@@ -0,0 +1,61 @@
|
||||
/datum/round_event_control/wizard/cursed_items //fashion disasters
|
||||
name = "Cursed Items"
|
||||
weight = 3
|
||||
typepath = /datum/round_event/wizard/cursed_items
|
||||
max_occurrences = 3
|
||||
earliest_start = 0 MINUTES
|
||||
can_be_midround_wizard = FALSE
|
||||
|
||||
//Note about adding items to this: Because of how NODROP_1 works if an item spawned to the hands can also be equiped to a slot
|
||||
//it will be able to be put into that slot from the hand, but then get stuck there. To avoid this make a new subtype of any
|
||||
//item you want to equip to the hand, and set its slots_flags = null. Only items equiped to hands need do this.
|
||||
|
||||
/datum/round_event/wizard/cursed_items/start()
|
||||
var/item_set = pick("wizardmimic", "swords", "bigfatdoobie", "boxing", "voicemodulators", "catgirls2015")
|
||||
var/list/loadout[SLOTS_AMT]
|
||||
var/ruins_spaceworthiness
|
||||
var/ruins_wizard_loadout
|
||||
|
||||
switch(item_set)
|
||||
if("wizardmimic")
|
||||
loadout[SLOT_WEAR_SUIT] = /obj/item/clothing/suit/wizrobe
|
||||
loadout[SLOT_SHOES] = /obj/item/clothing/shoes/sandal/magic
|
||||
loadout[SLOT_HEAD] = /obj/item/clothing/head/wizard
|
||||
ruins_spaceworthiness = 1
|
||||
if("swords")
|
||||
loadout[SLOT_HANDS] = /obj/item/katana/cursed
|
||||
if("bigfatdoobie")
|
||||
loadout[SLOT_WEAR_MASK] = /obj/item/clothing/mask/cigarette/rollie/trippy
|
||||
ruins_spaceworthiness = 1
|
||||
if("boxing")
|
||||
loadout[SLOT_WEAR_MASK] = /obj/item/clothing/mask/luchador
|
||||
loadout[SLOT_GLOVES] = /obj/item/clothing/gloves/boxing
|
||||
ruins_spaceworthiness = 1
|
||||
if("voicemodulators")
|
||||
loadout[SLOT_WEAR_MASK] = /obj/item/clothing/mask/chameleon
|
||||
if("catgirls2015")
|
||||
loadout[SLOT_HEAD] = /obj/item/clothing/head/kitty
|
||||
ruins_spaceworthiness = 1
|
||||
ruins_wizard_loadout = 1
|
||||
|
||||
for(var/mob/living/carbon/human/H in GLOB.alive_mob_list)
|
||||
if(ruins_spaceworthiness && !is_station_level(H.z) || isspaceturf(H.loc) || isplasmaman(H))
|
||||
continue //#savetheminers
|
||||
if(ruins_wizard_loadout && iswizard(H))
|
||||
continue
|
||||
if(item_set == "catgirls2015") //Wizard code means never having to say you're sorry
|
||||
H.gender = FEMALE
|
||||
for(var/i in 1 to loadout.len)
|
||||
if(loadout[i])
|
||||
var/obj/item/J = loadout[i]
|
||||
var/obj/item/I = new J //dumb but required because of byond throwing a fit anytime new gets too close to a list
|
||||
H.dropItemToGround(H.get_item_by_slot(i), TRUE)
|
||||
H.equip_to_slot_or_del(I, i)
|
||||
ADD_TRAIT(I, TRAIT_NODROP, CURSED_ITEM_TRAIT)
|
||||
I.item_flags |= DROPDEL
|
||||
I.name = "cursed " + I.name
|
||||
|
||||
for(var/mob/living/carbon/human/H in GLOB.alive_mob_list)
|
||||
var/datum/effect_system/smoke_spread/smoke = new
|
||||
smoke.set_up(0, H.loc)
|
||||
smoke.start()
|
||||
@@ -0,0 +1,56 @@
|
||||
/datum/round_event_control/wizard/deprevolt //stationwide!
|
||||
name = "Departmental Uprising"
|
||||
weight = 0 //An order that requires order in a round of chaos was maybe not the best idea. Requiescat in pace departmental uprising August 2014 - March 2015
|
||||
typepath = /datum/round_event/wizard/deprevolt
|
||||
max_occurrences = 1
|
||||
earliest_start = 0 MINUTES
|
||||
can_be_midround_wizard = FALSE // not removing it completely yet
|
||||
|
||||
/datum/round_event/wizard/deprevolt/start()
|
||||
|
||||
var/list/tidecolor
|
||||
var/list/jobs_to_revolt = list()
|
||||
var/nation_name
|
||||
var/list/citizens = list()
|
||||
|
||||
tidecolor = pick("grey", "white", "yellow", "purple", "brown", "whatevercolorrepresentstheservicepeople")
|
||||
switch(tidecolor)
|
||||
if("grey") //God help you
|
||||
jobs_to_revolt = list("Assistant")
|
||||
nation_name = pick("Assa", "Mainte", "Tunnel", "Gris", "Grey", "Liath", "Grigio", "Ass", "Assi")
|
||||
if("white")
|
||||
jobs_to_revolt = list("Chief Medical Officer", "Medical Doctor", "Chemist", "Geneticist", "Virologist")
|
||||
nation_name = pick("Mede", "Healtha", "Recova", "Chemi", "Geneti", "Viro", "Psych")
|
||||
if("yellow")
|
||||
jobs_to_revolt = list("Chief Engineer", "Station Engineer", "Atmospheric Technician")
|
||||
nation_name = pick("Atomo", "Engino", "Power", "Teleco")
|
||||
if("purple")
|
||||
jobs_to_revolt = list("Research Director","Scientist", "Roboticist")
|
||||
nation_name = pick("Sci", "Griffa", "Explosi", "Mecha", "Xeno")
|
||||
if("brown")
|
||||
jobs_to_revolt = list("Quartermaster", "Cargo Technician", "Shaft Miner")
|
||||
nation_name = pick("Cargo", "Guna", "Suppli", "Mule", "Crate", "Ore", "Mini", "Shaf")
|
||||
if("whatevercolorrepresentstheservicepeople") //the few, the proud, the technically aligned
|
||||
jobs_to_revolt = list("Bartender", "Cook", "Botanist", "Clown", "Mime", "Janitor", "Chaplain")
|
||||
nation_name = pick("Honka", "Boozo", "Fatu", "Danka", "Mimi", "Libra", "Jani", "Religi")
|
||||
|
||||
nation_name += pick("stan", "topia", "land", "nia", "ca", "tova", "dor", "ador", "tia", "sia", "ano", "tica", "tide", "cis", "marea", "co", "taoide", "slavia", "stotzka")
|
||||
|
||||
var/datum/team/nation/nation = new
|
||||
nation.name = nation_name
|
||||
|
||||
for(var/mob/living/carbon/human/H in GLOB.carbon_list)
|
||||
if(H.mind)
|
||||
var/datum/mind/M = H.mind
|
||||
if(M.assigned_role && !(M.has_antag_datum(/datum/antagonist)))
|
||||
for(var/job in jobs_to_revolt)
|
||||
if(M.assigned_role == job)
|
||||
citizens += H
|
||||
M.add_antag_datum(/datum/antagonist/separatist,nation)
|
||||
H.log_message("Was made into a separatist, long live [nation_name]!", LOG_ATTACK, color="red")
|
||||
|
||||
if(citizens.len)
|
||||
var/message
|
||||
for(var/job in jobs_to_revolt)
|
||||
message += "[job],"
|
||||
message_admins("The nation of [nation_name] has been formed. Affected jobs are [message]")
|
||||
@@ -0,0 +1,102 @@
|
||||
/datum/round_event_control/wizard/greentext //Gotta have it!
|
||||
name = "Greentext"
|
||||
weight = 4
|
||||
typepath = /datum/round_event/wizard/greentext
|
||||
max_occurrences = 1
|
||||
earliest_start = 0 MINUTES
|
||||
|
||||
/datum/round_event/wizard/greentext/start()
|
||||
|
||||
var/list/holder_canadates = GLOB.player_list.Copy()
|
||||
for(var/mob/M in holder_canadates)
|
||||
if(!ishuman(M))
|
||||
holder_canadates -= M
|
||||
if(!holder_canadates) //Very unlikely, but just in case
|
||||
return 0
|
||||
|
||||
var/mob/living/carbon/human/H = pick(holder_canadates)
|
||||
new /obj/item/greentext(H.loc)
|
||||
to_chat(H, "<font color='green'>The mythical greentext appear at your feet! Pick it up if you dare...</font>")
|
||||
|
||||
|
||||
/obj/item/greentext
|
||||
name = "greentext"
|
||||
desc = "No one knows what this massive tome does, but it feels <i><font color='green'>desirable</font></i> all the same..."
|
||||
w_class = WEIGHT_CLASS_BULKY
|
||||
icon = 'icons/obj/wizard.dmi'
|
||||
icon_state = "greentext"
|
||||
var/mob/living/last_holder
|
||||
var/mob/living/new_holder
|
||||
var/list/color_altered_mobs = list()
|
||||
var/datum/callback/roundend_callback
|
||||
resistance_flags = FIRE_PROOF | ACID_PROOF
|
||||
var/quiet = FALSE
|
||||
|
||||
/obj/item/greentext/Initialize(mapload)
|
||||
. = ..()
|
||||
GLOB.poi_list |= src
|
||||
roundend_callback = CALLBACK(src,.proc/check_winner)
|
||||
SSticker.OnRoundend(roundend_callback)
|
||||
|
||||
/obj/item/greentext/equipped(mob/living/user as mob)
|
||||
to_chat(user, "<font color='green'>So long as you leave this place with greentext in hand you know will be happy...</font>")
|
||||
var/list/other_objectives = user.mind.get_all_objectives()
|
||||
if(user.mind && other_objectives.len > 0)
|
||||
to_chat(user, "<span class='warning'>... so long as you still perform your other objectives that is!</span>")
|
||||
new_holder = user
|
||||
if(!last_holder)
|
||||
last_holder = user
|
||||
if(!(user in color_altered_mobs))
|
||||
color_altered_mobs += user
|
||||
user.add_atom_colour("#00FF00", ADMIN_COLOUR_PRIORITY)
|
||||
START_PROCESSING(SSobj, src)
|
||||
..()
|
||||
|
||||
/obj/item/greentext/dropped(mob/living/user as mob)
|
||||
if(user in color_altered_mobs)
|
||||
to_chat(user, "<span class='warning'>A sudden wave of failure washes over you...</span>")
|
||||
user.add_atom_colour("#FF0000", ADMIN_COLOUR_PRIORITY) //ya blew it
|
||||
last_holder = null
|
||||
new_holder = null
|
||||
STOP_PROCESSING(SSobj, src)
|
||||
..()
|
||||
|
||||
/obj/item/greentext/proc/check_winner()
|
||||
if(!new_holder)
|
||||
return
|
||||
|
||||
if(is_centcom_level(new_holder.z))//you're winner!
|
||||
to_chat(new_holder, "<font color='green'>At last it feels like victory is assured!</font>")
|
||||
new_holder.mind.add_antag_datum(/datum/antagonist/greentext)
|
||||
new_holder.log_message("won with greentext!!!", LOG_ATTACK, color="green")
|
||||
color_altered_mobs -= new_holder
|
||||
resistance_flags |= ON_FIRE
|
||||
qdel(src)
|
||||
|
||||
/obj/item/greentext/process()
|
||||
if(last_holder && last_holder != new_holder) //Somehow it was swiped without ever getting dropped
|
||||
to_chat(last_holder, "<span class='warning'>A sudden wave of failure washes over you...</span>")
|
||||
last_holder.add_atom_colour("#FF0000", ADMIN_COLOUR_PRIORITY)
|
||||
last_holder = new_holder //long live the king
|
||||
|
||||
/obj/item/greentext/Destroy(force)
|
||||
if(!(resistance_flags & ON_FIRE) && !force)
|
||||
return QDEL_HINT_LETMELIVE
|
||||
|
||||
SSticker.round_end_events -= roundend_callback
|
||||
GLOB.poi_list.Remove(src)
|
||||
for(var/i in GLOB.player_list)
|
||||
var/mob/M = i
|
||||
var/message = "<span class='warning'>A dark temptation has passed from this world"
|
||||
if(M in color_altered_mobs)
|
||||
message += " and you're finally able to forgive yourself"
|
||||
if(M.color == "#FF0000" || M.color == "#00FF00")
|
||||
M.remove_atom_colour(ADMIN_COLOUR_PRIORITY)
|
||||
message += "...</span>"
|
||||
// can't skip the mob check as it also does the decolouring
|
||||
if(!quiet)
|
||||
to_chat(M, message)
|
||||
. = ..()
|
||||
|
||||
/obj/item/greentext/quiet
|
||||
quiet = TRUE
|
||||
@@ -0,0 +1,57 @@
|
||||
/datum/round_event_control/wizard/magicarp //these fish is loaded
|
||||
name = "Magicarp"
|
||||
weight = 1
|
||||
typepath = /datum/round_event/wizard/magicarp
|
||||
max_occurrences = 1
|
||||
earliest_start = 0 MINUTES
|
||||
|
||||
/datum/round_event/wizard/magicarp
|
||||
announceWhen = 3
|
||||
startWhen = 50
|
||||
|
||||
/datum/round_event/wizard/magicarp/setup()
|
||||
startWhen = rand(40, 60)
|
||||
|
||||
/datum/round_event/wizard/magicarp/announce(fake)
|
||||
priority_announce("Unknown magical entities have been detected near [station_name()], please stand-by.", "Lifesign Alert")
|
||||
|
||||
/datum/round_event/wizard/magicarp/start()
|
||||
for(var/obj/effect/landmark/carpspawn/C in GLOB.landmarks_list)
|
||||
if(prob(5))
|
||||
new /mob/living/simple_animal/hostile/carp/ranged/chaos(C.loc)
|
||||
else
|
||||
new /mob/living/simple_animal/hostile/carp/ranged(C.loc)
|
||||
|
||||
/mob/living/simple_animal/hostile/carp/ranged
|
||||
name = "magicarp"
|
||||
desc = "50% magic, 50% carp, 100% horrible."
|
||||
icon_state = "magicarp"
|
||||
icon_living = "magicarp"
|
||||
icon_dead = "magicarp_dead"
|
||||
icon_gib = "magicarp_gib"
|
||||
ranged = 1
|
||||
retreat_distance = 2
|
||||
minimum_distance = 0 //Between shots they can and will close in to nash
|
||||
projectiletype = /obj/item/projectile/magic
|
||||
projectilesound = 'sound/weapons/emitter.ogg'
|
||||
maxHealth = 50
|
||||
health = 50
|
||||
gold_core_spawnable = NO_SPAWN
|
||||
var/allowed_projectile_types = list(/obj/item/projectile/magic/change, /obj/item/projectile/magic/animate, /obj/item/projectile/magic/resurrection,
|
||||
/obj/item/projectile/magic/death, /obj/item/projectile/magic/teleport, /obj/item/projectile/magic/door, /obj/item/projectile/magic/aoe/fireball,
|
||||
/obj/item/projectile/magic/spellblade, /obj/item/projectile/magic/arcane_barrage)
|
||||
|
||||
/mob/living/simple_animal/hostile/carp/ranged/Initialize()
|
||||
projectiletype = pick(allowed_projectile_types)
|
||||
. = ..()
|
||||
|
||||
/mob/living/simple_animal/hostile/carp/ranged/chaos
|
||||
name = "chaos magicarp"
|
||||
desc = "50% carp, 100% magic, 150% horrible."
|
||||
color = "#00FFFF"
|
||||
maxHealth = 75
|
||||
health = 75
|
||||
|
||||
/mob/living/simple_animal/hostile/carp/ranged/chaos/Shoot()
|
||||
projectiletype = pick(allowed_projectile_types)
|
||||
..()
|
||||
@@ -0,0 +1,59 @@
|
||||
/datum/round_event_control/wizard/race //Lizard Wizard? Lizard Wizard.
|
||||
name = "Race Swap"
|
||||
weight = 2
|
||||
typepath = /datum/round_event/wizard/race
|
||||
max_occurrences = 5
|
||||
earliest_start = 0 MINUTES
|
||||
can_be_midround_wizard = FALSE
|
||||
|
||||
/datum/round_event/wizard/race
|
||||
var/list/stored_name
|
||||
var/list/stored_species
|
||||
var/list/stored_dna
|
||||
|
||||
/datum/round_event/wizard/race/setup()
|
||||
stored_name = list()
|
||||
stored_species = list()
|
||||
stored_dna = list()
|
||||
endWhen = rand(600,1200) //10 to 20 minutes
|
||||
..()
|
||||
|
||||
/datum/round_event/wizard/race/start()
|
||||
|
||||
var/all_the_same = 0
|
||||
var/all_species = list()
|
||||
|
||||
for(var/speciestype in subtypesof(/datum/species))
|
||||
var/datum/species/S = new speciestype()
|
||||
if(!S.dangerous_existence && !S.blacklisted && !S.nojumpsuit) //Dangerous Species, Blacklisted Species, and Species who can't wear jumpsuits are blacklisted.
|
||||
all_species += speciestype
|
||||
|
||||
var/datum/species/new_species = pick(all_species)
|
||||
|
||||
if(prob(75))
|
||||
all_the_same = 1
|
||||
|
||||
for(var/mob/living/carbon/human/H in GLOB.carbon_list)
|
||||
var/turf/T = get_turf(H)
|
||||
if(!T)
|
||||
continue
|
||||
if(!is_station_level(T.z))
|
||||
continue
|
||||
stored_name[H] = H.real_name
|
||||
stored_species[H] = H.dna.species
|
||||
stored_dna[H] = H.dna.unique_enzymes
|
||||
H.set_species(new_species)
|
||||
H.real_name = H.dna.species.random_name(H.gender,1)
|
||||
H.dna.unique_enzymes = H.dna.generate_unique_enzymes()
|
||||
to_chat(H, "<span class='notice'>You feel somehow... different?</span>")
|
||||
if(!all_the_same)
|
||||
new_species = pick(all_species)
|
||||
|
||||
/datum/round_event/wizard/race/end()
|
||||
for(var/mob/living/carbon/human/H in GLOB.carbon_list)
|
||||
if(!(stored_name[H] && stored_species[H] && stored_dna[H]))
|
||||
continue
|
||||
H.set_species(stored_species[H])
|
||||
H.real_name = stored_name[H]
|
||||
H.dna.unique_enzymes = stored_dna[H]
|
||||
to_chat(H, "<span class='notice'>You feel back to your normal self again.</span>")
|
||||
@@ -0,0 +1,53 @@
|
||||
/datum/round_event_control/wizard/rpgloot //its time to minmax your shit
|
||||
name = "RPG Loot"
|
||||
weight = 3
|
||||
typepath = /datum/round_event/wizard/rpgloot
|
||||
max_occurrences = 1
|
||||
earliest_start = 0 MINUTES
|
||||
|
||||
/datum/round_event/wizard/rpgloot/start()
|
||||
var/upgrade_scroll_chance = 0
|
||||
for(var/obj/item/I in world)
|
||||
CHECK_TICK
|
||||
if(!(I.flags_1 & INITIALIZED_1))
|
||||
continue
|
||||
|
||||
I.AddComponent(/datum/component/fantasy)
|
||||
|
||||
if(istype(I, /obj/item/storage))
|
||||
var/obj/item/storage/S = I
|
||||
var/datum/component/storage/STR = S.GetComponent(/datum/component/storage)
|
||||
if(prob(upgrade_scroll_chance) && S.contents.len < STR.max_items && !S.invisibility)
|
||||
var/obj/item/upgradescroll/scroll = new
|
||||
SEND_SIGNAL(S, COMSIG_TRY_STORAGE_INSERT, scroll, null, TRUE, TRUE)
|
||||
upgrade_scroll_chance = max(0,upgrade_scroll_chance-100)
|
||||
upgrade_scroll_chance += 25
|
||||
|
||||
GLOB.rpg_loot_items = TRUE
|
||||
|
||||
/obj/item/upgradescroll
|
||||
name = "item fortification scroll"
|
||||
desc = "Somehow, this piece of paper can be applied to items to make them \"better\". Apparently there's a risk of losing the item if it's already \"too good\". <i>This all feels so arbitrary...</i>"
|
||||
icon = 'icons/obj/wizard.dmi'
|
||||
icon_state = "scroll"
|
||||
w_class = WEIGHT_CLASS_TINY
|
||||
|
||||
var/upgrade_amount = 1
|
||||
var/can_backfire = TRUE
|
||||
var/uses = 1
|
||||
|
||||
/obj/item/upgradescroll/afterattack(obj/item/target, mob/user , proximity)
|
||||
. = ..()
|
||||
if(!proximity || !istype(target))
|
||||
return
|
||||
|
||||
target.AddComponent(/datum/component/fantasy, upgrade_amount, null, null, can_backfire, TRUE)
|
||||
|
||||
if(--uses <= 0)
|
||||
qdel(src)
|
||||
|
||||
/obj/item/upgradescroll/unlimited
|
||||
name = "unlimited foolproof item fortification scroll"
|
||||
desc = "Somehow, this piece of paper can be applied to items to make them \"better\". This scroll is made from the tongues of dead paper wizards, and can be used an unlimited number of times, with no drawbacks."
|
||||
uses = INFINITY
|
||||
can_backfire = FALSE
|
||||
@@ -0,0 +1,107 @@
|
||||
/datum/round_event/wizard/shuffle/start()
|
||||
|
||||
|
||||
/datum/round_event_control/wizard/shuffleloc //Somewhere an AI is crying
|
||||
name = "Change Places!"
|
||||
weight = 2
|
||||
typepath = /datum/round_event/wizard/shuffleloc
|
||||
max_occurrences = 5
|
||||
earliest_start = 0 MINUTES
|
||||
can_be_midround_wizard = FALSE // not removing it completely yet
|
||||
|
||||
/datum/round_event/wizard/shuffleloc/start()
|
||||
var/list/moblocs = list()
|
||||
var/list/mobs = list()
|
||||
|
||||
for(var/mob/living/carbon/human/H in GLOB.alive_mob_list)
|
||||
if(!is_station_level(H.z))
|
||||
continue //lets not try to strand people in space or stuck in the wizards den
|
||||
moblocs += H.loc
|
||||
mobs += H
|
||||
|
||||
if(!mobs)
|
||||
return
|
||||
|
||||
shuffle_inplace(moblocs)
|
||||
shuffle_inplace(mobs)
|
||||
|
||||
for(var/mob/living/carbon/human/H in mobs)
|
||||
if(!moblocs)
|
||||
break //locs aren't always unique, so this may come into play
|
||||
do_teleport(H, moblocs[moblocs.len], channel = TELEPORT_CHANNEL_MAGIC)
|
||||
moblocs.len -= 1
|
||||
|
||||
for(var/mob/living/carbon/human/H in GLOB.alive_mob_list)
|
||||
var/datum/effect_system/smoke_spread/smoke = new
|
||||
smoke.set_up(0, H.loc)
|
||||
smoke.start()
|
||||
|
||||
//---//
|
||||
|
||||
/datum/round_event_control/wizard/shufflenames //Face/off joke
|
||||
name = "Change Faces!"
|
||||
weight = 4
|
||||
typepath = /datum/round_event/wizard/shufflenames
|
||||
max_occurrences = 5
|
||||
earliest_start = 0 MINUTES
|
||||
can_be_midround_wizard = FALSE // not removing it completely yet
|
||||
|
||||
/datum/round_event/wizard/shufflenames/start()
|
||||
var/list/mobnames = list()
|
||||
var/list/mobs = list()
|
||||
|
||||
for(var/mob/living/carbon/human/H in GLOB.alive_mob_list)
|
||||
mobnames += H.real_name
|
||||
mobs += H
|
||||
|
||||
if(!mobs)
|
||||
return
|
||||
|
||||
shuffle_inplace(mobnames)
|
||||
shuffle_inplace(mobs)
|
||||
|
||||
for(var/mob/living/carbon/human/H in mobs)
|
||||
if(!mobnames)
|
||||
break
|
||||
H.real_name = mobnames[mobnames.len]
|
||||
mobnames.len -= 1
|
||||
|
||||
for(var/mob/living/carbon/human/H in GLOB.alive_mob_list)
|
||||
var/datum/effect_system/smoke_spread/smoke = new
|
||||
smoke.set_up(0, H.loc)
|
||||
smoke.start()
|
||||
|
||||
//---//
|
||||
|
||||
/datum/round_event_control/wizard/shuffleminds //Basically Mass Ranged Mindswap
|
||||
name = "Change Minds!"
|
||||
weight = 1
|
||||
typepath = /datum/round_event/wizard/shuffleminds
|
||||
max_occurrences = 3
|
||||
earliest_start = 0 MINUTES
|
||||
can_be_midround_wizard = FALSE // not removing it completely yet
|
||||
|
||||
/datum/round_event/wizard/shuffleminds/start()
|
||||
var/list/mobs = list()
|
||||
|
||||
for(var/mob/living/carbon/human/H in GLOB.alive_mob_list)
|
||||
if(H.stat || !H.mind || iswizard(H))
|
||||
continue //the wizard(s) are spared on this one
|
||||
mobs += H
|
||||
|
||||
if(!mobs)
|
||||
return
|
||||
|
||||
shuffle_inplace(mobs)
|
||||
|
||||
var/obj/effect/proc_holder/spell/targeted/mind_transfer/swapper = new /obj/effect/proc_holder/spell/targeted/mind_transfer
|
||||
while(mobs.len > 1)
|
||||
var/mob/living/carbon/human/H = pick(mobs)
|
||||
mobs -= H
|
||||
swapper.cast(list(H), mobs[mobs.len], 1)
|
||||
mobs -= mobs[mobs.len]
|
||||
|
||||
for(var/mob/living/carbon/human/H in GLOB.alive_mob_list)
|
||||
var/datum/effect_system/smoke_spread/smoke = new
|
||||
smoke.set_up(0, H.loc)
|
||||
smoke.start()
|
||||
@@ -0,0 +1,31 @@
|
||||
/datum/round_event_control/wizard/summonguns //The Classic
|
||||
name = "Summon Guns"
|
||||
weight = 1
|
||||
typepath = /datum/round_event/wizard/summonguns
|
||||
max_occurrences = 1
|
||||
earliest_start = 0 MINUTES
|
||||
can_be_midround_wizard = FALSE // not removing it completely yet
|
||||
|
||||
/datum/round_event_control/wizard/summonguns/New()
|
||||
if(CONFIG_GET(flag/no_summon_guns))
|
||||
weight = 0
|
||||
..()
|
||||
|
||||
/datum/round_event/wizard/summonguns/start()
|
||||
rightandwrong(SUMMON_GUNS, null, 10)
|
||||
|
||||
/datum/round_event_control/wizard/summonmagic //The Somewhat Less Classic
|
||||
name = "Summon Magic"
|
||||
weight = 1
|
||||
typepath = /datum/round_event/wizard/summonmagic
|
||||
max_occurrences = 1
|
||||
earliest_start = 0 MINUTES
|
||||
can_be_midround_wizard = FALSE // not removing it completely yet
|
||||
|
||||
/datum/round_event_control/wizard/summonmagic/New()
|
||||
if(CONFIG_GET(flag/no_summon_magic))
|
||||
weight = 0
|
||||
..()
|
||||
|
||||
/datum/round_event/wizard/summonmagic/start()
|
||||
rightandwrong(SUMMON_MAGIC, null, 10)
|
||||
Reference in New Issue
Block a user