game Progression. If you have to disconnect immediately, please notify the admins via adminhelp. Otherwise put your locker gear back into the locker and cryo out.</b>")
|
||||
if(job.custom_spawn_text)
|
||||
to_chat(M, "<b>[job.custom_spawn_text]</b>")
|
||||
if(CONFIG_GET(number/minimal_access_threshold))
|
||||
to_chat(M, "<span class='notice'><B>As this station was initially staffed with a [CONFIG_GET(flag/jobs_have_minimal_access) ? "full crew, only your job's necessities" : "skeleton crew, additional access may"] have been added to your ID card.</B></span>")
|
||||
if(job && H)
|
||||
if(job.dresscodecompliant)// CIT CHANGE - dress code compliance
|
||||
equip_loadout(N, H) // CIT CHANGE - allows players to spawn with loadout items
|
||||
job.after_spawn(H, M, joined_late) // note: this happens before the mob has a key! M will always have a client, H might not.
|
||||
equip_loadout(N, H, TRUE)//CIT CHANGE - makes players spawn with in-backpack loadout items properly. A little hacky but it works
|
||||
|
||||
return H
|
||||
/*
|
||||
/datum/controller/subsystem/job/proc/handle_auto_deadmin_roles(client/C, rank)
|
||||
if(!C?.holder)
|
||||
return TRUE
|
||||
var/datum/job/job = GetJob(rank)
|
||||
if(!job)
|
||||
return
|
||||
if((job.auto_deadmin_role_flags & DEADMIN_POSITION_HEAD) && (CONFIG_GET(flag/auto_deadmin_heads) || (C.prefs?.toggles & DEADMIN_POSITION_HEAD)))
|
||||
return C.holder.auto_deadmin()
|
||||
else if((job.auto_deadmin_role_flags & DEADMIN_POSITION_SECURITY) && (CONFIG_GET(flag/auto_deadmin_security) || (C.prefs?.toggles & DEADMIN_POSITION_SECURITY)))
|
||||
return C.holder.auto_deadmin()
|
||||
else if((job.auto_deadmin_role_flags & DEADMIN_POSITION_SILICON) && (CONFIG_GET(flag/auto_deadmin_silicons) || (C.prefs?.toggles & DEADMIN_POSITION_SILICON))) //in the event there's ever psuedo-silicon roles added, ie synths.
|
||||
return C.holder.auto_deadmin()*/
|
||||
|
||||
/datum/controller/subsystem/job/proc/setup_officer_positions()
|
||||
var/datum/job/J = SSjob.GetJob("Security Officer")
|
||||
if(!J)
|
||||
CRASH("setup_officer_positions(): Security officer job is missing")
|
||||
|
||||
var/ssc = CONFIG_GET(number/security_scaling_coeff)
|
||||
if(ssc > 0)
|
||||
if(J.spawn_positions > 0)
|
||||
var/officer_positions = min(12, max(J.spawn_positions, round(unassigned.len / ssc))) //Scale between configured minimum and 12 officers
|
||||
JobDebug("Setting open security officer positions to [officer_positions]")
|
||||
J.total_positions = officer_positions
|
||||
J.spawn_positions = officer_positions
|
||||
|
||||
//Spawn some extra eqipment lockers if we have more than 5 officers
|
||||
var/equip_needed = J.total_positions
|
||||
if(equip_needed < 0) // -1: infinite available slots
|
||||
equip_needed = 12
|
||||
for(var/i=equip_needed-5, i>0, i--)
|
||||
if(GLOB.secequipment.len)
|
||||
var/spawnloc = GLOB.secequipment[1]
|
||||
new /obj/structure/closet/secure_closet/security/sec(spawnloc)
|
||||
GLOB.secequipment -= spawnloc
|
||||
else //We ran out of spare locker spawns!
|
||||
break
|
||||
|
||||
|
||||
/datum/controller/subsystem/job/proc/LoadJobs()
|
||||
var/jobstext = file2text("[global.config.directory]/jobs.txt")
|
||||
for(var/datum/job/J in occupations)
|
||||
var/regex/jobs = new("[J.title]=(-1|\\d+),(-1|\\d+)")
|
||||
jobs.Find(jobstext)
|
||||
J.total_positions = text2num(jobs.group[1])
|
||||
J.spawn_positions = text2num(jobs.group[2])
|
||||
|
||||
/datum/controller/subsystem/job/proc/HandleFeedbackGathering()
|
||||
for(var/datum/job/job in occupations)
|
||||
var/high = 0 //high
|
||||
var/medium = 0 //medium
|
||||
var/low = 0 //low
|
||||
var/never = 0 //never
|
||||
var/banned = 0 //banned
|
||||
var/young = 0 //account too young
|
||||
for(var/mob/dead/new_player/player in GLOB.player_list)
|
||||
if(!(player.ready == PLAYER_READY_TO_PLAY && player.mind && !player.mind.assigned_role))
|
||||
continue //This player is not ready
|
||||
if(jobban_isbanned(player, job.title) || QDELETED(player))
|
||||
banned++
|
||||
continue
|
||||
if(!job.player_old_enough(player.client))
|
||||
young++
|
||||
continue
|
||||
if(job.required_playtime_remaining(player.client))
|
||||
young++
|
||||
continue
|
||||
switch(player.client.prefs.job_preferences[job.title])
|
||||
if(JP_HIGH)
|
||||
high++
|
||||
if(JP_MEDIUM)
|
||||
medium++
|
||||
if(JP_LOW)
|
||||
low++
|
||||
else
|
||||
never++
|
||||
SSblackbox.record_feedback("nested tally", "job_preferences", high, list("[job.title]", "high"))
|
||||
SSblackbox.record_feedback("nested tally", "job_preferences", medium, list("[job.title]", "medium"))
|
||||
SSblackbox.record_feedback("nested tally", "job_preferences", low, list("[job.title]", "low"))
|
||||
SSblackbox.record_feedback("nested tally", "job_preferences", never, list("[job.title]", "never"))
|
||||
SSblackbox.record_feedback("nested tally", "job_preferences", banned, list("[job.title]", "banned"))
|
||||
SSblackbox.record_feedback("nested tally", "job_preferences", young, list("[job.title]", "young"))
|
||||
|
||||
/datum/controller/subsystem/job/proc/PopcapReached()
|
||||
var/hpc = CONFIG_GET(number/hard_popcap)
|
||||
var/epc = CONFIG_GET(number/extreme_popcap)
|
||||
if(hpc || epc)
|
||||
var/relevent_cap = max(hpc, epc)
|
||||
if((initial_players_to_assign - unassigned.len) >= relevent_cap)
|
||||
return 1
|
||||
return 0
|
||||
|
||||
/datum/controller/subsystem/job/proc/RejectPlayer(mob/dead/new_player/player)
|
||||
if(player.mind && player.mind.special_role)
|
||||
return
|
||||
if(PopcapReached())
|
||||
JobDebug("Popcap overflow Check observer located, Player: [player]")
|
||||
JobDebug("Player rejected :[player]")
|
||||
to_chat(player, "<b>You have failed to qualify for any job you desired.</b>")
|
||||
unassigned -= player
|
||||
player.ready = PLAYER_NOT_READY
|
||||
|
||||
|
||||
/datum/controller/subsystem/job/Recover()
|
||||
set waitfor = FALSE
|
||||
var/oldjobs = SSjob.occupations
|
||||
sleep(20)
|
||||
for (var/datum/job/J in oldjobs)
|
||||
INVOKE_ASYNC(src, .proc/RecoverJob, J)
|
||||
|
||||
/datum/controller/subsystem/job/proc/RecoverJob(datum/job/J)
|
||||
var/datum/job/newjob = GetJob(J.title)
|
||||
if (!istype(newjob))
|
||||
return
|
||||
newjob.total_positions = J.total_positions
|
||||
newjob.spawn_positions = J.spawn_positions
|
||||
newjob.current_positions = J.current_positions
|
||||
|
||||
/atom/proc/JoinPlayerHere(mob/M, buckle)
|
||||
// By default, just place the mob on the same turf as the marker or whatever.
|
||||
M.forceMove(get_turf(src))
|
||||
|
||||
/obj/structure/chair/JoinPlayerHere(mob/M, buckle)
|
||||
// Placing a mob in a chair will attempt to buckle it, or else fall back to default.
|
||||
if (buckle && isliving(M) && buckle_mob(M, FALSE, FALSE))
|
||||
return
|
||||
..()
|
||||
|
||||
/datum/controller/subsystem/job/proc/SendToLateJoin(mob/M, buckle = TRUE)
|
||||
var/atom/destination
|
||||
if(M.mind && M.mind.assigned_role && length(GLOB.jobspawn_overrides[M.mind.assigned_role])) //We're doing something special today.
|
||||
destination = pick(GLOB.jobspawn_overrides[M.mind.assigned_role])
|
||||
destination.JoinPlayerHere(M, FALSE)
|
||||
return
|
||||
|
||||
if(latejoin_trackers.len)
|
||||
destination = pick(latejoin_trackers)
|
||||
destination.JoinPlayerHere(M, buckle)
|
||||
return
|
||||
|
||||
//bad mojo
|
||||
var/area/shuttle/arrival/A = GLOB.areas_by_type[/area/shuttle/arrival]
|
||||
if(A)
|
||||
//first check if we can find a chair
|
||||
var/obj/structure/chair/C = locate() in A
|
||||
if(C)
|
||||
C.JoinPlayerHere(M, buckle)
|
||||
return
|
||||
|
||||
//last hurrah
|
||||
var/list/avail = list()
|
||||
for(var/turf/T in A)
|
||||
if(!is_blocked_turf(T, TRUE))
|
||||
avail += T
|
||||
if(avail.len)
|
||||
destination = pick(avail)
|
||||
destination.JoinPlayerHere(M, FALSE)
|
||||
return
|
||||
|
||||
//pick an open spot on arrivals and dump em
|
||||
var/list/arrivals_turfs = shuffle(get_area_turfs(/area/shuttle/arrival))
|
||||
if(arrivals_turfs.len)
|
||||
for(var/turf/T in arrivals_turfs)
|
||||
if(!is_blocked_turf(T, TRUE))
|
||||
T.JoinPlayerHere(M, FALSE)
|
||||
return
|
||||
//last chance, pick ANY spot on arrivals and dump em
|
||||
destination = arrivals_turfs[1]
|
||||
destination.JoinPlayerHere(M, FALSE)
|
||||
else
|
||||
var/msg = "Unable to send mob [M] to late join!"
|
||||
message_admins(msg)
|
||||
CRASH(msg)
|
||||
|
||||
/datum/controller/subsystem/job/proc/equip_loadout(mob/dead/new_player/N, mob/living/M, equipbackpackstuff)
|
||||
var/mob/the_mob = N
|
||||
if(!the_mob)
|
||||
the_mob = M // cause this doesn't get assigned if player is a latejoiner
|
||||
if(the_mob.client && the_mob.client.prefs && (the_mob.client.prefs.chosen_gear && the_mob.client.prefs.chosen_gear.len))
|
||||
if(!ishuman(M))//no silicons allowed
|
||||
return
|
||||
for(var/i in the_mob.client.prefs.chosen_gear)
|
||||
var/datum/gear/G = i
|
||||
G = GLOB.loadout_items[slot_to_string(initial(G.category))][initial(G.name)]
|
||||
if(!G)
|
||||
continue
|
||||
var/permitted = TRUE
|
||||
if(G.restricted_roles && G.restricted_roles.len && !(M.mind.assigned_role in G.restricted_roles))
|
||||
permitted = FALSE
|
||||
if(G.donoritem && !G.donator_ckey_check(the_mob.client.ckey))
|
||||
permitted = FALSE
|
||||
if(!equipbackpackstuff && G.category == SLOT_IN_BACKPACK)//snowflake check since plopping stuff in the backpack doesnt work for pre-job equip loadout stuffs
|
||||
permitted = FALSE
|
||||
if(equipbackpackstuff && G.category != SLOT_IN_BACKPACK)//ditto
|
||||
permitted = FALSE
|
||||
if(!permitted)
|
||||
continue
|
||||
var/obj/item/I = new G.path
|
||||
if(!M.equip_to_slot_if_possible(I, G.category, disable_warning = TRUE, bypass_equip_delay_self = TRUE)) // If the job's dresscode compliant, try to put it in its slot, first
|
||||
if(iscarbon(M))
|
||||
var/mob/living/carbon/C = M
|
||||
var/obj/item/storage/backpack/B = C.back
|
||||
if(!B || !SEND_SIGNAL(B, COMSIG_TRY_STORAGE_INSERT, I, null, TRUE, TRUE)) // Otherwise, try to put it in the backpack, for carbons.
|
||||
I.forceMove(get_turf(C))
|
||||
else if(!M.equip_to_slot_if_possible(I, SLOT_IN_BACKPACK, disable_warning = TRUE, bypass_equip_delay_self = TRUE)) // Otherwise, try to put it in the backpack
|
||||
I.forceMove(get_turf(M)) // If everything fails, just put it on the floor under the mob.
|
||||
|
||||
/datum/controller/subsystem/job/proc/FreeRole(rank)
|
||||
if(!rank)
|
||||
return
|
||||
var/datum/job/job = GetJob(rank)
|
||||
if(!job)
|
||||
return FALSE
|
||||
job.current_positions = max(0, job.current_positions - 1)
|
||||
|
||||
///////////////////////////////////
|
||||
//Keeps track of all living heads//
|
||||
///////////////////////////////////
|
||||
/datum/controller/subsystem/job/proc/get_living_heads()
|
||||
. = list()
|
||||
for(var/mob/living/carbon/human/player in GLOB.alive_mob_list)
|
||||
if(player.stat != DEAD && player.mind && (player.mind.assigned_role in GLOB.command_positions))
|
||||
. |= player.mind
|
||||
|
||||
|
||||
////////////////////////////
|
||||
//Keeps track of all heads//
|
||||
////////////////////////////
|
||||
/datum/controller/subsystem/job/proc/get_all_heads()
|
||||
. = list()
|
||||
for(var/i in GLOB.mob_list)
|
||||
var/mob/player = i
|
||||
if(player.mind && (player.mind.assigned_role in GLOB.command_positions))
|
||||
. |= player.mind
|
||||
|
||||
//////////////////////////////////////////////
|
||||
//Keeps track of all living security members//
|
||||
//////////////////////////////////////////////
|
||||
/datum/controller/subsystem/job/proc/get_living_sec()
|
||||
. = list()
|
||||
for(var/mob/living/carbon/human/player in GLOB.carbon_list)
|
||||
if(player.stat != DEAD && player.mind && (player.mind.assigned_role in GLOB.security_positions))
|
||||
. |= player.mind
|
||||
|
||||
////////////////////////////////////////
|
||||
//Keeps track of all security members//
|
||||
////////////////////////////////////////
|
||||
/datum/controller/subsystem/job/proc/get_all_sec()
|
||||
. = list()
|
||||
for(var/mob/living/carbon/human/player in GLOB.carbon_list)
|
||||
if(player.mind && (player.mind.assigned_role in GLOB.security_positions))
|
||||
. |= player.mind
|
||||
|
||||
/datum/controller/subsystem/job/proc/JobDebug(message)
|
||||
log_job_debug(message)
|
||||
@@ -0,0 +1,122 @@
|
||||
SUBSYSTEM_DEF(jukeboxes)
|
||||
name = "Jukeboxes"
|
||||
wait = 5
|
||||
var/list/songs = list()
|
||||
var/list/activejukeboxes = list()
|
||||
var/list/freejukeboxchannels = list()
|
||||
|
||||
/datum/track
|
||||
var/song_name = "generic"
|
||||
var/song_path = null
|
||||
var/song_length = 0
|
||||
var/song_beat = 0
|
||||
var/song_associated_id = null
|
||||
|
||||
/datum/track/New(name, path, length, beat, assocID)
|
||||
song_name = name
|
||||
song_path = path
|
||||
song_length = length
|
||||
song_beat = beat
|
||||
song_associated_id = assocID
|
||||
|
||||
/datum/controller/subsystem/jukeboxes/proc/addjukebox(obj/jukebox, datum/track/T, jukefalloff = 1)
|
||||
if(!istype(T))
|
||||
CRASH("[src] tried to play a song with a nonexistant track")
|
||||
var/channeltoreserve = pick(freejukeboxchannels)
|
||||
if(!channeltoreserve)
|
||||
return FALSE
|
||||
freejukeboxchannels -= channeltoreserve
|
||||
var/list/youvegotafreejukebox = list(T, channeltoreserve, jukebox, jukefalloff)
|
||||
activejukeboxes.len++
|
||||
activejukeboxes[activejukeboxes.len] = youvegotafreejukebox
|
||||
|
||||
//Due to changes in later versions of 512, SOUND_UPDATE no longer properly plays audio when a file is defined in the sound datum. As such, we are now required to init the audio before we can actually do anything with it.
|
||||
//Downsides to this? This means that you can *only* hear the jukebox audio if you were present on the server when it started playing, and it means that it's now impossible to add loops to the jukebox track list.
|
||||
var/sound/song_to_init = sound(T.song_path)
|
||||
song_to_init.status = SOUND_MUTE
|
||||
for(var/mob/M in GLOB.player_list)
|
||||
if(!M.client)
|
||||
continue
|
||||
if(!(M.client.prefs.toggles & SOUND_INSTRUMENTS))
|
||||
continue
|
||||
|
||||
M.playsound_local(M, null, 100, channel = youvegotafreejukebox[2], S = song_to_init)
|
||||
return activejukeboxes.len
|
||||
|
||||
/datum/controller/subsystem/jukeboxes/proc/removejukebox(IDtoremove)
|
||||
if(islist(activejukeboxes[IDtoremove]))
|
||||
var/jukechannel = activejukeboxes[IDtoremove][2]
|
||||
for(var/mob/M in GLOB.player_list)
|
||||
if(!M.client)
|
||||
continue
|
||||
M.stop_sound_channel(jukechannel)
|
||||
freejukeboxchannels |= jukechannel
|
||||
activejukeboxes.Cut(IDtoremove, IDtoremove+1)
|
||||
return TRUE
|
||||
else
|
||||
CRASH("Tried to remove jukebox with invalid ID")
|
||||
|
||||
/datum/controller/subsystem/jukeboxes/proc/findjukeboxindex(obj/jukebox)
|
||||
if(activejukeboxes.len)
|
||||
for(var/list/jukeinfo in activejukeboxes)
|
||||
if(jukebox in jukeinfo)
|
||||
return activejukeboxes.Find(jukeinfo)
|
||||
return FALSE
|
||||
|
||||
/datum/controller/subsystem/jukeboxes/Initialize()
|
||||
var/list/tracks = flist("config/jukebox_music/sounds/")
|
||||
for(var/S in tracks)
|
||||
var/datum/track/T = new()
|
||||
T.song_path = file("config/jukebox_music/sounds/[S]")
|
||||
var/list/L = splittext(S,"+")
|
||||
T.song_name = L[1]
|
||||
T.song_length = text2num(L[2])
|
||||
T.song_beat = text2num(L[3])
|
||||
T.song_associated_id = L[4]
|
||||
songs |= T
|
||||
for(var/i in CHANNEL_JUKEBOX_START to CHANNEL_JUKEBOX)
|
||||
freejukeboxchannels |= i
|
||||
return ..()
|
||||
|
||||
/datum/controller/subsystem/jukeboxes/fire()
|
||||
if(!activejukeboxes.len)
|
||||
return
|
||||
for(var/list/jukeinfo in activejukeboxes)
|
||||
if(!jukeinfo.len)
|
||||
EXCEPTION("Active jukebox without any associated metadata.")
|
||||
continue
|
||||
var/datum/track/juketrack = jukeinfo[1]
|
||||
if(!istype(juketrack))
|
||||
EXCEPTION("Invalid jukebox track datum.")
|
||||
continue
|
||||
var/obj/jukebox = jukeinfo[3]
|
||||
if(!istype(jukebox))
|
||||
EXCEPTION("Nonexistant or invalid object associated with jukebox.")
|
||||
continue
|
||||
var/sound/song_played = sound(juketrack.song_path)
|
||||
var/area/currentarea = get_area(jukebox)
|
||||
var/turf/currentturf = get_turf(jukebox)
|
||||
var/list/hearerscache = hearers(7, jukebox)
|
||||
|
||||
song_played.falloff = jukeinfo[4]
|
||||
|
||||
for(var/mob/M in GLOB.player_list)
|
||||
if(!M.client)
|
||||
continue
|
||||
if(!(M.client.prefs.toggles & SOUND_INSTRUMENTS))
|
||||
M.stop_sound_channel(jukeinfo[2])
|
||||
continue
|
||||
|
||||
var/inrange = FALSE
|
||||
if(jukebox.z == M.z) //todo - expand this to work with mining planet z-levels when robust jukebox audio gets merged to master
|
||||
song_played.status = SOUND_UPDATE
|
||||
if(get_area(M) == currentarea)
|
||||
inrange = TRUE
|
||||
else if(M in hearerscache)
|
||||
inrange = TRUE
|
||||
else
|
||||
song_played.status = SOUND_MUTE | SOUND_UPDATE //Setting volume = 0 doesn't let the sound properties update at all, which is lame.
|
||||
|
||||
M.playsound_local(currentturf, null, 100, channel = jukeinfo[2], S = song_played, envwet = (inrange ? -250 : 0), envdry = (inrange ? 0 : -10000))
|
||||
CHECK_TICK
|
||||
return
|
||||
@@ -0,0 +1,527 @@
|
||||
SUBSYSTEM_DEF(mapping)
|
||||
name = "Mapping"
|
||||
init_order = INIT_ORDER_MAPPING
|
||||
flags = SS_NO_FIRE
|
||||
|
||||
var/list/nuke_tiles = list()
|
||||
var/list/nuke_threats = list()
|
||||
|
||||
var/datum/map_config/config
|
||||
var/datum/map_config/next_map_config
|
||||
|
||||
var/list/map_templates = list()
|
||||
|
||||
var/list/ruins_templates = list()
|
||||
var/list/space_ruins_templates = list()
|
||||
var/list/lava_ruins_templates = list()
|
||||
var/datum/space_level/isolated_ruins_z //Created on demand during ruin loading.
|
||||
|
||||
var/list/shuttle_templates = list()
|
||||
var/list/shelter_templates = list()
|
||||
|
||||
var/list/areas_in_z = list()
|
||||
|
||||
var/loading_ruins = FALSE
|
||||
var/list/turf/unused_turfs = list() //Not actually unused turfs they're unused but reserved for use for whatever requests them. "[zlevel_of_turf]" = list(turfs)
|
||||
var/list/datum/turf_reservations //list of turf reservations
|
||||
var/list/used_turfs = list() //list of turf = datum/turf_reservation
|
||||
|
||||
var/list/reservation_ready = list()
|
||||
var/clearing_reserved_turfs = FALSE
|
||||
|
||||
// Z-manager stuff
|
||||
var/station_start // should only be used for maploading-related tasks
|
||||
var/space_levels_so_far = 0
|
||||
var/list/z_list
|
||||
var/datum/space_level/transit
|
||||
var/datum/space_level/empty_space
|
||||
var/num_of_res_levels = 1
|
||||
|
||||
//dlete dis once #39770 is resolved
|
||||
/datum/controller/subsystem/mapping/proc/HACK_LoadMapConfig()
|
||||
if(!config)
|
||||
#ifdef FORCE_MAP
|
||||
config = load_map_config(FORCE_MAP)
|
||||
#else
|
||||
config = load_map_config(error_if_missing = FALSE)
|
||||
#endif
|
||||
|
||||
/datum/controller/subsystem/mapping/Initialize(timeofday)
|
||||
HACK_LoadMapConfig()
|
||||
if(initialized)
|
||||
return
|
||||
if(config.defaulted)
|
||||
var/old_config = config
|
||||
config = global.config.defaultmap
|
||||
if(!config || config.defaulted)
|
||||
to_chat(world, "<span class='boldannounce'>Unable to load next or default map config, defaulting to Box Station</span>")
|
||||
config = old_config
|
||||
GLOB.year_integer += config.year_offset
|
||||
GLOB.announcertype = (config.announcertype == "standard" ? (prob(1) ? "medibot" : "classic") : config.announcertype)
|
||||
loadWorld()
|
||||
repopulate_sorted_areas()
|
||||
process_teleport_locs() //Sets up the wizard teleport locations
|
||||
preloadTemplates()
|
||||
#ifndef LOWMEMORYMODE
|
||||
// Create space ruin levels
|
||||
while (space_levels_so_far < config.space_ruin_levels)
|
||||
++space_levels_so_far
|
||||
add_new_zlevel("Empty Area [space_levels_so_far]", ZTRAITS_SPACE)
|
||||
// and one level with no ruins
|
||||
for (var/i in 1 to config.space_empty_levels)
|
||||
++space_levels_so_far
|
||||
empty_space = add_new_zlevel("Empty Area [space_levels_so_far]", list(ZTRAIT_LINKAGE = CROSSLINKED))
|
||||
// and the transit level
|
||||
transit = add_new_zlevel("Transit/Reserved", list(ZTRAIT_RESERVED = TRUE))
|
||||
|
||||
// Pick a random away mission.
|
||||
if(CONFIG_GET(flag/roundstart_away))
|
||||
createRandomZlevel()
|
||||
|
||||
|
||||
// Generate mining ruins
|
||||
loading_ruins = TRUE
|
||||
var/list/lava_ruins = levels_by_trait(ZTRAIT_LAVA_RUINS)
|
||||
if (lava_ruins.len)
|
||||
seedRuins(lava_ruins, CONFIG_GET(number/lavaland_budget), /area/lavaland/surface/outdoors/unexplored, lava_ruins_templates)
|
||||
for (var/lava_z in lava_ruins)
|
||||
spawn_rivers(lava_z)
|
||||
|
||||
// Generate deep space ruins
|
||||
var/list/space_ruins = levels_by_trait(ZTRAIT_SPACE_RUINS)
|
||||
if (space_ruins.len)
|
||||
seedRuins(space_ruins, CONFIG_GET(number/space_budget), /area/space, space_ruins_templates)
|
||||
loading_ruins = FALSE
|
||||
#endif
|
||||
repopulate_sorted_areas()
|
||||
// Set up Z-level transitions.
|
||||
setup_map_transitions()
|
||||
generate_station_area_list()
|
||||
initialize_reserved_level(transit.z_value)
|
||||
return ..()
|
||||
|
||||
/* Nuke threats, for making the blue tiles on the station go RED
|
||||
Used by the AI doomsday and the self destruct nuke.
|
||||
*/
|
||||
|
||||
/datum/controller/subsystem/mapping/proc/wipe_reservations(wipe_safety_delay = 100)
|
||||
if(clearing_reserved_turfs || !initialized) //in either case this is just not needed.
|
||||
return
|
||||
clearing_reserved_turfs = TRUE
|
||||
SSshuttle.transit_requesters.Cut()
|
||||
message_admins("Clearing dynamic reservation space.")
|
||||
var/list/obj/docking_port/mobile/in_transit = list()
|
||||
for(var/i in SSshuttle.transit)
|
||||
var/obj/docking_port/stationary/transit/T = i
|
||||
if(!istype(T))
|
||||
continue
|
||||
in_transit[T] = T.get_docked()
|
||||
var/go_ahead = world.time + wipe_safety_delay
|
||||
if(in_transit.len)
|
||||
message_admins("Shuttles in transit detected. Attempting to fast travel. Timeout is [wipe_safety_delay/10] seconds.")
|
||||
var/list/cleared = list()
|
||||
for(var/i in in_transit)
|
||||
INVOKE_ASYNC(src, .proc/safety_clear_transit_dock, i, in_transit[i], cleared)
|
||||
UNTIL((go_ahead < world.time) || (cleared.len == in_transit.len))
|
||||
do_wipe_turf_reservations()
|
||||
clearing_reserved_turfs = FALSE
|
||||
|
||||
/datum/controller/subsystem/mapping/proc/safety_clear_transit_dock(obj/docking_port/stationary/transit/T, obj/docking_port/mobile/M, list/returning)
|
||||
M.setTimer(0)
|
||||
var/error = M.initiate_docking(M.destination, M.preferred_direction)
|
||||
if(!error)
|
||||
returning += M
|
||||
qdel(T, TRUE)
|
||||
|
||||
/datum/controller/subsystem/mapping/proc/add_nuke_threat(datum/nuke)
|
||||
nuke_threats[nuke] = TRUE
|
||||
check_nuke_threats()
|
||||
|
||||
/datum/controller/subsystem/mapping/proc/remove_nuke_threat(datum/nuke)
|
||||
nuke_threats -= nuke
|
||||
check_nuke_threats()
|
||||
|
||||
/datum/controller/subsystem/mapping/proc/check_nuke_threats()
|
||||
for(var/datum/d in nuke_threats)
|
||||
if(!istype(d) || QDELETED(d))
|
||||
nuke_threats -= d
|
||||
|
||||
for(var/N in nuke_tiles)
|
||||
var/turf/open/floor/circuit/C = N
|
||||
C.update_icon()
|
||||
|
||||
/datum/controller/subsystem/mapping/Recover()
|
||||
flags |= SS_NO_INIT
|
||||
initialized = SSmapping.initialized
|
||||
map_templates = SSmapping.map_templates
|
||||
ruins_templates = SSmapping.ruins_templates
|
||||
space_ruins_templates = SSmapping.space_ruins_templates
|
||||
lava_ruins_templates = SSmapping.lava_ruins_templates
|
||||
shuttle_templates = SSmapping.shuttle_templates
|
||||
shelter_templates = SSmapping.shelter_templates
|
||||
unused_turfs = SSmapping.unused_turfs
|
||||
turf_reservations = SSmapping.turf_reservations
|
||||
used_turfs = SSmapping.used_turfs
|
||||
|
||||
config = SSmapping.config
|
||||
next_map_config = SSmapping.next_map_config
|
||||
|
||||
clearing_reserved_turfs = SSmapping.clearing_reserved_turfs
|
||||
|
||||
z_list = SSmapping.z_list
|
||||
|
||||
#define INIT_ANNOUNCE(X) to_chat(world, "<span class='boldannounce'>[X]</span>"); log_world(X)
|
||||
/datum/controller/subsystem/mapping/proc/LoadGroup(list/errorList, name, path, files, list/traits, list/default_traits, silent = FALSE)
|
||||
. = list()
|
||||
var/start_time = REALTIMEOFDAY
|
||||
|
||||
if (!islist(files)) // handle single-level maps
|
||||
files = list(files)
|
||||
|
||||
// check that the total z count of all maps matches the list of traits
|
||||
var/total_z = 0
|
||||
var/list/parsed_maps = list()
|
||||
for (var/file in files)
|
||||
var/full_path = "_maps/[path]/[file]"
|
||||
var/datum/parsed_map/pm = new(file(full_path))
|
||||
var/bounds = pm?.bounds
|
||||
if (!bounds)
|
||||
errorList |= full_path
|
||||
continue
|
||||
parsed_maps[pm] = total_z // save the start Z of this file
|
||||
total_z += bounds[MAP_MAXZ] - bounds[MAP_MINZ] + 1
|
||||
|
||||
if (!length(traits)) // null or empty - default
|
||||
for (var/i in 1 to total_z)
|
||||
traits += list(default_traits)
|
||||
else if (total_z != traits.len) // mismatch
|
||||
INIT_ANNOUNCE("WARNING: [traits.len] trait sets specified for [total_z] z-levels in [path]!")
|
||||
if (total_z < traits.len) // ignore extra traits
|
||||
traits.Cut(total_z + 1)
|
||||
while (total_z > traits.len) // fall back to defaults on extra levels
|
||||
traits += list(default_traits)
|
||||
|
||||
// preload the relevant space_level datums
|
||||
var/start_z = world.maxz + 1
|
||||
var/i = 0
|
||||
for (var/level in traits)
|
||||
add_new_zlevel("[name][i ? " [i + 1]" : ""]", level)
|
||||
++i
|
||||
|
||||
// load the maps
|
||||
for (var/P in parsed_maps)
|
||||
var/datum/parsed_map/pm = P
|
||||
if (!pm.load(1, 1, start_z + parsed_maps[P], no_changeturf = TRUE))
|
||||
errorList |= pm.original_path
|
||||
if(!silent)
|
||||
INIT_ANNOUNCE("Loaded [name] in [(REALTIMEOFDAY - start_time)/10]s!")
|
||||
return parsed_maps
|
||||
|
||||
/datum/controller/subsystem/mapping/proc/loadWorld()
|
||||
//if any of these fail, something has gone horribly, HORRIBLY, wrong
|
||||
var/list/FailedZs = list()
|
||||
|
||||
// ensure we have space_level datums for compiled-in maps
|
||||
InitializeDefaultZLevels()
|
||||
|
||||
// load the station
|
||||
station_start = world.maxz + 1
|
||||
INIT_ANNOUNCE("Loading [config.map_name]...")
|
||||
LoadGroup(FailedZs, "Station", config.map_path, config.map_file, config.traits, ZTRAITS_STATION)
|
||||
|
||||
if(SSdbcore.Connect())
|
||||
var/datum/DBQuery/query_round_map_name = SSdbcore.NewQuery("UPDATE [format_table_name("round")] SET map_name = '[config.map_name]' WHERE id = [GLOB.round_id]")
|
||||
query_round_map_name.Execute()
|
||||
qdel(query_round_map_name)
|
||||
|
||||
#ifndef LOWMEMORYMODE
|
||||
// TODO: remove this when the DB is prepared for the z-levels getting reordered
|
||||
while (world.maxz < (5 - 1) && space_levels_so_far < config.space_ruin_levels)
|
||||
++space_levels_so_far
|
||||
add_new_zlevel("Empty Area [space_levels_so_far]", ZTRAITS_SPACE)
|
||||
|
||||
// load mining
|
||||
if(config.minetype == "lavaland")
|
||||
LoadGroup(FailedZs, "Lavaland", "map_files/Mining", "Lavaland.dmm", default_traits = ZTRAITS_LAVALAND)
|
||||
else if (!isnull(config.minetype))
|
||||
INIT_ANNOUNCE("WARNING: An unknown minetype '[config.minetype]' was set! This is being ignored! Update the maploader code!")
|
||||
#endif
|
||||
|
||||
if(LAZYLEN(FailedZs)) //but seriously, unless the server's filesystem is messed up this will never happen
|
||||
var/msg = "RED ALERT! The following map files failed to load: [FailedZs[1]]"
|
||||
if(FailedZs.len > 1)
|
||||
for(var/I in 2 to FailedZs.len)
|
||||
msg += ", [FailedZs[I]]"
|
||||
msg += ". Yell at your server host!"
|
||||
INIT_ANNOUNCE(msg)
|
||||
#undef INIT_ANNOUNCE
|
||||
|
||||
GLOBAL_LIST_EMPTY(the_station_areas)
|
||||
|
||||
/datum/controller/subsystem/mapping/proc/generate_station_area_list()
|
||||
var/list/station_areas_blacklist = typecacheof(list(/area/space, /area/mine, /area/ruin, /area/asteroid/nearstation))
|
||||
for(var/area/A in world)
|
||||
if (is_type_in_typecache(A, station_areas_blacklist))
|
||||
continue
|
||||
if (!A.contents.len || !A.unique)
|
||||
continue
|
||||
var/turf/picked = A.contents[1]
|
||||
if (is_station_level(picked.z))
|
||||
GLOB.the_station_areas += A.type
|
||||
|
||||
if(!GLOB.the_station_areas.len)
|
||||
log_world("ERROR: Station areas list failed to generate!")
|
||||
|
||||
/datum/controller/subsystem/mapping/proc/maprotate()
|
||||
var/players = GLOB.clients.len
|
||||
var/list/mapvotes = list()
|
||||
//count votes
|
||||
var/amv = CONFIG_GET(flag/allow_map_voting)
|
||||
if(amv)
|
||||
for (var/client/c in GLOB.clients)
|
||||
var/vote = c.prefs.preferred_map
|
||||
if (!vote)
|
||||
if (global.config.defaultmap)
|
||||
mapvotes[global.config.defaultmap.map_name] += 1
|
||||
continue
|
||||
mapvotes[vote] += 1
|
||||
else
|
||||
for(var/M in global.config.maplist)
|
||||
mapvotes[M] = 1
|
||||
|
||||
//filter votes
|
||||
for (var/map in mapvotes)
|
||||
if (!map)
|
||||
mapvotes.Remove(map)
|
||||
if (!(map in global.config.maplist))
|
||||
mapvotes.Remove(map)
|
||||
continue
|
||||
var/datum/map_config/VM = global.config.maplist[map]
|
||||
if (!VM)
|
||||
mapvotes.Remove(map)
|
||||
continue
|
||||
if (VM.voteweight <= 0)
|
||||
mapvotes.Remove(map)
|
||||
continue
|
||||
if (VM.config_min_users > 0 && players < VM.config_min_users)
|
||||
mapvotes.Remove(map)
|
||||
continue
|
||||
if (VM.config_max_users > 0 && players > VM.config_max_users)
|
||||
mapvotes.Remove(map)
|
||||
continue
|
||||
|
||||
if(amv)
|
||||
mapvotes[map] = mapvotes[map]*VM.voteweight
|
||||
|
||||
var/pickedmap = pickweight(mapvotes)
|
||||
if (!pickedmap)
|
||||
return
|
||||
var/datum/map_config/VM = global.config.maplist[pickedmap]
|
||||
message_admins("Randomly rotating map to [VM.map_name]")
|
||||
. = changemap(VM)
|
||||
if (. && VM.map_name != config.map_name)
|
||||
to_chat(world, "<span class='boldannounce'>Map rotation has chosen [VM.map_name] for next round!</span>")
|
||||
|
||||
/datum/controller/subsystem/mapping/proc/changemap(var/datum/map_config/VM)
|
||||
if(!VM.MakeNextMap())
|
||||
next_map_config = load_map_config(default_to_box = TRUE)
|
||||
message_admins("Failed to set new map with next_map.json for [VM.map_name]! Using default as backup!")
|
||||
return
|
||||
|
||||
next_map_config = VM
|
||||
return TRUE
|
||||
|
||||
/datum/controller/subsystem/mapping/proc/preloadTemplates(path = "_maps/templates/") //see master controller setup
|
||||
var/list/filelist = flist(path)
|
||||
for(var/map in filelist)
|
||||
var/datum/map_template/T = new(path = "[path][map]", rename = "[map]")
|
||||
map_templates[T.name] = T
|
||||
|
||||
preloadRuinTemplates()
|
||||
preloadShuttleTemplates()
|
||||
preloadShelterTemplates()
|
||||
|
||||
/datum/controller/subsystem/mapping/proc/preloadRuinTemplates()
|
||||
// Still supporting bans by filename
|
||||
var/list/banned = generateMapList("[global.config.directory]/lavaruinblacklist.txt")
|
||||
banned += generateMapList("[global.config.directory]/spaceruinblacklist.txt")
|
||||
|
||||
for(var/item in sortList(subtypesof(/datum/map_template/ruin), /proc/cmp_ruincost_priority))
|
||||
var/datum/map_template/ruin/ruin_type = item
|
||||
// screen out the abstract subtypes
|
||||
if(!initial(ruin_type.id))
|
||||
continue
|
||||
var/datum/map_template/ruin/R = new ruin_type()
|
||||
|
||||
if(banned.Find(R.mappath))
|
||||
continue
|
||||
|
||||
map_templates[R.name] = R
|
||||
ruins_templates[R.name] = R
|
||||
|
||||
if(istype(R, /datum/map_template/ruin/lavaland))
|
||||
lava_ruins_templates[R.name] = R
|
||||
else if(istype(R, /datum/map_template/ruin/space))
|
||||
space_ruins_templates[R.name] = R
|
||||
|
||||
/datum/controller/subsystem/mapping/proc/preloadShuttleTemplates()
|
||||
var/list/unbuyable = generateMapList("[global.config.directory]/unbuyableshuttles.txt")
|
||||
|
||||
for(var/item in subtypesof(/datum/map_template/shuttle))
|
||||
var/datum/map_template/shuttle/shuttle_type = item
|
||||
if(!(initial(shuttle_type.suffix)))
|
||||
continue
|
||||
|
||||
var/datum/map_template/shuttle/S = new shuttle_type()
|
||||
if(unbuyable.Find(S.mappath))
|
||||
S.can_be_bought = FALSE
|
||||
|
||||
shuttle_templates[S.shuttle_id] = S
|
||||
map_templates[S.shuttle_id] = S
|
||||
|
||||
/datum/controller/subsystem/mapping/proc/preloadShelterTemplates()
|
||||
for(var/item in subtypesof(/datum/map_template/shelter))
|
||||
var/datum/map_template/shelter/shelter_type = item
|
||||
if(!(initial(shelter_type.mappath)))
|
||||
continue
|
||||
var/datum/map_template/shelter/S = new shelter_type()
|
||||
|
||||
shelter_templates[S.shelter_id] = S
|
||||
map_templates[S.shelter_id] = S
|
||||
|
||||
//Manual loading of away missions.
|
||||
/client/proc/admin_away()
|
||||
set name = "Load Away Mission"
|
||||
set category = "Fun"
|
||||
|
||||
if(!holder ||!check_rights(R_FUN))
|
||||
return
|
||||
|
||||
|
||||
if(!GLOB.the_gateway)
|
||||
if(alert("There's no home gateway on the station. You sure you want to continue ?", "Uh oh", "Yes", "No") != "Yes")
|
||||
return
|
||||
|
||||
var/list/possible_options = GLOB.potentialRandomZlevels + "Custom"
|
||||
var/away_name
|
||||
var/datum/space_level/away_level
|
||||
|
||||
var/answer = input("What kind ? ","Away") as null|anything in possible_options
|
||||
switch(answer)
|
||||
if("Custom")
|
||||
var/mapfile = input("Pick file:", "File") as null|file
|
||||
if(!mapfile)
|
||||
return
|
||||
away_name = "[mapfile] custom"
|
||||
to_chat(usr,"<span class='notice'>Loading [away_name]...</span>")
|
||||
var/datum/map_template/template = new(mapfile, "Away Mission")
|
||||
away_level = template.load_new_z()
|
||||
else
|
||||
if(answer in GLOB.potentialRandomZlevels)
|
||||
away_name = answer
|
||||
to_chat(usr,"<span class='notice'>Loading [away_name]...</span>")
|
||||
var/datum/map_template/template = new(away_name, "Away Mission")
|
||||
away_level = template.load_new_z()
|
||||
else
|
||||
return
|
||||
|
||||
message_admins("Admin [key_name_admin(usr)] has loaded [away_name] away mission.")
|
||||
log_admin("Admin [key_name(usr)] has loaded [away_name] away mission.")
|
||||
if(!away_level)
|
||||
message_admins("Loading [away_name] failed!")
|
||||
return
|
||||
|
||||
|
||||
if(GLOB.the_gateway)
|
||||
//Link any found away gate with station gate
|
||||
var/obj/machinery/gateway/centeraway/new_gate
|
||||
for(var/obj/machinery/gateway/centeraway/G in GLOB.machines)
|
||||
if(G.z == away_level.z_value) //I'll have to refactor gateway shitcode before multi-away support.
|
||||
new_gate = G
|
||||
break
|
||||
//Link station gate with away gate and remove wait time.
|
||||
GLOB.the_gateway.awaygate = new_gate
|
||||
GLOB.the_gateway.wait = world.time
|
||||
|
||||
/datum/controller/subsystem/mapping/proc/RequestBlockReservation(width, height, z, type = /datum/turf_reservation, turf_type_override, border_type_override)
|
||||
UNTIL((!z || reservation_ready["[z]"]) && !clearing_reserved_turfs)
|
||||
var/datum/turf_reservation/reserve = new type
|
||||
if(turf_type_override)
|
||||
reserve.turf_type = turf_type_override
|
||||
if(border_type_override)
|
||||
reserve.borderturf = border_type_override
|
||||
if(!z)
|
||||
for(var/i in levels_by_trait(ZTRAIT_RESERVED))
|
||||
if(reserve.Reserve(width, height, i))
|
||||
return reserve
|
||||
//If we didn't return at this point, theres a good chance we ran out of room on the exisiting reserved z levels, so lets try a new one
|
||||
num_of_res_levels += 1
|
||||
var/datum/space_level/newReserved = add_new_zlevel("Transit/Reserved [num_of_res_levels]", list(ZTRAIT_RESERVED = TRUE))
|
||||
initialize_reserved_level(newReserved.z_value)
|
||||
if(reserve.Reserve(width, height, newReserved.z_value))
|
||||
return reserve
|
||||
else
|
||||
if(!level_trait(z, ZTRAIT_RESERVED))
|
||||
qdel(reserve)
|
||||
return
|
||||
else
|
||||
if(reserve.Reserve(width, height, z))
|
||||
return reserve
|
||||
QDEL_NULL(reserve)
|
||||
|
||||
//This is not for wiping reserved levels, use wipe_reservations() for that.
|
||||
/datum/controller/subsystem/mapping/proc/initialize_reserved_level(z)
|
||||
UNTIL(!clearing_reserved_turfs) //regardless, lets add a check just in case.
|
||||
clearing_reserved_turfs = TRUE //This operation will likely clear any existing reservations, so lets make sure nothing tries to make one while we're doing it.
|
||||
if(!level_trait(z,ZTRAIT_RESERVED))
|
||||
clearing_reserved_turfs = FALSE
|
||||
CRASH("Invalid z level prepared for reservations.")
|
||||
var/turf/A = get_turf(locate(SHUTTLE_TRANSIT_BORDER,SHUTTLE_TRANSIT_BORDER,z))
|
||||
var/turf/B = get_turf(locate(world.maxx - SHUTTLE_TRANSIT_BORDER,world.maxy - SHUTTLE_TRANSIT_BORDER,z))
|
||||
var/block = block(A, B)
|
||||
for(var/t in block)
|
||||
// No need to empty() these, because it's world init and they're
|
||||
// already /turf/open/space/basic.
|
||||
var/turf/T = t
|
||||
T.flags_1 |= UNUSED_RESERVATION_TURF_1
|
||||
unused_turfs["[z]"] = block
|
||||
reservation_ready["[z]"] = TRUE
|
||||
clearing_reserved_turfs = FALSE
|
||||
|
||||
/datum/controller/subsystem/mapping/proc/reserve_turfs(list/turfs)
|
||||
for(var/i in turfs)
|
||||
var/turf/T = i
|
||||
T.empty(RESERVED_TURF_TYPE, RESERVED_TURF_TYPE, null, TRUE)
|
||||
LAZYINITLIST(unused_turfs["[T.z]"])
|
||||
unused_turfs["[T.z]"] |= T
|
||||
T.flags_1 |= UNUSED_RESERVATION_TURF_1
|
||||
GLOB.areas_by_type[world.area].contents += T
|
||||
CHECK_TICK
|
||||
|
||||
//DO NOT CALL THIS PROC DIRECTLY, CALL wipe_reservations().
|
||||
/datum/controller/subsystem/mapping/proc/do_wipe_turf_reservations()
|
||||
UNTIL(initialized) //This proc is for AFTER init, before init turf reservations won't even exist and using this will likely break things.
|
||||
for(var/i in turf_reservations)
|
||||
var/datum/turf_reservation/TR = i
|
||||
if(!QDELETED(TR))
|
||||
qdel(TR, TRUE)
|
||||
UNSETEMPTY(turf_reservations)
|
||||
var/list/clearing = list()
|
||||
for(var/l in unused_turfs) //unused_turfs is a assoc list by z = list(turfs)
|
||||
if(islist(unused_turfs[l]))
|
||||
clearing |= unused_turfs[l]
|
||||
clearing |= used_turfs //used turfs is an associative list, BUT, reserve_turfs() can still handle it. If the code above works properly, this won't even be needed as the turfs would be freed already.
|
||||
unused_turfs.Cut()
|
||||
used_turfs.Cut()
|
||||
reserve_turfs(clearing)
|
||||
|
||||
/datum/controller/subsystem/mapping/proc/reg_in_areas_in_z(list/areas)
|
||||
for(var/B in areas)
|
||||
var/area/A = B
|
||||
A.reg_in_areas_in_z()
|
||||
|
||||
/datum/controller/subsystem/mapping/proc/get_isolated_ruin_z()
|
||||
if(!isolated_ruins_z)
|
||||
isolated_ruins_z = add_new_zlevel("Isolated Ruins/Reserved", list(ZTRAIT_RESERVED = TRUE, ZTRAIT_ISOLATED_RUINS = TRUE))
|
||||
initialize_reserved_level(isolated_ruins_z.z_value)
|
||||
return isolated_ruins_z.z_value
|
||||
@@ -0,0 +1,34 @@
|
||||
SUBSYSTEM_DEF(npcpool)
|
||||
name = "NPC Pool"
|
||||
flags = SS_KEEP_TIMING | SS_NO_INIT
|
||||
priority = FIRE_PRIORITY_NPC
|
||||
runlevels = RUNLEVEL_GAME | RUNLEVEL_POSTGAME
|
||||
|
||||
var/list/currentrun = list()
|
||||
|
||||
/datum/controller/subsystem/npcpool/stat_entry()
|
||||
var/list/activelist = GLOB.simple_animals[AI_ON]
|
||||
..("NPCS:[activelist.len]")
|
||||
|
||||
/datum/controller/subsystem/npcpool/fire(resumed = FALSE)
|
||||
|
||||
if (!resumed)
|
||||
var/list/activelist = GLOB.simple_animals[AI_ON]
|
||||
src.currentrun = activelist.Copy()
|
||||
|
||||
//cache for sanic speed (lists are references anyways)
|
||||
var/list/currentrun = src.currentrun
|
||||
|
||||
while(currentrun.len)
|
||||
var/mob/living/simple_animal/SA = currentrun[currentrun.len]
|
||||
--currentrun.len
|
||||
|
||||
if(!SA.ckey && !SA.notransform)
|
||||
if(SA.stat != DEAD)
|
||||
SA.handle_automated_movement()
|
||||
if(SA.stat != DEAD)
|
||||
SA.handle_automated_action()
|
||||
if(SA.stat != DEAD)
|
||||
SA.handle_automated_speech()
|
||||
if (MC_TICK_CHECK)
|
||||
return
|
||||
@@ -0,0 +1,203 @@
|
||||
SUBSYSTEM_DEF(pai)
|
||||
name = "pAI"
|
||||
|
||||
flags = SS_NO_INIT|SS_NO_FIRE
|
||||
|
||||
var/list/candidates = list()
|
||||
var/ghost_spam = FALSE
|
||||
var/spam_delay = 100
|
||||
var/list/pai_card_list = list()
|
||||
|
||||
/datum/controller/subsystem/pai/Topic(href, href_list[])
|
||||
if(href_list["download"])
|
||||
var/datum/paiCandidate/candidate = locate(href_list["candidate"]) in candidates
|
||||
var/obj/item/paicard/card = locate(href_list["device"]) in pai_card_list
|
||||
if(card.pai)
|
||||
return
|
||||
if(istype(card, /obj/item/paicard) && istype(candidate, /datum/paiCandidate))
|
||||
if(check_ready(candidate) != candidate)
|
||||
return FALSE
|
||||
var/mob/living/silicon/pai/pai = new(card)
|
||||
if(!candidate.name)
|
||||
pai.name = pick(GLOB.ninja_names)
|
||||
else
|
||||
pai.name = candidate.name
|
||||
pai.real_name = pai.name
|
||||
pai.key = candidate.key
|
||||
|
||||
card.setPersonality(pai)
|
||||
|
||||
SSticker.mode.update_cult_icons_removed(card.pai.mind)
|
||||
|
||||
candidates -= candidate
|
||||
usr << browse(null, "window=findPai")
|
||||
|
||||
if(href_list["new"])
|
||||
var/datum/paiCandidate/candidate = locate(href_list["candidate"]) in candidates
|
||||
var/option = href_list["option"]
|
||||
var/t = ""
|
||||
|
||||
switch(option)
|
||||
if("name")
|
||||
t = input("Enter a name for your pAI", "pAI Name", candidate.name) as text
|
||||
if(t)
|
||||
candidate.name = copytext(sanitize(t),1,MAX_NAME_LEN)
|
||||
if("desc")
|
||||
t = input("Enter a description for your pAI", "pAI Description", candidate.description) as message
|
||||
if(t)
|
||||
candidate.description = copytext(sanitize(t),1,MAX_MESSAGE_LEN)
|
||||
if("role")
|
||||
t = input("Enter a role for your pAI", "pAI Role", candidate.role) as text
|
||||
if(t)
|
||||
candidate.role = copytext(sanitize(t),1,MAX_MESSAGE_LEN)
|
||||
if("ooc")
|
||||
t = input("Enter any OOC comments", "pAI OOC Comments", candidate.comments) as message
|
||||
if(t)
|
||||
candidate.comments = copytext(sanitize(t),1,MAX_MESSAGE_LEN)
|
||||
if("save")
|
||||
candidate.savefile_save(usr)
|
||||
if("load")
|
||||
candidate.savefile_load(usr)
|
||||
//In case people have saved unsanitized stuff.
|
||||
if(candidate.name)
|
||||
candidate.name = copytext(sanitize(candidate.name),1,MAX_NAME_LEN)
|
||||
if(candidate.description)
|
||||
candidate.description = copytext(sanitize(candidate.description),1,MAX_MESSAGE_LEN)
|
||||
if(candidate.role)
|
||||
candidate.role = copytext(sanitize(candidate.role),1,MAX_MESSAGE_LEN)
|
||||
if(candidate.comments)
|
||||
candidate.comments = copytext(sanitize(candidate.comments),1,MAX_MESSAGE_LEN)
|
||||
|
||||
if("submit")
|
||||
if(isobserver(usr))
|
||||
var/mob/dead/observer/O = usr
|
||||
if(!O.can_reenter_round())
|
||||
return FALSE
|
||||
if(candidate)
|
||||
candidate.ready = 1
|
||||
for(var/obj/item/paicard/p in pai_card_list)
|
||||
if(!p.pai)
|
||||
p.alertUpdate()
|
||||
usr << browse(null, "window=paiRecruit")
|
||||
return
|
||||
recruitWindow(usr)
|
||||
|
||||
/datum/controller/subsystem/pai/proc/recruitWindow(mob/M)
|
||||
var/datum/paiCandidate/candidate
|
||||
for(var/datum/paiCandidate/c in candidates)
|
||||
if(c.key == M.key)
|
||||
candidate = c
|
||||
if(!candidate)
|
||||
candidate = new /datum/paiCandidate()
|
||||
candidate.key = M.key
|
||||
candidates.Add(candidate)
|
||||
|
||||
|
||||
var/dat = ""
|
||||
dat += {"
|
||||
<style type="text/css">
|
||||
|
||||
p.top {
|
||||
background-color: #AAAAAA; color: black;
|
||||
}
|
||||
|
||||
tr.d0 td {
|
||||
background-color: #CC9999; color: black;
|
||||
}
|
||||
tr.d1 td {
|
||||
background-color: #9999CC; color: black;
|
||||
}
|
||||
</style>
|
||||
"}
|
||||
|
||||
dat += "<p class=\"top\">Please configure your pAI personality's options. Remember, what you enter here could determine whether or not the user requesting a personality chooses you!</p>"
|
||||
dat += "<table>"
|
||||
dat += "<tr class=\"d0\"><td>Name:</td><td>[candidate.name]</td></tr>"
|
||||
dat += "<tr class=\"d1\"><td><a href='byond://?src=[REF(src)];option=name;new=1;candidate=[REF(candidate)]'>\[Edit\]</a></td><td>What you plan to call yourself. Suggestions: Any character name you would choose for a station character OR an AI.</td></tr>"
|
||||
|
||||
dat += "<tr class=\"d0\"><td>Description:</td><td>[candidate.description]</td></tr>"
|
||||
dat += "<tr class=\"d1\"><td><a href='byond://?src=[REF(src)];option=desc;new=1;candidate=[REF(candidate)]'>\[Edit\]</a></td><td>What sort of pAI you typically play; your mannerisms, your quirks, etc. This can be as sparse or as detailed as you like.</td></tr>"
|
||||
|
||||
dat += "<tr class=\"d0\"><td>Preferred Role:</td><td>[candidate.role]</td></tr>"
|
||||
dat += "<tr class=\"d1\"><td><a href='byond://?src=[REF(src)];option=role;new=1;candidate=[REF(candidate)]'>\[Edit\]</a></td><td>Do you like to partner with sneaky social ninjas? Like to help security hunt down thugs? Enjoy watching an engineer's back while he saves the station yet again? This doesn't have to be limited to just station jobs. Pretty much any general descriptor for what you'd like to be doing works here.</td></tr>"
|
||||
|
||||
dat += "<tr class=\"d0\"><td>OOC Comments:</td><td>[candidate.comments]</td></tr>"
|
||||
dat += "<tr class=\"d1\"><td><a href='byond://?src=[REF(src)];option=ooc;new=1;candidate=[REF(candidate)]'>\[Edit\]</a></td><td>Anything you'd like to address specifically to the player reading this in an OOC manner. \"I prefer more serious RP.\", \"I'm still learning the interface!\", etc. Feel free to leave this blank if you want.</td></tr>"
|
||||
|
||||
dat += "</table>"
|
||||
|
||||
dat += "<br>"
|
||||
dat += "<h3><a href='byond://?src=[REF(src)];option=submit;new=1;candidate=[REF(candidate)]'>Submit Personality</a></h3><br>"
|
||||
dat += "<a href='byond://?src=[REF(src)];option=save;new=1;candidate=[REF(candidate)]'>Save Personality</a><br>"
|
||||
dat += "<a href='byond://?src=[REF(src)];option=load;new=1;candidate=[REF(candidate)]'>Load Personality</a><br>"
|
||||
|
||||
M << browse(dat, "window=paiRecruit")
|
||||
|
||||
/datum/controller/subsystem/pai/proc/spam_again()
|
||||
ghost_spam = FALSE
|
||||
|
||||
/datum/controller/subsystem/pai/proc/check_ready(var/datum/paiCandidate/C)
|
||||
if(!C.ready)
|
||||
return FALSE
|
||||
for(var/mob/dead/observer/O in GLOB.player_list)
|
||||
if(O.key == C.key)
|
||||
return C
|
||||
return FALSE
|
||||
|
||||
/datum/controller/subsystem/pai/proc/findPAI(obj/item/paicard/p, mob/user)
|
||||
if(!ghost_spam)
|
||||
ghost_spam = TRUE
|
||||
for(var/mob/dead/observer/G in GLOB.player_list)
|
||||
if(!G.key || !G.client)
|
||||
continue
|
||||
if(!(ROLE_PAI in G.client.prefs.be_special))
|
||||
continue
|
||||
if(!G.can_reenter_round()) // this should use notify_ghosts() instead one day.
|
||||
return FALSE
|
||||
to_chat(G, "<span class='ghostalert'>[user] is requesting a pAI personality! Use the pAI button to submit yourself as one.</span>")
|
||||
addtimer(CALLBACK(src, .proc/spam_again), spam_delay)
|
||||
var/list/available = list()
|
||||
for(var/datum/paiCandidate/c in SSpai.candidates)
|
||||
available.Add(check_ready(c))
|
||||
var/dat = ""
|
||||
|
||||
dat += {"
|
||||
<style type="text/css">
|
||||
|
||||
p.top {
|
||||
background-color: #AAAAAA; color: black;
|
||||
}
|
||||
|
||||
tr.d0 td {
|
||||
background-color: #CC9999; color: black;
|
||||
}
|
||||
tr.d1 td {
|
||||
background-color: #9999CC; color: black;
|
||||
}
|
||||
tr.d2 td {
|
||||
background-color: #99CC99; color: black;
|
||||
}
|
||||
</style>
|
||||
"}
|
||||
dat += "<p class=\"top\">Requesting AI personalities from central database... If there are no entries, or if a suitable entry is not listed, check again later as more personalities may be added.</p>"
|
||||
|
||||
dat += "<table>"
|
||||
|
||||
for(var/datum/paiCandidate/c in available)
|
||||
dat += "<tr class=\"d0\"><td>Name:</td><td>[c.name]</td></tr>"
|
||||
dat += "<tr class=\"d1\"><td>Description:</td><td>[c.description]</td></tr>"
|
||||
dat += "<tr class=\"d0\"><td>Preferred Role:</td><td>[c.role]</td></tr>"
|
||||
dat += "<tr class=\"d1\"><td>OOC Comments:</td><td>[c.comments]</td></tr>"
|
||||
dat += "<tr class=\"d2\"><td><a href='byond://?src=[REF(src)];download=1;candidate=[REF(c)];device=[REF(p)]'>\[Download [c.name]\]</a></td><td></td></tr>"
|
||||
|
||||
dat += "</table>"
|
||||
|
||||
user << browse(dat, "window=findPai")
|
||||
|
||||
/datum/paiCandidate
|
||||
var/name
|
||||
var/key
|
||||
var/description
|
||||
var/role
|
||||
var/comments
|
||||
var/ready = 0
|
||||
@@ -0,0 +1,437 @@
|
||||
#define FILE_ANTAG_REP "data/AntagReputation.json"
|
||||
#define MAX_RECENT_MAP_RECORD 10
|
||||
|
||||
SUBSYSTEM_DEF(persistence)
|
||||
name = "Persistence"
|
||||
init_order = INIT_ORDER_PERSISTENCE
|
||||
flags = SS_NO_FIRE
|
||||
var/list/satchel_blacklist = list() //this is a typecache
|
||||
var/list/new_secret_satchels = list() //these are objects
|
||||
var/list/old_secret_satchels = list()
|
||||
|
||||
var/list/obj/structure/chisel_message/chisel_messages = list()
|
||||
var/list/saved_messages = list()
|
||||
var/list/saved_modes = list(1,2,3)
|
||||
var/list/saved_maps
|
||||
var/list/saved_trophies = list()
|
||||
var/list/spawned_objects = list()
|
||||
var/list/antag_rep = list()
|
||||
var/list/antag_rep_change = list()
|
||||
var/list/picture_logging_information = list()
|
||||
var/list/obj/structure/sign/picture_frame/photo_frames
|
||||
var/list/obj/item/storage/photo_album/photo_albums
|
||||
|
||||
/datum/controller/subsystem/persistence/Initialize()
|
||||
LoadSatchels()
|
||||
LoadPoly()
|
||||
LoadChiselMessages()
|
||||
LoadTrophies()
|
||||
LoadRecentModes()
|
||||
LoadRecentMaps()
|
||||
LoadPhotoPersistence()
|
||||
if(CONFIG_GET(flag/use_antag_rep))
|
||||
LoadAntagReputation()
|
||||
LoadRandomizedRecipes()
|
||||
return ..()
|
||||
|
||||
/datum/controller/subsystem/persistence/proc/LoadSatchels()
|
||||
var/placed_satchel = 0
|
||||
var/path
|
||||
if(fexists("data/npc_saves/SecretSatchels.sav")) //legacy conversion. Will only ever run once.
|
||||
var/savefile/secret_satchels = new /savefile("data/npc_saves/SecretSatchels.sav")
|
||||
for(var/map in secret_satchels)
|
||||
var/json_file = file("data/npc_saves/SecretSatchels[map].json")
|
||||
var/list/legacy_secret_satchels = splittext(secret_satchels[map],"#")
|
||||
var/list/satchels = list()
|
||||
for(var/i=1,i<=legacy_secret_satchels.len,i++)
|
||||
var/satchel_string = legacy_secret_satchels[i]
|
||||
var/list/chosen_satchel = splittext(satchel_string,"|")
|
||||
if(chosen_satchel.len == 3)
|
||||
var/list/data = list()
|
||||
data["x"] = text2num(chosen_satchel[1])
|
||||
data["y"] = text2num(chosen_satchel[2])
|
||||
data["saved_obj"] = chosen_satchel[3]
|
||||
satchels += list(data)
|
||||
var/list/file_data = list()
|
||||
file_data["data"] = satchels
|
||||
WRITE_FILE(json_file, json_encode(file_data))
|
||||
fdel("data/npc_saves/SecretSatchels.sav")
|
||||
|
||||
var/json_file = file("data/npc_saves/SecretSatchels[SSmapping.config.map_name].json")
|
||||
var/list/json = list()
|
||||
if(fexists(json_file))
|
||||
json = json_decode(file2text(json_file))
|
||||
|
||||
old_secret_satchels = json["data"]
|
||||
var/obj/item/storage/backpack/satchel/flat/F
|
||||
if(old_secret_satchels && old_secret_satchels.len >= 10) //guards against low drop pools assuring that one player cannot reliably find his own gear.
|
||||
var/pos = rand(1, old_secret_satchels.len)
|
||||
F = new()
|
||||
old_secret_satchels.Cut(pos, pos+1 % old_secret_satchels.len)
|
||||
F.x = old_secret_satchels[pos]["x"]
|
||||
F.y = old_secret_satchels[pos]["y"]
|
||||
F.z = SSmapping.station_start
|
||||
path = text2path(old_secret_satchels[pos]["saved_obj"])
|
||||
|
||||
if(F)
|
||||
if(isfloorturf(F.loc) && !isplatingturf(F.loc))
|
||||
F.hide(1)
|
||||
if(ispath(path))
|
||||
var/spawned_item = new path(F)
|
||||
spawned_objects[spawned_item] = TRUE
|
||||
placed_satchel++
|
||||
var/free_satchels = 0
|
||||
for(var/turf/T in shuffle(block(locate(TRANSITIONEDGE,TRANSITIONEDGE,SSmapping.station_start), locate(world.maxx-TRANSITIONEDGE,world.maxy-TRANSITIONEDGE,SSmapping.station_start)))) //Nontrivially expensive but it's roundstart only
|
||||
if(isfloorturf(T) && !isplatingturf(T))
|
||||
new /obj/item/storage/backpack/satchel/flat/secret(T)
|
||||
free_satchels++
|
||||
if((free_satchels + placed_satchel) == 10) //ten tiles, more than enough to kill anything that moves
|
||||
break
|
||||
|
||||
/datum/controller/subsystem/persistence/proc/LoadPoly()
|
||||
for(var/mob/living/simple_animal/parrot/Poly/P in GLOB.alive_mob_list)
|
||||
twitterize(P.speech_buffer, "polytalk")
|
||||
break //Who's been duping the bird?!
|
||||
|
||||
/datum/controller/subsystem/persistence/proc/LoadChiselMessages()
|
||||
var/list/saved_messages = list()
|
||||
if(fexists("data/npc_saves/ChiselMessages.sav")) //legacy compatability to convert old format to new
|
||||
var/savefile/chisel_messages_sav = new /savefile("data/npc_saves/ChiselMessages.sav")
|
||||
var/saved_json
|
||||
chisel_messages_sav[SSmapping.config.map_name] >> saved_json
|
||||
if(!saved_json)
|
||||
return
|
||||
saved_messages = json_decode(saved_json)
|
||||
fdel("data/npc_saves/ChiselMessages.sav")
|
||||
else
|
||||
var/json_file = file("data/npc_saves/ChiselMessages[SSmapping.config.map_name].json")
|
||||
if(!fexists(json_file))
|
||||
return
|
||||
var/list/json = json_decode(file2text(json_file))
|
||||
|
||||
if(!json)
|
||||
return
|
||||
saved_messages = json["data"]
|
||||
|
||||
for(var/item in saved_messages)
|
||||
if(!islist(item))
|
||||
continue
|
||||
|
||||
var/xvar = item["x"]
|
||||
var/yvar = item["y"]
|
||||
var/zvar = item["z"]
|
||||
|
||||
if(!xvar || !yvar || !zvar)
|
||||
continue
|
||||
|
||||
var/turf/T = locate(xvar, yvar, zvar)
|
||||
if(!isturf(T))
|
||||
continue
|
||||
|
||||
if(locate(/obj/structure/chisel_message) in T)
|
||||
continue
|
||||
|
||||
var/obj/structure/chisel_message/M = new(T)
|
||||
|
||||
if(!QDELETED(M))
|
||||
M.unpack(item)
|
||||
|
||||
log_world("Loaded [saved_messages.len] engraved messages on map [SSmapping.config.map_name]")
|
||||
|
||||
/datum/controller/subsystem/persistence/proc/LoadTrophies()
|
||||
if(fexists("data/npc_saves/TrophyItems.sav")) //legacy compatability to convert old format to new
|
||||
var/savefile/S = new /savefile("data/npc_saves/TrophyItems.sav")
|
||||
var/saved_json
|
||||
S >> saved_json
|
||||
if(!saved_json)
|
||||
return
|
||||
saved_trophies = json_decode(saved_json)
|
||||
fdel("data/npc_saves/TrophyItems.sav")
|
||||
else
|
||||
var/json_file = file("data/npc_saves/TrophyItems.json")
|
||||
if(!fexists(json_file))
|
||||
return
|
||||
var/list/json = json_decode(file2text(json_file))
|
||||
if(!json)
|
||||
return
|
||||
saved_trophies = json["data"]
|
||||
SetUpTrophies(saved_trophies.Copy())
|
||||
|
||||
/datum/controller/subsystem/persistence/proc/LoadRecentModes()
|
||||
var/json_file = file("data/RecentModes.json")
|
||||
if(!fexists(json_file))
|
||||
return
|
||||
var/list/json = json_decode(file2text(json_file))
|
||||
if(!json)
|
||||
return
|
||||
saved_modes = json["data"]
|
||||
|
||||
/datum/controller/subsystem/persistence/proc/LoadRecentMaps()
|
||||
var/json_file = file("data/RecentMaps.json")
|
||||
if(!fexists(json_file))
|
||||
return
|
||||
var/list/json = json_decode(file2text(json_file))
|
||||
if(!json)
|
||||
return
|
||||
saved_maps = json["maps"]
|
||||
|
||||
/datum/controller/subsystem/persistence/proc/LoadAntagReputation()
|
||||
var/json = file2text(FILE_ANTAG_REP)
|
||||
if(!json)
|
||||
var/json_file = file(FILE_ANTAG_REP)
|
||||
if(!fexists(json_file))
|
||||
WARNING("Failed to load antag reputation. File likely corrupt.")
|
||||
return
|
||||
return
|
||||
antag_rep = json_decode(json)
|
||||
|
||||
/datum/controller/subsystem/persistence/proc/SetUpTrophies(list/trophy_items)
|
||||
for(var/A in GLOB.trophy_cases)
|
||||
var/obj/structure/displaycase/trophy/T = A
|
||||
if (T.showpiece)
|
||||
continue
|
||||
T.added_roundstart = TRUE
|
||||
|
||||
var/trophy_data = pick_n_take(trophy_items)
|
||||
|
||||
if(!islist(trophy_data))
|
||||
continue
|
||||
|
||||
var/list/chosen_trophy = trophy_data
|
||||
|
||||
if(!chosen_trophy || isemptylist(chosen_trophy)) //Malformed
|
||||
continue
|
||||
|
||||
var/path = text2path(chosen_trophy["path"]) //If the item no longer exist, this returns null
|
||||
if(!path)
|
||||
continue
|
||||
|
||||
T.showpiece = new /obj/item/showpiece_dummy(T, path)
|
||||
T.trophy_message = chosen_trophy["message"]
|
||||
T.placer_key = chosen_trophy["placer_key"]
|
||||
T.update_icon()
|
||||
|
||||
/datum/controller/subsystem/persistence/proc/CollectData()
|
||||
CollectChiselMessages()
|
||||
CollectSecretSatchels()
|
||||
CollectTrophies()
|
||||
CollectRoundtype()
|
||||
RecordMaps()
|
||||
SavePhotoPersistence() //THIS IS PERSISTENCE, NOT THE LOGGING PORTION.
|
||||
if(CONFIG_GET(flag/use_antag_rep))
|
||||
CollectAntagReputation()
|
||||
SaveRandomizedRecipes()
|
||||
|
||||
/datum/controller/subsystem/persistence/proc/GetPhotoAlbums()
|
||||
var/album_path = file("data/photo_albums.json")
|
||||
if(fexists(album_path))
|
||||
return json_decode(file2text(album_path))
|
||||
|
||||
/datum/controller/subsystem/persistence/proc/GetPhotoFrames()
|
||||
var/frame_path = file("data/photo_frames.json")
|
||||
if(fexists(frame_path))
|
||||
return json_decode(file2text(frame_path))
|
||||
|
||||
/datum/controller/subsystem/persistence/proc/LoadPhotoPersistence()
|
||||
var/album_path = file("data/photo_albums.json")
|
||||
var/frame_path = file("data/photo_frames.json")
|
||||
if(fexists(album_path))
|
||||
var/list/json = json_decode(file2text(album_path))
|
||||
if(json.len)
|
||||
for(var/i in photo_albums)
|
||||
var/obj/item/storage/photo_album/A = i
|
||||
if(!A.persistence_id)
|
||||
continue
|
||||
if(json[A.persistence_id])
|
||||
A.populate_from_id_list(json[A.persistence_id])
|
||||
|
||||
if(fexists(frame_path))
|
||||
var/list/json = json_decode(file2text(frame_path))
|
||||
if(json.len)
|
||||
for(var/i in photo_frames)
|
||||
var/obj/structure/sign/picture_frame/PF = i
|
||||
if(!PF.persistence_id)
|
||||
continue
|
||||
if(json[PF.persistence_id])
|
||||
PF.load_from_id(json[PF.persistence_id])
|
||||
|
||||
/datum/controller/subsystem/persistence/proc/SavePhotoPersistence()
|
||||
var/album_path = file("data/photo_albums.json")
|
||||
var/frame_path = file("data/photo_frames.json")
|
||||
|
||||
var/list/frame_json = list()
|
||||
var/list/album_json = list()
|
||||
|
||||
if(fexists(album_path))
|
||||
album_json = json_decode(file2text(album_path))
|
||||
fdel(album_path)
|
||||
|
||||
for(var/i in photo_albums)
|
||||
var/obj/item/storage/photo_album/A = i
|
||||
if(!istype(A) || !A.persistence_id)
|
||||
continue
|
||||
var/list/L = A.get_picture_id_list()
|
||||
album_json[A.persistence_id] = L
|
||||
|
||||
album_json = json_encode(album_json)
|
||||
|
||||
WRITE_FILE(album_path, album_json)
|
||||
|
||||
if(fexists(frame_path))
|
||||
frame_json = json_decode(file2text(frame_path))
|
||||
fdel(frame_path)
|
||||
|
||||
for(var/i in photo_frames)
|
||||
var/obj/structure/sign/picture_frame/F = i
|
||||
if(!istype(F) || !F.persistence_id)
|
||||
continue
|
||||
frame_json[F.persistence_id] = F.get_photo_id()
|
||||
|
||||
frame_json = json_encode(frame_json)
|
||||
|
||||
WRITE_FILE(frame_path, frame_json)
|
||||
|
||||
/datum/controller/subsystem/persistence/proc/CollectSecretSatchels()
|
||||
satchel_blacklist = typecacheof(list(/obj/item/stack/tile/plasteel, /obj/item/crowbar))
|
||||
var/list/satchels_to_add = list()
|
||||
for(var/A in new_secret_satchels)
|
||||
var/obj/item/storage/backpack/satchel/flat/F = A
|
||||
if(QDELETED(F) || F.z != SSmapping.station_start || F.invisibility != INVISIBILITY_MAXIMUM)
|
||||
continue
|
||||
var/list/savable_obj = list()
|
||||
for(var/obj/O in F)
|
||||
if(is_type_in_typecache(O, satchel_blacklist) || (O.flags_1 & ADMIN_SPAWNED_1))
|
||||
continue
|
||||
if(O.persistence_replacement)
|
||||
savable_obj += O.persistence_replacement
|
||||
else
|
||||
savable_obj += O.type
|
||||
if(isemptylist(savable_obj))
|
||||
continue
|
||||
var/list/data = list()
|
||||
data["x"] = F.x
|
||||
data["y"] = F.y
|
||||
data["saved_obj"] = pick(savable_obj)
|
||||
satchels_to_add += list(data)
|
||||
|
||||
var/json_file = file("data/npc_saves/SecretSatchels[SSmapping.config.map_name].json")
|
||||
var/list/file_data = list()
|
||||
fdel(json_file)
|
||||
file_data["data"] = old_secret_satchels + satchels_to_add
|
||||
WRITE_FILE(json_file, json_encode(file_data))
|
||||
|
||||
/datum/controller/subsystem/persistence/proc/CollectChiselMessages()
|
||||
var/json_file = file("data/npc_saves/ChiselMessages[SSmapping.config.map_name].json")
|
||||
|
||||
for(var/obj/structure/chisel_message/M in chisel_messages)
|
||||
saved_messages += list(M.pack())
|
||||
|
||||
log_world("Saved [saved_messages.len] engraved messages on map [SSmapping.config.map_name]")
|
||||
var/list/file_data = list()
|
||||
file_data["data"] = saved_messages
|
||||
fdel(json_file)
|
||||
WRITE_FILE(json_file, json_encode(file_data))
|
||||
|
||||
/datum/controller/subsystem/persistence/proc/SaveChiselMessage(obj/structure/chisel_message/M)
|
||||
saved_messages += list(M.pack()) // dm eats one list
|
||||
|
||||
|
||||
/datum/controller/subsystem/persistence/proc/CollectTrophies()
|
||||
var/json_file = file("data/npc_saves/TrophyItems.json")
|
||||
var/list/file_data = list()
|
||||
file_data["data"] = remove_duplicate_trophies(saved_trophies)
|
||||
fdel(json_file)
|
||||
WRITE_FILE(json_file, json_encode(file_data))
|
||||
|
||||
/datum/controller/subsystem/persistence/proc/remove_duplicate_trophies(list/trophies)
|
||||
var/list/ukeys = list()
|
||||
. = list()
|
||||
for(var/trophy in trophies)
|
||||
var/tkey = "[trophy["path"]]-[trophy["message"]]"
|
||||
if(ukeys[tkey])
|
||||
continue
|
||||
else
|
||||
. += list(trophy)
|
||||
ukeys[tkey] = TRUE
|
||||
|
||||
/datum/controller/subsystem/persistence/proc/SaveTrophy(obj/structure/displaycase/trophy/T)
|
||||
if(!T.added_roundstart && T.showpiece)
|
||||
var/list/data = list()
|
||||
data["path"] = T.showpiece.type
|
||||
data["message"] = T.trophy_message
|
||||
data["placer_key"] = T.placer_key
|
||||
saved_trophies += list(data)
|
||||
|
||||
/datum/controller/subsystem/persistence/proc/CollectRoundtype()
|
||||
saved_modes[3] = saved_modes[2]
|
||||
saved_modes[2] = saved_modes[1]
|
||||
saved_modes[1] = SSticker.mode.config_tag
|
||||
var/json_file = file("data/RecentModes.json")
|
||||
var/list/file_data = list()
|
||||
file_data["data"] = saved_modes
|
||||
fdel(json_file)
|
||||
WRITE_FILE(json_file, json_encode(file_data))
|
||||
|
||||
/datum/controller/subsystem/persistence/proc/RecordMaps()
|
||||
saved_maps = saved_maps?.len ? list("[SSmapping.config.map_name]") | saved_maps : list("[SSmapping.config.map_name]")
|
||||
var/json_file = file("data/RecentMaps.json")
|
||||
var/list/file_data = list()
|
||||
file_data["maps"] = saved_maps
|
||||
fdel(json_file)
|
||||
WRITE_FILE(json_file, json_encode(file_data))
|
||||
|
||||
|
||||
/datum/controller/subsystem/persistence/proc/CollectAntagReputation()
|
||||
var/ANTAG_REP_MAXIMUM = CONFIG_GET(number/antag_rep_maximum)
|
||||
|
||||
for(var/p_ckey in antag_rep_change)
|
||||
// var/start = antag_rep[p_ckey]
|
||||
antag_rep[p_ckey] = max(0, min(antag_rep[p_ckey]+antag_rep_change[p_ckey], ANTAG_REP_MAXIMUM))
|
||||
|
||||
// WARNING("AR_DEBUG: [p_ckey]: Committed [antag_rep_change[p_ckey]] reputation, going from [start] to [antag_rep[p_ckey]]")
|
||||
|
||||
antag_rep_change = list()
|
||||
|
||||
fdel(FILE_ANTAG_REP)
|
||||
text2file(json_encode(antag_rep), FILE_ANTAG_REP)
|
||||
|
||||
/datum/controller/subsystem/persistence/proc/LoadRandomizedRecipes()
|
||||
var/json_file = file("data/RandomizedChemRecipes.json")
|
||||
var/json
|
||||
if(fexists(json_file))
|
||||
json = json_decode(file2text(json_file))
|
||||
|
||||
for(var/randomized_type in subtypesof(/datum/chemical_reaction/randomized))
|
||||
var/datum/chemical_reaction/randomized/R = new randomized_type
|
||||
var/loaded = FALSE
|
||||
if(R.persistent && json)
|
||||
var/list/recipe_data = json[R.id]
|
||||
if(recipe_data && R.LoadOldRecipe(recipe_data) && (daysSince(R.created) <= R.persistence_period))
|
||||
loaded = TRUE
|
||||
if(!loaded) //We do not have information for whatever reason, just generate new one
|
||||
R.GenerateRecipe()
|
||||
|
||||
if(!R.HasConflicts()) //Might want to try again if conflicts happened in the future.
|
||||
add_chemical_reaction(R)
|
||||
|
||||
/datum/controller/subsystem/persistence/proc/SaveRandomizedRecipes()
|
||||
var/json_file = file("data/RandomizedChemRecipes.json")
|
||||
var/list/file_data = list()
|
||||
|
||||
//asert globchems done
|
||||
for(var/randomized_type in subtypesof(/datum/chemical_reaction/randomized))
|
||||
var/datum/chemical_reaction/randomized/R = randomized_type
|
||||
R = get_chemical_reaction(initial(R.id)) //ew, would be nice to add some simple tracking
|
||||
if(R && R.persistent && R.id)
|
||||
var/recipe_data = list()
|
||||
recipe_data["timestamp"] = R.created
|
||||
recipe_data["required_reagents"] = R.required_reagents
|
||||
recipe_data["required_catalysts"] = R.required_catalysts
|
||||
recipe_data["required_temp"] = R.required_temp
|
||||
recipe_data["is_cold_recipe"] = R.is_cold_recipe
|
||||
recipe_data["results"] = R.results
|
||||
recipe_data["required_container"] = "[R.required_container]"
|
||||
file_data["[R.id]"] = recipe_data
|
||||
|
||||
fdel(json_file)
|
||||
WRITE_FILE(json_file, json_encode(file_data))
|
||||
@@ -0,0 +1,530 @@
|
||||
|
||||
SUBSYSTEM_DEF(research)
|
||||
name = "Research"
|
||||
priority = FIRE_PRIORITY_RESEARCH
|
||||
wait = 10
|
||||
init_order = INIT_ORDER_RESEARCH
|
||||
//TECHWEB STATIC
|
||||
var/list/techweb_nodes = list() //associative id = node datum
|
||||
var/list/techweb_designs = list() //associative id = node datum
|
||||
var/list/datum/techweb/techwebs = list()
|
||||
var/datum/techweb/science/science_tech
|
||||
var/datum/techweb/admin/admin_tech
|
||||
var/datum/techweb_node/error_node/error_node //These two are what you get if a node/design is deleted and somehow still stored in a console.
|
||||
var/datum/design/error_design/error_design
|
||||
|
||||
//ERROR LOGGING
|
||||
var/list/invalid_design_ids = list() //associative id = number of times
|
||||
var/list/invalid_node_ids = list() //associative id = number of times
|
||||
var/list/invalid_node_boost = list() //associative id = error message
|
||||
|
||||
var/list/obj/machinery/rnd/server/servers = list()
|
||||
|
||||
var/list/techweb_nodes_starting = list() //associative id = TRUE
|
||||
var/list/techweb_categories = list() //category name = list(node.id = TRUE)
|
||||
var/list/techweb_boost_items = list() //associative double-layer path = list(id = list(point_type = point_discount))
|
||||
var/list/techweb_nodes_hidden = list() //Node ids that should be hidden by default.
|
||||
var/list/techweb_point_items = list( //path = list(point type = value)
|
||||
/obj/item/assembly/signaler/anomaly = list(TECHWEB_POINT_TYPE_GENERIC = 2500),
|
||||
/obj/item/assembly/signaler/anomaly = list(TECHWEB_POINT_TYPE_GENERIC = 5000), // Cit three more anomalys anomalys
|
||||
/obj/item/assembly/signaler/anomaly = list(TECHWEB_POINT_TYPE_GENERIC = 7500),
|
||||
/obj/item/assembly/signaler/anomaly = list(TECHWEB_POINT_TYPE_GENERIC = 10000),
|
||||
// - Slime Extracts! -
|
||||
/obj/item/slime_extract/grey = list(TECHWEB_POINT_TYPE_GENERIC = 500), // Adds in slime core deconing
|
||||
/obj/item/slime_extract/metal = list(TECHWEB_POINT_TYPE_GENERIC = 750),
|
||||
/obj/item/slime_extract/purple = list(TECHWEB_POINT_TYPE_GENERIC = 750),
|
||||
/obj/item/slime_extract/orange = list(TECHWEB_POINT_TYPE_GENERIC = 750),
|
||||
/obj/item/slime_extract/blue = list(TECHWEB_POINT_TYPE_GENERIC = 750),
|
||||
/obj/item/slime_extract/yellow = list(TECHWEB_POINT_TYPE_GENERIC = 1000),
|
||||
/obj/item/slime_extract/silver = list(TECHWEB_POINT_TYPE_GENERIC = 1000),
|
||||
/obj/item/slime_extract/darkblue = list(TECHWEB_POINT_TYPE_GENERIC = 1000),
|
||||
/obj/item/slime_extract/darkpurple = list(TECHWEB_POINT_TYPE_GENERIC = 1000),
|
||||
/obj/item/slime_extract/bluespace = list(TECHWEB_POINT_TYPE_GENERIC = 1250),
|
||||
/obj/item/slime_extract/sepia = list(TECHWEB_POINT_TYPE_GENERIC = 1250),
|
||||
/obj/item/slime_extract/cerulean = list(TECHWEB_POINT_TYPE_GENERIC = 1250),
|
||||
/obj/item/slime_extract/pyrite = list(TECHWEB_POINT_TYPE_GENERIC = 1250),
|
||||
/obj/item/slime_extract/red = list(TECHWEB_POINT_TYPE_GENERIC = 1250),
|
||||
/obj/item/slime_extract/green = list(TECHWEB_POINT_TYPE_GENERIC = 1250),
|
||||
/obj/item/slime_extract/pink = list(TECHWEB_POINT_TYPE_GENERIC = 1250),
|
||||
/obj/item/slime_extract/gold = list(TECHWEB_POINT_TYPE_GENERIC = 1250),
|
||||
/obj/item/slime_extract/black = list(TECHWEB_POINT_TYPE_GENERIC = 1500),
|
||||
/obj/item/slime_extract/adamantine =list (TECHWEB_POINT_TYPE_GENERIC = 1500),
|
||||
/obj/item/slime_extract/oil = list(TECHWEB_POINT_TYPE_GENERIC = 1500),
|
||||
/obj/item/slime_extract/lightpink = list(TECHWEB_POINT_TYPE_GENERIC = 1500),
|
||||
/obj/item/slime_extract/rainbow = list(TECHWEB_POINT_TYPE_GENERIC = 2500),
|
||||
// Reproductive - Crossbreading Cores! - (Grey Cores)
|
||||
/obj/item/slimecross/reproductive/grey = list(TECHWEB_POINT_TYPE_GENERIC = 1000),
|
||||
/obj/item/slimecross/reproductive/orange = list(TECHWEB_POINT_TYPE_GENERIC = 1500),
|
||||
/obj/item/slimecross/reproductive/purple = list(TECHWEB_POINT_TYPE_GENERIC = 1500),
|
||||
/obj/item/slimecross/reproductive/blue = list(TECHWEB_POINT_TYPE_GENERIC = 1500),
|
||||
/obj/item/slimecross/reproductive/metal = list(TECHWEB_POINT_TYPE_GENERIC = 1500),
|
||||
/obj/item/slimecross/reproductive/yellow = list(TECHWEB_POINT_TYPE_GENERIC = 1750),
|
||||
/obj/item/slimecross/reproductive/darkpurple = list(TECHWEB_POINT_TYPE_GENERIC = 1750),
|
||||
/obj/item/slimecross/reproductive/darkblue = list(TECHWEB_POINT_TYPE_GENERIC = 1750),
|
||||
/obj/item/slimecross/reproductive/silver = list(TECHWEB_POINT_TYPE_GENERIC = 1750),
|
||||
/obj/item/slimecross/reproductive/bluespace = list(TECHWEB_POINT_TYPE_GENERIC = 2000),
|
||||
/obj/item/slimecross/reproductive/sepia = list(TECHWEB_POINT_TYPE_GENERIC = 2000),
|
||||
/obj/item/slimecross/reproductive/cerulean = list(TECHWEB_POINT_TYPE_GENERIC = 2000),
|
||||
/obj/item/slimecross/reproductive/pyrite = list(TECHWEB_POINT_TYPE_GENERIC = 2000),
|
||||
/obj/item/slimecross/reproductive/red = list(TECHWEB_POINT_TYPE_GENERIC = 2250),
|
||||
/obj/item/slimecross/reproductive/green = list(TECHWEB_POINT_TYPE_GENERIC = 2250),
|
||||
/obj/item/slimecross/reproductive/pink = list(TECHWEB_POINT_TYPE_GENERIC = 2250),
|
||||
/obj/item/slimecross/reproductive/gold = list(TECHWEB_POINT_TYPE_GENERIC = 2250),
|
||||
/obj/item/slimecross/reproductive/oil = list(TECHWEB_POINT_TYPE_GENERIC = 2500),
|
||||
/obj/item/slimecross/reproductive/black = list(TECHWEB_POINT_TYPE_GENERIC = 2500),
|
||||
/obj/item/slimecross/reproductive/lightpink = list(TECHWEB_POINT_TYPE_GENERIC = 2500),
|
||||
/obj/item/slimecross/reproductive/adamantine = list(TECHWEB_POINT_TYPE_GENERIC = 2500),
|
||||
/obj/item/slimecross/reproductive/rainbow = list(TECHWEB_POINT_TYPE_GENERIC = 2750),
|
||||
// Burning - Crossbreading Cores! - (Orange Cores)
|
||||
/obj/item/slimecross/burning/grey = list(TECHWEB_POINT_TYPE_GENERIC = 2000),
|
||||
/obj/item/slimecross/burning/orange = list(TECHWEB_POINT_TYPE_GENERIC = 2500),
|
||||
/obj/item/slimecross/burning/purple = list(TECHWEB_POINT_TYPE_GENERIC = 2500),
|
||||
/obj/item/slimecross/burning/blue = list(TECHWEB_POINT_TYPE_GENERIC = 2500),
|
||||
/obj/item/slimecross/burning/metal = list(TECHWEB_POINT_TYPE_GENERIC = 2500),
|
||||
/obj/item/slimecross/burning/yellow = list(TECHWEB_POINT_TYPE_GENERIC = 2750),
|
||||
/obj/item/slimecross/burning/darkpurple = list(TECHWEB_POINT_TYPE_GENERIC = 2750),
|
||||
/obj/item/slimecross/burning/darkblue = list(TECHWEB_POINT_TYPE_GENERIC = 2750),
|
||||
/obj/item/slimecross/burning/silver = list(TECHWEB_POINT_TYPE_GENERIC = 2750),
|
||||
/obj/item/slimecross/burning/bluespace = list(TECHWEB_POINT_TYPE_GENERIC = 3000),
|
||||
/obj/item/slimecross/burning/sepia = list(TECHWEB_POINT_TYPE_GENERIC = 3000),
|
||||
/obj/item/slimecross/burning/cerulean = list(TECHWEB_POINT_TYPE_GENERIC = 3000),
|
||||
/obj/item/slimecross/burning/pyrite = list(TECHWEB_POINT_TYPE_GENERIC = 3000),
|
||||
/obj/item/slimecross/burning/red = list(TECHWEB_POINT_TYPE_GENERIC = 3250),
|
||||
/obj/item/slimecross/burning/green = list(TECHWEB_POINT_TYPE_GENERIC = 3250),
|
||||
/obj/item/slimecross/burning/pink = list(TECHWEB_POINT_TYPE_GENERIC = 3250),
|
||||
/obj/item/slimecross/burning/gold = list(TECHWEB_POINT_TYPE_GENERIC = 3250),
|
||||
/obj/item/slimecross/burning/oil = list(TECHWEB_POINT_TYPE_GENERIC = 3500),
|
||||
/obj/item/slimecross/burning/black = list(TECHWEB_POINT_TYPE_GENERIC = 3500),
|
||||
/obj/item/slimecross/burning/lightpink = list(TECHWEB_POINT_TYPE_GENERIC = 3500),
|
||||
/obj/item/slimecross/burning/adamantine = list(TECHWEB_POINT_TYPE_GENERIC = 3500),
|
||||
/obj/item/slimecross/burning/rainbow = list(TECHWEB_POINT_TYPE_GENERIC = 3750),
|
||||
// Regenerative - Crossbreading Cores! - (Purple Cores)
|
||||
/obj/item/slimecross/regenerative/grey = list(TECHWEB_POINT_TYPE_GENERIC = 2000),
|
||||
/obj/item/slimecross/regenerative/orange = list(TECHWEB_POINT_TYPE_GENERIC = 2500),
|
||||
/obj/item/slimecross/regenerative/purple = list(TECHWEB_POINT_TYPE_GENERIC = 2500),
|
||||
/obj/item/slimecross/regenerative/blue = list(TECHWEB_POINT_TYPE_GENERIC = 2500),
|
||||
/obj/item/slimecross/regenerative/metal = list(TECHWEB_POINT_TYPE_GENERIC = 2500),
|
||||
/obj/item/slimecross/regenerative/yellow = list(TECHWEB_POINT_TYPE_GENERIC = 2750),
|
||||
/obj/item/slimecross/regenerative/darkpurple = list(TECHWEB_POINT_TYPE_GENERIC = 2750),
|
||||
/obj/item/slimecross/regenerative/darkblue = list(TECHWEB_POINT_TYPE_GENERIC = 2750),
|
||||
/obj/item/slimecross/regenerative/silver = list(TECHWEB_POINT_TYPE_GENERIC = 2750),
|
||||
/obj/item/slimecross/regenerative/bluespace = list(TECHWEB_POINT_TYPE_GENERIC = 3000),
|
||||
/obj/item/slimecross/regenerative/sepia = list(TECHWEB_POINT_TYPE_GENERIC = 3000),
|
||||
/obj/item/slimecross/regenerative/cerulean = list(TECHWEB_POINT_TYPE_GENERIC = 3000),
|
||||
/obj/item/slimecross/regenerative/pyrite = list(TECHWEB_POINT_TYPE_GENERIC = 3000),
|
||||
/obj/item/slimecross/regenerative/red = list(TECHWEB_POINT_TYPE_GENERIC = 3250),
|
||||
/obj/item/slimecross/regenerative/green = list(TECHWEB_POINT_TYPE_GENERIC = 3250),
|
||||
/obj/item/slimecross/regenerative/pink = list(TECHWEB_POINT_TYPE_GENERIC = 3250),
|
||||
/obj/item/slimecross/regenerative/gold = list(TECHWEB_POINT_TYPE_GENERIC = 3250),
|
||||
/obj/item/slimecross/regenerative/oil = list(TECHWEB_POINT_TYPE_GENERIC = 3500),
|
||||
/obj/item/slimecross/regenerative/black = list(TECHWEB_POINT_TYPE_GENERIC = 3500),
|
||||
/obj/item/slimecross/regenerative/lightpink = list(TECHWEB_POINT_TYPE_GENERIC = 3500),
|
||||
/obj/item/slimecross/regenerative/adamantine = list(TECHWEB_POINT_TYPE_GENERIC = 3500),
|
||||
/obj/item/slimecross/regenerative/rainbow = list(TECHWEB_POINT_TYPE_GENERIC = 3750),
|
||||
// Stabilized - Crossbreading Cores! - (Blue Cores)
|
||||
/obj/item/slimecross/stabilized/grey = list(TECHWEB_POINT_TYPE_GENERIC = 2000),
|
||||
/obj/item/slimecross/stabilized/orange = list(TECHWEB_POINT_TYPE_GENERIC = 2500),
|
||||
/obj/item/slimecross/stabilized/purple = list(TECHWEB_POINT_TYPE_GENERIC = 2500),
|
||||
/obj/item/slimecross/stabilized/blue = list(TECHWEB_POINT_TYPE_GENERIC = 2500),
|
||||
/obj/item/slimecross/stabilized/metal = list(TECHWEB_POINT_TYPE_GENERIC = 2500),
|
||||
/obj/item/slimecross/stabilized/yellow = list(TECHWEB_POINT_TYPE_GENERIC = 2750),
|
||||
/obj/item/slimecross/stabilized/darkpurple = list(TECHWEB_POINT_TYPE_GENERIC = 2750),
|
||||
/obj/item/slimecross/stabilized/darkblue = list(TECHWEB_POINT_TYPE_GENERIC = 2750),
|
||||
/obj/item/slimecross/stabilized/silver = list(TECHWEB_POINT_TYPE_GENERIC = 2750),
|
||||
/obj/item/slimecross/stabilized/bluespace = list(TECHWEB_POINT_TYPE_GENERIC = 3000),
|
||||
/obj/item/slimecross/stabilized/sepia = list(TECHWEB_POINT_TYPE_GENERIC = 3000),
|
||||
/obj/item/slimecross/stabilized/cerulean = list(TECHWEB_POINT_TYPE_GENERIC = 3000),
|
||||
/obj/item/slimecross/stabilized/pyrite = list(TECHWEB_POINT_TYPE_GENERIC = 3000),
|
||||
/obj/item/slimecross/stabilized/red = list(TECHWEB_POINT_TYPE_GENERIC = 3250),
|
||||
/obj/item/slimecross/stabilized/green = list(TECHWEB_POINT_TYPE_GENERIC = 3250),
|
||||
/obj/item/slimecross/stabilized/pink = list(TECHWEB_POINT_TYPE_GENERIC = 3250),
|
||||
/obj/item/slimecross/stabilized/gold = list(TECHWEB_POINT_TYPE_GENERIC = 3250),
|
||||
/obj/item/slimecross/stabilized/oil = list(TECHWEB_POINT_TYPE_GENERIC = 3500),
|
||||
/obj/item/slimecross/stabilized/black = list(TECHWEB_POINT_TYPE_GENERIC = 3500),
|
||||
/obj/item/slimecross/stabilized/lightpink = list(TECHWEB_POINT_TYPE_GENERIC = 3500),
|
||||
/obj/item/slimecross/stabilized/adamantine = list(TECHWEB_POINT_TYPE_GENERIC = 3500),
|
||||
/obj/item/slimecross/stabilized/rainbow = list(TECHWEB_POINT_TYPE_GENERIC = 3750),
|
||||
// Industrial - Crossbreading Cores! - (Metal Cores)
|
||||
/obj/item/slimecross/industrial/grey = list(TECHWEB_POINT_TYPE_GENERIC = 2000),
|
||||
/obj/item/slimecross/industrial/orange = list(TECHWEB_POINT_TYPE_GENERIC = 2500),
|
||||
/obj/item/slimecross/industrial/purple = list(TECHWEB_POINT_TYPE_GENERIC = 2500),
|
||||
/obj/item/slimecross/industrial/blue = list(TECHWEB_POINT_TYPE_GENERIC = 2500),
|
||||
/obj/item/slimecross/industrial/metal = list(TECHWEB_POINT_TYPE_GENERIC = 2500),
|
||||
/obj/item/slimecross/industrial/yellow = list(TECHWEB_POINT_TYPE_GENERIC = 2750),
|
||||
/obj/item/slimecross/industrial/darkpurple = list(TECHWEB_POINT_TYPE_GENERIC = 2750),
|
||||
/obj/item/slimecross/industrial/darkblue = list(TECHWEB_POINT_TYPE_GENERIC = 2750),
|
||||
/obj/item/slimecross/industrial/silver = list(TECHWEB_POINT_TYPE_GENERIC = 2750),
|
||||
/obj/item/slimecross/industrial/bluespace = list(TECHWEB_POINT_TYPE_GENERIC = 3000),
|
||||
/obj/item/slimecross/industrial/sepia = list(TECHWEB_POINT_TYPE_GENERIC = 3000),
|
||||
/obj/item/slimecross/industrial/cerulean = list(TECHWEB_POINT_TYPE_GENERIC = 3000),
|
||||
/obj/item/slimecross/industrial/pyrite = list(TECHWEB_POINT_TYPE_GENERIC = 3000),
|
||||
/obj/item/slimecross/industrial/red = list(TECHWEB_POINT_TYPE_GENERIC = 3250),
|
||||
/obj/item/slimecross/industrial/green = list(TECHWEB_POINT_TYPE_GENERIC = 3250),
|
||||
/obj/item/slimecross/industrial/pink = list(TECHWEB_POINT_TYPE_GENERIC = 3250),
|
||||
/obj/item/slimecross/industrial/gold = list(TECHWEB_POINT_TYPE_GENERIC = 3250),
|
||||
/obj/item/slimecross/industrial/oil = list(TECHWEB_POINT_TYPE_GENERIC = 3500),
|
||||
/obj/item/slimecross/industrial/black = list(TECHWEB_POINT_TYPE_GENERIC = 3500),
|
||||
/obj/item/slimecross/industrial/lightpink = list(TECHWEB_POINT_TYPE_GENERIC = 3500),
|
||||
/obj/item/slimecross/industrial/adamantine = list(TECHWEB_POINT_TYPE_GENERIC = 3500),
|
||||
/obj/item/slimecross/industrial/rainbow = list(TECHWEB_POINT_TYPE_GENERIC = 3750),
|
||||
// Charged - Crossbreading Cores! - (Yellow Cores)
|
||||
/obj/item/slimecross/charged/grey = list(TECHWEB_POINT_TYPE_GENERIC = 2250),
|
||||
/obj/item/slimecross/charged/orange = list(TECHWEB_POINT_TYPE_GENERIC = 2750),
|
||||
/obj/item/slimecross/charged/purple = list(TECHWEB_POINT_TYPE_GENERIC = 2750),
|
||||
/obj/item/slimecross/charged/blue = list(TECHWEB_POINT_TYPE_GENERIC = 2750),
|
||||
/obj/item/slimecross/charged/metal = list(TECHWEB_POINT_TYPE_GENERIC = 2750),
|
||||
/obj/item/slimecross/charged/yellow = list(TECHWEB_POINT_TYPE_GENERIC = 3000),
|
||||
/obj/item/slimecross/charged/darkpurple = list(TECHWEB_POINT_TYPE_GENERIC = 3000),
|
||||
/obj/item/slimecross/charged/darkblue = list(TECHWEB_POINT_TYPE_GENERIC = 3000),
|
||||
/obj/item/slimecross/charged/silver = list(TECHWEB_POINT_TYPE_GENERIC = 3000),
|
||||
/obj/item/slimecross/charged/bluespace = list(TECHWEB_POINT_TYPE_GENERIC = 3250),
|
||||
/obj/item/slimecross/charged/sepia = list(TECHWEB_POINT_TYPE_GENERIC = 3250),
|
||||
/obj/item/slimecross/charged/cerulean = list(TECHWEB_POINT_TYPE_GENERIC = 3250),
|
||||
/obj/item/slimecross/charged/pyrite = list(TECHWEB_POINT_TYPE_GENERIC = 3250),
|
||||
/obj/item/slimecross/charged/red = list(TECHWEB_POINT_TYPE_GENERIC = 3500),
|
||||
/obj/item/slimecross/charged/green = list(TECHWEB_POINT_TYPE_GENERIC = 3500),
|
||||
/obj/item/slimecross/charged/pink = list(TECHWEB_POINT_TYPE_GENERIC = 3500),
|
||||
/obj/item/slimecross/charged/gold = list(TECHWEB_POINT_TYPE_GENERIC = 3500),
|
||||
/obj/item/slimecross/charged/oil = list(TECHWEB_POINT_TYPE_GENERIC = 3750),
|
||||
/obj/item/slimecross/charged/black = list(TECHWEB_POINT_TYPE_GENERIC = 3750),
|
||||
/obj/item/slimecross/charged/lightpink = list(TECHWEB_POINT_TYPE_GENERIC = 3750),
|
||||
/obj/item/slimecross/charged/adamantine = list(TECHWEB_POINT_TYPE_GENERIC = 3750),
|
||||
/obj/item/slimecross/charged/rainbow = list(TECHWEB_POINT_TYPE_GENERIC = 4000),
|
||||
// Selfsustaining - Crossbreading Cores! - (Dark Purple Cores)
|
||||
/obj/item/slimecross/selfsustaining/grey = list(TECHWEB_POINT_TYPE_GENERIC = 2250),
|
||||
/obj/item/slimecross/selfsustaining/orange = list(TECHWEB_POINT_TYPE_GENERIC = 2750),
|
||||
/obj/item/slimecross/selfsustaining/purple = list(TECHWEB_POINT_TYPE_GENERIC = 2750),
|
||||
/obj/item/slimecross/selfsustaining/blue = list(TECHWEB_POINT_TYPE_GENERIC = 2750),
|
||||
/obj/item/slimecross/selfsustaining/metal = list(TECHWEB_POINT_TYPE_GENERIC = 2750),
|
||||
/obj/item/slimecross/selfsustaining/yellow = list(TECHWEB_POINT_TYPE_GENERIC = 3000),
|
||||
/obj/item/slimecross/selfsustaining/darkpurple = list(TECHWEB_POINT_TYPE_GENERIC = 3000),
|
||||
/obj/item/slimecross/selfsustaining/darkblue = list(TECHWEB_POINT_TYPE_GENERIC = 3000),
|
||||
/obj/item/slimecross/selfsustaining/silver = list(TECHWEB_POINT_TYPE_GENERIC = 3000),
|
||||
/obj/item/slimecross/selfsustaining/bluespace = list(TECHWEB_POINT_TYPE_GENERIC = 3250),
|
||||
/obj/item/slimecross/selfsustaining/sepia = list(TECHWEB_POINT_TYPE_GENERIC = 3250),
|
||||
/obj/item/slimecross/selfsustaining/cerulean = list(TECHWEB_POINT_TYPE_GENERIC = 3250),
|
||||
/obj/item/slimecross/selfsustaining/pyrite = list(TECHWEB_POINT_TYPE_GENERIC = 3250),
|
||||
/obj/item/slimecross/selfsustaining/red = list(TECHWEB_POINT_TYPE_GENERIC = 3500),
|
||||
/obj/item/slimecross/selfsustaining/green = list(TECHWEB_POINT_TYPE_GENERIC = 3500),
|
||||
/obj/item/slimecross/selfsustaining/pink = list(TECHWEB_POINT_TYPE_GENERIC = 3500),
|
||||
/obj/item/slimecross/selfsustaining/gold = list(TECHWEB_POINT_TYPE_GENERIC = 3500),
|
||||
/obj/item/slimecross/selfsustaining/oil = list(TECHWEB_POINT_TYPE_GENERIC = 3750),
|
||||
/obj/item/slimecross/selfsustaining/black = list(TECHWEB_POINT_TYPE_GENERIC = 3750),
|
||||
/obj/item/slimecross/selfsustaining/lightpink = list(TECHWEB_POINT_TYPE_GENERIC = 3750),
|
||||
/obj/item/slimecross/selfsustaining/adamantine = list(TECHWEB_POINT_TYPE_GENERIC = 3750),
|
||||
/obj/item/slimecross/selfsustaining/rainbow = list(TECHWEB_POINT_TYPE_GENERIC = 4000),
|
||||
// Consuming - Crossbreading Cores! - (Sliver Cores)
|
||||
/obj/item/slimecross/consuming/grey = list(TECHWEB_POINT_TYPE_GENERIC = 2250),
|
||||
/obj/item/slimecross/consuming/orange = list(TECHWEB_POINT_TYPE_GENERIC = 2750),
|
||||
/obj/item/slimecross/consuming/purple = list(TECHWEB_POINT_TYPE_GENERIC = 2750),
|
||||
/obj/item/slimecross/consuming/blue = list(TECHWEB_POINT_TYPE_GENERIC = 2750),
|
||||
/obj/item/slimecross/consuming/metal = list(TECHWEB_POINT_TYPE_GENERIC = 2750),
|
||||
/obj/item/slimecross/consuming/yellow = list(TECHWEB_POINT_TYPE_GENERIC = 3000),
|
||||
/obj/item/slimecross/consuming/darkpurple = list(TECHWEB_POINT_TYPE_GENERIC = 3000),
|
||||
/obj/item/slimecross/consuming/darkblue = list(TECHWEB_POINT_TYPE_GENERIC = 3000),
|
||||
/obj/item/slimecross/consuming/silver = list(TECHWEB_POINT_TYPE_GENERIC = 3000),
|
||||
/obj/item/slimecross/consuming/bluespace = list(TECHWEB_POINT_TYPE_GENERIC = 3250),
|
||||
/obj/item/slimecross/consuming/sepia = list(TECHWEB_POINT_TYPE_GENERIC = 3250),
|
||||
/obj/item/slimecross/consuming/cerulean = list(TECHWEB_POINT_TYPE_GENERIC = 3250),
|
||||
/obj/item/slimecross/consuming/pyrite = list(TECHWEB_POINT_TYPE_GENERIC = 3250),
|
||||
/obj/item/slimecross/consuming/red = list(TECHWEB_POINT_TYPE_GENERIC = 3500),
|
||||
/obj/item/slimecross/consuming/green = list(TECHWEB_POINT_TYPE_GENERIC = 3500),
|
||||
/obj/item/slimecross/consuming/pink = list(TECHWEB_POINT_TYPE_GENERIC = 3500),
|
||||
/obj/item/slimecross/consuming/gold = list(TECHWEB_POINT_TYPE_GENERIC = 3500),
|
||||
/obj/item/slimecross/consuming/oil = list(TECHWEB_POINT_TYPE_GENERIC = 3750),
|
||||
/obj/item/slimecross/consuming/black = list(TECHWEB_POINT_TYPE_GENERIC = 3750),
|
||||
/obj/item/slimecross/consuming/lightpink = list(TECHWEB_POINT_TYPE_GENERIC = 3750),
|
||||
/obj/item/slimecross/consuming/adamantine = list(TECHWEB_POINT_TYPE_GENERIC = 3750),
|
||||
/obj/item/slimecross/consuming/rainbow = list(TECHWEB_POINT_TYPE_GENERIC = 4000),
|
||||
// Prismatic - Crossbreading Cores! - (Pyrite Cores)
|
||||
/obj/item/slimecross/prismatic/grey = list(TECHWEB_POINT_TYPE_GENERIC = 2500),
|
||||
/obj/item/slimecross/prismatic/orange = list(TECHWEB_POINT_TYPE_GENERIC = 3000),
|
||||
/obj/item/slimecross/prismatic/purple = list(TECHWEB_POINT_TYPE_GENERIC = 3000),
|
||||
/obj/item/slimecross/prismatic/blue = list(TECHWEB_POINT_TYPE_GENERIC = 3000),
|
||||
/obj/item/slimecross/prismatic/metal = list(TECHWEB_POINT_TYPE_GENERIC = 3000),
|
||||
/obj/item/slimecross/prismatic/yellow = list(TECHWEB_POINT_TYPE_GENERIC = 3250),
|
||||
/obj/item/slimecross/prismatic/darkpurple = list(TECHWEB_POINT_TYPE_GENERIC = 3250),
|
||||
/obj/item/slimecross/prismatic/darkblue = list(TECHWEB_POINT_TYPE_GENERIC = 3250),
|
||||
/obj/item/slimecross/prismatic/silver = list(TECHWEB_POINT_TYPE_GENERIC = 3250),
|
||||
/obj/item/slimecross/prismatic/bluespace = list(TECHWEB_POINT_TYPE_GENERIC = 3500),
|
||||
/obj/item/slimecross/prismatic/sepia = list(TECHWEB_POINT_TYPE_GENERIC = 3500),
|
||||
/obj/item/slimecross/prismatic/cerulean = list(TECHWEB_POINT_TYPE_GENERIC = 3500),
|
||||
/obj/item/slimecross/prismatic/pyrite = list(TECHWEB_POINT_TYPE_GENERIC = 3500),
|
||||
/obj/item/slimecross/prismatic/red = list(TECHWEB_POINT_TYPE_GENERIC = 3750),
|
||||
/obj/item/slimecross/prismatic/green = list(TECHWEB_POINT_TYPE_GENERIC = 3750),
|
||||
/obj/item/slimecross/prismatic/pink = list(TECHWEB_POINT_TYPE_GENERIC = 3750),
|
||||
/obj/item/slimecross/prismatic/gold = list(TECHWEB_POINT_TYPE_GENERIC = 3750),
|
||||
/obj/item/slimecross/prismatic/oil = list(TECHWEB_POINT_TYPE_GENERIC = 4000),
|
||||
/obj/item/slimecross/prismatic/black = list(TECHWEB_POINT_TYPE_GENERIC = 4000),
|
||||
/obj/item/slimecross/prismatic/lightpink = list(TECHWEB_POINT_TYPE_GENERIC = 4000),
|
||||
/obj/item/slimecross/prismatic/adamantine = list(TECHWEB_POINT_TYPE_GENERIC = 4000),
|
||||
/obj/item/slimecross/prismatic/rainbow = list(TECHWEB_POINT_TYPE_GENERIC = 4250),
|
||||
// Recurring - Crossbreading Cores! - (Cerulean Cores)
|
||||
/obj/item/slimecross/recurring/grey = list(TECHWEB_POINT_TYPE_GENERIC = 2500),
|
||||
/obj/item/slimecross/recurring/orange = list(TECHWEB_POINT_TYPE_GENERIC = 3000),
|
||||
/obj/item/slimecross/recurring/purple = list(TECHWEB_POINT_TYPE_GENERIC = 3000),
|
||||
/obj/item/slimecross/recurring/blue = list(TECHWEB_POINT_TYPE_GENERIC = 3000),
|
||||
/obj/item/slimecross/recurring/metal = list(TECHWEB_POINT_TYPE_GENERIC = 3000),
|
||||
/obj/item/slimecross/recurring/yellow = list(TECHWEB_POINT_TYPE_GENERIC = 3250),
|
||||
/obj/item/slimecross/recurring/darkpurple = list(TECHWEB_POINT_TYPE_GENERIC = 3250),
|
||||
/obj/item/slimecross/recurring/darkblue = list(TECHWEB_POINT_TYPE_GENERIC = 3250),
|
||||
/obj/item/slimecross/recurring/silver = list(TECHWEB_POINT_TYPE_GENERIC = 3250),
|
||||
/obj/item/slimecross/recurring/bluespace = list(TECHWEB_POINT_TYPE_GENERIC = 3500),
|
||||
/obj/item/slimecross/recurring/sepia = list(TECHWEB_POINT_TYPE_GENERIC = 3500),
|
||||
/obj/item/slimecross/recurring/cerulean = list(TECHWEB_POINT_TYPE_GENERIC = 3500),
|
||||
/obj/item/slimecross/recurring/pyrite = list(TECHWEB_POINT_TYPE_GENERIC = 3500),
|
||||
/obj/item/slimecross/recurring/red = list(TECHWEB_POINT_TYPE_GENERIC = 3750),
|
||||
/obj/item/slimecross/recurring/green = list(TECHWEB_POINT_TYPE_GENERIC = 3750),
|
||||
/obj/item/slimecross/recurring/pink = list(TECHWEB_POINT_TYPE_GENERIC = 3750),
|
||||
/obj/item/slimecross/recurring/gold = list(TECHWEB_POINT_TYPE_GENERIC = 3750),
|
||||
/obj/item/slimecross/recurring/oil = list(TECHWEB_POINT_TYPE_GENERIC = 4000),
|
||||
/obj/item/slimecross/recurring/black = list(TECHWEB_POINT_TYPE_GENERIC = 4000),
|
||||
/obj/item/slimecross/recurring/lightpink = list(TECHWEB_POINT_TYPE_GENERIC = 4000),
|
||||
/obj/item/slimecross/recurring/adamantine = list(TECHWEB_POINT_TYPE_GENERIC = 4000),
|
||||
/obj/item/slimecross/recurring/rainbow = list(TECHWEB_POINT_TYPE_GENERIC = 4250)
|
||||
) // End of Cit changes
|
||||
var/list/errored_datums = list()
|
||||
var/list/point_types = list() //typecache style type = TRUE list
|
||||
//----------------------------------------------
|
||||
var/list/single_server_income = list(TECHWEB_POINT_TYPE_GENERIC = 35) //citadel edit - techwebs nerf
|
||||
var/multiserver_calculation = FALSE
|
||||
var/last_income
|
||||
//^^^^^^^^ ALL OF THESE ARE PER SECOND! ^^^^^^^^
|
||||
|
||||
//Aiming for 1.5 hours to max R&D
|
||||
//[88nodes * 5000points/node] / [1.5hr * 90min/hr * 60s/min]
|
||||
//Around 450000 points max???
|
||||
|
||||
/datum/controller/subsystem/research/Initialize()
|
||||
point_types = TECHWEB_POINT_TYPE_LIST_ASSOCIATIVE_NAMES
|
||||
initialize_all_techweb_designs()
|
||||
initialize_all_techweb_nodes()
|
||||
science_tech = new /datum/techweb/science
|
||||
admin_tech = new /datum/techweb/admin
|
||||
autosort_categories()
|
||||
error_design = new
|
||||
error_node = new
|
||||
return ..()
|
||||
|
||||
/datum/controller/subsystem/research/fire()
|
||||
var/list/bitcoins = list()
|
||||
if(multiserver_calculation)
|
||||
var/eff = calculate_server_coefficient()
|
||||
for(var/obj/machinery/rnd/server/miner in servers)
|
||||
var/list/result = (miner.mine()) //SLAVE AWAY, SLAVE.
|
||||
for(var/i in result)
|
||||
result[i] *= eff
|
||||
bitcoins[i] = bitcoins[i]? bitcoins[i] + result[i] : result[i]
|
||||
else
|
||||
for(var/obj/machinery/rnd/server/miner in servers)
|
||||
if(miner.working)
|
||||
bitcoins = single_server_income.Copy()
|
||||
break //Just need one to work.
|
||||
if (!isnull(last_income))
|
||||
var/income_time_difference = world.time - last_income
|
||||
science_tech.last_bitcoins = bitcoins // Doesn't take tick drift into account
|
||||
for(var/i in bitcoins)
|
||||
bitcoins[i] *= income_time_difference / 10
|
||||
science_tech.add_point_list(bitcoins)
|
||||
last_income = world.time
|
||||
|
||||
/datum/controller/subsystem/research/proc/calculate_server_coefficient() //Diminishing returns.
|
||||
var/amt = servers.len
|
||||
if(!amt)
|
||||
return 0
|
||||
var/coeff = 100
|
||||
coeff = sqrt(coeff / amt)
|
||||
return coeff
|
||||
|
||||
/datum/controller/subsystem/research/proc/autosort_categories()
|
||||
for(var/i in techweb_nodes)
|
||||
var/datum/techweb_node/I = techweb_nodes[i]
|
||||
if(techweb_categories[I.category])
|
||||
techweb_categories[I.category][I.id] = TRUE
|
||||
else
|
||||
techweb_categories[I.category] = list(I.id = TRUE)
|
||||
|
||||
/datum/controller/subsystem/research/proc/techweb_node_by_id(id)
|
||||
return techweb_nodes[id] || error_node
|
||||
|
||||
/datum/controller/subsystem/research/proc/techweb_design_by_id(id)
|
||||
return techweb_designs[id] || error_design
|
||||
|
||||
/datum/controller/subsystem/research/proc/on_design_deletion(datum/design/D)
|
||||
for(var/i in techweb_nodes)
|
||||
var/datum/techweb_node/TN = techwebs[i]
|
||||
TN.on_design_deletion(TN)
|
||||
for(var/i in techwebs)
|
||||
var/datum/techweb/T = i
|
||||
T.recalculate_nodes(TRUE)
|
||||
|
||||
/datum/controller/subsystem/research/proc/on_node_deletion(datum/techweb_node/TN)
|
||||
for(var/i in techweb_nodes)
|
||||
var/datum/techweb_node/TN2 = techwebs[i]
|
||||
TN2.on_node_deletion(TN)
|
||||
for(var/i in techwebs)
|
||||
var/datum/techweb/T = i
|
||||
T.recalculate_nodes(TRUE)
|
||||
|
||||
/datum/controller/subsystem/research/proc/initialize_all_techweb_nodes(clearall = FALSE)
|
||||
if(islist(techweb_nodes) && clearall)
|
||||
QDEL_LIST(techweb_nodes)
|
||||
if(islist(techweb_nodes_starting && clearall))
|
||||
techweb_nodes_starting.Cut()
|
||||
var/list/returned = list()
|
||||
for(var/path in subtypesof(/datum/techweb_node))
|
||||
var/datum/techweb_node/TN = path
|
||||
if(isnull(initial(TN.id)))
|
||||
continue
|
||||
TN = new path
|
||||
if(returned[initial(TN.id)])
|
||||
stack_trace("WARNING: Techweb node ID clash with ID [initial(TN.id)] detected! Path: [path]")
|
||||
errored_datums[TN] = initial(TN.id)
|
||||
continue
|
||||
returned[initial(TN.id)] = TN
|
||||
if(TN.starting_node)
|
||||
techweb_nodes_starting[TN.id] = TRUE
|
||||
for(var/id in techweb_nodes)
|
||||
var/datum/techweb_node/TN = techweb_nodes[id]
|
||||
TN.Initialize()
|
||||
techweb_nodes = returned
|
||||
if (!verify_techweb_nodes()) //Verify all nodes have ids and such.
|
||||
stack_trace("Invalid techweb nodes detected")
|
||||
calculate_techweb_nodes()
|
||||
calculate_techweb_boost_list()
|
||||
if (!verify_techweb_nodes()) //Verify nodes and designs have been crosslinked properly.
|
||||
CRASH("Invalid techweb nodes detected")
|
||||
|
||||
/datum/controller/subsystem/research/proc/initialize_all_techweb_designs(clearall = FALSE)
|
||||
if(islist(techweb_designs) && clearall)
|
||||
QDEL_LIST(techweb_designs)
|
||||
var/list/returned = list()
|
||||
for(var/path in subtypesof(/datum/design))
|
||||
var/datum/design/DN = path
|
||||
if(isnull(initial(DN.id)))
|
||||
stack_trace("WARNING: Design with null ID detected. Build path: [initial(DN.build_path)]")
|
||||
continue
|
||||
else if(initial(DN.id) == DESIGN_ID_IGNORE)
|
||||
continue
|
||||
DN = new path
|
||||
if(returned[initial(DN.id)])
|
||||
stack_trace("WARNING: Design ID clash with ID [initial(DN.id)] detected! Path: [path]")
|
||||
errored_datums[DN] = initial(DN.id)
|
||||
continue
|
||||
returned[initial(DN.id)] = DN
|
||||
techweb_designs = returned
|
||||
verify_techweb_designs()
|
||||
|
||||
/datum/controller/subsystem/research/proc/verify_techweb_nodes()
|
||||
. = TRUE
|
||||
for(var/n in techweb_nodes)
|
||||
var/datum/techweb_node/N = techweb_nodes[n]
|
||||
if(!istype(N))
|
||||
WARNING("Invalid research node with ID [n] detected and removed.")
|
||||
techweb_nodes -= n
|
||||
research_node_id_error(n)
|
||||
. = FALSE
|
||||
for(var/p in N.prereq_ids)
|
||||
var/datum/techweb_node/P = techweb_nodes[p]
|
||||
if(!istype(P))
|
||||
WARNING("Invalid research prerequisite node with ID [p] detected in node [N.display_name]\[[N.id]\] removed.")
|
||||
N.prereq_ids -= p
|
||||
research_node_id_error(p)
|
||||
. = FALSE
|
||||
for(var/d in N.design_ids)
|
||||
var/datum/design/D = techweb_designs[d]
|
||||
if(!istype(D))
|
||||
WARNING("Invalid research design with ID [d] detected in node [N.display_name]\[[N.id]\] removed.")
|
||||
N.design_ids -= d
|
||||
design_id_error(d)
|
||||
. = FALSE
|
||||
for(var/u in N.unlock_ids)
|
||||
var/datum/techweb_node/U = techweb_nodes[u]
|
||||
if(!istype(U))
|
||||
WARNING("Invalid research unlock node with ID [u] detected in node [N.display_name]\[[N.id]\] removed.")
|
||||
N.unlock_ids -= u
|
||||
research_node_id_error(u)
|
||||
. = FALSE
|
||||
for(var/p in N.boost_item_paths)
|
||||
if(!ispath(p))
|
||||
N.boost_item_paths -= p
|
||||
WARNING("[p] is not a valid path.")
|
||||
node_boost_error(N.id, "[p] is not a valid path.")
|
||||
. = FALSE
|
||||
var/list/points = N.boost_item_paths[p]
|
||||
if(islist(points))
|
||||
for(var/i in points)
|
||||
if(!isnum(points[i]))
|
||||
WARNING("[points[i]] is not a valid number.")
|
||||
node_boost_error(N.id, "[points[i]] is not a valid number.")
|
||||
. = FALSE
|
||||
else if(!point_types[i])
|
||||
WARNING("[i] is not a valid point type.")
|
||||
node_boost_error(N.id, "[i] is not a valid point type.")
|
||||
. = FALSE
|
||||
else if(!isnull(points))
|
||||
N.boost_item_paths -= p
|
||||
node_boost_error(N.id, "No valid list.")
|
||||
WARNING("No valid list.")
|
||||
. = FALSE
|
||||
CHECK_TICK
|
||||
|
||||
/datum/controller/subsystem/research/proc/verify_techweb_designs()
|
||||
for(var/d in techweb_designs)
|
||||
var/datum/design/D = techweb_designs[d]
|
||||
if(!istype(D))
|
||||
stack_trace("WARNING: Invalid research design with ID [d] detected and removed.")
|
||||
techweb_designs -= d
|
||||
CHECK_TICK
|
||||
|
||||
/datum/controller/subsystem/research/proc/research_node_id_error(id)
|
||||
if(invalid_node_ids[id])
|
||||
invalid_node_ids[id]++
|
||||
else
|
||||
invalid_node_ids[id] = 1
|
||||
|
||||
/datum/controller/subsystem/research/proc/design_id_error(id)
|
||||
if(invalid_design_ids[id])
|
||||
invalid_design_ids[id]++
|
||||
else
|
||||
invalid_design_ids[id] = 1
|
||||
|
||||
/datum/controller/subsystem/research/proc/calculate_techweb_nodes()
|
||||
for(var/design_id in techweb_designs)
|
||||
var/datum/design/D = techweb_designs[design_id]
|
||||
D.unlocked_by.Cut()
|
||||
for(var/node_id in techweb_nodes)
|
||||
var/datum/techweb_node/node = techweb_nodes[node_id]
|
||||
node.unlock_ids = list()
|
||||
for(var/i in node.design_ids)
|
||||
var/datum/design/D = techweb_designs[i]
|
||||
node.design_ids[i] = TRUE
|
||||
D.unlocked_by += node.id
|
||||
if(node.hidden)
|
||||
techweb_nodes_hidden[node.id] = TRUE
|
||||
CHECK_TICK
|
||||
generate_techweb_unlock_linking()
|
||||
|
||||
/datum/controller/subsystem/research/proc/generate_techweb_unlock_linking()
|
||||
for(var/node_id in techweb_nodes) //Clear all unlock links to avoid duplication.
|
||||
var/datum/techweb_node/node = techweb_nodes[node_id]
|
||||
node.unlock_ids = list()
|
||||
for(var/node_id in techweb_nodes)
|
||||
var/datum/techweb_node/node = techweb_nodes[node_id]
|
||||
for(var/prereq_id in node.prereq_ids)
|
||||
var/datum/techweb_node/prereq_node = techweb_node_by_id(prereq_id)
|
||||
prereq_node.unlock_ids[node.id] = node
|
||||
|
||||
/datum/controller/subsystem/research/proc/calculate_techweb_boost_list(clearall = FALSE)
|
||||
if(clearall)
|
||||
techweb_boost_items = list()
|
||||
for(var/node_id in techweb_nodes)
|
||||
var/datum/techweb_node/node = techweb_nodes[node_id]
|
||||
for(var/path in node.boost_item_paths)
|
||||
if(!ispath(path))
|
||||
continue
|
||||
if(length(techweb_boost_items[path]))
|
||||
techweb_boost_items[path][node.id] = node.boost_item_paths[path]
|
||||
else
|
||||
techweb_boost_items[path] = list(node.id = node.boost_item_paths[path])
|
||||
CHECK_TICK
|
||||
@@ -0,0 +1,648 @@
|
||||
#define MAX_TRANSIT_REQUEST_RETRIES 10
|
||||
|
||||
SUBSYSTEM_DEF(shuttle)
|
||||
name = "Shuttle"
|
||||
wait = 10
|
||||
init_order = INIT_ORDER_SHUTTLE
|
||||
flags = SS_KEEP_TIMING|SS_NO_TICK_CHECK
|
||||
runlevels = RUNLEVEL_SETUP | RUNLEVEL_GAME
|
||||
|
||||
var/obj/machinery/shuttle_manipulator/manipulator
|
||||
|
||||
var/list/mobile = list()
|
||||
var/list/stationary = list()
|
||||
var/list/transit = list()
|
||||
|
||||
var/list/transit_requesters = list()
|
||||
var/list/transit_request_failures = list()
|
||||
|
||||
//emergency shuttle stuff
|
||||
var/obj/docking_port/mobile/emergency/emergency
|
||||
var/obj/docking_port/mobile/arrivals/arrivals
|
||||
var/obj/docking_port/mobile/emergency/backup/backup_shuttle
|
||||
var/emergencyCallTime = 6000 //time taken for emergency shuttle to reach the station when called (in deciseconds)
|
||||
var/emergencyDockTime = 1800 //time taken for emergency shuttle to leave again once it has docked (in deciseconds)
|
||||
var/emergencyEscapeTime = 1200 //time taken for emergency shuttle to reach a safe distance after leaving station (in deciseconds)
|
||||
var/area/emergencyLastCallLoc
|
||||
var/emergencyCallAmount = 0 //how many times the escape shuttle was called
|
||||
var/emergencyNoEscape
|
||||
var/emergencyNoRecall = FALSE
|
||||
var/list/hostileEnvironments = list() //Things blocking escape shuttle from leaving
|
||||
var/list/tradeBlockade = list() //Things blocking cargo from leaving.
|
||||
var/supplyBlocked = FALSE
|
||||
|
||||
//supply shuttle stuff
|
||||
var/obj/docking_port/mobile/supply/supply
|
||||
var/ordernum = 1 //order number given to next order
|
||||
var/points = 5000 //number of trade-points we have
|
||||
var/centcom_message = "" //Remarks from CentCom on how well you checked the last order.
|
||||
var/list/discoveredPlants = list() //Typepaths for unusual plants we've already sent CentCom, associated with their potencies
|
||||
var/passive_supply_points_per_minute = 750
|
||||
|
||||
var/list/supply_packs = list()
|
||||
var/list/shoppinglist = list()
|
||||
var/list/requestlist = list()
|
||||
var/list/orderhistory = list()
|
||||
|
||||
var/list/hidden_shuttle_turfs = list() //all turfs hidden from navigation computers associated with a list containing the image hiding them and the type of the turf they are pretending to be
|
||||
var/list/hidden_shuttle_turf_images = list() //only the images from the above list
|
||||
|
||||
var/datum/round_event/shuttle_loan/shuttle_loan
|
||||
|
||||
var/shuttle_purchased = FALSE //If the station has purchased a replacement escape shuttle this round
|
||||
var/list/shuttle_purchase_requirements_met = list() //For keeping track of ingame events that would unlock new shuttles, such as defeating a boss or discovering a secret item
|
||||
|
||||
var/lockdown = FALSE //disallow transit after nuke goes off
|
||||
|
||||
var/auto_call = 72000 //CIT CHANGE - time before in deciseconds in which the shuttle is auto called. Default is 2ish hours plus 15 for the shuttle. So total is 3.
|
||||
var/realtimeofstart = 0
|
||||
|
||||
/datum/controller/subsystem/shuttle/Initialize(timeofday)
|
||||
ordernum = rand(1, 9000)
|
||||
|
||||
for(var/pack in subtypesof(/datum/supply_pack))
|
||||
var/datum/supply_pack/P = new pack()
|
||||
if(!P.contains)
|
||||
continue
|
||||
supply_packs[P.type] = P
|
||||
|
||||
initial_load()
|
||||
|
||||
if(!arrivals)
|
||||
WARNING("No /obj/docking_port/mobile/arrivals placed on the map!")
|
||||
if(!emergency)
|
||||
WARNING("No /obj/docking_port/mobile/emergency placed on the map!")
|
||||
if(!backup_shuttle)
|
||||
WARNING("No /obj/docking_port/mobile/emergency/backup placed on the map!")
|
||||
if(!supply)
|
||||
WARNING("No /obj/docking_port/mobile/supply placed on the map!")
|
||||
realtimeofstart = world.realtime
|
||||
auto_call = CONFIG_GET(number/auto_transfer_delay)
|
||||
return ..()
|
||||
|
||||
/datum/controller/subsystem/shuttle/proc/initial_load()
|
||||
if(!istype(manipulator))
|
||||
CRASH("No shuttle manipulator found.")
|
||||
|
||||
for(var/s in stationary)
|
||||
var/obj/docking_port/stationary/S = s
|
||||
S.load_roundstart()
|
||||
CHECK_TICK
|
||||
|
||||
/datum/controller/subsystem/shuttle/fire()
|
||||
for(var/thing in mobile)
|
||||
if(!thing)
|
||||
mobile.Remove(thing)
|
||||
continue
|
||||
var/obj/docking_port/mobile/P = thing
|
||||
P.check()
|
||||
for(var/thing in transit)
|
||||
var/obj/docking_port/stationary/transit/T = thing
|
||||
if(!T.owner)
|
||||
qdel(T, force=TRUE)
|
||||
// This next one removes transit docks/zones that aren't
|
||||
// immediately being used. This will mean that the zone creation
|
||||
// code will be running a lot.
|
||||
var/obj/docking_port/mobile/owner = T.owner
|
||||
if(owner)
|
||||
var/idle = owner.mode == SHUTTLE_IDLE
|
||||
var/not_centcom_evac = owner.launch_status == NOLAUNCH
|
||||
var/not_in_use = (!T.get_docked())
|
||||
if(idle && not_centcom_evac && not_in_use)
|
||||
qdel(T, force=TRUE)
|
||||
CheckAutoEvac()
|
||||
|
||||
//Cargo stuff start
|
||||
var/fire_time_diff = max(0, world.time - last_fire) //Don't want this to be below 0, seriously.
|
||||
var/point_gain = (fire_time_diff / 600) * passive_supply_points_per_minute
|
||||
points += point_gain
|
||||
//Cargo stuff end
|
||||
|
||||
if(!SSmapping.clearing_reserved_turfs)
|
||||
while(transit_requesters.len)
|
||||
var/requester = popleft(transit_requesters)
|
||||
var/success = generate_transit_dock(requester)
|
||||
if(!success) // BACK OF THE QUEUE
|
||||
transit_request_failures[requester]++
|
||||
if(transit_request_failures[requester] < MAX_TRANSIT_REQUEST_RETRIES)
|
||||
transit_requesters += requester
|
||||
else
|
||||
var/obj/docking_port/mobile/M = requester
|
||||
M.transit_failure()
|
||||
if(MC_TICK_CHECK)
|
||||
break
|
||||
|
||||
/datum/controller/subsystem/shuttle/proc/CheckAutoEvac()
|
||||
if(emergencyNoEscape || emergencyNoRecall || !emergency || !SSticker.HasRoundStarted())
|
||||
return
|
||||
|
||||
var/threshold = CONFIG_GET(number/emergency_shuttle_autocall_threshold)
|
||||
if(!threshold)
|
||||
return
|
||||
|
||||
var/alive = 0
|
||||
for(var/I in GLOB.player_list)
|
||||
var/mob/M = I
|
||||
if(M.stat != DEAD)
|
||||
++alive
|
||||
|
||||
var/total = GLOB.joined_player_list.len
|
||||
|
||||
if(alive / total <= threshold)
|
||||
var/msg = "Automatically dispatching shuttle due to crew death."
|
||||
message_admins(msg)
|
||||
log_game("[msg] Alive: [alive], Roundstart: [total], Threshold: [threshold]")
|
||||
emergencyNoRecall = TRUE
|
||||
priority_announce("Catastrophic casualties detected: crisis shuttle protocols activated - jamming recall signals across all frequencies.")
|
||||
if(emergency.timeLeft(1) > emergencyCallTime * 0.4)
|
||||
emergency.request(null, set_coefficient = 0.4)
|
||||
|
||||
/datum/controller/subsystem/shuttle/proc/block_recall(lockout_timer)
|
||||
emergencyNoRecall = TRUE
|
||||
addtimer(CALLBACK(src, .proc/unblock_recall), lockout_timer)
|
||||
|
||||
/datum/controller/subsystem/shuttle/proc/unblock_recall()
|
||||
emergencyNoRecall = FALSE
|
||||
|
||||
/datum/controller/subsystem/shuttle/proc/getShuttle(id)
|
||||
for(var/obj/docking_port/mobile/M in mobile)
|
||||
if(M.id == id)
|
||||
return M
|
||||
WARNING("couldn't find shuttle with id: [id]")
|
||||
|
||||
/datum/controller/subsystem/shuttle/proc/getDock(id)
|
||||
for(var/obj/docking_port/stationary/S in stationary)
|
||||
if(S.id == id)
|
||||
return S
|
||||
WARNING("couldn't find dock with id: [id]")
|
||||
|
||||
/datum/controller/subsystem/shuttle/proc/requestEvac(mob/user, call_reason)
|
||||
if(!emergency)
|
||||
WARNING("requestEvac(): There is no emergency shuttle, but the \
|
||||
shuttle was called. Using the backup shuttle instead.")
|
||||
if(!backup_shuttle)
|
||||
throw EXCEPTION("requestEvac(): There is no emergency shuttle, \
|
||||
or backup shuttle! The game will be unresolvable. This is \
|
||||
possibly a mapping error, more likely a bug with the shuttle \
|
||||
manipulation system, or badminry. It is possible to manually \
|
||||
resolve this problem by loading an emergency shuttle template \
|
||||
manually, and then calling register() on the mobile docking port. \
|
||||
Good luck.")
|
||||
return
|
||||
emergency = backup_shuttle
|
||||
var/srd = CONFIG_GET(number/shuttle_refuel_delay)
|
||||
if(world.time - SSticker.round_start_time < srd)
|
||||
to_chat(user, "The emergency shuttle is refueling. Please wait [DisplayTimeText(srd - (world.time - SSticker.round_start_time))] before trying again.")
|
||||
return
|
||||
|
||||
switch(emergency.mode)
|
||||
if(SHUTTLE_RECALL)
|
||||
to_chat(user, "The emergency shuttle may not be called while returning to CentCom.")
|
||||
return
|
||||
if(SHUTTLE_CALL)
|
||||
to_chat(user, "The emergency shuttle is already on its way.")
|
||||
return
|
||||
if(SHUTTLE_DOCKED)
|
||||
to_chat(user, "The emergency shuttle is already here.")
|
||||
return
|
||||
if(SHUTTLE_IGNITING)
|
||||
to_chat(user, "The emergency shuttle is firing its engines to leave.")
|
||||
return
|
||||
if(SHUTTLE_ESCAPE)
|
||||
to_chat(user, "The emergency shuttle is moving away to a safe distance.")
|
||||
return
|
||||
if(SHUTTLE_STRANDED)
|
||||
to_chat(user, "The emergency shuttle has been disabled by CentCom.")
|
||||
return
|
||||
|
||||
call_reason = trim(html_encode(call_reason))
|
||||
|
||||
if(length(call_reason) < CALL_SHUTTLE_REASON_LENGTH && seclevel2num(get_security_level()) > SEC_LEVEL_GREEN)
|
||||
to_chat(user, "You must provide a reason.")
|
||||
return
|
||||
|
||||
var/area/signal_origin = get_area(user)
|
||||
var/emergency_reason = "\nNature of emergency:\n\n[call_reason]"
|
||||
var/security_num = seclevel2num(get_security_level())
|
||||
switch(security_num)
|
||||
if(SEC_LEVEL_RED,SEC_LEVEL_DELTA)
|
||||
emergency.request(null, signal_origin, html_decode(emergency_reason), 1) //There is a serious threat we gotta move no time to give them five minutes.
|
||||
else
|
||||
emergency.request(null, signal_origin, html_decode(emergency_reason), 0)
|
||||
|
||||
var/datum/radio_frequency/frequency = SSradio.return_frequency(FREQ_STATUS_DISPLAYS)
|
||||
|
||||
if(!frequency)
|
||||
return
|
||||
|
||||
var/datum/signal/status_signal = new(list("command" = "update")) // Start processing shuttle-mode displays to display the timer
|
||||
frequency.post_signal(src, status_signal)
|
||||
|
||||
var/area/A = get_area(user)
|
||||
|
||||
log_game("[key_name(user)] has called the shuttle.")
|
||||
deadchat_broadcast("<span class='deadsay'><span class='name'>[user.real_name]</span> has called the shuttle at <span class='name'>[A.name]</span>.</span>", user)
|
||||
if(call_reason)
|
||||
SSblackbox.record_feedback("text", "shuttle_reason", 1, "[call_reason]")
|
||||
log_game("Shuttle call reason: [call_reason]")
|
||||
message_admins("[ADMIN_LOOKUPFLW(user)] has called the shuttle. (<A HREF='?_src_=holder;[HrefToken()];trigger_centcom_recall=1'>TRIGGER CENTCOM RECALL</A>)")
|
||||
|
||||
/datum/controller/subsystem/shuttle/proc/centcom_recall(old_timer, admiral_message)
|
||||
if(emergency.mode != SHUTTLE_CALL || emergency.timer != old_timer)
|
||||
return
|
||||
emergency.cancel()
|
||||
|
||||
if(!admiral_message)
|
||||
admiral_message = pick(GLOB.admiral_messages)
|
||||
var/intercepttext = "<font size = 3><b>Nanotrasen Update</b>: Request For Shuttle.</font><hr>\
|
||||
To whom it may concern:<br><br>\
|
||||
We have taken note of the situation upon [station_name()] and have come to the \
|
||||
conclusion that it does not warrant the abandonment of the station.<br>\
|
||||
If you do not agree with our opinion we suggest that you open a direct \
|
||||
line with us and explain the nature of your crisis.<br><br>\
|
||||
<i>This message has been automatically generated based upon readings from long \
|
||||
range diagnostic tools. To assure the quality of your request every finalized report \
|
||||
is reviewed by an on-call rear admiral.<br>\
|
||||
<b>Rear Admiral's Notes:</b> \
|
||||
[admiral_message]"
|
||||
print_command_report(intercepttext, announce = TRUE)
|
||||
|
||||
// Called when an emergency shuttle mobile docking port is
|
||||
// destroyed, which will only happen with admin intervention
|
||||
/datum/controller/subsystem/shuttle/proc/emergencyDeregister()
|
||||
// When a new emergency shuttle is created, it will override the
|
||||
// backup shuttle.
|
||||
src.emergency = src.backup_shuttle
|
||||
|
||||
/datum/controller/subsystem/shuttle/proc/cancelEvac(mob/user)
|
||||
if(canRecall())
|
||||
emergency.cancel(get_area(user))
|
||||
log_game("[key_name(user)] has recalled the shuttle.")
|
||||
message_admins("[ADMIN_LOOKUPFLW(user)] has recalled the shuttle.")
|
||||
deadchat_broadcast("<span class='deadsay'><span class='name'>[user.real_name]</span> has recalled the shuttle from <span class='name'>[get_area_name(user, TRUE)]</span>.</span>", user)
|
||||
return 1
|
||||
|
||||
/datum/controller/subsystem/shuttle/proc/canRecall()
|
||||
if(!emergency || emergency.mode != SHUTTLE_CALL || emergencyNoRecall || SSticker.mode.name == "meteor")
|
||||
return
|
||||
var/security_num = seclevel2num(get_security_level())
|
||||
switch(security_num)
|
||||
if(SEC_LEVEL_GREEN)
|
||||
if(emergency.timeLeft(1) < emergencyCallTime)
|
||||
return
|
||||
if(SEC_LEVEL_BLUE)
|
||||
if(emergency.timeLeft(1) < emergencyCallTime * 0.6)
|
||||
return
|
||||
if(SEC_LEVEL_AMBER)
|
||||
if(emergency.timeLeft(1) < emergencyCallTime * 0.4)
|
||||
return
|
||||
else
|
||||
if(emergency.timeLeft(1) < emergencyCallTime * 0.25)
|
||||
return
|
||||
return 1
|
||||
|
||||
/datum/controller/subsystem/shuttle/proc/autoEvac()
|
||||
if (!SSticker.IsRoundInProgress())
|
||||
return
|
||||
|
||||
var/callShuttle = 1
|
||||
|
||||
for(var/thing in GLOB.shuttle_caller_list)
|
||||
if(isAI(thing))
|
||||
var/mob/living/silicon/ai/AI = thing
|
||||
if(AI.deployed_shell && !AI.deployed_shell.client)
|
||||
continue
|
||||
if(AI.stat || !AI.client)
|
||||
continue
|
||||
else if(istype(thing, /obj/machinery/computer/communications))
|
||||
var/obj/machinery/computer/communications/C = thing
|
||||
if(C.stat & BROKEN)
|
||||
continue
|
||||
|
||||
var/turf/T = get_turf(thing)
|
||||
if(T && is_station_level(T.z))
|
||||
callShuttle = 0
|
||||
break
|
||||
|
||||
if(callShuttle)
|
||||
if(EMERGENCY_IDLE_OR_RECALLED)
|
||||
emergency.request(null, set_coefficient = 2.5)
|
||||
log_game("There is no means of calling the shuttle anymore. Shuttle automatically called.")
|
||||
message_admins("All the communications consoles were destroyed and all AIs are inactive. Shuttle called.")
|
||||
|
||||
/datum/controller/subsystem/shuttle/proc/registerHostileEnvironment(datum/bad)
|
||||
hostileEnvironments[bad] = TRUE
|
||||
checkHostileEnvironment()
|
||||
|
||||
/datum/controller/subsystem/shuttle/proc/clearHostileEnvironment(datum/bad)
|
||||
hostileEnvironments -= bad
|
||||
checkHostileEnvironment()
|
||||
|
||||
|
||||
/datum/controller/subsystem/shuttle/proc/registerTradeBlockade(datum/bad)
|
||||
tradeBlockade[bad] = TRUE
|
||||
checkTradeBlockade()
|
||||
|
||||
/datum/controller/subsystem/shuttle/proc/clearTradeBlockade(datum/bad)
|
||||
tradeBlockade -= bad
|
||||
checkTradeBlockade()
|
||||
|
||||
|
||||
/datum/controller/subsystem/shuttle/proc/checkTradeBlockade()
|
||||
for(var/datum/d in tradeBlockade)
|
||||
if(!istype(d) || QDELETED(d))
|
||||
tradeBlockade -= d
|
||||
supplyBlocked = tradeBlockade.len
|
||||
|
||||
if(supplyBlocked && (supply.mode == SHUTTLE_IGNITING))
|
||||
supply.mode = SHUTTLE_STRANDED
|
||||
supply.timer = null
|
||||
//Make all cargo consoles speak up
|
||||
if(!supplyBlocked && (supply.mode == SHUTTLE_STRANDED))
|
||||
supply.mode = SHUTTLE_DOCKED
|
||||
//Make all cargo consoles speak up
|
||||
|
||||
/datum/controller/subsystem/shuttle/proc/checkHostileEnvironment()
|
||||
for(var/datum/d in hostileEnvironments)
|
||||
if(!istype(d) || QDELETED(d))
|
||||
hostileEnvironments -= d
|
||||
emergencyNoEscape = hostileEnvironments.len
|
||||
|
||||
if(emergencyNoEscape && (emergency.mode == SHUTTLE_IGNITING))
|
||||
emergency.mode = SHUTTLE_STRANDED
|
||||
emergency.timer = null
|
||||
emergency.sound_played = FALSE
|
||||
priority_announce("Hostile environment detected. \
|
||||
Departure has been postponed indefinitely pending \
|
||||
conflict resolution.", null, 'sound/misc/notice1.ogg', "Priority")
|
||||
if(!emergencyNoEscape && (emergency.mode == SHUTTLE_STRANDED))
|
||||
emergency.mode = SHUTTLE_DOCKED
|
||||
emergency.setTimer(emergencyDockTime)
|
||||
priority_announce("Hostile environment resolved. \
|
||||
You have 3 minutes to board the Emergency Shuttle.",
|
||||
null, "shuttledock", "Priority")
|
||||
|
||||
//try to move/request to dockHome if possible, otherwise dockAway. Mainly used for admin buttons
|
||||
/datum/controller/subsystem/shuttle/proc/toggleShuttle(shuttleId, dockHome, dockAway, timed)
|
||||
var/obj/docking_port/mobile/M = getShuttle(shuttleId)
|
||||
if(!M)
|
||||
return 1
|
||||
var/obj/docking_port/stationary/dockedAt = M.get_docked()
|
||||
var/destination = dockHome
|
||||
if(dockedAt && dockedAt.id == dockHome)
|
||||
destination = dockAway
|
||||
if(timed)
|
||||
if(M.request(getDock(destination)))
|
||||
return 2
|
||||
else
|
||||
if(M.initiate_docking(getDock(destination)) != DOCKING_SUCCESS)
|
||||
return 2
|
||||
return 0 //dock successful
|
||||
|
||||
|
||||
/datum/controller/subsystem/shuttle/proc/moveShuttle(shuttleId, dockId, timed)
|
||||
var/obj/docking_port/mobile/M = getShuttle(shuttleId)
|
||||
var/obj/docking_port/stationary/D = getDock(dockId)
|
||||
|
||||
if(!M)
|
||||
return 1
|
||||
if(timed)
|
||||
if(M.request(D))
|
||||
return 2
|
||||
else
|
||||
if(M.initiate_docking(D) != DOCKING_SUCCESS)
|
||||
return 2
|
||||
return 0 //dock successful
|
||||
|
||||
/datum/controller/subsystem/shuttle/proc/request_transit_dock(obj/docking_port/mobile/M)
|
||||
if(!istype(M))
|
||||
throw EXCEPTION("[M] is not a mobile docking port")
|
||||
|
||||
if(M.assigned_transit)
|
||||
return
|
||||
else
|
||||
if(!(M in transit_requesters))
|
||||
transit_requesters += M
|
||||
|
||||
/datum/controller/subsystem/shuttle/proc/generate_transit_dock(obj/docking_port/mobile/M)
|
||||
// First, determine the size of the needed zone
|
||||
// Because of shuttle rotation, the "width" of the shuttle is not
|
||||
// always x.
|
||||
var/travel_dir = M.preferred_direction
|
||||
// Remember, the direction is the direction we appear to be
|
||||
// coming from
|
||||
var/dock_angle = dir2angle(M.preferred_direction) + dir2angle(M.port_direction) + 180
|
||||
var/dock_dir = angle2dir(dock_angle)
|
||||
|
||||
var/transit_width = SHUTTLE_TRANSIT_BORDER * 2
|
||||
var/transit_height = SHUTTLE_TRANSIT_BORDER * 2
|
||||
|
||||
// Shuttles travelling on their side have their dimensions swapped
|
||||
// from our perspective
|
||||
switch(dock_dir)
|
||||
if(NORTH, SOUTH)
|
||||
transit_width += M.width
|
||||
transit_height += M.height
|
||||
if(EAST, WEST)
|
||||
transit_width += M.height
|
||||
transit_height += M.width
|
||||
|
||||
/*
|
||||
to_chat(world, "The attempted transit dock will be [transit_width] width, and \)
|
||||
[transit_height] in height. The travel dir is [travel_dir]."
|
||||
*/
|
||||
|
||||
var/transit_path = /turf/open/space/transit
|
||||
var/border_path = /turf/open/space/transit/border
|
||||
switch(travel_dir)
|
||||
if(NORTH)
|
||||
transit_path = /turf/open/space/transit/north
|
||||
border_path = /turf/open/space/transit/border/north
|
||||
if(SOUTH)
|
||||
transit_path = /turf/open/space/transit/south
|
||||
border_path = /turf/open/space/transit/border/south
|
||||
if(EAST)
|
||||
transit_path = /turf/open/space/transit/east
|
||||
border_path = /turf/open/space/transit/border/east
|
||||
if(WEST)
|
||||
transit_path = /turf/open/space/transit/west
|
||||
border_path = /turf/open/space/transit/border/west
|
||||
|
||||
var/datum/turf_reservation/proposal = SSmapping.RequestBlockReservation(transit_width, transit_height, null, /datum/turf_reservation/transit, transit_path, border_path)
|
||||
|
||||
if(!istype(proposal))
|
||||
return FALSE
|
||||
|
||||
var/turf/bottomleft = locate(proposal.bottom_left_coords[1], proposal.bottom_left_coords[2], proposal.bottom_left_coords[3])
|
||||
// Then create a transit docking port in the middle
|
||||
var/coords = M.return_coords(0, 0, dock_dir)
|
||||
/* 0------2
|
||||
| |
|
||||
| |
|
||||
| x |
|
||||
3------1
|
||||
*/
|
||||
|
||||
var/x0 = coords[1]
|
||||
var/y0 = coords[2]
|
||||
var/x1 = coords[3]
|
||||
var/y1 = coords[4]
|
||||
// Then we want the point closest to -infinity,-infinity
|
||||
var/x2 = min(x0, x1)
|
||||
var/y2 = min(y0, y1)
|
||||
|
||||
// Then invert the numbers
|
||||
var/transit_x = bottomleft.x + SHUTTLE_TRANSIT_BORDER + abs(x2)
|
||||
var/transit_y = bottomleft.y + SHUTTLE_TRANSIT_BORDER + abs(y2)
|
||||
|
||||
var/turf/midpoint = locate(transit_x, transit_y, bottomleft.z)
|
||||
if(!midpoint)
|
||||
return FALSE
|
||||
var/area/shuttle/transit/A = new()
|
||||
A.parallax_movedir = travel_dir
|
||||
A.contents = proposal.reserved_turfs
|
||||
var/obj/docking_port/stationary/transit/new_transit_dock = new(midpoint)
|
||||
new_transit_dock.reserved_area = proposal
|
||||
new_transit_dock.name = "Transit for [M.id]/[M.name]"
|
||||
new_transit_dock.owner = M
|
||||
new_transit_dock.assigned_area = A
|
||||
|
||||
// Add 180, because ports point inwards, rather than outwards
|
||||
new_transit_dock.setDir(angle2dir(dock_angle))
|
||||
|
||||
M.assigned_transit = new_transit_dock
|
||||
return new_transit_dock
|
||||
|
||||
/datum/controller/subsystem/shuttle/Recover()
|
||||
if (istype(SSshuttle.mobile))
|
||||
mobile = SSshuttle.mobile
|
||||
if (istype(SSshuttle.stationary))
|
||||
stationary = SSshuttle.stationary
|
||||
if (istype(SSshuttle.transit))
|
||||
transit = SSshuttle.transit
|
||||
if (istype(SSshuttle.transit_requesters))
|
||||
transit_requesters = SSshuttle.transit_requesters
|
||||
if (istype(SSshuttle.transit_request_failures))
|
||||
transit_request_failures = SSshuttle.transit_request_failures
|
||||
|
||||
if (istype(SSshuttle.emergency))
|
||||
emergency = SSshuttle.emergency
|
||||
if (istype(SSshuttle.arrivals))
|
||||
arrivals = SSshuttle.arrivals
|
||||
if (istype(SSshuttle.backup_shuttle))
|
||||
backup_shuttle = SSshuttle.backup_shuttle
|
||||
|
||||
if (istype(SSshuttle.emergencyLastCallLoc))
|
||||
emergencyLastCallLoc = SSshuttle.emergencyLastCallLoc
|
||||
|
||||
if (istype(SSshuttle.hostileEnvironments))
|
||||
hostileEnvironments = SSshuttle.hostileEnvironments
|
||||
|
||||
if (istype(SSshuttle.supply))
|
||||
supply = SSshuttle.supply
|
||||
|
||||
if (istype(SSshuttle.discoveredPlants))
|
||||
discoveredPlants = SSshuttle.discoveredPlants
|
||||
|
||||
if (istype(SSshuttle.shoppinglist))
|
||||
shoppinglist = SSshuttle.shoppinglist
|
||||
if (istype(SSshuttle.requestlist))
|
||||
requestlist = SSshuttle.requestlist
|
||||
if (istype(SSshuttle.orderhistory))
|
||||
orderhistory = SSshuttle.orderhistory
|
||||
|
||||
if (istype(SSshuttle.shuttle_loan))
|
||||
shuttle_loan = SSshuttle.shuttle_loan
|
||||
|
||||
if (istype(SSshuttle.shuttle_purchase_requirements_met))
|
||||
shuttle_purchase_requirements_met = SSshuttle.shuttle_purchase_requirements_met
|
||||
|
||||
centcom_message = SSshuttle.centcom_message
|
||||
ordernum = SSshuttle.ordernum
|
||||
points = SSshuttle.points
|
||||
emergencyNoEscape = SSshuttle.emergencyNoEscape
|
||||
emergencyCallAmount = SSshuttle.emergencyCallAmount
|
||||
shuttle_purchased = SSshuttle.shuttle_purchased
|
||||
lockdown = SSshuttle.lockdown
|
||||
|
||||
|
||||
/datum/controller/subsystem/shuttle/proc/is_in_shuttle_bounds(atom/A)
|
||||
var/area/current = get_area(A)
|
||||
if(istype(current, /area/shuttle) && !istype(current, /area/shuttle/transit))
|
||||
return TRUE
|
||||
for(var/obj/docking_port/mobile/M in mobile)
|
||||
if(M.is_in_shuttle_bounds(A))
|
||||
return TRUE
|
||||
|
||||
/datum/controller/subsystem/shuttle/proc/get_containing_shuttle(atom/A)
|
||||
var/list/mobile_cache = mobile
|
||||
for(var/i in 1 to mobile_cache.len)
|
||||
var/obj/docking_port/port = mobile_cache[i]
|
||||
if(port.is_in_shuttle_bounds(A))
|
||||
return port
|
||||
|
||||
/datum/controller/subsystem/shuttle/proc/get_containing_dock(atom/A)
|
||||
. = list()
|
||||
var/list/stationary_cache = stationary
|
||||
for(var/i in 1 to stationary_cache.len)
|
||||
var/obj/docking_port/port = stationary_cache[i]
|
||||
if(port.is_in_shuttle_bounds(A))
|
||||
. += port
|
||||
|
||||
/datum/controller/subsystem/shuttle/proc/get_dock_overlap(x0, y0, x1, y1, z)
|
||||
. = list()
|
||||
var/list/stationary_cache = stationary
|
||||
for(var/i in 1 to stationary_cache.len)
|
||||
var/obj/docking_port/port = stationary_cache[i]
|
||||
if(!port || port.z != z)
|
||||
continue
|
||||
var/list/bounds = port.return_coords()
|
||||
var/list/overlap = get_overlap(x0, y0, x1, y1, bounds[1], bounds[2], bounds[3], bounds[4])
|
||||
var/list/xs = overlap[1]
|
||||
var/list/ys = overlap[2]
|
||||
if(xs.len && ys.len)
|
||||
.[port] = overlap
|
||||
|
||||
/datum/controller/subsystem/shuttle/proc/update_hidden_docking_ports(list/remove_turfs, list/add_turfs)
|
||||
var/list/remove_images = list()
|
||||
var/list/add_images = list()
|
||||
|
||||
if(remove_turfs)
|
||||
for(var/T in remove_turfs)
|
||||
var/list/L = hidden_shuttle_turfs[T]
|
||||
if(L)
|
||||
remove_images += L[1]
|
||||
hidden_shuttle_turfs -= remove_turfs
|
||||
|
||||
if(add_turfs)
|
||||
for(var/V in add_turfs)
|
||||
var/turf/T = V
|
||||
var/image/I
|
||||
if(remove_images.len)
|
||||
//we can just reuse any images we are about to delete instead of making new ones
|
||||
I = remove_images[1]
|
||||
remove_images.Cut(1, 2)
|
||||
I.loc = T
|
||||
else
|
||||
I = image(loc = T)
|
||||
add_images += I
|
||||
I.appearance = T.appearance
|
||||
I.override = TRUE
|
||||
hidden_shuttle_turfs[T] = list(I, T.type)
|
||||
|
||||
hidden_shuttle_turf_images -= remove_images
|
||||
hidden_shuttle_turf_images += add_images
|
||||
|
||||
for(var/V in GLOB.navigation_computers)
|
||||
var/obj/machinery/computer/camera_advanced/shuttle_docker/C = V
|
||||
C.update_hidden_docking_ports(remove_images, add_images)
|
||||
|
||||
QDEL_LIST(remove_images)
|
||||
|
||||
/datum/controller/subsystem/shuttle/proc/autoEnd() //CIT CHANGE - allows shift to end after 2 hours have passed.
|
||||
if((world.realtime - SSshuttle.realtimeofstart) > auto_call && EMERGENCY_IDLE_OR_RECALLED) //2 hours
|
||||
SSshuttle.emergency.request(silent = TRUE)
|
||||
priority_announce("The shift has come to an end and the shuttle called. [seclevel2num(get_security_level()) == SEC_LEVEL_RED ? "Red Alert state confirmed: Dispatching priority shuttle. " : "" ]It will arrive in [emergency.timeLeft(600)] minutes.", null, "shuttlecalled", "Priority")
|
||||
log_game("Round time limit reached. Shuttle has been auto-called.")
|
||||
message_admins("Round time limit reached. Shuttle called.")
|
||||
emergencyNoRecall = TRUE
|
||||
@@ -0,0 +1,167 @@
|
||||
#define MAX_THROWING_DIST 1280 // 5 z-levels on default width
|
||||
#define MAX_TICKS_TO_MAKE_UP 3 //how many missed ticks will we attempt to make up for this run.
|
||||
|
||||
SUBSYSTEM_DEF(throwing)
|
||||
name = "Throwing"
|
||||
priority = FIRE_PRIORITY_THROWING
|
||||
wait = 1
|
||||
flags = SS_NO_INIT|SS_KEEP_TIMING|SS_TICKER
|
||||
runlevels = RUNLEVEL_GAME | RUNLEVEL_POSTGAME
|
||||
|
||||
var/list/currentrun
|
||||
var/list/processing = list()
|
||||
|
||||
/datum/controller/subsystem/throwing/stat_entry()
|
||||
..("P:[processing.len]")
|
||||
|
||||
|
||||
/datum/controller/subsystem/throwing/fire(resumed = 0)
|
||||
if (!resumed)
|
||||
src.currentrun = processing.Copy()
|
||||
|
||||
//cache for sanic speed (lists are references anyways)
|
||||
var/list/currentrun = src.currentrun
|
||||
|
||||
while(length(currentrun))
|
||||
var/atom/movable/AM = currentrun[currentrun.len]
|
||||
var/datum/thrownthing/TT = currentrun[AM]
|
||||
currentrun.len--
|
||||
if (QDELETED(AM) || QDELETED(TT))
|
||||
processing -= AM
|
||||
if (MC_TICK_CHECK)
|
||||
return
|
||||
continue
|
||||
|
||||
TT.tick()
|
||||
|
||||
if (MC_TICK_CHECK)
|
||||
return
|
||||
|
||||
currentrun = null
|
||||
|
||||
/datum/thrownthing
|
||||
var/atom/movable/thrownthing
|
||||
var/atom/target
|
||||
var/turf/target_turf
|
||||
var/target_zone
|
||||
var/init_dir
|
||||
var/maxrange
|
||||
var/speed
|
||||
var/mob/thrower
|
||||
var/diagonals_first
|
||||
var/dist_travelled = 0
|
||||
var/start_time
|
||||
var/dist_x
|
||||
var/dist_y
|
||||
var/dx
|
||||
var/dy
|
||||
var/pure_diagonal
|
||||
var/diagonal_error
|
||||
var/datum/callback/callback
|
||||
var/paused = FALSE
|
||||
var/delayed_time = 0
|
||||
var/last_move = 0
|
||||
|
||||
/datum/thrownthing/Destroy()
|
||||
SSthrowing.processing -= thrownthing
|
||||
thrownthing.throwing = null
|
||||
thrownthing = null
|
||||
target = null
|
||||
thrower = null
|
||||
callback = null
|
||||
return ..()
|
||||
|
||||
/datum/thrownthing/proc/tick()
|
||||
var/atom/movable/AM = thrownthing
|
||||
if (!isturf(AM.loc) || !AM.throwing)
|
||||
finalize()
|
||||
return
|
||||
|
||||
if(paused)
|
||||
delayed_time += world.time - last_move
|
||||
return
|
||||
|
||||
if (dist_travelled && hitcheck()) //to catch sneaky things moving on our tile while we slept
|
||||
finalize()
|
||||
return
|
||||
|
||||
var/atom/step
|
||||
|
||||
last_move = world.time
|
||||
|
||||
//calculate how many tiles to move, making up for any missed ticks.
|
||||
var/tilestomove = CEILING(min(((((world.time+world.tick_lag) - start_time + delayed_time) * speed) - (dist_travelled ? dist_travelled : -1)), speed*MAX_TICKS_TO_MAKE_UP) * (world.tick_lag * SSthrowing.wait), 1)
|
||||
while (tilestomove-- > 0)
|
||||
if ((dist_travelled >= maxrange || AM.loc == target_turf) && AM.has_gravity(AM.loc))
|
||||
finalize()
|
||||
return
|
||||
|
||||
if (dist_travelled <= max(dist_x, dist_y)) //if we haven't reached the target yet we home in on it, otherwise we use the initial direction
|
||||
step = get_step(AM, get_dir(AM, target_turf))
|
||||
else
|
||||
step = get_step(AM, init_dir)
|
||||
|
||||
if (!pure_diagonal && !diagonals_first) // not a purely diagonal trajectory and we don't want all diagonal moves to be done first
|
||||
if (diagonal_error >= 0 && max(dist_x,dist_y) - dist_travelled != 1) //we do a step forward unless we're right before the target
|
||||
step = get_step(AM, dx)
|
||||
diagonal_error += (diagonal_error < 0) ? dist_x/2 : -dist_y
|
||||
|
||||
if (!step) // going off the edge of the map makes get_step return null, don't let things go off the edge
|
||||
finalize()
|
||||
return
|
||||
|
||||
AM.Move(step, get_dir(AM, step))
|
||||
|
||||
if (!AM.throwing) // we hit something during our move
|
||||
finalize(hit = TRUE)
|
||||
return
|
||||
|
||||
dist_travelled++
|
||||
|
||||
if (dist_travelled > MAX_THROWING_DIST)
|
||||
finalize()
|
||||
return
|
||||
|
||||
/datum/thrownthing/proc/finalize(hit = FALSE, target=null)
|
||||
set waitfor = FALSE
|
||||
//done throwing, either because it hit something or it finished moving
|
||||
if(!thrownthing)
|
||||
return
|
||||
thrownthing.throwing = null
|
||||
if (!hit)
|
||||
for (var/thing in get_turf(thrownthing)) //looking for our target on the turf we land on.
|
||||
var/atom/A = thing
|
||||
if (A == target)
|
||||
hit = TRUE
|
||||
thrownthing.throw_impact(A, src)
|
||||
break
|
||||
if (!hit)
|
||||
thrownthing.throw_impact(get_turf(thrownthing), src) // we haven't hit something yet and we still must, let's hit the ground.
|
||||
thrownthing.newtonian_move(init_dir)
|
||||
else
|
||||
thrownthing.newtonian_move(init_dir)
|
||||
|
||||
if(target)
|
||||
thrownthing.throw_impact(target, src)
|
||||
|
||||
if (callback)
|
||||
callback.Invoke()
|
||||
|
||||
if(!thrownthing.zfalling) // I don't think you can zfall while thrown but hey, just in case.
|
||||
var/turf/T = get_turf(thrownthing)
|
||||
if(T && thrownthing.has_gravity(T))
|
||||
T.zFall(thrownthing)
|
||||
|
||||
qdel(src)
|
||||
|
||||
/datum/thrownthing/proc/hit_atom(atom/A)
|
||||
finalize(hit=TRUE, target=A)
|
||||
|
||||
/datum/thrownthing/proc/hitcheck()
|
||||
for (var/thing in get_turf(thrownthing))
|
||||
var/atom/movable/AM = thing
|
||||
if (AM == thrownthing || (AM == thrower && !ismob(thrownthing)))
|
||||
continue
|
||||
if (AM.density && !(AM.pass_flags & LETPASSTHROW) && !(AM.flags_1 & ON_BORDER_1))
|
||||
finalize(hit=TRUE, target=AM)
|
||||
return TRUE
|
||||
Executable
+688
@@ -0,0 +1,688 @@
|
||||
#define ROUND_START_MUSIC_LIST "strings/round_start_sounds.txt"
|
||||
|
||||
SUBSYSTEM_DEF(ticker)
|
||||
name = "Ticker"
|
||||
init_order = INIT_ORDER_TICKER
|
||||
|
||||
priority = FIRE_PRIORITY_TICKER
|
||||
flags = SS_KEEP_TIMING
|
||||
runlevels = RUNLEVEL_LOBBY | RUNLEVEL_SETUP | RUNLEVEL_GAME
|
||||
|
||||
var/current_state = GAME_STATE_STARTUP //state of current round (used by process()) Use the defines GAME_STATE_* !
|
||||
var/force_ending = 0 //Round was ended by admin intervention
|
||||
// If true, there is no lobby phase, the game starts immediately.
|
||||
var/start_immediately = FALSE
|
||||
var/setup_done = FALSE //All game setup done including mode post setup and
|
||||
|
||||
var/hide_mode = 0
|
||||
var/datum/game_mode/mode = null
|
||||
var/event_time = null
|
||||
var/event = 0
|
||||
|
||||
var/login_music //music played in pregame lobby
|
||||
var/round_end_sound //music/jingle played when the world reboots
|
||||
var/round_end_sound_sent = TRUE //If all clients have loaded it
|
||||
|
||||
var/list/datum/mind/minds = list() //The characters in the game. Used for objective tracking.
|
||||
|
||||
var/list/syndicate_coalition = list() //list of traitor-compatible factions
|
||||
var/list/factions = list() //list of all factions
|
||||
var/list/availablefactions = list() //list of factions with openings
|
||||
var/list/scripture_states = list(SCRIPTURE_DRIVER = TRUE, \
|
||||
SCRIPTURE_SCRIPT = FALSE, \
|
||||
SCRIPTURE_APPLICATION = FALSE) //list of clockcult scripture states for announcements
|
||||
|
||||
var/delay_end = 0 //if set true, the round will not restart on it's own
|
||||
var/admin_delay_notice = "" //a message to display to anyone who tries to restart the world after a delay
|
||||
var/ready_for_reboot = FALSE //all roundend preparation done with, all that's left is reboot
|
||||
|
||||
var/triai = 0 //Global holder for Triumvirate
|
||||
var/tipped = 0 //Did we broadcast the tip of the day yet?
|
||||
var/selected_tip // What will be the tip of the day?
|
||||
|
||||
var/timeLeft //pregame timer
|
||||
var/start_at
|
||||
|
||||
var/gametime_offset = 432000 //Deciseconds to add to world.time for station time.
|
||||
var/station_time_rate_multiplier = 12 //factor of station time progressal vs real time.
|
||||
|
||||
var/totalPlayers = 0 //used for pregame stats on statpanel
|
||||
var/totalPlayersReady = 0 //used for pregame stats on statpanel
|
||||
|
||||
var/queue_delay = 0
|
||||
var/list/queued_players = list() //used for join queues when the server exceeds the hard population cap
|
||||
|
||||
var/maprotatechecked = 0
|
||||
|
||||
var/news_report
|
||||
|
||||
var/late_join_disabled
|
||||
|
||||
var/roundend_check_paused = FALSE
|
||||
|
||||
var/round_start_time = 0
|
||||
var/list/round_start_events
|
||||
var/list/round_end_events
|
||||
var/mode_result = "undefined"
|
||||
var/end_state = "undefined"
|
||||
|
||||
var/modevoted = FALSE //Have we sent a vote for the gamemode?
|
||||
|
||||
/datum/controller/subsystem/ticker/Initialize(timeofday)
|
||||
load_mode()
|
||||
|
||||
var/list/byond_sound_formats = list(
|
||||
"mid" = TRUE,
|
||||
"midi" = TRUE,
|
||||
"mod" = TRUE,
|
||||
"it" = TRUE,
|
||||
"s3m" = TRUE,
|
||||
"xm" = TRUE,
|
||||
"oxm" = TRUE,
|
||||
"wav" = TRUE,
|
||||
"ogg" = TRUE,
|
||||
"raw" = TRUE,
|
||||
"wma" = TRUE,
|
||||
"aiff" = TRUE
|
||||
)
|
||||
|
||||
var/list/provisional_title_music = flist("[global.config.directory]/title_music/sounds/")
|
||||
var/list/music = list()
|
||||
var/use_rare_music = prob(1)
|
||||
|
||||
for(var/S in provisional_title_music)
|
||||
var/lower = lowertext(S)
|
||||
var/list/L = splittext(lower,"+")
|
||||
switch(L.len)
|
||||
if(3) //rare+MAP+sound.ogg or MAP+rare.sound.ogg -- Rare Map-specific sounds
|
||||
if(use_rare_music)
|
||||
if(L[1] == "rare" && L[2] == SSmapping.config.map_name)
|
||||
music += S
|
||||
else if(L[2] == "rare" && L[1] == SSmapping.config.map_name)
|
||||
music += S
|
||||
if(2) //rare+sound.ogg or MAP+sound.ogg -- Rare sounds or Map-specific sounds
|
||||
if((use_rare_music && L[1] == "rare") || (L[1] == SSmapping.config.map_name))
|
||||
music += S
|
||||
if(1) //sound.ogg -- common sound
|
||||
music += S
|
||||
|
||||
var/old_login_music = trim(file2text("data/last_round_lobby_music.txt"))
|
||||
if(music.len > 1)
|
||||
music -= old_login_music
|
||||
|
||||
for(var/S in music)
|
||||
var/list/L = splittext(S,".")
|
||||
if(L.len >= 2)
|
||||
var/ext = lowertext(L[L.len]) //pick the real extension, no 'honk.ogg.exe' nonsense here
|
||||
if(byond_sound_formats[ext])
|
||||
continue
|
||||
music -= S
|
||||
|
||||
if(isemptylist(music))
|
||||
music = world.file2list(ROUND_START_MUSIC_LIST, "\n")
|
||||
login_music = pick(music)
|
||||
else
|
||||
login_music = "[global.config.directory]/title_music/sounds/[pick(music)]"
|
||||
|
||||
|
||||
if(!GLOB.syndicate_code_phrase)
|
||||
GLOB.syndicate_code_phrase = generate_code_phrase(return_list=TRUE)
|
||||
|
||||
var/codewords = jointext(GLOB.syndicate_code_phrase, "|")
|
||||
var/regex/codeword_match = new("([codewords])", "ig")
|
||||
|
||||
GLOB.syndicate_code_phrase_regex = codeword_match
|
||||
|
||||
if(!GLOB.syndicate_code_response)
|
||||
GLOB.syndicate_code_response = generate_code_phrase(return_list=TRUE)
|
||||
|
||||
var/codewords = jointext(GLOB.syndicate_code_response, "|")
|
||||
var/regex/codeword_match = new("([codewords])", "ig")
|
||||
|
||||
GLOB.syndicate_code_response_regex = codeword_match
|
||||
|
||||
start_at = world.time + (CONFIG_GET(number/lobby_countdown) * 10)
|
||||
if(CONFIG_GET(flag/randomize_shift_time))
|
||||
gametime_offset = rand(0, 23) HOURS
|
||||
else if(CONFIG_GET(flag/shift_time_realtime))
|
||||
gametime_offset = world.timeofday
|
||||
return ..()
|
||||
|
||||
/datum/controller/subsystem/ticker/fire()
|
||||
switch(current_state)
|
||||
if(GAME_STATE_STARTUP)
|
||||
if(Master.initializations_finished_with_no_players_logged_in)
|
||||
start_at = world.time + (CONFIG_GET(number/lobby_countdown) * 10)
|
||||
for(var/client/C in GLOB.clients)
|
||||
window_flash(C, ignorepref = TRUE) //let them know lobby has opened up.
|
||||
to_chat(world, "<span class='boldnotice'>Welcome to [station_name()]!</span>")
|
||||
if(CONFIG_GET(flag/irc_announce_new_game))
|
||||
world.TgsTargetedChatBroadcast("New round starting on [SSmapping.config.map_name]!", FALSE)
|
||||
current_state = GAME_STATE_PREGAME
|
||||
//Everyone who wants to be an observer is now spawned
|
||||
create_observers()
|
||||
fire()
|
||||
if(GAME_STATE_PREGAME)
|
||||
//lobby stats for statpanels
|
||||
if(isnull(timeLeft))
|
||||
timeLeft = max(0,start_at - world.time)
|
||||
totalPlayers = 0
|
||||
totalPlayersReady = 0
|
||||
for(var/mob/dead/new_player/player in GLOB.player_list)
|
||||
++totalPlayers
|
||||
if(player.ready == PLAYER_READY_TO_PLAY)
|
||||
++totalPlayersReady
|
||||
|
||||
if(start_immediately)
|
||||
timeLeft = 0
|
||||
|
||||
if(!modevoted)
|
||||
send_gamemode_vote()
|
||||
//countdown
|
||||
if(timeLeft < 0)
|
||||
return
|
||||
timeLeft -= wait
|
||||
|
||||
if(timeLeft <= 300 && !tipped)
|
||||
send_tip_of_the_round()
|
||||
tipped = TRUE
|
||||
|
||||
if(timeLeft <= 0)
|
||||
current_state = GAME_STATE_SETTING_UP
|
||||
Master.SetRunLevel(RUNLEVEL_SETUP)
|
||||
if(start_immediately)
|
||||
fire()
|
||||
|
||||
if(GAME_STATE_SETTING_UP)
|
||||
if(!setup())
|
||||
//setup failed
|
||||
current_state = GAME_STATE_STARTUP
|
||||
start_at = world.time + (CONFIG_GET(number/lobby_countdown) * 10)
|
||||
timeLeft = null
|
||||
Master.SetRunLevel(RUNLEVEL_LOBBY)
|
||||
|
||||
if(GAME_STATE_PLAYING)
|
||||
mode.process(wait * 0.1)
|
||||
check_queue()
|
||||
check_maprotate()
|
||||
scripture_states = scripture_unlock_alert(scripture_states)
|
||||
SSshuttle.autoEnd()
|
||||
|
||||
if(!roundend_check_paused && mode.check_finished(force_ending) || force_ending)
|
||||
current_state = GAME_STATE_FINISHED
|
||||
toggle_ooc(TRUE) // Turn it on
|
||||
toggle_dooc(TRUE)
|
||||
declare_completion(force_ending)
|
||||
Master.SetRunLevel(RUNLEVEL_POSTGAME)
|
||||
|
||||
|
||||
/datum/controller/subsystem/ticker/proc/setup()
|
||||
to_chat(world, "<span class='boldannounce'>Starting game...</span>")
|
||||
var/init_start = world.timeofday
|
||||
//Create and announce mode
|
||||
var/list/datum/game_mode/runnable_modes
|
||||
if(GLOB.master_mode == "random" || GLOB.master_mode == "secret")
|
||||
runnable_modes = config.get_runnable_modes()
|
||||
|
||||
if(GLOB.master_mode == "secret")
|
||||
hide_mode = 1
|
||||
if(GLOB.secret_force_mode != "secret")
|
||||
var/datum/game_mode/smode = config.pick_mode(GLOB.secret_force_mode)
|
||||
if(!smode.can_start())
|
||||
message_admins("<span class='notice'>Unable to force secret [GLOB.secret_force_mode]. [smode.required_players] players and [smode.required_enemies] eligible antagonists needed.</span>")
|
||||
else
|
||||
mode = smode
|
||||
|
||||
if(!mode)
|
||||
if(!runnable_modes.len)
|
||||
to_chat(world, "<B>Unable to choose playable game mode.</B> Reverting to pre-game lobby.")
|
||||
return 0
|
||||
mode = pickweight(runnable_modes)
|
||||
if(!mode) //too few roundtypes all run too recently
|
||||
mode = pick(runnable_modes)
|
||||
|
||||
else
|
||||
mode = config.pick_mode(GLOB.master_mode)
|
||||
if(!mode.can_start())
|
||||
to_chat(world, "<B>Unable to start [mode.name].</B> Not enough players, [mode.required_players] players and [mode.required_enemies] eligible antagonists needed. Reverting to pre-game lobby.")
|
||||
qdel(mode)
|
||||
mode = null
|
||||
SSjob.ResetOccupations()
|
||||
return 0
|
||||
|
||||
CHECK_TICK
|
||||
//Configure mode and assign player to special mode stuff
|
||||
var/can_continue = 0
|
||||
can_continue = src.mode.pre_setup() //Choose antagonists
|
||||
CHECK_TICK
|
||||
can_continue = can_continue && SSjob.DivideOccupations(mode.required_jobs) //Distribute jobs
|
||||
CHECK_TICK
|
||||
|
||||
if(!GLOB.Debug2)
|
||||
if(!can_continue)
|
||||
log_game("[mode.name] failed pre_setup, cause: [mode.setup_error]")
|
||||
send2irc("SSticker", "[mode.name] failed pre_setup, cause: [mode.setup_error]")
|
||||
message_admins("<span class='notice'>[mode.name] failed pre_setup, cause: [mode.setup_error]</span>")
|
||||
QDEL_NULL(mode)
|
||||
to_chat(world, "<B>Error setting up [GLOB.master_mode].</B> Reverting to pre-game lobby.")
|
||||
SSjob.ResetOccupations()
|
||||
return 0
|
||||
else
|
||||
message_admins("<span class='notice'>DEBUG: Bypassing prestart checks...</span>")
|
||||
|
||||
CHECK_TICK
|
||||
/*if(hide_mode) CIT CHANGE - comments this section out to obfuscate gamemodes. Quit self-antagging during extended just because "hurrrrr no antaggs!!!!!! i giv sec thing 2 do!!!!!!!!!" it's bullshit and everyone hates it
|
||||
var/list/modes = new
|
||||
for (var/datum/game_mode/M in runnable_modes)
|
||||
modes += M.name
|
||||
modes = sortList(modes)
|
||||
to_chat(world, "<b>The gamemode is: secret!\nPossibilities:</B> [english_list(modes)]")
|
||||
else
|
||||
mode.announce()*/
|
||||
|
||||
if(!CONFIG_GET(flag/ooc_during_round))
|
||||
toggle_ooc(FALSE) // Turn it off
|
||||
|
||||
CHECK_TICK
|
||||
GLOB.start_landmarks_list = shuffle(GLOB.start_landmarks_list) //Shuffle the order of spawn points so they dont always predictably spawn bottom-up and right-to-left
|
||||
create_characters() //Create player characters
|
||||
collect_minds()
|
||||
equip_characters()
|
||||
|
||||
GLOB.data_core.manifest()
|
||||
|
||||
transfer_characters() //transfer keys to the new mobs
|
||||
|
||||
for(var/I in round_start_events)
|
||||
var/datum/callback/cb = I
|
||||
cb.InvokeAsync()
|
||||
LAZYCLEARLIST(round_start_events)
|
||||
|
||||
log_world("Game start took [(world.timeofday - init_start)/10]s")
|
||||
round_start_time = world.time
|
||||
SSdbcore.SetRoundStart()
|
||||
|
||||
to_chat(world, "<span class='notice'><B>Welcome to [station_name()], enjoy your stay!</B></span>")
|
||||
SEND_SOUND(world, sound(get_announcer_sound("welcome")))
|
||||
|
||||
current_state = GAME_STATE_PLAYING
|
||||
Master.SetRunLevel(RUNLEVEL_GAME)
|
||||
|
||||
if(SSevents.holidays)
|
||||
to_chat(world, "<span class='notice'>and...</span>")
|
||||
for(var/holidayname in SSevents.holidays)
|
||||
var/datum/holiday/holiday = SSevents.holidays[holidayname]
|
||||
to_chat(world, "<h4>[holiday.greet()]</h4>")
|
||||
|
||||
PostSetup()
|
||||
SSshuttle.realtimeofstart = world.realtime
|
||||
|
||||
return TRUE
|
||||
|
||||
/datum/controller/subsystem/ticker/proc/PostSetup()
|
||||
set waitfor = FALSE
|
||||
mode.post_setup()
|
||||
GLOB.start_state = new /datum/station_state()
|
||||
GLOB.start_state.count()
|
||||
|
||||
var/list/adm = get_admin_counts()
|
||||
var/list/allmins = adm["present"]
|
||||
send2irc("Server", "Round [GLOB.round_id ? "#[GLOB.round_id]:" : "of"] [hide_mode ? "secret":"[mode.name]"] has started[allmins.len ? ".":" with no active admins online!"]")
|
||||
setup_done = TRUE
|
||||
|
||||
for(var/i in GLOB.start_landmarks_list)
|
||||
var/obj/effect/landmark/start/S = i
|
||||
if(istype(S)) //we can not runtime here. not in this important of a proc.
|
||||
S.after_round_start()
|
||||
else
|
||||
stack_trace("[S] [S.type] found in start landmarks list, which isn't a start landmark!")
|
||||
|
||||
|
||||
//These callbacks will fire after roundstart key transfer
|
||||
/datum/controller/subsystem/ticker/proc/OnRoundstart(datum/callback/cb)
|
||||
if(!HasRoundStarted())
|
||||
LAZYADD(round_start_events, cb)
|
||||
else
|
||||
cb.InvokeAsync()
|
||||
|
||||
//These callbacks will fire before roundend report
|
||||
/datum/controller/subsystem/ticker/proc/OnRoundend(datum/callback/cb)
|
||||
if(current_state >= GAME_STATE_FINISHED)
|
||||
cb.InvokeAsync()
|
||||
else
|
||||
LAZYADD(round_end_events, cb)
|
||||
|
||||
/datum/controller/subsystem/ticker/proc/station_explosion_detonation(atom/bomb)
|
||||
if(bomb) //BOOM
|
||||
var/turf/epi = bomb.loc
|
||||
qdel(bomb)
|
||||
if(epi)
|
||||
explosion(epi, 0, 256, 512, 0, TRUE, TRUE, 0, TRUE)
|
||||
|
||||
/datum/controller/subsystem/ticker/proc/create_characters()
|
||||
for(var/mob/dead/new_player/player in GLOB.player_list)
|
||||
if(player.ready == PLAYER_READY_TO_PLAY && player.mind)
|
||||
GLOB.joined_player_list += player.ckey
|
||||
player.create_character(FALSE)
|
||||
else
|
||||
player.new_player_panel()
|
||||
CHECK_TICK
|
||||
|
||||
/datum/controller/subsystem/ticker/proc/collect_minds()
|
||||
for(var/mob/dead/new_player/P in GLOB.player_list)
|
||||
if(P.new_character && P.new_character.mind)
|
||||
SSticker.minds += P.new_character.mind
|
||||
CHECK_TICK
|
||||
|
||||
|
||||
/datum/controller/subsystem/ticker/proc/equip_characters()
|
||||
var/captainless=1
|
||||
for(var/mob/dead/new_player/N in GLOB.player_list)
|
||||
var/mob/living/carbon/human/player = N.new_character
|
||||
if(istype(player) && player.mind && player.mind.assigned_role)
|
||||
if(player.mind.assigned_role == "Captain")
|
||||
captainless=0
|
||||
if(player.mind.assigned_role != player.mind.special_role)
|
||||
SSjob.EquipRank(N, player.mind.assigned_role, 0)
|
||||
if(CONFIG_GET(flag/roundstart_traits) && ishuman(N.new_character))
|
||||
SSquirks.AssignQuirks(N.new_character, N.client, TRUE, TRUE, SSjob.GetJob(player.mind.assigned_role), FALSE, N)
|
||||
CHECK_TICK
|
||||
if(captainless)
|
||||
for(var/mob/dead/new_player/N in GLOB.player_list)
|
||||
if(N.new_character)
|
||||
to_chat(N, "Captainship not forced on anyone.")
|
||||
CHECK_TICK
|
||||
|
||||
/datum/controller/subsystem/ticker/proc/transfer_characters()
|
||||
var/list/livings = list()
|
||||
for(var/mob/dead/new_player/player in GLOB.mob_list)
|
||||
var/mob/living = player.transfer_character()
|
||||
if(living)
|
||||
qdel(player)
|
||||
living.notransform = TRUE
|
||||
if(living.client)
|
||||
var/obj/screen/splash/S = new(living.client, TRUE)
|
||||
S.Fade(TRUE)
|
||||
livings += living
|
||||
if(livings.len)
|
||||
addtimer(CALLBACK(src, .proc/release_characters, livings), 30, TIMER_CLIENT_TIME)
|
||||
|
||||
/datum/controller/subsystem/ticker/proc/release_characters(list/livings)
|
||||
for(var/I in livings)
|
||||
var/mob/living/L = I
|
||||
L.notransform = FALSE
|
||||
|
||||
/datum/controller/subsystem/ticker/proc/send_tip_of_the_round()
|
||||
var/m
|
||||
if(selected_tip)
|
||||
m = selected_tip
|
||||
else
|
||||
var/list/randomtips = world.file2list("strings/tips.txt")
|
||||
var/list/memetips = world.file2list("strings/sillytips.txt")
|
||||
if(randomtips.len && prob(95))
|
||||
m = pick(randomtips)
|
||||
else if(memetips.len)
|
||||
m = pick(memetips)
|
||||
|
||||
if(m)
|
||||
to_chat(world, "<span class='purple'><b>Tip of the round: </b>[html_encode(m)]</span>")
|
||||
|
||||
/datum/controller/subsystem/ticker/proc/check_queue()
|
||||
var/hpc = CONFIG_GET(number/hard_popcap)
|
||||
if(!queued_players.len || !hpc)
|
||||
return
|
||||
|
||||
queue_delay++
|
||||
var/mob/dead/new_player/next_in_line = queued_players[1]
|
||||
|
||||
switch(queue_delay)
|
||||
if(5) //every 5 ticks check if there is a slot available
|
||||
if(living_player_count() < hpc)
|
||||
if(next_in_line && next_in_line.client)
|
||||
to_chat(next_in_line, "<span class='userdanger'>A slot has opened! You have approximately 20 seconds to join. <a href='?src=[REF(next_in_line)];late_join=override'>\>\>Join Game\<\<</a></span>")
|
||||
SEND_SOUND(next_in_line, sound('sound/misc/notice1.ogg'))
|
||||
next_in_line.LateChoices()
|
||||
return
|
||||
queued_players -= next_in_line //Client disconnected, remove he
|
||||
queue_delay = 0 //No vacancy: restart timer
|
||||
if(25 to INFINITY) //No response from the next in line when a vacancy exists, remove he
|
||||
to_chat(next_in_line, "<span class='danger'>No response received. You have been removed from the line.</span>")
|
||||
queued_players -= next_in_line
|
||||
queue_delay = 0
|
||||
|
||||
/datum/controller/subsystem/ticker/proc/check_maprotate()
|
||||
if (!CONFIG_GET(flag/maprotation))
|
||||
return
|
||||
if (SSshuttle.emergency && SSshuttle.emergency.mode != SHUTTLE_ESCAPE || SSshuttle.canRecall())
|
||||
return
|
||||
if (maprotatechecked)
|
||||
return
|
||||
|
||||
maprotatechecked = 1
|
||||
|
||||
//map rotate chance defaults to 75% of the length of the round (in minutes)
|
||||
if (!prob((world.time/600)*CONFIG_GET(number/maprotatechancedelta)) && CONFIG_GET(flag/tgstyle_maprotation))
|
||||
return
|
||||
if(CONFIG_GET(flag/tgstyle_maprotation))
|
||||
INVOKE_ASYNC(SSmapping, /datum/controller/subsystem/mapping/.proc/maprotate)
|
||||
else
|
||||
SSvote.initiate_vote("map","server",TRUE)
|
||||
|
||||
/datum/controller/subsystem/ticker/proc/HasRoundStarted()
|
||||
return current_state >= GAME_STATE_PLAYING
|
||||
|
||||
/datum/controller/subsystem/ticker/proc/IsRoundInProgress()
|
||||
return current_state == GAME_STATE_PLAYING
|
||||
|
||||
/proc/send_gamemode_vote() //CIT CHANGE - adds roundstart gamemode votes
|
||||
if(SSticker.current_state == GAME_STATE_PREGAME)
|
||||
if(SSticker.timeLeft < 900)
|
||||
SSticker.timeLeft = 900
|
||||
SSticker.modevoted = TRUE
|
||||
var/dynamic = CONFIG_GET(flag/dynamic_voting)
|
||||
SSvote.initiate_vote(dynamic ? "dynamic" : "roundtype","server",TRUE)
|
||||
|
||||
/datum/controller/subsystem/ticker/Recover()
|
||||
current_state = SSticker.current_state
|
||||
force_ending = SSticker.force_ending
|
||||
hide_mode = SSticker.hide_mode
|
||||
mode = SSticker.mode
|
||||
event_time = SSticker.event_time
|
||||
event = SSticker.event
|
||||
|
||||
login_music = SSticker.login_music
|
||||
round_end_sound = SSticker.round_end_sound
|
||||
|
||||
minds = SSticker.minds
|
||||
|
||||
syndicate_coalition = SSticker.syndicate_coalition
|
||||
factions = SSticker.factions
|
||||
availablefactions = SSticker.availablefactions
|
||||
|
||||
delay_end = SSticker.delay_end
|
||||
|
||||
triai = SSticker.triai
|
||||
tipped = SSticker.tipped
|
||||
selected_tip = SSticker.selected_tip
|
||||
|
||||
timeLeft = SSticker.timeLeft
|
||||
|
||||
totalPlayers = SSticker.totalPlayers
|
||||
totalPlayersReady = SSticker.totalPlayersReady
|
||||
|
||||
queue_delay = SSticker.queue_delay
|
||||
queued_players = SSticker.queued_players
|
||||
maprotatechecked = SSticker.maprotatechecked
|
||||
round_start_time = SSticker.round_start_time
|
||||
|
||||
queue_delay = SSticker.queue_delay
|
||||
queued_players = SSticker.queued_players
|
||||
maprotatechecked = SSticker.maprotatechecked
|
||||
|
||||
modevoted = SSticker.modevoted
|
||||
|
||||
switch (current_state)
|
||||
if(GAME_STATE_SETTING_UP)
|
||||
Master.SetRunLevel(RUNLEVEL_SETUP)
|
||||
if(GAME_STATE_PLAYING)
|
||||
Master.SetRunLevel(RUNLEVEL_GAME)
|
||||
if(GAME_STATE_FINISHED)
|
||||
Master.SetRunLevel(RUNLEVEL_POSTGAME)
|
||||
|
||||
/datum/controller/subsystem/ticker/proc/send_news_report()
|
||||
var/news_message
|
||||
var/news_source = "Nanotrasen News Network"
|
||||
switch(news_report)
|
||||
if(NUKE_SYNDICATE_BASE)
|
||||
news_message = "In a daring raid, the heroic crew of [station_name()] detonated a nuclear device in the heart of a terrorist base."
|
||||
if(STATION_DESTROYED_NUKE)
|
||||
news_message = "We would like to reassure all employees that the reports of a Syndicate backed nuclear attack on [station_name()] are, in fact, a hoax. Have a secure day!"
|
||||
if(STATION_EVACUATED)
|
||||
news_message = "The crew of [station_name()] has been evacuated amid unconfirmed reports of enemy activity."
|
||||
if(BLOB_WIN)
|
||||
news_message = "[station_name()] was overcome by an unknown biological outbreak, killing all crew on board. Don't let it happen to you! Remember, a clean work station is a safe work station."
|
||||
if(BLOB_NUKE)
|
||||
news_message = "[station_name()] is currently undergoing decontanimation after a controlled burst of radiation was used to remove a biological ooze. All employees were safely evacuated prior, and are enjoying a relaxing vacation."
|
||||
if(BLOB_DESTROYED)
|
||||
news_message = "[station_name()] is currently undergoing decontamination procedures after the destruction of a biological hazard. As a reminder, any crew members experiencing cramps or bloating should report immediately to security for incineration."
|
||||
if(CULT_ESCAPE)
|
||||
news_message = "Security Alert: A group of religious fanatics have escaped from [station_name()]."
|
||||
if(CULT_FAILURE)
|
||||
news_message = "Following the dismantling of a restricted cult aboard [station_name()], we would like to remind all employees that worship outside of the Chapel is strictly prohibited, and cause for termination."
|
||||
if(CULT_SUMMON)
|
||||
news_message = "Company officials would like to clarify that [station_name()] was scheduled to be decommissioned following meteor damage earlier this year. Earlier reports of an unknowable eldritch horror were made in error."
|
||||
if(NUKE_MISS)
|
||||
news_message = "The Syndicate have bungled a terrorist attack [station_name()], detonating a nuclear weapon in empty space nearby."
|
||||
if(OPERATIVES_KILLED)
|
||||
news_message = "Repairs to [station_name()] are underway after an elite Syndicate death squad was wiped out by the crew."
|
||||
if(OPERATIVE_SKIRMISH)
|
||||
news_message = "A skirmish between security forces and Syndicate agents aboard [station_name()] ended with both sides bloodied but intact."
|
||||
if(REVS_WIN)
|
||||
news_message = "Company officials have reassured investors that despite a union led revolt aboard [station_name()] there will be no wage increases for workers."
|
||||
if(REVS_LOSE)
|
||||
news_message = "[station_name()] quickly put down a misguided attempt at mutiny. Remember, unionizing is illegal!"
|
||||
if(WIZARD_KILLED)
|
||||
news_message = "Tensions have flared with the Space Wizard Federation following the death of one of their members aboard [station_name()]."
|
||||
if(STATION_NUKED)
|
||||
news_message = "[station_name()] activated its self destruct device for unknown reasons. Attempts to clone the Captain so he can be arrested and executed are underway."
|
||||
if(CLOCK_SUMMON)
|
||||
news_message = "The garbled messages about hailing a mouse and strange energy readings from [station_name()] have been discovered to be an ill-advised, if thorough, prank by a clown."
|
||||
if(CLOCK_SILICONS)
|
||||
news_message = "The project started by [station_name()] to upgrade their silicon units with advanced equipment have been largely successful, though they have thus far refused to release schematics in a violation of company policy."
|
||||
if(CLOCK_PROSELYTIZATION)
|
||||
news_message = "The burst of energy released near [station_name()] has been confirmed as merely a test of a new weapon. However, due to an unexpected mechanical error, their communications system has been knocked offline."
|
||||
if(SHUTTLE_HIJACK)
|
||||
news_message = "During routine evacuation procedures, the emergency shuttle of [station_name()] had its navigation protocols corrupted and went off course, but was recovered shortly after."
|
||||
if(GANG_VICTORY)
|
||||
news_message = "Company officials reaffirmed that sudden deployments of special forces are not in any way connected to rumors of [station_name()] being covered in graffiti."
|
||||
|
||||
if(SSblackbox.first_death)
|
||||
var/list/ded = SSblackbox.first_death
|
||||
if(ded.len)
|
||||
news_message += " NT Sanctioned Psykers picked up faint traces of someone near the station, allegedly having had died. Their name was: [ded["name"]], [ded["role"]], at [ded["area"]].[ded["last_words"] ? " Their last words were: \"[ded["last_words"]]\"" : ""]"
|
||||
else
|
||||
news_message += " NT Sanctioned Psykers proudly confirm reports that nobody died this shift!"
|
||||
|
||||
if(news_message)
|
||||
send2otherserver(news_source, news_message,"News_Report")
|
||||
return news_message
|
||||
else
|
||||
return "We regret to inform you that shit be whack, yo. None of our reporters have any idea of what may or may not have gone on."
|
||||
|
||||
/datum/controller/subsystem/ticker/proc/GetTimeLeft()
|
||||
if(isnull(SSticker.timeLeft))
|
||||
return max(0, start_at - world.time)
|
||||
return timeLeft
|
||||
|
||||
/datum/controller/subsystem/ticker/proc/SetTimeLeft(newtime)
|
||||
if(newtime >= 0 && isnull(timeLeft)) //remember, negative means delayed
|
||||
start_at = world.time + newtime
|
||||
else
|
||||
timeLeft = newtime
|
||||
|
||||
//Everyone who wanted to be an observer gets made one now
|
||||
/datum/controller/subsystem/ticker/proc/create_observers()
|
||||
for(var/mob/dead/new_player/player in GLOB.player_list)
|
||||
if(player.ready == PLAYER_READY_TO_OBSERVE && player.mind)
|
||||
//Break chain since this has a sleep input in it
|
||||
addtimer(CALLBACK(player, /mob/dead/new_player.proc/make_me_an_observer), 1)
|
||||
|
||||
/datum/controller/subsystem/ticker/proc/load_mode()
|
||||
var/mode = trim(file2text("data/mode.txt"))
|
||||
if(mode)
|
||||
GLOB.master_mode = mode
|
||||
else
|
||||
GLOB.master_mode = "extended"
|
||||
log_game("Saved mode is '[GLOB.master_mode]'")
|
||||
|
||||
/datum/controller/subsystem/ticker/proc/save_mode(the_mode)
|
||||
var/F = file("data/mode.txt")
|
||||
fdel(F)
|
||||
WRITE_FILE(F, the_mode)
|
||||
|
||||
/datum/controller/subsystem/ticker/proc/SetRoundEndSound(the_sound)
|
||||
set waitfor = FALSE
|
||||
round_end_sound_sent = FALSE
|
||||
round_end_sound = fcopy_rsc(the_sound)
|
||||
for(var/thing in GLOB.clients)
|
||||
var/client/C = thing
|
||||
if (!C)
|
||||
continue
|
||||
C.Export("##action=load_rsc", round_end_sound)
|
||||
round_end_sound_sent = TRUE
|
||||
|
||||
/datum/controller/subsystem/ticker/proc/Reboot(reason, end_string, delay)
|
||||
set waitfor = FALSE
|
||||
if(usr && !check_rights(R_SERVER, TRUE))
|
||||
return
|
||||
|
||||
if(!delay)
|
||||
delay = CONFIG_GET(number/round_end_countdown) * 10
|
||||
|
||||
var/skip_delay = check_rights()
|
||||
if(delay_end && !skip_delay)
|
||||
to_chat(world, "<span class='boldannounce'>An admin has delayed the round end.</span>")
|
||||
return
|
||||
|
||||
to_chat(world, "<span class='boldannounce'>Rebooting World in [DisplayTimeText(delay)]. [reason]</span>")
|
||||
|
||||
var/start_wait = world.time
|
||||
UNTIL(round_end_sound_sent || (world.time - start_wait) > (delay * 2)) //don't wait forever
|
||||
sleep(delay - (world.time - start_wait))
|
||||
|
||||
if(delay_end && !skip_delay)
|
||||
to_chat(world, "<span class='boldannounce'>Reboot was cancelled by an admin.</span>")
|
||||
return
|
||||
if(end_string)
|
||||
end_state = end_string
|
||||
|
||||
var/statspage = CONFIG_GET(string/roundstatsurl)
|
||||
var/gamelogloc = CONFIG_GET(string/gamelogurl)
|
||||
if(statspage)
|
||||
to_chat(world, "<span class='info'>Round statistics and logs can be viewed <a href=\"[statspage][GLOB.round_id]\">at this website!</a></span>")
|
||||
else if(gamelogloc)
|
||||
to_chat(world, "<span class='info'>Round logs can be located <a href=\"[gamelogloc]\">at this website!</a></span>")
|
||||
|
||||
log_game("<span class='boldannounce'>Rebooting World. [reason]</span>")
|
||||
|
||||
world.Reboot()
|
||||
|
||||
/datum/controller/subsystem/ticker/Shutdown()
|
||||
gather_newscaster() //called here so we ensure the log is created even upon admin reboot
|
||||
save_admin_data()
|
||||
update_everything_flag_in_db()
|
||||
if(!round_end_sound)
|
||||
round_end_sound = pick(\
|
||||
'sound/roundend/newroundsexy.ogg',
|
||||
'sound/roundend/apcdestroyed.ogg',
|
||||
'sound/roundend/bangindonk.ogg',
|
||||
'sound/roundend/leavingtg.ogg',
|
||||
'sound/roundend/its_only_game.ogg',
|
||||
'sound/roundend/yeehaw.ogg',
|
||||
'sound/roundend/disappointed.ogg',
|
||||
'sound/roundend/gondolabridge.ogg',
|
||||
'sound/roundend/haveabeautifultime.ogg'\
|
||||
)
|
||||
|
||||
SEND_SOUND(world, sound(round_end_sound))
|
||||
text2file(login_music, "data/last_round_lobby_music.txt")
|
||||
@@ -0,0 +1,206 @@
|
||||
SUBSYSTEM_DEF(traumas)
|
||||
name = "Traumas"
|
||||
flags = SS_NO_FIRE
|
||||
var/list/phobia_types
|
||||
var/list/phobia_words
|
||||
var/list/phobia_mobs
|
||||
var/list/phobia_objs
|
||||
var/list/phobia_turfs
|
||||
var/list/phobia_species
|
||||
|
||||
#define PHOBIA_FILE "phobia.json"
|
||||
|
||||
/datum/controller/subsystem/traumas/Initialize()
|
||||
//phobia types is to pull from randomly for brain traumas, e.g. conspiracies is for special assignment only
|
||||
phobia_types = list("spiders", "space", "security", "clowns", "greytide", "lizards",
|
||||
"skeletons", "snakes", "robots", "doctors", "authority", "the supernatural",
|
||||
"aliens", "strangers", "birds", "falling", "anime", "mimes", "cats", "syndicate",
|
||||
"eye"
|
||||
)
|
||||
|
||||
phobia_words = list("spiders" = strings(PHOBIA_FILE, "spiders"),
|
||||
"space" = strings(PHOBIA_FILE, "space"),
|
||||
"security" = strings(PHOBIA_FILE, "security"),
|
||||
"clowns" = strings(PHOBIA_FILE, "clowns"),
|
||||
"greytide" = strings(PHOBIA_FILE, "greytide"),
|
||||
"lizards" = strings(PHOBIA_FILE, "lizards"),
|
||||
"skeletons" = strings(PHOBIA_FILE, "skeletons"),
|
||||
"snakes" = strings(PHOBIA_FILE, "snakes"),
|
||||
"robots" = strings(PHOBIA_FILE, "robots"),
|
||||
"doctors" = strings(PHOBIA_FILE, "doctors"),
|
||||
"authority" = strings(PHOBIA_FILE, "authority"),
|
||||
"the supernatural" = strings(PHOBIA_FILE, "the supernatural"),
|
||||
"aliens" = strings(PHOBIA_FILE, "aliens"),
|
||||
"strangers" = strings(PHOBIA_FILE, "strangers"),
|
||||
"conspiracies" = strings(PHOBIA_FILE, "conspiracies"),
|
||||
"birds" = strings(PHOBIA_FILE, "birds"),
|
||||
"falling" = strings(PHOBIA_FILE, "falling"),
|
||||
"anime" = strings(PHOBIA_FILE, "anime"),
|
||||
"mimes" = strings(PHOBIA_FILE, "mimes"),
|
||||
"cats" = strings(PHOBIA_FILE, "cats"),
|
||||
"syndicate"= strings(PHOBIA_FILE, "syndicate"),
|
||||
"eye" = strings(PHOBIA_FILE, "eye")
|
||||
)
|
||||
|
||||
phobia_mobs = list("spiders" = typecacheof(list(/mob/living/simple_animal/hostile/poison/giant_spider)),
|
||||
"security" = typecacheof(list(/mob/living/simple_animal/bot/secbot, /mob/living/simple_animal/bot/ed209)),
|
||||
"lizards" = typecacheof(list(/mob/living/simple_animal/hostile/lizard)),
|
||||
"skeletons" = typecacheof(list(/mob/living/simple_animal/hostile/skeleton)),
|
||||
"snakes" = typecacheof(list(/mob/living/simple_animal/hostile/retaliate/poison/snake)),
|
||||
"robots" = typecacheof(list(/mob/living/silicon/robot, /mob/living/silicon/ai,
|
||||
/mob/living/simple_animal/drone, /mob/living/simple_animal/bot, /mob/living/simple_animal/hostile/swarmer, /mob/living/simple_animal/bot/honkbot)),
|
||||
"doctors" = typecacheof(list(/mob/living/simple_animal/bot/medbot)),
|
||||
"the supernatural" = typecacheof(list(/mob/living/simple_animal/hostile/construct,
|
||||
/mob/living/simple_animal/hostile/clockwork, /mob/living/simple_animal/drone/cogscarab,
|
||||
/mob/living/simple_animal/revenant, /mob/living/simple_animal/shade)),
|
||||
"aliens" = typecacheof(list(/mob/living/carbon/alien, /mob/living/simple_animal/slime)),
|
||||
"conspiracies" = typecacheof(list(/mob/living/simple_animal/bot/secbot, /mob/living/simple_animal/bot/ed209, /mob/living/simple_animal/drone,
|
||||
/mob/living/simple_animal/pet/penguin)),
|
||||
"birds" = typecacheof(list(/mob/living/simple_animal/parrot, /mob/living/simple_animal/chick, /mob/living/simple_animal/chicken,
|
||||
/mob/living/simple_animal/pet/penguin)),
|
||||
"anime" = typecacheof(list(/mob/living/simple_animal/hostile/guardian)),
|
||||
"cats"= typecacheof(list(/mob/living/simple_animal/mouse, /mob/living/simple_animal/pet/cat, /mob/living/simple_animal/hostile/cat_butcherer)),
|
||||
"syndicate" = typecacheof(list(/mob/living/simple_animal/hostile/syndicate, /mob/living/simple_animal/hostile/viscerator, /mob/living/simple_animal/hostile/carp/cayenne, /mob/living/silicon/robot/modules/syndicate)),
|
||||
"eye" = typecacheof(list(/mob/living/simple_animal/hostile/asteroid/basilisk/watcher, /mob/living/simple_animal/hostile/carp/eyeball))
|
||||
)
|
||||
|
||||
|
||||
phobia_objs = list("snakes" = typecacheof(list(/obj/item/rod_of_asclepius)),
|
||||
|
||||
"spiders" = typecacheof(list(/obj/structure/spider)),
|
||||
|
||||
"security" = typecacheof(list(/obj/item/clothing/under/rank/security, /obj/item/clothing/under/rank/warden,
|
||||
/obj/item/clothing/under/rank/head_of_security, /obj/item/clothing/under/rank/det,
|
||||
/obj/item/melee/baton, /obj/item/gun/energy/taser, /obj/item/restraints/handcuffs,
|
||||
/obj/machinery/door/airlock/security, /obj/effect/hallucination/simple/securitron)),
|
||||
|
||||
"clowns" = typecacheof(list(/obj/item/clothing/under/rank/clown, /obj/item/clothing/shoes/clown_shoes,
|
||||
/obj/item/clothing/mask/gas/clown_hat, /obj/item/instrument/bikehorn,
|
||||
/obj/item/pda/clown, /obj/item/grown/bananapeel)),
|
||||
|
||||
"greytide" = typecacheof(list(/obj/item/clothing/under/color/grey, /obj/item/melee/baton/cattleprod,
|
||||
/obj/item/twohanded/spear, /obj/item/clothing/mask/gas)),
|
||||
|
||||
"lizards" = typecacheof(list(/obj/item/toy/plush/lizardplushie, /obj/item/reagent_containers/food/snacks/kebab/tail,
|
||||
/obj/item/organ/tail/lizard, /obj/item/reagent_containers/food/drinks/bottle/lizardwine)),
|
||||
|
||||
"skeletons" = typecacheof(list(/obj/item/organ/tongue/bone, /obj/item/clothing/suit/armor/bone, /obj/item/stack/sheet/bone,
|
||||
/obj/item/reagent_containers/food/snacks/meat/slab/human/mutant/skeleton,
|
||||
/obj/effect/decal/remains/human)),
|
||||
"conspiracies" = typecacheof(list(/obj/item/clothing/under/rank/captain, /obj/item/clothing/under/rank/head_of_security,
|
||||
/obj/item/clothing/under/rank/chief_engineer, /obj/item/clothing/under/rank/chief_medical_officer,
|
||||
/obj/item/clothing/under/rank/head_of_personnel, /obj/item/clothing/under/rank/research_director,
|
||||
/obj/item/clothing/under/rank/head_of_security/grey, /obj/item/clothing/under/rank/head_of_security/alt,
|
||||
/obj/item/clothing/under/rank/research_director/alt, /obj/item/clothing/under/rank/research_director/turtleneck,
|
||||
/obj/item/clothing/under/captainparade, /obj/item/clothing/under/hosparademale, /obj/item/clothing/under/hosparadefem,
|
||||
/obj/item/clothing/head/helmet/abductor, /obj/item/clothing/suit/armor/abductor/vest, /obj/item/abductor_baton,
|
||||
/obj/item/storage/belt/military/abductor, /obj/item/gun/energy/alien, /obj/item/abductor/silencer,
|
||||
/obj/item/abductor/gizmo, /obj/item/clothing/under/rank/centcom_officer,
|
||||
/obj/item/clothing/suit/space/hardsuit/ert, /obj/item/clothing/suit/space/hardsuit/ert/sec,
|
||||
/obj/item/clothing/suit/space/hardsuit/ert/engi, /obj/item/clothing/suit/space/hardsuit/ert/med,
|
||||
/obj/item/clothing/suit/space/hardsuit/deathsquad, /obj/item/clothing/head/helmet/space/hardsuit/deathsquad,
|
||||
/obj/machinery/door/airlock/centcom)),
|
||||
"robots" = typecacheof(list(/obj/machinery/computer/upload, /obj/item/aiModule/, /obj/machinery/recharge_station,
|
||||
/obj/item/aicard, /obj/item/deactivated_swarmer, /obj/effect/mob_spawn/swarmer)),
|
||||
|
||||
"doctors" = typecacheof(list(/obj/item/clothing/under/rank/medical, /obj/item/clothing/under/rank/chemist,
|
||||
/obj/item/clothing/under/rank/nursesuit, /obj/item/clothing/under/rank/chief_medical_officer,
|
||||
/obj/item/reagent_containers/syringe, /obj/item/reagent_containers/pill/, /obj/item/reagent_containers/hypospray,
|
||||
/obj/item/storage/firstaid, /obj/item/storage/pill_bottle, /obj/item/healthanalyzer,
|
||||
/obj/structure/sign/departments/medbay, /obj/machinery/door/airlock/medical, /obj/machinery/sleeper,
|
||||
/obj/machinery/dna_scannernew, /obj/machinery/atmospherics/components/unary/cryo_cell, /obj/item/surgical_drapes,
|
||||
/obj/item/retractor, /obj/item/hemostat, /obj/item/cautery, /obj/item/surgicaldrill, /obj/item/scalpel, /obj/item/circular_saw,
|
||||
/obj/item/clothing/suit/bio_suit/plaguedoctorsuit, /obj/item/clothing/head/plaguedoctorhat, /obj/item/clothing/mask/gas/plaguedoctor)),
|
||||
|
||||
"authority" = typecacheof(list(/obj/item/clothing/under/rank/captain, /obj/item/clothing/under/rank/head_of_personnel,
|
||||
/obj/item/clothing/under/rank/head_of_security, /obj/item/clothing/under/rank/research_director,
|
||||
/obj/item/clothing/under/rank/chief_medical_officer, /obj/item/clothing/under/rank/chief_engineer,
|
||||
/obj/item/clothing/under/rank/centcom_officer, /obj/item/clothing/under/rank/centcom_commander,
|
||||
/obj/item/melee/classic_baton/telescopic, /obj/item/card/id/silver, /obj/item/card/id/gold,
|
||||
/obj/item/card/id/captains_spare, /obj/item/card/id/centcom, /obj/machinery/door/airlock/command)),
|
||||
|
||||
"the supernatural" = typecacheof(list(/obj/structure/destructible/cult, /obj/item/tome,
|
||||
/obj/item/melee/cultblade, /obj/item/twohanded/required/cult_bastard, /obj/item/restraints/legcuffs/bola/cult,
|
||||
/obj/item/clothing/suit/cultrobes, /obj/item/clothing/suit/space/hardsuit/cult,
|
||||
/obj/item/clothing/suit/hooded/cultrobes, /obj/item/clothing/head/hooded/cult_hoodie, /obj/effect/rune,
|
||||
/obj/item/stack/sheet/runed_metal, /obj/machinery/door/airlock/cult, /obj/singularity/narsie,
|
||||
/obj/item/soulstone,
|
||||
/obj/structure/destructible/clockwork, /obj/item/clockwork, /obj/item/clothing/suit/armor/clockwork,
|
||||
/obj/item/clothing/glasses/judicial_visor, /obj/effect/clockwork/sigil/, /obj/item/stack/tile/brass,
|
||||
/obj/machinery/door/airlock/clockwork,
|
||||
/obj/item/clothing/suit/wizrobe, /obj/item/clothing/head/wizard, /obj/item/spellbook, /obj/item/staff,
|
||||
/obj/item/clothing/suit/space/hardsuit/shielded/wizard, /obj/item/clothing/suit/space/hardsuit/wizard,
|
||||
/obj/item/gun/magic/staff, /obj/item/gun/magic/wand,
|
||||
/obj/item/nullrod, /obj/item/clothing/under/rank/chaplain)),
|
||||
|
||||
"aliens" = typecacheof(list(/obj/item/clothing/mask/facehugger, /obj/item/organ/body_egg/alien_embryo,
|
||||
/obj/structure/alien, /obj/item/toy/toy_xeno,
|
||||
/obj/item/clothing/suit/armor/abductor, /obj/item/abductor, /obj/item/gun/energy/alien,
|
||||
/obj/item/abductor_baton, /obj/item/radio/headset/abductor, /obj/item/scalpel/alien, /obj/item/hemostat/alien,
|
||||
/obj/item/retractor/alien, /obj/item/circular_saw/alien, /obj/item/surgicaldrill/alien, /obj/item/cautery/alien,
|
||||
/obj/item/clothing/head/helmet/abductor, /obj/structure/bed/abductor, /obj/structure/table_frame/abductor,
|
||||
/obj/structure/table/abductor, /obj/structure/table/optable/abductor, /obj/structure/closet/abductor, /obj/item/organ/heart/gland,
|
||||
/obj/machinery/abductor, /obj/item/crowbar/abductor, /obj/item/screwdriver/abductor, /obj/item/weldingtool/abductor,
|
||||
/obj/item/wirecutters/abductor, /obj/item/wrench/abductor, /obj/item/stack/sheet/mineral/abductor)),
|
||||
|
||||
"birds" = typecacheof(list(/obj/item/clothing/mask/gas/plaguedoctor, /obj/item/reagent_containers/food/snacks/cracker,
|
||||
/obj/item/clothing/suit/chickensuit, /obj/item/clothing/head/chicken,
|
||||
/obj/item/clothing/suit/toggle/owlwings, /obj/item/clothing/under/owl, /obj/item/clothing/mask/gas/owl_mask,
|
||||
/obj/item/clothing/under/griffin, /obj/item/clothing/shoes/griffin, /obj/item/clothing/head/griffin,
|
||||
/obj/item/clothing/head/helmet/space/freedom, /obj/item/clothing/suit/space/freedom)),
|
||||
|
||||
"anime" = typecacheof(list(/obj/item/clothing/under/schoolgirl, /obj/item/katana, /obj/item/reagent_containers/food/snacks/sashimi, /obj/item/reagent_containers/food/snacks/chawanmushi,
|
||||
/obj/item/reagent_containers/food/drinks/bottle/sake, /obj/item/throwing_star, /obj/item/clothing/head/kitty/genuine, /obj/item/clothing/suit/space/space_ninja,
|
||||
/obj/item/clothing/mask/gas/space_ninja, /obj/item/clothing/shoes/space_ninja, /obj/item/clothing/gloves/space_ninja, /obj/item/twohanded/vibro_weapon,
|
||||
/obj/item/nullrod/scythe/vibro, /obj/item/energy_katana, /obj/item/toy/katana, /obj/item/nullrod/claymore/katana, /obj/structure/window/paperframe, /obj/structure/mineral_door/paperframe)),
|
||||
|
||||
"mimes" = typecacheof(list(/obj/item/pda/mime, /obj/item/clothing/under/rank/mime, /obj/item/clothing/mask/gas/mime,
|
||||
/obj/item/clothing/head/frenchberet, /obj/item/clothing/suit/suspenders, /obj/item/reagent_containers/food/drinks/bottle/bottleofnothing,
|
||||
/obj/item/storage/backpack/mime, /obj/item/reagent_containers/food/snacks/grown/banana/mime,
|
||||
/obj/item/grown/bananapeel/mimanapeel, /obj/item/cartridge/virus/mime, /obj/item/clothing/shoes/sneakers/mime,
|
||||
/obj/item/bedsheet/mime, /obj/item/reagent_containers/food/snacks/burger/mime, /obj/item/clothing/head/beret, /obj/item/clothing/mask/gas/sexymime,
|
||||
/obj/item/clothing/under/sexymime, /obj/item/toy/figure/mime, /obj/item/toy/crayon/mime, /obj/item/mecha_parts/mecha_equipment/weapon/ballistic/silenced, /obj/mecha/combat/reticence)),
|
||||
|
||||
"cats" = typecacheof(list(/obj/item/organ/ears/cat, /obj/item/organ/tail/cat, /obj/item/laser_pointer, /obj/item/toy/cattoy, /obj/item/clothing/head/kitty,
|
||||
/obj/item/clothing/head/collectable/kitty, /obj/item/melee/chainofcommand/tailwhip/kitty, /obj/item/stack/sheet/animalhide/cat)),
|
||||
|
||||
"syndicate" = typecacheof(list(/obj/item/stack/tile/mineral/plastitanium, /obj/machinery/computer/shuttle/syndicate, /obj/machinery/computer/shuttle/syndicate/recall, /obj/machinery/computer/shuttle/syndicate/drop_pod, /obj/machinery/computer/camera_advanced/shuttle_docker/syndicate, /obj/machinery/recharge_station,
|
||||
/obj/machinery/porta_turret/syndicate, /obj/structure/closet/syndicate, /obj/machinery/suit_storage_unit/syndicate, /obj/item/clothing/under/syndicate, /obj/item/folder/syndicate, /obj/item/documents/syndicate, /obj/item/clothing/glasses/phantomthief/syndicate, /obj/item/antag_spawner/nuke_ops, /obj/item/storage/box/syndicate,
|
||||
/obj/structure/fluff/empty_sleeper/syndicate, /obj/item/implant/radio/syndicate, /obj/item/clothing/head/helmet/space/syndicate, /obj/machinery/nuclearbomb/syndicate, /obj/item/grenade/syndieminibomb, /obj/item/storage/backpack/duffelbag/syndie, /obj/item/gun/ballistic/automatic/pistol, /obj/item/gun/ballistic/revolver,
|
||||
/obj/item/gun/ballistic/automatic/shotgun/bulldog, /obj/item/gun/ballistic/automatic/c20r, /obj/item/gun/ballistic/automatic/m90, /obj/item/gun/ballistic/automatic/l6_saw, /obj/item/storage/belt/grenade/full, /obj/item/gun/ballistic/automatic/sniper_rifle/syndicate, /obj/item/gun/energy/kinetic_accelerator/crossbow,
|
||||
/obj/item/melee/transforming/energy/sword/saber, /obj/item/twohanded/dualsaber, /obj/item/melee/powerfist, /obj/item/storage/box/syndie_kit, /obj/item/grenade/spawnergrenade/manhacks, /obj/item/grenade/chem_grenade/bioterrorfoam, /obj/item/reagent_containers/spray/chemsprayer/bioterror, /obj/item/ammo_box/magazine/m10mm,
|
||||
/obj/item/ammo_box/magazine/pistolm9mm, /obj/item/ammo_box/a357, /obj/item/ammo_box/magazine/m12g, /obj/item/ammo_box/magazine/mm195x129, /obj/item/antag_spawner/nuke_ops, /obj/mecha/combat/gygax/dark, /obj/mecha/combat/marauder/mauler, /obj/item/soap/syndie, /obj/item/gun/syringe/syndicate, /obj/item/cartridge/virus/syndicate,
|
||||
/obj/item/cartridge/virus/frame, /obj/item/chameleon, /obj/item/storage/box/syndie_kit/cutouts, /obj/item/clothing/suit/space/hardsuit/syndi, /obj/item/card/emag, /obj/item/storage/toolbox/syndicate, /obj/item/storage/book/bible/syndicate, /obj/item/encryptionkey/binary, /obj/item/encryptionkey/syndicate, /obj/item/aiModule/syndicate,
|
||||
/obj/item/clothing/shoes/magboots/syndie, /obj/item/powersink, /obj/item/sbeacondrop, /obj/item/sbeacondrop/bomb, /obj/item/syndicatedetonator, /obj/item/shield/energy, /obj/item/assault_pod, /obj/item/slimepotion/slime/sentience/nuclear, /obj/item/stack/telecrystal, /obj/item/jammer, /obj/item/codespeak_manual/unlimited,
|
||||
/obj/item/toy/cards/deck/syndicate, /obj/item/storage/secure/briefcase/syndie, /obj/item/storage/fancy/cigarettes/cigpack_syndicate, /obj/item/toy/syndicateballoon, /obj/item/clothing/gloves/rapid, /obj/item/paper/fluff/ruins/thederelict/syndie_mission, /obj/item/organ/cyberimp/eyes/hud/security/syndicate, /obj/item/clothing/head/HoS/syndicate,
|
||||
/obj/machinery/computer/pod/old/syndicate, /obj/machinery/vending/medical/syndicate_access, /obj/item/mmi/syndie, /obj/item/target/syndicate, /obj/machinery/vending/cigarette/syndicate, /obj/item/robot_module/syndicate, /obj/item/clothing/mask/gas/syndicate, /obj/machinery/power/singularity_beacon/syndicate, /obj/item/clothing/head/syndicatefake,
|
||||
/obj/item/radio/headset/syndicate, /obj/item/gun/ballistic/automatic/pistol/antitank/syndicate, /obj/item/pda/syndicate, /obj/item/clothing/suit/armor/vest/capcarapace/syndicate, /obj/item/gun/ballistic/automatic/flechette, /obj/item/ammo_box/magazine/flechette, /obj/item/clothing/suit/toggle/lawyer/black/syndie, /obj/item/melee/transforming/energy/sword/cx/traitor,
|
||||
/obj/structure/sign/poster/contraband/syndicate_pistol, /obj/structure/sign/poster/contraband/syndicate_recruitment, /obj/item/bedsheet/syndie, /obj/item/borg/upgrade/syndicate, /obj/item/tank/jetpack/oxygen/harness, /obj/item/firing_pin/implant/pindicate, /obj/item/reagent_containers/glass/bottle/traitor, /obj/item/storage/belt/military,
|
||||
/obj/item/twohanded/shockpaddles/syndicate, /obj/item/clothing/mask/cigarette/syndicate, /obj/item/toy/plush/nukeplushie)),
|
||||
|
||||
"eye" = typecacheof(list(/obj/item/organ/eyes, /obj/item/reagent_containers/syringe))
|
||||
)
|
||||
|
||||
phobia_turfs = list("space" = typecacheof(list(/turf/open/space, /turf/open/floor/holofloor/space, /turf/open/floor/fakespace)),
|
||||
"the supernatural" = typecacheof(list(/turf/open/floor/clockwork, /turf/closed/wall/clockwork,
|
||||
/turf/open/floor/plasteel/cult, /turf/closed/wall/mineral/cult)),
|
||||
"aliens" = typecacheof(list(/turf/open/floor/plating/abductor, /turf/open/floor/plating/abductor2,
|
||||
/turf/open/floor/mineral/abductor, /turf/closed/wall/mineral/abductor)),
|
||||
"falling" = typecacheof(list(/turf/open/chasm, /turf/open/floor/fakepit)),
|
||||
"syndicate" = typecacheof(list(/turf/closed/wall/mineral/plastitanium, /turf/open/floor/mineral/plastitanium, /turf/open/floor/plasteel/shuttle/red/syndicate))
|
||||
)
|
||||
|
||||
phobia_species = list("lizards" = typecacheof(list(/datum/species/lizard)),
|
||||
"skeletons" = typecacheof(list(/datum/species/skeleton, /datum/species/plasmaman)),
|
||||
"conspiracies" = typecacheof(list(/datum/species/abductor, /datum/species/lizard, /datum/species/synth, /datum/species/corporate)),
|
||||
"robots" = typecacheof(list(/datum/species/android, /datum/species/synth)),
|
||||
"the supernatural" = typecacheof(list(/datum/species/golem/clockwork, /datum/species/golem/runic)),
|
||||
"aliens" = typecacheof(list(/datum/species/abductor, /datum/species/jelly, /datum/species/pod, /datum/species/shadow)),
|
||||
"anime" = typecacheof(list(/datum/species/human/felinid)),
|
||||
"cats" = typecacheof(list(/datum/species/human/felinid)),
|
||||
"syndicate" = typecacheof(list(/datum/species/corporate, /datum/species/zombie/infectious))
|
||||
)
|
||||
|
||||
return ..()
|
||||
|
||||
#undef PHOBIA_FILE
|
||||
@@ -0,0 +1,73 @@
|
||||
SUBSYSTEM_DEF(vis_overlays)
|
||||
name = "Vis contents overlays"
|
||||
wait = 1 MINUTES
|
||||
priority = FIRE_PRIORITY_VIS
|
||||
init_order = INIT_ORDER_VIS
|
||||
|
||||
var/list/vis_overlay_cache
|
||||
var/list/currentrun
|
||||
|
||||
/datum/controller/subsystem/vis_overlays/Initialize()
|
||||
vis_overlay_cache = list()
|
||||
return ..()
|
||||
|
||||
/datum/controller/subsystem/vis_overlays/fire(resumed = FALSE)
|
||||
if(!resumed)
|
||||
currentrun = vis_overlay_cache.Copy()
|
||||
var/list/current_run = currentrun
|
||||
|
||||
while(current_run.len)
|
||||
var/key = current_run[current_run.len]
|
||||
var/obj/effect/overlay/vis/overlay = current_run[key]
|
||||
current_run.len--
|
||||
if(!overlay.unused && !length(overlay.vis_locs))
|
||||
overlay.unused = world.time
|
||||
else if(overlay.unused && overlay.unused + overlay.cache_expiration < world.time)
|
||||
vis_overlay_cache -= key
|
||||
qdel(overlay)
|
||||
if(MC_TICK_CHECK)
|
||||
return
|
||||
|
||||
//the "thing" var can be anything with vis_contents which includes images
|
||||
/datum/controller/subsystem/vis_overlays/proc/add_vis_overlay(atom/movable/thing, icon, iconstate, layer, plane, dir, alpha=255)
|
||||
. = "[icon]|[iconstate]|[layer]|[plane]|[dir]|[alpha]"
|
||||
var/obj/effect/overlay/vis/overlay = vis_overlay_cache[.]
|
||||
if(!overlay)
|
||||
overlay = new
|
||||
overlay.icon = icon
|
||||
overlay.icon_state = iconstate
|
||||
overlay.layer = layer
|
||||
overlay.plane = plane
|
||||
overlay.dir = dir
|
||||
overlay.alpha = alpha
|
||||
vis_overlay_cache[.] = overlay
|
||||
else
|
||||
overlay.unused = 0
|
||||
thing.vis_contents += overlay
|
||||
|
||||
if(!isatom(thing)) // Automatic rotation is not supported on non atoms
|
||||
return
|
||||
|
||||
if(!thing.managed_vis_overlays)
|
||||
thing.managed_vis_overlays = list(overlay)
|
||||
RegisterSignal(thing, COMSIG_ATOM_DIR_CHANGE, .proc/rotate_vis_overlay)
|
||||
else
|
||||
thing.managed_vis_overlays += overlay
|
||||
|
||||
/datum/controller/subsystem/vis_overlays/proc/remove_vis_overlay(atom/movable/thing, list/overlays)
|
||||
thing.vis_contents -= overlays
|
||||
if(!isatom(thing))
|
||||
return
|
||||
thing.managed_vis_overlays -= overlays
|
||||
if(!length(thing.managed_vis_overlays))
|
||||
thing.managed_vis_overlays = null
|
||||
UnregisterSignal(thing, COMSIG_ATOM_DIR_CHANGE)
|
||||
|
||||
/datum/controller/subsystem/vis_overlays/proc/rotate_vis_overlay(atom/thing, old_dir, new_dir)
|
||||
var/rotation = dir2angle(old_dir) - dir2angle(new_dir)
|
||||
var/list/overlays_to_remove = list()
|
||||
for(var/i in thing.managed_vis_overlays)
|
||||
var/obj/effect/overlay/vis/overlay = i
|
||||
add_vis_overlay(thing, overlay.icon, overlay.icon_state, overlay.layer, overlay.plane, turn(overlay.dir, rotation))
|
||||
overlays_to_remove += overlay
|
||||
remove_vis_overlay(thing, overlays_to_remove)
|
||||
@@ -0,0 +1,416 @@
|
||||
SUBSYSTEM_DEF(vote)
|
||||
name = "Vote"
|
||||
wait = 10
|
||||
|
||||
flags = SS_KEEP_TIMING|SS_NO_INIT
|
||||
|
||||
runlevels = RUNLEVEL_LOBBY | RUNLEVELS_DEFAULT
|
||||
|
||||
var/initiator = null
|
||||
var/started_time = null
|
||||
var/time_remaining = 0
|
||||
var/mode = null
|
||||
var/question = null
|
||||
var/list/choices = list()
|
||||
var/list/voted = list()
|
||||
var/list/voting = list()
|
||||
var/list/generated_actions = list()
|
||||
|
||||
var/obfuscated = FALSE//CIT CHANGE - adds obfuscated/admin-only votes
|
||||
|
||||
var/list/stored_gamemode_votes = list() //Basically the last voted gamemode is stored here for end-of-round use.
|
||||
|
||||
/datum/controller/subsystem/vote/fire() //called by master_controller
|
||||
if(mode)
|
||||
time_remaining = round((started_time + CONFIG_GET(number/vote_period) - world.time)/10)
|
||||
|
||||
if(time_remaining < 0)
|
||||
result()
|
||||
for(var/client/C in voting)
|
||||
C << browse(null, "window=vote;can_close=0")
|
||||
reset()
|
||||
else
|
||||
var/datum/browser/client_popup
|
||||
for(var/client/C in voting)
|
||||
client_popup = new(C, "vote", "Voting Panel")
|
||||
client_popup.set_window_options("can_close=0")
|
||||
client_popup.set_content(interface(C))
|
||||
client_popup.open(0)
|
||||
|
||||
|
||||
/datum/controller/subsystem/vote/proc/reset()
|
||||
initiator = null
|
||||
time_remaining = 0
|
||||
mode = null
|
||||
question = null
|
||||
choices.Cut()
|
||||
voted.Cut()
|
||||
voting.Cut()
|
||||
obfuscated = FALSE //CIT CHANGE - obfuscated votes
|
||||
remove_action_buttons()
|
||||
|
||||
/datum/controller/subsystem/vote/proc/get_result()
|
||||
//get the highest number of votes
|
||||
var/greatest_votes = 0
|
||||
var/total_votes = 0
|
||||
for(var/option in choices)
|
||||
var/votes = choices[option]
|
||||
total_votes += votes
|
||||
if(votes > greatest_votes)
|
||||
greatest_votes = votes
|
||||
//default-vote for everyone who didn't vote
|
||||
if(!CONFIG_GET(flag/default_no_vote) && choices.len)
|
||||
var/list/non_voters = GLOB.directory.Copy()
|
||||
non_voters -= voted
|
||||
for (var/non_voter_ckey in non_voters)
|
||||
var/client/C = non_voters[non_voter_ckey]
|
||||
if (!C || C.is_afk())
|
||||
non_voters -= non_voter_ckey
|
||||
if(non_voters.len > 0)
|
||||
if(mode == "restart")
|
||||
choices["Continue Playing"] += non_voters.len
|
||||
if(choices["Continue Playing"] >= greatest_votes)
|
||||
greatest_votes = choices["Continue Playing"]
|
||||
else if(mode == "gamemode")
|
||||
if(GLOB.master_mode in choices)
|
||||
choices[GLOB.master_mode] += non_voters.len
|
||||
if(choices[GLOB.master_mode] >= greatest_votes)
|
||||
greatest_votes = choices[GLOB.master_mode]
|
||||
//get all options with that many votes and return them in a list
|
||||
. = list()
|
||||
if(greatest_votes)
|
||||
for(var/option in choices)
|
||||
if(choices[option] == greatest_votes)
|
||||
. += option
|
||||
return .
|
||||
|
||||
/datum/controller/subsystem/vote/proc/announce_result()
|
||||
var/list/winners = get_result()
|
||||
var/text
|
||||
var/was_roundtype_vote = mode == "roundtype" || mode == "dynamic"
|
||||
if(winners.len > 0)
|
||||
if(question)
|
||||
text += "<b>[question]</b>"
|
||||
else
|
||||
text += "<b>[capitalize(mode)] Vote</b>"
|
||||
if(was_roundtype_vote)
|
||||
stored_gamemode_votes = list()
|
||||
for(var/i=1,i<=choices.len,i++)
|
||||
var/votes = choices[choices[i]]
|
||||
if(!votes)
|
||||
votes = 0
|
||||
if(was_roundtype_vote)
|
||||
stored_gamemode_votes[choices[i]] = votes
|
||||
text += "\n<b>[choices[i]]:</b> [obfuscated ? "???" : votes]" //CIT CHANGE - adds obfuscated votes
|
||||
if(mode != "custom")
|
||||
if(winners.len > 1 && !obfuscated) //CIT CHANGE - adds obfuscated votes
|
||||
text = "\n<b>Vote Tied Between:</b>"
|
||||
for(var/option in winners)
|
||||
text += "\n\t[option]"
|
||||
. = pick(winners)
|
||||
text += "\n<b>Vote Result: [obfuscated ? "???" : .]</b>" //CIT CHANGE - adds obfuscated votes
|
||||
else
|
||||
text += "\n<b>Did not vote:</b> [GLOB.clients.len-voted.len]"
|
||||
else
|
||||
text += "<b>Vote Result: Inconclusive - No Votes!</b>"
|
||||
log_vote(text)
|
||||
remove_action_buttons()
|
||||
to_chat(world, "\n<font color='purple'>[text]</font>")
|
||||
if(obfuscated) //CIT CHANGE - adds obfuscated votes. this messages admins with the vote's true results
|
||||
var/admintext = "Obfuscated results"
|
||||
for(var/i=1,i<=choices.len,i++)
|
||||
var/votes = choices[choices[i]]
|
||||
admintext += "\n<b>[choices[i]]:</b> [votes]"
|
||||
message_admins(admintext)
|
||||
return .
|
||||
|
||||
#define PEACE "calm"
|
||||
#define CHAOS "chaotic"
|
||||
|
||||
/datum/controller/subsystem/vote/proc/result()
|
||||
. = announce_result()
|
||||
var/restart = 0
|
||||
if(.)
|
||||
switch(mode)
|
||||
if("roundtype") //CIT CHANGE - adds the roundstart extended/secret vote
|
||||
if(SSticker.current_state > GAME_STATE_PREGAME)//Don't change the mode if the round already started.
|
||||
return message_admins("A vote has tried to change the gamemode, but the game has already started. Aborting.")
|
||||
GLOB.master_mode = .
|
||||
SSticker.save_mode(.)
|
||||
message_admins("The gamemode has been voted for, and has been changed to: [GLOB.master_mode]")
|
||||
log_admin("Gamemode has been voted for and switched to: [GLOB.master_mode].")
|
||||
if("restart")
|
||||
if(. == "Restart Round")
|
||||
restart = 1
|
||||
if("gamemode")
|
||||
if(GLOB.master_mode != .)
|
||||
SSticker.save_mode(.)
|
||||
if(SSticker.HasRoundStarted())
|
||||
restart = 1
|
||||
else
|
||||
GLOB.master_mode = .
|
||||
if("dynamic")
|
||||
if(SSticker.current_state > GAME_STATE_PREGAME)//Don't change the mode if the round already started.
|
||||
return message_admins("A vote has tried to change the gamemode, but the game has already started. Aborting.")
|
||||
GLOB.master_mode = "dynamic"
|
||||
var/mean = 0
|
||||
var/voters = 0
|
||||
for(var/client/c in GLOB.clients)
|
||||
var/vote = c.prefs.preferred_chaos
|
||||
if(vote)
|
||||
voters += 1
|
||||
switch(vote)
|
||||
if(CHAOS_NONE)
|
||||
mean -= 0.1
|
||||
if(CHAOS_LOW)
|
||||
mean -= 0.05
|
||||
if(CHAOS_HIGH)
|
||||
mean += 0.05
|
||||
if(CHAOS_MAX)
|
||||
mean += 0.1
|
||||
mean/=voters
|
||||
if(voted.len != 0)
|
||||
mean += (choices[PEACE]*-1+choices[CHAOS])/voted.len
|
||||
GLOB.dynamic_curve_centre = mean*20
|
||||
GLOB.dynamic_curve_width = CLAMP(2-abs(mean*5),0.5,4)
|
||||
to_chat(world,"<span class='boldannounce'>Dynamic curve centre set to [GLOB.dynamic_curve_centre] and width set to [GLOB.dynamic_curve_width].</span>")
|
||||
log_admin("Dynamic curve centre set to [GLOB.dynamic_curve_centre] and width set to [GLOB.dynamic_curve_width]")
|
||||
if("map")
|
||||
var/datum/map_config/VM = config.maplist[.]
|
||||
message_admins("The map has been voted for and will change to: [VM.map_name]")
|
||||
log_admin("The map has been voted for and will change to: [VM.map_name]")
|
||||
if(SSmapping.changemap(config.maplist[.]))
|
||||
to_chat(world, "<span class='boldannounce'>The map vote has chosen [VM.map_name] for next round!</span>")
|
||||
if(restart)
|
||||
var/active_admins = 0
|
||||
for(var/client/C in GLOB.admins)
|
||||
if(!C.is_afk() && check_rights_for(C, R_SERVER))
|
||||
active_admins = 1
|
||||
break
|
||||
if(!active_admins)
|
||||
SSticker.Reboot("Restart vote successful.", "restart vote")
|
||||
else
|
||||
to_chat(world, "<span style='boldannounce'>Notice:Restart vote will not restart the server automatically because there are active admins on.</span>")
|
||||
message_admins("A restart vote has passed, but there are active admins on with +server, so it has been canceled. If you wish, you may restart the server.")
|
||||
|
||||
return .
|
||||
|
||||
/datum/controller/subsystem/vote/proc/submit_vote(vote)
|
||||
if(mode)
|
||||
if(CONFIG_GET(flag/no_dead_vote) && usr.stat == DEAD && !usr.client.holder)
|
||||
return 0
|
||||
if(!(usr.ckey in voted))
|
||||
if(vote && 1<=vote && vote<=choices.len)
|
||||
voted += usr.ckey
|
||||
voted[usr.ckey] = vote
|
||||
choices[choices[vote]]++ //check this
|
||||
return vote
|
||||
else if(vote && 1<=vote && vote<=choices.len)
|
||||
choices[choices[voted[usr.ckey]]]--
|
||||
voted[usr.ckey] = vote
|
||||
choices[choices[vote]]++
|
||||
return vote
|
||||
return 0
|
||||
|
||||
/datum/controller/subsystem/vote/proc/initiate_vote(vote_type, initiator_key, hideresults)//CIT CHANGE - adds hideresults argument to votes to allow for obfuscated votes
|
||||
if(!mode)
|
||||
if(started_time)
|
||||
var/next_allowed_time = (started_time + CONFIG_GET(number/vote_delay))
|
||||
if(mode)
|
||||
to_chat(usr, "<span class='warning'>There is already a vote in progress! please wait for it to finish.</span>")
|
||||
return 0
|
||||
|
||||
var/admin = FALSE
|
||||
var/ckey = ckey(initiator_key)
|
||||
if(GLOB.admin_datums[ckey])
|
||||
admin = TRUE
|
||||
|
||||
if(next_allowed_time > world.time && !admin)
|
||||
to_chat(usr, "<span class='warning'>A vote was initiated recently, you must wait [DisplayTimeText(next_allowed_time-world.time)] before a new vote can be started!</span>")
|
||||
return 0
|
||||
|
||||
reset()
|
||||
obfuscated = hideresults //CIT CHANGE - adds obfuscated votes
|
||||
switch(vote_type)
|
||||
if("restart")
|
||||
choices.Add("Restart Round","Continue Playing")
|
||||
if("gamemode")
|
||||
choices.Add(config.votable_modes)
|
||||
if("map")
|
||||
var/players = GLOB.clients.len
|
||||
var/list/lastmaps = SSpersistence.saved_maps?.len ? list("[SSmapping.config.map_name]") | SSpersistence.saved_maps : list("[SSmapping.config.map_name]")
|
||||
for(var/M in config.maplist) //This is a typeless loop due to the finnicky nature of keyed lists in this kind of context
|
||||
var/datum/map_config/targetmap = config.maplist[M]
|
||||
if(!istype(targetmap))
|
||||
continue
|
||||
if(!targetmap.voteweight)
|
||||
continue
|
||||
if((targetmap.config_min_users && players < targetmap.config_min_users) || (targetmap.config_max_users && players > targetmap.config_max_users))
|
||||
continue
|
||||
if(targetmap.max_round_search_span && count_occurences_of_value(lastmaps, M, targetmap.max_round_search_span) >= targetmap.max_rounds_played)
|
||||
continue
|
||||
choices |= M
|
||||
if("roundtype") //CIT CHANGE - adds the roundstart secret/extended vote
|
||||
choices.Add("secret", "extended")
|
||||
if("dynamic")
|
||||
choices.Add(PEACE,CHAOS)
|
||||
if("custom")
|
||||
question = stripped_input(usr,"What is the vote for?")
|
||||
if(!question)
|
||||
return 0
|
||||
for(var/i=1,i<=10,i++)
|
||||
var/option = capitalize(stripped_input(usr,"Please enter an option or hit cancel to finish"))
|
||||
if(!option || mode || !usr.client)
|
||||
break
|
||||
choices.Add(option)
|
||||
else
|
||||
return 0
|
||||
mode = vote_type
|
||||
initiator = initiator_key
|
||||
started_time = world.time
|
||||
var/text = "[capitalize(mode)] vote started by [initiator]."
|
||||
if(mode == "custom")
|
||||
text += "\n[question]"
|
||||
log_vote(text)
|
||||
var/vp = CONFIG_GET(number/vote_period)
|
||||
to_chat(world, "\n<font color='purple'><b>[text]</b>\nType <b>vote</b> or click <a href='?src=[REF(src)]'>here</a> to place your votes.\nYou have [DisplayTimeText(vp)] to vote.</font>")
|
||||
time_remaining = round(vp/10)
|
||||
for(var/c in GLOB.clients)
|
||||
SEND_SOUND(c, sound('sound/misc/server-ready.ogg'))
|
||||
var/client/C = c
|
||||
var/datum/action/vote/V = new
|
||||
if(question)
|
||||
V.name = "Vote: [question]"
|
||||
C.player_details.player_actions += V
|
||||
V.Grant(C.mob)
|
||||
generated_actions += V
|
||||
return 1
|
||||
return 0
|
||||
|
||||
/datum/controller/subsystem/vote/proc/interface(client/C)
|
||||
if(!C)
|
||||
return
|
||||
var/admin = 0
|
||||
var/trialmin = 0
|
||||
if(C.holder)
|
||||
admin = 1
|
||||
if(check_rights_for(C, R_ADMIN))
|
||||
trialmin = 1
|
||||
voting |= C
|
||||
|
||||
if(mode)
|
||||
if(question)
|
||||
. += "<h2>Vote: '[question]'</h2>"
|
||||
else
|
||||
. += "<h2>Vote: [capitalize(mode)]</h2>"
|
||||
. += "Time Left: [time_remaining] s<hr><ul>"
|
||||
for(var/i=1,i<=choices.len,i++)
|
||||
var/votes = choices[choices[i]]
|
||||
var/ivotedforthis = ((C.ckey in voted) && (voted[C.ckey] == i) ? TRUE : FALSE)
|
||||
if(!votes)
|
||||
votes = 0
|
||||
. += "<li>[ivotedforthis ? "<b>" : ""]<a href='?src=[REF(src)];vote=[i]'>[choices[i]]</a> ([obfuscated ? (admin ? "??? ([votes])" : "???") : votes] votes)[ivotedforthis ? "</b>" : ""]</li>" // CIT CHANGE - adds obfuscated votes
|
||||
. += "</ul><hr>"
|
||||
if(admin)
|
||||
. += "(<a href='?src=[REF(src)];vote=cancel'>Cancel Vote</a>) "
|
||||
else
|
||||
. += "<h2>Start a vote:</h2><hr><ul><li>"
|
||||
//restart
|
||||
var/avr = CONFIG_GET(flag/allow_vote_restart)
|
||||
if(trialmin || avr)
|
||||
. += "<a href='?src=[REF(src)];vote=restart'>Restart</a>"
|
||||
else
|
||||
. += "<font color='grey'>Restart (Disallowed)</font>"
|
||||
if(trialmin)
|
||||
. += "\t(<a href='?src=[REF(src)];vote=toggle_restart'>[avr ? "Allowed" : "Disallowed"]</a>)"
|
||||
. += "</li><li>"
|
||||
//gamemode
|
||||
var/avm = CONFIG_GET(flag/allow_vote_mode)
|
||||
if(trialmin || avm)
|
||||
. += "<a href='?src=[REF(src)];vote=gamemode'>GameMode</a>"
|
||||
else
|
||||
. += "<font color='grey'>GameMode (Disallowed)</font>"
|
||||
if(trialmin)
|
||||
. += "\t(<a href='?src=[REF(src)];vote=toggle_gamemode'>[avm ? "Allowed" : "Disallowed"]</a>)"
|
||||
|
||||
. += "</li>"
|
||||
//custom
|
||||
if(trialmin)
|
||||
. += "<li><a href='?src=[REF(src)];vote=custom'>Custom</a></li>"
|
||||
. += "</ul><hr>"
|
||||
. += "<a href='?src=[REF(src)];vote=close' style='position:absolute;right:50px'>Close</a>"
|
||||
return .
|
||||
|
||||
|
||||
/datum/controller/subsystem/vote/Topic(href,href_list[],hsrc)
|
||||
if(!usr || !usr.client)
|
||||
return //not necessary but meh...just in-case somebody does something stupid
|
||||
switch(href_list["vote"])
|
||||
if("close")
|
||||
voting -= usr.client
|
||||
usr << browse(null, "window=vote")
|
||||
return
|
||||
if("cancel")
|
||||
if(usr.client.holder)
|
||||
reset()
|
||||
if("toggle_restart")
|
||||
if(usr.client.holder)
|
||||
CONFIG_SET(flag/allow_vote_restart, !CONFIG_GET(flag/allow_vote_restart))
|
||||
if("toggle_gamemode")
|
||||
if(usr.client.holder)
|
||||
CONFIG_SET(flag/allow_vote_mode, !CONFIG_GET(flag/allow_vote_mode))
|
||||
if("restart")
|
||||
if(CONFIG_GET(flag/allow_vote_restart) || usr.client.holder)
|
||||
initiate_vote("restart",usr.key)
|
||||
if("gamemode")
|
||||
if(CONFIG_GET(flag/allow_vote_mode) || usr.client.holder)
|
||||
initiate_vote("gamemode",usr.key)
|
||||
if("custom")
|
||||
if(usr.client.holder)
|
||||
initiate_vote("custom",usr.key)
|
||||
else
|
||||
submit_vote(round(text2num(href_list["vote"])))
|
||||
usr.vote()
|
||||
|
||||
/datum/controller/subsystem/vote/proc/remove_action_buttons()
|
||||
for(var/v in generated_actions)
|
||||
var/datum/action/vote/V = v
|
||||
if(!QDELETED(V))
|
||||
V.remove_from_client()
|
||||
V.Remove(V.owner)
|
||||
generated_actions = list()
|
||||
|
||||
/mob/verb/vote()
|
||||
set category = "OOC"
|
||||
set name = "Vote"
|
||||
|
||||
var/datum/browser/popup = new(src, "vote", "Voting Panel")
|
||||
popup.set_window_options("can_close=0")
|
||||
popup.set_content(SSvote.interface(client))
|
||||
popup.open(0)
|
||||
|
||||
/datum/action/vote
|
||||
name = "Vote!"
|
||||
button_icon_state = "vote"
|
||||
|
||||
/datum/action/vote/Trigger()
|
||||
if(owner)
|
||||
owner.vote()
|
||||
remove_from_client()
|
||||
Remove(owner)
|
||||
|
||||
/datum/action/vote/IsAvailable()
|
||||
return 1
|
||||
|
||||
/datum/action/vote/proc/remove_from_client()
|
||||
if(!owner)
|
||||
return
|
||||
if(owner.client)
|
||||
owner.client.player_details.player_actions -= src
|
||||
else if(owner.ckey)
|
||||
var/datum/player_details/P = GLOB.player_details[owner.ckey]
|
||||
if(P)
|
||||
P.player_actions -= src
|
||||
|
||||
#undef PEACE
|
||||
#undef CHAOS
|
||||
@@ -0,0 +1,83 @@
|
||||
#define STARTUP_STAGE 1
|
||||
#define MAIN_STAGE 2
|
||||
#define WIND_DOWN_STAGE 3
|
||||
#define END_STAGE 4
|
||||
|
||||
//Used for all kinds of weather, ex. lavaland ash storms.
|
||||
SUBSYSTEM_DEF(weather)
|
||||
name = "Weather"
|
||||
flags = SS_BACKGROUND
|
||||
wait = 10
|
||||
runlevels = RUNLEVEL_GAME
|
||||
var/list/processing = list()
|
||||
var/list/eligible_zlevels = list()
|
||||
var/list/next_hit_by_zlevel = list() //Used by barometers to know when the next storm is coming
|
||||
|
||||
/datum/controller/subsystem/weather/fire()
|
||||
// process active weather
|
||||
for(var/V in processing)
|
||||
var/datum/weather/W = V
|
||||
if(W.aesthetic || W.stage != MAIN_STAGE)
|
||||
continue
|
||||
for(var/i in GLOB.mob_living_list)
|
||||
var/mob/living/L = i
|
||||
if(W.can_weather_act(L))
|
||||
W.weather_act(L)
|
||||
|
||||
// start random weather on relevant levels
|
||||
for(var/z in eligible_zlevels)
|
||||
var/possible_weather = eligible_zlevels[z]
|
||||
var/datum/weather/W = pickweight(possible_weather)
|
||||
run_weather(W, list(text2num(z)))
|
||||
eligible_zlevels -= z
|
||||
var/randTime = rand(3000, 6000)
|
||||
addtimer(CALLBACK(src, .proc/make_eligible, z, possible_weather), randTime + initial(W.weather_duration_upper), TIMER_UNIQUE) //Around 5-10 minutes between weathers
|
||||
next_hit_by_zlevel["[z]"] = world.time + randTime + initial(W.telegraph_duration)
|
||||
|
||||
/datum/controller/subsystem/weather/Initialize(start_timeofday)
|
||||
for(var/V in subtypesof(/datum/weather))
|
||||
var/datum/weather/W = V
|
||||
var/probability = initial(W.probability)
|
||||
var/target_trait = initial(W.target_trait)
|
||||
|
||||
// any weather with a probability set may occur at random
|
||||
if (probability)
|
||||
for(var/z in SSmapping.levels_by_trait(target_trait))
|
||||
LAZYINITLIST(eligible_zlevels["[z]"])
|
||||
eligible_zlevels["[z]"][W] = probability
|
||||
return ..()
|
||||
|
||||
/datum/controller/subsystem/weather/proc/run_weather(datum/weather/weather_datum_type, z_levels)
|
||||
if (istext(weather_datum_type))
|
||||
for (var/V in subtypesof(/datum/weather))
|
||||
var/datum/weather/W = V
|
||||
if (initial(W.name) == weather_datum_type)
|
||||
weather_datum_type = V
|
||||
break
|
||||
if (!ispath(weather_datum_type, /datum/weather))
|
||||
CRASH("run_weather called with invalid weather_datum_type: [weather_datum_type || "null"]")
|
||||
return
|
||||
|
||||
if (isnull(z_levels))
|
||||
z_levels = SSmapping.levels_by_trait(initial(weather_datum_type.target_trait))
|
||||
else if (isnum(z_levels))
|
||||
z_levels = list(z_levels)
|
||||
else if (!islist(z_levels))
|
||||
CRASH("run_weather called with invalid z_levels: [z_levels || "null"]")
|
||||
return
|
||||
|
||||
var/datum/weather/W = new weather_datum_type(z_levels)
|
||||
W.telegraph()
|
||||
|
||||
/datum/controller/subsystem/weather/proc/make_eligible(z, possible_weather)
|
||||
eligible_zlevels[z] = possible_weather
|
||||
next_hit_by_zlevel["[z]"] = null
|
||||
|
||||
/datum/controller/subsystem/weather/proc/get_weather(z, area/active_area)
|
||||
var/datum/weather/A
|
||||
for(var/V in processing)
|
||||
var/datum/weather/W = V
|
||||
if((z in W.impacted_z_levels) && W.area_type == active_area.type)
|
||||
A = W
|
||||
break
|
||||
return A
|
||||
@@ -0,0 +1,744 @@
|
||||
#define AB_CHECK_RESTRAINED 1
|
||||
#define AB_CHECK_STUN 2
|
||||
#define AB_CHECK_LYING 4
|
||||
#define AB_CHECK_CONSCIOUS 8
|
||||
|
||||
/datum/action
|
||||
var/name = "Generic Action"
|
||||
var/desc = null
|
||||
var/obj/target = null
|
||||
var/check_flags = 0
|
||||
var/processing = FALSE
|
||||
var/obj/screen/movable/action_button/button = null
|
||||
var/buttontooltipstyle = ""
|
||||
var/transparent_when_unavailable = TRUE
|
||||
|
||||
var/button_icon = 'icons/mob/actions/backgrounds.dmi' //This is the file for the BACKGROUND icon
|
||||
var/background_icon_state = ACTION_BUTTON_DEFAULT_BACKGROUND //And this is the state for the background icon
|
||||
|
||||
var/icon_icon = 'icons/mob/actions.dmi' //This is the file for the ACTION icon
|
||||
var/button_icon_state = "default" //And this is the state for the action icon
|
||||
var/mob/owner
|
||||
|
||||
/datum/action/New(Target)
|
||||
link_to(Target)
|
||||
button = new
|
||||
button.linked_action = src
|
||||
button.name = name
|
||||
button.actiontooltipstyle = buttontooltipstyle
|
||||
if(desc)
|
||||
button.desc = desc
|
||||
|
||||
/datum/action/proc/link_to(Target)
|
||||
target = Target
|
||||
|
||||
/datum/action/Destroy()
|
||||
if(owner)
|
||||
Remove(owner)
|
||||
target = null
|
||||
qdel(button)
|
||||
button = null
|
||||
return ..()
|
||||
|
||||
/datum/action/proc/Grant(mob/M)
|
||||
if(M)
|
||||
if(owner)
|
||||
if(owner == M)
|
||||
return
|
||||
Remove(owner)
|
||||
owner = M
|
||||
|
||||
//button id generation
|
||||
var/counter = 0
|
||||
var/bitfield = 0
|
||||
for(var/datum/action/A in M.actions)
|
||||
if(A.name == name && A.button.id)
|
||||
counter += 1
|
||||
bitfield |= A.button.id
|
||||
bitfield = ~bitfield
|
||||
var/bitflag = 1
|
||||
for(var/i in 1 to (counter + 1))
|
||||
if(bitfield & bitflag)
|
||||
button.id = bitflag
|
||||
break
|
||||
bitflag *= 2
|
||||
|
||||
M.actions += src
|
||||
if(M.client)
|
||||
M.client.screen += button
|
||||
button.locked = M.client.prefs.buttons_locked || button.id ? M.client.prefs.action_buttons_screen_locs["[name]_[button.id]"] : FALSE //even if it's not defaultly locked we should remember we locked it before
|
||||
button.moved = button.id ? M.client.prefs.action_buttons_screen_locs["[name]_[button.id]"] : FALSE
|
||||
M.update_action_buttons()
|
||||
else
|
||||
Remove(owner)
|
||||
|
||||
/datum/action/proc/Remove(mob/M)
|
||||
if(M)
|
||||
if(M.client)
|
||||
M.client.screen -= button
|
||||
M.actions -= src
|
||||
M.update_action_buttons()
|
||||
owner = null
|
||||
button.moved = FALSE //so the button appears in its normal position when given to another owner.
|
||||
button.locked = FALSE
|
||||
button.id = null
|
||||
|
||||
/datum/action/proc/Trigger()
|
||||
if(!IsAvailable())
|
||||
return FALSE
|
||||
if(SEND_SIGNAL(src, COMSIG_ACTION_TRIGGER, src) & COMPONENT_ACTION_BLOCK_TRIGGER)
|
||||
return FALSE
|
||||
return TRUE
|
||||
|
||||
/datum/action/proc/Process()
|
||||
return
|
||||
|
||||
/datum/action/proc/IsAvailable()
|
||||
if(!owner)
|
||||
return 0
|
||||
if(check_flags & AB_CHECK_RESTRAINED)
|
||||
if(owner.restrained())
|
||||
return 0
|
||||
if(check_flags & AB_CHECK_STUN)
|
||||
if(owner.IsKnockdown() || owner.IsStun())
|
||||
return 0
|
||||
if(check_flags & AB_CHECK_LYING)
|
||||
if(owner.lying)
|
||||
return 0
|
||||
if(check_flags & AB_CHECK_CONSCIOUS)
|
||||
if(owner.stat)
|
||||
return 0
|
||||
return 1
|
||||
|
||||
/datum/action/proc/UpdateButtonIcon(status_only = FALSE, force = FALSE)
|
||||
if(button)
|
||||
if(!status_only)
|
||||
button.name = name
|
||||
button.desc = desc
|
||||
if(owner && owner.hud_used && background_icon_state == ACTION_BUTTON_DEFAULT_BACKGROUND)
|
||||
var/list/settings = owner.hud_used.get_action_buttons_icons()
|
||||
if(button.icon != settings["bg_icon"])
|
||||
button.icon = settings["bg_icon"]
|
||||
if(button.icon_state != settings["bg_state"])
|
||||
button.icon_state = settings["bg_state"]
|
||||
else
|
||||
if(button.icon != button_icon)
|
||||
button.icon = button_icon
|
||||
if(button.icon_state != background_icon_state)
|
||||
button.icon_state = background_icon_state
|
||||
|
||||
ApplyIcon(button, force)
|
||||
|
||||
if(!IsAvailable())
|
||||
button.color = transparent_when_unavailable ? rgb(128,0,0,128) : rgb(128,0,0)
|
||||
else
|
||||
button.color = rgb(255,255,255,255)
|
||||
return 1
|
||||
|
||||
/datum/action/proc/ApplyIcon(obj/screen/movable/action_button/current_button, force = FALSE)
|
||||
if(icon_icon && button_icon_state && ((current_button.button_icon_state != button_icon_state) || force))
|
||||
current_button.cut_overlays(TRUE)
|
||||
current_button.add_overlay(mutable_appearance(icon_icon, button_icon_state))
|
||||
current_button.button_icon_state = button_icon_state
|
||||
|
||||
|
||||
//Presets for item actions
|
||||
/datum/action/item_action
|
||||
check_flags = AB_CHECK_RESTRAINED|AB_CHECK_STUN|AB_CHECK_LYING|AB_CHECK_CONSCIOUS
|
||||
button_icon_state = null
|
||||
// If you want to override the normal icon being the item
|
||||
// then change this to an icon state
|
||||
|
||||
/datum/action/item_action/New(Target)
|
||||
..()
|
||||
var/obj/item/I = target
|
||||
LAZYINITLIST(I.actions)
|
||||
I.actions += src
|
||||
|
||||
/datum/action/item_action/Destroy()
|
||||
var/obj/item/I = target
|
||||
I.actions -= src
|
||||
UNSETEMPTY(I.actions)
|
||||
return ..()
|
||||
|
||||
/datum/action/item_action/Trigger()
|
||||
if(!..())
|
||||
return 0
|
||||
if(target)
|
||||
var/obj/item/I = target
|
||||
I.ui_action_click(owner, src)
|
||||
return 1
|
||||
|
||||
/datum/action/item_action/ApplyIcon(obj/screen/movable/action_button/current_button, force)
|
||||
if(button_icon && button_icon_state)
|
||||
// If set, use the custom icon that we set instead
|
||||
// of the item appearence
|
||||
..()
|
||||
else if(target && current_button.appearance_cache != target.appearance) //replace with /ref comparison if this is not valid.
|
||||
var/obj/item/I = target
|
||||
var/old_layer = I.layer
|
||||
var/old_plane = I.plane
|
||||
I.layer = FLOAT_LAYER //AAAH
|
||||
I.plane = FLOAT_PLANE //^ what that guy said
|
||||
current_button.cut_overlays()
|
||||
current_button.add_overlay(I)
|
||||
I.layer = old_layer
|
||||
I.plane = old_plane
|
||||
current_button.appearance_cache = I.appearance
|
||||
|
||||
/datum/action/item_action/toggle_light
|
||||
name = "Toggle Light"
|
||||
|
||||
/datum/action/item_action/toggle_hood
|
||||
name = "Toggle Hood"
|
||||
|
||||
/datum/action/item_action/toggle_firemode
|
||||
name = "Toggle Firemode"
|
||||
|
||||
/datum/action/item_action/rcl_col
|
||||
name = "Change Cable Color"
|
||||
icon_icon = 'icons/mob/actions/actions_items.dmi'
|
||||
button_icon_state = "rcl_rainbow"
|
||||
|
||||
/datum/action/item_action/rcl_gui
|
||||
name = "Toggle Fast Wiring Gui"
|
||||
icon_icon = 'icons/mob/actions/actions_items.dmi'
|
||||
button_icon_state = "rcl_gui"
|
||||
|
||||
/datum/action/item_action/startchainsaw
|
||||
name = "Pull The Starting Cord"
|
||||
|
||||
/datum/action/item_action/toggle_gunlight
|
||||
name = "Toggle Gunlight"
|
||||
|
||||
/datum/action/item_action/toggle_mode
|
||||
name = "Toggle Mode"
|
||||
|
||||
/datum/action/item_action/toggle_barrier_spread
|
||||
name = "Toggle Barrier Spread"
|
||||
|
||||
/datum/action/item_action/equip_unequip_TED_Gun
|
||||
name = "Equip/Unequip TED Gun"
|
||||
|
||||
/datum/action/item_action/toggle_paddles
|
||||
name = "Toggle Paddles"
|
||||
|
||||
/datum/action/item_action/set_internals
|
||||
name = "Set Internals"
|
||||
|
||||
/datum/action/item_action/set_internals/UpdateButtonIcon(status_only = FALSE, force)
|
||||
if(..()) //button available
|
||||
if(iscarbon(owner))
|
||||
var/mob/living/carbon/C = owner
|
||||
if(target == C.internal)
|
||||
button.icon_state = "template_active"
|
||||
|
||||
/datum/action/item_action/pick_color
|
||||
name = "Choose A Color"
|
||||
|
||||
/datum/action/item_action/toggle_mister
|
||||
name = "Toggle Mister"
|
||||
|
||||
/datum/action/item_action/activate_injector
|
||||
name = "Activate Injector"
|
||||
|
||||
/datum/action/item_action/toggle_helmet_light
|
||||
name = "Toggle Helmet Light"
|
||||
|
||||
/datum/action/item_action/toggle_welding_screen
|
||||
name = "Toggle Welding Screen"
|
||||
|
||||
/datum/action/item_action/toggle_welding_screen/Trigger()
|
||||
var/obj/item/clothing/head/hardhat/weldhat/H = target
|
||||
if(istype(H))
|
||||
H.toggle_welding_screen(owner)
|
||||
|
||||
/datum/action/item_action/toggle_headphones
|
||||
name = "Toggle Headphones"
|
||||
desc = "UNTZ UNTZ UNTZ"
|
||||
|
||||
/datum/action/item_action/toggle_headphones/Trigger()
|
||||
var/obj/item/clothing/ears/headphones/H = target
|
||||
if(istype(H))
|
||||
H.toggle(owner)
|
||||
|
||||
/datum/action/item_action/toggle_unfriendly_fire
|
||||
name = "Toggle Friendly Fire \[ON\]"
|
||||
desc = "Toggles if the club's blasts cause friendly fire."
|
||||
icon_icon = 'icons/mob/actions/actions_items.dmi'
|
||||
button_icon_state = "vortex_ff_on"
|
||||
|
||||
/datum/action/item_action/toggle_unfriendly_fire/Trigger()
|
||||
if(..())
|
||||
UpdateButtonIcon()
|
||||
|
||||
/datum/action/item_action/toggle_unfriendly_fire/UpdateButtonIcon(status_only = FALSE, force)
|
||||
if(istype(target, /obj/item/hierophant_club))
|
||||
var/obj/item/hierophant_club/H = target
|
||||
if(H.friendly_fire_check)
|
||||
button_icon_state = "vortex_ff_off"
|
||||
name = "Toggle Friendly Fire \[OFF\]"
|
||||
else
|
||||
button_icon_state = "vortex_ff_on"
|
||||
name = "Toggle Friendly Fire \[ON\]"
|
||||
..()
|
||||
|
||||
/datum/action/item_action/synthswitch
|
||||
name = "Change Synthesizer Instrument"
|
||||
desc = "Change the type of instrument your synthesizer is playing as."
|
||||
|
||||
/datum/action/item_action/synthswitch/Trigger()
|
||||
if(istype(target, /obj/item/instrument/piano_synth))
|
||||
var/obj/item/instrument/piano_synth/synth = target
|
||||
var/chosen = input("Choose the type of instrument you want to use", "Instrument Selection", "piano") as null|anything in synth.insTypes
|
||||
if(!synth.insTypes[chosen])
|
||||
return
|
||||
return synth.changeInstrument(chosen)
|
||||
return ..()
|
||||
|
||||
/datum/action/item_action/vortex_recall
|
||||
name = "Vortex Recall"
|
||||
desc = "Recall yourself, and anyone nearby, to an attuned hierophant beacon at any time.<br>If the beacon is still attached, will detach it."
|
||||
icon_icon = 'icons/mob/actions/actions_items.dmi'
|
||||
button_icon_state = "vortex_recall"
|
||||
|
||||
/datum/action/item_action/vortex_recall/IsAvailable()
|
||||
if(istype(target, /obj/item/hierophant_club))
|
||||
var/obj/item/hierophant_club/H = target
|
||||
if(H.teleporting)
|
||||
return 0
|
||||
return ..()
|
||||
|
||||
/datum/action/item_action/clock
|
||||
icon_icon = 'icons/mob/actions/actions_clockcult.dmi'
|
||||
background_icon_state = "bg_clock"
|
||||
buttontooltipstyle = "clockcult"
|
||||
|
||||
/datum/action/item_action/clock/IsAvailable()
|
||||
if(!is_servant_of_ratvar(owner))
|
||||
return 0
|
||||
return ..()
|
||||
|
||||
/datum/action/item_action/clock/toggle_visor
|
||||
name = "Create Judicial Marker"
|
||||
desc = "Allows you to create a stunning Judicial Marker at any location in view. Click again to disable."
|
||||
|
||||
/datum/action/item_action/clock/toggle_visor/IsAvailable()
|
||||
if(!is_servant_of_ratvar(owner))
|
||||
return 0
|
||||
if(istype(target, /obj/item/clothing/glasses/judicial_visor))
|
||||
var/obj/item/clothing/glasses/judicial_visor/V = target
|
||||
if(V.recharging)
|
||||
return 0
|
||||
return ..()
|
||||
|
||||
/datum/action/item_action/clock/hierophant
|
||||
name = "Hierophant Network"
|
||||
desc = "Lets you discreetly talk with all other servants. Nearby listeners can hear you whispering, so make sure to do this privately."
|
||||
button_icon_state = "hierophant_slab"
|
||||
|
||||
/datum/action/item_action/clock/quickbind
|
||||
name = "Quickbind"
|
||||
desc = "If you're seeing this, file a bug report."
|
||||
var/scripture_index = 0 //the index of the scripture we're associated with
|
||||
|
||||
/datum/action/item_action/toggle_helmet_flashlight
|
||||
name = "Toggle Helmet Flashlight"
|
||||
|
||||
/datum/action/item_action/toggle_helmet_mode
|
||||
name = "Toggle Helmet Mode"
|
||||
|
||||
/datum/action/item_action/toggle
|
||||
|
||||
/datum/action/item_action/toggle/New(Target)
|
||||
..()
|
||||
name = "Toggle [target.name]"
|
||||
button.name = name
|
||||
|
||||
/datum/action/item_action/halt
|
||||
name = "HALT!"
|
||||
|
||||
/datum/action/item_action/toggle_voice_box
|
||||
name = "Toggle Voice Box"
|
||||
|
||||
/datum/action/item_action/change
|
||||
name = "Change"
|
||||
|
||||
/datum/action/item_action/nano_picket_sign
|
||||
name = "Retext Nano Picket Sign"
|
||||
var/obj/item/picket_sign/S
|
||||
|
||||
/datum/action/item_action/nano_picket_sign/New(Target)
|
||||
..()
|
||||
if(istype(Target, /obj/item/picket_sign))
|
||||
S = Target
|
||||
|
||||
/datum/action/item_action/nano_picket_sign/Trigger()
|
||||
if(istype(S))
|
||||
S.retext(owner)
|
||||
|
||||
/datum/action/item_action/adjust
|
||||
|
||||
/datum/action/item_action/adjust/New(Target)
|
||||
..()
|
||||
name = "Adjust [target.name]"
|
||||
button.name = name
|
||||
|
||||
/datum/action/item_action/switch_hud
|
||||
name = "Switch HUD"
|
||||
|
||||
/datum/action/item_action/toggle_wings
|
||||
name = "Toggle Wings"
|
||||
|
||||
/datum/action/item_action/toggle_human_head
|
||||
name = "Toggle Human Head"
|
||||
|
||||
/datum/action/item_action/toggle_helmet
|
||||
name = "Toggle Helmet"
|
||||
|
||||
/datum/action/item_action/toggle_jetpack
|
||||
name = "Toggle Jetpack"
|
||||
|
||||
/datum/action/item_action/jetpack_stabilization
|
||||
name = "Toggle Jetpack Stabilization"
|
||||
|
||||
/datum/action/item_action/jetpack_stabilization/IsAvailable()
|
||||
var/obj/item/tank/jetpack/J = target
|
||||
if(!istype(J) || !J.on)
|
||||
return 0
|
||||
return ..()
|
||||
|
||||
/datum/action/item_action/hands_free
|
||||
check_flags = AB_CHECK_CONSCIOUS
|
||||
|
||||
/datum/action/item_action/hands_free/activate
|
||||
name = "Activate"
|
||||
|
||||
/datum/action/item_action/hands_free/shift_nerves
|
||||
name = "Shift Nerves"
|
||||
|
||||
/datum/action/item_action/explosive_implant
|
||||
check_flags = 0
|
||||
name = "Activate Explosive Implant"
|
||||
|
||||
/datum/action/item_action/toggle_research_scanner
|
||||
name = "Toggle Research Scanner"
|
||||
icon_icon = 'icons/mob/actions/actions_items.dmi'
|
||||
button_icon_state = "scan_mode"
|
||||
var/active = FALSE
|
||||
|
||||
/datum/action/item_action/toggle_research_scanner/Trigger()
|
||||
if(IsAvailable())
|
||||
active = !active
|
||||
if(active)
|
||||
owner.research_scanner++
|
||||
else
|
||||
owner.research_scanner--
|
||||
to_chat(owner, "<span class='notice'>[target] research scanner has been [active ? "activated" : "deactivated"].</span>")
|
||||
return 1
|
||||
|
||||
/datum/action/item_action/toggle_research_scanner/Remove(mob/M)
|
||||
if(owner && active)
|
||||
owner.research_scanner--
|
||||
active = FALSE
|
||||
..()
|
||||
|
||||
/datum/action/item_action/instrument
|
||||
name = "Use Instrument"
|
||||
desc = "Use the instrument specified"
|
||||
|
||||
/datum/action/item_action/instrument/Trigger()
|
||||
if(istype(target, /obj/item/instrument))
|
||||
var/obj/item/instrument/I = target
|
||||
I.interact(usr)
|
||||
return
|
||||
return ..()
|
||||
|
||||
/datum/action/item_action/organ_action
|
||||
check_flags = AB_CHECK_CONSCIOUS
|
||||
|
||||
/datum/action/item_action/organ_action/IsAvailable()
|
||||
var/obj/item/organ/I = target
|
||||
if(!I.owner)
|
||||
return 0
|
||||
return ..()
|
||||
|
||||
/datum/action/item_action/organ_action/toggle/New(Target)
|
||||
..()
|
||||
name = "Toggle [target.name]"
|
||||
button.name = name
|
||||
|
||||
/datum/action/item_action/organ_action/use/New(Target)
|
||||
..()
|
||||
name = "Use [target.name]"
|
||||
button.name = name
|
||||
|
||||
/datum/action/item_action/cult_dagger
|
||||
name = "Draw Blood Rune"
|
||||
desc = "Use the ritual dagger to create a powerful blood rune"
|
||||
icon_icon = 'icons/mob/actions/actions_cult.dmi'
|
||||
button_icon_state = "draw"
|
||||
buttontooltipstyle = "cult"
|
||||
background_icon_state = "bg_demon"
|
||||
|
||||
/datum/action/item_action/cult_dagger/Grant(mob/M)
|
||||
if(iscultist(M))
|
||||
..()
|
||||
button.screen_loc = "6:157,4:-2"
|
||||
button.moved = "6:157,4:-2"
|
||||
else
|
||||
Remove(owner)
|
||||
|
||||
/datum/action/item_action/cult_dagger/Trigger()
|
||||
for(var/obj/item/H in owner.held_items) //In case we were already holding another dagger
|
||||
if(istype(H, /obj/item/melee/cultblade/dagger))
|
||||
H.attack_self(owner)
|
||||
return
|
||||
var/obj/item/I = target
|
||||
if(owner.can_equip(I, SLOT_HANDS))
|
||||
owner.temporarilyRemoveItemFromInventory(I)
|
||||
owner.put_in_hands(I)
|
||||
I.attack_self(owner)
|
||||
else
|
||||
to_chat(owner, "<span class='cultitalic'>Your hands are full!</span>")
|
||||
|
||||
//MGS Box
|
||||
/datum/action/item_action/agent_box
|
||||
name = "Deploy Box"
|
||||
desc = "Find inner peace, here, in the box."
|
||||
check_flags = AB_CHECK_RESTRAINED|AB_CHECK_STUN|AB_CHECK_CONSCIOUS
|
||||
background_icon_state = "bg_agent"
|
||||
icon_icon = 'icons/mob/actions/actions_items.dmi'
|
||||
button_icon_state = "deploy_box"
|
||||
var/cooldown = 0
|
||||
var/boxtype = /obj/structure/closet/cardboard/agent
|
||||
|
||||
//Handles open and closing the box
|
||||
/datum/action/item_action/agent_box/Trigger()
|
||||
. = ..()
|
||||
if(!.)
|
||||
return FALSE
|
||||
if(istype(owner.loc, /obj/structure/closet/cardboard/agent))
|
||||
var/obj/structure/closet/cardboard/agent/box = owner.loc
|
||||
owner.playsound_local(box, 'sound/misc/box_deploy.ogg', 50, TRUE)
|
||||
box.open()
|
||||
return
|
||||
//Box closing from here on out.
|
||||
if(!isturf(owner.loc)) //Don't let the player use this to escape mechs/welded closets.
|
||||
to_chat(owner, "<span class = 'notice'>You need more space to activate this implant.</span>")
|
||||
return
|
||||
if(cooldown < world.time - 100)
|
||||
var/box = new boxtype(owner.drop_location())
|
||||
owner.forceMove(box)
|
||||
cooldown = world.time
|
||||
owner.playsound_local(box, 'sound/misc/box_deploy.ogg', 50, TRUE)
|
||||
|
||||
//Preset for spells
|
||||
/datum/action/spell_action
|
||||
check_flags = 0
|
||||
background_icon_state = "bg_spell"
|
||||
|
||||
/datum/action/spell_action/New(Target)
|
||||
..()
|
||||
var/obj/effect/proc_holder/S = target
|
||||
S.action = src
|
||||
name = S.name
|
||||
desc = S.desc
|
||||
icon_icon = S.action_icon
|
||||
button_icon_state = S.action_icon_state
|
||||
background_icon_state = S.action_background_icon_state
|
||||
button.name = name
|
||||
|
||||
/datum/action/spell_action/Destroy()
|
||||
var/obj/effect/proc_holder/S = target
|
||||
S.action = null
|
||||
return ..()
|
||||
|
||||
/datum/action/spell_action/Trigger()
|
||||
if(!..())
|
||||
return FALSE
|
||||
if(target)
|
||||
var/obj/effect/proc_holder/S = target
|
||||
S.Click()
|
||||
return TRUE
|
||||
|
||||
/datum/action/spell_action/IsAvailable()
|
||||
if(!target)
|
||||
return FALSE
|
||||
return TRUE
|
||||
|
||||
/datum/action/spell_action/spell
|
||||
|
||||
/datum/action/spell_action/spell/IsAvailable()
|
||||
if(!target)
|
||||
return FALSE
|
||||
var/obj/effect/proc_holder/spell/S = target
|
||||
if(owner)
|
||||
return S.can_cast(owner)
|
||||
return FALSE
|
||||
|
||||
/datum/action/spell_action/alien
|
||||
|
||||
/datum/action/spell_action/alien/IsAvailable()
|
||||
if(!target)
|
||||
return FALSE
|
||||
var/obj/effect/proc_holder/alien/ab = target
|
||||
if(owner)
|
||||
return ab.cost_check(ab.check_turf,owner,1)
|
||||
return FALSE
|
||||
|
||||
|
||||
|
||||
//Preset for general and toggled actions
|
||||
/datum/action/innate
|
||||
check_flags = 0
|
||||
var/active = 0
|
||||
|
||||
/datum/action/innate/Trigger()
|
||||
if(!..())
|
||||
return 0
|
||||
if(!active)
|
||||
Activate()
|
||||
else
|
||||
Deactivate()
|
||||
return 1
|
||||
|
||||
/datum/action/innate/proc/Activate()
|
||||
return
|
||||
|
||||
/datum/action/innate/proc/Deactivate()
|
||||
return
|
||||
|
||||
//Preset for an action with a cooldown
|
||||
|
||||
/datum/action/cooldown
|
||||
check_flags = 0
|
||||
transparent_when_unavailable = FALSE
|
||||
var/cooldown_time = 0
|
||||
var/next_use_time = 0
|
||||
|
||||
/datum/action/cooldown/New()
|
||||
..()
|
||||
button.maptext = ""
|
||||
button.maptext_x = 8
|
||||
button.maptext_y = 0
|
||||
button.maptext_width = 24
|
||||
button.maptext_height = 12
|
||||
|
||||
/datum/action/cooldown/IsAvailable()
|
||||
return next_use_time <= world.time
|
||||
|
||||
/datum/action/cooldown/proc/StartCooldown()
|
||||
next_use_time = world.time + cooldown_time
|
||||
button.maptext = "<b>[round(cooldown_time/10, 0.1)]</b>"
|
||||
UpdateButtonIcon()
|
||||
START_PROCESSING(SSfastprocess, src)
|
||||
|
||||
/datum/action/cooldown/process()
|
||||
if(!owner)
|
||||
button.maptext = ""
|
||||
STOP_PROCESSING(SSfastprocess, src)
|
||||
var/timeleft = max(next_use_time - world.time, 0)
|
||||
if(timeleft == 0)
|
||||
button.maptext = ""
|
||||
UpdateButtonIcon()
|
||||
STOP_PROCESSING(SSfastprocess, src)
|
||||
else
|
||||
button.maptext = "<b>[round(timeleft/10, 0.1)]</b>"
|
||||
|
||||
/datum/action/cooldown/Grant(mob/M)
|
||||
..()
|
||||
if(owner)
|
||||
UpdateButtonIcon()
|
||||
if(next_use_time > world.time)
|
||||
START_PROCESSING(SSfastprocess, src)
|
||||
|
||||
|
||||
//Stickmemes
|
||||
/datum/action/item_action/stickmen
|
||||
name = "Summon Stick Minions"
|
||||
desc = "Allows you to summon faithful stickmen allies to aide you in battle."
|
||||
icon_icon = 'icons/mob/actions/actions_minor_antag.dmi'
|
||||
button_icon_state = "art_summon"
|
||||
|
||||
//surf_ss13
|
||||
/datum/action/item_action/bhop
|
||||
name = "Activate Jump Boots"
|
||||
desc = "Activates the jump boot's internal propulsion system, allowing the user to dash over 4-wide gaps."
|
||||
icon_icon = 'icons/mob/actions/actions_items.dmi'
|
||||
button_icon_state = "jetboot"
|
||||
|
||||
/datum/action/language_menu
|
||||
name = "Language Menu"
|
||||
desc = "Open the language menu to review your languages, their keys, and select your default language."
|
||||
button_icon_state = "language_menu"
|
||||
check_flags = 0
|
||||
|
||||
/datum/action/language_menu/Trigger()
|
||||
if(!..())
|
||||
return FALSE
|
||||
if(ismob(owner))
|
||||
var/mob/M = owner
|
||||
var/datum/language_holder/H = M.get_language_holder()
|
||||
H.open_language_menu(usr)
|
||||
|
||||
/datum/action/item_action/wheelys
|
||||
name = "Toggle Wheely-Heel's Wheels"
|
||||
desc = "Pops out or in your wheely-heel's wheels."
|
||||
icon_icon = 'icons/mob/actions/actions_items.dmi'
|
||||
button_icon_state = "wheelys"
|
||||
|
||||
/datum/action/item_action/kindleKicks
|
||||
name = "Activate Kindle Kicks"
|
||||
desc = "Kick you feet together, activating the lights in your Kindle Kicks."
|
||||
icon_icon = 'icons/mob/actions/actions_items.dmi'
|
||||
button_icon_state = "kindleKicks"
|
||||
|
||||
//Small sprites
|
||||
/datum/action/small_sprite
|
||||
name = "Toggle Giant Sprite"
|
||||
desc = "Others will always see you as giant"
|
||||
button_icon_state = "smallqueen"
|
||||
background_icon_state = "bg_alien"
|
||||
var/small = FALSE
|
||||
var/small_icon
|
||||
var/small_icon_state
|
||||
|
||||
/datum/action/small_sprite/queen
|
||||
small_icon = 'icons/mob/alien.dmi'
|
||||
small_icon_state = "alienq"
|
||||
|
||||
/datum/action/small_sprite/drake
|
||||
small_icon = 'icons/mob/lavaland/lavaland_monsters.dmi'
|
||||
small_icon_state = "ash_whelp"
|
||||
|
||||
/datum/action/small_sprite/Trigger()
|
||||
..()
|
||||
if(!small)
|
||||
var/image/I = image(icon = small_icon, icon_state = small_icon_state, loc = owner)
|
||||
I.override = TRUE
|
||||
I.pixel_x -= owner.pixel_x
|
||||
I.pixel_y -= owner.pixel_y
|
||||
owner.add_alt_appearance(/datum/atom_hud/alternate_appearance/basic, "smallsprite", I)
|
||||
small = TRUE
|
||||
else
|
||||
owner.remove_alt_appearance("smallsprite")
|
||||
small = FALSE
|
||||
|
||||
/datum/action/item_action/storage_gather_mode
|
||||
name = "Switch gathering mode"
|
||||
desc = "Switches the gathering mode of a storage object."
|
||||
icon_icon = 'icons/mob/actions/actions_items.dmi'
|
||||
button_icon_state = "storage_gather_switch"
|
||||
|
||||
/datum/action/item_action/storage_gather_mode/ApplyIcon(obj/screen/movable/action_button/current_button)
|
||||
. = ..()
|
||||
var/old_layer = target.layer
|
||||
var/old_plane = target.plane
|
||||
target.layer = FLOAT_LAYER //AAAH
|
||||
target.plane = FLOAT_PLANE //^ what that guy said
|
||||
current_button.cut_overlays()
|
||||
current_button.add_overlay(target)
|
||||
target.layer = old_layer
|
||||
target.plane = old_plane
|
||||
current_button.appearance_cache = target.appearance
|
||||
@@ -0,0 +1,70 @@
|
||||
#define ARMORID "armor-[melee]-[bullet]-[laser]-[energy]-[bomb]-[bio]-[rad]-[fire]-[acid]-[magic]"
|
||||
|
||||
/proc/getArmor(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0, fire = 0, acid = 0, magic = 0)
|
||||
. = locate(ARMORID)
|
||||
if (!.)
|
||||
. = new /datum/armor(melee, bullet, laser, energy, bomb, bio, rad, fire, acid, magic)
|
||||
|
||||
/datum/armor
|
||||
datum_flags = DF_USE_TAG
|
||||
var/melee
|
||||
var/bullet
|
||||
var/laser
|
||||
var/energy
|
||||
var/bomb
|
||||
var/bio
|
||||
var/rad
|
||||
var/fire
|
||||
var/acid
|
||||
var/magic
|
||||
|
||||
/datum/armor/New(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0, fire = 0, acid = 0, magic = 0)
|
||||
src.melee = melee
|
||||
src.bullet = bullet
|
||||
src.laser = laser
|
||||
src.energy = energy
|
||||
src.bomb = bomb
|
||||
src.bio = bio
|
||||
src.rad = rad
|
||||
src.fire = fire
|
||||
src.acid = acid
|
||||
src.magic = magic
|
||||
tag = ARMORID
|
||||
|
||||
/datum/armor/proc/modifyRating(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0, fire = 0, acid = 0, magic = 0)
|
||||
return getArmor(src.melee+melee, src.bullet+bullet, src.laser+laser, src.energy+energy, src.bomb+bomb, src.bio+bio, src.rad+rad, src.fire+fire, src.acid+acid, src.magic+magic)
|
||||
|
||||
/datum/armor/proc/modifyAllRatings(modifier = 0)
|
||||
return getArmor(melee+modifier, bullet+modifier, laser+modifier, energy+modifier, bomb+modifier, bio+modifier, rad+modifier, fire+modifier, acid+modifier, magic+modifier)
|
||||
|
||||
/datum/armor/proc/setRating(melee, bullet, laser, energy, bomb, bio, rad, fire, acid, magic)
|
||||
return getArmor((isnull(melee) ? src.melee : melee),\
|
||||
(isnull(bullet) ? src.bullet : bullet),\
|
||||
(isnull(laser) ? src.laser : laser),\
|
||||
(isnull(energy) ? src.energy : energy),\
|
||||
(isnull(bomb) ? src.bomb : bomb),\
|
||||
(isnull(bio) ? src.bio : bio),\
|
||||
(isnull(rad) ? src.rad : rad),\
|
||||
(isnull(fire) ? src.fire : fire),\
|
||||
(isnull(acid) ? src.acid : acid),\
|
||||
(isnull(magic) ? src.magic : magic))
|
||||
|
||||
/datum/armor/proc/getRating(rating)
|
||||
return vars[rating]
|
||||
|
||||
/datum/armor/proc/getList()
|
||||
return list("melee" = melee, "bullet" = bullet, "laser" = laser, "energy" = energy, "bomb" = bomb, "bio" = bio, "rad" = rad, "fire" = fire, "acid" = acid, "magic" = magic)
|
||||
|
||||
/datum/armor/proc/attachArmor(datum/armor/AA)
|
||||
return getArmor(melee+AA.melee, bullet+AA.bullet, laser+AA.laser, energy+AA.energy, bomb+AA.bomb, bio+AA.bio, rad+AA.rad, fire+AA.fire, acid+AA.acid, magic+AA.magic)
|
||||
|
||||
/datum/armor/proc/detachArmor(datum/armor/AA)
|
||||
return getArmor(melee-AA.melee, bullet-AA.bullet, laser-AA.laser, energy-AA.energy, bomb-AA.bomb, bio-AA.bio, rad-AA.rad, fire-AA.fire, acid-AA.acid, magic-AA.magic)
|
||||
|
||||
/datum/armor/vv_edit_var(var_name, var_value)
|
||||
if (var_name == NAMEOF(src, tag))
|
||||
return FALSE
|
||||
. = ..()
|
||||
tag = ARMORID // update tag in case armor values were edited
|
||||
|
||||
#undef ARMORID
|
||||
@@ -0,0 +1,465 @@
|
||||
/datum/browser
|
||||
var/mob/user
|
||||
var/title
|
||||
var/window_id // window_id is used as the window name for browse and onclose
|
||||
var/width = 0
|
||||
var/height = 0
|
||||
var/atom/ref = null
|
||||
var/window_options = "can_close=1;can_minimize=1;can_maximize=0;can_resize=1;titlebar=1;" // window option is set using window_id
|
||||
var/stylesheets[0]
|
||||
var/scripts[0]
|
||||
var/title_image
|
||||
var/head_elements
|
||||
var/body_elements
|
||||
var/head_content = ""
|
||||
var/content = ""
|
||||
|
||||
|
||||
/datum/browser/New(nuser, nwindow_id, ntitle = 0, nwidth = 0, nheight = 0, var/atom/nref = null)
|
||||
|
||||
user = nuser
|
||||
window_id = nwindow_id
|
||||
if (ntitle)
|
||||
title = format_text(ntitle)
|
||||
if (nwidth)
|
||||
width = nwidth
|
||||
if (nheight)
|
||||
height = nheight
|
||||
if (nref)
|
||||
ref = nref
|
||||
add_stylesheet("common", 'html/browser/common.css') // this CSS sheet is common to all UIs
|
||||
|
||||
/datum/browser/proc/add_head_content(nhead_content)
|
||||
head_content = nhead_content
|
||||
|
||||
/datum/browser/proc/set_window_options(nwindow_options)
|
||||
window_options = nwindow_options
|
||||
|
||||
/datum/browser/proc/set_title_image(ntitle_image)
|
||||
//title_image = ntitle_image
|
||||
|
||||
/datum/browser/proc/add_stylesheet(name, file)
|
||||
stylesheets["[ckey(name)].css"] = file
|
||||
register_asset("[ckey(name)].css", file)
|
||||
|
||||
/datum/browser/proc/add_script(name, file)
|
||||
scripts["[ckey(name)].js"] = file
|
||||
register_asset("[ckey(name)].js", file)
|
||||
|
||||
/datum/browser/proc/set_content(ncontent)
|
||||
content = ncontent
|
||||
|
||||
/datum/browser/proc/add_content(ncontent)
|
||||
content += ncontent
|
||||
|
||||
/datum/browser/proc/get_header()
|
||||
var/file
|
||||
for (file in stylesheets)
|
||||
head_content += "<link rel='stylesheet' type='text/css' href='[file]'>"
|
||||
|
||||
for (file in scripts)
|
||||
head_content += "<script type='text/javascript' src='[file]'></script>"
|
||||
|
||||
var/title_attributes = "class='uiTitle'"
|
||||
if (title_image)
|
||||
title_attributes = "class='uiTitle icon' style='background-image: url([title_image]);'"
|
||||
|
||||
return {"<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
|
||||
<html>
|
||||
<meta http-equiv="Content-Type" content="text/html; charset=ISO-8859-1">
|
||||
<meta http-equiv="X-UA-Compatible" content="IE=edge">
|
||||
<head>
|
||||
[head_content]
|
||||
</head>
|
||||
<body scroll=auto>
|
||||
<div class='uiWrapper'>
|
||||
[title ? "<div class='uiTitleWrapper'><div [title_attributes]><tt>[title]</tt></div></div>" : ""]
|
||||
<div class='uiContent'>
|
||||
"}
|
||||
//" This is here because else the rest of the file looks like a string in notepad++.
|
||||
/datum/browser/proc/get_footer()
|
||||
return {"
|
||||
</div>
|
||||
</div>
|
||||
</body>
|
||||
</html>"}
|
||||
|
||||
/datum/browser/proc/get_content()
|
||||
return {"
|
||||
[get_header()]
|
||||
[content]
|
||||
[get_footer()]
|
||||
"}
|
||||
|
||||
/datum/browser/proc/open(use_onclose = 1)
|
||||
if(isnull(window_id)) //null check because this can potentially nuke goonchat
|
||||
WARNING("Browser [title] tried to open with a null ID")
|
||||
to_chat(user, "<span class='userdanger'>The [title] browser you tried to open failed a sanity check! Please report this on github!</span>")
|
||||
return
|
||||
var/window_size = ""
|
||||
if (width && height)
|
||||
window_size = "size=[width]x[height];"
|
||||
if (stylesheets.len)
|
||||
send_asset_list(user, stylesheets, verify=FALSE)
|
||||
if (scripts.len)
|
||||
send_asset_list(user, scripts, verify=FALSE)
|
||||
user << browse(get_content(), "window=[window_id];[window_size][window_options]")
|
||||
if (use_onclose)
|
||||
setup_onclose()
|
||||
|
||||
/datum/browser/proc/setup_onclose()
|
||||
set waitfor = 0 //winexists sleeps, so we don't need to.
|
||||
for (var/i in 1 to 10)
|
||||
if (user && winexists(user, window_id))
|
||||
onclose(user, window_id, ref)
|
||||
break
|
||||
|
||||
/datum/browser/proc/close()
|
||||
if(!isnull(window_id))//null check because this can potentially nuke goonchat
|
||||
user << browse(null, "window=[window_id]")
|
||||
else
|
||||
WARNING("Browser [title] tried to close with a null ID")
|
||||
|
||||
/datum/browser/modal/alert/New(User,Message,Title,Button1="Ok",Button2,Button3,StealFocus = 1,Timeout=6000)
|
||||
if (!User)
|
||||
return
|
||||
|
||||
var/output = {"<center><b>[Message]</b></center><br />
|
||||
<div style="text-align:center">
|
||||
<a style="font-size:large;float:[( Button2 ? "left" : "right" )]" href="?src=[REF(src)];button=1">[Button1]</a>"}
|
||||
|
||||
if (Button2)
|
||||
output += {"<a style="font-size:large;[( Button3 ? "" : "float:right" )]" href="?src=[REF(src)];button=2">[Button2]</a>"}
|
||||
|
||||
if (Button3)
|
||||
output += {"<a style="font-size:large;float:right" href="?src=[REF(src)];button=3">[Button3]</a>"}
|
||||
|
||||
output += {"</div>"}
|
||||
|
||||
..(User, ckey("[User]-[Message]-[Title]-[world.time]-[rand(1,10000)]"), Title, 350, 150, src, StealFocus, Timeout)
|
||||
set_content(output)
|
||||
|
||||
/datum/browser/modal/alert/Topic(href,href_list)
|
||||
if (href_list["close"] || !user || !user.client)
|
||||
opentime = 0
|
||||
return
|
||||
if (href_list["button"])
|
||||
var/button = text2num(href_list["button"])
|
||||
if (button <= 3 && button >= 1)
|
||||
selectedbutton = button
|
||||
opentime = 0
|
||||
close()
|
||||
|
||||
//designed as a drop in replacement for alert(); functions the same. (outside of needing User specified)
|
||||
/proc/tgalert(var/mob/User, Message, Title, Button1="Ok", Button2, Button3, StealFocus = 1, Timeout = 6000)
|
||||
if (!User)
|
||||
User = usr
|
||||
switch(askuser(User, Message, Title, Button1, Button2, Button3, StealFocus, Timeout))
|
||||
if (1)
|
||||
return Button1
|
||||
if (2)
|
||||
return Button2
|
||||
if (3)
|
||||
return Button3
|
||||
|
||||
//Same shit, but it returns the button number, could at some point support unlimited button amounts.
|
||||
/proc/askuser(var/mob/User,Message, Title, Button1="Ok", Button2, Button3, StealFocus = 1, Timeout = 6000)
|
||||
if (!istype(User))
|
||||
if (istype(User, /client/))
|
||||
var/client/C = User
|
||||
User = C.mob
|
||||
else
|
||||
return
|
||||
var/datum/browser/modal/alert/A = new(User, Message, Title, Button1, Button2, Button3, StealFocus, Timeout)
|
||||
A.open()
|
||||
A.wait()
|
||||
if (A.selectedbutton)
|
||||
return A.selectedbutton
|
||||
|
||||
/datum/browser/modal
|
||||
var/opentime = 0
|
||||
var/timeout
|
||||
var/selectedbutton = 0
|
||||
var/stealfocus
|
||||
|
||||
/datum/browser/modal/New(nuser, nwindow_id, ntitle = 0, nwidth = 0, nheight = 0, var/atom/nref = null, StealFocus = 1, Timeout = 6000)
|
||||
..()
|
||||
stealfocus = StealFocus
|
||||
if (!StealFocus)
|
||||
window_options += "focus=false;"
|
||||
timeout = Timeout
|
||||
|
||||
|
||||
/datum/browser/modal/close()
|
||||
.=..()
|
||||
opentime = 0
|
||||
|
||||
/datum/browser/modal/open(use_onclose = 1)
|
||||
set waitfor = 0
|
||||
opentime = world.time
|
||||
|
||||
if (stealfocus)
|
||||
. = ..(use_onclose = 1)
|
||||
else
|
||||
var/focusedwindow = winget(user, null, "focus")
|
||||
. = ..(use_onclose = 1)
|
||||
|
||||
//waits for the window to show up client side before attempting to un-focus it
|
||||
//winexists sleeps until it gets a reply from the client, so we don't need to bother sleeping
|
||||
for (var/i in 1 to 10)
|
||||
if (user && winexists(user, window_id))
|
||||
if (focusedwindow)
|
||||
winset(user, focusedwindow, "focus=true")
|
||||
else
|
||||
winset(user, "mapwindow", "focus=true")
|
||||
break
|
||||
if (timeout)
|
||||
addtimer(CALLBACK(src, .proc/close), timeout)
|
||||
|
||||
/datum/browser/modal/proc/wait()
|
||||
while (opentime && selectedbutton <= 0 && (!timeout || opentime+timeout > world.time))
|
||||
stoplag(1)
|
||||
|
||||
/datum/browser/modal/listpicker
|
||||
var/valueslist = list()
|
||||
|
||||
/datum/browser/modal/listpicker/New(User,Message,Title,Button1="Ok",Button2,Button3,StealFocus = 1, Timeout = FALSE,list/values,inputtype="checkbox", width, height, slidecolor)
|
||||
if (!User)
|
||||
return
|
||||
|
||||
var/output = {"<form><input type="hidden" name="src" value="[REF(src)]"><ul class="sparse">"}
|
||||
if (inputtype == "checkbox" || inputtype == "radio")
|
||||
for (var/i in values)
|
||||
var/div_slider = slidecolor
|
||||
if(!i["allowed_edit"])
|
||||
div_slider = "locked"
|
||||
output += {"<li>
|
||||
<label class="switch">
|
||||
<input type="[inputtype]" value="1" name="[i["name"]]"[i["checked"] ? " checked" : ""][i["allowed_edit"] ? "" : " onclick='return false' onkeydown='return false'"]>
|
||||
<div class="slider [div_slider ? "[div_slider]" : ""]"></div>
|
||||
<span>[i["name"]]</span>
|
||||
</label>
|
||||
</li>"}
|
||||
else
|
||||
for (var/i in values)
|
||||
output += {"<li><input id="name="[i["name"]]"" style="width: 50px" type="[type]" name="[i["name"]]" value="[i["value"]]">
|
||||
<label for="[i["name"]]">[i["name"]]</label></li>"}
|
||||
output += {"</ul><div style="text-align:center">
|
||||
<button type="submit" name="button" value="1" style="font-size:large;float:[( Button2 ? "left" : "right" )]">[Button1]</button>"}
|
||||
|
||||
if (Button2)
|
||||
output += {"<button type="submit" name="button" value="2" style="font-size:large;[( Button3 ? "" : "float:right" )]">[Button2]</button>"}
|
||||
|
||||
if (Button3)
|
||||
output += {"<button type="submit" name="button" value="3" style="font-size:large;float:right">[Button3]</button>"}
|
||||
|
||||
output += {"</form></div>"}
|
||||
..(User, ckey("[User]-[Message]-[Title]-[world.time]-[rand(1,10000)]"), Title, width, height, src, StealFocus, Timeout)
|
||||
set_content(output)
|
||||
|
||||
/datum/browser/modal/listpicker/Topic(href,href_list)
|
||||
if (href_list["close"] || !user || !user.client)
|
||||
opentime = 0
|
||||
return
|
||||
if (href_list["button"])
|
||||
var/button = text2num(href_list["button"])
|
||||
if (button <= 3 && button >= 1)
|
||||
selectedbutton = button
|
||||
for (var/item in href_list)
|
||||
switch(item)
|
||||
if ("close", "button", "src")
|
||||
continue
|
||||
else
|
||||
valueslist[item] = href_list[item]
|
||||
opentime = 0
|
||||
close()
|
||||
|
||||
/proc/presentpicker(var/mob/User,Message, Title, Button1="Ok", Button2, Button3, StealFocus = 1,Timeout = 6000,list/values, inputtype = "checkbox", width, height, slidecolor)
|
||||
if (!istype(User))
|
||||
if (istype(User, /client/))
|
||||
var/client/C = User
|
||||
User = C.mob
|
||||
else
|
||||
return
|
||||
var/datum/browser/modal/listpicker/A = new(User, Message, Title, Button1, Button2, Button3, StealFocus,Timeout, values, inputtype, width, height, slidecolor)
|
||||
A.open()
|
||||
A.wait()
|
||||
if (A.selectedbutton)
|
||||
return list("button" = A.selectedbutton, "values" = A.valueslist)
|
||||
|
||||
/proc/input_bitfield(var/mob/User, title, bitfield, current_value, nwidth = 350, nheight = 350, nslidecolor, allowed_edit_list = null)
|
||||
if (!User || !(bitfield in GLOB.bitfields))
|
||||
return
|
||||
var/list/pickerlist = list()
|
||||
for (var/i in GLOB.bitfields[bitfield])
|
||||
var/can_edit = 1
|
||||
if(!isnull(allowed_edit_list) && !(allowed_edit_list & GLOB.bitfields[bitfield][i]))
|
||||
can_edit = 0
|
||||
if (current_value & GLOB.bitfields[bitfield][i])
|
||||
pickerlist += list(list("checked" = 1, "value" = GLOB.bitfields[bitfield][i], "name" = i, "allowed_edit" = can_edit))
|
||||
else
|
||||
pickerlist += list(list("checked" = 0, "value" = GLOB.bitfields[bitfield][i], "name" = i, "allowed_edit" = can_edit))
|
||||
var/list/result = presentpicker(User, "", title, Button1="Save", Button2 = "Cancel", Timeout=FALSE, values = pickerlist, width = nwidth, height = nheight, slidecolor = nslidecolor)
|
||||
if (islist(result))
|
||||
if (result["button"] == 2) // If the user pressed the cancel button
|
||||
return
|
||||
. = 0
|
||||
for (var/flag in result["values"])
|
||||
. |= GLOB.bitfields[bitfield][flag]
|
||||
else
|
||||
return
|
||||
|
||||
/datum/browser/modal/preflikepicker
|
||||
var/settings = list()
|
||||
var/icon/preview_icon = null
|
||||
var/datum/callback/preview_update
|
||||
|
||||
/datum/browser/modal/preflikepicker/New(User,Message,Title,Button1="Ok",Button2,Button3,StealFocus = 1, Timeout = FALSE,list/settings,inputtype="checkbox", width = 600, height, slidecolor)
|
||||
if (!User)
|
||||
return
|
||||
src.settings = settings
|
||||
|
||||
..(User, ckey("[User]-[Message]-[Title]-[world.time]-[rand(1,10000)]"), Title, width, height, src, StealFocus, Timeout)
|
||||
set_content(ShowChoices(User))
|
||||
|
||||
/datum/browser/modal/preflikepicker/proc/ShowChoices(mob/user)
|
||||
if (settings["preview_callback"])
|
||||
var/datum/callback/callback = settings["preview_callback"]
|
||||
preview_icon = callback.Invoke(settings)
|
||||
if (preview_icon)
|
||||
user << browse_rsc(preview_icon, "previewicon.png")
|
||||
var/dat = ""
|
||||
|
||||
for (var/name in settings["mainsettings"])
|
||||
var/setting = settings["mainsettings"][name]
|
||||
if (setting["type"] == "datum")
|
||||
if (setting["subtypesonly"])
|
||||
dat += "<b>[setting["desc"]]:</b> <a href='?src=[REF(src)];setting=[name];task=input;subtypesonly=1;type=datum;path=[setting["path"]]'>[setting["value"]]</a><BR>"
|
||||
else
|
||||
dat += "<b>[setting["desc"]]:</b> <a href='?src=[REF(src)];setting=[name];task=input;type=datum;path=[setting["path"]]'>[setting["value"]]</a><BR>"
|
||||
else
|
||||
dat += "<b>[setting["desc"]]:</b> <a href='?src=[REF(src)];setting=[name];task=input;type=[setting["type"]]'>[setting["value"]]</a><BR>"
|
||||
|
||||
if (preview_icon)
|
||||
dat += "<td valign='center'>"
|
||||
|
||||
dat += "<div class='statusDisplay'><center><img src=previewicon.png width=[preview_icon.Width()] height=[preview_icon.Height()]></center></div>"
|
||||
|
||||
dat += "</td>"
|
||||
|
||||
dat += "</tr></table>"
|
||||
|
||||
dat += "<hr><center><a href='?src=[REF(src)];button=1'>Ok</a> "
|
||||
|
||||
dat += "</center>"
|
||||
|
||||
return dat
|
||||
|
||||
/datum/browser/modal/preflikepicker/Topic(href,href_list)
|
||||
if (href_list["close"] || !user || !user.client)
|
||||
opentime = 0
|
||||
return
|
||||
if (href_list["task"] == "input")
|
||||
var/setting = href_list["setting"]
|
||||
switch (href_list["type"])
|
||||
if ("datum")
|
||||
var/oldval = settings["mainsettings"][setting]["value"]
|
||||
if (href_list["subtypesonly"])
|
||||
settings["mainsettings"][setting]["value"] = pick_closest_path(null, make_types_fancy(subtypesof(text2path(href_list["path"]))))
|
||||
else
|
||||
settings["mainsettings"][setting]["value"] = pick_closest_path(null, make_types_fancy(typesof(text2path(href_list["path"]))))
|
||||
if (isnull(settings["mainsettings"][setting]["value"]))
|
||||
settings["mainsettings"][setting]["value"] = oldval
|
||||
if ("string")
|
||||
settings["mainsettings"][setting]["value"] = stripped_input(user, "Enter new value for [settings["mainsettings"][setting]["desc"]]", "Enter new value for [settings["mainsettings"][setting]["desc"]]", settings["mainsettings"][setting]["value"])
|
||||
if ("number")
|
||||
settings["mainsettings"][setting]["value"] = input(user, "Enter new value for [settings["mainsettings"][setting]["desc"]]", "Enter new value for [settings["mainsettings"][setting]["desc"]]") as num
|
||||
if ("color")
|
||||
settings["mainsettings"][setting]["value"] = input(user, "Enter new value for [settings["mainsettings"][setting]["desc"]]", "Enter new value for [settings["mainsettings"][setting]["desc"]]", settings["mainsettings"][setting]["value"]) as color
|
||||
if ("boolean")
|
||||
settings["mainsettings"][setting]["value"] = input(user, "[settings["mainsettings"][setting]["desc"]]?") in list("Yes","No")
|
||||
if ("ckey")
|
||||
settings["mainsettings"][setting]["value"] = input(user, "[settings["mainsettings"][setting]["desc"]]?") in list("none") + GLOB.directory
|
||||
if (settings["mainsettings"][setting]["callback"])
|
||||
var/datum/callback/callback = settings["mainsettings"][setting]["callback"]
|
||||
settings = callback.Invoke(settings)
|
||||
if (href_list["button"])
|
||||
var/button = text2num(href_list["button"])
|
||||
if (button <= 3 && button >= 1)
|
||||
selectedbutton = button
|
||||
if (selectedbutton != 1)
|
||||
set_content(ShowChoices(user))
|
||||
open()
|
||||
return
|
||||
for (var/item in href_list)
|
||||
switch(item)
|
||||
if ("close", "button", "src")
|
||||
continue
|
||||
opentime = 0
|
||||
close()
|
||||
|
||||
/proc/presentpreflikepicker(var/mob/User,Message, Title, Button1="Ok", Button2, Button3, StealFocus = 1,Timeout = 6000,list/settings, width, height, slidecolor)
|
||||
if (!istype(User))
|
||||
if (istype(User, /client/))
|
||||
var/client/C = User
|
||||
User = C.mob
|
||||
else
|
||||
return
|
||||
var/datum/browser/modal/preflikepicker/A = new(User, Message, Title, Button1, Button2, Button3, StealFocus,Timeout, settings, width, height, slidecolor)
|
||||
A.open()
|
||||
A.wait()
|
||||
if (A.selectedbutton)
|
||||
return list("button" = A.selectedbutton, "settings" = A.settings)
|
||||
|
||||
// This will allow you to show an icon in the browse window
|
||||
// This is added to mob so that it can be used without a reference to the browser object
|
||||
// There is probably a better place for this...
|
||||
/mob/proc/browse_rsc_icon(icon, icon_state, dir = -1)
|
||||
|
||||
|
||||
// Registers the on-close verb for a browse window (client/verb/.windowclose)
|
||||
// this will be called when the close-button of a window is pressed.
|
||||
//
|
||||
// This is usually only needed for devices that regularly update the browse window,
|
||||
// e.g. canisters, timers, etc.
|
||||
//
|
||||
// windowid should be the specified window name
|
||||
// e.g. code is : user << browse(text, "window=fred")
|
||||
// then use : onclose(user, "fred")
|
||||
//
|
||||
// Optionally, specify the "ref" parameter as the controlled atom (usually src)
|
||||
// to pass a "close=1" parameter to the atom's Topic() proc for special handling.
|
||||
// Otherwise, the user mob's machine var will be reset directly.
|
||||
//
|
||||
/proc/onclose(mob/user, windowid, atom/ref=null)
|
||||
if(!user.client)
|
||||
return
|
||||
var/param = "null"
|
||||
if(ref)
|
||||
param = "[REF(ref)]"
|
||||
|
||||
winset(user, windowid, "on-close=\".windowclose [param]\"")
|
||||
|
||||
|
||||
|
||||
// the on-close client verb
|
||||
// called when a browser popup window is closed after registering with proc/onclose()
|
||||
// if a valid atom reference is supplied, call the atom's Topic() with "close=1"
|
||||
// otherwise, just reset the client mob's machine var.
|
||||
//
|
||||
/client/verb/windowclose(atomref as text)
|
||||
set hidden = 1 // hide this verb from the user's panel
|
||||
set name = ".windowclose" // no autocomplete on cmd line
|
||||
|
||||
if(atomref!="null") // if passed a real atomref
|
||||
var/hsrc = locate(atomref) // find the reffed atom
|
||||
var/href = "close=1"
|
||||
if(hsrc)
|
||||
usr = src.mob
|
||||
src.Topic(href, params2list(href), hsrc) // this will direct to the atom's
|
||||
return // Topic() proc via client.Topic()
|
||||
|
||||
// no atomref specified (or not found)
|
||||
// so just reset the user mob's machine var
|
||||
if(src && src.mob)
|
||||
src.mob.unset_machine()
|
||||
@@ -0,0 +1,313 @@
|
||||
/datum/component
|
||||
var/dupe_mode = COMPONENT_DUPE_HIGHLANDER
|
||||
var/dupe_type
|
||||
var/datum/parent
|
||||
//only set to true if you are able to properly transfer this component
|
||||
//At a minimum RegisterWithParent and UnregisterFromParent should be used
|
||||
//Make sure you also implement PostTransfer for any post transfer handling
|
||||
var/can_transfer = FALSE
|
||||
|
||||
/datum/component/New(datum/P, ...)
|
||||
parent = P
|
||||
var/list/arguments = args.Copy(2)
|
||||
if(Initialize(arglist(arguments)) == COMPONENT_INCOMPATIBLE)
|
||||
qdel(src, TRUE, TRUE)
|
||||
CRASH("Incompatible [type] assigned to a [P.type]! args: [json_encode(arguments)]")
|
||||
|
||||
_JoinParent(P)
|
||||
|
||||
/datum/component/proc/_JoinParent()
|
||||
var/datum/P = parent
|
||||
//lazy init the parent's dc list
|
||||
var/list/dc = P.datum_components
|
||||
if(!dc)
|
||||
P.datum_components = dc = list()
|
||||
|
||||
//set up the typecache
|
||||
var/our_type = type
|
||||
for(var/I in _GetInverseTypeList(our_type))
|
||||
var/test = dc[I]
|
||||
if(test) //already another component of this type here
|
||||
var/list/components_of_type
|
||||
if(!length(test))
|
||||
components_of_type = list(test)
|
||||
dc[I] = components_of_type
|
||||
else
|
||||
components_of_type = test
|
||||
if(I == our_type) //exact match, take priority
|
||||
var/inserted = FALSE
|
||||
for(var/J in 1 to components_of_type.len)
|
||||
var/datum/component/C = components_of_type[J]
|
||||
if(C.type != our_type) //but not over other exact matches
|
||||
components_of_type.Insert(J, I)
|
||||
inserted = TRUE
|
||||
break
|
||||
if(!inserted)
|
||||
components_of_type += src
|
||||
else //indirect match, back of the line with ya
|
||||
components_of_type += src
|
||||
else //only component of this type, no list
|
||||
dc[I] = src
|
||||
|
||||
RegisterWithParent()
|
||||
|
||||
// If you want/expect to be moving the component around between parents, use this to register on the parent for signals
|
||||
/datum/component/proc/RegisterWithParent()
|
||||
return
|
||||
|
||||
/datum/component/proc/Initialize(...)
|
||||
return
|
||||
|
||||
/datum/component/Destroy(force=FALSE, silent=FALSE)
|
||||
if(!force && parent)
|
||||
_RemoveFromParent()
|
||||
if(!silent)
|
||||
SEND_SIGNAL(parent, COMSIG_COMPONENT_REMOVING, src)
|
||||
parent = null
|
||||
return ..()
|
||||
|
||||
/datum/component/proc/_RemoveFromParent()
|
||||
var/datum/P = parent
|
||||
var/list/dc = P.datum_components
|
||||
for(var/I in _GetInverseTypeList())
|
||||
var/list/components_of_type = dc[I]
|
||||
if(length(components_of_type)) //
|
||||
var/list/subtracted = components_of_type - src
|
||||
if(subtracted.len == 1) //only 1 guy left
|
||||
dc[I] = subtracted[1] //make him special
|
||||
else
|
||||
dc[I] = subtracted
|
||||
else //just us
|
||||
dc -= I
|
||||
if(!dc.len)
|
||||
P.datum_components = null
|
||||
|
||||
UnregisterFromParent()
|
||||
|
||||
/datum/component/proc/UnregisterFromParent()
|
||||
return
|
||||
|
||||
/datum/proc/RegisterSignal(datum/target, sig_type_or_types, proctype, override = FALSE)
|
||||
if(QDELETED(src) || QDELETED(target))
|
||||
return
|
||||
|
||||
var/list/procs = signal_procs
|
||||
if(!procs)
|
||||
signal_procs = procs = list()
|
||||
if(!procs[target])
|
||||
procs[target] = list()
|
||||
var/list/lookup = target.comp_lookup
|
||||
if(!lookup)
|
||||
target.comp_lookup = lookup = list()
|
||||
|
||||
var/list/sig_types = islist(sig_type_or_types) ? sig_type_or_types : list(sig_type_or_types)
|
||||
for(var/sig_type in sig_types)
|
||||
if(!override && procs[target][sig_type])
|
||||
stack_trace("[sig_type] overridden. Use override = TRUE to suppress this warning")
|
||||
|
||||
procs[target][sig_type] = proctype
|
||||
|
||||
if(!lookup[sig_type]) // Nothing has registered here yet
|
||||
lookup[sig_type] = src
|
||||
else if(lookup[sig_type] == src) // We already registered here
|
||||
continue
|
||||
else if(!length(lookup[sig_type])) // One other thing registered here
|
||||
lookup[sig_type] = list(lookup[sig_type]=TRUE)
|
||||
lookup[sig_type][src] = TRUE
|
||||
else // Many other things have registered here
|
||||
lookup[sig_type][src] = TRUE
|
||||
|
||||
signal_enabled = TRUE
|
||||
|
||||
/datum/proc/UnregisterSignal(datum/target, sig_type_or_types)
|
||||
var/list/lookup = target.comp_lookup
|
||||
if(!signal_procs || !signal_procs[target] || !lookup)
|
||||
return
|
||||
if(!islist(sig_type_or_types))
|
||||
sig_type_or_types = list(sig_type_or_types)
|
||||
for(var/sig in sig_type_or_types)
|
||||
switch(length(lookup[sig]))
|
||||
if(2)
|
||||
lookup[sig] = (lookup[sig]-src)[1]
|
||||
if(1)
|
||||
stack_trace("[target] ([target.type]) somehow has single length list inside comp_lookup")
|
||||
if(src in lookup[sig])
|
||||
lookup -= sig
|
||||
if(!length(lookup))
|
||||
target.comp_lookup = null
|
||||
break
|
||||
if(0)
|
||||
lookup -= sig
|
||||
if(!length(lookup))
|
||||
target.comp_lookup = null
|
||||
break
|
||||
else
|
||||
lookup[sig] -= src
|
||||
|
||||
signal_procs[target] -= sig_type_or_types
|
||||
if(!signal_procs[target].len)
|
||||
signal_procs -= target
|
||||
|
||||
/datum/component/proc/InheritComponent(datum/component/C, i_am_original)
|
||||
return
|
||||
|
||||
/datum/component/proc/PreTransfer()
|
||||
return
|
||||
|
||||
/datum/component/proc/PostTransfer()
|
||||
return COMPONENT_INCOMPATIBLE //Do not support transfer by default as you must properly support it
|
||||
|
||||
/datum/component/proc/_GetInverseTypeList(our_type = type)
|
||||
//we can do this one simple trick
|
||||
var/current_type = parent_type
|
||||
. = list(our_type, current_type)
|
||||
//and since most components are root level + 1, this won't even have to run
|
||||
while (current_type != /datum/component)
|
||||
current_type = type2parent(current_type)
|
||||
. += current_type
|
||||
|
||||
/datum/proc/_SendSignal(sigtype, list/arguments)
|
||||
var/target = comp_lookup[sigtype]
|
||||
if(!length(target))
|
||||
var/datum/C = target
|
||||
if(!C.signal_enabled)
|
||||
return NONE
|
||||
var/proctype = C.signal_procs[src][sigtype]
|
||||
return NONE | CallAsync(C, proctype, arguments)
|
||||
. = NONE
|
||||
for(var/I in target)
|
||||
var/datum/C = I
|
||||
if(!C.signal_enabled)
|
||||
continue
|
||||
var/proctype = C.signal_procs[src][sigtype]
|
||||
. |= CallAsync(C, proctype, arguments)
|
||||
|
||||
// The type arg is casted so initial works, you shouldn't be passing a real instance into this
|
||||
/datum/proc/GetComponent(datum/component/c_type)
|
||||
if(initial(c_type.dupe_mode) == COMPONENT_DUPE_ALLOWED)
|
||||
stack_trace("GetComponent was called to get a component of which multiple copies could be on an object. This can easily break and should be changed. Type: \[[c_type]\]")
|
||||
var/list/dc = datum_components
|
||||
if(!dc)
|
||||
return null
|
||||
. = dc[c_type]
|
||||
if(length(.))
|
||||
return .[1]
|
||||
|
||||
/datum/proc/GetExactComponent(c_type)
|
||||
var/list/dc = datum_components
|
||||
if(!dc)
|
||||
return null
|
||||
var/datum/component/C = dc[c_type]
|
||||
if(C)
|
||||
if(length(C))
|
||||
C = C[1]
|
||||
if(C.type == c_type)
|
||||
return C
|
||||
return null
|
||||
|
||||
/datum/proc/GetComponents(c_type)
|
||||
var/list/dc = datum_components
|
||||
if(!dc)
|
||||
return null
|
||||
. = dc[c_type]
|
||||
if(!length(.))
|
||||
return list(.)
|
||||
|
||||
/datum/proc/AddComponent(new_type, ...)
|
||||
var/datum/component/nt = new_type
|
||||
var/dm = initial(nt.dupe_mode)
|
||||
var/dt = initial(nt.dupe_type)
|
||||
|
||||
var/datum/component/old_comp
|
||||
var/datum/component/new_comp
|
||||
|
||||
if(ispath(nt))
|
||||
if(nt == /datum/component)
|
||||
CRASH("[nt] attempted instantiation!")
|
||||
else
|
||||
new_comp = nt
|
||||
nt = new_comp.type
|
||||
|
||||
args[1] = src
|
||||
|
||||
if(dm != COMPONENT_DUPE_ALLOWED)
|
||||
if(!dt)
|
||||
old_comp = GetExactComponent(nt)
|
||||
else
|
||||
old_comp = GetComponent(dt)
|
||||
if(old_comp)
|
||||
switch(dm)
|
||||
if(COMPONENT_DUPE_UNIQUE)
|
||||
if(!new_comp)
|
||||
new_comp = new nt(arglist(args))
|
||||
if(!QDELETED(new_comp))
|
||||
old_comp.InheritComponent(new_comp, TRUE)
|
||||
QDEL_NULL(new_comp)
|
||||
if(COMPONENT_DUPE_HIGHLANDER)
|
||||
if(!new_comp)
|
||||
new_comp = new nt(arglist(args))
|
||||
if(!QDELETED(new_comp))
|
||||
new_comp.InheritComponent(old_comp, FALSE)
|
||||
QDEL_NULL(old_comp)
|
||||
if(COMPONENT_DUPE_UNIQUE_PASSARGS)
|
||||
if(!new_comp)
|
||||
var/list/arguments = args.Copy(2)
|
||||
old_comp.InheritComponent(null, TRUE, arguments)
|
||||
else
|
||||
old_comp.InheritComponent(new_comp, TRUE)
|
||||
else if(!new_comp)
|
||||
new_comp = new nt(arglist(args)) // There's a valid dupe mode but there's no old component, act like normal
|
||||
else if(!new_comp)
|
||||
new_comp = new nt(arglist(args)) // Dupes are allowed, act like normal
|
||||
|
||||
if(!old_comp && !QDELETED(new_comp)) // Nothing related to duplicate components happened and the new component is healthy
|
||||
SEND_SIGNAL(src, COMSIG_COMPONENT_ADDED, new_comp)
|
||||
return new_comp
|
||||
return old_comp
|
||||
|
||||
/datum/proc/LoadComponent(component_type, ...)
|
||||
. = GetComponent(component_type)
|
||||
if(!.)
|
||||
return AddComponent(arglist(args))
|
||||
|
||||
/datum/component/proc/RemoveComponent()
|
||||
if(!parent)
|
||||
return
|
||||
var/datum/old_parent = parent
|
||||
PreTransfer()
|
||||
_RemoveFromParent()
|
||||
parent = null
|
||||
SEND_SIGNAL(old_parent, COMSIG_COMPONENT_REMOVING, src)
|
||||
|
||||
/datum/proc/TakeComponent(datum/component/target)
|
||||
if(!target || target.parent == src)
|
||||
return
|
||||
if(target.parent)
|
||||
target.RemoveComponent()
|
||||
target.parent = src
|
||||
var/result = target.PostTransfer()
|
||||
switch(result)
|
||||
if(COMPONENT_INCOMPATIBLE)
|
||||
var/c_type = target.type
|
||||
qdel(target)
|
||||
CRASH("Incompatible [c_type] transfer attempt to a [type]!")
|
||||
|
||||
if(target == AddComponent(target))
|
||||
target._JoinParent()
|
||||
|
||||
/datum/proc/TransferComponents(datum/target)
|
||||
var/list/dc = datum_components
|
||||
if(!dc)
|
||||
return
|
||||
var/comps = dc[/datum/component]
|
||||
if(islist(comps))
|
||||
for(var/datum/component/I in comps)
|
||||
if(I.can_transfer)
|
||||
target.TakeComponent(I)
|
||||
else
|
||||
var/datum/component/C = comps
|
||||
if(C.can_transfer)
|
||||
target.TakeComponent(comps)
|
||||
|
||||
/datum/component/ui_host()
|
||||
return parent
|
||||
@@ -0,0 +1,48 @@
|
||||
/datum/component/anti_magic
|
||||
var/magic = FALSE
|
||||
var/holy = FALSE
|
||||
var/psychic = FALSE
|
||||
var/allowed_slots = ~ITEM_SLOT_BACKPACK
|
||||
var/charges = INFINITY
|
||||
var/blocks_self = TRUE
|
||||
var/datum/callback/reaction
|
||||
var/datum/callback/expire
|
||||
|
||||
/datum/component/anti_magic/Initialize(_magic = FALSE, _holy = FALSE, _psychic = FALSE, _allowed_slots, _charges, _blocks_self = TRUE, datum/callback/_reaction, datum/callback/_expire)
|
||||
if(isitem(parent))
|
||||
RegisterSignal(parent, COMSIG_ITEM_EQUIPPED, .proc/on_equip)
|
||||
RegisterSignal(parent, COMSIG_ITEM_DROPPED, .proc/on_drop)
|
||||
else if(ismob(parent))
|
||||
RegisterSignal(parent, COMSIG_MOB_RECEIVE_MAGIC, .proc/protect)
|
||||
else
|
||||
return COMPONENT_INCOMPATIBLE
|
||||
|
||||
magic = _magic
|
||||
holy = _holy
|
||||
psychic = _psychic
|
||||
if(_allowed_slots)
|
||||
allowed_slots = _allowed_slots
|
||||
if(!isnull(_charges))
|
||||
charges = _charges
|
||||
blocks_self = _blocks_self
|
||||
reaction = _reaction
|
||||
expire = _expire
|
||||
|
||||
/datum/component/anti_magic/proc/on_equip(datum/source, mob/equipper, slot)
|
||||
if(!CHECK_BITFIELD(allowed_slots, slotdefine2slotbit(slot))) //Check that the slot is valid for antimagic
|
||||
UnregisterSignal(equipper, COMSIG_MOB_RECEIVE_MAGIC)
|
||||
return
|
||||
RegisterSignal(equipper, COMSIG_MOB_RECEIVE_MAGIC, .proc/protect, TRUE)
|
||||
|
||||
/datum/component/anti_magic/proc/on_drop(datum/source, mob/user)
|
||||
UnregisterSignal(user, COMSIG_MOB_RECEIVE_MAGIC)
|
||||
|
||||
/datum/component/anti_magic/proc/protect(datum/source, mob/user, _magic, _holy, _psychic, chargecost = 1, self, list/protection_sources)
|
||||
if(((_magic && magic) || (_holy && holy) || (_psychic && psychic)) && (!self || blocks_self))
|
||||
protection_sources += parent
|
||||
reaction?.Invoke(user, chargecost)
|
||||
charges -= chargecost
|
||||
if(charges <= 0)
|
||||
expire?.Invoke(user)
|
||||
qdel(src)
|
||||
return COMPONENT_BLOCK_MAGIC
|
||||
@@ -0,0 +1,62 @@
|
||||
/datum/component/caltrop
|
||||
var/min_damage
|
||||
var/max_damage
|
||||
var/probability
|
||||
var/flags
|
||||
|
||||
var/cooldown = 0
|
||||
|
||||
/datum/component/caltrop/Initialize(_min_damage = 0, _max_damage = 0, _probability = 100, _flags = NONE)
|
||||
min_damage = _min_damage
|
||||
max_damage = max(_min_damage, _max_damage)
|
||||
probability = _probability
|
||||
flags = _flags
|
||||
|
||||
RegisterSignal(parent, list(COMSIG_MOVABLE_CROSSED), .proc/Crossed)
|
||||
|
||||
/datum/component/caltrop/proc/Crossed(datum/source, atom/movable/AM)
|
||||
var/atom/A = parent
|
||||
if(!A.has_gravity())
|
||||
return
|
||||
|
||||
if(!prob(probability))
|
||||
return
|
||||
|
||||
if(ishuman(AM))
|
||||
var/mob/living/carbon/human/H = AM
|
||||
if(HAS_TRAIT(H, TRAIT_PIERCEIMMUNE))
|
||||
return
|
||||
|
||||
if((flags & CALTROP_IGNORE_WALKERS) && H.m_intent == MOVE_INTENT_WALK)
|
||||
return
|
||||
|
||||
var/picked_def_zone = pick(BODY_ZONE_L_LEG, BODY_ZONE_R_LEG)
|
||||
var/obj/item/bodypart/O = H.get_bodypart(picked_def_zone)
|
||||
if(!istype(O))
|
||||
return
|
||||
if(O.status == BODYPART_ROBOTIC)
|
||||
return
|
||||
|
||||
var/feetCover = (H.wear_suit && (H.wear_suit.body_parts_covered & FEET)) || (H.w_uniform && (H.w_uniform.body_parts_covered & FEET) || (H.shoes && (H.shoes.body_parts_covered & FEET)))
|
||||
|
||||
if(!(flags & CALTROP_BYPASS_SHOES) && feetCover)
|
||||
return
|
||||
|
||||
if((H.movement_type & FLYING) || H.buckled)
|
||||
return
|
||||
|
||||
var/damage = rand(min_damage, max_damage)
|
||||
if(HAS_TRAIT(H, TRAIT_LIGHT_STEP))
|
||||
damage *= 0.75
|
||||
H.apply_damage(damage, BRUTE, picked_def_zone)
|
||||
|
||||
if(cooldown < world.time - 10) //cooldown to avoid message spam.
|
||||
if(!H.incapacitated(ignore_restraints = TRUE))
|
||||
H.visible_message("<span class='danger'>[H] steps on [A].</span>", \
|
||||
"<span class='userdanger'>You step on [A]!</span>")
|
||||
else
|
||||
H.visible_message("<span class='danger'>[H] slides on [A]!</span>", \
|
||||
"<span class='userdanger'>You slide on [A]!</span>")
|
||||
|
||||
cooldown = world.time
|
||||
H.Knockdown(60)
|
||||
@@ -0,0 +1,143 @@
|
||||
// Used by /turf/open/chasm and subtypes to implement the "dropping" mechanic
|
||||
/datum/component/chasm
|
||||
var/turf/target_turf
|
||||
var/fall_message = "GAH! Ah... where are you?"
|
||||
var/oblivion_message = "You stumble and stare into the abyss before you. It stares back, and you fall into the enveloping dark."
|
||||
|
||||
var/static/list/falling_atoms = list() // Atoms currently falling into chasms
|
||||
var/static/list/forbidden_types = typecacheof(list(
|
||||
/obj/singularity,
|
||||
/obj/docking_port,
|
||||
/obj/structure/lattice,
|
||||
/obj/structure/stone_tile,
|
||||
/obj/item/projectile,
|
||||
/obj/effect/projectile,
|
||||
/obj/effect/portal,
|
||||
/obj/effect/abstract,
|
||||
/obj/effect/hotspot,
|
||||
/obj/effect/landmark,
|
||||
/obj/effect/temp_visual,
|
||||
/obj/effect/light_emitter/tendril,
|
||||
/obj/effect/collapse,
|
||||
/obj/effect/particle_effect/ion_trails,
|
||||
/obj/effect/dummy/phased_mob
|
||||
))
|
||||
|
||||
/datum/component/chasm/Initialize(turf/target)
|
||||
RegisterSignal(parent, list(COMSIG_MOVABLE_CROSSED, COMSIG_ATOM_ENTERED), .proc/Entered)
|
||||
target_turf = target
|
||||
START_PROCESSING(SSobj, src) // process on create, in case stuff is still there
|
||||
|
||||
/datum/component/chasm/proc/Entered(datum/source, atom/movable/AM)
|
||||
START_PROCESSING(SSobj, src)
|
||||
drop_stuff(AM)
|
||||
|
||||
/datum/component/chasm/process()
|
||||
if (!drop_stuff())
|
||||
STOP_PROCESSING(SSobj, src)
|
||||
|
||||
/datum/component/chasm/proc/is_safe()
|
||||
//if anything matching this typecache is found in the chasm, we don't drop things
|
||||
var/static/list/chasm_safeties_typecache = typecacheof(list(/obj/structure/lattice/catwalk, /obj/structure/stone_tile))
|
||||
|
||||
var/atom/parent = src.parent
|
||||
var/list/found_safeties = typecache_filter_list(parent.contents, chasm_safeties_typecache)
|
||||
for(var/obj/structure/stone_tile/S in found_safeties)
|
||||
if(S.fallen)
|
||||
LAZYREMOVE(found_safeties, S)
|
||||
return LAZYLEN(found_safeties)
|
||||
|
||||
/datum/component/chasm/proc/drop_stuff(AM)
|
||||
. = 0
|
||||
if (is_safe())
|
||||
return FALSE
|
||||
|
||||
var/atom/parent = src.parent
|
||||
var/to_check = AM ? list(AM) : parent.contents
|
||||
for (var/thing in to_check)
|
||||
if (droppable(thing))
|
||||
. = 1
|
||||
INVOKE_ASYNC(src, .proc/drop, thing)
|
||||
|
||||
/datum/component/chasm/proc/droppable(atom/movable/AM)
|
||||
// avoid an infinite loop, but allow falling a large distance
|
||||
if(falling_atoms[AM] && falling_atoms[AM] > 30)
|
||||
return FALSE
|
||||
if(!isliving(AM) && !isobj(AM))
|
||||
return FALSE
|
||||
if(is_type_in_typecache(AM, forbidden_types) || AM.throwing || (AM.movement_type & FLOATING))
|
||||
return FALSE
|
||||
//Flies right over the chasm
|
||||
if(ismob(AM))
|
||||
var/mob/M = AM
|
||||
if(M.buckled) //middle statement to prevent infinite loops just in case!
|
||||
var/mob/buckled_to = M.buckled
|
||||
if((!ismob(M.buckled) || (buckled_to.buckled != M)) && !droppable(M.buckled))
|
||||
return FALSE
|
||||
if(M.is_flying())
|
||||
return FALSE
|
||||
if(ishuman(AM))
|
||||
var/mob/living/carbon/human/H = AM
|
||||
if(istype(H.belt, /obj/item/wormhole_jaunter))
|
||||
var/obj/item/wormhole_jaunter/J = H.belt
|
||||
//To freak out any bystanders
|
||||
H.visible_message("<span class='boldwarning'>[H] falls into [parent]!</span>")
|
||||
J.chasm_react(H)
|
||||
return FALSE
|
||||
return TRUE
|
||||
|
||||
/datum/component/chasm/proc/drop(atom/movable/AM)
|
||||
//Make sure the item is still there after our sleep
|
||||
if(!AM || QDELETED(AM))
|
||||
return
|
||||
falling_atoms[AM] = (falling_atoms[AM] || 0) + 1
|
||||
var/turf/T = target_turf
|
||||
|
||||
if(T)
|
||||
// send to the turf below
|
||||
AM.visible_message("<span class='boldwarning'>[AM] falls into [parent]!</span>", "<span class='userdanger'>[fall_message]</span>")
|
||||
T.visible_message("<span class='boldwarning'>[AM] falls from above!</span>")
|
||||
AM.forceMove(T)
|
||||
if(isliving(AM))
|
||||
var/mob/living/L = AM
|
||||
L.Knockdown(100)
|
||||
L.adjustBruteLoss(30)
|
||||
falling_atoms -= AM
|
||||
|
||||
else
|
||||
// send to oblivion
|
||||
AM.visible_message("<span class='boldwarning'>[AM] falls into [parent]!</span>", "<span class='userdanger'>[oblivion_message]</span>")
|
||||
if (isliving(AM))
|
||||
var/mob/living/L = AM
|
||||
L.notransform = TRUE
|
||||
L.Stun(200)
|
||||
L.resting = TRUE
|
||||
|
||||
var/oldtransform = AM.transform
|
||||
var/oldcolor = AM.color
|
||||
var/oldalpha = AM.alpha
|
||||
animate(AM, transform = matrix() - matrix(), alpha = 0, color = rgb(0, 0, 0), time = 10)
|
||||
for(var/i in 1 to 5)
|
||||
//Make sure the item is still there after our sleep
|
||||
if(!AM || QDELETED(AM))
|
||||
return
|
||||
AM.pixel_y--
|
||||
sleep(2)
|
||||
|
||||
//Make sure the item is still there after our sleep
|
||||
if(!AM || QDELETED(AM))
|
||||
return
|
||||
|
||||
if(iscyborg(AM))
|
||||
var/mob/living/silicon/robot/S = AM
|
||||
qdel(S.mmi)
|
||||
|
||||
falling_atoms -= AM
|
||||
qdel(AM)
|
||||
if(AM && !QDELETED(AM)) //It's indestructible
|
||||
var/atom/parent = src.parent
|
||||
parent.visible_message("<span class='boldwarning'>[parent] spits out [AM]!</span>")
|
||||
AM.alpha = oldalpha
|
||||
AM.color = oldcolor
|
||||
AM.transform = oldtransform
|
||||
AM.throw_at(get_edge_target_turf(parent,pick(GLOB.alldirs)),rand(1, 10),rand(1, 10))
|
||||
@@ -0,0 +1,46 @@
|
||||
/datum/component/cleaning
|
||||
dupe_mode = COMPONENT_DUPE_UNIQUE_PASSARGS
|
||||
|
||||
/datum/component/cleaning/Initialize()
|
||||
if(!ismovableatom(parent))
|
||||
return COMPONENT_INCOMPATIBLE
|
||||
RegisterSignal(parent, list(COMSIG_MOVABLE_MOVED), .proc/Clean)
|
||||
|
||||
/datum/component/cleaning/proc/Clean()
|
||||
var/atom/movable/AM = parent
|
||||
var/turf/T = AM.loc
|
||||
SEND_SIGNAL(T, COMSIG_COMPONENT_CLEAN_ACT, CLEAN_WEAK)
|
||||
for(var/A in T)
|
||||
if(is_cleanable(A))
|
||||
qdel(A)
|
||||
else if(isitem(A))
|
||||
var/obj/item/cleaned_item = A
|
||||
SEND_SIGNAL(cleaned_item, COMSIG_COMPONENT_CLEAN_ACT, CLEAN_WEAK)
|
||||
cleaned_item.clean_blood()
|
||||
if(ismob(cleaned_item.loc))
|
||||
var/mob/M = cleaned_item.loc
|
||||
M.regenerate_icons()
|
||||
else if(ishuman(A))
|
||||
var/mob/living/carbon/human/cleaned_human = A
|
||||
if(cleaned_human.lying)
|
||||
if(cleaned_human.head)
|
||||
SEND_SIGNAL(cleaned_human.head, COMSIG_COMPONENT_CLEAN_ACT, CLEAN_WEAK)
|
||||
cleaned_human.head.clean_blood()
|
||||
cleaned_human.update_inv_head()
|
||||
if(cleaned_human.wear_suit)
|
||||
SEND_SIGNAL(cleaned_human.wear_suit, COMSIG_COMPONENT_CLEAN_ACT, CLEAN_WEAK)
|
||||
cleaned_human.wear_suit.clean_blood()
|
||||
cleaned_human.update_inv_wear_suit()
|
||||
else if(cleaned_human.w_uniform)
|
||||
SEND_SIGNAL(cleaned_human.w_uniform, COMSIG_COMPONENT_CLEAN_ACT, CLEAN_WEAK)
|
||||
cleaned_human.w_uniform.clean_blood()
|
||||
cleaned_human.update_inv_w_uniform()
|
||||
if(cleaned_human.shoes)
|
||||
SEND_SIGNAL(cleaned_human.shoes, COMSIG_COMPONENT_CLEAN_ACT, CLEAN_WEAK)
|
||||
cleaned_human.shoes.clean_blood()
|
||||
cleaned_human.update_inv_shoes()
|
||||
SEND_SIGNAL(cleaned_human, COMSIG_COMPONENT_CLEAN_ACT, CLEAN_WEAK)
|
||||
cleaned_human.clean_blood()
|
||||
cleaned_human.wash_cream()
|
||||
cleaned_human.regenerate_icons()
|
||||
to_chat(cleaned_human, "<span class='danger'>[src] cleans your face!</span>")
|
||||
@@ -0,0 +1,75 @@
|
||||
/datum/component/decal
|
||||
dupe_mode = COMPONENT_DUPE_ALLOWED
|
||||
can_transfer = TRUE
|
||||
var/cleanable
|
||||
var/description
|
||||
var/mutable_appearance/pic
|
||||
|
||||
var/first_dir // This only stores the dir arg from init
|
||||
|
||||
/datum/component/decal/Initialize(_icon, _icon_state, _dir, _cleanable=CLEAN_GOD, _color, _layer=TURF_LAYER, _description, _alpha=255)
|
||||
if(!isatom(parent) || !generate_appearance(_icon, _icon_state, _dir, _layer, _color, _alpha))
|
||||
return COMPONENT_INCOMPATIBLE
|
||||
first_dir = _dir
|
||||
description = _description
|
||||
cleanable = _cleanable
|
||||
|
||||
apply()
|
||||
|
||||
/datum/component/decal/RegisterWithParent()
|
||||
if(first_dir)
|
||||
RegisterSignal(parent, COMSIG_ATOM_DIR_CHANGE, .proc/rotate_react)
|
||||
if(cleanable)
|
||||
RegisterSignal(parent, COMSIG_COMPONENT_CLEAN_ACT, .proc/clean_react)
|
||||
if(description)
|
||||
RegisterSignal(parent, COMSIG_PARENT_EXAMINE, .proc/examine)
|
||||
|
||||
/datum/component/decal/UnregisterFromParent()
|
||||
UnregisterSignal(parent, list(COMSIG_ATOM_DIR_CHANGE, COMSIG_COMPONENT_CLEAN_ACT, COMSIG_PARENT_EXAMINE))
|
||||
|
||||
/datum/component/decal/Destroy()
|
||||
remove()
|
||||
return ..()
|
||||
|
||||
/datum/component/decal/PreTransfer()
|
||||
remove()
|
||||
|
||||
/datum/component/decal/PostTransfer()
|
||||
remove()
|
||||
apply()
|
||||
|
||||
/datum/component/decal/proc/generate_appearance(_icon, _icon_state, _dir, _layer, _color, _alpha)
|
||||
if(!_icon || !_icon_state)
|
||||
return FALSE
|
||||
// It has to be made from an image or dir breaks because of a byond bug
|
||||
var/temp_image = image(_icon, null, _icon_state, _layer, _dir)
|
||||
pic = new(temp_image)
|
||||
pic.color = _color
|
||||
pic.alpha = _alpha
|
||||
return TRUE
|
||||
|
||||
/datum/component/decal/proc/apply(atom/thing)
|
||||
var/atom/master = thing || parent
|
||||
master.add_overlay(pic, TRUE)
|
||||
if(isitem(master))
|
||||
addtimer(CALLBACK(master, /obj/item/.proc/update_slot_icon), 0, TIMER_UNIQUE)
|
||||
|
||||
/datum/component/decal/proc/remove(atom/thing)
|
||||
var/atom/master = thing || parent
|
||||
master.cut_overlay(pic, TRUE)
|
||||
if(isitem(master))
|
||||
addtimer(CALLBACK(master, /obj/item/.proc/update_slot_icon), 0, TIMER_UNIQUE)
|
||||
|
||||
/datum/component/decal/proc/rotate_react(datum/source, old_dir, new_dir)
|
||||
if(old_dir == new_dir)
|
||||
return
|
||||
remove()
|
||||
pic.dir = turn(pic.dir, dir2angle(old_dir) - dir2angle(new_dir))
|
||||
apply()
|
||||
|
||||
/datum/component/decal/proc/clean_react(datum/source, strength)
|
||||
if(strength >= cleanable)
|
||||
qdel(src)
|
||||
|
||||
/datum/component/decal/proc/examine(datum/source, mob/user)
|
||||
to_chat(user, description)
|
||||
@@ -0,0 +1,13 @@
|
||||
/datum/component/decal/blood
|
||||
dupe_mode = COMPONENT_DUPE_UNIQUE
|
||||
|
||||
/datum/component/decal/blood/Initialize(_icon, _icon_state, _dir, _cleanable=CLEAN_STRENGTH_BLOOD, _color, _layer=ABOVE_OBJ_LAYER)
|
||||
if(!isitem(parent))
|
||||
return COMPONENT_INCOMPATIBLE
|
||||
. = ..()
|
||||
RegisterSignal(parent, COMSIG_ATOM_GET_EXAMINE_NAME, .proc/get_examine_name)
|
||||
|
||||
/datum/component/decal/blood/proc/get_examine_name(datum/source, mob/user, list/override)
|
||||
var/atom/A = parent
|
||||
|
||||
return COMPONENT_EXNAME_CHANGED
|
||||
@@ -0,0 +1,11 @@
|
||||
/datum/component/wearertargeting/earprotection
|
||||
signals = list(COMSIG_CARBON_SOUNDBANG)
|
||||
mobtype = /mob/living/carbon
|
||||
proctype = .proc/reducebang
|
||||
|
||||
/datum/component/wearertargeting/earprotection/Initialize(_valid_slots)
|
||||
. = ..()
|
||||
valid_slots = _valid_slots
|
||||
|
||||
/datum/component/wearertargeting/earprotection/proc/reducebang(datum/source, list/reflist)
|
||||
reflist[1]--
|
||||
@@ -0,0 +1,108 @@
|
||||
/datum/component/footstep
|
||||
var/steps = 0
|
||||
var/volume
|
||||
var/e_range
|
||||
|
||||
/datum/component/footstep/Initialize(volume_ = 0.5, e_range_ = -1)
|
||||
if(!isliving(parent))
|
||||
return COMPONENT_INCOMPATIBLE
|
||||
volume = volume_
|
||||
e_range = e_range_
|
||||
RegisterSignal(parent, list(COMSIG_MOVABLE_MOVED), .proc/play_footstep)
|
||||
|
||||
/datum/component/footstep/proc/play_footstep()
|
||||
var/turf/open/T = get_turf(parent)
|
||||
if(!istype(T))
|
||||
return
|
||||
|
||||
var/mob/living/LM = parent
|
||||
var/v = volume
|
||||
var/e = e_range
|
||||
if(!T.footstep || LM.buckled || LM.lying || !LM.canmove || LM.resting || LM.buckled || LM.throwing || LM.movement_type & (VENTCRAWLING | FLYING))
|
||||
if (LM.lying && !LM.buckled && !(!T.footstep || LM.movement_type & (VENTCRAWLING | FLYING))) //play crawling sound if we're lying
|
||||
playsound(T, 'sound/effects/footstep/crawl1.ogg', 15 * v)
|
||||
return
|
||||
|
||||
if(HAS_TRAIT(LM, TRAIT_SILENT_STEP))
|
||||
return
|
||||
|
||||
if(iscarbon(LM))
|
||||
var/mob/living/carbon/C = LM
|
||||
if(!C.get_bodypart(BODY_ZONE_L_LEG) && !C.get_bodypart(BODY_ZONE_R_LEG))
|
||||
return
|
||||
if(ishuman(C) && C.m_intent == MOVE_INTENT_WALK)
|
||||
v /= 2
|
||||
e -= 5
|
||||
steps++
|
||||
|
||||
if(steps >= 3)
|
||||
steps = 0
|
||||
|
||||
else
|
||||
return
|
||||
|
||||
if(prob(80) && !LM.has_gravity(T)) // don't need to step as often when you hop around
|
||||
return
|
||||
|
||||
//begin playsound shenanigans//
|
||||
|
||||
//for barefooted non-clawed mobs like monkeys
|
||||
if(isbarefoot(LM))
|
||||
playsound(T, pick(GLOB.barefootstep[T.barefootstep][1]),
|
||||
GLOB.barefootstep[T.barefootstep][2] * v,
|
||||
TRUE,
|
||||
GLOB.barefootstep[T.barefootstep][3] + e)
|
||||
return
|
||||
|
||||
//for xenomorphs, dogs, and other clawed mobs
|
||||
if(isclawfoot(LM))
|
||||
if(isalienadult(LM)) //xenos are stealthy and get quieter footsteps
|
||||
v /= 3
|
||||
e -= 5
|
||||
|
||||
playsound(T, pick(GLOB.clawfootstep[T.clawfootstep][1]),
|
||||
GLOB.clawfootstep[T.clawfootstep][2] * v,
|
||||
TRUE,
|
||||
GLOB.clawfootstep[T.clawfootstep][3] + e)
|
||||
return
|
||||
|
||||
//for megafauna and other large and imtimidating mobs such as the bloodminer
|
||||
if(isheavyfoot(LM))
|
||||
playsound(T, pick(GLOB.heavyfootstep[T.heavyfootstep][1]),
|
||||
GLOB.heavyfootstep[T.heavyfootstep][2] * v,
|
||||
TRUE,
|
||||
GLOB.heavyfootstep[T.heavyfootstep][3] + e)
|
||||
return
|
||||
|
||||
//for slimes
|
||||
if(isslime(LM))
|
||||
playsound(T, 'sound/effects/footstep/slime1.ogg', 15 * v)
|
||||
return
|
||||
|
||||
//for (simple) humanoid mobs (clowns, russians, pirates, etc.)
|
||||
if(isshoefoot(LM))
|
||||
if(!ishuman(LM))
|
||||
playsound(T, pick(GLOB.footstep[T.footstep][1]),
|
||||
GLOB.footstep[T.footstep][2] * v,
|
||||
TRUE,
|
||||
GLOB.footstep[T.footstep][3] + e)
|
||||
return
|
||||
if(ishuman(LM)) //for proper humans, they're special
|
||||
var/mob/living/carbon/human/H = LM
|
||||
var/feetCover = (H.wear_suit && (H.wear_suit.body_parts_covered & FEET)) || (H.w_uniform && (H.w_uniform.body_parts_covered & FEET) || (H.shoes && (H.shoes.body_parts_covered & FEET)))
|
||||
|
||||
if (H.dna.features["taur"] == "Naga" || H.dna.features["taur"] == "Tentacle") //are we a naga or tentacle taur creature
|
||||
playsound(T, 'sound/effects/footstep/crawl1.ogg', 15 * v)
|
||||
return
|
||||
|
||||
if(feetCover) //are we wearing shoes
|
||||
playsound(T, pick(GLOB.footstep[T.footstep][1]),
|
||||
GLOB.footstep[T.footstep][2] * v,
|
||||
TRUE,
|
||||
GLOB.footstep[T.footstep][3] + e)
|
||||
|
||||
if(!feetCover) //are we NOT wearing shoes
|
||||
playsound(T, pick(GLOB.barefootstep[T.barefootstep][1]),
|
||||
GLOB.barefootstep[T.barefootstep][2] * v,
|
||||
TRUE,
|
||||
GLOB.barefootstep[T.barefootstep][3] + e)
|
||||
@@ -0,0 +1,88 @@
|
||||
/datum/component/infective
|
||||
dupe_mode = COMPONENT_DUPE_ALLOWED
|
||||
var/list/datum/disease/diseases //make sure these are the static, non-processing versions!
|
||||
var/expire_time
|
||||
var/min_clean_strength = CLEAN_WEAK
|
||||
|
||||
/datum/component/infective/Initialize(list/datum/disease/_diseases, expire_in)
|
||||
if(islist(_diseases))
|
||||
diseases = _diseases
|
||||
else
|
||||
diseases = list(_diseases)
|
||||
if(expire_in)
|
||||
expire_time = world.time + expire_in
|
||||
QDEL_IN(src, expire_in)
|
||||
|
||||
if(!ismovableatom(parent))
|
||||
return COMPONENT_INCOMPATIBLE
|
||||
RegisterSignal(parent, COMSIG_COMPONENT_CLEAN_ACT, .proc/clean)
|
||||
RegisterSignal(parent, COMSIG_MOVABLE_BUCKLE, .proc/try_infect_buckle)
|
||||
RegisterSignal(parent, COMSIG_MOVABLE_BUMP, .proc/try_infect_collide)
|
||||
RegisterSignal(parent, COMSIG_MOVABLE_CROSSED, .proc/try_infect_crossed)
|
||||
RegisterSignal(parent, COMSIG_MOVABLE_IMPACT_ZONE, .proc/try_infect_impact_zone)
|
||||
if(isitem(parent))
|
||||
RegisterSignal(parent, COMSIG_ITEM_ATTACK_ZONE, .proc/try_infect_attack_zone)
|
||||
RegisterSignal(parent, COMSIG_ITEM_ATTACK, .proc/try_infect_attack)
|
||||
RegisterSignal(parent, COMSIG_ITEM_EQUIPPED, .proc/try_infect_equipped)
|
||||
if(istype(parent, /obj/item/reagent_containers/food/snacks))
|
||||
RegisterSignal(parent, COMSIG_FOOD_EATEN, .proc/try_infect_eat)
|
||||
else if(istype(parent, /obj/effect/decal/cleanable/blood/gibs))
|
||||
RegisterSignal(parent, COMSIG_GIBS_STREAK, .proc/try_infect_streak)
|
||||
|
||||
/datum/component/infective/proc/try_infect_eat(datum/source, mob/living/eater, mob/living/feeder)
|
||||
for(var/V in diseases)
|
||||
eater.ForceContractDisease(V)
|
||||
try_infect(feeder, BODY_ZONE_L_ARM)
|
||||
|
||||
/datum/component/infective/proc/clean(datum/source, clean_strength)
|
||||
if(clean_strength >= min_clean_strength)
|
||||
qdel(src)
|
||||
|
||||
/datum/component/infective/proc/try_infect_buckle(datum/source, mob/M, force)
|
||||
if(isliving(M))
|
||||
try_infect(M)
|
||||
|
||||
/datum/component/infective/proc/try_infect_collide(datum/source, atom/A)
|
||||
var/atom/movable/P = parent
|
||||
if(P.throwing)
|
||||
//this will be handled by try_infect_impact_zone()
|
||||
return
|
||||
if(isliving(A))
|
||||
try_infect(A)
|
||||
|
||||
/datum/component/infective/proc/try_infect_impact_zone(datum/source, mob/living/target, hit_zone)
|
||||
try_infect(target, hit_zone)
|
||||
|
||||
/datum/component/infective/proc/try_infect_attack_zone(datum/source, mob/living/carbon/target, mob/living/user, hit_zone)
|
||||
try_infect(user, BODY_ZONE_L_ARM)
|
||||
try_infect(target, hit_zone)
|
||||
|
||||
/datum/component/infective/proc/try_infect_attack(datum/source, mob/living/target, mob/living/user)
|
||||
if(!iscarbon(target)) //this case will be handled by try_infect_attack_zone
|
||||
try_infect(target)
|
||||
try_infect(user, BODY_ZONE_L_ARM)
|
||||
|
||||
/datum/component/infective/proc/try_infect_equipped(datum/source, mob/living/L, slot)
|
||||
var/old_permeability
|
||||
if(isitem(parent))
|
||||
//if you are putting an infective item on, it obviously will not protect you, so set its permeability high enough that it will never block ContactContractDisease()
|
||||
var/obj/item/I = parent
|
||||
old_permeability = I.permeability_coefficient
|
||||
I.permeability_coefficient = 1.01
|
||||
|
||||
try_infect(L, slot2body_zone(slot))
|
||||
|
||||
if(isitem(parent))
|
||||
var/obj/item/I = parent
|
||||
I.permeability_coefficient = old_permeability
|
||||
|
||||
/datum/component/infective/proc/try_infect_crossed(datum/source, atom/movable/M)
|
||||
if(isliving(M))
|
||||
try_infect(M, BODY_ZONE_PRECISE_L_FOOT)
|
||||
|
||||
/datum/component/infective/proc/try_infect_streak(datum/source, list/directions, list/output_diseases)
|
||||
output_diseases |= diseases
|
||||
|
||||
/datum/component/infective/proc/try_infect(mob/living/L, target_zone)
|
||||
for(var/V in diseases)
|
||||
L.ContactContractDisease(V, target_zone)
|
||||
@@ -0,0 +1,74 @@
|
||||
/datum/component/jousting
|
||||
var/current_direction = NONE
|
||||
var/max_tile_charge = 5
|
||||
var/min_tile_charge = 2 //tiles before this code gets into effect.
|
||||
var/current_tile_charge = 0
|
||||
var/movement_reset_tolerance = 2 //deciseconds
|
||||
var/unmounted_damage_boost_per_tile = 0
|
||||
var/unmounted_knockdown_chance_per_tile = 0
|
||||
var/unmounted_knockdown_time = 0
|
||||
var/mounted_damage_boost_per_tile = 2
|
||||
var/mounted_knockdown_chance_per_tile = 20
|
||||
var/mounted_knockdown_time = 20
|
||||
var/requires_mob_riding = TRUE //whether this only works if the attacker is riding a mob, rather than anything they can buckle to.
|
||||
var/requires_mount = TRUE //kinda defeats the point of jousting if you're not mounted but whatever.
|
||||
var/mob/current_holder
|
||||
var/current_timerid
|
||||
|
||||
/datum/component/jousting/Initialize()
|
||||
if(!isitem(parent))
|
||||
return COMPONENT_INCOMPATIBLE
|
||||
RegisterSignal(parent, COMSIG_ITEM_EQUIPPED, .proc/on_equip)
|
||||
RegisterSignal(parent, COMSIG_ITEM_DROPPED, .proc/on_drop)
|
||||
RegisterSignal(parent, COMSIG_ITEM_ATTACK, .proc/on_attack)
|
||||
|
||||
/datum/component/jousting/proc/on_equip(datum/source, mob/user, slot)
|
||||
RegisterSignal(user, COMSIG_MOVABLE_MOVED, .proc/mob_move, TRUE)
|
||||
current_holder = user
|
||||
|
||||
/datum/component/jousting/proc/on_drop(datum/source, mob/user)
|
||||
UnregisterSignal(user, COMSIG_MOVABLE_MOVED)
|
||||
current_holder = null
|
||||
current_direction = NONE
|
||||
current_tile_charge = 0
|
||||
|
||||
/datum/component/jousting/proc/on_attack(datum/source, mob/living/target, mob/user)
|
||||
if(user != current_holder)
|
||||
return
|
||||
var/current = current_tile_charge
|
||||
var/obj/item/I = parent
|
||||
var/target_buckled = target.buckled ? TRUE : FALSE //we don't need the reference of what they're buckled to, just whether they are.
|
||||
if((requires_mount && ((requires_mob_riding && !ismob(user.buckled)) || (!user.buckled))) || !current_direction || (current_tile_charge < min_tile_charge))
|
||||
return
|
||||
var/turf/target_turf = get_step(user, current_direction)
|
||||
if(target in range(1, target_turf))
|
||||
var/knockdown_chance = (target_buckled? mounted_knockdown_chance_per_tile : unmounted_knockdown_chance_per_tile) * current
|
||||
var/knockdown_time = (target_buckled? mounted_knockdown_time : unmounted_knockdown_time)
|
||||
var/damage = (target_buckled? mounted_damage_boost_per_tile : unmounted_damage_boost_per_tile) * current
|
||||
var/sharp = I.get_sharpness()
|
||||
var/msg
|
||||
if(damage)
|
||||
msg += "[user] [sharp? "impales" : "slams into"] [target] [sharp? "on" : "with"] their [parent]"
|
||||
target.apply_damage(damage, BRUTE, user.zone_selected, 0)
|
||||
if(prob(knockdown_chance))
|
||||
msg += " and knocks [target] [target_buckled? "off of [target.buckled]" : "down"]"
|
||||
if(target_buckled)
|
||||
target.buckled.unbuckle_mob(target)
|
||||
target.Knockdown(knockdown_time)
|
||||
if(length(msg))
|
||||
user.visible_message("<span class='danger'>[msg]!</span>")
|
||||
|
||||
/datum/component/jousting/proc/mob_move(datum/source, newloc, dir)
|
||||
if(!current_holder || (requires_mount && ((requires_mob_riding && !ismob(current_holder.buckled)) || (!current_holder.buckled))))
|
||||
return
|
||||
if(dir != current_direction)
|
||||
current_tile_charge = 0
|
||||
current_direction = dir
|
||||
if(current_tile_charge < max_tile_charge)
|
||||
current_tile_charge++
|
||||
if(current_timerid)
|
||||
deltimer(current_timerid)
|
||||
current_timerid = addtimer(CALLBACK(src, .proc/reset_charge), movement_reset_tolerance, TIMER_STOPPABLE)
|
||||
|
||||
/datum/component/jousting/proc/reset_charge()
|
||||
current_tile_charge = 0
|
||||
@@ -0,0 +1,239 @@
|
||||
#define LOCKON_AIMING_MAX_CURSOR_RADIUS 7
|
||||
#define LOCKON_IGNORE_RESULT "ignore_my_result"
|
||||
#define LOCKON_RANGING_BREAK_CHECK if(current_ranging_id != this_id){return LOCKON_IGNORE_RESULT}
|
||||
|
||||
/datum/component/lockon_aiming
|
||||
dupe_mode = COMPONENT_DUPE_ALLOWED
|
||||
var/lock_icon = 'icons/mob/cameramob.dmi'
|
||||
var/lock_icon_state = "marker"
|
||||
var/mutable_appearance/lock_appearance
|
||||
var/list/image/lock_images
|
||||
var/list/target_typecache
|
||||
var/list/immune_weakrefs //list(weakref = TRUE)
|
||||
var/mob_stat_check = TRUE //if a potential target is a mob make sure it's conscious!
|
||||
var/lock_amount = 1
|
||||
var/lock_cursor_range = 5
|
||||
var/list/locked_weakrefs
|
||||
var/update_disabled = FALSE
|
||||
var/current_ranging_id = 0
|
||||
var/list/last_location
|
||||
var/datum/callback/on_lock
|
||||
var/datum/callback/can_target_callback
|
||||
|
||||
/datum/component/lockon_aiming/Initialize(range, list/typecache, amount, list/immune, datum/callback/when_locked, icon, icon_state, datum/callback/target_callback)
|
||||
if(!ismob(parent))
|
||||
return COMPONENT_INCOMPATIBLE
|
||||
if(target_callback)
|
||||
can_target_callback = target_callback
|
||||
else
|
||||
can_target_callback = CALLBACK(src, .proc/can_target)
|
||||
if(range)
|
||||
lock_cursor_range = range
|
||||
if(typecache)
|
||||
target_typecache = typecache
|
||||
if(amount)
|
||||
lock_amount = amount
|
||||
immune_weakrefs = list(WEAKREF(parent) = TRUE) //Manually take this out if you want..
|
||||
if(immune)
|
||||
for(var/i in immune)
|
||||
if(isweakref(i))
|
||||
immune_weakrefs[i] = TRUE
|
||||
else if(isatom(i))
|
||||
immune_weakrefs[WEAKREF(i)] = TRUE
|
||||
if(when_locked)
|
||||
on_lock = when_locked
|
||||
if(icon)
|
||||
lock_icon = icon
|
||||
if(icon_state)
|
||||
lock_icon_state = icon_state
|
||||
generate_lock_visuals()
|
||||
var/mob/M = parent
|
||||
LAZYOR(M.mousemove_intercept_objects, src)
|
||||
START_PROCESSING(SSfastprocess, src)
|
||||
|
||||
/datum/component/lockon_aiming/Destroy()
|
||||
var/mob/M = parent
|
||||
clear_visuals()
|
||||
LAZYREMOVE(M.mousemove_intercept_objects, src)
|
||||
STOP_PROCESSING(SSfastprocess, src)
|
||||
return ..()
|
||||
|
||||
/datum/component/lockon_aiming/proc/show_visuals()
|
||||
LAZYINITLIST(lock_images)
|
||||
var/mob/M = parent
|
||||
if(!M.client)
|
||||
return
|
||||
for(var/i in locked_weakrefs)
|
||||
var/datum/weakref/R = i
|
||||
var/atom/A = R.resolve()
|
||||
if(!A)
|
||||
continue //It'll be cleared by processing.
|
||||
var/image/I = new
|
||||
I.appearance = lock_appearance
|
||||
I.loc = A
|
||||
M.client.images |= I
|
||||
lock_images |= I
|
||||
|
||||
/datum/component/lockon_aiming/proc/clear_visuals()
|
||||
var/mob/M = parent
|
||||
if(!M.client)
|
||||
return
|
||||
if(!lock_images)
|
||||
return
|
||||
for(var/i in lock_images)
|
||||
M.client.images -= i
|
||||
qdel(i)
|
||||
lock_images.Cut()
|
||||
|
||||
/datum/component/lockon_aiming/proc/refresh_visuals()
|
||||
clear_visuals()
|
||||
show_visuals()
|
||||
|
||||
/datum/component/lockon_aiming/proc/generate_lock_visuals()
|
||||
lock_appearance = mutable_appearance(icon = lock_icon, icon_state = lock_icon_state, layer = FLOAT_LAYER)
|
||||
|
||||
/datum/component/lockon_aiming/proc/unlock_all(refresh_vis = TRUE)
|
||||
LAZYCLEARLIST(locked_weakrefs)
|
||||
if(refresh_vis)
|
||||
refresh_visuals()
|
||||
|
||||
/datum/component/lockon_aiming/proc/unlock(atom/A, refresh_vis = TRUE)
|
||||
if(!A.weak_reference)
|
||||
return
|
||||
LAZYREMOVE(locked_weakrefs, A.weak_reference)
|
||||
if(refresh_vis)
|
||||
refresh_visuals()
|
||||
|
||||
/datum/component/lockon_aiming/proc/lock(atom/A, refresh_vis = TRUE)
|
||||
LAZYOR(locked_weakrefs, WEAKREF(A))
|
||||
if(refresh_vis)
|
||||
refresh_visuals()
|
||||
|
||||
/datum/component/lockon_aiming/proc/add_immune_atom(atom/A)
|
||||
var/datum/weakref/R = WEAKREF(A)
|
||||
if(immune_weakrefs && (immune_weakrefs[R]))
|
||||
return
|
||||
LAZYSET(immune_weakrefs, R, TRUE)
|
||||
|
||||
/datum/component/lockon_aiming/proc/remove_immune_atom(atom/A)
|
||||
if(!A.weak_reference || !immune_weakrefs) //if A doesn't have a weakref how did it get on the immunity list?
|
||||
return
|
||||
LAZYREMOVE(immune_weakrefs, A.weak_reference)
|
||||
|
||||
/datum/component/lockon_aiming/onMouseMove(object,location,control,params)
|
||||
var/mob/M = parent
|
||||
if(!istype(M) || !M.client)
|
||||
return
|
||||
var/datum/position/P = mouse_absolute_datum_map_position_from_client(M.client)
|
||||
if(!P)
|
||||
return
|
||||
var/turf/T = P.return_turf()
|
||||
LAZYINITLIST(last_location)
|
||||
if(length(last_location) == 3 && last_location[1] == T.x && last_location[2] == T.y && last_location[3] == T.z)
|
||||
return //Same turf, don't bother.
|
||||
if(last_location)
|
||||
last_location.Cut()
|
||||
else
|
||||
last_location = list()
|
||||
last_location.len = 3
|
||||
last_location[1] = T.x
|
||||
last_location[2] = T.y
|
||||
last_location[3] = T.z
|
||||
autolock()
|
||||
|
||||
/datum/component/lockon_aiming/process()
|
||||
if(update_disabled)
|
||||
return
|
||||
if(!last_location)
|
||||
return
|
||||
var/changed = FALSE
|
||||
for(var/i in locked_weakrefs)
|
||||
var/datum/weakref/R = i
|
||||
if(istype(R))
|
||||
var/atom/thing = R.resolve()
|
||||
if(!istype(thing) || (get_dist(thing, locate(last_location[1], last_location[2], last_location[3])) > lock_cursor_range))
|
||||
unlock(R)
|
||||
changed = TRUE
|
||||
else
|
||||
unlock(R)
|
||||
changed = TRUE
|
||||
if(changed)
|
||||
autolock()
|
||||
|
||||
/datum/component/lockon_aiming/proc/autolock()
|
||||
var/mob/M = parent
|
||||
if(!M.client)
|
||||
return FALSE
|
||||
var/datum/position/current = mouse_absolute_datum_map_position_from_client(M.client)
|
||||
var/turf/target = current.return_turf()
|
||||
var/list/atom/targets = get_nearest(target, target_typecache, lock_amount, lock_cursor_range)
|
||||
if(targets == LOCKON_IGNORE_RESULT)
|
||||
return
|
||||
unlock_all(FALSE)
|
||||
for(var/i in targets)
|
||||
if(immune_weakrefs[WEAKREF(i)])
|
||||
continue
|
||||
lock(i, FALSE)
|
||||
refresh_visuals()
|
||||
on_lock.Invoke(locked_weakrefs)
|
||||
|
||||
/datum/component/lockon_aiming/proc/can_target(atom/A)
|
||||
var/mob/M = A
|
||||
return is_type_in_typecache(A, target_typecache) && !(ismob(A) && mob_stat_check && M.stat != CONSCIOUS) && !immune_weakrefs[WEAKREF(A)]
|
||||
|
||||
/datum/component/lockon_aiming/proc/get_nearest(turf/T, list/typecache, amount, range)
|
||||
current_ranging_id++
|
||||
var/this_id = current_ranging_id
|
||||
var/list/L = list()
|
||||
var/turf/center = get_turf(T)
|
||||
if(amount < 1 || range < 0 || !istype(center) || !islist(typecache))
|
||||
return
|
||||
if(range == 0)
|
||||
return typecache_filter_list(T.contents + T, typecache)
|
||||
var/x = 0
|
||||
var/y = 0
|
||||
var/cd = 0
|
||||
while(cd <= range)
|
||||
x = center.x - cd + 1
|
||||
y = center.y + cd
|
||||
LOCKON_RANGING_BREAK_CHECK
|
||||
for(x in x to center.x + cd)
|
||||
T = locate(x, y, center.z)
|
||||
if(T)
|
||||
L |= special_list_filter(T.contents, can_target_callback)
|
||||
if(L.len >= amount)
|
||||
L.Cut(amount+1)
|
||||
return L
|
||||
LOCKON_RANGING_BREAK_CHECK
|
||||
y = center.y + cd - 1
|
||||
x = center.x + cd
|
||||
for(y in center.y - cd to y)
|
||||
T = locate(x, y, center.z)
|
||||
if(T)
|
||||
L |= special_list_filter(T.contents, can_target_callback)
|
||||
if(L.len >= amount)
|
||||
L.Cut(amount+1)
|
||||
return L
|
||||
LOCKON_RANGING_BREAK_CHECK
|
||||
y = center.y - cd
|
||||
x = center.x + cd - 1
|
||||
for(x in center.x - cd to x)
|
||||
T = locate(x, y, center.z)
|
||||
if(T)
|
||||
L |= special_list_filter(T.contents, can_target_callback)
|
||||
if(L.len >= amount)
|
||||
L.Cut(amount+1)
|
||||
return L
|
||||
LOCKON_RANGING_BREAK_CHECK
|
||||
y = center.y - cd + 1
|
||||
x = center.x - cd
|
||||
for(y in y to center.y + cd)
|
||||
T = locate(x, y, center.z)
|
||||
if(T)
|
||||
L |= special_list_filter(T.contents, can_target_callback)
|
||||
if(L.len >= amount)
|
||||
L.Cut(amount+1)
|
||||
return L
|
||||
LOCKON_RANGING_BREAK_CHECK
|
||||
cd++
|
||||
CHECK_TICK
|
||||
@@ -0,0 +1,42 @@
|
||||
/datum/component/mirage_border
|
||||
can_transfer = TRUE
|
||||
var/obj/effect/abstract/mirage_holder/holder
|
||||
|
||||
/datum/component/mirage_border/Initialize(turf/target, direction, range=world.view)
|
||||
if(!isturf(parent))
|
||||
return COMPONENT_INCOMPATIBLE
|
||||
if(!target || !direction)
|
||||
. = COMPONENT_INCOMPATIBLE
|
||||
CRASH("[type] improperly instanced with the following args: target=\[[target]\], direction=\[[direction]\], range=\[[range]\]")
|
||||
|
||||
holder = new(parent)
|
||||
|
||||
var/x = target.x
|
||||
var/y = target.y
|
||||
var/z = target.z
|
||||
var/turf/southwest = locate(CLAMP(x - (direction & WEST ? range : 0), 1, world.maxx), CLAMP(y - (direction & SOUTH ? range : 0), 1, world.maxy), CLAMP(z, 1, world.maxz))
|
||||
var/turf/northeast = locate(CLAMP(x + (direction & EAST ? range : 0), 1, world.maxx), CLAMP(y + (direction & NORTH ? range : 0), 1, world.maxy), CLAMP(z, 1, world.maxz))
|
||||
//holder.vis_contents += block(southwest, northeast) // This doesnt work because of beta bug memes
|
||||
for(var/i in block(southwest, northeast))
|
||||
holder.vis_contents += i
|
||||
if(direction & SOUTH)
|
||||
holder.pixel_y -= world.icon_size * range
|
||||
if(direction & WEST)
|
||||
holder.pixel_x -= world.icon_size * range
|
||||
|
||||
/datum/component/mirage_border/Destroy()
|
||||
QDEL_NULL(holder)
|
||||
return ..()
|
||||
|
||||
/datum/component/mirage_border/PreTransfer()
|
||||
holder.moveToNullspace()
|
||||
|
||||
/datum/component/mirage_border/PostTransfer()
|
||||
if(!isturf(parent))
|
||||
return COMPONENT_INCOMPATIBLE
|
||||
holder.forceMove(parent)
|
||||
|
||||
/obj/effect/abstract/mirage_holder
|
||||
name = "Mirage holder"
|
||||
anchored = TRUE
|
||||
mouse_opacity = MOUSE_OPACITY_TRANSPARENT
|
||||
@@ -0,0 +1,283 @@
|
||||
#define MINOR_INSANITY_PEN 5
|
||||
#define MAJOR_INSANITY_PEN 10
|
||||
|
||||
/datum/component/mood
|
||||
var/mood //Real happiness
|
||||
var/sanity = 100 //Current sanity
|
||||
var/shown_mood //Shown happiness, this is what others can see when they try to examine you, prevents antag checking by noticing traitors are always very happy.
|
||||
var/mood_level = 5 //To track what stage of moodies they're on
|
||||
var/sanity_level = 5 //To track what stage of sanity they're on
|
||||
var/mood_modifier = 1 //Modifier to allow certain mobs to be less affected by moodlets
|
||||
var/list/datum/mood_event/mood_events = list()
|
||||
var/insanity_effect = 0 //is the owner being punished for low mood? If so, how much?
|
||||
var/obj/screen/mood/screen_obj
|
||||
|
||||
/datum/component/mood/Initialize()
|
||||
if(!isliving(parent))
|
||||
return COMPONENT_INCOMPATIBLE
|
||||
|
||||
START_PROCESSING(SSmood, src)
|
||||
|
||||
RegisterSignal(parent, COMSIG_ADD_MOOD_EVENT, .proc/add_event)
|
||||
RegisterSignal(parent, COMSIG_CLEAR_MOOD_EVENT, .proc/clear_event)
|
||||
RegisterSignal(parent, COMSIG_MODIFY_SANITY, .proc/modify_sanity)
|
||||
|
||||
RegisterSignal(parent, COMSIG_MOB_HUD_CREATED, .proc/modify_hud)
|
||||
var/mob/living/owner = parent
|
||||
if(owner.hud_used)
|
||||
modify_hud()
|
||||
var/datum/hud/hud = owner.hud_used
|
||||
hud.show_hud(hud.hud_version)
|
||||
|
||||
/datum/component/mood/Destroy()
|
||||
STOP_PROCESSING(SSmood, src)
|
||||
unmodify_hud()
|
||||
return ..()
|
||||
|
||||
/datum/component/mood/proc/print_mood(mob/user)
|
||||
var/msg = "<span class='info'>*---------*\n<EM>Your current mood</EM>\n"
|
||||
msg += "<span class='notice'>My mental status: </span>" //Long term
|
||||
switch(sanity)
|
||||
if(SANITY_GREAT to INFINITY)
|
||||
msg += "<span class='nicegreen'>My mind feels like a temple!<span>\n"
|
||||
if(SANITY_NEUTRAL to SANITY_GREAT)
|
||||
msg += "<span class='nicegreen'>I have been feeling great lately!<span>\n"
|
||||
if(SANITY_DISTURBED to SANITY_NEUTRAL)
|
||||
msg += "<span class='nicegreen'>I have felt quite decent lately.<span>\n"
|
||||
if(SANITY_UNSTABLE to SANITY_DISTURBED)
|
||||
msg += "<span class='warning'>I'm feeling a little bit unhinged...</span>\n"
|
||||
if(SANITY_CRAZY to SANITY_UNSTABLE)
|
||||
msg += "<span class='boldwarning'>I'm freaking out!!</span>\n"
|
||||
if(SANITY_INSANE to SANITY_CRAZY)
|
||||
msg += "<span class='boldwarning'>AHAHAHAHAHAHAHAHAHAH!!</span>\n"
|
||||
|
||||
msg += "<span class='notice'>My current mood: </span>" //Short term
|
||||
switch(mood_level)
|
||||
if(1)
|
||||
msg += "<span class='boldwarning'>I wish I was dead!<span>\n"
|
||||
if(2)
|
||||
msg += "<span class='boldwarning'>I feel terrible...<span>\n"
|
||||
if(3)
|
||||
msg += "<span class='boldwarning'>I feel very upset.<span>\n"
|
||||
if(4)
|
||||
msg += "<span class='boldwarning'>I'm a bit sad.<span>\n"
|
||||
if(5)
|
||||
msg += "<span class='nicegreen'>I'm alright.<span>\n"
|
||||
if(6)
|
||||
msg += "<span class='nicegreen'>I feel pretty okay.<span>\n"
|
||||
if(7)
|
||||
msg += "<span class='nicegreen'>I feel pretty good.<span>\n"
|
||||
if(8)
|
||||
msg += "<span class='nicegreen'>I feel amazing!<span>\n"
|
||||
if(9)
|
||||
msg += "<span class='nicegreen'>I love life!<span>\n"
|
||||
|
||||
msg += "<span class='notice'>Moodlets:\n</span>"//All moodlets
|
||||
if(mood_events.len)
|
||||
for(var/i in mood_events)
|
||||
var/datum/mood_event/event = mood_events[i]
|
||||
msg += event.description
|
||||
else
|
||||
msg += "<span class='nicegreen'>I don't have much of a reaction to anything right now.<span>\n"
|
||||
to_chat(user || parent, msg)
|
||||
|
||||
/datum/component/mood/proc/update_mood() //Called whenever a mood event is added or removed
|
||||
mood = 0
|
||||
shown_mood = 0
|
||||
for(var/i in mood_events)
|
||||
var/datum/mood_event/event = mood_events[i]
|
||||
mood += event.mood_change
|
||||
if(!event.hidden)
|
||||
shown_mood += event.mood_change
|
||||
mood *= mood_modifier
|
||||
shown_mood *= mood_modifier
|
||||
|
||||
switch(mood)
|
||||
if(-INFINITY to MOOD_LEVEL_SAD4)
|
||||
mood_level = 1
|
||||
if(MOOD_LEVEL_SAD4 to MOOD_LEVEL_SAD3)
|
||||
mood_level = 2
|
||||
if(MOOD_LEVEL_SAD3 to MOOD_LEVEL_SAD2)
|
||||
mood_level = 3
|
||||
if(MOOD_LEVEL_SAD2 to MOOD_LEVEL_SAD1)
|
||||
mood_level = 4
|
||||
if(MOOD_LEVEL_SAD1 to MOOD_LEVEL_HAPPY1)
|
||||
mood_level = 5
|
||||
if(MOOD_LEVEL_HAPPY1 to MOOD_LEVEL_HAPPY2)
|
||||
mood_level = 6
|
||||
if(MOOD_LEVEL_HAPPY2 to MOOD_LEVEL_HAPPY3)
|
||||
mood_level = 7
|
||||
if(MOOD_LEVEL_HAPPY3 to MOOD_LEVEL_HAPPY4)
|
||||
mood_level = 8
|
||||
if(MOOD_LEVEL_HAPPY4 to INFINITY)
|
||||
mood_level = 9
|
||||
update_mood_icon()
|
||||
|
||||
|
||||
/datum/component/mood/proc/update_mood_icon()
|
||||
var/mob/living/owner = parent
|
||||
if(owner.client && owner.hud_used)
|
||||
if(sanity < 25)
|
||||
screen_obj.icon_state = "mood_insane"
|
||||
else if (owner.has_status_effect(/datum/status_effect/chem/enthrall))//Fermichem enthral chem, maybe change?
|
||||
screen_obj.icon_state = "mood_entrance"
|
||||
else
|
||||
screen_obj.icon_state = "mood[mood_level]"
|
||||
|
||||
/datum/component/mood/process() //Called on SSmood process
|
||||
if(QDELETED(parent)) // workaround to an obnoxious sneaky periodical runtime.
|
||||
qdel(src)
|
||||
return
|
||||
var/mob/living/owner = parent
|
||||
|
||||
switch(mood_level)
|
||||
if(1)
|
||||
setSanity(sanity-0.2)
|
||||
if(2)
|
||||
setSanity(sanity-0.125, minimum=SANITY_CRAZY)
|
||||
if(3)
|
||||
setSanity(sanity-0.075, minimum=SANITY_UNSTABLE)
|
||||
if(4)
|
||||
setSanity(sanity-0.025, minimum=SANITY_DISTURBED)
|
||||
if(5)
|
||||
setSanity(sanity+0.1)
|
||||
if(6)
|
||||
setSanity(sanity+0.15)
|
||||
if(7)
|
||||
setSanity(sanity+0.20)
|
||||
if(8)
|
||||
setSanity(sanity+0.25, maximum=SANITY_GREAT)
|
||||
if(9)
|
||||
setSanity(sanity+0.4, maximum=SANITY_GREAT)
|
||||
|
||||
if(HAS_TRAIT(owner, TRAIT_DEPRESSION))
|
||||
if(prob(0.05))
|
||||
add_event(null, "depression", /datum/mood_event/depression)
|
||||
clear_event(null, "jolly")
|
||||
if(HAS_TRAIT(owner, TRAIT_JOLLY))
|
||||
if(prob(0.05))
|
||||
add_event(null, "jolly", /datum/mood_event/jolly)
|
||||
clear_event(null, "depression")
|
||||
|
||||
HandleNutrition(owner)
|
||||
|
||||
/datum/component/mood/proc/setSanity(amount, minimum=SANITY_INSANE, maximum=SANITY_NEUTRAL)//I'm sure bunging this in here will have no negative repercussions.
|
||||
var/mob/living/master = parent
|
||||
|
||||
if(amount == sanity)
|
||||
return
|
||||
// If we're out of the acceptable minimum-maximum range move back towards it in steps of 0.5
|
||||
// If the new amount would move towards the acceptable range faster then use it instead
|
||||
if(sanity < minimum && amount < sanity + 0.5)
|
||||
amount = sanity + 0.5
|
||||
else if(sanity > maximum && amount > sanity - 0.5)
|
||||
amount = sanity - 0.5
|
||||
|
||||
// Disturbed stops you from getting any more sane
|
||||
if(HAS_TRAIT(master, TRAIT_UNSTABLE))
|
||||
sanity = min(amount,sanity)
|
||||
else
|
||||
sanity = amount
|
||||
|
||||
switch(sanity)
|
||||
if(-INFINITY to SANITY_CRAZY)
|
||||
setInsanityEffect(MAJOR_INSANITY_PEN)
|
||||
master.add_movespeed_modifier(MOVESPEED_ID_SANITY, TRUE, 100, override=TRUE, multiplicative_slowdown=1.5) //Did we change something ? movetypes is runtiming, movetypes=(~FLYING))
|
||||
sanity_level = 6
|
||||
if(SANITY_CRAZY to SANITY_UNSTABLE)
|
||||
setInsanityEffect(MINOR_INSANITY_PEN)
|
||||
master.add_movespeed_modifier(MOVESPEED_ID_SANITY, TRUE, 100, override=TRUE, multiplicative_slowdown=1)//, movetypes=(~FLYING))
|
||||
sanity_level = 5
|
||||
if(SANITY_UNSTABLE to SANITY_DISTURBED)
|
||||
setInsanityEffect(0)
|
||||
master.add_movespeed_modifier(MOVESPEED_ID_SANITY, TRUE, 100, override=TRUE, multiplicative_slowdown=0.5)//, movetypes=(~FLYING))
|
||||
sanity_level = 4
|
||||
if(SANITY_DISTURBED to SANITY_NEUTRAL)
|
||||
setInsanityEffect(0)
|
||||
master.remove_movespeed_modifier(MOVESPEED_ID_SANITY, TRUE)
|
||||
sanity_level = 3
|
||||
if(SANITY_NEUTRAL+1 to SANITY_GREAT+1) //shitty hack but +1 to prevent it from responding to super small differences
|
||||
setInsanityEffect(0)
|
||||
master.remove_movespeed_modifier(MOVESPEED_ID_SANITY, TRUE)
|
||||
sanity_level = 2
|
||||
if(SANITY_GREAT+1 to INFINITY)
|
||||
setInsanityEffect(0)
|
||||
master.remove_movespeed_modifier(MOVESPEED_ID_SANITY, TRUE)
|
||||
sanity_level = 1
|
||||
//update_mood_icon()
|
||||
|
||||
/datum/component/mood/proc/setInsanityEffect(newval)//More code so that the previous proc works
|
||||
if(newval == insanity_effect)
|
||||
return
|
||||
//var/mob/living/master = parent
|
||||
//master.crit_threshold = (master.crit_threshold - insanity_effect) + newval
|
||||
insanity_effect = newval
|
||||
|
||||
/datum/component/mood/proc/modify_sanity(datum/source, amount, minimum = -INFINITY, maximum = INFINITY)
|
||||
setSanity(sanity + amount, minimum, maximum)
|
||||
|
||||
/datum/component/mood/proc/add_event(datum/source, category, type, param) //Category will override any events in the same category, should be unique unless the event is based on the same thing like hunger.
|
||||
var/datum/mood_event/the_event
|
||||
if(mood_events[category])
|
||||
the_event = mood_events[category]
|
||||
if(the_event.type != type)
|
||||
clear_event(null, category)
|
||||
else
|
||||
if(the_event.timeout)
|
||||
addtimer(CALLBACK(src, .proc/clear_event, null, category), the_event.timeout, TIMER_UNIQUE|TIMER_OVERRIDE)
|
||||
return 0 //Don't have to update the event.
|
||||
the_event = new type(src, param)//This causes a runtime for some reason, was this me? No - there's an event floating around missing a definition.
|
||||
|
||||
mood_events[category] = the_event
|
||||
update_mood()
|
||||
|
||||
if(the_event.timeout)
|
||||
addtimer(CALLBACK(src, .proc/clear_event, null, category), the_event.timeout, TIMER_UNIQUE|TIMER_OVERRIDE)
|
||||
|
||||
/datum/component/mood/proc/clear_event(datum/source, category)
|
||||
var/datum/mood_event/event = mood_events[category]
|
||||
if(!event)
|
||||
return 0
|
||||
|
||||
mood_events -= category
|
||||
qdel(event)
|
||||
update_mood()
|
||||
|
||||
/datum/component/mood/proc/modify_hud(datum/source)
|
||||
var/mob/living/owner = parent
|
||||
var/datum/hud/hud = owner.hud_used
|
||||
screen_obj = new
|
||||
hud.infodisplay += screen_obj
|
||||
RegisterSignal(hud, COMSIG_PARENT_QDELETED, .proc/unmodify_hud)
|
||||
RegisterSignal(screen_obj, COMSIG_CLICK, .proc/hud_click)
|
||||
|
||||
/datum/component/mood/proc/unmodify_hud(datum/source)
|
||||
if(!screen_obj || !parent)
|
||||
return
|
||||
var/mob/living/owner = parent
|
||||
var/datum/hud/hud = owner.hud_used
|
||||
if(hud && hud.infodisplay)
|
||||
hud.infodisplay -= screen_obj
|
||||
QDEL_NULL(screen_obj)
|
||||
|
||||
/datum/component/mood/proc/hud_click(datum/source, location, control, params, mob/user)
|
||||
print_mood(user)
|
||||
|
||||
|
||||
/datum/component/mood/proc/HandleNutrition(mob/living/L)
|
||||
switch(L.nutrition)
|
||||
if(NUTRITION_LEVEL_FULL to INFINITY)
|
||||
add_event(null, "nutrition", /datum/mood_event/fat)
|
||||
if(NUTRITION_LEVEL_WELL_FED to NUTRITION_LEVEL_FULL)
|
||||
add_event(null, "nutrition", /datum/mood_event/wellfed)
|
||||
if( NUTRITION_LEVEL_FED to NUTRITION_LEVEL_WELL_FED)
|
||||
add_event(null, "nutrition", /datum/mood_event/fed)
|
||||
if(NUTRITION_LEVEL_HUNGRY to NUTRITION_LEVEL_FED)
|
||||
clear_event(null, "nutrition")
|
||||
if(NUTRITION_LEVEL_STARVING to NUTRITION_LEVEL_HUNGRY)
|
||||
add_event(null, "nutrition", /datum/mood_event/hungry)
|
||||
if(0 to NUTRITION_LEVEL_STARVING)
|
||||
add_event(null, "nutrition", /datum/mood_event/starving)
|
||||
|
||||
#undef MINOR_INSANITY_PEN
|
||||
#undef MAJOR_INSANITY_PEN
|
||||
@@ -0,0 +1,151 @@
|
||||
/datum/component/orbiter
|
||||
can_transfer = TRUE
|
||||
dupe_mode = COMPONENT_DUPE_UNIQUE_PASSARGS
|
||||
var/list/orbiters
|
||||
|
||||
//radius: range to orbit at, radius of the circle formed by orbiting (in pixels)
|
||||
//clockwise: whether you orbit clockwise or anti clockwise
|
||||
//rotation_speed: how fast to rotate (how many ds should it take for a rotation to complete)
|
||||
//rotation_segments: the resolution of the orbit circle, less = a more block circle, this can be used to produce hexagons (6 segments) triangles (3 segments), and so on, 36 is the best default.
|
||||
//pre_rotation: Chooses to rotate src 90 degress towards the orbit dir (clockwise/anticlockwise), useful for things to go "head first" like ghosts
|
||||
/datum/component/orbiter/Initialize(atom/movable/orbiter, radius, clockwise, rotation_speed, rotation_segments, pre_rotation)
|
||||
if(!istype(orbiter) || !isatom(parent) || isarea(parent))
|
||||
return COMPONENT_INCOMPATIBLE
|
||||
|
||||
orbiters = list()
|
||||
|
||||
var/atom/master = parent
|
||||
master.orbiters = src
|
||||
|
||||
begin_orbit(orbiter, radius, clockwise, rotation_speed, rotation_segments, pre_rotation)
|
||||
|
||||
/datum/component/orbiter/RegisterWithParent()
|
||||
var/atom/target = parent
|
||||
while(ismovableatom(target))
|
||||
RegisterSignal(target, COMSIG_MOVABLE_MOVED, .proc/move_react)
|
||||
target = target.loc
|
||||
|
||||
/datum/component/orbiter/UnregisterFromParent()
|
||||
var/atom/target = parent
|
||||
while(ismovableatom(target))
|
||||
UnregisterSignal(target, COMSIG_MOVABLE_MOVED)
|
||||
target = target.loc
|
||||
|
||||
/datum/component/orbiter/Destroy()
|
||||
var/atom/master = parent
|
||||
master.orbiters = null
|
||||
for(var/i in orbiters)
|
||||
end_orbit(i)
|
||||
orbiters = null
|
||||
return ..()
|
||||
|
||||
/datum/component/orbiter/InheritComponent(datum/component/orbiter/newcomp, original, list/arguments)
|
||||
if(arguments)
|
||||
begin_orbit(arglist(arguments))
|
||||
return
|
||||
// The following only happens on component transfers
|
||||
orbiters += newcomp.orbiters
|
||||
|
||||
/datum/component/orbiter/PostTransfer()
|
||||
if(!isatom(parent) || isarea(parent) || !get_turf(parent))
|
||||
return COMPONENT_INCOMPATIBLE
|
||||
move_react()
|
||||
|
||||
/datum/component/orbiter/proc/begin_orbit(atom/movable/orbiter, radius, clockwise, rotation_speed, rotation_segments, pre_rotation)
|
||||
if(orbiter.orbiting)
|
||||
if(orbiter.orbiting == src)
|
||||
orbiter.orbiting.end_orbit(orbiter, TRUE)
|
||||
else
|
||||
orbiter.orbiting.end_orbit(orbiter)
|
||||
orbiters[orbiter] = TRUE
|
||||
orbiter.orbiting = src
|
||||
RegisterSignal(orbiter, COMSIG_MOVABLE_MOVED, .proc/orbiter_move_react)
|
||||
var/matrix/initial_transform = matrix(orbiter.transform)
|
||||
|
||||
// Head first!
|
||||
if(pre_rotation)
|
||||
var/matrix/M = matrix(orbiter.transform)
|
||||
var/pre_rot = 90
|
||||
if(!clockwise)
|
||||
pre_rot = -90
|
||||
M.Turn(pre_rot)
|
||||
orbiter.transform = M
|
||||
|
||||
var/matrix/shift = matrix(orbiter.transform)
|
||||
shift.Translate(0, radius)
|
||||
orbiter.transform = shift
|
||||
|
||||
orbiter.SpinAnimation(rotation_speed, -1, clockwise, rotation_segments, parallel = FALSE)
|
||||
|
||||
//we stack the orbits up client side, so we can assign this back to normal server side without it breaking the orbit
|
||||
orbiter.transform = initial_transform
|
||||
orbiter.forceMove(get_turf(parent))
|
||||
to_chat(orbiter, "<span class='notice'>Now orbiting [parent].</span>")
|
||||
|
||||
/datum/component/orbiter/proc/end_orbit(atom/movable/orbiter, refreshing=FALSE)
|
||||
if(!orbiters[orbiter])
|
||||
return
|
||||
UnregisterSignal(orbiter, COMSIG_MOVABLE_MOVED)
|
||||
orbiter.SpinAnimation(0, 0)
|
||||
orbiters -= orbiter
|
||||
orbiter.stop_orbit(src)
|
||||
orbiter.orbiting = null
|
||||
if(!refreshing && !length(orbiters) && !QDELING(src))
|
||||
qdel(src)
|
||||
|
||||
// This proc can receive signals by either the thing being directly orbited or anything holding it
|
||||
/datum/component/orbiter/proc/move_react(atom/orbited, atom/oldloc, direction)
|
||||
set waitfor = FALSE // Transfer calls this directly and it doesnt care if the ghosts arent done moving
|
||||
|
||||
var/atom/movable/master = parent
|
||||
if(master.loc == oldloc)
|
||||
return
|
||||
|
||||
var/turf/newturf = get_turf(master)
|
||||
if(!newturf)
|
||||
qdel(src)
|
||||
|
||||
// Handling the signals of stuff holding us (or not anymore)
|
||||
// These are prety rarely activated, how often are you following something in a bag?
|
||||
if(oldloc && !isturf(oldloc)) // We used to be registered to it, probably
|
||||
var/atom/target = oldloc
|
||||
while(ismovableatom(target))
|
||||
UnregisterSignal(target, COMSIG_MOVABLE_MOVED)
|
||||
target = target.loc
|
||||
if(orbited?.loc && orbited.loc != newturf) // We want to know when anything holding us moves too
|
||||
var/atom/target = orbited.loc
|
||||
while(ismovableatom(target))
|
||||
RegisterSignal(target, COMSIG_MOVABLE_MOVED, .proc/move_react, TRUE)
|
||||
target = target.loc
|
||||
|
||||
var/atom/curloc = master.loc
|
||||
for(var/i in orbiters)
|
||||
var/atom/movable/thing = i
|
||||
if(QDELETED(thing) || thing.loc == newturf)
|
||||
continue
|
||||
thing.forceMove(newturf)
|
||||
if(CHECK_TICK && master.loc != curloc)
|
||||
// We moved again during the checktick, cancel current operation
|
||||
break
|
||||
|
||||
|
||||
/datum/component/orbiter/proc/orbiter_move_react(atom/movable/orbiter, atom/oldloc, direction)
|
||||
if(orbiter.loc == get_turf(parent))
|
||||
return
|
||||
end_orbit(orbiter)
|
||||
|
||||
/////////////////////
|
||||
|
||||
/atom/movable/proc/orbit(atom/A, radius = 10, clockwise = FALSE, rotation_speed = 20, rotation_segments = 36, pre_rotation = TRUE)
|
||||
if(!istype(A) || !get_turf(A) || A == src)
|
||||
return
|
||||
|
||||
return A.AddComponent(/datum/component/orbiter, src, radius, clockwise, rotation_speed, rotation_segments, pre_rotation)
|
||||
|
||||
/atom/movable/proc/stop_orbit(datum/component/orbiter/orbits)
|
||||
return // We're just a simple hook
|
||||
|
||||
/atom/proc/transfer_observers_to(atom/target)
|
||||
if(!orbiters || !istype(target) || !get_turf(target) || target == src)
|
||||
return
|
||||
target.TakeComponent(orbiters)
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user