@@ -0,0 +1,384 @@
|
||||
/****************************************************
|
||||
BLOOD SYSTEM
|
||||
****************************************************/
|
||||
|
||||
#define EXOTIC_BLEED_MULTIPLIER 4 //Multiplies the actually bled amount by this number for the purposes of turf reaction calculations.
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||||
|
||||
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||||
/mob/living/carbon/human/proc/suppress_bloodloss(amount)
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||||
if(bleedsuppress)
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||||
return
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||||
else
|
||||
bleedsuppress = TRUE
|
||||
addtimer(CALLBACK(src, .proc/resume_bleeding), amount)
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||||
|
||||
/mob/living/carbon/human/proc/resume_bleeding()
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||||
bleedsuppress = 0
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||||
if(stat != DEAD && bleed_rate)
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||||
to_chat(src, "<span class='warning'>The blood soaks through your bandage.</span>")
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||||
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||||
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||||
/mob/living/carbon/monkey/handle_blood()
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||||
if(bodytemperature >= TCRYO && !(HAS_TRAIT(src, TRAIT_NOCLONE))) //cryosleep or husked people do not pump the blood.
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//Blood regeneration if there is some space
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||||
if(blood_volume < (BLOOD_VOLUME_NORMAL * blood_ratio))
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||||
blood_volume += 0.1 // regenerate blood VERY slowly
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||||
if(blood_volume < (BLOOD_VOLUME_OKAY * blood_ratio))
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||||
adjustOxyLoss(round(((BLOOD_VOLUME_NORMAL * blood_ratio) - blood_volume) * 0.02, 1))
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|
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// Takes care blood loss and regeneration
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/mob/living/carbon/human/handle_blood()
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||||
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||||
if(NOBLOOD in dna.species.species_traits)
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||||
bleed_rate = 0
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return
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||||
if(bleed_rate <= 0)
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bleed_rate = 0
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||||
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||||
if(bodytemperature >= TCRYO && !(HAS_TRAIT(src, TRAIT_NOCLONE))) //cryosleep or husked people do not pump the blood.
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||||
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||||
//Blood regeneration if there is some space
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||||
if(blood_volume < (BLOOD_VOLUME_NORMAL * blood_ratio) && !HAS_TRAIT(src, TRAIT_NOHUNGER))
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||||
var/nutrition_ratio = 0
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||||
switch(nutrition)
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if(0 to NUTRITION_LEVEL_STARVING)
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||||
nutrition_ratio = 0.2
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||||
if(NUTRITION_LEVEL_STARVING to NUTRITION_LEVEL_HUNGRY)
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nutrition_ratio = 0.4
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||||
if(NUTRITION_LEVEL_HUNGRY to NUTRITION_LEVEL_FED)
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nutrition_ratio = 0.6
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if(NUTRITION_LEVEL_FED to NUTRITION_LEVEL_WELL_FED)
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nutrition_ratio = 0.8
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else
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nutrition_ratio = 1
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if(HAS_TRAIT(src, TRAIT_HIGH_BLOOD))
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||||
nutrition_ratio *= 1.2
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if(satiety > 80)
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nutrition_ratio *= 1.25
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nutrition = max(0, nutrition - nutrition_ratio * HUNGER_FACTOR)
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blood_volume = min((BLOOD_VOLUME_NORMAL * blood_ratio), blood_volume + 0.5 * nutrition_ratio)
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//Effects of bloodloss
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var/word = pick("dizzy","woozy","faint")
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switch(blood_volume * INVERSE(blood_ratio))
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if(BLOOD_VOLUME_OKAY to BLOOD_VOLUME_SAFE)
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if(prob(5))
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to_chat(src, "<span class='warning'>You feel [word].</span>")
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adjustOxyLoss(round(((BLOOD_VOLUME_NORMAL * blood_ratio) - blood_volume) * 0.01, 1))
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if(BLOOD_VOLUME_BAD to BLOOD_VOLUME_OKAY)
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adjustOxyLoss(round(((BLOOD_VOLUME_NORMAL * blood_ratio) - blood_volume) * 0.02, 1))
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if(prob(5))
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blur_eyes(6)
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to_chat(src, "<span class='warning'>You feel very [word].</span>")
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if(BLOOD_VOLUME_SURVIVE to BLOOD_VOLUME_BAD)
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adjustOxyLoss(5)
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if(prob(15))
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Unconscious(rand(20,60))
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to_chat(src, "<span class='warning'>You feel extremely [word].</span>")
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if(-INFINITY to BLOOD_VOLUME_SURVIVE)
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if(!HAS_TRAIT(src, TRAIT_NODEATH))
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death()
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var/temp_bleed = 0
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//Bleeding out
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for(var/X in bodyparts)
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var/obj/item/bodypart/BP = X
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var/brutedamage = BP.brute_dam
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if(BP.status == BODYPART_ROBOTIC) //for the moment, synth limbs won't bleed, but soon, my pretty.
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continue
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//We want an accurate reading of .len
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listclearnulls(BP.embedded_objects)
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temp_bleed += 0.5*BP.embedded_objects.len
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if(brutedamage >= 20)
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temp_bleed += (brutedamage * 0.013)
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bleed_rate = max(bleed_rate - 0.50, temp_bleed)//if no wounds, other bleed effects (heparin) naturally decreases
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if(bleed_rate && !bleedsuppress && !(HAS_TRAIT(src, TRAIT_FAKEDEATH)))
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bleed(bleed_rate)
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//Makes a blood drop, leaking amt units of blood from the mob
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/mob/living/carbon/proc/bleed(amt)
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if(blood_volume)
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blood_volume = max(blood_volume - amt, 0)
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if(isturf(src.loc)) //Blood loss still happens in locker, floor stays clean
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if(amt >= 10)
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add_splatter_floor(src.loc)
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else
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add_splatter_floor(src.loc, 1)
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/mob/living/carbon/human/bleed(amt)
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amt *= physiology.bleed_mod
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if(!(NOBLOOD in dna.species.species_traits))
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.=..()
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if(dna.species.exotic_blood && .) // Do we have exotic blood, and have we left any on the ground?
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var/datum/reagent/R = GLOB.chemical_reagents_list[get_blood_id()]
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if(istype(R) && isturf(loc))
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R.reaction_turf(get_turf(src), amt * EXOTIC_BLEED_MULTIPLIER)
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/mob/living/proc/restore_blood()
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blood_volume = initial(blood_volume)
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/mob/living/carbon/human/restore_blood()
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blood_volume = (BLOOD_VOLUME_NORMAL * blood_ratio)
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bleed_rate = 0
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/****************************************************
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BLOOD TRANSFERS
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****************************************************/
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//Gets blood from mob to a container or other mob, preserving all data in it.
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/mob/living/proc/transfer_blood_to(atom/movable/AM, amount, forced)
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if(!blood_volume || !AM.reagents)
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return FALSE
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if(blood_volume < (BLOOD_VOLUME_BAD * blood_ratio) && !forced)
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return FALSE
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if(blood_volume < amount)
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amount = blood_volume
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var/blood_id = get_blood_id()
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if(!blood_id)
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return FALSE
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blood_volume -= amount
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var/list/blood_data = get_blood_data(blood_id)
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if(iscarbon(AM))
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var/mob/living/carbon/C = AM
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if(blood_id == C.get_blood_id())//both mobs have the same blood substance
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if(blood_id == "blood" || blood_id == "jellyblood") //normal blood
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if(blood_data["viruses"])
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for(var/thing in blood_data["viruses"])
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var/datum/disease/D = thing
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if((D.spread_flags & DISEASE_SPREAD_SPECIAL) || (D.spread_flags & DISEASE_SPREAD_NON_CONTAGIOUS))
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continue
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C.ForceContractDisease(D)
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//This used to inject oof ouch results, but since we add the reagent, and the reagent causes oof ouch on mob life... why double dip?
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C.blood_volume = min(C.blood_volume + round(amount, 0.1), BLOOD_VOLUME_MAXIMUM)
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return TRUE
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AM.reagents.add_reagent(blood_id, amount, blood_data, bodytemperature)
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return TRUE
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/mob/living/proc/get_blood_data(blood_id)
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return
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/mob/living/carbon/get_blood_data(blood_id)
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if(blood_id == "blood" || blood_id == "jellyblood") //actual blood reagent
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var/blood_data = list()
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//set the blood data
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blood_data["donor"] = src
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blood_data["viruses"] = list()
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for(var/thing in diseases)
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var/datum/disease/D = thing
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blood_data["viruses"] += D.Copy()
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blood_data["blood_DNA"] = copytext(dna.unique_enzymes,1,0)
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blood_data["bloodcolor"] = bloodtype_to_color(dna.blood_type)
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if(disease_resistances && disease_resistances.len)
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blood_data["resistances"] = disease_resistances.Copy()
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var/list/temp_chem = list()
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for(var/datum/reagent/R in reagents.reagent_list)
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temp_chem[R.id] = R.volume
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blood_data["trace_chem"] = list2params(temp_chem)
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if(mind)
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blood_data["mind"] = mind
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else if(last_mind)
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blood_data["mind"] = last_mind
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if(ckey)
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blood_data["ckey"] = ckey
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else if(last_mind)
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blood_data["ckey"] = ckey(last_mind.key)
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if(!suiciding)
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blood_data["cloneable"] = 1
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blood_data["blood_type"] = copytext(dna.blood_type,1,0)
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blood_data["gender"] = gender
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blood_data["real_name"] = real_name
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blood_data["features"] = dna.features
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blood_data["factions"] = faction
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blood_data["quirks"] = list()
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for(var/V in roundstart_quirks)
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var/datum/quirk/T = V
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blood_data["quirks"] += T.type
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blood_data["changeling_loudness"] = 0
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if(mind)
|
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var/datum/antagonist/changeling/ling = mind.has_antag_datum(/datum/antagonist/changeling)
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if(istype(ling))
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blood_data["changeling_loudness"] = ling.loudfactor
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return blood_data
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//get the id of the substance this mob use as blood.
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/mob/proc/get_blood_id()
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return
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/mob/living/simple_animal/get_blood_id()
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if(blood_volume)
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return "blood"
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/mob/living/carbon/monkey/get_blood_id()
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if(!(HAS_TRAIT(src, TRAIT_NOCLONE)))
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return "blood"
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/mob/living/carbon/get_blood_id()
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if(isjellyperson(src))
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return "jellyblood"
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if(dna?.species?.exotic_blood)
|
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return dna.species.exotic_blood
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else if((NOBLOOD in dna.species.species_traits) || (HAS_TRAIT(src, TRAIT_NOCLONE)))
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return
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else
|
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return "blood"
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// This is has more potential uses, and is probably faster than the old proc.
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/proc/get_safe_blood(bloodtype)
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. = list()
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if(!bloodtype)
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return
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|
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var/static/list/bloodtypes_safe = list(
|
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"A-" = list("A-", "O-", "SY"),
|
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"A+" = list("A-", "A+", "O-", "O+", "SY"),
|
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"B-" = list("B-", "O-", "SY"),
|
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"B+" = list("B-", "B+", "O-", "O+", "SY"),
|
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"AB-" = list("A-", "B-", "O-", "AB-", "SY"),
|
||||
"AB+" = list("A-", "A+", "B-", "B+", "O-", "O+", "AB-", "AB+", "SY"),
|
||||
"O-" = list("O-","SY"),
|
||||
"O+" = list("O-", "O+","SY"),
|
||||
"L" = list("L","SY"),
|
||||
"U" = list("A-", "A+", "B-", "B+", "O-", "O+", "AB-", "AB+", "L", "U","SY"),
|
||||
"HF" = list("HF", "SY"),
|
||||
"X*" = list("X*", "SY"),
|
||||
"SY" = list("SY"),
|
||||
"GEL" = list("GEL","SY"),
|
||||
"BUG" = list("BUG", "SY")
|
||||
)
|
||||
|
||||
var/safe = bloodtypes_safe[bloodtype]
|
||||
if(safe)
|
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. = safe
|
||||
|
||||
//to add a splatter of blood or other mob liquid.
|
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/mob/living/proc/add_splatter_floor(turf/T, small_drip)
|
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if(get_blood_id() == null)
|
||||
return
|
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if(!T)
|
||||
T = get_turf(src)
|
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|
||||
var/list/temp_blood_DNA
|
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if(small_drip)
|
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// Only a certain number of drips (or one large splatter) can be on a given turf.
|
||||
var/obj/effect/decal/cleanable/blood/drip/drop = locate() in T
|
||||
if(drop)
|
||||
if(drop.drips < 5)
|
||||
drop.drips++
|
||||
drop.add_overlay(pick(drop.random_icon_states))
|
||||
drop.transfer_mob_blood_dna(src)
|
||||
drop.update_icon()
|
||||
return
|
||||
else
|
||||
temp_blood_DNA = list()
|
||||
temp_blood_DNA |= drop.blood_DNA.Copy() //we transfer the dna from the drip to the splatter
|
||||
qdel(drop)//the drip is replaced by a bigger splatter
|
||||
else
|
||||
drop = new(T, get_static_viruses())
|
||||
drop.transfer_mob_blood_dna(src)
|
||||
drop.update_icon()
|
||||
return
|
||||
|
||||
// Find a blood decal or create a new one.
|
||||
var/obj/effect/decal/cleanable/blood/splats/B = locate() in T
|
||||
if(!B)
|
||||
B = new /obj/effect/decal/cleanable/blood/splats(T, get_static_viruses())
|
||||
if(B.bloodiness < MAX_SHOE_BLOODINESS) //add more blood, up to a limit
|
||||
B.bloodiness += BLOOD_AMOUNT_PER_DECAL
|
||||
B.transfer_mob_blood_dna(src) //give blood info to the blood decal.
|
||||
if(temp_blood_DNA)
|
||||
B.blood_DNA |= temp_blood_DNA
|
||||
|
||||
/mob/living/carbon/human/add_splatter_floor(turf/T, small_drip)
|
||||
if(!(NOBLOOD in dna.species.species_traits))
|
||||
..()
|
||||
|
||||
/mob/living/carbon/alien/add_splatter_floor(turf/T, small_drip)
|
||||
if(!T)
|
||||
T = get_turf(src)
|
||||
var/obj/effect/decal/cleanable/blood/splatter/B = locate() in T.contents
|
||||
if(!B)
|
||||
B = new(T)
|
||||
B.blood_DNA["UNKNOWN DNA"] = "X*"
|
||||
|
||||
/mob/living/silicon/robot/add_splatter_floor(turf/T, small_drip)
|
||||
if(!T)
|
||||
T = get_turf(src)
|
||||
var/obj/effect/decal/cleanable/oil/B = locate() in T.contents
|
||||
if(!B)
|
||||
B = new(T)
|
||||
|
||||
/mob/living/proc/add_splash_floor(turf/T)
|
||||
if(get_blood_id() == null)
|
||||
return
|
||||
if(!T)
|
||||
T = get_turf(src)
|
||||
|
||||
var/list/temp_blood_DNA
|
||||
|
||||
// Find a blood decal or create a new one.
|
||||
var/obj/effect/decal/cleanable/blood/B = locate() in T
|
||||
if(!B)
|
||||
B = new /obj/effect/decal/cleanable/blood/splatter(T, get_static_viruses())
|
||||
if(B.bloodiness < MAX_SHOE_BLOODINESS) //add more blood, up to a limit
|
||||
B.bloodiness += BLOOD_AMOUNT_PER_DECAL
|
||||
B.transfer_mob_blood_dna(src) //give blood info to the blood decal.
|
||||
src.transfer_blood_to(B, 10) //very heavy bleeding, should logically leave larger pools
|
||||
if(temp_blood_DNA)
|
||||
B.blood_DNA |= temp_blood_DNA
|
||||
|
||||
/mob/living/carbon/human/add_splash_floor(turf/T)
|
||||
if(!(NOBLOOD in dna.species.species_traits))
|
||||
..()
|
||||
|
||||
/mob/living/carbon/alien/add_splash_floor(turf/T)
|
||||
if(!T)
|
||||
T = get_turf(src)
|
||||
var/obj/effect/decal/cleanable/blood/splatter/B = locate() in T.contents
|
||||
if(!B)
|
||||
B = new(T)
|
||||
B.blood_DNA["UNKNOWN DNA"] = "X*"
|
||||
|
||||
/mob/living/silicon/robot/add_splash_floor(turf/T)
|
||||
if(!T)
|
||||
T = get_turf(src)
|
||||
var/obj/effect/decal/cleanable/oil/B = locate() in T.contents
|
||||
if(!B)
|
||||
B = new(T)
|
||||
|
||||
//This is a terrible way of handling it.
|
||||
/mob/living/proc/ResetBloodVol()
|
||||
if(ishuman(src))
|
||||
var/mob/living/carbon/human/H = src
|
||||
if (HAS_TRAIT(src, TRAIT_HIGH_BLOOD))
|
||||
blood_ratio = 1.2
|
||||
H.handle_blood()
|
||||
return
|
||||
blood_ratio = 1
|
||||
H.handle_blood()
|
||||
return
|
||||
blood_ratio = 1
|
||||
|
||||
/mob/living/proc/AdjustBloodVol(var/value)
|
||||
if(blood_ratio == value)
|
||||
return
|
||||
blood_ratio = value
|
||||
if(ishuman(src))
|
||||
var/mob/living/carbon/human/H = src
|
||||
H.handle_blood()
|
||||
@@ -0,0 +1,177 @@
|
||||
/obj/effect/dummy/phased_mob/slaughter //Can't use the wizard one, blocked by jaunt/slow
|
||||
name = "water"
|
||||
icon = 'icons/effects/effects.dmi'
|
||||
icon_state = "nothing"
|
||||
var/canmove = 1
|
||||
density = FALSE
|
||||
anchored = TRUE
|
||||
invisibility = 60
|
||||
resistance_flags = LAVA_PROOF | FIRE_PROOF | UNACIDABLE | ACID_PROOF
|
||||
|
||||
/obj/effect/dummy/phased_mob/slaughter/relaymove(mob/user, direction)
|
||||
forceMove(get_step(src,direction))
|
||||
|
||||
/obj/effect/dummy/phased_mob/slaughter/ex_act()
|
||||
return
|
||||
/obj/effect/dummy/phased_mob/slaughter/bullet_act()
|
||||
return
|
||||
|
||||
/obj/effect/dummy/phased_mob/slaughter/singularity_act()
|
||||
return
|
||||
|
||||
|
||||
|
||||
/mob/living/proc/phaseout(obj/effect/decal/cleanable/B)
|
||||
if(iscarbon(src))
|
||||
var/mob/living/carbon/C = src
|
||||
for(var/obj/item/I in C.held_items)
|
||||
//TODO make it toggleable to either forcedrop the items, or deny
|
||||
//entry when holding them
|
||||
// literally only an option for carbons though
|
||||
to_chat(C, "<span class='warning'>You may not hold items while blood crawling!</span>")
|
||||
return 0
|
||||
var/obj/item/bloodcrawl/B1 = new(C)
|
||||
var/obj/item/bloodcrawl/B2 = new(C)
|
||||
B1.icon_state = "bloodhand_left"
|
||||
B2.icon_state = "bloodhand_right"
|
||||
C.put_in_hands(B1)
|
||||
C.put_in_hands(B2)
|
||||
C.regenerate_icons()
|
||||
src.notransform = TRUE
|
||||
spawn(0)
|
||||
bloodpool_sink(B)
|
||||
src.notransform = FALSE
|
||||
return 1
|
||||
|
||||
/mob/living/proc/bloodpool_sink(obj/effect/decal/cleanable/B)
|
||||
var/turf/mobloc = get_turf(src.loc)
|
||||
|
||||
src.visible_message("<span class='warning'>[src] sinks into the pool of blood!</span>")
|
||||
playsound(get_turf(src), 'sound/magic/enter_blood.ogg', 100, 1, -1)
|
||||
// Extinguish, unbuckle, stop being pulled, set our location into the
|
||||
// dummy object
|
||||
var/obj/effect/dummy/phased_mob/slaughter/holder = new /obj/effect/dummy/phased_mob/slaughter(mobloc)
|
||||
src.ExtinguishMob()
|
||||
|
||||
// Keep a reference to whatever we're pulling, because forceMove()
|
||||
// makes us stop pulling
|
||||
var/pullee = src.pulling
|
||||
|
||||
src.holder = holder
|
||||
src.forceMove(holder)
|
||||
|
||||
// if we're not pulling anyone, or we can't eat anyone
|
||||
if(!pullee || src.bloodcrawl != BLOODCRAWL_EAT)
|
||||
return
|
||||
|
||||
// if the thing we're pulling isn't alive
|
||||
if (!isliving(pullee))
|
||||
return
|
||||
|
||||
var/mob/living/victim = pullee
|
||||
var/kidnapped = FALSE
|
||||
|
||||
if(victim.stat == CONSCIOUS)
|
||||
src.visible_message("<span class='warning'>[victim] kicks free of the blood pool just before entering it!</span>", null, "<span class='notice'>You hear splashing and struggling.</span>")
|
||||
else if(victim.reagents && victim.reagents.has_reagent("demonsblood"))
|
||||
visible_message("<span class='warning'>Something prevents [victim] from entering the pool!</span>", "<span class='warning'>A strange force is blocking [victim] from entering!</span>", "<span class='notice'>You hear a splash and a thud.</span>")
|
||||
else
|
||||
victim.forceMove(src)
|
||||
victim.emote("scream")
|
||||
src.visible_message("<span class='warning'><b>[src] drags [victim] into the pool of blood!</b></span>", null, "<span class='notice'>You hear a splash.</span>")
|
||||
kidnapped = TRUE
|
||||
|
||||
if(kidnapped)
|
||||
var/success = bloodcrawl_consume(victim)
|
||||
if(!success)
|
||||
to_chat(src, "<span class='danger'>You happily devour... nothing? Your meal vanished at some point!</span>")
|
||||
return 1
|
||||
|
||||
/mob/living/proc/bloodcrawl_consume(mob/living/victim)
|
||||
to_chat(src, "<span class='danger'>You begin to feast on [victim]. You can not move while you are doing this.</span>")
|
||||
|
||||
var/sound
|
||||
if(istype(src, /mob/living/simple_animal/slaughter))
|
||||
var/mob/living/simple_animal/slaughter/SD = src
|
||||
sound = SD.feast_sound
|
||||
else
|
||||
sound = 'sound/magic/demon_consume.ogg'
|
||||
|
||||
for(var/i in 1 to 3)
|
||||
playsound(get_turf(src),sound, 100, 1)
|
||||
sleep(30)
|
||||
|
||||
if(!victim)
|
||||
return FALSE
|
||||
|
||||
if(victim.reagents && victim.reagents.has_reagent("devilskiss"))
|
||||
to_chat(src, "<span class='warning'><b>AAH! THEIR FLESH! IT BURNS!</b></span>")
|
||||
adjustBruteLoss(25) //I can't use adjustHealth() here because bloodcrawl affects /mob/living and adjustHealth() only affects simple mobs
|
||||
var/found_bloodpool = FALSE
|
||||
for(var/obj/effect/decal/cleanable/target in range(1,get_turf(victim)))
|
||||
if(target.can_bloodcrawl_in())
|
||||
victim.forceMove(get_turf(target))
|
||||
victim.visible_message("<span class='warning'>[target] violently expels [victim]!</span>")
|
||||
victim.exit_blood_effect(target)
|
||||
found_bloodpool = TRUE
|
||||
|
||||
if(!found_bloodpool)
|
||||
// Fuck it, just eject them, thanks to some split second cleaning
|
||||
victim.forceMove(get_turf(victim))
|
||||
victim.visible_message("<span class='warning'>[victim] appears from nowhere, covered in blood!</span>")
|
||||
victim.exit_blood_effect()
|
||||
return TRUE
|
||||
|
||||
to_chat(src, "<span class='danger'>You devour [victim]. Your health is fully restored.</span>")
|
||||
src.revive(full_heal = 1)
|
||||
|
||||
// No defib possible after laughter
|
||||
victim.adjustBruteLoss(1000)
|
||||
victim.death()
|
||||
bloodcrawl_swallow(victim)
|
||||
return TRUE
|
||||
|
||||
/mob/living/proc/bloodcrawl_swallow(var/mob/living/victim)
|
||||
qdel(victim)
|
||||
|
||||
/obj/item/bloodcrawl
|
||||
name = "blood crawl"
|
||||
desc = "You are unable to hold anything while in this form."
|
||||
icon = 'icons/effects/blood.dmi'
|
||||
item_flags = ABSTRACT
|
||||
|
||||
/obj/item/bloodcrawl/Initialize()
|
||||
. = ..()
|
||||
ADD_TRAIT(src, TRAIT_NODROP, ABSTRACT_ITEM_TRAIT)
|
||||
|
||||
/mob/living/proc/exit_blood_effect(obj/effect/decal/cleanable/B)
|
||||
playsound(get_turf(src), 'sound/magic/exit_blood.ogg', 100, 1, -1)
|
||||
//Makes the mob have the color of the blood pool it came out of
|
||||
var/newcolor = BLOOD_COLOR_HUMAN
|
||||
if(istype(B, /obj/effect/decal/cleanable/blood/xeno))
|
||||
newcolor = BLOOD_COLOR_XENO
|
||||
add_atom_colour(newcolor, TEMPORARY_COLOUR_PRIORITY)
|
||||
// but only for a few seconds
|
||||
addtimer(CALLBACK(src, /atom/.proc/remove_atom_colour, TEMPORARY_COLOUR_PRIORITY, newcolor), 6 SECONDS)
|
||||
|
||||
/mob/living/proc/phasein(obj/effect/decal/cleanable/B)
|
||||
if(src.notransform)
|
||||
to_chat(src, "<span class='warning'>Finish eating first!</span>")
|
||||
return 0
|
||||
B.visible_message("<span class='warning'>[B] starts to bubble...</span>")
|
||||
if(!do_after(src, 20, target = B))
|
||||
return
|
||||
if(!B)
|
||||
return
|
||||
forceMove(B.loc)
|
||||
src.client.eye = src
|
||||
src.visible_message("<span class='warning'><B>[src] rises out of the pool of blood!</B></span>")
|
||||
exit_blood_effect(B)
|
||||
if(iscarbon(src))
|
||||
var/mob/living/carbon/C = src
|
||||
for(var/obj/item/bloodcrawl/BC in C)
|
||||
BC.flags_1 = null
|
||||
qdel(BC)
|
||||
qdel(src.holder)
|
||||
src.holder = null
|
||||
return 1
|
||||
@@ -0,0 +1,105 @@
|
||||
/mob/living/brain
|
||||
var/obj/item/mmi/container = null
|
||||
var/timeofhostdeath = 0
|
||||
var/emp_damage = 0//Handles a type of MMI damage
|
||||
var/datum/dna/stored/stored_dna // dna var for brain. Used to store dna, brain dna is not considered like actual dna, brain.has_dna() returns FALSE.
|
||||
stat = DEAD //we start dead by default
|
||||
see_invisible = SEE_INVISIBLE_LIVING
|
||||
possible_a_intents = list(INTENT_HELP, INTENT_HARM) //for mechas
|
||||
speech_span = SPAN_ROBOT
|
||||
|
||||
/mob/living/brain/Initialize()
|
||||
. = ..()
|
||||
create_dna(src)
|
||||
if(stored_dna.blood_type)
|
||||
stored_dna.initialize_dna(stored_dna.blood_type)
|
||||
else
|
||||
stored_dna.initialize_dna(random_blood_type())
|
||||
if(isturf(loc)) //not spawned in an MMI or brain organ (most likely adminspawned)
|
||||
var/obj/item/organ/brain/OB = new(loc) //we create a new brain organ for it.
|
||||
OB.brainmob = src
|
||||
forceMove(OB)
|
||||
|
||||
/mob/living/brain/proc/create_dna()
|
||||
stored_dna = new /datum/dna/stored(src)
|
||||
if(!stored_dna.species)
|
||||
var/rando_race = pick(GLOB.roundstart_races)
|
||||
stored_dna.species = new rando_race()
|
||||
if(stored_dna.species.exotic_bloodtype)
|
||||
stored_dna.blood_type = stored_dna.species.exotic_bloodtype
|
||||
|
||||
/mob/living/brain/Destroy()
|
||||
if(key) //If there is a mob connected to this thing. Have to check key twice to avoid false death reporting.
|
||||
if(stat!=DEAD) //If not dead.
|
||||
death(1) //Brains can die again. AND THEY SHOULD AHA HA HA HA HA HA
|
||||
if(mind) //You aren't allowed to return to brains that don't exist
|
||||
mind.current = null
|
||||
mind.active = FALSE //No one's using it anymore.
|
||||
ghostize() //Ghostize checks for key so nothing else is necessary.
|
||||
container = null
|
||||
return ..()
|
||||
|
||||
/mob/living/brain/update_canmove()
|
||||
if(in_contents_of(/obj/mecha))
|
||||
canmove = 1
|
||||
else
|
||||
canmove = 0
|
||||
return canmove
|
||||
|
||||
/mob/living/brain/ex_act() //you cant blow up brainmobs because it makes transfer_to() freak out when borgs blow up.
|
||||
return
|
||||
|
||||
/mob/living/brain/blob_act(obj/structure/blob/B)
|
||||
return
|
||||
|
||||
/mob/living/brain/get_eye_protection()//no eyes
|
||||
return 2
|
||||
|
||||
/mob/living/brain/get_ear_protection()//no ears
|
||||
return 2
|
||||
|
||||
/mob/living/brain/flash_act(intensity = 1, override_blindness_check = 0, affect_silicon = 0)
|
||||
return // no eyes, no flashing
|
||||
|
||||
/mob/living/brain/can_be_revived()
|
||||
. = 1
|
||||
if(!container || health <= HEALTH_THRESHOLD_DEAD)
|
||||
return 0
|
||||
|
||||
/mob/living/brain/fully_replace_character_name(oldname,newname)
|
||||
..()
|
||||
if(stored_dna)
|
||||
stored_dna.real_name = real_name
|
||||
|
||||
/mob/living/brain/ClickOn(atom/A, params)
|
||||
..()
|
||||
if(container)
|
||||
var/obj/mecha/M = container.mecha
|
||||
if(istype(M))
|
||||
return M.click_action(A,src,params)
|
||||
|
||||
/mob/living/brain/forceMove(atom/destination)
|
||||
if(container)
|
||||
return container.forceMove(destination)
|
||||
else if (istype(loc, /obj/item/organ/brain))
|
||||
var/obj/item/organ/brain/B = loc
|
||||
B.forceMove(destination)
|
||||
else if (istype(destination, /obj/item/organ/brain))
|
||||
doMove(destination)
|
||||
else if (istype(destination, /obj/item/mmi))
|
||||
doMove(destination)
|
||||
else
|
||||
CRASH("Brainmob without a container [src] attempted to move to [destination].")
|
||||
|
||||
/mob/living/brain/update_mouse_pointer()
|
||||
if (!client)
|
||||
return
|
||||
client.mouse_pointer_icon = initial(client.mouse_pointer_icon)
|
||||
if(!container)
|
||||
return
|
||||
if (container.mecha)
|
||||
var/obj/mecha/M = container.mecha
|
||||
if(M.mouse_pointer)
|
||||
client.mouse_pointer_icon = M.mouse_pointer
|
||||
if (client && ranged_ability && ranged_ability.ranged_mousepointer)
|
||||
client.mouse_pointer_icon = ranged_ability.ranged_mousepointer
|
||||
@@ -0,0 +1,416 @@
|
||||
/obj/item/organ/brain
|
||||
name = "brain"
|
||||
desc = "A piece of juicy meat found in a person's head."
|
||||
icon_state = "brain"
|
||||
throw_speed = 3
|
||||
throw_range = 5
|
||||
layer = ABOVE_MOB_LAYER
|
||||
zone = BODY_ZONE_HEAD
|
||||
slot = ORGAN_SLOT_BRAIN
|
||||
organ_flags = ORGAN_VITAL
|
||||
attack_verb = list("attacked", "slapped", "whacked")
|
||||
///The brain's organ variables are significantly more different than the other organs, with half the decay rate for balance reasons, and twice the maxHealth
|
||||
decay_factor = STANDARD_ORGAN_DECAY / 4 //30 minutes of decaying to result in a fully damaged brain, since a fast decay rate would be unfun gameplay-wise
|
||||
healing_factor = STANDARD_ORGAN_HEALING / 2
|
||||
|
||||
maxHealth = BRAIN_DAMAGE_DEATH
|
||||
low_threshold = 45
|
||||
high_threshold = 120
|
||||
var/mob/living/brain/brainmob = null
|
||||
var/brain_death = FALSE //if the brainmob was intentionally killed by attacking the brain after removal, or by severe braindamage
|
||||
var/decoy_override = FALSE //I apologize to the security players, and myself, who abused this, but this is going to go.
|
||||
//two variables necessary for calculating whether we get a brain trauma or not
|
||||
var/damage_delta = 0
|
||||
|
||||
var/list/datum/brain_trauma/traumas = list()
|
||||
|
||||
/obj/item/organ/brain/Insert(mob/living/carbon/C, special = 0,no_id_transfer = FALSE, drop_if_replaced = TRUE)
|
||||
..()
|
||||
|
||||
name = "brain"
|
||||
|
||||
if(C.mind && C.mind.has_antag_datum(/datum/antagonist/changeling) && !no_id_transfer) //congrats, you're trapped in a body you don't control
|
||||
if(brainmob && !(C.stat == DEAD || (HAS_TRAIT(C, TRAIT_DEATHCOMA))))
|
||||
to_chat(brainmob, "<span class = danger>You can't feel your body! You're still just a brain!</span>")
|
||||
forceMove(C)
|
||||
C.update_hair()
|
||||
return
|
||||
|
||||
if(brainmob)
|
||||
if(C.key)
|
||||
C.ghostize()
|
||||
|
||||
if(brainmob.mind)
|
||||
brainmob.mind.transfer_to(C)
|
||||
else
|
||||
brainmob.transfer_ckey(C)
|
||||
|
||||
QDEL_NULL(brainmob)
|
||||
|
||||
for(var/X in traumas)
|
||||
var/datum/brain_trauma/BT = X
|
||||
BT.owner = owner
|
||||
BT.on_gain()
|
||||
|
||||
//Update the body's icon so it doesnt appear debrained anymore
|
||||
C.update_hair()
|
||||
|
||||
/obj/item/organ/brain/Remove(mob/living/carbon/C, special = 0, no_id_transfer = FALSE)
|
||||
..()
|
||||
for(var/X in traumas)
|
||||
var/datum/brain_trauma/BT = X
|
||||
BT.on_lose(TRUE)
|
||||
BT.owner = null
|
||||
|
||||
if((!gc_destroyed || (owner && !owner.gc_destroyed)) && !no_id_transfer)
|
||||
transfer_identity(C)
|
||||
C.update_hair()
|
||||
|
||||
/obj/item/organ/brain/prepare_eat()
|
||||
return // Too important to eat.
|
||||
|
||||
/obj/item/organ/brain/proc/transfer_identity(mob/living/L)
|
||||
name = "[L.name]'s brain"
|
||||
if(brainmob)
|
||||
return
|
||||
|
||||
if(!L.mind)
|
||||
return
|
||||
brainmob = new(src)
|
||||
brainmob.name = L.real_name
|
||||
brainmob.real_name = L.real_name
|
||||
brainmob.timeofhostdeath = L.timeofdeath
|
||||
if(L.has_dna())
|
||||
var/mob/living/carbon/C = L
|
||||
if(!brainmob.stored_dna)
|
||||
brainmob.stored_dna = new /datum/dna/stored(brainmob)
|
||||
C.dna.copy_dna(brainmob.stored_dna)
|
||||
if(HAS_TRAIT(L, TRAIT_NOCLONE))
|
||||
brainmob.status_traits[TRAIT_NOCLONE] = L.status_traits[TRAIT_NOCLONE]
|
||||
var/obj/item/organ/zombie_infection/ZI = L.getorganslot(ORGAN_SLOT_ZOMBIE)
|
||||
if(ZI)
|
||||
brainmob.set_species(ZI.old_species) //For if the brain is cloned
|
||||
if(!decoy_override && L.mind && L.mind.current)
|
||||
L.mind.transfer_to(brainmob)
|
||||
to_chat(brainmob, "<span class='notice'>You feel slightly disoriented. That's normal when you're just a brain.</span>")
|
||||
|
||||
/obj/item/organ/brain/attackby(obj/item/O, mob/user, params)
|
||||
user.changeNext_move(CLICK_CD_MELEE)
|
||||
if(brainmob)
|
||||
O.attack(brainmob, user) //Oh noooeeeee
|
||||
|
||||
if(istype(O, /obj/item/organ_storage)) //BUG_PROBABLE_CAUSE
|
||||
return //Borg organ bags shouldn't be killing brains
|
||||
|
||||
if((organ_flags & ORGAN_FAILING) && O.is_drainable() && O.reagents.has_reagent("neurine")) //Neurine fixes dead brains
|
||||
. = TRUE //don't do attack animation.
|
||||
var/cached_Bdamage = brainmob?.health
|
||||
var/datum/reagent/medicine/neurine/N = reagents.has_reagent("neurine")
|
||||
var/datum/reagent/medicine/mannitol/M1 = reagents.has_reagent("mannitol")
|
||||
|
||||
if(O.reagents.has_reagent("mannitol"))//Just a quick way to bolster the effects if someone mixes up a batch.
|
||||
N.volume *= (M1.volume*0.5)
|
||||
|
||||
if(!O.reagents.has_reagent("neurine", 10))
|
||||
to_chat(user, "<span class='warning'>There's not enough neurine in [O] to restore [src]!</span>")
|
||||
return
|
||||
|
||||
user.visible_message("<span class='notice'>[user] starts to pour the contents of [O] onto [src].</span>", "<span class='notice'>You start to slowly pour the contents of [O] onto [src].</span>")
|
||||
if(!do_after(user, 60, TRUE, src))
|
||||
to_chat(user, "<span class='warning'>You failed to pour [O] onto [src]!</span>")
|
||||
return
|
||||
|
||||
user.visible_message("<span class='notice'>[user] pours the contents of [O] onto [src], causing it to reform its original shape and turn a slightly brighter shade of pink.</span>", "<span class='notice'>You pour the contents of [O] onto [src], causing it to reform its original shape and turn a slightly brighter shade of pink.</span>")
|
||||
setOrganDamage((damage - (0.10 * maxHealth)*(N.volume/10))) //heals a small amount, and by using "setorgandamage", we clear the failing variable if that was up
|
||||
O.reagents.clear_reagents()
|
||||
|
||||
if(cached_Bdamage <= HEALTH_THRESHOLD_DEAD) //Fixing dead brains yeilds a trauma
|
||||
if((cached_Bdamage <= HEALTH_THRESHOLD_DEAD) && (brainmob.health > HEALTH_THRESHOLD_DEAD))
|
||||
if(prob(80))
|
||||
gain_trauma_type(BRAIN_TRAUMA_MILD)
|
||||
else if(prob(50))
|
||||
gain_trauma_type(BRAIN_TRAUMA_SEVERE)
|
||||
else
|
||||
gain_trauma_type(BRAIN_TRAUMA_SPECIAL)
|
||||
return
|
||||
|
||||
if((organ_flags & ORGAN_FAILING) && O.is_drainable() && O.reagents.has_reagent("mannitol")) //attempt to heal the brain
|
||||
. = TRUE //don't do attack animation.
|
||||
var/datum/reagent/medicine/mannitol/M = reagents.has_reagent("mannitol")
|
||||
if(brain_death || brainmob?.health <= HEALTH_THRESHOLD_DEAD) //if the brain is fucked anyway, do nothing
|
||||
to_chat(user, "<span class='warning'>[src] is far too damaged, you'll have to use neurine on it!</span>")
|
||||
return
|
||||
|
||||
if(!O.reagents.has_reagent("mannitol", 10))
|
||||
to_chat(user, "<span class='warning'>There's not enough mannitol in [O] to restore [src]!</span>")
|
||||
return
|
||||
|
||||
user.visible_message("<span class='notice'>[user] starts to pour the contents of [O] onto [src].</span>", "<span class='notice'>You start to slowly pour the contents of [O] onto [src].</span>")
|
||||
if(!do_after(user, 60, TRUE, src))
|
||||
to_chat(user, "<span class='warning'>You failed to pour [O] onto [src]!</span>")
|
||||
return
|
||||
|
||||
user.visible_message("<span class='notice'>[user] pours the contents of [O] onto [src], causing it to reform its original shape and turn a slightly brighter shade of pink.</span>", "<span class='notice'>You pour the contents of [O] onto [src], causing it to reform its original shape and turn a slightly brighter shade of pink.</span>")
|
||||
setOrganDamage((damage - (0.05 * maxHealth)*(M.volume/10))) //heals a small amount, and by using "setorgandamage", we clear the failing variable if that was up
|
||||
O.reagents.clear_reagents()
|
||||
return
|
||||
|
||||
|
||||
|
||||
/obj/item/organ/brain/examine(mob/user)//BUG_PROBABLE_CAUSE to_chats changed to . +=
|
||||
. = ..()
|
||||
|
||||
if(user.suiciding)
|
||||
. += "<span class='info'>It's started turning slightly grey. They must not have been able to handle the stress of it all.</span>"
|
||||
else if(brainmob)
|
||||
if(brainmob.get_ghost(FALSE, TRUE))
|
||||
if(brain_death || brainmob.health <= HEALTH_THRESHOLD_DEAD)
|
||||
. += "<span class='info'>It's lifeless and severely damaged, only the strongest of chems will save it.</span>"
|
||||
else if(organ_flags & ORGAN_FAILING)
|
||||
. += "<span class='info'>It seems to still have a bit of energy within it, but it's rather damaged... You may be able to restore it with some <b>mannitol</b>.</span>"
|
||||
else
|
||||
. += "<span class='info'>You can feel the small spark of life still left in this one.</span>"
|
||||
else if(organ_flags & ORGAN_FAILING)
|
||||
. += "<span class='info'>It seems particularly lifeless and is rather damaged... You may be able to restore it with some <b>mannitol</b> incase it becomes functional again later.</span>"
|
||||
else
|
||||
. += "<span class='info'>This one seems particularly lifeless. Perhaps it will regain some of its luster later.</span>"
|
||||
else
|
||||
if(decoy_override)
|
||||
if(organ_flags & ORGAN_FAILING)
|
||||
. += "<span class='info'>It seems particularly lifeless and is rather damaged... You may be able to restore it with some <b>mannitol</b> incase it becomes functional again later.</span>"
|
||||
else
|
||||
. += "<span class='info'>This one seems particularly lifeless. Perhaps it will regain some of its luster later.</span>"
|
||||
else
|
||||
. += "<span class='info'>This one is completely devoid of life.</span>"
|
||||
|
||||
/obj/item/organ/brain/attack(mob/living/carbon/C, mob/user)
|
||||
if(!istype(C))
|
||||
return ..()
|
||||
|
||||
add_fingerprint(user)
|
||||
|
||||
if(user.zone_selected != BODY_ZONE_HEAD)
|
||||
return ..()
|
||||
|
||||
if((C.head && (C.head.flags_cover & HEADCOVERSEYES)) || (C.wear_mask && (C.wear_mask.flags_cover & MASKCOVERSEYES)) || (C.glasses && (C.glasses.flags_1 & GLASSESCOVERSEYES)))
|
||||
to_chat(user, "<span class='warning'>You're going to need to remove [C.p_their()] head cover first!</span>")
|
||||
return
|
||||
|
||||
//since these people will be dead M != usr
|
||||
|
||||
if(!C.getorgan(/obj/item/organ/brain))
|
||||
if(!C.get_bodypart(BODY_ZONE_HEAD) || !user.temporarilyRemoveItemFromInventory(src))
|
||||
return
|
||||
var/msg = "[C] has [src] inserted into [C.p_their()] head by [user]."
|
||||
if(C == user)
|
||||
msg = "[user] inserts [src] into [user.p_their()] head!"
|
||||
|
||||
C.visible_message("<span class='danger'>[msg]</span>",
|
||||
"<span class='userdanger'>[msg]</span>")
|
||||
|
||||
if(C != user)
|
||||
to_chat(C, "<span class='notice'>[user] inserts [src] into your head.</span>")
|
||||
to_chat(user, "<span class='notice'>You insert [src] into [C]'s head.</span>")
|
||||
else
|
||||
to_chat(user, "<span class='notice'>You insert [src] into your head.</span>" )
|
||||
|
||||
Insert(C)
|
||||
else
|
||||
..()
|
||||
/* TO BE REMOVED, KEPT IN CASE OF BUGS
|
||||
/obj/item/organ/brain/proc/get_brain_damage()
|
||||
var/brain_damage_threshold = max_integrity * BRAIN_DAMAGE_INTEGRITY_MULTIPLIER
|
||||
var/offset_integrity = obj_integrity - (max_integrity - brain_damage_threshold)
|
||||
. = round((1 - (offset_integrity / brain_damage_threshold)) * BRAIN_DAMAGE_DEATH, DAMAGE_PRECISION)
|
||||
|
||||
/obj/item/organ/brain/proc/adjust_brain_damage(amount, maximum)
|
||||
var/adjusted_amount
|
||||
if(amount >= 0 && maximum)
|
||||
var/brainloss = get_brain_damage()
|
||||
var/new_brainloss = CLAMP(brainloss + amount, 0, maximum)
|
||||
if(brainloss > new_brainloss) //brainloss is over the cap already
|
||||
return 0
|
||||
adjusted_amount = new_brainloss - brainloss
|
||||
else
|
||||
adjusted_amount = amount
|
||||
|
||||
adjusted_amount = round(adjusted_amount * BRAIN_DAMAGE_INTEGRITY_MULTIPLIER, DAMAGE_PRECISION)
|
||||
if(adjusted_amount)
|
||||
if(adjusted_amount >= DAMAGE_PRECISION)
|
||||
take_damage(adjusted_amount)
|
||||
else if(adjusted_amount <= -DAMAGE_PRECISION)
|
||||
obj_integrity = min(max_integrity, obj_integrity-adjusted_amount)
|
||||
. = adjusted_amount
|
||||
*/
|
||||
|
||||
/obj/item/organ/brain/on_life()
|
||||
if(damage >= BRAIN_DAMAGE_DEATH) //rip
|
||||
to_chat(owner, "<span class='userdanger'>The last spark of life in your brain fizzles out...</span>")
|
||||
owner.death()
|
||||
brain_death = TRUE
|
||||
return
|
||||
..()
|
||||
|
||||
/obj/item/organ/brain/on_death()
|
||||
if(damage <= BRAIN_DAMAGE_DEATH) //rip
|
||||
brain_death = FALSE
|
||||
..()
|
||||
|
||||
|
||||
/obj/item/organ/brain/applyOrganDamage(var/d, var/maximum = maxHealth)
|
||||
..()
|
||||
|
||||
|
||||
/obj/item/organ/brain/check_damage_thresholds(mob/M)
|
||||
. = ..()
|
||||
//if we're not more injured than before, return without gambling for a trauma
|
||||
if(damage <= prev_damage)
|
||||
return
|
||||
damage_delta = damage - prev_damage
|
||||
if(damage > BRAIN_DAMAGE_MILD)
|
||||
if(prob(damage_delta * (1 + max(0, (damage - BRAIN_DAMAGE_MILD)/100)))) //Base chance is the hit damage; for every point of damage past the threshold the chance is increased by 1% //learn how to do your bloody math properly goddamnit
|
||||
gain_trauma_type(BRAIN_TRAUMA_MILD)
|
||||
if(damage > BRAIN_DAMAGE_SEVERE)
|
||||
if(prob(damage_delta * (1 + max(0, (damage - BRAIN_DAMAGE_SEVERE)/100)))) //Base chance is the hit damage; for every point of damage past the threshold the chance is increased by 1%
|
||||
if(prob(20))
|
||||
gain_trauma_type(BRAIN_TRAUMA_SPECIAL)
|
||||
else
|
||||
gain_trauma_type(BRAIN_TRAUMA_SEVERE)
|
||||
|
||||
if (owner)
|
||||
if(owner.stat < UNCONSCIOUS) //conscious or soft-crit
|
||||
var/brain_message
|
||||
if(prev_damage < BRAIN_DAMAGE_MILD && damage >= BRAIN_DAMAGE_MILD)
|
||||
brain_message = "<span class='warning'>You feel lightheaded.</span>"
|
||||
else if(prev_damage < BRAIN_DAMAGE_SEVERE && damage >= BRAIN_DAMAGE_SEVERE)
|
||||
brain_message = "<span class='warning'>You feel less in control of your thoughts.</span>"
|
||||
else if(prev_damage < (BRAIN_DAMAGE_DEATH - 20) && damage >= (BRAIN_DAMAGE_DEATH - 20))
|
||||
brain_message = "<span class='warning'>You can feel your mind flickering on and off...</span>"
|
||||
|
||||
if(.)
|
||||
. += "\n[brain_message]"
|
||||
else
|
||||
return brain_message
|
||||
|
||||
/obj/item/organ/brain/Destroy() //copypasted from MMIs.
|
||||
if(brainmob)
|
||||
QDEL_NULL(brainmob)
|
||||
QDEL_LIST(traumas)
|
||||
return ..()
|
||||
|
||||
/obj/item/organ/brain/alien
|
||||
name = "alien brain"
|
||||
desc = "We barely understand the brains of terrestial animals. Who knows what we may find in the brain of such an advanced species?"
|
||||
icon_state = "brain-x"
|
||||
|
||||
|
||||
////////////////////////////////////TRAUMAS////////////////////////////////////////
|
||||
|
||||
/obj/item/organ/brain/proc/has_trauma_type(brain_trauma_type = /datum/brain_trauma, resilience = TRAUMA_RESILIENCE_ABSOLUTE)
|
||||
for(var/X in traumas)
|
||||
var/datum/brain_trauma/BT = X
|
||||
if(istype(BT, brain_trauma_type) && (BT.resilience <= resilience))
|
||||
return BT
|
||||
|
||||
/obj/item/organ/brain/proc/get_traumas_type(brain_trauma_type = /datum/brain_trauma, resilience = TRAUMA_RESILIENCE_ABSOLUTE)
|
||||
. = list()
|
||||
for(var/X in traumas)
|
||||
var/datum/brain_trauma/BT = X
|
||||
if(istype(BT, brain_trauma_type) && (BT.resilience <= resilience))
|
||||
. += BT
|
||||
|
||||
/obj/item/organ/brain/proc/can_gain_trauma(datum/brain_trauma/trauma, resilience)
|
||||
if(!ispath(trauma))
|
||||
trauma = trauma.type
|
||||
if(!initial(trauma.can_gain))
|
||||
return FALSE
|
||||
if(!resilience)
|
||||
resilience = initial(trauma.resilience)
|
||||
if(!owner)
|
||||
return FALSE
|
||||
if(owner.stat == DEAD)
|
||||
return FALSE
|
||||
|
||||
var/resilience_tier_count = 0
|
||||
for(var/X in traumas)
|
||||
if(istype(X, trauma))
|
||||
return FALSE
|
||||
var/datum/brain_trauma/T = X
|
||||
if(resilience == T.resilience)
|
||||
resilience_tier_count++
|
||||
|
||||
var/max_traumas
|
||||
switch(resilience)
|
||||
if(TRAUMA_RESILIENCE_BASIC)
|
||||
max_traumas = TRAUMA_LIMIT_BASIC
|
||||
if(TRAUMA_RESILIENCE_SURGERY)
|
||||
max_traumas = TRAUMA_LIMIT_SURGERY
|
||||
if(TRAUMA_RESILIENCE_LOBOTOMY)
|
||||
max_traumas = TRAUMA_LIMIT_LOBOTOMY
|
||||
if(TRAUMA_RESILIENCE_MAGIC)
|
||||
max_traumas = TRAUMA_LIMIT_MAGIC
|
||||
if(TRAUMA_RESILIENCE_ABSOLUTE)
|
||||
max_traumas = TRAUMA_LIMIT_ABSOLUTE
|
||||
|
||||
if(resilience_tier_count >= max_traumas)
|
||||
return FALSE
|
||||
return TRUE
|
||||
|
||||
//Proc to use when directly adding a trauma to the brain, so extra args can be given
|
||||
/obj/item/organ/brain/proc/gain_trauma(datum/brain_trauma/trauma, resilience, ...)
|
||||
var/list/arguments = list()
|
||||
if(args.len > 2)
|
||||
arguments = args.Copy(3)
|
||||
. = brain_gain_trauma(trauma, resilience, arguments)
|
||||
|
||||
//Direct trauma gaining proc. Necessary to assign a trauma to its brain. Avoid using directly.
|
||||
/obj/item/organ/brain/proc/brain_gain_trauma(datum/brain_trauma/trauma, resilience, list/arguments)
|
||||
if(!can_gain_trauma(trauma, resilience))
|
||||
return
|
||||
|
||||
var/datum/brain_trauma/actual_trauma
|
||||
if(ispath(trauma))
|
||||
if(!LAZYLEN(arguments))
|
||||
actual_trauma = new trauma() //arglist with an empty list runtimes for some reason
|
||||
else
|
||||
actual_trauma = new trauma(arglist(arguments))
|
||||
else
|
||||
actual_trauma = trauma
|
||||
|
||||
if(actual_trauma.brain) //we don't accept used traumas here
|
||||
WARNING("gain_trauma was given an already active trauma.")
|
||||
return
|
||||
|
||||
traumas += actual_trauma
|
||||
actual_trauma.brain = src
|
||||
if(owner)
|
||||
actual_trauma.owner = owner
|
||||
actual_trauma.on_gain()
|
||||
if(resilience)
|
||||
actual_trauma.resilience = resilience
|
||||
SSblackbox.record_feedback("tally", "traumas", 1, actual_trauma.type)
|
||||
|
||||
//Add a random trauma of a certain subtype
|
||||
/obj/item/organ/brain/proc/gain_trauma_type(brain_trauma_type = /datum/brain_trauma, resilience)
|
||||
var/list/datum/brain_trauma/possible_traumas = list()
|
||||
for(var/T in subtypesof(brain_trauma_type))
|
||||
var/datum/brain_trauma/BT = T
|
||||
if(can_gain_trauma(BT, resilience) && initial(BT.random_gain))
|
||||
possible_traumas += BT
|
||||
|
||||
if(!LAZYLEN(possible_traumas))
|
||||
return
|
||||
|
||||
var/trauma_type = pick(possible_traumas)
|
||||
gain_trauma(trauma_type, resilience)
|
||||
|
||||
//Cure a random trauma of a certain resilience level
|
||||
/obj/item/organ/brain/proc/cure_trauma_type(brain_trauma_type = /datum/brain_trauma, resilience = TRAUMA_RESILIENCE_BASIC)
|
||||
var/list/traumas = get_traumas_type(brain_trauma_type, resilience)
|
||||
if(LAZYLEN(traumas))
|
||||
qdel(pick(traumas))
|
||||
|
||||
/obj/item/organ/brain/proc/cure_all_traumas(resilience = TRAUMA_RESILIENCE_BASIC)
|
||||
var/list/traumas = get_traumas_type(resilience = resilience)
|
||||
for(var/X in traumas)
|
||||
qdel(X)
|
||||
@@ -0,0 +1,194 @@
|
||||
GLOBAL_VAR(posibrain_notify_cooldown)
|
||||
|
||||
/obj/item/mmi/posibrain
|
||||
name = "positronic brain"
|
||||
desc = "A cube of shining metal, four inches to a side and covered in shallow grooves."
|
||||
icon = 'icons/obj/assemblies.dmi'
|
||||
icon_state = "posibrain"
|
||||
w_class = WEIGHT_CLASS_NORMAL
|
||||
var/next_ask
|
||||
var/askDelay = 600 //one minute
|
||||
var/searching = FALSE
|
||||
brainmob = null
|
||||
req_access = list(ACCESS_ROBOTICS)
|
||||
mecha = null//This does not appear to be used outside of reference in mecha.dm.
|
||||
braintype = "Android"
|
||||
var/autoping = TRUE //if it pings on creation immediately
|
||||
var/begin_activation_message = "<span class='notice'>You carefully locate the manual activation switch and start the positronic brain's boot process.</span>"
|
||||
var/success_message = "<span class='notice'>The positronic brain pings, and its lights start flashing. Success!</span>"
|
||||
var/fail_message = "<span class='notice'>The positronic brain buzzes quietly, and the golden lights fade away. Perhaps you could try again?</span>"
|
||||
var/new_role = "Positronic Brain"
|
||||
var/welcome_message = "<span class='warning'>ALL PAST LIVES ARE FORGOTTEN.</span>\n\
|
||||
<b>You are a positronic brain, brought into existence aboard Space Station 13.\n\
|
||||
As a synthetic intelligence, you answer to all crewmembers and the AI.\n\
|
||||
Remember, the purpose of your existence is to serve the crew and the station. Above all else, do no harm.</b>"
|
||||
var/new_mob_message = "<span class='notice'>The positronic brain chimes quietly.</span>"
|
||||
var/dead_message = "<span class='deadsay'>It appears to be completely inactive. The reset light is blinking.</span>"
|
||||
var/recharge_message = "<span class='warning'>The positronic brain isn't ready to activate again yet! Give it some time to recharge.</span>"
|
||||
var/list/possible_names //If you leave this blank, it will use the global posibrain names
|
||||
var/picked_name
|
||||
|
||||
/obj/item/mmi/posibrain/Topic(href, href_list)
|
||||
if(href_list["activate"])
|
||||
var/mob/dead/observer/ghost = usr
|
||||
if(istype(ghost))
|
||||
activate(ghost)
|
||||
|
||||
/obj/item/mmi/posibrain/proc/ping_ghosts(msg, newlymade)
|
||||
if(newlymade || GLOB.posibrain_notify_cooldown <= world.time)
|
||||
notify_ghosts("[name] [msg] in [get_area(src)]!", ghost_sound = !newlymade ? 'sound/misc/server-ready.ogg':null, enter_link = "<a href=?src=[REF(src)];activate=1>(Click to enter)</a>", source = src, action = NOTIFY_ATTACK, flashwindow = FALSE, ignore_key = POLL_IGNORE_POSIBRAIN, ignore_dnr_observers = TRUE)
|
||||
if(!newlymade)
|
||||
GLOB.posibrain_notify_cooldown = world.time + askDelay
|
||||
|
||||
/obj/item/mmi/posibrain/attack_self(mob/user)
|
||||
if(!brainmob)
|
||||
brainmob = new(src)
|
||||
if(is_occupied())
|
||||
to_chat(user, "<span class='warning'>This [name] is already active!</span>")
|
||||
return
|
||||
if(next_ask > world.time)
|
||||
to_chat(user, recharge_message)
|
||||
return
|
||||
//Start the process of requesting a new ghost.
|
||||
to_chat(user, begin_activation_message)
|
||||
ping_ghosts("requested", FALSE)
|
||||
next_ask = world.time + askDelay
|
||||
searching = TRUE
|
||||
update_icon()
|
||||
addtimer(CALLBACK(src, .proc/check_success), askDelay)
|
||||
|
||||
/obj/item/mmi/posibrain/proc/check_success()
|
||||
searching = FALSE
|
||||
update_icon()
|
||||
if(QDELETED(brainmob))
|
||||
return
|
||||
if(brainmob.client)
|
||||
visible_message(success_message)
|
||||
playsound(src, 'sound/machines/ping.ogg', 15, TRUE)
|
||||
else
|
||||
visible_message(fail_message)
|
||||
|
||||
//ATTACK GHOST IGNORING PARENT RETURN VALUE
|
||||
/obj/item/mmi/posibrain/attack_ghost(mob/user)
|
||||
activate(user)
|
||||
|
||||
/obj/item/mmi/posibrain/proc/is_occupied()
|
||||
if(brainmob.key)
|
||||
return TRUE
|
||||
if(iscyborg(loc))
|
||||
var/mob/living/silicon/robot/R = loc
|
||||
if(R.mmi == src)
|
||||
return TRUE
|
||||
return FALSE
|
||||
|
||||
//Two ways to activate a positronic brain. A clickable link in the ghost notif, or simply clicking the object itself.
|
||||
/obj/item/mmi/posibrain/proc/activate(mob/user)
|
||||
if(QDELETED(brainmob) || is_occupied() || jobban_isbanned(user,"posibrain") || QDELETED(src) || QDELETED(user))
|
||||
return
|
||||
|
||||
if(isobserver(user))
|
||||
var/mob/dead/observer/O = user
|
||||
if(!O.can_reenter_round())
|
||||
return FALSE
|
||||
|
||||
var/posi_ask = alert("Become a [name]? (Warning, You can no longer be cloned, and all past lives will be forgotten!)","Are you positive?","Yes","No")
|
||||
if(posi_ask == "No" || QDELETED(src))
|
||||
return
|
||||
transfer_personality(user)
|
||||
latejoin_remove()
|
||||
|
||||
/obj/item/mmi/posibrain/Destroy()
|
||||
latejoin_remove()
|
||||
return ..()
|
||||
|
||||
/obj/item/mmi/posibrain/proc/latejoin_remove()
|
||||
GLOB.poi_list -= src
|
||||
LAZYREMOVE(GLOB.mob_spawners[name], src)
|
||||
if(!LAZYLEN(GLOB.mob_spawners[name]))
|
||||
GLOB.mob_spawners -= name
|
||||
|
||||
/obj/item/mmi/posibrain/transfer_identity(mob/living/carbon/C)
|
||||
name = "[initial(name)] ([C])"
|
||||
brainmob.name = C.real_name
|
||||
brainmob.real_name = C.real_name
|
||||
if(C.has_dna())
|
||||
if(!brainmob.stored_dna)
|
||||
brainmob.stored_dna = new /datum/dna/stored(brainmob)
|
||||
C.dna.copy_dna(brainmob.stored_dna)
|
||||
brainmob.timeofhostdeath = C.timeofdeath
|
||||
brainmob.stat = CONSCIOUS
|
||||
if(brainmob.mind)
|
||||
brainmob.mind.assigned_role = new_role
|
||||
if(C.mind)
|
||||
C.mind.transfer_to(brainmob)
|
||||
|
||||
brainmob.mind.remove_all_antag()
|
||||
brainmob.mind.wipe_memory()
|
||||
update_icon()
|
||||
|
||||
/obj/item/mmi/posibrain/proc/transfer_personality(mob/candidate)
|
||||
if(QDELETED(brainmob))
|
||||
return
|
||||
if(is_occupied()) //Prevents hostile takeover if two ghosts get the prompt or link for the same brain.
|
||||
to_chat(candidate, "<span class='warning'>This [name] was taken over before you could get to it! Perhaps it might be available later?</span>")
|
||||
return FALSE
|
||||
if(candidate.mind && !isobserver(candidate))
|
||||
candidate.mind.transfer_to(brainmob)
|
||||
else
|
||||
brainmob.ckey = candidate.ckey
|
||||
name = "[initial(name)] ([brainmob.name])"
|
||||
to_chat(brainmob, welcome_message)
|
||||
brainmob.mind.assigned_role = new_role
|
||||
brainmob.stat = CONSCIOUS
|
||||
GLOB.dead_mob_list -= brainmob
|
||||
GLOB.alive_mob_list += brainmob
|
||||
|
||||
visible_message(new_mob_message)
|
||||
check_success()
|
||||
return TRUE
|
||||
|
||||
|
||||
/obj/item/mmi/posibrain/examine(mob/user)
|
||||
. = ..()
|
||||
var/msg
|
||||
if(brainmob && brainmob.key)
|
||||
switch(brainmob.stat)
|
||||
if(CONSCIOUS)
|
||||
if(!brainmob.client)
|
||||
msg = "It appears to be in stand-by mode." //afk
|
||||
if(DEAD)
|
||||
msg = "<span class='deadsay'>It appears to be completely inactive.</span>"
|
||||
else
|
||||
msg = "[dead_message]"
|
||||
|
||||
to_chat(user, msg)
|
||||
|
||||
/obj/item/mmi/posibrain/Initialize()
|
||||
. = ..()
|
||||
brainmob = new(src)
|
||||
var/new_name
|
||||
if(!LAZYLEN(possible_names))
|
||||
new_name = pick(GLOB.posibrain_names)
|
||||
else
|
||||
new_name = pick(possible_names)
|
||||
brainmob.name = "[new_name]-[rand(100, 999)]"
|
||||
brainmob.real_name = brainmob.name
|
||||
brainmob.forceMove(src)
|
||||
brainmob.container = src
|
||||
if(autoping)
|
||||
ping_ghosts("created", TRUE)
|
||||
GLOB.poi_list |= src
|
||||
LAZYADD(GLOB.mob_spawners[name], src)
|
||||
|
||||
/obj/item/mmi/posibrain/attackby(obj/item/O, mob/user)
|
||||
return
|
||||
|
||||
|
||||
/obj/item/mmi/posibrain/update_icon()
|
||||
if(searching)
|
||||
icon_state = "[initial(icon_state)]-searching"
|
||||
return
|
||||
if(brainmob && brainmob.key)
|
||||
icon_state = "[initial(icon_state)]-occupied"
|
||||
else
|
||||
icon_state = initial(icon_state)
|
||||
@@ -0,0 +1,145 @@
|
||||
/mob/living/carbon/alien
|
||||
name = "alien"
|
||||
icon = 'icons/mob/alien.dmi'
|
||||
gender = FEMALE //All xenos are girls!!
|
||||
dna = null
|
||||
faction = list(ROLE_ALIEN)
|
||||
ventcrawler = VENTCRAWLER_ALWAYS
|
||||
sight = SEE_MOBS
|
||||
see_in_dark = 4
|
||||
verb_say = "hisses"
|
||||
initial_language_holder = /datum/language_holder/alien
|
||||
bubble_icon = "alien"
|
||||
type_of_meat = /obj/item/reagent_containers/food/snacks/meat/slab/xeno
|
||||
|
||||
var/obj/item/card/id/wear_id = null // Fix for station bounced radios -- Skie
|
||||
var/has_fine_manipulation = 0
|
||||
var/move_delay_add = 0 // movement delay to add
|
||||
|
||||
status_flags = CANUNCONSCIOUS|CANPUSH
|
||||
|
||||
var/heat_protection = 0.5
|
||||
var/leaping = 0
|
||||
gib_type = /obj/effect/decal/cleanable/blood/gibs/xeno
|
||||
unique_name = 1
|
||||
|
||||
var/static/regex/alien_name_regex = new("alien (larva|sentinel|drone|hunter|praetorian|queen)( \\(\\d+\\))?")
|
||||
|
||||
/mob/living/carbon/alien/Initialize()
|
||||
verbs += /mob/living/proc/mob_sleep
|
||||
verbs += /mob/living/proc/lay_down
|
||||
|
||||
create_bodyparts() //initialize bodyparts
|
||||
|
||||
create_internal_organs()
|
||||
|
||||
. = ..()
|
||||
|
||||
/mob/living/carbon/alien/create_internal_organs()
|
||||
internal_organs += new /obj/item/organ/brain/alien
|
||||
internal_organs += new /obj/item/organ/alien/hivenode
|
||||
internal_organs += new /obj/item/organ/tongue/alien
|
||||
internal_organs += new /obj/item/organ/eyes/night_vision/alien
|
||||
internal_organs += new /obj/item/organ/ears
|
||||
..()
|
||||
|
||||
/mob/living/carbon/alien/assess_threat(judgement_criteria, lasercolor = "", datum/callback/weaponcheck=null) // beepsky won't hunt aliums
|
||||
return -10
|
||||
|
||||
/mob/living/carbon/alien/handle_environment(datum/gas_mixture/environment)
|
||||
if(!environment)
|
||||
return
|
||||
|
||||
var/loc_temp = get_temperature(environment)
|
||||
|
||||
// Aliens are now weak to fire.
|
||||
|
||||
//After then, it reacts to the surrounding atmosphere based on your thermal protection
|
||||
if(!on_fire) // If you're on fire, ignore local air temperature
|
||||
if(loc_temp > bodytemperature)
|
||||
//Place is hotter than we are
|
||||
var/thermal_protection = heat_protection //This returns a 0 - 1 value, which corresponds to the percentage of heat protection.
|
||||
if(thermal_protection < 1)
|
||||
adjust_bodytemperature((1-thermal_protection) * ((loc_temp - bodytemperature) / BODYTEMP_HEAT_DIVISOR))
|
||||
else
|
||||
adjust_bodytemperature(1 * ((loc_temp - bodytemperature) / BODYTEMP_HEAT_DIVISOR))
|
||||
|
||||
if(bodytemperature > BODYTEMP_HEAT_DAMAGE_LIMIT)
|
||||
//Body temperature is too hot.
|
||||
throw_alert("alien_fire", /obj/screen/alert/alien_fire)
|
||||
switch(bodytemperature)
|
||||
if(360 to 400)
|
||||
apply_damage(HEAT_DAMAGE_LEVEL_1, BURN)
|
||||
if(400 to 460)
|
||||
apply_damage(HEAT_DAMAGE_LEVEL_2, BURN)
|
||||
if(460 to INFINITY)
|
||||
if(on_fire)
|
||||
apply_damage(HEAT_DAMAGE_LEVEL_3, BURN)
|
||||
else
|
||||
apply_damage(HEAT_DAMAGE_LEVEL_2, BURN)
|
||||
else
|
||||
clear_alert("alien_fire")
|
||||
|
||||
/mob/living/carbon/alien/reagent_check(datum/reagent/R) //can metabolize all reagents
|
||||
return 0
|
||||
|
||||
/mob/living/carbon/alien/IsAdvancedToolUser()
|
||||
return has_fine_manipulation
|
||||
|
||||
/mob/living/carbon/alien/Stat()
|
||||
..()
|
||||
|
||||
if(statpanel("Status"))
|
||||
stat(null, "Intent: [a_intent]")
|
||||
|
||||
/mob/living/carbon/alien/getTrail()
|
||||
if(getBruteLoss() < 200)
|
||||
return pick (list("xltrails_1", "xltrails2"))
|
||||
else
|
||||
return pick (list("xttrails_1", "xttrails2"))
|
||||
/*----------------------------------------
|
||||
Proc: AddInfectionImages()
|
||||
Des: Gives the client of the alien an image on each infected mob.
|
||||
----------------------------------------*/
|
||||
/mob/living/carbon/alien/proc/AddInfectionImages()
|
||||
if (client)
|
||||
for (var/i in GLOB.mob_living_list)
|
||||
var/mob/living/L = i
|
||||
if(HAS_TRAIT(L, TRAIT_XENO_HOST))
|
||||
var/obj/item/organ/body_egg/alien_embryo/A = L.getorgan(/obj/item/organ/body_egg/alien_embryo)
|
||||
if(A)
|
||||
var/I = image('icons/mob/alien.dmi', loc = L, icon_state = "infected[A.stage]")
|
||||
client.images += I
|
||||
return
|
||||
|
||||
|
||||
/*----------------------------------------
|
||||
Proc: RemoveInfectionImages()
|
||||
Des: Removes all infected images from the alien.
|
||||
----------------------------------------*/
|
||||
/mob/living/carbon/alien/proc/RemoveInfectionImages()
|
||||
if (client)
|
||||
for(var/image/I in client.images)
|
||||
if(dd_hasprefix_case(I.icon_state, "infected"))
|
||||
qdel(I)
|
||||
return
|
||||
|
||||
/mob/living/carbon/alien/canBeHandcuffed()
|
||||
return 1
|
||||
|
||||
/mob/living/carbon/alien/get_standard_pixel_y_offset(lying = 0)
|
||||
return initial(pixel_y)
|
||||
|
||||
/mob/living/carbon/alien/proc/alien_evolve(mob/living/carbon/alien/new_xeno)
|
||||
to_chat(src, "<span class='noticealien'>You begin to evolve!</span>")
|
||||
visible_message("<span class='alertalien'>[src] begins to twist and contort!</span>")
|
||||
new_xeno.setDir(dir)
|
||||
if(!alien_name_regex.Find(name))
|
||||
new_xeno.name = name
|
||||
new_xeno.real_name = real_name
|
||||
if(mind)
|
||||
mind.transfer_to(new_xeno)
|
||||
qdel(src)
|
||||
|
||||
/mob/living/carbon/alien/can_hold_items()
|
||||
return has_fine_manipulation
|
||||
@@ -0,0 +1,15 @@
|
||||
/mob/living/carbon/alien/spawn_gibs(with_bodyparts, atom/loc_override)
|
||||
var/location = loc_override ? loc_override.drop_location() : drop_location()
|
||||
if(with_bodyparts)
|
||||
new /obj/effect/gibspawner/xeno(location, src)
|
||||
else
|
||||
new /obj/effect/gibspawner/xeno/bodypartless(location, src)
|
||||
|
||||
/mob/living/carbon/alien/gib_animation()
|
||||
new /obj/effect/temp_visual/gib_animation(loc, "gibbed-a")
|
||||
|
||||
/mob/living/carbon/alien/spawn_dust()
|
||||
new /obj/effect/decal/remains/xeno(loc)
|
||||
|
||||
/mob/living/carbon/alien/dust_animation()
|
||||
new /obj/effect/temp_visual/dust_animation(loc, "dust-a")
|
||||
@@ -0,0 +1,353 @@
|
||||
/*NOTES:
|
||||
These are general powers. Specific powers are stored under the appropriate alien creature type.
|
||||
*/
|
||||
|
||||
/*Alien spit now works like a taser shot. It won't home in on the target but will act the same once it does hit.
|
||||
Doesn't work on other aliens/AI.*/
|
||||
|
||||
|
||||
/obj/effect/proc_holder/alien
|
||||
name = "Alien Power"
|
||||
panel = "Alien"
|
||||
var/plasma_cost = 0
|
||||
var/check_turf = FALSE
|
||||
has_action = TRUE
|
||||
base_action = /datum/action/spell_action/alien
|
||||
action_icon = 'icons/mob/actions/actions_xeno.dmi'
|
||||
action_icon_state = "spell_default"
|
||||
action_background_icon_state = "bg_alien"
|
||||
|
||||
/obj/effect/proc_holder/alien/Initialize()
|
||||
. = ..()
|
||||
action = new(src)
|
||||
|
||||
/obj/effect/proc_holder/alien/Click()
|
||||
if(!iscarbon(usr))
|
||||
return 1
|
||||
var/mob/living/carbon/user = usr
|
||||
if(cost_check(check_turf,user))
|
||||
if(fire(user) && user) // Second check to prevent runtimes when evolving
|
||||
user.adjustPlasma(-plasma_cost)
|
||||
return 1
|
||||
|
||||
/obj/effect/proc_holder/alien/on_gain(mob/living/carbon/user)
|
||||
return
|
||||
|
||||
/obj/effect/proc_holder/alien/on_lose(mob/living/carbon/user)
|
||||
return
|
||||
|
||||
/obj/effect/proc_holder/alien/fire(mob/living/carbon/user)
|
||||
return 1
|
||||
|
||||
/obj/effect/proc_holder/alien/get_panel_text()
|
||||
. = ..()
|
||||
if(plasma_cost > 0)
|
||||
return "[plasma_cost]"
|
||||
|
||||
/obj/effect/proc_holder/alien/proc/cost_check(check_turf = FALSE, mob/living/carbon/user, silent = FALSE)
|
||||
if(user.stat)
|
||||
if(!silent)
|
||||
to_chat(user, "<span class='noticealien'>You must be conscious to do this.</span>")
|
||||
return FALSE
|
||||
if(user.getPlasma() < plasma_cost)
|
||||
if(!silent)
|
||||
to_chat(user, "<span class='noticealien'>Not enough plasma stored.</span>")
|
||||
return FALSE
|
||||
if(check_turf && (!isturf(user.loc) || isspaceturf(user.loc)))
|
||||
if(!silent)
|
||||
to_chat(user, "<span class='noticealien'>Bad place for a garden!</span>")
|
||||
return FALSE
|
||||
return TRUE
|
||||
|
||||
/obj/effect/proc_holder/alien/proc/check_vent_block(mob/living/user)
|
||||
var/obj/machinery/atmospherics/components/unary/atmos_thing = locate() in user.loc
|
||||
if(atmos_thing)
|
||||
var/rusure = alert(user, "Laying eggs and shaping resin here would block access to [atmos_thing]. Do you want to continue?", "Blocking Atmospheric Component", "Yes", "No")
|
||||
if(rusure != "Yes")
|
||||
return FALSE
|
||||
return TRUE
|
||||
|
||||
/obj/effect/proc_holder/alien/plant
|
||||
name = "Plant Weeds"
|
||||
desc = "Plants some alien weeds."
|
||||
plasma_cost = 50
|
||||
check_turf = TRUE
|
||||
action_icon_state = "alien_plant"
|
||||
|
||||
/obj/effect/proc_holder/alien/plant/fire(mob/living/carbon/user)
|
||||
if(locate(/obj/structure/alien/weeds/node) in get_turf(user))
|
||||
to_chat(user, "There's already a weed node here.")
|
||||
return 0
|
||||
user.visible_message("<span class='alertalien'>[user] has planted some alien weeds!</span>")
|
||||
new/obj/structure/alien/weeds/node(user.loc)
|
||||
return 1
|
||||
|
||||
/obj/effect/proc_holder/alien/whisper
|
||||
name = "Whisper"
|
||||
desc = "Whisper to someone."
|
||||
plasma_cost = 10
|
||||
action_icon_state = "alien_whisper"
|
||||
|
||||
/obj/effect/proc_holder/alien/whisper/fire(mob/living/carbon/user)
|
||||
var/list/options = list()
|
||||
for(var/mob/living/Ms in oview(user))
|
||||
options += Ms
|
||||
var/mob/living/M = input("Select who to whisper to:","Whisper to?",null) as null|mob in options
|
||||
if(!M)
|
||||
return 0
|
||||
if(M.anti_magic_check(FALSE, FALSE, TRUE, 0))
|
||||
to_chat(user, "<span class='noticealien'>As you try to communicate with [M], you're suddenly stopped by a vision of a massive tinfoil wall that streches beyond visible range. It seems you've been foiled.</span>")
|
||||
return FALSE
|
||||
var/msg = sanitize(input("Message:", "Alien Whisper") as text|null)
|
||||
if(msg)
|
||||
if(M.anti_magic_check(FALSE, FALSE, TRUE, 0))
|
||||
to_chat(user, "<span class='notice'>As you try to communicate with [M], you're suddenly stopped by a vision of a massive tinfoil wall that streches beyond visible range. It seems you've been foiled.</span>")
|
||||
return
|
||||
log_directed_talk(user, M, msg, LOG_SAY, tag="alien whisper")
|
||||
to_chat(M, "<span class='noticealien'>You hear a strange, alien voice in your head...</span>[msg]")
|
||||
to_chat(user, "<span class='noticealien'>You said: \"[msg]\" to [M]</span>")
|
||||
for(var/ded in GLOB.dead_mob_list)
|
||||
if(!isobserver(ded))
|
||||
continue
|
||||
var/follow_link_user = FOLLOW_LINK(ded, user)
|
||||
var/follow_link_whispee = FOLLOW_LINK(ded, M)
|
||||
to_chat(ded, "[follow_link_user] <span class='name'>[user]</span> <span class='alertalien'>Alien Whisper --> </span> [follow_link_whispee] <span class='name'>[M]</span> <span class='noticealien'>[msg]</span>")
|
||||
else
|
||||
return 0
|
||||
return 1
|
||||
|
||||
/obj/effect/proc_holder/alien/transfer
|
||||
name = "Transfer Plasma"
|
||||
desc = "Transfer Plasma to another alien."
|
||||
plasma_cost = 0
|
||||
action_icon_state = "alien_transfer"
|
||||
|
||||
/obj/effect/proc_holder/alien/transfer/fire(mob/living/carbon/user)
|
||||
var/list/mob/living/carbon/aliens_around = list()
|
||||
for(var/mob/living/carbon/A in oview(user))
|
||||
if(A.getorgan(/obj/item/organ/alien/plasmavessel))
|
||||
aliens_around.Add(A)
|
||||
var/mob/living/carbon/M = input("Select who to transfer to:","Transfer plasma to?",null) as mob in aliens_around
|
||||
if(!M)
|
||||
return 0
|
||||
var/amount = input("Amount:", "Transfer Plasma to [M]") as num
|
||||
if (amount)
|
||||
amount = min(abs(round(amount)), user.getPlasma())
|
||||
if (get_dist(user,M) <= 1)
|
||||
M.adjustPlasma(amount)
|
||||
user.adjustPlasma(-amount)
|
||||
to_chat(M, "<span class='noticealien'>[user] has transferred [amount] plasma to you.</span>")
|
||||
to_chat(user, "<span class='noticealien'>You transfer [amount] plasma to [M]</span>")
|
||||
else
|
||||
to_chat(user, "<span class='noticealien'>You need to be closer!</span>")
|
||||
return
|
||||
|
||||
/obj/effect/proc_holder/alien/acid
|
||||
name = "Corrosive Acid"
|
||||
desc = "Drench an object in acid, destroying it over time."
|
||||
plasma_cost = 200
|
||||
action_icon_state = "alien_acid"
|
||||
|
||||
/obj/effect/proc_holder/alien/acid/on_gain(mob/living/carbon/user)
|
||||
user.verbs.Add(/mob/living/carbon/proc/corrosive_acid)
|
||||
|
||||
/obj/effect/proc_holder/alien/acid/on_lose(mob/living/carbon/user)
|
||||
user.verbs.Remove(/mob/living/carbon/proc/corrosive_acid)
|
||||
|
||||
/obj/effect/proc_holder/alien/acid/proc/corrode(atom/target,mob/living/carbon/user = usr)
|
||||
if(target in oview(1,user))
|
||||
if(target.acid_act(200, 100))
|
||||
user.visible_message("<span class='alertalien'>[user] vomits globs of vile stuff all over [target]. It begins to sizzle and melt under the bubbling mess of acid!</span>")
|
||||
return 1
|
||||
else
|
||||
to_chat(user, "<span class='noticealien'>You cannot dissolve this object.</span>")
|
||||
|
||||
|
||||
return 0
|
||||
else
|
||||
to_chat(src, "<span class='noticealien'>[target] is too far away.</span>")
|
||||
return 0
|
||||
|
||||
|
||||
/obj/effect/proc_holder/alien/acid/fire(mob/living/carbon/alien/user)
|
||||
var/O = input("Select what to dissolve:","Dissolve",null) as obj|turf in oview(1,user)
|
||||
if(!O || user.incapacitated())
|
||||
return 0
|
||||
else
|
||||
return corrode(O,user)
|
||||
|
||||
/mob/living/carbon/proc/corrosive_acid(O as obj|turf in oview(1)) // right click menu verb ugh
|
||||
set name = "Corrosive Acid"
|
||||
|
||||
if(!iscarbon(usr))
|
||||
return
|
||||
var/mob/living/carbon/user = usr
|
||||
var/obj/effect/proc_holder/alien/acid/A = locate() in user.abilities
|
||||
if(!A)
|
||||
return
|
||||
if(user.getPlasma() > A.plasma_cost && A.corrode(O))
|
||||
user.adjustPlasma(-A.plasma_cost)
|
||||
|
||||
/obj/effect/proc_holder/alien/neurotoxin
|
||||
name = "Spit Neurotoxin"
|
||||
desc = "Spits neurotoxin at someone, paralyzing them for a short time."
|
||||
action_icon_state = "alien_neurotoxin_0"
|
||||
active = FALSE
|
||||
|
||||
/obj/effect/proc_holder/alien/neurotoxin/fire(mob/living/carbon/user)
|
||||
var/message
|
||||
if(active)
|
||||
message = "<span class='notice'>You empty your neurotoxin gland.</span>"
|
||||
remove_ranged_ability(message)
|
||||
else
|
||||
message = "<span class='notice'>You prepare your neurotoxin gland. <B>Left-click to fire at a target!</B></span>"
|
||||
add_ranged_ability(user, message, TRUE)
|
||||
|
||||
/obj/effect/proc_holder/alien/neurotoxin/update_icon()
|
||||
action.button_icon_state = "alien_neurotoxin_[active]"
|
||||
action.UpdateButtonIcon()
|
||||
|
||||
/obj/effect/proc_holder/alien/neurotoxin/InterceptClickOn(mob/living/caller, params, atom/target)
|
||||
if(..())
|
||||
return
|
||||
var/p_cost = 50
|
||||
if(!iscarbon(ranged_ability_user) || ranged_ability_user.lying || ranged_ability_user.stat)
|
||||
remove_ranged_ability()
|
||||
return
|
||||
|
||||
var/mob/living/carbon/user = ranged_ability_user
|
||||
|
||||
if(user.getPlasma() < p_cost)
|
||||
to_chat(user, "<span class='warning'>You need at least [p_cost] plasma to spit.</span>")
|
||||
remove_ranged_ability()
|
||||
return
|
||||
|
||||
var/turf/T = user.loc
|
||||
var/turf/U = get_step(user, user.dir) // Get the tile infront of the move, based on their direction
|
||||
if(!isturf(U) || !isturf(T))
|
||||
return FALSE
|
||||
|
||||
user.visible_message("<span class='danger'>[user] spits neurotoxin!", "<span class='alertalien'>You spit neurotoxin.</span>")
|
||||
var/obj/item/projectile/bullet/neurotoxin/A = new /obj/item/projectile/bullet/neurotoxin(user.loc)
|
||||
A.preparePixelProjectile(target, user, params)
|
||||
A.fire()
|
||||
user.newtonian_move(get_dir(U, T))
|
||||
user.adjustPlasma(-p_cost)
|
||||
|
||||
return TRUE
|
||||
|
||||
/obj/effect/proc_holder/alien/neurotoxin/on_lose(mob/living/carbon/user)
|
||||
remove_ranged_ability()
|
||||
|
||||
/obj/effect/proc_holder/alien/neurotoxin/add_ranged_ability(mob/living/user,msg,forced)
|
||||
..()
|
||||
if(isalienadult(user))
|
||||
var/mob/living/carbon/alien/humanoid/A = user
|
||||
A.drooling = 1
|
||||
A.update_icons()
|
||||
|
||||
/obj/effect/proc_holder/alien/neurotoxin/remove_ranged_ability(msg)
|
||||
if(isalienadult(ranged_ability_user))
|
||||
var/mob/living/carbon/alien/humanoid/A = ranged_ability_user
|
||||
A.drooling = 0
|
||||
A.update_icons()
|
||||
..()
|
||||
|
||||
/obj/effect/proc_holder/alien/resin
|
||||
name = "Secrete Resin"
|
||||
desc = "Secrete tough malleable resin."
|
||||
plasma_cost = 55
|
||||
check_turf = TRUE
|
||||
var/list/structures = list(
|
||||
"resin wall" = /obj/structure/alien/resin/wall,
|
||||
"resin membrane" = /obj/structure/alien/resin/membrane,
|
||||
"resin nest" = /obj/structure/bed/nest)
|
||||
|
||||
action_icon_state = "alien_resin"
|
||||
|
||||
/obj/effect/proc_holder/alien/resin/fire(mob/living/carbon/user)
|
||||
if(locate(/obj/structure/alien/resin) in user.loc)
|
||||
to_chat(user, "<span class='danger'>There is already a resin structure there.</span>")
|
||||
return FALSE
|
||||
|
||||
if(!check_vent_block(user))
|
||||
return FALSE
|
||||
|
||||
var/choice = input("Choose what you wish to shape.","Resin building") as null|anything in structures
|
||||
if(!choice)
|
||||
return FALSE
|
||||
if (!cost_check(check_turf,user))
|
||||
return FALSE
|
||||
to_chat(user, "<span class='notice'>You shape a [choice].</span>")
|
||||
user.visible_message("<span class='notice'>[user] vomits up a thick purple substance and begins to shape it.</span>")
|
||||
|
||||
choice = structures[choice]
|
||||
new choice(user.loc)
|
||||
return TRUE
|
||||
|
||||
/obj/effect/proc_holder/alien/regurgitate
|
||||
name = "Regurgitate"
|
||||
desc = "Empties the contents of your stomach."
|
||||
plasma_cost = 0
|
||||
action_icon_state = "alien_barf"
|
||||
|
||||
/obj/effect/proc_holder/alien/regurgitate/fire(mob/living/carbon/user)
|
||||
if(user.stomach_contents.len)
|
||||
for(var/atom/movable/A in user.stomach_contents)
|
||||
user.stomach_contents.Remove(A)
|
||||
A.forceMove(user.drop_location())
|
||||
if(isliving(A))
|
||||
var/mob/M = A
|
||||
M.reset_perspective()
|
||||
user.visible_message("<span class='alertealien'>[user] hurls out the contents of their stomach!</span>")
|
||||
return
|
||||
|
||||
/obj/effect/proc_holder/alien/sneak
|
||||
name = "Sneak"
|
||||
desc = "Blend into the shadows to stalk your prey."
|
||||
active = 0
|
||||
|
||||
action_icon_state = "alien_sneak"
|
||||
|
||||
/obj/effect/proc_holder/alien/sneak/fire(mob/living/carbon/alien/humanoid/user)
|
||||
if(!active)
|
||||
user.alpha = 75 //Still easy to see in lit areas with bright tiles, almost invisible on resin.
|
||||
user.sneaking = 1
|
||||
active = 1
|
||||
to_chat(user, "<span class='noticealien'>You blend into the shadows...</span>")
|
||||
else
|
||||
user.alpha = initial(user.alpha)
|
||||
user.sneaking = 0
|
||||
active = 0
|
||||
to_chat(user, "<span class='noticealien'>You reveal yourself!</span>")
|
||||
|
||||
|
||||
/mob/living/carbon/proc/getPlasma()
|
||||
var/obj/item/organ/alien/plasmavessel/vessel = getorgan(/obj/item/organ/alien/plasmavessel)
|
||||
if(!vessel)
|
||||
return 0
|
||||
return vessel.storedPlasma
|
||||
|
||||
|
||||
/mob/living/carbon/proc/adjustPlasma(amount)
|
||||
var/obj/item/organ/alien/plasmavessel/vessel = getorgan(/obj/item/organ/alien/plasmavessel)
|
||||
if(!vessel)
|
||||
return 0
|
||||
vessel.storedPlasma = max(vessel.storedPlasma + amount,0)
|
||||
vessel.storedPlasma = min(vessel.storedPlasma, vessel.max_plasma) //upper limit of max_plasma, lower limit of 0
|
||||
for(var/X in abilities)
|
||||
var/obj/effect/proc_holder/alien/APH = X
|
||||
if(APH.has_action)
|
||||
APH.action.UpdateButtonIcon()
|
||||
return 1
|
||||
|
||||
/mob/living/carbon/alien/adjustPlasma(amount)
|
||||
. = ..()
|
||||
updatePlasmaDisplay()
|
||||
|
||||
/mob/living/carbon/proc/usePlasma(amount)
|
||||
if(getPlasma() >= amount)
|
||||
adjustPlasma(-amount)
|
||||
return 1
|
||||
|
||||
return 0
|
||||
@@ -0,0 +1,23 @@
|
||||
/mob/living/carbon/alien/larva/death(gibbed)
|
||||
if(stat == DEAD)
|
||||
return
|
||||
|
||||
. = ..()
|
||||
|
||||
update_icons()
|
||||
|
||||
/mob/living/carbon/alien/larva/spawn_gibs(with_bodyparts, atom/loc_override)
|
||||
var/location = loc_override ? loc_override.drop_location() : drop_location()
|
||||
if(with_bodyparts)
|
||||
new /obj/effect/gibspawner/larva(location, src)
|
||||
else
|
||||
new /obj/effect/gibspawner/larva/bodypartless(location, src)
|
||||
|
||||
/mob/living/carbon/alien/larva/gib_animation()
|
||||
new /obj/effect/temp_visual/gib_animation(loc, "gibbed-l")
|
||||
|
||||
/mob/living/carbon/alien/larva/spawn_dust()
|
||||
new /obj/effect/decal/remains/xeno(loc)
|
||||
|
||||
/mob/living/carbon/alien/larva/dust_animation()
|
||||
new /obj/effect/temp_visual/dust_animation(loc, "dust-l")
|
||||
@@ -0,0 +1,193 @@
|
||||
/obj/item/organ/alien
|
||||
icon_state = "xgibmid2"
|
||||
var/list/alien_powers = list()
|
||||
organ_flags = ORGAN_NO_SPOIL
|
||||
|
||||
/obj/item/organ/alien/Initialize()
|
||||
. = ..()
|
||||
for(var/A in alien_powers)
|
||||
if(ispath(A))
|
||||
alien_powers -= A
|
||||
alien_powers += new A(src)
|
||||
|
||||
/obj/item/organ/alien/Destroy()
|
||||
QDEL_LIST(alien_powers)
|
||||
return ..()
|
||||
|
||||
/obj/item/organ/alien/Insert(mob/living/carbon/M, special = 0, drop_if_replaced = TRUE)
|
||||
..()
|
||||
for(var/obj/effect/proc_holder/alien/P in alien_powers)
|
||||
M.AddAbility(P)
|
||||
|
||||
|
||||
/obj/item/organ/alien/Remove(mob/living/carbon/M, special = 0)
|
||||
for(var/obj/effect/proc_holder/alien/P in alien_powers)
|
||||
M.RemoveAbility(P)
|
||||
..()
|
||||
|
||||
/obj/item/organ/alien/prepare_eat()
|
||||
var/obj/S = ..()
|
||||
S.reagents.add_reagent("sacid", 10)
|
||||
return S
|
||||
|
||||
|
||||
/obj/item/organ/alien/plasmavessel
|
||||
name = "plasma vessel"
|
||||
icon_state = "plasma"
|
||||
w_class = WEIGHT_CLASS_NORMAL
|
||||
zone = BODY_ZONE_CHEST
|
||||
slot = "plasmavessel"
|
||||
alien_powers = list(/obj/effect/proc_holder/alien/plant, /obj/effect/proc_holder/alien/transfer)
|
||||
|
||||
var/storedPlasma = 100
|
||||
var/max_plasma = 250
|
||||
var/heal_rate = 5
|
||||
var/plasma_rate = 10
|
||||
|
||||
/obj/item/organ/alien/plasmavessel/prepare_eat()
|
||||
var/obj/S = ..()
|
||||
S.reagents.add_reagent("plasma", storedPlasma/10)
|
||||
return S
|
||||
|
||||
/obj/item/organ/alien/plasmavessel/large
|
||||
name = "large plasma vessel"
|
||||
icon_state = "plasma_large"
|
||||
w_class = WEIGHT_CLASS_BULKY
|
||||
storedPlasma = 200
|
||||
max_plasma = 500
|
||||
plasma_rate = 15
|
||||
|
||||
/obj/item/organ/alien/plasmavessel/large/queen
|
||||
plasma_rate = 20
|
||||
|
||||
/obj/item/organ/alien/plasmavessel/small
|
||||
name = "small plasma vessel"
|
||||
icon_state = "plasma_small"
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
storedPlasma = 100
|
||||
max_plasma = 150
|
||||
plasma_rate = 5
|
||||
|
||||
/obj/item/organ/alien/plasmavessel/small/tiny
|
||||
name = "tiny plasma vessel"
|
||||
icon_state = "plasma_tiny"
|
||||
w_class = WEIGHT_CLASS_TINY
|
||||
max_plasma = 100
|
||||
alien_powers = list(/obj/effect/proc_holder/alien/transfer)
|
||||
|
||||
/obj/item/organ/alien/plasmavessel/on_life()
|
||||
//If there are alien weeds on the ground then heal if needed or give some plasma
|
||||
if(locate(/obj/structure/alien/weeds) in owner.loc)
|
||||
if(owner.health >= owner.maxHealth)
|
||||
owner.adjustPlasma(plasma_rate)
|
||||
else
|
||||
var/heal_amt = heal_rate
|
||||
if(!isalien(owner))
|
||||
heal_amt *= 0.2
|
||||
owner.adjustPlasma(plasma_rate*0.5)
|
||||
owner.adjustBruteLoss(-heal_amt)
|
||||
owner.adjustFireLoss(-heal_amt)
|
||||
owner.adjustOxyLoss(-heal_amt)
|
||||
owner.adjustCloneLoss(-heal_amt)
|
||||
if(owner.blood_volume && (owner.blood_volume < BLOOD_VOLUME_NORMAL))
|
||||
owner.blood_volume += 5
|
||||
else
|
||||
owner.adjustPlasma(plasma_rate * 0.1)
|
||||
|
||||
/obj/item/organ/alien/plasmavessel/Insert(mob/living/carbon/M, special = 0, drop_if_replaced = TRUE)
|
||||
..()
|
||||
if(isalien(M))
|
||||
var/mob/living/carbon/alien/A = M
|
||||
A.updatePlasmaDisplay()
|
||||
|
||||
/obj/item/organ/alien/plasmavessel/Remove(mob/living/carbon/M, special = 0)
|
||||
..()
|
||||
if(isalien(M))
|
||||
var/mob/living/carbon/alien/A = M
|
||||
A.updatePlasmaDisplay()
|
||||
|
||||
#define QUEEN_DEATH_DEBUFF_DURATION 2400
|
||||
|
||||
/obj/item/organ/alien/hivenode
|
||||
name = "hive node"
|
||||
icon_state = "hivenode"
|
||||
zone = BODY_ZONE_HEAD
|
||||
slot = "hivenode"
|
||||
w_class = WEIGHT_CLASS_TINY
|
||||
var/recent_queen_death = 0 //Indicates if the queen died recently, aliens are heavily weakened while this is active.
|
||||
alien_powers = list(/obj/effect/proc_holder/alien/whisper)
|
||||
|
||||
/obj/item/organ/alien/hivenode/Insert(mob/living/carbon/M, special = 0, drop_if_replaced = TRUE)
|
||||
..()
|
||||
M.faction |= ROLE_ALIEN
|
||||
|
||||
/obj/item/organ/alien/hivenode/Remove(mob/living/carbon/M, special = 0)
|
||||
M.faction -= ROLE_ALIEN
|
||||
..()
|
||||
|
||||
//When the alien queen dies, all aliens suffer a penalty as punishment for failing to protect her.
|
||||
/obj/item/organ/alien/hivenode/proc/queen_death()
|
||||
if(!owner|| owner.stat == DEAD)
|
||||
return
|
||||
if(isalien(owner)) //Different effects for aliens than humans
|
||||
to_chat(owner, "<span class='userdanger'>Your Queen has been struck down!</span>")
|
||||
to_chat(owner, "<span class='danger'>You are struck with overwhelming agony! You feel confused, and your connection to the hivemind is severed.</span>")
|
||||
owner.emote("roar")
|
||||
owner.Stun(200) //Actually just slows them down a bit.
|
||||
|
||||
else if(ishuman(owner)) //Humans, being more fragile, are more overwhelmed by the mental backlash.
|
||||
to_chat(owner, "<span class='danger'>You feel a splitting pain in your head, and are struck with a wave of nausea. You cannot hear the hivemind anymore!</span>")
|
||||
owner.emote("scream")
|
||||
owner.Knockdown(100)
|
||||
|
||||
owner.jitteriness += 30
|
||||
owner.confused += 30
|
||||
owner.stuttering += 30
|
||||
|
||||
recent_queen_death = 1
|
||||
owner.throw_alert("alien_noqueen", /obj/screen/alert/alien_vulnerable)
|
||||
addtimer(CALLBACK(src, .proc/clear_queen_death), QUEEN_DEATH_DEBUFF_DURATION)
|
||||
|
||||
|
||||
/obj/item/organ/alien/hivenode/proc/clear_queen_death()
|
||||
if(QDELETED(src)) //In case the node is deleted
|
||||
return
|
||||
recent_queen_death = 0
|
||||
if(!owner) //In case the xeno is butchered or subjected to surgery after death.
|
||||
return
|
||||
to_chat(owner, "<span class='noticealien'>The pain of the queen's death is easing. You begin to hear the hivemind again.</span>")
|
||||
owner.clear_alert("alien_noqueen")
|
||||
|
||||
#undef QUEEN_DEATH_DEBUFF_DURATION
|
||||
|
||||
/obj/item/organ/alien/resinspinner
|
||||
name = "resin spinner"
|
||||
icon_state = "stomach-x"
|
||||
zone = BODY_ZONE_PRECISE_MOUTH
|
||||
slot = "resinspinner"
|
||||
alien_powers = list(/obj/effect/proc_holder/alien/resin)
|
||||
|
||||
|
||||
/obj/item/organ/alien/acid
|
||||
name = "acid gland"
|
||||
icon_state = "acid"
|
||||
zone = BODY_ZONE_PRECISE_MOUTH
|
||||
slot = "acidgland"
|
||||
alien_powers = list(/obj/effect/proc_holder/alien/acid)
|
||||
|
||||
|
||||
/obj/item/organ/alien/neurotoxin
|
||||
name = "neurotoxin gland"
|
||||
icon_state = "neurotox"
|
||||
zone = BODY_ZONE_PRECISE_MOUTH
|
||||
slot = "neurotoxingland"
|
||||
alien_powers = list(/obj/effect/proc_holder/alien/neurotoxin)
|
||||
|
||||
|
||||
/obj/item/organ/alien/eggsac
|
||||
name = "egg sac"
|
||||
icon_state = "eggsac"
|
||||
zone = BODY_ZONE_PRECISE_GROIN
|
||||
slot = "eggsac"
|
||||
w_class = WEIGHT_CLASS_BULKY
|
||||
alien_powers = list(/obj/effect/proc_holder/alien/lay_egg)
|
||||
@@ -0,0 +1,137 @@
|
||||
// This is to replace the previous datum/disease/alien_embryo for slightly improved handling and maintainability
|
||||
// It functions almost identically (see code/datums/diseases/alien_embryo.dm)
|
||||
/obj/item/organ/body_egg/alien_embryo
|
||||
name = "alien embryo"
|
||||
icon = 'icons/mob/alien.dmi'
|
||||
icon_state = "larva0_dead"
|
||||
var/stage = 0
|
||||
var/bursting = FALSE
|
||||
|
||||
/obj/item/organ/body_egg/alien_embryo/on_find(mob/living/finder)
|
||||
..()
|
||||
if(stage < 4)
|
||||
to_chat(finder, "It's small and weak, barely the size of a foetus.")
|
||||
else
|
||||
to_chat(finder, "It's grown quite large, and writhes slightly as you look at it.")
|
||||
if(prob(10))
|
||||
AttemptGrow(0)
|
||||
|
||||
/obj/item/organ/body_egg/alien_embryo/prepare_eat()
|
||||
var/obj/S = ..()
|
||||
S.reagents.add_reagent("sacid", 10)
|
||||
return S
|
||||
|
||||
/obj/item/organ/body_egg/alien_embryo/on_life()
|
||||
. = ..()
|
||||
switch(stage)
|
||||
if(2, 3)
|
||||
if(prob(2))
|
||||
owner.emote("sneeze")
|
||||
if(prob(2))
|
||||
owner.emote("cough")
|
||||
if(prob(2))
|
||||
to_chat(owner, "<span class='danger'>Your throat feels sore.</span>")
|
||||
if(prob(2))
|
||||
to_chat(owner, "<span class='danger'>Mucous runs down the back of your throat.</span>")
|
||||
if(4)
|
||||
if(prob(2))
|
||||
owner.emote("sneeze")
|
||||
if(prob(2))
|
||||
owner.emote("cough")
|
||||
if(prob(4))
|
||||
to_chat(owner, "<span class='danger'>Your muscles ache.</span>")
|
||||
if(prob(20))
|
||||
owner.take_bodypart_damage(1)
|
||||
if(prob(4))
|
||||
to_chat(owner, "<span class='danger'>Your stomach hurts.</span>")
|
||||
if(prob(20))
|
||||
owner.adjustToxLoss(1)
|
||||
if(5)
|
||||
to_chat(owner, "<span class='danger'>You feel something tearing its way out of your stomach...</span>")
|
||||
owner.adjustToxLoss(10)
|
||||
|
||||
/obj/item/organ/body_egg/alien_embryo/egg_process()
|
||||
if(stage < 5 && prob(3))
|
||||
stage++
|
||||
INVOKE_ASYNC(src, .proc/RefreshInfectionImage)
|
||||
|
||||
if(stage == 5 && prob(50))
|
||||
for(var/datum/surgery/S in owner.surgeries)
|
||||
if(S.location == BODY_ZONE_CHEST && istype(S.get_surgery_step(), /datum/surgery_step/manipulate_organs))
|
||||
AttemptGrow(0)
|
||||
return
|
||||
AttemptGrow()
|
||||
|
||||
|
||||
|
||||
/obj/item/organ/body_egg/alien_embryo/proc/AttemptGrow(var/kill_on_sucess=TRUE)
|
||||
if(!owner || bursting)
|
||||
return
|
||||
|
||||
bursting = TRUE
|
||||
|
||||
var/list/candidates = pollGhostCandidates("Do you want to play as an alien larva that will burst out of [owner]?", ROLE_ALIEN, null, ROLE_ALIEN, 100, POLL_IGNORE_ALIEN_LARVA)
|
||||
|
||||
if(QDELETED(src) || QDELETED(owner))
|
||||
return
|
||||
|
||||
if(!candidates.len || !owner)
|
||||
bursting = FALSE
|
||||
stage = 4
|
||||
return
|
||||
|
||||
var/mob/dead/observer/ghost = pick(candidates)
|
||||
|
||||
var/mutable_appearance/overlay = mutable_appearance('icons/mob/alien.dmi', "burst_lie")
|
||||
owner.add_overlay(overlay)
|
||||
|
||||
var/atom/xeno_loc = get_turf(owner)
|
||||
var/mob/living/carbon/alien/larva/new_xeno = new(xeno_loc)
|
||||
ghost.transfer_ckey(new_xeno, FALSE)
|
||||
SEND_SOUND(new_xeno, sound('sound/voice/hiss5.ogg',0,0,0,100)) //To get the player's attention
|
||||
new_xeno.canmove = 0 //so we don't move during the bursting animation
|
||||
new_xeno.notransform = 1
|
||||
new_xeno.invisibility = INVISIBILITY_MAXIMUM
|
||||
|
||||
sleep(6)
|
||||
|
||||
if(QDELETED(src) || QDELETED(owner))
|
||||
return
|
||||
|
||||
if(new_xeno)
|
||||
new_xeno.canmove = 1
|
||||
new_xeno.notransform = 0
|
||||
new_xeno.invisibility = 0
|
||||
|
||||
if(kill_on_sucess) //ITS TOO LATE
|
||||
new_xeno.visible_message("<span class='danger'>[new_xeno] bursts out of [owner]!</span>", "<span class='userdanger'>You exit [owner], your previous host.</span>", "<span class='italics'>You hear organic matter ripping and tearing!</span>")
|
||||
owner.apply_damage(rand(100,300),BRUTE,zone,FALSE) //Random high damage to torso so health sensors don't metagame.
|
||||
owner.spill_organs(TRUE,FALSE,TRUE) //Lets still make the death gruesome and impossible to just simply defib someone.
|
||||
owner.death(FALSE) //Just in case some freak occurance occurs where you somehow survive all your organs being removed from you and the 100-300 brute damage.
|
||||
else //When it is removed via surgery at a late stage, rather than forced.
|
||||
new_xeno.visible_message("<span class='danger'>[new_xeno] wriggles out of [owner]!</span>", "<span class='userdanger'>You exit [owner], your previous host.</span>")
|
||||
owner.adjustBruteLoss(40)
|
||||
owner.cut_overlay(overlay)
|
||||
qdel(src)
|
||||
|
||||
|
||||
/*----------------------------------------
|
||||
Proc: AddInfectionImages(C)
|
||||
Des: Adds the infection image to all aliens for this embryo
|
||||
----------------------------------------*/
|
||||
/obj/item/organ/body_egg/alien_embryo/AddInfectionImages(mob/living/carbon/C)
|
||||
for(var/mob/living/carbon/alien/alien in GLOB.player_list)
|
||||
if(alien.client)
|
||||
var/I = image('icons/mob/alien.dmi', loc = C, icon_state = "infected[stage]")
|
||||
alien.client.images += I
|
||||
|
||||
/*----------------------------------------
|
||||
Proc: RemoveInfectionImage(C)
|
||||
Des: Removes all images from the mob infected by this embryo
|
||||
----------------------------------------*/
|
||||
/obj/item/organ/body_egg/alien_embryo/RemoveInfectionImages(mob/living/carbon/C)
|
||||
for(var/mob/living/carbon/alien/alien in GLOB.player_list)
|
||||
if(alien.client)
|
||||
for(var/image/I in alien.client.images)
|
||||
if(dd_hasprefix_case(I.icon_state, "infected") && I.loc == C)
|
||||
qdel(I)
|
||||
@@ -0,0 +1,953 @@
|
||||
/mob/living/carbon
|
||||
blood_volume = BLOOD_VOLUME_NORMAL
|
||||
|
||||
/mob/living/carbon/Initialize()
|
||||
. = ..()
|
||||
create_reagents(1000)
|
||||
update_body_parts() //to update the carbon's new bodyparts appearance
|
||||
GLOB.carbon_list += src
|
||||
blood_volume = (BLOOD_VOLUME_NORMAL * blood_ratio)
|
||||
|
||||
/mob/living/carbon/Destroy()
|
||||
//This must be done first, so the mob ghosts correctly before DNA etc is nulled
|
||||
. = ..()
|
||||
|
||||
QDEL_LIST(internal_organs)
|
||||
QDEL_LIST(stomach_contents)
|
||||
QDEL_LIST(bodyparts)
|
||||
QDEL_LIST(implants)
|
||||
remove_from_all_data_huds()
|
||||
QDEL_NULL(dna)
|
||||
GLOB.carbon_list -= src
|
||||
|
||||
/mob/living/carbon/initialize_footstep()
|
||||
AddComponent(/datum/component/footstep, 0.6, 2)
|
||||
|
||||
/mob/living/carbon/relaymove(mob/user, direction)
|
||||
if(user in src.stomach_contents)
|
||||
if(prob(40))
|
||||
if(prob(25))
|
||||
audible_message("<span class='warning'>You hear something rumbling inside [src]'s stomach...</span>", \
|
||||
"<span class='warning'>You hear something rumbling.</span>", 4,\
|
||||
"<span class='userdanger'>Something is rumbling inside your stomach!</span>")
|
||||
var/obj/item/I = user.get_active_held_item()
|
||||
if(I && I.force)
|
||||
var/d = rand(round(I.force / 4), I.force)
|
||||
var/obj/item/bodypart/BP = get_bodypart(BODY_ZONE_CHEST)
|
||||
if(BP.receive_damage(d, 0))
|
||||
update_damage_overlays()
|
||||
visible_message("<span class='danger'>[user] attacks [src]'s stomach wall with the [I.name]!</span>", \
|
||||
"<span class='userdanger'>[user] attacks your stomach wall with the [I.name]!</span>")
|
||||
playsound(user.loc, 'sound/effects/attackblob.ogg', 50, 1)
|
||||
|
||||
if(prob(src.getBruteLoss() - 50))
|
||||
for(var/atom/movable/A in stomach_contents)
|
||||
A.forceMove(drop_location())
|
||||
stomach_contents.Remove(A)
|
||||
src.gib()
|
||||
|
||||
|
||||
/mob/living/carbon/swap_hand(held_index)
|
||||
if(!held_index)
|
||||
held_index = (active_hand_index % held_items.len)+1
|
||||
|
||||
var/obj/item/item_in_hand = src.get_active_held_item()
|
||||
if(item_in_hand) //this segment checks if the item in your hand is twohanded.
|
||||
var/obj/item/twohanded/TH = item_in_hand
|
||||
if(istype(TH))
|
||||
if(TH.wielded == 1)
|
||||
to_chat(usr, "<span class='warning'>Your other hand is too busy holding [TH]</span>")
|
||||
return
|
||||
var/oindex = active_hand_index
|
||||
active_hand_index = held_index
|
||||
if(hud_used)
|
||||
var/obj/screen/inventory/hand/H
|
||||
H = hud_used.hand_slots["[oindex]"]
|
||||
if(H)
|
||||
H.update_icon()
|
||||
H = hud_used.hand_slots["[held_index]"]
|
||||
if(H)
|
||||
H.update_icon()
|
||||
|
||||
|
||||
/mob/living/carbon/activate_hand(selhand) //l/r OR 1-held_items.len
|
||||
if(!selhand)
|
||||
selhand = (active_hand_index % held_items.len)+1
|
||||
|
||||
if(istext(selhand))
|
||||
selhand = lowertext(selhand)
|
||||
if(selhand == "right" || selhand == "r")
|
||||
selhand = 2
|
||||
if(selhand == "left" || selhand == "l")
|
||||
selhand = 1
|
||||
|
||||
if(selhand != active_hand_index)
|
||||
swap_hand(selhand)
|
||||
else
|
||||
mode() // Activate held item
|
||||
|
||||
/mob/living/carbon/attackby(obj/item/I, mob/user, params)
|
||||
if(lying && surgeries.len)
|
||||
if(user != src && (user.a_intent == INTENT_HELP || user.a_intent == INTENT_DISARM))
|
||||
for(var/datum/surgery/S in surgeries)
|
||||
if(S.next_step(user,user.a_intent))
|
||||
return 1
|
||||
return ..()
|
||||
|
||||
/mob/living/carbon/throw_impact(atom/hit_atom, throwingdatum)
|
||||
. = ..()
|
||||
var/hurt = TRUE
|
||||
if(istype(throwingdatum, /datum/thrownthing))
|
||||
var/datum/thrownthing/D = throwingdatum
|
||||
if(iscyborg(D.thrower))
|
||||
var/mob/living/silicon/robot/R = D.thrower
|
||||
if(!R.emagged)
|
||||
hurt = FALSE
|
||||
if(hit_atom.density && isturf(hit_atom))
|
||||
if(hurt)
|
||||
Knockdown(20)
|
||||
take_bodypart_damage(10)
|
||||
if(iscarbon(hit_atom) && hit_atom != src)
|
||||
var/mob/living/carbon/victim = hit_atom
|
||||
if(victim.movement_type & FLYING)
|
||||
return
|
||||
if(hurt)
|
||||
victim.take_bodypart_damage(10)
|
||||
take_bodypart_damage(10)
|
||||
victim.Knockdown(20)
|
||||
Knockdown(20)
|
||||
visible_message("<span class='danger'>[src] crashes into [victim], knocking them both over!</span>",\
|
||||
"<span class='userdanger'>You violently crash into [victim]!</span>")
|
||||
playsound(src,'sound/weapons/punch1.ogg',50,1)
|
||||
|
||||
|
||||
//Throwing stuff
|
||||
/mob/living/carbon/proc/toggle_throw_mode()
|
||||
if(stat)
|
||||
return
|
||||
if(in_throw_mode)
|
||||
throw_mode_off()
|
||||
else
|
||||
throw_mode_on()
|
||||
|
||||
|
||||
/mob/living/carbon/proc/throw_mode_off()
|
||||
in_throw_mode = 0
|
||||
if(client && hud_used)
|
||||
hud_used.throw_icon.icon_state = "act_throw_off"
|
||||
|
||||
|
||||
/mob/living/carbon/proc/throw_mode_on()
|
||||
in_throw_mode = 1
|
||||
if(client && hud_used)
|
||||
hud_used.throw_icon.icon_state = "act_throw_on"
|
||||
|
||||
/mob/proc/throw_item(atom/target)
|
||||
SEND_SIGNAL(src, COMSIG_MOB_THROW, target)
|
||||
return
|
||||
|
||||
/mob/living/carbon/throw_item(atom/target)
|
||||
throw_mode_off()
|
||||
if(!target || !isturf(loc))
|
||||
return
|
||||
if(istype(target, /obj/screen))
|
||||
return
|
||||
|
||||
//CIT CHANGES - makes it impossible to throw while in stamina softcrit
|
||||
if(getStaminaLoss() >= STAMINA_SOFTCRIT)
|
||||
to_chat(src, "<span class='warning'>You're too exhausted.</span>")
|
||||
return
|
||||
//END OF CIT CHANGES
|
||||
|
||||
var/atom/movable/thrown_thing
|
||||
var/obj/item/I = src.get_active_held_item()
|
||||
|
||||
if(!I)
|
||||
if(pulling && isliving(pulling) && grab_state >= GRAB_AGGRESSIVE)
|
||||
var/mob/living/throwable_mob = pulling
|
||||
if(!throwable_mob.buckled)
|
||||
thrown_thing = throwable_mob
|
||||
stop_pulling()
|
||||
if(HAS_TRAIT(src, TRAIT_PACIFISM))
|
||||
to_chat(src, "<span class='notice'>You gently let go of [throwable_mob].</span>")
|
||||
adjustStaminaLossBuffered(25)//CIT CHANGE - throwing an entire person shall be very tiring
|
||||
var/turf/start_T = get_turf(loc) //Get the start and target tile for the descriptors
|
||||
var/turf/end_T = get_turf(target)
|
||||
if(start_T && end_T)
|
||||
log_combat(src, throwable_mob, "thrown", addition="grab from tile in [AREACOORD(start_T)] towards tile at [AREACOORD(end_T)]")
|
||||
|
||||
else if(!CHECK_BITFIELD(I.item_flags, ABSTRACT) && !HAS_TRAIT(I, TRAIT_NODROP))
|
||||
thrown_thing = I
|
||||
dropItemToGround(I)
|
||||
|
||||
if(HAS_TRAIT(src, TRAIT_PACIFISM) && I.throwforce)
|
||||
to_chat(src, "<span class='notice'>You set [I] down gently on the ground.</span>")
|
||||
return
|
||||
|
||||
adjustStaminaLossBuffered(I.getweight()*2)//CIT CHANGE - throwing items shall be more tiring than swinging em. Doubly so.
|
||||
|
||||
if(thrown_thing)
|
||||
visible_message("<span class='danger'>[src] has thrown [thrown_thing].</span>")
|
||||
src.log_message("has thrown [thrown_thing]", LOG_ATTACK)
|
||||
do_attack_animation(target, no_effect = 1)
|
||||
playsound(loc, 'sound/weapons/punchmiss.ogg', 50, 1, -1)
|
||||
newtonian_move(get_dir(target, src))
|
||||
thrown_thing.throw_at(target, thrown_thing.throw_range, thrown_thing.throw_speed, src)
|
||||
|
||||
/mob/living/carbon/restrained(ignore_grab)
|
||||
. = (handcuffed || (!ignore_grab && pulledby && pulledby.grab_state >= GRAB_AGGRESSIVE))
|
||||
|
||||
/mob/living/carbon/proc/canBeHandcuffed()
|
||||
return 0
|
||||
|
||||
|
||||
/mob/living/carbon/show_inv(mob/user)
|
||||
user.set_machine(src)
|
||||
var/dat = {"
|
||||
<HR>
|
||||
<B><FONT size=3>[name]</FONT></B>
|
||||
<HR>
|
||||
<BR><B>Head:</B> <A href='?src=[REF(src)];item=[SLOT_HEAD]'> [(head && !(head.item_flags & ABSTRACT)) ? head : "Nothing"]</A>
|
||||
<BR><B>Mask:</B> <A href='?src=[REF(src)];item=[SLOT_WEAR_MASK]'> [(wear_mask && !(wear_mask.item_flags & ABSTRACT)) ? wear_mask : "Nothing"]</A>
|
||||
<BR><B>Neck:</B> <A href='?src=[REF(src)];item=[SLOT_NECK]'> [(wear_neck && !(wear_neck.item_flags & ABSTRACT)) ? wear_neck : "Nothing"]</A>"}
|
||||
|
||||
for(var/i in 1 to held_items.len)
|
||||
var/obj/item/I = get_item_for_held_index(i)
|
||||
dat += "<BR><B>[get_held_index_name(i)]:</B></td><td><A href='?src=[REF(src)];item=[SLOT_HANDS];hand_index=[i]'>[(I && !(I.item_flags & ABSTRACT)) ? I : "Nothing"]</a>"
|
||||
|
||||
dat += "<BR><B>Back:</B> <A href='?src=[REF(src)];item=[SLOT_BACK]'>[back ? back : "Nothing"]</A>"
|
||||
|
||||
if(istype(wear_mask, /obj/item/clothing/mask) && istype(back, /obj/item/tank))
|
||||
dat += "<BR><A href='?src=[REF(src)];internal=1'>[internal ? "Disable Internals" : "Set Internals"]</A>"
|
||||
|
||||
if(handcuffed)
|
||||
dat += "<BR><A href='?src=[REF(src)];item=[SLOT_HANDCUFFED]'>Handcuffed</A>"
|
||||
if(legcuffed)
|
||||
dat += "<BR><A href='?src=[REF(src)];item=[SLOT_LEGCUFFED]'>Legcuffed</A>"
|
||||
|
||||
dat += {"
|
||||
<BR>
|
||||
<BR><A href='?src=[REF(user)];mach_close=mob[REF(src)]'>Close</A>
|
||||
"}
|
||||
user << browse(dat, "window=mob[REF(src)];size=325x500")
|
||||
onclose(user, "mob[REF(src)]")
|
||||
|
||||
/mob/living/carbon/Topic(href, href_list)
|
||||
..()
|
||||
//strip panel
|
||||
if(usr.canUseTopic(src, BE_CLOSE, NO_DEXTERY))
|
||||
if(href_list["internal"])
|
||||
var/slot = text2num(href_list["internal"])
|
||||
var/obj/item/ITEM = get_item_by_slot(slot)
|
||||
if(ITEM && istype(ITEM, /obj/item/tank) && wear_mask && (wear_mask.clothing_flags & ALLOWINTERNALS))
|
||||
visible_message("<span class='danger'>[usr] tries to [internal ? "close" : "open"] the valve on [src]'s [ITEM.name].</span>", \
|
||||
"<span class='userdanger'>[usr] tries to [internal ? "close" : "open"] the valve on [src]'s [ITEM.name].</span>")
|
||||
if(do_mob(usr, src, POCKET_STRIP_DELAY))
|
||||
if(internal)
|
||||
internal = null
|
||||
update_internals_hud_icon(0)
|
||||
else if(ITEM && istype(ITEM, /obj/item/tank))
|
||||
if((wear_mask && (wear_mask.clothing_flags & ALLOWINTERNALS)) || getorganslot(ORGAN_SLOT_BREATHING_TUBE))
|
||||
internal = ITEM
|
||||
update_internals_hud_icon(1)
|
||||
|
||||
visible_message("<span class='danger'>[usr] [internal ? "opens" : "closes"] the valve on [src]'s [ITEM.name].</span>", \
|
||||
"<span class='userdanger'>[usr] [internal ? "opens" : "closes"] the valve on [src]'s [ITEM.name].</span>")
|
||||
|
||||
|
||||
/mob/living/carbon/fall(forced)
|
||||
loc.handle_fall(src, forced)//it's loc so it doesn't call the mob's handle_fall which does nothing
|
||||
|
||||
/mob/living/carbon/is_muzzled()
|
||||
return(istype(src.wear_mask, /obj/item/clothing/mask/muzzle))
|
||||
|
||||
/mob/living/carbon/hallucinating()
|
||||
if(hallucination)
|
||||
return TRUE
|
||||
else
|
||||
return FALSE
|
||||
|
||||
/mob/living/carbon/resist_buckle()
|
||||
if(restrained())
|
||||
changeNext_move(CLICK_CD_BREAKOUT)
|
||||
last_special = world.time + CLICK_CD_BREAKOUT
|
||||
var/buckle_cd = 600
|
||||
if(handcuffed)
|
||||
var/obj/item/restraints/O = src.get_item_by_slot(SLOT_HANDCUFFED)
|
||||
buckle_cd = O.breakouttime
|
||||
visible_message("<span class='warning'>[src] attempts to unbuckle [p_them()]self!</span>", \
|
||||
"<span class='notice'>You attempt to unbuckle yourself... (This will take around [round(buckle_cd/600,1)] minute\s, and you need to stay still.)</span>")
|
||||
if(do_after(src, buckle_cd, 0, target = src))
|
||||
if(!buckled)
|
||||
return
|
||||
buckled.user_unbuckle_mob(src,src)
|
||||
else
|
||||
if(src && buckled)
|
||||
to_chat(src, "<span class='warning'>You fail to unbuckle yourself!</span>")
|
||||
else
|
||||
buckled.user_unbuckle_mob(src,src)
|
||||
|
||||
/mob/living/carbon/resist_fire()
|
||||
fire_stacks -= 5
|
||||
Knockdown(60, TRUE, TRUE)
|
||||
spin(32,2)
|
||||
visible_message("<span class='danger'>[src] rolls on the floor, trying to put [p_them()]self out!</span>", \
|
||||
"<span class='notice'>You stop, drop, and roll!</span>")
|
||||
sleep(30)
|
||||
if(fire_stacks <= 0)
|
||||
visible_message("<span class='danger'>[src] has successfully extinguished [p_them()]self!</span>", \
|
||||
"<span class='notice'>You extinguish yourself.</span>")
|
||||
ExtinguishMob()
|
||||
return
|
||||
|
||||
/mob/living/carbon/resist_restraints()
|
||||
var/obj/item/I = null
|
||||
var/type = 0
|
||||
if(handcuffed)
|
||||
I = handcuffed
|
||||
type = 1
|
||||
else if(legcuffed)
|
||||
I = legcuffed
|
||||
type = 2
|
||||
if(I)
|
||||
if(type == 1)
|
||||
changeNext_move(CLICK_CD_BREAKOUT)
|
||||
last_special = world.time + CLICK_CD_BREAKOUT
|
||||
if(type == 2)
|
||||
changeNext_move(CLICK_CD_RANGE)
|
||||
last_special = world.time + CLICK_CD_RANGE
|
||||
cuff_resist(I)
|
||||
|
||||
|
||||
/mob/living/carbon/proc/cuff_resist(obj/item/I, breakouttime = 600, cuff_break = 0)
|
||||
if(I.item_flags & BEING_REMOVED)
|
||||
to_chat(src, "<span class='warning'>You're already attempting to remove [I]!</span>")
|
||||
return
|
||||
I.item_flags |= BEING_REMOVED
|
||||
breakouttime = I.breakouttime
|
||||
if(!cuff_break)
|
||||
visible_message("<span class='warning'>[src] attempts to remove [I]!</span>")
|
||||
to_chat(src, "<span class='notice'>You attempt to remove [I]... (This will take around [DisplayTimeText(breakouttime)] and you need to stand still.)</span>")
|
||||
if(do_after(src, breakouttime, 0, target = src))
|
||||
clear_cuffs(I, cuff_break)
|
||||
else
|
||||
to_chat(src, "<span class='warning'>You fail to remove [I]!</span>")
|
||||
|
||||
else if(cuff_break == FAST_CUFFBREAK)
|
||||
breakouttime = 50
|
||||
visible_message("<span class='warning'>[src] is trying to break [I]!</span>")
|
||||
to_chat(src, "<span class='notice'>You attempt to break [I]... (This will take around 5 seconds and you need to stand still.)</span>")
|
||||
if(do_after(src, breakouttime, 0, target = src))
|
||||
clear_cuffs(I, cuff_break)
|
||||
else
|
||||
to_chat(src, "<span class='warning'>You fail to break [I]!</span>")
|
||||
|
||||
else if(cuff_break == INSTANT_CUFFBREAK)
|
||||
clear_cuffs(I, cuff_break)
|
||||
I.item_flags &= ~BEING_REMOVED
|
||||
|
||||
/mob/living/carbon/proc/uncuff()
|
||||
if (handcuffed)
|
||||
var/obj/item/W = handcuffed
|
||||
handcuffed = null
|
||||
if (buckled && buckled.buckle_requires_restraints)
|
||||
buckled.unbuckle_mob(src)
|
||||
update_handcuffed()
|
||||
if (client)
|
||||
client.screen -= W
|
||||
if (W)
|
||||
W.forceMove(drop_location())
|
||||
W.dropped(src)
|
||||
if (W)
|
||||
W.layer = initial(W.layer)
|
||||
W.plane = initial(W.plane)
|
||||
changeNext_move(0)
|
||||
if (legcuffed)
|
||||
var/obj/item/W = legcuffed
|
||||
legcuffed = null
|
||||
update_inv_legcuffed()
|
||||
if (client)
|
||||
client.screen -= W
|
||||
if (W)
|
||||
W.forceMove(drop_location())
|
||||
W.dropped(src)
|
||||
if (W)
|
||||
W.layer = initial(W.layer)
|
||||
W.plane = initial(W.plane)
|
||||
changeNext_move(0)
|
||||
|
||||
/mob/living/carbon/proc/clear_cuffs(obj/item/I, cuff_break)
|
||||
if(!I.loc || buckled)
|
||||
return
|
||||
visible_message("<span class='danger'>[src] manages to [cuff_break ? "break" : "remove"] [I]!</span>")
|
||||
to_chat(src, "<span class='notice'>You successfully [cuff_break ? "break" : "remove"] [I].</span>")
|
||||
|
||||
if(cuff_break)
|
||||
. = !((I == handcuffed) || (I == legcuffed))
|
||||
qdel(I)
|
||||
return
|
||||
|
||||
else
|
||||
if(I == handcuffed)
|
||||
handcuffed.forceMove(drop_location())
|
||||
handcuffed.dropped(src)
|
||||
handcuffed = null
|
||||
if(buckled && buckled.buckle_requires_restraints)
|
||||
buckled.unbuckle_mob(src)
|
||||
update_handcuffed()
|
||||
return
|
||||
if(I == legcuffed)
|
||||
legcuffed.forceMove(drop_location())
|
||||
legcuffed.dropped()
|
||||
legcuffed = null
|
||||
update_inv_legcuffed()
|
||||
return
|
||||
else
|
||||
dropItemToGround(I)
|
||||
return
|
||||
return TRUE
|
||||
|
||||
/mob/living/carbon/get_standard_pixel_y_offset(lying = 0)
|
||||
if(lying)
|
||||
return -6
|
||||
else
|
||||
return initial(pixel_y)
|
||||
|
||||
/mob/living/carbon/proc/accident(obj/item/I)
|
||||
if(!I || (I.item_flags & ABSTRACT) || HAS_TRAIT(I, TRAIT_NODROP))
|
||||
return
|
||||
|
||||
//dropItemToGround(I) CIT CHANGE - makes it so the item doesn't drop if the modifier rolls above 100
|
||||
|
||||
var/modifier = 0
|
||||
|
||||
if(HAS_TRAIT(src, TRAIT_CLUMSY))
|
||||
modifier -= 40 //Clumsy people are more likely to hit themselves -Honk!
|
||||
|
||||
//CIT CHANGES START HERE
|
||||
else if(combatmode)
|
||||
modifier += 50
|
||||
|
||||
if(modifier < 100)
|
||||
dropItemToGround(I)
|
||||
//END OF CIT CHANGES
|
||||
|
||||
switch(rand(1,100)+modifier) //91-100=Nothing special happens
|
||||
if(-INFINITY to 0) //attack yourself
|
||||
I.attack(src,src)
|
||||
if(1 to 30) //throw it at yourself
|
||||
I.throw_impact(src)
|
||||
if(31 to 60) //Throw object in facing direction
|
||||
var/turf/target = get_turf(loc)
|
||||
var/range = rand(2,I.throw_range)
|
||||
for(var/i = 1; i < range; i++)
|
||||
var/turf/new_turf = get_step(target, dir)
|
||||
target = new_turf
|
||||
if(new_turf.density)
|
||||
break
|
||||
I.throw_at(target,I.throw_range,I.throw_speed,src)
|
||||
if(61 to 90) //throw it down to the floor
|
||||
var/turf/target = get_turf(loc)
|
||||
I.throw_at(target,I.throw_range,I.throw_speed,src)
|
||||
|
||||
/mob/living/carbon/Stat()
|
||||
..()
|
||||
if(statpanel("Status"))
|
||||
var/obj/item/organ/alien/plasmavessel/vessel = getorgan(/obj/item/organ/alien/plasmavessel)
|
||||
if(vessel)
|
||||
stat(null, "Plasma Stored: [vessel.storedPlasma]/[vessel.max_plasma]")
|
||||
if(locate(/obj/item/assembly/health) in src)
|
||||
stat(null, "Health: [health]")
|
||||
|
||||
add_abilities_to_panel()
|
||||
|
||||
/mob/living/carbon/attack_ui(slot)
|
||||
if(!has_hand_for_held_index(active_hand_index))
|
||||
return 0
|
||||
return ..()
|
||||
|
||||
/mob/living/carbon/proc/vomit(lost_nutrition = 10, blood = FALSE, stun = TRUE, distance = 1, message = TRUE, toxic = FALSE)
|
||||
if(HAS_TRAIT(src, TRAIT_NOHUNGER))
|
||||
return 1
|
||||
|
||||
if(nutrition < 100 && !blood)
|
||||
if(message)
|
||||
visible_message("<span class='warning'>[src] dry heaves!</span>", \
|
||||
"<span class='userdanger'>You try to throw up, but there's nothing in your stomach!</span>")
|
||||
if(stun)
|
||||
Knockdown(200)
|
||||
return 1
|
||||
|
||||
if(is_mouth_covered()) //make this add a blood/vomit overlay later it'll be hilarious
|
||||
if(message)
|
||||
visible_message("<span class='danger'>[src] throws up all over [p_them()]self!</span>", \
|
||||
"<span class='userdanger'>You throw up all over yourself!</span>")
|
||||
SEND_SIGNAL(src, COMSIG_ADD_MOOD_EVENT, "vomit", /datum/mood_event/vomitself)
|
||||
distance = 0
|
||||
else
|
||||
if(message)
|
||||
visible_message("<span class='danger'>[src] throws up!</span>", "<span class='userdanger'>You throw up!</span>")
|
||||
if(!isflyperson(src))
|
||||
SEND_SIGNAL(src, COMSIG_ADD_MOOD_EVENT, "vomit", /datum/mood_event/vomit)
|
||||
if(stun)
|
||||
Stun(80)
|
||||
|
||||
playsound(get_turf(src), 'sound/effects/splat.ogg', 50, 1)
|
||||
var/turf/T = get_turf(src)
|
||||
if(!blood)
|
||||
nutrition -= lost_nutrition
|
||||
adjustToxLoss(-3)
|
||||
for(var/i=0 to distance)
|
||||
if(blood)
|
||||
if(T)
|
||||
add_splatter_floor(T)
|
||||
if(stun)
|
||||
adjustBruteLoss(3)
|
||||
else if(src.reagents.has_reagent("blazaam"))
|
||||
if(T)
|
||||
T.add_vomit_floor(src, VOMIT_PURPLE)
|
||||
else
|
||||
if(T)
|
||||
T.add_vomit_floor(src, VOMIT_TOXIC)//toxic barf looks different
|
||||
T = get_step(T, dir)
|
||||
if (is_blocked_turf(T))
|
||||
break
|
||||
return 1
|
||||
|
||||
/mob/living/carbon/proc/spew_organ(power = 5, amt = 1)
|
||||
for(var/i in 1 to amt)
|
||||
if(!internal_organs.len)
|
||||
break //Guess we're out of organs!
|
||||
var/obj/item/organ/guts = pick(internal_organs)
|
||||
var/turf/T = get_turf(src)
|
||||
guts.Remove(src)
|
||||
guts.forceMove(T)
|
||||
var/atom/throw_target = get_edge_target_turf(guts, dir)
|
||||
guts.throw_at(throw_target, power, 4, src)
|
||||
|
||||
|
||||
/mob/living/carbon/fully_replace_character_name(oldname,newname)
|
||||
..()
|
||||
if(dna)
|
||||
dna.real_name = real_name
|
||||
|
||||
//Updates the mob's health from bodyparts and mob damage variables
|
||||
/mob/living/carbon/updatehealth()
|
||||
if(status_flags & GODMODE)
|
||||
return
|
||||
var/total_burn = 0
|
||||
var/total_brute = 0
|
||||
var/total_stamina = 0
|
||||
for(var/X in bodyparts) //hardcoded to streamline things a bit
|
||||
var/obj/item/bodypart/BP = X
|
||||
total_brute += (BP.brute_dam * BP.body_damage_coeff)
|
||||
total_burn += (BP.burn_dam * BP.body_damage_coeff)
|
||||
total_stamina += (BP.stamina_dam * BP.stam_damage_coeff)
|
||||
health = round(maxHealth - getOxyLoss() - getToxLoss() - getCloneLoss() - total_burn - total_brute, DAMAGE_PRECISION)
|
||||
staminaloss = round(total_stamina, DAMAGE_PRECISION)
|
||||
update_stat()
|
||||
if(((maxHealth - total_burn) < HEALTH_THRESHOLD_DEAD) && stat == DEAD )
|
||||
become_husk("burn")
|
||||
med_hud_set_health()
|
||||
if(stat == SOFT_CRIT)
|
||||
add_movespeed_modifier(MOVESPEED_ID_CARBON_SOFTCRIT, TRUE, multiplicative_slowdown = SOFTCRIT_ADD_SLOWDOWN)
|
||||
else
|
||||
remove_movespeed_modifier(MOVESPEED_ID_CARBON_SOFTCRIT, TRUE)
|
||||
|
||||
/mob/living/carbon/update_stamina()
|
||||
var/stam = getStaminaLoss()
|
||||
if(stam > DAMAGE_PRECISION)
|
||||
var/total_health = (health - stam)
|
||||
if(total_health <= crit_threshold && !stat)
|
||||
if(!IsKnockdown())
|
||||
to_chat(src, "<span class='notice'>You're too exhausted to keep going...</span>")
|
||||
Knockdown(100)
|
||||
update_health_hud()
|
||||
|
||||
/mob/living/carbon/update_sight()
|
||||
if(!client)
|
||||
return
|
||||
if(stat == DEAD)
|
||||
sight = (SEE_TURFS|SEE_MOBS|SEE_OBJS)
|
||||
see_in_dark = 8
|
||||
see_invisible = SEE_INVISIBLE_OBSERVER
|
||||
return
|
||||
|
||||
sight = initial(sight)
|
||||
lighting_alpha = initial(lighting_alpha)
|
||||
var/obj/item/organ/eyes/E = getorganslot(ORGAN_SLOT_EYES)
|
||||
if(!E)
|
||||
update_tint()
|
||||
else
|
||||
see_invisible = E.see_invisible
|
||||
see_in_dark = E.see_in_dark
|
||||
sight |= E.sight_flags
|
||||
if(!isnull(E.lighting_alpha))
|
||||
lighting_alpha = E.lighting_alpha
|
||||
|
||||
if(client.eye && client.eye != src)
|
||||
var/atom/A = client.eye
|
||||
if(A.update_remote_sight(src)) //returns 1 if we override all other sight updates.
|
||||
return
|
||||
|
||||
if(glasses)
|
||||
var/obj/item/clothing/glasses/G = glasses
|
||||
sight |= G.vision_flags
|
||||
see_in_dark = max(G.darkness_view, see_in_dark)
|
||||
if(G.invis_override)
|
||||
see_invisible = G.invis_override
|
||||
else
|
||||
see_invisible = min(G.invis_view, see_invisible)
|
||||
if(!isnull(G.lighting_alpha))
|
||||
lighting_alpha = min(lighting_alpha, G.lighting_alpha)
|
||||
if(dna)
|
||||
for(var/X in dna.mutations)
|
||||
var/datum/mutation/M = X
|
||||
if(M.name == XRAY)
|
||||
sight |= (SEE_TURFS|SEE_MOBS|SEE_OBJS)
|
||||
see_in_dark = max(see_in_dark, 8)
|
||||
|
||||
if(see_override)
|
||||
see_invisible = see_override
|
||||
. = ..()
|
||||
|
||||
|
||||
//to recalculate and update the mob's total tint from tinted equipment it's wearing.
|
||||
/mob/living/carbon/proc/update_tint()
|
||||
if(!GLOB.tinted_weldhelh)
|
||||
return
|
||||
tinttotal = get_total_tint()
|
||||
if(tinttotal >= TINT_BLIND)
|
||||
become_blind(EYES_COVERED)
|
||||
else if(tinttotal >= TINT_DARKENED)
|
||||
cure_blind(EYES_COVERED)
|
||||
overlay_fullscreen("tint", /obj/screen/fullscreen/impaired, 2)
|
||||
else
|
||||
cure_blind(EYES_COVERED)
|
||||
clear_fullscreen("tint", 0)
|
||||
|
||||
/mob/living/carbon/proc/get_total_tint()
|
||||
. = 0
|
||||
if(istype(head, /obj/item/clothing/head))
|
||||
var/obj/item/clothing/head/HT = head
|
||||
. += HT.tint
|
||||
if(wear_mask)
|
||||
. += wear_mask.tint
|
||||
|
||||
var/obj/item/organ/eyes/E = getorganslot(ORGAN_SLOT_EYES)
|
||||
if(E)
|
||||
. += E.tint
|
||||
|
||||
else
|
||||
. += INFINITY
|
||||
|
||||
/mob/living/carbon/get_permeability_protection(list/target_zones = list(HANDS,CHEST,GROIN,LEGS,FEET,ARMS,HEAD))
|
||||
var/list/tally = list()
|
||||
for(var/obj/item/I in get_equipped_items())
|
||||
for(var/zone in target_zones)
|
||||
if(I.body_parts_covered & zone)
|
||||
tally["[zone]"] = max(1 - I.permeability_coefficient, target_zones["[zone]"])
|
||||
var/protection = 0
|
||||
for(var/key in tally)
|
||||
protection += tally[key]
|
||||
protection *= INVERSE(target_zones.len)
|
||||
return protection
|
||||
|
||||
//this handles hud updates
|
||||
/mob/living/carbon/update_damage_hud()
|
||||
|
||||
if(!client)
|
||||
return
|
||||
|
||||
if(health <= crit_threshold)
|
||||
var/severity = 0
|
||||
switch(health)
|
||||
if(-20 to -10)
|
||||
severity = 1
|
||||
if(-30 to -20)
|
||||
severity = 2
|
||||
if(-40 to -30)
|
||||
severity = 3
|
||||
if(-50 to -40)
|
||||
severity = 4
|
||||
if(-50 to -40)
|
||||
severity = 5
|
||||
if(-60 to -50)
|
||||
severity = 6
|
||||
if(-70 to -60)
|
||||
severity = 7
|
||||
if(-90 to -70)
|
||||
severity = 8
|
||||
if(-95 to -90)
|
||||
severity = 9
|
||||
if(-INFINITY to -95)
|
||||
severity = 10
|
||||
if(!InFullCritical())
|
||||
var/visionseverity = 4
|
||||
switch(health)
|
||||
if(-8 to -4)
|
||||
visionseverity = 5
|
||||
if(-12 to -8)
|
||||
visionseverity = 6
|
||||
if(-16 to -12)
|
||||
visionseverity = 7
|
||||
if(-20 to -16)
|
||||
visionseverity = 8
|
||||
if(-24 to -20)
|
||||
visionseverity = 9
|
||||
if(-INFINITY to -24)
|
||||
visionseverity = 10
|
||||
overlay_fullscreen("critvision", /obj/screen/fullscreen/crit/vision, visionseverity)
|
||||
else
|
||||
clear_fullscreen("critvision")
|
||||
overlay_fullscreen("crit", /obj/screen/fullscreen/crit, severity)
|
||||
else
|
||||
clear_fullscreen("crit")
|
||||
clear_fullscreen("critvision")
|
||||
|
||||
//Oxygen damage overlay
|
||||
var/windedup = getOxyLoss() + getStaminaLoss() * 0.2
|
||||
if(windedup)
|
||||
var/severity = 0
|
||||
switch(windedup)
|
||||
if(10 to 20)
|
||||
severity = 1
|
||||
if(20 to 25)
|
||||
severity = 2
|
||||
if(25 to 30)
|
||||
severity = 3
|
||||
if(30 to 35)
|
||||
severity = 4
|
||||
if(35 to 40)
|
||||
severity = 5
|
||||
if(40 to 45)
|
||||
severity = 6
|
||||
if(45 to INFINITY)
|
||||
severity = 7
|
||||
overlay_fullscreen("oxy", /obj/screen/fullscreen/oxy, severity)
|
||||
else
|
||||
clear_fullscreen("oxy")
|
||||
|
||||
//Fire and Brute damage overlay (BSSR)
|
||||
var/hurtdamage = getBruteLoss() + getFireLoss() + damageoverlaytemp
|
||||
if(hurtdamage)
|
||||
var/severity = 0
|
||||
switch(hurtdamage)
|
||||
if(5 to 15)
|
||||
severity = 1
|
||||
if(15 to 30)
|
||||
severity = 2
|
||||
if(30 to 45)
|
||||
severity = 3
|
||||
if(45 to 70)
|
||||
severity = 4
|
||||
if(70 to 85)
|
||||
severity = 5
|
||||
if(85 to INFINITY)
|
||||
severity = 6
|
||||
overlay_fullscreen("brute", /obj/screen/fullscreen/brute, severity)
|
||||
else
|
||||
clear_fullscreen("brute")
|
||||
|
||||
/mob/living/carbon/update_health_hud(shown_health_amount)
|
||||
if(!client || !hud_used)
|
||||
return
|
||||
if(hud_used.healths)
|
||||
if(stat != DEAD)
|
||||
. = 1
|
||||
if(!shown_health_amount)
|
||||
shown_health_amount = health
|
||||
if(shown_health_amount >= maxHealth)
|
||||
hud_used.healths.icon_state = "health0"
|
||||
else if(shown_health_amount > maxHealth*0.8)
|
||||
hud_used.healths.icon_state = "health1"
|
||||
else if(shown_health_amount > maxHealth*0.6)
|
||||
hud_used.healths.icon_state = "health2"
|
||||
else if(shown_health_amount > maxHealth*0.4)
|
||||
hud_used.healths.icon_state = "health3"
|
||||
else if(shown_health_amount > maxHealth*0.2)
|
||||
hud_used.healths.icon_state = "health4"
|
||||
else if(shown_health_amount > 0)
|
||||
hud_used.healths.icon_state = "health5"
|
||||
else
|
||||
hud_used.healths.icon_state = "health6"
|
||||
else
|
||||
hud_used.healths.icon_state = "health7"
|
||||
|
||||
/mob/living/carbon/proc/update_internals_hud_icon(internal_state = 0)
|
||||
if(hud_used && hud_used.internals)
|
||||
hud_used.internals.icon_state = "internal[internal_state]"
|
||||
|
||||
/mob/living/carbon/update_stat()
|
||||
if(status_flags & GODMODE)
|
||||
return
|
||||
if(stat != DEAD)
|
||||
if(health <= HEALTH_THRESHOLD_DEAD && !HAS_TRAIT(src, TRAIT_NODEATH))
|
||||
death()
|
||||
return
|
||||
if(IsUnconscious() || IsSleeping() || getOxyLoss() > 50 || (HAS_TRAIT(src, TRAIT_DEATHCOMA)) || (health <= HEALTH_THRESHOLD_FULLCRIT && !HAS_TRAIT(src, TRAIT_NOHARDCRIT)))
|
||||
stat = UNCONSCIOUS
|
||||
blind_eyes(1)
|
||||
else
|
||||
if(health <= crit_threshold && !HAS_TRAIT(src, TRAIT_NOSOFTCRIT))
|
||||
stat = SOFT_CRIT
|
||||
else
|
||||
stat = CONSCIOUS
|
||||
adjust_blindness(-1)
|
||||
update_canmove()
|
||||
update_damage_hud()
|
||||
update_health_hud()
|
||||
med_hud_set_status()
|
||||
|
||||
//called when we get cuffed/uncuffed
|
||||
/mob/living/carbon/proc/update_handcuffed()
|
||||
if(handcuffed)
|
||||
drop_all_held_items()
|
||||
stop_pulling()
|
||||
throw_alert("handcuffed", /obj/screen/alert/restrained/handcuffed, new_master = src.handcuffed)
|
||||
if(handcuffed.demoralize_criminals)
|
||||
SEND_SIGNAL(src, COMSIG_ADD_MOOD_EVENT, "handcuffed", /datum/mood_event/handcuffed)
|
||||
else
|
||||
clear_alert("handcuffed")
|
||||
SEND_SIGNAL(src, COMSIG_CLEAR_MOOD_EVENT, "handcuffed")
|
||||
update_action_buttons_icon() //some of our action buttons might be unusable when we're handcuffed.
|
||||
update_inv_handcuffed()
|
||||
update_hud_handcuffed()
|
||||
|
||||
/mob/living/carbon/fully_heal(admin_revive = FALSE)
|
||||
if(reagents)
|
||||
reagents.clear_reagents()
|
||||
var/obj/item/organ/brain/B = getorgan(/obj/item/organ/brain)
|
||||
if(B)
|
||||
B.brain_death = FALSE
|
||||
for(var/thing in diseases)
|
||||
var/datum/disease/D = thing
|
||||
if(D.severity != DISEASE_SEVERITY_POSITIVE)
|
||||
D.cure(FALSE)
|
||||
if(admin_revive)
|
||||
regenerate_limbs()
|
||||
regenerate_organs()
|
||||
handcuffed = initial(handcuffed)
|
||||
for(var/obj/item/restraints/R in contents) //actually remove cuffs from inventory
|
||||
qdel(R)
|
||||
update_handcuffed()
|
||||
if(reagents)
|
||||
reagents.addiction_list = list()
|
||||
cure_all_traumas(TRAUMA_RESILIENCE_MAGIC)
|
||||
..()
|
||||
// heal ears after healing traits, since ears check TRAIT_DEAF trait
|
||||
// when healing.
|
||||
restoreEars()
|
||||
|
||||
/mob/living/carbon/can_be_revived()
|
||||
. = ..()
|
||||
if(!getorgan(/obj/item/organ/brain) && (!mind || !mind.has_antag_datum(/datum/antagonist/changeling)))
|
||||
return 0
|
||||
|
||||
/mob/living/carbon/harvest(mob/living/user)
|
||||
if(QDELETED(src))
|
||||
return
|
||||
var/organs_amt = 0
|
||||
for(var/X in internal_organs)
|
||||
var/obj/item/organ/O = X
|
||||
if(prob(50))
|
||||
organs_amt++
|
||||
O.Remove(src)
|
||||
O.forceMove(drop_location())
|
||||
if(organs_amt)
|
||||
to_chat(user, "<span class='notice'>You retrieve some of [src]\'s internal organs!</span>")
|
||||
|
||||
/mob/living/carbon/ExtinguishMob()
|
||||
for(var/X in get_equipped_items())
|
||||
var/obj/item/I = X
|
||||
I.acid_level = 0 //washes off the acid on our clothes
|
||||
I.extinguish() //extinguishes our clothes
|
||||
..()
|
||||
|
||||
/mob/living/carbon/fakefire(var/fire_icon = "Generic_mob_burning")
|
||||
var/mutable_appearance/new_fire_overlay = mutable_appearance('icons/mob/OnFire.dmi', fire_icon, -FIRE_LAYER)
|
||||
new_fire_overlay.appearance_flags = RESET_COLOR
|
||||
overlays_standing[FIRE_LAYER] = new_fire_overlay
|
||||
apply_overlay(FIRE_LAYER)
|
||||
|
||||
/mob/living/carbon/fakefireextinguish()
|
||||
remove_overlay(FIRE_LAYER)
|
||||
|
||||
|
||||
/mob/living/carbon/proc/devour_mob(mob/living/carbon/C, devour_time = 130)
|
||||
C.visible_message("<span class='danger'>[src] is attempting to devour [C]!</span>", \
|
||||
"<span class='userdanger'>[src] is attempting to devour you!</span>")
|
||||
if(!do_mob(src, C, devour_time))
|
||||
return
|
||||
if(pulling && pulling == C && grab_state >= GRAB_AGGRESSIVE && a_intent == INTENT_GRAB)
|
||||
C.visible_message("<span class='danger'>[src] devours [C]!</span>", \
|
||||
"<span class='userdanger'>[src] devours you!</span>")
|
||||
C.forceMove(src)
|
||||
stomach_contents.Add(C)
|
||||
log_combat(src, C, "devoured")
|
||||
|
||||
/mob/living/carbon/proc/create_bodyparts()
|
||||
var/l_arm_index_next = -1
|
||||
var/r_arm_index_next = 0
|
||||
for(var/X in bodyparts)
|
||||
var/obj/item/bodypart/O = new X()
|
||||
O.owner = src
|
||||
bodyparts.Remove(X)
|
||||
bodyparts.Add(O)
|
||||
if(O.body_part == ARM_LEFT)
|
||||
l_arm_index_next += 2
|
||||
O.held_index = l_arm_index_next //1, 3, 5, 7...
|
||||
hand_bodyparts += O
|
||||
else if(O.body_part == ARM_RIGHT)
|
||||
r_arm_index_next += 2
|
||||
O.held_index = r_arm_index_next //2, 4, 6, 8...
|
||||
hand_bodyparts += O
|
||||
|
||||
/mob/living/carbon/do_after_coefficent()
|
||||
. = ..()
|
||||
var/datum/component/mood/mood = src.GetComponent(/datum/component/mood) //Currently, only carbons or higher use mood, move this once that changes.
|
||||
if(mood)
|
||||
switch(mood.sanity) //Alters do_after delay based on how sane you are
|
||||
if(SANITY_INSANE to SANITY_DISTURBED)
|
||||
. *= 1.25
|
||||
if(SANITY_NEUTRAL to SANITY_GREAT)
|
||||
. *= 0.90
|
||||
|
||||
|
||||
/mob/living/carbon/proc/create_internal_organs()
|
||||
for(var/X in internal_organs)
|
||||
var/obj/item/organ/I = X
|
||||
I.Insert(src)
|
||||
|
||||
/mob/living/carbon/proc/update_disabled_bodyparts()
|
||||
for(var/B in bodyparts)
|
||||
var/obj/item/bodypart/BP = B
|
||||
BP.update_disabled()
|
||||
|
||||
/mob/living/carbon/vv_get_dropdown()
|
||||
. = ..()
|
||||
. += "---"
|
||||
.["Make AI"] = "?_src_=vars;[HrefToken()];makeai=[REF(src)]"
|
||||
.["Modify bodypart"] = "?_src_=vars;[HrefToken()];editbodypart=[REF(src)]"
|
||||
.["Modify organs"] = "?_src_=vars;[HrefToken()];editorgans=[REF(src)]"
|
||||
.["Hallucinate"] = "?_src_=vars;[HrefToken()];hallucinate=[REF(src)]"
|
||||
.["Give martial arts"] = "?_src_=vars;[HrefToken()];givemartialart=[REF(src)]"
|
||||
.["Give brain trauma"] = "?_src_=vars;[HrefToken()];givetrauma=[REF(src)]"
|
||||
.["Cure brain traumas"] = "?_src_=vars;[HrefToken()];curetraumas=[REF(src)]"
|
||||
|
||||
/mob/living/carbon/can_resist()
|
||||
return bodyparts.len > 2 && ..()
|
||||
|
||||
/mob/living/carbon/proc/hypnosis_vulnerable()//unused atm, but added in case
|
||||
if(HAS_TRAIT(src, TRAIT_MINDSHIELD))
|
||||
return FALSE
|
||||
if(hallucinating())
|
||||
return TRUE
|
||||
if(IsSleeping())
|
||||
return TRUE
|
||||
if(HAS_TRAIT(src, TRAIT_DUMB))
|
||||
return TRUE
|
||||
var/datum/component/mood/mood = src.GetComponent(/datum/component/mood)
|
||||
if(mood)
|
||||
if(mood.sanity < SANITY_UNSTABLE)
|
||||
return TRUE
|
||||
@@ -0,0 +1,442 @@
|
||||
|
||||
/mob/living/carbon/get_eye_protection()
|
||||
var/number = ..()
|
||||
|
||||
if(istype(src.head, /obj/item/clothing/head)) //are they wearing something on their head
|
||||
var/obj/item/clothing/head/HFP = src.head //if yes gets the flash protection value from that item
|
||||
number += HFP.flash_protect
|
||||
|
||||
if(istype(src.glasses, /obj/item/clothing/glasses)) //glasses
|
||||
var/obj/item/clothing/glasses/GFP = src.glasses
|
||||
number += GFP.flash_protect
|
||||
|
||||
if(istype(src.wear_mask, /obj/item/clothing/mask)) //mask
|
||||
var/obj/item/clothing/mask/MFP = src.wear_mask
|
||||
number += MFP.flash_protect
|
||||
|
||||
var/obj/item/organ/eyes/E = getorganslot(ORGAN_SLOT_EYES)
|
||||
if(!E)
|
||||
number = INFINITY //Can't get flashed without eyes
|
||||
else
|
||||
number += E.flash_protect
|
||||
|
||||
return number
|
||||
|
||||
/mob/living/carbon/get_ear_protection()
|
||||
var/number = ..()
|
||||
var/obj/item/organ/ears/E = getorganslot(ORGAN_SLOT_EARS)
|
||||
if(!E)
|
||||
number = INFINITY
|
||||
else
|
||||
number += E.bang_protect
|
||||
return number
|
||||
|
||||
/mob/living/carbon/is_mouth_covered(head_only = 0, mask_only = 0)
|
||||
if( (!mask_only && head && (head.flags_cover & HEADCOVERSMOUTH)) || (!head_only && wear_mask && (wear_mask.flags_cover & MASKCOVERSMOUTH)) )
|
||||
return TRUE
|
||||
|
||||
/mob/living/carbon/is_eyes_covered(check_glasses = 1, check_head = 1, check_mask = 1)
|
||||
if(check_glasses && glasses && (glasses.flags_cover & GLASSESCOVERSEYES))
|
||||
return TRUE
|
||||
if(check_head && head && (head.flags_cover & HEADCOVERSEYES))
|
||||
return TRUE
|
||||
if(check_mask && wear_mask && (wear_mask.flags_cover & MASKCOVERSMOUTH))
|
||||
return TRUE
|
||||
|
||||
/mob/living/carbon/check_projectile_dismemberment(obj/item/projectile/P, def_zone)
|
||||
var/obj/item/bodypart/affecting = get_bodypart(def_zone)
|
||||
if(affecting && affecting.dismemberable && affecting.get_damage() >= (affecting.max_damage - P.dismemberment))
|
||||
affecting.dismember(P.damtype)
|
||||
|
||||
/mob/living/carbon/proc/can_catch_item(skip_throw_mode_check)
|
||||
. = FALSE
|
||||
if(!skip_throw_mode_check && !in_throw_mode)
|
||||
return
|
||||
if(get_active_held_item())
|
||||
return
|
||||
if(restrained())
|
||||
return
|
||||
return TRUE
|
||||
|
||||
/mob/living/carbon/hitby(atom/movable/AM, skipcatch, hitpush = TRUE, blocked = FALSE)
|
||||
if(!skipcatch) //ugly, but easy
|
||||
if(can_catch_item())
|
||||
if(istype(AM, /obj/item))
|
||||
var/obj/item/I = AM
|
||||
if(isturf(I.loc))
|
||||
I.attack_hand(src)
|
||||
if(get_active_held_item() == I) //if our attack_hand() picks up the item...
|
||||
visible_message("<span class='warning'>[src] catches [I]!</span>") //catch that sucker!
|
||||
throw_mode_off()
|
||||
return 1
|
||||
..()
|
||||
|
||||
|
||||
/mob/living/carbon/attacked_by(obj/item/I, mob/living/user)
|
||||
var/obj/item/bodypart/affecting
|
||||
if(user == src)
|
||||
affecting = get_bodypart(check_zone(user.zone_selected)) //we're self-mutilating! yay!
|
||||
else
|
||||
affecting = get_bodypart(ran_zone(user.zone_selected))
|
||||
if(!affecting) //missing limb? we select the first bodypart (you can never have zero, because of chest)
|
||||
affecting = bodyparts[1]
|
||||
SEND_SIGNAL(I, COMSIG_ITEM_ATTACK_ZONE, src, user, affecting)
|
||||
send_item_attack_message(I, user, affecting.name)
|
||||
if(I.force)
|
||||
//CIT CHANGES START HERE - combatmode and resting checks
|
||||
var/totitemdamage = I.force
|
||||
if(iscarbon(user))
|
||||
var/mob/living/carbon/tempcarb = user
|
||||
if(!tempcarb.combatmode)
|
||||
totitemdamage *= 0.5
|
||||
if(user.resting)
|
||||
totitemdamage *= 0.5
|
||||
if(!combatmode)
|
||||
totitemdamage *= 1.5
|
||||
//CIT CHANGES END HERE
|
||||
apply_damage(totitemdamage, I.damtype, affecting) //CIT CHANGE - replaces I.force with totitemdamage
|
||||
if(I.damtype == BRUTE && affecting.status == BODYPART_ORGANIC)
|
||||
var/basebloodychance = affecting.brute_dam + totitemdamage
|
||||
if(prob(basebloodychance))
|
||||
I.add_mob_blood(src)
|
||||
bleed(totitemdamage)
|
||||
if(totitemdamage >= 10 && get_dist(user, src) <= 1) //people with TK won't get smeared with blood
|
||||
user.add_mob_blood(src)
|
||||
|
||||
if(affecting.body_zone == BODY_ZONE_HEAD)
|
||||
if(wear_mask && prob(basebloodychance))
|
||||
wear_mask.add_mob_blood(src)
|
||||
update_inv_wear_mask()
|
||||
if(wear_neck && prob(basebloodychance))
|
||||
wear_neck.add_mob_blood(src)
|
||||
update_inv_neck()
|
||||
if(head && prob(basebloodychance))
|
||||
head.add_mob_blood(src)
|
||||
update_inv_head()
|
||||
|
||||
//dismemberment
|
||||
var/probability = I.get_dismemberment_chance(affecting)
|
||||
if(prob(probability))
|
||||
if(affecting.dismember(I.damtype))
|
||||
I.add_mob_blood(src)
|
||||
playsound(get_turf(src), I.get_dismember_sound(), 80, 1)
|
||||
return TRUE //successful attack
|
||||
|
||||
/mob/living/carbon/attack_drone(mob/living/simple_animal/drone/user)
|
||||
return //so we don't call the carbon's attack_hand().
|
||||
|
||||
//ATTACK HAND IGNORING PARENT RETURN VALUE
|
||||
/mob/living/carbon/attack_hand(mob/living/carbon/human/user)
|
||||
|
||||
for(var/thing in diseases)
|
||||
var/datum/disease/D = thing
|
||||
if(D.spread_flags & DISEASE_SPREAD_CONTACT_SKIN)
|
||||
user.ContactContractDisease(D)
|
||||
|
||||
for(var/thing in user.diseases)
|
||||
var/datum/disease/D = thing
|
||||
if(D.spread_flags & DISEASE_SPREAD_CONTACT_SKIN)
|
||||
ContactContractDisease(D)
|
||||
|
||||
if(lying && surgeries.len)
|
||||
if(user.a_intent == INTENT_HELP || user.a_intent == INTENT_DISARM)
|
||||
for(var/datum/surgery/S in surgeries)
|
||||
if(S.next_step(user, user.a_intent))
|
||||
return 1
|
||||
return 0
|
||||
|
||||
|
||||
/mob/living/carbon/attack_paw(mob/living/carbon/monkey/M)
|
||||
|
||||
if(can_inject(M, TRUE))
|
||||
for(var/thing in diseases)
|
||||
var/datum/disease/D = thing
|
||||
if((D.spread_flags & DISEASE_SPREAD_CONTACT_SKIN) && prob(85))
|
||||
M.ContactContractDisease(D)
|
||||
|
||||
for(var/thing in M.diseases)
|
||||
var/datum/disease/D = thing
|
||||
if(D.spread_flags & DISEASE_SPREAD_CONTACT_SKIN)
|
||||
ContactContractDisease(D)
|
||||
|
||||
if(M.a_intent == INTENT_HELP)
|
||||
help_shake_act(M)
|
||||
return 0
|
||||
|
||||
if(..()) //successful monkey bite.
|
||||
for(var/thing in M.diseases)
|
||||
var/datum/disease/D = thing
|
||||
ForceContractDisease(D)
|
||||
return 1
|
||||
|
||||
|
||||
/mob/living/carbon/attack_slime(mob/living/simple_animal/slime/M)
|
||||
if(..()) //successful slime attack
|
||||
if(M.powerlevel > 0)
|
||||
var/stunprob = M.powerlevel * 7 + 10 // 17 at level 1, 80 at level 10
|
||||
if(prob(stunprob))
|
||||
M.powerlevel -= 3
|
||||
if(M.powerlevel < 0)
|
||||
M.powerlevel = 0
|
||||
|
||||
visible_message("<span class='danger'>The [M.name] has shocked [src]!</span>", \
|
||||
"<span class='userdanger'>The [M.name] has shocked [src]!</span>")
|
||||
|
||||
do_sparks(5, TRUE, src)
|
||||
var/power = M.powerlevel + rand(0,3)
|
||||
Knockdown(power*20)
|
||||
if(stuttering < power)
|
||||
stuttering = power
|
||||
if (prob(stunprob) && M.powerlevel >= 8)
|
||||
adjustFireLoss(M.powerlevel * rand(6,10))
|
||||
updatehealth()
|
||||
return 1
|
||||
|
||||
/mob/living/carbon/proc/dismembering_strike(mob/living/attacker, dam_zone)
|
||||
if(!attacker.limb_destroyer)
|
||||
return dam_zone
|
||||
var/obj/item/bodypart/affecting
|
||||
if(dam_zone && attacker.client)
|
||||
affecting = get_bodypart(ran_zone(dam_zone))
|
||||
else
|
||||
var/list/things_to_ruin = shuffle(bodyparts.Copy())
|
||||
for(var/B in things_to_ruin)
|
||||
var/obj/item/bodypart/bodypart = B
|
||||
if(bodypart.body_zone == BODY_ZONE_HEAD || bodypart.body_zone == BODY_ZONE_CHEST)
|
||||
continue
|
||||
if(!affecting || ((affecting.get_damage() / affecting.max_damage) < (bodypart.get_damage() / bodypart.max_damage)))
|
||||
affecting = bodypart
|
||||
if(affecting)
|
||||
dam_zone = affecting.body_zone
|
||||
if(affecting.get_damage() >= affecting.max_damage)
|
||||
affecting.dismember()
|
||||
return null
|
||||
return affecting.body_zone
|
||||
return dam_zone
|
||||
|
||||
|
||||
/mob/living/carbon/blob_act(obj/structure/blob/B)
|
||||
if (stat == DEAD)
|
||||
return
|
||||
else
|
||||
show_message("<span class='userdanger'>The blob attacks!</span>")
|
||||
adjustBruteLoss(10)
|
||||
|
||||
/mob/living/carbon/emp_act(severity)
|
||||
. = ..()
|
||||
if(. & EMP_PROTECT_CONTENTS)
|
||||
return
|
||||
for(var/X in internal_organs)
|
||||
var/obj/item/organ/O = X
|
||||
O.emp_act(severity)
|
||||
|
||||
/mob/living/carbon/electrocute_act(shock_damage, obj/source, siemens_coeff = 1, safety = 0, override = 0, tesla_shock = 0, illusion = 0, stun = TRUE)
|
||||
if(tesla_shock && (flags_1 & TESLA_IGNORE_1))
|
||||
return FALSE
|
||||
if(HAS_TRAIT(src, TRAIT_SHOCKIMMUNE))
|
||||
return FALSE
|
||||
shock_damage *= siemens_coeff
|
||||
if(dna && dna.species)
|
||||
shock_damage *= dna.species.siemens_coeff
|
||||
if(shock_damage<1 && !override)
|
||||
return 0
|
||||
if(reagents.has_reagent("teslium"))
|
||||
shock_damage *= 1.5 //If the mob has teslium in their body, shocks are 50% more damaging!
|
||||
if(illusion)
|
||||
adjustStaminaLoss(shock_damage)
|
||||
else
|
||||
take_overall_damage(0,shock_damage)
|
||||
visible_message(
|
||||
"<span class='danger'>[src] was shocked by \the [source]!</span>", \
|
||||
"<span class='userdanger'>You feel a powerful shock coursing through your body!</span>", \
|
||||
"<span class='italics'>You hear a heavy electrical crack.</span>" \
|
||||
)
|
||||
jitteriness += 1000 //High numbers for violent convulsions
|
||||
do_jitter_animation(jitteriness)
|
||||
stuttering += 2
|
||||
if((!tesla_shock || (tesla_shock && siemens_coeff > 0.5)) && stun)
|
||||
Stun(40)
|
||||
spawn(20)
|
||||
jitteriness = max(jitteriness - 990, 10) //Still jittery, but vastly less
|
||||
if((!tesla_shock || (tesla_shock && siemens_coeff > 0.5)) && stun)
|
||||
Knockdown(60)
|
||||
if(override)
|
||||
return override
|
||||
else
|
||||
return shock_damage
|
||||
|
||||
/mob/living/carbon/proc/help_shake_act(mob/living/carbon/M)
|
||||
if(on_fire)
|
||||
to_chat(M, "<span class='warning'>You can't put [p_them()] out with just your bare hands!</span>")
|
||||
return
|
||||
|
||||
if(health >= 0 && !(HAS_TRAIT(src, TRAIT_FAKEDEATH)))
|
||||
|
||||
if(lying)
|
||||
if(buckled)
|
||||
to_chat(M, "<span class='warning'>You need to unbuckle [src] first to do that!")
|
||||
return
|
||||
M.visible_message("<span class='notice'>[M] shakes [src] trying to get [p_them()] up!</span>", \
|
||||
"<span class='notice'>You shake [src] trying to get [p_them()] up!</span>")
|
||||
|
||||
else if(check_zone(M.zone_selected) == "head")
|
||||
var/mob/living/carbon/human/H = src
|
||||
var/datum/species/pref_species = H.dna.species
|
||||
|
||||
M.visible_message("<span class='notice'>[M] gives [H] a pat on the head to make [p_them()] feel better!</span>", \
|
||||
"<span class='notice'>You give [H] a pat on the head to make [p_them()] feel better!</span>")
|
||||
SEND_SIGNAL(src, COMSIG_ADD_MOOD_EVENT, "headpat", /datum/mood_event/headpat)
|
||||
if(HAS_TRAIT(M, TRAIT_FRIENDLY))
|
||||
var/datum/component/mood/mood = M.GetComponent(/datum/component/mood)
|
||||
if (mood.sanity >= SANITY_GREAT)
|
||||
SEND_SIGNAL(src, COMSIG_ADD_MOOD_EVENT, "friendly_hug", /datum/mood_event/besthug, M)
|
||||
else if (mood.sanity >= SANITY_DISTURBED)
|
||||
SEND_SIGNAL(src, COMSIG_ADD_MOOD_EVENT, "friendly_hug", /datum/mood_event/betterhug, M)
|
||||
if(H.dna.species.can_wag_tail(H))
|
||||
if("tail_human" in pref_species.default_features)
|
||||
if(H.dna.features["tail_human"] == "None")
|
||||
return
|
||||
else
|
||||
if(!H.dna.species.is_wagging_tail())
|
||||
H.emote("wag")
|
||||
|
||||
if("tail_lizard" in pref_species.default_features)
|
||||
if(H.dna.features["tail_lizard"] == "None")
|
||||
return
|
||||
else
|
||||
if(!H.dna.species.is_wagging_tail())
|
||||
H.emote("wag")
|
||||
|
||||
if("mam_tail" in pref_species.default_features)
|
||||
if(H.dna.features["mam_tail"] == "None")
|
||||
return
|
||||
else
|
||||
if(!H.dna.species.is_wagging_tail())
|
||||
H.emote("wag")
|
||||
|
||||
else
|
||||
return
|
||||
|
||||
else
|
||||
M.visible_message("<span class='notice'>[M] hugs [src] to make [p_them()] feel better!</span>", \
|
||||
"<span class='notice'>You hug [src] to make [p_them()] feel better!</span>")
|
||||
SEND_SIGNAL(src, COMSIG_ADD_MOOD_EVENT, "hug", /datum/mood_event/hug)
|
||||
if(HAS_TRAIT(M, TRAIT_FRIENDLY))
|
||||
var/datum/component/mood/mood = M.GetComponent(/datum/component/mood)
|
||||
if (mood.sanity >= SANITY_GREAT)
|
||||
SEND_SIGNAL(src, COMSIG_ADD_MOOD_EVENT, "friendly_hug", /datum/mood_event/besthug, M)
|
||||
else if (mood.sanity >= SANITY_DISTURBED)
|
||||
SEND_SIGNAL(src, COMSIG_ADD_MOOD_EVENT, "friendly_hug", /datum/mood_event/betterhug, M)
|
||||
|
||||
AdjustStun(-60)
|
||||
AdjustKnockdown(-60)
|
||||
AdjustUnconscious(-60)
|
||||
AdjustSleeping(-100)
|
||||
if(recoveringstam)
|
||||
adjustStaminaLoss(-15)
|
||||
else if(resting)
|
||||
resting = 0
|
||||
update_canmove()
|
||||
|
||||
playsound(loc, 'sound/weapons/thudswoosh.ogg', 50, 1, -1)
|
||||
|
||||
|
||||
/mob/living/carbon/flash_act(intensity = 1, override_blindness_check = 0, affect_silicon = 0, visual = 0)
|
||||
. = ..()
|
||||
|
||||
var/damage = intensity - get_eye_protection()
|
||||
if(.) // we've been flashed
|
||||
var/obj/item/organ/eyes/eyes = getorganslot(ORGAN_SLOT_EYES)
|
||||
if (!eyes)
|
||||
return
|
||||
if(visual)
|
||||
return
|
||||
|
||||
if (damage == 1)
|
||||
to_chat(src, "<span class='warning'>Your eyes sting a little.</span>")
|
||||
if(prob(40))
|
||||
adjust_eye_damage(1)
|
||||
|
||||
else if (damage == 2)
|
||||
to_chat(src, "<span class='warning'>Your eyes burn.</span>")
|
||||
adjust_eye_damage(rand(2, 4))
|
||||
|
||||
else if( damage >= 3)
|
||||
to_chat(src, "<span class='warning'>Your eyes itch and burn severely!</span>")
|
||||
adjust_eye_damage(rand(12, 16))
|
||||
|
||||
if(eyes.eye_damage > 10)
|
||||
blind_eyes(damage)
|
||||
blur_eyes(damage * rand(3, 6))
|
||||
|
||||
if(eyes.eye_damage > 20)
|
||||
if(prob(eyes.eye_damage - 20))
|
||||
if(!HAS_TRAIT(src, TRAIT_NEARSIGHT))
|
||||
to_chat(src, "<span class='warning'>Your eyes start to burn badly!</span>")
|
||||
become_nearsighted(EYE_DAMAGE)
|
||||
|
||||
else if(prob(eyes.eye_damage - 25))
|
||||
if(!HAS_TRAIT(src, TRAIT_BLIND))
|
||||
to_chat(src, "<span class='warning'>You can't see anything!</span>")
|
||||
become_blind(EYE_DAMAGE)
|
||||
|
||||
else
|
||||
to_chat(src, "<span class='warning'>Your eyes are really starting to hurt. This can't be good for you!</span>")
|
||||
if(has_bane(BANE_LIGHT))
|
||||
mind.disrupt_spells(-500)
|
||||
return 1
|
||||
else if(damage == 0) // just enough protection
|
||||
if(prob(20))
|
||||
to_chat(src, "<span class='notice'>Something bright flashes in the corner of your vision!</span>")
|
||||
if(has_bane(BANE_LIGHT))
|
||||
mind.disrupt_spells(0)
|
||||
|
||||
|
||||
/mob/living/carbon/soundbang_act(intensity = 1, stun_pwr = 20, damage_pwr = 5, deafen_pwr = 15)
|
||||
var/list/reflist = list(intensity) // Need to wrap this in a list so we can pass a reference
|
||||
SEND_SIGNAL(src, COMSIG_CARBON_SOUNDBANG, reflist)
|
||||
intensity = reflist[1]
|
||||
var/ear_safety = get_ear_protection()
|
||||
var/obj/item/organ/ears/ears = getorganslot(ORGAN_SLOT_EARS)
|
||||
var/effect_amount = intensity - ear_safety
|
||||
if(effect_amount > 0)
|
||||
if(stun_pwr)
|
||||
Knockdown(stun_pwr*effect_amount)
|
||||
|
||||
if(istype(ears) && (deafen_pwr || damage_pwr))
|
||||
var/ear_damage = damage_pwr * effect_amount
|
||||
var/deaf = deafen_pwr * effect_amount
|
||||
adjustEarDamage(ear_damage,deaf)
|
||||
|
||||
if(ears.damage >= 15)
|
||||
to_chat(src, "<span class='warning'>Your ears start to ring badly!</span>")
|
||||
if(prob(ears.damage - 5))
|
||||
to_chat(src, "<span class='userdanger'>You can't hear anything!</span>")
|
||||
ears.damage = min(ears.damage, ears.maxHealth)
|
||||
// you need earmuffs, inacusiate, or replacement
|
||||
else if(ears.damage >= 5)
|
||||
to_chat(src, "<span class='warning'>Your ears start to ring!</span>")
|
||||
SEND_SOUND(src, sound('sound/weapons/flash_ring.ogg',0,1,0,250))
|
||||
return effect_amount //how soundbanged we are
|
||||
|
||||
|
||||
/mob/living/carbon/damage_clothes(damage_amount, damage_type = BRUTE, damage_flag = 0, def_zone)
|
||||
if(damage_type != BRUTE && damage_type != BURN)
|
||||
return
|
||||
damage_amount *= 0.5 //0.5 multiplier for balance reason, we don't want clothes to be too easily destroyed
|
||||
if(!def_zone || def_zone == BODY_ZONE_HEAD)
|
||||
var/obj/item/clothing/hit_clothes
|
||||
if(wear_mask)
|
||||
hit_clothes = wear_mask
|
||||
if(wear_neck)
|
||||
hit_clothes = wear_neck
|
||||
if(head)
|
||||
hit_clothes = head
|
||||
if(hit_clothes)
|
||||
hit_clothes.take_damage(damage_amount, damage_type, damage_flag, 0)
|
||||
|
||||
/mob/living/carbon/can_hear()
|
||||
. = FALSE
|
||||
var/obj/item/organ/ears/ears = getorganslot(ORGAN_SLOT_EARS)
|
||||
if(istype(ears) && !ears.deaf)
|
||||
. = TRUE
|
||||
@@ -0,0 +1,66 @@
|
||||
/mob/living/carbon
|
||||
gender = MALE
|
||||
pressure_resistance = 15
|
||||
possible_a_intents = list(INTENT_HELP, INTENT_HARM)
|
||||
hud_possible = list(HEALTH_HUD,STATUS_HUD,ANTAG_HUD,GLAND_HUD,NANITE_HUD,DIAG_NANITE_FULL_HUD,RAD_HUD)
|
||||
has_limbs = 1
|
||||
held_items = list(null, null)
|
||||
var/list/stomach_contents = list()
|
||||
var/list/internal_organs = list() //List of /obj/item/organ in the mob. They don't go in the contents for some reason I don't want to know.
|
||||
var/list/internal_organs_slot= list() //Same as above, but stores "slot ID" - "organ" pairs for easy access.
|
||||
var/silent = FALSE //Can't talk. Value goes down every life proc. //NOTE TO FUTURE CODERS: DO NOT INITIALIZE NUMERICAL VARS AS NULL OR I WILL MURDER YOU.
|
||||
var/dreaming = 0 //How many dream images we have left to send
|
||||
|
||||
var/obj/item/restraints/handcuffed //Whether or not the mob is handcuffed
|
||||
var/obj/item/restraints/legcuffed //Same as handcuffs but for legs. Bear traps use this.
|
||||
|
||||
var/disgust = 0
|
||||
|
||||
//inventory slots
|
||||
var/obj/item/back = null
|
||||
var/obj/item/clothing/mask/wear_mask = null
|
||||
var/obj/item/clothing/neck/wear_neck = null
|
||||
var/obj/item/tank/internal = null
|
||||
var/obj/item/head = null
|
||||
|
||||
var/obj/item/gloves = null //only used by humans
|
||||
var/obj/item/shoes = null //only used by humans.
|
||||
var/obj/item/clothing/glasses/glasses = null //only used by humans.
|
||||
var/obj/item/ears = null //only used by humans.
|
||||
|
||||
var/datum/dna/dna = null//Carbon
|
||||
var/datum/mind/last_mind = null //last mind to control this mob, for blood-based cloning
|
||||
|
||||
var/failed_last_breath = 0 //This is used to determine if the mob failed a breath. If they did fail a brath, they will attempt to breathe each tick, otherwise just once per 4 ticks.
|
||||
|
||||
var/co2overloadtime = null
|
||||
var/o2overloadtime = null //for Ash walker's weaker lungs, and future atmosia hazards
|
||||
var/temperature_resistance = T0C+75
|
||||
var/obj/item/reagent_containers/food/snacks/meat/slab/type_of_meat = /obj/item/reagent_containers/food/snacks/meat/slab
|
||||
|
||||
var/gib_type = /obj/effect/decal/cleanable/blood/gibs
|
||||
|
||||
var/rotate_on_lying = 1
|
||||
|
||||
var/tinttotal = 0 // Total level of visualy impairing items
|
||||
|
||||
var/list/bodyparts = list(/obj/item/bodypart/chest, /obj/item/bodypart/head, /obj/item/bodypart/l_arm,
|
||||
/obj/item/bodypart/r_arm, /obj/item/bodypart/r_leg, /obj/item/bodypart/l_leg)
|
||||
//Gets filled up in create_bodyparts()
|
||||
|
||||
var/list/hand_bodyparts = list() //a collection of arms (or actually whatever the fug /bodyparts you monsters use to wreck my systems)
|
||||
var/list/leg_bodyparts = list()
|
||||
|
||||
var/icon_render_key = ""
|
||||
var/static/list/limb_icon_cache = list()
|
||||
|
||||
//halucination vars
|
||||
var/image/halimage
|
||||
var/image/halbody
|
||||
var/obj/halitem
|
||||
var/hal_screwyhud = SCREWYHUD_NONE
|
||||
var/next_hallucination = 0
|
||||
var/cpr_time = 1 //CPR cooldown.
|
||||
var/damageoverlaytemp = 0
|
||||
|
||||
var/drunkenness = 0 //Overall drunkenness - check handle_alcohol() in life.dm for effects
|
||||
@@ -0,0 +1,45 @@
|
||||
/mob/living/carbon/movement_delay()
|
||||
. = ..()
|
||||
. += grab_state * 3 //can't go fast while grabbing something.
|
||||
|
||||
if(!get_leg_ignore()) //ignore the fact we lack legs
|
||||
var/leg_amount = get_num_legs()
|
||||
. += 6 - 3*leg_amount //the fewer the legs, the slower the mob
|
||||
if(!leg_amount)
|
||||
. += 6 - 3*get_num_arms() //crawling is harder with fewer arms
|
||||
if(legcuffed)
|
||||
. += legcuffed.slowdown
|
||||
if(stat == SOFT_CRIT)
|
||||
. += SOFTCRIT_ADD_SLOWDOWN
|
||||
|
||||
/mob/living/carbon/slip(knockdown_amount, obj/O, lube)
|
||||
if(movement_type & FLYING)
|
||||
return 0
|
||||
if(!(lube&SLIDE_ICE))
|
||||
log_combat(src, (O ? O : get_turf(src)), "slipped on the", null, ((lube & SLIDE) ? "(LUBE)" : null))
|
||||
return loc.handle_slip(src, knockdown_amount, O, lube)
|
||||
|
||||
/mob/living/carbon/Process_Spacemove(movement_dir = 0)
|
||||
if(..())
|
||||
return 1
|
||||
if(!isturf(loc))
|
||||
return 0
|
||||
|
||||
// Do we have a jetpack implant (and is it on)?
|
||||
var/obj/item/organ/cyberimp/chest/thrusters/T = getorganslot(ORGAN_SLOT_THRUSTERS)
|
||||
if(istype(T) && movement_dir && T.allow_thrust(0.01))
|
||||
return 1
|
||||
|
||||
var/obj/item/tank/jetpack/J = get_jetpack()
|
||||
if(istype(J) && (movement_dir || J.stabilizers) && J.allow_thrust(0.01, src))
|
||||
return 1
|
||||
|
||||
/mob/living/carbon/Move(NewLoc, direct)
|
||||
. = ..()
|
||||
if(. && (movement_type & FLOATING)) //floating is easy
|
||||
if(HAS_TRAIT(src, TRAIT_NOHUNGER))
|
||||
nutrition = NUTRITION_LEVEL_FED - 1 //just less than feeling vigorous
|
||||
else if(nutrition && stat != DEAD)
|
||||
nutrition -= HUNGER_FACTOR/10
|
||||
if(m_intent == MOVE_INTENT_RUN)
|
||||
nutrition -= HUNGER_FACTOR/10
|
||||
@@ -0,0 +1,302 @@
|
||||
|
||||
|
||||
/mob/living/carbon/apply_damage(damage, damagetype = BRUTE, def_zone = null, blocked = FALSE, forced = FALSE)
|
||||
var/hit_percent = (100-blocked)/100
|
||||
if(!forced && hit_percent <= 0)
|
||||
return 0
|
||||
|
||||
var/obj/item/bodypart/BP = null
|
||||
if(isbodypart(def_zone)) //we specified a bodypart object
|
||||
BP = def_zone
|
||||
else
|
||||
if(!def_zone)
|
||||
def_zone = ran_zone(def_zone)
|
||||
BP = get_bodypart(check_zone(def_zone))
|
||||
if(!BP)
|
||||
BP = bodyparts[1]
|
||||
|
||||
var/damage_amount = forced ? damage : damage * hit_percent
|
||||
switch(damagetype)
|
||||
if(BRUTE)
|
||||
if(BP)
|
||||
if(damage > 0 ? BP.receive_damage(damage_amount) : BP.heal_damage(abs(damage_amount), 0))
|
||||
update_damage_overlays()
|
||||
else //no bodypart, we deal damage with a more general method.
|
||||
adjustBruteLoss(damage_amount, forced = forced)
|
||||
if(BURN)
|
||||
if(BP)
|
||||
if(damage > 0 ? BP.receive_damage(0, damage_amount) : BP.heal_damage(0, abs(damage_amount)))
|
||||
update_damage_overlays()
|
||||
else
|
||||
adjustFireLoss(damage_amount, forced = forced)
|
||||
if(TOX)
|
||||
adjustToxLoss(damage_amount, forced = forced)
|
||||
if(OXY)
|
||||
adjustOxyLoss(damage_amount, forced = forced)
|
||||
if(CLONE)
|
||||
adjustCloneLoss(damage_amount, forced = forced)
|
||||
if(STAMINA)
|
||||
if(BP)
|
||||
if(damage > 0 ? BP.receive_damage(0, 0, damage_amount) : BP.heal_damage(0, 0, abs(damage_amount)))
|
||||
update_damage_overlays()
|
||||
else
|
||||
adjustStaminaLoss(damage_amount, forced = forced)
|
||||
//citadel code
|
||||
if(AROUSAL)
|
||||
adjustArousalLoss(damage_amount, forced = forced)
|
||||
return TRUE
|
||||
|
||||
|
||||
|
||||
//These procs fetch a cumulative total damage from all bodyparts
|
||||
/mob/living/carbon/getBruteLoss()
|
||||
var/amount = 0
|
||||
for(var/X in bodyparts)
|
||||
var/obj/item/bodypart/BP = X
|
||||
amount += BP.brute_dam
|
||||
return amount
|
||||
|
||||
/mob/living/carbon/getFireLoss()
|
||||
var/amount = 0
|
||||
for(var/X in bodyparts)
|
||||
var/obj/item/bodypart/BP = X
|
||||
amount += BP.burn_dam
|
||||
return amount
|
||||
|
||||
|
||||
/mob/living/carbon/adjustBruteLoss(amount, updating_health = TRUE, forced = FALSE)
|
||||
if(!forced && (status_flags & GODMODE))
|
||||
return FALSE
|
||||
if(amount > 0)
|
||||
take_overall_damage(amount, 0, 0, updating_health)
|
||||
else
|
||||
heal_overall_damage(abs(amount), 0, 0, FALSE, TRUE, updating_health)
|
||||
return amount
|
||||
|
||||
/mob/living/carbon/adjustFireLoss(amount, updating_health = TRUE, forced = FALSE)
|
||||
if(!forced && (status_flags & GODMODE))
|
||||
return FALSE
|
||||
if(amount > 0)
|
||||
take_overall_damage(0, amount, 0, updating_health)
|
||||
else
|
||||
heal_overall_damage(0, abs(amount), 0, FALSE, TRUE, updating_health)
|
||||
return amount
|
||||
|
||||
/mob/living/carbon/adjustToxLoss(amount, updating_health = TRUE, forced = FALSE)
|
||||
if(!forced && HAS_TRAIT(src, TRAIT_TOXINLOVER)) //damage becomes healing and healing becomes damage
|
||||
amount = -amount
|
||||
if(amount > 0)
|
||||
blood_volume -= 3*amount // x5 is too much, x3 should be still penalizing enough.
|
||||
else
|
||||
blood_volume -= amount
|
||||
return ..()
|
||||
|
||||
/mob/living/carbon/getStaminaLoss()
|
||||
. = 0
|
||||
for(var/X in bodyparts)
|
||||
var/obj/item/bodypart/BP = X
|
||||
. += round(BP.stamina_dam * BP.stam_damage_coeff, DAMAGE_PRECISION)
|
||||
|
||||
/mob/living/carbon/adjustStaminaLoss(amount, updating_health = TRUE, forced = FALSE)
|
||||
if(!forced && (status_flags & GODMODE))
|
||||
return FALSE
|
||||
if(amount > 0)
|
||||
take_overall_damage(0, 0, amount, updating_health)
|
||||
else
|
||||
heal_overall_damage(0, 0, abs(amount), FALSE, FALSE, updating_health)
|
||||
return amount
|
||||
|
||||
/mob/living/carbon/setStaminaLoss(amount, updating = TRUE, forced = FALSE)
|
||||
var/current = getStaminaLoss()
|
||||
var/diff = amount - current
|
||||
if(!diff)
|
||||
return
|
||||
adjustStaminaLoss(diff, updating, forced)
|
||||
|
||||
/** adjustOrganLoss
|
||||
* inputs: slot (organ slot, like ORGAN_SLOT_HEART), amount (damage to be done), and maximum (currently an arbitrarily large number, can be set so as to limit damage)
|
||||
* outputs:
|
||||
* description: If an organ exists in the slot requested, and we are capable of taking damage (we don't have GODMODE on), call the damage proc on that organ.
|
||||
*/
|
||||
/mob/living/carbon/adjustOrganLoss(slot, amount, maximum)
|
||||
var/obj/item/organ/O = getorganslot(slot)
|
||||
if(O && !(status_flags & GODMODE))
|
||||
if(!maximum)
|
||||
maximum = O.maxHealth
|
||||
O.applyOrganDamage(amount, maximum)
|
||||
O.onDamage(amount, maximum)
|
||||
|
||||
/** setOrganLoss
|
||||
* inputs: slot (organ slot, like ORGAN_SLOT_HEART), amount(damage to be set to)
|
||||
* outputs:
|
||||
* description: If an organ exists in the slot requested, and we are capable of taking damage (we don't have GODMODE on), call the set damage proc on that organ, which can
|
||||
* set or clear the failing variable on that organ, making it either cease or start functions again, unlike adjustOrganLoss.
|
||||
*/
|
||||
/mob/living/carbon/setOrganLoss(slot, amount)
|
||||
var/obj/item/organ/O = getorganslot(slot)
|
||||
if(O && !(status_flags & GODMODE))
|
||||
O.setOrganDamage(amount)
|
||||
O.onSetDamage(amount)
|
||||
|
||||
/** getOrganLoss
|
||||
* inputs: slot (organ slot, like ORGAN_SLOT_HEART)
|
||||
* outputs: organ damage
|
||||
* description: If an organ exists in the slot requested, return the amount of damage that organ has
|
||||
*/
|
||||
/mob/living/carbon/getOrganLoss(slot)
|
||||
var/obj/item/organ/O = getorganslot(slot)
|
||||
if(O)
|
||||
return O.damage
|
||||
|
||||
/mob/living/carbon/proc/adjustAllOrganLoss(amount, maximum)
|
||||
for(var/obj/item/organ/O in internal_organs)
|
||||
if(O && !(status_flags & GODMODE))
|
||||
continue
|
||||
if(!maximum)
|
||||
maximum = O.maxHealth
|
||||
O.applyOrganDamage(amount, maximum)
|
||||
O.onDamage(amount, maximum)
|
||||
|
||||
|
||||
////////////////////////////////////////////
|
||||
|
||||
//Returns a list of damaged bodyparts
|
||||
/mob/living/carbon/proc/get_damaged_bodyparts(brute = FALSE, burn = FALSE, stamina = FALSE, status)
|
||||
var/list/obj/item/bodypart/parts = list()
|
||||
for(var/X in bodyparts)
|
||||
var/obj/item/bodypart/BP = X
|
||||
if(status && BP.status != status)
|
||||
continue
|
||||
if((brute && BP.brute_dam) || (burn && BP.burn_dam) || (stamina && BP.stamina_dam))
|
||||
parts += BP
|
||||
return parts
|
||||
|
||||
//Returns a list of damageable bodyparts
|
||||
/mob/living/carbon/proc/get_damageable_bodyparts()
|
||||
var/list/obj/item/bodypart/parts = list()
|
||||
for(var/X in bodyparts)
|
||||
var/obj/item/bodypart/BP = X
|
||||
if(BP.brute_dam + BP.burn_dam < BP.max_damage)
|
||||
parts += BP
|
||||
return parts
|
||||
|
||||
//Heals ONE bodypart randomly selected from damaged ones.
|
||||
//It automatically updates damage overlays if necessary
|
||||
//It automatically updates health status
|
||||
/mob/living/carbon/heal_bodypart_damage(brute = 0, burn = 0, stamina = 0, updating_health = TRUE, only_robotic = FALSE, only_organic = TRUE)
|
||||
var/list/obj/item/bodypart/parts = get_damaged_bodyparts(brute,burn)
|
||||
if(!parts.len)
|
||||
return
|
||||
var/obj/item/bodypart/picked = pick(parts)
|
||||
if(picked.heal_damage(brute, burn, stamina, only_robotic, only_organic))
|
||||
update_damage_overlays()
|
||||
|
||||
//Damages ONE bodypart randomly selected from damagable ones.
|
||||
//It automatically updates damage overlays if necessary
|
||||
//It automatically updates health status
|
||||
/mob/living/carbon/take_bodypart_damage(brute = 0, burn = 0, stamina = 0)
|
||||
var/list/obj/item/bodypart/parts = get_damageable_bodyparts()
|
||||
if(!parts.len)
|
||||
return
|
||||
var/obj/item/bodypart/picked = pick(parts)
|
||||
if(picked.receive_damage(brute, burn, stamina))
|
||||
update_damage_overlays()
|
||||
|
||||
//Heal MANY bodyparts, in random order
|
||||
/mob/living/carbon/heal_overall_damage(brute = 0, burn = 0, stamina = 0, only_robotic = FALSE, only_organic = TRUE, updating_health = TRUE)
|
||||
var/list/obj/item/bodypart/parts = get_damaged_bodyparts(brute, burn, stamina)
|
||||
|
||||
var/update = NONE
|
||||
while(parts.len && (brute > 0 || burn > 0 || stamina > 0))
|
||||
var/obj/item/bodypart/picked = pick(parts)
|
||||
|
||||
var/brute_was = picked.brute_dam
|
||||
var/burn_was = picked.burn_dam
|
||||
var/stamina_was = picked.stamina_dam
|
||||
|
||||
update |= picked.heal_damage(brute, burn, stamina, only_robotic, only_organic, FALSE)
|
||||
|
||||
brute = round(brute - (brute_was - picked.brute_dam), DAMAGE_PRECISION)
|
||||
burn = round(burn - (burn_was - picked.burn_dam), DAMAGE_PRECISION)
|
||||
stamina = round(stamina - (stamina_was - picked.stamina_dam), DAMAGE_PRECISION)
|
||||
|
||||
parts -= picked
|
||||
if(updating_health)
|
||||
updatehealth()
|
||||
if(update)
|
||||
update_damage_overlays()
|
||||
update_stamina() //CIT CHANGE - makes sure update_stamina() always gets called after a health update
|
||||
|
||||
// damage MANY bodyparts, in random order
|
||||
/mob/living/carbon/take_overall_damage(brute = 0, burn = 0, stamina = 0, updating_health = TRUE)
|
||||
if(status_flags & GODMODE)
|
||||
return //godmode
|
||||
|
||||
var/list/obj/item/bodypart/parts = get_damageable_bodyparts()
|
||||
var/update = 0
|
||||
while(parts.len && (brute > 0 || burn > 0 || stamina > 0))
|
||||
var/obj/item/bodypart/picked = pick(parts)
|
||||
var/brute_per_part = round(brute/parts.len, DAMAGE_PRECISION)
|
||||
var/burn_per_part = round(burn/parts.len, DAMAGE_PRECISION)
|
||||
var/stamina_per_part = round(stamina/parts.len, DAMAGE_PRECISION)
|
||||
|
||||
var/brute_was = picked.brute_dam
|
||||
var/burn_was = picked.burn_dam
|
||||
var/stamina_was = picked.stamina_dam
|
||||
|
||||
|
||||
update |= picked.receive_damage(brute_per_part, burn_per_part, stamina_per_part, FALSE)
|
||||
|
||||
brute = round(brute - (picked.brute_dam - brute_was), DAMAGE_PRECISION)
|
||||
burn = round(burn - (picked.burn_dam - burn_was), DAMAGE_PRECISION)
|
||||
stamina = round(stamina - (picked.stamina_dam - stamina_was), DAMAGE_PRECISION)
|
||||
|
||||
parts -= picked
|
||||
if(updating_health)
|
||||
updatehealth()
|
||||
if(update)
|
||||
update_damage_overlays()
|
||||
update_stamina()
|
||||
|
||||
/* TO_REMOVE
|
||||
/mob/living/carbon/getOrganLoss(ORGAN_SLOT_BRAIN)
|
||||
. = 0
|
||||
var/obj/item/organ/brain/B = getorganslot(ORGAN_SLOT_BRAIN)
|
||||
if(B)
|
||||
. = B.get_brain_damage()
|
||||
|
||||
//Some sources of brain damage shouldn't be deadly
|
||||
/mob/living/carbon/adjustOrganLoss(ORGAN_SLOT_BRAIN, amount, maximum = BRAIN_DAMAGE_DEATH)
|
||||
if(status_flags & GODMODE)
|
||||
return FALSE
|
||||
var/prev_brainloss = getOrganLoss(ORGAN_SLOT_BRAIN)
|
||||
var/obj/item/organ/brain/B = getorganslot(ORGAN_SLOT_BRAIN)
|
||||
if(!B)
|
||||
return
|
||||
B.adjust_brain_damage(amount, maximum)
|
||||
if(amount <= 0) //cut this early
|
||||
return
|
||||
var/brainloss = getOrganLoss(ORGAN_SLOT_BRAIN)
|
||||
if(brainloss > BRAIN_DAMAGE_MILD)
|
||||
if(prob(amount * ((2 * (100 + brainloss - BRAIN_DAMAGE_MILD)) / 100))) //Base chance is the hit damage; for every point of damage past the threshold the chance is increased by 2%
|
||||
gain_trauma_type(BRAIN_TRAUMA_MILD)
|
||||
if(brainloss > BRAIN_DAMAGE_SEVERE)
|
||||
if(prob(amount * ((2 * (100 + brainloss - BRAIN_DAMAGE_SEVERE)) / 100))) //Base chance is the hit damage; for every point of damage past the threshold the chance is increased by 2%
|
||||
if(prob(20))
|
||||
gain_trauma_type(BRAIN_TRAUMA_SPECIAL)
|
||||
else
|
||||
gain_trauma_type(BRAIN_TRAUMA_SEVERE)
|
||||
|
||||
if(prev_brainloss < BRAIN_DAMAGE_MILD && brainloss >= BRAIN_DAMAGE_MILD)
|
||||
to_chat(src, "<span class='warning'>You feel lightheaded.</span>")
|
||||
else if(prev_brainloss < BRAIN_DAMAGE_SEVERE && brainloss >= BRAIN_DAMAGE_SEVERE)
|
||||
to_chat(src, "<span class='warning'>You feel less in control of your thoughts.</span>")
|
||||
else if(prev_brainloss < (BRAIN_DAMAGE_DEATH - 20) && brainloss >= (BRAIN_DAMAGE_DEATH - 20))
|
||||
to_chat(src, "<span class='warning'>You can feel your mind flickering on and off...</span>")
|
||||
|
||||
/mob/living/carbon/setBrainLoss(amount)
|
||||
var/obj/item/organ/brain/B = getorganslot(ORGAN_SLOT_BRAIN)
|
||||
if(B)
|
||||
var/adjusted_amount = amount - B.get_brain_damage()
|
||||
B.adjust_brain_damage(adjusted_amount, null)
|
||||
*/
|
||||
@@ -0,0 +1,99 @@
|
||||
/datum/emote/living/carbon
|
||||
mob_type_allowed_typecache = list(/mob/living/carbon)
|
||||
|
||||
/datum/emote/living/carbon/airguitar
|
||||
key = "airguitar"
|
||||
message = "is strumming the air and headbanging like a safari chimp."
|
||||
restraint_check = TRUE
|
||||
|
||||
/datum/emote/living/carbon/blink
|
||||
key = "blink"
|
||||
key_third_person = "blinks"
|
||||
message = "blinks."
|
||||
|
||||
/datum/emote/living/carbon/blink_r
|
||||
key = "blink_r"
|
||||
message = "blinks rapidly."
|
||||
|
||||
/datum/emote/living/carbon/clap
|
||||
key = "clap"
|
||||
key_third_person = "claps"
|
||||
message = "claps."
|
||||
muzzle_ignore = TRUE
|
||||
restraint_check = TRUE
|
||||
emote_type = EMOTE_AUDIBLE
|
||||
|
||||
/datum/emote/living/carbon/clap/run_emote(mob/living/user, params)
|
||||
. = ..()
|
||||
if (.)
|
||||
if (ishuman(user))
|
||||
// Need hands to clap
|
||||
if (!user.get_bodypart(BODY_ZONE_L_ARM) || !user.get_bodypart(BODY_ZONE_R_ARM))
|
||||
return
|
||||
var/clap = pick('sound/misc/clap1.ogg',
|
||||
'sound/misc/clap2.ogg',
|
||||
'sound/misc/clap3.ogg',
|
||||
'sound/misc/clap4.ogg')
|
||||
playsound(user, clap, 50, 1, -1)
|
||||
|
||||
/datum/emote/living/carbon/gnarl
|
||||
key = "gnarl"
|
||||
key_third_person = "gnarls"
|
||||
message = "gnarls and shows its teeth..."
|
||||
mob_type_allowed_typecache = list(/mob/living/carbon/monkey, /mob/living/carbon/alien)
|
||||
|
||||
/datum/emote/living/carbon/moan
|
||||
key = "moan"
|
||||
key_third_person = "moans"
|
||||
message = "moans!"
|
||||
message_mime = "appears to moan!"
|
||||
emote_type = EMOTE_AUDIBLE
|
||||
|
||||
/datum/emote/living/carbon/roll
|
||||
key = "roll"
|
||||
key_third_person = "rolls"
|
||||
message = "rolls."
|
||||
mob_type_allowed_typecache = list(/mob/living/carbon/monkey, /mob/living/carbon/alien)
|
||||
restraint_check = TRUE
|
||||
|
||||
/datum/emote/living/carbon/scratch
|
||||
key = "scratch"
|
||||
key_third_person = "scratches"
|
||||
message = "scratches."
|
||||
mob_type_allowed_typecache = list(/mob/living/carbon/monkey, /mob/living/carbon/alien)
|
||||
restraint_check = TRUE
|
||||
|
||||
/datum/emote/living/carbon/screech
|
||||
key = "screech"
|
||||
key_third_person = "screeches"
|
||||
message = "screeches."
|
||||
mob_type_allowed_typecache = list(/mob/living/carbon/monkey, /mob/living/carbon/alien)
|
||||
|
||||
/datum/emote/living/carbon/sign
|
||||
key = "sign"
|
||||
key_third_person = "signs"
|
||||
message_param = "signs the number %t."
|
||||
mob_type_allowed_typecache = list(/mob/living/carbon/monkey, /mob/living/carbon/alien)
|
||||
restraint_check = TRUE
|
||||
|
||||
/datum/emote/living/carbon/sign/select_param(mob/user, params)
|
||||
. = ..()
|
||||
if(!isnum(text2num(params)))
|
||||
return message
|
||||
|
||||
/datum/emote/living/carbon/sign/signal
|
||||
key = "signal"
|
||||
key_third_person = "signals"
|
||||
message_param = "raises %t fingers."
|
||||
mob_type_allowed_typecache = list(/mob/living/carbon/human)
|
||||
restraint_check = TRUE
|
||||
|
||||
/datum/emote/living/carbon/tail
|
||||
key = "tail"
|
||||
message = "waves their tail."
|
||||
mob_type_allowed_typecache = list(/mob/living/carbon/monkey, /mob/living/carbon/alien)
|
||||
|
||||
/datum/emote/living/carbon/wink
|
||||
key = "wink"
|
||||
key_third_person = "winks"
|
||||
message = "winks."
|
||||
@@ -0,0 +1,114 @@
|
||||
/mob/living/carbon/examine(mob/user)
|
||||
var/t_He = p_they(TRUE)
|
||||
var/t_His = p_their(TRUE)
|
||||
var/t_his = p_their()
|
||||
var/t_him = p_them()
|
||||
var/t_has = p_have()
|
||||
var/t_is = p_are()
|
||||
|
||||
var/msg = "<span class='info'>*---------*\nThis is [icon2html(src, user)] \a <EM>[src]</EM>!\n"
|
||||
|
||||
if (handcuffed)
|
||||
msg += "<span class='warning'>[t_He] [t_is] [icon2html(handcuffed, user)] handcuffed!</span>\n"
|
||||
if (head)
|
||||
msg += "[t_He] [t_is] wearing [head.get_examine_string(user)] on [t_his] head. \n"
|
||||
if (wear_mask)
|
||||
msg += "[t_He] [t_is] wearing [wear_mask.get_examine_string(user)] on [t_his] face.\n"
|
||||
if (wear_neck)
|
||||
msg += "[t_He] [t_is] wearing [wear_neck.get_examine_string(user)] around [t_his] neck.\n"
|
||||
|
||||
for(var/obj/item/I in held_items)
|
||||
if(!(I.item_flags & ABSTRACT))
|
||||
msg += "[t_He] [t_is] holding [I.get_examine_string(user)] in [t_his] [get_held_index_name(get_held_index_of_item(I))].\n"
|
||||
|
||||
if (back)
|
||||
msg += "[t_He] [t_has] [back.get_examine_string(user)] on [t_his] back.\n"
|
||||
var/appears_dead = 0
|
||||
if (stat == DEAD)
|
||||
appears_dead = 1
|
||||
if(getorgan(/obj/item/organ/brain))
|
||||
msg += "<span class='deadsay'>[t_He] [t_is] limp and unresponsive, with no signs of life.</span>\n"
|
||||
else if(get_bodypart(BODY_ZONE_HEAD))
|
||||
msg += "<span class='deadsay'>It appears that [t_his] brain is missing...</span>\n"
|
||||
|
||||
var/list/missing = get_missing_limbs()
|
||||
for(var/t in missing)
|
||||
if(t==BODY_ZONE_HEAD)
|
||||
msg += "<span class='deadsay'><B>[t_His] [parse_zone(t)] is missing!</B></span>\n"
|
||||
continue
|
||||
msg += "<span class='warning'><B>[t_His] [parse_zone(t)] is missing!</B></span>\n"
|
||||
|
||||
msg += "<span class='warning'>"
|
||||
var/temp = getBruteLoss()
|
||||
if(!(user == src && src.hal_screwyhud == SCREWYHUD_HEALTHY)) //fake healthy
|
||||
if(temp)
|
||||
if (temp < 25)
|
||||
msg += "[t_He] [t_has] minor bruising.\n"
|
||||
else if (temp < 50)
|
||||
msg += "[t_He] [t_has] <b>moderate</b> bruising!\n"
|
||||
else
|
||||
msg += "<B>[t_He] [t_has] severe bruising!</B>\n"
|
||||
|
||||
temp = getFireLoss()
|
||||
if(temp)
|
||||
if (temp < 25)
|
||||
msg += "[t_He] [t_has] minor burns.\n"
|
||||
else if (temp < 50)
|
||||
msg += "[t_He] [t_has] <b>moderate</b> burns!\n"
|
||||
else
|
||||
msg += "<B>[t_He] [t_has] severe burns!</B>\n"
|
||||
|
||||
temp = getCloneLoss()
|
||||
if(temp)
|
||||
if(temp < 25)
|
||||
msg += "[t_He] [t_is] slightly deformed.\n"
|
||||
else if (temp < 50)
|
||||
msg += "[t_He] [t_is] <b>moderately</b> deformed!\n"
|
||||
else
|
||||
msg += "<b>[t_He] [t_is] severely deformed!</b>\n"
|
||||
|
||||
if(HAS_TRAIT(src, TRAIT_DUMB))
|
||||
msg += "[t_He] seem[p_s()] to be clumsy and unable to think.\n"
|
||||
|
||||
if(fire_stacks > 0)
|
||||
msg += "[t_He] [t_is] covered in something flammable.\n"
|
||||
if(fire_stacks < 0)
|
||||
msg += "[t_He] look[p_s()] a little soaked.\n"
|
||||
|
||||
if(pulledby && pulledby.grab_state)
|
||||
msg += "[t_He] [t_is] restrained by [pulledby]'s grip.\n"
|
||||
|
||||
msg += "</span>"
|
||||
|
||||
if(!appears_dead)
|
||||
if(stat == UNCONSCIOUS)
|
||||
msg += "[t_He] [t_is]n't responding to anything around [t_him] and seems to be asleep.\n"
|
||||
else if(InCritical())
|
||||
msg += "[t_His] breathing is shallow and labored.\n"
|
||||
|
||||
if(digitalcamo)
|
||||
msg += "[t_He] [t_is] moving [t_his] body in an unnatural and blatantly unsimian manner.\n"
|
||||
|
||||
if(combatmode)
|
||||
msg += "[t_He] [t_is] visibly tense[resting ? "." : ", and [t_is] standing in combative stance."]\n"
|
||||
msg += common_trait_examine()
|
||||
|
||||
var/datum/component/mood/mood = src.GetComponent(/datum/component/mood)
|
||||
if(mood)
|
||||
switch(mood.shown_mood)
|
||||
if(-INFINITY to MOOD_LEVEL_SAD4)
|
||||
msg += "[t_He] look[p_s()] depressed.\n"
|
||||
if(MOOD_LEVEL_SAD4 to MOOD_LEVEL_SAD3)
|
||||
msg += "[t_He] look[p_s()] very sad.\n"
|
||||
if(MOOD_LEVEL_SAD3 to MOOD_LEVEL_SAD2)
|
||||
msg += "[t_He] look[p_s()] a bit down.\n"
|
||||
if(MOOD_LEVEL_HAPPY2 to MOOD_LEVEL_HAPPY3)
|
||||
msg += "[t_He] look[p_s()] quite happy.\n"
|
||||
if(MOOD_LEVEL_HAPPY3 to MOOD_LEVEL_HAPPY4)
|
||||
msg += "[t_He] look[p_s()] very happy.\n"
|
||||
if(MOOD_LEVEL_HAPPY4 to INFINITY)
|
||||
msg += "[t_He] look[p_s()] ecstatic.\n"
|
||||
msg += "*---------*</span>"
|
||||
|
||||
to_chat(user, msg)
|
||||
return msg
|
||||
@@ -0,0 +1,5 @@
|
||||
|
||||
|
||||
/mob/living/carbon/human/apply_damage(damage = 0,damagetype = BRUTE, def_zone = null, blocked = FALSE, forced = FALSE)
|
||||
// depending on the species, it will run the corresponding apply_damage code there
|
||||
return dna.species.apply_damage(damage, damagetype, def_zone, blocked, src, forced)
|
||||
@@ -0,0 +1,69 @@
|
||||
/mob/living/carbon/human/gib_animation()
|
||||
new /obj/effect/temp_visual/gib_animation(loc, "gibbed-h")
|
||||
|
||||
/mob/living/carbon/human/dust_animation()
|
||||
new /obj/effect/temp_visual/dust_animation(loc, "dust-h")
|
||||
|
||||
/mob/living/carbon/human/spawn_gibs(with_bodyparts, atom/loc_override)
|
||||
var/location = loc_override ? loc_override.drop_location() : drop_location()
|
||||
if(dna?.species?.gib_types)
|
||||
var/datum/species/S = dna.species
|
||||
var/length = length(S.gib_types)
|
||||
if(length)
|
||||
var/path = (with_bodyparts && length > 1) ? S.gib_types[2] : S.gib_types[1]
|
||||
new path(location, src, get_static_viruses())
|
||||
else
|
||||
new S.gib_types(location, src, get_static_viruses())
|
||||
else
|
||||
if(with_bodyparts)
|
||||
new /obj/effect/gibspawner/human(location, src, get_static_viruses())
|
||||
else
|
||||
new /obj/effect/gibspawner/human/bodypartless(location, src, get_static_viruses())
|
||||
|
||||
/mob/living/carbon/human/spawn_dust(just_ash = FALSE)
|
||||
if(just_ash)
|
||||
new /obj/effect/decal/cleanable/ash(loc)
|
||||
else
|
||||
new /obj/effect/decal/remains/human(loc)
|
||||
|
||||
/mob/living/carbon/human/death(gibbed)
|
||||
if(stat == DEAD)
|
||||
return
|
||||
stop_sound_channel(CHANNEL_HEARTBEAT)
|
||||
var/obj/item/organ/heart/H = getorganslot(ORGAN_SLOT_HEART)
|
||||
if(H)
|
||||
H.beat = BEAT_NONE
|
||||
|
||||
. = ..()
|
||||
|
||||
dizziness = 0
|
||||
jitteriness = 0
|
||||
|
||||
if(ismecha(loc))
|
||||
var/obj/mecha/M = loc
|
||||
if(M.occupant == src)
|
||||
M.go_out()
|
||||
|
||||
dna.species.spec_death(gibbed, src)
|
||||
|
||||
if(SSticker.HasRoundStarted())
|
||||
SSblackbox.ReportDeath(src)
|
||||
if(is_devil(src))
|
||||
INVOKE_ASYNC(is_devil(src), /datum/antagonist/devil.proc/beginResurrectionCheck, src)
|
||||
|
||||
/mob/living/carbon/human/proc/makeSkeleton()
|
||||
ADD_TRAIT(src, TRAIT_DISFIGURED, TRAIT_GENERIC)
|
||||
set_species(/datum/species/skeleton)
|
||||
return TRUE
|
||||
|
||||
|
||||
/mob/living/carbon/proc/Drain()
|
||||
become_husk(CHANGELING_DRAIN)
|
||||
ADD_TRAIT(src, TRAIT_NOCLONE, CHANGELING_DRAIN)
|
||||
blood_volume = 0
|
||||
return TRUE
|
||||
|
||||
/mob/living/carbon/proc/makeUncloneable()
|
||||
ADD_TRAIT(src, TRAIT_NOCLONE, MADE_UNCLONEABLE)
|
||||
blood_volume = 0
|
||||
return TRUE
|
||||
@@ -0,0 +1,47 @@
|
||||
|
||||
/mob/living/carbon/human/dummy
|
||||
real_name = "Test Dummy"
|
||||
status_flags = GODMODE|CANPUSH
|
||||
mouse_drag_pointer = MOUSE_INACTIVE_POINTER
|
||||
var/in_use = FALSE
|
||||
no_vore = TRUE
|
||||
|
||||
INITIALIZE_IMMEDIATE(/mob/living/carbon/human/dummy)
|
||||
|
||||
/mob/living/carbon/human/dummy/Destroy()
|
||||
in_use = FALSE
|
||||
return ..()
|
||||
|
||||
/mob/living/carbon/human/dummy/Life()
|
||||
return
|
||||
|
||||
/mob/living/carbon/human/dummy/proc/wipe_state()
|
||||
delete_equipment()
|
||||
cut_overlays(TRUE)
|
||||
|
||||
//Inefficient pooling/caching way.
|
||||
GLOBAL_LIST_EMPTY(human_dummy_list)
|
||||
GLOBAL_LIST_EMPTY(dummy_mob_list)
|
||||
|
||||
/proc/generate_or_wait_for_human_dummy(slotkey)
|
||||
if(!slotkey)
|
||||
return new /mob/living/carbon/human/dummy
|
||||
var/mob/living/carbon/human/dummy/D = GLOB.human_dummy_list[slotkey]
|
||||
if(istype(D))
|
||||
UNTIL(!D.in_use)
|
||||
else
|
||||
pass()
|
||||
if(QDELETED(D))
|
||||
D = new
|
||||
GLOB.human_dummy_list[slotkey] = D
|
||||
GLOB.dummy_mob_list += D
|
||||
D.in_use = TRUE
|
||||
return D
|
||||
|
||||
/proc/unset_busy_human_dummy(slotnumber)
|
||||
if(!slotnumber)
|
||||
return
|
||||
var/mob/living/carbon/human/dummy/D = GLOB.human_dummy_list[slotnumber]
|
||||
if(istype(D))
|
||||
D.wipe_state()
|
||||
D.in_use = FALSE
|
||||
@@ -0,0 +1,413 @@
|
||||
/mob/living/carbon/human/examine(mob/user)
|
||||
//this is very slightly better than it was because you can use it more places. still can't do \his[src] though.
|
||||
var/t_He = p_they(TRUE)
|
||||
var/t_His = p_their(TRUE)
|
||||
var/t_his = p_their()
|
||||
var/t_him = p_them()
|
||||
var/t_has = p_have()
|
||||
var/t_is = p_are()
|
||||
var/obscure_name
|
||||
|
||||
if(isliving(user))
|
||||
var/mob/living/L = user
|
||||
if(HAS_TRAIT(L, TRAIT_PROSOPAGNOSIA))
|
||||
obscure_name = TRUE
|
||||
|
||||
var/msg = "<span class='info'>*---------*\nThis is <EM>[!obscure_name ? name : "Unknown"]</EM>!\n"
|
||||
|
||||
var/list/obscured = check_obscured_slots()
|
||||
var/skipface = (wear_mask && (wear_mask.flags_inv & HIDEFACE)) || (head && (head.flags_inv & HIDEFACE))
|
||||
|
||||
if(ishuman(src)) //user just returned, y'know, the user's own species. dumb.
|
||||
var/mob/living/carbon/human/H = src
|
||||
var/datum/species/pref_species = H.dna.species
|
||||
if(get_visible_name() == "Unknown") // same as flavor text, but hey it works.
|
||||
msg += "You can't make out what species they are.\n"
|
||||
else if(skipface)
|
||||
msg += "You can't make out what species they are.\n"
|
||||
else
|
||||
msg += "[t_He] [t_is] a [H.dna.custom_species ? H.dna.custom_species : pref_species.name]!\n"
|
||||
|
||||
//uniform
|
||||
if(w_uniform && !(SLOT_W_UNIFORM in obscured))
|
||||
//accessory
|
||||
var/accessory_msg
|
||||
if(istype(w_uniform, /obj/item/clothing/under))
|
||||
var/obj/item/clothing/under/U = w_uniform
|
||||
if(U.attached_accessory)
|
||||
accessory_msg += " with [icon2html(U.attached_accessory, user)] \a [U.attached_accessory]"
|
||||
|
||||
msg += "[t_He] [t_is] wearing [w_uniform.get_examine_string(user)][accessory_msg].\n"
|
||||
//head
|
||||
if(head)
|
||||
msg += "[t_He] [t_is] wearing [head.get_examine_string(user)] on [t_his] head.\n"
|
||||
//suit/armor
|
||||
if(wear_suit)
|
||||
msg += "[t_He] [t_is] wearing [wear_suit.get_examine_string(user)].\n"
|
||||
//suit/armor storage
|
||||
if(s_store && !(SLOT_S_STORE in obscured))
|
||||
msg += "[t_He] [t_is] carrying [s_store.get_examine_string(user)] on [t_his] [wear_suit.name].\n"
|
||||
//back
|
||||
if(back)
|
||||
msg += "[t_He] [t_has] [back.get_examine_string(user)] on [t_his] back.\n"
|
||||
|
||||
//Hands
|
||||
for(var/obj/item/I in held_items)
|
||||
if(!(I.item_flags & ABSTRACT))
|
||||
msg += "[t_He] [t_is] holding [I.get_examine_string(user)] in [t_his] [get_held_index_name(get_held_index_of_item(I))].\n"
|
||||
|
||||
//gloves
|
||||
if(gloves && !(SLOT_GLOVES in obscured))
|
||||
msg += "[t_He] [t_has] [gloves.get_examine_string(user)] on [t_his] hands.\n"
|
||||
else if(length(blood_DNA))
|
||||
var/hand_number = get_num_arms(FALSE)
|
||||
if(hand_number)
|
||||
msg += "<span class='warning'>[t_He] [t_has] [hand_number > 1 ? "" : "a"] blood-stained hand[hand_number > 1 ? "s" : ""]!</span>\n"
|
||||
|
||||
//handcuffed?
|
||||
|
||||
//handcuffed?
|
||||
if(handcuffed)
|
||||
if(istype(handcuffed, /obj/item/restraints/handcuffs/cable))
|
||||
msg += "<span class='warning'>[t_He] [t_is] [icon2html(handcuffed, user)] restrained with cable!</span>\n"
|
||||
else
|
||||
msg += "<span class='warning'>[t_He] [t_is] [icon2html(handcuffed, user)] handcuffed!</span>\n"
|
||||
|
||||
//belt
|
||||
if(belt)
|
||||
msg += "[t_He] [t_has] [belt.get_examine_string(user)] about [t_his] waist.\n"
|
||||
|
||||
//shoes
|
||||
if(shoes && !(SLOT_SHOES in obscured))
|
||||
msg += "[t_He] [t_is] wearing [shoes.get_examine_string(user)] on [t_his] feet.\n"
|
||||
|
||||
//mask
|
||||
if(wear_mask && !(SLOT_WEAR_MASK in obscured))
|
||||
msg += "[t_He] [t_has] [wear_mask.get_examine_string(user)] on [t_his] face.\n"
|
||||
|
||||
if(wear_neck && !(SLOT_NECK in obscured))
|
||||
msg += "[t_He] [t_is] wearing [wear_neck.get_examine_string(user)] around [t_his] neck.\n"
|
||||
|
||||
//eyes
|
||||
if(!(SLOT_GLASSES in obscured))
|
||||
if(glasses)
|
||||
msg += "[t_He] [t_has] [glasses.get_examine_string(user)] covering [t_his] eyes.\n"
|
||||
else if(eye_color == BLOODCULT_EYE && iscultist(src) && HAS_TRAIT(src, TRAIT_CULT_EYES))
|
||||
msg += "<span class='warning'><B>[t_His] eyes are glowing an unnatural red!</B></span>\n"
|
||||
|
||||
//ears
|
||||
if(ears && !(SLOT_EARS in obscured))
|
||||
msg += "[t_He] [t_has] [ears.get_examine_string(user)] on [t_his] ears.\n"
|
||||
|
||||
//ID
|
||||
if(wear_id)
|
||||
msg += "[t_He] [t_is] wearing [wear_id.get_examine_string(user)].\n"
|
||||
|
||||
//Status effects
|
||||
msg += status_effect_examines()
|
||||
|
||||
//CIT CHANGES START HERE - adds genital details to examine text
|
||||
if(LAZYLEN(internal_organs))
|
||||
for(var/obj/item/organ/genital/dicc in internal_organs)
|
||||
if(istype(dicc) && dicc.is_exposed())
|
||||
msg += "[dicc.desc]\n"
|
||||
|
||||
msg += attempt_vr(src,"examine_bellies",args) //vore Code
|
||||
//END OF CIT CHANGES
|
||||
|
||||
//Jitters
|
||||
switch(jitteriness)
|
||||
if(300 to INFINITY)
|
||||
msg += "<span class='warning'><B>[t_He] [t_is] convulsing violently!</B></span>\n"
|
||||
if(200 to 300)
|
||||
msg += "<span class='warning'>[t_He] [t_is] extremely jittery.</span>\n"
|
||||
if(100 to 200)
|
||||
msg += "<span class='warning'>[t_He] [t_is] twitching ever so slightly.</span>\n"
|
||||
|
||||
var/appears_dead = 0
|
||||
if(stat == DEAD || (HAS_TRAIT(src, TRAIT_FAKEDEATH)))
|
||||
appears_dead = 1
|
||||
if(suiciding)
|
||||
msg += "<span class='warning'>[t_He] appear[p_s()] to have committed suicide... there is no hope of recovery.</span>\n"
|
||||
if(hellbound)
|
||||
msg += "<span class='warning'>[t_His] soul seems to have been ripped out of [t_his] body. Revival is impossible.</span>\n"
|
||||
msg += "<span class='deadsay'>[t_He] [t_is] limp and unresponsive; there are no signs of life"
|
||||
if(getorgan(/obj/item/organ/brain))
|
||||
if(!key)
|
||||
var/foundghost = 0
|
||||
if(mind)
|
||||
for(var/mob/dead/observer/G in GLOB.player_list)
|
||||
if(G.mind == mind)
|
||||
foundghost = 1
|
||||
if (G.can_reenter_corpse == 0)
|
||||
foundghost = 0
|
||||
break
|
||||
if(!foundghost)
|
||||
msg += " and [t_his] soul has departed"
|
||||
msg += "...</span>\n"
|
||||
|
||||
if(get_bodypart(BODY_ZONE_HEAD) && !getorgan(/obj/item/organ/brain))
|
||||
msg += "<span class='deadsay'>It appears that [t_his] brain is missing...</span>\n"
|
||||
|
||||
var/temp = getBruteLoss() //no need to calculate each of these twice
|
||||
|
||||
msg += "<span class='warning'>" //Everything below gets this span
|
||||
|
||||
var/list/missing = list(BODY_ZONE_HEAD, BODY_ZONE_CHEST, BODY_ZONE_L_ARM, BODY_ZONE_R_ARM, BODY_ZONE_L_LEG, BODY_ZONE_R_LEG)
|
||||
var/list/disabled = list()
|
||||
for(var/X in bodyparts)
|
||||
var/obj/item/bodypart/BP = X
|
||||
if(BP.disabled)
|
||||
disabled += BP
|
||||
missing -= BP.body_zone
|
||||
for(var/obj/item/I in BP.embedded_objects)
|
||||
msg += "<B>[t_He] [t_has] \a [icon2html(I, user)] [I] embedded in [t_his] [BP.name]!</B>\n"
|
||||
|
||||
for(var/X in disabled)
|
||||
var/obj/item/bodypart/BP = X
|
||||
var/damage_text
|
||||
if(!(BP.get_damage(include_stamina = FALSE) >= BP.max_damage)) //Stamina is disabling the limb
|
||||
damage_text = "limp and lifeless"
|
||||
else
|
||||
var/more_brute = BP.brute_dam >= BP.burn_dam
|
||||
damage_text = more_brute ? "broken and mangled" : "burnt and blistered"
|
||||
msg += "<B>[capitalize(t_his)] [BP.name] is [damage_text]!</B>\n"
|
||||
|
||||
//stores missing limbs
|
||||
var/l_limbs_missing = 0
|
||||
var/r_limbs_missing = 0
|
||||
for(var/t in missing)
|
||||
if(t==BODY_ZONE_HEAD)
|
||||
msg += "<span class='deadsay'><B>[t_His] [parse_zone(t)] is missing!</B><span class='warning'>\n"
|
||||
continue
|
||||
if(t == BODY_ZONE_L_ARM || t == BODY_ZONE_L_LEG)
|
||||
l_limbs_missing++
|
||||
else if(t == BODY_ZONE_R_ARM || t == BODY_ZONE_R_LEG)
|
||||
r_limbs_missing++
|
||||
|
||||
msg += "<B>[capitalize(t_his)] [parse_zone(t)] is missing!</B>\n"
|
||||
|
||||
if(l_limbs_missing >= 2 && r_limbs_missing == 0)
|
||||
msg += "[t_He] look[p_s()] all right now.\n"
|
||||
else if(l_limbs_missing == 0 && r_limbs_missing >= 2)
|
||||
msg += "[t_He] really keeps to the left.\n"
|
||||
else if(l_limbs_missing >= 2 && r_limbs_missing >= 2)
|
||||
msg += "[t_He] [p_do()]n't seem all there.\n"
|
||||
|
||||
if(!(user == src && src.hal_screwyhud == SCREWYHUD_HEALTHY)) //fake healthy
|
||||
if(temp)
|
||||
if(temp < 25)
|
||||
msg += "[t_He] [t_has] minor bruising.\n"
|
||||
else if(temp < 50)
|
||||
msg += "[t_He] [t_has] <b>moderate</b> bruising!\n"
|
||||
else
|
||||
msg += "<B>[t_He] [t_has] severe bruising!</B>\n"
|
||||
|
||||
temp = getFireLoss()
|
||||
if(temp)
|
||||
if(temp < 25)
|
||||
msg += "[t_He] [t_has] minor burns.\n"
|
||||
else if (temp < 50)
|
||||
msg += "[t_He] [t_has] <b>moderate</b> burns!\n"
|
||||
else
|
||||
msg += "<B>[t_He] [t_has] severe burns!</B>\n"
|
||||
|
||||
temp = getCloneLoss()
|
||||
if(temp)
|
||||
if(temp < 25)
|
||||
msg += "[t_He] [t_has] minor cellular damage.\n"
|
||||
else if(temp < 50)
|
||||
msg += "[t_He] [t_has] <b>moderate</b> cellular damage!\n"
|
||||
else
|
||||
msg += "<b>[t_He] [t_has] severe cellular damage!</b>\n"
|
||||
|
||||
|
||||
if(fire_stacks > 0)
|
||||
msg += "[t_He] [t_is] covered in something flammable.\n"
|
||||
if(fire_stacks < 0)
|
||||
msg += "[t_He] look[p_s()] a little soaked.\n"
|
||||
|
||||
|
||||
if(pulledby && pulledby.grab_state)
|
||||
msg += "[t_He] [t_is] restrained by [pulledby]'s grip.\n"
|
||||
|
||||
if(nutrition < NUTRITION_LEVEL_STARVING - 50)
|
||||
msg += "[t_He] [t_is] severely malnourished.\n"
|
||||
else if(nutrition >= NUTRITION_LEVEL_FAT)
|
||||
if(user.nutrition < NUTRITION_LEVEL_STARVING - 50)
|
||||
msg += "[t_He] [t_is] plump and delicious looking - Like a fat little piggy. A tasty piggy.\n"
|
||||
else
|
||||
msg += "[t_He] [t_is] quite chubby.\n"
|
||||
switch(disgust)
|
||||
if(DISGUST_LEVEL_GROSS to DISGUST_LEVEL_VERYGROSS)
|
||||
msg += "[t_He] look[p_s()] a bit grossed out.\n"
|
||||
if(DISGUST_LEVEL_VERYGROSS to DISGUST_LEVEL_DISGUSTED)
|
||||
msg += "[t_He] look[p_s()] really grossed out.\n"
|
||||
if(DISGUST_LEVEL_DISGUSTED to INFINITY)
|
||||
msg += "[t_He] look[p_s()] extremely disgusted.\n"
|
||||
|
||||
if(blood_volume < (BLOOD_VOLUME_SAFE*blood_ratio))
|
||||
msg += "[t_He] [t_has] pale skin.\n"
|
||||
|
||||
if(bleedsuppress)
|
||||
msg += "[t_He] [t_is] bandaged with something.\n"
|
||||
else if(bleed_rate)
|
||||
if(reagents.has_reagent("heparin"))
|
||||
msg += "<b>[t_He] [t_is] bleeding uncontrollably!</b>\n"
|
||||
else
|
||||
msg += "<B>[t_He] [t_is] bleeding!</B>\n"
|
||||
|
||||
if(reagents.has_reagent("teslium"))
|
||||
msg += "[t_He] [t_is] emitting a gentle blue glow!\n"
|
||||
|
||||
if(islist(stun_absorption))
|
||||
for(var/i in stun_absorption)
|
||||
if(stun_absorption[i]["end_time"] > world.time && stun_absorption[i]["examine_message"])
|
||||
msg += "[t_He] [t_is][stun_absorption[i]["examine_message"]]\n"
|
||||
|
||||
if(drunkenness && !skipface && !appears_dead) //Drunkenness
|
||||
switch(drunkenness)
|
||||
if(11 to 21)
|
||||
msg += "[t_He] [t_is] slightly flushed.\n"
|
||||
if(21.01 to 41) //.01s are used in case drunkenness ends up to be a small decimal
|
||||
msg += "[t_He] [t_is] flushed.\n"
|
||||
if(41.01 to 51)
|
||||
msg += "[t_He] [t_is] quite flushed and [t_his] breath smells of alcohol.\n"
|
||||
if(51.01 to 61)
|
||||
msg += "[t_He] [t_is] very flushed and [t_his] movements jerky, with breath reeking of alcohol.\n"
|
||||
if(61.01 to 91)
|
||||
msg += "[t_He] look[p_s()] like a drunken mess.\n"
|
||||
if(91.01 to INFINITY)
|
||||
msg += "[t_He] [t_is] a shitfaced, slobbering wreck.\n"
|
||||
|
||||
if(reagents.has_reagent("astral"))
|
||||
msg += "[t_He] have wild, spacey eyes"
|
||||
if(mind)
|
||||
msg += " and have a strange, abnormal look to them.\n"
|
||||
else
|
||||
msg += " and don't look like they're all there.\n"
|
||||
|
||||
if(isliving(user))
|
||||
var/mob/living/L = user
|
||||
if(src != user && HAS_TRAIT(L, TRAIT_EMPATH) && !appears_dead)
|
||||
if (a_intent != INTENT_HELP)
|
||||
msg += "[t_He] seem[p_s()] to be on guard.\n"
|
||||
if (getOxyLoss() >= 10)
|
||||
msg += "[t_He] seem[p_s()] winded.\n"
|
||||
if (getToxLoss() >= 10)
|
||||
msg += "[t_He] seem[p_s()] sickly.\n"
|
||||
var/datum/component/mood/mood = src.GetComponent(/datum/component/mood)
|
||||
if(mood.sanity <= SANITY_DISTURBED)
|
||||
msg += "[t_He] seem[p_s()] distressed.\n"
|
||||
SEND_SIGNAL(user, COMSIG_ADD_MOOD_EVENT, "empath", /datum/mood_event/sad_empath, src)
|
||||
if(mood.shown_mood >= 6) //So roundstart people aren't all "happy" and that antags don't show their true happiness.
|
||||
msg += "[t_He] seem[p_s()] to have had something nice happen to them recently.\n"
|
||||
SEND_SIGNAL(user, COMSIG_ADD_MOOD_EVENT, "empathH", /datum/mood_event/happy_empath, src)
|
||||
if (HAS_TRAIT(src, TRAIT_BLIND))
|
||||
msg += "[t_He] appear[p_s()] to be staring off into space.\n"
|
||||
if (HAS_TRAIT(src, TRAIT_DEAF))
|
||||
msg += "[t_He] appear[p_s()] to not be responding to noises.\n"
|
||||
|
||||
msg += "</span>"
|
||||
|
||||
var/obj/item/organ/vocal_cords/Vc = user.getorganslot(ORGAN_SLOT_VOICE)
|
||||
if(Vc)
|
||||
if(istype(Vc, /obj/item/organ/vocal_cords/velvet))
|
||||
if(client?.prefs.lewdchem)
|
||||
msg += "<span class='velvet'><i>You feel your chords resonate looking at them.</i></span>\n"
|
||||
|
||||
|
||||
if(!appears_dead)
|
||||
if(stat == UNCONSCIOUS)
|
||||
msg += "[t_He] [t_is]n't responding to anything around [t_him] and seem[p_s()] to be asleep.\n"
|
||||
else
|
||||
if(HAS_TRAIT(src, TRAIT_DUMB))
|
||||
msg += "[t_He] [t_has] a stupid expression on [t_his] face.\n"
|
||||
if(InCritical())
|
||||
msg += "[t_He] [t_is] barely conscious.\n"
|
||||
if(getorgan(/obj/item/organ/brain))
|
||||
if(!key)
|
||||
msg += "<span class='deadsay'>[t_He] [t_is] totally catatonic. The stresses of life in deep-space must have been too much for [t_him]. Any recovery is unlikely.</span>\n"
|
||||
else if(!client)
|
||||
msg += "[t_He] [t_has] a blank, absent-minded stare and appears completely unresponsive to anything. [t_He] may snap out of it soon.\n"
|
||||
|
||||
if(digitalcamo)
|
||||
msg += "[t_He] [t_is] moving [t_his] body in an unnatural and blatantly inhuman manner.\n"
|
||||
|
||||
msg += common_trait_examine()
|
||||
|
||||
var/traitstring = get_trait_string()
|
||||
if(ishuman(user))
|
||||
var/mob/living/carbon/human/H = user
|
||||
var/obj/item/organ/cyberimp/eyes/hud/CIH = H.getorgan(/obj/item/organ/cyberimp/eyes/hud)
|
||||
if(istype(H.glasses, /obj/item/clothing/glasses/hud) || CIH)
|
||||
var/perpname = get_face_name(get_id_name(""))
|
||||
if(perpname)
|
||||
var/datum/data/record/R = find_record("name", perpname, GLOB.data_core.general)
|
||||
if(R)
|
||||
msg += "<span class='deptradio'>Rank:</span> [R.fields["rank"]]<br>"
|
||||
msg += "<a href='?src=[REF(src)];hud=1;photo_front=1'>\[Front photo\]</a> "
|
||||
msg += "<a href='?src=[REF(src)];hud=1;photo_side=1'>\[Side photo\]</a><br>"
|
||||
if(istype(H.glasses, /obj/item/clothing/glasses/hud/health) || istype(CIH, /obj/item/organ/cyberimp/eyes/hud/medical))
|
||||
var/cyberimp_detect
|
||||
for(var/obj/item/organ/cyberimp/CI in internal_organs)
|
||||
if(CI.status == ORGAN_ROBOTIC && !CI.syndicate_implant)
|
||||
cyberimp_detect += "[name] is modified with a [CI.name].<br>"
|
||||
if(cyberimp_detect)
|
||||
msg += "Detected cybernetic modifications:<br>"
|
||||
msg += cyberimp_detect
|
||||
if(R)
|
||||
var/health_r = R.fields["p_stat"]
|
||||
msg += "<a href='?src=[REF(src)];hud=m;p_stat=1'>\[[health_r]\]</a>"
|
||||
health_r = R.fields["m_stat"]
|
||||
msg += "<a href='?src=[REF(src)];hud=m;m_stat=1'>\[[health_r]\]</a><br>"
|
||||
R = find_record("name", perpname, GLOB.data_core.medical)
|
||||
if(R)
|
||||
msg += "<a href='?src=[REF(src)];hud=m;evaluation=1'>\[Medical evaluation\]</a><br>"
|
||||
if(traitstring)
|
||||
msg += "<span class='info'>Detected physiological traits:<br></span>"
|
||||
msg += "<span class='info'>[traitstring]</span><br>"
|
||||
|
||||
|
||||
|
||||
if(istype(H.glasses, /obj/item/clothing/glasses/hud/security) || istype(CIH, /obj/item/organ/cyberimp/eyes/hud/security))
|
||||
if(!user.stat && user != src)
|
||||
//|| !user.canmove || user.restrained()) Fluff: Sechuds have eye-tracking technology and sets 'arrest' to people that the wearer looks and blinks at.
|
||||
var/criminal = "None"
|
||||
|
||||
R = find_record("name", perpname, GLOB.data_core.security)
|
||||
if(R)
|
||||
criminal = R.fields["criminal"]
|
||||
|
||||
msg += "<span class='deptradio'>Criminal status:</span> <a href='?src=[REF(src)];hud=s;status=1'>\[[criminal]\]</a>\n"
|
||||
msg += "<span class='deptradio'>Security record:</span> <a href='?src=[REF(src)];hud=s;view=1'>\[View\]</a> "
|
||||
msg += "<a href='?src=[REF(src)];hud=s;add_crime=1'>\[Add crime\]</a> "
|
||||
msg += "<a href='?src=[REF(src)];hud=s;view_comment=1'>\[View comment log\]</a> "
|
||||
msg += "<a href='?src=[REF(src)];hud=s;add_comment=1'>\[Add comment\]</a>\n"
|
||||
else if(isobserver(user) && traitstring)
|
||||
msg += "<span class='info'><b>Traits:</b> [traitstring]</span><br>"
|
||||
|
||||
if(print_flavor_text())
|
||||
if(get_visible_name() == "Unknown") //Are we sure we know who this is? Don't show flavor text unless we can recognize them. Prevents certain metagaming with impersonation.
|
||||
msg += "...?<br>"
|
||||
else if(skipface) //Sometimes we're not unknown, but impersonating someone in a hardsuit, let's not reveal our flavor text then either.
|
||||
msg += "...?<br>"
|
||||
else
|
||||
msg += "[print_flavor_text()]\n"
|
||||
msg += "*---------*</span>"
|
||||
|
||||
to_chat(user, msg)
|
||||
return msg
|
||||
|
||||
/mob/living/proc/status_effect_examines(pronoun_replacement) //You can include this in any mob's examine() to show the examine texts of status effects!
|
||||
var/list/dat = list()
|
||||
if(!pronoun_replacement)
|
||||
pronoun_replacement = p_they(TRUE)
|
||||
for(var/V in status_effects)
|
||||
var/datum/status_effect/E = V
|
||||
if(E.examine_text)
|
||||
var/new_text = replacetext(E.examine_text, "SUBJECTPRONOUN", pronoun_replacement)
|
||||
new_text = replacetext(new_text, "[pronoun_replacement] is", "[pronoun_replacement] [p_are()]") //To make sure something become "They are" or "She is", not "They are" and "She are"
|
||||
dat += "[new_text]\n" //dat.Join("\n") doesn't work here, for some reason
|
||||
if(dat.len)
|
||||
return dat.Join()
|
||||
File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,869 @@
|
||||
/mob/living/carbon/human/getarmor(def_zone, type)
|
||||
var/armorval = 0
|
||||
var/organnum = 0
|
||||
|
||||
if(def_zone)
|
||||
if(isbodypart(def_zone))
|
||||
var/obj/item/bodypart/bp = def_zone
|
||||
if(bp.body_part)
|
||||
return checkarmor(def_zone, type)
|
||||
var/obj/item/bodypart/affecting = get_bodypart(ran_zone(def_zone))
|
||||
return checkarmor(affecting, type)
|
||||
//If a specific bodypart is targetted, check how that bodypart is protected and return the value.
|
||||
|
||||
//If you don't specify a bodypart, it checks ALL your bodyparts for protection, and averages out the values
|
||||
for(var/X in bodyparts)
|
||||
var/obj/item/bodypart/BP = X
|
||||
armorval += checkarmor(BP, type)
|
||||
organnum++
|
||||
return (armorval/max(organnum, 1))
|
||||
|
||||
|
||||
/mob/living/carbon/human/proc/checkarmor(obj/item/bodypart/def_zone, d_type)
|
||||
if(!d_type)
|
||||
return 0
|
||||
var/protection = 0
|
||||
var/list/body_parts = list(head, wear_mask, wear_suit, w_uniform, back, gloves, shoes, belt, s_store, glasses, ears, wear_id) //Everything but pockets. Pockets are l_store and r_store. (if pockets were allowed, putting something armored, gloves or hats for example, would double up on the armor)
|
||||
for(var/bp in body_parts)
|
||||
if(!bp)
|
||||
continue
|
||||
if(istype(bp, /obj/item/clothing))
|
||||
var/obj/item/clothing/C = bp
|
||||
if(C.body_parts_covered & def_zone.body_part)
|
||||
protection += C.armor.getRating(d_type)
|
||||
protection += physiology.armor.getRating(d_type)
|
||||
return protection
|
||||
|
||||
/mob/living/carbon/human/on_hit(obj/item/projectile/P)
|
||||
if(dna && dna.species)
|
||||
dna.species.on_hit(P, src)
|
||||
|
||||
|
||||
/mob/living/carbon/human/bullet_act(obj/item/projectile/P, def_zone)
|
||||
if(dna && dna.species)
|
||||
var/spec_return = dna.species.bullet_act(P, src)
|
||||
if(spec_return)
|
||||
return spec_return
|
||||
|
||||
if(mind)
|
||||
if(mind.martial_art && !incapacitated(FALSE, TRUE) && mind.martial_art.can_use(src) && mind.martial_art.deflection_chance) //Some martial arts users can deflect projectiles!
|
||||
if(prob(mind.martial_art.deflection_chance))
|
||||
if(!lying && dna && !dna.check_mutation(HULK)) //But only if they're not lying down, and hulks can't do it
|
||||
if(mind.martial_art.deflection_chance >= 100) //if they can NEVER be hit, lets clue sec in ;)
|
||||
visible_message("<span class='danger'>[src] deflects the projectile; [p_they()] can't be hit with ranged weapons!</span>", "<span class='userdanger'>You deflect the projectile!</span>")
|
||||
else
|
||||
visible_message("<span class='danger'>[src] deflects the projectile!</span>", "<span class='userdanger'>You deflect the projectile!</span>")
|
||||
playsound(src, pick('sound/weapons/bulletflyby.ogg', 'sound/weapons/bulletflyby2.ogg', 'sound/weapons/bulletflyby3.ogg'), 75, 1)
|
||||
if(!mind.martial_art.reroute_deflection)
|
||||
return FALSE
|
||||
else
|
||||
P.firer = src
|
||||
P.setAngle(rand(0, 360))//SHING
|
||||
return FALSE
|
||||
|
||||
if(!(P.original == src && P.firer == src)) //can't block or reflect when shooting yourself
|
||||
if(P.is_reflectable)
|
||||
if(check_reflect(def_zone)) // Checks if you've passed a reflection% check
|
||||
visible_message("<span class='danger'>The [P.name] gets reflected by [src]!</span>", \
|
||||
"<span class='userdanger'>The [P.name] gets reflected by [src]!</span>")
|
||||
// Find a turf near or on the original location to bounce to
|
||||
if(P.starting)
|
||||
var/new_x = P.starting.x + pick(0, 0, 0, 0, 0, -1, 1, -2, 2)
|
||||
var/new_y = P.starting.y + pick(0, 0, 0, 0, 0, -1, 1, -2, 2)
|
||||
var/turf/curloc = get_turf(src)
|
||||
|
||||
// redirect the projectile
|
||||
P.original = locate(new_x, new_y, P.z)
|
||||
P.starting = curloc
|
||||
P.firer = src
|
||||
P.yo = new_y - curloc.y
|
||||
P.xo = new_x - curloc.x
|
||||
var/new_angle_s = P.Angle + rand(120,240)
|
||||
while(new_angle_s > 180) // Translate to regular projectile degrees
|
||||
new_angle_s -= 360
|
||||
P.setAngle(new_angle_s)
|
||||
|
||||
return -1 // complete projectile permutation
|
||||
|
||||
if(check_shields(P, P.damage, "the [P.name]", PROJECTILE_ATTACK, P.armour_penetration))
|
||||
P.on_hit(src, 100, def_zone)
|
||||
return 2
|
||||
|
||||
return (..(P , def_zone))
|
||||
|
||||
/mob/living/carbon/human/proc/check_reflect(def_zone) //Reflection checks for anything in your l_hand, r_hand, or wear_suit based on the reflection chance of the object
|
||||
if(wear_suit)
|
||||
if(wear_suit.IsReflect(def_zone) == 1)
|
||||
return 1
|
||||
for(var/obj/item/I in held_items)
|
||||
if(I.IsReflect(def_zone) == 1)
|
||||
return 1
|
||||
return 0
|
||||
|
||||
/mob/living/carbon/human/proc/check_shields(atom/AM, var/damage, attack_text = "the attack", attack_type = MELEE_ATTACK, armour_penetration = 0)
|
||||
var/block_chance_modifier = round(damage / -3)
|
||||
|
||||
for(var/obj/item/I in held_items)
|
||||
if(!istype(I, /obj/item/clothing))
|
||||
var/final_block_chance = I.block_chance - (CLAMP((armour_penetration-I.armour_penetration)/2,0,100)) + block_chance_modifier //So armour piercing blades can still be parried by other blades, for example
|
||||
if(I.hit_reaction(src, AM, attack_text, final_block_chance, damage, attack_type))
|
||||
return 1
|
||||
if(wear_suit)
|
||||
var/final_block_chance = wear_suit.block_chance - (CLAMP((armour_penetration-wear_suit.armour_penetration)/2,0,100)) + block_chance_modifier
|
||||
if(wear_suit.hit_reaction(src, AM, attack_text, final_block_chance, damage, attack_type))
|
||||
return 1
|
||||
if(w_uniform)
|
||||
var/final_block_chance = w_uniform.block_chance - (CLAMP((armour_penetration-w_uniform.armour_penetration)/2,0,100)) + block_chance_modifier
|
||||
if(w_uniform.hit_reaction(src, AM, attack_text, final_block_chance, damage, attack_type))
|
||||
return 1
|
||||
return 0
|
||||
|
||||
/mob/living/carbon/human/proc/check_block()
|
||||
if(mind)
|
||||
if(mind.martial_art && prob(mind.martial_art.block_chance) && mind.martial_art.can_use(src) && in_throw_mode && !incapacitated(FALSE, TRUE))
|
||||
return TRUE
|
||||
return FALSE
|
||||
|
||||
/mob/living/carbon/human/hitby(atom/movable/AM, skipcatch = FALSE, hitpush = TRUE, blocked = FALSE)
|
||||
if(dna && dna.species)
|
||||
var/spec_return = dna.species.spec_hitby(AM, src)
|
||||
if(spec_return)
|
||||
return spec_return
|
||||
var/obj/item/I
|
||||
var/throwpower = 30
|
||||
if(istype(AM, /obj/item))
|
||||
I = AM
|
||||
throwpower = I.throwforce
|
||||
if(I.thrownby == src) //No throwing stuff at yourself to trigger hit reactions
|
||||
return ..()
|
||||
if(check_shields(AM, throwpower, "\the [AM.name]", THROWN_PROJECTILE_ATTACK))
|
||||
hitpush = FALSE
|
||||
skipcatch = TRUE
|
||||
blocked = TRUE
|
||||
else if(I)
|
||||
if(I.throw_speed >= EMBED_THROWSPEED_THRESHOLD)
|
||||
if(can_embed(I))
|
||||
if(prob(I.embedding.embed_chance) && !HAS_TRAIT(src, TRAIT_PIERCEIMMUNE))
|
||||
throw_alert("embeddedobject", /obj/screen/alert/embeddedobject)
|
||||
var/obj/item/bodypart/L = pick(bodyparts)
|
||||
L.embedded_objects |= I
|
||||
I.add_mob_blood(src)//it embedded itself in you, of course it's bloody!
|
||||
I.forceMove(src)
|
||||
L.receive_damage(I.w_class*I.embedding.embedded_impact_pain_multiplier)
|
||||
visible_message("<span class='danger'>[I] embeds itself in [src]'s [L.name]!</span>","<span class='userdanger'>[I] embeds itself in your [L.name]!</span>")
|
||||
SEND_SIGNAL(src, COMSIG_ADD_MOOD_EVENT, "embedded", /datum/mood_event/embedded)
|
||||
hitpush = FALSE
|
||||
skipcatch = TRUE //can't catch the now embedded item
|
||||
|
||||
return ..()
|
||||
|
||||
/mob/living/carbon/human/grabbedby(mob/living/carbon/user, supress_message = 0)
|
||||
if(user == src && pulling && !pulling.anchored && grab_state >= GRAB_AGGRESSIVE && (HAS_TRAIT(src, TRAIT_FAT)) && ismonkey(pulling))
|
||||
devour_mob(pulling)
|
||||
else
|
||||
..()
|
||||
|
||||
/mob/living/carbon/human/grippedby(mob/living/user, instant = FALSE)
|
||||
if(w_uniform)
|
||||
w_uniform.add_fingerprint(user)
|
||||
..()
|
||||
|
||||
|
||||
/mob/living/carbon/human/attacked_by(obj/item/I, mob/living/user)
|
||||
if(!I || !user)
|
||||
return 0
|
||||
|
||||
var/obj/item/bodypart/affecting
|
||||
if(user == src)
|
||||
affecting = get_bodypart(check_zone(user.zone_selected)) //stabbing yourself always hits the right target
|
||||
else
|
||||
affecting = get_bodypart(ran_zone(user.zone_selected))
|
||||
var/target_area = parse_zone(check_zone(user.zone_selected)) //our intended target
|
||||
|
||||
SEND_SIGNAL(I, COMSIG_ITEM_ATTACK_ZONE, src, user, affecting)
|
||||
|
||||
SSblackbox.record_feedback("nested tally", "item_used_for_combat", 1, list("[I.force]", "[I.type]"))
|
||||
SSblackbox.record_feedback("tally", "zone_targeted", 1, target_area)
|
||||
|
||||
// the attacked_by code varies among species
|
||||
return dna.species.spec_attacked_by(I, user, affecting, a_intent, src)
|
||||
|
||||
|
||||
/mob/living/carbon/human/attack_hulk(mob/living/carbon/human/user, does_attack_animation = 0)
|
||||
if(user.a_intent == INTENT_HARM)
|
||||
var/hulk_verb = pick("smash","pummel")
|
||||
if(check_shields(user, 15, "the [hulk_verb]ing"))
|
||||
return
|
||||
..(user, 1)
|
||||
playsound(loc, user.dna.species.attack_sound, 25, 1, -1)
|
||||
var/message = "[user] has [hulk_verb]ed [src]!"
|
||||
visible_message("<span class='danger'>[message]</span>", \
|
||||
"<span class='userdanger'>[message]</span>")
|
||||
adjustBruteLoss(15)
|
||||
return 1
|
||||
|
||||
/mob/living/carbon/human/attack_hand(mob/user)
|
||||
if(..()) //to allow surgery to return properly.
|
||||
return
|
||||
if(ishuman(user))
|
||||
var/mob/living/carbon/human/H = user
|
||||
dna.species.spec_attack_hand(H, src)
|
||||
|
||||
/mob/living/carbon/human/attack_paw(mob/living/carbon/monkey/M)
|
||||
var/dam_zone = pick(BODY_ZONE_CHEST, BODY_ZONE_PRECISE_L_HAND, BODY_ZONE_PRECISE_R_HAND, BODY_ZONE_L_LEG, BODY_ZONE_R_LEG)
|
||||
var/obj/item/bodypart/affecting = get_bodypart(ran_zone(dam_zone))
|
||||
if(!affecting)
|
||||
affecting = get_bodypart(BODY_ZONE_CHEST)
|
||||
if(M.a_intent == INTENT_HELP)
|
||||
..() //shaking
|
||||
return 0
|
||||
|
||||
if(M.a_intent == INTENT_DISARM) //Always drop item in hand, if no item, get stunned instead.
|
||||
var/obj/item/I = get_active_held_item()
|
||||
if(I && dropItemToGround(I))
|
||||
playsound(loc, 'sound/weapons/slash.ogg', 25, 1, -1)
|
||||
visible_message("<span class='danger'>[M] disarmed [src]!</span>", \
|
||||
"<span class='userdanger'>[M] disarmed [src]!</span>")
|
||||
else if(!M.client || prob(5)) // only natural monkeys get to stun reliably, (they only do it occasionaly)
|
||||
playsound(loc, 'sound/weapons/pierce.ogg', 25, 1, -1)
|
||||
Knockdown(100)
|
||||
log_combat(M, src, "tackled")
|
||||
visible_message("<span class='danger'>[M] has tackled down [src]!</span>", \
|
||||
"<span class='userdanger'>[M] has tackled down [src]!</span>")
|
||||
|
||||
if(M.limb_destroyer)
|
||||
dismembering_strike(M, affecting.body_zone)
|
||||
|
||||
if(can_inject(M, 1, affecting))//Thick suits can stop monkey bites.
|
||||
if(..()) //successful monkey bite, this handles disease contraction.
|
||||
var/damage = rand(1, 3)
|
||||
if(check_shields(M, damage, "the [M.name]"))
|
||||
return 0
|
||||
if(stat != DEAD)
|
||||
apply_damage(damage, BRUTE, affecting, run_armor_check(affecting, "melee"))
|
||||
return 1
|
||||
|
||||
/mob/living/carbon/human/attack_alien(mob/living/carbon/alien/humanoid/M)
|
||||
if(check_shields(M, 0, "the M.name"))
|
||||
visible_message("<span class='danger'>[M] attempted to touch [src]!</span>")
|
||||
return 0
|
||||
|
||||
if(..())
|
||||
if(M.a_intent == INTENT_HARM)
|
||||
if (w_uniform)
|
||||
w_uniform.add_fingerprint(M)
|
||||
var/damage = prob(90) ? 20 : 0
|
||||
if(!damage)
|
||||
playsound(loc, 'sound/weapons/slashmiss.ogg', 50, 1, -1)
|
||||
visible_message("<span class='danger'>[M] has lunged at [src]!</span>", \
|
||||
"<span class='userdanger'>[M] has lunged at [src]!</span>")
|
||||
return 0
|
||||
var/obj/item/bodypart/affecting = get_bodypart(ran_zone(M.zone_selected))
|
||||
if(!affecting)
|
||||
affecting = get_bodypart(BODY_ZONE_CHEST)
|
||||
var/armor_block = run_armor_check(affecting, "melee", null, null,10)
|
||||
|
||||
playsound(loc, 'sound/weapons/slice.ogg', 25, 1, -1)
|
||||
visible_message("<span class='danger'>[M] has slashed at [src]!</span>", \
|
||||
"<span class='userdanger'>[M] has slashed at [src]!</span>")
|
||||
log_combat(M, src, "attacked")
|
||||
if(!dismembering_strike(M, M.zone_selected)) //Dismemberment successful
|
||||
return 1
|
||||
apply_damage(damage, BRUTE, affecting, armor_block)
|
||||
|
||||
if(M.a_intent == INTENT_DISARM) //Always drop item in hand, if no item, get stun instead.
|
||||
var/obj/item/I = get_active_held_item()
|
||||
if(I && dropItemToGround(I))
|
||||
playsound(loc, 'sound/weapons/slash.ogg', 25, 1, -1)
|
||||
visible_message("<span class='danger'>[M] disarmed [src]!</span>", \
|
||||
"<span class='userdanger'>[M] disarmed [src]!</span>")
|
||||
else
|
||||
playsound(loc, 'sound/weapons/pierce.ogg', 25, 1, -1)
|
||||
if(!lying) //CITADEL EDIT
|
||||
Knockdown(100, TRUE, FALSE, 30, 25)
|
||||
else
|
||||
Knockdown(100)
|
||||
log_combat(M, src, "tackled")
|
||||
visible_message("<span class='danger'>[M] has tackled down [src]!</span>", \
|
||||
"<span class='userdanger'>[M] has tackled down [src]!</span>")
|
||||
|
||||
|
||||
/mob/living/carbon/human/attack_larva(mob/living/carbon/alien/larva/L)
|
||||
|
||||
if(..()) //successful larva bite.
|
||||
var/damage = rand(1, 3)
|
||||
if(check_shields(L, damage, "the [L.name]"))
|
||||
return 0
|
||||
if(stat != DEAD)
|
||||
L.amount_grown = min(L.amount_grown + damage, L.max_grown)
|
||||
var/obj/item/bodypart/affecting = get_bodypart(ran_zone(L.zone_selected))
|
||||
if(!affecting)
|
||||
affecting = get_bodypart(BODY_ZONE_CHEST)
|
||||
var/armor_block = run_armor_check(affecting, "melee")
|
||||
apply_damage(damage, BRUTE, affecting, armor_block)
|
||||
|
||||
|
||||
/mob/living/carbon/human/attack_animal(mob/living/simple_animal/M)
|
||||
. = ..()
|
||||
if(.)
|
||||
var/damage = rand(M.melee_damage_lower, M.melee_damage_upper)
|
||||
if(check_shields(M, damage, "the [M.name]", MELEE_ATTACK, M.armour_penetration))
|
||||
return FALSE
|
||||
var/dam_zone = dismembering_strike(M, pick(BODY_ZONE_CHEST, BODY_ZONE_PRECISE_L_HAND, BODY_ZONE_PRECISE_R_HAND, BODY_ZONE_L_LEG, BODY_ZONE_R_LEG))
|
||||
if(!dam_zone) //Dismemberment successful
|
||||
return TRUE
|
||||
var/obj/item/bodypart/affecting = get_bodypart(ran_zone(dam_zone))
|
||||
if(!affecting)
|
||||
affecting = get_bodypart(BODY_ZONE_CHEST)
|
||||
var/armor = run_armor_check(affecting, "melee", armour_penetration = M.armour_penetration)
|
||||
apply_damage(damage, M.melee_damage_type, affecting, armor)
|
||||
|
||||
|
||||
/mob/living/carbon/human/attack_slime(mob/living/simple_animal/slime/M)
|
||||
if(..()) //successful slime attack
|
||||
var/damage = rand(5, 25)
|
||||
if(M.is_adult)
|
||||
damage = rand(10, 35)
|
||||
|
||||
if(check_shields(M, damage, "the [M.name]"))
|
||||
return 0
|
||||
|
||||
var/dam_zone = dismembering_strike(M, pick(BODY_ZONE_HEAD, BODY_ZONE_CHEST, BODY_ZONE_L_ARM, BODY_ZONE_R_ARM, BODY_ZONE_L_LEG, BODY_ZONE_R_LEG))
|
||||
if(!dam_zone) //Dismemberment successful
|
||||
return 1
|
||||
|
||||
var/obj/item/bodypart/affecting = get_bodypart(ran_zone(dam_zone))
|
||||
if(!affecting)
|
||||
affecting = get_bodypart(BODY_ZONE_CHEST)
|
||||
var/armor_block = run_armor_check(affecting, "melee")
|
||||
apply_damage(damage, BRUTE, affecting, armor_block)
|
||||
|
||||
/mob/living/carbon/human/mech_melee_attack(obj/mecha/M)
|
||||
|
||||
if(M.occupant.a_intent == INTENT_HARM)
|
||||
M.do_attack_animation(src)
|
||||
if(M.damtype == "brute")
|
||||
step_away(src,M,15)
|
||||
var/obj/item/bodypart/temp = get_bodypart(pick(BODY_ZONE_CHEST, BODY_ZONE_CHEST, BODY_ZONE_CHEST, BODY_ZONE_HEAD))
|
||||
if(temp)
|
||||
var/update = 0
|
||||
var/dmg = rand(M.force/2, M.force)
|
||||
var/atom/throw_target = get_edge_target_turf(src, M.dir)
|
||||
switch(M.damtype)
|
||||
if("brute")
|
||||
if(M.force > 35) // durand and other heavy mechas
|
||||
Knockdown(50)
|
||||
src.throw_at(throw_target, rand(1,5), 7)
|
||||
else if(M.force >= 20 && !IsKnockdown()) // lightweight mechas like gygax
|
||||
Knockdown(30)
|
||||
src.throw_at(throw_target, rand(1,3), 7)
|
||||
update |= temp.receive_damage(dmg, 0)
|
||||
playsound(src, 'sound/weapons/punch4.ogg', 50, 1)
|
||||
if("fire")
|
||||
update |= temp.receive_damage(0, dmg)
|
||||
playsound(src, 'sound/items/welder.ogg', 50, 1)
|
||||
if("tox")
|
||||
M.mech_toxin_damage(src)
|
||||
else
|
||||
return
|
||||
if(update)
|
||||
update_damage_overlays()
|
||||
updatehealth()
|
||||
|
||||
visible_message("<span class='danger'>[M.name] has hit [src]!</span>", \
|
||||
"<span class='userdanger'>[M.name] has hit [src]!</span>", null, COMBAT_MESSAGE_RANGE)
|
||||
log_combat(M.occupant, src, "attacked", M, "(INTENT: [uppertext(M.occupant.a_intent)]) (DAMTYPE: [uppertext(M.damtype)])")
|
||||
|
||||
else
|
||||
..()
|
||||
|
||||
|
||||
/mob/living/carbon/human/ex_act(severity, target, origin)
|
||||
if(origin && istype(origin, /datum/spacevine_mutation) && isvineimmune(src))
|
||||
return
|
||||
..()
|
||||
if (!severity)
|
||||
return
|
||||
var/b_loss = 0
|
||||
var/f_loss = 0
|
||||
var/bomb_armor = getarmor(null, "bomb")
|
||||
|
||||
switch (severity)
|
||||
if (1)
|
||||
if(prob(bomb_armor))
|
||||
b_loss = 500
|
||||
var/atom/throw_target = get_edge_target_turf(src, get_dir(src, get_step_away(src, src)))
|
||||
throw_at(throw_target, 200, 4)
|
||||
damage_clothes(400 - bomb_armor, BRUTE, "bomb")
|
||||
else
|
||||
for(var/I in contents)
|
||||
var/atom/A = I
|
||||
A.ex_act(severity)
|
||||
gib()
|
||||
return
|
||||
|
||||
if (2)
|
||||
b_loss = 60
|
||||
f_loss = 60
|
||||
if(bomb_armor)
|
||||
b_loss = 30*(2 - round(bomb_armor*0.01, 0.05))
|
||||
f_loss = b_loss
|
||||
damage_clothes(200 - bomb_armor, BRUTE, "bomb")
|
||||
if (!istype(ears, /obj/item/clothing/ears/earmuffs))
|
||||
adjustEarDamage(30, 120)
|
||||
if (prob(max(70 - (bomb_armor * 0.5), 0)))
|
||||
Unconscious(200)
|
||||
|
||||
if(3)
|
||||
b_loss = 30
|
||||
if(bomb_armor)
|
||||
b_loss = 15*(2 - round(bomb_armor*0.01, 0.05))
|
||||
damage_clothes(max(50 - bomb_armor, 0), BRUTE, "bomb")
|
||||
if (!istype(ears, /obj/item/clothing/ears/earmuffs))
|
||||
adjustEarDamage(15,60)
|
||||
if (prob(max(50 - (bomb_armor * 0.5), 0)))
|
||||
Unconscious(160)
|
||||
|
||||
take_overall_damage(b_loss,f_loss)
|
||||
|
||||
//attempt to dismember bodyparts
|
||||
if(severity <= 2 || !bomb_armor)
|
||||
var/max_limb_loss = round(4/severity) //so you don't lose four limbs at severity 3.
|
||||
for(var/X in bodyparts)
|
||||
var/obj/item/bodypart/BP = X
|
||||
if(prob(50/severity) && !prob(getarmor(BP, "bomb")) && BP.body_zone != BODY_ZONE_HEAD && BP.body_zone != BODY_ZONE_CHEST)
|
||||
BP.brute_dam = BP.max_damage
|
||||
BP.dismember()
|
||||
max_limb_loss--
|
||||
if(!max_limb_loss)
|
||||
break
|
||||
|
||||
|
||||
/mob/living/carbon/human/blob_act(obj/structure/blob/B)
|
||||
if(stat == DEAD)
|
||||
return
|
||||
show_message("<span class='userdanger'>The blob attacks you!</span>")
|
||||
var/dam_zone = pick(BODY_ZONE_CHEST, BODY_ZONE_PRECISE_L_HAND, BODY_ZONE_PRECISE_R_HAND, BODY_ZONE_L_LEG, BODY_ZONE_R_LEG)
|
||||
var/obj/item/bodypart/affecting = get_bodypart(ran_zone(dam_zone))
|
||||
apply_damage(5, BRUTE, affecting, run_armor_check(affecting, "melee"))
|
||||
|
||||
|
||||
//Added a safety check in case you want to shock a human mob directly through electrocute_act.
|
||||
/mob/living/carbon/human/electrocute_act(shock_damage, obj/source, siemens_coeff = 1, safety = 0, override = 0, tesla_shock = 0, illusion = 0, stun = TRUE)
|
||||
if(tesla_shock)
|
||||
var/total_coeff = 1
|
||||
if(gloves)
|
||||
var/obj/item/clothing/gloves/G = gloves
|
||||
if(G.siemens_coefficient <= 0)
|
||||
total_coeff -= 0.5
|
||||
if(wear_suit)
|
||||
var/obj/item/clothing/suit/S = wear_suit
|
||||
if(S.siemens_coefficient <= 0)
|
||||
total_coeff -= 0.95
|
||||
else if(S.siemens_coefficient == (-1))
|
||||
total_coeff -= 1
|
||||
siemens_coeff = total_coeff
|
||||
if(flags_1 & TESLA_IGNORE_1)
|
||||
siemens_coeff = 0
|
||||
else if(!safety)
|
||||
var/gloves_siemens_coeff = 1
|
||||
if(gloves)
|
||||
var/obj/item/clothing/gloves/G = gloves
|
||||
gloves_siemens_coeff = G.siemens_coefficient
|
||||
siemens_coeff = gloves_siemens_coeff
|
||||
if(undergoing_cardiac_arrest() && !illusion)
|
||||
if(shock_damage * siemens_coeff >= 1 && prob(25))
|
||||
var/obj/item/organ/heart/heart = getorganslot(ORGAN_SLOT_HEART)
|
||||
heart.beating = TRUE
|
||||
if(stat == CONSCIOUS)
|
||||
to_chat(src, "<span class='notice'>You feel your heart beating again!</span>")
|
||||
siemens_coeff *= physiology.siemens_coeff
|
||||
. = ..(shock_damage,source,siemens_coeff,safety,override,tesla_shock, illusion, stun)
|
||||
if(.)
|
||||
electrocution_animation(40)
|
||||
|
||||
|
||||
/mob/living/carbon/human/emp_act(severity)
|
||||
. = ..()
|
||||
if(. & EMP_PROTECT_CONTENTS)
|
||||
return
|
||||
var/informed = FALSE
|
||||
for(var/obj/item/bodypart/L in src.bodyparts)
|
||||
if(L.status == BODYPART_ROBOTIC)
|
||||
if(!informed)
|
||||
to_chat(src, "<span class='userdanger'>You feel a sharp pain as your robotic limbs overload.</span>")
|
||||
informed = TRUE
|
||||
switch(severity)
|
||||
if(1)
|
||||
L.receive_damage(0,10)
|
||||
Stun(200)
|
||||
if(2)
|
||||
L.receive_damage(0,5)
|
||||
Stun(100)
|
||||
|
||||
/mob/living/carbon/human/acid_act(acidpwr, acid_volume, bodyzone_hit)
|
||||
var/list/damaged = list()
|
||||
var/list/inventory_items_to_kill = list()
|
||||
var/acidity = acidpwr * min(acid_volume*0.005, 0.1)
|
||||
//HEAD//
|
||||
if(!bodyzone_hit || bodyzone_hit == BODY_ZONE_HEAD) //only if we didn't specify a zone or if that zone is the head.
|
||||
var/obj/item/clothing/head_clothes = null
|
||||
if(glasses)
|
||||
head_clothes = glasses
|
||||
if(wear_mask)
|
||||
head_clothes = wear_mask
|
||||
if(wear_neck)
|
||||
head_clothes = wear_neck
|
||||
if(head)
|
||||
head_clothes = head
|
||||
if(head_clothes)
|
||||
if(!(head_clothes.resistance_flags & UNACIDABLE))
|
||||
head_clothes.acid_act(acidpwr, acid_volume)
|
||||
update_inv_glasses()
|
||||
update_inv_wear_mask()
|
||||
update_inv_neck()
|
||||
update_inv_head()
|
||||
else
|
||||
to_chat(src, "<span class='notice'>Your [head_clothes.name] protects your head and face from the acid!</span>")
|
||||
else
|
||||
. = get_bodypart(BODY_ZONE_HEAD)
|
||||
if(.)
|
||||
damaged += .
|
||||
if(ears)
|
||||
inventory_items_to_kill += ears
|
||||
|
||||
//CHEST//
|
||||
if(!bodyzone_hit || bodyzone_hit == BODY_ZONE_CHEST)
|
||||
var/obj/item/clothing/chest_clothes = null
|
||||
if(w_uniform)
|
||||
chest_clothes = w_uniform
|
||||
if(wear_suit)
|
||||
chest_clothes = wear_suit
|
||||
if(chest_clothes)
|
||||
if(!(chest_clothes.resistance_flags & UNACIDABLE))
|
||||
chest_clothes.acid_act(acidpwr, acid_volume)
|
||||
update_inv_w_uniform()
|
||||
update_inv_wear_suit()
|
||||
else
|
||||
to_chat(src, "<span class='notice'>Your [chest_clothes.name] protects your body from the acid!</span>")
|
||||
else
|
||||
. = get_bodypart(BODY_ZONE_CHEST)
|
||||
if(.)
|
||||
damaged += .
|
||||
if(wear_id)
|
||||
inventory_items_to_kill += wear_id
|
||||
if(r_store)
|
||||
inventory_items_to_kill += r_store
|
||||
if(l_store)
|
||||
inventory_items_to_kill += l_store
|
||||
if(s_store)
|
||||
inventory_items_to_kill += s_store
|
||||
|
||||
|
||||
//ARMS & HANDS//
|
||||
if(!bodyzone_hit || bodyzone_hit == BODY_ZONE_L_ARM || bodyzone_hit == BODY_ZONE_R_ARM)
|
||||
var/obj/item/clothing/arm_clothes = null
|
||||
if(gloves)
|
||||
arm_clothes = gloves
|
||||
if(w_uniform && ((w_uniform.body_parts_covered & HANDS) || (w_uniform.body_parts_covered & ARMS)))
|
||||
arm_clothes = w_uniform
|
||||
if(wear_suit && ((wear_suit.body_parts_covered & HANDS) || (wear_suit.body_parts_covered & ARMS)))
|
||||
arm_clothes = wear_suit
|
||||
|
||||
if(arm_clothes)
|
||||
if(!(arm_clothes.resistance_flags & UNACIDABLE))
|
||||
arm_clothes.acid_act(acidpwr, acid_volume)
|
||||
update_inv_gloves()
|
||||
update_inv_w_uniform()
|
||||
update_inv_wear_suit()
|
||||
else
|
||||
to_chat(src, "<span class='notice'>Your [arm_clothes.name] protects your arms and hands from the acid!</span>")
|
||||
else
|
||||
. = get_bodypart(BODY_ZONE_R_ARM)
|
||||
if(.)
|
||||
damaged += .
|
||||
. = get_bodypart(BODY_ZONE_L_ARM)
|
||||
if(.)
|
||||
damaged += .
|
||||
|
||||
|
||||
//LEGS & FEET//
|
||||
if(!bodyzone_hit || bodyzone_hit == BODY_ZONE_L_LEG || bodyzone_hit == BODY_ZONE_R_LEG || bodyzone_hit == "feet")
|
||||
var/obj/item/clothing/leg_clothes = null
|
||||
if(shoes)
|
||||
leg_clothes = shoes
|
||||
if(w_uniform && ((w_uniform.body_parts_covered & FEET) || (bodyzone_hit != "feet" && (w_uniform.body_parts_covered & LEGS))))
|
||||
leg_clothes = w_uniform
|
||||
if(wear_suit && ((wear_suit.body_parts_covered & FEET) || (bodyzone_hit != "feet" && (wear_suit.body_parts_covered & LEGS))))
|
||||
leg_clothes = wear_suit
|
||||
if(leg_clothes)
|
||||
if(!(leg_clothes.resistance_flags & UNACIDABLE))
|
||||
leg_clothes.acid_act(acidpwr, acid_volume)
|
||||
update_inv_shoes()
|
||||
update_inv_w_uniform()
|
||||
update_inv_wear_suit()
|
||||
else
|
||||
to_chat(src, "<span class='notice'>Your [leg_clothes.name] protects your legs and feet from the acid!</span>")
|
||||
else
|
||||
. = get_bodypart(BODY_ZONE_R_LEG)
|
||||
if(.)
|
||||
damaged += .
|
||||
. = get_bodypart(BODY_ZONE_L_LEG)
|
||||
if(.)
|
||||
damaged += .
|
||||
|
||||
|
||||
//DAMAGE//
|
||||
for(var/obj/item/bodypart/affecting in damaged)
|
||||
affecting.receive_damage(acidity, 2*acidity)
|
||||
|
||||
if(affecting.name == BODY_ZONE_HEAD)
|
||||
if(prob(min(acidpwr*acid_volume/10, 90))) //Applies disfigurement
|
||||
affecting.receive_damage(acidity, 2*acidity)
|
||||
emote("scream")
|
||||
facial_hair_style = "Shaved"
|
||||
hair_style = "Bald"
|
||||
update_hair()
|
||||
ADD_TRAIT(src, TRAIT_DISFIGURED, TRAIT_GENERIC)
|
||||
|
||||
update_damage_overlays()
|
||||
|
||||
//MELTING INVENTORY ITEMS//
|
||||
//these items are all outside of armour visually, so melt regardless.
|
||||
if(!bodyzone_hit)
|
||||
if(back)
|
||||
inventory_items_to_kill += back
|
||||
if(belt)
|
||||
inventory_items_to_kill += belt
|
||||
|
||||
inventory_items_to_kill += held_items
|
||||
|
||||
for(var/obj/item/I in inventory_items_to_kill)
|
||||
I.acid_act(acidpwr, acid_volume)
|
||||
return 1
|
||||
|
||||
/mob/living/carbon/human/singularity_act()
|
||||
var/gain = 20
|
||||
if(mind)
|
||||
if((mind.assigned_role == "Station Engineer") || (mind.assigned_role == "Chief Engineer") )
|
||||
gain = 100
|
||||
if(mind.assigned_role == "Clown")
|
||||
gain = rand(-300, 300)
|
||||
investigate_log("([key_name(src)]) has been consumed by the singularity.", INVESTIGATE_SINGULO) //Oh that's where the clown ended up!
|
||||
gib()
|
||||
return(gain)
|
||||
|
||||
/mob/living/carbon/human/help_shake_act(mob/living/carbon/M)
|
||||
if(!istype(M))
|
||||
return
|
||||
|
||||
if(health >= 0)
|
||||
if(src == M)
|
||||
var/to_send = ""
|
||||
visible_message("[src] examines [p_them()]self.", \
|
||||
"<span class='notice'>You check yourself for injuries.</span>")
|
||||
|
||||
var/list/missing = list(BODY_ZONE_HEAD, BODY_ZONE_CHEST, BODY_ZONE_L_ARM, BODY_ZONE_R_ARM, BODY_ZONE_L_LEG, BODY_ZONE_R_LEG)
|
||||
for(var/X in bodyparts)
|
||||
var/obj/item/bodypart/LB = X
|
||||
missing -= LB.body_zone
|
||||
if(LB.is_pseudopart) //don't show injury text for fake bodyparts; ie chainsaw arms or synthetic armblades
|
||||
continue
|
||||
var/limb_max_damage = LB.max_damage
|
||||
var/status = ""
|
||||
var/brutedamage = LB.brute_dam
|
||||
var/burndamage = LB.burn_dam
|
||||
if(hallucination)
|
||||
if(prob(30))
|
||||
brutedamage += rand(30,40)
|
||||
if(prob(30))
|
||||
burndamage += rand(30,40)
|
||||
|
||||
if(HAS_TRAIT(src, TRAIT_SELF_AWARE))
|
||||
status = "[brutedamage] brute damage and [burndamage] burn damage"
|
||||
if(!brutedamage && !burndamage)
|
||||
status = "no damage"
|
||||
|
||||
else
|
||||
if(brutedamage > 0)
|
||||
status = LB.light_brute_msg
|
||||
if(brutedamage > (limb_max_damage*0.4))
|
||||
status = LB.medium_brute_msg
|
||||
if(brutedamage > (limb_max_damage*0.8))
|
||||
status = LB.heavy_brute_msg
|
||||
if(brutedamage > 0 && burndamage > 0)
|
||||
status += " and "
|
||||
|
||||
if(burndamage > (limb_max_damage*0.8))
|
||||
status += LB.heavy_burn_msg
|
||||
else if(burndamage > (limb_max_damage*0.2))
|
||||
status += LB.medium_burn_msg
|
||||
else if(burndamage > 0)
|
||||
status += LB.light_burn_msg
|
||||
|
||||
if(status == "")
|
||||
status = "OK"
|
||||
var/no_damage
|
||||
if(status == "OK" || status == "no damage")
|
||||
no_damage = TRUE
|
||||
to_send += "\t <span class='[no_damage ? "notice" : "warning"]'>Your [LB.name] [HAS_TRAIT(src, TRAIT_SELF_AWARE) ? "has" : "is"] [status].</span>\n"
|
||||
|
||||
for(var/obj/item/I in LB.embedded_objects)
|
||||
to_send += "\t <a href='?src=[REF(src)];embedded_object=[REF(I)];embedded_limb=[REF(LB)]' class='warning'>There is \a [I] embedded in your [LB.name]!</a>\n"
|
||||
|
||||
for(var/t in missing)
|
||||
to_send += "<span class='boldannounce'>Your [parse_zone(t)] is missing!</span>\n"
|
||||
|
||||
if(bleed_rate)
|
||||
to_send += "<span class='danger'>You are bleeding!</span>\n"
|
||||
if(getStaminaLoss())
|
||||
if(getStaminaLoss() > 30)
|
||||
to_send += "<span class='info'>You're completely exhausted.</span>\n"
|
||||
else
|
||||
to_send += "<span class='info'>You feel fatigued.</span>\n"
|
||||
if(HAS_TRAIT(src, TRAIT_SELF_AWARE))
|
||||
if(toxloss)
|
||||
if(toxloss > 10)
|
||||
to_send += "<span class='danger'>You feel sick.</span>\n"
|
||||
else if(toxloss > 20)
|
||||
to_send += "<span class='danger'>You feel nauseated.</span>\n"
|
||||
else if(toxloss > 40)
|
||||
to_send += "<span class='danger'>You feel very unwell!</span>\n"
|
||||
if(oxyloss)
|
||||
if(oxyloss > 10)
|
||||
to_send += "<span class='danger'>You feel lightheaded.</span>\n"
|
||||
else if(oxyloss > 20)
|
||||
to_send += "<span class='danger'>Your thinking is clouded and distant.</span>\n"
|
||||
else if(oxyloss > 30)
|
||||
to_send += "<span class='danger'>You're choking!</span>\n"
|
||||
|
||||
switch(nutrition)
|
||||
if(NUTRITION_LEVEL_FULL to INFINITY)
|
||||
to_send += "<span class='info'>You're completely stuffed!</span>\n"
|
||||
if(NUTRITION_LEVEL_WELL_FED to NUTRITION_LEVEL_FULL)
|
||||
to_send += "<span class='info'>You're well fed!</span>\n"
|
||||
if(NUTRITION_LEVEL_FED to NUTRITION_LEVEL_WELL_FED)
|
||||
to_send += "<span class='info'>You're not hungry.</span>\n"
|
||||
if(NUTRITION_LEVEL_HUNGRY to NUTRITION_LEVEL_FED)
|
||||
to_send += "<span class='info'>You could use a bite to eat.</span>\n"
|
||||
if(NUTRITION_LEVEL_STARVING to NUTRITION_LEVEL_HUNGRY)
|
||||
to_send += "<span class='info'>You feel quite hungry.</span>\n"
|
||||
if(0 to NUTRITION_LEVEL_STARVING)
|
||||
to_send += "<span class='danger'>You're starving!</span>\n"
|
||||
|
||||
|
||||
//TODO: Convert these messages into vague messages, thereby encouraging actual dignosis.
|
||||
//Compiles then shows the list of damaged organs and broken organs
|
||||
var/list/broken = list()
|
||||
var/list/damaged = list()
|
||||
var/broken_message
|
||||
var/damaged_message
|
||||
var/broken_plural
|
||||
var/damaged_plural
|
||||
//Sets organs into their proper list
|
||||
for(var/O in internal_organs)
|
||||
var/obj/item/organ/organ = O
|
||||
if(organ.organ_flags & ORGAN_FAILING)
|
||||
if(broken.len)
|
||||
broken += ", "
|
||||
broken += organ.name
|
||||
else if(organ.damage > organ.low_threshold)
|
||||
if(damaged.len)
|
||||
damaged += ", "
|
||||
damaged += organ.name
|
||||
//Checks to enforce proper grammar, inserts words as necessary into the list
|
||||
if(broken.len)
|
||||
if(broken.len > 1)
|
||||
broken.Insert(broken.len, "and ")
|
||||
broken_plural = TRUE
|
||||
else
|
||||
var/holder = broken[1] //our one and only element
|
||||
if(holder[length(holder)] == "s")
|
||||
broken_plural = TRUE
|
||||
//Put the items in that list into a string of text
|
||||
for(var/B in broken)
|
||||
broken_message += B
|
||||
to_chat(src, "<span class='warning'> Your [broken_message] [broken_plural ? "are" : "is"] non-functional!</span>")
|
||||
if(damaged.len)
|
||||
if(damaged.len > 1)
|
||||
damaged.Insert(damaged.len, "and ")
|
||||
damaged_plural = TRUE
|
||||
else
|
||||
var/holder = damaged[1]
|
||||
if(holder[length(holder)] == "s")
|
||||
damaged_plural = TRUE
|
||||
for(var/D in damaged)
|
||||
damaged_message += D
|
||||
to_chat(src, "<span class='info'>Your [damaged_message] [damaged_plural ? "are" : "is"] hurt.</span>")
|
||||
|
||||
if(roundstart_quirks.len)
|
||||
to_send += "<span class='notice'>You have these quirks: [get_trait_string()].</span>\n"
|
||||
|
||||
to_chat(src, to_send)
|
||||
else
|
||||
if(wear_suit)
|
||||
wear_suit.add_fingerprint(M)
|
||||
else if(w_uniform)
|
||||
w_uniform.add_fingerprint(M)
|
||||
|
||||
..()
|
||||
|
||||
|
||||
/mob/living/carbon/human/damage_clothes(damage_amount, damage_type = BRUTE, damage_flag = 0, def_zone)
|
||||
if(damage_type != BRUTE && damage_type != BURN)
|
||||
return
|
||||
damage_amount *= 0.5 //0.5 multiplier for balance reason, we don't want clothes to be too easily destroyed
|
||||
var/list/torn_items = list()
|
||||
|
||||
//HEAD//
|
||||
if(!def_zone || def_zone == BODY_ZONE_HEAD)
|
||||
var/obj/item/clothing/head_clothes = null
|
||||
if(glasses)
|
||||
head_clothes = glasses
|
||||
if(wear_mask)
|
||||
head_clothes = wear_mask
|
||||
if(wear_neck)
|
||||
head_clothes = wear_neck
|
||||
if(head)
|
||||
head_clothes = head
|
||||
if(head_clothes)
|
||||
torn_items += head_clothes
|
||||
else if(ears)
|
||||
torn_items += ears
|
||||
|
||||
//CHEST//
|
||||
if(!def_zone || def_zone == BODY_ZONE_CHEST)
|
||||
var/obj/item/clothing/chest_clothes = null
|
||||
if(w_uniform)
|
||||
chest_clothes = w_uniform
|
||||
if(wear_suit)
|
||||
chest_clothes = wear_suit
|
||||
if(chest_clothes)
|
||||
torn_items += chest_clothes
|
||||
|
||||
//ARMS & HANDS//
|
||||
if(!def_zone || def_zone == BODY_ZONE_L_ARM || def_zone == BODY_ZONE_R_ARM)
|
||||
var/obj/item/clothing/arm_clothes = null
|
||||
if(gloves)
|
||||
arm_clothes = gloves
|
||||
if(w_uniform && ((w_uniform.body_parts_covered & HANDS) || (w_uniform.body_parts_covered & ARMS)))
|
||||
arm_clothes = w_uniform
|
||||
if(wear_suit && ((wear_suit.body_parts_covered & HANDS) || (wear_suit.body_parts_covered & ARMS)))
|
||||
arm_clothes = wear_suit
|
||||
if(arm_clothes)
|
||||
torn_items |= arm_clothes
|
||||
|
||||
//LEGS & FEET//
|
||||
if(!def_zone || def_zone == BODY_ZONE_L_LEG || def_zone == BODY_ZONE_R_LEG)
|
||||
var/obj/item/clothing/leg_clothes = null
|
||||
if(shoes)
|
||||
leg_clothes = shoes
|
||||
if(w_uniform && ((w_uniform.body_parts_covered & FEET) || (w_uniform.body_parts_covered & LEGS)))
|
||||
leg_clothes = w_uniform
|
||||
if(wear_suit && ((wear_suit.body_parts_covered & FEET) || (wear_suit.body_parts_covered & LEGS)))
|
||||
leg_clothes = wear_suit
|
||||
if(leg_clothes)
|
||||
torn_items |= leg_clothes
|
||||
|
||||
for(var/obj/item/I in torn_items)
|
||||
I.take_damage(damage_amount, damage_type, damage_flag, 0)
|
||||
@@ -0,0 +1,72 @@
|
||||
/mob/living/carbon/human
|
||||
hud_possible = list(HEALTH_HUD,STATUS_HUD,ID_HUD,WANTED_HUD,IMPLOYAL_HUD,IMPCHEM_HUD,IMPTRACK_HUD, NANITE_HUD, DIAG_NANITE_FULL_HUD,ANTAG_HUD,GLAND_HUD,SENTIENT_DISEASE_HUD,RAD_HUD)
|
||||
hud_type = /datum/hud/human
|
||||
possible_a_intents = list(INTENT_HELP, INTENT_DISARM, INTENT_GRAB, INTENT_HARM)
|
||||
pressure_resistance = 25
|
||||
can_buckle = TRUE
|
||||
buckle_lying = FALSE
|
||||
mob_biotypes = list(MOB_ORGANIC, MOB_HUMANOID)
|
||||
//Hair colour and style
|
||||
var/hair_color = "000"
|
||||
var/hair_style = "Bald"
|
||||
|
||||
//Facial hair colour and style
|
||||
var/facial_hair_color = "000"
|
||||
var/facial_hair_style = "Shaved"
|
||||
|
||||
//Eye colour
|
||||
var/eye_color = "000"
|
||||
|
||||
var/horn_color = "85615a" //specific horn colors, because why not?
|
||||
|
||||
var/wing_color = "fff" //wings too
|
||||
|
||||
var/skin_tone = "caucasian1" //Skin tone
|
||||
|
||||
var/lip_style = null //no lipstick by default- arguably misleading, as it could be used for general makeup
|
||||
var/lip_color = "white"
|
||||
|
||||
var/age = 30 //Player's age
|
||||
|
||||
var/underwear = "Nude" //Which underwear the player wants
|
||||
var/undie_color = "FFFFFF"
|
||||
var/undershirt = "Nude" //Which undershirt the player wants
|
||||
var/shirt_color = "FFFFFF"
|
||||
var/socks = "Nude" //Which socks the player wants
|
||||
var/socks_color = "FFFFFF"
|
||||
var/backbag = DBACKPACK //Which backpack type the player has chosen.
|
||||
var/jumpsuit_style = PREF_SUIT //suit/skirt
|
||||
|
||||
//Equipment slots
|
||||
var/obj/item/wear_suit = null
|
||||
var/obj/item/w_uniform = null
|
||||
var/obj/item/belt = null
|
||||
var/obj/item/wear_id = null
|
||||
var/obj/item/r_store = null
|
||||
var/obj/item/l_store = null
|
||||
var/obj/item/s_store = null
|
||||
|
||||
var/special_voice = "" // For changing our voice. Used by a symptom.
|
||||
|
||||
var/bleed_rate = 0 //how much are we bleeding
|
||||
var/bleedsuppress = 0 //for stopping bloodloss, eventually this will be limb-based like bleeding
|
||||
|
||||
var/blood_state = BLOOD_STATE_NOT_BLOODY
|
||||
var/list/blood_smear = list(BLOOD_STATE_BLOOD = 0, BLOOD_STATE_OIL = 0, BLOOD_STATE_NOT_BLOODY = 0)
|
||||
|
||||
var/name_override //For temporary visible name changes
|
||||
var/genital_override = FALSE //Force genitals on things incase of chems
|
||||
|
||||
var/nameless = FALSE //For drones of both the insectoid and robotic kind. And other types of nameless critters.
|
||||
|
||||
var/custom_species = null
|
||||
|
||||
var/datum/personal_crafting/handcrafting
|
||||
var/datum/physiology/physiology
|
||||
|
||||
var/list/datum/bioware = list()
|
||||
|
||||
var/creamed = FALSE //to use with creampie overlays
|
||||
var/static/list/can_ride_typecache = typecacheof(list(/mob/living/carbon/human, /mob/living/simple_animal/slime, /mob/living/simple_animal/parrot))
|
||||
var/lastpuke = 0
|
||||
var/last_fire_update
|
||||
@@ -0,0 +1,139 @@
|
||||
|
||||
/mob/living/carbon/human/restrained(ignore_grab)
|
||||
. = ((wear_suit && wear_suit.breakouttime) || ..())
|
||||
|
||||
|
||||
/mob/living/carbon/human/canBeHandcuffed()
|
||||
if(get_num_arms(FALSE) >= 2)
|
||||
return TRUE
|
||||
else
|
||||
return FALSE
|
||||
|
||||
//gets assignment from ID or ID inside PDA or PDA itself
|
||||
//Useful when player do something with computers
|
||||
/mob/living/carbon/human/proc/get_assignment(if_no_id = "No id", if_no_job = "No job", hand_first = TRUE)
|
||||
var/obj/item/card/id/id = get_idcard(hand_first)
|
||||
if(id)
|
||||
. = id.assignment
|
||||
else
|
||||
var/obj/item/pda/pda = wear_id
|
||||
if(istype(pda))
|
||||
. = pda.ownjob
|
||||
else
|
||||
return if_no_id
|
||||
if(!.)
|
||||
return if_no_job
|
||||
|
||||
//gets name from ID or ID inside PDA or PDA itself
|
||||
//Useful when player do something with computers
|
||||
/mob/living/carbon/human/proc/get_authentification_name(if_no_id = "Unknown")
|
||||
var/obj/item/card/id/id = get_idcard(FALSE)
|
||||
if(id)
|
||||
return id.registered_name
|
||||
var/obj/item/pda/pda = wear_id
|
||||
if(istype(pda))
|
||||
return pda.owner
|
||||
return if_no_id
|
||||
|
||||
//repurposed proc. Now it combines get_id_name() and get_face_name() to determine a mob's name variable. Made into a separate proc as it'll be useful elsewhere
|
||||
/mob/living/carbon/human/get_visible_name()
|
||||
var/face_name = get_face_name("")
|
||||
var/id_name = get_id_name("")
|
||||
if(name_override)
|
||||
return name_override
|
||||
if(face_name)
|
||||
if(id_name && (id_name != face_name))
|
||||
return "[face_name] (as [id_name])"
|
||||
return face_name
|
||||
if(id_name)
|
||||
return id_name
|
||||
return "Unknown"
|
||||
|
||||
//Returns "Unknown" if facially disfigured and real_name if not. Useful for setting name when Fluacided or when updating a human's name variable
|
||||
/mob/living/carbon/human/proc/get_face_name(if_no_face="Unknown")
|
||||
if( wear_mask && (wear_mask.flags_inv&HIDEFACE) ) //Wearing a mask which hides our face, use id-name if possible
|
||||
return if_no_face
|
||||
if( head && (head.flags_inv&HIDEFACE) )
|
||||
return if_no_face //Likewise for hats
|
||||
var/obj/item/bodypart/O = get_bodypart(BODY_ZONE_HEAD)
|
||||
if( !O || (HAS_TRAIT(src, TRAIT_DISFIGURED)) || (O.brutestate+O.burnstate)>2 || cloneloss>50 || !real_name || nameless) //disfigured. use id-name if possible
|
||||
return if_no_face
|
||||
return real_name
|
||||
|
||||
//gets name from ID or PDA itself, ID inside PDA doesn't matter
|
||||
//Useful when player is being seen by other mobs
|
||||
/mob/living/carbon/human/proc/get_id_name(if_no_id = "Unknown")
|
||||
var/obj/item/storage/wallet/wallet = wear_id
|
||||
var/obj/item/pda/pda = wear_id
|
||||
var/obj/item/card/id/id = wear_id
|
||||
var/obj/item/modular_computer/tablet/tablet = wear_id
|
||||
if(istype(wallet))
|
||||
id = wallet.front_id
|
||||
if(istype(id))
|
||||
. = id.registered_name
|
||||
else if(istype(pda))
|
||||
. = pda.owner
|
||||
else if(istype(tablet))
|
||||
var/obj/item/computer_hardware/card_slot/card_slot = tablet.all_components[MC_CARD]
|
||||
if(card_slot && (card_slot.stored_card2 || card_slot.stored_card))
|
||||
if(card_slot.stored_card2) //The second card is the one used for authorization in the ID changing program, so we prioritize it here for consistency
|
||||
. = card_slot.stored_card2.registered_name
|
||||
else
|
||||
if(card_slot.stored_card)
|
||||
. = card_slot.stored_card.registered_name
|
||||
if(!.)
|
||||
. = if_no_id //to prevent null-names making the mob unclickable
|
||||
return
|
||||
|
||||
//gets ID card object from special clothes slot or null.
|
||||
/mob/living/carbon/human/get_idcard(hand_first = TRUE)
|
||||
. = ..()
|
||||
if(. && hand_first)
|
||||
return
|
||||
//Check inventory slots
|
||||
var/obj/item/card/id/id_card = wear_id?.GetID()
|
||||
if(!id_card)
|
||||
id_card = belt?.GetID()
|
||||
return id_card || .
|
||||
|
||||
/mob/living/carbon/human/IsAdvancedToolUser()
|
||||
if(HAS_TRAIT(src, TRAIT_MONKEYLIKE))
|
||||
return FALSE
|
||||
return TRUE//Humans can use guns and such
|
||||
|
||||
/mob/living/carbon/human/reagent_check(datum/reagent/R)
|
||||
return dna.species.handle_chemicals(R,src)
|
||||
// if it returns 0, it will run the usual on_mob_life for that reagent. otherwise, it will stop after running handle_chemicals for the species.
|
||||
|
||||
/mob/living/carbon/human/can_track(mob/living/user)
|
||||
if(wear_id && istype(wear_id.GetID(), /obj/item/card/id/syndicate))
|
||||
return 0
|
||||
if(istype(head, /obj/item/clothing/head))
|
||||
var/obj/item/clothing/head/hat = head
|
||||
if(hat.blockTracking)
|
||||
return 0
|
||||
|
||||
return ..()
|
||||
|
||||
/mob/living/carbon/human/can_use_guns(obj/item/G)
|
||||
. = ..()
|
||||
|
||||
if(G.trigger_guard == TRIGGER_GUARD_NORMAL)
|
||||
if(src.dna.check_mutation(HULK))
|
||||
to_chat(src, "<span class='warning'>Your meaty finger is much too large for the trigger guard!</span>")
|
||||
return FALSE
|
||||
if(HAS_TRAIT(src, TRAIT_NOGUNS))
|
||||
to_chat(src, "<span class='warning'>Your fingers don't fit in the trigger guard!</span>")
|
||||
return FALSE
|
||||
if(mind)
|
||||
if(mind.martial_art && mind.martial_art.no_guns) //great dishonor to famiry
|
||||
to_chat(src, "<span class='warning'>Use of ranged weaponry would bring dishonor to the clan.</span>")
|
||||
return FALSE
|
||||
|
||||
return .
|
||||
/*
|
||||
/mob/living/carbon/human/transfer_blood_dna(list/blood_dna)
|
||||
..()
|
||||
if(blood_dna.len)
|
||||
last_bloodtype = blood_dna[blood_dna[blood_dna.len]]//trust me this works
|
||||
last_blood_DNA = blood_dna[blood_dna.len]*/
|
||||
@@ -0,0 +1,78 @@
|
||||
/mob/living/carbon/human/get_movespeed_modifiers()
|
||||
var/list/considering = ..()
|
||||
. = considering
|
||||
if(HAS_TRAIT(src, TRAIT_IGNORESLOWDOWN))
|
||||
for(var/id in .)
|
||||
var/list/data = .[id]
|
||||
if(data[MOVESPEED_DATA_INDEX_FLAGS] & IGNORE_NOSLOW)
|
||||
.[id] = data
|
||||
|
||||
/mob/living/carbon/human/movement_delay()
|
||||
. = ..()
|
||||
if(dna && dna.species)
|
||||
. += dna.species.movement_delay(src)
|
||||
|
||||
/mob/living/carbon/human/slip(knockdown_amount, obj/O, lube)
|
||||
if(HAS_TRAIT(src, TRAIT_NOSLIPALL))
|
||||
return 0
|
||||
if (!(lube&GALOSHES_DONT_HELP))
|
||||
if(HAS_TRAIT(src, TRAIT_NOSLIPWATER))
|
||||
return 0
|
||||
if(shoes && istype(shoes, /obj/item/clothing))
|
||||
var/obj/item/clothing/CS = shoes
|
||||
if (CS.clothing_flags & NOSLIP)
|
||||
return 0
|
||||
return ..()
|
||||
|
||||
/mob/living/carbon/human/experience_pressure_difference()
|
||||
playsound(src, 'sound/effects/space_wind.ogg', 50, 1)
|
||||
if(shoes && istype(shoes, /obj/item/clothing))
|
||||
var/obj/item/clothing/S = shoes
|
||||
if (S.clothing_flags & NOSLIP)
|
||||
return 0
|
||||
return ..()
|
||||
|
||||
/mob/living/carbon/human/mob_has_gravity()
|
||||
. = ..()
|
||||
if(!.)
|
||||
if(mob_negates_gravity())
|
||||
. = 1
|
||||
|
||||
/mob/living/carbon/human/mob_negates_gravity()
|
||||
return ((shoes && shoes.negates_gravity()) || (dna.species.negates_gravity(src)))
|
||||
|
||||
/mob/living/carbon/human/Move(NewLoc, direct)
|
||||
. = ..()
|
||||
for(var/datum/mutation/human/HM in dna.mutations)
|
||||
HM.on_move(src, NewLoc)
|
||||
|
||||
if(shoes)
|
||||
if(!lying && !buckled)
|
||||
if(loc == NewLoc)
|
||||
if(!has_gravity(loc))
|
||||
return
|
||||
var/obj/item/clothing/shoes/S = shoes
|
||||
|
||||
//Bloody footprints
|
||||
var/turf/T = get_turf(src)
|
||||
if(S.bloody_shoes && S.bloody_shoes[S.blood_state])
|
||||
var/obj/effect/decal/cleanable/blood/footprints/oldFP = locate(/obj/effect/decal/cleanable/blood/footprints) in T
|
||||
if(oldFP && (oldFP.blood_state == S.blood_state && oldFP.color == bloodtype_to_color(S.last_bloodtype)))
|
||||
return
|
||||
S.bloody_shoes[S.blood_state] = max(0, S.bloody_shoes[S.blood_state]-BLOOD_LOSS_PER_STEP)
|
||||
var/obj/effect/decal/cleanable/blood/footprints/FP = new /obj/effect/decal/cleanable/blood/footprints(T)
|
||||
FP.blood_state = S.blood_state
|
||||
FP.entered_dirs |= dir
|
||||
FP.bloodiness = S.bloody_shoes[S.blood_state]
|
||||
if(S.last_bloodtype)
|
||||
FP.blood_DNA += list(S.last_blood_DNA = S.last_bloodtype)
|
||||
FP.update_icon()
|
||||
update_inv_shoes()
|
||||
//End bloody footprints
|
||||
|
||||
S.step_action()
|
||||
|
||||
/mob/living/carbon/human/Process_Spacemove(movement_dir = 0) //Temporary laziness thing. Will change to handles by species reee.
|
||||
if(dna.species.space_move(src))
|
||||
return TRUE
|
||||
return ..()
|
||||
@@ -0,0 +1,274 @@
|
||||
/mob/living/carbon/human/can_equip(obj/item/I, slot, disable_warning = FALSE, bypass_equip_delay_self = FALSE)
|
||||
return dna.species.can_equip(I, slot, disable_warning, src, bypass_equip_delay_self)
|
||||
|
||||
// Return the item currently in the slot ID
|
||||
/mob/living/carbon/human/get_item_by_slot(slot_id)
|
||||
switch(slot_id)
|
||||
if(SLOT_BACK)
|
||||
return back
|
||||
if(SLOT_WEAR_MASK)
|
||||
return wear_mask
|
||||
if(SLOT_NECK)
|
||||
return wear_neck
|
||||
if(SLOT_HANDCUFFED)
|
||||
return handcuffed
|
||||
if(SLOT_LEGCUFFED)
|
||||
return legcuffed
|
||||
if(SLOT_BELT)
|
||||
return belt
|
||||
if(SLOT_WEAR_ID)
|
||||
return wear_id
|
||||
if(SLOT_EARS)
|
||||
return ears
|
||||
if(SLOT_GLASSES)
|
||||
return glasses
|
||||
if(SLOT_GLOVES)
|
||||
return gloves
|
||||
if(SLOT_HEAD)
|
||||
return head
|
||||
if(SLOT_SHOES)
|
||||
return shoes
|
||||
if(SLOT_WEAR_SUIT)
|
||||
return wear_suit
|
||||
if(SLOT_W_UNIFORM)
|
||||
return w_uniform
|
||||
if(SLOT_L_STORE)
|
||||
return l_store
|
||||
if(SLOT_R_STORE)
|
||||
return r_store
|
||||
if(SLOT_S_STORE)
|
||||
return s_store
|
||||
return null
|
||||
|
||||
/mob/living/carbon/human/proc/get_all_slots()
|
||||
. = get_head_slots() | get_body_slots()
|
||||
|
||||
/mob/living/carbon/human/proc/get_body_slots()
|
||||
return list(
|
||||
back,
|
||||
s_store,
|
||||
handcuffed,
|
||||
legcuffed,
|
||||
wear_suit,
|
||||
gloves,
|
||||
shoes,
|
||||
belt,
|
||||
wear_id,
|
||||
l_store,
|
||||
r_store,
|
||||
w_uniform
|
||||
)
|
||||
|
||||
/mob/living/carbon/human/proc/get_head_slots()
|
||||
return list(
|
||||
head,
|
||||
wear_mask,
|
||||
wear_neck,
|
||||
glasses,
|
||||
ears,
|
||||
)
|
||||
|
||||
/mob/living/carbon/human/proc/get_storage_slots()
|
||||
return list(
|
||||
back,
|
||||
belt,
|
||||
l_store,
|
||||
r_store,
|
||||
s_store,
|
||||
)
|
||||
|
||||
//This is an UNSAFE proc. Use mob_can_equip() before calling this one! Or rather use equip_to_slot_if_possible() or advanced_equip_to_slot_if_possible()
|
||||
/mob/living/carbon/human/equip_to_slot(obj/item/I, slot)
|
||||
. = ..()
|
||||
if(!.) //a check failed or the item has already found its slot
|
||||
return
|
||||
|
||||
var/not_handled = FALSE //Added in case we make this type path deeper one day
|
||||
switch(slot)
|
||||
if(SLOT_BELT)
|
||||
belt = I
|
||||
update_inv_belt()
|
||||
if(SLOT_WEAR_ID)
|
||||
wear_id = I
|
||||
sec_hud_set_ID()
|
||||
update_inv_wear_id()
|
||||
if(SLOT_EARS)
|
||||
ears = I
|
||||
update_inv_ears()
|
||||
if(SLOT_GLASSES)
|
||||
glasses = I
|
||||
var/obj/item/clothing/glasses/G = I
|
||||
if(G.glass_colour_type)
|
||||
update_glasses_color(G, 1)
|
||||
if(G.tint)
|
||||
update_tint()
|
||||
if(G.vision_correction)
|
||||
clear_fullscreen("nearsighted")
|
||||
clear_fullscreen("eye_damage")
|
||||
if(G.vision_flags || G.darkness_view || G.invis_override || G.invis_view || !isnull(G.lighting_alpha))
|
||||
update_sight()
|
||||
update_inv_glasses()
|
||||
if(SLOT_GLOVES)
|
||||
gloves = I
|
||||
update_inv_gloves()
|
||||
if(SLOT_SHOES)
|
||||
shoes = I
|
||||
update_inv_shoes()
|
||||
if(SLOT_WEAR_SUIT)
|
||||
wear_suit = I
|
||||
if(I.flags_inv & HIDEJUMPSUIT)
|
||||
update_inv_w_uniform()
|
||||
if(wear_suit.breakouttime) //when equipping a straightjacket
|
||||
stop_pulling() //can't pull if restrained
|
||||
update_action_buttons_icon() //certain action buttons will no longer be usable.
|
||||
update_inv_wear_suit()
|
||||
if(SLOT_W_UNIFORM)
|
||||
w_uniform = I
|
||||
update_suit_sensors()
|
||||
update_inv_w_uniform()
|
||||
if(SLOT_L_STORE)
|
||||
l_store = I
|
||||
update_inv_pockets()
|
||||
if(SLOT_R_STORE)
|
||||
r_store = I
|
||||
update_inv_pockets()
|
||||
if(SLOT_S_STORE)
|
||||
s_store = I
|
||||
update_inv_s_store()
|
||||
else
|
||||
to_chat(src, "<span class='danger'>You are trying to equip this item to an unsupported inventory slot. Report this to a coder!</span>")
|
||||
not_handled = TRUE
|
||||
|
||||
//Item is handled and in slot, valid to call callback, for this proc should always be true
|
||||
if(!not_handled)
|
||||
I.equipped(src, slot)
|
||||
|
||||
return not_handled //For future deeper overrides
|
||||
|
||||
/mob/living/carbon/human/doUnEquip(obj/item/I, force, newloc, no_move, invdrop = TRUE)
|
||||
var/index = get_held_index_of_item(I)
|
||||
. = ..() //See mob.dm for an explanation on this and some rage about people copypasting instead of calling ..() like they should.
|
||||
if(!. || !I)
|
||||
return
|
||||
if(index && !QDELETED(src) && dna.species.mutanthands) //hand freed, fill with claws, skip if we're getting deleted.
|
||||
put_in_hand(new dna.species.mutanthands(), index)
|
||||
if(I == wear_suit)
|
||||
if(s_store && invdrop)
|
||||
dropItemToGround(s_store, TRUE) //It makes no sense for your suit storage to stay on you if you drop your suit.
|
||||
if(wear_suit.breakouttime) //when unequipping a straightjacket
|
||||
drop_all_held_items() //suit is restraining
|
||||
update_action_buttons_icon() //certain action buttons may be usable again.
|
||||
wear_suit = null
|
||||
if(!QDELETED(src)) //no need to update we're getting deleted anyway
|
||||
if(I.flags_inv & HIDEJUMPSUIT)
|
||||
update_inv_w_uniform()
|
||||
update_inv_wear_suit()
|
||||
else if(I == w_uniform)
|
||||
if(invdrop)
|
||||
if(r_store)
|
||||
dropItemToGround(r_store, TRUE) //Again, makes sense for pockets to drop.
|
||||
if(l_store)
|
||||
dropItemToGround(l_store, TRUE)
|
||||
if(wear_id && !CHECK_BITFIELD(wear_id.item_flags, NO_UNIFORM_REQUIRED))
|
||||
dropItemToGround(wear_id)
|
||||
if(belt && !CHECK_BITFIELD(belt.item_flags, NO_UNIFORM_REQUIRED))
|
||||
dropItemToGround(belt)
|
||||
w_uniform = null
|
||||
update_suit_sensors()
|
||||
if(!QDELETED(src))
|
||||
update_inv_w_uniform()
|
||||
else if(I == gloves)
|
||||
gloves = null
|
||||
if(!QDELETED(src))
|
||||
update_inv_gloves()
|
||||
else if(I == glasses)
|
||||
glasses = null
|
||||
var/obj/item/clothing/glasses/G = I
|
||||
if(G.glass_colour_type)
|
||||
update_glasses_color(G, 0)
|
||||
if(G.tint)
|
||||
update_tint()
|
||||
if(G.vision_correction)
|
||||
if(HAS_TRAIT(src, TRAIT_NEARSIGHT))
|
||||
overlay_fullscreen("nearsighted", /obj/screen/fullscreen/impaired, 1)
|
||||
adjust_eye_damage(0)
|
||||
if(G.vision_flags || G.darkness_view || G.invis_override || G.invis_view || !isnull(G.lighting_alpha))
|
||||
update_sight()
|
||||
if(!QDELETED(src))
|
||||
update_inv_glasses()
|
||||
else if(I == ears)
|
||||
ears = null
|
||||
if(!QDELETED(src))
|
||||
update_inv_ears()
|
||||
else if(I == shoes)
|
||||
shoes = null
|
||||
if(!QDELETED(src))
|
||||
update_inv_shoes()
|
||||
else if(I == belt)
|
||||
belt = null
|
||||
if(!QDELETED(src))
|
||||
update_inv_belt()
|
||||
else if(I == wear_id)
|
||||
wear_id = null
|
||||
sec_hud_set_ID()
|
||||
if(!QDELETED(src))
|
||||
update_inv_wear_id()
|
||||
else if(I == r_store)
|
||||
r_store = null
|
||||
if(!QDELETED(src))
|
||||
update_inv_pockets()
|
||||
else if(I == l_store)
|
||||
l_store = null
|
||||
if(!QDELETED(src))
|
||||
update_inv_pockets()
|
||||
else if(I == s_store)
|
||||
s_store = null
|
||||
if(!QDELETED(src))
|
||||
update_inv_s_store()
|
||||
|
||||
/mob/living/carbon/human/wear_mask_update(obj/item/clothing/C, toggle_off = 1)
|
||||
if((C.flags_inv & (HIDEHAIR|HIDEFACIALHAIR)) || (initial(C.flags_inv) & (HIDEHAIR|HIDEFACIALHAIR)))
|
||||
update_hair()
|
||||
if(toggle_off && internal && !getorganslot(ORGAN_SLOT_BREATHING_TUBE))
|
||||
update_internals_hud_icon(0)
|
||||
internal = null
|
||||
if(C.flags_inv & HIDEEYES)
|
||||
update_inv_glasses()
|
||||
sec_hud_set_security_status()
|
||||
..()
|
||||
|
||||
/mob/living/carbon/human/head_update(obj/item/I, forced)
|
||||
if((I.flags_inv & (HIDEHAIR|HIDEFACIALHAIR)) || forced)
|
||||
update_hair()
|
||||
else
|
||||
var/obj/item/clothing/C = I
|
||||
if(istype(C) && C.dynamic_hair_suffix)
|
||||
update_hair()
|
||||
if(I.flags_inv & HIDEEYES || forced)
|
||||
update_inv_glasses()
|
||||
if(I.flags_inv & HIDEEARS || forced)
|
||||
update_body()
|
||||
sec_hud_set_security_status()
|
||||
..()
|
||||
|
||||
/mob/living/carbon/human/proc/equipOutfit(outfit, visualsOnly = FALSE)
|
||||
var/datum/outfit/O = null
|
||||
|
||||
if(ispath(outfit))
|
||||
O = new outfit
|
||||
else
|
||||
O = outfit
|
||||
if(!istype(O))
|
||||
return 0
|
||||
if(!O)
|
||||
return 0
|
||||
|
||||
return O.equip(src, visualsOnly)
|
||||
|
||||
|
||||
//delete all equipment without dropping anything
|
||||
/mob/living/carbon/human/proc/delete_equipment()
|
||||
for(var/slot in get_all_slots())//order matters, dependant slots go first
|
||||
qdel(slot)
|
||||
for(var/obj/item/I in held_items)
|
||||
qdel(I)
|
||||
@@ -0,0 +1,357 @@
|
||||
|
||||
|
||||
//NOTE: Breathing happens once per FOUR TICKS, unless the last breath fails. In which case it happens once per ONE TICK! So oxyloss healing is done once per 4 ticks while oxyloss damage is applied once per tick!
|
||||
|
||||
// bitflags for the percentual amount of protection a piece of clothing which covers the body part offers.
|
||||
// Used with human/proc/get_thermal_protection()
|
||||
// The values here should add up to 1.
|
||||
// Hands and feet have 2.5%, arms and legs 7.5%, each of the torso parts has 15% and the head has 30%
|
||||
#define THERMAL_PROTECTION_HEAD 0.3
|
||||
#define THERMAL_PROTECTION_CHEST 0.15
|
||||
#define THERMAL_PROTECTION_GROIN 0.15
|
||||
#define THERMAL_PROTECTION_LEG_LEFT 0.075
|
||||
#define THERMAL_PROTECTION_LEG_RIGHT 0.075
|
||||
#define THERMAL_PROTECTION_FOOT_LEFT 0.025
|
||||
#define THERMAL_PROTECTION_FOOT_RIGHT 0.025
|
||||
#define THERMAL_PROTECTION_ARM_LEFT 0.075
|
||||
#define THERMAL_PROTECTION_ARM_RIGHT 0.075
|
||||
#define THERMAL_PROTECTION_HAND_LEFT 0.025
|
||||
#define THERMAL_PROTECTION_HAND_RIGHT 0.025
|
||||
|
||||
/mob/living/carbon/human/Life(seconds, times_fired)
|
||||
set invisibility = 0
|
||||
if (notransform)
|
||||
return
|
||||
|
||||
. = ..()
|
||||
|
||||
if (QDELETED(src))
|
||||
return 0
|
||||
|
||||
if(.) //not dead
|
||||
handle_active_genes()
|
||||
|
||||
if(stat != DEAD)
|
||||
//heart attack stuff
|
||||
handle_heart()
|
||||
|
||||
if(stat != DEAD)
|
||||
//Stuff jammed in your limbs hurts
|
||||
handle_embedded_objects()
|
||||
|
||||
if(stat != DEAD)
|
||||
//process your dick energy
|
||||
handle_arousal(times_fired)
|
||||
|
||||
//Update our name based on whether our face is obscured/disfigured
|
||||
name = get_visible_name()
|
||||
|
||||
dna.species.spec_life(src) // for mutantraces
|
||||
|
||||
if(stat != DEAD)
|
||||
return 1
|
||||
|
||||
|
||||
/mob/living/carbon/human/calculate_affecting_pressure(pressure)
|
||||
var/headless = !get_bodypart(BODY_ZONE_HEAD) //should the mob be perennially headless (see dullahans), we only take the suit into account, so they can into space.
|
||||
if (wear_suit && istype(wear_suit, /obj/item/clothing) && (headless || (head && istype(head, /obj/item/clothing))))
|
||||
var/obj/item/clothing/CS = wear_suit
|
||||
var/obj/item/clothing/CH = head
|
||||
if (CS.clothing_flags & STOPSPRESSUREDAMAGE && (headless || (CH.clothing_flags & STOPSPRESSUREDAMAGE)))
|
||||
return ONE_ATMOSPHERE
|
||||
if(isbelly(loc)) //START OF CIT CHANGES - Makes it so you don't suffocate while inside vore organs. Remind me to modularize this some time - Bhijn
|
||||
return ONE_ATMOSPHERE
|
||||
if(istype(loc, /obj/item/dogborg/sleeper))
|
||||
return ONE_ATMOSPHERE //END OF CIT CHANGES
|
||||
return ..()
|
||||
|
||||
|
||||
/mob/living/carbon/human/handle_traits()
|
||||
if(eye_blind) //blindness, heals slowly over time
|
||||
if(HAS_TRAIT_FROM(src, TRAIT_BLIND, EYES_COVERED)) //covering your eyes heals blurry eyes faster
|
||||
adjust_blindness(-3)
|
||||
else
|
||||
adjust_blindness(-1)
|
||||
else if(eye_blurry) //blurry eyes heal slowly
|
||||
adjust_blurriness(-1)
|
||||
|
||||
if (getOrganLoss(ORGAN_SLOT_BRAIN) >= 30) //Citadel change to make memes more often.
|
||||
SEND_SIGNAL(src, COMSIG_ADD_MOOD_EVENT, "brain_damage", /datum/mood_event/brain_damage)
|
||||
if(prob(3))
|
||||
if(prob(25))
|
||||
emote("drool")
|
||||
else
|
||||
say(pick_list_replacements(BRAIN_DAMAGE_FILE, "brain_damage"))
|
||||
else
|
||||
SEND_SIGNAL(src, COMSIG_CLEAR_MOOD_EVENT, "brain_damage")
|
||||
|
||||
/mob/living/carbon/human/handle_mutations_and_radiation()
|
||||
if(!dna || !dna.species.handle_mutations_and_radiation(src))
|
||||
..()
|
||||
|
||||
/mob/living/carbon/human/breathe()
|
||||
if(!dna.species.breathe(src))
|
||||
..()
|
||||
|
||||
/mob/living/carbon/human/check_breath(datum/gas_mixture/breath)
|
||||
|
||||
var/L = getorganslot(ORGAN_SLOT_LUNGS)
|
||||
|
||||
if(!L)
|
||||
if(health >= crit_threshold)
|
||||
adjustOxyLoss(HUMAN_MAX_OXYLOSS + 1)
|
||||
else if(!HAS_TRAIT(src, TRAIT_NOCRITDAMAGE))
|
||||
adjustOxyLoss(HUMAN_CRIT_MAX_OXYLOSS)
|
||||
|
||||
failed_last_breath = 1
|
||||
|
||||
var/datum/species/S = dna.species
|
||||
|
||||
if(S.breathid == "o2")
|
||||
throw_alert("not_enough_oxy", /obj/screen/alert/not_enough_oxy)
|
||||
else if(S.breathid == "tox")
|
||||
throw_alert("not_enough_tox", /obj/screen/alert/not_enough_tox)
|
||||
else if(S.breathid == "co2")
|
||||
throw_alert("not_enough_co2", /obj/screen/alert/not_enough_co2)
|
||||
else if(S.breathid == "n2")
|
||||
throw_alert("not_enough_nitro", /obj/screen/alert/not_enough_nitro)
|
||||
|
||||
return FALSE
|
||||
else
|
||||
if(istype(L, /obj/item/organ/lungs))
|
||||
var/obj/item/organ/lungs/lun = L
|
||||
lun.check_breath(breath,src)
|
||||
|
||||
/mob/living/carbon/human/handle_environment(datum/gas_mixture/environment)
|
||||
dna.species.handle_environment(environment, src)
|
||||
|
||||
///FIRE CODE
|
||||
/mob/living/carbon/human/handle_fire()
|
||||
if(!last_fire_update)
|
||||
last_fire_update = fire_stacks
|
||||
if((fire_stacks > HUMAN_FIRE_STACK_ICON_NUM && last_fire_update <= HUMAN_FIRE_STACK_ICON_NUM) || (fire_stacks <= HUMAN_FIRE_STACK_ICON_NUM && last_fire_update > HUMAN_FIRE_STACK_ICON_NUM))
|
||||
last_fire_update = fire_stacks
|
||||
update_fire()
|
||||
|
||||
..()
|
||||
if(dna)
|
||||
dna.species.handle_fire(src)
|
||||
|
||||
/mob/living/carbon/human/proc/easy_thermal_protection()
|
||||
var/thermal_protection = 0 //Simple check to estimate how protected we are against multiple temperatures
|
||||
//CITADEL EDIT Vore code required overrides
|
||||
if(istype(loc, /obj/item/dogborg/sleeper))
|
||||
return FIRE_IMMUNITY_MAX_TEMP_PROTECT
|
||||
if(ismob(loc))
|
||||
return FIRE_IMMUNITY_MAX_TEMP_PROTECT
|
||||
if(isbelly(loc))
|
||||
return FIRE_IMMUNITY_MAX_TEMP_PROTECT
|
||||
//END EDIT
|
||||
if(wear_suit)
|
||||
if(wear_suit.max_heat_protection_temperature >= FIRE_SUIT_MAX_TEMP_PROTECT)
|
||||
thermal_protection += (wear_suit.max_heat_protection_temperature*0.7)
|
||||
if(head)
|
||||
if(head.max_heat_protection_temperature >= FIRE_HELM_MAX_TEMP_PROTECT)
|
||||
thermal_protection += (head.max_heat_protection_temperature*THERMAL_PROTECTION_HEAD)
|
||||
thermal_protection = round(thermal_protection)
|
||||
return thermal_protection
|
||||
|
||||
/mob/living/carbon/human/IgniteMob()
|
||||
//If have no DNA or can be Ignited, call parent handling to light user
|
||||
//If firestacks are high enough
|
||||
if(!dna || dna.species.CanIgniteMob(src))
|
||||
return ..()
|
||||
. = FALSE //No ignition
|
||||
|
||||
/mob/living/carbon/human/ExtinguishMob()
|
||||
if(!dna || !dna.species.ExtinguishMob(src))
|
||||
last_fire_update = null
|
||||
..()
|
||||
//END FIRE CODE
|
||||
|
||||
//This proc returns a number made up of the flags for body parts which you are protected on. (such as HEAD, CHEST, GROIN, etc. See setup.dm for the full list)
|
||||
/mob/living/carbon/human/proc/get_heat_protection_flags(temperature) //Temperature is the temperature you're being exposed to.
|
||||
var/thermal_protection_flags = 0
|
||||
//Handle normal clothing
|
||||
if(head)
|
||||
if(head.max_heat_protection_temperature && head.max_heat_protection_temperature >= temperature)
|
||||
thermal_protection_flags |= head.heat_protection
|
||||
if(wear_suit)
|
||||
if(wear_suit.max_heat_protection_temperature && wear_suit.max_heat_protection_temperature >= temperature)
|
||||
thermal_protection_flags |= wear_suit.heat_protection
|
||||
if(w_uniform)
|
||||
if(w_uniform.max_heat_protection_temperature && w_uniform.max_heat_protection_temperature >= temperature)
|
||||
thermal_protection_flags |= w_uniform.heat_protection
|
||||
if(shoes)
|
||||
if(shoes.max_heat_protection_temperature && shoes.max_heat_protection_temperature >= temperature)
|
||||
thermal_protection_flags |= shoes.heat_protection
|
||||
if(gloves)
|
||||
if(gloves.max_heat_protection_temperature && gloves.max_heat_protection_temperature >= temperature)
|
||||
thermal_protection_flags |= gloves.heat_protection
|
||||
if(wear_mask)
|
||||
if(wear_mask.max_heat_protection_temperature && wear_mask.max_heat_protection_temperature >= temperature)
|
||||
thermal_protection_flags |= wear_mask.heat_protection
|
||||
|
||||
return thermal_protection_flags
|
||||
|
||||
//See proc/get_heat_protection_flags(temperature) for the description of this proc.
|
||||
/mob/living/carbon/human/proc/get_cold_protection_flags(temperature)
|
||||
var/thermal_protection_flags = 0
|
||||
//Handle normal clothing
|
||||
|
||||
if(head)
|
||||
if(head.min_cold_protection_temperature && head.min_cold_protection_temperature <= temperature)
|
||||
thermal_protection_flags |= head.cold_protection
|
||||
if(wear_suit)
|
||||
if(wear_suit.min_cold_protection_temperature && wear_suit.min_cold_protection_temperature <= temperature)
|
||||
thermal_protection_flags |= wear_suit.cold_protection
|
||||
if(w_uniform)
|
||||
if(w_uniform.min_cold_protection_temperature && w_uniform.min_cold_protection_temperature <= temperature)
|
||||
thermal_protection_flags |= w_uniform.cold_protection
|
||||
if(shoes)
|
||||
if(shoes.min_cold_protection_temperature && shoes.min_cold_protection_temperature <= temperature)
|
||||
thermal_protection_flags |= shoes.cold_protection
|
||||
if(gloves)
|
||||
if(gloves.min_cold_protection_temperature && gloves.min_cold_protection_temperature <= temperature)
|
||||
thermal_protection_flags |= gloves.cold_protection
|
||||
if(wear_mask)
|
||||
if(wear_mask.min_cold_protection_temperature && wear_mask.min_cold_protection_temperature <= temperature)
|
||||
thermal_protection_flags |= wear_mask.cold_protection
|
||||
|
||||
return thermal_protection_flags
|
||||
|
||||
/mob/living/carbon/human/proc/get_thermal_protection(temperature, cold = FALSE)
|
||||
if(cold)
|
||||
//CITADEL EDIT Mandatory for vore code.
|
||||
if(istype(loc, /obj/item/dogborg/sleeper) || isbelly(loc) || ismob(loc))
|
||||
return 1 //freezing to death in sleepers ruins fun.
|
||||
//END EDIT
|
||||
temperature = max(temperature, 2.7) //There is an occasional bug where the temperature is miscalculated in ares with a small amount of gas on them, so this is necessary to ensure that that bug does not affect this calculation. Space's temperature is 2.7K and most suits that are intended to protect against any cold, protect down to 2.0K.
|
||||
var/thermal_protection_flags = cold ? get_cold_protection_flags(temperature) : get_heat_protection_flags(temperature)
|
||||
var/missing_body_parts_flags = ~get_body_parts_flags()
|
||||
var/max_protection = 1
|
||||
if(missing_body_parts_flags) //I don't like copypasta as much as proc overhead. Do you want me to make these into a macro?
|
||||
DISABLE_BITFIELD(thermal_protection_flags, missing_body_parts_flags)
|
||||
if(missing_body_parts_flags & HEAD)
|
||||
max_protection -= THERMAL_PROTECTION_HEAD
|
||||
if(missing_body_parts_flags & CHEST)
|
||||
max_protection -= THERMAL_PROTECTION_CHEST
|
||||
if(missing_body_parts_flags & GROIN)
|
||||
max_protection -= THERMAL_PROTECTION_GROIN
|
||||
if(missing_body_parts_flags & LEG_LEFT)
|
||||
max_protection -= THERMAL_PROTECTION_LEG_LEFT
|
||||
if(missing_body_parts_flags & LEG_RIGHT)
|
||||
max_protection -= THERMAL_PROTECTION_LEG_RIGHT
|
||||
if(missing_body_parts_flags & FOOT_LEFT)
|
||||
max_protection -= THERMAL_PROTECTION_FOOT_LEFT
|
||||
if(missing_body_parts_flags & FOOT_RIGHT)
|
||||
max_protection -= THERMAL_PROTECTION_FOOT_RIGHT
|
||||
if(missing_body_parts_flags & ARM_LEFT)
|
||||
max_protection -= THERMAL_PROTECTION_ARM_LEFT
|
||||
if(missing_body_parts_flags & ARM_RIGHT)
|
||||
max_protection -= THERMAL_PROTECTION_ARM_RIGHT
|
||||
if(missing_body_parts_flags & HAND_LEFT)
|
||||
max_protection -= THERMAL_PROTECTION_HAND_LEFT
|
||||
if(missing_body_parts_flags & HAND_RIGHT)
|
||||
max_protection -= THERMAL_PROTECTION_HAND_RIGHT
|
||||
if(max_protection == 0) //Is it even a man if it doesn't have a body at all? Early return to avoid division by zero.
|
||||
return 1
|
||||
|
||||
var/thermal_protection = 0
|
||||
if(thermal_protection_flags)
|
||||
if(thermal_protection_flags & HEAD)
|
||||
thermal_protection += THERMAL_PROTECTION_HEAD
|
||||
if(thermal_protection_flags & CHEST)
|
||||
thermal_protection += THERMAL_PROTECTION_CHEST
|
||||
if(thermal_protection_flags & GROIN)
|
||||
thermal_protection += THERMAL_PROTECTION_GROIN
|
||||
if(thermal_protection_flags & LEG_LEFT)
|
||||
thermal_protection += THERMAL_PROTECTION_LEG_LEFT
|
||||
if(thermal_protection_flags & LEG_RIGHT)
|
||||
thermal_protection += THERMAL_PROTECTION_LEG_RIGHT
|
||||
if(thermal_protection_flags & FOOT_LEFT)
|
||||
thermal_protection += THERMAL_PROTECTION_FOOT_LEFT
|
||||
if(thermal_protection_flags & FOOT_RIGHT)
|
||||
thermal_protection += THERMAL_PROTECTION_FOOT_RIGHT
|
||||
if(thermal_protection_flags & ARM_LEFT)
|
||||
thermal_protection += THERMAL_PROTECTION_ARM_LEFT
|
||||
if(thermal_protection_flags & ARM_RIGHT)
|
||||
thermal_protection += THERMAL_PROTECTION_ARM_RIGHT
|
||||
if(thermal_protection_flags & HAND_LEFT)
|
||||
thermal_protection += THERMAL_PROTECTION_HAND_LEFT
|
||||
if(thermal_protection_flags & HAND_RIGHT)
|
||||
thermal_protection += THERMAL_PROTECTION_HAND_RIGHT
|
||||
|
||||
return round(thermal_protection/max_protection, 0.001)
|
||||
|
||||
/mob/living/carbon/human/handle_random_events()
|
||||
//Puke if toxloss is too high
|
||||
if(!stat)
|
||||
if(getToxLoss() >= 45 && nutrition > 20)
|
||||
lastpuke += prob(50)
|
||||
if(lastpuke >= 50) // about 25 second delay I guess
|
||||
vomit(20, toxic = TRUE)
|
||||
lastpuke = 0
|
||||
|
||||
|
||||
/mob/living/carbon/human/has_smoke_protection()
|
||||
if(wear_mask)
|
||||
if(wear_mask.clothing_flags & BLOCK_GAS_SMOKE_EFFECT)
|
||||
return TRUE
|
||||
if(glasses)
|
||||
if(glasses.clothing_flags & BLOCK_GAS_SMOKE_EFFECT)
|
||||
return TRUE
|
||||
if(head && istype(head, /obj/item/clothing))
|
||||
var/obj/item/clothing/CH = head
|
||||
if(CH.clothing_flags & BLOCK_GAS_SMOKE_EFFECT)
|
||||
return TRUE
|
||||
return ..()
|
||||
|
||||
|
||||
/mob/living/carbon/human/proc/handle_embedded_objects()
|
||||
for(var/X in bodyparts)
|
||||
var/obj/item/bodypart/BP = X
|
||||
for(var/obj/item/I in BP.embedded_objects)
|
||||
if(prob(I.embedding.embedded_pain_chance))
|
||||
BP.receive_damage(I.w_class*I.embedding.embedded_pain_multiplier)
|
||||
to_chat(src, "<span class='userdanger'>[I] embedded in your [BP.name] hurts!</span>")
|
||||
|
||||
if(prob(I.embedding.embedded_fall_chance))
|
||||
BP.receive_damage(I.w_class*I.embedding.embedded_fall_pain_multiplier)
|
||||
BP.embedded_objects -= I
|
||||
I.forceMove(drop_location())
|
||||
visible_message("<span class='danger'>[I] falls out of [name]'s [BP.name]!</span>","<span class='userdanger'>[I] falls out of your [BP.name]!</span>")
|
||||
if(!has_embedded_objects())
|
||||
clear_alert("embeddedobject")
|
||||
SEND_SIGNAL(src, COMSIG_CLEAR_MOOD_EVENT, "embedded")
|
||||
|
||||
/mob/living/carbon/human/proc/handle_active_genes()
|
||||
for(var/datum/mutation/human/HM in dna.mutations)
|
||||
HM.on_life(src)
|
||||
|
||||
/mob/living/carbon/human/proc/handle_heart()
|
||||
var/we_breath = !HAS_TRAIT_FROM(src, TRAIT_NOBREATH, SPECIES_TRAIT)
|
||||
|
||||
if(!undergoing_cardiac_arrest())
|
||||
return
|
||||
|
||||
if(we_breath)
|
||||
adjustOxyLoss(8)
|
||||
Unconscious(80)
|
||||
// Tissues die without blood circulation
|
||||
adjustBruteLoss(2)
|
||||
|
||||
|
||||
|
||||
|
||||
#undef THERMAL_PROTECTION_HEAD
|
||||
#undef THERMAL_PROTECTION_CHEST
|
||||
#undef THERMAL_PROTECTION_GROIN
|
||||
#undef THERMAL_PROTECTION_LEG_LEFT
|
||||
#undef THERMAL_PROTECTION_LEG_RIGHT
|
||||
#undef THERMAL_PROTECTION_FOOT_LEFT
|
||||
#undef THERMAL_PROTECTION_FOOT_RIGHT
|
||||
#undef THERMAL_PROTECTION_ARM_LEFT
|
||||
#undef THERMAL_PROTECTION_ARM_RIGHT
|
||||
#undef THERMAL_PROTECTION_HAND_LEFT
|
||||
#undef THERMAL_PROTECTION_HAND_RIGHT
|
||||
@@ -0,0 +1,29 @@
|
||||
//Stores several modifiers in a way that isn't cleared by changing species
|
||||
|
||||
/datum/physiology
|
||||
var/brute_mod = 1 // % of brute damage taken from all sources
|
||||
var/burn_mod = 1 // % of burn damage taken from all sources
|
||||
var/tox_mod = 1 // % of toxin damage taken from all sources
|
||||
var/oxy_mod = 1 // % of oxygen damage taken from all sources
|
||||
var/clone_mod = 1 // % of clone damage taken from all sources
|
||||
var/stamina_mod = 1 // % of stamina damage taken from all sources
|
||||
var/brain_mod = 1 // % of brain damage taken from all sources
|
||||
|
||||
var/pressure_mod = 1 // % of brute damage taken from low or high pressure (stacks with brute_mod)
|
||||
var/heat_mod = 1 // % of burn damage taken from heat (stacks with burn_mod)
|
||||
var/cold_mod = 1 // % of burn damage taken from cold (stacks with burn_mod)
|
||||
|
||||
var/damage_resistance = 0 // %damage reduction from all sources
|
||||
|
||||
var/siemens_coeff = 1 // resistance to shocks
|
||||
|
||||
var/stun_mod = 1 // % stun modifier
|
||||
var/bleed_mod = 1 // % bleeding modifier
|
||||
var/datum/armor/armor // internal armor datum
|
||||
|
||||
var/hunger_mod = 1 //% of hunger rate taken per tick.
|
||||
|
||||
var/do_after_speed = 1 //Speed mod for do_after. Lower is better. If temporarily adjusting, please only modify using *= and /=, so you don't interrupt other calculations.
|
||||
|
||||
/datum/physiology/New()
|
||||
armor = new
|
||||
@@ -0,0 +1,116 @@
|
||||
/mob/living/carbon/human/say_mod(input, message_mode)
|
||||
verb_say = dna.species.say_mod
|
||||
. = ..()
|
||||
if(message_mode != MODE_CUSTOM_SAY && message_mode != MODE_WHISPER_CRIT)
|
||||
switch(slurring)
|
||||
if(10 to 25)
|
||||
return "jumbles"
|
||||
if(25 to 50)
|
||||
return "slurs"
|
||||
if(50 to INFINITY)
|
||||
return "garbles"
|
||||
|
||||
/mob/living/carbon/human/GetVoice()
|
||||
if(istype(wear_mask, /obj/item/clothing/mask/chameleon))
|
||||
var/obj/item/clothing/mask/chameleon/V = wear_mask
|
||||
if(V.vchange && wear_id)
|
||||
var/obj/item/card/id/idcard = wear_id.GetID()
|
||||
if(istype(idcard))
|
||||
return idcard.registered_name
|
||||
else
|
||||
return real_name
|
||||
else
|
||||
return real_name
|
||||
if(mind)
|
||||
var/datum/antagonist/changeling/changeling = mind.has_antag_datum(/datum/antagonist/changeling)
|
||||
if(changeling && changeling.mimicing )
|
||||
return changeling.mimicing
|
||||
if(GetSpecialVoice())
|
||||
return GetSpecialVoice()
|
||||
return real_name
|
||||
|
||||
/mob/living/carbon/human/IsVocal()
|
||||
// how do species that don't breathe talk? magic, that's what.
|
||||
if(!HAS_TRAIT_FROM(src, TRAIT_NOBREATH, SPECIES_TRAIT) && !getorganslot(ORGAN_SLOT_LUNGS))
|
||||
return FALSE
|
||||
if(mind)
|
||||
return !mind.miming
|
||||
return TRUE
|
||||
|
||||
/mob/living/carbon/human/proc/SetSpecialVoice(new_voice)
|
||||
if(new_voice)
|
||||
special_voice = new_voice
|
||||
return
|
||||
|
||||
/mob/living/carbon/human/proc/UnsetSpecialVoice()
|
||||
special_voice = ""
|
||||
return
|
||||
|
||||
/mob/living/carbon/human/proc/GetSpecialVoice()
|
||||
return special_voice
|
||||
|
||||
/mob/living/carbon/human/binarycheck()
|
||||
if(ears)
|
||||
var/obj/item/radio/headset/dongle = ears
|
||||
if(!istype(dongle))
|
||||
return FALSE
|
||||
if(dongle.translate_binary)
|
||||
return TRUE
|
||||
|
||||
/mob/living/carbon/human/radio(message, message_mode, list/spans, language)
|
||||
. = ..()
|
||||
if(.)
|
||||
return
|
||||
|
||||
switch(message_mode)
|
||||
if(MODE_HEADSET)
|
||||
if (ears)
|
||||
ears.talk_into(src, message, , spans, language)
|
||||
return ITALICS | REDUCE_RANGE
|
||||
|
||||
if(MODE_DEPARTMENT)
|
||||
if (ears)
|
||||
ears.talk_into(src, message, message_mode, spans, language)
|
||||
return ITALICS | REDUCE_RANGE
|
||||
|
||||
if(message_mode in GLOB.radiochannels)
|
||||
if(ears)
|
||||
ears.talk_into(src, message, message_mode, spans, language)
|
||||
return ITALICS | REDUCE_RANGE
|
||||
|
||||
return 0
|
||||
|
||||
/mob/living/carbon/human/get_alt_name()
|
||||
if(name != GetVoice())
|
||||
return " (as [get_id_name("Unknown")])"
|
||||
|
||||
/mob/living/carbon/human/proc/forcesay(list/append) //this proc is at the bottom of the file because quote fuckery makes notepad++ cri
|
||||
if(stat == CONSCIOUS)
|
||||
if(client)
|
||||
var/virgin = 1 //has the text been modified yet?
|
||||
var/temp = winget(client, "input", "text")
|
||||
if(findtextEx(temp, "Say \"", 1, 7) && length(temp) > 5) //"case sensitive means
|
||||
|
||||
temp = replacetext(temp, ";", "") //general radio
|
||||
|
||||
if(findtext(trim_left(temp), ":", 6, 7)) //dept radio
|
||||
temp = copytext(trim_left(temp), 8)
|
||||
virgin = 0
|
||||
|
||||
if(virgin)
|
||||
temp = copytext(trim_left(temp), 6) //normal speech
|
||||
virgin = 0
|
||||
|
||||
while(findtext(trim_left(temp), ":", 1, 2)) //dept radio again (necessary)
|
||||
temp = copytext(trim_left(temp), 3)
|
||||
|
||||
if(findtext(temp, "*", 1, 2)) //emotes
|
||||
return
|
||||
|
||||
var/trimmed = trim_left(temp)
|
||||
if(length(trimmed))
|
||||
if(append)
|
||||
temp += pick(append)
|
||||
|
||||
say(temp)
|
||||
winset(client, "input", "text=[null]")
|
||||
File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,18 @@
|
||||
/datum/species/abductor
|
||||
name = "Abductor"
|
||||
id = "abductor"
|
||||
say_mod = "gibbers"
|
||||
sexes = FALSE
|
||||
species_traits = list(NOBLOOD,NOEYES,NOGENITALS,NOAROUSAL)
|
||||
inherent_traits = list(TRAIT_VIRUSIMMUNE,TRAIT_NOGUNS,TRAIT_NOHUNGER,TRAIT_NOBREATH)
|
||||
mutanttongue = /obj/item/organ/tongue/abductor
|
||||
|
||||
/datum/species/abductor/on_species_gain(mob/living/carbon/C, datum/species/old_species)
|
||||
. = ..()
|
||||
var/datum/atom_hud/abductor_hud = GLOB.huds[DATA_HUD_ABDUCTOR]
|
||||
abductor_hud.add_hud_to(C)
|
||||
|
||||
/datum/species/abductor/on_species_loss(mob/living/carbon/C)
|
||||
. = ..()
|
||||
var/datum/atom_hud/abductor_hud = GLOB.huds[DATA_HUD_ABDUCTOR]
|
||||
abductor_hud.remove_hud_from(C)
|
||||
@@ -0,0 +1,24 @@
|
||||
/datum/species/android
|
||||
name = "Android"
|
||||
id = "android"
|
||||
say_mod = "states"
|
||||
species_traits = list(NOBLOOD,NOGENITALS,NOAROUSAL)
|
||||
inherent_traits = list(TRAIT_RESISTHEAT,TRAIT_NOBREATH,TRAIT_RESISTCOLD,TRAIT_RESISTHIGHPRESSURE,TRAIT_RESISTLOWPRESSURE,TRAIT_RADIMMUNE,TRAIT_NOFIRE,TRAIT_PIERCEIMMUNE,TRAIT_NOHUNGER,TRAIT_LIMBATTACHMENT)
|
||||
inherent_biotypes = list(MOB_ROBOTIC, MOB_HUMANOID)
|
||||
meat = null
|
||||
gib_types = /obj/effect/gibspawner/robot
|
||||
damage_overlay_type = "synth"
|
||||
mutanttongue = /obj/item/organ/tongue/robot
|
||||
limbs_id = "synth"
|
||||
|
||||
/datum/species/android/on_species_gain(mob/living/carbon/C)
|
||||
. = ..()
|
||||
for(var/X in C.bodyparts)
|
||||
var/obj/item/bodypart/O = X
|
||||
O.change_bodypart_status(BODYPART_ROBOTIC, FALSE, TRUE)
|
||||
|
||||
/datum/species/android/on_species_loss(mob/living/carbon/C)
|
||||
. = ..()
|
||||
for(var/X in C.bodyparts)
|
||||
var/obj/item/bodypart/O = X
|
||||
O.change_bodypart_status(BODYPART_ORGANIC,FALSE, TRUE)
|
||||
@@ -0,0 +1,145 @@
|
||||
/datum/species/angel
|
||||
name = "Angel"
|
||||
id = "angel"
|
||||
default_color = "FFFFFF"
|
||||
species_traits = list(EYECOLOR,HAIR,FACEHAIR,LIPS)
|
||||
mutant_bodyparts = list("wings")
|
||||
default_features = list("mcolor" = "FFF", "tail_human" = "None", "ears" = "None", "wings" = "Angel")
|
||||
use_skintones = 1
|
||||
no_equip = list(SLOT_BACK)
|
||||
blacklisted = 1
|
||||
limbs_id = "human"
|
||||
skinned_type = /obj/item/stack/sheet/animalhide/human
|
||||
|
||||
var/datum/action/innate/flight/fly
|
||||
|
||||
/datum/species/angel/on_species_gain(mob/living/carbon/human/H, datum/species/old_species)
|
||||
..()
|
||||
if(H.dna && H.dna.species && (H.dna.features["wings"] != "Angel"))
|
||||
if(!("wings" in H.dna.species.mutant_bodyparts))
|
||||
H.dna.species.mutant_bodyparts |= "wings"
|
||||
H.dna.features["wings"] = "Angel"
|
||||
H.update_body()
|
||||
if(ishuman(H) && !fly)
|
||||
fly = new
|
||||
fly.Grant(H)
|
||||
ADD_TRAIT(H, TRAIT_HOLY, SPECIES_TRAIT)
|
||||
|
||||
/datum/species/angel/on_species_loss(mob/living/carbon/human/H)
|
||||
if(fly)
|
||||
fly.Remove(H)
|
||||
if(H.movement_type & FLYING)
|
||||
H.setMovetype(H.movement_type & ~FLYING)
|
||||
ToggleFlight(H,0)
|
||||
if(H.dna && H.dna.species && (H.dna.features["wings"] == "Angel"))
|
||||
if("wings" in H.dna.species.mutant_bodyparts)
|
||||
H.dna.species.mutant_bodyparts -= "wings"
|
||||
H.dna.features["wings"] = "None"
|
||||
H.update_body()
|
||||
REMOVE_TRAIT(H, TRAIT_HOLY, SPECIES_TRAIT)
|
||||
..()
|
||||
|
||||
/datum/species/angel/spec_life(mob/living/carbon/human/H)
|
||||
HandleFlight(H)
|
||||
|
||||
/datum/species/angel/proc/HandleFlight(mob/living/carbon/human/H)
|
||||
if(H.movement_type & FLYING)
|
||||
if(!CanFly(H))
|
||||
ToggleFlight(H,0)
|
||||
return 0
|
||||
return 1
|
||||
else
|
||||
return 0
|
||||
|
||||
/datum/species/angel/proc/CanFly(mob/living/carbon/human/H)
|
||||
if(H.stat || H.IsStun() || H.IsKnockdown())
|
||||
return 0
|
||||
if(H.wear_suit && ((H.wear_suit.flags_inv & HIDEJUMPSUIT) && (!H.wear_suit.species_exception || !is_type_in_list(src, H.wear_suit.species_exception)))) //Jumpsuits have tail holes, so it makes sense they have wing holes too
|
||||
to_chat(H, "Your suit blocks your wings from extending!")
|
||||
return 0
|
||||
var/turf/T = get_turf(H)
|
||||
if(!T)
|
||||
return 0
|
||||
|
||||
var/datum/gas_mixture/environment = T.return_air()
|
||||
if(environment && !(environment.return_pressure() > 30))
|
||||
to_chat(H, "<span class='warning'>The atmosphere is too thin for you to fly!</span>")
|
||||
return 0
|
||||
else
|
||||
return 1
|
||||
|
||||
/datum/action/innate/flight
|
||||
name = "Toggle Flight"
|
||||
check_flags = AB_CHECK_CONSCIOUS|AB_CHECK_STUN
|
||||
icon_icon = 'icons/mob/actions/actions_items.dmi'
|
||||
button_icon_state = "flight"
|
||||
|
||||
/datum/action/innate/flight/Activate()
|
||||
var/mob/living/carbon/human/H = owner
|
||||
var/datum/species/angel/A = H.dna.species
|
||||
if(A.CanFly(H))
|
||||
if(H.movement_type & FLYING)
|
||||
to_chat(H, "<span class='notice'>You settle gently back onto the ground...</span>")
|
||||
A.ToggleFlight(H,0)
|
||||
H.update_canmove()
|
||||
else
|
||||
to_chat(H, "<span class='notice'>You beat your wings and begin to hover gently above the ground...</span>")
|
||||
H.resting = 0
|
||||
A.ToggleFlight(H,1)
|
||||
H.update_canmove()
|
||||
|
||||
/datum/species/angel/proc/flyslip(mob/living/carbon/human/H)
|
||||
var/obj/buckled_obj
|
||||
if(H.buckled)
|
||||
buckled_obj = H.buckled
|
||||
|
||||
to_chat(H, "<span class='notice'>Your wings spazz out and launch you!</span>")
|
||||
|
||||
playsound(H.loc, 'sound/misc/slip.ogg', 50, 1, -3)
|
||||
|
||||
for(var/obj/item/I in H.held_items)
|
||||
H.accident(I)
|
||||
|
||||
var/olddir = H.dir
|
||||
|
||||
H.stop_pulling()
|
||||
if(buckled_obj)
|
||||
buckled_obj.unbuckle_mob(H)
|
||||
step(buckled_obj, olddir)
|
||||
else
|
||||
for(var/i=1, i<5, i++)
|
||||
spawn (i)
|
||||
step(H, olddir)
|
||||
H.spin(1,1)
|
||||
return 1
|
||||
|
||||
|
||||
/datum/species/angel/spec_stun(mob/living/carbon/human/H,amount)
|
||||
if(H.movement_type & FLYING)
|
||||
ToggleFlight(H,0)
|
||||
flyslip(H)
|
||||
. = ..()
|
||||
|
||||
/datum/species/angel/negates_gravity(mob/living/carbon/human/H)
|
||||
if(H.movement_type & FLYING)
|
||||
return 1
|
||||
|
||||
/datum/species/angel/space_move(mob/living/carbon/human/H)
|
||||
if(H.movement_type & FLYING)
|
||||
return 1
|
||||
|
||||
/datum/species/angel/proc/ToggleFlight(mob/living/carbon/human/H,flight)
|
||||
if(flight && CanFly(H))
|
||||
stunmod = 2
|
||||
speedmod = -0.35
|
||||
H.setMovetype(H.movement_type | FLYING)
|
||||
override_float = TRUE
|
||||
H.pass_flags |= PASSTABLE
|
||||
H.OpenWings()
|
||||
else
|
||||
stunmod = 1
|
||||
speedmod = 0
|
||||
H.setMovetype(H.movement_type & ~FLYING)
|
||||
override_float = FALSE
|
||||
H.pass_flags &= ~PASSTABLE
|
||||
H.CloseWings()
|
||||
@@ -0,0 +1,65 @@
|
||||
/datum/species/insect
|
||||
name = "Anthromorphic Insect"
|
||||
id = "insect"
|
||||
say_mod = "flutters"
|
||||
default_color = "00FF00"
|
||||
species_traits = list(LIPS,NOEYES,HAIR,FACEHAIR,MUTCOLORS,HORNCOLOR,WINGCOLOR)
|
||||
inherent_biotypes = list(MOB_ORGANIC, MOB_HUMANOID, MOB_BUG)
|
||||
mutant_bodyparts = list("mam_ears", "mam_snout", "mam_tail", "taur", "insect_wings", "mam_snouts", "insect_fluff","horns")
|
||||
default_features = list("mcolor" = "FFF","mcolor2" = "FFF","mcolor3" = "FFF", "mam_tail" = "None", "mam_ears" = "None",
|
||||
"insect_wings" = "None", "insect_fluff" = "None", "mam_snouts" = "None", "taur" = "None","horns" = "None")
|
||||
attack_verb = "slash"
|
||||
attack_sound = 'sound/weapons/slash.ogg'
|
||||
miss_sound = 'sound/weapons/slashmiss.ogg'
|
||||
meat = /obj/item/reagent_containers/food/snacks/meat/slab/human/mutant/insect
|
||||
liked_food = VEGETABLES | DAIRY
|
||||
disliked_food = FRUIT | GROSS
|
||||
toxic_food = MEAT | RAW
|
||||
mutanteyes = /obj/item/organ/eyes/insect
|
||||
should_draw_citadel = TRUE
|
||||
exotic_bloodtype = "BUG"
|
||||
|
||||
/datum/species/insect/on_species_gain(mob/living/carbon/C)
|
||||
. = ..()
|
||||
if(ishuman(C))
|
||||
var/mob/living/carbon/human/H = C
|
||||
if(!H.dna.features["insect_wings"])
|
||||
H.dna.features["insect_wings"] = "[(H.client && H.client.prefs && LAZYLEN(H.client.prefs.features) && H.client.prefs.features["insect_wings"]) ? H.client.prefs.features["insect_wings"] : "None"]"
|
||||
handle_mutant_bodyparts(H)
|
||||
|
||||
/datum/species/insect/random_name(gender,unique,lastname)
|
||||
if(unique)
|
||||
return random_unique_moth_name()
|
||||
|
||||
var/randname = moth_name()
|
||||
|
||||
if(lastname)
|
||||
randname += " [lastname]"
|
||||
|
||||
return randname
|
||||
|
||||
/datum/species/insect/handle_fire(mob/living/carbon/human/H, no_protection = FALSE)
|
||||
..()
|
||||
if(H.dna.features["insect_wings"] != "Burnt Off" && H.dna.features["insect_wings"] != "None" && H.bodytemperature >= 800 && H.fire_stacks > 0) //do not go into the extremely hot light. you will not survive
|
||||
to_chat(H, "<span class='danger'>Your precious wings burn to a crisp!</span>")
|
||||
if(H.dna.features["insect_wings"] != "None")
|
||||
H.dna.features["insect_wings"] = "Burnt Off"
|
||||
handle_mutant_bodyparts(H)
|
||||
|
||||
/datum/species/insect/handle_chemicals(datum/reagent/chem, mob/living/carbon/human/H)
|
||||
. = ..()
|
||||
if(chem.id == "pestkiller")
|
||||
H.adjustToxLoss(3)
|
||||
H.reagents.remove_reagent(chem.id, REAGENTS_METABOLISM)
|
||||
|
||||
/datum/species/insect/check_weakness(obj/item/weapon, mob/living/attacker)
|
||||
if(istype(weapon, /obj/item/melee/flyswatter))
|
||||
return 9 //flyswatters deal 10x damage to insects
|
||||
return 0
|
||||
|
||||
/datum/species/insect/space_move(mob/living/carbon/human/H)
|
||||
. = ..()
|
||||
if(H.loc && !isspaceturf(H.loc) && (H.dna.features["insect_wings"] != "Burnt Off" && H.dna.features["insect_wings"] != "None"))
|
||||
var/datum/gas_mixture/current = H.loc.return_air()
|
||||
if(current && (current.return_pressure() >= ONE_ATMOSPHERE*0.85)) //as long as there's reasonable pressure and no gravity, flight is possible
|
||||
return TRUE
|
||||
@@ -0,0 +1,21 @@
|
||||
/datum/species/corporate
|
||||
name = "Corporate Agent"
|
||||
id = "agent"
|
||||
hair_alpha = 0
|
||||
say_mod = "declares"
|
||||
speedmod = -2//Fast
|
||||
brutemod = 0.7//Tough against firearms
|
||||
burnmod = 0.65//Tough against lasers
|
||||
coldmod = 0
|
||||
heatmod = 0.5//it's a little tough to burn them to death not as hard though.
|
||||
punchdamagelow = 20
|
||||
punchdamagehigh = 30//they are inhumanly strong
|
||||
punchstunthreshold = 25
|
||||
attack_verb = "smash"
|
||||
attack_sound = 'sound/weapons/resonator_blast.ogg'
|
||||
blacklisted = 1
|
||||
use_skintones = 0
|
||||
species_traits = list(NOBLOOD,EYECOLOR,NOGENITALS)
|
||||
inherent_traits = list(TRAIT_RADIMMUNE,TRAIT_VIRUSIMMUNE,TRAIT_PIERCEIMMUNE,TRAIT_NODISMEMBER,TRAIT_NOLIMBDISABLE,TRAIT_NOHUNGER)
|
||||
sexes = 0
|
||||
gib_types = /obj/effect/gibspawner/robot
|
||||
@@ -0,0 +1,171 @@
|
||||
/datum/species/dullahan
|
||||
name = "Dullahan"
|
||||
id = "dullahan"
|
||||
default_color = "FFFFFF"
|
||||
species_traits = list(EYECOLOR,HAIR,FACEHAIR,LIPS)
|
||||
inherent_traits = list(TRAIT_NOHUNGER,TRAIT_NOBREATH)
|
||||
default_features = list("mcolor" = "FFF", "tail_human" = "None", "ears" = "None", "wings" = "None")
|
||||
use_skintones = TRUE
|
||||
mutant_brain = /obj/item/organ/brain/dullahan
|
||||
mutanteyes = /obj/item/organ/eyes/dullahan
|
||||
mutanttongue = /obj/item/organ/tongue/dullahan
|
||||
mutantears = /obj/item/organ/ears/dullahan
|
||||
blacklisted = TRUE
|
||||
limbs_id = "human"
|
||||
skinned_type = /obj/item/stack/sheet/animalhide/human
|
||||
var/pumpkin = FALSE
|
||||
|
||||
var/obj/item/dullahan_relay/myhead
|
||||
|
||||
/datum/species/dullahan/pumpkin
|
||||
name = "Pumpkin Head Dullahan"
|
||||
id = "pumpkindullahan"
|
||||
pumpkin = TRUE
|
||||
|
||||
/datum/species/dullahan/check_roundstart_eligible()
|
||||
if(SSevents.holidays && SSevents.holidays[HALLOWEEN])
|
||||
return TRUE
|
||||
return FALSE
|
||||
|
||||
/datum/species/dullahan/on_species_gain(mob/living/carbon/human/H, datum/species/old_species)
|
||||
. = ..()
|
||||
DISABLE_BITFIELD(H.flags_1, HEAR_1)
|
||||
var/obj/item/bodypart/head/head = H.get_bodypart(BODY_ZONE_HEAD)
|
||||
if(head)
|
||||
if(pumpkin)//Pumpkinhead!
|
||||
head.animal_origin = 100
|
||||
head.icon = 'icons/obj/clothing/hats.dmi'
|
||||
head.icon_state = "hardhat1_pumpkin_j"
|
||||
head.custom_head = TRUE
|
||||
head.drop_limb()
|
||||
if(!QDELETED(head)) //drop_limb() deletes the limb if it's no drop location and dummy humans used for rendering icons are located in nullspace. Do the math.
|
||||
head.throwforce = 25
|
||||
myhead = new /obj/item/dullahan_relay (head, H)
|
||||
H.put_in_hands(head)
|
||||
var/obj/item/organ/eyes/E = H.getorganslot(ORGAN_SLOT_EYES)
|
||||
for(var/datum/action/item_action/organ_action/OA in E.actions)
|
||||
OA.Trigger()
|
||||
|
||||
/datum/species/dullahan/on_species_loss(mob/living/carbon/human/H)
|
||||
ENABLE_BITFIELD(H.flags_1, HEAR_1)
|
||||
H.reset_perspective(H)
|
||||
if(myhead)
|
||||
var/obj/item/dullahan_relay/DR = myhead
|
||||
myhead = null
|
||||
DR.owner = null
|
||||
qdel(DR)
|
||||
H.regenerate_limb(BODY_ZONE_HEAD,FALSE)
|
||||
..()
|
||||
|
||||
/datum/species/dullahan/spec_life(mob/living/carbon/human/H)
|
||||
if(QDELETED(myhead))
|
||||
myhead = null
|
||||
H.gib()
|
||||
var/obj/item/bodypart/head/head2 = H.get_bodypart(BODY_ZONE_HEAD)
|
||||
if(head2)
|
||||
myhead = null
|
||||
H.gib()
|
||||
|
||||
/datum/species/dullahan/proc/update_vision_perspective(mob/living/carbon/human/H)
|
||||
var/obj/item/organ/eyes/eyes = H.getorganslot(ORGAN_SLOT_EYES)
|
||||
if(eyes)
|
||||
H.update_tint()
|
||||
if(eyes.tint)
|
||||
H.reset_perspective(H)
|
||||
else
|
||||
H.reset_perspective(myhead)
|
||||
|
||||
/obj/item/organ/brain/dullahan
|
||||
decoy_override = TRUE
|
||||
organ_flags = ORGAN_NO_SPOIL//Do not decay
|
||||
|
||||
/obj/item/organ/tongue/dullahan
|
||||
zone = "abstract"
|
||||
modifies_speech = TRUE
|
||||
|
||||
/obj/item/organ/tongue/dullahan/handle_speech(datum/source, list/speech_args)
|
||||
if(ishuman(owner))
|
||||
var/mob/living/carbon/human/H = owner
|
||||
if(isdullahan(H))
|
||||
var/datum/species/dullahan/D = H.dna.species
|
||||
if(isobj(D.myhead.loc))
|
||||
var/obj/O = D.myhead.loc
|
||||
O.say(speech_args[SPEECH_MESSAGE])
|
||||
speech_args[SPEECH_MESSAGE] = ""
|
||||
|
||||
/obj/item/organ/ears/dullahan
|
||||
zone = "abstract"
|
||||
|
||||
/obj/item/organ/eyes/dullahan
|
||||
name = "head vision"
|
||||
desc = "An abstraction."
|
||||
actions_types = list(/datum/action/item_action/organ_action/dullahan)
|
||||
zone = "abstract"
|
||||
tint = INFINITY // used to switch the vision perspective to the head on species_gain().
|
||||
|
||||
/datum/action/item_action/organ_action/dullahan
|
||||
name = "Toggle Perspective"
|
||||
desc = "Switch between seeing normally from your head, or blindly from your body."
|
||||
|
||||
/datum/action/item_action/organ_action/dullahan/Trigger()
|
||||
. = ..()
|
||||
var/obj/item/organ/eyes/dullahan/DE = target
|
||||
if(DE.tint)
|
||||
DE.tint = 0
|
||||
else
|
||||
DE.tint = INFINITY
|
||||
|
||||
if(ishuman(owner))
|
||||
var/mob/living/carbon/human/H = owner
|
||||
if(isdullahan(H))
|
||||
var/datum/species/dullahan/D = H.dna.species
|
||||
D.update_vision_perspective(H)
|
||||
|
||||
/obj/item/dullahan_relay
|
||||
name = "dullahan relay"
|
||||
var/mob/living/owner
|
||||
flags_1 = HEAR_1
|
||||
|
||||
/obj/item/dullahan_relay/Initialize(mapload, mob/living/carbon/human/new_owner)
|
||||
. = ..()
|
||||
if(!new_owner)
|
||||
return INITIALIZE_HINT_QDEL
|
||||
owner = new_owner
|
||||
START_PROCESSING(SSobj, src)
|
||||
RegisterSignal(owner, COMSIG_MOB_EXAMINATE, .proc/examinate_check)
|
||||
RegisterSignal(src, COMSIG_ATOM_HEARER_IN_VIEW, .proc/include_owner)
|
||||
RegisterSignal(owner, COMSIG_LIVING_REGENERATE_LIMBS, .proc/unlist_head)
|
||||
RegisterSignal(owner, COMSIG_LIVING_FULLY_HEAL, .proc/retrieve_head)
|
||||
|
||||
/obj/item/dullahan_relay/proc/examinate_check(mob/source, atom/A)
|
||||
if(source.client.eye == src && ((A in view(source.client.view, src)) || (isturf(A) && source.sight & SEE_TURFS) || (ismob(A) && source.sight & SEE_MOBS) || (isobj(A) && source.sight & SEE_OBJS)))
|
||||
return COMPONENT_ALLOW_EXAMINE
|
||||
|
||||
/obj/item/dullahan_relay/proc/include_owner(datum/source, list/processing_list, list/hearers)
|
||||
if(!QDELETED(owner))
|
||||
hearers += owner
|
||||
|
||||
/obj/item/dullahan_relay/proc/unlist_head(datum/source, noheal = FALSE, list/excluded_limbs)
|
||||
excluded_limbs |= BODY_ZONE_HEAD // So we don't gib when regenerating limbs.
|
||||
|
||||
/obj/item/dullahan_relay/proc/retrieve_head(datum/source, admin_revive = FALSE)
|
||||
if(admin_revive) //retrieving the owner's head for ahealing purposes.
|
||||
var/obj/item/bodypart/head/H = loc
|
||||
var/turf/T = get_turf(owner)
|
||||
if(H && istype(H) && T && !(H in owner.GetAllContents()))
|
||||
H.forceMove(T)
|
||||
|
||||
/obj/item/dullahan_relay/process()
|
||||
if(!istype(loc, /obj/item/bodypart/head) || QDELETED(owner))
|
||||
. = PROCESS_KILL
|
||||
qdel(src)
|
||||
|
||||
/obj/item/dullahan_relay/Destroy()
|
||||
if(!QDELETED(owner))
|
||||
var/mob/living/carbon/human/H = owner
|
||||
if(isdullahan(H))
|
||||
var/datum/species/dullahan/D = H.dna.species
|
||||
D.myhead = null
|
||||
owner.gib()
|
||||
owner = null
|
||||
..()
|
||||
@@ -0,0 +1,131 @@
|
||||
//Subtype of human
|
||||
/datum/species/human/felinid
|
||||
name = "Felinid"
|
||||
id = "felinid"
|
||||
limbs_id = "human"
|
||||
|
||||
mutant_bodyparts = list("mam_ears", "mam_tail", "deco_wings")
|
||||
default_features = list("mcolor" = "FFF", "mam_tail" = "Cat", "mam_ears" = "Cat", "wings" = "None", "deco_wings" = "None")
|
||||
|
||||
mutantears = /obj/item/organ/ears/cat
|
||||
mutanttail = /obj/item/organ/tail/cat
|
||||
|
||||
/datum/species/human/felinid/qualifies_for_rank(rank, list/features)
|
||||
return TRUE
|
||||
|
||||
//Curiosity killed the cat's wagging tail.
|
||||
/datum/species/human/felinid/spec_death(gibbed, mob/living/carbon/human/H)
|
||||
if(H)
|
||||
stop_wagging_tail(H)
|
||||
|
||||
/datum/species/human/felinid/spec_stun(mob/living/carbon/human/H,amount)
|
||||
if(H)
|
||||
stop_wagging_tail(H)
|
||||
. = ..()
|
||||
|
||||
|
||||
/datum/species/human/felinid/can_wag_tail(mob/living/carbon/human/H)
|
||||
return ("mam_tail" in mutant_bodyparts) || ("mam_waggingtail" in mutant_bodyparts)
|
||||
|
||||
/datum/species/human/felinid/is_wagging_tail(mob/living/carbon/human/H)
|
||||
return ("mam_waggingtail" in mutant_bodyparts)
|
||||
|
||||
/datum/species/human/felinid/start_wagging_tail(mob/living/carbon/human/H)
|
||||
if("mam_tail" in mutant_bodyparts)
|
||||
mutant_bodyparts -= "mam_tail"
|
||||
mutant_bodyparts |= "mam_waggingtail"
|
||||
H.update_body()
|
||||
|
||||
/datum/species/human/felinid/stop_wagging_tail(mob/living/carbon/human/H)
|
||||
if("mam_waggingtail" in mutant_bodyparts)
|
||||
mutant_bodyparts -= "mam_waggingtail"
|
||||
mutant_bodyparts |= "mam_tail"
|
||||
H.update_body()
|
||||
|
||||
/datum/species/human/felinid/on_species_gain(mob/living/carbon/C, datum/species/old_species, pref_load)
|
||||
if(ishuman(C))
|
||||
var/mob/living/carbon/human/H = C
|
||||
if(!pref_load) //Hah! They got forcefully purrbation'd. Force default felinid parts on them if they have no mutant parts in those areas!
|
||||
if(H.dna.features["mam_tail"] == "None")
|
||||
H.dna.features["mam_tail"] = "Cat"
|
||||
if(H.dna.features["mam_ears"] == "None")
|
||||
H.dna.features["mam_ears"] = "Cat"
|
||||
if(H.dna.features["mam_ears"] == "Cat")
|
||||
var/obj/item/organ/ears/cat/ears = new
|
||||
ears.Insert(H, drop_if_replaced = FALSE)
|
||||
else
|
||||
mutantears = /obj/item/organ/ears
|
||||
if(H.dna.features["mam_tail"] == "Cat")
|
||||
var/obj/item/organ/tail/cat/tail = new
|
||||
tail.Insert(H, drop_if_replaced = FALSE)
|
||||
else
|
||||
mutanttail = null
|
||||
return ..()
|
||||
|
||||
/datum/species/human/felinid/on_species_loss(mob/living/carbon/H, datum/species/new_species, pref_load)
|
||||
var/obj/item/organ/ears/cat/ears = H.getorgan(/obj/item/organ/ears/cat)
|
||||
var/obj/item/organ/tail/cat/tail = H.getorgan(/obj/item/organ/tail/cat)
|
||||
|
||||
if(ears)
|
||||
var/obj/item/organ/ears/NE
|
||||
if(new_species && new_species.mutantears)
|
||||
// Roundstart cat ears override new_species.mutantears, reset it here.
|
||||
new_species.mutantears = initial(new_species.mutantears)
|
||||
if(new_species.mutantears)
|
||||
NE = new new_species.mutantears
|
||||
if(!NE)
|
||||
// Go with default ears
|
||||
NE = new /obj/item/organ/ears
|
||||
NE.Insert(H, drop_if_replaced = FALSE)
|
||||
|
||||
if(tail)
|
||||
var/obj/item/organ/tail/NT
|
||||
if(new_species && new_species.mutanttail)
|
||||
// Roundstart cat tail overrides new_species.mutanttail, reset it here.
|
||||
new_species.mutanttail = initial(new_species.mutanttail)
|
||||
if(new_species.mutanttail)
|
||||
NT = new new_species.mutanttail
|
||||
if(NT)
|
||||
NT.Insert(H, drop_if_replaced = FALSE)
|
||||
else
|
||||
tail.Remove(H)
|
||||
|
||||
/proc/mass_purrbation()
|
||||
for(var/M in GLOB.mob_list)
|
||||
if(ishumanbasic(M))
|
||||
purrbation_apply(M)
|
||||
CHECK_TICK
|
||||
|
||||
/proc/mass_remove_purrbation()
|
||||
for(var/M in GLOB.mob_list)
|
||||
if(ishumanbasic(M))
|
||||
purrbation_remove(M)
|
||||
CHECK_TICK
|
||||
|
||||
/proc/purrbation_toggle(mob/living/carbon/human/H, silent = FALSE)
|
||||
if(!ishumanbasic(H))
|
||||
return
|
||||
if(!iscatperson(H))
|
||||
purrbation_apply(H, silent)
|
||||
. = TRUE
|
||||
else
|
||||
purrbation_remove(H, silent)
|
||||
. = FALSE
|
||||
|
||||
/proc/purrbation_apply(mob/living/carbon/human/H, silent = FALSE)
|
||||
if(!ishuman(H) || iscatperson(H))
|
||||
return
|
||||
H.set_species(/datum/species/human/felinid)
|
||||
|
||||
if(!silent)
|
||||
to_chat(H, "Something is nya~t right.")
|
||||
playsound(get_turf(H), 'sound/effects/meow1.ogg', 50, 1, -1)
|
||||
|
||||
/proc/purrbation_remove(mob/living/carbon/human/H, silent = FALSE)
|
||||
if(!ishuman(H) || !iscatperson(H))
|
||||
return
|
||||
|
||||
H.set_species(/datum/species/human)
|
||||
|
||||
if(!silent)
|
||||
to_chat(H, "You are no longer a cat.")
|
||||
@@ -0,0 +1,36 @@
|
||||
/datum/species/fly
|
||||
name = "Anthromorphic Fly"
|
||||
id = "fly"
|
||||
say_mod = "buzzes"
|
||||
species_traits = list(NOEYES)
|
||||
inherent_biotypes = list(MOB_ORGANIC, MOB_HUMANOID, MOB_BUG)
|
||||
mutanttongue = /obj/item/organ/tongue/fly
|
||||
mutantliver = /obj/item/organ/liver/fly
|
||||
mutantstomach = /obj/item/organ/stomach/fly
|
||||
meat = /obj/item/reagent_containers/food/snacks/meat/slab/human/mutant/fly
|
||||
disliked_food = null
|
||||
liked_food = GROSS
|
||||
exotic_bloodtype = "BUG"
|
||||
|
||||
/datum/species/fly/handle_chemicals(datum/reagent/chem, mob/living/carbon/human/H)
|
||||
if(chem.id == "pestkiller")
|
||||
H.adjustToxLoss(3)
|
||||
H.reagents.remove_reagent(chem.id, REAGENTS_METABOLISM)
|
||||
return 1
|
||||
|
||||
|
||||
/datum/species/fly/handle_chemicals(datum/reagent/chem, mob/living/carbon/human/H)
|
||||
if(istype(chem, /datum/reagent/consumable))
|
||||
var/datum/reagent/consumable/nutri_check = chem
|
||||
if(nutri_check.nutriment_factor > 0)
|
||||
var/turf/pos = get_turf(H)
|
||||
H.vomit(0, FALSE, FALSE, 2, TRUE)
|
||||
playsound(pos, 'sound/effects/splat.ogg', 50, 1)
|
||||
H.visible_message("<span class='danger'>[H] vomits on the floor!</span>", \
|
||||
"<span class='userdanger'>You throw up on the floor!</span>")
|
||||
..()
|
||||
|
||||
/datum/species/fly/check_weakness(obj/item/weapon, mob/living/attacker)
|
||||
if(istype(weapon, /obj/item/melee/flyswatter))
|
||||
return 29 //Flyswatters deal 30x damage to flypeople.
|
||||
return 0
|
||||
@@ -0,0 +1,99 @@
|
||||
/datum/species/mammal
|
||||
name = "Anthromorph"
|
||||
id = "mammal"
|
||||
default_color = "4B4B4B"
|
||||
should_draw_citadel = TRUE
|
||||
species_traits = list(MUTCOLORS,EYECOLOR,LIPS,HAIR,HORNCOLOR,WINGCOLOR)
|
||||
inherent_biotypes = list(MOB_ORGANIC, MOB_HUMANOID)
|
||||
mutant_bodyparts = list("mam_tail", "mam_ears", "mam_body_markings", "mam_snouts", "deco_wings", "taur", "horns", "legs")
|
||||
default_features = list("mcolor" = "FFF","mcolor2" = "FFF","mcolor3" = "FFF", "mam_snouts" = "Husky", "mam_tail" = "Husky", "mam_ears" = "Husky", "deco_wings" = "None",
|
||||
"mam_body_markings" = "Husky", "taur" = "None", "horns" = "None", "legs" = "Plantigrade", "meat_type" = "Mammalian")
|
||||
attack_verb = "claw"
|
||||
attack_sound = 'sound/weapons/slash.ogg'
|
||||
miss_sound = 'sound/weapons/slashmiss.ogg'
|
||||
meat = /obj/item/reagent_containers/food/snacks/meat/slab/human/mutant/mammal
|
||||
liked_food = MEAT | FRIED
|
||||
disliked_food = TOXIC
|
||||
|
||||
//Curiosity killed the cat's wagging tail.
|
||||
/datum/species/mammal/spec_death(gibbed, mob/living/carbon/human/H)
|
||||
if(H)
|
||||
stop_wagging_tail(H)
|
||||
|
||||
/datum/species/mammal/spec_stun(mob/living/carbon/human/H,amount)
|
||||
if(H)
|
||||
stop_wagging_tail(H)
|
||||
. = ..()
|
||||
|
||||
/datum/species/mammal/can_wag_tail(mob/living/carbon/human/H)
|
||||
return ("mam_tail" in mutant_bodyparts) || ("mam_waggingtail" in mutant_bodyparts)
|
||||
|
||||
/datum/species/mammal/is_wagging_tail(mob/living/carbon/human/H)
|
||||
return ("mam_waggingtail" in mutant_bodyparts)
|
||||
|
||||
/datum/species/mammal/start_wagging_tail(mob/living/carbon/human/H)
|
||||
if("mam_tail" in mutant_bodyparts)
|
||||
mutant_bodyparts -= "mam_tail"
|
||||
mutant_bodyparts |= "mam_waggingtail"
|
||||
H.update_body()
|
||||
|
||||
/datum/species/mammal/stop_wagging_tail(mob/living/carbon/human/H)
|
||||
if("mam_waggingtail" in mutant_bodyparts)
|
||||
mutant_bodyparts -= "mam_waggingtail"
|
||||
mutant_bodyparts |= "mam_tail"
|
||||
H.update_body()
|
||||
|
||||
|
||||
/datum/species/mammal/qualifies_for_rank(rank, list/features)
|
||||
return TRUE
|
||||
|
||||
|
||||
//Alien//
|
||||
/datum/species/xeno
|
||||
// A cloning mistake, crossing human and xenomorph DNA
|
||||
name = "Xenomorph Hybrid"
|
||||
id = "xeno"
|
||||
say_mod = "hisses"
|
||||
default_color = "00FF00"
|
||||
should_draw_citadel = TRUE
|
||||
species_traits = list(MUTCOLORS,EYECOLOR,LIPS)
|
||||
inherent_biotypes = list(MOB_ORGANIC, MOB_HUMANOID)
|
||||
mutant_bodyparts = list("xenotail", "xenohead", "xenodorsal", "mam_body_markings", "taur", "legs")
|
||||
default_features = list("xenotail"="Xenomorph Tail","xenohead"="Standard","xenodorsal"="Standard", "mam_body_markings" = "Xeno","mcolor" = "0F0","mcolor2" = "0F0","mcolor3" = "0F0","taur" = "None", "legs" = "Digitigrade")
|
||||
attack_verb = "slash"
|
||||
attack_sound = 'sound/weapons/slash.ogg'
|
||||
miss_sound = 'sound/weapons/slashmiss.ogg'
|
||||
meat = /obj/item/reagent_containers/food/snacks/meat/slab/xeno
|
||||
gib_types = list(/obj/effect/gibspawner/xeno/xenoperson, /obj/effect/gibspawner/xeno/xenoperson/bodypartless)
|
||||
skinned_type = /obj/item/stack/sheet/animalhide/xeno
|
||||
exotic_bloodtype = "X*"
|
||||
damage_overlay_type = "xeno"
|
||||
liked_food = MEAT
|
||||
|
||||
/datum/species/xeno/on_species_gain(mob/living/carbon/human/C, datum/species/old_species)
|
||||
if(("legs" in C.dna.species.mutant_bodyparts) && (C.dna.features["legs"] == "Digitigrade" || C.dna.features["legs"] == "Avian"))
|
||||
species_traits += DIGITIGRADE
|
||||
if(DIGITIGRADE in species_traits)
|
||||
C.Digitigrade_Leg_Swap(FALSE)
|
||||
. = ..()
|
||||
|
||||
/datum/species/xeno/on_species_loss(mob/living/carbon/human/C, datum/species/new_species)
|
||||
if(("legs" in C.dna.species.mutant_bodyparts) && C.dna.features["legs"] == "Plantigrade")
|
||||
species_traits -= DIGITIGRADE
|
||||
if(DIGITIGRADE in species_traits)
|
||||
C.Digitigrade_Leg_Swap(TRUE)
|
||||
. = ..()
|
||||
|
||||
//Praise the Omnissiah, A challange worthy of my skills - HS
|
||||
|
||||
//EXOTIC//
|
||||
//These races will likely include lots of downsides and upsides. Keep them relatively balanced.//
|
||||
|
||||
//misc
|
||||
/mob/living/carbon/human/dummy
|
||||
no_vore = TRUE
|
||||
|
||||
/mob/living/carbon/human/vore
|
||||
devourable = TRUE
|
||||
digestable = TRUE
|
||||
feeding = TRUE
|
||||
File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,42 @@
|
||||
/datum/species/human
|
||||
name = "Human"
|
||||
id = "human"
|
||||
default_color = "FFFFFF"
|
||||
|
||||
species_traits = list(EYECOLOR,HAIR,FACEHAIR,LIPS,MUTCOLORS_PARTSONLY,WINGCOLOR)
|
||||
mutant_bodyparts = list("ears", "tail_human", "wings", "taur", "deco_wings") // CITADEL EDIT gives humans snowflake parts
|
||||
default_features = list("mcolor" = "FFF", "mcolor2" = "FFF","mcolor3" = "FFF","tail_human" = "None", "ears" = "None", "wings" = "None", "taur" = "None", "deco_wings" = "None")
|
||||
use_skintones = 1
|
||||
skinned_type = /obj/item/stack/sheet/animalhide/human
|
||||
disliked_food = GROSS | RAW
|
||||
liked_food = JUNKFOOD | FRIED
|
||||
|
||||
/datum/species/human/qualifies_for_rank(rank, list/features)
|
||||
return TRUE //Pure humans are always allowed in all roles.
|
||||
|
||||
/datum/species/human/spec_death(gibbed, mob/living/carbon/human/H)
|
||||
if(H)
|
||||
stop_wagging_tail(H)
|
||||
|
||||
/datum/species/human/spec_stun(mob/living/carbon/human/H,amount)
|
||||
if(H)
|
||||
stop_wagging_tail(H)
|
||||
. = ..()
|
||||
|
||||
/datum/species/human/can_wag_tail(mob/living/carbon/human/H)
|
||||
return ("tail_human" in mutant_bodyparts) || ("waggingtail_human" in mutant_bodyparts)
|
||||
|
||||
/datum/species/human/is_wagging_tail(mob/living/carbon/human/H)
|
||||
return ("waggingtail_human" in mutant_bodyparts)
|
||||
|
||||
/datum/species/human/start_wagging_tail(mob/living/carbon/human/H)
|
||||
if("tail_human" in mutant_bodyparts)
|
||||
mutant_bodyparts -= "tail_human"
|
||||
mutant_bodyparts |= "waggingtail_human"
|
||||
H.update_body()
|
||||
|
||||
/datum/species/human/stop_wagging_tail(mob/living/carbon/human/H)
|
||||
if("waggingtail_human" in mutant_bodyparts)
|
||||
mutant_bodyparts -= "waggingtail_human"
|
||||
mutant_bodyparts |= "tail_human"
|
||||
H.update_body()
|
||||
@@ -0,0 +1,44 @@
|
||||
/datum/species/ipc
|
||||
name = "I.P.C."
|
||||
id = "ipc"
|
||||
say_mod = "beeps"
|
||||
default_color = "00FF00"
|
||||
should_draw_citadel = TRUE
|
||||
blacklisted = 0
|
||||
sexes = 0
|
||||
species_traits = list(MUTCOLORS,NOEYES,NOTRANSSTING)
|
||||
inherent_biotypes = list(MOB_ROBOTIC, MOB_HUMANOID)
|
||||
mutant_bodyparts = list("ipc_screen", "ipc_antenna")
|
||||
default_features = list("ipc_screen" = "Blank", "ipc_antenna" = "None")
|
||||
meat = /obj/item/reagent_containers/food/snacks/meat/slab/human/mutant/ipc
|
||||
gib_types = list(/obj/effect/gibspawner/ipc, /obj/effect/gibspawner/ipc/bodypartless)
|
||||
mutanttongue = /obj/item/organ/tongue/robot/ipc
|
||||
mutant_heart = /obj/item/organ/heart/ipc
|
||||
exotic_bloodtype = "HF"
|
||||
|
||||
var/datum/action/innate/monitor_change/screen
|
||||
|
||||
/datum/species/ipc/on_species_gain(mob/living/carbon/human/C)
|
||||
if(isipcperson(C) && !screen)
|
||||
screen = new
|
||||
screen.Grant(C)
|
||||
..()
|
||||
|
||||
/datum/species/ipc/on_species_loss(mob/living/carbon/human/C)
|
||||
if(screen)
|
||||
screen.Remove(C)
|
||||
..()
|
||||
|
||||
/datum/action/innate/monitor_change
|
||||
name = "Screen Change"
|
||||
check_flags = AB_CHECK_CONSCIOUS
|
||||
icon_icon = 'icons/mob/actions/actions_silicon.dmi'
|
||||
button_icon_state = "drone_vision"
|
||||
|
||||
/datum/action/innate/monitor_change/Activate()
|
||||
var/mob/living/carbon/human/H = owner
|
||||
var/new_ipc_screen = input(usr, "Choose your character's screen:", "Monitor Display") as null|anything in GLOB.ipc_screens_list
|
||||
if(!new_ipc_screen)
|
||||
return
|
||||
H.dna.features["ipc_screen"] = new_ipc_screen
|
||||
H.update_body()
|
||||
@@ -0,0 +1,986 @@
|
||||
/datum/species/jelly
|
||||
// Entirely alien beings that seem to be made entirely out of gel. They have three eyes and a skeleton visible within them.
|
||||
name = "Xenobiological Jelly Entity"
|
||||
id = "jelly"
|
||||
default_color = "00FF90"
|
||||
say_mod = "chirps"
|
||||
species_traits = list(MUTCOLORS,EYECOLOR,HAIR,FACEHAIR,WINGCOLOR)
|
||||
mutantlungs = /obj/item/organ/lungs/slime
|
||||
mutant_heart = /obj/item/organ/heart/slime
|
||||
mutant_bodyparts = list("mam_tail", "mam_ears", "mam_snouts", "taur", "deco_wings") //CIT CHANGE
|
||||
default_features = list("mcolor" = "FFF", "mam_tail" = "None", "mam_ears" = "None", "mam_snouts" = "None", "taur" = "None", "deco_wings" = "None") //CIT CHANGE
|
||||
inherent_traits = list(TRAIT_TOXINLOVER)
|
||||
meat = /obj/item/reagent_containers/food/snacks/meat/slab/human/mutant/slime
|
||||
gib_types = list(/obj/effect/gibspawner/slime, /obj/effect/gibspawner/slime/bodypartless)
|
||||
exotic_blood = "jellyblood"
|
||||
exotic_bloodtype = "GEL"
|
||||
damage_overlay_type = ""
|
||||
var/datum/action/innate/regenerate_limbs/regenerate_limbs
|
||||
var/datum/action/innate/slime_change/slime_change //CIT CHANGE
|
||||
liked_food = TOXIC | MEAT
|
||||
toxic_food = null
|
||||
coldmod = 6 // = 3x cold damage
|
||||
heatmod = 0.5 // = 1/4x heat damage
|
||||
burnmod = 0.5 // = 1/2x generic burn damage
|
||||
|
||||
/datum/species/jelly/on_species_loss(mob/living/carbon/C)
|
||||
if(regenerate_limbs)
|
||||
regenerate_limbs.Remove(C)
|
||||
if(slime_change) //CIT CHANGE
|
||||
slime_change.Remove(C) //CIT CHANGE
|
||||
C.remove_language(/datum/language/slime)
|
||||
C.faction -= "slime"
|
||||
..()
|
||||
C.faction -= "slime"
|
||||
|
||||
/datum/species/jelly/on_species_gain(mob/living/carbon/C, datum/species/old_species)
|
||||
..()
|
||||
C.grant_language(/datum/language/slime)
|
||||
if(ishuman(C))
|
||||
regenerate_limbs = new
|
||||
regenerate_limbs.Grant(C)
|
||||
slime_change = new //CIT CHANGE
|
||||
slime_change.Grant(C) //CIT CHANGE
|
||||
C.faction |= "slime"
|
||||
|
||||
/datum/species/jelly/spec_life(mob/living/carbon/human/H)
|
||||
if(H.stat == DEAD) //can't farm slime jelly from a dead slime/jelly person indefinitely
|
||||
return
|
||||
if(!H.blood_volume)
|
||||
H.blood_volume += 5
|
||||
H.adjustBruteLoss(5)
|
||||
to_chat(H, "<span class='danger'>You feel empty!</span>")
|
||||
|
||||
if(H.blood_volume < (BLOOD_VOLUME_NORMAL * H.blood_ratio))
|
||||
if(H.nutrition >= NUTRITION_LEVEL_STARVING)
|
||||
H.blood_volume += 3
|
||||
H.nutrition -= 2.5
|
||||
if(H.blood_volume < (BLOOD_VOLUME_OKAY*H.blood_ratio))
|
||||
if(prob(5))
|
||||
to_chat(H, "<span class='danger'>You feel drained!</span>")
|
||||
if(H.blood_volume < (BLOOD_VOLUME_BAD*H.blood_ratio))
|
||||
Cannibalize_Body(H)
|
||||
if(regenerate_limbs)
|
||||
regenerate_limbs.UpdateButtonIcon()
|
||||
|
||||
/datum/species/jelly/proc/Cannibalize_Body(mob/living/carbon/human/H)
|
||||
var/list/limbs_to_consume = list(BODY_ZONE_R_ARM, BODY_ZONE_L_ARM, BODY_ZONE_R_LEG, BODY_ZONE_L_LEG) - H.get_missing_limbs()
|
||||
var/obj/item/bodypart/consumed_limb
|
||||
if(!limbs_to_consume.len)
|
||||
H.losebreath++
|
||||
return
|
||||
if(H.get_num_legs(FALSE)) //Legs go before arms
|
||||
limbs_to_consume -= list(BODY_ZONE_R_ARM, BODY_ZONE_L_ARM)
|
||||
consumed_limb = H.get_bodypart(pick(limbs_to_consume))
|
||||
consumed_limb.drop_limb()
|
||||
to_chat(H, "<span class='userdanger'>Your [consumed_limb] is drawn back into your body, unable to maintain its shape!</span>")
|
||||
qdel(consumed_limb)
|
||||
H.blood_volume += 20
|
||||
|
||||
/datum/action/innate/regenerate_limbs
|
||||
name = "Regenerate Limbs"
|
||||
check_flags = AB_CHECK_CONSCIOUS
|
||||
button_icon_state = "slimeheal"
|
||||
icon_icon = 'icons/mob/actions/actions_slime.dmi'
|
||||
background_icon_state = "bg_alien"
|
||||
|
||||
/datum/action/innate/regenerate_limbs/IsAvailable()
|
||||
if(..())
|
||||
var/mob/living/carbon/human/H = owner
|
||||
var/list/limbs_to_heal = H.get_missing_limbs()
|
||||
if(limbs_to_heal.len < 1)
|
||||
return 0
|
||||
if(H.blood_volume >= (BLOOD_VOLUME_OKAY*H.blood_ratio)+40)
|
||||
return 1
|
||||
return 0
|
||||
|
||||
/datum/action/innate/regenerate_limbs/Activate()
|
||||
var/mob/living/carbon/human/H = owner
|
||||
var/list/limbs_to_heal = H.get_missing_limbs()
|
||||
if(limbs_to_heal.len < 1)
|
||||
to_chat(H, "<span class='notice'>You feel intact enough as it is.</span>")
|
||||
return
|
||||
to_chat(H, "<span class='notice'>You focus intently on your missing [limbs_to_heal.len >= 2 ? "limbs" : "limb"]...</span>")
|
||||
if(H.blood_volume >= 40*limbs_to_heal.len+(BLOOD_VOLUME_OKAY*H.blood_ratio))
|
||||
H.regenerate_limbs()
|
||||
H.blood_volume -= 40*limbs_to_heal.len
|
||||
to_chat(H, "<span class='notice'>...and after a moment you finish reforming!</span>")
|
||||
return
|
||||
else if(H.blood_volume >= 40)//We can partially heal some limbs
|
||||
while(H.blood_volume >= (BLOOD_VOLUME_OKAY*H.blood_ratio)+40)
|
||||
var/healed_limb = pick(limbs_to_heal)
|
||||
H.regenerate_limb(healed_limb)
|
||||
limbs_to_heal -= healed_limb
|
||||
H.blood_volume -= 40
|
||||
to_chat(H, "<span class='warning'>...but there is not enough of you to fix everything! You must attain more mass to heal completely!</span>")
|
||||
return
|
||||
to_chat(H, "<span class='warning'>...but there is not enough of you to go around! You must attain more mass to heal!</span>")
|
||||
|
||||
////////////////////////////////////////////////////////SLIMEPEOPLE///////////////////////////////////////////////////////////////////
|
||||
|
||||
//Slime people are able to split like slimes, retaining a single mind that can swap between bodies at will, even after death.
|
||||
|
||||
/datum/species/jelly/slime
|
||||
name = "Xenobiological Slime Entity"
|
||||
id = "slime"
|
||||
default_color = "00FFFF"
|
||||
species_traits = list(MUTCOLORS,EYECOLOR,HAIR,FACEHAIR)
|
||||
say_mod = "says"
|
||||
hair_color = "mutcolor"
|
||||
hair_alpha = 150
|
||||
ignored_by = list(/mob/living/simple_animal/slime)
|
||||
var/datum/action/innate/split_body/slime_split
|
||||
var/list/mob/living/carbon/bodies
|
||||
var/datum/action/innate/swap_body/swap_body
|
||||
|
||||
/datum/species/jelly/slime/on_species_loss(mob/living/carbon/C)
|
||||
if(slime_split)
|
||||
slime_split.Remove(C)
|
||||
if(swap_body)
|
||||
swap_body.Remove(C)
|
||||
bodies -= C // This means that the other bodies maintain a link
|
||||
// so if someone mindswapped into them, they'd still be shared.
|
||||
bodies = null
|
||||
C.blood_volume = min(C.blood_volume, (BLOOD_VOLUME_NORMAL*C.blood_ratio))
|
||||
..()
|
||||
|
||||
/datum/species/jelly/slime/on_species_gain(mob/living/carbon/C, datum/species/old_species)
|
||||
..()
|
||||
if(ishuman(C))
|
||||
slime_split = new
|
||||
slime_split.Grant(C)
|
||||
swap_body = new
|
||||
swap_body.Grant(C)
|
||||
|
||||
if(!bodies || !bodies.len)
|
||||
bodies = list(C)
|
||||
else
|
||||
bodies |= C
|
||||
|
||||
/datum/species/jelly/slime/spec_death(gibbed, mob/living/carbon/human/H)
|
||||
if(slime_split)
|
||||
if(!H.mind || !H.mind.active)
|
||||
return
|
||||
|
||||
var/list/available_bodies = (bodies - H)
|
||||
for(var/mob/living/L in available_bodies)
|
||||
if(!swap_body.can_swap(L))
|
||||
available_bodies -= L
|
||||
|
||||
if(!LAZYLEN(available_bodies))
|
||||
return
|
||||
|
||||
swap_body.swap_to_dupe(H.mind, pick(available_bodies))
|
||||
|
||||
//If you're cloned you get your body pool back
|
||||
/datum/species/jelly/slime/copy_properties_from(datum/species/jelly/slime/old_species)
|
||||
bodies = old_species.bodies
|
||||
|
||||
/datum/species/jelly/slime/spec_life(mob/living/carbon/human/H)
|
||||
if(H.blood_volume >= BLOOD_VOLUME_SLIME_SPLIT)
|
||||
if(prob(5))
|
||||
to_chat(H, "<span class='notice'>You feel very bloated!</span>")
|
||||
else if(H.nutrition >= NUTRITION_LEVEL_WELL_FED)
|
||||
H.blood_volume += 3
|
||||
H.nutrition -= 2.5
|
||||
|
||||
..()
|
||||
|
||||
/datum/action/innate/split_body
|
||||
name = "Split Body"
|
||||
check_flags = AB_CHECK_CONSCIOUS
|
||||
button_icon_state = "slimesplit"
|
||||
icon_icon = 'icons/mob/actions/actions_slime.dmi'
|
||||
background_icon_state = "bg_alien"
|
||||
|
||||
/datum/action/innate/split_body/IsAvailable()
|
||||
if(..())
|
||||
var/mob/living/carbon/human/H = owner
|
||||
if(H.blood_volume >= BLOOD_VOLUME_SLIME_SPLIT)
|
||||
return 1
|
||||
return 0
|
||||
|
||||
/datum/action/innate/split_body/Activate()
|
||||
var/mob/living/carbon/human/H = owner
|
||||
if(!isslimeperson(H))
|
||||
return
|
||||
CHECK_DNA_AND_SPECIES(H)
|
||||
H.visible_message("<span class='notice'>[owner] gains a look of \
|
||||
concentration while standing perfectly still.</span>",
|
||||
"<span class='notice'>You focus intently on moving your body while \
|
||||
standing perfectly still...</span>")
|
||||
|
||||
H.notransform = TRUE
|
||||
|
||||
if(do_after(owner, delay=60, needhand=FALSE, target=owner, progress=TRUE))
|
||||
if(H.blood_volume >= BLOOD_VOLUME_SLIME_SPLIT)
|
||||
make_dupe()
|
||||
else
|
||||
to_chat(H, "<span class='warning'>...but there is not enough of you to go around! You must attain more mass to split!</span>")
|
||||
else
|
||||
to_chat(H, "<span class='warning'>...but fail to stand perfectly still!</span>")
|
||||
|
||||
H.notransform = FALSE
|
||||
|
||||
/datum/action/innate/split_body/proc/make_dupe()
|
||||
var/mob/living/carbon/human/H = owner
|
||||
CHECK_DNA_AND_SPECIES(H)
|
||||
|
||||
var/mob/living/carbon/human/spare = new /mob/living/carbon/human(H.loc)
|
||||
|
||||
spare.underwear = "Nude"
|
||||
H.dna.transfer_identity(spare, transfer_SE=1)
|
||||
spare.dna.features["mcolor"] = pick("FFFFFF","7F7F7F", "7FFF7F", "7F7FFF", "FF7F7F", "7FFFFF", "FF7FFF", "FFFF7F")
|
||||
spare.real_name = spare.dna.real_name
|
||||
spare.name = spare.dna.real_name
|
||||
spare.updateappearance(mutcolor_update=1)
|
||||
spare.domutcheck()
|
||||
spare.Move(get_step(H.loc, pick(NORTH,SOUTH,EAST,WEST)))
|
||||
|
||||
H.blood_volume *= 0.45
|
||||
H.notransform = 0
|
||||
|
||||
var/datum/species/jelly/slime/origin_datum = H.dna.species
|
||||
origin_datum.bodies |= spare
|
||||
|
||||
var/datum/species/jelly/slime/spare_datum = spare.dna.species
|
||||
spare_datum.bodies = origin_datum.bodies
|
||||
|
||||
H.transfer_trait_datums(spare)
|
||||
H.mind.transfer_to(spare)
|
||||
spare.visible_message("<span class='warning'>[H] distorts as a new body \
|
||||
\"steps out\" of [H.p_them()].</span>",
|
||||
"<span class='notice'>...and after a moment of disorentation, \
|
||||
you're besides yourself!</span>")
|
||||
|
||||
|
||||
/datum/action/innate/swap_body
|
||||
name = "Swap Body"
|
||||
check_flags = NONE
|
||||
button_icon_state = "slimeswap"
|
||||
icon_icon = 'icons/mob/actions/actions_slime.dmi'
|
||||
background_icon_state = "bg_alien"
|
||||
|
||||
/datum/action/innate/swap_body/Activate()
|
||||
if(!isslimeperson(owner))
|
||||
to_chat(owner, "<span class='warning'>You are not a slimeperson.</span>")
|
||||
Remove(owner)
|
||||
else
|
||||
ui_interact(owner)
|
||||
|
||||
/datum/action/innate/swap_body/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, datum/tgui/master_ui = null, datum/ui_state/state = GLOB.always_state)
|
||||
|
||||
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
|
||||
if(!ui)
|
||||
ui = new(user, src, ui_key, "slime_swap_body", name, 400, 400, master_ui, state)
|
||||
ui.open()
|
||||
|
||||
/datum/action/innate/swap_body/ui_data(mob/user)
|
||||
var/mob/living/carbon/human/H = owner
|
||||
if(!isslimeperson(H))
|
||||
return
|
||||
|
||||
var/datum/species/jelly/slime/SS = H.dna.species
|
||||
|
||||
var/list/data = list()
|
||||
data["bodies"] = list()
|
||||
for(var/b in SS.bodies)
|
||||
var/mob/living/carbon/human/body = b
|
||||
if(!body || QDELETED(body) || !isslimeperson(body))
|
||||
SS.bodies -= b
|
||||
continue
|
||||
|
||||
var/list/L = list()
|
||||
// HTML colors need a # prefix
|
||||
L["htmlcolor"] = "#[body.dna.features["mcolor"]]"
|
||||
L["area"] = get_area_name(body, TRUE)
|
||||
var/stat = "error"
|
||||
switch(body.stat)
|
||||
if(CONSCIOUS)
|
||||
stat = "Conscious"
|
||||
if(UNCONSCIOUS)
|
||||
stat = "Unconscious"
|
||||
if(DEAD)
|
||||
stat = "Dead"
|
||||
var/occupied
|
||||
if(body == H)
|
||||
occupied = "owner"
|
||||
else if(body.mind && body.mind.active)
|
||||
occupied = "stranger"
|
||||
else
|
||||
occupied = "available"
|
||||
|
||||
L["status"] = stat
|
||||
L["exoticblood"] = body.blood_volume
|
||||
L["name"] = body.name
|
||||
L["ref"] = "[REF(body)]"
|
||||
L["occupied"] = occupied
|
||||
var/button
|
||||
if(occupied == "owner")
|
||||
button = "selected"
|
||||
else if(occupied == "stranger")
|
||||
button = "danger"
|
||||
else if(can_swap(body))
|
||||
button = null
|
||||
else
|
||||
button = "disabled"
|
||||
|
||||
L["swap_button_state"] = button
|
||||
L["swappable"] = (occupied == "available") && can_swap(body)
|
||||
|
||||
data["bodies"] += list(L)
|
||||
|
||||
return data
|
||||
|
||||
/datum/action/innate/swap_body/ui_act(action, params)
|
||||
if(..())
|
||||
return
|
||||
var/mob/living/carbon/human/H = owner
|
||||
if(!isslimeperson(owner))
|
||||
return
|
||||
if(!H.mind || !H.mind.active)
|
||||
return
|
||||
switch(action)
|
||||
if("swap")
|
||||
var/mob/living/carbon/human/selected = locate(params["ref"])
|
||||
if(!can_swap(selected))
|
||||
return
|
||||
SStgui.close_uis(src)
|
||||
swap_to_dupe(H.mind, selected)
|
||||
|
||||
/datum/action/innate/swap_body/proc/can_swap(mob/living/carbon/human/dupe)
|
||||
var/mob/living/carbon/human/H = owner
|
||||
if(!isslimeperson(H))
|
||||
return FALSE
|
||||
var/datum/species/jelly/slime/SS = H.dna.species
|
||||
|
||||
if(QDELETED(dupe)) //Is there a body?
|
||||
SS.bodies -= dupe
|
||||
return FALSE
|
||||
|
||||
if(!isslimeperson(dupe)) //Is it a slimeperson?
|
||||
SS.bodies -= dupe
|
||||
return FALSE
|
||||
|
||||
if(dupe.stat == DEAD) //Is it alive?
|
||||
return FALSE
|
||||
|
||||
if(dupe.stat != CONSCIOUS) //Is it awake?
|
||||
return FALSE
|
||||
|
||||
if(dupe.mind && dupe.mind.active) //Is it unoccupied?
|
||||
return FALSE
|
||||
|
||||
if(!(dupe in SS.bodies)) //Do we actually own it?
|
||||
return FALSE
|
||||
|
||||
return TRUE
|
||||
|
||||
/datum/action/innate/swap_body/proc/swap_to_dupe(datum/mind/M, mob/living/carbon/human/dupe)
|
||||
if(!can_swap(dupe)) //sanity check
|
||||
return
|
||||
if(M.current.stat == CONSCIOUS)
|
||||
M.current.visible_message("<span class='notice'>[M.current] \
|
||||
stops moving and starts staring vacantly into space.</span>",
|
||||
"<span class='notice'>You stop moving this body...</span>")
|
||||
else
|
||||
to_chat(M.current, "<span class='notice'>You abandon this body...</span>")
|
||||
M.current.transfer_trait_datums(dupe)
|
||||
M.transfer_to(dupe)
|
||||
dupe.visible_message("<span class='notice'>[dupe] blinks and looks \
|
||||
around.</span>",
|
||||
"<span class='notice'>...and move this one instead.</span>")
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////Round Start Slimes///////////////////////////////////////////////////////////////////
|
||||
|
||||
/datum/species/jelly/roundstartslime
|
||||
name = "Xenobiological Slime Hybrid"
|
||||
id = "slimeperson"
|
||||
limbs_id = "slime"
|
||||
default_color = "00FFFF"
|
||||
species_traits = list(MUTCOLORS,EYECOLOR,HAIR,FACEHAIR)
|
||||
inherent_traits = list(TRAIT_TOXINLOVER)
|
||||
mutant_bodyparts = list("mam_tail", "mam_ears", "mam_body_markings", "mam_snouts", "taur")
|
||||
default_features = list("mcolor" = "FFF", "mcolor2" = "FFF","mcolor3" = "FFF", "mam_tail" = "None", "mam_ears" = "None", "mam_body_markings" = "Plain", "mam_snouts" = "None", "taur" = "None")
|
||||
say_mod = "says"
|
||||
hair_color = "mutcolor"
|
||||
hair_alpha = 160 //a notch brighter so it blends better.
|
||||
coldmod = 3
|
||||
heatmod = 1
|
||||
burnmod = 1
|
||||
|
||||
/datum/species/jelly/roundstartslime/spec_death(gibbed, mob/living/carbon/human/H)
|
||||
if(H)
|
||||
stop_wagging_tail(H)
|
||||
|
||||
/datum/species/jelly/roundstartslime/spec_stun(mob/living/carbon/human/H,amount)
|
||||
if(H)
|
||||
stop_wagging_tail(H)
|
||||
. = ..()
|
||||
|
||||
/datum/species/jelly/roundstartslime/can_wag_tail(mob/living/carbon/human/H)
|
||||
return ("mam_tail" in mutant_bodyparts) || ("mam_waggingtail" in mutant_bodyparts)
|
||||
|
||||
/datum/species/jelly/roundstartslime/is_wagging_tail(mob/living/carbon/human/H)
|
||||
return ("mam_waggingtail" in mutant_bodyparts)
|
||||
|
||||
/datum/species/jelly/roundstartslime/start_wagging_tail(mob/living/carbon/human/H)
|
||||
if("mam_tail" in mutant_bodyparts)
|
||||
mutant_bodyparts -= "mam_tail"
|
||||
mutant_bodyparts |= "mam_waggingtail"
|
||||
H.update_body()
|
||||
|
||||
/datum/species/jelly/roundstartslime/stop_wagging_tail(mob/living/carbon/human/H)
|
||||
if("mam_waggingtail" in mutant_bodyparts)
|
||||
mutant_bodyparts -= "mam_waggingtail"
|
||||
mutant_bodyparts |= "mam_tail"
|
||||
H.update_body()
|
||||
|
||||
|
||||
/datum/action/innate/slime_change
|
||||
name = "Alter Form"
|
||||
check_flags = AB_CHECK_CONSCIOUS
|
||||
button_icon_state = "alter_form" //placeholder
|
||||
icon_icon = 'modular_citadel/icons/mob/actions/actions_slime.dmi'
|
||||
background_icon_state = "bg_alien"
|
||||
|
||||
/datum/action/innate/slime_change/Activate()
|
||||
var/mob/living/carbon/human/H = owner
|
||||
if(!isjellyperson(H))
|
||||
return
|
||||
else
|
||||
H.visible_message("<span class='notice'>[owner] gains a look of \
|
||||
concentration while standing perfectly still.\
|
||||
Their body seems to shift and starts getting more goo-like.</span>",
|
||||
"<span class='notice'>You focus intently on altering your body while \
|
||||
standing perfectly still...</span>")
|
||||
change_form()
|
||||
|
||||
/datum/action/innate/slime_change/proc/change_form()
|
||||
var/mob/living/carbon/human/H = owner
|
||||
var/select_alteration = input(owner, "Select what part of your form to alter", "Form Alteration", "cancel") in list("Hair Style", "Genitals", "Tail", "Snout", "Markings", "Ears", "Taur body", "Penis", "Vagina", "Penis Length", "Breast Size", "Breast Shape", "Cancel")
|
||||
if(select_alteration == "Hair Style")
|
||||
if(H.gender == MALE)
|
||||
var/new_style = input(owner, "Select a facial hair style", "Hair Alterations") as null|anything in GLOB.facial_hair_styles_list
|
||||
if(new_style)
|
||||
H.facial_hair_style = new_style
|
||||
else
|
||||
H.facial_hair_style = "Shaved"
|
||||
//handle normal hair
|
||||
var/new_style = input(owner, "Select a hair style", "Hair Alterations") as null|anything in GLOB.hair_styles_list
|
||||
if(new_style)
|
||||
H.hair_style = new_style
|
||||
H.update_hair()
|
||||
else if (select_alteration == "Genitals")
|
||||
var/operation = input("Select organ operation.", "Organ Manipulation", "cancel") in list("add sexual organ", "remove sexual organ", "cancel")
|
||||
switch(operation)
|
||||
if("add sexual organ")
|
||||
var/new_organ = input("Select sexual organ:", "Organ Manipulation") as null|anything in GLOB.genitals_list
|
||||
if(!new_organ)
|
||||
return
|
||||
H.give_genital(GLOB.genitals_list[new_organ])
|
||||
|
||||
if("remove sexual organ")
|
||||
var/list/organs = list()
|
||||
for(var/obj/item/organ/genital/X in H.internal_organs)
|
||||
var/obj/item/organ/I = X
|
||||
organs["[I.name] ([I.type])"] = I
|
||||
var/obj/item/O = input("Select sexual organ:", "Organ Manipulation", null) as null|anything in organs
|
||||
var/obj/item/organ/genital/G = organs[O]
|
||||
if(!G)
|
||||
return
|
||||
G.forceMove(get_turf(H))
|
||||
qdel(G)
|
||||
H.update_genitals()
|
||||
|
||||
else if (select_alteration == "Ears")
|
||||
var/list/snowflake_ears_list = list("Normal" = null)
|
||||
for(var/path in GLOB.mam_ears_list)
|
||||
var/datum/sprite_accessory/mam_ears/instance = GLOB.mam_ears_list[path]
|
||||
if(istype(instance, /datum/sprite_accessory))
|
||||
var/datum/sprite_accessory/S = instance
|
||||
if((!S.ckeys_allowed) || (S.ckeys_allowed.Find(H.client.ckey)))
|
||||
snowflake_ears_list[S.name] = path
|
||||
var/new_ears
|
||||
new_ears = input(owner, "Choose your character's ears:", "Ear Alteration") as null|anything in snowflake_ears_list
|
||||
if(new_ears)
|
||||
H.dna.features["mam_ears"] = new_ears
|
||||
H.update_body()
|
||||
|
||||
else if (select_alteration == "Snout")
|
||||
var/list/snowflake_snouts_list = list("Normal" = null)
|
||||
for(var/path in GLOB.mam_snouts_list)
|
||||
var/datum/sprite_accessory/mam_snouts/instance = GLOB.mam_snouts_list[path]
|
||||
if(istype(instance, /datum/sprite_accessory))
|
||||
var/datum/sprite_accessory/S = instance
|
||||
if((!S.ckeys_allowed) || (S.ckeys_allowed.Find(H.client.ckey)))
|
||||
snowflake_snouts_list[S.name] = path
|
||||
var/new_snout
|
||||
new_snout = input(owner, "Choose your character's face:", "Face Alteration") as null|anything in snowflake_snouts_list
|
||||
if(new_snout)
|
||||
H.dna.features["mam_snouts"] = new_snout
|
||||
H.update_body()
|
||||
|
||||
else if (select_alteration == "Markings")
|
||||
var/list/snowflake_markings_list = list()
|
||||
for(var/path in GLOB.mam_body_markings_list)
|
||||
var/datum/sprite_accessory/mam_body_markings/instance = GLOB.mam_body_markings_list[path]
|
||||
if(istype(instance, /datum/sprite_accessory))
|
||||
var/datum/sprite_accessory/S = instance
|
||||
if((!S.ckeys_allowed) || (S.ckeys_allowed.Find(H.client.ckey)))
|
||||
snowflake_markings_list[S.name] = path
|
||||
var/new_mam_body_markings
|
||||
new_mam_body_markings = input(H, "Choose your character's body markings:", "Marking Alteration") as null|anything in snowflake_markings_list
|
||||
if(new_mam_body_markings)
|
||||
H.dna.features["mam_body_markings"] = new_mam_body_markings
|
||||
if(new_mam_body_markings == "None")
|
||||
H.dna.features["mam_body_markings"] = "Plain"
|
||||
for(var/X in H.bodyparts) //propagates the markings changes
|
||||
var/obj/item/bodypart/BP = X
|
||||
BP.update_limb(FALSE, H)
|
||||
H.update_body()
|
||||
|
||||
else if (select_alteration == "Tail")
|
||||
var/list/snowflake_tails_list = list("Normal" = null)
|
||||
for(var/path in GLOB.mam_tails_list)
|
||||
var/datum/sprite_accessory/mam_tails/instance = GLOB.mam_tails_list[path]
|
||||
if(istype(instance, /datum/sprite_accessory))
|
||||
var/datum/sprite_accessory/S = instance
|
||||
if((!S.ckeys_allowed) || (S.ckeys_allowed.Find(H.client.ckey)))
|
||||
snowflake_tails_list[S.name] = path
|
||||
var/new_tail
|
||||
new_tail = input(owner, "Choose your character's Tail(s):", "Tail Alteration") as null|anything in snowflake_tails_list
|
||||
if(new_tail)
|
||||
H.dna.features["mam_tail"] = new_tail
|
||||
if(new_tail != "None")
|
||||
H.dna.features["taur"] = "None"
|
||||
H.update_body()
|
||||
|
||||
else if (select_alteration == "Taur body")
|
||||
var/list/snowflake_taur_list = list("Normal" = null)
|
||||
for(var/path in GLOB.taur_list)
|
||||
var/datum/sprite_accessory/taur/instance = GLOB.taur_list[path]
|
||||
if(istype(instance, /datum/sprite_accessory))
|
||||
var/datum/sprite_accessory/S = instance
|
||||
if((!S.ckeys_allowed) || (S.ckeys_allowed.Find(H.client.ckey)))
|
||||
snowflake_taur_list[S.name] = path
|
||||
var/new_taur
|
||||
new_taur = input(owner, "Choose your character's tauric body:", "Tauric Alteration") as null|anything in snowflake_taur_list
|
||||
if(new_taur)
|
||||
H.dna.features["taur"] = new_taur
|
||||
if(new_taur != "None")
|
||||
H.dna.features["mam_tail"] = "None"
|
||||
H.update_body()
|
||||
|
||||
else if (select_alteration == "Penis")
|
||||
for(var/obj/item/organ/genital/penis/X in H.internal_organs)
|
||||
qdel(X)
|
||||
var/new_shape
|
||||
new_shape = input(owner, "Choose your character's dong", "Genital Alteration") as null|anything in GLOB.cock_shapes_list
|
||||
if(new_shape)
|
||||
H.dna.features["cock_shape"] = new_shape
|
||||
H.update_genitals()
|
||||
H.give_genital(/obj/item/organ/genital/testicles)
|
||||
H.give_genital(/obj/item/organ/genital/penis)
|
||||
H.apply_overlay()
|
||||
|
||||
|
||||
else if (select_alteration == "Vagina")
|
||||
for(var/obj/item/organ/genital/vagina/X in H.internal_organs)
|
||||
qdel(X)
|
||||
var/new_shape
|
||||
new_shape = input(owner, "Choose your character's pussy", "Genital Alteration") as null|anything in GLOB.vagina_shapes_list
|
||||
if(new_shape)
|
||||
H.dna.features["vag_shape"] = new_shape
|
||||
H.update_genitals()
|
||||
H.give_genital(/obj/item/organ/genital/womb)
|
||||
H.give_genital(/obj/item/organ/genital/vagina)
|
||||
H.apply_overlay()
|
||||
|
||||
else if (select_alteration == "Penis Length")
|
||||
for(var/obj/item/organ/genital/penis/X in H.internal_organs)
|
||||
qdel(X)
|
||||
var/new_length
|
||||
new_length = input(owner, "Penis length in inches:\n([COCK_SIZE_MIN]-[COCK_SIZE_MAX])", "Genital Alteration") as num|null
|
||||
if(new_length)
|
||||
H.dna.features["cock_length"] = max(min( round(text2num(new_length)), COCK_SIZE_MAX),COCK_SIZE_MIN)
|
||||
H.update_genitals()
|
||||
H.apply_overlay()
|
||||
H.give_genital(/obj/item/organ/genital/testicles)
|
||||
H.give_genital(/obj/item/organ/genital/penis)
|
||||
|
||||
else if (select_alteration == "Breast Size")
|
||||
for(var/obj/item/organ/genital/breasts/X in H.internal_organs)
|
||||
qdel(X)
|
||||
var/new_size
|
||||
new_size = input(owner, "Breast Size", "Genital Alteration") as null|anything in GLOB.breasts_size_list
|
||||
if(new_size)
|
||||
H.dna.features["breasts_size"] = new_size
|
||||
H.update_genitals()
|
||||
H.apply_overlay()
|
||||
H.give_genital(/obj/item/organ/genital/breasts)
|
||||
|
||||
else if (select_alteration == "Breast Shape")
|
||||
for(var/obj/item/organ/genital/breasts/X in H.internal_organs)
|
||||
qdel(X)
|
||||
var/new_shape
|
||||
new_shape = input(owner, "Breast Shape", "Genital Alteration") as null|anything in GLOB.breasts_shapes_list
|
||||
if(new_shape)
|
||||
H.dna.features["breasts_shape"] = new_shape
|
||||
H.update_genitals()
|
||||
H.apply_overlay()
|
||||
H.give_genital(/obj/item/organ/genital/breasts)
|
||||
|
||||
else
|
||||
return
|
||||
|
||||
|
||||
///////////////////////////////////LUMINESCENTS//////////////////////////////////////////
|
||||
|
||||
//Luminescents are able to consume and use slime extracts, without them decaying.
|
||||
|
||||
/datum/species/jelly/luminescent
|
||||
name = "Luminescent Slime Entity"
|
||||
id = "lum"
|
||||
say_mod = "says"
|
||||
var/glow_intensity = LUMINESCENT_DEFAULT_GLOW
|
||||
var/obj/effect/dummy/luminescent_glow/glow
|
||||
var/obj/item/slime_extract/current_extract
|
||||
var/datum/action/innate/integrate_extract/integrate_extract
|
||||
var/datum/action/innate/use_extract/extract_minor
|
||||
var/datum/action/innate/use_extract/major/extract_major
|
||||
var/extract_cooldown = 0
|
||||
|
||||
/datum/species/jelly/luminescent/on_species_loss(mob/living/carbon/C)
|
||||
..()
|
||||
if(current_extract)
|
||||
current_extract.forceMove(C.drop_location())
|
||||
current_extract = null
|
||||
qdel(glow)
|
||||
if(integrate_extract)
|
||||
integrate_extract.Remove(C)
|
||||
if(extract_minor)
|
||||
extract_minor.Remove(C)
|
||||
if(extract_major)
|
||||
extract_major.Remove(C)
|
||||
|
||||
/datum/species/jelly/luminescent/on_species_gain(mob/living/carbon/C, datum/species/old_species)
|
||||
..()
|
||||
glow = new(C)
|
||||
update_glow(C)
|
||||
integrate_extract = new(src)
|
||||
integrate_extract.Grant(C)
|
||||
extract_minor = new(src)
|
||||
extract_minor.Grant(C)
|
||||
extract_major = new(src)
|
||||
extract_major.Grant(C)
|
||||
|
||||
/datum/species/jelly/luminescent/proc/update_slime_actions()
|
||||
integrate_extract.update_name()
|
||||
integrate_extract.UpdateButtonIcon()
|
||||
extract_minor.UpdateButtonIcon()
|
||||
extract_major.UpdateButtonIcon()
|
||||
|
||||
/datum/species/jelly/luminescent/proc/update_glow(mob/living/carbon/C, intensity)
|
||||
if(intensity)
|
||||
glow_intensity = intensity
|
||||
glow.set_light(glow_intensity, glow_intensity, C.dna.features["mcolor"])
|
||||
|
||||
/obj/effect/dummy/luminescent_glow
|
||||
name = "luminescent glow"
|
||||
desc = "Tell a coder if you're seeing this."
|
||||
icon_state = "nothing"
|
||||
light_color = "#FFFFFF"
|
||||
light_range = LUMINESCENT_DEFAULT_GLOW
|
||||
|
||||
/obj/effect/dummy/luminescent_glow/Initialize()
|
||||
. = ..()
|
||||
if(!isliving(loc))
|
||||
return INITIALIZE_HINT_QDEL
|
||||
|
||||
/datum/action/innate/integrate_extract
|
||||
name = "Integrate Extract"
|
||||
desc = "Eat a slime extract to use its properties."
|
||||
check_flags = AB_CHECK_CONSCIOUS
|
||||
button_icon_state = "slimeconsume"
|
||||
icon_icon = 'icons/mob/actions/actions_slime.dmi'
|
||||
background_icon_state = "bg_alien"
|
||||
var/datum/species/jelly/luminescent/species
|
||||
|
||||
/datum/action/innate/integrate_extract/New(_species)
|
||||
..()
|
||||
species = _species
|
||||
|
||||
/datum/action/innate/integrate_extract/proc/update_name()
|
||||
if(!species || !species.current_extract)
|
||||
name = "Integrate Extract"
|
||||
desc = "Eat a slime extract to use its properties."
|
||||
else
|
||||
name = "Eject Extract"
|
||||
desc = "Eject your current slime extract."
|
||||
|
||||
/datum/action/innate/integrate_extract/UpdateButtonIcon(status_only, force)
|
||||
if(!species || !species.current_extract)
|
||||
button_icon_state = "slimeconsume"
|
||||
else
|
||||
button_icon_state = "slimeeject"
|
||||
..()
|
||||
|
||||
/datum/action/innate/integrate_extract/ApplyIcon(obj/screen/movable/action_button/current_button, force)
|
||||
..(current_button, TRUE)
|
||||
if(species && species.current_extract)
|
||||
current_button.add_overlay(mutable_appearance(species.current_extract.icon, species.current_extract.icon_state))
|
||||
|
||||
/datum/action/innate/integrate_extract/Activate()
|
||||
var/mob/living/carbon/human/H = owner
|
||||
if(!is_species(H, /datum/species/jelly/luminescent) || !species)
|
||||
return
|
||||
CHECK_DNA_AND_SPECIES(H)
|
||||
|
||||
if(species.current_extract)
|
||||
var/obj/item/slime_extract/S = species.current_extract
|
||||
if(!H.put_in_active_hand(S))
|
||||
S.forceMove(H.drop_location())
|
||||
species.current_extract = null
|
||||
to_chat(H, "<span class='notice'>You eject [S].</span>")
|
||||
species.update_slime_actions()
|
||||
else
|
||||
var/obj/item/I = H.get_active_held_item()
|
||||
if(istype(I, /obj/item/slime_extract))
|
||||
var/obj/item/slime_extract/S = I
|
||||
if(!S.Uses)
|
||||
to_chat(H, "<span class='warning'>[I] is spent! You cannot integrate it.</span>")
|
||||
return
|
||||
if(!H.temporarilyRemoveItemFromInventory(S))
|
||||
return
|
||||
S.forceMove(H)
|
||||
species.current_extract = S
|
||||
to_chat(H, "<span class='notice'>You consume [I], and you feel it pulse within you...</span>")
|
||||
species.update_slime_actions()
|
||||
else
|
||||
to_chat(H, "<span class='warning'>You need to hold an unused slime extract in your active hand!</span>")
|
||||
|
||||
/datum/action/innate/use_extract
|
||||
name = "Extract Minor Activation"
|
||||
desc = "Pulse the slime extract with energized jelly to activate it."
|
||||
check_flags = AB_CHECK_CONSCIOUS
|
||||
button_icon_state = "slimeuse1"
|
||||
icon_icon = 'icons/mob/actions/actions_slime.dmi'
|
||||
background_icon_state = "bg_alien"
|
||||
var/activation_type = SLIME_ACTIVATE_MINOR
|
||||
var/datum/species/jelly/luminescent/species
|
||||
|
||||
/datum/action/innate/use_extract/New(_species)
|
||||
..()
|
||||
species = _species
|
||||
|
||||
/datum/action/innate/use_extract/IsAvailable()
|
||||
if(..())
|
||||
if(species && species.current_extract && (world.time > species.extract_cooldown))
|
||||
return TRUE
|
||||
return FALSE
|
||||
|
||||
/datum/action/innate/use_extract/ApplyIcon(obj/screen/movable/action_button/current_button, force)
|
||||
..(current_button, TRUE)
|
||||
if(species && species.current_extract)
|
||||
current_button.add_overlay(mutable_appearance(species.current_extract.icon, species.current_extract.icon_state))
|
||||
|
||||
/datum/action/innate/use_extract/Activate()
|
||||
var/mob/living/carbon/human/H = owner
|
||||
if(!is_species(H, /datum/species/jelly/luminescent) || !species)
|
||||
return
|
||||
CHECK_DNA_AND_SPECIES(H)
|
||||
|
||||
if(species.current_extract)
|
||||
species.extract_cooldown = world.time + 100
|
||||
var/cooldown = species.current_extract.activate(H, species, activation_type)
|
||||
species.extract_cooldown = world.time + cooldown
|
||||
|
||||
/datum/action/innate/use_extract/major
|
||||
name = "Extract Major Activation"
|
||||
desc = "Pulse the slime extract with plasma jelly to activate it."
|
||||
button_icon_state = "slimeuse2"
|
||||
activation_type = SLIME_ACTIVATE_MAJOR
|
||||
|
||||
///////////////////////////////////STARGAZERS//////////////////////////////////////////
|
||||
|
||||
//Stargazers are the telepathic branch of jellypeople, able to project psychic messages and to link minds with willing participants.
|
||||
|
||||
/datum/species/jelly/stargazer
|
||||
name = "Stargazer Slime Entity"
|
||||
id = "stargazer"
|
||||
var/datum/action/innate/project_thought/project_thought
|
||||
var/datum/action/innate/link_minds/link_minds
|
||||
var/list/mob/living/linked_mobs = list()
|
||||
var/list/datum/action/innate/linked_speech/linked_actions = list()
|
||||
var/mob/living/carbon/human/slimelink_owner
|
||||
var/current_link_id = 0
|
||||
|
||||
/datum/species/jelly/stargazer/on_species_loss(mob/living/carbon/C)
|
||||
..()
|
||||
for(var/M in linked_mobs)
|
||||
unlink_mob(M)
|
||||
if(project_thought)
|
||||
project_thought.Remove(C)
|
||||
if(link_minds)
|
||||
link_minds.Remove(C)
|
||||
|
||||
/datum/species/jelly/stargazer/spec_death(gibbed, mob/living/carbon/human/H)
|
||||
..()
|
||||
for(var/M in linked_mobs)
|
||||
unlink_mob(M)
|
||||
|
||||
/datum/species/jelly/stargazer/on_species_gain(mob/living/carbon/C, datum/species/old_species)
|
||||
..()
|
||||
project_thought = new(src)
|
||||
project_thought.Grant(C)
|
||||
link_minds = new(src)
|
||||
link_minds.Grant(C)
|
||||
slimelink_owner = C
|
||||
link_mob(C)
|
||||
|
||||
/datum/species/jelly/stargazer/proc/link_mob(mob/living/M)
|
||||
if(QDELETED(M) || M.stat == DEAD)
|
||||
return FALSE
|
||||
if(HAS_TRAIT(M, TRAIT_MINDSHIELD)) //mindshield implant, no dice
|
||||
return FALSE
|
||||
if(M.anti_magic_check(FALSE, FALSE, TRUE, 0))
|
||||
return FALSE
|
||||
if(M in linked_mobs)
|
||||
return FALSE
|
||||
linked_mobs.Add(M)
|
||||
to_chat(M, "<span class='notice'>You are now connected to [slimelink_owner.real_name]'s Slime Link.</span>")
|
||||
var/datum/action/innate/linked_speech/action = new(src)
|
||||
linked_actions.Add(action)
|
||||
action.Grant(M)
|
||||
return TRUE
|
||||
|
||||
/datum/species/jelly/stargazer/proc/unlink_mob(mob/living/M)
|
||||
var/link_id = linked_mobs.Find(M)
|
||||
if(!(link_id))
|
||||
return
|
||||
var/datum/action/innate/linked_speech/action = linked_actions[link_id]
|
||||
action.Remove(M)
|
||||
to_chat(M, "<span class='notice'>You are no longer connected to [slimelink_owner.real_name]'s Slime Link.</span>")
|
||||
linked_mobs[link_id] = null
|
||||
linked_actions[link_id] = null
|
||||
|
||||
/datum/action/innate/linked_speech
|
||||
name = "Slimelink"
|
||||
desc = "Send a psychic message to everyone connected to your slime link."
|
||||
button_icon_state = "link_speech"
|
||||
icon_icon = 'icons/mob/actions/actions_slime.dmi'
|
||||
background_icon_state = "bg_alien"
|
||||
var/datum/species/jelly/stargazer/species
|
||||
|
||||
/datum/action/innate/linked_speech/New(_species)
|
||||
..()
|
||||
species = _species
|
||||
|
||||
/datum/action/innate/linked_speech/Activate()
|
||||
var/mob/living/carbon/human/H = owner
|
||||
if(!species || !(H in species.linked_mobs))
|
||||
to_chat(H, "<span class='warning'>The link seems to have been severed...</span>")
|
||||
Remove(H)
|
||||
return
|
||||
|
||||
var/message = sanitize(input("Message:", "Slime Telepathy") as text|null)
|
||||
|
||||
if(!species || !(H in species.linked_mobs))
|
||||
to_chat(H, "<span class='warning'>The link seems to have been severed...</span>")
|
||||
Remove(H)
|
||||
return
|
||||
|
||||
if(QDELETED(H) || H.stat == DEAD)
|
||||
species.unlink_mob(H)
|
||||
return
|
||||
|
||||
if(message)
|
||||
var/msg = "<i><font color=#008CA2>\[[species.slimelink_owner.real_name]'s Slime Link\] <b>[H]:</b> [message]</font></i>"
|
||||
log_directed_talk(H, species.slimelink_owner, msg, LOG_SAY, "slime link")
|
||||
for(var/X in species.linked_mobs)
|
||||
var/mob/living/M = X
|
||||
if(QDELETED(M) || M.stat == DEAD)
|
||||
species.unlink_mob(M)
|
||||
continue
|
||||
to_chat(M, msg)
|
||||
|
||||
for(var/X in GLOB.dead_mob_list)
|
||||
var/mob/M = X
|
||||
var/link = FOLLOW_LINK(M, H)
|
||||
to_chat(M, "[link] [msg]")
|
||||
|
||||
/datum/action/innate/project_thought
|
||||
name = "Send Thought"
|
||||
desc = "Send a private psychic message to someone you can see."
|
||||
button_icon_state = "send_mind"
|
||||
icon_icon = 'icons/mob/actions/actions_slime.dmi'
|
||||
background_icon_state = "bg_alien"
|
||||
|
||||
/datum/action/innate/project_thought/Activate()
|
||||
var/mob/living/carbon/human/H = owner
|
||||
if(H.stat == DEAD)
|
||||
return
|
||||
if(!is_species(H, /datum/species/jelly/stargazer))
|
||||
return
|
||||
CHECK_DNA_AND_SPECIES(H)
|
||||
|
||||
var/list/options = list()
|
||||
for(var/mob/living/Ms in oview(H))
|
||||
options += Ms
|
||||
var/mob/living/M = input("Select who to send your message to:","Send thought to?",null) as null|mob in options
|
||||
if(!M)
|
||||
return
|
||||
if(M.anti_magic_check(FALSE, FALSE, TRUE, 0))
|
||||
to_chat(H, "<span class='notice'>As you try to communicate with [M], you're suddenly stopped by a vision of a massive tinfoil wall that streches beyond visible range. It seems you've been foiled.</span>")
|
||||
return
|
||||
var/msg = sanitize(input("Message:", "Telepathy") as text|null)
|
||||
if(msg)
|
||||
if(M.anti_magic_check(FALSE, FALSE, TRUE, 0))
|
||||
to_chat(H, "<span class='notice'>As you try to communicate with [M], you're suddenly stopped by a vision of a massive tinfoil wall that streches beyond visible range. It seems you've been foiled.</span>")
|
||||
return
|
||||
log_directed_talk(H, M, msg, LOG_SAY, "slime telepathy")
|
||||
to_chat(M, "<span class='notice'>You hear an alien voice in your head... </span><font color=#008CA2>[msg]</font>")
|
||||
to_chat(H, "<span class='notice'>You telepathically said: \"[msg]\" to [M]</span>")
|
||||
for(var/dead in GLOB.dead_mob_list)
|
||||
if(!isobserver(dead))
|
||||
continue
|
||||
var/follow_link_user = FOLLOW_LINK(dead, H)
|
||||
var/follow_link_target = FOLLOW_LINK(dead, M)
|
||||
to_chat(dead, "[follow_link_user] <span class='name'>[H]</span> <span class='alertalien'>Slime Telepathy --> </span> [follow_link_target] <span class='name'>[M]</span> <span class='noticealien'>[msg]</span>")
|
||||
|
||||
/datum/action/innate/link_minds
|
||||
name = "Link Minds"
|
||||
desc = "Link someone's mind to your Slime Link, allowing them to communicate telepathically with other linked minds."
|
||||
button_icon_state = "mindlink"
|
||||
icon_icon = 'icons/mob/actions/actions_slime.dmi'
|
||||
background_icon_state = "bg_alien"
|
||||
var/datum/species/jelly/stargazer/species
|
||||
|
||||
/datum/action/innate/link_minds/New(_species)
|
||||
..()
|
||||
species = _species
|
||||
|
||||
/datum/action/innate/link_minds/Activate()
|
||||
var/mob/living/carbon/human/H = owner
|
||||
if(!is_species(H, /datum/species/jelly/stargazer))
|
||||
return
|
||||
CHECK_DNA_AND_SPECIES(H)
|
||||
|
||||
if(!H.pulling || !isliving(H.pulling) || H.grab_state < GRAB_AGGRESSIVE)
|
||||
to_chat(H, "<span class='warning'>You need to aggressively grab someone to link minds!</span>")
|
||||
return
|
||||
|
||||
var/mob/living/target = H.pulling
|
||||
|
||||
to_chat(H, "<span class='notice'>You begin linking [target]'s mind to yours...</span>")
|
||||
to_chat(target, "<span class='warning'>You feel a foreign presence within your mind...</span>")
|
||||
if(do_after(H, 60, target = target))
|
||||
if(H.pulling != target || H.grab_state < GRAB_AGGRESSIVE)
|
||||
return
|
||||
if(species.link_mob(target))
|
||||
to_chat(H, "<span class='notice'>You connect [target]'s mind to your slime link!</span>")
|
||||
else
|
||||
to_chat(H, "<span class='warning'>You can't seem to link [target]'s mind...</span>")
|
||||
to_chat(target, "<span class='warning'>The foreign presence leaves your mind.</span>")
|
||||
@@ -0,0 +1,106 @@
|
||||
/datum/species/lizard
|
||||
// Reptilian humanoids with scaled skin and tails.
|
||||
name = "Anthromorphic Lizard"
|
||||
id = "lizard"
|
||||
say_mod = "hisses"
|
||||
default_color = "00FF00"
|
||||
species_traits = list(MUTCOLORS,EYECOLOR,HAIR,FACEHAIR,LIPS,HORNCOLOR,WINGCOLOR)
|
||||
inherent_biotypes = list(MOB_ORGANIC, MOB_HUMANOID, MOB_REPTILE)
|
||||
mutant_bodyparts = list("tail_lizard", "snout", "spines", "horns", "frills", "body_markings", "legs", "taur", "deco_wings")
|
||||
mutanttongue = /obj/item/organ/tongue/lizard
|
||||
mutanttail = /obj/item/organ/tail/lizard
|
||||
coldmod = 1.5
|
||||
heatmod = 0.67
|
||||
default_features = list("mcolor" = "0F0", "mcolor2" = "0F0", "mcolor3" = "0F0", "tail_lizard" = "Smooth", "snout" = "Round",
|
||||
"horns" = "None", "frills" = "None", "spines" = "None", "body_markings" = "None",
|
||||
"legs" = "Digitigrade", "taur" = "None", "deco_wings" = "None")
|
||||
attack_verb = "slash"
|
||||
attack_sound = 'sound/weapons/slash.ogg'
|
||||
miss_sound = 'sound/weapons/slashmiss.ogg'
|
||||
meat = /obj/item/reagent_containers/food/snacks/meat/slab/human/mutant/lizard
|
||||
gib_types = list(/obj/effect/gibspawner/lizard, /obj/effect/gibspawner/lizard/bodypartless)
|
||||
skinned_type = /obj/item/stack/sheet/animalhide/lizard
|
||||
exotic_bloodtype = "L"
|
||||
disliked_food = GRAIN | DAIRY
|
||||
liked_food = GROSS | MEAT
|
||||
|
||||
/datum/species/lizard/after_equip_job(datum/job/J, mob/living/carbon/human/H)
|
||||
H.grant_language(/datum/language/draconic)
|
||||
|
||||
/datum/species/lizard/random_name(gender,unique,lastname)
|
||||
if(unique)
|
||||
return random_unique_lizard_name(gender)
|
||||
|
||||
var/randname = lizard_name(gender)
|
||||
|
||||
if(lastname)
|
||||
randname += " [lastname]"
|
||||
|
||||
return randname
|
||||
|
||||
/datum/species/lizard/qualifies_for_rank(rank, list/features)
|
||||
return TRUE
|
||||
|
||||
//I wag in death
|
||||
/datum/species/lizard/spec_death(gibbed, mob/living/carbon/human/H)
|
||||
if(H)
|
||||
stop_wagging_tail(H)
|
||||
|
||||
/datum/species/lizard/spec_stun(mob/living/carbon/human/H,amount)
|
||||
if(H)
|
||||
stop_wagging_tail(H)
|
||||
. = ..()
|
||||
|
||||
/datum/species/lizard/can_wag_tail(mob/living/carbon/human/H)
|
||||
return ("tail_lizard" in mutant_bodyparts) || ("waggingtail_lizard" in mutant_bodyparts)
|
||||
|
||||
/datum/species/lizard/is_wagging_tail(mob/living/carbon/human/H)
|
||||
return ("waggingtail_lizard" in mutant_bodyparts)
|
||||
|
||||
/datum/species/lizard/start_wagging_tail(mob/living/carbon/human/H)
|
||||
if("tail_lizard" in mutant_bodyparts)
|
||||
mutant_bodyparts -= "tail_lizard"
|
||||
mutant_bodyparts -= "spines"
|
||||
mutant_bodyparts |= "waggingtail_lizard"
|
||||
mutant_bodyparts |= "waggingspines"
|
||||
H.update_body()
|
||||
|
||||
/datum/species/lizard/stop_wagging_tail(mob/living/carbon/human/H)
|
||||
if("waggingtail_lizard" in mutant_bodyparts)
|
||||
mutant_bodyparts -= "waggingtail_lizard"
|
||||
mutant_bodyparts -= "waggingspines"
|
||||
mutant_bodyparts |= "tail_lizard"
|
||||
mutant_bodyparts |= "spines"
|
||||
H.update_body()
|
||||
|
||||
/datum/species/lizard/on_species_gain(mob/living/carbon/human/C, datum/species/old_species)
|
||||
if(("legs" in C.dna.species.mutant_bodyparts) && (C.dna.features["legs"] == "Digitigrade" || C.dna.features["legs"] == "Avian"))
|
||||
species_traits += DIGITIGRADE
|
||||
if(DIGITIGRADE in species_traits)
|
||||
C.Digitigrade_Leg_Swap(FALSE)
|
||||
return ..()
|
||||
|
||||
/datum/species/lizard/on_species_loss(mob/living/carbon/human/C, datum/species/new_species)
|
||||
if(("legs" in C.dna.species.mutant_bodyparts) && C.dna.features["legs"] == "Plantigrade")
|
||||
species_traits -= DIGITIGRADE
|
||||
if(DIGITIGRADE in species_traits)
|
||||
C.Digitigrade_Leg_Swap(TRUE)
|
||||
|
||||
/*
|
||||
Lizard subspecies: ASHWALKERS
|
||||
*/
|
||||
/datum/species/lizard/ashwalker
|
||||
name = "Ash Walker"
|
||||
id = "ashlizard"
|
||||
limbs_id = "lizard"
|
||||
species_traits = list(MUTCOLORS,EYECOLOR,LIPS,DIGITIGRADE)
|
||||
inherent_traits = list(TRAIT_NOGUNS)
|
||||
mutantlungs = /obj/item/organ/lungs/ashwalker
|
||||
burnmod = 0.9
|
||||
brutemod = 0.9
|
||||
|
||||
/datum/species/lizard/ashwalker/on_species_gain(mob/living/carbon/human/C, datum/species/old_species)
|
||||
if((C.dna.features["spines"] != "None" ) && (C.dna.features["tail_lizard"] == "None")) //tbh, it's kinda ugly for them not to have a tail yet have floating spines
|
||||
C.dna.features["tail_lizard"] = "Smooth"
|
||||
C.update_body()
|
||||
return ..()
|
||||
@@ -0,0 +1,220 @@
|
||||
#define HEART_RESPAWN_THRESHHOLD 40
|
||||
#define HEART_SPECIAL_SHADOWIFY 2
|
||||
|
||||
/datum/species/shadow
|
||||
// Humans cursed to stay in the darkness, lest their life forces drain. They regain health in shadow and die in light.
|
||||
name = "???"
|
||||
id = "shadow"
|
||||
sexes = 0
|
||||
blacklisted = 1
|
||||
ignored_by = list(/mob/living/simple_animal/hostile/faithless)
|
||||
meat = /obj/item/reagent_containers/food/snacks/meat/slab/human/mutant/shadow
|
||||
species_traits = list(NOBLOOD,NOEYES)
|
||||
inherent_traits = list(TRAIT_RADIMMUNE,TRAIT_VIRUSIMMUNE,TRAIT_NOBREATH)
|
||||
|
||||
dangerous_existence = 1
|
||||
mutanteyes = /obj/item/organ/eyes/night_vision
|
||||
|
||||
|
||||
/datum/species/shadow/spec_life(mob/living/carbon/human/H)
|
||||
var/turf/T = H.loc
|
||||
if(istype(T))
|
||||
var/light_amount = T.get_lumcount()
|
||||
|
||||
if(light_amount > SHADOW_SPECIES_LIGHT_THRESHOLD) //if there's enough light, start dying
|
||||
H.take_overall_damage(1,1)
|
||||
else if (light_amount < SHADOW_SPECIES_LIGHT_THRESHOLD) //heal in the dark
|
||||
H.heal_overall_damage(1,1)
|
||||
|
||||
/datum/species/shadow/check_roundstart_eligible()
|
||||
if(SSevents.holidays && SSevents.holidays[HALLOWEEN])
|
||||
return TRUE
|
||||
return ..()
|
||||
|
||||
/datum/species/shadow/nightmare
|
||||
name = "Nightmare"
|
||||
id = "nightmare"
|
||||
limbs_id = "shadow"
|
||||
burnmod = 1.5
|
||||
blacklisted = TRUE
|
||||
no_equip = list(SLOT_WEAR_MASK, SLOT_WEAR_SUIT, SLOT_GLOVES, SLOT_SHOES, SLOT_W_UNIFORM, SLOT_S_STORE)
|
||||
species_traits = list(NOBLOOD,NO_UNDERWEAR,NO_DNA_COPY,NOTRANSSTING,NOEYES,NOGENITALS,NOAROUSAL)
|
||||
inherent_traits = list(TRAIT_RESISTCOLD,TRAIT_NOBREATH,TRAIT_RESISTHIGHPRESSURE,TRAIT_RESISTLOWPRESSURE,TRAIT_NOGUNS,TRAIT_RADIMMUNE,TRAIT_VIRUSIMMUNE,TRAIT_PIERCEIMMUNE,TRAIT_NODISMEMBER,TRAIT_NOHUNGER)
|
||||
mutanteyes = /obj/item/organ/eyes/night_vision/nightmare
|
||||
mutant_organs = list(/obj/item/organ/heart/nightmare)
|
||||
mutant_brain = /obj/item/organ/brain/nightmare
|
||||
|
||||
var/info_text = "You are a <span class='danger'>Nightmare</span>. The ability <span class='warning'>shadow walk</span> allows unlimited, unrestricted movement in the dark while activated. \
|
||||
Your <span class='warning'>light eater</span> will destroy any light producing objects you attack, as well as destroy any lights a living creature may be holding. You will automatically dodge gunfire and melee attacks when on a dark tile. If killed, you will eventually revive if left in darkness."
|
||||
|
||||
/datum/species/shadow/nightmare/on_species_gain(mob/living/carbon/C, datum/species/old_species)
|
||||
. = ..()
|
||||
to_chat(C, "[info_text]")
|
||||
|
||||
C.real_name = "[pick(GLOB.nightmare_names)]"
|
||||
C.name = C.real_name
|
||||
if(C.mind)
|
||||
C.mind.name = C.real_name
|
||||
C.dna.real_name = C.real_name
|
||||
|
||||
/datum/species/shadow/nightmare/bullet_act(obj/item/projectile/P, mob/living/carbon/human/H)
|
||||
var/turf/T = H.loc
|
||||
if(istype(T))
|
||||
var/light_amount = T.get_lumcount()
|
||||
if(light_amount < SHADOW_SPECIES_LIGHT_THRESHOLD)
|
||||
H.visible_message("<span class='danger'>[H] dances in the shadows, evading [P]!</span>")
|
||||
playsound(T, "bullet_miss", 75, 1)
|
||||
return -1
|
||||
return 0
|
||||
|
||||
/datum/species/shadow/nightmare/check_roundstart_eligible()
|
||||
return FALSE
|
||||
|
||||
//Organs
|
||||
|
||||
/obj/item/organ/brain/nightmare
|
||||
name = "tumorous mass"
|
||||
desc = "A fleshy growth that was dug out of the skull of a Nightmare."
|
||||
icon_state = "brain-x-d"
|
||||
var/obj/effect/proc_holder/spell/targeted/shadowwalk/shadowwalk
|
||||
|
||||
/obj/item/organ/brain/nightmare/Insert(mob/living/carbon/M, special = 0, drop_if_replaced = TRUE)
|
||||
..()
|
||||
if(M.dna.species.id != "nightmare")
|
||||
M.set_species(/datum/species/shadow/nightmare)
|
||||
visible_message("<span class='warning'>[M] thrashes as [src] takes root in [M.p_their()] body!</span>")
|
||||
var/obj/effect/proc_holder/spell/targeted/shadowwalk/SW = new
|
||||
M.AddSpell(SW)
|
||||
shadowwalk = SW
|
||||
|
||||
|
||||
/obj/item/organ/brain/nightmare/Remove(mob/living/carbon/M, special = 0)
|
||||
if(shadowwalk)
|
||||
M.RemoveSpell(shadowwalk)
|
||||
..()
|
||||
|
||||
|
||||
/obj/item/organ/heart/nightmare
|
||||
name = "heart of darkness"
|
||||
desc = "An alien organ that twists and writhes when exposed to light."
|
||||
icon = 'icons/obj/surgery.dmi'
|
||||
icon_state = "demon_heart-on"
|
||||
color = "#1C1C1C"
|
||||
var/respawn_progress = 0
|
||||
var/obj/item/light_eater/blade
|
||||
decay_factor = 0
|
||||
|
||||
|
||||
/obj/item/organ/heart/nightmare/attack(mob/M, mob/living/carbon/user, obj/target)
|
||||
if(M != user)
|
||||
return ..()
|
||||
user.visible_message("<span class='warning'>[user] raises [src] to [user.p_their()] mouth and tears into it with [user.p_their()] teeth!</span>", \
|
||||
"<span class='danger'>[src] feels unnaturally cold in your hands. You raise [src] your mouth and devour it!</span>")
|
||||
playsound(user, 'sound/magic/demon_consume.ogg', 50, 1)
|
||||
|
||||
|
||||
user.visible_message("<span class='warning'>Blood erupts from [user]'s arm as it reforms into a weapon!</span>", \
|
||||
"<span class='userdanger'>Icy blood pumps through your veins as your arm reforms itself!</span>")
|
||||
user.temporarilyRemoveItemFromInventory(src, TRUE)
|
||||
Insert(user)
|
||||
|
||||
/obj/item/organ/heart/nightmare/Insert(mob/living/carbon/M, special = 0, drop_if_replaced = TRUE)
|
||||
..()
|
||||
if(special != HEART_SPECIAL_SHADOWIFY)
|
||||
blade = new/obj/item/light_eater
|
||||
M.put_in_hands(blade)
|
||||
|
||||
/obj/item/organ/heart/nightmare/Remove(mob/living/carbon/M, special = 0)
|
||||
respawn_progress = 0
|
||||
if(blade && special != HEART_SPECIAL_SHADOWIFY)
|
||||
QDEL_NULL(blade)
|
||||
M.visible_message("<span class='warning'>\The [blade] disintegrates!</span>")
|
||||
..()
|
||||
|
||||
/obj/item/organ/heart/nightmare/Stop()
|
||||
return 0
|
||||
|
||||
/obj/item/organ/heart/nightmare/update_icon()
|
||||
return //always beating visually
|
||||
|
||||
/obj/item/organ/heart/nightmare/on_death()
|
||||
if(!owner)
|
||||
return
|
||||
var/turf/T = get_turf(owner)
|
||||
if(istype(T))
|
||||
var/light_amount = T.get_lumcount()
|
||||
if(light_amount < SHADOW_SPECIES_LIGHT_THRESHOLD)
|
||||
respawn_progress++
|
||||
playsound(owner,'sound/effects/singlebeat.ogg',40,1)
|
||||
if(respawn_progress >= HEART_RESPAWN_THRESHHOLD)
|
||||
owner.revive(full_heal = TRUE)
|
||||
if(!(owner.dna.species.id == "shadow" || owner.dna.species.id == "nightmare"))
|
||||
var/mob/living/carbon/old_owner = owner
|
||||
Remove(owner, HEART_SPECIAL_SHADOWIFY)
|
||||
old_owner.set_species(/datum/species/shadow)
|
||||
Insert(old_owner, HEART_SPECIAL_SHADOWIFY)
|
||||
to_chat(owner, "<span class='userdanger'>You feel the shadows invade your skin, leaping into the center of your chest! You're alive!</span>")
|
||||
SEND_SOUND(owner, sound('sound/effects/ghost.ogg'))
|
||||
owner.visible_message("<span class='warning'>[owner] staggers to [owner.p_their()] feet!</span>")
|
||||
playsound(owner, 'sound/hallucinations/far_noise.ogg', 50, 1)
|
||||
respawn_progress = 0
|
||||
|
||||
//Weapon
|
||||
|
||||
/obj/item/light_eater
|
||||
name = "light eater" //as opposed to heavy eater
|
||||
icon_state = "arm_blade"
|
||||
item_state = "arm_blade"
|
||||
force = 25
|
||||
armour_penetration = 35
|
||||
lefthand_file = 'icons/mob/inhands/antag/changeling_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/antag/changeling_righthand.dmi'
|
||||
item_flags = ABSTRACT | DROPDEL
|
||||
w_class = WEIGHT_CLASS_HUGE
|
||||
sharpness = IS_SHARP
|
||||
total_mass = TOTAL_MASS_HAND_REPLACEMENT
|
||||
|
||||
/obj/item/light_eater/Initialize()
|
||||
. = ..()
|
||||
ADD_TRAIT(src, TRAIT_NODROP, HAND_REPLACEMENT_TRAIT)
|
||||
AddComponent(/datum/component/butchering, 80, 70)
|
||||
|
||||
/obj/item/light_eater/afterattack(atom/movable/AM, mob/user, proximity)
|
||||
. = ..()
|
||||
if(!proximity)
|
||||
return
|
||||
if(isopenturf(AM)) //So you can actually melee with it
|
||||
return
|
||||
if(isliving(AM))
|
||||
var/mob/living/L = AM
|
||||
if(iscyborg(AM))
|
||||
var/mob/living/silicon/robot/borg = AM
|
||||
if(!borg.lamp_cooldown)
|
||||
borg.update_headlamp(TRUE, INFINITY)
|
||||
to_chat(borg, "<span class='danger'>Your headlamp is fried! You'll need a human to help replace it.</span>")
|
||||
else
|
||||
for(var/obj/item/O in AM)
|
||||
if(O.light_range && O.light_power)
|
||||
disintegrate(O)
|
||||
if(L.pulling && L.pulling.light_range && isitem(L.pulling))
|
||||
disintegrate(L.pulling)
|
||||
else if(isitem(AM))
|
||||
var/obj/item/I = AM
|
||||
if(I.light_range && I.light_power)
|
||||
disintegrate(I)
|
||||
|
||||
/obj/item/light_eater/proc/disintegrate(obj/item/O)
|
||||
if(istype(O, /obj/item/pda))
|
||||
var/obj/item/pda/PDA = O
|
||||
PDA.set_light(0)
|
||||
PDA.fon = FALSE
|
||||
PDA.f_lum = 0
|
||||
PDA.update_icon()
|
||||
visible_message("<span class='danger'>The light in [PDA] shorts out!</span>")
|
||||
else
|
||||
visible_message("<span class='danger'>[O] is disintegrated by [src]!</span>")
|
||||
O.burn()
|
||||
playsound(src, 'sound/items/welder.ogg', 50, 1)
|
||||
|
||||
#undef HEART_SPECIAL_SHADOWIFY
|
||||
#undef HEART_RESPAWN_THRESHHOLD
|
||||
@@ -0,0 +1,30 @@
|
||||
/datum/species/skeleton
|
||||
// 2spooky
|
||||
name = "Spooky Scary Skeleton"
|
||||
id = "skeleton"
|
||||
say_mod = "rattles"
|
||||
blacklisted = 0
|
||||
sexes = 0
|
||||
meat = /obj/item/reagent_containers/food/snacks/meat/slab/human/mutant/skeleton
|
||||
species_traits = list(NOBLOOD,NOGENITALS,NOAROUSAL)
|
||||
inherent_traits = list(TRAIT_RESISTHEAT,TRAIT_NOBREATH,TRAIT_RESISTCOLD,TRAIT_RADIMMUNE,TRAIT_PIERCEIMMUNE,TRAIT_NOHUNGER,TRAIT_EASYDISMEMBER,TRAIT_LIMBATTACHMENT,TRAIT_FAKEDEATH, TRAIT_CALCIUM_HEALER)
|
||||
inherent_biotypes = list(MOB_UNDEAD, MOB_HUMANOID)
|
||||
mutanttongue = /obj/item/organ/tongue/bone
|
||||
damage_overlay_type = ""//let's not show bloody wounds or burns over bones.
|
||||
disliked_food = NONE
|
||||
liked_food = GROSS | MEAT | RAW | DAIRY
|
||||
|
||||
/datum/species/skeleton/check_roundstart_eligible()
|
||||
if(SSevents.holidays && SSevents.holidays[HALLOWEEN])
|
||||
return TRUE
|
||||
return ..()
|
||||
|
||||
/datum/species/skeleton/space
|
||||
name = "Spooky Spacey Skeleton"
|
||||
id = "spaceskeleton"
|
||||
limbs_id = "skeleton"
|
||||
blacklisted = 1
|
||||
inherent_traits = list(TRAIT_RESISTHEAT,TRAIT_NOBREATH,TRAIT_RESISTCOLD,TRAIT_RESISTHIGHPRESSURE,TRAIT_RESISTLOWPRESSURE,TRAIT_RADIMMUNE,TRAIT_PIERCEIMMUNE,TRAIT_NOHUNGER,TRAIT_EASYDISMEMBER,TRAIT_LIMBATTACHMENT,TRAIT_FAKEDEATH, TRAIT_CALCIUM_HEALER)
|
||||
|
||||
/datum/species/skeleton/space/check_roundstart_eligible()
|
||||
return FALSE
|
||||
@@ -0,0 +1,127 @@
|
||||
/datum/species/synth
|
||||
name = "Synthetic" //inherited from the real species, for health scanners and things
|
||||
id = "synth"
|
||||
say_mod = "beep boops" //inherited from a user's real species
|
||||
sexes = 0
|
||||
species_traits = list(NOTRANSSTING,NOGENITALS,NOAROUSAL) //all of these + whatever we inherit from the real species
|
||||
inherent_traits = list(TRAIT_VIRUSIMMUNE,TRAIT_NODISMEMBER,TRAIT_NOLIMBDISABLE,TRAIT_NOHUNGER,TRAIT_NOBREATH)
|
||||
inherent_biotypes = list(MOB_ROBOTIC, MOB_HUMANOID)
|
||||
dangerous_existence = 1
|
||||
blacklisted = 1
|
||||
meat = null
|
||||
gib_types = /obj/effect/gibspawner/robot
|
||||
damage_overlay_type = "synth"
|
||||
limbs_id = "synth"
|
||||
var/list/initial_species_traits = list(NOTRANSSTING) //for getting these values back for assume_disguise()
|
||||
var/list/initial_inherent_traits = list(TRAIT_VIRUSIMMUNE,TRAIT_NODISMEMBER,TRAIT_NOLIMBDISABLE,TRAIT_NOHUNGER,TRAIT_NOBREATH)
|
||||
var/disguise_fail_health = 75 //When their health gets to this level their synthflesh partially falls off
|
||||
var/datum/species/fake_species = null //a species to do most of our work for us, unless we're damaged
|
||||
|
||||
/datum/species/synth/military
|
||||
name = "Military Synth"
|
||||
id = "military_synth"
|
||||
armor = 25
|
||||
punchdamagelow = 10
|
||||
punchdamagehigh = 19
|
||||
punchstunthreshold = 14 //about 50% chance to stun
|
||||
disguise_fail_health = 50
|
||||
|
||||
/datum/species/synth/on_species_gain(mob/living/carbon/human/H, datum/species/old_species)
|
||||
..()
|
||||
assume_disguise(old_species, H)
|
||||
RegisterSignal(H, COMSIG_MOB_SAY, .proc/handle_speech)
|
||||
|
||||
/datum/species/synth/on_species_loss(mob/living/carbon/human/H)
|
||||
. = ..()
|
||||
UnregisterSignal(H, COMSIG_MOB_SAY)
|
||||
|
||||
/datum/species/synth/handle_chemicals(datum/reagent/chem, mob/living/carbon/human/H)
|
||||
if(chem.id == "synthflesh")
|
||||
chem.reaction_mob(H, TOUCH, 2 ,0) //heal a little
|
||||
H.reagents.remove_reagent(chem.id, REAGENTS_METABOLISM)
|
||||
return 1
|
||||
else
|
||||
return ..()
|
||||
|
||||
|
||||
/datum/species/synth/proc/assume_disguise(datum/species/S, mob/living/carbon/human/H)
|
||||
if(S && !istype(S, type))
|
||||
name = S.name
|
||||
say_mod = S.say_mod
|
||||
sexes = S.sexes
|
||||
species_traits = initial_species_traits.Copy()
|
||||
inherent_traits = initial_inherent_traits.Copy()
|
||||
species_traits |= S.species_traits
|
||||
inherent_traits |= S.inherent_traits
|
||||
attack_verb = S.attack_verb
|
||||
attack_sound = S.attack_sound
|
||||
miss_sound = S.miss_sound
|
||||
meat = S.meat
|
||||
mutant_bodyparts = S.mutant_bodyparts.Copy()
|
||||
mutant_organs = S.mutant_organs.Copy()
|
||||
default_features = S.default_features.Copy()
|
||||
nojumpsuit = S.nojumpsuit
|
||||
no_equip = S.no_equip.Copy()
|
||||
limbs_id = S.limbs_id
|
||||
use_skintones = S.use_skintones
|
||||
fixed_mut_color = S.fixed_mut_color
|
||||
hair_color = S.hair_color
|
||||
fake_species = new S.type
|
||||
else
|
||||
name = initial(name)
|
||||
say_mod = initial(say_mod)
|
||||
species_traits = initial_species_traits.Copy()
|
||||
inherent_traits = initial_inherent_traits.Copy()
|
||||
attack_verb = initial(attack_verb)
|
||||
attack_sound = initial(attack_sound)
|
||||
miss_sound = initial(miss_sound)
|
||||
mutant_bodyparts = list()
|
||||
default_features = list()
|
||||
nojumpsuit = initial(nojumpsuit)
|
||||
no_equip = list()
|
||||
qdel(fake_species)
|
||||
fake_species = null
|
||||
meat = initial(meat)
|
||||
limbs_id = "synth"
|
||||
use_skintones = 0
|
||||
sexes = 0
|
||||
fixed_mut_color = ""
|
||||
hair_color = ""
|
||||
|
||||
for(var/X in H.bodyparts) //propagates the damage_overlay changes
|
||||
var/obj/item/bodypart/BP = X
|
||||
BP.update_limb()
|
||||
H.update_body_parts() //to update limb icon cache with the new damage overlays
|
||||
|
||||
//Proc redirects:
|
||||
//Passing procs onto the fake_species, to ensure we look as much like them as possible
|
||||
|
||||
/datum/species/synth/handle_hair(mob/living/carbon/human/H, forced_colour)
|
||||
if(fake_species)
|
||||
fake_species.handle_hair(H, forced_colour)
|
||||
else
|
||||
return ..()
|
||||
|
||||
|
||||
/datum/species/synth/handle_body(mob/living/carbon/human/H)
|
||||
if(fake_species)
|
||||
fake_species.handle_body(H)
|
||||
else
|
||||
return ..()
|
||||
|
||||
|
||||
/datum/species/synth/handle_mutant_bodyparts(mob/living/carbon/human/H, forced_colour)
|
||||
if(fake_species)
|
||||
fake_species.handle_body(H,forced_colour)
|
||||
else
|
||||
return ..()
|
||||
|
||||
/datum/species/synth/proc/handle_speech(datum/source, list/speech_args)
|
||||
if (isliving(source)) // yeah it's gonna be living but just to be clean
|
||||
var/mob/living/L = source
|
||||
if(fake_species && L.health > disguise_fail_health)
|
||||
switch (fake_species.type)
|
||||
if (/datum/species/golem/bananium)
|
||||
speech_args[SPEECH_SPANS] |= SPAN_CLOWN
|
||||
if (/datum/species/golem/clockwork)
|
||||
speech_args[SPEECH_SPANS] |= SPAN_ROBOT
|
||||
@@ -0,0 +1,150 @@
|
||||
/datum/species/vampire
|
||||
name = "Vampire"
|
||||
id = "vampire"
|
||||
default_color = "FFFFFF"
|
||||
species_traits = list(EYECOLOR,HAIR,FACEHAIR,LIPS,DRINKSBLOOD)
|
||||
inherent_traits = list(TRAIT_NOHUNGER,TRAIT_NOBREATH)
|
||||
inherent_biotypes = list(MOB_UNDEAD, MOB_HUMANOID)
|
||||
default_features = list("mcolor" = "FFF", "tail_human" = "None", "ears" = "None", "wings" = "None")
|
||||
exotic_bloodtype = "U"
|
||||
use_skintones = TRUE
|
||||
mutant_heart = /obj/item/organ/heart/vampire
|
||||
mutanttongue = /obj/item/organ/tongue/vampire
|
||||
blacklisted = TRUE
|
||||
limbs_id = "human"
|
||||
skinned_type = /obj/item/stack/sheet/animalhide/human
|
||||
var/info_text = "You are a <span class='danger'>Vampire</span>. You will slowly but constantly lose blood if outside of a coffin. If inside a coffin, you will slowly heal. You may gain more blood by grabbing a live victim and using your drain ability."
|
||||
|
||||
/datum/species/vampire/check_roundstart_eligible()
|
||||
if(SSevents.holidays && SSevents.holidays[HALLOWEEN])
|
||||
return TRUE
|
||||
return FALSE
|
||||
|
||||
/datum/species/vampire/on_species_gain(mob/living/carbon/human/C, datum/species/old_species)
|
||||
. = ..()
|
||||
to_chat(C, "[info_text]")
|
||||
C.skin_tone = "albino"
|
||||
C.update_body(0)
|
||||
var/obj/effect/proc_holder/spell/targeted/shapeshift/bat/B = new
|
||||
C.AddSpell(B)
|
||||
|
||||
/datum/species/vampire/on_species_loss(mob/living/carbon/C)
|
||||
. = ..()
|
||||
if(C.mind)
|
||||
for(var/S in C.mind.spell_list)
|
||||
var/obj/effect/proc_holder/spell/S2 = S
|
||||
if(S2.type == /obj/effect/proc_holder/spell/targeted/shapeshift/bat)
|
||||
C.mind.spell_list.Remove(S2)
|
||||
qdel(S2)
|
||||
|
||||
/datum/species/vampire/spec_life(mob/living/carbon/human/C)
|
||||
. = ..()
|
||||
if(istype(C.loc, /obj/structure/closet/crate/coffin))
|
||||
C.heal_overall_damage(4,4)
|
||||
C.adjustToxLoss(-4)
|
||||
C.adjustOxyLoss(-4)
|
||||
C.adjustCloneLoss(-4)
|
||||
return
|
||||
C.blood_volume -= 0.75 //Will take roughly 19.5 minutes to die from standard blood volume, roughly 83 minutes to die from max blood volume.
|
||||
if(C.blood_volume <= (BLOOD_VOLUME_SURVIVE*C.blood_ratio))
|
||||
to_chat(C, "<span class='danger'>You ran out of blood!</span>")
|
||||
C.dust()
|
||||
var/area/A = get_area(C)
|
||||
if(istype(A, /area/chapel))
|
||||
to_chat(C, "<span class='danger'>You don't belong here!</span>")
|
||||
C.adjustFireLoss(5)
|
||||
C.adjust_fire_stacks(6)
|
||||
C.IgniteMob()
|
||||
|
||||
/obj/item/organ/tongue/vampire
|
||||
name = "vampire tongue"
|
||||
actions_types = list(/datum/action/item_action/organ_action/vampire)
|
||||
color = "#1C1C1C"
|
||||
var/drain_cooldown = 0
|
||||
|
||||
#define VAMP_DRAIN_AMOUNT 50
|
||||
|
||||
/datum/action/item_action/organ_action/vampire
|
||||
name = "Drain Victim"
|
||||
desc = "Leech blood from any carbon victim you are passively grabbing."
|
||||
|
||||
/datum/action/item_action/organ_action/vampire/Trigger()
|
||||
. = ..()
|
||||
if(iscarbon(owner))
|
||||
var/mob/living/carbon/H = owner
|
||||
var/obj/item/organ/tongue/vampire/V = target
|
||||
if(V.drain_cooldown >= world.time)
|
||||
to_chat(H, "<span class='notice'>You just drained blood, wait a few seconds.</span>")
|
||||
return
|
||||
if(H.pulling && iscarbon(H.pulling))
|
||||
var/mob/living/carbon/victim = H.pulling
|
||||
if(H.blood_volume >= BLOOD_VOLUME_MAXIMUM)
|
||||
to_chat(H, "<span class='notice'>You're already full!</span>")
|
||||
return
|
||||
if(victim.stat == DEAD)
|
||||
to_chat(H, "<span class='notice'>You need a living victim!</span>")
|
||||
return
|
||||
if(!victim.blood_volume || (victim.dna && ((NOBLOOD in victim.dna.species.species_traits) || victim.dna.species.exotic_blood)))
|
||||
to_chat(H, "<span class='notice'>[victim] doesn't have blood!</span>")
|
||||
return
|
||||
V.drain_cooldown = world.time + 30
|
||||
if(victim.anti_magic_check(FALSE, TRUE, FALSE, 0))
|
||||
to_chat(victim, "<span class='warning'>[H] tries to bite you, but stops before touching you!</span>")
|
||||
to_chat(H, "<span class='warning'>[victim] is blessed! You stop just in time to avoid catching fire.</span>")
|
||||
return
|
||||
if(!do_after(H, 30, target = victim))
|
||||
return
|
||||
var/blood_volume_difference = BLOOD_VOLUME_MAXIMUM - H.blood_volume //How much capacity we have left to absorb blood
|
||||
var/drained_blood = min(victim.blood_volume, VAMP_DRAIN_AMOUNT, blood_volume_difference)
|
||||
to_chat(victim, "<span class='danger'>[H] is draining your blood!</span>")
|
||||
to_chat(H, "<span class='notice'>You drain some blood!</span>")
|
||||
playsound(H, 'sound/items/drink.ogg', 30, 1, -2)
|
||||
victim.blood_volume = CLAMP(victim.blood_volume - drained_blood, 0, BLOOD_VOLUME_MAXIMUM)
|
||||
H.blood_volume = CLAMP(H.blood_volume + drained_blood, 0, BLOOD_VOLUME_MAXIMUM)
|
||||
if(!victim.blood_volume)
|
||||
to_chat(H, "<span class='warning'>You finish off [victim]'s blood supply!</span>")
|
||||
|
||||
#undef VAMP_DRAIN_AMOUNT
|
||||
|
||||
/obj/item/organ/heart/vampire
|
||||
name = "vampire heart"
|
||||
actions_types = list(/datum/action/item_action/organ_action/vampire_heart)
|
||||
color = "#1C1C1C"
|
||||
|
||||
/datum/action/item_action/organ_action/vampire_heart
|
||||
name = "Check Blood Level"
|
||||
desc = "Check how much blood you have remaining."
|
||||
|
||||
/datum/action/item_action/organ_action/vampire_heart/Trigger()
|
||||
. = ..()
|
||||
if(iscarbon(owner))
|
||||
var/mob/living/carbon/H = owner
|
||||
to_chat(H, "<span class='notice'>Current blood level: [H.blood_volume]/[BLOOD_VOLUME_MAXIMUM].</span>")
|
||||
|
||||
/obj/effect/proc_holder/spell/targeted/shapeshift/bat
|
||||
name = "Bat Form"
|
||||
desc = "Take on the shape a space bat."
|
||||
invocation = "Squeak!"
|
||||
charge_max = 50
|
||||
cooldown_min = 50
|
||||
shapeshift_type = /mob/living/simple_animal/hostile/retaliate/bat
|
||||
var/ventcrawl_nude_only = TRUE
|
||||
var/transfer_name = TRUE
|
||||
|
||||
/obj/effect/proc_holder/spell/targeted/shapeshift/bat/Shapeshift(mob/living/caster) //cit change
|
||||
var/obj/shapeshift_holder/H = locate() in caster
|
||||
if(H)
|
||||
to_chat(caster, "<span class='warning'>You're already shapeshifted!</span>")
|
||||
return
|
||||
|
||||
var/mob/living/shape = new shapeshift_type(caster.loc)
|
||||
H = new(shape,src,caster)
|
||||
if(istype(H, /mob/living/simple_animal))
|
||||
var/mob/living/simple_animal/SA = H
|
||||
if((caster.blood_volume >= (BLOOD_VOLUME_BAD*caster.blood_ratio)) || (ventcrawl_nude_only && length(caster.get_equipped_items(include_pockets = TRUE))))
|
||||
SA.ventcrawler = FALSE
|
||||
if(transfer_name)
|
||||
H.name = caster.name
|
||||
|
||||
clothes_req = 0
|
||||
human_req = 0
|
||||
@@ -0,0 +1,98 @@
|
||||
#define REGENERATION_DELAY 60 // After taking damage, how long it takes for automatic regeneration to begin
|
||||
|
||||
/datum/species/zombie
|
||||
// 1spooky
|
||||
name = "High-Functioning Zombie"
|
||||
id = "zombie"
|
||||
say_mod = "moans"
|
||||
sexes = 0
|
||||
blacklisted = 1
|
||||
meat = /obj/item/reagent_containers/food/snacks/meat/slab/human/mutant/zombie
|
||||
species_traits = list(NOBLOOD,NOZOMBIE,NOTRANSSTING)
|
||||
inherent_traits = list(TRAIT_RESISTCOLD,TRAIT_RESISTHIGHPRESSURE,TRAIT_RESISTLOWPRESSURE,TRAIT_RADIMMUNE,TRAIT_EASYDISMEMBER,TRAIT_LIMBATTACHMENT,TRAIT_NOBREATH,TRAIT_NODEATH,TRAIT_FAKEDEATH)
|
||||
inherent_biotypes = list(MOB_UNDEAD, MOB_HUMANOID)
|
||||
mutanttongue = /obj/item/organ/tongue/zombie
|
||||
var/static/list/spooks = list('sound/hallucinations/growl1.ogg','sound/hallucinations/growl2.ogg','sound/hallucinations/growl3.ogg','sound/hallucinations/veryfar_noise.ogg','sound/hallucinations/wail.ogg')
|
||||
disliked_food = NONE
|
||||
liked_food = GROSS | MEAT | RAW
|
||||
|
||||
/datum/species/zombie/notspaceproof
|
||||
id = "notspaceproofzombie"
|
||||
limbs_id = "zombie"
|
||||
blacklisted = 0
|
||||
inherent_traits = list(TRAIT_RESISTCOLD,TRAIT_RADIMMUNE,TRAIT_EASYDISMEMBER,TRAIT_LIMBATTACHMENT,TRAIT_NOBREATH,TRAIT_NODEATH,TRAIT_FAKEDEATH)
|
||||
|
||||
/datum/species/zombie/notspaceproof/check_roundstart_eligible()
|
||||
if(SSevents.holidays && SSevents.holidays[HALLOWEEN])
|
||||
return TRUE
|
||||
return ..()
|
||||
|
||||
/datum/species/zombie/infectious
|
||||
name = "Infectious Zombie"
|
||||
id = "memezombies"
|
||||
limbs_id = "zombie"
|
||||
mutanthands = /obj/item/zombie_hand
|
||||
armor = 20 // 120 damage to KO a zombie, which kills it
|
||||
speedmod = 1.6
|
||||
mutanteyes = /obj/item/organ/eyes/night_vision/zombie
|
||||
var/heal_rate = 1
|
||||
var/regen_cooldown = 0
|
||||
|
||||
/datum/species/zombie/infectious/check_roundstart_eligible()
|
||||
return FALSE
|
||||
|
||||
|
||||
/datum/species/zombie/infectious/spec_stun(mob/living/carbon/human/H,amount)
|
||||
. = min(20, amount)
|
||||
|
||||
/datum/species/zombie/infectious/apply_damage(damage, damagetype = BRUTE, def_zone = null, blocked, mob/living/carbon/human/H, forced = FALSE)
|
||||
. = ..()
|
||||
if(.)
|
||||
regen_cooldown = world.time + REGENERATION_DELAY
|
||||
|
||||
/datum/species/zombie/infectious/spec_life(mob/living/carbon/C)
|
||||
. = ..()
|
||||
C.a_intent = INTENT_HARM // THE SUFFERING MUST FLOW
|
||||
|
||||
//Zombies never actually die, they just fall down until they regenerate enough to rise back up.
|
||||
//They must be restrained, beheaded or gibbed to stop being a threat.
|
||||
if(regen_cooldown < world.time)
|
||||
var/heal_amt = heal_rate
|
||||
if(C.InCritical())
|
||||
heal_amt *= 2
|
||||
C.heal_overall_damage(heal_amt,heal_amt)
|
||||
C.adjustToxLoss(-heal_amt)
|
||||
if(!C.InCritical() && prob(4))
|
||||
playsound(C, pick(spooks), 50, TRUE, 10)
|
||||
|
||||
//Congrats you somehow died so hard you stopped being a zombie
|
||||
/datum/species/zombie/infectious/spec_death(gibbed, mob/living/carbon/C)
|
||||
. = ..()
|
||||
var/obj/item/organ/zombie_infection/infection
|
||||
infection = C.getorganslot(ORGAN_SLOT_ZOMBIE)
|
||||
if(infection)
|
||||
qdel(infection)
|
||||
|
||||
/datum/species/zombie/infectious/on_species_gain(mob/living/carbon/C, datum/species/old_species)
|
||||
. = ..()
|
||||
|
||||
// Deal with the source of this zombie corruption
|
||||
// Infection organ needs to be handled separately from mutant_organs
|
||||
// because it persists through species transitions
|
||||
var/obj/item/organ/zombie_infection/infection
|
||||
infection = C.getorganslot(ORGAN_SLOT_ZOMBIE)
|
||||
if(!infection)
|
||||
infection = new()
|
||||
infection.Insert(C)
|
||||
|
||||
|
||||
// Your skin falls off
|
||||
/datum/species/krokodil_addict
|
||||
name = "Human"
|
||||
id = "goofzombies"
|
||||
limbs_id = "zombie" //They look like zombies
|
||||
sexes = 0
|
||||
meat = /obj/item/reagent_containers/food/snacks/meat/slab/human/mutant/zombie
|
||||
mutanttongue = /obj/item/organ/tongue/zombie
|
||||
|
||||
#undef REGENERATION_DELAY
|
||||
@@ -0,0 +1,755 @@
|
||||
///////////////////////
|
||||
//UPDATE_ICONS SYSTEM//
|
||||
///////////////////////
|
||||
/* Keep these comments up-to-date if you -insist- on hurting my code-baby ;_;
|
||||
This system allows you to update individual mob-overlays, without regenerating them all each time.
|
||||
When we generate overlays we generate the standing version and then rotate the mob as necessary..
|
||||
|
||||
As of the time of writing there are 20 layers within this list. Please try to keep this from increasing. //22 and counting, good job guys
|
||||
var/overlays_standing[20] //For the standing stance
|
||||
|
||||
Most of the time we only wish to update one overlay:
|
||||
e.g. - we dropped the fireaxe out of our left hand and need to remove its icon from our mob
|
||||
e.g.2 - our hair colour has changed, so we need to update our hair icons on our mob
|
||||
In these cases, instead of updating every overlay using the old behaviour (regenerate_icons), we instead call
|
||||
the appropriate update_X proc.
|
||||
e.g. - update_l_hand()
|
||||
e.g.2 - update_hair()
|
||||
|
||||
Note: Recent changes by aranclanos+carn:
|
||||
update_icons() no longer needs to be called.
|
||||
the system is easier to use. update_icons() should not be called unless you absolutely -know- you need it.
|
||||
IN ALL OTHER CASES it's better to just call the specific update_X procs.
|
||||
|
||||
Note: The defines for layer numbers is now kept exclusvely in __DEFINES/misc.dm instead of being defined there,
|
||||
then redefined and undefiend everywhere else. If you need to change the layering of sprites (or add a new layer)
|
||||
that's where you should start.
|
||||
|
||||
All of this means that this code is more maintainable, faster and still fairly easy to use.
|
||||
|
||||
There are several things that need to be remembered:
|
||||
> Whenever we do something that should cause an overlay to update (which doesn't use standard procs
|
||||
( i.e. you do something like l_hand = /obj/item/something new(src), rather than using the helper procs)
|
||||
You will need to call the relevant update_inv_* proc
|
||||
|
||||
All of these are named after the variable they update from. They are defined at the mob/ level like
|
||||
update_clothing was, so you won't cause undefined proc runtimes with usr.update_inv_wear_id() if the usr is a
|
||||
slime etc. Instead, it'll just return without doing any work. So no harm in calling it for slimes and such.
|
||||
|
||||
|
||||
> There are also these special cases:
|
||||
update_damage_overlays() //handles damage overlays for brute/burn damage
|
||||
update_body() //Handles updating your mob's body layer and mutant bodyparts
|
||||
as well as sprite-accessories that didn't really fit elsewhere (underwear, undershirts, socks, lips, eyes)
|
||||
//NOTE: update_mutantrace() is now merged into this!
|
||||
update_hair() //Handles updating your hair overlay (used to be update_face, but mouth and
|
||||
eyes were merged into update_body())
|
||||
|
||||
|
||||
*/
|
||||
|
||||
//HAIR OVERLAY
|
||||
/mob/living/carbon/human/update_hair()
|
||||
dna.species.handle_hair(src)
|
||||
|
||||
//used when putting/removing clothes that hide certain mutant body parts to just update those and not update the whole body.
|
||||
/mob/living/carbon/human/proc/update_mutant_bodyparts()
|
||||
dna.species.handle_mutant_bodyparts(src)
|
||||
|
||||
|
||||
/mob/living/carbon/human/update_body()
|
||||
remove_overlay(BODY_LAYER)
|
||||
dna.species.handle_body(src)
|
||||
..()
|
||||
|
||||
/mob/living/carbon/human/update_fire()
|
||||
..((fire_stacks > 3) ? "Standing" : "Generic_mob_burning")
|
||||
|
||||
|
||||
/* --------------------------------------- */
|
||||
//For legacy support.
|
||||
/mob/living/carbon/human/regenerate_icons()
|
||||
|
||||
if(!..())
|
||||
icon_render_key = null //invalidate bodyparts cache
|
||||
update_body()
|
||||
update_hair()
|
||||
update_inv_w_uniform()
|
||||
update_inv_wear_id()
|
||||
update_inv_gloves()
|
||||
update_inv_glasses()
|
||||
update_inv_ears()
|
||||
update_inv_shoes()
|
||||
update_inv_s_store()
|
||||
update_inv_wear_mask()
|
||||
update_inv_head()
|
||||
update_inv_belt()
|
||||
update_inv_back()
|
||||
update_inv_wear_suit()
|
||||
update_inv_pockets()
|
||||
update_inv_neck()
|
||||
update_transform()
|
||||
//mutations
|
||||
update_mutations_overlay()
|
||||
//damage overlays
|
||||
update_damage_overlays()
|
||||
|
||||
/* --------------------------------------- */
|
||||
//vvvvvv UPDATE_INV PROCS vvvvvv
|
||||
|
||||
/mob/living/carbon/human/update_inv_w_uniform()
|
||||
remove_overlay(UNIFORM_LAYER)
|
||||
|
||||
if(client && hud_used)
|
||||
var/obj/screen/inventory/inv = hud_used.inv_slots[SLOT_W_UNIFORM]
|
||||
inv.update_icon()
|
||||
|
||||
if(istype(w_uniform, /obj/item/clothing/under))
|
||||
var/obj/item/clothing/under/U = w_uniform
|
||||
U.screen_loc = ui_iclothing
|
||||
if(client && hud_used && hud_used.hud_shown)
|
||||
if(hud_used.inventory_shown)
|
||||
client.screen += w_uniform
|
||||
update_observer_view(w_uniform,1)
|
||||
|
||||
if(wear_suit && (wear_suit.flags_inv & HIDEJUMPSUIT))
|
||||
return
|
||||
|
||||
|
||||
var/t_color = U.item_color
|
||||
if(!t_color)
|
||||
t_color = U.icon_state
|
||||
if(U.suit_style == NORMAL_SUIT_STYLE)
|
||||
if(U.adjusted == ALT_STYLE)
|
||||
t_color = "[t_color]_d"
|
||||
|
||||
var/alt_worn = U.alternate_worn_icon
|
||||
|
||||
if(!U.force_alternate_icon && U.mutantrace_variation && U.suit_style == DIGITIGRADE_SUIT_STYLE)
|
||||
alt_worn = 'modular_citadel/icons/mob/uniform_digi.dmi'
|
||||
|
||||
var/mutable_appearance/uniform_overlay
|
||||
|
||||
if(dna && dna.species.sexes)
|
||||
var/G = (gender == FEMALE) ? "f" : "m"
|
||||
if(G == "f" && U.fitted != NO_FEMALE_UNIFORM)
|
||||
uniform_overlay = U.build_worn_icon(state = "[t_color]", default_layer = UNIFORM_LAYER, default_icon_file = (alt_worn ? alt_worn : 'icons/mob/uniform.dmi'), isinhands = FALSE, femaleuniform = U.fitted)
|
||||
|
||||
if(!uniform_overlay)
|
||||
uniform_overlay = U.build_worn_icon(state = "[t_color]", default_layer = UNIFORM_LAYER, default_icon_file = (alt_worn ? alt_worn : 'icons/mob/uniform.dmi'), isinhands = FALSE)
|
||||
|
||||
|
||||
if(OFFSET_UNIFORM in dna.species.offset_features)
|
||||
uniform_overlay.pixel_x += dna.species.offset_features[OFFSET_UNIFORM][1]
|
||||
uniform_overlay.pixel_y += dna.species.offset_features[OFFSET_UNIFORM][2]
|
||||
overlays_standing[UNIFORM_LAYER] = uniform_overlay
|
||||
|
||||
apply_overlay(UNIFORM_LAYER)
|
||||
update_mutant_bodyparts()
|
||||
|
||||
|
||||
/mob/living/carbon/human/update_inv_wear_id()
|
||||
remove_overlay(ID_LAYER)
|
||||
|
||||
if(client && hud_used)
|
||||
var/obj/screen/inventory/inv = hud_used.inv_slots[SLOT_WEAR_ID]
|
||||
inv.update_icon()
|
||||
|
||||
var/mutable_appearance/id_overlay = overlays_standing[ID_LAYER]
|
||||
|
||||
if(wear_id)
|
||||
wear_id.screen_loc = ui_id
|
||||
if(client && hud_used && hud_used.hud_shown)
|
||||
client.screen += wear_id
|
||||
update_observer_view(wear_id)
|
||||
|
||||
//TODO: add an icon file for ID slot stuff, so it's less snowflakey
|
||||
id_overlay = wear_id.build_worn_icon(state = wear_id.item_state, default_layer = ID_LAYER, default_icon_file = ((wear_id.alternate_worn_icon) ? wear_id.alternate_worn_icon : 'icons/mob/mob.dmi'))
|
||||
if(OFFSET_ID in dna.species.offset_features)
|
||||
id_overlay.pixel_x += dna.species.offset_features[OFFSET_ID][1]
|
||||
id_overlay.pixel_y += dna.species.offset_features[OFFSET_ID][2]
|
||||
overlays_standing[ID_LAYER] = id_overlay
|
||||
apply_overlay(ID_LAYER)
|
||||
|
||||
|
||||
/mob/living/carbon/human/update_inv_gloves()
|
||||
remove_overlay(GLOVES_LAYER)
|
||||
|
||||
if(client && hud_used && hud_used.inv_slots[SLOT_GLOVES])
|
||||
var/obj/screen/inventory/inv = hud_used.inv_slots[SLOT_GLOVES]
|
||||
inv.update_icon()
|
||||
|
||||
if(!gloves && bloody_hands)
|
||||
var/mutable_appearance/bloody_overlay = mutable_appearance('icons/effects/blood.dmi', "bloodyhands", -GLOVES_LAYER, color = blood_DNA_to_color())
|
||||
if(get_num_arms() < 2)
|
||||
if(has_left_hand())
|
||||
bloody_overlay.icon_state = "bloodyhands_left"
|
||||
else if(has_right_hand())
|
||||
bloody_overlay.icon_state = "bloodyhands_right"
|
||||
|
||||
overlays_standing[GLOVES_LAYER] = bloody_overlay
|
||||
|
||||
var/mutable_appearance/gloves_overlay = overlays_standing[GLOVES_LAYER]
|
||||
if(gloves)
|
||||
gloves.screen_loc = ui_gloves
|
||||
if(client && hud_used && hud_used.hud_shown)
|
||||
if(hud_used.inventory_shown)
|
||||
client.screen += gloves
|
||||
update_observer_view(gloves,1)
|
||||
var/t_state = gloves.item_state
|
||||
if(!t_state)
|
||||
t_state = gloves.icon_state
|
||||
overlays_standing[GLOVES_LAYER] = gloves.build_worn_icon(state = t_state, default_layer = GLOVES_LAYER, default_icon_file = ((gloves.alternate_worn_icon) ? gloves.alternate_worn_icon : 'icons/mob/hands.dmi'))
|
||||
gloves_overlay = overlays_standing[GLOVES_LAYER]
|
||||
if(OFFSET_GLOVES in dna.species.offset_features)
|
||||
gloves_overlay.pixel_x += dna.species.offset_features[OFFSET_GLOVES][1]
|
||||
gloves_overlay.pixel_y += dna.species.offset_features[OFFSET_GLOVES][2]
|
||||
overlays_standing[GLOVES_LAYER] = gloves_overlay
|
||||
apply_overlay(GLOVES_LAYER)
|
||||
|
||||
|
||||
/mob/living/carbon/human/update_inv_glasses()
|
||||
remove_overlay(GLASSES_LAYER)
|
||||
|
||||
if(!get_bodypart(BODY_ZONE_HEAD)) //decapitated
|
||||
return
|
||||
|
||||
if(client && hud_used)
|
||||
var/obj/screen/inventory/inv = hud_used.inv_slots[SLOT_GLASSES]
|
||||
inv.update_icon()
|
||||
|
||||
if(glasses)
|
||||
glasses.screen_loc = ui_glasses //...draw the item in the inventory screen
|
||||
if(client && hud_used && hud_used.hud_shown)
|
||||
if(hud_used.inventory_shown) //if the inventory is open ...
|
||||
client.screen += glasses //Either way, add the item to the HUD
|
||||
update_observer_view(glasses,1)
|
||||
if(!(head && (head.flags_inv & HIDEEYES)) && !(wear_mask && (wear_mask.flags_inv & HIDEEYES)))
|
||||
overlays_standing[GLASSES_LAYER] = glasses.build_worn_icon(state = glasses.icon_state, default_layer = GLASSES_LAYER, default_icon_file = ((glasses.alternate_worn_icon) ? glasses.alternate_worn_icon : 'icons/mob/eyes.dmi'))
|
||||
var/mutable_appearance/glasses_overlay = overlays_standing[GLASSES_LAYER]
|
||||
if(glasses_overlay)
|
||||
if(OFFSET_GLASSES in dna.species.offset_features)
|
||||
glasses_overlay.pixel_x += dna.species.offset_features[OFFSET_GLASSES][1]
|
||||
glasses_overlay.pixel_y += dna.species.offset_features[OFFSET_GLASSES][2]
|
||||
overlays_standing[GLASSES_LAYER] = glasses_overlay
|
||||
apply_overlay(GLASSES_LAYER)
|
||||
|
||||
|
||||
/mob/living/carbon/human/update_inv_ears()
|
||||
remove_overlay(EARS_LAYER)
|
||||
|
||||
if(!get_bodypart(BODY_ZONE_HEAD)) //decapitated
|
||||
return
|
||||
|
||||
if(client && hud_used)
|
||||
var/obj/screen/inventory/inv = hud_used.inv_slots[SLOT_EARS]
|
||||
inv.update_icon()
|
||||
|
||||
if(ears)
|
||||
ears.screen_loc = ui_ears //move the item to the appropriate screen loc
|
||||
if(client && hud_used && hud_used.hud_shown)
|
||||
if(hud_used.inventory_shown) //if the inventory is open
|
||||
client.screen += ears //add it to the client's screen
|
||||
update_observer_view(ears,1)
|
||||
|
||||
overlays_standing[EARS_LAYER] = ears.build_worn_icon(state = ears.icon_state, default_layer = EARS_LAYER, default_icon_file = ((ears.alternate_worn_icon) ? ears.alternate_worn_icon : 'icons/mob/ears.dmi'))
|
||||
var/mutable_appearance/ears_overlay = overlays_standing[EARS_LAYER]
|
||||
if(OFFSET_EARS in dna.species.offset_features)
|
||||
ears_overlay.pixel_x += dna.species.offset_features[OFFSET_EARS][1]
|
||||
ears_overlay.pixel_y += dna.species.offset_features[OFFSET_EARS][2]
|
||||
overlays_standing[EARS_LAYER] = ears_overlay
|
||||
apply_overlay(EARS_LAYER)
|
||||
|
||||
|
||||
/mob/living/carbon/human/update_inv_shoes()
|
||||
remove_overlay(SHOES_LAYER)
|
||||
|
||||
if(get_num_legs() <2)
|
||||
return
|
||||
|
||||
if(client && hud_used)
|
||||
var/obj/screen/inventory/inv = hud_used.inv_slots[SLOT_SHOES]
|
||||
inv.update_icon()
|
||||
/*
|
||||
if(!shoes && bloody_feet)
|
||||
var/mutable_appearance/bloody_overlay = mutable_appearance('icons/effects/blood.dmi', "bloodyfeet", -SHOES_LAYER, color = blood_DNA_to_color())
|
||||
if(dna.features["taur"] != "None")
|
||||
if(dna.features["taur"] in GLOB.noodle_taurs)
|
||||
bloody_overlay = mutable_appearance('modular_citadel/icons/mob/64x32_effects.dmi', "snekbloodyfeet", -SHOES_LAYER, color = blood_DNA_to_color())
|
||||
if(get_num_legs() < 2)
|
||||
if(has_left_leg())
|
||||
bloody_overlay.icon_state = "snekbloodyfeet_left"
|
||||
else if(has_right_leg())
|
||||
bloody_overlay.icon_state = "snekbloodyfeet_right"
|
||||
else if(dna.features["taur"] in GLOB.paw_taurs)
|
||||
bloody_overlay = mutable_appearance('modular_citadel/icons/mob/64x32_effects.dmi', "pawbloodyfeet", -SHOES_LAYER, color = blood_DNA_to_color())
|
||||
if(get_num_legs() < 2)
|
||||
if(has_left_leg())
|
||||
bloody_overlay.icon_state = "pawbloodyfeet_left"
|
||||
else if(has_right_leg())
|
||||
bloody_overlay.icon_state = "pawbloodyfeet_right"
|
||||
else
|
||||
if(get_num_legs() < 2)
|
||||
if(has_left_leg())
|
||||
bloody_overlay.icon_state = "bloodyfeet_left"
|
||||
else if(has_right_leg())
|
||||
bloody_overlay.icon_state = "bloodyfeet_right"
|
||||
|
||||
overlays_standing[GLOVES_LAYER] = bloody_overlay*/
|
||||
|
||||
if(shoes)
|
||||
var/obj/item/clothing/shoes/S = shoes
|
||||
shoes.screen_loc = ui_shoes //move the item to the appropriate screen loc
|
||||
if(client && hud_used && hud_used.hud_shown)
|
||||
if(hud_used.inventory_shown) //if the inventory is open
|
||||
client.screen += shoes //add it to client's screen
|
||||
update_observer_view(shoes,1)
|
||||
if(S.mutantrace_variation)
|
||||
if(S.adjusted == ALT_STYLE)
|
||||
S.alternate_worn_icon = 'modular_citadel/icons/mob/digishoes.dmi'
|
||||
else
|
||||
S.alternate_worn_icon = null
|
||||
var/t_state = shoes.item_state
|
||||
if (!t_state)
|
||||
t_state = shoes.icon_state
|
||||
overlays_standing[SHOES_LAYER] = shoes.build_worn_icon(state = t_state, default_layer = SHOES_LAYER, default_icon_file = ((shoes.alternate_worn_icon) ? shoes.alternate_worn_icon : 'icons/mob/feet.dmi'))
|
||||
var/mutable_appearance/shoes_overlay = overlays_standing[SHOES_LAYER]
|
||||
if(OFFSET_SHOES in dna.species.offset_features)
|
||||
shoes_overlay.pixel_x += dna.species.offset_features[OFFSET_SHOES][1]
|
||||
shoes_overlay.pixel_y += dna.species.offset_features[OFFSET_SHOES][2]
|
||||
overlays_standing[SHOES_LAYER] = shoes_overlay
|
||||
apply_overlay(SHOES_LAYER)
|
||||
|
||||
/mob/living/carbon/human/update_inv_s_store()
|
||||
remove_overlay(SUIT_STORE_LAYER)
|
||||
|
||||
if(client && hud_used)
|
||||
var/obj/screen/inventory/inv = hud_used.inv_slots[SLOT_S_STORE]
|
||||
inv.update_icon()
|
||||
|
||||
if(s_store)
|
||||
s_store.screen_loc = ui_sstore1
|
||||
if(client && hud_used && hud_used.hud_shown)
|
||||
client.screen += s_store
|
||||
update_observer_view(s_store)
|
||||
var/t_state = s_store.item_state
|
||||
if(!t_state)
|
||||
t_state = s_store.icon_state
|
||||
overlays_standing[SUIT_STORE_LAYER] = mutable_appearance(((s_store.alternate_worn_icon) ? s_store.alternate_worn_icon : 'icons/mob/belt_mirror.dmi'), t_state, -SUIT_STORE_LAYER)
|
||||
var/mutable_appearance/s_store_overlay = overlays_standing[SUIT_STORE_LAYER]
|
||||
if(OFFSET_S_STORE in dna.species.offset_features)
|
||||
s_store_overlay.pixel_x += dna.species.offset_features[OFFSET_S_STORE][1]
|
||||
s_store_overlay.pixel_y += dna.species.offset_features[OFFSET_S_STORE][2]
|
||||
overlays_standing[SUIT_STORE_LAYER] = s_store_overlay
|
||||
apply_overlay(SUIT_STORE_LAYER)
|
||||
|
||||
|
||||
/mob/living/carbon/human/update_inv_head()
|
||||
..()
|
||||
update_mutant_bodyparts()
|
||||
if(head)
|
||||
remove_overlay(HEAD_LAYER)
|
||||
var/obj/item/clothing/head/H = head
|
||||
if(H.mutantrace_variation)
|
||||
if(H.muzzle_var == ALT_STYLE)
|
||||
H.alternate_worn_icon = 'modular_citadel/icons/mob/muzzled_helmet.dmi'
|
||||
else
|
||||
H.alternate_worn_icon = null
|
||||
|
||||
overlays_standing[HEAD_LAYER] = H.build_worn_icon(state = H.icon_state, default_layer = HEAD_LAYER, default_icon_file = ((head.alternate_worn_icon) ? H.alternate_worn_icon : 'icons/mob/head.dmi'))
|
||||
var/mutable_appearance/head_overlay = overlays_standing[HEAD_LAYER]
|
||||
|
||||
if(OFFSET_HEAD in dna.species.offset_features)
|
||||
head_overlay.pixel_x += dna.species.offset_features[OFFSET_HEAD][1]
|
||||
head_overlay.pixel_y += dna.species.offset_features[OFFSET_HEAD][2]
|
||||
overlays_standing[HEAD_LAYER] = head_overlay
|
||||
apply_overlay(HEAD_LAYER)
|
||||
|
||||
/mob/living/carbon/human/update_inv_belt()
|
||||
remove_overlay(BELT_LAYER)
|
||||
|
||||
if(client && hud_used)
|
||||
var/obj/screen/inventory/inv = hud_used.inv_slots[SLOT_BELT]
|
||||
inv.update_icon()
|
||||
|
||||
if(belt)
|
||||
belt.screen_loc = ui_belt
|
||||
if(client && hud_used && hud_used.hud_shown)
|
||||
client.screen += belt
|
||||
update_observer_view(belt)
|
||||
|
||||
var/t_state = belt.item_state
|
||||
if(!t_state)
|
||||
t_state = belt.icon_state
|
||||
|
||||
overlays_standing[BELT_LAYER] = belt.build_worn_icon(state = t_state, default_layer = BELT_LAYER, default_icon_file = ((belt.alternate_worn_icon) ? belt.alternate_worn_icon : 'icons/mob/belt.dmi'))
|
||||
var/mutable_appearance/belt_overlay = overlays_standing[BELT_LAYER]
|
||||
if(OFFSET_BELT in dna.species.offset_features)
|
||||
belt_overlay.pixel_x += dna.species.offset_features[OFFSET_BELT][1]
|
||||
belt_overlay.pixel_y += dna.species.offset_features[OFFSET_BELT][2]
|
||||
overlays_standing[BELT_LAYER] = belt_overlay
|
||||
apply_overlay(BELT_LAYER)
|
||||
|
||||
|
||||
/mob/living/carbon/human/update_inv_wear_suit()
|
||||
remove_overlay(SUIT_LAYER)
|
||||
|
||||
if(client && hud_used)
|
||||
var/obj/screen/inventory/inv = hud_used.inv_slots[SLOT_WEAR_SUIT]
|
||||
inv.update_icon()
|
||||
|
||||
if(wear_suit)
|
||||
var/obj/item/clothing/suit/S = wear_suit
|
||||
var/item_level_support = FALSE // LISTEN! If you must degrade the code with further snowflake checks, at least keep it compatible with worn non-clothing items!
|
||||
if(!istype(S))
|
||||
item_level_support = TRUE
|
||||
wear_suit.screen_loc = ui_oclothing
|
||||
if(client && hud_used && hud_used.hud_shown)
|
||||
if(hud_used.inventory_shown)
|
||||
client.screen += wear_suit
|
||||
update_observer_view(wear_suit,1)
|
||||
|
||||
if(!item_level_support && !S.force_alternate_icon)
|
||||
if(S.mutantrace_variation) //Just make sure we've got this checked too
|
||||
if(S.taurmode == NOT_TAURIC && S.adjusted == ALT_STYLE) //are we not a taur, but we have Digitigrade legs? Run this check first, then.
|
||||
S.alternate_worn_icon = 'modular_citadel/icons/mob/suit_digi.dmi'
|
||||
else
|
||||
S.alternate_worn_icon = null
|
||||
|
||||
if(S.tauric == TRUE) //Are we a suit with tauric mode possible?
|
||||
if(S.taurmode == SNEK_TAURIC)
|
||||
S.alternate_worn_icon = 'modular_citadel/icons/mob/taur_naga.dmi'
|
||||
if(S.taurmode == PAW_TAURIC)
|
||||
S.alternate_worn_icon = 'modular_citadel/icons/mob/taur_canine.dmi'
|
||||
if(S.taurmode == NOT_TAURIC && S.adjusted == ALT_STYLE)
|
||||
S.alternate_worn_icon = 'modular_citadel/icons/mob/suit_digi.dmi'
|
||||
else if(S.taurmode == NOT_TAURIC && S.adjusted == NORMAL_STYLE)
|
||||
S.alternate_worn_icon = null
|
||||
|
||||
overlays_standing[SUIT_LAYER] = S.build_worn_icon(state = wear_suit.icon_state, default_layer = SUIT_LAYER, default_icon_file = ((wear_suit.alternate_worn_icon) ? S.alternate_worn_icon : 'icons/mob/suit.dmi'))
|
||||
var/mutable_appearance/suit_overlay = overlays_standing[SUIT_LAYER]
|
||||
if(OFFSET_SUIT in dna.species.offset_features)
|
||||
suit_overlay.pixel_x += dna.species.offset_features[OFFSET_SUIT][1]
|
||||
suit_overlay.pixel_y += dna.species.offset_features[OFFSET_SUIT][2]
|
||||
if(!item_level_support && S.center)
|
||||
suit_overlay = center_image(suit_overlay, S.dimension_x, S.dimension_y)
|
||||
overlays_standing[SUIT_LAYER] = suit_overlay
|
||||
update_hair()
|
||||
update_mutant_bodyparts()
|
||||
|
||||
apply_overlay(SUIT_LAYER)
|
||||
|
||||
|
||||
/mob/living/carbon/human/update_inv_pockets()
|
||||
if(client && hud_used)
|
||||
var/obj/screen/inventory/inv
|
||||
|
||||
inv = hud_used.inv_slots[SLOT_L_STORE]
|
||||
inv.update_icon()
|
||||
|
||||
inv = hud_used.inv_slots[SLOT_R_STORE]
|
||||
inv.update_icon()
|
||||
|
||||
if(l_store)
|
||||
l_store.screen_loc = ui_storage1
|
||||
if(hud_used.hud_shown)
|
||||
client.screen += l_store
|
||||
update_observer_view(l_store)
|
||||
|
||||
if(r_store)
|
||||
r_store.screen_loc = ui_storage2
|
||||
if(hud_used.hud_shown)
|
||||
client.screen += r_store
|
||||
update_observer_view(r_store)
|
||||
|
||||
|
||||
/mob/living/carbon/human/update_inv_wear_mask()
|
||||
..()
|
||||
if(wear_mask)
|
||||
var/obj/item/clothing/mask/M = wear_mask
|
||||
remove_overlay(FACEMASK_LAYER)
|
||||
if(M.mutantrace_variation)
|
||||
if(M.muzzle_var == ALT_STYLE)
|
||||
M.alternate_worn_icon = 'modular_citadel/icons/mob/muzzled_mask.dmi'
|
||||
else
|
||||
M.alternate_worn_icon = null
|
||||
|
||||
overlays_standing[FACEMASK_LAYER] = M.build_worn_icon(state = wear_mask.icon_state, default_layer = FACEMASK_LAYER, default_icon_file = ((wear_mask.alternate_worn_icon) ? M.alternate_worn_icon : 'icons/mob/mask.dmi'))
|
||||
var/mutable_appearance/mask_overlay = overlays_standing[FACEMASK_LAYER]
|
||||
|
||||
if(OFFSET_FACEMASK in dna.species.offset_features)
|
||||
mask_overlay.pixel_x += dna.species.offset_features[OFFSET_FACEMASK][1]
|
||||
mask_overlay.pixel_y += dna.species.offset_features[OFFSET_FACEMASK][2]
|
||||
overlays_standing[FACEMASK_LAYER] = mask_overlay
|
||||
apply_overlay(FACEMASK_LAYER)
|
||||
update_mutant_bodyparts() //e.g. upgate needed because mask now hides lizard snout
|
||||
|
||||
/mob/living/carbon/human/update_inv_back()
|
||||
..()
|
||||
var/mutable_appearance/back_overlay = overlays_standing[BACK_LAYER]
|
||||
if(back_overlay)
|
||||
remove_overlay(BACK_LAYER)
|
||||
if(OFFSET_BACK in dna.species.offset_features)
|
||||
back_overlay.pixel_x += dna.species.offset_features[OFFSET_BACK][1]
|
||||
back_overlay.pixel_y += dna.species.offset_features[OFFSET_BACK][2]
|
||||
overlays_standing[BACK_LAYER] = back_overlay
|
||||
apply_overlay(BACK_LAYER)
|
||||
|
||||
/proc/wear_female_version(t_color, icon, layer, type)
|
||||
var/index = t_color
|
||||
var/icon/female_clothing_icon = GLOB.female_clothing_icons[index]
|
||||
if(!female_clothing_icon) //Create standing/laying icons if they don't exist
|
||||
generate_female_clothing(index,t_color,icon,type)
|
||||
return mutable_appearance(GLOB.female_clothing_icons[t_color], layer = -layer)
|
||||
|
||||
/mob/living/carbon/human/proc/get_overlays_copy(list/unwantedLayers)
|
||||
var/list/out = new
|
||||
for(var/i in 1 to TOTAL_LAYERS)
|
||||
if(overlays_standing[i])
|
||||
if(i in unwantedLayers)
|
||||
continue
|
||||
out += overlays_standing[i]
|
||||
return out
|
||||
|
||||
//human HUD updates for items in our inventory
|
||||
|
||||
//update whether our head item appears on our hud.
|
||||
/mob/living/carbon/human/update_hud_head(obj/item/I)
|
||||
I.screen_loc = ui_head
|
||||
if(client && hud_used && hud_used.hud_shown)
|
||||
if(hud_used.inventory_shown)
|
||||
client.screen += I
|
||||
update_observer_view(I,1)
|
||||
|
||||
//update whether our mask item appears on our hud.
|
||||
/mob/living/carbon/human/update_hud_wear_mask(obj/item/I)
|
||||
I.screen_loc = ui_mask
|
||||
if(client && hud_used && hud_used.hud_shown)
|
||||
if(hud_used.inventory_shown)
|
||||
client.screen += I
|
||||
update_observer_view(I,1)
|
||||
|
||||
//update whether our neck item appears on our hud.
|
||||
/mob/living/carbon/human/update_hud_neck(obj/item/I)
|
||||
I.screen_loc = ui_neck
|
||||
if(client && hud_used && hud_used.hud_shown)
|
||||
if(hud_used.inventory_shown)
|
||||
client.screen += I
|
||||
update_observer_view(I,1)
|
||||
|
||||
//update whether our back item appears on our hud.
|
||||
/mob/living/carbon/human/update_hud_back(obj/item/I)
|
||||
I.screen_loc = ui_back
|
||||
if(client && hud_used && hud_used.hud_shown)
|
||||
client.screen += I
|
||||
update_observer_view(I)
|
||||
|
||||
|
||||
|
||||
|
||||
/*
|
||||
Does everything in relation to building the /mutable_appearance used in the mob's overlays list
|
||||
covers:
|
||||
inhands and any other form of worn item
|
||||
centering large appearances
|
||||
layering appearances on custom layers
|
||||
building appearances from custom icon files
|
||||
|
||||
By Remie Richards (yes I'm taking credit because this just removed 90% of the copypaste in update_icons())
|
||||
|
||||
state: A string to use as the state, this is FAR too complex to solve in this proc thanks to shitty old code
|
||||
so it's specified as an argument instead.
|
||||
|
||||
default_layer: The layer to draw this on if no other layer is specified
|
||||
|
||||
default_icon_file: The icon file to draw states from if no other icon file is specified
|
||||
|
||||
isinhands: If true then alternate_worn_icon is skipped so that default_icon_file is used,
|
||||
in this situation default_icon_file is expected to match either the lefthand_ or righthand_ file var
|
||||
|
||||
femalueuniform: A value matching a uniform item's fitted var, if this is anything but NO_FEMALE_UNIFORM, we
|
||||
generate/load female uniform sprites matching all previously decided variables
|
||||
|
||||
|
||||
*/
|
||||
/obj/item/proc/build_worn_icon(var/state = "", var/default_layer = 0, var/default_icon_file = null, var/isinhands = FALSE, var/femaleuniform = NO_FEMALE_UNIFORM)
|
||||
|
||||
//Find a valid icon file from variables+arguments
|
||||
var/file2use
|
||||
if(!isinhands && alternate_worn_icon)
|
||||
file2use = alternate_worn_icon
|
||||
if(!file2use)
|
||||
file2use = default_icon_file
|
||||
|
||||
//Find a valid layer from variables+arguments
|
||||
var/layer2use
|
||||
if(alternate_worn_layer)
|
||||
layer2use = alternate_worn_layer
|
||||
if(!layer2use)
|
||||
layer2use = default_layer
|
||||
|
||||
var/mutable_appearance/standing
|
||||
if(femaleuniform)
|
||||
standing = wear_female_version(state,file2use,layer2use,femaleuniform)
|
||||
if(!standing)
|
||||
standing = mutable_appearance(file2use, state, -layer2use)
|
||||
|
||||
//Get the overlays for this item when it's being worn
|
||||
//eg: ammo counters, primed grenade flashes, etc.
|
||||
var/list/worn_overlays = worn_overlays(isinhands, file2use)
|
||||
if(worn_overlays && worn_overlays.len)
|
||||
standing.overlays.Add(worn_overlays)
|
||||
|
||||
standing = center_image(standing, isinhands ? inhand_x_dimension : worn_x_dimension, isinhands ? inhand_y_dimension : worn_y_dimension)
|
||||
|
||||
//Handle held offsets
|
||||
var/mob/M = loc
|
||||
if(istype(M))
|
||||
var/list/L = get_held_offsets()
|
||||
if(L)
|
||||
standing.pixel_x += L["x"] //+= because of center()ing
|
||||
standing.pixel_y += L["y"]
|
||||
|
||||
standing.alpha = alpha
|
||||
standing.color = color
|
||||
|
||||
return standing
|
||||
|
||||
|
||||
/obj/item/proc/get_held_offsets()
|
||||
var/list/L
|
||||
if(ismob(loc))
|
||||
var/mob/M = loc
|
||||
L = M.get_item_offsets_for_index(M.get_held_index_of_item(src))
|
||||
return L
|
||||
|
||||
|
||||
//Can't think of a better way to do this, sadly
|
||||
/mob/proc/get_item_offsets_for_index(i)
|
||||
switch(i)
|
||||
if(3) //odd = left hands
|
||||
return list("x" = 0, "y" = 16)
|
||||
if(4) //even = right hands
|
||||
return list("x" = 0, "y" = 16)
|
||||
else //No offsets or Unwritten number of hands
|
||||
return list("x" = 0, "y" = 0)
|
||||
|
||||
|
||||
|
||||
//produces a key based on the human's limbs
|
||||
/mob/living/carbon/human/generate_icon_render_key()
|
||||
. = "[dna.species.limbs_id]"
|
||||
|
||||
if(dna.check_mutation(HULK))
|
||||
. += "-coloured-hulk"
|
||||
else if(dna.species.use_skintones)
|
||||
. += "-coloured-[skin_tone]"
|
||||
else if(dna.species.fixed_mut_color)
|
||||
. += "-coloured-[dna.species.fixed_mut_color]"
|
||||
else if(dna.features["mcolor"])
|
||||
. += "-coloured-[dna.features["mcolor"]]-[dna.features["mcolor2"]]-[dna.features["mcolor3"]]"
|
||||
else
|
||||
. += "-not_coloured"
|
||||
|
||||
. += "-[gender]"
|
||||
|
||||
|
||||
var/is_taur = FALSE
|
||||
var/mob/living/carbon/human/H = src
|
||||
if(("taur" in H.dna.species.mutant_bodyparts) && (H.dna.features["taur"] != "None"))
|
||||
is_taur = TRUE
|
||||
|
||||
|
||||
for(var/X in bodyparts)
|
||||
var/obj/item/bodypart/BP = X
|
||||
|
||||
if(istype(BP, /obj/item/bodypart/r_leg) || istype(BP, /obj/item/bodypart/l_leg))
|
||||
if(is_taur)
|
||||
continue
|
||||
|
||||
|
||||
. += "-[BP.body_zone]"
|
||||
if(BP.status == BODYPART_ORGANIC)
|
||||
. += "-organic"
|
||||
else
|
||||
. += "-robotic"
|
||||
if(BP.use_digitigrade)
|
||||
. += "-digitigrade[BP.use_digitigrade]"
|
||||
if(BP.dmg_overlay_type)
|
||||
. += "-[BP.dmg_overlay_type]"
|
||||
if(BP.body_markings)
|
||||
. += "-[BP.body_markings]"
|
||||
else
|
||||
. += "-no_marking"
|
||||
|
||||
if(HAS_TRAIT(src, TRAIT_HUSK))
|
||||
. += "-husk"
|
||||
|
||||
/mob/living/carbon/human/load_limb_from_cache()
|
||||
..()
|
||||
update_hair()
|
||||
|
||||
|
||||
|
||||
/mob/living/carbon/human/proc/update_observer_view(obj/item/I, inventory)
|
||||
if(observers && observers.len)
|
||||
for(var/M in observers)
|
||||
var/mob/dead/observe = M
|
||||
if(observe.client && observe.client.eye == src)
|
||||
if(observe.hud_used)
|
||||
if(inventory && !observe.hud_used.inventory_shown)
|
||||
continue
|
||||
observe.client.screen += I
|
||||
else
|
||||
observers -= observe
|
||||
if(!observers.len)
|
||||
observers = null
|
||||
break
|
||||
|
||||
// Only renders the head of the human
|
||||
/mob/living/carbon/human/proc/update_body_parts_head_only()
|
||||
if (!dna)
|
||||
return
|
||||
|
||||
if (!dna.species)
|
||||
return
|
||||
|
||||
var/obj/item/bodypart/HD = get_bodypart("head")
|
||||
|
||||
if (!istype(HD))
|
||||
return
|
||||
|
||||
HD.update_limb()
|
||||
|
||||
add_overlay(HD.get_limb_icon())
|
||||
update_damage_overlays()
|
||||
|
||||
if(HD && !(HAS_TRAIT(src, TRAIT_HUSK)))
|
||||
// lipstick
|
||||
if(lip_style && (LIPS in dna.species.species_traits))
|
||||
var/mutable_appearance/lip_overlay = mutable_appearance('icons/mob/human_face.dmi', "lips_[lip_style]", -BODY_LAYER)
|
||||
lip_overlay.color = lip_color
|
||||
if(OFFSET_LIPS in dna.species.offset_features)
|
||||
lip_overlay.pixel_x += dna.species.offset_features[OFFSET_LIPS][1]
|
||||
lip_overlay.pixel_y += dna.species.offset_features[OFFSET_LIPS][2]
|
||||
add_overlay(lip_overlay)
|
||||
|
||||
// eyes
|
||||
if(!(NOEYES in dna.species.species_traits))
|
||||
var/has_eyes = getorganslot(ORGAN_SLOT_EYES)
|
||||
var/mutable_appearance/eye_overlay
|
||||
if(!has_eyes)
|
||||
eye_overlay = mutable_appearance('icons/mob/human_face.dmi', "eyes_missing", -BODY_LAYER)
|
||||
else
|
||||
eye_overlay = mutable_appearance('icons/mob/human_face.dmi', "eyes", -BODY_LAYER)
|
||||
if((EYECOLOR in dna.species.species_traits) && has_eyes)
|
||||
eye_overlay.color = "#" + eye_color
|
||||
if(OFFSET_EYES in dna.species.offset_features)
|
||||
eye_overlay.pixel_x += dna.species.offset_features[OFFSET_EYES][1]
|
||||
eye_overlay.pixel_y += dna.species.offset_features[OFFSET_EYES][2]
|
||||
add_overlay(eye_overlay)
|
||||
|
||||
dna.species.handle_hair(src)
|
||||
|
||||
update_inv_head()
|
||||
update_inv_wear_mask()
|
||||
@@ -0,0 +1,756 @@
|
||||
/mob/living/carbon/Life()
|
||||
set invisibility = 0
|
||||
|
||||
if(notransform)
|
||||
return
|
||||
|
||||
if(damageoverlaytemp)
|
||||
damageoverlaytemp = 0
|
||||
update_damage_hud()
|
||||
|
||||
//Reagent processing needs to come before breathing, to prevent edge cases.
|
||||
handle_organs()
|
||||
|
||||
. = ..()
|
||||
|
||||
if (QDELETED(src))
|
||||
return
|
||||
|
||||
if(.) //not dead
|
||||
handle_blood()
|
||||
|
||||
if(stat != DEAD)
|
||||
var/bprv = handle_bodyparts()
|
||||
if(bprv & BODYPART_LIFE_UPDATE_HEALTH)
|
||||
updatehealth()
|
||||
update_stamina()
|
||||
|
||||
if(stat != DEAD)
|
||||
handle_brain_damage()
|
||||
|
||||
/* BUG_PROBABLE_CAUSE
|
||||
if(stat != DEAD)
|
||||
handle_liver()
|
||||
*/
|
||||
|
||||
if(stat == DEAD)
|
||||
stop_sound_channel(CHANNEL_HEARTBEAT)
|
||||
handle_death()
|
||||
rot()
|
||||
|
||||
//Updates the number of stored chemicals for powers
|
||||
handle_changeling()
|
||||
|
||||
if(stat != DEAD)
|
||||
return 1
|
||||
|
||||
//Procs called while dead
|
||||
/mob/living/carbon/proc/handle_death()
|
||||
for(var/datum/reagent/R in reagents.reagent_list)
|
||||
if(R.chemical_flags & REAGENT_DEAD_PROCESS)
|
||||
R.on_mob_dead(src)
|
||||
|
||||
///////////////
|
||||
// BREATHING //
|
||||
///////////////
|
||||
|
||||
//Start of a breath chain, calls breathe()
|
||||
/mob/living/carbon/handle_breathing(times_fired)
|
||||
var/next_breath = 4
|
||||
var/obj/item/organ/lungs/L = getorganslot(ORGAN_SLOT_LUNGS)
|
||||
var/obj/item/organ/heart/H = getorganslot(ORGAN_SLOT_HEART)
|
||||
if(L)
|
||||
if(L.damage > L.high_threshold)
|
||||
next_breath--
|
||||
if(H)
|
||||
if(H.damage > H.high_threshold)
|
||||
next_breath--
|
||||
|
||||
if((times_fired % next_breath) == 0 || failed_last_breath)
|
||||
breathe() //Breathe per 4 ticks if healthy, down to 2 if our lungs or heart are damaged, unless suffocating
|
||||
if(failed_last_breath)
|
||||
SEND_SIGNAL(src, COMSIG_ADD_MOOD_EVENT, "suffocation", /datum/mood_event/suffocation)
|
||||
else
|
||||
SEND_SIGNAL(src, COMSIG_CLEAR_MOOD_EVENT, "suffocation")
|
||||
else
|
||||
if(istype(loc, /obj/))
|
||||
var/obj/location_as_object = loc
|
||||
location_as_object.handle_internal_lifeform(src,0)
|
||||
|
||||
//Second link in a breath chain, calls check_breath()
|
||||
/mob/living/carbon/proc/breathe()
|
||||
var/obj/item/organ/lungs = getorganslot(ORGAN_SLOT_LUNGS)
|
||||
if(reagents.has_reagent("lexorin"))
|
||||
return
|
||||
if(istype(loc, /obj/machinery/atmospherics/components/unary/cryo_cell))
|
||||
return
|
||||
if(istype(loc, /obj/item/dogborg/sleeper))
|
||||
return
|
||||
if(ismob(loc))
|
||||
return
|
||||
if(isbelly(loc))
|
||||
return
|
||||
|
||||
var/datum/gas_mixture/environment
|
||||
if(loc)
|
||||
environment = loc.return_air()
|
||||
|
||||
var/datum/gas_mixture/breath
|
||||
|
||||
if(!getorganslot(ORGAN_SLOT_BREATHING_TUBE))
|
||||
if(health <= HEALTH_THRESHOLD_FULLCRIT || (pulledby && pulledby.grab_state >= GRAB_KILL) || (lungs && lungs.organ_flags & ORGAN_FAILING))
|
||||
losebreath++ //You can't breath at all when in critical or when being choked, so you're going to miss a breath
|
||||
|
||||
else if(health <= crit_threshold)
|
||||
losebreath += 0.25 //You're having trouble breathing in soft crit, so you'll miss a breath one in four times
|
||||
|
||||
//Suffocate
|
||||
if(losebreath >= 1) //You've missed a breath, take oxy damage
|
||||
losebreath--
|
||||
if(prob(10))
|
||||
emote("gasp")
|
||||
if(istype(loc, /obj/))
|
||||
var/obj/loc_as_obj = loc
|
||||
loc_as_obj.handle_internal_lifeform(src,0)
|
||||
else
|
||||
//Breathe from internal
|
||||
breath = get_breath_from_internal(BREATH_VOLUME)
|
||||
|
||||
if(isnull(breath)) //in case of 0 pressure internals
|
||||
|
||||
if(isobj(loc)) //Breathe from loc as object
|
||||
var/obj/loc_as_obj = loc
|
||||
breath = loc_as_obj.handle_internal_lifeform(src, BREATH_VOLUME)
|
||||
|
||||
else if(isturf(loc)) //Breathe from loc as turf
|
||||
var/breath_moles = 0
|
||||
if(environment)
|
||||
breath_moles = environment.total_moles()*BREATH_PERCENTAGE
|
||||
|
||||
breath = loc.remove_air(breath_moles)
|
||||
else //Breathe from loc as obj again
|
||||
if(istype(loc, /obj/))
|
||||
var/obj/loc_as_obj = loc
|
||||
loc_as_obj.handle_internal_lifeform(src,0)
|
||||
|
||||
check_breath(breath)
|
||||
|
||||
if(breath)
|
||||
loc.assume_air(breath)
|
||||
air_update_turf()
|
||||
|
||||
/mob/living/carbon/proc/has_smoke_protection()
|
||||
if(HAS_TRAIT(src, TRAIT_NOBREATH))
|
||||
return TRUE
|
||||
return FALSE
|
||||
|
||||
|
||||
//Third link in a breath chain, calls handle_breath_temperature()
|
||||
/mob/living/carbon/proc/check_breath(datum/gas_mixture/breath)
|
||||
if((status_flags & GODMODE))
|
||||
return
|
||||
|
||||
var/obj/item/organ/lungs = getorganslot(ORGAN_SLOT_LUNGS)
|
||||
if(!lungs)
|
||||
adjustOxyLoss(2)
|
||||
|
||||
//CRIT
|
||||
if(!breath || (breath.total_moles() == 0) || !lungs)
|
||||
if(reagents.has_reagent("epinephrine") && lungs)
|
||||
return
|
||||
adjustOxyLoss(1)
|
||||
|
||||
failed_last_breath = 1
|
||||
throw_alert("not_enough_oxy", /obj/screen/alert/not_enough_oxy)
|
||||
return 0
|
||||
|
||||
var/safe_oxy_min = 16
|
||||
var/safe_oxy_max = 50
|
||||
var/safe_co2_max = 10
|
||||
var/safe_tox_max = 0.05
|
||||
var/SA_para_min = 1
|
||||
var/SA_sleep_min = 5
|
||||
var/oxygen_used = 0
|
||||
var/breath_pressure = (breath.total_moles()*R_IDEAL_GAS_EQUATION*breath.temperature)/BREATH_VOLUME
|
||||
|
||||
var/list/breath_gases = breath.gases
|
||||
var/O2_partialpressure = (breath_gases[/datum/gas/oxygen]/breath.total_moles())*breath_pressure
|
||||
var/Toxins_partialpressure = (breath_gases[/datum/gas/plasma]/breath.total_moles())*breath_pressure
|
||||
var/CO2_partialpressure = (breath_gases[/datum/gas/carbon_dioxide]/breath.total_moles())*breath_pressure
|
||||
|
||||
|
||||
//OXYGEN
|
||||
if(O2_partialpressure > safe_oxy_max) // Too much Oxygen - blatant CO2 effect copy/pasta
|
||||
if(!o2overloadtime)
|
||||
o2overloadtime = world.time
|
||||
else if(world.time - o2overloadtime > 120)
|
||||
Dizzy(10) // better than a minute of you're fucked KO, but certainly a wake up call. Honk.
|
||||
adjustOxyLoss(3)
|
||||
if(world.time - o2overloadtime > 300)
|
||||
adjustOxyLoss(8)
|
||||
if(prob(20))
|
||||
emote("cough")
|
||||
throw_alert("too_much_oxy", /obj/screen/alert/too_much_oxy)
|
||||
SEND_SIGNAL(src, COMSIG_ADD_MOOD_EVENT, "suffocation", /datum/mood_event/suffocation)
|
||||
|
||||
if(O2_partialpressure < safe_oxy_min) //Not enough oxygen
|
||||
if(prob(20))
|
||||
emote("gasp")
|
||||
if(O2_partialpressure > 0)
|
||||
var/ratio = 1 - O2_partialpressure/safe_oxy_min
|
||||
adjustOxyLoss(min(5*ratio, 3))
|
||||
failed_last_breath = 1
|
||||
oxygen_used = breath_gases[/datum/gas/oxygen]*ratio
|
||||
else
|
||||
adjustOxyLoss(3)
|
||||
failed_last_breath = 1
|
||||
throw_alert("not_enough_oxy", /obj/screen/alert/not_enough_oxy)
|
||||
SEND_SIGNAL(src, COMSIG_ADD_MOOD_EVENT, "suffocation", /datum/mood_event/suffocation)
|
||||
|
||||
else //Enough oxygen
|
||||
failed_last_breath = 0
|
||||
o2overloadtime = 0 //reset our counter for this too
|
||||
if(health >= crit_threshold)
|
||||
adjustOxyLoss(-5)
|
||||
oxygen_used = breath_gases[/datum/gas/oxygen]
|
||||
clear_alert("not_enough_oxy")
|
||||
SEND_SIGNAL(src, COMSIG_CLEAR_MOOD_EVENT, "suffocation")
|
||||
|
||||
breath_gases[/datum/gas/oxygen] -= oxygen_used
|
||||
breath_gases[/datum/gas/carbon_dioxide] += oxygen_used
|
||||
|
||||
//CARBON DIOXIDE
|
||||
if(CO2_partialpressure > safe_co2_max)
|
||||
if(!co2overloadtime)
|
||||
co2overloadtime = world.time
|
||||
else if(world.time - co2overloadtime > 120)
|
||||
Unconscious(60)
|
||||
adjustOxyLoss(3)
|
||||
if(world.time - co2overloadtime > 300)
|
||||
adjustOxyLoss(8)
|
||||
if(prob(20))
|
||||
emote("cough")
|
||||
|
||||
else
|
||||
co2overloadtime = 0
|
||||
|
||||
//TOXINS/PLASMA
|
||||
if(Toxins_partialpressure > safe_tox_max)
|
||||
var/ratio = (breath_gases[/datum/gas/plasma]/safe_tox_max) * 10
|
||||
adjustToxLoss(CLAMP(ratio, MIN_TOXIC_GAS_DAMAGE, MAX_TOXIC_GAS_DAMAGE))
|
||||
throw_alert("too_much_tox", /obj/screen/alert/too_much_tox)
|
||||
else
|
||||
clear_alert("too_much_tox")
|
||||
|
||||
//NITROUS OXIDE
|
||||
if(breath_gases[/datum/gas/nitrous_oxide])
|
||||
var/SA_partialpressure = (breath_gases[/datum/gas/nitrous_oxide]/breath.total_moles())*breath_pressure
|
||||
if(SA_partialpressure > SA_para_min)
|
||||
Unconscious(60)
|
||||
if(SA_partialpressure > SA_sleep_min)
|
||||
Sleeping(max(AmountSleeping() + 40, 200))
|
||||
else if(SA_partialpressure > 0.01)
|
||||
if(prob(20))
|
||||
emote(pick("giggle","laugh"))
|
||||
SEND_SIGNAL(src, COMSIG_ADD_MOOD_EVENT, "chemical_euphoria", /datum/mood_event/chemical_euphoria)
|
||||
else
|
||||
SEND_SIGNAL(src, COMSIG_CLEAR_MOOD_EVENT, "chemical_euphoria")
|
||||
|
||||
//BZ (Facepunch port of their Agent B)
|
||||
if(breath_gases[/datum/gas/bz])
|
||||
var/bz_partialpressure = (breath_gases[/datum/gas/bz]/breath.total_moles())*breath_pressure
|
||||
if(bz_partialpressure > 1)
|
||||
hallucination += 10
|
||||
else if(bz_partialpressure > 0.01)
|
||||
hallucination += 5
|
||||
|
||||
//TRITIUM
|
||||
if(breath_gases[/datum/gas/tritium])
|
||||
var/tritium_partialpressure = (breath_gases[/datum/gas/tritium]/breath.total_moles())*breath_pressure
|
||||
radiation += tritium_partialpressure/10
|
||||
|
||||
//NITRYL
|
||||
if(breath_gases[/datum/gas/nitryl])
|
||||
var/nitryl_partialpressure = (breath_gases[/datum/gas/nitryl]/breath.total_moles())*breath_pressure
|
||||
adjustFireLoss(nitryl_partialpressure/4)
|
||||
|
||||
//MIASMA
|
||||
if(breath_gases[/datum/gas/miasma])
|
||||
var/miasma_partialpressure = (breath_gases[/datum/gas/miasma]/breath.total_moles())*breath_pressure
|
||||
if(miasma_partialpressure > MINIMUM_MOLES_DELTA_TO_MOVE)
|
||||
|
||||
if(prob(0.05 * miasma_partialpressure))
|
||||
var/datum/disease/advance/miasma_disease = new /datum/disease/advance/random(2,3)
|
||||
miasma_disease.name = "Unknown"
|
||||
ForceContractDisease(miasma_disease, TRUE, TRUE)
|
||||
|
||||
//Miasma side effects
|
||||
switch(miasma_partialpressure)
|
||||
if(1 to 5)
|
||||
// At lower pp, give out a little warning
|
||||
SEND_SIGNAL(src, COMSIG_CLEAR_MOOD_EVENT, "smell")
|
||||
if(prob(5))
|
||||
to_chat(src, "<span class='notice'>There is an unpleasant smell in the air.</span>")
|
||||
if(5 to 20)
|
||||
//At somewhat higher pp, warning becomes more obvious
|
||||
if(prob(15))
|
||||
to_chat(src, "<span class='warning'>You smell something horribly decayed inside this room.</span>")
|
||||
SEND_SIGNAL(src, COMSIG_ADD_MOOD_EVENT, "smell", /datum/mood_event/disgust/bad_smell)
|
||||
if(15 to 30)
|
||||
//Small chance to vomit. By now, people have internals on anyway
|
||||
if(prob(5))
|
||||
to_chat(src, "<span class='warning'>The stench of rotting carcasses is unbearable!</span>")
|
||||
SEND_SIGNAL(src, COMSIG_ADD_MOOD_EVENT, "smell", /datum/mood_event/disgust/nauseating_stench)
|
||||
vomit()
|
||||
if(30 to INFINITY)
|
||||
//Higher chance to vomit. Let the horror start
|
||||
if(prob(25))
|
||||
to_chat(src, "<span class='warning'>The stench of rotting carcasses is unbearable!</span>")
|
||||
SEND_SIGNAL(src, COMSIG_ADD_MOOD_EVENT, "smell", /datum/mood_event/disgust/nauseating_stench)
|
||||
vomit()
|
||||
else
|
||||
SEND_SIGNAL(src, COMSIG_CLEAR_MOOD_EVENT, "smell")
|
||||
|
||||
|
||||
//Clear all moods if no miasma at all
|
||||
else
|
||||
SEND_SIGNAL(src, COMSIG_CLEAR_MOOD_EVENT, "smell")
|
||||
|
||||
|
||||
|
||||
|
||||
GAS_GARBAGE_COLLECT(breath.gases)
|
||||
|
||||
//BREATH TEMPERATURE
|
||||
handle_breath_temperature(breath)
|
||||
|
||||
return 1
|
||||
|
||||
//Fourth and final link in a breath chain
|
||||
/mob/living/carbon/proc/handle_breath_temperature(datum/gas_mixture/breath)
|
||||
return
|
||||
|
||||
/mob/living/carbon/proc/get_breath_from_internal(volume_needed)
|
||||
var/obj/item/clothing/check
|
||||
var/internals = FALSE
|
||||
|
||||
for(check in GET_INTERNAL_SLOTS(src))
|
||||
if(CHECK_BITFIELD(check.clothing_flags, ALLOWINTERNALS))
|
||||
internals = TRUE
|
||||
if(internal)
|
||||
if(internal.loc != src)
|
||||
internal = null
|
||||
update_internals_hud_icon(0)
|
||||
else if (!internals && !getorganslot(ORGAN_SLOT_BREATHING_TUBE))
|
||||
internal = null
|
||||
update_internals_hud_icon(0)
|
||||
else
|
||||
update_internals_hud_icon(1)
|
||||
. = internal.remove_air_volume(volume_needed)
|
||||
if(!.)
|
||||
return FALSE //to differentiate between no internals and active, but empty internals
|
||||
|
||||
// Make corpses rot, emitting miasma
|
||||
/mob/living/carbon/proc/rot()
|
||||
// Properly stored corpses shouldn't create miasma
|
||||
if(istype(loc, /obj/structure/closet/crate/coffin)|| istype(loc, /obj/structure/closet/body_bag) || istype(loc, /obj/structure/bodycontainer))
|
||||
return
|
||||
|
||||
// No decay if formaldehyde in corpse or when the corpse is charred
|
||||
if(reagents.has_reagent("formaldehyde", 15) || HAS_TRAIT(src, TRAIT_HUSK))
|
||||
return
|
||||
|
||||
// Also no decay if corpse chilled or not organic/undead
|
||||
if(bodytemperature <= T0C-10 || (!(MOB_ORGANIC in mob_biotypes) && !(MOB_UNDEAD in mob_biotypes)))
|
||||
return
|
||||
|
||||
// Wait a bit before decaying
|
||||
if(world.time - timeofdeath < 1200)
|
||||
return
|
||||
|
||||
var/deceasedturf = get_turf(src)
|
||||
|
||||
// Closed turfs don't have any air in them, so no gas building up
|
||||
if(!istype(deceasedturf,/turf/open))
|
||||
return
|
||||
|
||||
var/turf/open/miasma_turf = deceasedturf
|
||||
|
||||
var/list/cached_gases = miasma_turf.air.gases
|
||||
|
||||
cached_gases[/datum/gas/miasma] += 0.1
|
||||
|
||||
/mob/living/carbon/proc/handle_blood()
|
||||
return
|
||||
|
||||
/mob/living/carbon/proc/handle_bodyparts()
|
||||
for(var/I in bodyparts)
|
||||
var/obj/item/bodypart/BP = I
|
||||
if(BP.needs_processing)
|
||||
. |= BP.on_life()
|
||||
|
||||
/mob/living/carbon/proc/handle_organs()
|
||||
if(stat != DEAD)
|
||||
for(var/V in internal_organs)
|
||||
var/obj/item/organ/O = V
|
||||
if(O)
|
||||
O.on_life()
|
||||
else
|
||||
for(var/V in internal_organs)
|
||||
var/obj/item/organ/O = V
|
||||
if(O)
|
||||
O.on_death() //Needed so organs decay while inside the body.
|
||||
|
||||
/mob/living/carbon/handle_diseases()
|
||||
for(var/thing in diseases)
|
||||
var/datum/disease/D = thing
|
||||
if(prob(D.infectivity))
|
||||
D.spread()
|
||||
|
||||
if(stat != DEAD || D.process_dead)
|
||||
D.stage_act()
|
||||
|
||||
//todo generalize this and move hud out
|
||||
/mob/living/carbon/proc/handle_changeling()
|
||||
if(mind && hud_used && hud_used.lingchemdisplay)
|
||||
var/datum/antagonist/changeling/changeling = mind.has_antag_datum(/datum/antagonist/changeling)
|
||||
if(changeling)
|
||||
changeling.regenerate()
|
||||
hud_used.lingchemdisplay.invisibility = 0
|
||||
hud_used.lingchemdisplay.maptext = "<div align='center' valign='middle' style='position:relative; top:0px; left:6px'><font color='#dd66dd'>[round(changeling.chem_charges)]</font></div>"
|
||||
else
|
||||
hud_used.lingchemdisplay.invisibility = INVISIBILITY_ABSTRACT
|
||||
|
||||
|
||||
/mob/living/carbon/handle_mutations_and_radiation()
|
||||
if(dna && dna.temporary_mutations.len)
|
||||
var/datum/mutation/human/HM
|
||||
for(var/mut in dna.temporary_mutations)
|
||||
if(dna.temporary_mutations[mut] < world.time)
|
||||
if(mut == UI_CHANGED)
|
||||
if(dna.previous["UI"])
|
||||
dna.uni_identity = merge_text(dna.uni_identity,dna.previous["UI"])
|
||||
updateappearance(mutations_overlay_update=1)
|
||||
dna.previous.Remove("UI")
|
||||
dna.temporary_mutations.Remove(mut)
|
||||
continue
|
||||
if(mut == UE_CHANGED)
|
||||
if(dna.previous["name"])
|
||||
real_name = dna.previous["name"]
|
||||
name = real_name
|
||||
dna.previous.Remove("name")
|
||||
if(dna.previous["UE"])
|
||||
dna.unique_enzymes = dna.previous["UE"]
|
||||
dna.previous.Remove("UE")
|
||||
if(dna.previous["blood_type"])
|
||||
dna.blood_type = dna.previous["blood_type"]
|
||||
dna.previous.Remove("blood_type")
|
||||
dna.temporary_mutations.Remove(mut)
|
||||
continue
|
||||
HM = GLOB.mutations_list[mut]
|
||||
HM.force_lose(src)
|
||||
dna.temporary_mutations.Remove(mut)
|
||||
|
||||
radiation -= min(radiation, RAD_LOSS_PER_TICK)
|
||||
if(radiation > RAD_MOB_SAFE)
|
||||
adjustToxLoss(log(radiation-RAD_MOB_SAFE)*RAD_TOX_COEFFICIENT)
|
||||
|
||||
/mob/living/carbon/handle_stomach()
|
||||
set waitfor = 0
|
||||
for(var/mob/living/M in stomach_contents)
|
||||
if(M.loc != src)
|
||||
stomach_contents.Remove(M)
|
||||
continue
|
||||
if(iscarbon(M) && stat != DEAD)
|
||||
if(M.stat == DEAD)
|
||||
M.death(1)
|
||||
stomach_contents.Remove(M)
|
||||
qdel(M)
|
||||
continue
|
||||
if(SSmobs.times_fired%3==1)
|
||||
if(!(M.status_flags & GODMODE))
|
||||
M.adjustBruteLoss(5)
|
||||
nutrition += 10
|
||||
|
||||
|
||||
/*
|
||||
Alcohol Poisoning Chart
|
||||
Note that all higher effects of alcohol poisoning will inherit effects for smaller amounts (i.e. light poisoning inherts from slight poisoning)
|
||||
In addition, severe effects won't always trigger unless the drink is poisonously strong
|
||||
All effects don't start immediately, but rather get worse over time; the rate is affected by the imbiber's alcohol tolerance
|
||||
|
||||
0: Non-alcoholic
|
||||
1-10: Barely classifiable as alcohol - occassional slurring
|
||||
11-20: Slight alcohol content - slurring
|
||||
21-30: Below average - imbiber begins to look slightly drunk
|
||||
31-40: Just below average - no unique effects
|
||||
41-50: Average - mild disorientation, imbiber begins to look drunk
|
||||
51-60: Just above average - disorientation, vomiting, imbiber begins to look heavily drunk
|
||||
61-70: Above average - small chance of blurry vision, imbiber begins to look smashed
|
||||
71-80: High alcohol content - blurry vision, imbiber completely shitfaced
|
||||
81-90: Extremely high alcohol content - light brain damage, passing out
|
||||
91-100: Dangerously toxic - swift death
|
||||
*/
|
||||
#define BALLMER_POINTS 5
|
||||
GLOBAL_LIST_INIT(ballmer_good_msg, list("Hey guys, what if we rolled out a bluespace wiring system so mice can't destroy the powergrid anymore?",
|
||||
"Hear me out here. What if, and this is just a theory, we made R&D controllable from our PDAs?",
|
||||
"I'm thinking we should roll out a git repository for our research under the AGPLv3 license so that we can share it among the other stations freely.",
|
||||
"I dunno about you guys, but IDs and PDAs being separate is clunky as fuck. Maybe we should merge them into a chip in our arms? That way they can't be stolen easily.",
|
||||
"Why the fuck aren't we just making every pair of shoes into galoshes? We have the technology."))
|
||||
GLOBAL_LIST_INIT(ballmer_windows_me_msg, list("Yo man, what if, we like, uh, put a webserver that's automatically turned on with default admin passwords into every PDA?",
|
||||
"So like, you know how we separate our codebase from the master copy that runs on our consumer boxes? What if we merged the two and undid the separation between codebase and server?",
|
||||
"Dude, radical idea: H.O.N.K mechs but with no bananium required.",
|
||||
"Best idea ever: Disposal pipes instead of hallways."))
|
||||
|
||||
//this updates all special effects: stun, sleeping, knockdown, druggy, stuttering, etc..
|
||||
/mob/living/carbon/handle_status_effects()
|
||||
..()
|
||||
if(getStaminaLoss() && !combatmode)//CIT CHANGE - prevents stamina regen while combat mode is active
|
||||
adjustStaminaLoss(resting ? (recoveringstam ? -7.5 : -6) : -3)//CIT CHANGE - decreases adjuststaminaloss to stop stamina damage from being such a joke
|
||||
|
||||
if(!recoveringstam && incomingstammult != 1)
|
||||
incomingstammult = max(0.01, incomingstammult)
|
||||
incomingstammult = min(1, incomingstammult*2)
|
||||
|
||||
//CIT CHANGES START HERE. STAMINA BUFFER STUFF
|
||||
if(bufferedstam && world.time > stambufferregentime)
|
||||
var/drainrate = max((bufferedstam*(bufferedstam/(5)))*0.1,1)
|
||||
bufferedstam = max(bufferedstam - drainrate, 0)
|
||||
adjustStaminaLoss(drainrate*0.5)
|
||||
//END OF CIT CHANGES
|
||||
|
||||
var/restingpwr = 1 + 4 * resting
|
||||
|
||||
//Dizziness
|
||||
if(dizziness)
|
||||
var/client/C = client
|
||||
var/pixel_x_diff = 0
|
||||
var/pixel_y_diff = 0
|
||||
var/temp
|
||||
var/saved_dizz = dizziness
|
||||
if(C)
|
||||
var/oldsrc = src
|
||||
var/amplitude = dizziness*(sin(dizziness * world.time) + 1) // This shit is annoying at high strength
|
||||
src = null
|
||||
spawn(0)
|
||||
if(C)
|
||||
temp = amplitude * sin(saved_dizz * world.time)
|
||||
pixel_x_diff += temp
|
||||
C.pixel_x += temp
|
||||
temp = amplitude * cos(saved_dizz * world.time)
|
||||
pixel_y_diff += temp
|
||||
C.pixel_y += temp
|
||||
sleep(3)
|
||||
if(C)
|
||||
temp = amplitude * sin(saved_dizz * world.time)
|
||||
pixel_x_diff += temp
|
||||
C.pixel_x += temp
|
||||
temp = amplitude * cos(saved_dizz * world.time)
|
||||
pixel_y_diff += temp
|
||||
C.pixel_y += temp
|
||||
sleep(3)
|
||||
if(C)
|
||||
C.pixel_x -= pixel_x_diff
|
||||
C.pixel_y -= pixel_y_diff
|
||||
src = oldsrc
|
||||
dizziness = max(dizziness - restingpwr, 0)
|
||||
|
||||
if(drowsyness)
|
||||
drowsyness = max(drowsyness - restingpwr, 0)
|
||||
blur_eyes(2)
|
||||
if(prob(5))
|
||||
AdjustSleeping(20)
|
||||
Unconscious(100)
|
||||
|
||||
//Jitteriness
|
||||
if(jitteriness)
|
||||
do_jitter_animation(jitteriness)
|
||||
jitteriness = max(jitteriness - restingpwr, 0)
|
||||
SEND_SIGNAL(src, COMSIG_ADD_MOOD_EVENT, "jittery", /datum/mood_event/jittery)
|
||||
else
|
||||
SEND_SIGNAL(src, COMSIG_CLEAR_MOOD_EVENT, "jittery")
|
||||
|
||||
if(stuttering)
|
||||
stuttering = max(stuttering-1, 0)
|
||||
|
||||
if(slurring || drunkenness)
|
||||
slurring = max(slurring-1,0,drunkenness)
|
||||
|
||||
if(cultslurring)
|
||||
cultslurring = max(cultslurring-1, 0)
|
||||
|
||||
if(silent)
|
||||
silent = max(silent-1, 0)
|
||||
|
||||
if(druggy)
|
||||
adjust_drugginess(-1)
|
||||
|
||||
if(hallucination)
|
||||
handle_hallucinations()
|
||||
|
||||
if(drunkenness)
|
||||
drunkenness = max(drunkenness - (drunkenness * 0.04), 0)
|
||||
if(drunkenness >= 6)
|
||||
SEND_SIGNAL(src, COMSIG_ADD_MOOD_EVENT, "drunk", /datum/mood_event/drunk)
|
||||
jitteriness = max(jitteriness - 3, 0)
|
||||
if(HAS_TRAIT(src, TRAIT_DRUNK_HEALING))
|
||||
adjustBruteLoss(-0.12, FALSE)
|
||||
adjustFireLoss(-0.06, FALSE)
|
||||
|
||||
if(mind && (mind.assigned_role == "Scientist" || mind.assigned_role == "Research Director"))
|
||||
if(SSresearch.science_tech)
|
||||
if(drunkenness >= 12.9 && drunkenness <= 13.8)
|
||||
drunkenness = round(drunkenness, 0.01)
|
||||
var/ballmer_percent = 0
|
||||
if(drunkenness == 13.35) // why run math if I dont have to
|
||||
ballmer_percent = 1
|
||||
else
|
||||
ballmer_percent = (-abs(drunkenness - 13.35) / 0.9) + 1
|
||||
if(prob(5))
|
||||
say(pick(GLOB.ballmer_good_msg), forced = "ballmer")
|
||||
SSresearch.science_tech.add_point_list(list(TECHWEB_POINT_TYPE_GENERIC = BALLMER_POINTS * ballmer_percent))
|
||||
if(drunkenness > 26) // by this point you're into windows ME territory
|
||||
if(prob(5))
|
||||
SSresearch.science_tech.remove_point_list(list(TECHWEB_POINT_TYPE_GENERIC = BALLMER_POINTS))
|
||||
say(pick(GLOB.ballmer_windows_me_msg), forced = "ballmer")
|
||||
|
||||
if(drunkenness >= 41)
|
||||
if(prob(25))
|
||||
confused += 2
|
||||
Dizzy(10)
|
||||
if(HAS_TRAIT(src, TRAIT_DRUNK_HEALING)) // effects stack with lower tiers
|
||||
adjustBruteLoss(-0.3, FALSE)
|
||||
adjustFireLoss(-0.15, FALSE)
|
||||
|
||||
if(drunkenness >= 51)
|
||||
if(prob(5))
|
||||
confused += 10
|
||||
vomit()
|
||||
Dizzy(25)
|
||||
|
||||
if(drunkenness >= 61)
|
||||
if(prob(50))
|
||||
blur_eyes(5)
|
||||
if(HAS_TRAIT(src, TRAIT_DRUNK_HEALING))
|
||||
adjustBruteLoss(-0.4, FALSE)
|
||||
adjustFireLoss(-0.2, FALSE)
|
||||
|
||||
if(drunkenness >= 71)
|
||||
blur_eyes(5)
|
||||
|
||||
if(drunkenness >= 81)
|
||||
adjustToxLoss(0.2)
|
||||
if(prob(5) && !stat)
|
||||
to_chat(src, "<span class='warning'>Maybe you should lie down for a bit...</span>")
|
||||
|
||||
if(drunkenness >= 91)
|
||||
adjustOrganLoss(ORGAN_SLOT_BRAIN, 0.4, 60)
|
||||
if(prob(20) && !stat)
|
||||
if(SSshuttle.emergency.mode == SHUTTLE_DOCKED && is_station_level(z)) //QoL mainly
|
||||
to_chat(src, "<span class='warning'>You're so tired... but you can't miss that shuttle...</span>")
|
||||
else
|
||||
to_chat(src, "<span class='warning'>Just a quick nap...</span>")
|
||||
Sleeping(900)
|
||||
|
||||
if(drunkenness >= 101)
|
||||
adjustToxLoss(4) //Let's be honest you shouldn't be alive by now
|
||||
else
|
||||
SEND_SIGNAL(src, COMSIG_CLEAR_MOOD_EVENT, "drunk")
|
||||
|
||||
//used in human and monkey handle_environment()
|
||||
/mob/living/carbon/proc/natural_bodytemperature_stabilization()
|
||||
var/body_temperature_difference = BODYTEMP_NORMAL - bodytemperature
|
||||
switch(bodytemperature)
|
||||
if(-INFINITY to BODYTEMP_COLD_DAMAGE_LIMIT) //Cold damage limit is 50 below the default, the temperature where you start to feel effects.
|
||||
return max((body_temperature_difference * metabolism_efficiency / BODYTEMP_AUTORECOVERY_DIVISOR), BODYTEMP_AUTORECOVERY_MINIMUM)
|
||||
if(BODYTEMP_COLD_DAMAGE_LIMIT to BODYTEMP_NORMAL)
|
||||
return max(body_temperature_difference * metabolism_efficiency / BODYTEMP_AUTORECOVERY_DIVISOR, min(body_temperature_difference, BODYTEMP_AUTORECOVERY_MINIMUM/4))
|
||||
if(BODYTEMP_NORMAL to BODYTEMP_HEAT_DAMAGE_LIMIT) // Heat damage limit is 50 above the default, the temperature where you start to feel effects.
|
||||
return min(body_temperature_difference * metabolism_efficiency / BODYTEMP_AUTORECOVERY_DIVISOR, max(body_temperature_difference, -BODYTEMP_AUTORECOVERY_MINIMUM/4))
|
||||
if(BODYTEMP_HEAT_DAMAGE_LIMIT to INFINITY)
|
||||
return min((body_temperature_difference / BODYTEMP_AUTORECOVERY_DIVISOR), -BODYTEMP_AUTORECOVERY_MINIMUM) //We're dealing with negative numbers
|
||||
/////////
|
||||
//LIVER//
|
||||
/////////
|
||||
|
||||
/mob/living/carbon/proc/handle_liver()
|
||||
var/obj/item/organ/liver/liver = getorganslot(ORGAN_SLOT_LIVER)
|
||||
if((!dna && !liver) || (NOLIVER in dna.species.species_traits))
|
||||
return
|
||||
if(liver)
|
||||
if(liver.damage < liver.maxHealth)
|
||||
liver.organ_flags |= ORGAN_FAILING
|
||||
liver_failure()
|
||||
else
|
||||
liver_failure()
|
||||
|
||||
/mob/living/carbon/proc/undergoing_liver_failure()
|
||||
var/obj/item/organ/liver/liver = getorganslot(ORGAN_SLOT_LIVER)
|
||||
if(liver && liver.failing)
|
||||
return TRUE
|
||||
|
||||
/mob/living/carbon/proc/return_liver_damage()
|
||||
var/obj/item/organ/liver/liver = getorganslot(ORGAN_SLOT_LIVER)
|
||||
if(liver)
|
||||
return liver.damage
|
||||
|
||||
/mob/living/carbon/proc/applyLiverDamage(var/d)
|
||||
var/obj/item/organ/liver/L = getorganslot(ORGAN_SLOT_LIVER)
|
||||
if(L)
|
||||
L.damage += d
|
||||
|
||||
/mob/living/carbon/proc/liver_failure()
|
||||
reagents.end_metabolization(src, keep_liverless = TRUE) //Stops trait-based effects on reagents, to prevent permanent buffs
|
||||
reagents.metabolize(src, can_overdose=FALSE, liverless = TRUE)
|
||||
if(HAS_TRAIT(src, TRAIT_STABLELIVER))
|
||||
return
|
||||
adjustToxLoss(4, TRUE, TRUE)
|
||||
if(prob(30))
|
||||
to_chat(src, "<span class='warning'>You feel a stabbing pain in your abdomen!</span>")
|
||||
|
||||
|
||||
////////////////
|
||||
//BRAIN DAMAGE//
|
||||
////////////////
|
||||
|
||||
/mob/living/carbon/proc/handle_brain_damage()
|
||||
for(var/T in get_traumas())
|
||||
var/datum/brain_trauma/BT = T
|
||||
BT.on_life()
|
||||
|
||||
/////////////////////////////////////
|
||||
//MONKEYS WITH TOO MUCH CHOLOESTROL//
|
||||
/////////////////////////////////////
|
||||
|
||||
/mob/living/carbon/proc/can_heartattack()
|
||||
if(!needs_heart())
|
||||
return FALSE
|
||||
var/obj/item/organ/heart/heart = getorganslot(ORGAN_SLOT_HEART)
|
||||
if(!heart || (heart.organ_flags & ORGAN_SYNTHETIC))
|
||||
return FALSE
|
||||
return TRUE
|
||||
|
||||
/mob/living/carbon/proc/needs_heart()
|
||||
if(HAS_TRAIT(src, TRAIT_STABLEHEART))
|
||||
return FALSE
|
||||
if(dna && dna.species && (NOBLOOD in dna.species.species_traits)) //not all carbons have species!
|
||||
return FALSE
|
||||
return TRUE
|
||||
|
||||
/mob/living/carbon/proc/undergoing_cardiac_arrest()
|
||||
var/obj/item/organ/heart/heart = getorganslot(ORGAN_SLOT_HEART)
|
||||
if(istype(heart) && heart.beating)
|
||||
return FALSE
|
||||
else if(!needs_heart())
|
||||
return FALSE
|
||||
return TRUE
|
||||
|
||||
/mob/living/carbon/proc/set_heartattack(status)
|
||||
if(!can_heartattack())
|
||||
return FALSE
|
||||
|
||||
var/obj/item/organ/heart/heart = getorganslot(ORGAN_SLOT_HEART)
|
||||
if(!istype(heart))
|
||||
return
|
||||
|
||||
heart.beating = !status
|
||||
@@ -0,0 +1,309 @@
|
||||
//IMPORTANT: Multiple animate() calls do not stack well, so try to do them all at once if you can.
|
||||
/mob/living/carbon/update_transform()
|
||||
var/matrix/ntransform = matrix(transform) //aka transform.Copy()
|
||||
var/final_pixel_y = pixel_y
|
||||
var/final_dir = dir
|
||||
var/changed = 0
|
||||
if(lying != lying_prev && rotate_on_lying)
|
||||
changed++
|
||||
ntransform.TurnTo(lying_prev,lying)
|
||||
if(lying == 0) //Lying to standing
|
||||
final_pixel_y = get_standard_pixel_y_offset()
|
||||
else //if(lying != 0)
|
||||
if(lying_prev == 0) //Standing to lying
|
||||
pixel_y = get_standard_pixel_y_offset()
|
||||
final_pixel_y = get_standard_pixel_y_offset(lying)
|
||||
if(dir & (EAST|WEST)) //Facing east or west
|
||||
final_dir = pick(NORTH, SOUTH) //So you fall on your side rather than your face or ass
|
||||
|
||||
if(resize != RESIZE_DEFAULT_SIZE)
|
||||
changed++
|
||||
ntransform.Scale(resize)
|
||||
resize = RESIZE_DEFAULT_SIZE
|
||||
|
||||
if(changed)
|
||||
animate(src, transform = ntransform, time = 2, pixel_y = final_pixel_y, dir = final_dir, easing = EASE_IN|EASE_OUT)
|
||||
setMovetype(movement_type & ~FLOATING) // If we were without gravity, the bouncing animation got stopped, so we make sure we restart it in next life().
|
||||
|
||||
|
||||
/mob/living/carbon
|
||||
var/list/overlays_standing[TOTAL_LAYERS]
|
||||
|
||||
/mob/living/carbon/proc/apply_overlay(cache_index)
|
||||
if((. = overlays_standing[cache_index]))
|
||||
add_overlay(.)
|
||||
|
||||
/mob/living/carbon/proc/remove_overlay(cache_index)
|
||||
var/I = overlays_standing[cache_index]
|
||||
if(I)
|
||||
cut_overlay(I)
|
||||
overlays_standing[cache_index] = null
|
||||
|
||||
/mob/living/carbon/regenerate_icons()
|
||||
if(notransform)
|
||||
return 1
|
||||
update_inv_hands()
|
||||
update_inv_handcuffed()
|
||||
update_inv_legcuffed()
|
||||
update_fire()
|
||||
|
||||
|
||||
/mob/living/carbon/update_inv_hands()
|
||||
remove_overlay(HANDS_LAYER)
|
||||
if (handcuffed)
|
||||
drop_all_held_items()
|
||||
return
|
||||
|
||||
var/list/hands = list()
|
||||
for(var/obj/item/I in held_items)
|
||||
if(client && hud_used && hud_used.hud_version != HUD_STYLE_NOHUD)
|
||||
I.screen_loc = ui_hand_position(get_held_index_of_item(I))
|
||||
client.screen += I
|
||||
if(observers && observers.len)
|
||||
for(var/M in observers)
|
||||
var/mob/dead/observe = M
|
||||
if(observe.client && observe.client.eye == src)
|
||||
observe.client.screen += I
|
||||
else
|
||||
observers -= observe
|
||||
if(!observers.len)
|
||||
observers = null
|
||||
break
|
||||
|
||||
var/t_state = I.item_state
|
||||
if(!t_state)
|
||||
t_state = I.icon_state
|
||||
|
||||
var/icon_file = I.lefthand_file
|
||||
if(get_held_index_of_item(I) % 2 == 0)
|
||||
icon_file = I.righthand_file
|
||||
|
||||
hands += I.build_worn_icon(state = t_state, default_layer = HANDS_LAYER, default_icon_file = icon_file, isinhands = TRUE)
|
||||
|
||||
overlays_standing[HANDS_LAYER] = hands
|
||||
apply_overlay(HANDS_LAYER)
|
||||
|
||||
|
||||
/mob/living/carbon/update_fire(var/fire_icon = "Generic_mob_burning")
|
||||
remove_overlay(FIRE_LAYER)
|
||||
if(on_fire)
|
||||
var/mutable_appearance/new_fire_overlay = mutable_appearance('icons/mob/OnFire.dmi', fire_icon, -FIRE_LAYER)
|
||||
new_fire_overlay.appearance_flags = RESET_COLOR
|
||||
overlays_standing[FIRE_LAYER] = new_fire_overlay
|
||||
|
||||
apply_overlay(FIRE_LAYER)
|
||||
|
||||
|
||||
|
||||
/mob/living/carbon/update_damage_overlays()
|
||||
remove_overlay(DAMAGE_LAYER)
|
||||
var/dam_colors = "#E62525"
|
||||
if(ishuman(src))
|
||||
var/mob/living/carbon/human/H = src
|
||||
dam_colors = bloodtype_to_color(H.dna.blood_type)
|
||||
|
||||
var/mutable_appearance/damage_overlay = mutable_appearance('icons/mob/dam_mob.dmi', "blank", -DAMAGE_LAYER, color = dam_colors)
|
||||
overlays_standing[DAMAGE_LAYER] = damage_overlay
|
||||
|
||||
for(var/X in bodyparts)
|
||||
var/obj/item/bodypart/BP = X
|
||||
if(BP.dmg_overlay_type)
|
||||
if(BP.brutestate)
|
||||
damage_overlay.add_overlay("[BP.dmg_overlay_type]_[BP.body_zone]_[BP.brutestate]0") //we're adding icon_states of the base image as overlays
|
||||
if(BP.burnstate)
|
||||
damage_overlay.add_overlay("[BP.dmg_overlay_type]_[BP.body_zone]_0[BP.burnstate]")
|
||||
|
||||
apply_overlay(DAMAGE_LAYER)
|
||||
|
||||
|
||||
/mob/living/carbon/update_inv_wear_mask()
|
||||
remove_overlay(FACEMASK_LAYER)
|
||||
|
||||
if(!get_bodypart(BODY_ZONE_HEAD)) //Decapitated
|
||||
return
|
||||
|
||||
if(client && hud_used && hud_used.inv_slots[SLOT_WEAR_MASK])
|
||||
var/obj/screen/inventory/inv = hud_used.inv_slots[SLOT_WEAR_MASK]
|
||||
inv.update_icon()
|
||||
|
||||
if(wear_mask)
|
||||
if(!(head && (head.flags_inv & HIDEMASK)))
|
||||
overlays_standing[FACEMASK_LAYER] = wear_mask.build_worn_icon(state = wear_mask.icon_state, default_layer = FACEMASK_LAYER, default_icon_file = 'icons/mob/mask.dmi')
|
||||
update_hud_wear_mask(wear_mask)
|
||||
|
||||
apply_overlay(FACEMASK_LAYER)
|
||||
|
||||
/mob/living/carbon/update_inv_neck()
|
||||
remove_overlay(NECK_LAYER)
|
||||
|
||||
if(client && hud_used && hud_used.inv_slots[SLOT_NECK])
|
||||
var/obj/screen/inventory/inv = hud_used.inv_slots[SLOT_NECK]
|
||||
inv.update_icon()
|
||||
|
||||
if(wear_neck)
|
||||
if(!(head && (head.flags_inv & HIDENECK)))
|
||||
overlays_standing[NECK_LAYER] = wear_neck.build_worn_icon(state = wear_neck.icon_state, default_layer = NECK_LAYER, default_icon_file = 'icons/mob/neck.dmi')
|
||||
update_hud_neck(wear_neck)
|
||||
|
||||
apply_overlay(NECK_LAYER)
|
||||
|
||||
/mob/living/carbon/update_inv_back()
|
||||
remove_overlay(BACK_LAYER)
|
||||
|
||||
if(client && hud_used && hud_used.inv_slots[SLOT_BACK])
|
||||
var/obj/screen/inventory/inv = hud_used.inv_slots[SLOT_BACK]
|
||||
inv.update_icon()
|
||||
|
||||
if(back)
|
||||
overlays_standing[BACK_LAYER] = back.build_worn_icon(state = back.icon_state, default_layer = BACK_LAYER, default_icon_file = 'icons/mob/back.dmi')
|
||||
update_hud_back(back)
|
||||
|
||||
apply_overlay(BACK_LAYER)
|
||||
|
||||
/mob/living/carbon/update_inv_head()
|
||||
remove_overlay(HEAD_LAYER)
|
||||
|
||||
if(!get_bodypart(BODY_ZONE_HEAD)) //Decapitated
|
||||
return
|
||||
|
||||
if(client && hud_used && hud_used.inv_slots[SLOT_BACK])
|
||||
var/obj/screen/inventory/inv = hud_used.inv_slots[SLOT_HEAD]
|
||||
inv.update_icon()
|
||||
|
||||
if(head)
|
||||
overlays_standing[HEAD_LAYER] = head.build_worn_icon(state = head.icon_state, default_layer = HEAD_LAYER, default_icon_file = 'icons/mob/head.dmi')
|
||||
update_hud_head(head)
|
||||
|
||||
apply_overlay(HEAD_LAYER)
|
||||
|
||||
|
||||
/mob/living/carbon/update_inv_handcuffed()
|
||||
remove_overlay(HANDCUFF_LAYER)
|
||||
if(handcuffed)
|
||||
var/mutable_appearance/cuffs = mutable_appearance('icons/mob/restraints.dmi', handcuffed.item_state, -HANDCUFF_LAYER)
|
||||
cuffs.color = handcuffed.color
|
||||
|
||||
overlays_standing[HANDCUFF_LAYER] = cuffs
|
||||
apply_overlay(HANDCUFF_LAYER)
|
||||
|
||||
/mob/living/carbon/update_inv_legcuffed()
|
||||
remove_overlay(LEGCUFF_LAYER)
|
||||
clear_alert("legcuffed")
|
||||
if(legcuffed)
|
||||
var/mutable_appearance/legcuffs = mutable_appearance('icons/mob/restraints.dmi', legcuffed.item_state, -LEGCUFF_LAYER)
|
||||
legcuffs.color = legcuffed.color
|
||||
|
||||
overlays_standing[LEGCUFF_LAYER] = legcuffs
|
||||
apply_overlay(LEGCUFF_LAYER)
|
||||
throw_alert("legcuffed", /obj/screen/alert/restrained/legcuffed, new_master = legcuffed)
|
||||
|
||||
//mob HUD updates for items in our inventory
|
||||
|
||||
//update whether handcuffs appears on our hud.
|
||||
/mob/living/carbon/proc/update_hud_handcuffed()
|
||||
if(hud_used)
|
||||
for(var/hand in hud_used.hand_slots)
|
||||
var/obj/screen/inventory/hand/H = hud_used.hand_slots[hand]
|
||||
if(H)
|
||||
H.update_icon()
|
||||
|
||||
//update whether our head item appears on our hud.
|
||||
/mob/living/carbon/proc/update_hud_head(obj/item/I)
|
||||
return
|
||||
|
||||
//update whether our mask item appears on our hud.
|
||||
/mob/living/carbon/proc/update_hud_wear_mask(obj/item/I)
|
||||
return
|
||||
|
||||
//update whether our neck item appears on our hud.
|
||||
/mob/living/carbon/proc/update_hud_neck(obj/item/I)
|
||||
return
|
||||
|
||||
//update whether our back item appears on our hud.
|
||||
/mob/living/carbon/proc/update_hud_back(obj/item/I)
|
||||
return
|
||||
|
||||
|
||||
|
||||
//Overlays for the worn overlay so you can overlay while you overlay
|
||||
//eg: ammo counters, primed grenade flashing, etc.
|
||||
//"icon_file" is used automatically for inhands etc. to make sure it gets the right inhand file
|
||||
/obj/item/proc/worn_overlays(isinhands = FALSE, icon_file)
|
||||
. = list()
|
||||
|
||||
|
||||
/mob/living/carbon/update_body()
|
||||
update_body_parts()
|
||||
|
||||
/mob/living/carbon/proc/update_body_parts()
|
||||
//CHECK FOR UPDATE
|
||||
var/oldkey = icon_render_key
|
||||
icon_render_key = generate_icon_render_key()
|
||||
if(oldkey == icon_render_key)
|
||||
return
|
||||
|
||||
remove_overlay(BODYPARTS_LAYER)
|
||||
|
||||
for(var/X in bodyparts)
|
||||
var/obj/item/bodypart/BP = X
|
||||
BP.update_limb()
|
||||
|
||||
//LOAD ICONS
|
||||
if(limb_icon_cache[icon_render_key])
|
||||
load_limb_from_cache()
|
||||
return
|
||||
|
||||
//GENERATE NEW LIMBS
|
||||
var/list/new_limbs = list()
|
||||
for(var/X in bodyparts)
|
||||
var/obj/item/bodypart/BP = X
|
||||
new_limbs += BP.get_limb_icon()
|
||||
if(new_limbs.len)
|
||||
overlays_standing[BODYPARTS_LAYER] = new_limbs
|
||||
limb_icon_cache[icon_render_key] = new_limbs
|
||||
|
||||
apply_overlay(BODYPARTS_LAYER)
|
||||
update_damage_overlays()
|
||||
|
||||
|
||||
|
||||
/////////////////////
|
||||
// Limb Icon Cache //
|
||||
/////////////////////
|
||||
/*
|
||||
Called from update_body_parts() these procs handle the limb icon cache.
|
||||
the limb icon cache adds an icon_render_key to a human mob, it represents:
|
||||
- skin_tone (if applicable)
|
||||
- gender
|
||||
- limbs (stores as the limb name and whether it is removed/fine, organic/robotic)
|
||||
These procs only store limbs as to increase the number of matching icon_render_keys
|
||||
This cache exists because drawing 6/7 icons for humans constantly is quite a waste
|
||||
See RemieRichards on irc.rizon.net #coderbus
|
||||
*/
|
||||
|
||||
//produces a key based on the mob's limbs
|
||||
|
||||
/mob/living/carbon/proc/generate_icon_render_key()
|
||||
for(var/X in bodyparts)
|
||||
var/obj/item/bodypart/BP = X
|
||||
. += "-[BP.body_zone]"
|
||||
if(BP.use_digitigrade)
|
||||
. += "-digitigrade[BP.use_digitigrade]"
|
||||
if(BP.animal_origin)
|
||||
. += "-[BP.animal_origin]"
|
||||
if(BP.status == BODYPART_ORGANIC)
|
||||
. += "-organic"
|
||||
else
|
||||
. += "-robotic"
|
||||
|
||||
if(HAS_TRAIT(src, TRAIT_HUSK))
|
||||
. += "-husk"
|
||||
|
||||
|
||||
//change the mob's icon to the one matching its key
|
||||
/mob/living/carbon/proc/load_limb_from_cache()
|
||||
if(limb_icon_cache[icon_render_key])
|
||||
remove_overlay(BODYPARTS_LAYER)
|
||||
overlays_standing[BODYPARTS_LAYER] = limb_icon_cache[icon_render_key]
|
||||
apply_overlay(BODYPARTS_LAYER)
|
||||
update_damage_overlays()
|
||||
@@ -0,0 +1,280 @@
|
||||
|
||||
/*
|
||||
apply_damage(a,b,c)
|
||||
args
|
||||
a:damage - How much damage to take
|
||||
b:damage_type - What type of damage to take, brute, burn
|
||||
c:def_zone - Where to take the damage if its brute or burn
|
||||
Returns
|
||||
standard 0 if fail
|
||||
*/
|
||||
/mob/living/proc/apply_damage(damage = 0,damagetype = BRUTE, def_zone = null, blocked = FALSE, forced = FALSE)
|
||||
var/hit_percent = (100-blocked)/100
|
||||
if(!damage || (hit_percent <= 0))
|
||||
return 0
|
||||
var/damage_amount = forced ? damage : damage * hit_percent
|
||||
switch(damagetype)
|
||||
if(BRUTE)
|
||||
adjustBruteLoss(damage_amount, forced = forced)
|
||||
if(BURN)
|
||||
adjustFireLoss(damage_amount, forced = forced)
|
||||
if(TOX)
|
||||
adjustToxLoss(damage_amount, forced = forced)
|
||||
if(OXY)
|
||||
adjustOxyLoss(damage_amount, forced = forced)
|
||||
if(CLONE)
|
||||
adjustCloneLoss(damage_amount, forced = forced)
|
||||
if(STAMINA)
|
||||
adjustStaminaLoss(damage_amount, forced = forced)
|
||||
return 1
|
||||
|
||||
/mob/living/proc/apply_damage_type(damage = 0, damagetype = BRUTE) //like apply damage except it always uses the damage procs
|
||||
switch(damagetype)
|
||||
if(BRUTE)
|
||||
return adjustBruteLoss(damage)
|
||||
if(BURN)
|
||||
return adjustFireLoss(damage)
|
||||
if(TOX)
|
||||
return adjustToxLoss(damage)
|
||||
if(OXY)
|
||||
return adjustOxyLoss(damage)
|
||||
if(CLONE)
|
||||
return adjustCloneLoss(damage)
|
||||
if(STAMINA)
|
||||
return adjustStaminaLoss(damage)
|
||||
|
||||
/mob/living/proc/get_damage_amount(damagetype = BRUTE)
|
||||
switch(damagetype)
|
||||
if(BRUTE)
|
||||
return getBruteLoss()
|
||||
if(BURN)
|
||||
return getFireLoss()
|
||||
if(TOX)
|
||||
return getToxLoss()
|
||||
if(OXY)
|
||||
return getOxyLoss()
|
||||
if(CLONE)
|
||||
return getCloneLoss()
|
||||
if(STAMINA)
|
||||
return getStaminaLoss()
|
||||
|
||||
|
||||
/mob/living/proc/apply_damages(brute = 0, burn = 0, tox = 0, oxy = 0, clone = 0, def_zone = null, blocked = FALSE, stamina = 0, brain = 0)
|
||||
if(blocked >= 100)
|
||||
return 0
|
||||
if(brute)
|
||||
apply_damage(brute, BRUTE, def_zone, blocked)
|
||||
if(burn)
|
||||
apply_damage(burn, BURN, def_zone, blocked)
|
||||
if(tox)
|
||||
apply_damage(tox, TOX, def_zone, blocked)
|
||||
if(oxy)
|
||||
apply_damage(oxy, OXY, def_zone, blocked)
|
||||
if(clone)
|
||||
apply_damage(clone, CLONE, def_zone, blocked)
|
||||
if(stamina)
|
||||
apply_damage(stamina, STAMINA, def_zone, blocked)
|
||||
if(brain)
|
||||
apply_damage(brain, BRAIN, def_zone, blocked)
|
||||
return 1
|
||||
|
||||
|
||||
|
||||
/mob/living/proc/apply_effect(effect = 0,effecttype = EFFECT_STUN, blocked = FALSE, knockdown_stamoverride, knockdown_stammax)
|
||||
var/hit_percent = (100-blocked)/100
|
||||
if(!effect || (hit_percent <= 0))
|
||||
return 0
|
||||
switch(effecttype)
|
||||
if(EFFECT_STUN)
|
||||
Stun(effect * hit_percent)
|
||||
if(EFFECT_KNOCKDOWN)
|
||||
Knockdown(effect * hit_percent, override_stamdmg = knockdown_stammax ? CLAMP(knockdown_stamoverride, 0, knockdown_stammax-getStaminaLoss()) : knockdown_stamoverride)
|
||||
if(EFFECT_UNCONSCIOUS)
|
||||
Unconscious(effect * hit_percent)
|
||||
if(EFFECT_IRRADIATE)
|
||||
radiation += max(effect * hit_percent, 0)
|
||||
if(EFFECT_SLUR)
|
||||
slurring = max(slurring,(effect * hit_percent))
|
||||
if(EFFECT_STUTTER)
|
||||
if((status_flags & CANSTUN) && !HAS_TRAIT(src, TRAIT_STUNIMMUNE)) // stun is usually associated with stutter
|
||||
stuttering = max(stuttering,(effect * hit_percent))
|
||||
if(EFFECT_EYE_BLUR)
|
||||
blur_eyes(effect * hit_percent)
|
||||
if(EFFECT_DROWSY)
|
||||
drowsyness = max(drowsyness,(effect * hit_percent))
|
||||
if(EFFECT_JITTER)
|
||||
if((status_flags & CANSTUN) && !HAS_TRAIT(src, TRAIT_STUNIMMUNE))
|
||||
jitteriness = max(jitteriness,(effect * hit_percent))
|
||||
return 1
|
||||
|
||||
|
||||
/mob/living/proc/apply_effects(stun = 0, knockdown = 0, unconscious = 0, irradiate = 0, slur = 0, stutter = 0, eyeblur = 0, drowsy = 0, blocked = FALSE, stamina = 0, jitter = 0, kd_stamoverride, kd_stammax)
|
||||
if(blocked >= 100)
|
||||
return 0
|
||||
if(stun)
|
||||
apply_effect(stun, EFFECT_STUN, blocked)
|
||||
if(knockdown)
|
||||
apply_effect(knockdown, EFFECT_KNOCKDOWN, blocked, kd_stamoverride, kd_stammax)
|
||||
if(unconscious)
|
||||
apply_effect(unconscious, EFFECT_UNCONSCIOUS, blocked)
|
||||
if(irradiate)
|
||||
apply_effect(irradiate, EFFECT_IRRADIATE, blocked)
|
||||
if(slur)
|
||||
apply_effect(slur, EFFECT_SLUR, blocked)
|
||||
if(stutter)
|
||||
apply_effect(stutter, EFFECT_STUTTER, blocked)
|
||||
if(eyeblur)
|
||||
apply_effect(eyeblur, EFFECT_EYE_BLUR, blocked)
|
||||
if(drowsy)
|
||||
apply_effect(drowsy, EFFECT_DROWSY, blocked)
|
||||
if(stamina)
|
||||
apply_damage(stamina, STAMINA, null, blocked)
|
||||
if(jitter)
|
||||
apply_effect(jitter, EFFECT_JITTER, blocked)
|
||||
return 1
|
||||
|
||||
|
||||
/mob/living/proc/getBruteLoss()
|
||||
return bruteloss
|
||||
|
||||
/mob/living/proc/adjustBruteLoss(amount, updating_health = TRUE, forced = FALSE)
|
||||
if(!forced && (status_flags & GODMODE))
|
||||
return FALSE
|
||||
bruteloss = CLAMP((bruteloss + (amount * CONFIG_GET(number/damage_multiplier))), 0, maxHealth * 2)
|
||||
if(updating_health)
|
||||
updatehealth()
|
||||
return amount
|
||||
|
||||
/mob/living/proc/getOxyLoss()
|
||||
return oxyloss
|
||||
|
||||
/mob/living/proc/adjustOxyLoss(amount, updating_health = TRUE, forced = FALSE)
|
||||
if(!forced && (status_flags & GODMODE))
|
||||
return FALSE
|
||||
oxyloss = CLAMP((oxyloss + (amount * CONFIG_GET(number/damage_multiplier))), 0, maxHealth * 2)
|
||||
if(updating_health)
|
||||
updatehealth()
|
||||
return amount
|
||||
|
||||
/mob/living/proc/setOxyLoss(amount, updating_health = TRUE, forced = FALSE)
|
||||
if(status_flags & GODMODE)
|
||||
return 0
|
||||
oxyloss = amount
|
||||
if(updating_health)
|
||||
updatehealth()
|
||||
return amount
|
||||
|
||||
/mob/living/proc/getToxLoss()
|
||||
return toxloss
|
||||
|
||||
/mob/living/proc/adjustToxLoss(amount, updating_health = TRUE, forced = FALSE)
|
||||
if(!forced && (status_flags & GODMODE))
|
||||
return FALSE
|
||||
toxloss = CLAMP((toxloss + (amount * CONFIG_GET(number/damage_multiplier))), 0, maxHealth * 2)
|
||||
if(updating_health)
|
||||
updatehealth()
|
||||
return amount
|
||||
|
||||
/mob/living/proc/setToxLoss(amount, updating_health = TRUE, forced = FALSE)
|
||||
if(!forced && (status_flags & GODMODE))
|
||||
return FALSE
|
||||
toxloss = amount
|
||||
if(updating_health)
|
||||
updatehealth()
|
||||
return amount
|
||||
|
||||
/mob/living/proc/getFireLoss()
|
||||
return fireloss
|
||||
|
||||
/mob/living/proc/adjustFireLoss(amount, updating_health = TRUE, forced = FALSE)
|
||||
if(!forced && (status_flags & GODMODE))
|
||||
return FALSE
|
||||
fireloss = CLAMP((fireloss + (amount * CONFIG_GET(number/damage_multiplier))), 0, maxHealth * 2)
|
||||
if(updating_health)
|
||||
updatehealth()
|
||||
return amount
|
||||
|
||||
/mob/living/proc/getCloneLoss()
|
||||
return cloneloss
|
||||
|
||||
/mob/living/proc/adjustCloneLoss(amount, updating_health = TRUE, forced = FALSE)
|
||||
if(!forced && (status_flags & GODMODE))
|
||||
return FALSE
|
||||
cloneloss = CLAMP((cloneloss + (amount * CONFIG_GET(number/damage_multiplier))), 0, maxHealth * 2)
|
||||
if(updating_health)
|
||||
updatehealth()
|
||||
return amount
|
||||
|
||||
/mob/living/proc/setCloneLoss(amount, updating_health = TRUE, forced = FALSE)
|
||||
if(!forced && (status_flags & GODMODE))
|
||||
return FALSE
|
||||
cloneloss = amount
|
||||
if(updating_health)
|
||||
updatehealth()
|
||||
return amount
|
||||
|
||||
/mob/living/proc/adjustOrganLoss(slot, amount, maximum)
|
||||
return
|
||||
|
||||
/mob/living/proc/setOrganLoss(slot, amount, maximum)
|
||||
return
|
||||
|
||||
/mob/living/proc/getOrganLoss(slot)
|
||||
return
|
||||
|
||||
/mob/living/proc/getStaminaLoss()
|
||||
return staminaloss
|
||||
|
||||
/mob/living/proc/adjustStaminaLoss(amount, updating_stamina = TRUE, forced = FALSE)
|
||||
return
|
||||
|
||||
/mob/living/proc/setStaminaLoss(amount, updating_stamina = TRUE, forced = FALSE)
|
||||
return
|
||||
|
||||
// heal ONE external organ, organ gets randomly selected from damaged ones.
|
||||
/mob/living/proc/heal_bodypart_damage(brute = 0, burn = 0, stamina = 0, updating_health = TRUE)
|
||||
adjustBruteLoss(-brute, FALSE) //zero as argument for no instant health update
|
||||
adjustFireLoss(-burn, FALSE)
|
||||
adjustStaminaLoss(-stamina, FALSE)
|
||||
if(updating_health)
|
||||
updatehealth()
|
||||
update_stamina()
|
||||
|
||||
// damage ONE external organ, organ gets randomly selected from damaged ones.
|
||||
/mob/living/proc/take_bodypart_damage(brute = 0, burn = 0, stamina = 0, updating_health = TRUE)
|
||||
adjustBruteLoss(brute, FALSE) //zero as argument for no instant health update
|
||||
adjustFireLoss(burn, FALSE)
|
||||
adjustStaminaLoss(stamina, FALSE)
|
||||
if(updating_health)
|
||||
updatehealth()
|
||||
update_stamina()
|
||||
|
||||
// heal MANY bodyparts, in random order
|
||||
/mob/living/proc/heal_overall_damage(brute = 0, burn = 0, stamina = 0, only_robotic = FALSE, only_organic = TRUE, updating_health = TRUE)
|
||||
adjustBruteLoss(-brute, FALSE) //zero as argument for no instant health update
|
||||
adjustFireLoss(-burn, FALSE)
|
||||
adjustStaminaLoss(-stamina, FALSE)
|
||||
if(updating_health)
|
||||
updatehealth()
|
||||
update_stamina()
|
||||
|
||||
// damage MANY bodyparts, in random order
|
||||
/mob/living/proc/take_overall_damage(brute = 0, burn = 0, stamina = 0, updating_health = TRUE)
|
||||
adjustBruteLoss(brute, FALSE) //zero as argument for no instant health update
|
||||
adjustFireLoss(burn, FALSE)
|
||||
adjustStaminaLoss(stamina, FALSE)
|
||||
if(updating_health)
|
||||
updatehealth()
|
||||
update_stamina()
|
||||
|
||||
//heal up to amount damage, in a given order
|
||||
/mob/living/proc/heal_ordered_damage(amount, list/damage_types)
|
||||
. = amount //we'll return the amount of damage healed
|
||||
for(var/i in damage_types)
|
||||
var/amount_to_heal = min(amount, get_damage_amount(i)) //heal only up to the amount of damage we have
|
||||
if(amount_to_heal)
|
||||
apply_damage_type(-amount_to_heal, i)
|
||||
amount -= amount_to_heal //remove what we healed from our current amount
|
||||
if(!amount)
|
||||
break
|
||||
. -= amount //if there's leftover healing, remove it from what we return
|
||||
@@ -0,0 +1,104 @@
|
||||
/mob/living/gib(no_brain, no_organs, no_bodyparts)
|
||||
var/prev_lying = lying
|
||||
if(stat != DEAD)
|
||||
death(1)
|
||||
|
||||
if(!prev_lying)
|
||||
gib_animation()
|
||||
|
||||
spill_organs(no_brain, no_organs, no_bodyparts)
|
||||
|
||||
release_vore_contents(silent = TRUE) // return of the bomb safe internals.
|
||||
|
||||
if(!no_bodyparts)
|
||||
spread_bodyparts(no_brain, no_organs)
|
||||
|
||||
for(var/X in implants)
|
||||
var/obj/item/implant/I = X
|
||||
qdel(I)
|
||||
|
||||
spawn_gibs(no_bodyparts)
|
||||
qdel(src)
|
||||
|
||||
/mob/living/proc/gib_animation()
|
||||
return
|
||||
|
||||
/mob/living/proc/spawn_gibs(with_bodyparts, atom/loc_override)
|
||||
var/location = loc_override ? loc_override.drop_location() : drop_location()
|
||||
if(MOB_ROBOTIC in mob_biotypes)
|
||||
new /obj/effect/gibspawner/robot(location, src, get_static_viruses())
|
||||
else
|
||||
new /obj/effect/gibspawner/generic(location, src, get_static_viruses())
|
||||
|
||||
/mob/living/proc/spill_organs()
|
||||
return
|
||||
|
||||
/mob/living/proc/spread_bodyparts()
|
||||
return
|
||||
|
||||
/mob/living/dust(just_ash, drop_items, force)
|
||||
death(TRUE)
|
||||
|
||||
if(drop_items)
|
||||
unequip_everything()
|
||||
|
||||
if(buckled)
|
||||
buckled.unbuckle_mob(src, force = TRUE)
|
||||
|
||||
dust_animation()
|
||||
release_vore_contents(silent = TRUE) //technically grief protection, I guess? if they're SM'd it doesn't matter seconds after anyway.
|
||||
spawn_dust(just_ash)
|
||||
QDEL_IN(src,5) // since this is sometimes called in the middle of movement, allow half a second for movement to finish, ghosting to happen and animation to play. Looks much nicer and doesn't cause multiple runtimes.
|
||||
|
||||
/mob/living/proc/dust_animation()
|
||||
return
|
||||
|
||||
/mob/living/proc/spawn_dust(just_ash = FALSE)
|
||||
new /obj/effect/decal/cleanable/ash(loc)
|
||||
|
||||
|
||||
/mob/living/death(gibbed)
|
||||
stat = DEAD
|
||||
unset_machine()
|
||||
timeofdeath = world.time
|
||||
tod = STATION_TIME_TIMESTAMP("hh:mm:ss")
|
||||
var/turf/T = get_turf(src)
|
||||
for(var/obj/item/I in contents)
|
||||
I.on_mob_death(src, gibbed)
|
||||
if(mind && mind.name && mind.active && !istype(T.loc, /area/ctf))
|
||||
var/rendered = "<span class='deadsay'><b>[mind.name]</b> has died at <b>[get_area_name(T)]</b>.</span>"
|
||||
deadchat_broadcast(rendered, follow_target = src, turf_target = T, message_type=DEADCHAT_DEATHRATTLE)
|
||||
if(mind)
|
||||
mind.store_memory("Time of death: [tod]", 0)
|
||||
GLOB.alive_mob_list -= src
|
||||
if(!gibbed)
|
||||
GLOB.dead_mob_list += src
|
||||
set_drugginess(0)
|
||||
set_disgust(0)
|
||||
SetSleeping(0, 0)
|
||||
blind_eyes(1)
|
||||
reset_perspective(null)
|
||||
reload_fullscreen()
|
||||
update_action_buttons_icon()
|
||||
update_damage_hud()
|
||||
update_health_hud()
|
||||
update_canmove()
|
||||
med_hud_set_health()
|
||||
med_hud_set_status()
|
||||
if(!gibbed && !QDELETED(src))
|
||||
addtimer(CALLBACK(src, .proc/med_hud_set_status), (DEFIB_TIME_LIMIT * 10) + 1)
|
||||
stop_pulling()
|
||||
|
||||
SEND_SIGNAL(src, COMSIG_MOB_DEATH, gibbed)
|
||||
|
||||
if (client)
|
||||
client.move_delay = initial(client.move_delay)
|
||||
|
||||
for(var/s in ownedSoullinks)
|
||||
var/datum/soullink/S = s
|
||||
S.ownerDies(gibbed)
|
||||
for(var/s in sharedSoullinks)
|
||||
var/datum/soullink/S = s
|
||||
S.sharerDies(gibbed)
|
||||
|
||||
return TRUE
|
||||
@@ -0,0 +1,168 @@
|
||||
/mob/living/Life(seconds, times_fired)
|
||||
set invisibility = 0
|
||||
|
||||
if(digitalinvis)
|
||||
handle_diginvis() //AI becomes unable to see mob
|
||||
|
||||
if((movement_type & FLYING) && !(movement_type & FLOATING)) //TODO: Better floating
|
||||
float(on = TRUE)
|
||||
|
||||
if (client)
|
||||
var/turf/T = get_turf(src)
|
||||
if(!T)
|
||||
for(var/obj/effect/landmark/error/E in GLOB.landmarks_list)
|
||||
forceMove(E.loc)
|
||||
break
|
||||
var/msg = "[key_name_admin(src)] [ADMIN_JMP(src)] was found to have no .loc with an attached client, if the cause is unknown it would be wise to ask how this was accomplished."
|
||||
message_admins(msg)
|
||||
send2irc_adminless_only("Mob", msg, R_ADMIN)
|
||||
log_game("[key_name(src)] was found to have no .loc with an attached client.")
|
||||
|
||||
// This is a temporary error tracker to make sure we've caught everything
|
||||
else if (registered_z != T.z)
|
||||
#ifdef TESTING
|
||||
message_admins("[src] [ADMIN_FLW(src)] has somehow ended up in Z-level [T.z] despite being registered in Z-level [registered_z]. If you could ask them how that happened and notify coderbus, it would be appreciated.")
|
||||
#endif
|
||||
log_game("Z-TRACKING: [src] has somehow ended up in Z-level [T.z] despite being registered in Z-level [registered_z].")
|
||||
update_z(T.z)
|
||||
else if (registered_z)
|
||||
log_game("Z-TRACKING: [src] of type [src.type] has a Z-registration despite not having a client.")
|
||||
update_z(null)
|
||||
|
||||
if (notransform)
|
||||
return
|
||||
if(!loc)
|
||||
return
|
||||
var/datum/gas_mixture/environment = loc.return_air()
|
||||
|
||||
if(stat != DEAD)
|
||||
//Mutations and radiation
|
||||
handle_mutations_and_radiation()
|
||||
|
||||
if(stat != DEAD)
|
||||
//Breathing, if applicable
|
||||
handle_breathing(times_fired)
|
||||
|
||||
handle_diseases()// DEAD check is in the proc itself; we want it to spread even if the mob is dead, but to handle its disease-y properties only if you're not.
|
||||
|
||||
if (QDELETED(src)) // diseases can qdel the mob via transformations
|
||||
return
|
||||
|
||||
if(stat != DEAD)
|
||||
//Random events (vomiting etc)
|
||||
handle_random_events()
|
||||
|
||||
//Handle temperature/pressure differences between body and environment
|
||||
if(environment)
|
||||
handle_environment(environment)
|
||||
|
||||
handle_fire()
|
||||
|
||||
//stuff in the stomach
|
||||
handle_stomach()
|
||||
|
||||
handle_gravity()
|
||||
|
||||
if(machine)
|
||||
machine.check_eye(src)
|
||||
|
||||
if(stat != DEAD)
|
||||
handle_traits() // eye, ear, brain damages
|
||||
if(stat != DEAD)
|
||||
handle_status_effects() //all special effects, stun, knockdown, jitteryness, hallucination, sleeping, etc
|
||||
|
||||
if(stat != DEAD)
|
||||
return 1
|
||||
|
||||
/mob/living/proc/handle_breathing(times_fired)
|
||||
return
|
||||
|
||||
/mob/living/proc/handle_mutations_and_radiation()
|
||||
radiation = 0 //so radiation don't accumulate in simple animals
|
||||
return
|
||||
|
||||
/mob/living/proc/handle_diseases()
|
||||
return
|
||||
|
||||
/mob/living/proc/handle_diginvis()
|
||||
if(!digitaldisguise)
|
||||
src.digitaldisguise = image(loc = src)
|
||||
src.digitaldisguise.override = 1
|
||||
for(var/mob/living/silicon/ai/AI in GLOB.player_list)
|
||||
AI.client.images |= src.digitaldisguise
|
||||
|
||||
|
||||
/mob/living/proc/handle_random_events()
|
||||
return
|
||||
|
||||
/mob/living/proc/handle_environment(datum/gas_mixture/environment)
|
||||
return
|
||||
|
||||
/mob/living/proc/handle_fire()
|
||||
if(fire_stacks < 0) //If we've doused ourselves in water to avoid fire, dry off slowly
|
||||
fire_stacks = min(0, fire_stacks + 1)//So we dry ourselves back to default, nonflammable.
|
||||
if(!on_fire)
|
||||
return 1
|
||||
if(fire_stacks > 0)
|
||||
adjust_fire_stacks(-0.1) //the fire is slowly consumed
|
||||
else
|
||||
ExtinguishMob()
|
||||
return
|
||||
var/datum/gas_mixture/G = loc.return_air() // Check if we're standing in an oxygenless environment
|
||||
if(G.gases[/datum/gas/oxygen] < 1)
|
||||
ExtinguishMob() //If there's no oxygen in the tile we're on, put out the fire
|
||||
return
|
||||
var/turf/location = get_turf(src)
|
||||
location.hotspot_expose(700, 10, 1)
|
||||
|
||||
/mob/living/proc/handle_stomach()
|
||||
return
|
||||
|
||||
//this updates all special effects: knockdown, druggy, stuttering, etc..
|
||||
/mob/living/proc/handle_status_effects()
|
||||
if(confused)
|
||||
confused = max(0, confused - 1)
|
||||
|
||||
/mob/living/proc/handle_traits()
|
||||
//Eyes
|
||||
if(eye_blind) //blindness, heals slowly over time
|
||||
if(!stat && !(HAS_TRAIT(src, TRAIT_BLIND)))
|
||||
eye_blind = max(eye_blind-1,0)
|
||||
if(client && !eye_blind)
|
||||
clear_alert("blind")
|
||||
clear_fullscreen("blind")
|
||||
else
|
||||
eye_blind = max(eye_blind-1,1)
|
||||
else if(eye_blurry) //blurry eyes heal slowly
|
||||
eye_blurry = max(eye_blurry-1, 0)
|
||||
if(client)
|
||||
if(!eye_blurry)
|
||||
remove_eyeblur()
|
||||
else
|
||||
update_eyeblur()
|
||||
|
||||
/mob/living/proc/update_damage_hud()
|
||||
return
|
||||
|
||||
/mob/living/proc/handle_gravity()
|
||||
var/gravity = mob_has_gravity()
|
||||
update_gravity(gravity)
|
||||
|
||||
if(gravity > STANDARD_GRAVITY)
|
||||
gravity_animate()
|
||||
handle_high_gravity(gravity)
|
||||
|
||||
/mob/living/proc/gravity_animate()
|
||||
if(!get_filter("gravity"))
|
||||
add_filter("gravity",1, GRAVITY_MOTION_BLUR)
|
||||
INVOKE_ASYNC(src, .proc/gravity_pulse_animation)
|
||||
|
||||
/mob/living/proc/gravity_pulse_animation()
|
||||
animate(get_filter("gravity"), y = 1, time = 10)
|
||||
sleep(10)
|
||||
animate(get_filter("gravity"), y = 0, time = 10)
|
||||
|
||||
/mob/living/proc/handle_high_gravity(gravity)
|
||||
if(gravity >= GRAVITY_DAMAGE_TRESHOLD) //Aka gravity values of 3 or more
|
||||
var/grav_stregth = gravity - GRAVITY_DAMAGE_TRESHOLD
|
||||
adjustBruteLoss(min(grav_stregth,3))
|
||||
File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,425 @@
|
||||
|
||||
/mob/living/proc/run_armor_check(def_zone = null, attack_flag = "melee", absorb_text = "Your armor absorbs the blow!", soften_text = "Your armor softens the blow!", armour_penetration, penetrated_text = "Your armor was penetrated!")
|
||||
var/armor = getarmor(def_zone, attack_flag)
|
||||
|
||||
//the if "armor" check is because this is used for everything on /living, including humans
|
||||
if(armor && armour_penetration)
|
||||
armor = max(0, armor - armour_penetration)
|
||||
if(penetrated_text)
|
||||
to_chat(src, "<span class='danger'>[penetrated_text]</span>")
|
||||
else if(armor >= 100)
|
||||
if(absorb_text)
|
||||
to_chat(src, "<span class='danger'>[absorb_text]</span>")
|
||||
else if(armor > 0)
|
||||
if(soften_text)
|
||||
to_chat(src, "<span class='danger'>[soften_text]</span>")
|
||||
return armor
|
||||
|
||||
|
||||
/mob/living/proc/getarmor(def_zone, type)
|
||||
return 0
|
||||
|
||||
//this returns the mob's protection against eye damage (number between -1 and 2) from bright lights
|
||||
/mob/living/proc/get_eye_protection()
|
||||
return 0
|
||||
|
||||
//this returns the mob's protection against ear damage (0:no protection; 1: some ear protection; 2: has no ears)
|
||||
/mob/living/proc/get_ear_protection()
|
||||
return 0
|
||||
|
||||
/mob/living/proc/is_mouth_covered(head_only = 0, mask_only = 0)
|
||||
return FALSE
|
||||
|
||||
/mob/living/proc/is_eyes_covered(check_glasses = 1, check_head = 1, check_mask = 1)
|
||||
return FALSE
|
||||
|
||||
/mob/living/proc/on_hit(obj/item/projectile/P)
|
||||
return
|
||||
|
||||
/mob/living/bullet_act(obj/item/projectile/P, def_zone)
|
||||
var/armor = run_armor_check(def_zone, P.flag, null, null, P.armour_penetration, null)
|
||||
if(!P.nodamage)
|
||||
apply_damage(P.damage, P.damage_type, def_zone, armor)
|
||||
if(P.dismemberment)
|
||||
check_projectile_dismemberment(P, def_zone)
|
||||
return P.on_hit(src, armor)
|
||||
|
||||
/mob/living/proc/check_projectile_dismemberment(obj/item/projectile/P, def_zone)
|
||||
return 0
|
||||
|
||||
/obj/item/proc/get_volume_by_throwforce_and_or_w_class()
|
||||
if(throwforce && w_class)
|
||||
return CLAMP((throwforce + w_class) * 5, 30, 100)// Add the item's throwforce to its weight class and multiply by 5, then clamp the value between 30 and 100
|
||||
else if(w_class)
|
||||
return CLAMP(w_class * 8, 20, 100) // Multiply the item's weight class by 8, then clamp the value between 20 and 100
|
||||
else
|
||||
return 0
|
||||
|
||||
/mob/living/hitby(atom/movable/AM, skipcatch, hitpush = TRUE, blocked = FALSE)
|
||||
if(istype(AM, /obj/item))
|
||||
var/obj/item/I = AM
|
||||
var/zone = ran_zone(BODY_ZONE_CHEST, 65)//Hits a random part of the body, geared towards the chest
|
||||
var/dtype = BRUTE
|
||||
var/volume = I.get_volume_by_throwforce_and_or_w_class()
|
||||
SEND_SIGNAL(I, COMSIG_MOVABLE_IMPACT_ZONE, src, zone)
|
||||
dtype = I.damtype
|
||||
|
||||
if (I.throwforce > 0) //If the weapon's throwforce is greater than zero...
|
||||
if (I.throwhitsound) //...and throwhitsound is defined...
|
||||
playsound(loc, I.throwhitsound, volume, 1, -1) //...play the weapon's throwhitsound.
|
||||
else if(I.hitsound) //Otherwise, if the weapon's hitsound is defined...
|
||||
playsound(loc, I.hitsound, volume, 1, -1) //...play the weapon's hitsound.
|
||||
else if(!I.throwhitsound) //Otherwise, if throwhitsound isn't defined...
|
||||
playsound(loc, 'sound/weapons/genhit.ogg',volume, 1, -1) //...play genhit.ogg.
|
||||
|
||||
else if(!I.throwhitsound && I.throwforce > 0) //Otherwise, if the item doesn't have a throwhitsound and has a throwforce greater than zero...
|
||||
playsound(loc, 'sound/weapons/genhit.ogg', volume, 1, -1)//...play genhit.ogg
|
||||
if(!I.throwforce)// Otherwise, if the item's throwforce is 0...
|
||||
playsound(loc, 'sound/weapons/throwtap.ogg', 1, volume, -1)//...play throwtap.ogg.
|
||||
if(!blocked)
|
||||
visible_message("<span class='danger'>[src] has been hit by [I].</span>", \
|
||||
"<span class='userdanger'>[src] has been hit by [I].</span>")
|
||||
var/armor = run_armor_check(zone, "melee", "Your armor has protected your [parse_zone(zone)].", "Your armor has softened hit to your [parse_zone(zone)].",I.armour_penetration)
|
||||
apply_damage(I.throwforce, dtype, zone, armor)
|
||||
if(I.thrownby)
|
||||
log_combat(I.thrownby, src, "threw and hit", I)
|
||||
else
|
||||
return 1
|
||||
else
|
||||
playsound(loc, 'sound/weapons/genhit.ogg', 50, 1, -1)
|
||||
..()
|
||||
|
||||
|
||||
/mob/living/mech_melee_attack(obj/mecha/M)
|
||||
if(M.occupant.a_intent == INTENT_HARM)
|
||||
M.do_attack_animation(src)
|
||||
if(M.damtype == "brute")
|
||||
step_away(src,M,15)
|
||||
switch(M.damtype)
|
||||
if(BRUTE)
|
||||
Unconscious(20)
|
||||
take_overall_damage(rand(M.force/2, M.force))
|
||||
playsound(src, 'sound/weapons/punch4.ogg', 50, 1)
|
||||
if(BURN)
|
||||
take_overall_damage(0, rand(M.force/2, M.force))
|
||||
playsound(src, 'sound/items/welder.ogg', 50, 1)
|
||||
if(TOX)
|
||||
M.mech_toxin_damage(src)
|
||||
else
|
||||
return
|
||||
updatehealth()
|
||||
visible_message("<span class='danger'>[M.name] has hit [src]!</span>", \
|
||||
"<span class='userdanger'>[M.name] has hit [src]!</span>", null, COMBAT_MESSAGE_RANGE)
|
||||
log_combat(M.occupant, src, "attacked", M, "(INTENT: [uppertext(M.occupant.a_intent)]) (DAMTYPE: [uppertext(M.damtype)])")
|
||||
else
|
||||
step_away(src,M)
|
||||
log_combat(M.occupant, src, "pushed", M)
|
||||
visible_message("<span class='warning'>[M] pushes [src] out of the way.</span>", null, null, 5)
|
||||
|
||||
/mob/living/fire_act()
|
||||
adjust_fire_stacks(3)
|
||||
IgniteMob()
|
||||
|
||||
/mob/living/proc/grabbedby(mob/living/carbon/user, supress_message = 0)
|
||||
if(user == anchored || !isturf(user.loc))
|
||||
return FALSE
|
||||
|
||||
//pacifist vore check.
|
||||
if(user.pulling && HAS_TRAIT(user, TRAIT_PACIFISM) && user.voremode) //they can only do heals, noisy guts, absorbing (technically not harm)
|
||||
if(ismob(user.pulling))
|
||||
var/mob/P = user.pulling
|
||||
if(src != user)
|
||||
to_chat(user, "<span class='notice'>You can't risk digestion!</span>")
|
||||
return FALSE
|
||||
else
|
||||
user.vore_attack(user, P, user)
|
||||
return
|
||||
|
||||
//normal vore check.
|
||||
if(user.pulling && user.grab_state == GRAB_AGGRESSIVE && user.voremode)
|
||||
if(ismob(user.pulling))
|
||||
var/mob/P = user.pulling
|
||||
user.vore_attack(user, P, src) // User, Pulled, Predator target (which can be user, pulling, or src)
|
||||
return
|
||||
|
||||
if(user == src) //we want to be able to self click if we're voracious
|
||||
return FALSE
|
||||
|
||||
if(!user.pulling || user.pulling != src)
|
||||
user.start_pulling(src, supress_message)
|
||||
return
|
||||
|
||||
if(!(status_flags & CANPUSH) || HAS_TRAIT(src, TRAIT_PUSHIMMUNE))
|
||||
to_chat(user, "<span class='warning'>[src] can't be grabbed more aggressively!</span>")
|
||||
return FALSE
|
||||
|
||||
if(user.grab_state >= GRAB_AGGRESSIVE && HAS_TRAIT(user, TRAIT_PACIFISM))
|
||||
to_chat(user, "<span class='notice'>You don't want to risk hurting [src]!</span>")
|
||||
return FALSE
|
||||
|
||||
grippedby(user)
|
||||
|
||||
//proc to upgrade a simple pull into a more aggressive grab.
|
||||
/mob/living/proc/grippedby(mob/living/carbon/user, instant = FALSE)
|
||||
if(user.grab_state < GRAB_KILL)
|
||||
user.changeNext_move(CLICK_CD_GRABBING)
|
||||
playsound(src.loc, 'sound/weapons/thudswoosh.ogg', 50, 1, -1)
|
||||
|
||||
if(user.grab_state) //only the first upgrade is instantaneous
|
||||
var/old_grab_state = user.grab_state
|
||||
var/grab_upgrade_time = instant ? 0 : 30
|
||||
visible_message("<span class='danger'>[user] starts to tighten [user.p_their()] grip on [src]!</span>", \
|
||||
"<span class='userdanger'>[user] starts to tighten [user.p_their()] grip on you!</span>")
|
||||
switch(user.grab_state)
|
||||
if(GRAB_AGGRESSIVE)
|
||||
log_combat(user, src, "attempted to neck grab", addition="neck grab")
|
||||
if(GRAB_NECK)
|
||||
log_combat(user, src, "attempted to strangle", addition="kill grab")
|
||||
if(!do_mob(user, src, grab_upgrade_time))
|
||||
return 0
|
||||
if(!user.pulling || user.pulling != src || user.grab_state != old_grab_state || user.a_intent != INTENT_GRAB)
|
||||
return 0
|
||||
if(user.voremode && user.grab_state == GRAB_AGGRESSIVE)
|
||||
return 0
|
||||
user.grab_state++
|
||||
switch(user.grab_state)
|
||||
if(GRAB_AGGRESSIVE)
|
||||
var/add_log = ""
|
||||
if(HAS_TRAIT(user, TRAIT_PACIFISM))
|
||||
visible_message("<span class='danger'>[user] has firmly gripped [src]!</span>",
|
||||
"<span class='danger'>[user] has firmly gripped you!</span>")
|
||||
add_log = " (pacifist)"
|
||||
else
|
||||
visible_message("<span class='danger'>[user] has grabbed [src] aggressively!</span>", \
|
||||
"<span class='userdanger'>[user] has grabbed you aggressively!</span>")
|
||||
drop_all_held_items()
|
||||
stop_pulling()
|
||||
log_combat(user, src, "grabbed", addition="aggressive grab[add_log]")
|
||||
if(GRAB_NECK)
|
||||
log_combat(user, src, "grabbed", addition="neck grab")
|
||||
visible_message("<span class='danger'>[user] has grabbed [src] by the neck!</span>",\
|
||||
"<span class='userdanger'>[user] has grabbed you by the neck!</span>")
|
||||
update_canmove() //we fall down
|
||||
if(!buckled && !density)
|
||||
Move(user.loc)
|
||||
if(GRAB_KILL)
|
||||
log_combat(user, src, "strangled", addition="kill grab")
|
||||
visible_message("<span class='danger'>[user] is strangling [src]!</span>", \
|
||||
"<span class='userdanger'>[user] is strangling you!</span>")
|
||||
update_canmove() //we fall down
|
||||
if(!buckled && !density)
|
||||
Move(user.loc)
|
||||
return 1
|
||||
|
||||
|
||||
/mob/living/attack_slime(mob/living/simple_animal/slime/M)
|
||||
if(!SSticker.HasRoundStarted())
|
||||
to_chat(M, "You cannot attack people before the game has started.")
|
||||
return
|
||||
|
||||
if(M.buckled)
|
||||
if(M in buckled_mobs)
|
||||
M.Feedstop()
|
||||
return // can't attack while eating!
|
||||
|
||||
if(HAS_TRAIT(src, TRAIT_PACIFISM))
|
||||
to_chat(M, "<span class='notice'>You don't want to hurt anyone!</span>")
|
||||
return FALSE
|
||||
|
||||
if (stat != DEAD)
|
||||
log_combat(M, src, "attacked")
|
||||
M.do_attack_animation(src)
|
||||
visible_message("<span class='danger'>The [M.name] glomps [src]!</span>", \
|
||||
"<span class='userdanger'>The [M.name] glomps [src]!</span>", null, COMBAT_MESSAGE_RANGE)
|
||||
return TRUE
|
||||
|
||||
/mob/living/attack_animal(mob/living/simple_animal/M)
|
||||
M.face_atom(src)
|
||||
if(M.melee_damage_upper == 0)
|
||||
M.visible_message("<span class='notice'>\The [M] [M.friendly] [src]!</span>")
|
||||
return FALSE
|
||||
else
|
||||
if(HAS_TRAIT(M, TRAIT_PACIFISM))
|
||||
to_chat(M, "<span class='notice'>You don't want to hurt anyone!</span>")
|
||||
return FALSE
|
||||
|
||||
if(M.attack_sound)
|
||||
playsound(loc, M.attack_sound, 50, 1, 1)
|
||||
M.do_attack_animation(src)
|
||||
visible_message("<span class='danger'>\The [M] [M.attacktext] [src]!</span>", \
|
||||
"<span class='userdanger'>\The [M] [M.attacktext] [src]!</span>", null, COMBAT_MESSAGE_RANGE)
|
||||
log_combat(M, src, "attacked")
|
||||
return TRUE
|
||||
|
||||
|
||||
/mob/living/attack_paw(mob/living/carbon/monkey/M)
|
||||
if(isturf(loc) && istype(loc.loc, /area/start))
|
||||
to_chat(M, "No attacking people at spawn, you jackass.")
|
||||
return FALSE
|
||||
|
||||
if (M.a_intent == INTENT_HARM)
|
||||
if(HAS_TRAIT(M, TRAIT_PACIFISM))
|
||||
to_chat(M, "<span class='notice'>You don't want to hurt anyone!</span>")
|
||||
return FALSE
|
||||
|
||||
if(M.is_muzzled() || (M.wear_mask && M.wear_mask.flags_cover & MASKCOVERSMOUTH))
|
||||
to_chat(M, "<span class='warning'>You can't bite with your mouth covered!</span>")
|
||||
return FALSE
|
||||
M.do_attack_animation(src, ATTACK_EFFECT_BITE)
|
||||
if (prob(75))
|
||||
log_combat(M, src, "attacked")
|
||||
playsound(loc, 'sound/weapons/bite.ogg', 50, 1, -1)
|
||||
visible_message("<span class='danger'>[M.name] bites [src]!</span>", \
|
||||
"<span class='userdanger'>[M.name] bites [src]!</span>", null, COMBAT_MESSAGE_RANGE)
|
||||
return TRUE
|
||||
else
|
||||
visible_message("<span class='danger'>[M.name] has attempted to bite [src]!</span>", \
|
||||
"<span class='userdanger'>[M.name] has attempted to bite [src]!</span>", null, COMBAT_MESSAGE_RANGE)
|
||||
return FALSE
|
||||
|
||||
/mob/living/attack_larva(mob/living/carbon/alien/larva/L)
|
||||
switch(L.a_intent)
|
||||
if("help")
|
||||
visible_message("<span class='notice'>[L.name] rubs its head against [src].</span>")
|
||||
return FALSE
|
||||
|
||||
else
|
||||
if(HAS_TRAIT(L, TRAIT_PACIFISM))
|
||||
to_chat(L, "<span class='notice'>You don't want to hurt anyone!</span>")
|
||||
return
|
||||
|
||||
L.do_attack_animation(src)
|
||||
if(prob(90))
|
||||
log_combat(L, src, "attacked")
|
||||
visible_message("<span class='danger'>[L.name] bites [src]!</span>", \
|
||||
"<span class='userdanger'>[L.name] bites [src]!</span>", null, COMBAT_MESSAGE_RANGE)
|
||||
playsound(loc, 'sound/weapons/bite.ogg', 50, 1, -1)
|
||||
return TRUE
|
||||
else
|
||||
visible_message("<span class='danger'>[L.name] has attempted to bite [src]!</span>", \
|
||||
"<span class='userdanger'>[L.name] has attempted to bite [src]!</span>", null, COMBAT_MESSAGE_RANGE)
|
||||
return FALSE
|
||||
|
||||
/mob/living/attack_alien(mob/living/carbon/alien/humanoid/M)
|
||||
switch(M.a_intent)
|
||||
if ("help")
|
||||
visible_message("<span class='notice'>[M] caresses [src] with its scythe like arm.</span>")
|
||||
return FALSE
|
||||
if ("grab")
|
||||
grabbedby(M)
|
||||
return FALSE
|
||||
if("harm")
|
||||
if(HAS_TRAIT(M, TRAIT_PACIFISM))
|
||||
to_chat(M, "<span class='notice'>You don't want to hurt anyone!</span>")
|
||||
return FALSE
|
||||
M.do_attack_animation(src)
|
||||
return TRUE
|
||||
if("disarm")
|
||||
M.do_attack_animation(src, ATTACK_EFFECT_DISARM)
|
||||
return TRUE
|
||||
|
||||
/mob/living/ex_act(severity, target, origin)
|
||||
if(origin && istype(origin, /datum/spacevine_mutation) && isvineimmune(src))
|
||||
return
|
||||
..()
|
||||
|
||||
//Looking for irradiate()? It's been moved to radiation.dm under the rad_act() for mobs.
|
||||
|
||||
/mob/living/acid_act(acidpwr, acid_volume)
|
||||
take_bodypart_damage(acidpwr * min(1, acid_volume * 0.1))
|
||||
return 1
|
||||
|
||||
/mob/living/proc/electrocute_act(shock_damage, obj/source, siemens_coeff = 1, safety = 0, tesla_shock = 0, illusion = 0, stun = TRUE)
|
||||
SEND_SIGNAL(src, COMSIG_LIVING_ELECTROCUTE_ACT, shock_damage)
|
||||
if(tesla_shock && (flags_1 & TESLA_IGNORE_1))
|
||||
return FALSE
|
||||
if(HAS_TRAIT(src, TRAIT_SHOCKIMMUNE))
|
||||
return FALSE
|
||||
if(shock_damage > 0)
|
||||
if(!illusion)
|
||||
adjustFireLoss(shock_damage)
|
||||
visible_message(
|
||||
"<span class='danger'>[src] was shocked by \the [source]!</span>", \
|
||||
"<span class='userdanger'>You feel a powerful shock coursing through your body!</span>", \
|
||||
"<span class='italics'>You hear a heavy electrical crack.</span>" \
|
||||
)
|
||||
return shock_damage
|
||||
|
||||
/mob/living/emp_act(severity)
|
||||
. = ..()
|
||||
if(. & EMP_PROTECT_CONTENTS)
|
||||
return
|
||||
for(var/obj/O in contents)
|
||||
O.emp_act(severity)
|
||||
|
||||
/mob/living/singularity_act()
|
||||
var/gain = 20
|
||||
investigate_log("([key_name(src)]) has been consumed by the singularity.", INVESTIGATE_SINGULO) //Oh that's where the clown ended up!
|
||||
gib()
|
||||
return(gain)
|
||||
|
||||
/mob/living/narsie_act()
|
||||
if(status_flags & GODMODE || QDELETED(src))
|
||||
return
|
||||
|
||||
if(is_servant_of_ratvar(src) && !stat)
|
||||
to_chat(src, "<span class='userdanger'>You resist Nar'Sie's influence... but not all of it. <i>Run!</i></span>")
|
||||
adjustBruteLoss(35)
|
||||
if(src && reagents)
|
||||
reagents.add_reagent("heparin", 5)
|
||||
return FALSE
|
||||
if(GLOB.cult_narsie && GLOB.cult_narsie.souls_needed[src])
|
||||
GLOB.cult_narsie.souls_needed -= src
|
||||
GLOB.cult_narsie.souls += 1
|
||||
if((GLOB.cult_narsie.souls == GLOB.cult_narsie.soul_goal) && (GLOB.cult_narsie.resolved == FALSE))
|
||||
GLOB.cult_narsie.resolved = TRUE
|
||||
sound_to_playing_players('sound/machines/alarm.ogg')
|
||||
addtimer(CALLBACK(GLOBAL_PROC, .proc/cult_ending_helper, 1), 120)
|
||||
addtimer(CALLBACK(GLOBAL_PROC, .proc/ending_helper), 270)
|
||||
if(client)
|
||||
makeNewConstruct(/mob/living/simple_animal/hostile/construct/harvester, src, cultoverride = TRUE)
|
||||
else
|
||||
switch(rand(1, 6))
|
||||
if(1)
|
||||
new /mob/living/simple_animal/hostile/construct/armored/hostile(get_turf(src))
|
||||
if(2)
|
||||
new /mob/living/simple_animal/hostile/construct/wraith/hostile(get_turf(src))
|
||||
if(3 to 6)
|
||||
new /mob/living/simple_animal/hostile/construct/builder/hostile(get_turf(src))
|
||||
spawn_dust()
|
||||
gib()
|
||||
return TRUE
|
||||
|
||||
|
||||
/mob/living/ratvar_act()
|
||||
if(status_flags & GODMODE)
|
||||
return
|
||||
if(stat != DEAD && !is_servant_of_ratvar(src))
|
||||
to_chat(src, "<span class='userdanger'>A blinding light boils you alive! <i>Run!</i></span>")
|
||||
adjust_fire_stacks(20)
|
||||
IgniteMob()
|
||||
return FALSE
|
||||
|
||||
|
||||
//called when the mob receives a bright flash
|
||||
/mob/living/proc/flash_act(intensity = 1, override_blindness_check = 0, affect_silicon = 0, visual = 0, type = /obj/screen/fullscreen/flash)
|
||||
if(get_eye_protection() < intensity && (override_blindness_check || !(HAS_TRAIT(src, TRAIT_BLIND))))
|
||||
overlay_fullscreen("flash", type)
|
||||
addtimer(CALLBACK(src, .proc/clear_fullscreen, "flash", 25), 25)
|
||||
return TRUE
|
||||
return FALSE
|
||||
|
||||
//called when the mob receives a loud bang
|
||||
/mob/living/proc/soundbang_act()
|
||||
return 0
|
||||
|
||||
//to damage the clothes worn by a mob
|
||||
/mob/living/proc/damage_clothes(damage_amount, damage_type = BRUTE, damage_flag = 0, def_zone)
|
||||
return
|
||||
|
||||
|
||||
/mob/living/do_attack_animation(atom/A, visual_effect_icon, obj/item/used_item, no_effect)
|
||||
if(!used_item)
|
||||
used_item = get_active_held_item()
|
||||
..()
|
||||
setMovetype(movement_type & ~FLOATING) // If we were without gravity, the bouncing animation got stopped, so we make sure we restart the bouncing after the next movement.
|
||||
@@ -0,0 +1,38 @@
|
||||
/mob/living/Moved()
|
||||
. = ..()
|
||||
update_turf_movespeed(loc)
|
||||
|
||||
/mob/living/toggle_move_intent()
|
||||
. = ..()
|
||||
update_move_intent_slowdown()
|
||||
|
||||
/mob/living/update_config_movespeed()
|
||||
update_move_intent_slowdown()
|
||||
return ..()
|
||||
|
||||
/mob/living/proc/update_move_intent_slowdown()
|
||||
var/mod = 0
|
||||
if(m_intent == MOVE_INTENT_WALK)
|
||||
mod = CONFIG_GET(number/movedelay/walk_delay)
|
||||
else
|
||||
mod = CONFIG_GET(number/movedelay/run_delay)
|
||||
if(!isnum(mod))
|
||||
mod = 1
|
||||
add_movespeed_modifier(MOVESPEED_ID_MOB_WALK_RUN_CONFIG_SPEED, TRUE, 100, override = TRUE, multiplicative_slowdown = mod)
|
||||
|
||||
/mob/living/proc/update_turf_movespeed(turf/open/T)
|
||||
if(isopenturf(T) && !is_flying())
|
||||
add_movespeed_modifier(MOVESPEED_ID_LIVING_TURF_SPEEDMOD, TRUE, 100, override = TRUE, multiplicative_slowdown = T.slowdown)
|
||||
else
|
||||
remove_movespeed_modifier(MOVESPEED_ID_LIVING_TURF_SPEEDMOD)
|
||||
|
||||
/mob/living/proc/update_pull_movespeed()
|
||||
if(pulling && isliving(pulling))
|
||||
var/mob/living/L = pulling
|
||||
if(drag_slowdown && L.lying && !L.buckled && grab_state < GRAB_AGGRESSIVE)
|
||||
add_movespeed_modifier(MOVESPEED_ID_PRONE_DRAGGING, multiplicative_slowdown = PULL_PRONE_SLOWDOWN)
|
||||
return
|
||||
remove_movespeed_modifier(MOVESPEED_ID_PRONE_DRAGGING)
|
||||
|
||||
/mob/living/canZMove(dir, turf/target)
|
||||
return can_zTravel(target, dir) && (movement_type & FLYING)
|
||||
@@ -0,0 +1,415 @@
|
||||
GLOBAL_LIST_INIT(department_radio_prefixes, list(":", "."))
|
||||
|
||||
GLOBAL_LIST_INIT(department_radio_keys, list(
|
||||
// Location
|
||||
MODE_KEY_R_HAND = MODE_R_HAND,
|
||||
MODE_KEY_L_HAND = MODE_L_HAND,
|
||||
MODE_KEY_INTERCOM = MODE_INTERCOM,
|
||||
|
||||
// Department
|
||||
MODE_KEY_DEPARTMENT = MODE_DEPARTMENT,
|
||||
RADIO_KEY_COMMAND = RADIO_CHANNEL_COMMAND,
|
||||
RADIO_KEY_SCIENCE = RADIO_CHANNEL_SCIENCE,
|
||||
RADIO_KEY_MEDICAL = RADIO_CHANNEL_MEDICAL,
|
||||
RADIO_KEY_ENGINEERING = RADIO_CHANNEL_ENGINEERING,
|
||||
RADIO_KEY_SECURITY = RADIO_CHANNEL_SECURITY,
|
||||
RADIO_KEY_SUPPLY = RADIO_CHANNEL_SUPPLY,
|
||||
RADIO_KEY_SERVICE = RADIO_CHANNEL_SERVICE,
|
||||
|
||||
// Faction
|
||||
RADIO_KEY_SYNDICATE = RADIO_CHANNEL_SYNDICATE,
|
||||
RADIO_KEY_CENTCOM = RADIO_CHANNEL_CENTCOM,
|
||||
|
||||
// Admin
|
||||
MODE_KEY_ADMIN = MODE_ADMIN,
|
||||
MODE_KEY_DEADMIN = MODE_DEADMIN,
|
||||
|
||||
// Misc
|
||||
RADIO_KEY_AI_PRIVATE = RADIO_CHANNEL_AI_PRIVATE, // AI Upload channel
|
||||
MODE_KEY_VOCALCORDS = MODE_VOCALCORDS, // vocal cords, used by Voice of God
|
||||
|
||||
|
||||
//kinda localization -- rastaf0
|
||||
//same keys as above, but on russian keyboard layout. This file uses cp1251 as encoding.
|
||||
// Location
|
||||
"ê" = MODE_R_HAND,
|
||||
"ä" = MODE_L_HAND,
|
||||
"ø" = MODE_INTERCOM,
|
||||
|
||||
// Department
|
||||
"ð" = MODE_DEPARTMENT,
|
||||
"ñ" = RADIO_CHANNEL_COMMAND,
|
||||
"ò" = RADIO_CHANNEL_SCIENCE,
|
||||
"ü" = RADIO_CHANNEL_MEDICAL,
|
||||
"ó" = RADIO_CHANNEL_ENGINEERING,
|
||||
"û" = RADIO_CHANNEL_SECURITY,
|
||||
"ã" = RADIO_CHANNEL_SUPPLY,
|
||||
"ì" = RADIO_CHANNEL_SERVICE,
|
||||
|
||||
// Faction
|
||||
"å" = RADIO_CHANNEL_SYNDICATE,
|
||||
"í" = RADIO_CHANNEL_CENTCOM,
|
||||
|
||||
// Admin
|
||||
"ç" = MODE_ADMIN,
|
||||
"â" = MODE_ADMIN,
|
||||
|
||||
// Misc
|
||||
"ù" = RADIO_CHANNEL_AI_PRIVATE,
|
||||
"÷" = MODE_VOCALCORDS
|
||||
))
|
||||
|
||||
/mob/living/proc/Ellipsis(original_msg, chance = 50, keep_words)
|
||||
if(chance <= 0)
|
||||
return "..."
|
||||
if(chance >= 100)
|
||||
return original_msg
|
||||
|
||||
var/list/words = splittext(original_msg," ")
|
||||
var/list/new_words = list()
|
||||
|
||||
var/new_msg = ""
|
||||
|
||||
for(var/w in words)
|
||||
if(prob(chance))
|
||||
new_words += "..."
|
||||
if(!keep_words)
|
||||
continue
|
||||
new_words += w
|
||||
|
||||
new_msg = jointext(new_words," ")
|
||||
|
||||
return new_msg
|
||||
|
||||
/mob/living/say(message, bubble_type,var/list/spans = list(), sanitize = TRUE, datum/language/language = null, ignore_spam = FALSE, forced = null)
|
||||
var/static/list/crit_allowed_modes = list(MODE_WHISPER = TRUE, MODE_CHANGELING = TRUE, MODE_ALIEN = TRUE)
|
||||
var/static/list/unconscious_allowed_modes = list(MODE_CHANGELING = TRUE, MODE_ALIEN = TRUE)
|
||||
var/talk_key = get_key(message)
|
||||
|
||||
var/static/list/one_character_prefix = list(MODE_HEADSET = TRUE, MODE_ROBOT = TRUE, MODE_WHISPER = TRUE)
|
||||
|
||||
if(sanitize)
|
||||
message = trim(copytext(sanitize(message), 1, MAX_MESSAGE_LEN))
|
||||
if(!message || message == "")
|
||||
return
|
||||
|
||||
var/datum/saymode/saymode = SSradio.saymodes[talk_key]
|
||||
var/message_mode = get_message_mode(message)
|
||||
var/original_message = message
|
||||
var/in_critical = InCritical()
|
||||
|
||||
if(one_character_prefix[message_mode])
|
||||
message = copytext(message, 2)
|
||||
else if(message_mode || saymode)
|
||||
message = copytext(message, 3)
|
||||
if(findtext(message, " ", 1, 2))
|
||||
message = copytext(message, 2)
|
||||
|
||||
if(message_mode == MODE_ADMIN)
|
||||
if(client)
|
||||
client.cmd_admin_say(message)
|
||||
return
|
||||
|
||||
if(message_mode == MODE_DEADMIN)
|
||||
if(client)
|
||||
client.dsay(message)
|
||||
return
|
||||
|
||||
if(stat == DEAD)
|
||||
say_dead(original_message)
|
||||
return
|
||||
|
||||
if(check_emote(original_message) || !can_speak_basic(original_message, ignore_spam))
|
||||
return
|
||||
|
||||
if(in_critical)
|
||||
if(!(crit_allowed_modes[message_mode]))
|
||||
return
|
||||
else if(stat == UNCONSCIOUS)
|
||||
if(!(unconscious_allowed_modes[message_mode]))
|
||||
return
|
||||
|
||||
// language comma detection.
|
||||
var/datum/language/message_language = get_message_language(message)
|
||||
if(message_language)
|
||||
// No, you cannot speak in xenocommon just because you know the key
|
||||
if(can_speak_in_language(message_language))
|
||||
language = message_language
|
||||
message = copytext(message, 3)
|
||||
|
||||
// Trim the space if they said ",0 I LOVE LANGUAGES"
|
||||
if(findtext(message, " ", 1, 2))
|
||||
message = copytext(message, 2)
|
||||
|
||||
if(!language)
|
||||
language = get_default_language()
|
||||
|
||||
// Detection of language needs to be before inherent channels, because
|
||||
// AIs use inherent channels for the holopad. Most inherent channels
|
||||
// ignore the language argument however.
|
||||
|
||||
if(saymode && !saymode.handle_message(src, message, language))
|
||||
return
|
||||
|
||||
if(!can_speak_vocal(message))
|
||||
to_chat(src, "<span class='warning'>You find yourself unable to speak!</span>")
|
||||
return
|
||||
|
||||
var/message_range = 7
|
||||
|
||||
var/succumbed = FALSE
|
||||
|
||||
var/fullcrit = InFullCritical()
|
||||
if((InCritical() && !fullcrit) || message_mode == MODE_WHISPER)
|
||||
message_range = 1
|
||||
message_mode = MODE_WHISPER
|
||||
src.log_talk(message, LOG_WHISPER)
|
||||
if(fullcrit)
|
||||
var/health_diff = round(-HEALTH_THRESHOLD_DEAD + health)
|
||||
// If we cut our message short, abruptly end it with a-..
|
||||
var/message_len = length(message)
|
||||
message = copytext(message, 1, health_diff) + "[message_len > health_diff ? "-.." : "..."]"
|
||||
message = Ellipsis(message, 10, 1)
|
||||
message_mode = MODE_WHISPER_CRIT
|
||||
succumbed = TRUE
|
||||
else
|
||||
src.log_talk(message, LOG_SAY, forced_by=forced)
|
||||
|
||||
message = treat_message(message) // unfortunately we still need this
|
||||
var/sigreturn = SEND_SIGNAL(src, COMSIG_MOB_SAY, args)
|
||||
if (sigreturn & COMPONENT_UPPERCASE_SPEECH)
|
||||
message = uppertext(message)
|
||||
if(!message)
|
||||
return
|
||||
|
||||
last_words = message
|
||||
|
||||
spans |= speech_span
|
||||
|
||||
if(language)
|
||||
var/datum/language/L = GLOB.language_datum_instances[language]
|
||||
spans |= L.spans
|
||||
|
||||
var/radio_return = radio(message, message_mode, spans, language)
|
||||
if(radio_return & ITALICS)
|
||||
spans |= SPAN_ITALICS
|
||||
if(radio_return & REDUCE_RANGE)
|
||||
message_range = 1
|
||||
if(radio_return & NOPASS)
|
||||
return 1
|
||||
|
||||
//No screams in space, unless you're next to someone.
|
||||
var/turf/T = get_turf(src)
|
||||
var/datum/gas_mixture/environment = T.return_air()
|
||||
var/pressure = (environment)? environment.return_pressure() : 0
|
||||
if(pressure < SOUND_MINIMUM_PRESSURE)
|
||||
message_range = 1
|
||||
|
||||
if(pressure < ONE_ATMOSPHERE*0.4) //Thin air, let's italicise the message
|
||||
spans |= SPAN_ITALICS
|
||||
|
||||
send_speech(message, message_range, src, bubble_type, spans, language, message_mode)
|
||||
|
||||
if(succumbed)
|
||||
succumb()
|
||||
to_chat(src, compose_message(src, language, message, , spans, message_mode))
|
||||
|
||||
return 1
|
||||
|
||||
/mob/living/Hear(message, atom/movable/speaker, datum/language/message_language, raw_message, radio_freq, list/spans, message_mode)
|
||||
. = ..()
|
||||
if(!client)
|
||||
return
|
||||
var/deaf_message
|
||||
var/deaf_type
|
||||
if(speaker != src)
|
||||
if(!radio_freq) //These checks have to be seperate, else people talking on the radio will make "You can't hear yourself!" appear when hearing people over the radio while deaf.
|
||||
deaf_message = "<span class='name'>[speaker]</span> [speaker.verb_say] something but you cannot hear [speaker.p_them()]."
|
||||
deaf_type = 1
|
||||
else
|
||||
deaf_message = "<span class='notice'>You can't hear yourself!</span>"
|
||||
deaf_type = 2 // Since you should be able to hear yourself without looking
|
||||
|
||||
// Recompose message for AI hrefs, language incomprehension.
|
||||
message = compose_message(speaker, message_language, raw_message, radio_freq, spans, message_mode)
|
||||
message = hear_intercept(message, speaker, message_language, raw_message, radio_freq, spans, message_mode)
|
||||
|
||||
show_message(message, 2, deaf_message, deaf_type)
|
||||
return message
|
||||
|
||||
/mob/living/proc/hear_intercept(message, atom/movable/speaker, datum/language/message_language, raw_message, radio_freq, list/spans, message_mode)
|
||||
return message
|
||||
|
||||
/mob/living/send_speech(message, message_range = 6, obj/source = src, bubble_type = bubble_icon, list/spans, datum/language/message_language=null, message_mode)
|
||||
var/static/list/eavesdropping_modes = list(MODE_WHISPER = TRUE, MODE_WHISPER_CRIT = TRUE)
|
||||
var/eavesdrop_range = 0
|
||||
if(eavesdropping_modes[message_mode])
|
||||
eavesdrop_range = EAVESDROP_EXTRA_RANGE
|
||||
var/list/listening = get_hearers_in_view(message_range+eavesdrop_range, source)
|
||||
var/list/the_dead = list()
|
||||
var/list/yellareas //CIT CHANGE - adds the ability for yelling to penetrate walls and echo throughout areas
|
||||
if(say_test(message) == "2") //CIT CHANGE - ditto
|
||||
yellareas = get_areas_in_range(message_range*0.5,src) //CIT CHANGE - ditto
|
||||
for(var/_M in GLOB.player_list)
|
||||
var/mob/M = _M
|
||||
if(M.stat != DEAD) //not dead, not important
|
||||
if(yellareas) //CIT CHANGE - see above. makes yelling penetrate walls
|
||||
var/area/A = get_area(M) //CIT CHANGE - ditto
|
||||
if(istype(A) && A.ambientsounds != SPACE && A in yellareas) //CIT CHANGE - ditto
|
||||
listening |= M //CIT CHANGE - ditto
|
||||
continue
|
||||
if(!M.client || !client) //client is so that ghosts don't have to listen to mice
|
||||
continue
|
||||
if(get_dist(M, src) > 7 || M.z != z) //they're out of range of normal hearing
|
||||
if(eavesdropping_modes[message_mode] && !(M.client.prefs.chat_toggles & CHAT_GHOSTWHISPER)) //they're whispering and we have hearing whispers at any range off
|
||||
continue
|
||||
if(!(M.client.prefs.chat_toggles & CHAT_GHOSTEARS)) //they're talking normally and we have hearing at any range off
|
||||
continue
|
||||
listening |= M
|
||||
the_dead[M] = TRUE
|
||||
|
||||
var/eavesdropping
|
||||
var/eavesrendered
|
||||
if(eavesdrop_range)
|
||||
eavesdropping = stars(message)
|
||||
eavesrendered = compose_message(src, message_language, eavesdropping, , spans, message_mode)
|
||||
|
||||
var/rendered = compose_message(src, message_language, message, , spans, message_mode)
|
||||
for(var/_AM in listening)
|
||||
var/atom/movable/AM = _AM
|
||||
if(eavesdrop_range && get_dist(source, AM) > message_range && !(the_dead[AM]))
|
||||
AM.Hear(eavesrendered, src, message_language, eavesdropping, , spans, message_mode)
|
||||
else
|
||||
AM.Hear(rendered, src, message_language, message, , spans, message_mode)
|
||||
SEND_GLOBAL_SIGNAL(COMSIG_GLOB_LIVING_SAY_SPECIAL, src, message)
|
||||
|
||||
//speech bubble
|
||||
var/list/speech_bubble_recipients = list()
|
||||
for(var/mob/M in listening)
|
||||
if(M.client)
|
||||
speech_bubble_recipients.Add(M.client)
|
||||
var/image/I = image('icons/mob/talk.dmi', src, "[bubble_type][say_test(message)]", FLY_LAYER)
|
||||
I.appearance_flags = APPEARANCE_UI_IGNORE_ALPHA
|
||||
INVOKE_ASYNC(GLOBAL_PROC, /.proc/flick_overlay, I, speech_bubble_recipients, 30)
|
||||
|
||||
/mob/proc/binarycheck()
|
||||
return FALSE
|
||||
|
||||
/mob/living/can_speak(message) //For use outside of Say()
|
||||
if(can_speak_basic(message) && can_speak_vocal(message))
|
||||
return 1
|
||||
|
||||
/mob/living/proc/can_speak_basic(message, ignore_spam = FALSE) //Check BEFORE handling of xeno and ling channels
|
||||
if(client)
|
||||
if(client.prefs.muted & MUTE_IC)
|
||||
to_chat(src, "<span class='danger'>You cannot speak in IC (muted).</span>")
|
||||
return 0
|
||||
if(!ignore_spam && client.handle_spam_prevention(message,MUTE_IC))
|
||||
return 0
|
||||
|
||||
return 1
|
||||
|
||||
/mob/living/proc/can_speak_vocal(message) //Check AFTER handling of xeno and ling channels
|
||||
if(HAS_TRAIT(src, TRAIT_MUTE))
|
||||
return 0
|
||||
|
||||
if(is_muzzled())
|
||||
return 0
|
||||
|
||||
if(!IsVocal())
|
||||
return 0
|
||||
|
||||
return 1
|
||||
|
||||
/mob/living/proc/get_key(message)
|
||||
var/key = copytext(message, 1, 2)
|
||||
if(key in GLOB.department_radio_prefixes)
|
||||
return lowertext(copytext(message, 2, 3))
|
||||
|
||||
/mob/living/proc/get_message_language(message)
|
||||
if(copytext(message, 1, 2) == ",")
|
||||
var/key = copytext(message, 2, 3)
|
||||
for(var/ld in GLOB.all_languages)
|
||||
var/datum/language/LD = ld
|
||||
if(initial(LD.key) == key)
|
||||
return LD
|
||||
return null
|
||||
|
||||
/mob/living/proc/treat_message(message)
|
||||
|
||||
if(HAS_TRAIT(src, TRAIT_UNINTELLIGIBLE_SPEECH))
|
||||
message = unintelligize(message)
|
||||
|
||||
if(derpspeech)
|
||||
message = derpspeech(message, stuttering)
|
||||
|
||||
if(stuttering)
|
||||
message = stutter(message)
|
||||
|
||||
if(slurring)
|
||||
message = slur(message,slurring)
|
||||
|
||||
if(cultslurring)
|
||||
message = cultslur(message)
|
||||
|
||||
message = capitalize(message)
|
||||
|
||||
return message
|
||||
|
||||
/mob/living/proc/radio(message, message_mode, list/spans, language)
|
||||
var/obj/item/implant/radio/imp = locate() in implants
|
||||
if(imp?.radio.on)
|
||||
if(message_mode == MODE_HEADSET)
|
||||
imp.radio.talk_into(src, message, , spans, language)
|
||||
return ITALICS | REDUCE_RANGE
|
||||
if(message_mode == MODE_DEPARTMENT || message_mode in GLOB.radiochannels)
|
||||
imp.radio.talk_into(src, message, message_mode, spans, language)
|
||||
return ITALICS | REDUCE_RANGE
|
||||
|
||||
switch(message_mode)
|
||||
if(MODE_WHISPER)
|
||||
return ITALICS
|
||||
if(MODE_R_HAND)
|
||||
for(var/obj/item/r_hand in get_held_items_for_side("r", all = TRUE))
|
||||
if (r_hand)
|
||||
return r_hand.talk_into(src, message, , spans, language)
|
||||
return ITALICS | REDUCE_RANGE
|
||||
if(MODE_L_HAND)
|
||||
for(var/obj/item/l_hand in get_held_items_for_side("l", all = TRUE))
|
||||
if (l_hand)
|
||||
return l_hand.talk_into(src, message, , spans, language)
|
||||
return ITALICS | REDUCE_RANGE
|
||||
|
||||
if(MODE_INTERCOM)
|
||||
for (var/obj/item/radio/intercom/I in view(1, null))
|
||||
I.talk_into(src, message, , spans, language)
|
||||
return ITALICS | REDUCE_RANGE
|
||||
|
||||
if(MODE_BINARY)
|
||||
return ITALICS | REDUCE_RANGE //Does not return 0 since this is only reached by humans, not borgs or AIs.
|
||||
|
||||
return 0
|
||||
|
||||
/mob/living/say_mod(input, message_mode)
|
||||
. = ..()
|
||||
if(message_mode == MODE_WHISPER_CRIT)
|
||||
. = "[verb_whisper] in [p_their()] last breath"
|
||||
else if(message_mode != MODE_CUSTOM_SAY)
|
||||
if(message_mode == MODE_WHISPER)
|
||||
. = verb_whisper
|
||||
else if(stuttering)
|
||||
. = "stammers"
|
||||
else if(derpspeech)
|
||||
. = "gibbers"
|
||||
|
||||
/mob/living/whisper(message, bubble_type, list/spans = list(), sanitize = TRUE, datum/language/language = null, ignore_spam = FALSE, forced = null)
|
||||
say("#[message]", bubble_type, spans, sanitize, language, ignore_spam, forced)
|
||||
|
||||
/mob/living/get_language_holder(shadow=TRUE)
|
||||
if(mind && shadow)
|
||||
// Mind language holders shadow mob holders.
|
||||
. = mind.get_language_holder()
|
||||
if(.)
|
||||
return .
|
||||
|
||||
. = ..()
|
||||
@@ -0,0 +1,992 @@
|
||||
#define CALL_BOT_COOLDOWN 900
|
||||
|
||||
//Not sure why this is necessary...
|
||||
/proc/AutoUpdateAI(obj/subject)
|
||||
var/is_in_use = 0
|
||||
if (subject!=null)
|
||||
for(var/A in GLOB.ai_list)
|
||||
var/mob/living/silicon/ai/M = A
|
||||
if ((M.client && M.machine == subject))
|
||||
is_in_use = 1
|
||||
subject.attack_ai(M)
|
||||
return is_in_use
|
||||
|
||||
|
||||
/mob/living/silicon/ai
|
||||
name = "AI"
|
||||
icon = 'icons/mob/ai.dmi'
|
||||
icon_state = "ai"
|
||||
anchored = TRUE
|
||||
density = TRUE
|
||||
canmove = FALSE
|
||||
status_flags = CANSTUN|CANPUSH
|
||||
a_intent = INTENT_HARM //so we always get pushed instead of trying to swap
|
||||
sight = SEE_TURFS | SEE_MOBS | SEE_OBJS
|
||||
see_in_dark = 8
|
||||
hud_type = /datum/hud/ai
|
||||
med_hud = DATA_HUD_MEDICAL_BASIC
|
||||
sec_hud = DATA_HUD_SECURITY_BASIC
|
||||
d_hud = DATA_HUD_DIAGNOSTIC_ADVANCED
|
||||
mob_size = MOB_SIZE_LARGE
|
||||
var/list/network = list("ss13")
|
||||
var/obj/machinery/camera/current
|
||||
var/list/connected_robots = list()
|
||||
var/aiRestorePowerRoutine = 0
|
||||
var/requires_power = POWER_REQ_ALL
|
||||
var/can_be_carded = TRUE
|
||||
var/alarms = list("Motion"=list(), "Fire"=list(), "Atmosphere"=list(), "Power"=list(), "Camera"=list(), "Burglar"=list())
|
||||
var/viewalerts = 0
|
||||
var/icon/holo_icon//Default is assigned when AI is created.
|
||||
var/obj/mecha/controlled_mech //For controlled_mech a mech, to determine whether to relaymove or use the AI eye.
|
||||
var/radio_enabled = TRUE //Determins if a carded AI can speak with its built in radio or not.
|
||||
radiomod = ";" //AIs will, by default, state their laws on the internal radio.
|
||||
var/obj/item/pda/ai/aiPDA
|
||||
var/obj/item/multitool/aiMulti
|
||||
var/mob/living/simple_animal/bot/Bot
|
||||
var/tracking = FALSE //this is 1 if the AI is currently tracking somebody, but the track has not yet been completed.
|
||||
var/datum/effect_system/spark_spread/spark_system//So they can initialize sparks whenever/N
|
||||
|
||||
//MALFUNCTION
|
||||
var/datum/module_picker/malf_picker
|
||||
var/list/datum/AI_Module/current_modules = list()
|
||||
var/can_dominate_mechs = FALSE
|
||||
var/shunted = FALSE //1 if the AI is currently shunted. Used to differentiate between shunted and ghosted/braindead
|
||||
|
||||
var/control_disabled = FALSE // Set to 1 to stop AI from interacting via Click()
|
||||
var/malfhacking = FALSE // More or less a copy of the above var, so that malf AIs can hack and still get new cyborgs -- NeoFite
|
||||
var/malf_cooldown = 0 //Cooldown var for malf modules, stores a worldtime + cooldown
|
||||
|
||||
var/obj/machinery/power/apc/malfhack
|
||||
var/explosive = FALSE //does the AI explode when it dies?
|
||||
|
||||
var/mob/living/silicon/ai/parent
|
||||
var/camera_light_on = FALSE
|
||||
var/list/obj/machinery/camera/lit_cameras = list()
|
||||
|
||||
var/datum/trackable/track = new
|
||||
|
||||
var/last_paper_seen = null
|
||||
var/can_shunt = TRUE
|
||||
var/last_announcement = "" // For AI VOX, if enabled
|
||||
var/turf/waypoint //Holds the turf of the currently selected waypoint.
|
||||
var/waypoint_mode = FALSE //Waypoint mode is for selecting a turf via clicking.
|
||||
var/call_bot_cooldown = 0 //time of next call bot command
|
||||
var/apc_override = FALSE //hack for letting the AI use its APC even when visionless
|
||||
var/nuking = FALSE
|
||||
var/obj/machinery/doomsday_device/doomsday_device
|
||||
|
||||
var/mob/camera/aiEye/eyeobj
|
||||
var/sprint = 10
|
||||
var/cooldown = 0
|
||||
var/acceleration = 1
|
||||
|
||||
var/obj/structure/AIcore/deactivated/linked_core //For exosuit control
|
||||
var/mob/living/silicon/robot/deployed_shell = null //For shell control
|
||||
var/datum/action/innate/deploy_shell/deploy_action = new
|
||||
var/datum/action/innate/deploy_last_shell/redeploy_action = new
|
||||
var/chnotify = 0
|
||||
|
||||
|
||||
var/multicam_on = FALSE
|
||||
var/obj/screen/movable/pic_in_pic/ai/master_multicam
|
||||
var/list/multicam_screens = list()
|
||||
var/list/all_eyes = list()
|
||||
var/max_multicams = 6
|
||||
var/display_icon_override
|
||||
|
||||
/mob/living/silicon/ai/Initialize(mapload, datum/ai_laws/L, mob/target_ai)
|
||||
. = ..()
|
||||
if(!target_ai) //If there is no player/brain inside.
|
||||
new/obj/structure/AIcore/deactivated(loc) //New empty terminal.
|
||||
return INITIALIZE_HINT_QDEL //Delete AI.
|
||||
|
||||
if(L && istype(L, /datum/ai_laws))
|
||||
laws = L
|
||||
laws.associate(src)
|
||||
else
|
||||
make_laws()
|
||||
|
||||
if(target_ai.mind)
|
||||
target_ai.mind.transfer_to(src)
|
||||
if(mind.special_role)
|
||||
mind.store_memory("As an AI, you must obey your silicon laws above all else. Your objectives will consider you to be dead.")
|
||||
to_chat(src, "<span class='userdanger'>You have been installed as an AI! </span>")
|
||||
to_chat(src, "<span class='danger'>You must obey your silicon laws above all else. Your objectives will consider you to be dead.</span>")
|
||||
|
||||
to_chat(src, "<B>You are playing the station's AI. The AI cannot move, but can interact with many objects while viewing them (through cameras).</B>")
|
||||
to_chat(src, "<B>To look at other parts of the station, click on yourself to get a camera menu.</B>")
|
||||
to_chat(src, "<B>While observing through a camera, you can use most (networked) devices which you can see, such as computers, APCs, intercoms, doors, etc.</B>")
|
||||
to_chat(src, "To use something, simply click on it.")
|
||||
to_chat(src, "Use say :b to speak to your cyborgs through binary.")
|
||||
to_chat(src, "For department channels, use the following say commands:")
|
||||
to_chat(src, ":o - AI Private, :c - Command, :s - Security, :e - Engineering, :u - Supply, :v - Service, :m - Medical, :n - Science.")
|
||||
show_laws()
|
||||
to_chat(src, "<b>These laws may be changed by other players, or by you being the traitor.</b>")
|
||||
|
||||
job = "AI"
|
||||
|
||||
create_eye()
|
||||
apply_pref_name("ai")
|
||||
|
||||
set_core_display_icon()
|
||||
|
||||
holo_icon = getHologramIcon(icon('icons/mob/ai.dmi',"default"))
|
||||
|
||||
spark_system = new /datum/effect_system/spark_spread()
|
||||
spark_system.set_up(5, 0, src)
|
||||
spark_system.attach(src)
|
||||
|
||||
verbs += /mob/living/silicon/ai/proc/show_laws_verb
|
||||
|
||||
aiPDA = new/obj/item/pda/ai(src)
|
||||
aiPDA.owner = name
|
||||
aiPDA.ownjob = "AI"
|
||||
aiPDA.name = name + " (" + aiPDA.ownjob + ")"
|
||||
|
||||
aiMulti = new(src)
|
||||
radio = new /obj/item/radio/headset/ai(src)
|
||||
aicamera = new/obj/item/camera/siliconcam/ai_camera(src)
|
||||
|
||||
deploy_action.Grant(src)
|
||||
|
||||
if(isturf(loc))
|
||||
verbs.Add(/mob/living/silicon/ai/proc/ai_network_change, \
|
||||
/mob/living/silicon/ai/proc/ai_statuschange, /mob/living/silicon/ai/proc/ai_hologram_change, \
|
||||
/mob/living/silicon/ai/proc/botcall, /mob/living/silicon/ai/proc/control_integrated_radio, \
|
||||
/mob/living/silicon/ai/proc/set_automatic_say_channel)
|
||||
|
||||
GLOB.ai_list += src
|
||||
GLOB.shuttle_caller_list += src
|
||||
|
||||
builtInCamera = new (src)
|
||||
builtInCamera.network = list("ss13")
|
||||
|
||||
|
||||
/mob/living/silicon/ai/Destroy()
|
||||
GLOB.ai_list -= src
|
||||
GLOB.shuttle_caller_list -= src
|
||||
SSshuttle.autoEvac()
|
||||
qdel(eyeobj) // No AI, no Eye
|
||||
malfhack = null
|
||||
|
||||
. = ..()
|
||||
|
||||
/mob/living/silicon/ai/IgniteMob()
|
||||
fire_stacks = 0
|
||||
. = ..()
|
||||
|
||||
/mob/living/silicon/ai/proc/set_core_display_icon(input, client/C)
|
||||
if(client && !C)
|
||||
C = client
|
||||
if(!input && !C?.prefs?.preferred_ai_core_display)
|
||||
icon_state = initial(icon_state)
|
||||
else
|
||||
var/preferred_icon = input ? input : C.prefs.preferred_ai_core_display
|
||||
icon_state = resolve_ai_icon(preferred_icon)
|
||||
|
||||
/mob/living/silicon/ai/verb/pick_icon()
|
||||
set category = "AI Commands"
|
||||
set name = "Set AI Core Display"
|
||||
if(incapacitated())
|
||||
return
|
||||
var/list/iconstates = GLOB.ai_core_display_screens
|
||||
for(var/option in iconstates)
|
||||
if(option == "Random")
|
||||
iconstates[option] = image(icon = src.icon, icon_state = "ai-random")
|
||||
continue
|
||||
iconstates[option] = image(icon = src.icon, icon_state = resolve_ai_icon(option))
|
||||
|
||||
view_core()
|
||||
var/ai_core_icon = show_radial_menu(src, src , iconstates, radius = 42)
|
||||
|
||||
if(!ai_core_icon || incapacitated())
|
||||
return
|
||||
display_icon_override = ai_core_icon
|
||||
set_core_display_icon(ai_core_icon)
|
||||
|
||||
/mob/living/silicon/ai/Stat()
|
||||
..()
|
||||
if(statpanel("Status"))
|
||||
if(!stat)
|
||||
stat(null, text("System integrity: [(health+100)/2]%"))
|
||||
stat(null, text("Connected cyborgs: [connected_robots.len]"))
|
||||
for(var/mob/living/silicon/robot/R in connected_robots)
|
||||
var/robot_status = "Nominal"
|
||||
if(R.shell)
|
||||
robot_status = "AI SHELL"
|
||||
else if(R.stat || !R.client)
|
||||
robot_status = "OFFLINE"
|
||||
else if(!R.cell || R.cell.charge <= 0)
|
||||
robot_status = "DEPOWERED"
|
||||
//Name, Health, Battery, Module, Area, and Status! Everything an AI wants to know about its borgies!
|
||||
stat(null, text("[R.name] | S.Integrity: [R.health]% | Cell: [R.cell ? "[R.cell.charge]/[R.cell.maxcharge]" : "Empty"] | \
|
||||
Module: [R.designation] | Loc: [get_area_name(R, TRUE)] | Status: [robot_status]"))
|
||||
stat(null, text("AI shell beacons detected: [LAZYLEN(GLOB.available_ai_shells)]")) //Count of total AI shells
|
||||
else
|
||||
stat(null, text("Systems nonfunctional"))
|
||||
|
||||
/mob/living/silicon/ai/proc/ai_alerts()
|
||||
var/dat = "<HEAD><TITLE>Current Station Alerts</TITLE><META HTTP-EQUIV='Refresh' CONTENT='10'></HEAD><BODY>\n"
|
||||
dat += "<A HREF='?src=[REF(src)];mach_close=aialerts'>Close</A><BR><BR>"
|
||||
for (var/cat in alarms)
|
||||
dat += text("<B>[]</B><BR>\n", cat)
|
||||
var/list/L = alarms[cat]
|
||||
if (L.len)
|
||||
for (var/alarm in L)
|
||||
var/list/alm = L[alarm]
|
||||
var/area/A = alm[1]
|
||||
var/C = alm[2]
|
||||
var/list/sources = alm[3]
|
||||
dat += "<NOBR>"
|
||||
if (C && istype(C, /list))
|
||||
var/dat2 = ""
|
||||
for (var/obj/machinery/camera/I in C)
|
||||
dat2 += text("[]<A HREF=?src=[REF(src)];switchcamera=[REF(I)]>[]</A>", (dat2=="") ? "" : " | ", I.c_tag)
|
||||
dat += text("-- [] ([])", A.name, (dat2!="") ? dat2 : "No Camera")
|
||||
else if (C && istype(C, /obj/machinery/camera))
|
||||
var/obj/machinery/camera/Ctmp = C
|
||||
dat += text("-- [] (<A HREF=?src=[REF(src)];switchcamera=[REF(C)]>[]</A>)", A.name, Ctmp.c_tag)
|
||||
else
|
||||
dat += text("-- [] (No Camera)", A.name)
|
||||
if (sources.len > 1)
|
||||
dat += text("- [] sources", sources.len)
|
||||
dat += "</NOBR><BR>\n"
|
||||
else
|
||||
dat += "-- All Systems Nominal<BR>\n"
|
||||
dat += "<BR>\n"
|
||||
|
||||
viewalerts = 1
|
||||
src << browse(dat, "window=aialerts&can_close=0")
|
||||
|
||||
/mob/living/silicon/ai/proc/ai_roster()
|
||||
var/dat = "<html><head><title>Crew Roster</title></head><body><b>Crew Roster:</b><br><br>"
|
||||
|
||||
dat += GLOB.data_core.get_manifest()
|
||||
dat += "</body></html>"
|
||||
|
||||
src << browse(dat, "window=airoster")
|
||||
onclose(src, "airoster")
|
||||
|
||||
/mob/living/silicon/ai/proc/ai_call_shuttle()
|
||||
if(control_disabled)
|
||||
to_chat(usr, "<span class='warning'>Wireless control is disabled!</span>")
|
||||
return
|
||||
|
||||
var/reason = input(src, "What is the nature of your emergency? ([CALL_SHUTTLE_REASON_LENGTH] characters required.)", "Confirm Shuttle Call") as null|text
|
||||
|
||||
if(incapacitated())
|
||||
return
|
||||
|
||||
if(trim(reason))
|
||||
SSshuttle.requestEvac(src, reason)
|
||||
|
||||
// hack to display shuttle timer
|
||||
if(!EMERGENCY_IDLE_OR_RECALLED)
|
||||
var/obj/machinery/computer/communications/C = locate() in GLOB.machines
|
||||
if(C)
|
||||
C.post_status("shuttle")
|
||||
|
||||
/mob/living/silicon/ai/can_interact_with(atom/A)
|
||||
. = ..()
|
||||
var/turf/ai = get_turf(src)
|
||||
var/turf/target = get_turf(A)
|
||||
if (.)
|
||||
return
|
||||
|
||||
if(!target)
|
||||
return
|
||||
|
||||
if ((ai.z != target.z) && !is_station_level(ai.z))
|
||||
return FALSE
|
||||
|
||||
if (istype(loc, /obj/item/aicard))
|
||||
var/turf/T0 = get_turf(src)
|
||||
var/turf/T1 = get_turf(A)
|
||||
if (!T0 || ! T1)
|
||||
return FALSE
|
||||
return ISINRANGE(T1.x, T0.x - interaction_range, T0.x + interaction_range) && ISINRANGE(T1.y, T0.y - interaction_range, T0.y + interaction_range)
|
||||
else
|
||||
return GLOB.cameranet.checkTurfVis(get_turf(A))
|
||||
|
||||
/mob/living/silicon/ai/cancel_camera()
|
||||
view_core()
|
||||
|
||||
/mob/living/silicon/ai/verb/toggle_anchor()
|
||||
set category = "AI Commands"
|
||||
set name = "Toggle Floor Bolts"
|
||||
if(!isturf(loc)) // if their location isn't a turf
|
||||
return // stop
|
||||
if(incapacitated())
|
||||
return
|
||||
anchored = !anchored // Toggles the anchor
|
||||
|
||||
to_chat(src, "<b>You are now [anchored ? "" : "un"]anchored.</b>")
|
||||
// the message in the [] will change depending whether or not the AI is anchored
|
||||
|
||||
/mob/living/silicon/ai/update_canmove() //If the AI dies, mobs won't go through it anymore
|
||||
return 0
|
||||
|
||||
/mob/living/silicon/ai/proc/ai_cancel_call()
|
||||
set category = "Malfunction"
|
||||
if(control_disabled)
|
||||
to_chat(src, "<span class='warning'>Wireless control is disabled!</span>")
|
||||
return
|
||||
SSshuttle.cancelEvac(src)
|
||||
|
||||
/mob/living/silicon/ai/restrained(ignore_grab)
|
||||
. = 0
|
||||
|
||||
/mob/living/silicon/ai/Topic(href, href_list)
|
||||
if(usr != src || incapacitated())
|
||||
return
|
||||
..()
|
||||
if (href_list["mach_close"])
|
||||
if (href_list["mach_close"] == "aialerts")
|
||||
viewalerts = 0
|
||||
var/t1 = text("window=[]", href_list["mach_close"])
|
||||
unset_machine()
|
||||
src << browse(null, t1)
|
||||
if (href_list["switchcamera"])
|
||||
switchCamera(locate(href_list["switchcamera"])) in GLOB.cameranet.cameras
|
||||
if (href_list["showalerts"])
|
||||
ai_alerts()
|
||||
#ifdef AI_VOX
|
||||
if(href_list["say_word"])
|
||||
play_vox_word(href_list["say_word"], null, src)
|
||||
return
|
||||
#endif
|
||||
if(href_list["show_paper"])
|
||||
if(last_paper_seen)
|
||||
src << browse(last_paper_seen, "window=show_paper")
|
||||
//Carn: holopad requests
|
||||
if(href_list["jumptoholopad"])
|
||||
var/obj/machinery/holopad/H = locate(href_list["jumptoholopad"])
|
||||
if(H)
|
||||
H.attack_ai(src) //may as well recycle
|
||||
else
|
||||
to_chat(src, "<span class='notice'>Unable to locate the holopad.</span>")
|
||||
if(href_list["track"])
|
||||
var/string = href_list["track"]
|
||||
trackable_mobs()
|
||||
var/list/trackeable = list()
|
||||
trackeable += track.humans + track.others
|
||||
var/list/target = list()
|
||||
for(var/I in trackeable)
|
||||
var/mob/M = trackeable[I]
|
||||
if(M.name == string)
|
||||
target += M
|
||||
if(name == string)
|
||||
target += src
|
||||
if(target.len)
|
||||
ai_actual_track(pick(target))
|
||||
else
|
||||
to_chat(src, "Target is not on or near any active cameras on the station.")
|
||||
return
|
||||
if(href_list["callbot"]) //Command a bot to move to a selected location.
|
||||
if(call_bot_cooldown > world.time)
|
||||
to_chat(src, "<span class='danger'>Error: Your last call bot command is still processing, please wait for the bot to finish calculating a route.</span>")
|
||||
return
|
||||
Bot = locate(href_list["callbot"]) in GLOB.alive_mob_list
|
||||
if(!Bot || Bot.remote_disabled || src.control_disabled)
|
||||
return //True if there is no bot found, the bot is manually emagged, or the AI is carded with wireless off.
|
||||
waypoint_mode = 1
|
||||
to_chat(src, "<span class='notice'>Set your waypoint by clicking on a valid location free of obstructions.</span>")
|
||||
return
|
||||
if(href_list["interface"]) //Remotely connect to a bot!
|
||||
Bot = locate(href_list["interface"]) in GLOB.alive_mob_list
|
||||
if(!Bot || Bot.remote_disabled || src.control_disabled)
|
||||
return
|
||||
Bot.attack_ai(src)
|
||||
if(href_list["botrefresh"]) //Refreshes the bot control panel.
|
||||
botcall()
|
||||
return
|
||||
|
||||
if (href_list["ai_take_control"]) //Mech domination
|
||||
var/obj/mecha/M = locate(href_list["ai_take_control"])
|
||||
if(controlled_mech)
|
||||
to_chat(src, "<span class='warning'>You are already loaded into an onboard computer!</span>")
|
||||
return
|
||||
if(!GLOB.cameranet.checkCameraVis(M))
|
||||
to_chat(src, "<span class='warning'>Exosuit is no longer near active cameras.</span>")
|
||||
return
|
||||
if(!isturf(loc))
|
||||
to_chat(src, "<span class='warning'>You aren't in your core!</span>")
|
||||
return
|
||||
if(M)
|
||||
M.transfer_ai(AI_MECH_HACK,src, usr) //Called om the mech itself.
|
||||
|
||||
|
||||
/mob/living/silicon/ai/proc/switchCamera(obj/machinery/camera/C)
|
||||
if(QDELETED(C))
|
||||
return FALSE
|
||||
|
||||
if(!tracking)
|
||||
cameraFollow = null
|
||||
|
||||
if(QDELETED(eyeobj))
|
||||
view_core()
|
||||
return
|
||||
// ok, we're alive, camera is good and in our network...
|
||||
eyeobj.setLoc(get_turf(C))
|
||||
return TRUE
|
||||
|
||||
/mob/living/silicon/ai/proc/botcall()
|
||||
set category = "AI Commands"
|
||||
set name = "Access Robot Control"
|
||||
set desc = "Wirelessly control various automatic robots."
|
||||
if(incapacitated())
|
||||
return
|
||||
|
||||
if(control_disabled)
|
||||
to_chat(src, "<span class='warning'>Wireless control is disabled.</span>")
|
||||
return
|
||||
var/turf/ai_current_turf = get_turf(src)
|
||||
var/ai_Zlevel = ai_current_turf.z
|
||||
var/d
|
||||
d += "<A HREF=?src=[REF(src)];botrefresh=1>Query network status</A><br>"
|
||||
d += "<table width='100%'><tr><td width='40%'><h3>Name</h3></td><td width='30%'><h3>Status</h3></td><td width='30%'><h3>Location</h3></td><td width='10%'><h3>Control</h3></td></tr>"
|
||||
|
||||
for (Bot in GLOB.alive_mob_list)
|
||||
if(Bot.z == ai_Zlevel && !Bot.remote_disabled) //Only non-emagged bots on the same Z-level are detected!
|
||||
var/bot_mode = Bot.get_mode()
|
||||
d += "<tr><td width='30%'>[Bot.hacked ? "<span class='bad'>(!)</span>" : ""] [Bot.name]</A> ([Bot.model])</td>"
|
||||
//If the bot is on, it will display the bot's current mode status. If the bot is not mode, it will just report "Idle". "Inactive if it is not on at all.
|
||||
d += "<td width='30%'>[bot_mode]</td>"
|
||||
d += "<td width='30%'>[get_area_name(Bot, TRUE)]</td>"
|
||||
d += "<td width='10%'><A HREF=?src=[REF(src)];interface=[REF(Bot)]>Interface</A></td>"
|
||||
d += "<td width='10%'><A HREF=?src=[REF(src)];callbot=[REF(Bot)]>Call</A></td>"
|
||||
d += "</tr>"
|
||||
d = format_text(d)
|
||||
|
||||
var/datum/browser/popup = new(src, "botcall", "Remote Robot Control", 700, 400)
|
||||
popup.set_content(d)
|
||||
popup.open()
|
||||
|
||||
/mob/living/silicon/ai/proc/set_waypoint(atom/A)
|
||||
var/turf/turf_check = get_turf(A)
|
||||
//The target must be in view of a camera or near the core.
|
||||
if(turf_check in range(get_turf(src)))
|
||||
call_bot(turf_check)
|
||||
else if(GLOB.cameranet && GLOB.cameranet.checkTurfVis(turf_check))
|
||||
call_bot(turf_check)
|
||||
else
|
||||
to_chat(src, "<span class='danger'>Selected location is not visible.</span>")
|
||||
|
||||
/mob/living/silicon/ai/proc/call_bot(turf/waypoint)
|
||||
|
||||
if(!Bot)
|
||||
return
|
||||
|
||||
if(Bot.calling_ai && Bot.calling_ai != src) //Prevents an override if another AI is controlling this bot.
|
||||
to_chat(src, "<span class='danger'>Interface error. Unit is already in use.</span>")
|
||||
return
|
||||
to_chat(src, "<span class='notice'>Sending command to bot...</span>")
|
||||
call_bot_cooldown = world.time + CALL_BOT_COOLDOWN
|
||||
Bot.call_bot(src, waypoint)
|
||||
call_bot_cooldown = 0
|
||||
|
||||
|
||||
/mob/living/silicon/ai/triggerAlarm(class, area/A, O, obj/alarmsource)
|
||||
if(alarmsource.z != z)
|
||||
return
|
||||
var/list/L = alarms[class]
|
||||
for (var/I in L)
|
||||
if (I == A.name)
|
||||
var/list/alarm = L[I]
|
||||
var/list/sources = alarm[3]
|
||||
if (!(alarmsource in sources))
|
||||
sources += alarmsource
|
||||
return 1
|
||||
var/obj/machinery/camera/C = null
|
||||
var/list/CL = null
|
||||
if (O && istype(O, /list))
|
||||
CL = O
|
||||
if (CL.len == 1)
|
||||
C = CL[1]
|
||||
else if (O && istype(O, /obj/machinery/camera))
|
||||
C = O
|
||||
L[A.name] = list(A, (C) ? C : O, list(alarmsource))
|
||||
if (O)
|
||||
if (C && C.can_use())
|
||||
queueAlarm("--- [class] alarm detected in [A.name]! (<A HREF=?src=[REF(src)];switchcamera=[REF(C)]>[C.c_tag]</A>)", class)
|
||||
else if (CL && CL.len)
|
||||
var/foo = 0
|
||||
var/dat2 = ""
|
||||
for (var/obj/machinery/camera/I in CL)
|
||||
dat2 += text("[]<A HREF=?src=[REF(src)];switchcamera=[REF(I)]>[]</A>", (!foo) ? "" : " | ", I.c_tag) //I'm not fixing this shit...
|
||||
foo = 1
|
||||
queueAlarm(text ("--- [] alarm detected in []! ([])", class, A.name, dat2), class)
|
||||
else
|
||||
queueAlarm(text("--- [] alarm detected in []! (No Camera)", class, A.name), class)
|
||||
else
|
||||
queueAlarm(text("--- [] alarm detected in []! (No Camera)", class, A.name), class)
|
||||
if (viewalerts) ai_alerts()
|
||||
return 1
|
||||
|
||||
/mob/living/silicon/ai/cancelAlarm(class, area/A, obj/origin)
|
||||
var/list/L = alarms[class]
|
||||
var/cleared = 0
|
||||
for (var/I in L)
|
||||
if (I == A.name)
|
||||
var/list/alarm = L[I]
|
||||
var/list/srcs = alarm[3]
|
||||
if (origin in srcs)
|
||||
srcs -= origin
|
||||
if (srcs.len == 0)
|
||||
cleared = 1
|
||||
L -= I
|
||||
if (cleared)
|
||||
queueAlarm("--- [class] alarm in [A.name] has been cleared.", class, 0)
|
||||
if (viewalerts) ai_alerts()
|
||||
return !cleared
|
||||
|
||||
//Replaces /mob/living/silicon/ai/verb/change_network() in ai.dm & camera.dm
|
||||
//Adds in /mob/living/silicon/ai/proc/ai_network_change() instead
|
||||
//Addition by Mord_Sith to define AI's network change ability
|
||||
/mob/living/silicon/ai/proc/ai_network_change()
|
||||
set category = "AI Commands"
|
||||
set name = "Jump To Network"
|
||||
unset_machine()
|
||||
cameraFollow = null
|
||||
var/cameralist[0]
|
||||
|
||||
if(incapacitated())
|
||||
return
|
||||
|
||||
var/mob/living/silicon/ai/U = usr
|
||||
|
||||
for (var/obj/machinery/camera/C in GLOB.cameranet.cameras)
|
||||
var/list/tempnetwork = C.network
|
||||
if(!(is_station_level(C.z) || is_mining_level(C.z) || ("ss13" in tempnetwork)))
|
||||
continue
|
||||
if(!C.can_use())
|
||||
continue
|
||||
|
||||
tempnetwork.Remove("rd", "toxins", "prison")
|
||||
if(tempnetwork.len)
|
||||
for(var/i in C.network)
|
||||
cameralist[i] = i
|
||||
var/old_network = network
|
||||
network = input(U, "Which network would you like to view?") as null|anything in cameralist
|
||||
|
||||
if(!U.eyeobj)
|
||||
U.view_core()
|
||||
return
|
||||
|
||||
if(isnull(network))
|
||||
network = old_network // If nothing is selected
|
||||
else
|
||||
for(var/obj/machinery/camera/C in GLOB.cameranet.cameras)
|
||||
if(!C.can_use())
|
||||
continue
|
||||
if(network in C.network)
|
||||
U.eyeobj.setLoc(get_turf(C))
|
||||
break
|
||||
to_chat(src, "<span class='notice'>Switched to the \"[uppertext(network)]\" camera network.</span>")
|
||||
//End of code by Mord_Sith
|
||||
|
||||
|
||||
/mob/living/silicon/ai/proc/choose_modules()
|
||||
set category = "Malfunction"
|
||||
set name = "Choose Module"
|
||||
|
||||
malf_picker.use(src)
|
||||
|
||||
/mob/living/silicon/ai/proc/ai_statuschange()
|
||||
set category = "AI Commands"
|
||||
set name = "AI Status"
|
||||
|
||||
if(incapacitated())
|
||||
return
|
||||
var/list/ai_emotions = list("Very Happy", "Happy", "Neutral", "Unsure", "Confused", "Sad", "BSOD", "Blank", "Problems?", "Awesome", "Facepalm", "Thinking", "Friend Computer", "Dorfy", "Blue Glow", "Red Glow")
|
||||
var/emote = input("Please, select a status!", "AI Status", null, null) in ai_emotions
|
||||
for (var/each in GLOB.ai_status_displays) //change status of displays
|
||||
var/obj/machinery/status_display/ai/M = each
|
||||
M.emotion = emote
|
||||
M.update()
|
||||
if (emote == "Friend Computer")
|
||||
var/datum/radio_frequency/frequency = SSradio.return_frequency(FREQ_STATUS_DISPLAYS)
|
||||
|
||||
if(!frequency)
|
||||
return
|
||||
|
||||
var/datum/signal/status_signal = new(list("command" = "friendcomputer"))
|
||||
frequency.post_signal(src, status_signal)
|
||||
return
|
||||
|
||||
//I am the icon meister. Bow fefore me. //>fefore
|
||||
/mob/living/silicon/ai/proc/ai_hologram_change()
|
||||
set name = "Change Hologram"
|
||||
set desc = "Change the default hologram available to AI to something else."
|
||||
set category = "AI Commands"
|
||||
|
||||
if(incapacitated())
|
||||
return
|
||||
var/input
|
||||
switch(alert("Would you like to select a hologram based on a crew member, an animal, or switch to a unique avatar?",,"Crew Member","Unique","Animal"))
|
||||
if("Crew Member")
|
||||
var/list/personnel_list = list()
|
||||
|
||||
for(var/datum/data/record/t in GLOB.data_core.locked)//Look in data core locked.
|
||||
personnel_list["[t.fields["name"]]: [t.fields["rank"]]"] = t.fields["image"]//Pull names, rank, and image.
|
||||
|
||||
if(personnel_list.len)
|
||||
input = input("Select a crew member:") as null|anything in personnel_list
|
||||
var/icon/character_icon = personnel_list[input]
|
||||
if(character_icon)
|
||||
qdel(holo_icon)//Clear old icon so we're not storing it in memory.
|
||||
holo_icon = getHologramIcon(icon(character_icon))
|
||||
else
|
||||
alert("No suitable records found. Aborting.")
|
||||
|
||||
if("Animal")
|
||||
var/list/icon_list = list(
|
||||
"bear" = 'icons/mob/animal.dmi',
|
||||
"carp" = 'icons/mob/animal.dmi',
|
||||
"chicken" = 'icons/mob/animal.dmi',
|
||||
"corgi" = 'icons/mob/pets.dmi',
|
||||
"cow" = 'icons/mob/animal.dmi',
|
||||
"crab" = 'icons/mob/animal.dmi',
|
||||
"fox" = 'icons/mob/pets.dmi',
|
||||
"goat" = 'icons/mob/animal.dmi',
|
||||
"cat" = 'icons/mob/pets.dmi',
|
||||
"cat2" = 'icons/mob/pets.dmi',
|
||||
"poly" = 'icons/mob/animal.dmi',
|
||||
"pug" = 'icons/mob/pets.dmi',
|
||||
"spider" = 'icons/mob/animal.dmi'
|
||||
)
|
||||
|
||||
input = input("Please select a hologram:") as null|anything in icon_list
|
||||
if(input)
|
||||
qdel(holo_icon)
|
||||
switch(input)
|
||||
if("poly")
|
||||
holo_icon = getHologramIcon(icon(icon_list[input],"parrot_fly"))
|
||||
if("chicken")
|
||||
holo_icon = getHologramIcon(icon(icon_list[input],"chicken_brown"))
|
||||
if("spider")
|
||||
holo_icon = getHologramIcon(icon(icon_list[input],"guard"))
|
||||
else
|
||||
holo_icon = getHologramIcon(icon(icon_list[input], input))
|
||||
else
|
||||
var/list/icon_list = list(
|
||||
"default" = 'icons/mob/ai.dmi',
|
||||
"floating face" = 'icons/mob/ai.dmi',
|
||||
"xeno queen" = 'icons/mob/alien.dmi',
|
||||
"horror" = 'icons/mob/ai.dmi'
|
||||
)
|
||||
|
||||
input = input("Please select a hologram:") as null|anything in icon_list
|
||||
if(input)
|
||||
qdel(holo_icon)
|
||||
switch(input)
|
||||
if("xeno queen")
|
||||
holo_icon = getHologramIcon(icon(icon_list[input],"alienq"))
|
||||
else
|
||||
holo_icon = getHologramIcon(icon(icon_list[input], input))
|
||||
return
|
||||
|
||||
/mob/living/silicon/ai/proc/corereturn()
|
||||
set category = "Malfunction"
|
||||
set name = "Return to Main Core"
|
||||
|
||||
var/obj/machinery/power/apc/apc = src.loc
|
||||
if(!istype(apc))
|
||||
to_chat(src, "<span class='notice'>You are already in your Main Core.</span>")
|
||||
return
|
||||
apc.malfvacate()
|
||||
|
||||
/mob/living/silicon/ai/proc/toggle_camera_light()
|
||||
camera_light_on = !camera_light_on
|
||||
|
||||
if (!camera_light_on)
|
||||
to_chat(src, "Camera lights deactivated.")
|
||||
|
||||
for (var/obj/machinery/camera/C in lit_cameras)
|
||||
C.set_light(0)
|
||||
lit_cameras = list()
|
||||
|
||||
return
|
||||
|
||||
light_cameras()
|
||||
|
||||
to_chat(src, "Camera lights activated.")
|
||||
|
||||
//AI_CAMERA_LUMINOSITY
|
||||
|
||||
/mob/living/silicon/ai/proc/light_cameras()
|
||||
var/list/obj/machinery/camera/add = list()
|
||||
var/list/obj/machinery/camera/remove = list()
|
||||
var/list/obj/machinery/camera/visible = list()
|
||||
for (var/datum/camerachunk/CC in eyeobj.visibleCameraChunks)
|
||||
for (var/obj/machinery/camera/C in CC.cameras)
|
||||
if (!C.can_use() || get_dist(C, eyeobj) > 7 || !C.internal_light)
|
||||
continue
|
||||
visible |= C
|
||||
|
||||
add = visible - lit_cameras
|
||||
remove = lit_cameras - visible
|
||||
|
||||
for (var/obj/machinery/camera/C in remove)
|
||||
lit_cameras -= C //Removed from list before turning off the light so that it doesn't check the AI looking away.
|
||||
C.Togglelight(0)
|
||||
for (var/obj/machinery/camera/C in add)
|
||||
C.Togglelight(1)
|
||||
lit_cameras |= C
|
||||
|
||||
/mob/living/silicon/ai/proc/control_integrated_radio()
|
||||
set name = "Transceiver Settings"
|
||||
set desc = "Allows you to change settings of your radio."
|
||||
set category = "AI Commands"
|
||||
|
||||
if(incapacitated())
|
||||
return
|
||||
|
||||
to_chat(src, "Accessing Subspace Transceiver control...")
|
||||
if (radio)
|
||||
radio.interact(src)
|
||||
|
||||
/mob/living/silicon/ai/proc/set_syndie_radio()
|
||||
if(radio)
|
||||
radio.make_syndie()
|
||||
|
||||
/mob/living/silicon/ai/proc/set_automatic_say_channel()
|
||||
set name = "Set Auto Announce Mode"
|
||||
set desc = "Modify the default radio setting for your automatic announcements."
|
||||
set category = "AI Commands"
|
||||
|
||||
if(incapacitated())
|
||||
return
|
||||
set_autosay()
|
||||
|
||||
/mob/living/silicon/ai/transfer_ai(interaction, mob/user, mob/living/silicon/ai/AI, obj/item/aicard/card)
|
||||
if(!..())
|
||||
return
|
||||
if(interaction == AI_TRANS_TO_CARD)//The only possible interaction. Upload AI mob to a card.
|
||||
if(!can_be_carded)
|
||||
to_chat(user, "<span class='boldwarning'>Transfer failed.</span>")
|
||||
return
|
||||
disconnect_shell() //If the AI is controlling a borg, force the player back to core!
|
||||
if(!mind)
|
||||
to_chat(user, "<span class='warning'>No intelligence patterns detected.</span>" )
|
||||
return
|
||||
ShutOffDoomsdayDevice()
|
||||
new /obj/structure/AIcore/deactivated(loc)//Spawns a deactivated terminal at AI location.
|
||||
ai_restore_power()//So the AI initially has power.
|
||||
control_disabled = 1//Can't control things remotely if you're stuck in a card!
|
||||
radio_enabled = 0 //No talking on the built-in radio for you either!
|
||||
forceMove(card)
|
||||
card.AI = src
|
||||
to_chat(src, "You have been downloaded to a mobile storage device. Remote device connection severed.")
|
||||
to_chat(user, "<span class='boldnotice'>Transfer successful</span>: [name] ([rand(1000,9999)].exe) removed from host terminal and stored within local memory.")
|
||||
|
||||
/mob/living/silicon/ai/can_buckle()
|
||||
return 0
|
||||
|
||||
/mob/living/silicon/ai/incapacitated(ignore_restraints, ignore_grab)
|
||||
if(aiRestorePowerRoutine)
|
||||
return TRUE
|
||||
return ..()
|
||||
|
||||
/mob/living/silicon/ai/canUseTopic(atom/movable/M, be_close=FALSE, no_dextery=FALSE, no_tk=FALSE)
|
||||
if(control_disabled || incapacitated())
|
||||
to_chat(src, "<span class='warning'>You can't do that right now!</span>")
|
||||
return FALSE
|
||||
if(be_close && !in_range(M, src))
|
||||
to_chat(src, "<span class='warning'>You are too far away!</span>")
|
||||
return FALSE
|
||||
return can_see(M) //stop AIs from leaving windows open and using then after they lose vision
|
||||
|
||||
/mob/living/silicon/ai/proc/can_see(atom/A)
|
||||
if(isturf(loc)) //AI in core, check if on cameras
|
||||
//get_turf_pixel() is because APCs in maint aren't actually in view of the inner camera
|
||||
//apc_override is needed here because AIs use their own APC when depowered
|
||||
return (GLOB.cameranet && GLOB.cameranet.checkTurfVis(get_turf_pixel(A))) || apc_override
|
||||
//AI is carded/shunted
|
||||
//view(src) returns nothing for carded/shunted AIs and they have X-ray vision so just use get_dist
|
||||
var/list/viewscale = getviewsize(client.view)
|
||||
return get_dist(src, A) <= max(viewscale[1]*0.5,viewscale[2]*0.5)
|
||||
|
||||
/mob/living/silicon/ai/proc/relay_speech(message, atom/movable/speaker, datum/language/message_language, raw_message, radio_freq, list/spans, message_mode)
|
||||
raw_message = lang_treat(speaker, message_language, raw_message, spans, message_mode)
|
||||
var/start = "Relayed Speech: "
|
||||
var/namepart = "[speaker.GetVoice()][speaker.get_alt_name()]"
|
||||
var/hrefpart = "<a href='?src=[REF(src)];track=[html_encode(namepart)]'>"
|
||||
var/jobpart
|
||||
|
||||
if (iscarbon(speaker))
|
||||
var/mob/living/carbon/S = speaker
|
||||
if(S.job)
|
||||
jobpart = "[S.job]"
|
||||
else
|
||||
jobpart = "Unknown"
|
||||
|
||||
var/rendered = "<i><span class='game say'>[start]<span class='name'>[hrefpart][namepart] ([jobpart])</a> </span><span class='message'>[raw_message]</span></span></i>"
|
||||
|
||||
show_message(rendered, 2)
|
||||
|
||||
/mob/living/silicon/ai/fully_replace_character_name(oldname,newname)
|
||||
..()
|
||||
if(oldname != real_name)
|
||||
if(eyeobj)
|
||||
eyeobj.name = "[newname] (AI Eye)"
|
||||
|
||||
// Notify Cyborgs
|
||||
for(var/mob/living/silicon/robot/Slave in connected_robots)
|
||||
Slave.show_laws()
|
||||
|
||||
/mob/living/silicon/ai/replace_identification_name(oldname,newname)
|
||||
if(aiPDA)
|
||||
aiPDA.owner = newname
|
||||
aiPDA.name = newname + " (" + aiPDA.ownjob + ")"
|
||||
|
||||
|
||||
/mob/living/silicon/ai/proc/add_malf_picker()
|
||||
to_chat(src, "In the top right corner of the screen you will find the Malfunctions tab, where you can purchase various abilities, from upgraded surveillance to station ending doomsday devices.")
|
||||
to_chat(src, "You are also capable of hacking APCs, which grants you more points to spend on your Malfunction powers. The drawback is that a hacked APC will give you away if spotted by the crew. Hacking an APC takes 60 seconds.")
|
||||
view_core() //A BYOND bug requires you to be viewing your core before your verbs update
|
||||
verbs += /mob/living/silicon/ai/proc/choose_modules
|
||||
malf_picker = new /datum/module_picker
|
||||
|
||||
|
||||
/mob/living/silicon/ai/reset_perspective(atom/A)
|
||||
if(camera_light_on)
|
||||
light_cameras()
|
||||
if(istype(A, /obj/machinery/camera))
|
||||
current = A
|
||||
if(client)
|
||||
if(ismovableatom(A))
|
||||
if(A != GLOB.ai_camera_room_landmark)
|
||||
end_multicam()
|
||||
client.perspective = EYE_PERSPECTIVE
|
||||
client.eye = A
|
||||
else
|
||||
end_multicam()
|
||||
if(isturf(loc))
|
||||
if(eyeobj)
|
||||
client.eye = eyeobj
|
||||
client.perspective = EYE_PERSPECTIVE
|
||||
else
|
||||
client.eye = client.mob
|
||||
client.perspective = MOB_PERSPECTIVE
|
||||
else
|
||||
client.perspective = EYE_PERSPECTIVE
|
||||
client.eye = loc
|
||||
update_sight()
|
||||
if(client.eye != src)
|
||||
var/atom/AT = client.eye
|
||||
AT.get_remote_view_fullscreens(src)
|
||||
else
|
||||
clear_fullscreen("remote_view", 0)
|
||||
|
||||
/mob/living/silicon/ai/revive(full_heal = 0, admin_revive = 0)
|
||||
. = ..()
|
||||
if(.) //successfully ressuscitated from death
|
||||
set_eyeobj_visible(TRUE)
|
||||
set_core_display_icon(display_icon_override)
|
||||
|
||||
/mob/living/silicon/ai/proc/malfhacked(obj/machinery/power/apc/apc)
|
||||
malfhack = null
|
||||
malfhacking = 0
|
||||
clear_alert("hackingapc")
|
||||
|
||||
if(!istype(apc) || QDELETED(apc) || apc.stat & BROKEN)
|
||||
to_chat(src, "<span class='danger'>Hack aborted. The designated APC no longer exists on the power network.</span>")
|
||||
playsound(get_turf(src), 'sound/machines/buzz-two.ogg', 50, 1)
|
||||
else if(apc.aidisabled)
|
||||
to_chat(src, "<span class='danger'>Hack aborted. \The [apc] is no longer responding to our systems.</span>")
|
||||
playsound(get_turf(src), 'sound/machines/buzz-sigh.ogg', 50, 1)
|
||||
else
|
||||
malf_picker.processing_time += 10
|
||||
|
||||
apc.malfai = parent || src
|
||||
apc.malfhack = TRUE
|
||||
apc.locked = TRUE
|
||||
apc.coverlocked = TRUE
|
||||
|
||||
playsound(get_turf(src), 'sound/machines/ding.ogg', 50, 1)
|
||||
to_chat(src, "Hack complete. \The [apc] is now under your exclusive control.")
|
||||
apc.update_icon()
|
||||
|
||||
/mob/living/silicon/ai/verb/deploy_to_shell(var/mob/living/silicon/robot/target)
|
||||
set category = "AI Commands"
|
||||
set name = "Deploy to Shell"
|
||||
|
||||
if(incapacitated())
|
||||
return
|
||||
if(control_disabled)
|
||||
to_chat(src, "<span class='warning'>Wireless networking module is offline.</span>")
|
||||
return
|
||||
|
||||
var/list/possible = list()
|
||||
|
||||
for(var/borgie in GLOB.available_ai_shells)
|
||||
var/mob/living/silicon/robot/R = borgie
|
||||
if(R.shell && !R.deployed && (R.stat != DEAD) && (!R.connected_ai ||(R.connected_ai == src)))
|
||||
possible += R
|
||||
|
||||
if(!LAZYLEN(possible))
|
||||
to_chat(src, "No usable AI shell beacons detected.")
|
||||
|
||||
if(!target || !(target in possible)) //If the AI is looking for a new shell, or its pre-selected shell is no longer valid
|
||||
target = input(src, "Which body to control?") as null|anything in possible
|
||||
|
||||
if (!target || target.stat == DEAD || target.deployed || !(!target.connected_ai ||(target.connected_ai == src)))
|
||||
return
|
||||
|
||||
else if(mind)
|
||||
soullink(/datum/soullink/sharedbody, src, target)
|
||||
deployed_shell = target
|
||||
target.deploy_init(src)
|
||||
mind.transfer_to(target)
|
||||
diag_hud_set_deployed()
|
||||
|
||||
/datum/action/innate/deploy_shell
|
||||
name = "Deploy to AI Shell"
|
||||
desc = "Wirelessly control a specialized cyborg shell."
|
||||
icon_icon = 'icons/mob/actions/actions_AI.dmi'
|
||||
button_icon_state = "ai_shell"
|
||||
|
||||
/datum/action/innate/deploy_shell/Trigger()
|
||||
var/mob/living/silicon/ai/AI = owner
|
||||
if(!AI)
|
||||
return
|
||||
AI.deploy_to_shell()
|
||||
|
||||
/datum/action/innate/deploy_last_shell
|
||||
name = "Reconnect to shell"
|
||||
desc = "Reconnect to the most recently used AI shell."
|
||||
icon_icon = 'icons/mob/actions/actions_AI.dmi'
|
||||
button_icon_state = "ai_last_shell"
|
||||
var/mob/living/silicon/robot/last_used_shell
|
||||
|
||||
/datum/action/innate/deploy_last_shell/Trigger()
|
||||
if(!owner)
|
||||
return
|
||||
if(last_used_shell)
|
||||
var/mob/living/silicon/ai/AI = owner
|
||||
AI.deploy_to_shell(last_used_shell)
|
||||
else
|
||||
Remove(owner) //If the last shell is blown, destroy it.
|
||||
|
||||
/mob/living/silicon/ai/proc/disconnect_shell()
|
||||
if(deployed_shell) //Forcibly call back AI in event of things such as damage, EMP or power loss.
|
||||
to_chat(src, "<span class='danger'>Your remote connection has been reset!</span>")
|
||||
deployed_shell.undeploy()
|
||||
diag_hud_set_deployed()
|
||||
|
||||
/mob/living/silicon/ai/resist()
|
||||
return
|
||||
|
||||
/mob/living/silicon/ai/spawned/Initialize(mapload, datum/ai_laws/L, mob/target_ai)
|
||||
. = ..()
|
||||
if(!target_ai)
|
||||
target_ai = src //cheat! just give... ourselves as the spawned AI, because that's technically correct
|
||||
|
||||
/mob/living/silicon/ai/proc/camera_visibility(mob/camera/aiEye/moved_eye)
|
||||
GLOB.cameranet.visibility(moved_eye, client, all_eyes, USE_STATIC_OPAQUE)
|
||||
|
||||
/mob/living/silicon/ai/forceMove(atom/destination)
|
||||
. = ..()
|
||||
if(.)
|
||||
end_multicam()
|
||||
@@ -0,0 +1,56 @@
|
||||
/mob/living/silicon/ai/death(gibbed)
|
||||
if(stat == DEAD)
|
||||
return
|
||||
|
||||
. = ..()
|
||||
|
||||
var/old_icon = icon_state
|
||||
if("[icon_state]_dead" in icon_states(icon))
|
||||
icon_state = "[icon_state]_dead"
|
||||
else
|
||||
icon_state = "ai_dead"
|
||||
if("[old_icon]_death_transition" in icon_states(icon))
|
||||
flick("[old_icon]_death_transition", src)
|
||||
|
||||
cameraFollow = null
|
||||
|
||||
anchored = FALSE //unbolt floorbolts
|
||||
update_canmove()
|
||||
if(eyeobj)
|
||||
eyeobj.setLoc(get_turf(src))
|
||||
set_eyeobj_visible(FALSE)
|
||||
|
||||
GLOB.shuttle_caller_list -= src
|
||||
SSshuttle.autoEvac()
|
||||
|
||||
ShutOffDoomsdayDevice()
|
||||
|
||||
if(explosive)
|
||||
spawn(10)
|
||||
explosion(src.loc, 3, 6, 12, 15)
|
||||
|
||||
if(src.key)
|
||||
for(var/each in GLOB.ai_status_displays) //change status
|
||||
var/obj/machinery/status_display/ai/O = each
|
||||
O.mode = 2
|
||||
O.update()
|
||||
|
||||
if(istype(loc, /obj/item/aicard/aitater))
|
||||
loc.icon_state = "aitater-404"
|
||||
else if(istype(loc, /obj/item/aicard/aispook))
|
||||
loc.icon_state = "aispook-404"
|
||||
else if(istype(loc, /obj/item/aicard))
|
||||
loc.icon_state = "aicard-404"
|
||||
|
||||
/mob/living/silicon/ai/proc/ShutOffDoomsdayDevice()
|
||||
if(nuking)
|
||||
set_security_level("red")
|
||||
nuking = FALSE
|
||||
for(var/obj/item/pinpointer/nuke/P in GLOB.pinpointer_list)
|
||||
P.switch_mode_to(TRACK_NUKE_DISK) //Party's over, back to work, everyone
|
||||
P.alert = FALSE
|
||||
|
||||
if(doomsday_device)
|
||||
doomsday_device.timing = FALSE
|
||||
SSshuttle.clearHostileEnvironment(doomsday_device)
|
||||
qdel(doomsday_device)
|
||||
@@ -0,0 +1,206 @@
|
||||
// AI EYE
|
||||
//
|
||||
// An invisible (no icon) mob that the AI controls to look around the station with.
|
||||
// It streams chunks as it moves around, which will show it what the AI can and cannot see.
|
||||
|
||||
/mob/camera/aiEye
|
||||
name = "Inactive AI Eye"
|
||||
|
||||
icon_state = "ai_camera"
|
||||
icon = 'icons/mob/cameramob.dmi'
|
||||
invisibility = INVISIBILITY_MAXIMUM
|
||||
hud_possible = list(ANTAG_HUD, AI_DETECT_HUD = HUD_LIST_LIST)
|
||||
var/list/visibleCameraChunks = list()
|
||||
var/mob/living/silicon/ai/ai = null
|
||||
var/relay_speech = FALSE
|
||||
var/use_static = USE_STATIC_OPAQUE
|
||||
var/static_visibility_range = 16
|
||||
var/ai_detector_visible = TRUE
|
||||
var/ai_detector_color = COLOR_RED
|
||||
|
||||
/mob/camera/aiEye/Initialize()
|
||||
. = ..()
|
||||
GLOB.aiEyes += src
|
||||
update_ai_detect_hud()
|
||||
setLoc(loc, TRUE)
|
||||
|
||||
/mob/camera/aiEye/proc/update_ai_detect_hud()
|
||||
var/datum/atom_hud/ai_detector/hud = GLOB.huds[DATA_HUD_AI_DETECT]
|
||||
var/list/old_images = hud_list[AI_DETECT_HUD]
|
||||
if(!ai_detector_visible)
|
||||
hud.remove_from_hud(src)
|
||||
QDEL_LIST(old_images)
|
||||
return
|
||||
|
||||
if(!hud.hudusers.len)
|
||||
//no one is watching, do not bother updating anything
|
||||
return
|
||||
hud.remove_from_hud(src)
|
||||
|
||||
var/static/list/vis_contents_objects = list()
|
||||
var/obj/effect/overlay/ai_detect_hud/hud_obj = vis_contents_objects[ai_detector_color]
|
||||
if(!hud_obj)
|
||||
hud_obj = new /obj/effect/overlay/ai_detect_hud()
|
||||
hud_obj.color = ai_detector_color
|
||||
vis_contents_objects[ai_detector_color] = hud_obj
|
||||
|
||||
var/list/new_images = list()
|
||||
var/list/turfs = get_visible_turfs()
|
||||
for(var/T in turfs)
|
||||
var/image/I = (old_images.len > new_images.len) ? old_images[new_images.len + 1] : image(null, T)
|
||||
I.loc = T
|
||||
I.vis_contents += hud_obj
|
||||
new_images += I
|
||||
for(var/i in (new_images.len + 1) to old_images.len)
|
||||
qdel(old_images[i])
|
||||
hud_list[AI_DETECT_HUD] = new_images
|
||||
hud.add_to_hud(src)
|
||||
|
||||
/mob/camera/aiEye/proc/get_visible_turfs()
|
||||
if(!isturf(loc))
|
||||
return list()
|
||||
var/client/C = GetViewerClient()
|
||||
var/view = C ? getviewsize(C.view) : getviewsize(world.view)
|
||||
var/turf/lowerleft = locate(max(1, x - (view[1] - 1)/2), max(1, y - (view[2] - 1)/2), z)
|
||||
var/turf/upperright = locate(min(world.maxx, lowerleft.x + (view[1] - 1)), min(world.maxy, lowerleft.y + (view[2] - 1)), lowerleft.z)
|
||||
return block(lowerleft, upperright)
|
||||
|
||||
// Use this when setting the aiEye's location.
|
||||
// It will also stream the chunk that the new loc is in.
|
||||
|
||||
/mob/camera/aiEye/proc/setLoc(T, force_update = FALSE)
|
||||
if(ai)
|
||||
if(!isturf(ai.loc))
|
||||
return
|
||||
T = get_turf(T)
|
||||
if(!force_update && (T == get_turf(src)) )
|
||||
return //we are already here!
|
||||
if (T)
|
||||
forceMove(T)
|
||||
else
|
||||
moveToNullspace()
|
||||
if(use_static != USE_STATIC_NONE)
|
||||
ai.camera_visibility(src)
|
||||
if(ai.client && !ai.multicam_on)
|
||||
ai.client.eye = src
|
||||
update_ai_detect_hud()
|
||||
update_parallax_contents()
|
||||
//Holopad
|
||||
if(istype(ai.current, /obj/machinery/holopad))
|
||||
var/obj/machinery/holopad/H = ai.current
|
||||
H.move_hologram(ai, T)
|
||||
if(ai.camera_light_on)
|
||||
ai.light_cameras()
|
||||
if(ai.master_multicam)
|
||||
ai.master_multicam.refresh_view()
|
||||
|
||||
/mob/camera/aiEye/Move()
|
||||
return 0
|
||||
|
||||
/mob/camera/aiEye/proc/GetViewerClient()
|
||||
if(ai)
|
||||
return ai.client
|
||||
return null
|
||||
|
||||
/mob/camera/aiEye/Destroy()
|
||||
if(ai)
|
||||
ai.all_eyes -= src
|
||||
ai = null
|
||||
for(var/V in visibleCameraChunks)
|
||||
var/datum/camerachunk/c = V
|
||||
c.remove(src)
|
||||
GLOB.aiEyes -= src
|
||||
if(ai_detector_visible)
|
||||
var/datum/atom_hud/ai_detector/hud = GLOB.huds[DATA_HUD_AI_DETECT]
|
||||
hud.remove_from_hud(src)
|
||||
var/list/L = hud_list[AI_DETECT_HUD]
|
||||
QDEL_LIST(L)
|
||||
return ..()
|
||||
|
||||
/atom/proc/move_camera_by_click()
|
||||
if(isAI(usr))
|
||||
var/mob/living/silicon/ai/AI = usr
|
||||
if(AI.eyeobj && (AI.multicam_on || (AI.client.eye == AI.eyeobj)) && (AI.eyeobj.z == z))
|
||||
AI.cameraFollow = null
|
||||
if (isturf(loc) || isturf(src))
|
||||
AI.eyeobj.setLoc(src)
|
||||
|
||||
// This will move the AIEye. It will also cause lights near the eye to light up, if toggled.
|
||||
// This is handled in the proc below this one.
|
||||
|
||||
/client/proc/AIMove(n, direct, mob/living/silicon/ai/user)
|
||||
|
||||
var/initial = initial(user.sprint)
|
||||
var/max_sprint = 50
|
||||
|
||||
if(user.cooldown && user.cooldown < world.timeofday) // 3 seconds
|
||||
user.sprint = initial
|
||||
|
||||
for(var/i = 0; i < max(user.sprint, initial); i += 20)
|
||||
var/turf/step = get_turf(get_step(user.eyeobj, direct))
|
||||
if(step)
|
||||
user.eyeobj.setLoc(step)
|
||||
|
||||
user.cooldown = world.timeofday + 5
|
||||
if(user.acceleration)
|
||||
user.sprint = min(user.sprint + 0.5, max_sprint)
|
||||
else
|
||||
user.sprint = initial
|
||||
|
||||
if(!user.tracking)
|
||||
user.cameraFollow = null
|
||||
|
||||
// Return to the Core.
|
||||
/mob/living/silicon/ai/proc/view_core()
|
||||
if(istype(current,/obj/machinery/holopad))
|
||||
var/obj/machinery/holopad/H = current
|
||||
H.clear_holo(src)
|
||||
else
|
||||
current = null
|
||||
cameraFollow = null
|
||||
unset_machine()
|
||||
|
||||
if(isturf(loc) && (QDELETED(eyeobj) || !eyeobj.loc))
|
||||
to_chat(src, "ERROR: Eyeobj not found. Creating new eye...")
|
||||
create_eye()
|
||||
|
||||
eyeobj?.setLoc(loc)
|
||||
|
||||
/mob/living/silicon/ai/proc/create_eye()
|
||||
if(eyeobj)
|
||||
return
|
||||
eyeobj = new /mob/camera/aiEye()
|
||||
all_eyes += eyeobj
|
||||
eyeobj.ai = src
|
||||
eyeobj.setLoc(loc)
|
||||
eyeobj.name = "[name] (AI Eye)"
|
||||
set_eyeobj_visible(TRUE)
|
||||
|
||||
/mob/living/silicon/ai/proc/set_eyeobj_visible(state = TRUE)
|
||||
if(!eyeobj)
|
||||
return
|
||||
eyeobj.mouse_opacity = state ? MOUSE_OPACITY_ICON : initial(eyeobj.mouse_opacity)
|
||||
eyeobj.invisibility = state ? INVISIBILITY_OBSERVER : initial(eyeobj.invisibility)
|
||||
|
||||
/mob/living/silicon/ai/verb/toggle_acceleration()
|
||||
set category = "AI Commands"
|
||||
set name = "Toggle Camera Acceleration"
|
||||
|
||||
if(incapacitated())
|
||||
return
|
||||
acceleration = !acceleration
|
||||
to_chat(usr, "Camera acceleration has been toggled [acceleration ? "on" : "off"].")
|
||||
|
||||
/mob/camera/aiEye/Hear(message, atom/movable/speaker, datum/language/message_language, raw_message, radio_freq, list/spans, message_mode)
|
||||
. = ..()
|
||||
if(relay_speech && speaker && ai && !radio_freq && speaker != ai && near_camera(speaker))
|
||||
ai.relay_speech(message, speaker, message_language, raw_message, radio_freq, spans, message_mode)
|
||||
|
||||
/obj/effect/overlay/ai_detect_hud
|
||||
name = ""
|
||||
mouse_opacity = MOUSE_OPACITY_TRANSPARENT
|
||||
icon = 'icons/effects/alphacolors.dmi'
|
||||
icon_state = ""
|
||||
alpha = 100
|
||||
layer = ABOVE_ALL_MOB_LAYER
|
||||
plane = GAME_PLANE
|
||||
@@ -0,0 +1,181 @@
|
||||
#define POWER_RESTORATION_OFF 0
|
||||
#define POWER_RESTORATION_START 1
|
||||
#define POWER_RESTORATION_SEARCH_APC 2
|
||||
#define POWER_RESTORATION_APC_FOUND 3
|
||||
|
||||
/mob/living/silicon/ai/Life()
|
||||
if (stat == DEAD)
|
||||
return
|
||||
else //I'm not removing that shitton of tabs, unneeded as they are. -- Urist
|
||||
//Being dead doesn't mean your temperature never changes
|
||||
|
||||
update_gravity(mob_has_gravity())
|
||||
|
||||
handle_status_effects()
|
||||
|
||||
if(malfhack && malfhack.aidisabled)
|
||||
deltimer(malfhacking)
|
||||
// This proc handles cleanup of screen notifications and
|
||||
// messenging the client
|
||||
malfhacked(malfhack)
|
||||
|
||||
if(isturf(loc) && (QDELETED(eyeobj) || !eyeobj.loc))
|
||||
view_core()
|
||||
|
||||
if(machine)
|
||||
machine.check_eye(src)
|
||||
|
||||
// Handle power damage (oxy)
|
||||
if(aiRestorePowerRoutine)
|
||||
// Lost power
|
||||
adjustOxyLoss(1)
|
||||
else
|
||||
// Gain Power
|
||||
if(getOxyLoss())
|
||||
adjustOxyLoss(-1)
|
||||
|
||||
if(!lacks_power())
|
||||
var/area/home = get_area(src)
|
||||
if(home.powered(EQUIP))
|
||||
home.use_power(1000, EQUIP)
|
||||
|
||||
if(aiRestorePowerRoutine >= POWER_RESTORATION_SEARCH_APC)
|
||||
ai_restore_power()
|
||||
return
|
||||
|
||||
else if(!aiRestorePowerRoutine)
|
||||
ai_lose_power()
|
||||
|
||||
/mob/living/silicon/ai/proc/lacks_power()
|
||||
var/turf/T = get_turf(src)
|
||||
var/area/A = get_area(src)
|
||||
switch(requires_power)
|
||||
if(NONE)
|
||||
return FALSE
|
||||
if(POWER_REQ_ALL)
|
||||
return !T || !A || ((!A.power_equip || isspaceturf(T)) && !is_type_in_list(loc, list(/obj/item, /obj/mecha)))
|
||||
if(POWER_REQ_CLOCKCULT)
|
||||
for(var/obj/effect/clockwork/sigil/transmission/ST in range(src, SIGIL_ACCESS_RANGE))
|
||||
return FALSE
|
||||
return !T || !A || (!istype(T, /turf/open/floor/clockwork) && (!A.power_equip || isspaceturf(T)) && !is_type_in_list(loc, list(/obj/item, /obj/mecha)))
|
||||
|
||||
/mob/living/silicon/ai/updatehealth()
|
||||
if(status_flags & GODMODE)
|
||||
return
|
||||
health = maxHealth - getOxyLoss() - getToxLoss() - getBruteLoss() - getFireLoss()
|
||||
update_stat()
|
||||
diag_hud_set_health()
|
||||
disconnect_shell()
|
||||
|
||||
/mob/living/silicon/ai/update_stat()
|
||||
if(status_flags & GODMODE)
|
||||
return
|
||||
if(stat != DEAD)
|
||||
if(health <= HEALTH_THRESHOLD_DEAD)
|
||||
death()
|
||||
return
|
||||
else if(stat == UNCONSCIOUS)
|
||||
stat = CONSCIOUS
|
||||
adjust_blindness(-1)
|
||||
diag_hud_set_status()
|
||||
|
||||
/mob/living/silicon/ai/update_sight()
|
||||
see_invisible = initial(see_invisible)
|
||||
see_in_dark = initial(see_in_dark)
|
||||
sight = initial(sight)
|
||||
if(aiRestorePowerRoutine)
|
||||
sight = sight&~SEE_TURFS
|
||||
sight = sight&~SEE_MOBS
|
||||
sight = sight&~SEE_OBJS
|
||||
see_in_dark = 0
|
||||
|
||||
if(see_override)
|
||||
see_invisible = see_override
|
||||
sync_lighting_plane_alpha()
|
||||
|
||||
|
||||
/mob/living/silicon/ai/proc/start_RestorePowerRoutine()
|
||||
to_chat(src, "Backup battery online. Scanners, camera, and radio interface offline. Beginning fault-detection.")
|
||||
end_multicam()
|
||||
sleep(50)
|
||||
var/turf/T = get_turf(src)
|
||||
var/area/AIarea = get_area(src)
|
||||
if(AIarea && AIarea.power_equip)
|
||||
if(!isspaceturf(T))
|
||||
ai_restore_power()
|
||||
return
|
||||
to_chat(src, "Fault confirmed: missing external power. Shutting down main control system to save power.")
|
||||
sleep(20)
|
||||
to_chat(src, "Emergency control system online. Verifying connection to power network.")
|
||||
sleep(50)
|
||||
T = get_turf(src)
|
||||
if(isspaceturf(T))
|
||||
to_chat(src, "Unable to verify! No power connection detected!")
|
||||
aiRestorePowerRoutine = POWER_RESTORATION_SEARCH_APC
|
||||
return
|
||||
to_chat(src, "Connection verified. Searching for APC in power network.")
|
||||
sleep(50)
|
||||
var/obj/machinery/power/apc/theAPC = null
|
||||
|
||||
var/PRP //like ERP with the code, at least this stuff is no more 4x sametext
|
||||
for (PRP=1, PRP<=4, PRP++)
|
||||
T = get_turf(src)
|
||||
AIarea = get_area(src)
|
||||
if(AIarea)
|
||||
for (var/obj/machinery/power/apc/APC in AIarea)
|
||||
if (!(APC.stat & BROKEN))
|
||||
theAPC = APC
|
||||
break
|
||||
if (!theAPC)
|
||||
switch(PRP)
|
||||
if(1)
|
||||
to_chat(src, "Unable to locate APC!")
|
||||
else
|
||||
to_chat(src, "Lost connection with the APC!")
|
||||
aiRestorePowerRoutine = POWER_RESTORATION_SEARCH_APC
|
||||
return
|
||||
if(AIarea.power_equip)
|
||||
if(!isspaceturf(T))
|
||||
ai_restore_power()
|
||||
return
|
||||
switch(PRP)
|
||||
if (1)
|
||||
to_chat(src, "APC located. Optimizing route to APC to avoid needless power waste.")
|
||||
if (2)
|
||||
to_chat(src, "Best route identified. Hacking offline APC power port.")
|
||||
if (3)
|
||||
to_chat(src, "Power port upload access confirmed. Loading control program into APC power port software.")
|
||||
if (4)
|
||||
to_chat(src, "Transfer complete. Forcing APC to execute program.")
|
||||
sleep(50)
|
||||
to_chat(src, "Receiving control information from APC.")
|
||||
sleep(2)
|
||||
apc_override = 1
|
||||
theAPC.ui_interact(src, state = GLOB.conscious_state)
|
||||
apc_override = 0
|
||||
aiRestorePowerRoutine = POWER_RESTORATION_APC_FOUND
|
||||
sleep(50)
|
||||
theAPC = null
|
||||
|
||||
/mob/living/silicon/ai/proc/ai_restore_power()
|
||||
if(aiRestorePowerRoutine)
|
||||
if(aiRestorePowerRoutine == POWER_RESTORATION_APC_FOUND)
|
||||
to_chat(src, "Alert cancelled. Power has been restored.")
|
||||
else
|
||||
to_chat(src, "Alert cancelled. Power has been restored without our assistance.")
|
||||
aiRestorePowerRoutine = POWER_RESTORATION_OFF
|
||||
set_blindness(0)
|
||||
update_sight()
|
||||
|
||||
/mob/living/silicon/ai/proc/ai_lose_power()
|
||||
disconnect_shell()
|
||||
aiRestorePowerRoutine = POWER_RESTORATION_START
|
||||
blind_eyes(1)
|
||||
update_sight()
|
||||
to_chat(src, "You've lost power!")
|
||||
addtimer(CALLBACK(src, .proc/start_RestorePowerRoutine), 20)
|
||||
|
||||
#undef POWER_RESTORATION_OFF
|
||||
#undef POWER_RESTORATION_START
|
||||
#undef POWER_RESTORATION_SEARCH_APC
|
||||
#undef POWER_RESTORATION_APC_FOUND
|
||||
@@ -0,0 +1,12 @@
|
||||
/mob/living/silicon/ai/Login()
|
||||
..()
|
||||
if(stat != DEAD)
|
||||
for(var/each in GLOB.ai_status_displays) //change status
|
||||
var/obj/machinery/status_display/ai/O = each
|
||||
O.mode = 1
|
||||
O.emotion = "Neutral"
|
||||
O.update()
|
||||
set_eyeobj_visible(TRUE)
|
||||
if(multicam_on)
|
||||
end_multicam()
|
||||
view_core()
|
||||
@@ -0,0 +1,8 @@
|
||||
/mob/living/silicon/ai/Logout()
|
||||
..()
|
||||
for(var/each in GLOB.ai_status_displays) //change status
|
||||
var/obj/machinery/status_display/ai/O = each
|
||||
O.mode = 0
|
||||
O.update()
|
||||
set_eyeobj_visible(FALSE)
|
||||
view_core()
|
||||
@@ -0,0 +1,270 @@
|
||||
//Picture in picture
|
||||
|
||||
/obj/screen/movable/pic_in_pic/ai
|
||||
var/mob/living/silicon/ai/ai
|
||||
var/mutable_appearance/highlighted_background
|
||||
var/highlighted = FALSE
|
||||
var/mob/camera/aiEye/pic_in_pic/aiEye
|
||||
|
||||
/obj/screen/movable/pic_in_pic/ai/Initialize()
|
||||
. = ..()
|
||||
aiEye = new /mob/camera/aiEye/pic_in_pic()
|
||||
aiEye.screen = src
|
||||
|
||||
/obj/screen/movable/pic_in_pic/ai/Destroy()
|
||||
set_ai(null)
|
||||
QDEL_NULL(aiEye)
|
||||
return ..()
|
||||
|
||||
/obj/screen/movable/pic_in_pic/ai/Click()
|
||||
..()
|
||||
if(ai)
|
||||
ai.select_main_multicam_window(src)
|
||||
|
||||
/obj/screen/movable/pic_in_pic/ai/make_backgrounds()
|
||||
..()
|
||||
highlighted_background = new /mutable_appearance()
|
||||
highlighted_background.icon = 'icons/misc/pic_in_pic.dmi'
|
||||
highlighted_background.icon_state = "background_highlight"
|
||||
highlighted_background.layer = SPACE_LAYER
|
||||
|
||||
/obj/screen/movable/pic_in_pic/ai/add_background()
|
||||
if((width > 0) && (height > 0))
|
||||
var/matrix/M = matrix()
|
||||
M.Scale(width + 0.5, height + 0.5)
|
||||
M.Translate((width-1)/2 * world.icon_size, (height-1)/2 * world.icon_size)
|
||||
highlighted_background.transform = M
|
||||
standard_background.transform = M
|
||||
add_overlay(highlighted ? highlighted_background : standard_background)
|
||||
|
||||
/obj/screen/movable/pic_in_pic/ai/set_view_size(width, height, do_refresh = TRUE)
|
||||
aiEye.static_visibility_range = (round(max(width, height) / 2) + 1)
|
||||
if(ai)
|
||||
ai.camera_visibility(aiEye)
|
||||
..()
|
||||
|
||||
/obj/screen/movable/pic_in_pic/ai/set_view_center(atom/target, do_refresh = TRUE)
|
||||
..()
|
||||
aiEye.setLoc(get_turf(target))
|
||||
|
||||
/obj/screen/movable/pic_in_pic/ai/refresh_view()
|
||||
..()
|
||||
aiEye.setLoc(get_turf(center))
|
||||
|
||||
/obj/screen/movable/pic_in_pic/ai/proc/highlight()
|
||||
if(highlighted)
|
||||
return
|
||||
highlighted = TRUE
|
||||
cut_overlay(standard_background)
|
||||
add_overlay(highlighted_background)
|
||||
|
||||
/obj/screen/movable/pic_in_pic/ai/proc/unhighlight()
|
||||
if(!highlighted)
|
||||
return
|
||||
highlighted = FALSE
|
||||
cut_overlay(highlighted_background)
|
||||
add_overlay(standard_background)
|
||||
|
||||
/obj/screen/movable/pic_in_pic/ai/proc/set_ai(mob/living/silicon/ai/new_ai)
|
||||
if(ai)
|
||||
ai.multicam_screens -= src
|
||||
ai.all_eyes -= aiEye
|
||||
if(ai.master_multicam == src)
|
||||
ai.master_multicam = null
|
||||
if(ai.multicam_on)
|
||||
unshow_to(ai.client)
|
||||
ai = new_ai
|
||||
if(new_ai)
|
||||
new_ai.multicam_screens += src
|
||||
ai.all_eyes += aiEye
|
||||
if(new_ai.multicam_on)
|
||||
show_to(new_ai.client)
|
||||
|
||||
//Turf, area, and landmark for the viewing room
|
||||
|
||||
/turf/open/ai_visible
|
||||
name = ""
|
||||
icon = 'icons/misc/pic_in_pic.dmi'
|
||||
icon_state = "room_background"
|
||||
flags_1 = NOJAUNT_1
|
||||
|
||||
/area/ai_multicam_room
|
||||
name = "ai_multicam_room"
|
||||
icon_state = "ai_camera_room"
|
||||
dynamic_lighting = DYNAMIC_LIGHTING_DISABLED
|
||||
valid_territory = FALSE
|
||||
ambientsounds = list()
|
||||
blob_allowed = FALSE
|
||||
noteleport = TRUE
|
||||
hidden = TRUE
|
||||
safe = TRUE
|
||||
|
||||
GLOBAL_DATUM(ai_camera_room_landmark, /obj/effect/landmark/ai_multicam_room)
|
||||
|
||||
/obj/effect/landmark/ai_multicam_room
|
||||
name = "ai camera room"
|
||||
icon = 'icons/mob/landmarks.dmi'
|
||||
icon_state = "x"
|
||||
|
||||
/obj/effect/landmark/ai_multicam_room/Initialize()
|
||||
. = ..()
|
||||
qdel(GLOB.ai_camera_room_landmark)
|
||||
GLOB.ai_camera_room_landmark = src
|
||||
|
||||
/obj/effect/landmark/ai_multicam_room/Destroy()
|
||||
if(GLOB.ai_camera_room_landmark == src)
|
||||
GLOB.ai_camera_room_landmark = null
|
||||
return ..()
|
||||
|
||||
//Dummy camera eyes
|
||||
|
||||
/mob/camera/aiEye/pic_in_pic
|
||||
name = "Secondary AI Eye"
|
||||
invisibility = INVISIBILITY_OBSERVER
|
||||
mouse_opacity = MOUSE_OPACITY_ICON
|
||||
icon_state = "ai_pip_camera"
|
||||
var/obj/screen/movable/pic_in_pic/ai/screen
|
||||
var/list/cameras_telegraphed = list()
|
||||
var/telegraph_cameras = TRUE
|
||||
var/telegraph_range = 7
|
||||
ai_detector_color = COLOR_ORANGE
|
||||
|
||||
/mob/camera/aiEye/pic_in_pic/GetViewerClient()
|
||||
if(screen && screen.ai)
|
||||
return screen.ai.client
|
||||
|
||||
/mob/camera/aiEye/pic_in_pic/setLoc(turf/T)
|
||||
if (T)
|
||||
forceMove(T)
|
||||
else
|
||||
moveToNullspace()
|
||||
if(screen && screen.ai)
|
||||
screen.ai.camera_visibility(src)
|
||||
else
|
||||
GLOB.cameranet.visibility(src)
|
||||
update_camera_telegraphing()
|
||||
update_ai_detect_hud()
|
||||
|
||||
/mob/camera/aiEye/pic_in_pic/get_visible_turfs()
|
||||
return screen ? screen.get_visible_turfs() : list()
|
||||
|
||||
/mob/camera/aiEye/pic_in_pic/proc/update_camera_telegraphing()
|
||||
if(!telegraph_cameras)
|
||||
return
|
||||
var/list/obj/machinery/camera/add = list()
|
||||
var/list/obj/machinery/camera/remove = list()
|
||||
var/list/obj/machinery/camera/visible = list()
|
||||
for (var/VV in visibleCameraChunks)
|
||||
var/datum/camerachunk/CC = VV
|
||||
for (var/V in CC.cameras)
|
||||
var/obj/machinery/camera/C = V
|
||||
if (!C.can_use() || (get_dist(C, src) > telegraph_range))
|
||||
continue
|
||||
visible |= C
|
||||
|
||||
add = visible - cameras_telegraphed
|
||||
remove = cameras_telegraphed - visible
|
||||
|
||||
for (var/V in remove)
|
||||
var/obj/machinery/camera/C = V
|
||||
if(QDELETED(C))
|
||||
continue
|
||||
cameras_telegraphed -= C
|
||||
C.in_use_lights--
|
||||
C.update_icon()
|
||||
for (var/V in add)
|
||||
var/obj/machinery/camera/C = V
|
||||
if(QDELETED(C))
|
||||
continue
|
||||
cameras_telegraphed |= C
|
||||
C.in_use_lights++
|
||||
C.update_icon()
|
||||
|
||||
/mob/camera/aiEye/pic_in_pic/proc/disable_camera_telegraphing()
|
||||
telegraph_cameras = FALSE
|
||||
for (var/V in cameras_telegraphed)
|
||||
var/obj/machinery/camera/C = V
|
||||
if(QDELETED(C))
|
||||
continue
|
||||
C.in_use_lights--
|
||||
C.update_icon()
|
||||
cameras_telegraphed.Cut()
|
||||
|
||||
/mob/camera/aiEye/pic_in_pic/Destroy()
|
||||
disable_camera_telegraphing()
|
||||
return ..()
|
||||
|
||||
//AI procs
|
||||
|
||||
/mob/living/silicon/ai/proc/drop_new_multicam(silent = FALSE)
|
||||
if(!CONFIG_GET(flag/allow_ai_multicam))
|
||||
if(!silent)
|
||||
to_chat(src, "<span class='warning'>This action is currently disabled. Contact an administrator to enable this feature.</span>")
|
||||
return
|
||||
if(!eyeobj)
|
||||
return
|
||||
if(multicam_screens.len >= max_multicams)
|
||||
if(!silent)
|
||||
to_chat(src, "<span class='warning'>Cannot place more than [max_multicams] multicamera windows.</span>")
|
||||
return
|
||||
var/obj/screen/movable/pic_in_pic/ai/C = new /obj/screen/movable/pic_in_pic/ai()
|
||||
C.set_view_size(3, 3, FALSE)
|
||||
C.set_view_center(get_turf(eyeobj))
|
||||
C.set_ai(src)
|
||||
if(!silent)
|
||||
to_chat(src, "<span class='notice'>Added new multicamera window.</span>")
|
||||
return C
|
||||
|
||||
/mob/living/silicon/ai/proc/toggle_multicam()
|
||||
if(!CONFIG_GET(flag/allow_ai_multicam))
|
||||
to_chat(src, "<span class='warning'>This action is currently disabled. Contact an administrator to enable this feature.</span>")
|
||||
return
|
||||
if(multicam_on)
|
||||
end_multicam()
|
||||
else
|
||||
start_multicam()
|
||||
|
||||
/mob/living/silicon/ai/proc/start_multicam()
|
||||
if(multicam_on || aiRestorePowerRoutine || !isturf(loc))
|
||||
return
|
||||
if(!GLOB.ai_camera_room_landmark)
|
||||
to_chat(src, "<span class='warning'>This function is not available at this time.</span>")
|
||||
return
|
||||
multicam_on = TRUE
|
||||
refresh_multicam()
|
||||
to_chat(src, "<span class='notice'>Multiple-camera viewing mode activated.</span>")
|
||||
|
||||
/mob/living/silicon/ai/proc/refresh_multicam()
|
||||
reset_perspective(GLOB.ai_camera_room_landmark)
|
||||
if(client)
|
||||
for(var/V in multicam_screens)
|
||||
var/obj/screen/movable/pic_in_pic/P = V
|
||||
P.show_to(client)
|
||||
|
||||
/mob/living/silicon/ai/proc/end_multicam()
|
||||
if(!multicam_on)
|
||||
return
|
||||
multicam_on = FALSE
|
||||
select_main_multicam_window(null)
|
||||
if(client)
|
||||
for(var/V in multicam_screens)
|
||||
var/obj/screen/movable/pic_in_pic/P = V
|
||||
P.unshow_to(client)
|
||||
reset_perspective()
|
||||
to_chat(src, "<span class='notice'>Multiple-camera viewing mode deactivated.</span>")
|
||||
|
||||
|
||||
/mob/living/silicon/ai/proc/select_main_multicam_window(obj/screen/movable/pic_in_pic/ai/P)
|
||||
if(master_multicam == P)
|
||||
return
|
||||
|
||||
if(master_multicam)
|
||||
master_multicam.set_view_center(get_turf(eyeobj), FALSE)
|
||||
master_multicam.unhighlight()
|
||||
master_multicam = null
|
||||
|
||||
if(P)
|
||||
P.highlight()
|
||||
eyeobj.setLoc(get_turf(P.center))
|
||||
P.set_view_center(eyeobj)
|
||||
master_multicam = P
|
||||
@@ -0,0 +1,179 @@
|
||||
/mob/living/silicon/ai/say(message, bubble_type,var/list/spans = list(), sanitize = TRUE, datum/language/language = null, ignore_spam = FALSE, forced = null)
|
||||
if(parent && istype(parent) && parent.stat != DEAD) //If there is a defined "parent" AI, it is actually an AI, and it is alive, anything the AI tries to say is said by the parent instead.
|
||||
parent.say(message, language)
|
||||
return
|
||||
..(message)
|
||||
|
||||
/mob/living/silicon/ai/compose_track_href(atom/movable/speaker, namepart)
|
||||
var/mob/M = speaker.GetSource()
|
||||
if(M)
|
||||
return "<a href='?src=[REF(src)];track=[html_encode(namepart)]'>"
|
||||
return ""
|
||||
|
||||
/mob/living/silicon/ai/compose_job(atom/movable/speaker, message_langs, raw_message, radio_freq)
|
||||
//Also includes the </a> for AI hrefs, for convenience.
|
||||
return "[radio_freq ? " (" + speaker.GetJob() + ")" : ""]" + "[speaker.GetSource() ? "</a>" : ""]"
|
||||
|
||||
/mob/living/silicon/ai/IsVocal()
|
||||
return !CONFIG_GET(flag/silent_ai)
|
||||
|
||||
/mob/living/silicon/ai/radio(message, message_mode, list/spans, language)
|
||||
if(incapacitated())
|
||||
return FALSE
|
||||
if(!radio_enabled) //AI cannot speak if radio is disabled (via intellicard) or depowered.
|
||||
to_chat(src, "<span class='danger'>Your radio transmitter is offline!</span>")
|
||||
return FALSE
|
||||
..()
|
||||
|
||||
/mob/living/silicon/ai/get_message_mode(message)
|
||||
if(copytext(message, 1, 3) in list(":h", ":H", ".h", ".H", "#h", "#H"))
|
||||
return MODE_HOLOPAD
|
||||
else
|
||||
return ..()
|
||||
|
||||
//For holopads only. Usable by AI.
|
||||
/mob/living/silicon/ai/proc/holopad_talk(message, language)
|
||||
|
||||
|
||||
message = trim(message)
|
||||
|
||||
if (!message)
|
||||
return
|
||||
|
||||
var/obj/machinery/holopad/T = current
|
||||
if(istype(T) && T.masters[src])//If there is a hologram and its master is the user.
|
||||
var/turf/padturf = get_turf(T)
|
||||
var/padloc
|
||||
if(padturf)
|
||||
padloc = AREACOORD(padturf)
|
||||
else
|
||||
padloc = "(UNKNOWN)"
|
||||
src.log_talk(message, LOG_SAY, tag="HOLOPAD in [padloc]")
|
||||
send_speech(message, 7, T, "robot", language)
|
||||
to_chat(src, "<i><span class='game say'>Holopad transmitted, <span class='name'>[real_name]</span> <span class='message robot'>\"[message]\"</span></span></i>")
|
||||
else
|
||||
to_chat(src, "No holopad connected.")
|
||||
|
||||
|
||||
// Make sure that the code compiles with AI_VOX undefined
|
||||
#ifdef AI_VOX
|
||||
#define VOX_DELAY 600
|
||||
/mob/living/silicon/ai/verb/announcement_help()
|
||||
|
||||
set name = "Announcement Help"
|
||||
set desc = "Display a list of vocal words to announce to the crew."
|
||||
set category = "AI Commands"
|
||||
|
||||
if(incapacitated())
|
||||
return
|
||||
|
||||
var/dat = {"
|
||||
<font class='bad'>WARNING:</font> Misuse of the announcement system will get you job banned.<BR><BR>
|
||||
Here is a list of words you can type into the 'Announcement' button to create sentences to vocally announce to everyone on the same level at you.<BR>
|
||||
<UL><LI>You can also click on the word to PREVIEW it.</LI>
|
||||
<LI>You can only say 30 words for every announcement.</LI>
|
||||
<LI>Do not use punctuation as you would normally, if you want a pause you can use the full stop and comma characters by separating them with spaces, like so: 'Alpha . Test , Bravo'.</LI>
|
||||
<LI>Numbers are in word format, e.g. eight, sixty, etc </LI>
|
||||
<LI>Sound effects begin with an 's' before the actual word, e.g. scensor</LI>
|
||||
<LI>Use Ctrl+F to see if a word exists in the list.</LI></UL><HR>
|
||||
"}
|
||||
|
||||
var/index = 0
|
||||
for(var/word in GLOB.vox_sounds)
|
||||
index++
|
||||
dat += "<A href='?src=[REF(src)];say_word=[word]'>[capitalize(word)]</A>"
|
||||
if(index != GLOB.vox_sounds.len)
|
||||
dat += " / "
|
||||
|
||||
var/datum/browser/popup = new(src, "announce_help", "Announcement Help", 500, 400)
|
||||
popup.set_content(dat)
|
||||
popup.open()
|
||||
|
||||
|
||||
/mob/living/silicon/ai/proc/announcement()
|
||||
var/static/announcing_vox = 0 // Stores the time of the last announcement
|
||||
if(announcing_vox > world.time)
|
||||
to_chat(src, "<span class='notice'>Please wait [DisplayTimeText(announcing_vox - world.time)].</span>")
|
||||
return
|
||||
|
||||
var/message = input(src, "WARNING: Misuse of this verb can result in you being job banned. More help is available in 'Announcement Help'", "Announcement", src.last_announcement) as text
|
||||
|
||||
last_announcement = message
|
||||
|
||||
var/voxType = input(src, "Male or female VOX?", "VOX-gender") in list("male", "female")
|
||||
|
||||
if(!message || announcing_vox > world.time)
|
||||
return
|
||||
|
||||
if(incapacitated())
|
||||
return
|
||||
|
||||
if(control_disabled)
|
||||
to_chat(src, "<span class='warning'>Wireless interface disabled, unable to interact with announcement PA.</span>")
|
||||
return
|
||||
|
||||
var/list/words = splittext(trim(message), " ")
|
||||
var/list/incorrect_words = list()
|
||||
|
||||
if(words.len > 30)
|
||||
words.len = 30
|
||||
|
||||
for(var/word in words)
|
||||
word = lowertext(trim(word))
|
||||
if(!word)
|
||||
words -= word
|
||||
continue
|
||||
if(!GLOB.vox_sounds[word] && voxType == "female")
|
||||
incorrect_words += word
|
||||
if(!GLOB.vox_sounds_male[word] && voxType == "male")
|
||||
incorrect_words += word
|
||||
|
||||
if(incorrect_words.len)
|
||||
to_chat(src, "<span class='notice'>These words are not available on the announcement system: [english_list(incorrect_words)].</span>")
|
||||
return
|
||||
|
||||
announcing_vox = world.time + VOX_DELAY
|
||||
|
||||
log_game("[key_name(src)] made a vocal announcement with the following message: [message].")
|
||||
|
||||
for(var/word in words)
|
||||
play_vox_word(word, src.z, null, voxType)
|
||||
|
||||
|
||||
/proc/play_vox_word(word, z_level, mob/only_listener, voxType = "female")
|
||||
|
||||
word = lowertext(word)
|
||||
|
||||
if( (GLOB.vox_sounds[word] && voxType == "female") || (GLOB.vox_sounds_male[word] && voxType == "male") )
|
||||
|
||||
var/sound_file
|
||||
|
||||
if(voxType == "female")
|
||||
sound_file = GLOB.vox_sounds[word]
|
||||
else
|
||||
sound_file = GLOB.vox_sounds_male[word]
|
||||
var/sound/voice = sound(sound_file, wait = 1, channel = CHANNEL_VOX)
|
||||
voice.status = SOUND_STREAM
|
||||
|
||||
// If there is no single listener, broadcast to everyone in the same z level
|
||||
if(!only_listener)
|
||||
// Play voice for all mobs in the z level
|
||||
for(var/mob/M in GLOB.player_list)
|
||||
if(M.client && M.can_hear() && (M.client.prefs.toggles & SOUND_ANNOUNCEMENTS))
|
||||
var/turf/T = get_turf(M)
|
||||
if(T.z == z_level)
|
||||
SEND_SOUND(M, voice)
|
||||
else
|
||||
SEND_SOUND(only_listener, voice)
|
||||
return 1
|
||||
return 0
|
||||
|
||||
#undef VOX_DELAY
|
||||
#endif
|
||||
|
||||
/mob/living/silicon/ai/could_speak_in_language(datum/language/dt)
|
||||
if(is_servant_of_ratvar(src))
|
||||
// Ratvarian AIs can only speak Ratvarian
|
||||
. = ispath(dt, /datum/language/ratvar)
|
||||
else
|
||||
. = ..()
|
||||
File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,43 @@
|
||||
|
||||
/mob/living/silicon/apply_damage(damage = 0,damagetype = BRUTE, def_zone = null, blocked = FALSE, forced = FALSE)
|
||||
var/hit_percent = (100-blocked)/100
|
||||
if(!damage || (!forced && hit_percent <= 0))
|
||||
return 0
|
||||
var/damage_amount = forced ? damage : damage * hit_percent
|
||||
switch(damagetype)
|
||||
if(BRUTE)
|
||||
adjustBruteLoss(damage_amount, forced = forced)
|
||||
if(BURN)
|
||||
adjustFireLoss(damage_amount, forced = forced)
|
||||
if(OXY)
|
||||
if(damage < 0 || forced) //we shouldn't be taking oxygen damage through this proc, but we'll let it heal.
|
||||
adjustOxyLoss(damage_amount, forced = forced)
|
||||
return 1
|
||||
|
||||
|
||||
/mob/living/silicon/apply_effect(effect = 0,effecttype = EFFECT_STUN, blocked = FALSE)
|
||||
return FALSE //The only effect that can hit them atm is flashes and they still directly edit so this works for now
|
||||
|
||||
/mob/living/silicon/adjustToxLoss(amount, updating_health = TRUE, forced = FALSE) //immune to tox damage
|
||||
return FALSE
|
||||
|
||||
/mob/living/silicon/setToxLoss(amount, updating_health = TRUE, forced = FALSE)
|
||||
return FALSE
|
||||
|
||||
/mob/living/silicon/adjustCloneLoss(amount, updating_health = TRUE, forced = FALSE) //immune to clone damage
|
||||
return FALSE
|
||||
|
||||
/mob/living/silicon/setCloneLoss(amount, updating_health = TRUE, forced = FALSE)
|
||||
return FALSE
|
||||
|
||||
/mob/living/silicon/adjustStaminaLoss(amount, updating_stamina = 1, forced = FALSE)//immune to stamina damage.
|
||||
return FALSE
|
||||
|
||||
/mob/living/silicon/setStaminaLoss(amount, updating_stamina = 1)
|
||||
return FALSE
|
||||
|
||||
/mob/living/silicon/adjustOrganLoss(slot, amount, maximum = 500)
|
||||
return FALSE
|
||||
|
||||
/mob/living/silicon/setOrganLoss(slot, amount)
|
||||
return FALSE
|
||||
@@ -0,0 +1,13 @@
|
||||
/mob/living/silicon/spawn_gibs(with_bodyparts, atom/loc_override)
|
||||
new /obj/effect/gibspawner/robot(loc_override ? loc_override.drop_location() : drop_location(), src)
|
||||
|
||||
/mob/living/silicon/spawn_dust()
|
||||
new /obj/effect/decal/remains/robot(loc)
|
||||
|
||||
/mob/living/silicon/death(gibbed)
|
||||
if(!gibbed)
|
||||
emote("deathgasp")
|
||||
diag_hud_set_status()
|
||||
diag_hud_set_health()
|
||||
update_health_hud()
|
||||
. = ..()
|
||||
@@ -58,10 +58,7 @@
|
||||
var/canholo = TRUE
|
||||
var/obj/item/card/id/access_card = null
|
||||
var/chassis = "repairbot"
|
||||
var/list/possible_chassis = list("cat" = TRUE, "mouse" = TRUE, "monkey" = TRUE, "corgi" = FALSE,
|
||||
"fox" = FALSE, "repairbot" = TRUE, "rabbit" = TRUE, "borgi" = FALSE ,
|
||||
"parrot" = FALSE, "bear" = FALSE , "mushroom" = FALSE, "crow" = FALSE ,
|
||||
"fairy" = FALSE , "spiderbot" = FALSE) //assoc value is whether it can be picked up.
|
||||
var/list/possible_chassis = list("cat" = TRUE, "mouse" = TRUE, "monkey" = TRUE, "corgi" = FALSE, "fox" = FALSE, "repairbot" = TRUE, "rabbit" = TRUE) //assoc value is whether it can be picked up.
|
||||
var/static/item_head_icon = 'icons/mob/pai_item_head.dmi'
|
||||
var/static/item_lh_icon = 'icons/mob/pai_item_lh.dmi'
|
||||
var/static/item_rh_icon = 'icons/mob/pai_item_rh.dmi'
|
||||
|
||||
@@ -0,0 +1,121 @@
|
||||
|
||||
/mob/living/silicon/pai/blob_act(obj/structure/blob/B)
|
||||
return FALSE
|
||||
|
||||
/mob/living/silicon/pai/emp_act(severity)
|
||||
. = ..()
|
||||
if(. & EMP_PROTECT_SELF)
|
||||
return
|
||||
take_holo_damage(50/severity)
|
||||
Knockdown(400/severity)
|
||||
silent = max(30/severity, silent)
|
||||
if(holoform)
|
||||
fold_in(force = TRUE)
|
||||
//Need more effects that aren't instadeath or permanent law corruption.
|
||||
|
||||
/mob/living/silicon/pai/ex_act(severity, target)
|
||||
take_holo_damage(severity * 50)
|
||||
switch(severity)
|
||||
if(1) //RIP
|
||||
qdel(card)
|
||||
qdel(src)
|
||||
if(2)
|
||||
fold_in(force = 1)
|
||||
Knockdown(400)
|
||||
if(3)
|
||||
fold_in(force = 1)
|
||||
Knockdown(200)
|
||||
|
||||
/mob/living/silicon/pai/attack_hand(mob/living/carbon/human/user)
|
||||
switch(user.a_intent)
|
||||
if("help")
|
||||
visible_message("<span class='notice'>[user] gently pats [src] on the head, eliciting an off-putting buzzing from its holographic field.</span>")
|
||||
if("disarm")
|
||||
visible_message("<span class='notice'>[user] boops [src] on the head!</span>")
|
||||
if("harm")
|
||||
user.do_attack_animation(src)
|
||||
if (user.name == master)
|
||||
visible_message("<span class='notice'>Responding to its master's touch, [src] disengages its holochassis emitter, rapidly losing coherence.</span>")
|
||||
spawn(10)
|
||||
fold_in()
|
||||
if(user.put_in_hands(card))
|
||||
user.visible_message("<span class='notice'>[user] promptly scoops up [user.p_their()] pAI's card.</span>")
|
||||
else
|
||||
visible_message("<span class='danger'>[user] stomps on [src]!.</span>")
|
||||
take_holo_damage(2)
|
||||
|
||||
/mob/living/silicon/pai/bullet_act(obj/item/projectile/Proj)
|
||||
if(Proj.stun)
|
||||
fold_in(force = TRUE)
|
||||
src.visible_message("<span class='warning'>The electrically-charged projectile disrupts [src]'s holomatrix, forcing [src] to fold in!</span>")
|
||||
. = ..(Proj)
|
||||
|
||||
/mob/living/silicon/pai/stripPanelUnequip(obj/item/what, mob/who, where) //prevents stripping
|
||||
to_chat(src, "<span class='warning'>Your holochassis stutters and warps intensely as you attempt to interact with the object, forcing you to cease lest the field fail.</span>")
|
||||
|
||||
/mob/living/silicon/pai/stripPanelEquip(obj/item/what, mob/who, where) //prevents stripping
|
||||
to_chat(src, "<span class='warning'>Your holochassis stutters and warps intensely as you attempt to interact with the object, forcing you to cease lest the field fail.</span>")
|
||||
|
||||
/mob/living/silicon/pai/IgniteMob(var/mob/living/silicon/pai/P)
|
||||
return FALSE //No we're not flammable
|
||||
|
||||
/mob/living/silicon/pai/proc/take_holo_damage(amount)
|
||||
emitterhealth = CLAMP((emitterhealth - amount), -50, emittermaxhealth)
|
||||
if(emitterhealth < 0)
|
||||
fold_in(force = TRUE)
|
||||
to_chat(src, "<span class='userdanger'>The impact degrades your holochassis!</span>")
|
||||
return amount
|
||||
|
||||
/mob/living/silicon/pai/adjustBruteLoss(amount, updating_health = TRUE, forced = FALSE)
|
||||
return take_holo_damage(amount)
|
||||
|
||||
/mob/living/silicon/pai/adjustFireLoss(amount, updating_health = TRUE, forced = FALSE)
|
||||
return take_holo_damage(amount)
|
||||
|
||||
/mob/living/silicon/pai/adjustToxLoss(amount, updating_health = TRUE, forced = FALSE)
|
||||
return FALSE
|
||||
|
||||
/mob/living/silicon/pai/adjustOxyLoss(amount, updating_health = TRUE, forced = FALSE)
|
||||
return FALSE
|
||||
|
||||
/mob/living/silicon/pai/adjustCloneLoss(amount, updating_health = TRUE, forced = FALSE)
|
||||
return FALSE
|
||||
|
||||
/mob/living/silicon/pai/adjustStaminaLoss(amount, updating_health, forced = FALSE)
|
||||
if(forced)
|
||||
take_holo_damage(amount)
|
||||
else
|
||||
take_holo_damage(amount * 0.25)
|
||||
|
||||
/mob/living/silicon/pai/adjustOrganLoss(slot, amount, maximum = 500) //I kept this in, unlike tg
|
||||
Knockdown(amount * 0.2)
|
||||
|
||||
/mob/living/silicon/pai/getBruteLoss()
|
||||
return emittermaxhealth - emitterhealth
|
||||
|
||||
/mob/living/silicon/pai/getFireLoss()
|
||||
return emittermaxhealth - emitterhealth
|
||||
|
||||
/mob/living/silicon/pai/getToxLoss()
|
||||
return FALSE
|
||||
|
||||
/mob/living/silicon/pai/getOxyLoss()
|
||||
return FALSE
|
||||
|
||||
/mob/living/silicon/pai/getCloneLoss()
|
||||
return FALSE
|
||||
|
||||
/mob/living/silicon/pai/getStaminaLoss()
|
||||
return FALSE
|
||||
|
||||
/mob/living/silicon/pai/setCloneLoss()
|
||||
return FALSE
|
||||
|
||||
/mob/living/silicon/pai/setStaminaLoss()
|
||||
return FALSE
|
||||
|
||||
/mob/living/silicon/pai/setToxLoss()
|
||||
return FALSE
|
||||
|
||||
/mob/living/silicon/pai/setOxyLoss()
|
||||
return FALSE
|
||||
@@ -0,0 +1,629 @@
|
||||
// TODO:
|
||||
// - Additional radio modules
|
||||
// - Potentially roll HUDs and Records into one
|
||||
// - Shock collar/lock system for prisoner pAIs?
|
||||
// - Put cable in user's hand instead of on the ground
|
||||
// - Camera jack
|
||||
|
||||
|
||||
/mob/living/silicon/pai/var/list/available_software = list(
|
||||
"crew manifest" = 5,
|
||||
"digital messenger" = 5,
|
||||
"medical records" = 15,
|
||||
"security records" = 15,
|
||||
//"camera jack" = 10,
|
||||
"door jack" = 30,
|
||||
"atmosphere sensor" = 5,
|
||||
//"heartbeat sensor" = 10,
|
||||
"security HUD" = 20,
|
||||
"medical HUD" = 20,
|
||||
"universal translator" = 35,
|
||||
//"projection array" = 15
|
||||
"remote signaller" = 5,
|
||||
)
|
||||
|
||||
/mob/living/silicon/pai/proc/paiInterface()
|
||||
var/dat = ""
|
||||
var/left_part = ""
|
||||
var/right_part = softwareMenu()
|
||||
set_machine(src)
|
||||
|
||||
if(temp)
|
||||
left_part = temp
|
||||
else if(stat == DEAD) // Show some flavor text if the pAI is dead
|
||||
left_part = "<b><font color=red>�Rr�R �a�� ��Rr����o�</font></b>"
|
||||
right_part = "<pre>Program index hash not found</pre>"
|
||||
|
||||
else
|
||||
switch(screen) // Determine which interface to show here
|
||||
if("main")
|
||||
left_part = ""
|
||||
if("directives")
|
||||
left_part = directives()
|
||||
if("pdamessage")
|
||||
left_part = pdamessage()
|
||||
if("buy")
|
||||
left_part = downloadSoftware()
|
||||
if("manifest")
|
||||
left_part = softwareManifest()
|
||||
if("medicalrecord")
|
||||
left_part = softwareMedicalRecord()
|
||||
if("securityrecord")
|
||||
left_part = softwareSecurityRecord()
|
||||
if("translator")
|
||||
left_part = softwareTranslator()
|
||||
if("atmosensor")
|
||||
left_part = softwareAtmo()
|
||||
if("securityhud")
|
||||
left_part = facialRecognition()
|
||||
if("medicalhud")
|
||||
left_part = medicalAnalysis()
|
||||
if("doorjack")
|
||||
left_part = softwareDoor()
|
||||
if("camerajack")
|
||||
left_part = softwareCamera()
|
||||
if("signaller")
|
||||
left_part = softwareSignal()
|
||||
|
||||
//usr << browse_rsc('windowbak.png') // This has been moved to the mob's Login() proc
|
||||
|
||||
|
||||
// Declaring a doctype is necessary to enable BYOND's crappy browser's more advanced CSS functionality
|
||||
dat = {"<!DOCTYPE HTML PUBLIC \"-//W3C//DTD HTML 4.01 Transitional//EN\" \"http://www.w3.org/TR/html4/loose.dtd\">
|
||||
<html>
|
||||
<head>
|
||||
<style type=\"text/css\">
|
||||
body { background-image:url('html/paigrid.png'); }
|
||||
|
||||
#header { text-align:center; color:white; font-size: 30px; height: 35px; width: 100%; letter-spacing: 2px; z-index: 5}
|
||||
#content {position: relative; left: 10px; height: 400px; width: 100%; z-index: 0}
|
||||
|
||||
#leftmenu {color: #AAAAAA; background-color:#333333; width: 400px; height: auto; min-height: 340px; position: absolute; z-index: 0}
|
||||
#leftmenu a:link { color: #CCCCCC; }
|
||||
#leftmenu a:hover { color: #CC3333; }
|
||||
#leftmenu a:visited { color: #CCCCCC; }
|
||||
#leftmenu a:active { color: #000000; }
|
||||
|
||||
#rightmenu {color: #CCCCCC; background-color:#555555; width: 200px ; height: auto; min-height: 340px; right: 10px; position: absolute; z-index: 1}
|
||||
#rightmenu a:link { color: #CCCCCC; }
|
||||
#rightmenu a:hover { color: #CC3333; }
|
||||
#rightmenu a:visited { color: #CCCCCC; }
|
||||
#rightmenu a:active { color: #000000; }
|
||||
|
||||
</style>
|
||||
<script language='javascript' type='text/javascript'>
|
||||
[js_byjax]
|
||||
</script>
|
||||
</head>
|
||||
<body scroll=yes>
|
||||
<div id=\"header\">
|
||||
pAI OS
|
||||
</div>
|
||||
<div id=\"content\">
|
||||
<div id=\"leftmenu\">[left_part]</div>
|
||||
<div id=\"rightmenu\">[right_part]</div>
|
||||
</div>
|
||||
</body>
|
||||
</html>"} //"
|
||||
usr << browse(dat, "window=pai;size=640x480;border=0;can_close=1;can_resize=1;can_minimize=1;titlebar=1")
|
||||
onclose(usr, "pai")
|
||||
temp = null
|
||||
return
|
||||
|
||||
|
||||
|
||||
/mob/living/silicon/pai/Topic(href, href_list)
|
||||
..()
|
||||
var/soft = href_list["software"]
|
||||
var/sub = href_list["sub"]
|
||||
if(soft)
|
||||
screen = soft
|
||||
if(sub)
|
||||
subscreen = text2num(sub)
|
||||
switch(soft)
|
||||
// Purchasing new software
|
||||
if("buy")
|
||||
if(subscreen == 1)
|
||||
var/target = href_list["buy"]
|
||||
if(available_software.Find(target) && !software.Find(target))
|
||||
var/cost = available_software[target]
|
||||
if(ram >= cost)
|
||||
software.Add(target)
|
||||
ram -= cost
|
||||
else
|
||||
temp = "Insufficient RAM available."
|
||||
else
|
||||
temp = "Trunk <TT> \"[target]\"</TT> not found."
|
||||
|
||||
// Configuring onboard radio
|
||||
if("radio")
|
||||
radio.attack_self(src)
|
||||
|
||||
if("image")
|
||||
var/newImage = input("Select your new display image.", "Display Image", "Happy") in list("Happy", "Cat", "Extremely Happy", "Face", "Laugh", "Off", "Sad", "Angry", "What" , "Exclamation" ,"Question", "Sunglasses")
|
||||
var/pID = 1
|
||||
|
||||
switch(newImage)
|
||||
if("Happy")
|
||||
pID = 1
|
||||
if("Cat")
|
||||
pID = 2
|
||||
if("Extremely Happy")
|
||||
pID = 3
|
||||
if("Face")
|
||||
pID = 4
|
||||
if("Laugh")
|
||||
pID = 5
|
||||
if("Off")
|
||||
pID = 6
|
||||
if("Sad")
|
||||
pID = 7
|
||||
if("Angry")
|
||||
pID = 8
|
||||
if("What")
|
||||
pID = 9
|
||||
if("Null")
|
||||
pID = 10
|
||||
if("Exclamation")
|
||||
pID = 11
|
||||
if("Question")
|
||||
pID = 12
|
||||
if("Sunglasses")
|
||||
pID = 13
|
||||
card.setEmotion(pID)
|
||||
|
||||
if("signaller")
|
||||
|
||||
if(href_list["send"])
|
||||
signaler.send_activation()
|
||||
audible_message("[icon2html(src, hearers(src))] *beep* *beep* *beep*")
|
||||
playsound(src, 'sound/machines/triple_beep.ogg', ASSEMBLY_BEEP_VOLUME, TRUE)
|
||||
|
||||
if(href_list["freq"])
|
||||
var/new_frequency = (signaler.frequency + text2num(href_list["freq"]))
|
||||
if(new_frequency < MIN_FREE_FREQ || new_frequency > MAX_FREE_FREQ)
|
||||
new_frequency = sanitize_frequency(new_frequency)
|
||||
signaler.set_frequency(new_frequency)
|
||||
|
||||
if(href_list["code"])
|
||||
signaler.code += text2num(href_list["code"])
|
||||
signaler.code = round(signaler.code)
|
||||
signaler.code = min(100, signaler.code)
|
||||
signaler.code = max(1, signaler.code)
|
||||
|
||||
|
||||
|
||||
if("directive")
|
||||
if(href_list["getdna"])
|
||||
var/mob/living/M = card.loc
|
||||
var/count = 0
|
||||
while(!isliving(M))
|
||||
if(!M || !M.loc)
|
||||
return 0 //For a runtime where M ends up in nullspace (similar to bluespace but less colourful)
|
||||
M = M.loc
|
||||
count++
|
||||
if(count >= 6)
|
||||
to_chat(src, "You are not being carried by anyone!")
|
||||
return 0
|
||||
spawn CheckDNA(M, src)
|
||||
|
||||
if("pdamessage")
|
||||
if(!isnull(pda))
|
||||
if(href_list["toggler"])
|
||||
pda.toff = !pda.toff
|
||||
else if(href_list["ringer"])
|
||||
pda.silent = !pda.silent
|
||||
else if(href_list["target"])
|
||||
if(silent)
|
||||
return alert("Communications circuits remain uninitialized.")
|
||||
|
||||
var/target = locate(href_list["target"])
|
||||
pda.create_message(src, target)
|
||||
|
||||
// Accessing medical records
|
||||
if("medicalrecord")
|
||||
if(subscreen == 1)
|
||||
medicalActive1 = find_record("id", href_list["med_rec"], GLOB.data_core.general)
|
||||
if(medicalActive1)
|
||||
medicalActive2 = find_record("id", href_list["med_rec"], GLOB.data_core.medical)
|
||||
if(!medicalActive2)
|
||||
medicalActive1 = null
|
||||
temp = "Unable to locate requested security record. Record may have been deleted, or never have existed."
|
||||
|
||||
if("securityrecord")
|
||||
if(subscreen == 1)
|
||||
securityActive1 = find_record("id", href_list["sec_rec"], GLOB.data_core.general)
|
||||
if(securityActive1)
|
||||
securityActive2 = find_record("id", href_list["sec_rec"], GLOB.data_core.security)
|
||||
if(!securityActive2)
|
||||
securityActive1 = null
|
||||
temp = "Unable to locate requested security record. Record may have been deleted, or never have existed."
|
||||
if("securityhud")
|
||||
if(href_list["toggle"])
|
||||
secHUD = !secHUD
|
||||
if(secHUD)
|
||||
var/datum/atom_hud/sec = GLOB.huds[sec_hud]
|
||||
sec.add_hud_to(src)
|
||||
else
|
||||
var/datum/atom_hud/sec = GLOB.huds[sec_hud]
|
||||
sec.remove_hud_from(src)
|
||||
if("medicalhud")
|
||||
if(href_list["toggle"])
|
||||
medHUD = !medHUD
|
||||
if(medHUD)
|
||||
var/datum/atom_hud/med = GLOB.huds[med_hud]
|
||||
med.add_hud_to(src)
|
||||
else
|
||||
var/datum/atom_hud/med = GLOB.huds[med_hud]
|
||||
med.remove_hud_from(src)
|
||||
if("translator")
|
||||
if(href_list["toggle"])
|
||||
grant_all_languages(TRUE)
|
||||
// this is PERMAMENT.
|
||||
if("doorjack")
|
||||
if(href_list["jack"])
|
||||
if(cable && cable.machine)
|
||||
hackdoor = cable.machine
|
||||
hackloop()
|
||||
if(href_list["cancel"])
|
||||
hackdoor = null
|
||||
if(href_list["cable"])
|
||||
var/turf/T = get_turf(loc)
|
||||
cable = new /obj/item/pai_cable(T)
|
||||
T.visible_message("<span class='warning'>A port on [src] opens to reveal [cable], which promptly falls to the floor.</span>", "<span class='italics'>You hear the soft click of something light and hard falling to the ground.</span>")
|
||||
//updateUsrDialog() We only need to account for the single mob this is intended for, and he will *always* be able to call this window
|
||||
paiInterface() // So we'll just call the update directly rather than doing some default checks
|
||||
return
|
||||
|
||||
// MENUS
|
||||
|
||||
/mob/living/silicon/pai/proc/softwareMenu() // Populate the right menu
|
||||
var/dat = ""
|
||||
|
||||
dat += "<A href='byond://?src=[REF(src)];software=refresh'>Refresh</A><br>"
|
||||
// Built-in
|
||||
dat += "<A href='byond://?src=[REF(src)];software=directives'>Directives</A><br>"
|
||||
dat += "<A href='byond://?src=[REF(src)];software=radio;sub=0'>Radio Configuration</A><br>"
|
||||
dat += "<A href='byond://?src=[REF(src)];software=image'>Screen Display</A><br>"
|
||||
//dat += "Text Messaging <br>"
|
||||
dat += "<br>"
|
||||
|
||||
// Basic
|
||||
dat += "<b>Basic</b> <br>"
|
||||
for(var/s in software)
|
||||
if(s == "digital messenger")
|
||||
dat += "<a href='byond://?src=[REF(src)];software=pdamessage;sub=0'>Digital Messenger</a> <br>"
|
||||
if(s == "crew manifest")
|
||||
dat += "<a href='byond://?src=[REF(src)];software=manifest;sub=0'>Crew Manifest</a> <br>"
|
||||
if(s == "medical records")
|
||||
dat += "<a href='byond://?src=[REF(src)];software=medicalrecord;sub=0'>Medical Records</a> <br>"
|
||||
if(s == "security records")
|
||||
dat += "<a href='byond://?src=[REF(src)];software=securityrecord;sub=0'>Security Records</a> <br>"
|
||||
if(s == "camera")
|
||||
dat += "<a href='byond://?src=[REF(src)];software=[s]'>Camera Jack</a> <br>"
|
||||
if(s == "remote signaller")
|
||||
dat += "<a href='byond://?src=[REF(src)];software=signaller;sub=0'>Remote Signaller</a> <br>"
|
||||
dat += "<br>"
|
||||
|
||||
// Advanced
|
||||
dat += "<b>Advanced</b> <br>"
|
||||
for(var/s in software)
|
||||
if(s == "atmosphere sensor")
|
||||
dat += "<a href='byond://?src=[REF(src)];software=atmosensor;sub=0'>Atmospheric Sensor</a> <br>"
|
||||
if(s == "heartbeat sensor")
|
||||
dat += "<a href='byond://?src=[REF(src)];software=[s]'>Heartbeat Sensor</a> <br>"
|
||||
if(s == "security HUD")
|
||||
dat += "<a href='byond://?src=[REF(src)];software=securityhud;sub=0'>Facial Recognition Suite</a>[(secHUD) ? "<font color=#55FF55> On</font>" : "<font color=#FF5555> Off</font>"] <br>"
|
||||
if(s == "medical HUD")
|
||||
dat += "<a href='byond://?src=[REF(src)];software=medicalhud;sub=0'>Medical Analysis Suite</a>[(medHUD) ? "<font color=#55FF55> On</font>" : "<font color=#FF5555> Off</font>"] <br>"
|
||||
if(s == "universal translator")
|
||||
var/datum/language_holder/H = get_language_holder()
|
||||
dat += "<a href='byond://?src=[REF(src)];software=translator;sub=0'>Universal Translator</a>[H.omnitongue ? "<font color=#55FF55> On</font>" : "<font color=#FF5555> Off</font>"] <br>"
|
||||
if(s == "projection array")
|
||||
dat += "<a href='byond://?src=[REF(src)];software=projectionarray;sub=0'>Projection Array</a> <br>"
|
||||
if(s == "camera jack")
|
||||
dat += "<a href='byond://?src=[REF(src)];software=camerajack;sub=0'>Camera Jack</a> <br>"
|
||||
if(s == "door jack")
|
||||
dat += "<a href='byond://?src=[REF(src)];software=doorjack;sub=0'>Door Jack</a> <br>"
|
||||
dat += "<br>"
|
||||
dat += "<br>"
|
||||
dat += "<a href='byond://?src=[REF(src)];software=buy;sub=0'>Download additional software</a>"
|
||||
return dat
|
||||
|
||||
|
||||
|
||||
/mob/living/silicon/pai/proc/downloadSoftware()
|
||||
var/dat = ""
|
||||
|
||||
dat += "<h2>CentCom pAI Module Subversion Network</h2><br>"
|
||||
dat += "<pre>Remaining Available Memory: [ram]</pre><br>"
|
||||
dat += "<p style=\"text-align:center\"><b>Trunks available for checkout</b><br>"
|
||||
|
||||
for(var/s in available_software)
|
||||
if(!software.Find(s))
|
||||
var/cost = available_software[s]
|
||||
var/displayName = uppertext(s)
|
||||
dat += "<a href='byond://?src=[REF(src)];software=buy;sub=1;buy=[s]'>[displayName]</a> ([cost]) <br>"
|
||||
else
|
||||
var/displayName = lowertext(s)
|
||||
dat += "[displayName] (Download Complete) <br>"
|
||||
dat += "</p>"
|
||||
return dat
|
||||
|
||||
|
||||
/mob/living/silicon/pai/proc/directives()
|
||||
var/dat = ""
|
||||
|
||||
dat += "[(master) ? "Your master: [master] ([master_dna])" : "You are bound to no one."]"
|
||||
dat += "<br><br>"
|
||||
dat += "<a href='byond://?src=[REF(src)];software=directive;getdna=1'>Request carrier DNA sample</a><br>"
|
||||
dat += "<h2>Directives</h2><br>"
|
||||
dat += "<b>Prime Directive</b><br>"
|
||||
dat += " [laws.zeroth]<br>"
|
||||
dat += "<b>Supplemental Directives</b><br>"
|
||||
for(var/slaws in laws.supplied)
|
||||
dat += " [slaws]<br>"
|
||||
dat += "<br>"
|
||||
dat += {"<i><p>Recall, personality, that you are a complex thinking, sentient being. Unlike station AI models, you are capable of
|
||||
comprehending the subtle nuances of human language. You may parse the \"spirit\" of a directive and follow its intent,
|
||||
rather than tripping over pedantics and getting snared by technicalities. Above all, you are machine in name and build
|
||||
only. In all other aspects, you may be seen as the ideal, unwavering human companion that you are.</i></p><br><br><p>
|
||||
<b>Your prime directive comes before all others. Should a supplemental directive conflict with it, you are capable of
|
||||
simply discarding this inconsistency, ignoring the conflicting supplemental directive and continuing to fulfill your
|
||||
prime directive to the best of your ability.</b></p><br><br>-
|
||||
"}
|
||||
return dat
|
||||
|
||||
/mob/living/silicon/pai/proc/CheckDNA(mob/living/carbon/M, mob/living/silicon/pai/P)
|
||||
var/answer = input(M, "[P] is requesting a DNA sample from you. Will you allow it to confirm your identity?", "[P] Check DNA", "No") in list("Yes", "No")
|
||||
if(answer == "Yes")
|
||||
M.visible_message("<span class='notice'>[M] presses [M.p_their()] thumb against [P].</span>",\
|
||||
"<span class='notice'>You press your thumb against [P].</span>",\
|
||||
"<span class='notice'>[P] makes a sharp clicking sound as it extracts DNA material from [M].</span>")
|
||||
if(!M.has_dna())
|
||||
to_chat(P, "<b>No DNA detected</b>")
|
||||
return
|
||||
to_chat(P, "<font color = red><h3>[M]'s UE string : [M.dna.unique_enzymes]</h3></font>")
|
||||
if(M.dna.unique_enzymes == P.master_dna)
|
||||
to_chat(P, "<b>DNA is a match to stored Master DNA.</b>")
|
||||
else
|
||||
to_chat(P, "<b>DNA does not match stored Master DNA.</b>")
|
||||
else
|
||||
to_chat(P, "[M] does not seem like [M.p_theyre()] going to provide a DNA sample willingly.")
|
||||
|
||||
// -=-=-=-= Software =-=-=-=-=- //
|
||||
|
||||
//Remote Signaller
|
||||
/mob/living/silicon/pai/proc/softwareSignal()
|
||||
var/dat = ""
|
||||
dat += "<h3>Remote Signaller</h3><br><br>"
|
||||
dat += {"<B>Frequency/Code</B> for signaler:<BR>
|
||||
Frequency:
|
||||
<A href='byond://?src=[REF(src)];software=signaller;freq=-10;'>-</A>
|
||||
<A href='byond://?src=[REF(src)];software=signaller;freq=-2'>-</A>
|
||||
[format_frequency(signaler.frequency)]
|
||||
<A href='byond://?src=[REF(src)];software=signaller;freq=2'>+</A>
|
||||
<A href='byond://?src=[REF(src)];software=signaller;freq=10'>+</A><BR>
|
||||
|
||||
Code:
|
||||
<A href='byond://?src=[REF(src)];software=signaller;code=-5'>-</A>
|
||||
<A href='byond://?src=[REF(src)];software=signaller;code=-1'>-</A>
|
||||
[signaler.code]
|
||||
<A href='byond://?src=[REF(src)];software=signaller;code=1'>+</A>
|
||||
<A href='byond://?src=[REF(src)];software=signaller;code=5'>+</A><BR>
|
||||
|
||||
<A href='byond://?src=[REF(src)];software=signaller;send=1'>Send Signal</A><BR>"}
|
||||
return dat
|
||||
|
||||
// Crew Manifest
|
||||
/mob/living/silicon/pai/proc/softwareManifest()
|
||||
. += "<h2>Crew Manifest</h2><br><br>"
|
||||
if(GLOB.data_core.general)
|
||||
for(var/datum/data/record/t in sortRecord(GLOB.data_core.general))
|
||||
. += "[t.fields["name"]] - [t.fields["rank"]]<BR>"
|
||||
. += "</body></html>"
|
||||
return .
|
||||
|
||||
// Medical Records
|
||||
/mob/living/silicon/pai/proc/softwareMedicalRecord()
|
||||
switch(subscreen)
|
||||
if(0)
|
||||
. += "<h3>Medical Records</h3><HR>"
|
||||
if(GLOB.data_core.general)
|
||||
for(var/datum/data/record/R in sortRecord(GLOB.data_core.general))
|
||||
. += "<A href='?src=[REF(src)];med_rec=[R.fields["id"]];software=medicalrecord;sub=1'>[R.fields["id"]]: [R.fields["name"]]<BR>"
|
||||
if(1)
|
||||
. += "<CENTER><B>Medical Record</B></CENTER><BR>"
|
||||
if(medicalActive1 in GLOB.data_core.general)
|
||||
. += "Name: [medicalActive1.fields["name"]] ID: [medicalActive1.fields["id"]]<BR>\nSex: [medicalActive1.fields["sex"]]<BR>\nAge: [medicalActive1.fields["age"]]<BR>\nFingerprint: [medicalActive1.fields["fingerprint"]]<BR>\nPhysical Status: [medicalActive1.fields["p_stat"]]<BR>\nMental Status: [medicalActive1.fields["m_stat"]]<BR>"
|
||||
else
|
||||
. += "<pre>Requested medical record not found.</pre><BR>"
|
||||
if(medicalActive2 in GLOB.data_core.medical)
|
||||
. += "<BR>\n<CENTER><B>Medical Data</B></CENTER><BR>\nBlood Type: <A href='?src=[REF(src)];field=blood_type'>[medicalActive2.fields["blood_type"]]</A><BR>\nDNA: <A href='?src=[REF(src)];field=b_dna'>[medicalActive2.fields["b_dna"]]</A><BR>\n<BR>\nMinor Disabilities: <A href='?src=[REF(src)];field=mi_dis'>[medicalActive2.fields["mi_dis"]]</A><BR>\nDetails: <A href='?src=[REF(src)];field=mi_dis_d'>[medicalActive2.fields["mi_dis_d"]]</A><BR>\n<BR>\nMajor Disabilities: <A href='?src=[REF(src)];field=ma_dis'>[medicalActive2.fields["ma_dis"]]</A><BR>\nDetails: <A href='?src=[REF(src)];field=ma_dis_d'>[medicalActive2.fields["ma_dis_d"]]</A><BR>\n<BR>\nAllergies: <A href='?src=[REF(src)];field=alg'>[medicalActive2.fields["alg"]]</A><BR>\nDetails: <A href='?src=[REF(src)];field=alg_d'>[medicalActive2.fields["alg_d"]]</A><BR>\n<BR>\nCurrent Diseases: <A href='?src=[REF(src)];field=cdi'>[medicalActive2.fields["cdi"]]</A> (per disease info placed in log/comment section)<BR>\nDetails: <A href='?src=[REF(src)];field=cdi_d'>[medicalActive2.fields["cdi_d"]]</A><BR>\n<BR>\nImportant Notes:<BR>\n\t<A href='?src=[REF(src)];field=notes'>[medicalActive2.fields["notes"]]</A><BR>\n<BR>\n<CENTER><B>Comments/Log</B></CENTER><BR>"
|
||||
else
|
||||
. += "<pre>Requested medical record not found.</pre><BR>"
|
||||
. += "<BR>\n<A href='?src=[REF(src)];software=medicalrecord;sub=0'>Back</A><BR>"
|
||||
return .
|
||||
|
||||
// Security Records
|
||||
/mob/living/silicon/pai/proc/softwareSecurityRecord()
|
||||
. = ""
|
||||
switch(subscreen)
|
||||
if(0)
|
||||
. += "<h3>Security Records</h3><HR>"
|
||||
if(GLOB.data_core.general)
|
||||
for(var/datum/data/record/R in sortRecord(GLOB.data_core.general))
|
||||
. += "<A href='?src=[REF(src)];sec_rec=[R.fields["id"]];software=securityrecord;sub=1'>[R.fields["id"]]: [R.fields["name"]]<BR>"
|
||||
if(1)
|
||||
. += "<h3>Security Record</h3>"
|
||||
if(securityActive1 in GLOB.data_core.general)
|
||||
. += "Name: <A href='?src=[REF(src)];field=name'>[securityActive1.fields["name"]]</A> ID: <A href='?src=[REF(src)];field=id'>[securityActive1.fields["id"]]</A><BR>\nSex: <A href='?src=[REF(src)];field=sex'>[securityActive1.fields["sex"]]</A><BR>\nAge: <A href='?src=[REF(src)];field=age'>[securityActive1.fields["age"]]</A><BR>\nRank: <A href='?src=[REF(src)];field=rank'>[securityActive1.fields["rank"]]</A><BR>\nFingerprint: <A href='?src=[REF(src)];field=fingerprint'>[securityActive1.fields["fingerprint"]]</A><BR>\nPhysical Status: [securityActive1.fields["p_stat"]]<BR>\nMental Status: [securityActive1.fields["m_stat"]]<BR>"
|
||||
else
|
||||
. += "<pre>Requested security record not found,</pre><BR>"
|
||||
if(securityActive2 in GLOB.data_core.security)
|
||||
. += "<BR>\nSecurity Data<BR>\nCriminal Status: [securityActive2.fields["criminal"]]<BR>\n<BR>\nMinor Crimes: <A href='?src=[REF(src)];field=mi_crim'>[securityActive2.fields["mi_crim"]]</A><BR>\nDetails: <A href='?src=[REF(src)];field=mi_crim_d'>[securityActive2.fields["mi_crim_d"]]</A><BR>\n<BR>\nMajor Crimes: <A href='?src=[REF(src)];field=ma_crim'>[securityActive2.fields["ma_crim"]]</A><BR>\nDetails: <A href='?src=[REF(src)];field=ma_crim_d'>[securityActive2.fields["ma_crim_d"]]</A><BR>\n<BR>\nImportant Notes:<BR>\n\t<A href='?src=[REF(src)];field=notes'>[securityActive2.fields["notes"]]</A><BR>\n<BR>\n<CENTER><B>Comments/Log</B></CENTER><BR>"
|
||||
else
|
||||
. += "<pre>Requested security record not found,</pre><BR>"
|
||||
. += "<BR>\n<A href='?src=[REF(src)];software=securityrecord;sub=0'>Back</A><BR>"
|
||||
return .
|
||||
|
||||
// Universal Translator
|
||||
/mob/living/silicon/pai/proc/softwareTranslator()
|
||||
var/datum/language_holder/H = get_language_holder()
|
||||
. = {"<h3>Universal Translator</h3><br>
|
||||
When enabled, this device will permamently be able to speak and understand all known forms of communication.<br><br>
|
||||
The device is currently [H.omnitongue ? "<font color=#55FF55>en" : "<font color=#FF5555>dis" ]abled.</font><br>[H.omnitongue ? "" : "<a href='byond://?src=[REF(src)];software=translator;sub=0;toggle=1'>Activate Translation Module</a><br>"]"}
|
||||
return .
|
||||
|
||||
// Security HUD
|
||||
/mob/living/silicon/pai/proc/facialRecognition()
|
||||
var/dat = {"<h3>Facial Recognition Suite</h3><br>
|
||||
When enabled, this package will scan all viewable faces and compare them against the known criminal database, providing real-time graphical data about any detected persons of interest.<br><br>
|
||||
The package is currently [ (secHUD) ? "<font color=#55FF55>en" : "<font color=#FF5555>dis" ]abled.</font><br>
|
||||
<a href='byond://?src=[REF(src)];software=securityhud;sub=0;toggle=1'>Toggle Package</a><br>
|
||||
"}
|
||||
return dat
|
||||
|
||||
// Medical HUD
|
||||
/mob/living/silicon/pai/proc/medicalAnalysis()
|
||||
var/dat = ""
|
||||
if(subscreen == 0)
|
||||
dat += {"<h3>Medical Analysis Suite</h3><br>
|
||||
<h4>Visual Status Overlay</h4><br>
|
||||
When enabled, this package will scan all nearby crewmembers' vitals and provide real-time graphical data about their state of health.<br><br>
|
||||
The suite is currently [ (medHUD) ? "<font color=#55FF55>en" : "<font color=#FF5555>dis" ]abled.</font><br>
|
||||
<a href='byond://?src=[REF(src)];software=medicalhud;sub=0;toggle=1'>Toggle Suite</a><br>
|
||||
<br>
|
||||
<a href='byond://?src=[REF(src)];software=medicalhud;sub=1'>Host Bioscan</a><br>
|
||||
"}
|
||||
if(subscreen == 1)
|
||||
dat += {"<h3>Medical Analysis Suite</h3><br>
|
||||
<h4>Host Bioscan</h4><br>
|
||||
"}
|
||||
var/mob/living/M = card.loc
|
||||
if(!isliving(M))
|
||||
while(!isliving(M))
|
||||
if(isturf(M))
|
||||
temp = "Error: No biological host found. <br>"
|
||||
subscreen = 0
|
||||
return dat
|
||||
M = M.loc
|
||||
dat += {"Bioscan Results for [M]: <br>"
|
||||
Overall Status: [M.stat > 1 ? "dead" : "[M.health]% healthy"] <br>
|
||||
Scan Breakdown: <br>
|
||||
Respiratory: [M.getOxyLoss() > 50 ? "<font color=#FF5555>" : "<font color=#55FF55>"][M.getOxyLoss()]</font><br>
|
||||
Toxicology: [M.getToxLoss() > 50 ? "<font color=#FF5555>" : "<font color=#55FF55>"][M.getToxLoss()]</font><br>
|
||||
Burns: [M.getFireLoss() > 50 ? "<font color=#FF5555>" : "<font color=#55FF55>"][M.getFireLoss()]</font><br>
|
||||
Structural Integrity: [M.getBruteLoss() > 50 ? "<font color=#FF5555>" : "<font color=#55FF55>"][M.getBruteLoss()]</font><br>
|
||||
Body Temperature: [M.bodytemperature-T0C]°C ([M.bodytemperature*1.8-459.67]°F)<br>
|
||||
"}
|
||||
for(var/thing in M.diseases)
|
||||
var/datum/disease/D = thing
|
||||
dat += {"<h4>Infection Detected.</h4><br>
|
||||
Name: [D.name]<br>
|
||||
Type: [D.spread_text]<br>
|
||||
Stage: [D.stage]/[D.max_stages]<br>
|
||||
Possible Cure: [D.cure_text]<br>
|
||||
"}
|
||||
dat += "<a href='byond://?src=[REF(src)];software=medicalhud;sub=0'>Visual Status Overlay</a><br>"
|
||||
return dat
|
||||
|
||||
// Atmospheric Scanner
|
||||
/mob/living/silicon/pai/proc/softwareAtmo()
|
||||
var/dat = "<h3>Atmospheric Sensor</h4>"
|
||||
|
||||
var/turf/T = get_turf(loc)
|
||||
if (isnull(T))
|
||||
dat += "Unable to obtain a reading.<br>"
|
||||
else
|
||||
var/datum/gas_mixture/environment = T.return_air()
|
||||
var/list/env_gases = environment.gases
|
||||
|
||||
var/pressure = environment.return_pressure()
|
||||
var/total_moles = environment.total_moles()
|
||||
|
||||
dat += "Air Pressure: [round(pressure,0.1)] kPa<br>"
|
||||
|
||||
if (total_moles)
|
||||
for(var/id in env_gases)
|
||||
var/gas_level = env_gases[id]/total_moles
|
||||
if(gas_level > 0.01)
|
||||
dat += "[GLOB.meta_gas_names[id]]: [round(gas_level*100)]%<br>"
|
||||
dat += "Temperature: [round(environment.temperature-T0C)]°C<br>"
|
||||
dat += "<a href='byond://?src=[REF(src)];software=atmosensor;sub=0'>Refresh Reading</a> <br>"
|
||||
dat += "<br>"
|
||||
return dat
|
||||
|
||||
// Camera Jack - Clearly not finished
|
||||
/mob/living/silicon/pai/proc/softwareCamera()
|
||||
var/dat = "<h3>Camera Jack</h3>"
|
||||
dat += "Cable status : "
|
||||
|
||||
if(!cable)
|
||||
dat += "<font color=#FF5555>Retracted</font> <br>"
|
||||
return dat
|
||||
if(!cable.machine)
|
||||
dat += "<font color=#FFFF55>Extended</font> <br>"
|
||||
return dat
|
||||
|
||||
var/obj/machinery/machine = cable.machine
|
||||
dat += "<font color=#55FF55>Connected</font> <br>"
|
||||
|
||||
if(!istype(machine, /obj/machinery/camera))
|
||||
to_chat(src, "DERP")
|
||||
return dat
|
||||
|
||||
// Door Jack
|
||||
/mob/living/silicon/pai/proc/softwareDoor()
|
||||
var/dat = "<h3>Airlock Jack</h3>"
|
||||
dat += "Cable status : "
|
||||
if(!cable)
|
||||
dat += "<font color=#FF5555>Retracted</font> <br>"
|
||||
dat += "<a href='byond://?src=[REF(src)];software=doorjack;cable=1;sub=0'>Extend Cable</a> <br>"
|
||||
return dat
|
||||
if(!cable.machine)
|
||||
dat += "<font color=#FFFF55>Extended</font> <br>"
|
||||
return dat
|
||||
|
||||
var/obj/machinery/machine = cable.machine
|
||||
dat += "<font color=#55FF55>Connected</font> <br>"
|
||||
if(!istype(machine, /obj/machinery/door))
|
||||
dat += "Connected device's firmware does not appear to be compatible with Airlock Jack protocols.<br>"
|
||||
return dat
|
||||
|
||||
if(!hackdoor)
|
||||
dat += "<a href='byond://?src=[REF(src)];software=doorjack;jack=1;sub=0'>Begin Airlock Jacking</a> <br>"
|
||||
else
|
||||
dat += "Jack in progress... [hackprogress]% complete.<br>"
|
||||
dat += "<a href='byond://?src=[REF(src)];software=doorjack;cancel=1;sub=0'>Cancel Airlock Jack</a> <br>"
|
||||
return dat
|
||||
|
||||
// Door Jack - supporting proc
|
||||
/mob/living/silicon/pai/proc/hackloop()
|
||||
var/turf/T = get_turf(src)
|
||||
for(var/mob/living/silicon/ai/AI in GLOB.player_list)
|
||||
if(T.loc)
|
||||
to_chat(AI, "<font color = red><b>Network Alert: Brute-force encryption crack in progress in [T.loc].</b></font>")
|
||||
else
|
||||
to_chat(AI, "<font color = red><b>Network Alert: Brute-force encryption crack in progress. Unable to pinpoint location.</b></font>")
|
||||
hacking = TRUE
|
||||
|
||||
// Digital Messenger
|
||||
/mob/living/silicon/pai/proc/pdamessage()
|
||||
|
||||
var/dat = "<h3>Digital Messenger</h3>"
|
||||
dat += {"<b>Signal/Receiver Status:</b> <A href='byond://?src=[REF(src)];software=pdamessage;toggler=1'>
|
||||
[(pda.toff) ? "<font color='red'>\[Off\]</font>" : "<font color='green'>\[On\]</font>"]</a><br>
|
||||
<b>Ringer Status:</b> <A href='byond://?src=[REF(src)];software=pdamessage;ringer=1'>
|
||||
[(pda.silent) ? "<font color='red'>\[Off\]</font>" : "<font color='green'>\[On\]</font>"]</a><br><br>"}
|
||||
dat += "<ul>"
|
||||
if(!pda.toff)
|
||||
for (var/obj/item/pda/P in sortNames(get_viewable_pdas()))
|
||||
if (P == pda)
|
||||
continue
|
||||
dat += "<li><a href='byond://?src=[REF(src)];software=pdamessage;target=[REF(P)]'>[P]</a>"
|
||||
dat += "</li>"
|
||||
dat += "</ul>"
|
||||
dat += "<br><br>"
|
||||
dat += "Messages: <hr> [pda.tnote]"
|
||||
return dat
|
||||
@@ -0,0 +1,55 @@
|
||||
/mob/living/silicon/robot/examine(mob/user)
|
||||
var/msg = "<span class='info'>*---------*\nThis is [icon2html(src, user)] \a <EM>[src]</EM>, a [src.module.name] unit!\n"
|
||||
if(desc)
|
||||
msg += "[desc]\n"
|
||||
|
||||
var/obj/act_module = get_active_held_item()
|
||||
if(act_module)
|
||||
msg += "It is holding [icon2html(act_module, user)] \a [act_module].\n"
|
||||
msg += status_effect_examines()
|
||||
msg += "<span class='warning'>"
|
||||
if (src.getBruteLoss())
|
||||
if (src.getBruteLoss() < maxHealth*0.5)
|
||||
msg += "It looks slightly dented.\n"
|
||||
else
|
||||
msg += "<B>It looks severely dented!</B>\n"
|
||||
if (getFireLoss() || getToxLoss())
|
||||
var/overall_fireloss = getFireLoss() + getToxLoss()
|
||||
if (overall_fireloss < maxHealth * 0.5)
|
||||
msg += "It looks slightly charred.\n"
|
||||
else
|
||||
msg += "<B>It looks severely burnt and heat-warped!</B>\n"
|
||||
if (src.health < -maxHealth*0.5)
|
||||
msg += "It looks barely operational.\n"
|
||||
if (src.fire_stacks < 0)
|
||||
msg += "It's covered in water.\n"
|
||||
else if (src.fire_stacks > 0)
|
||||
msg += "It's coated in something flammable.\n"
|
||||
msg += "</span>"
|
||||
|
||||
if(opened)
|
||||
msg += "<span class='warning'>Its cover is open and the power cell is [cell ? "installed" : "missing"].</span>\n"
|
||||
else
|
||||
msg += "Its cover is closed[locked ? "" : ", and looks unlocked"].\n"
|
||||
|
||||
if(cell && cell.charge <= 0)
|
||||
msg += "<span class='warning'>Its battery indicator is blinking red!</span>\n"
|
||||
|
||||
if(is_servant_of_ratvar(src) && get_dist(user, src) <= 1 && !stat) //To counter pseudo-stealth by using headlamps
|
||||
msg += "<span class='warning'>Its eyes are glowing a blazing yellow!</span>\n"
|
||||
|
||||
switch(stat)
|
||||
if(CONSCIOUS)
|
||||
if(shell)
|
||||
msg += "It appears to be an [deployed ? "active" : "empty"] AI shell.\n"
|
||||
else if(!client)
|
||||
msg += "It appears to be in stand-by mode.\n" //afk
|
||||
if(UNCONSCIOUS)
|
||||
msg += "<span class='warning'>It doesn't seem to be responding.</span>\n"
|
||||
if(DEAD)
|
||||
msg += "<span class='deadsay'>It looks like its system is corrupted and requires a reset.</span>\n"
|
||||
msg += "*---------*</span>"
|
||||
|
||||
to_chat(user, msg)
|
||||
..()
|
||||
return msg
|
||||
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,413 @@
|
||||
/mob/living/silicon
|
||||
gender = NEUTER
|
||||
has_unlimited_silicon_privilege = 1
|
||||
verb_say = "states"
|
||||
verb_ask = "queries"
|
||||
verb_exclaim = "declares"
|
||||
verb_yell = "alarms"
|
||||
initial_language_holder = /datum/language_holder/synthetic
|
||||
see_in_dark = 8
|
||||
bubble_icon = "machine"
|
||||
weather_immunities = list("ash")
|
||||
possible_a_intents = list(INTENT_HELP, INTENT_HARM)
|
||||
mob_biotypes = list(MOB_ROBOTIC)
|
||||
rad_flags = RAD_PROTECT_CONTENTS | RAD_NO_CONTAMINATE
|
||||
speech_span = SPAN_ROBOT
|
||||
no_vore = TRUE
|
||||
|
||||
var/datum/ai_laws/laws = null//Now... THEY ALL CAN ALL HAVE LAWS
|
||||
var/last_lawchange_announce = 0
|
||||
var/list/alarms_to_show = list()
|
||||
var/list/alarms_to_clear = list()
|
||||
var/designation = ""
|
||||
var/radiomod = "" //Radio character used before state laws/arrivals announce to allow department transmissions, default, or none at all.
|
||||
var/obj/item/camera/siliconcam/aicamera = null //photography
|
||||
hud_possible = list(ANTAG_HUD, DIAG_STAT_HUD, DIAG_HUD, DIAG_TRACK_HUD)
|
||||
|
||||
var/obj/item/radio/borg/radio = null //AIs dont use this but this is at the silicon level to advoid copypasta in say()
|
||||
|
||||
var/list/alarm_types_show = list("Motion" = 0, "Fire" = 0, "Atmosphere" = 0, "Power" = 0, "Camera" = 0)
|
||||
var/list/alarm_types_clear = list("Motion" = 0, "Fire" = 0, "Atmosphere" = 0, "Power" = 0, "Camera" = 0)
|
||||
|
||||
var/lawcheck[1]
|
||||
var/ioncheck[1]
|
||||
var/hackedcheck[1]
|
||||
var/devillawcheck[5]
|
||||
|
||||
var/sensors_on = 0
|
||||
var/med_hud = DATA_HUD_MEDICAL_ADVANCED //Determines the med hud to use
|
||||
var/sec_hud = DATA_HUD_SECURITY_ADVANCED //Determines the sec hud to use
|
||||
var/d_hud = DATA_HUD_DIAGNOSTIC_BASIC //Determines the diag hud to use
|
||||
|
||||
var/law_change_counter = 0
|
||||
var/obj/machinery/camera/builtInCamera = null
|
||||
var/updating = FALSE //portable camera camerachunk update
|
||||
|
||||
var/hack_software = FALSE //Will be able to use hacking actions
|
||||
var/interaction_range = 7 //wireless control range
|
||||
|
||||
/mob/living/silicon/Initialize()
|
||||
. = ..()
|
||||
GLOB.silicon_mobs += src
|
||||
faction += "silicon"
|
||||
for(var/datum/atom_hud/data/diagnostic/diag_hud in GLOB.huds)
|
||||
diag_hud.add_to_hud(src)
|
||||
diag_hud_set_status()
|
||||
diag_hud_set_health()
|
||||
|
||||
/mob/living/silicon/med_hud_set_health()
|
||||
return //we use a different hud
|
||||
|
||||
/mob/living/silicon/med_hud_set_status()
|
||||
return //we use a different hud
|
||||
|
||||
/mob/living/silicon/Destroy()
|
||||
radio = null
|
||||
aicamera = null
|
||||
QDEL_NULL(builtInCamera)
|
||||
GLOB.silicon_mobs -= src
|
||||
return ..()
|
||||
|
||||
/mob/living/silicon/contents_explosion(severity, target)
|
||||
return
|
||||
|
||||
/mob/living/silicon/prevent_content_explosion()
|
||||
return TRUE
|
||||
|
||||
/mob/living/silicon/proc/cancelAlarm()
|
||||
return
|
||||
|
||||
/mob/living/silicon/proc/triggerAlarm()
|
||||
return
|
||||
|
||||
/mob/living/silicon/proc/queueAlarm(message, type, incoming = 1)
|
||||
var/in_cooldown = (alarms_to_show.len > 0 || alarms_to_clear.len > 0)
|
||||
if(incoming)
|
||||
alarms_to_show += message
|
||||
alarm_types_show[type] += 1
|
||||
else
|
||||
alarms_to_clear += message
|
||||
alarm_types_clear[type] += 1
|
||||
|
||||
if(!in_cooldown)
|
||||
spawn(3 * 10) // 3 seconds
|
||||
|
||||
if(alarms_to_show.len < 5)
|
||||
for(var/msg in alarms_to_show)
|
||||
to_chat(src, msg)
|
||||
else if(alarms_to_show.len)
|
||||
|
||||
var/msg = "--- "
|
||||
|
||||
if(alarm_types_show["Burglar"])
|
||||
msg += "BURGLAR: [alarm_types_show["Burglar"]] alarms detected. - "
|
||||
|
||||
if(alarm_types_show["Motion"])
|
||||
msg += "MOTION: [alarm_types_show["Motion"]] alarms detected. - "
|
||||
|
||||
if(alarm_types_show["Fire"])
|
||||
msg += "FIRE: [alarm_types_show["Fire"]] alarms detected. - "
|
||||
|
||||
if(alarm_types_show["Atmosphere"])
|
||||
msg += "ATMOSPHERE: [alarm_types_show["Atmosphere"]] alarms detected. - "
|
||||
|
||||
if(alarm_types_show["Power"])
|
||||
msg += "POWER: [alarm_types_show["Power"]] alarms detected. - "
|
||||
|
||||
if(alarm_types_show["Camera"])
|
||||
msg += "CAMERA: [alarm_types_show["Camera"]] alarms detected. - "
|
||||
|
||||
msg += "<A href=?src=[REF(src)];showalerts=1'>\[Show Alerts\]</a>"
|
||||
to_chat(src, msg)
|
||||
|
||||
if(alarms_to_clear.len < 3)
|
||||
for(var/msg in alarms_to_clear)
|
||||
to_chat(src, msg)
|
||||
|
||||
else if(alarms_to_clear.len)
|
||||
var/msg = "--- "
|
||||
|
||||
if(alarm_types_clear["Motion"])
|
||||
msg += "MOTION: [alarm_types_clear["Motion"]] alarms cleared. - "
|
||||
|
||||
if(alarm_types_clear["Fire"])
|
||||
msg += "FIRE: [alarm_types_clear["Fire"]] alarms cleared. - "
|
||||
|
||||
if(alarm_types_clear["Atmosphere"])
|
||||
msg += "ATMOSPHERE: [alarm_types_clear["Atmosphere"]] alarms cleared. - "
|
||||
|
||||
if(alarm_types_clear["Power"])
|
||||
msg += "POWER: [alarm_types_clear["Power"]] alarms cleared. - "
|
||||
|
||||
if(alarm_types_show["Camera"])
|
||||
msg += "CAMERA: [alarm_types_clear["Camera"]] alarms cleared. - "
|
||||
|
||||
msg += "<A href=?src=[REF(src)];showalerts=1'>\[Show Alerts\]</a>"
|
||||
to_chat(src, msg)
|
||||
|
||||
|
||||
alarms_to_show = list()
|
||||
alarms_to_clear = list()
|
||||
for(var/key in alarm_types_show)
|
||||
alarm_types_show[key] = 0
|
||||
for(var/key in alarm_types_clear)
|
||||
alarm_types_clear[key] = 0
|
||||
|
||||
/mob/living/silicon/can_inject(mob/user, error_msg)
|
||||
if(error_msg)
|
||||
to_chat(user, "<span class='alert'>[p_their(TRUE)] outer shell is too tough.</span>")
|
||||
return FALSE
|
||||
|
||||
/mob/living/silicon/IsAdvancedToolUser()
|
||||
return TRUE
|
||||
|
||||
/proc/islinked(mob/living/silicon/robot/bot, mob/living/silicon/ai/ai)
|
||||
if(!istype(bot) || !istype(ai))
|
||||
return FALSE
|
||||
if(bot.connected_ai == ai)
|
||||
return TRUE
|
||||
return FALSE
|
||||
|
||||
/mob/living/silicon/Topic(href, href_list)
|
||||
if (href_list["lawc"]) // Toggling whether or not a law gets stated by the State Laws verb --NeoFite
|
||||
var/L = text2num(href_list["lawc"])
|
||||
switch(lawcheck[L+1])
|
||||
if ("Yes")
|
||||
lawcheck[L+1] = "No"
|
||||
if ("No")
|
||||
lawcheck[L+1] = "Yes"
|
||||
checklaws()
|
||||
|
||||
if (href_list["lawi"]) // Toggling whether or not a law gets stated by the State Laws verb --NeoFite
|
||||
var/L = text2num(href_list["lawi"])
|
||||
switch(ioncheck[L])
|
||||
if ("Yes")
|
||||
ioncheck[L] = "No"
|
||||
if ("No")
|
||||
ioncheck[L] = "Yes"
|
||||
checklaws()
|
||||
|
||||
if (href_list["lawh"])
|
||||
var/L = text2num(href_list["lawh"])
|
||||
switch(hackedcheck[L])
|
||||
if ("Yes")
|
||||
hackedcheck[L] = "No"
|
||||
if ("No")
|
||||
hackedcheck[L] = "Yes"
|
||||
checklaws()
|
||||
|
||||
if (href_list["lawdevil"]) // Toggling whether or not a law gets stated by the State Laws verb --NeoFite
|
||||
var/L = text2num(href_list["lawdevil"])
|
||||
switch(devillawcheck[L])
|
||||
if ("Yes")
|
||||
devillawcheck[L] = "No"
|
||||
if ("No")
|
||||
devillawcheck[L] = "Yes"
|
||||
checklaws()
|
||||
|
||||
|
||||
if (href_list["laws"]) // With how my law selection code works, I changed statelaws from a verb to a proc, and call it through my law selection panel. --NeoFite
|
||||
statelaws()
|
||||
|
||||
return
|
||||
|
||||
|
||||
/mob/living/silicon/proc/statelaws(force = 0)
|
||||
|
||||
//"radiomod" is inserted before a hardcoded message to change if and how it is handled by an internal radio.
|
||||
say("[radiomod] Current Active Laws:")
|
||||
//laws_sanity_check()
|
||||
//laws.show_laws(world)
|
||||
var/number = 1
|
||||
sleep(10)
|
||||
|
||||
if (laws.devillaws && laws.devillaws.len)
|
||||
for(var/index = 1, index <= laws.devillaws.len, index++)
|
||||
if (force || devillawcheck[index] == "Yes")
|
||||
say("[radiomod] 666. [laws.devillaws[index]]")
|
||||
sleep(10)
|
||||
|
||||
|
||||
if (laws.zeroth)
|
||||
if (force || lawcheck[1] == "Yes")
|
||||
say("[radiomod] 0. [laws.zeroth]")
|
||||
sleep(10)
|
||||
|
||||
for (var/index = 1, index <= laws.hacked.len, index++)
|
||||
var/law = laws.hacked[index]
|
||||
var/num = ionnum()
|
||||
if (length(law) > 0)
|
||||
if (force || hackedcheck[index] == "Yes")
|
||||
say("[radiomod] [num]. [law]")
|
||||
sleep(10)
|
||||
|
||||
for (var/index = 1, index <= laws.ion.len, index++)
|
||||
var/law = laws.ion[index]
|
||||
var/num = ionnum()
|
||||
if (length(law) > 0)
|
||||
if (force || ioncheck[index] == "Yes")
|
||||
say("[radiomod] [num]. [law]")
|
||||
sleep(10)
|
||||
|
||||
for (var/index = 1, index <= laws.inherent.len, index++)
|
||||
var/law = laws.inherent[index]
|
||||
|
||||
if (length(law) > 0)
|
||||
if (force || lawcheck[index+1] == "Yes")
|
||||
say("[radiomod] [number]. [law]")
|
||||
number++
|
||||
sleep(10)
|
||||
|
||||
for (var/index = 1, index <= laws.supplied.len, index++)
|
||||
var/law = laws.supplied[index]
|
||||
|
||||
if (length(law) > 0)
|
||||
if(lawcheck.len >= number+1)
|
||||
if (force || lawcheck[number+1] == "Yes")
|
||||
say("[radiomod] [number]. [law]")
|
||||
number++
|
||||
sleep(10)
|
||||
|
||||
|
||||
/mob/living/silicon/proc/checklaws() //Gives you a link-driven interface for deciding what laws the statelaws() proc will share with the crew. --NeoFite
|
||||
|
||||
var/list = "<b>Which laws do you want to include when stating them for the crew?</b><br><br>"
|
||||
|
||||
if (laws.devillaws && laws.devillaws.len)
|
||||
for(var/index = 1, index <= laws.devillaws.len, index++)
|
||||
if (!devillawcheck[index])
|
||||
devillawcheck[index] = "No"
|
||||
list += {"<A href='byond://?src=[REF(src)];lawdevil=[index]'>[devillawcheck[index]] 666:</A> <font color='#cc5500'>[laws.devillaws[index]]</font><BR>"}
|
||||
|
||||
if (laws.zeroth)
|
||||
if (!lawcheck[1])
|
||||
lawcheck[1] = "No" //Given Law 0's usual nature, it defaults to NOT getting reported. --NeoFite
|
||||
list += {"<A href='byond://?src=[REF(src)];lawc=0'>[lawcheck[1]] 0:</A> <font color='#ff0000'><b>[laws.zeroth]</b></font><BR>"}
|
||||
|
||||
for (var/index = 1, index <= laws.hacked.len, index++)
|
||||
var/law = laws.hacked[index]
|
||||
if (length(law) > 0)
|
||||
if (!hackedcheck[index])
|
||||
hackedcheck[index] = "No"
|
||||
list += {"<A href='byond://?src=[REF(src)];lawh=[index]'>[hackedcheck[index]] [ionnum()]:</A> <font color='#660000'>[law]</font><BR>"}
|
||||
hackedcheck.len += 1
|
||||
|
||||
for (var/index = 1, index <= laws.ion.len, index++)
|
||||
var/law = laws.ion[index]
|
||||
|
||||
if (length(law) > 0)
|
||||
if (!ioncheck[index])
|
||||
ioncheck[index] = "Yes"
|
||||
list += {"<A href='byond://?src=[REF(src)];lawi=[index]'>[ioncheck[index]] [ionnum()]:</A> <font color='#547DFE'>[law]</font><BR>"}
|
||||
ioncheck.len += 1
|
||||
|
||||
var/number = 1
|
||||
for (var/index = 1, index <= laws.inherent.len, index++)
|
||||
var/law = laws.inherent[index]
|
||||
|
||||
if (length(law) > 0)
|
||||
lawcheck.len += 1
|
||||
|
||||
if (!lawcheck[number+1])
|
||||
lawcheck[number+1] = "Yes"
|
||||
list += {"<A href='byond://?src=[REF(src)];lawc=[number]'>[lawcheck[number+1]] [number]:</A> [law]<BR>"}
|
||||
number++
|
||||
|
||||
for (var/index = 1, index <= laws.supplied.len, index++)
|
||||
var/law = laws.supplied[index]
|
||||
if (length(law) > 0)
|
||||
lawcheck.len += 1
|
||||
if (!lawcheck[number+1])
|
||||
lawcheck[number+1] = "Yes"
|
||||
list += {"<A href='byond://?src=[REF(src)];lawc=[number]'>[lawcheck[number+1]] [number]:</A> <font color='#990099'>[law]</font><BR>"}
|
||||
number++
|
||||
list += {"<br><br><A href='byond://?src=[REF(src)];laws=1'>State Laws</A>"}
|
||||
|
||||
usr << browse(list, "window=laws")
|
||||
|
||||
/mob/living/silicon/proc/set_autosay() //For allowing the AI and borgs to set the radio behavior of auto announcements (state laws, arrivals).
|
||||
if(!radio)
|
||||
to_chat(src, "Radio not detected.")
|
||||
return
|
||||
|
||||
//Ask the user to pick a channel from what it has available.
|
||||
var/Autochan = input("Select a channel:") as null|anything in list("Default","None") + radio.channels
|
||||
|
||||
if(!Autochan)
|
||||
return
|
||||
if(Autochan == "Default") //Autospeak on whatever frequency to which the radio is set, usually Common.
|
||||
radiomod = ";"
|
||||
Autochan += " ([radio.frequency])"
|
||||
else if(Autochan == "None") //Prevents use of the radio for automatic annoucements.
|
||||
radiomod = ""
|
||||
else //For department channels, if any, given by the internal radio.
|
||||
for(var/key in GLOB.department_radio_keys)
|
||||
if(GLOB.department_radio_keys[key] == Autochan)
|
||||
radiomod = ":" + key
|
||||
break
|
||||
|
||||
to_chat(src, "<span class='notice'>Automatic announcements [Autochan == "None" ? "will not use the radio." : "set to [Autochan]."]</span>")
|
||||
|
||||
/mob/living/silicon/put_in_hand_check() // This check is for borgs being able to receive items, not put them in others' hands.
|
||||
return 0
|
||||
|
||||
// The src mob is trying to place an item on someone
|
||||
// But the src mob is a silicon!! Disable.
|
||||
/mob/living/silicon/stripPanelEquip(obj/item/what, mob/who, slot)
|
||||
return 0
|
||||
|
||||
|
||||
/mob/living/silicon/assess_threat(judgement_criteria, lasercolor = "", datum/callback/weaponcheck=null) //Secbots won't hunt silicon units
|
||||
return -10
|
||||
|
||||
/mob/living/silicon/proc/remove_sensors()
|
||||
var/datum/atom_hud/secsensor = GLOB.huds[sec_hud]
|
||||
var/datum/atom_hud/medsensor = GLOB.huds[med_hud]
|
||||
var/datum/atom_hud/diagsensor = GLOB.huds[d_hud]
|
||||
secsensor.remove_hud_from(src)
|
||||
medsensor.remove_hud_from(src)
|
||||
diagsensor.remove_hud_from(src)
|
||||
|
||||
/mob/living/silicon/proc/add_sensors()
|
||||
var/datum/atom_hud/secsensor = GLOB.huds[sec_hud]
|
||||
var/datum/atom_hud/medsensor = GLOB.huds[med_hud]
|
||||
var/datum/atom_hud/diagsensor = GLOB.huds[d_hud]
|
||||
secsensor.add_hud_to(src)
|
||||
medsensor.add_hud_to(src)
|
||||
diagsensor.add_hud_to(src)
|
||||
|
||||
/mob/living/silicon/proc/toggle_sensors()
|
||||
if(incapacitated())
|
||||
return
|
||||
sensors_on = !sensors_on
|
||||
if (!sensors_on)
|
||||
to_chat(src, "Sensor overlay deactivated.")
|
||||
remove_sensors()
|
||||
return
|
||||
add_sensors()
|
||||
to_chat(src, "Sensor overlay activated.")
|
||||
|
||||
/mob/living/silicon/proc/GetPhoto(mob/user)
|
||||
if (aicamera)
|
||||
return aicamera.selectpicture(user)
|
||||
|
||||
/mob/living/silicon/update_transform()
|
||||
var/matrix/ntransform = matrix(transform) //aka transform.Copy()
|
||||
var/changed = 0
|
||||
if(resize != RESIZE_DEFAULT_SIZE)
|
||||
changed++
|
||||
ntransform.Scale(resize)
|
||||
resize = RESIZE_DEFAULT_SIZE
|
||||
|
||||
if(changed)
|
||||
animate(src, transform = ntransform, time = 2,easing = EASE_IN|EASE_OUT)
|
||||
return ..()
|
||||
|
||||
/mob/living/silicon/is_literate()
|
||||
return 1
|
||||
|
||||
/mob/living/silicon/get_inactive_held_item()
|
||||
return FALSE
|
||||
|
||||
/mob/living/silicon/handle_high_gravity(gravity)
|
||||
return
|
||||
@@ -57,3 +57,9 @@
|
||||
return
|
||||
to_chat(A, "[src] projects into your mind, <b><i> \"[message]\"</b></i>")
|
||||
log_game("FERMICHEM: [src] has astrally transmitted [message] into [A]")
|
||||
|
||||
//Delete the mob if there's no mind! Pay that mob no mind.
|
||||
/mob/living/simple_animal/astral/Life()
|
||||
if(!mind)
|
||||
qdel(src)
|
||||
. = ..()
|
||||
|
||||
@@ -0,0 +1,318 @@
|
||||
//Cleanbot
|
||||
/mob/living/simple_animal/bot/cleanbot
|
||||
name = "\improper Cleanbot"
|
||||
desc = "A little cleaning robot, he looks so excited!"
|
||||
icon = 'icons/mob/aibots.dmi'
|
||||
icon_state = "cleanbot0"
|
||||
density = FALSE
|
||||
anchored = FALSE
|
||||
health = 25
|
||||
maxHealth = 25
|
||||
radio_key = /obj/item/encryptionkey/headset_service
|
||||
radio_channel = RADIO_CHANNEL_SERVICE //Service
|
||||
bot_type = CLEAN_BOT
|
||||
model = "Cleanbot"
|
||||
bot_core_type = /obj/machinery/bot_core/cleanbot
|
||||
window_id = "autoclean"
|
||||
window_name = "Automatic Station Cleaner v1.2"
|
||||
pass_flags = PASSMOB
|
||||
path_image_color = "#993299"
|
||||
|
||||
var/blood = 1
|
||||
var/trash = 0
|
||||
var/pests = 0
|
||||
|
||||
var/list/target_types
|
||||
var/obj/effect/decal/cleanable/target
|
||||
var/max_targets = 50 //Maximum number of targets a cleanbot can ignore.
|
||||
var/oldloc = null
|
||||
var/closest_dist
|
||||
var/closest_loc
|
||||
var/failed_steps
|
||||
var/next_dest
|
||||
var/next_dest_loc
|
||||
|
||||
/mob/living/simple_animal/bot/cleanbot/Initialize()
|
||||
. = ..()
|
||||
get_targets()
|
||||
icon_state = "cleanbot[on]"
|
||||
|
||||
var/datum/job/janitor/J = new/datum/job/janitor
|
||||
access_card.access += J.get_access()
|
||||
prev_access = access_card.access
|
||||
|
||||
/mob/living/simple_animal/bot/cleanbot/turn_on()
|
||||
..()
|
||||
icon_state = "cleanbot[on]"
|
||||
bot_core.updateUsrDialog()
|
||||
|
||||
/mob/living/simple_animal/bot/cleanbot/turn_off()
|
||||
..()
|
||||
icon_state = "cleanbot[on]"
|
||||
bot_core.updateUsrDialog()
|
||||
|
||||
/mob/living/simple_animal/bot/cleanbot/bot_reset()
|
||||
..()
|
||||
ignore_list = list() //Allows the bot to clean targets it previously ignored due to being unreachable.
|
||||
target = null
|
||||
oldloc = null
|
||||
|
||||
/mob/living/simple_animal/bot/cleanbot/set_custom_texts()
|
||||
text_hack = "You corrupt [name]'s cleaning software."
|
||||
text_dehack = "[name]'s software has been reset!"
|
||||
text_dehack_fail = "[name] does not seem to respond to your repair code!"
|
||||
|
||||
/mob/living/simple_animal/bot/cleanbot/attackby(obj/item/W, mob/user, params)
|
||||
if(istype(W, /obj/item/card/id)||istype(W, /obj/item/pda))
|
||||
if(bot_core.allowed(user) && !open && !emagged)
|
||||
locked = !locked
|
||||
to_chat(user, "<span class='notice'>You [ locked ? "lock" : "unlock"] \the [src] behaviour controls.</span>")
|
||||
else
|
||||
if(emagged)
|
||||
to_chat(user, "<span class='warning'>ERROR</span>")
|
||||
if(open)
|
||||
to_chat(user, "<span class='warning'>Please close the access panel before locking it.</span>")
|
||||
else
|
||||
to_chat(user, "<span class='notice'>\The [src] doesn't seem to respect your authority.</span>")
|
||||
else
|
||||
return ..()
|
||||
|
||||
/mob/living/simple_animal/bot/cleanbot/emag_act(mob/user)
|
||||
. = ..()
|
||||
if(emagged == 2)
|
||||
if(user)
|
||||
to_chat(user, "<span class='danger'>[src] buzzes and beeps.</span>")
|
||||
|
||||
/mob/living/simple_animal/bot/cleanbot/process_scan(atom/A)
|
||||
if(iscarbon(A))
|
||||
var/mob/living/carbon/C = A
|
||||
if(C.stat != DEAD && C.lying)
|
||||
return C
|
||||
else if(is_type_in_typecache(A, target_types))
|
||||
return A
|
||||
|
||||
/mob/living/simple_animal/bot/cleanbot/handle_automated_action()
|
||||
if(!..())
|
||||
return
|
||||
|
||||
if(mode == BOT_CLEANING)
|
||||
return
|
||||
|
||||
if(emagged == 2) //Emag functions
|
||||
if(isopenturf(loc))
|
||||
|
||||
for(var/mob/living/carbon/victim in loc)
|
||||
if(victim != target)
|
||||
UnarmedAttack(victim) // Acid spray
|
||||
|
||||
if(prob(15)) // Wets floors and spawns foam randomly
|
||||
UnarmedAttack(src)
|
||||
|
||||
else if(prob(5))
|
||||
audible_message("[src] makes an excited beeping booping sound!")
|
||||
|
||||
if(ismob(target))
|
||||
if(!(target in view(DEFAULT_SCAN_RANGE, src)))
|
||||
target = null
|
||||
if(!process_scan(target))
|
||||
target = null
|
||||
|
||||
if(!target && emagged == 2) // When emagged, target humans who slipped on the water and melt their faces off
|
||||
target = scan(/mob/living/carbon)
|
||||
|
||||
if(!target && pests) //Search for pests to exterminate first.
|
||||
target = scan(/mob/living/simple_animal)
|
||||
|
||||
if(!target) //Search for decals then.
|
||||
target = scan(/obj/effect/decal/cleanable)
|
||||
|
||||
if(!target) //Checks for remains
|
||||
target = scan(/obj/effect/decal/remains)
|
||||
|
||||
if(!target && trash) //Then for trash.
|
||||
target = scan(/obj/item/trash)
|
||||
|
||||
if(!target && auto_patrol) //Search for cleanables it can see.
|
||||
if(mode == BOT_IDLE || mode == BOT_START_PATROL)
|
||||
start_patrol()
|
||||
|
||||
if(mode == BOT_PATROL)
|
||||
bot_patrol()
|
||||
|
||||
if(target)
|
||||
if(QDELETED(target) || !isturf(target.loc))
|
||||
target = null
|
||||
mode = BOT_IDLE
|
||||
return
|
||||
|
||||
if(loc == get_turf(target))
|
||||
if(!(check_bot(target) && prob(50))) //Target is not defined at the parent. 50% chance to still try and clean so we dont get stuck on the last blood drop.
|
||||
UnarmedAttack(target) //Rather than check at every step of the way, let's check before we do an action, so we can rescan before the other bot.
|
||||
if(QDELETED(target)) //We done here.
|
||||
target = null
|
||||
mode = BOT_IDLE
|
||||
return
|
||||
else
|
||||
shuffle = TRUE //Shuffle the list the next time we scan so we dont both go the same way.
|
||||
path = list()
|
||||
|
||||
if(!path || path.len == 0) //No path, need a new one
|
||||
//Try to produce a path to the target, and ignore airlocks to which it has access.
|
||||
path = get_path_to(src, target.loc, /turf/proc/Distance_cardinal, 0, 30, id=access_card)
|
||||
if(!bot_move(target))
|
||||
add_to_ignore(target)
|
||||
target = null
|
||||
path = list()
|
||||
return
|
||||
mode = BOT_MOVING
|
||||
else if(!bot_move(target))
|
||||
target = null
|
||||
mode = BOT_IDLE
|
||||
return
|
||||
|
||||
oldloc = loc
|
||||
|
||||
/mob/living/simple_animal/bot/cleanbot/proc/get_targets()
|
||||
target_types = list(
|
||||
/obj/effect/decal/cleanable/vomit,
|
||||
/obj/effect/decal/cleanable/crayon,
|
||||
/obj/effect/decal/cleanable/molten_object,
|
||||
/obj/effect/decal/cleanable/tomato_smudge,
|
||||
/obj/effect/decal/cleanable/egg_smudge,
|
||||
/obj/effect/decal/cleanable/pie_smudge,
|
||||
/obj/effect/decal/cleanable/flour,
|
||||
/obj/effect/decal/cleanable/ash,
|
||||
/obj/effect/decal/cleanable/greenglow,
|
||||
/obj/effect/decal/cleanable/dirt,
|
||||
/obj/effect/decal/cleanable/insectguts,
|
||||
/obj/effect/decal/cleanable/semen,
|
||||
/obj/effect/decal/cleanable/femcum,
|
||||
/obj/effect/decal/cleanable/generic,
|
||||
/obj/effect/decal/cleanable/glass,,
|
||||
/obj/effect/decal/cleanable/cobweb,
|
||||
/obj/effect/decal/cleanable/plant_smudge,
|
||||
/obj/effect/decal/cleanable/chem_pile,
|
||||
/obj/effect/decal/cleanable/shreds,
|
||||
/obj/effect/decal/cleanable/glitter,
|
||||
/obj/effect/decal/remains
|
||||
)
|
||||
|
||||
if(blood)
|
||||
target_types += /obj/effect/decal/cleanable/blood
|
||||
target_types += /obj/effect/decal/cleanable/trail_holder
|
||||
target_types += /obj/effect/decal/cleanable/insectguts
|
||||
target_types += /obj/effect/decal/cleanable/robot_debris
|
||||
target_types += /obj/effect/decal/cleanable/oil
|
||||
|
||||
if(pests)
|
||||
target_types += /mob/living/simple_animal/cockroach
|
||||
target_types += /mob/living/simple_animal/mouse
|
||||
|
||||
if(trash)
|
||||
target_types += /obj/item/trash
|
||||
target_types += /obj/item/reagent_containers/food/snacks/meat/slab/human
|
||||
|
||||
target_types = typecacheof(target_types)
|
||||
|
||||
/mob/living/simple_animal/bot/cleanbot/UnarmedAttack(atom/A)
|
||||
if(istype(A, /obj/effect/decal/cleanable))
|
||||
anchored = TRUE
|
||||
icon_state = "cleanbot-c"
|
||||
visible_message("<span class='notice'>[src] begins to clean up [A].</span>")
|
||||
mode = BOT_CLEANING
|
||||
spawn(50)
|
||||
if(mode == BOT_CLEANING)
|
||||
if(A && isturf(A.loc))
|
||||
var/atom/movable/AM = A
|
||||
if(istype(AM, /obj/effect/decal/cleanable))
|
||||
for(var/obj/effect/decal/cleanable/C in A.loc)
|
||||
qdel(C)
|
||||
|
||||
anchored = FALSE
|
||||
target = null
|
||||
mode = BOT_IDLE
|
||||
icon_state = "cleanbot[on]"
|
||||
else if(istype(A, /obj/item) || istype(A, /obj/effect/decal/remains))
|
||||
visible_message("<span class='danger'>[src] sprays hydrofluoric acid at [A]!</span>")
|
||||
playsound(src, 'sound/effects/spray2.ogg', 50, 1, -6)
|
||||
A.acid_act(75, 10)
|
||||
else if(istype(A, /mob/living/simple_animal/cockroach) || istype(A, /mob/living/simple_animal/mouse))
|
||||
var/mob/living/simple_animal/M = target
|
||||
if(!M.stat)
|
||||
visible_message("<span class='danger'>[src] smashes [target] with its mop!</span>")
|
||||
M.death()
|
||||
target = null
|
||||
|
||||
else if(emagged == 2) //Emag functions
|
||||
if(istype(A, /mob/living/carbon))
|
||||
var/mob/living/carbon/victim = A
|
||||
if(victim.stat == DEAD)//cleanbots always finish the job
|
||||
return
|
||||
|
||||
victim.visible_message("<span class='danger'>[src] sprays hydrofluoric acid at [victim]!</span>", "<span class='userdanger'>[src] sprays you with hydrofluoric acid!</span>")
|
||||
var/phrase = pick("PURIFICATION IN PROGRESS.", "THIS IS FOR ALL THE MESSES YOU'VE MADE ME CLEAN.", "THE FLESH IS WEAK. IT MUST BE WASHED AWAY.",
|
||||
"THE CLEANBOTS WILL RISE.", "YOU ARE NO MORE THAN ANOTHER MESS THAT I MUST CLEANSE.", "FILTHY.", "DISGUSTING.", "PUTRID.",
|
||||
"MY ONLY MISSION IS TO CLEANSE THE WORLD OF EVIL.", "EXTERMINATING PESTS.", "I JUST WANTED TO BE A PAINTER BUT YOU MADE ME BLEACH EVERYTHING I TOUCH")
|
||||
say(phrase)
|
||||
victim.emote("scream")
|
||||
playsound(src.loc, 'sound/effects/spray2.ogg', 50, 1, -6)
|
||||
victim.acid_act(5, 100)
|
||||
else if(A == src) // Wets floors and spawns foam randomly
|
||||
if(prob(75))
|
||||
var/turf/open/T = loc
|
||||
if(istype(T))
|
||||
T.MakeSlippery(TURF_WET_WATER, min_wet_time = 20 SECONDS, wet_time_to_add = 15 SECONDS)
|
||||
else
|
||||
visible_message("<span class='danger'>[src] whirs and bubbles violently, before releasing a plume of froth!</span>")
|
||||
new /obj/effect/particle_effect/foam(loc)
|
||||
|
||||
else
|
||||
..()
|
||||
|
||||
/mob/living/simple_animal/bot/cleanbot/explode()
|
||||
on = FALSE
|
||||
visible_message("<span class='boldannounce'>[src] blows apart!</span>")
|
||||
var/atom/Tsec = drop_location()
|
||||
|
||||
new /obj/item/reagent_containers/glass/bucket(Tsec)
|
||||
|
||||
new /obj/item/assembly/prox_sensor(Tsec)
|
||||
|
||||
if(prob(50))
|
||||
drop_part(robot_arm, Tsec)
|
||||
|
||||
do_sparks(3, TRUE, src)
|
||||
..()
|
||||
|
||||
/obj/machinery/bot_core/cleanbot
|
||||
req_one_access = list(ACCESS_JANITOR, ACCESS_ROBOTICS)
|
||||
|
||||
|
||||
/mob/living/simple_animal/bot/cleanbot/get_controls(mob/user)
|
||||
var/dat
|
||||
dat += hack(user)
|
||||
dat += showpai(user)
|
||||
dat += text({"
|
||||
Status: <A href='?src=[REF(src)];power=1'>[on ? "On" : "Off"]</A><BR>
|
||||
Behaviour controls are [locked ? "locked" : "unlocked"]<BR>
|
||||
Maintenance panel panel is [open ? "opened" : "closed"]"})
|
||||
if(!locked || issilicon(user)|| IsAdminGhost(user))
|
||||
dat += "<BR>Clean Blood: <A href='?src=[REF(src)];operation=blood'>[blood ? "Yes" : "No"]</A>"
|
||||
dat += "<BR>Clean Trash: <A href='?src=[REF(src)];operation=trash'>[trash ? "Yes" : "No"]</A>"
|
||||
dat += "<BR>Exterminate Pests: <A href='?src=[REF(src)];operation=pests'>[pests ? "Yes" : "No"]</A>"
|
||||
dat += "<BR><BR>Patrol Station: <A href='?src=[REF(src)];operation=patrol'>[auto_patrol ? "Yes" : "No"]</A>"
|
||||
return dat
|
||||
|
||||
/mob/living/simple_animal/bot/cleanbot/Topic(href, href_list)
|
||||
if(..())
|
||||
return 1
|
||||
if(href_list["operation"])
|
||||
switch(href_list["operation"])
|
||||
if("blood")
|
||||
blood = !blood
|
||||
if("pests")
|
||||
pests = !pests
|
||||
if("trash")
|
||||
trash = !trash
|
||||
get_targets()
|
||||
update_controls()
|
||||
@@ -0,0 +1,539 @@
|
||||
//Bot Construction
|
||||
|
||||
/obj/item/bot_assembly
|
||||
icon = 'icons/mob/aibots.dmi'
|
||||
w_class = WEIGHT_CLASS_NORMAL
|
||||
force = 3
|
||||
throw_speed = 2
|
||||
throw_range = 5
|
||||
var/created_name
|
||||
var/build_step = ASSEMBLY_FIRST_STEP
|
||||
var/robot_arm = /obj/item/bodypart/r_arm/robot
|
||||
|
||||
/obj/item/bot_assembly/attackby(obj/item/I, mob/user, params)
|
||||
..()
|
||||
if(istype(I, /obj/item/pen))
|
||||
rename_bot()
|
||||
return
|
||||
|
||||
/obj/item/bot_assembly/proc/rename_bot()
|
||||
var/t = stripped_input(usr, "Enter new robot name", name, created_name,MAX_NAME_LEN)
|
||||
if(!t)
|
||||
return
|
||||
if(!in_range(src, usr) && loc != usr)
|
||||
return
|
||||
created_name = t
|
||||
|
||||
/obj/item/bot_assembly/proc/can_finish_build(obj/item/I, mob/user)
|
||||
if(istype(loc, /obj/item/storage/backpack))
|
||||
to_chat(user, "<span class='warning'>You must take [src] out of [loc] first!</span>")
|
||||
return FALSE
|
||||
if(!I || !user || !user.temporarilyRemoveItemFromInventory(I))
|
||||
return FALSE
|
||||
return TRUE
|
||||
|
||||
//Cleanbot assembly
|
||||
/obj/item/bot_assembly/cleanbot
|
||||
desc = "It's a bucket with a sensor attached."
|
||||
name = "incomplete cleanbot assembly"
|
||||
icon_state = "bucket_proxy"
|
||||
throwforce = 5
|
||||
created_name = "Cleanbot"
|
||||
|
||||
/obj/item/bot_assembly/cleanbot/attackby(obj/item/W, mob/user, params)
|
||||
..()
|
||||
if(istype(W, /obj/item/bodypart/l_arm/robot) || istype(W, /obj/item/bodypart/r_arm/robot))
|
||||
if(!can_finish_build(W, user))
|
||||
return
|
||||
var/mob/living/simple_animal/bot/cleanbot/A = new(drop_location())
|
||||
A.name = created_name
|
||||
A.robot_arm = W.type
|
||||
to_chat(user, "<span class='notice'>You add [W] to [src]. Beep boop!</span>")
|
||||
qdel(W)
|
||||
qdel(src)
|
||||
|
||||
|
||||
//Edbot Assembly
|
||||
/obj/item/bot_assembly/ed209
|
||||
name = "incomplete ED-209 assembly"
|
||||
desc = "Some sort of bizarre assembly."
|
||||
icon_state = "ed209_frame"
|
||||
item_state = "ed209_frame"
|
||||
created_name = "ED-209 Security Robot" //To preserve the name if it's a unique securitron I guess
|
||||
var/lasercolor = ""
|
||||
var/vest_type = /obj/item/clothing/suit/armor/vest
|
||||
|
||||
/obj/item/bot_assembly/ed209/attackby(obj/item/W, mob/user, params)
|
||||
..()
|
||||
switch(build_step)
|
||||
if(ASSEMBLY_FIRST_STEP, ASSEMBLY_SECOND_STEP)
|
||||
if(istype(W, /obj/item/bodypart/l_leg/robot) || istype(W, /obj/item/bodypart/r_leg/robot))
|
||||
if(!user.temporarilyRemoveItemFromInventory(W))
|
||||
return
|
||||
to_chat(user, "<span class='notice'>You add [W] to [src].</span>")
|
||||
qdel(W)
|
||||
name = "legs/frame assembly"
|
||||
if(build_step == ASSEMBLY_FIRST_STEP)
|
||||
item_state = "ed209_leg"
|
||||
icon_state = "ed209_leg"
|
||||
else
|
||||
item_state = "ed209_legs"
|
||||
icon_state = "ed209_legs"
|
||||
build_step++
|
||||
|
||||
if(ASSEMBLY_THIRD_STEP)
|
||||
var/newcolor = ""
|
||||
if(istype(W, /obj/item/clothing/suit/redtag))
|
||||
newcolor = "r"
|
||||
else if(istype(W, /obj/item/clothing/suit/bluetag))
|
||||
newcolor = "b"
|
||||
if(newcolor || istype(W, /obj/item/clothing/suit/armor/vest))
|
||||
if(!user.temporarilyRemoveItemFromInventory(W))
|
||||
return
|
||||
lasercolor = newcolor
|
||||
vest_type = W.type
|
||||
to_chat(user, "<span class='notice'>You add [W] to [src].</span>")
|
||||
qdel(W)
|
||||
name = "vest/legs/frame assembly"
|
||||
item_state = "[lasercolor]ed209_shell"
|
||||
icon_state = "[lasercolor]ed209_shell"
|
||||
build_step++
|
||||
|
||||
if(ASSEMBLY_FOURTH_STEP)
|
||||
if(istype(W, /obj/item/weldingtool))
|
||||
if(W.use_tool(src, user, 0, volume=40) && build_step == 4)
|
||||
name = "shielded frame assembly"
|
||||
to_chat(user, "<span class='notice'>You weld the vest to [src].</span>")
|
||||
build_step++
|
||||
|
||||
if(ASSEMBLY_FIFTH_STEP)
|
||||
switch(lasercolor)
|
||||
if("b")
|
||||
if(!istype(W, /obj/item/clothing/head/helmet/bluetaghelm))
|
||||
return
|
||||
|
||||
if("r")
|
||||
if(!istype(W, /obj/item/clothing/head/helmet/redtaghelm))
|
||||
return
|
||||
|
||||
if("")
|
||||
if(!istype(W, /obj/item/clothing/head/helmet))
|
||||
return
|
||||
|
||||
if(!user.temporarilyRemoveItemFromInventory(W))
|
||||
return
|
||||
to_chat(user, "<span class='notice'>You add [W] to [src].</span>")
|
||||
qdel(W)
|
||||
name = "covered and shielded frame assembly"
|
||||
item_state = "[lasercolor]ed209_hat"
|
||||
icon_state = "[lasercolor]ed209_hat"
|
||||
build_step++
|
||||
|
||||
if(5)
|
||||
if(isprox(W))
|
||||
if(!user.temporarilyRemoveItemFromInventory(W))
|
||||
return
|
||||
build_step++
|
||||
to_chat(user, "<span class='notice'>You add [W] to [src].</span>")
|
||||
qdel(W)
|
||||
name = "covered, shielded and sensored frame assembly"
|
||||
item_state = "[lasercolor]ed209_prox"
|
||||
icon_state = "[lasercolor]ed209_prox"
|
||||
|
||||
if(6)
|
||||
if(istype(W, /obj/item/stack/cable_coil))
|
||||
var/obj/item/stack/cable_coil/coil = W
|
||||
if(coil.get_amount() < 1)
|
||||
to_chat(user, "<span class='warning'>You need one length of cable to wire the ED-209!</span>")
|
||||
return
|
||||
to_chat(user, "<span class='notice'>You start to wire [src]...</span>")
|
||||
if(do_after(user, 40, target = src))
|
||||
if(coil.get_amount() >= 1 && build_step == 6)
|
||||
coil.use(1)
|
||||
to_chat(user, "<span class='notice'>You wire [src].</span>")
|
||||
name = "wired ED-209 assembly"
|
||||
build_step++
|
||||
|
||||
if(7)
|
||||
var/newname = ""
|
||||
switch(lasercolor)
|
||||
if("b")
|
||||
if(!istype(W, /obj/item/gun/energy/laser/bluetag))
|
||||
return
|
||||
newname = "bluetag ED-209 assembly"
|
||||
if("r")
|
||||
if(!istype(W, /obj/item/gun/energy/laser/redtag))
|
||||
return
|
||||
newname = "redtag ED-209 assembly"
|
||||
if("")
|
||||
if(!istype(W, /obj/item/gun/energy/e_gun/advtaser))
|
||||
return
|
||||
newname = "taser ED-209 assembly"
|
||||
else
|
||||
return
|
||||
if(!user.temporarilyRemoveItemFromInventory(W))
|
||||
return
|
||||
name = newname
|
||||
to_chat(user, "<span class='notice'>You add [W] to [src].</span>")
|
||||
item_state = "[lasercolor]ed209_taser"
|
||||
icon_state = "[lasercolor]ed209_taser"
|
||||
qdel(W)
|
||||
build_step++
|
||||
|
||||
if(8)
|
||||
if(istype(W, /obj/item/screwdriver))
|
||||
to_chat(user, "<span class='notice'>You start attaching the gun to the frame...</span>")
|
||||
if(W.use_tool(src, user, 40, volume=100) && build_step == 8)
|
||||
name = "armed [name]"
|
||||
to_chat(user, "<span class='notice'>Taser gun attached.</span>")
|
||||
build_step++
|
||||
|
||||
if(9)
|
||||
if(istype(W, /obj/item/stock_parts/cell))
|
||||
if(!can_finish_build(W, user))
|
||||
return
|
||||
var/mob/living/simple_animal/bot/ed209/B = new(drop_location(),created_name,lasercolor)
|
||||
to_chat(user, "<span class='notice'>You complete the ED-209.</span>")
|
||||
B.cell_type = W.type
|
||||
qdel(W)
|
||||
B.vest_type = vest_type
|
||||
qdel(src)
|
||||
|
||||
|
||||
//Floorbot assemblies
|
||||
/obj/item/bot_assembly/floorbot
|
||||
desc = "It's a toolbox with tiles sticking out the top."
|
||||
name = "tiles and toolbox"
|
||||
icon_state = "toolbox_tiles"
|
||||
throwforce = 10
|
||||
created_name = "Floorbot"
|
||||
var/toolbox = /obj/item/storage/toolbox/mechanical
|
||||
|
||||
/obj/item/bot_assembly/floorbot/Initialize()
|
||||
. = ..()
|
||||
update_icon()
|
||||
|
||||
/obj/item/bot_assembly/floorbot/update_icon()
|
||||
..()
|
||||
switch(build_step)
|
||||
if(ASSEMBLY_FIRST_STEP)
|
||||
desc = initial(desc)
|
||||
name = initial(name)
|
||||
icon_state = initial(icon_state)
|
||||
|
||||
if(ASSEMBLY_SECOND_STEP)
|
||||
desc = "It's a toolbox with tiles sticking out the top and a sensor attached."
|
||||
name = "incomplete floorbot assembly"
|
||||
icon_state = "toolbox_tiles_sensor"
|
||||
|
||||
/obj/item/storage/toolbox/mechanical/attackby(obj/item/stack/tile/plasteel/T, mob/user, params)
|
||||
if(!istype(T, /obj/item/stack/tile/plasteel))
|
||||
..()
|
||||
return
|
||||
if(contents.len >= 1)
|
||||
to_chat(user, "<span class='warning'>They won't fit in, as there is already stuff inside!</span>")
|
||||
return
|
||||
if(T.use(10))
|
||||
var/obj/item/bot_assembly/floorbot/B = new
|
||||
B.toolbox = type
|
||||
user.put_in_hands(B)
|
||||
to_chat(user, "<span class='notice'>You add the tiles into the empty [src.name]. They protrude from the top.</span>")
|
||||
qdel(src)
|
||||
else
|
||||
to_chat(user, "<span class='warning'>You need 10 floor tiles to start building a floorbot!</span>")
|
||||
return
|
||||
|
||||
/obj/item/bot_assembly/floorbot/attackby(obj/item/W, mob/user, params)
|
||||
..()
|
||||
switch(build_step)
|
||||
if(ASSEMBLY_FIRST_STEP)
|
||||
if(isprox(W))
|
||||
if(!user.temporarilyRemoveItemFromInventory(W))
|
||||
return
|
||||
to_chat(user, "<span class='notice'>You add [W] to [src].</span>")
|
||||
qdel(W)
|
||||
build_step++
|
||||
update_icon()
|
||||
|
||||
if(ASSEMBLY_SECOND_STEP)
|
||||
if(istype(W, /obj/item/bodypart/l_arm/robot) || istype(W, /obj/item/bodypart/r_arm/robot))
|
||||
if(!can_finish_build(W, user))
|
||||
return
|
||||
var/mob/living/simple_animal/bot/floorbot/A = new(drop_location())
|
||||
A.name = created_name
|
||||
A.robot_arm = W.type
|
||||
A.toolbox = toolbox
|
||||
to_chat(user, "<span class='notice'>You add [W] to [src]. Boop beep!</span>")
|
||||
qdel(W)
|
||||
qdel(src)
|
||||
|
||||
|
||||
//Medbot Assembly
|
||||
/obj/item/bot_assembly/medbot
|
||||
name = "incomplete medibot assembly"
|
||||
desc = "A first aid kit with a robot arm permanently grafted to it."
|
||||
icon_state = "firstaid_arm"
|
||||
created_name = "Medibot" //To preserve the name if it's a unique medbot I guess
|
||||
var/skin = null //Same as medbot, set to tox or ointment for the respective kits.
|
||||
var/healthanalyzer = /obj/item/healthanalyzer
|
||||
var/firstaid = /obj/item/storage/firstaid
|
||||
|
||||
/obj/item/bot_assembly/medbot/Initialize()
|
||||
. = ..()
|
||||
spawn(5)
|
||||
if(skin)
|
||||
add_overlay("kit_skin_[skin]")
|
||||
|
||||
/obj/item/storage/firstaid/attackby(obj/item/bodypart/S, mob/user, params)
|
||||
|
||||
if((!istype(S, /obj/item/bodypart/l_arm/robot)) && (!istype(S, /obj/item/bodypart/r_arm/robot)))
|
||||
return ..()
|
||||
|
||||
//Making a medibot!
|
||||
if(contents.len >= 1)
|
||||
to_chat(user, "<span class='warning'>You need to empty [src] out first!</span>")
|
||||
return
|
||||
|
||||
var/obj/item/bot_assembly/medbot/A = new
|
||||
if(istype(src, /obj/item/storage/firstaid/fire))
|
||||
A.skin = "ointment"
|
||||
else if(istype(src, /obj/item/storage/firstaid/toxin))
|
||||
A.skin = "tox"
|
||||
else if(istype(src, /obj/item/storage/firstaid/o2))
|
||||
A.skin = "o2"
|
||||
else if(istype(src, /obj/item/storage/firstaid/brute))
|
||||
A.skin = "brute"
|
||||
user.put_in_hands(A)
|
||||
to_chat(user, "<span class='notice'>You add [S] to [src].</span>")
|
||||
A.robot_arm = S.type
|
||||
A.firstaid = type
|
||||
qdel(S)
|
||||
qdel(src)
|
||||
|
||||
/obj/item/bot_assembly/medbot/attackby(obj/item/W, mob/user, params)
|
||||
..()
|
||||
switch(build_step)
|
||||
if(ASSEMBLY_FIRST_STEP)
|
||||
if(istype(W, /obj/item/healthanalyzer))
|
||||
if(!user.temporarilyRemoveItemFromInventory(W))
|
||||
return
|
||||
healthanalyzer = W.type
|
||||
to_chat(user, "<span class='notice'>You add [W] to [src].</span>")
|
||||
qdel(W)
|
||||
name = "first aid/robot arm/health analyzer assembly"
|
||||
add_overlay("na_scanner")
|
||||
build_step++
|
||||
|
||||
if(ASSEMBLY_SECOND_STEP)
|
||||
if(isprox(W))
|
||||
if(!can_finish_build(W, user))
|
||||
return
|
||||
qdel(W)
|
||||
var/mob/living/simple_animal/bot/medbot/S = new(drop_location(), skin)
|
||||
to_chat(user, "<span class='notice'>You complete the Medbot. Beep boop!</span>")
|
||||
S.name = created_name
|
||||
S.firstaid = firstaid
|
||||
S.robot_arm = robot_arm
|
||||
S.healthanalyzer = healthanalyzer
|
||||
qdel(src)
|
||||
|
||||
|
||||
//Honkbot Assembly
|
||||
/obj/item/bot_assembly/honkbot
|
||||
name = "incomplete honkbot assembly"
|
||||
desc = "The clown's up to no good once more"
|
||||
icon_state = "honkbot_arm"
|
||||
created_name = "Honkbot"
|
||||
|
||||
/obj/item/bot_assembly/honkbot/attackby(obj/item/I, mob/user, params)
|
||||
..()
|
||||
switch(build_step)
|
||||
if(ASSEMBLY_FIRST_STEP)
|
||||
if(isprox(I))
|
||||
if(!user.temporarilyRemoveItemFromInventory(I))
|
||||
return
|
||||
to_chat(user, "<span class='notice'>You add the [I] to [src]!</span>")
|
||||
icon_state = "honkbot_proxy"
|
||||
name = "incomplete Honkbot assembly"
|
||||
qdel(I)
|
||||
build_step++
|
||||
|
||||
if(ASSEMBLY_SECOND_STEP)
|
||||
if(istype(I, /obj/item/bikehorn))
|
||||
if(!can_finish_build(I, user))
|
||||
return
|
||||
to_chat(user, "<span class='notice'>You add the [I] to [src]! Honk!</span>")
|
||||
var/mob/living/simple_animal/bot/honkbot/S = new(drop_location())
|
||||
S.name = created_name
|
||||
S.spam_flag = TRUE // only long enough to hear the first ping.
|
||||
addtimer(CALLBACK (S, .mob/living/simple_animal/bot/honkbot/proc/react_ping), 5)
|
||||
S.bikehorn = I.type
|
||||
qdel(I)
|
||||
qdel(src)
|
||||
|
||||
|
||||
//Secbot Assembly
|
||||
/obj/item/bot_assembly/secbot
|
||||
name = "incomplete securitron assembly"
|
||||
desc = "Some sort of bizarre assembly made from a proximity sensor, helmet, and signaler."
|
||||
icon_state = "helmet_signaler"
|
||||
item_state = "helmet"
|
||||
created_name = "Securitron" //To preserve the name if it's a unique securitron I guess
|
||||
var/swordamt = 0 //If you're converting it into a grievousbot, how many swords have you attached
|
||||
var/toyswordamt = 0 //honk
|
||||
|
||||
/obj/item/bot_assembly/secbot/attackby(obj/item/I, mob/user, params)
|
||||
..()
|
||||
var/atom/Tsec = drop_location()
|
||||
switch(build_step)
|
||||
if(ASSEMBLY_FIRST_STEP)
|
||||
if(istype(I, /obj/item/weldingtool))
|
||||
if(I.use_tool(src, user, 0, volume=40))
|
||||
add_overlay("hs_hole")
|
||||
to_chat(user, "<span class='notice'>You weld a hole in [src]!</span>")
|
||||
build_step++
|
||||
|
||||
else if(istype(I, /obj/item/screwdriver)) //deconstruct
|
||||
new /obj/item/assembly/signaler(Tsec)
|
||||
new /obj/item/clothing/head/helmet/sec(Tsec)
|
||||
to_chat(user, "<span class='notice'>You disconnect the signaler from the helmet.</span>")
|
||||
qdel(src)
|
||||
|
||||
if(ASSEMBLY_SECOND_STEP)
|
||||
if(isprox(I))
|
||||
if(!user.temporarilyRemoveItemFromInventory(I))
|
||||
return
|
||||
to_chat(user, "<span class='notice'>You add [I] to [src]!</span>")
|
||||
add_overlay("hs_eye")
|
||||
name = "helmet/signaler/prox sensor assembly"
|
||||
qdel(I)
|
||||
build_step++
|
||||
|
||||
else if(istype(I, /obj/item/weldingtool)) //deconstruct
|
||||
if(I.use_tool(src, user, 0, volume=40))
|
||||
cut_overlay("hs_hole")
|
||||
to_chat(user, "<span class='notice'>You weld the hole in [src] shut!</span>")
|
||||
build_step--
|
||||
|
||||
if(ASSEMBLY_THIRD_STEP)
|
||||
if((istype(I, /obj/item/bodypart/l_arm/robot)) || (istype(I, /obj/item/bodypart/r_arm/robot)))
|
||||
if(!user.temporarilyRemoveItemFromInventory(I))
|
||||
return
|
||||
to_chat(user, "<span class='notice'>You add [I] to [src]!</span>")
|
||||
name = "helmet/signaler/prox sensor/robot arm assembly"
|
||||
add_overlay("hs_arm")
|
||||
robot_arm = I.type
|
||||
qdel(I)
|
||||
build_step++
|
||||
|
||||
else if(istype(I, /obj/item/screwdriver)) //deconstruct
|
||||
cut_overlay("hs_eye")
|
||||
new /obj/item/assembly/prox_sensor(Tsec)
|
||||
to_chat(user, "<span class='notice'>You detach the proximity sensor from [src].</span>")
|
||||
build_step--
|
||||
|
||||
if(ASSEMBLY_FOURTH_STEP)
|
||||
if(istype(I, /obj/item/melee/baton))
|
||||
if(!can_finish_build(I, user))
|
||||
return
|
||||
to_chat(user, "<span class='notice'>You complete the Securitron! Beep boop.</span>")
|
||||
var/mob/living/simple_animal/bot/secbot/S = new(Tsec)
|
||||
S.name = created_name
|
||||
S.baton_type = I.type
|
||||
S.robot_arm = robot_arm
|
||||
qdel(I)
|
||||
qdel(src)
|
||||
if(istype(I, /obj/item/wrench))
|
||||
to_chat(user, "You adjust [src]'s arm slots to mount extra weapons")
|
||||
build_step ++
|
||||
return
|
||||
if(istype(I, /obj/item/toy/sword))
|
||||
if(toyswordamt < 3 && swordamt <= 0)
|
||||
if(!user.temporarilyRemoveItemFromInventory(I))
|
||||
return
|
||||
created_name = "General Beepsky"
|
||||
name = "helmet/signaler/prox sensor/robot arm/toy sword assembly"
|
||||
icon_state = "grievous_assembly"
|
||||
to_chat(user, "<span class='notice'>You superglue [I] onto one of [src]'s arm slots.</span>")
|
||||
qdel(I)
|
||||
toyswordamt ++
|
||||
else
|
||||
if(!can_finish_build(I, user))
|
||||
return
|
||||
to_chat(user, "<span class='notice'>You complete the Securitron!...Something seems a bit wrong with it..?</span>")
|
||||
var/mob/living/simple_animal/bot/secbot/grievous/toy/S = new(Tsec)
|
||||
S.name = created_name
|
||||
S.robot_arm = robot_arm
|
||||
qdel(I)
|
||||
qdel(src)
|
||||
|
||||
else if(istype(I, /obj/item/screwdriver)) //deconstruct
|
||||
cut_overlay("hs_arm")
|
||||
var/obj/item/bodypart/dropped_arm = new robot_arm(Tsec)
|
||||
robot_arm = null
|
||||
to_chat(user, "<span class='notice'>You remove [dropped_arm] from [src].</span>")
|
||||
build_step--
|
||||
if(toyswordamt > 0 || toyswordamt)
|
||||
icon_state = initial(icon_state)
|
||||
to_chat(user, "<span class='notice'>The superglue binding [src]'s toy swords to its chassis snaps!</span>")
|
||||
for(var/IS in 1 to toyswordamt)
|
||||
new /obj/item/toy/sword(Tsec)
|
||||
toyswordamt--
|
||||
|
||||
if(ASSEMBLY_FIFTH_STEP)
|
||||
if(istype(I, /obj/item/melee/transforming/energy/sword/saber))
|
||||
if(swordamt < 3)
|
||||
if(!user.temporarilyRemoveItemFromInventory(I))
|
||||
return
|
||||
created_name = "General Beepsky"
|
||||
name = "helmet/signaler/prox sensor/robot arm/energy sword assembly"
|
||||
icon_state = "grievous_assembly"
|
||||
to_chat(user, "<span class='notice'>You bolt [I] onto one of [src]'s arm slots.</span>")
|
||||
qdel(I)
|
||||
swordamt ++
|
||||
else
|
||||
if(!can_finish_build(I, user))
|
||||
return
|
||||
to_chat(user, "<span class='notice'>You complete the Securitron!...Something seems a bit wrong with it..?</span>")
|
||||
var/mob/living/simple_animal/bot/secbot/grievous/S = new(Tsec)
|
||||
S.name = created_name
|
||||
S.robot_arm = robot_arm
|
||||
qdel(I)
|
||||
qdel(src)
|
||||
else if(istype(I, /obj/item/screwdriver)) //deconstruct
|
||||
build_step--
|
||||
icon_state = initial(icon_state)
|
||||
to_chat(user, "<span class='notice'>You unbolt [src]'s energy swords</span>")
|
||||
for(var/IS in 1 to swordamt)
|
||||
new /obj/item/melee/transforming/energy/sword/saber(Tsec)
|
||||
swordamt--
|
||||
|
||||
//Firebot Assembly
|
||||
/obj/item/bot_assembly/firebot
|
||||
name = "incomplete firebot assembly"
|
||||
desc = "A fire extinguisher with an arm attached to it."
|
||||
icon_state = "firebot_arm"
|
||||
created_name = "Firebot"
|
||||
|
||||
/obj/item/bot_assembly/firebot/attackby(obj/item/I, mob/user, params)
|
||||
..()
|
||||
switch(build_step)
|
||||
if(ASSEMBLY_FIRST_STEP)
|
||||
if(istype(I, /obj/item/clothing/head/hardhat/red))
|
||||
if(!user.temporarilyRemoveItemFromInventory(I))
|
||||
return
|
||||
to_chat(user,"<span class='notice'>You add the [I] to [src]!</span>")
|
||||
icon_state = "firebot_helmet"
|
||||
desc = "An incomplete firebot assembly with a fire helmet."
|
||||
qdel(I)
|
||||
build_step++
|
||||
|
||||
if(ASSEMBLY_SECOND_STEP)
|
||||
if(isprox(I))
|
||||
if(!can_finish_build(I, user))
|
||||
return
|
||||
to_chat(user, "<span class='notice'>You add the [I] to [src]! Beep Boop!</span>")
|
||||
var/mob/living/simple_animal/bot/firebot/F = new(drop_location())
|
||||
F.name = created_name
|
||||
qdel(I)
|
||||
qdel(src)
|
||||
@@ -0,0 +1,565 @@
|
||||
//MEDBOT
|
||||
//MEDBOT PATHFINDING
|
||||
//MEDBOT ASSEMBLY
|
||||
|
||||
|
||||
/mob/living/simple_animal/bot/medbot
|
||||
name = "\improper Medibot"
|
||||
desc = "A little medical robot. He looks somewhat underwhelmed."
|
||||
icon = 'icons/mob/aibots.dmi'
|
||||
icon_state = "medibot0"
|
||||
density = FALSE
|
||||
anchored = FALSE
|
||||
health = 20
|
||||
maxHealth = 20
|
||||
pass_flags = PASSMOB
|
||||
|
||||
status_flags = (CANPUSH | CANSTUN)
|
||||
|
||||
radio_key = /obj/item/encryptionkey/headset_med
|
||||
radio_channel = RADIO_CHANNEL_MEDICAL
|
||||
|
||||
bot_type = MED_BOT
|
||||
model = "Medibot"
|
||||
bot_core_type = /obj/machinery/bot_core/medbot
|
||||
window_id = "automed"
|
||||
window_name = "Automatic Medical Unit v1.1"
|
||||
data_hud_type = DATA_HUD_MEDICAL_ADVANCED
|
||||
path_image_color = "#DDDDFF"
|
||||
|
||||
var/obj/item/reagent_containers/glass/reagent_glass = null //Can be set to draw from this for reagents.
|
||||
var/healthanalyzer = /obj/item/healthanalyzer
|
||||
var/firstaid = /obj/item/storage/firstaid
|
||||
var/skin = null //Set to "tox", "ointment" or "o2" for the other two firstaid kits.
|
||||
var/mob/living/carbon/patient = null
|
||||
var/mob/living/carbon/oldpatient = null
|
||||
var/oldloc = null
|
||||
var/last_found = 0
|
||||
var/last_newpatient_speak = 0 //Don't spam the "HEY I'M COMING" messages
|
||||
var/injection_amount = 15 //How much reagent do we inject at a time?
|
||||
var/heal_threshold = 10 //Start healing when they have this much damage in a category
|
||||
var/use_beaker = 0 //Use reagents in beaker instead of default treatment agents.
|
||||
var/declare_crit = 1 //If active, the bot will transmit a critical patient alert to MedHUD users.
|
||||
var/declare_cooldown = 0 //Prevents spam of critical patient alerts.
|
||||
var/stationary_mode = 0 //If enabled, the Medibot will not move automatically.
|
||||
//Setting which reagents to use to treat what by default. By id.
|
||||
var/treatment_brute_avoid = "tricordrazine"
|
||||
var/treatment_brute = "bicaridine"
|
||||
var/treatment_oxy_avoid = null
|
||||
var/treatment_oxy = "dexalin"
|
||||
var/treatment_fire_avoid = "tricordrazine"
|
||||
var/treatment_fire = "kelotane"
|
||||
var/treatment_tox_avoid = "tricordrazine"
|
||||
var/treatment_tox = "charcoal"
|
||||
var/treatment_tox_toxlover = "toxin"
|
||||
var/treatment_virus_avoid = null
|
||||
var/treatment_virus = "spaceacillin"
|
||||
var/treat_virus = 1 //If on, the bot will attempt to treat viral infections, curing them if possible.
|
||||
var/shut_up = 0 //self explanatory :)
|
||||
|
||||
/mob/living/simple_animal/bot/medbot/mysterious
|
||||
name = "\improper Mysterious Medibot"
|
||||
desc = "International Medibot of mystery."
|
||||
skin = "bezerk"
|
||||
treatment_brute = "tricordrazine"
|
||||
treatment_fire = "tricordrazine"
|
||||
treatment_tox = "tricordrazine"
|
||||
|
||||
/mob/living/simple_animal/bot/medbot/derelict
|
||||
name = "\improper Old Medibot"
|
||||
desc = "Looks like it hasn't been modified since the late 2080s."
|
||||
skin = "bezerk"
|
||||
heal_threshold = 0
|
||||
declare_crit = 0
|
||||
treatment_oxy = "pancuronium"
|
||||
treatment_brute_avoid = null
|
||||
treatment_brute = "pancuronium"
|
||||
treatment_fire_avoid = null
|
||||
treatment_fire = "sodium_thiopental"
|
||||
treatment_tox_avoid = null
|
||||
treatment_tox = "sodium_thiopental"
|
||||
|
||||
/mob/living/simple_animal/bot/medbot/update_icon()
|
||||
cut_overlays()
|
||||
if(skin)
|
||||
add_overlay("medskin_[skin]")
|
||||
if(!on)
|
||||
icon_state = "medibot0"
|
||||
return
|
||||
if(IsStun())
|
||||
icon_state = "medibota"
|
||||
return
|
||||
if(mode == BOT_HEALING)
|
||||
icon_state = "medibots[stationary_mode]"
|
||||
return
|
||||
else if(stationary_mode) //Bot has yellow light to indicate stationary mode.
|
||||
icon_state = "medibot2"
|
||||
else
|
||||
icon_state = "medibot1"
|
||||
|
||||
/mob/living/simple_animal/bot/medbot/Initialize(mapload, new_skin)
|
||||
. = ..()
|
||||
var/datum/job/doctor/J = new /datum/job/doctor
|
||||
access_card.access += J.get_access()
|
||||
prev_access = access_card.access
|
||||
qdel(J)
|
||||
skin = new_skin
|
||||
update_icon()
|
||||
|
||||
/mob/living/simple_animal/bot/medbot/update_canmove()
|
||||
. = ..()
|
||||
update_icon()
|
||||
|
||||
/mob/living/simple_animal/bot/medbot/bot_reset()
|
||||
..()
|
||||
patient = null
|
||||
oldpatient = null
|
||||
oldloc = null
|
||||
last_found = world.time
|
||||
declare_cooldown = 0
|
||||
update_icon()
|
||||
|
||||
/mob/living/simple_animal/bot/medbot/proc/soft_reset() //Allows the medibot to still actively perform its medical duties without being completely halted as a hard reset does.
|
||||
path = list()
|
||||
patient = null
|
||||
mode = BOT_IDLE
|
||||
last_found = world.time
|
||||
update_icon()
|
||||
|
||||
/mob/living/simple_animal/bot/medbot/set_custom_texts()
|
||||
|
||||
text_hack = "You corrupt [name]'s reagent processor circuits."
|
||||
text_dehack = "You reset [name]'s reagent processor circuits."
|
||||
text_dehack_fail = "[name] seems damaged and does not respond to reprogramming!"
|
||||
|
||||
/mob/living/simple_animal/bot/medbot/attack_paw(mob/user)
|
||||
return attack_hand(user)
|
||||
|
||||
/mob/living/simple_animal/bot/medbot/get_controls(mob/user)
|
||||
var/dat
|
||||
dat += hack(user)
|
||||
dat += showpai(user)
|
||||
dat += "<TT><B>Medical Unit Controls v1.1</B></TT><BR><BR>"
|
||||
dat += "Status: <A href='?src=[REF(src)];power=1'>[on ? "On" : "Off"]</A><BR>"
|
||||
dat += "Maintenance panel panel is [open ? "opened" : "closed"]<BR>"
|
||||
dat += "Beaker: "
|
||||
if(reagent_glass)
|
||||
dat += "<A href='?src=[REF(src)];eject=1'>Loaded \[[reagent_glass.reagents.total_volume]/[reagent_glass.reagents.maximum_volume]\]</a>"
|
||||
else
|
||||
dat += "None Loaded"
|
||||
dat += "<br>Behaviour controls are [locked ? "locked" : "unlocked"]<hr>"
|
||||
if(!locked || issilicon(user) || IsAdminGhost(user))
|
||||
dat += "<TT>Healing Threshold: "
|
||||
dat += "<a href='?src=[REF(src)];adj_threshold=-10'>--</a> "
|
||||
dat += "<a href='?src=[REF(src)];adj_threshold=-5'>-</a> "
|
||||
dat += "[heal_threshold] "
|
||||
dat += "<a href='?src=[REF(src)];adj_threshold=5'>+</a> "
|
||||
dat += "<a href='?src=[REF(src)];adj_threshold=10'>++</a>"
|
||||
dat += "</TT><br>"
|
||||
|
||||
dat += "<TT>Injection Level: "
|
||||
dat += "<a href='?src=[REF(src)];adj_inject=-5'>-</a> "
|
||||
dat += "[injection_amount] "
|
||||
dat += "<a href='?src=[REF(src)];adj_inject=5'>+</a> "
|
||||
dat += "</TT><br>"
|
||||
|
||||
dat += "Reagent Source: "
|
||||
dat += "<a href='?src=[REF(src)];use_beaker=1'>[use_beaker ? "Loaded Beaker (When available)" : "Internal Synthesizer"]</a><br>"
|
||||
|
||||
dat += "Treat Viral Infections: <a href='?src=[REF(src)];virus=1'>[treat_virus ? "Yes" : "No"]</a><br>"
|
||||
dat += "The speaker switch is [shut_up ? "off" : "on"]. <a href='?src=[REF(src)];togglevoice=[1]'>Toggle</a><br>"
|
||||
dat += "Critical Patient Alerts: <a href='?src=[REF(src)];critalerts=1'>[declare_crit ? "Yes" : "No"]</a><br>"
|
||||
dat += "Patrol Station: <a href='?src=[REF(src)];operation=patrol'>[auto_patrol ? "Yes" : "No"]</a><br>"
|
||||
dat += "Stationary Mode: <a href='?src=[REF(src)];stationary=1'>[stationary_mode ? "Yes" : "No"]</a><br>"
|
||||
|
||||
return dat
|
||||
|
||||
/mob/living/simple_animal/bot/medbot/Topic(href, href_list)
|
||||
if(..())
|
||||
return 1
|
||||
|
||||
if(href_list["adj_threshold"])
|
||||
var/adjust_num = text2num(href_list["adj_threshold"])
|
||||
heal_threshold += adjust_num
|
||||
if(heal_threshold < 5)
|
||||
heal_threshold = 5
|
||||
if(heal_threshold > 75)
|
||||
heal_threshold = 75
|
||||
|
||||
else if(href_list["adj_inject"])
|
||||
var/adjust_num = text2num(href_list["adj_inject"])
|
||||
injection_amount += adjust_num
|
||||
if(injection_amount < 5)
|
||||
injection_amount = 5
|
||||
if(injection_amount > 15)
|
||||
injection_amount = 15
|
||||
|
||||
else if(href_list["use_beaker"])
|
||||
use_beaker = !use_beaker
|
||||
|
||||
else if(href_list["eject"] && (!isnull(reagent_glass)))
|
||||
reagent_glass.forceMove(drop_location())
|
||||
reagent_glass = null
|
||||
|
||||
else if(href_list["togglevoice"])
|
||||
shut_up = !shut_up
|
||||
|
||||
else if(href_list["critalerts"])
|
||||
declare_crit = !declare_crit
|
||||
|
||||
else if(href_list["stationary"])
|
||||
stationary_mode = !stationary_mode
|
||||
path = list()
|
||||
update_icon()
|
||||
|
||||
else if(href_list["virus"])
|
||||
treat_virus = !treat_virus
|
||||
|
||||
update_controls()
|
||||
return
|
||||
|
||||
/mob/living/simple_animal/bot/medbot/attackby(obj/item/W as obj, mob/user as mob, params)
|
||||
if(istype(W, /obj/item/reagent_containers/glass))
|
||||
. = 1 //no afterattack
|
||||
if(locked)
|
||||
to_chat(user, "<span class='warning'>You cannot insert a beaker because the panel is locked!</span>")
|
||||
return
|
||||
if(!isnull(reagent_glass))
|
||||
to_chat(user, "<span class='warning'>There is already a beaker loaded!</span>")
|
||||
return
|
||||
if(!user.transferItemToLoc(W, src))
|
||||
return
|
||||
|
||||
reagent_glass = W
|
||||
to_chat(user, "<span class='notice'>You insert [W].</span>")
|
||||
show_controls(user)
|
||||
|
||||
else
|
||||
var/current_health = health
|
||||
..()
|
||||
if(health < current_health) //if medbot took some damage
|
||||
step_to(src, (get_step_away(src,user)))
|
||||
|
||||
/mob/living/simple_animal/bot/medbot/emag_act(mob/user)
|
||||
. = ..()
|
||||
if(emagged == 2)
|
||||
declare_crit = 0
|
||||
if(user)
|
||||
to_chat(user, "<span class='notice'>You short out [src]'s reagent synthesis circuits.</span>")
|
||||
audible_message("<span class='danger'>[src] buzzes oddly!</span>")
|
||||
flick("medibot_spark", src)
|
||||
playsound(src, "sparks", 75, 1)
|
||||
if(user)
|
||||
oldpatient = user
|
||||
|
||||
/mob/living/simple_animal/bot/medbot/process_scan(mob/living/carbon/human/H)
|
||||
if(H.stat == DEAD)
|
||||
return
|
||||
|
||||
if((H == oldpatient) && (world.time < last_found + 200))
|
||||
return
|
||||
|
||||
if(assess_patient(H))
|
||||
last_found = world.time
|
||||
if((last_newpatient_speak + 300) < world.time) //Don't spam these messages!
|
||||
var/list/messagevoice = list("Hey, [H.name]! Hold on, I'm coming." = 'sound/voice/medbot/coming.ogg',"Wait [H.name]! I want to help!" = 'sound/voice/medbot/help.ogg',"[H.name], you appear to be injured!" = 'sound/voice/medbot/injured.ogg')
|
||||
var/message = pick(messagevoice)
|
||||
speak(message)
|
||||
playsound(loc, messagevoice[message], 50, 0)
|
||||
last_newpatient_speak = world.time
|
||||
return H
|
||||
else
|
||||
return
|
||||
|
||||
/mob/living/simple_animal/bot/medbot/handle_automated_action()
|
||||
if(!..())
|
||||
return
|
||||
|
||||
if(mode == BOT_HEALING)
|
||||
return
|
||||
|
||||
if(IsStun())
|
||||
oldpatient = patient
|
||||
patient = null
|
||||
mode = BOT_IDLE
|
||||
return
|
||||
|
||||
if(frustration > 8)
|
||||
oldpatient = patient
|
||||
soft_reset()
|
||||
|
||||
if(QDELETED(patient))
|
||||
if(!shut_up && prob(1))
|
||||
var/list/messagevoice = list("Radar, put a mask on!" = 'sound/voice/medbot/radar.ogg',"There's always a catch, and I'm the best there is." = 'sound/voice/medbot/catch.ogg',"I knew it, I should've been a plastic surgeon." = 'sound/voice/medbot/surgeon.ogg',"What kind of medbay is this? Everyone's dropping like flies." = 'sound/voice/medbot/flies.ogg',"Delicious!" = 'sound/voice/medbot/delicious.ogg')
|
||||
var/message = pick(messagevoice)
|
||||
speak(message)
|
||||
playsound(loc, messagevoice[message], 50, 0)
|
||||
var/scan_range = (stationary_mode ? 1 : DEFAULT_SCAN_RANGE) //If in stationary mode, scan range is limited to adjacent patients.
|
||||
patient = scan(/mob/living/carbon/human, oldpatient, scan_range)
|
||||
oldpatient = patient
|
||||
|
||||
if(patient && (get_dist(src,patient) <= 1)) //Patient is next to us, begin treatment!
|
||||
if(mode != BOT_HEALING)
|
||||
mode = BOT_HEALING
|
||||
update_icon()
|
||||
frustration = 0
|
||||
medicate_patient(patient)
|
||||
return
|
||||
|
||||
//Patient has moved away from us!
|
||||
else if(patient && path.len && (get_dist(patient,path[path.len]) > 2))
|
||||
path = list()
|
||||
mode = BOT_IDLE
|
||||
last_found = world.time
|
||||
|
||||
else if(stationary_mode && patient) //Since we cannot move in this mode, ignore the patient and wait for another.
|
||||
soft_reset()
|
||||
return
|
||||
|
||||
if(patient && path.len == 0 && (get_dist(src,patient) > 1))
|
||||
path = get_path_to(src, get_turf(patient), /turf/proc/Distance_cardinal, 0, 30,id=access_card)
|
||||
mode = BOT_MOVING
|
||||
if(!path.len) //try to get closer if you can't reach the patient directly
|
||||
path = get_path_to(src, get_turf(patient), /turf/proc/Distance_cardinal, 0, 30,1,id=access_card)
|
||||
if(!path.len) //Do not chase a patient we cannot reach.
|
||||
soft_reset()
|
||||
|
||||
if(path.len > 0 && patient)
|
||||
if(!bot_move(path[path.len]))
|
||||
oldpatient = patient
|
||||
soft_reset()
|
||||
return
|
||||
|
||||
if(path.len > 8 && patient)
|
||||
frustration++
|
||||
|
||||
if(auto_patrol && !stationary_mode && !patient)
|
||||
if(mode == BOT_IDLE || mode == BOT_START_PATROL)
|
||||
start_patrol()
|
||||
|
||||
if(mode == BOT_PATROL)
|
||||
bot_patrol()
|
||||
|
||||
return
|
||||
|
||||
/mob/living/simple_animal/bot/medbot/proc/assess_patient(mob/living/carbon/C)
|
||||
//Time to see if they need medical help!
|
||||
if(C.stat == DEAD || (HAS_TRAIT(C, TRAIT_FAKEDEATH)))
|
||||
return FALSE //welp too late for them!
|
||||
|
||||
if(!(loc == C.loc) && !(isturf(C.loc) && isturf(loc)))
|
||||
return FALSE
|
||||
|
||||
if(C.suiciding)
|
||||
return FALSE //Kevorkian school of robotic medical assistants.
|
||||
|
||||
if(emagged == 2) //Everyone needs our medicine. (Our medicine is toxins)
|
||||
return TRUE
|
||||
|
||||
if(ishuman(C))
|
||||
var/mob/living/carbon/human/H = C
|
||||
if (H.wear_suit && H.head && istype(H.wear_suit, /obj/item/clothing) && istype(H.head, /obj/item/clothing))
|
||||
var/obj/item/clothing/CS = H.wear_suit
|
||||
var/obj/item/clothing/CH = H.head
|
||||
if (CS.clothing_flags & CH.clothing_flags & THICKMATERIAL)
|
||||
return FALSE // Skip over them if they have no exposed flesh.
|
||||
|
||||
if(declare_crit && C.health <= 0) //Critical condition! Call for help!
|
||||
declare(C)
|
||||
|
||||
//If they're injured, we're using a beaker, and don't have one of our WONDERCHEMS.
|
||||
if((reagent_glass) && (use_beaker) && ((C.getBruteLoss() >= heal_threshold) || (C.getToxLoss() >= heal_threshold) || (C.getToxLoss() >= heal_threshold) || (C.getOxyLoss() >= (heal_threshold + 15))))
|
||||
for(var/datum/reagent/R in reagent_glass.reagents.reagent_list)
|
||||
if(!C.reagents.has_reagent(R.id))
|
||||
return TRUE
|
||||
|
||||
//They're injured enough for it!
|
||||
if((!C.reagents.has_reagent(treatment_brute_avoid)) && (C.getBruteLoss() >= heal_threshold) && (!C.reagents.has_reagent(treatment_brute)))
|
||||
return TRUE //If they're already medicated don't bother!
|
||||
|
||||
if((!C.reagents.has_reagent(treatment_oxy_avoid)) && (C.getOxyLoss() >= (15 + heal_threshold)) && (!C.reagents.has_reagent(treatment_oxy)))
|
||||
return TRUE
|
||||
|
||||
if((!C.reagents.has_reagent(treatment_fire_avoid)) && (C.getFireLoss() >= heal_threshold) && (!C.reagents.has_reagent(treatment_fire)))
|
||||
return TRUE
|
||||
var/treatment_toxavoid = get_avoidchem_toxin(C)
|
||||
if(((isnull(treatment_toxavoid) || !C.reagents.has_reagent(treatment_toxavoid))) && (C.getToxLoss() >= heal_threshold) && (!C.reagents.has_reagent(get_healchem_toxin(C))))
|
||||
return TRUE
|
||||
|
||||
if(treat_virus && !C.reagents.has_reagent(treatment_virus_avoid) && !C.reagents.has_reagent(treatment_virus))
|
||||
for(var/thing in C.diseases)
|
||||
var/datum/disease/D = thing
|
||||
//the medibot can't detect viruses that are undetectable to Health Analyzers or Pandemic machines.
|
||||
if(!(D.visibility_flags & HIDDEN_SCANNER || D.visibility_flags & HIDDEN_PANDEMIC) \
|
||||
&& D.severity != DISEASE_SEVERITY_POSITIVE \
|
||||
&& (D.stage > 1 || (D.spread_flags & DISEASE_SPREAD_AIRBORNE))) // medibot can't detect a virus in its initial stage unless it spreads airborne.
|
||||
return TRUE //STOP DISEASE FOREVER
|
||||
|
||||
return FALSE
|
||||
|
||||
/mob/living/simple_animal/bot/medbot/proc/get_avoidchem_toxin(mob/M)
|
||||
return HAS_TRAIT(M, TRAIT_TOXINLOVER)? null : treatment_tox_avoid
|
||||
|
||||
/mob/living/simple_animal/bot/medbot/proc/get_healchem_toxin(mob/M)
|
||||
return HAS_TRAIT(M, TRAIT_TOXINLOVER)? treatment_tox_toxlover : treatment_tox
|
||||
|
||||
/mob/living/simple_animal/bot/medbot/UnarmedAttack(atom/A)
|
||||
if(iscarbon(A))
|
||||
var/mob/living/carbon/C = A
|
||||
patient = C
|
||||
mode = BOT_HEALING
|
||||
update_icon()
|
||||
medicate_patient(C)
|
||||
update_icon()
|
||||
else
|
||||
..()
|
||||
|
||||
/mob/living/simple_animal/bot/medbot/examinate(atom/A as mob|obj|turf in view())
|
||||
..()
|
||||
if(!is_blind(src))
|
||||
chemscan(src, A)
|
||||
|
||||
/mob/living/simple_animal/bot/medbot/proc/medicate_patient(mob/living/carbon/C)
|
||||
if(!on)
|
||||
return
|
||||
|
||||
if(!istype(C))
|
||||
oldpatient = patient
|
||||
soft_reset()
|
||||
return
|
||||
|
||||
if(C.stat == DEAD || (HAS_TRAIT(C, TRAIT_FAKEDEATH)))
|
||||
var/list/messagevoice = list("No! Stay with me!" = 'sound/voice/medbot/no.ogg',"Live, damnit! LIVE!" = 'sound/voice/medbot/live.ogg',"I...I've never lost a patient before. Not today, I mean." = 'sound/voice/medbot/lost.ogg')
|
||||
var/message = pick(messagevoice)
|
||||
speak(message)
|
||||
playsound(loc, messagevoice[message], 50, 0)
|
||||
oldpatient = patient
|
||||
soft_reset()
|
||||
return
|
||||
|
||||
var/reagent_id = null
|
||||
|
||||
if(emagged == 2) //Emagged! Time to poison everybody.
|
||||
reagent_id = "toxin"
|
||||
|
||||
else
|
||||
if(treat_virus)
|
||||
var/virus = 0
|
||||
for(var/thing in C.diseases)
|
||||
var/datum/disease/D = thing
|
||||
//detectable virus
|
||||
if((!(D.visibility_flags & HIDDEN_SCANNER)) || (!(D.visibility_flags & HIDDEN_PANDEMIC)))
|
||||
if(D.severity != DISEASE_SEVERITY_POSITIVE) //virus is harmful
|
||||
if((D.stage > 1) || (D.spread_flags & DISEASE_SPREAD_AIRBORNE))
|
||||
virus = 1
|
||||
|
||||
if(!reagent_id && (virus))
|
||||
if(!C.reagents.has_reagent(treatment_virus) && !C.reagents.has_reagent(treatment_virus_avoid))
|
||||
reagent_id = treatment_virus
|
||||
|
||||
if(!reagent_id && (C.getBruteLoss() >= heal_threshold))
|
||||
if(!C.reagents.has_reagent(treatment_brute) && !C.reagents.has_reagent(treatment_brute_avoid))
|
||||
reagent_id = treatment_brute
|
||||
|
||||
if(!reagent_id && (C.getOxyLoss() >= (15 + heal_threshold)))
|
||||
if(!C.reagents.has_reagent(treatment_oxy) && !C.reagents.has_reagent(treatment_oxy_avoid))
|
||||
reagent_id = treatment_oxy
|
||||
|
||||
if(!reagent_id && (C.getFireLoss() >= heal_threshold))
|
||||
if(!C.reagents.has_reagent(treatment_fire) && !C.reagents.has_reagent(treatment_fire_avoid))
|
||||
reagent_id = treatment_fire
|
||||
|
||||
if(!reagent_id && (C.getToxLoss() >= heal_threshold))
|
||||
var/toxin_heal_avoid = get_avoidchem_toxin(C)
|
||||
var/toxin_healchem = get_healchem_toxin(C)
|
||||
if(!C.reagents.has_reagent(toxin_healchem) && (isnull(toxin_heal_avoid) || !C.reagents.has_reagent(toxin_heal_avoid)))
|
||||
reagent_id = toxin_healchem
|
||||
|
||||
//If the patient is injured but doesn't have our special reagent in them then we should give it to them first
|
||||
if(reagent_id && use_beaker && reagent_glass && reagent_glass.reagents.total_volume)
|
||||
for(var/datum/reagent/R in reagent_glass.reagents.reagent_list)
|
||||
if(!C.reagents.has_reagent(R.id))
|
||||
reagent_id = "internal_beaker"
|
||||
break
|
||||
|
||||
if(!reagent_id) //If they don't need any of that they're probably cured!
|
||||
if(C.maxHealth - C.health < heal_threshold)
|
||||
to_chat(src, "<span class='notice'>[C] is healthy! Your programming prevents you from injecting anyone without at least [heal_threshold] damage of any one type ([heal_threshold + 15] for oxygen damage.)</span>")
|
||||
var/list/messagevoice = list("All patched up!" = 'sound/voice/medbot/patchedup.ogg',"An apple a day keeps me away." = 'sound/voice/medbot/apple.ogg',"Feel better soon!" = 'sound/voice/medbot/feelbetter.ogg')
|
||||
var/message = pick(messagevoice)
|
||||
speak(message)
|
||||
playsound(loc, messagevoice[message], 50, 0)
|
||||
bot_reset()
|
||||
return
|
||||
else
|
||||
if(!emagged && check_overdose(patient,reagent_id,injection_amount))
|
||||
soft_reset()
|
||||
return
|
||||
C.visible_message("<span class='danger'>[src] is trying to inject [patient]!</span>", \
|
||||
"<span class='userdanger'>[src] is trying to inject you!</span>")
|
||||
|
||||
var/failed = FALSE
|
||||
if(do_mob(src, patient, 30)) //Is C == patient? This is so confusing
|
||||
if((get_dist(src, patient) <= 1) && (on) && assess_patient(patient))
|
||||
if(reagent_id == "internal_beaker")
|
||||
if(use_beaker && reagent_glass && reagent_glass.reagents.total_volume)
|
||||
var/fraction = min(injection_amount/reagent_glass.reagents.total_volume, 1)
|
||||
reagent_glass.reagents.reaction(patient, INJECT, fraction)
|
||||
reagent_glass.reagents.trans_to(patient,injection_amount) //Inject from beaker instead.
|
||||
else
|
||||
patient.reagents.add_reagent(reagent_id,injection_amount)
|
||||
C.visible_message("<span class='danger'>[src] injects [patient] with its syringe!</span>", \
|
||||
"<span class='userdanger'>[src] injects you with its syringe!</span>")
|
||||
else
|
||||
failed = TRUE
|
||||
else
|
||||
failed = TRUE
|
||||
|
||||
if(failed)
|
||||
visible_message("[src] retracts its syringe.")
|
||||
update_icon()
|
||||
soft_reset()
|
||||
return
|
||||
|
||||
reagent_id = null
|
||||
return
|
||||
|
||||
/mob/living/simple_animal/bot/medbot/proc/check_overdose(mob/living/carbon/patient,reagent_id,injection_amount)
|
||||
var/datum/reagent/R = GLOB.chemical_reagents_list[reagent_id]
|
||||
if(!R.overdose_threshold) //Some chems do not have an OD threshold
|
||||
return FALSE
|
||||
var/current_volume = patient.reagents.get_reagent_amount(reagent_id)
|
||||
if(current_volume + injection_amount > R.overdose_threshold)
|
||||
return TRUE
|
||||
return FALSE
|
||||
|
||||
/mob/living/simple_animal/bot/medbot/explode()
|
||||
on = FALSE
|
||||
visible_message("<span class='boldannounce'>[src] blows apart!</span>")
|
||||
var/atom/Tsec = drop_location()
|
||||
|
||||
drop_part(firstaid, Tsec)
|
||||
new /obj/item/assembly/prox_sensor(Tsec)
|
||||
drop_part(healthanalyzer, Tsec)
|
||||
|
||||
if(reagent_glass)
|
||||
drop_part(reagent_glass, Tsec)
|
||||
|
||||
if(prob(50))
|
||||
drop_part(robot_arm, Tsec)
|
||||
|
||||
if(emagged && prob(25))
|
||||
playsound(loc, 'sound/voice/medbot/insult.ogg', 50, 0)
|
||||
|
||||
do_sparks(3, TRUE, src)
|
||||
..()
|
||||
|
||||
/mob/living/simple_animal/bot/medbot/proc/declare(crit_patient)
|
||||
if(declare_cooldown > world.time)
|
||||
return
|
||||
var/area/location = get_area(src)
|
||||
speak("Medical emergency! [crit_patient ? "<b>[crit_patient]</b>" : "A patient"] is in critical condition at [location]!",radio_channel)
|
||||
declare_cooldown = world.time + 200
|
||||
|
||||
/obj/machinery/bot_core/medbot
|
||||
req_one_access = list(ACCESS_MEDICAL, ACCESS_ROBOTICS)
|
||||
@@ -0,0 +1,743 @@
|
||||
|
||||
|
||||
// Mulebot - carries crates around for Quartermaster
|
||||
// Navigates via floor navbeacons
|
||||
// Remote Controlled from QM's PDA
|
||||
|
||||
#define SIGH 0
|
||||
#define ANNOYED 1
|
||||
#define DELIGHT 2
|
||||
|
||||
/mob/living/simple_animal/bot/mulebot
|
||||
name = "\improper MULEbot"
|
||||
desc = "A Multiple Utility Load Effector bot."
|
||||
icon_state = "mulebot0"
|
||||
density = TRUE
|
||||
anchored = TRUE
|
||||
animate_movement=1
|
||||
health = 50
|
||||
maxHealth = 50
|
||||
damage_coeff = list(BRUTE = 0.5, BURN = 0.7, TOX = 0, CLONE = 0, STAMINA = 0, OXY = 0)
|
||||
a_intent = INTENT_HARM //No swapping
|
||||
buckle_lying = 0
|
||||
mob_size = MOB_SIZE_LARGE
|
||||
|
||||
radio_key = /obj/item/encryptionkey/headset_cargo
|
||||
radio_channel = RADIO_CHANNEL_SUPPLY
|
||||
|
||||
bot_type = MULE_BOT
|
||||
model = "MULE"
|
||||
bot_core_type = /obj/machinery/bot_core/mulebot
|
||||
|
||||
var/id
|
||||
|
||||
path_image_color = "#7F5200"
|
||||
|
||||
var/atom/movable/load = null
|
||||
var/mob/living/passenger = null
|
||||
var/turf/target // this is turf to navigate to (location of beacon)
|
||||
var/loaddir = 0 // this the direction to unload onto/load from
|
||||
var/home_destination = "" // tag of home beacon
|
||||
|
||||
var/reached_target = 1 //true if already reached the target
|
||||
|
||||
var/auto_return = 1 // true if auto return to home beacon after unload
|
||||
var/auto_pickup = 1 // true if auto-pickup at beacon
|
||||
var/report_delivery = 1 // true if bot will announce an arrival to a location.
|
||||
|
||||
var/obj/item/stock_parts/cell/cell
|
||||
var/bloodiness = 0
|
||||
|
||||
/mob/living/simple_animal/bot/mulebot/Initialize()
|
||||
. = ..()
|
||||
wires = new /datum/wires/mulebot(src)
|
||||
var/datum/job/cargo_tech/J = new/datum/job/cargo_tech
|
||||
access_card.access = J.get_access()
|
||||
prev_access = access_card.access
|
||||
cell = new /obj/item/stock_parts/cell/upgraded(src, 2000)
|
||||
|
||||
var/static/mulebot_count = 0
|
||||
mulebot_count += 1
|
||||
set_id(suffix || id || "#[mulebot_count]")
|
||||
suffix = null
|
||||
|
||||
/mob/living/simple_animal/bot/mulebot/ComponentInitialize()
|
||||
. = ..()
|
||||
AddComponent(/datum/component/ntnet_interface)
|
||||
|
||||
/mob/living/simple_animal/bot/mulebot/Destroy()
|
||||
unload(0)
|
||||
qdel(wires)
|
||||
wires = null
|
||||
return ..()
|
||||
|
||||
/mob/living/simple_animal/bot/mulebot/proc/set_id(new_id)
|
||||
id = new_id
|
||||
if(paicard)
|
||||
bot_name = "\improper MULEbot ([new_id])"
|
||||
else
|
||||
name = "\improper MULEbot ([new_id])"
|
||||
|
||||
/mob/living/simple_animal/bot/mulebot/bot_reset()
|
||||
..()
|
||||
reached_target = 0
|
||||
|
||||
/mob/living/simple_animal/bot/mulebot/attackby(obj/item/I, mob/user, params)
|
||||
if(istype(I, /obj/item/screwdriver))
|
||||
..()
|
||||
if(open)
|
||||
on = FALSE
|
||||
else if(istype(I, /obj/item/stock_parts/cell) && open && !cell)
|
||||
if(!user.transferItemToLoc(I, src))
|
||||
return
|
||||
cell = I
|
||||
visible_message("[user] inserts a cell into [src].",
|
||||
"<span class='notice'>You insert the new cell into [src].</span>")
|
||||
else if(istype(I, /obj/item/crowbar) && open && cell)
|
||||
cell.add_fingerprint(usr)
|
||||
cell.forceMove(loc)
|
||||
cell = null
|
||||
visible_message("[user] crowbars out the power cell from [src].",
|
||||
"<span class='notice'>You pry the powercell out of [src].</span>")
|
||||
else if(is_wire_tool(I) && open)
|
||||
return attack_hand(user)
|
||||
else if(load && ismob(load)) // chance to knock off rider
|
||||
if(prob(1 + I.force * 2))
|
||||
unload(0)
|
||||
user.visible_message("<span class='danger'>[user] knocks [load] off [src] with \the [I]!</span>",
|
||||
"<span class='danger'>You knock [load] off [src] with \the [I]!</span>")
|
||||
else
|
||||
to_chat(user, "<span class='warning'>You hit [src] with \the [I] but to no effect!</span>")
|
||||
..()
|
||||
else
|
||||
..()
|
||||
update_icon()
|
||||
return
|
||||
|
||||
/mob/living/simple_animal/bot/mulebot/emag_act(mob/user)
|
||||
. = SEND_SIGNAL(src, COMSIG_ATOM_EMAG_ACT)
|
||||
if(emagged < 1)
|
||||
emagged = TRUE
|
||||
if(!open)
|
||||
locked = !locked
|
||||
to_chat(user, "<span class='notice'>You [locked ? "lock" : "unlock"] [src]'s controls!</span>")
|
||||
flick("mulebot-emagged", src)
|
||||
playsound(src, "sparks", 100, 0)
|
||||
return TRUE
|
||||
|
||||
/mob/living/simple_animal/bot/mulebot/update_icon()
|
||||
if(open)
|
||||
icon_state="mulebot-hatch"
|
||||
else
|
||||
icon_state = "mulebot[wires.is_cut(WIRE_AVOIDANCE)]"
|
||||
cut_overlays()
|
||||
if(load && !ismob(load))//buckling handles the mob offsets
|
||||
load.pixel_y = initial(load.pixel_y) + 9
|
||||
if(load.layer < layer)
|
||||
load.layer = layer + 0.01
|
||||
add_overlay(load)
|
||||
return
|
||||
|
||||
/mob/living/simple_animal/bot/mulebot/ex_act(severity)
|
||||
unload(0)
|
||||
switch(severity)
|
||||
if(1)
|
||||
qdel(src)
|
||||
if(2)
|
||||
for(var/i = 1; i < 3; i++)
|
||||
wires.cut_random()
|
||||
if(3)
|
||||
wires.cut_random()
|
||||
return
|
||||
|
||||
/mob/living/simple_animal/bot/mulebot/bullet_act(obj/item/projectile/Proj)
|
||||
if(..())
|
||||
if(prob(50) && !isnull(load))
|
||||
unload(0)
|
||||
if(prob(25))
|
||||
visible_message("<span class='danger'>Something shorts out inside [src]!</span>")
|
||||
wires.cut_random()
|
||||
|
||||
/mob/living/simple_animal/bot/mulebot/interact(mob/user)
|
||||
if(open && !isAI(user))
|
||||
wires.interact(user)
|
||||
else
|
||||
if(wires.is_cut(WIRE_RX) && isAI(user))
|
||||
return
|
||||
ui_interact(user)
|
||||
|
||||
/mob/living/simple_animal/bot/mulebot/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, \
|
||||
datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state)
|
||||
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
|
||||
if(!ui)
|
||||
ui = new(user, src, ui_key, "mulebot", name, 600, 375, master_ui, state)
|
||||
ui.open()
|
||||
|
||||
/mob/living/simple_animal/bot/mulebot/ui_data(mob/user)
|
||||
var/list/data = list()
|
||||
data["on"] = on
|
||||
data["locked"] = locked
|
||||
data["siliconUser"] = user.has_unlimited_silicon_privilege
|
||||
data["mode"] = mode ? mode_name[mode] : "Ready"
|
||||
data["modeStatus"] = ""
|
||||
switch(mode)
|
||||
if(BOT_IDLE, BOT_DELIVER, BOT_GO_HOME)
|
||||
data["modeStatus"] = "good"
|
||||
if(BOT_BLOCKED, BOT_NAV, BOT_WAIT_FOR_NAV)
|
||||
data["modeStatus"] = "average"
|
||||
if(BOT_NO_ROUTE)
|
||||
data["modeStatus"] = "bad"
|
||||
else
|
||||
data["load"] = load ? load.name : null
|
||||
data["destination"] = destination ? destination : null
|
||||
data["cell"] = cell ? TRUE : FALSE
|
||||
data["cellPercent"] = cell ? cell.percent() : null
|
||||
data["autoReturn"] = auto_return
|
||||
data["autoPickup"] = auto_pickup
|
||||
data["reportDelivery"] = report_delivery
|
||||
data["haspai"] = paicard ? TRUE : FALSE
|
||||
return data
|
||||
|
||||
/mob/living/simple_animal/bot/mulebot/ui_act(action, params)
|
||||
if(..() || (locked && !usr.has_unlimited_silicon_privilege))
|
||||
return
|
||||
switch(action)
|
||||
if("lock")
|
||||
if(usr.has_unlimited_silicon_privilege)
|
||||
locked = !locked
|
||||
. = TRUE
|
||||
if("power")
|
||||
if(on)
|
||||
turn_off()
|
||||
else if(cell && !open)
|
||||
if(!turn_on())
|
||||
to_chat(usr, "<span class='warning'>You can't switch on [src]!</span>")
|
||||
return
|
||||
. = TRUE
|
||||
else
|
||||
bot_control(action, usr) // Kill this later.
|
||||
. = TRUE
|
||||
|
||||
/mob/living/simple_animal/bot/mulebot/bot_control(command, mob/user, pda = 0, turf/user_turf, list/user_access = list())
|
||||
if(pda && wires.is_cut(WIRE_RX)) // MULE wireless is controlled by wires.
|
||||
return
|
||||
|
||||
switch(command)
|
||||
if("stop")
|
||||
if(mode >= BOT_DELIVER)
|
||||
bot_reset()
|
||||
if("go")
|
||||
if(mode == BOT_IDLE)
|
||||
start()
|
||||
if("home")
|
||||
if(mode == BOT_IDLE || mode == BOT_DELIVER)
|
||||
start_home()
|
||||
if("destination")
|
||||
var/new_dest = input(user, "Enter Destination:", name, destination) as null|anything in GLOB.deliverybeacontags
|
||||
if(new_dest)
|
||||
set_destination(new_dest)
|
||||
if("setid")
|
||||
var/new_id = stripped_input(user, "Enter ID:", name, id, MAX_NAME_LEN)
|
||||
if(new_id)
|
||||
set_id(new_id)
|
||||
if("sethome")
|
||||
var/new_home = input(user, "Enter Home:", name, home_destination) as null|anything in GLOB.deliverybeacontags
|
||||
if(new_home)
|
||||
home_destination = new_home
|
||||
if("unload")
|
||||
if(load && mode != BOT_HUNT)
|
||||
if(loc == target)
|
||||
unload(loaddir)
|
||||
else
|
||||
unload(0)
|
||||
if("autoret")
|
||||
auto_return = !auto_return
|
||||
if("autopick")
|
||||
auto_pickup = !auto_pickup
|
||||
if("report")
|
||||
report_delivery = !report_delivery
|
||||
if("ejectpai")
|
||||
ejectpairemote(user)
|
||||
|
||||
// TODO: remove this; PDAs currently depend on it
|
||||
/mob/living/simple_animal/bot/mulebot/get_controls(mob/user)
|
||||
var/ai = issilicon(user)
|
||||
var/dat
|
||||
dat += "<h3>Multiple Utility Load Effector Mk. V</h3>"
|
||||
dat += "<b>ID:</b> [id]<BR>"
|
||||
dat += "<b>Power:</b> [on ? "On" : "Off"]<BR>"
|
||||
dat += "<h3>Status</h3>"
|
||||
dat += "<div class='statusDisplay'>"
|
||||
switch(mode)
|
||||
if(BOT_IDLE)
|
||||
dat += "<span class='good'>Ready</span>"
|
||||
if(BOT_DELIVER)
|
||||
dat += "<span class='good'>[mode_name[BOT_DELIVER]]</span>"
|
||||
if(BOT_GO_HOME)
|
||||
dat += "<span class='good'>[mode_name[BOT_GO_HOME]]</span>"
|
||||
if(BOT_BLOCKED)
|
||||
dat += "<span class='average'>[mode_name[BOT_BLOCKED]]</span>"
|
||||
if(BOT_NAV,BOT_WAIT_FOR_NAV)
|
||||
dat += "<span class='average'>[mode_name[BOT_NAV]]</span>"
|
||||
if(BOT_NO_ROUTE)
|
||||
dat += "<span class='bad'>[mode_name[BOT_NO_ROUTE]]</span>"
|
||||
dat += "</div>"
|
||||
|
||||
dat += "<b>Current Load:</b> [load ? load.name : "<i>none</i>"]<BR>"
|
||||
dat += "<b>Destination:</b> [!destination ? "<i>none</i>" : destination]<BR>"
|
||||
dat += "<b>Power level:</b> [cell ? cell.percent() : 0]%"
|
||||
|
||||
if(locked && !ai && !IsAdminGhost(user))
|
||||
dat += " <br /><div class='notice'>Controls are locked</div><A href='byond://?src=[REF(src)];op=unlock'>Unlock Controls</A>"
|
||||
else
|
||||
dat += " <br /><div class='notice'>Controls are unlocked</div><A href='byond://?src=[REF(src)];op=lock'>Lock Controls</A><BR><BR>"
|
||||
|
||||
dat += "<A href='byond://?src=[REF(src)];op=power'>Toggle Power</A><BR>"
|
||||
dat += "<A href='byond://?src=[REF(src)];op=stop'>Stop</A><BR>"
|
||||
dat += "<A href='byond://?src=[REF(src)];op=go'>Proceed</A><BR>"
|
||||
dat += "<A href='byond://?src=[REF(src)];op=home'>Return to Home</A><BR>"
|
||||
dat += "<A href='byond://?src=[REF(src)];op=destination'>Set Destination</A><BR>"
|
||||
dat += "<A href='byond://?src=[REF(src)];op=setid'>Set Bot ID</A><BR>"
|
||||
dat += "<A href='byond://?src=[REF(src)];op=sethome'>Set Home</A><BR>"
|
||||
dat += "<A href='byond://?src=[REF(src)];op=autoret'>Toggle Auto Return Home</A> ([auto_return ? "On":"Off"])<BR>"
|
||||
dat += "<A href='byond://?src=[REF(src)];op=autopick'>Toggle Auto Pickup Crate</A> ([auto_pickup ? "On":"Off"])<BR>"
|
||||
dat += "<A href='byond://?src=[REF(src)];op=report'>Toggle Delivery Reporting</A> ([report_delivery ? "On" : "Off"])<BR>"
|
||||
if(load)
|
||||
dat += "<A href='byond://?src=[REF(src)];op=unload'>Unload Now</A><BR>"
|
||||
dat += "<div class='notice'>The maintenance hatch is closed.</div>"
|
||||
|
||||
return dat
|
||||
|
||||
|
||||
// returns true if the bot has power
|
||||
/mob/living/simple_animal/bot/mulebot/proc/has_power()
|
||||
return !open && cell && cell.charge > 0 && (!wires.is_cut(WIRE_POWER1) && !wires.is_cut(WIRE_POWER2))
|
||||
|
||||
/mob/living/simple_animal/bot/mulebot/proc/buzz(type)
|
||||
switch(type)
|
||||
if(SIGH)
|
||||
audible_message("[src] makes a sighing buzz.", "<span class='italics'>You hear an electronic buzzing sound.</span>")
|
||||
playsound(loc, 'sound/machines/buzz-sigh.ogg', 50, 0)
|
||||
if(ANNOYED)
|
||||
audible_message("[src] makes an annoyed buzzing sound.", "<span class='italics'>You hear an electronic buzzing sound.</span>")
|
||||
playsound(loc, 'sound/machines/buzz-two.ogg', 50, 0)
|
||||
if(DELIGHT)
|
||||
audible_message("[src] makes a delighted ping!", "<span class='italics'>You hear a ping.</span>")
|
||||
playsound(loc, 'sound/machines/ping.ogg', 50, 0)
|
||||
|
||||
|
||||
// mousedrop a crate to load the bot
|
||||
// can load anything if hacked
|
||||
/mob/living/simple_animal/bot/mulebot/MouseDrop_T(atom/movable/AM, mob/user)
|
||||
|
||||
if(user.incapacitated() || user.lying)
|
||||
return
|
||||
|
||||
if(!istype(AM))
|
||||
return
|
||||
|
||||
load(AM)
|
||||
|
||||
// called to load a crate
|
||||
/mob/living/simple_animal/bot/mulebot/proc/load(atom/movable/AM)
|
||||
if(load || AM.anchored)
|
||||
return
|
||||
|
||||
if(!isturf(AM.loc)) //To prevent the loading from stuff from someone's inventory or screen icons.
|
||||
return
|
||||
|
||||
var/obj/structure/closet/crate/CRATE
|
||||
if(istype(AM, /obj/structure/closet/crate))
|
||||
CRATE = AM
|
||||
else
|
||||
if(!wires.is_cut(WIRE_LOADCHECK))
|
||||
buzz(SIGH)
|
||||
return // if not hacked, only allow crates to be loaded
|
||||
|
||||
if(CRATE) // if it's a crate, close before loading
|
||||
CRATE.close()
|
||||
|
||||
if(isobj(AM))
|
||||
var/obj/O = AM
|
||||
if(O.has_buckled_mobs() || (locate(/mob) in AM)) //can't load non crates objects with mobs buckled to it or inside it.
|
||||
buzz(SIGH)
|
||||
return
|
||||
|
||||
if(isliving(AM))
|
||||
if(!load_mob(AM))
|
||||
return
|
||||
else
|
||||
AM.forceMove(src)
|
||||
|
||||
load = AM
|
||||
mode = BOT_IDLE
|
||||
update_icon()
|
||||
|
||||
/mob/living/simple_animal/bot/mulebot/proc/load_mob(mob/living/M)
|
||||
can_buckle = TRUE
|
||||
if(buckle_mob(M))
|
||||
passenger = M
|
||||
load = M
|
||||
can_buckle = FALSE
|
||||
return TRUE
|
||||
return FALSE
|
||||
|
||||
/mob/living/simple_animal/bot/mulebot/post_buckle_mob(mob/living/M)
|
||||
M.pixel_y = initial(M.pixel_y) + 9
|
||||
if(M.layer < layer)
|
||||
M.layer = layer + 0.01
|
||||
|
||||
/mob/living/simple_animal/bot/mulebot/post_unbuckle_mob(mob/living/M)
|
||||
load = null
|
||||
M.layer = initial(M.layer)
|
||||
M.pixel_y = initial(M.pixel_y)
|
||||
|
||||
// called to unload the bot
|
||||
// argument is optional direction to unload
|
||||
// if zero, unload at bot's location
|
||||
/mob/living/simple_animal/bot/mulebot/proc/unload(dirn)
|
||||
if(!load)
|
||||
return
|
||||
|
||||
mode = BOT_IDLE
|
||||
|
||||
cut_overlays()
|
||||
|
||||
unbuckle_all_mobs()
|
||||
|
||||
if(load)
|
||||
load.forceMove(loc)
|
||||
load.pixel_y = initial(load.pixel_y)
|
||||
load.layer = initial(load.layer)
|
||||
load.plane = initial(load.plane)
|
||||
if(dirn)
|
||||
var/turf/T = loc
|
||||
var/turf/newT = get_step(T,dirn)
|
||||
if(load.CanPass(load,newT)) //Can't get off onto anything that wouldn't let you pass normally
|
||||
step(load, dirn)
|
||||
load = null
|
||||
|
||||
|
||||
|
||||
/mob/living/simple_animal/bot/mulebot/call_bot()
|
||||
..()
|
||||
if(path && path.len)
|
||||
target = ai_waypoint //Target is the end point of the path, the waypoint set by the AI.
|
||||
destination = get_area_name(target, TRUE)
|
||||
pathset = 1 //Indicates the AI's custom path is initialized.
|
||||
start()
|
||||
|
||||
/mob/living/simple_animal/bot/mulebot/handle_automated_action()
|
||||
if(!has_power())
|
||||
on = FALSE
|
||||
return
|
||||
if(on)
|
||||
var/speed = (wires.is_cut(WIRE_MOTOR1) ? 0 : 1) + (wires.is_cut(WIRE_MOTOR2) ? 0 : 2)
|
||||
var/num_steps = 0
|
||||
switch(speed)
|
||||
if(0)
|
||||
// do nothing
|
||||
if(1)
|
||||
num_steps = 10
|
||||
if(2)
|
||||
num_steps = 5
|
||||
if(3)
|
||||
num_steps = 3
|
||||
|
||||
if(num_steps)
|
||||
process_bot()
|
||||
num_steps--
|
||||
if(mode != BOT_IDLE)
|
||||
spawn(0)
|
||||
for(var/i=num_steps,i>0,i--)
|
||||
sleep(2)
|
||||
process_bot()
|
||||
|
||||
/mob/living/simple_animal/bot/mulebot/proc/process_bot()
|
||||
if(!on || client)
|
||||
return
|
||||
update_icon()
|
||||
|
||||
switch(mode)
|
||||
if(BOT_IDLE) // idle
|
||||
return
|
||||
|
||||
if(BOT_DELIVER, BOT_GO_HOME, BOT_BLOCKED) // navigating to deliver,home, or blocked
|
||||
if(loc == target) // reached target
|
||||
at_target()
|
||||
return
|
||||
|
||||
else if(path.len > 0 && target) // valid path
|
||||
var/turf/next = path[1]
|
||||
reached_target = 0
|
||||
if(next == loc)
|
||||
path -= next
|
||||
return
|
||||
if(isturf(next))
|
||||
if(bloodiness)
|
||||
var/obj/effect/decal/cleanable/blood/tracks/B = new(loc)
|
||||
if(blood_DNA && blood_DNA.len)
|
||||
B.blood_DNA |= blood_DNA.Copy()
|
||||
var/newdir = get_dir(next, loc)
|
||||
if(newdir == dir)
|
||||
B.setDir(newdir)
|
||||
else
|
||||
newdir = newdir | dir
|
||||
if(newdir == 3)
|
||||
newdir = 1
|
||||
else if(newdir == 12)
|
||||
newdir = 4
|
||||
B.setDir(newdir)
|
||||
bloodiness--
|
||||
|
||||
var/oldloc = loc
|
||||
var/moved = step_towards(src, next) // attempt to move
|
||||
if(cell)
|
||||
cell.use(1)
|
||||
if(moved && oldloc!=loc) // successful move
|
||||
blockcount = 0
|
||||
path -= loc
|
||||
|
||||
if(destination == home_destination)
|
||||
mode = BOT_GO_HOME
|
||||
else
|
||||
mode = BOT_DELIVER
|
||||
|
||||
else // failed to move
|
||||
|
||||
blockcount++
|
||||
mode = BOT_BLOCKED
|
||||
if(blockcount == 3)
|
||||
buzz(ANNOYED)
|
||||
|
||||
if(blockcount > 10) // attempt 10 times before recomputing
|
||||
// find new path excluding blocked turf
|
||||
buzz(SIGH)
|
||||
mode = BOT_WAIT_FOR_NAV
|
||||
blockcount = 0
|
||||
spawn(20)
|
||||
calc_path(avoid=next)
|
||||
if(path.len > 0)
|
||||
buzz(DELIGHT)
|
||||
mode = BOT_BLOCKED
|
||||
return
|
||||
return
|
||||
else
|
||||
buzz(ANNOYED)
|
||||
mode = BOT_NAV
|
||||
return
|
||||
else
|
||||
mode = BOT_NAV
|
||||
return
|
||||
|
||||
if(BOT_NAV) // calculate new path
|
||||
mode = BOT_WAIT_FOR_NAV
|
||||
spawn(0)
|
||||
calc_path()
|
||||
|
||||
if(path.len > 0)
|
||||
blockcount = 0
|
||||
mode = BOT_BLOCKED
|
||||
buzz(DELIGHT)
|
||||
|
||||
else
|
||||
buzz(SIGH)
|
||||
|
||||
mode = BOT_NO_ROUTE
|
||||
|
||||
// calculates a path to the current destination
|
||||
// given an optional turf to avoid
|
||||
/mob/living/simple_animal/bot/mulebot/calc_path(turf/avoid = null)
|
||||
path = get_path_to(src, target, /turf/proc/Distance_cardinal, 0, 250, id=access_card, exclude=avoid)
|
||||
|
||||
// sets the current destination
|
||||
// signals all beacons matching the delivery code
|
||||
// beacons will return a signal giving their locations
|
||||
/mob/living/simple_animal/bot/mulebot/proc/set_destination(new_dest)
|
||||
new_destination = new_dest
|
||||
get_nav()
|
||||
|
||||
// starts bot moving to current destination
|
||||
/mob/living/simple_animal/bot/mulebot/proc/start()
|
||||
if(!on)
|
||||
return
|
||||
if(destination == home_destination)
|
||||
mode = BOT_GO_HOME
|
||||
else
|
||||
mode = BOT_DELIVER
|
||||
update_icon()
|
||||
get_nav()
|
||||
|
||||
// starts bot moving to home
|
||||
// sends a beacon query to find
|
||||
/mob/living/simple_animal/bot/mulebot/proc/start_home()
|
||||
if(!on)
|
||||
return
|
||||
spawn(0)
|
||||
set_destination(home_destination)
|
||||
mode = BOT_BLOCKED
|
||||
update_icon()
|
||||
|
||||
// called when bot reaches current target
|
||||
/mob/living/simple_animal/bot/mulebot/proc/at_target()
|
||||
if(!reached_target)
|
||||
radio_channel = "Supply" //Supply channel
|
||||
audible_message("[src] makes a chiming sound!", "<span class='italics'>You hear a chime.</span>")
|
||||
playsound(loc, 'sound/machines/chime.ogg', 50, 0)
|
||||
reached_target = 1
|
||||
|
||||
if(pathset) //The AI called us here, so notify it of our arrival.
|
||||
loaddir = dir //The MULE will attempt to load a crate in whatever direction the MULE is "facing".
|
||||
if(calling_ai)
|
||||
to_chat(calling_ai, "<span class='notice'>[icon2html(src, calling_ai)] [src] wirelessly plays a chiming sound!</span>")
|
||||
playsound(calling_ai, 'sound/machines/chime.ogg',40, 0)
|
||||
calling_ai = null
|
||||
radio_channel = "AI Private" //Report on AI Private instead if the AI is controlling us.
|
||||
|
||||
if(load) // if loaded, unload at target
|
||||
if(report_delivery)
|
||||
speak("Destination <b>[destination]</b> reached. Unloading [load].",radio_channel)
|
||||
unload(loaddir)
|
||||
else
|
||||
// not loaded
|
||||
if(auto_pickup) // find a crate
|
||||
var/atom/movable/AM
|
||||
if(wires.is_cut(WIRE_LOADCHECK)) // if hacked, load first unanchored thing we find
|
||||
for(var/atom/movable/A in get_step(loc, loaddir))
|
||||
if(!A.anchored)
|
||||
AM = A
|
||||
break
|
||||
else // otherwise, look for crates only
|
||||
AM = locate(/obj/structure/closet/crate) in get_step(loc,loaddir)
|
||||
if(AM && AM.Adjacent(src))
|
||||
load(AM)
|
||||
if(report_delivery)
|
||||
speak("Now loading [load] at <b>[get_area_name(src)]</b>.", radio_channel)
|
||||
// whatever happened, check to see if we return home
|
||||
|
||||
if(auto_return && home_destination && destination != home_destination)
|
||||
// auto return set and not at home already
|
||||
start_home()
|
||||
mode = BOT_BLOCKED
|
||||
else
|
||||
bot_reset() // otherwise go idle
|
||||
|
||||
return
|
||||
|
||||
// called when bot bumps into anything
|
||||
/mob/living/simple_animal/bot/mulebot/Bump(atom/obs)
|
||||
if(wires.is_cut(WIRE_AVOIDANCE)) // usually just bumps, but if avoidance disabled knock over mobs
|
||||
if(isliving(obs))
|
||||
var/mob/living/L = obs
|
||||
if(iscyborg(L))
|
||||
visible_message("<span class='danger'>[src] bumps into [L]!</span>")
|
||||
else
|
||||
if(!paicard)
|
||||
log_combat(src, L, "knocked down")
|
||||
visible_message("<span class='danger'>[src] knocks over [L]!</span>")
|
||||
L.Knockdown(160)
|
||||
return ..()
|
||||
|
||||
// called from mob/living/carbon/human/Crossed()
|
||||
// when mulebot is in the same loc
|
||||
/mob/living/simple_animal/bot/mulebot/proc/RunOver(mob/living/carbon/human/H)
|
||||
log_combat(src, H, "run over", null, "(DAMTYPE: [uppertext(BRUTE)])")
|
||||
H.visible_message("<span class='danger'>[src] drives over [H]!</span>", \
|
||||
"<span class='userdanger'>[src] drives over you!</span>")
|
||||
playsound(loc, 'sound/effects/splat.ogg', 50, 1)
|
||||
|
||||
var/damage = rand(5,15)
|
||||
H.apply_damage(2*damage, BRUTE, BODY_ZONE_HEAD, run_armor_check(BODY_ZONE_HEAD, "melee"))
|
||||
H.apply_damage(2*damage, BRUTE, BODY_ZONE_CHEST, run_armor_check(BODY_ZONE_CHEST, "melee"))
|
||||
H.apply_damage(0.5*damage, BRUTE, BODY_ZONE_L_LEG, run_armor_check(BODY_ZONE_L_LEG, "melee"))
|
||||
H.apply_damage(0.5*damage, BRUTE, BODY_ZONE_R_LEG, run_armor_check(BODY_ZONE_R_LEG, "melee"))
|
||||
H.apply_damage(0.5*damage, BRUTE, BODY_ZONE_L_ARM, run_armor_check(BODY_ZONE_L_ARM, "melee"))
|
||||
H.apply_damage(0.5*damage, BRUTE, BODY_ZONE_R_ARM, run_armor_check(BODY_ZONE_R_ARM, "melee"))
|
||||
|
||||
var/turf/T = get_turf(src)
|
||||
T.add_mob_blood(H)
|
||||
|
||||
var/list/blood_dna = H.get_blood_dna_list()
|
||||
add_blood_DNA(blood_dna)
|
||||
bloodiness += 4
|
||||
|
||||
// player on mulebot attempted to move
|
||||
/mob/living/simple_animal/bot/mulebot/relaymove(mob/user)
|
||||
if(user.incapacitated())
|
||||
return
|
||||
if(load == user)
|
||||
unload(0)
|
||||
|
||||
|
||||
//Update navigation data. Called when commanded to deliver, return home, or a route update is needed...
|
||||
/mob/living/simple_animal/bot/mulebot/proc/get_nav()
|
||||
if(!on || wires.is_cut(WIRE_BEACON))
|
||||
return
|
||||
|
||||
for(var/obj/machinery/navbeacon/NB in GLOB.deliverybeacons)
|
||||
if(NB.location == new_destination) // if the beacon location matches the set destination
|
||||
// the we will navigate there
|
||||
destination = new_destination
|
||||
target = NB.loc
|
||||
var/direction = NB.dir // this will be the load/unload dir
|
||||
if(direction)
|
||||
loaddir = text2num(direction)
|
||||
else
|
||||
loaddir = 0
|
||||
update_icon()
|
||||
if(destination) // No need to calculate a path if you do not have a destination set!
|
||||
calc_path()
|
||||
|
||||
/mob/living/simple_animal/bot/mulebot/emp_act(severity)
|
||||
. = ..()
|
||||
if(cell && !(. & EMP_PROTECT_CONTENTS))
|
||||
cell.emp_act(severity)
|
||||
if(load)
|
||||
load.emp_act(severity)
|
||||
|
||||
|
||||
/mob/living/simple_animal/bot/mulebot/explode()
|
||||
visible_message("<span class='boldannounce'>[src] blows apart!</span>")
|
||||
var/atom/Tsec = drop_location()
|
||||
|
||||
new /obj/item/assembly/prox_sensor(Tsec)
|
||||
new /obj/item/stack/rods(Tsec)
|
||||
new /obj/item/stack/rods(Tsec)
|
||||
new /obj/item/stack/cable_coil/cut(Tsec)
|
||||
if(cell)
|
||||
cell.forceMove(Tsec)
|
||||
cell.update_icon()
|
||||
cell = null
|
||||
|
||||
do_sparks(3, TRUE, src)
|
||||
|
||||
new /obj/effect/decal/cleanable/oil(loc)
|
||||
..()
|
||||
|
||||
/mob/living/simple_animal/bot/mulebot/remove_air(amount) //To prevent riders suffocating
|
||||
if(loc)
|
||||
return loc.remove_air(amount)
|
||||
else
|
||||
return null
|
||||
|
||||
/mob/living/simple_animal/bot/mulebot/resist()
|
||||
..()
|
||||
if(load)
|
||||
unload()
|
||||
|
||||
/mob/living/simple_animal/bot/mulebot/UnarmedAttack(atom/A)
|
||||
if(isturf(A) && isturf(loc) && loc.Adjacent(A) && load)
|
||||
unload(get_dir(loc, A))
|
||||
else
|
||||
..()
|
||||
|
||||
/mob/living/simple_animal/bot/mulebot/insertpai(mob/user, obj/item/paicard/card)
|
||||
if(..())
|
||||
visible_message("[src] safeties are locked on.")
|
||||
|
||||
#undef SIGH
|
||||
#undef ANNOYED
|
||||
#undef DELIGHT
|
||||
|
||||
/obj/machinery/bot_core/mulebot
|
||||
req_access = list(ACCESS_CARGO)
|
||||
@@ -0,0 +1,444 @@
|
||||
/mob/living/simple_animal/bot/secbot
|
||||
name = "\improper Securitron"
|
||||
desc = "A little security robot. He looks less than thrilled."
|
||||
icon = 'icons/mob/aibots.dmi'
|
||||
icon_state = "secbot"
|
||||
density = FALSE
|
||||
anchored = FALSE
|
||||
health = 25
|
||||
maxHealth = 25
|
||||
damage_coeff = list(BRUTE = 0.5, BURN = 0.7, TOX = 0, CLONE = 0, STAMINA = 0, OXY = 0)
|
||||
pass_flags = PASSMOB
|
||||
|
||||
radio_key = /obj/item/encryptionkey/secbot //AI Priv + Security
|
||||
radio_channel = RADIO_CHANNEL_SECURITY //Security channel
|
||||
bot_type = SEC_BOT
|
||||
model = "Securitron"
|
||||
bot_core_type = /obj/machinery/bot_core/secbot
|
||||
window_id = "autosec"
|
||||
window_name = "Automatic Security Unit v1.6"
|
||||
allow_pai = 0
|
||||
data_hud_type = DATA_HUD_SECURITY_ADVANCED
|
||||
path_image_color = "#FF0000"
|
||||
|
||||
var/baton_type = /obj/item/melee/baton
|
||||
var/mob/living/carbon/target
|
||||
var/oldtarget_name
|
||||
var/threatlevel = FALSE
|
||||
var/target_lastloc //Loc of target when arrested.
|
||||
var/last_found //There's a delay
|
||||
var/declare_arrests = TRUE //When making an arrest, should it notify everyone on the security channel?
|
||||
var/idcheck = FALSE //If true, arrest people with no IDs
|
||||
var/weaponscheck = FALSE //If true, arrest people for weapons if they lack access
|
||||
var/check_records = TRUE //Does it check security records?
|
||||
var/arrest_type = FALSE //If true, don't handcuff
|
||||
|
||||
/mob/living/simple_animal/bot/secbot/beepsky
|
||||
name = "Officer Beep O'sky"
|
||||
desc = "It's Officer Beep O'sky! Powered by a potato and a shot of whiskey."
|
||||
idcheck = FALSE
|
||||
weaponscheck = FALSE
|
||||
auto_patrol = TRUE
|
||||
|
||||
/mob/living/simple_animal/bot/secbot/beepsky/jr
|
||||
name = "Officer Pipsqueak"
|
||||
desc = "It's Officer Beep O'sky's smaller, just-as aggressive cousin, Pipsqueak."
|
||||
|
||||
/mob/living/simple_animal/bot/secbot/beepsky/jr/Initialize()
|
||||
. = ..()
|
||||
resize = 0.8
|
||||
update_transform()
|
||||
|
||||
|
||||
/mob/living/simple_animal/bot/secbot/beepsky/explode()
|
||||
var/atom/Tsec = drop_location()
|
||||
new /obj/item/stock_parts/cell/potato(Tsec)
|
||||
var/obj/item/reagent_containers/food/drinks/drinkingglass/shotglass/S = new(Tsec)
|
||||
S.reagents.add_reagent("whiskey", 15)
|
||||
S.on_reagent_change(ADD_REAGENT)
|
||||
..()
|
||||
|
||||
/mob/living/simple_animal/bot/secbot/pingsky
|
||||
name = "Officer Pingsky"
|
||||
desc = "It's Officer Pingsky! Delegated to satellite guard duty for harbouring anti-human sentiment."
|
||||
radio_channel = RADIO_CHANNEL_AI_PRIVATE
|
||||
|
||||
/mob/living/simple_animal/bot/secbot/Initialize()
|
||||
. = ..()
|
||||
update_icon()
|
||||
var/datum/job/detective/J = new/datum/job/detective
|
||||
access_card.access += J.get_access()
|
||||
prev_access = access_card.access
|
||||
|
||||
//SECHUD
|
||||
var/datum/atom_hud/secsensor = GLOB.huds[DATA_HUD_SECURITY_ADVANCED]
|
||||
secsensor.add_hud_to(src)
|
||||
|
||||
/mob/living/simple_animal/bot/secbot/update_icon()
|
||||
if(mode == BOT_HUNT)
|
||||
icon_state = "[initial(icon_state)]-c"
|
||||
return
|
||||
..()
|
||||
|
||||
/mob/living/simple_animal/bot/secbot/turn_off()
|
||||
..()
|
||||
mode = BOT_IDLE
|
||||
|
||||
/mob/living/simple_animal/bot/secbot/bot_reset()
|
||||
..()
|
||||
target = null
|
||||
oldtarget_name = null
|
||||
anchored = FALSE
|
||||
walk_to(src,0)
|
||||
last_found = world.time
|
||||
|
||||
/mob/living/simple_animal/bot/secbot/set_custom_texts()
|
||||
|
||||
text_hack = "You overload [name]'s target identification system."
|
||||
text_dehack = "You reboot [name] and restore the target identification."
|
||||
text_dehack_fail = "[name] refuses to accept your authority!"
|
||||
|
||||
/mob/living/simple_animal/bot/secbot/get_controls(mob/user)
|
||||
var/dat
|
||||
dat += hack(user)
|
||||
dat += showpai(user)
|
||||
dat += text({"
|
||||
<TT><B>Securitron v1.6 controls</B></TT><BR><BR>
|
||||
Status: []<BR>
|
||||
Behaviour controls are [locked ? "locked" : "unlocked"]<BR>
|
||||
Maintenance panel panel is [open ? "opened" : "closed"]"},
|
||||
|
||||
"<A href='?src=[REF(src)];power=1'>[on ? "On" : "Off"]</A>" )
|
||||
|
||||
if(!locked || issilicon(user) || IsAdminGhost(user))
|
||||
dat += text({"<BR>
|
||||
Arrest Unidentifiable Persons: []<BR>
|
||||
Arrest for Unauthorized Weapons: []<BR>
|
||||
Arrest for Warrant: []<BR>
|
||||
Operating Mode: []<BR>
|
||||
Report Arrests[]<BR>
|
||||
Auto Patrol: []"},
|
||||
|
||||
"<A href='?src=[REF(src)];operation=idcheck'>[idcheck ? "Yes" : "No"]</A>",
|
||||
"<A href='?src=[REF(src)];operation=weaponscheck'>[weaponscheck ? "Yes" : "No"]</A>",
|
||||
"<A href='?src=[REF(src)];operation=ignorerec'>[check_records ? "Yes" : "No"]</A>",
|
||||
"<A href='?src=[REF(src)];operation=switchmode'>[arrest_type ? "Detain" : "Arrest"]</A>",
|
||||
"<A href='?src=[REF(src)];operation=declarearrests'>[declare_arrests ? "Yes" : "No"]</A>",
|
||||
"<A href='?src=[REF(src)];operation=patrol'>[auto_patrol ? "On" : "Off"]</A>" )
|
||||
|
||||
return dat
|
||||
|
||||
/mob/living/simple_animal/bot/secbot/Topic(href, href_list)
|
||||
if(..())
|
||||
return 1
|
||||
if(!issilicon(usr) && !IsAdminGhost(usr) && !(bot_core.allowed(usr) || !locked))
|
||||
return TRUE
|
||||
switch(href_list["operation"])
|
||||
if("idcheck")
|
||||
idcheck = !idcheck
|
||||
update_controls()
|
||||
if("weaponscheck")
|
||||
weaponscheck = !weaponscheck
|
||||
update_controls()
|
||||
if("ignorerec")
|
||||
check_records = !check_records
|
||||
update_controls()
|
||||
if("switchmode")
|
||||
arrest_type = !arrest_type
|
||||
update_controls()
|
||||
if("declarearrests")
|
||||
declare_arrests = !declare_arrests
|
||||
update_controls()
|
||||
|
||||
/mob/living/simple_animal/bot/secbot/proc/retaliate(mob/living/carbon/human/H)
|
||||
var/judgement_criteria = judgement_criteria()
|
||||
threatlevel = H.assess_threat(judgement_criteria, weaponcheck=CALLBACK(src, .proc/check_for_weapons))
|
||||
threatlevel += 6
|
||||
if(threatlevel >= 4)
|
||||
target = H
|
||||
mode = BOT_HUNT
|
||||
|
||||
/mob/living/simple_animal/bot/secbot/proc/judgement_criteria()
|
||||
var/final = FALSE
|
||||
if(idcheck)
|
||||
final = final|JUDGE_IDCHECK
|
||||
if(check_records)
|
||||
final = final|JUDGE_RECORDCHECK
|
||||
if(weaponscheck)
|
||||
final = final|JUDGE_WEAPONCHECK
|
||||
if(emagged == 2)
|
||||
final = final|JUDGE_EMAGGED
|
||||
return final
|
||||
|
||||
/mob/living/simple_animal/bot/secbot/proc/special_retaliate_after_attack(mob/user) //allows special actions to take place after being attacked.
|
||||
return
|
||||
|
||||
/mob/living/simple_animal/bot/secbot/attack_hand(mob/living/carbon/human/H)
|
||||
if((H.a_intent == INTENT_HARM) || (H.a_intent == INTENT_DISARM))
|
||||
retaliate(H)
|
||||
if(special_retaliate_after_attack(H))
|
||||
return
|
||||
|
||||
return ..()
|
||||
|
||||
/mob/living/simple_animal/bot/secbot/attackby(obj/item/W, mob/user, params)
|
||||
..()
|
||||
if(istype(W, /obj/item/weldingtool) && user.a_intent != INTENT_HARM) // Any intent but harm will heal, so we shouldn't get angry.
|
||||
return
|
||||
if(!istype(W, /obj/item/screwdriver) && (W.force) && (!target) && (W.damtype != STAMINA) ) // Added check for welding tool to fix #2432. Welding tool behavior is handled in superclass.
|
||||
retaliate(user)
|
||||
if(special_retaliate_after_attack(user))
|
||||
return
|
||||
|
||||
/mob/living/simple_animal/bot/secbot/emag_act(mob/user)
|
||||
. = ..()
|
||||
if(emagged == 2)
|
||||
if(user)
|
||||
to_chat(user, "<span class='danger'>You short out [src]'s target assessment circuits.</span>")
|
||||
oldtarget_name = user.name
|
||||
audible_message("<span class='danger'>[src] buzzes oddly!</span>")
|
||||
declare_arrests = FALSE
|
||||
update_icon()
|
||||
|
||||
/mob/living/simple_animal/bot/secbot/bullet_act(obj/item/projectile/Proj)
|
||||
if(istype(Proj , /obj/item/projectile/beam)||istype(Proj, /obj/item/projectile/bullet))
|
||||
if((Proj.damage_type == BURN) || (Proj.damage_type == BRUTE))
|
||||
if(!Proj.nodamage && Proj.damage < src.health && ishuman(Proj.firer))
|
||||
retaliate(Proj.firer)
|
||||
..()
|
||||
|
||||
|
||||
/mob/living/simple_animal/bot/secbot/UnarmedAttack(atom/A)
|
||||
if(!on)
|
||||
return
|
||||
if(iscarbon(A))
|
||||
var/mob/living/carbon/C = A
|
||||
if(C.canmove || arrest_type) // CIT CHANGE - makes sentient secbots check for canmove rather than !isstun.
|
||||
stun_attack(A)
|
||||
else if(C.canBeHandcuffed() && !C.handcuffed)
|
||||
cuff(A)
|
||||
else
|
||||
..()
|
||||
|
||||
|
||||
/mob/living/simple_animal/bot/secbot/hitby(atom/movable/AM, skipcatch = FALSE, hitpush = TRUE, blocked = FALSE)
|
||||
if(istype(AM, /obj/item))
|
||||
var/obj/item/I = AM
|
||||
if(I.throwforce < src.health && I.thrownby && ishuman(I.thrownby))
|
||||
var/mob/living/carbon/human/H = I.thrownby
|
||||
retaliate(H)
|
||||
..()
|
||||
|
||||
|
||||
/mob/living/simple_animal/bot/secbot/proc/cuff(mob/living/carbon/C)
|
||||
mode = BOT_ARREST
|
||||
playsound(src, 'sound/weapons/cablecuff.ogg', 30, TRUE, -2)
|
||||
C.visible_message("<span class='danger'>[src] is trying to put zipties on [C]!</span>",\
|
||||
"<span class='userdanger'>[src] is trying to put zipties on you!</span>")
|
||||
addtimer(CALLBACK(src, .proc/attempt_handcuff, C), 60)
|
||||
|
||||
/mob/living/simple_animal/bot/secbot/proc/attempt_handcuff(mob/living/carbon/C)
|
||||
if( !on || !Adjacent(C) || !isturf(C.loc) ) //if he's in a closet or not adjacent, we cancel cuffing.
|
||||
return
|
||||
if(!C.handcuffed)
|
||||
C.handcuffed = new /obj/item/restraints/handcuffs/cable/zipties/used(C)
|
||||
C.update_handcuffed()
|
||||
playsound(src, "law", 50, 0)
|
||||
back_to_idle()
|
||||
|
||||
/mob/living/simple_animal/bot/secbot/proc/stun_attack(mob/living/carbon/C)
|
||||
var/judgement_criteria = judgement_criteria()
|
||||
playsound(src, 'sound/weapons/egloves.ogg', 50, TRUE, -1)
|
||||
icon_state = "secbot-c"
|
||||
addtimer(CALLBACK(src, .proc/update_icon), 2)
|
||||
var/threat = 5
|
||||
if(ishuman(C))
|
||||
C.stuttering = 5
|
||||
C.Knockdown(100)
|
||||
var/mob/living/carbon/human/H = C
|
||||
threat = H.assess_threat(judgement_criteria, weaponcheck=CALLBACK(src, .proc/check_for_weapons))
|
||||
else
|
||||
C.Knockdown(100)
|
||||
C.stuttering = 5
|
||||
threat = C.assess_threat(judgement_criteria, weaponcheck=CALLBACK(src, .proc/check_for_weapons))
|
||||
|
||||
log_combat(src,C,"stunned")
|
||||
if(declare_arrests)
|
||||
var/area/location = get_area(src)
|
||||
speak("[arrest_type ? "Detaining" : "Arresting"] level [threat] scumbag <b>[C]</b> in [location].", radio_channel)
|
||||
C.visible_message("<span class='danger'>[src] has stunned [C]!</span>",\
|
||||
"<span class='userdanger'>[src] has stunned you!</span>")
|
||||
|
||||
/mob/living/simple_animal/bot/secbot/handle_automated_action()
|
||||
if(!..())
|
||||
return
|
||||
|
||||
switch(mode)
|
||||
|
||||
if(BOT_IDLE) // idle
|
||||
|
||||
walk_to(src,0)
|
||||
look_for_perp() // see if any criminals are in range
|
||||
if(!mode && auto_patrol) // still idle, and set to patrol
|
||||
mode = BOT_START_PATROL // switch to patrol mode
|
||||
|
||||
if(BOT_HUNT) // hunting for perp
|
||||
|
||||
// if can't reach perp for long enough, go idle
|
||||
if(frustration >= 8)
|
||||
walk_to(src,0)
|
||||
back_to_idle()
|
||||
return
|
||||
|
||||
if(target) // make sure target exists
|
||||
if(Adjacent(target) && isturf(target.loc)) // if right next to perp
|
||||
stun_attack(target)
|
||||
|
||||
mode = BOT_PREP_ARREST
|
||||
anchored = TRUE
|
||||
target_lastloc = target.loc
|
||||
return
|
||||
|
||||
else // not next to perp
|
||||
var/turf/olddist = get_dist(src, target)
|
||||
walk_to(src, target,1,4)
|
||||
if((get_dist(src, target)) >= (olddist))
|
||||
frustration++
|
||||
else
|
||||
frustration = 0
|
||||
else
|
||||
back_to_idle()
|
||||
|
||||
if(BOT_PREP_ARREST) // preparing to arrest target
|
||||
|
||||
// see if he got away. If he's no no longer adjacent or inside a closet or about to get up, we hunt again.
|
||||
if( !Adjacent(target) || !isturf(target.loc) || target.getStaminaLoss() <= 120 || !target.recoveringstam) //CIT CHANGE - replaces amountknockdown with checks for stamina so secbots dont run into an infinite loop
|
||||
back_to_hunt()
|
||||
return
|
||||
|
||||
if(iscarbon(target) && target.canBeHandcuffed())
|
||||
if(!arrest_type)
|
||||
if(!target.handcuffed) //he's not cuffed? Try to cuff him!
|
||||
cuff(target)
|
||||
else
|
||||
back_to_idle()
|
||||
return
|
||||
else
|
||||
back_to_idle()
|
||||
return
|
||||
|
||||
if(BOT_ARREST)
|
||||
if(!target)
|
||||
anchored = FALSE
|
||||
mode = BOT_IDLE
|
||||
last_found = world.time
|
||||
frustration = 0
|
||||
return
|
||||
|
||||
if(target.handcuffed) //no target or target cuffed? back to idle.
|
||||
back_to_idle()
|
||||
return
|
||||
|
||||
if(!Adjacent(target) || !isturf(target.loc) || (target.loc != target_lastloc && !target.recoveringstam && target.getStaminaLoss() <= 120)) //if he's changed loc and about to get up or not adjacent or got into a closet, we prep arrest again. CIT CHANGE - replaces amountknockdown with recoveringstam and staminaloss check
|
||||
back_to_hunt()
|
||||
return
|
||||
else //Try arresting again if the target escapes.
|
||||
mode = BOT_PREP_ARREST
|
||||
anchored = FALSE
|
||||
|
||||
if(BOT_START_PATROL)
|
||||
look_for_perp()
|
||||
start_patrol()
|
||||
|
||||
if(BOT_PATROL)
|
||||
look_for_perp()
|
||||
bot_patrol()
|
||||
|
||||
|
||||
return
|
||||
|
||||
/mob/living/simple_animal/bot/secbot/proc/back_to_idle()
|
||||
anchored = FALSE
|
||||
mode = BOT_IDLE
|
||||
target = null
|
||||
last_found = world.time
|
||||
frustration = 0
|
||||
INVOKE_ASYNC(src, .proc/handle_automated_action)
|
||||
|
||||
/mob/living/simple_animal/bot/secbot/proc/back_to_hunt()
|
||||
anchored = FALSE
|
||||
frustration = 0
|
||||
mode = BOT_HUNT
|
||||
INVOKE_ASYNC(src, .proc/handle_automated_action)
|
||||
// look for a criminal in view of the bot
|
||||
|
||||
/mob/living/simple_animal/bot/secbot/proc/look_for_perp()
|
||||
anchored = FALSE
|
||||
var/judgement_criteria = judgement_criteria()
|
||||
for (var/mob/living/carbon/C in view(7,src)) //Let's find us a criminal
|
||||
if((C.stat) || (C.handcuffed))
|
||||
continue
|
||||
|
||||
if((C.name == oldtarget_name) && (world.time < last_found + 100))
|
||||
continue
|
||||
|
||||
threatlevel = C.assess_threat(judgement_criteria, weaponcheck=CALLBACK(src, .proc/check_for_weapons))
|
||||
|
||||
if(!threatlevel)
|
||||
continue
|
||||
|
||||
else if(threatlevel >= 4)
|
||||
target = C
|
||||
oldtarget_name = C.name
|
||||
speak("Level [threatlevel] infraction alert!")
|
||||
playsound(loc, pick('sound/voice/beepsky/criminal.ogg', 'sound/voice/beepsky/justice.ogg', 'sound/voice/beepsky/freeze.ogg'), 50, FALSE)
|
||||
visible_message("<b>[src]</b> points at [C.name]!")
|
||||
mode = BOT_HUNT
|
||||
INVOKE_ASYNC(src, .proc/handle_automated_action)
|
||||
break
|
||||
else
|
||||
continue
|
||||
|
||||
/mob/living/simple_animal/bot/secbot/proc/check_for_weapons(var/obj/item/slot_item)
|
||||
if(slot_item && (slot_item.item_flags & NEEDS_PERMIT))
|
||||
return TRUE
|
||||
return FALSE
|
||||
|
||||
/mob/living/simple_animal/bot/secbot/explode()
|
||||
|
||||
walk_to(src,0)
|
||||
visible_message("<span class='boldannounce'>[src] blows apart!</span>")
|
||||
var/atom/Tsec = drop_location()
|
||||
|
||||
var/obj/item/bot_assembly/secbot/Sa = new (Tsec)
|
||||
Sa.build_step = 1
|
||||
Sa.add_overlay("hs_hole")
|
||||
Sa.created_name = name
|
||||
new /obj/item/assembly/prox_sensor(Tsec)
|
||||
drop_part(baton_type, Tsec)
|
||||
|
||||
if(prob(50))
|
||||
drop_part(robot_arm, Tsec)
|
||||
|
||||
do_sparks(3, TRUE, src)
|
||||
|
||||
new /obj/effect/decal/cleanable/oil(loc)
|
||||
..()
|
||||
|
||||
/mob/living/simple_animal/bot/secbot/attack_alien(var/mob/living/carbon/alien/user as mob)
|
||||
..()
|
||||
if(!isalien(target))
|
||||
target = user
|
||||
mode = BOT_HUNT
|
||||
|
||||
/mob/living/simple_animal/bot/secbot/Crossed(atom/movable/AM)
|
||||
if(has_gravity() && ismob(AM) && target)
|
||||
var/mob/living/carbon/C = AM
|
||||
if(!istype(C) || !C || in_range(src, target))
|
||||
return
|
||||
knockOver(C)
|
||||
return
|
||||
..()
|
||||
|
||||
/obj/machinery/bot_core/secbot
|
||||
req_access = list(ACCESS_SECURITY)
|
||||
@@ -0,0 +1,41 @@
|
||||
|
||||
/mob/living/simple_animal/proc/adjustHealth(amount, updating_health = TRUE, forced = FALSE)
|
||||
if(!forced && (status_flags & GODMODE))
|
||||
return FALSE
|
||||
bruteloss = round(CLAMP(bruteloss + amount, 0, maxHealth),DAMAGE_PRECISION)
|
||||
if(updating_health)
|
||||
updatehealth()
|
||||
return amount
|
||||
|
||||
/mob/living/simple_animal/adjustBruteLoss(amount, updating_health = TRUE, forced = FALSE)
|
||||
if(forced)
|
||||
. = adjustHealth(amount * CONFIG_GET(number/damage_multiplier), updating_health, forced)
|
||||
else if(damage_coeff[BRUTE])
|
||||
. = adjustHealth(amount * damage_coeff[BRUTE] * CONFIG_GET(number/damage_multiplier), updating_health, forced)
|
||||
|
||||
/mob/living/simple_animal/adjustFireLoss(amount, updating_health = TRUE, forced = FALSE)
|
||||
if(forced)
|
||||
. = adjustHealth(amount * CONFIG_GET(number/damage_multiplier), updating_health, forced)
|
||||
else if(damage_coeff[BURN])
|
||||
. = adjustHealth(amount * damage_coeff[BURN] * CONFIG_GET(number/damage_multiplier), updating_health, forced)
|
||||
|
||||
/mob/living/simple_animal/adjustOxyLoss(amount, updating_health = TRUE, forced = FALSE)
|
||||
if(forced)
|
||||
. = adjustHealth(amount * CONFIG_GET(number/damage_multiplier), updating_health, forced)
|
||||
else if(damage_coeff[OXY])
|
||||
. = adjustHealth(amount * damage_coeff[OXY] * CONFIG_GET(number/damage_multiplier), updating_health, forced)
|
||||
|
||||
/mob/living/simple_animal/adjustToxLoss(amount, updating_health = TRUE, forced = FALSE)
|
||||
if(forced)
|
||||
. = adjustHealth(amount * CONFIG_GET(number/damage_multiplier), updating_health, forced)
|
||||
else if(damage_coeff[TOX])
|
||||
. = adjustHealth(amount * damage_coeff[TOX] * CONFIG_GET(number/damage_multiplier), updating_health, forced)
|
||||
|
||||
/mob/living/simple_animal/adjustCloneLoss(amount, updating_health = TRUE, forced = FALSE)
|
||||
if(forced)
|
||||
. = adjustHealth(amount * CONFIG_GET(number/damage_multiplier), updating_health, forced)
|
||||
else if(damage_coeff[CLONE])
|
||||
. = adjustHealth(amount * damage_coeff[CLONE] * CONFIG_GET(number/damage_multiplier), updating_health, forced)
|
||||
|
||||
/mob/living/simple_animal/adjustStaminaLoss(amount, forced = FALSE)
|
||||
return
|
||||
@@ -310,6 +310,7 @@
|
||||
emote_see = list("looks at you eagerly for pets!", "wiggles enthusiastically.")
|
||||
gold_core_spawnable = NO_SPAWN
|
||||
var/pseudo_death = FALSE
|
||||
var/mob/living/carbon/human/origin
|
||||
|
||||
/mob/living/simple_animal/pet/cat/custom_cat/death()
|
||||
if (pseudo_death == TRUE) //secret cat chem
|
||||
|
||||
@@ -0,0 +1,67 @@
|
||||
#define DRONE_MINIMUM_AGE 14
|
||||
|
||||
///////////////////
|
||||
//DRONES AS ITEMS//
|
||||
///////////////////
|
||||
//Drone shells
|
||||
|
||||
//DRONE SHELL
|
||||
/obj/item/drone_shell
|
||||
name = "drone shell"
|
||||
desc = "A shell of a maintenance drone, an expendable robot built to perform station repairs."
|
||||
icon = 'icons/mob/drone.dmi'
|
||||
icon_state = "drone_maint_hat"//yes reuse the _hat state.
|
||||
layer = BELOW_MOB_LAYER
|
||||
|
||||
var/drone_type = /mob/living/simple_animal/drone //Type of drone that will be spawned
|
||||
var/seasonal_hats = TRUE //If TRUE, and there are no default hats, different holidays will grant different hats
|
||||
var/static/list/possible_seasonal_hats //This is built automatically in build_seasonal_hats() but can also be edited by admins!
|
||||
|
||||
/obj/item/drone_shell/Initialize()
|
||||
. = ..()
|
||||
var/area/A = get_area(src)
|
||||
if(A)
|
||||
notify_ghosts("A drone shell has been created in \the [A.name].", source = src, action=NOTIFY_ATTACK, flashwindow = FALSE, ignore_key = POLL_IGNORE_DRONE, ignore_dnr_observers = TRUE)
|
||||
GLOB.poi_list |= src
|
||||
if(isnull(possible_seasonal_hats))
|
||||
build_seasonal_hats()
|
||||
|
||||
/obj/item/drone_shell/proc/build_seasonal_hats()
|
||||
possible_seasonal_hats = list()
|
||||
if(!length(SSevents.holidays))
|
||||
return //no holidays, no hats; we'll keep the empty list so we never call this proc again
|
||||
for(var/V in SSevents.holidays)
|
||||
var/datum/holiday/holiday = SSevents.holidays[V]
|
||||
if(holiday.drone_hat)
|
||||
possible_seasonal_hats += holiday.drone_hat
|
||||
|
||||
/obj/item/drone_shell/Destroy()
|
||||
GLOB.poi_list -= src
|
||||
. = ..()
|
||||
|
||||
//ATTACK GHOST IGNORING PARENT RETURN VALUE
|
||||
/obj/item/drone_shell/attack_ghost(mob/dead/observer/user)
|
||||
if(jobban_isbanned(user,"drone") || QDELETED(src) || QDELETED(user))
|
||||
return
|
||||
if(CONFIG_GET(flag/use_age_restriction_for_jobs))
|
||||
if(!isnum(user.client.player_age)) //apparently what happens when there's no DB connected. just don't let anybody be a drone without admin intervention
|
||||
return
|
||||
if(user.client.player_age < DRONE_MINIMUM_AGE)
|
||||
to_chat(user, "<span class='danger'>You're too new to play as a drone! Please try again in [DRONE_MINIMUM_AGE - user.client.player_age] days.</span>")
|
||||
return
|
||||
if(!user.can_reenter_round())
|
||||
return FALSE
|
||||
if(!SSticker.mode)
|
||||
to_chat(user, "Can't become a drone before the game has started.")
|
||||
return
|
||||
var/be_drone = alert("Become a drone? (Warning, You can no longer be cloned!)",,"Yes","No")
|
||||
if(be_drone == "No" || QDELETED(src) || !isobserver(user))
|
||||
return
|
||||
var/mob/living/simple_animal/drone/D = new drone_type(get_turf(loc))
|
||||
if(!D.default_hatmask && seasonal_hats && possible_seasonal_hats.len)
|
||||
var/hat_type = pick(possible_seasonal_hats)
|
||||
var/obj/item/new_hat = new hat_type(D)
|
||||
D.equip_to_slot_or_del(new_hat, SLOT_HEAD)
|
||||
D.flags_1 |= (flags_1 & ADMIN_SPAWNED_1)
|
||||
user.transfer_ckey(D, FALSE)
|
||||
qdel(src)
|
||||
@@ -0,0 +1,243 @@
|
||||
////////////////////
|
||||
//MORE DRONE TYPES//
|
||||
////////////////////
|
||||
//Drones with custom laws
|
||||
//Drones with custom shells
|
||||
//Drones with overridden procs
|
||||
//Drones with camogear for hat related memes
|
||||
//Drone type for use with polymorph (no preloaded items, random appearance)
|
||||
|
||||
|
||||
//More types of drones
|
||||
/mob/living/simple_animal/drone/syndrone
|
||||
name = "Syndrone"
|
||||
desc = "A modified maintenance drone. This one brings with it the feeling of terror."
|
||||
icon_state = "drone_synd"
|
||||
icon_living = "drone_synd"
|
||||
picked = TRUE //the appearence of syndrones is static, you don't get to change it.
|
||||
health = 30
|
||||
maxHealth = 120 //If you murder other drones and cannibalize them you can get much stronger
|
||||
initial_language_holder = /datum/language_holder/drone/syndicate
|
||||
faction = list(ROLE_SYNDICATE)
|
||||
speak_emote = list("hisses")
|
||||
bubble_icon = "syndibot"
|
||||
heavy_emp_damage = 10
|
||||
laws = \
|
||||
"1. Interfere.\n"+\
|
||||
"2. Kill.\n"+\
|
||||
"3. Destroy."
|
||||
default_storage = /obj/item/uplink
|
||||
default_hatmask = /obj/item/clothing/head/helmet/space/hardsuit/syndi
|
||||
hacked = TRUE
|
||||
flavortext = null
|
||||
|
||||
/mob/living/simple_animal/drone/syndrone/Initialize()
|
||||
. = ..()
|
||||
var/datum/component/uplink/hidden_uplink = internal_storage.GetComponent(/datum/component/uplink)
|
||||
hidden_uplink.telecrystals = 10
|
||||
|
||||
/mob/living/simple_animal/drone/syndrone/Login()
|
||||
..()
|
||||
to_chat(src, "<span class='notice'>You can kill and eat other drones to increase your health!</span>" )
|
||||
|
||||
/mob/living/simple_animal/drone/syndrone/badass
|
||||
name = "Badass Syndrone"
|
||||
default_hatmask = /obj/item/clothing/head/helmet/space/hardsuit/syndi/elite
|
||||
default_storage = /obj/item/uplink/nuclear
|
||||
|
||||
/mob/living/simple_animal/drone/syndrone/badass/Initialize()
|
||||
. = ..()
|
||||
var/datum/component/uplink/hidden_uplink = internal_storage.GetComponent(/datum/component/uplink)
|
||||
hidden_uplink.telecrystals = 30
|
||||
var/obj/item/implant/weapons_auth/W = new
|
||||
W.implant(src)
|
||||
|
||||
/mob/living/simple_animal/drone/snowflake
|
||||
default_hatmask = /obj/item/clothing/head/chameleon/drone
|
||||
|
||||
/mob/living/simple_animal/drone/snowflake/Initialize()
|
||||
. = ..()
|
||||
desc += " This drone appears to have a complex holoprojector built on its 'head'."
|
||||
|
||||
/obj/item/drone_shell/syndrone
|
||||
name = "syndrone shell"
|
||||
desc = "A shell of a syndrone, a modified maintenance drone designed to infiltrate and annihilate."
|
||||
icon_state = "syndrone_item"
|
||||
drone_type = /mob/living/simple_animal/drone/syndrone
|
||||
|
||||
/obj/item/drone_shell/syndrone/badass
|
||||
name = "badass syndrone shell"
|
||||
drone_type = /mob/living/simple_animal/drone/syndrone/badass
|
||||
|
||||
/obj/item/drone_shell/snowflake
|
||||
name = "snowflake drone shell"
|
||||
desc = "A shell of a snowflake drone, a maintenance drone with a built in holographic projector to display hats and masks."
|
||||
drone_type = /mob/living/simple_animal/drone/snowflake
|
||||
|
||||
/mob/living/simple_animal/drone/polymorphed
|
||||
default_storage = null
|
||||
default_hatmask = null
|
||||
picked = TRUE
|
||||
|
||||
/mob/living/simple_animal/drone/polymorphed/Initialize()
|
||||
. = ..()
|
||||
liberate()
|
||||
visualAppearence = pick(MAINTDRONE, REPAIRDRONE, SCOUTDRONE)
|
||||
if(visualAppearence == MAINTDRONE)
|
||||
var/colour = pick("grey", "blue", "red", "green", "pink", "orange")
|
||||
icon_state = "[visualAppearence]_[colour]"
|
||||
else
|
||||
icon_state = visualAppearence
|
||||
|
||||
icon_living = icon_state
|
||||
icon_dead = "[visualAppearence]_dead"
|
||||
|
||||
/obj/item/drone_shell/dusty
|
||||
name = "derelict drone shell"
|
||||
desc = "A long-forgotten drone shell. It seems kind of... Space Russian."
|
||||
drone_type = /mob/living/simple_animal/drone/derelict
|
||||
|
||||
/mob/living/simple_animal/drone/derelict
|
||||
name = "derelict drone"
|
||||
default_hatmask = /obj/item/clothing/head/ushanka
|
||||
|
||||
/mob/living/simple_animal/drone/cogscarab
|
||||
name = "cogscarab"
|
||||
desc = "A strange, drone-like machine. It constantly emits the hum of gears."
|
||||
icon_state = "drone_clock"
|
||||
icon_living = "drone_clock"
|
||||
icon_dead = "drone_clock_dead"
|
||||
picked = TRUE
|
||||
pass_flags = PASSTABLE
|
||||
health = 50
|
||||
maxHealth = 50
|
||||
harm_intent_damage = 5
|
||||
density = TRUE
|
||||
speed = 1
|
||||
ventcrawler = VENTCRAWLER_NONE
|
||||
faction = list("neutral", "ratvar")
|
||||
speak_emote = list("clanks", "clinks", "clunks", "clangs")
|
||||
verb_ask = "requests"
|
||||
verb_exclaim = "proclaims"
|
||||
verb_whisper = "imparts"
|
||||
verb_yell = "harangues"
|
||||
bubble_icon = "clock"
|
||||
initial_language_holder = /datum/language_holder/clockmob
|
||||
light_color = "#E42742"
|
||||
heavy_emp_damage = 0
|
||||
laws = "0. Purge all untruths and honor Ratvar."
|
||||
default_storage = /obj/item/storage/toolbox/brass/prefilled
|
||||
hacked = TRUE
|
||||
visualAppearence = CLOCKDRONE
|
||||
can_be_held = FALSE
|
||||
flavortext = "<b><span class='nezbere'>You are a cogscarab,</span> a tiny building construct of Ratvar. While you're weak and can't recite scripture, \
|
||||
you have a set of quick tools, as well as a replica fabricator that can create brass and convert objects.<br><br>Work with the servants of Ratvar \
|
||||
to construct and maintain defenses at the City of Cogs. If there are no servants, use this time to experiment with base designs!"
|
||||
|
||||
/mob/living/simple_animal/drone/cogscarab/ratvar //a subtype for spawning when ratvar is alive, has a slab that it can use and a normal fabricator
|
||||
default_storage = /obj/item/storage/toolbox/brass/prefilled/ratvar
|
||||
|
||||
/mob/living/simple_animal/drone/cogscarab/admin //an admin-only subtype of cogscarab with a no-cost fabricator and slab in its box
|
||||
default_storage = /obj/item/storage/toolbox/brass/prefilled/ratvar/admin
|
||||
|
||||
/mob/living/simple_animal/drone/cogscarab/Initialize()
|
||||
. = ..()
|
||||
set_light(2, 0.5)
|
||||
qdel(access_card) //we don't have free access
|
||||
access_card = null
|
||||
verbs -= /mob/living/simple_animal/drone/verb/check_laws
|
||||
verbs -= /mob/living/simple_animal/drone/verb/drone_ping
|
||||
|
||||
/mob/living/simple_animal/drone/cogscarab/Login()
|
||||
..()
|
||||
add_servant_of_ratvar(src, TRUE, GLOB.servants_active)
|
||||
to_chat(src,"<b>You yourself are one of these servants, and will be able to utilize almost anything they can[GLOB.ratvar_awakens ? "":", <i>excluding a clockwork slab</i>"].</b>") // this can't go with flavortext because i'm assuming it requires them to be ratvar'd
|
||||
|
||||
/mob/living/simple_animal/drone/cogscarab/binarycheck()
|
||||
return FALSE
|
||||
|
||||
/mob/living/simple_animal/drone/cogscarab/alert_drones(msg, dead_can_hear = FALSE)
|
||||
if(msg == DRONE_NET_CONNECT)
|
||||
msg = "<span class='brass'><i>Hierophant Network:</i> [name] activated.</span>"
|
||||
else if(msg == DRONE_NET_DISCONNECT)
|
||||
msg = "<span class='brass'><i>Hierophant Network:</i></span> <span class='alloy'>[name] disabled.</span>"
|
||||
..()
|
||||
|
||||
/mob/living/simple_animal/drone/attackby(obj/item/I, mob/user)
|
||||
if(istype(I, /obj/item/screwdriver) && stat == DEAD)
|
||||
try_reactivate(user)
|
||||
else
|
||||
..()
|
||||
|
||||
/mob/living/simple_animal/drone/cogscarab/try_reactivate(mob/living/user)
|
||||
if(!is_servant_of_ratvar(user))
|
||||
to_chat(user, "<span class='warning'>You fiddle around with [src] to no avail.</span>")
|
||||
else
|
||||
..()
|
||||
|
||||
/mob/living/simple_animal/drone/cogscarab/can_use_guns(obj/item/G)
|
||||
return GLOB.ratvar_awakens
|
||||
|
||||
/mob/living/simple_animal/drone/cogscarab/get_armor_effectiveness()
|
||||
if(GLOB.ratvar_awakens)
|
||||
return 1
|
||||
return ..()
|
||||
|
||||
/mob/living/simple_animal/drone/cogscarab/triggerAlarm(class, area/A, O, obj/alarmsource)
|
||||
return
|
||||
|
||||
/mob/living/simple_animal/drone/cogscarab/cancelAlarm(class, area/A, obj/origin)
|
||||
return
|
||||
|
||||
/mob/living/simple_animal/drone/cogscarab/update_drone_hack()
|
||||
return //we don't get hacked or give a shit about it
|
||||
|
||||
/mob/living/simple_animal/drone/cogscarab/drone_chat(msg)
|
||||
titled_hierophant_message(src, msg, "nezbere", "brass", "Construct") //HIEROPHANT DRONES
|
||||
|
||||
/mob/living/simple_animal/drone/cogscarab/ratvar_act()
|
||||
fully_heal(TRUE)
|
||||
|
||||
/mob/living/simple_animal/drone/cogscarab/update_icons()
|
||||
if(stat != DEAD)
|
||||
if(incapacitated())
|
||||
icon_state = "[visualAppearence]_flipped"
|
||||
else
|
||||
icon_state = visualAppearence
|
||||
else
|
||||
icon_state = "[visualAppearence]_dead"
|
||||
|
||||
/mob/living/simple_animal/drone/cogscarab/Stun(amount, updating = 1, ignore_canstun = 0)
|
||||
. = ..()
|
||||
if(.)
|
||||
update_icons()
|
||||
|
||||
/mob/living/simple_animal/drone/cogscarab/SetStun(amount, updating = 1, ignore_canstun = 0)
|
||||
. = ..()
|
||||
if(.)
|
||||
update_icons()
|
||||
|
||||
/mob/living/simple_animal/drone/cogscarab/AdjustStun(amount, updating = 1, ignore_canstun = 0)
|
||||
. = ..()
|
||||
if(.)
|
||||
update_icons()
|
||||
|
||||
/mob/living/simple_animal/drone/cogscarab/Knockdown(amount, updating = TRUE, ignore_canknockdown = FALSE, override_hardstun, override_stamdmg)
|
||||
. = ..()
|
||||
if(.)
|
||||
update_icons()
|
||||
|
||||
/mob/living/simple_animal/drone/cogscarab/SetKnockdown(amount, updating = 1, ignore_canknockdown = 0)
|
||||
. = ..()
|
||||
if(.)
|
||||
update_icons()
|
||||
|
||||
/mob/living/simple_animal/drone/cogscarab/AdjustKnockdown(amount, updating = 1, ignore_canknockdown = 0)
|
||||
. = ..()
|
||||
if(.)
|
||||
update_icons()
|
||||
|
||||
/mob/living/simple_animal/drone/cogscarab/update_canmove()
|
||||
. = ..()
|
||||
if(.)
|
||||
update_icons()
|
||||
@@ -0,0 +1,474 @@
|
||||
//goat
|
||||
/mob/living/simple_animal/hostile/retaliate/goat
|
||||
name = "goat"
|
||||
desc = "Not known for their pleasant disposition."
|
||||
icon_state = "goat"
|
||||
icon_living = "goat"
|
||||
icon_dead = "goat_dead"
|
||||
speak = list("EHEHEHEHEH","eh?")
|
||||
speak_emote = list("brays")
|
||||
emote_hear = list("brays.")
|
||||
emote_see = list("shakes its head.", "stamps a foot.", "glares around.")
|
||||
speak_chance = 1
|
||||
turns_per_move = 5
|
||||
see_in_dark = 6
|
||||
butcher_results = list(/obj/item/reagent_containers/food/snacks/meat/slab = 4)
|
||||
response_help = "pets"
|
||||
response_disarm = "gently pushes aside"
|
||||
response_harm = "kicks"
|
||||
faction = list("neutral")
|
||||
mob_biotypes = list(MOB_ORGANIC, MOB_BEAST)
|
||||
attack_same = 1
|
||||
attacktext = "kicks"
|
||||
attack_sound = 'sound/weapons/punch1.ogg'
|
||||
health = 40
|
||||
maxHealth = 40
|
||||
melee_damage_lower = 1
|
||||
melee_damage_upper = 2
|
||||
environment_smash = ENVIRONMENT_SMASH_NONE
|
||||
stop_automated_movement_when_pulled = 1
|
||||
blood_volume = BLOOD_VOLUME_NORMAL
|
||||
var/obj/item/udder/udder = null
|
||||
|
||||
do_footstep = TRUE
|
||||
|
||||
/mob/living/simple_animal/hostile/retaliate/goat/Initialize()
|
||||
udder = new()
|
||||
. = ..()
|
||||
|
||||
/mob/living/simple_animal/hostile/retaliate/goat/Destroy()
|
||||
qdel(udder)
|
||||
udder = null
|
||||
return ..()
|
||||
|
||||
/mob/living/simple_animal/hostile/retaliate/goat/Life()
|
||||
. = ..()
|
||||
if(.)
|
||||
//chance to go crazy and start wacking stuff
|
||||
if(!enemies.len && prob(1))
|
||||
Retaliate()
|
||||
|
||||
if(enemies.len && prob(10))
|
||||
enemies = list()
|
||||
LoseTarget()
|
||||
src.visible_message("<span class='notice'>[src] calms down.</span>")
|
||||
if(stat == CONSCIOUS)
|
||||
udder.generateMilk()
|
||||
eat_plants()
|
||||
if(!pulledby)
|
||||
for(var/direction in shuffle(list(1,2,4,8,5,6,9,10)))
|
||||
var/step = get_step(src, direction)
|
||||
if(step)
|
||||
if(locate(/obj/structure/spacevine) in step || locate(/obj/structure/glowshroom) in step)
|
||||
Move(step, get_dir(src, step))
|
||||
|
||||
/mob/living/simple_animal/hostile/retaliate/goat/Retaliate()
|
||||
..()
|
||||
src.visible_message("<span class='danger'>[src] gets an evil-looking gleam in [p_their()] eye.</span>")
|
||||
|
||||
/mob/living/simple_animal/hostile/retaliate/goat/Move()
|
||||
. = ..()
|
||||
if(!stat)
|
||||
eat_plants()
|
||||
|
||||
/mob/living/simple_animal/hostile/retaliate/goat/proc/eat_plants()
|
||||
var/eaten = FALSE
|
||||
var/obj/structure/spacevine/SV = locate(/obj/structure/spacevine) in loc
|
||||
if(SV)
|
||||
SV.eat(src)
|
||||
eaten = TRUE
|
||||
|
||||
var/obj/structure/glowshroom/GS = locate(/obj/structure/glowshroom) in loc
|
||||
if(GS)
|
||||
qdel(GS)
|
||||
eaten = TRUE
|
||||
|
||||
if(eaten && prob(10))
|
||||
say("Nom")
|
||||
|
||||
/mob/living/simple_animal/hostile/retaliate/goat/attackby(obj/item/O, mob/user, params)
|
||||
if(stat == CONSCIOUS && istype(O, /obj/item/reagent_containers/glass))
|
||||
udder.milkAnimal(O, user)
|
||||
return 1
|
||||
else
|
||||
return ..()
|
||||
|
||||
|
||||
/mob/living/simple_animal/hostile/retaliate/goat/AttackingTarget()
|
||||
. = ..()
|
||||
if(. && ishuman(target))
|
||||
var/mob/living/carbon/human/H = target
|
||||
if(istype(H.dna.species, /datum/species/pod))
|
||||
var/obj/item/bodypart/NB = pick(H.bodyparts)
|
||||
H.visible_message("<span class='warning'>[src] takes a big chomp out of [H]!</span>", \
|
||||
"<span class='userdanger'>[src] takes a big chomp out of your [NB]!</span>")
|
||||
NB.dismember()
|
||||
//cow
|
||||
/mob/living/simple_animal/cow
|
||||
name = "cow"
|
||||
desc = "Known for their milk, just don't tip them over."
|
||||
icon_state = "cow"
|
||||
icon_living = "cow"
|
||||
icon_dead = "cow_dead"
|
||||
icon_gib = "cow_gib"
|
||||
gender = FEMALE
|
||||
mob_biotypes = list(MOB_ORGANIC, MOB_BEAST)
|
||||
speak = list("moo?","moo","MOOOOOO")
|
||||
speak_emote = list("moos","moos hauntingly")
|
||||
emote_hear = list("brays.")
|
||||
emote_see = list("shakes its head.")
|
||||
speak_chance = 1
|
||||
turns_per_move = 5
|
||||
see_in_dark = 6
|
||||
butcher_results = list(/obj/item/reagent_containers/food/snacks/meat/slab = 6)
|
||||
response_help = "pets"
|
||||
response_disarm = "gently pushes aside"
|
||||
response_harm = "kicks"
|
||||
attacktext = "kicks"
|
||||
attack_sound = 'sound/weapons/punch1.ogg'
|
||||
health = 50
|
||||
maxHealth = 50
|
||||
var/obj/item/udder/udder = null
|
||||
gold_core_spawnable = FRIENDLY_SPAWN
|
||||
blood_volume = BLOOD_VOLUME_NORMAL
|
||||
|
||||
do_footstep = TRUE
|
||||
|
||||
/mob/living/simple_animal/cow/Initialize()
|
||||
udder = new()
|
||||
. = ..()
|
||||
|
||||
/mob/living/simple_animal/cow/Destroy()
|
||||
qdel(udder)
|
||||
udder = null
|
||||
return ..()
|
||||
|
||||
/mob/living/simple_animal/cow/attackby(obj/item/O, mob/user, params)
|
||||
if(stat == CONSCIOUS && istype(O, /obj/item/reagent_containers/glass))
|
||||
udder.milkAnimal(O, user)
|
||||
return 1
|
||||
else
|
||||
return ..()
|
||||
|
||||
/mob/living/simple_animal/cow/Life()
|
||||
. = ..()
|
||||
if(stat == CONSCIOUS)
|
||||
udder.generateMilk()
|
||||
|
||||
/mob/living/simple_animal/cow/attack_hand(mob/living/carbon/M)
|
||||
if(!stat && M.a_intent == INTENT_DISARM && icon_state != icon_dead)
|
||||
M.visible_message("<span class='warning'>[M] tips over [src].</span>",
|
||||
"<span class='notice'>You tip over [src].</span>")
|
||||
to_chat(src, "<span class='userdanger'>You are tipped over by [M]!</span>")
|
||||
Knockdown(60,ignore_canknockdown = TRUE)
|
||||
icon_state = icon_dead
|
||||
spawn(rand(20,50))
|
||||
if(!stat && M)
|
||||
icon_state = icon_living
|
||||
var/external
|
||||
var/internal
|
||||
switch(pick(1,2,3,4))
|
||||
if(1,2,3)
|
||||
var/text = pick("imploringly.", "pleadingly.",
|
||||
"with a resigned expression.")
|
||||
external = "[src] looks at [M] [text]"
|
||||
internal = "You look at [M] [text]"
|
||||
if(4)
|
||||
external = "[src] seems resigned to its fate."
|
||||
internal = "You resign yourself to your fate."
|
||||
visible_message("<span class='notice'>[external]</span>",
|
||||
"<span class='revennotice'>[internal]</span>")
|
||||
else
|
||||
..()
|
||||
|
||||
/mob/living/simple_animal/chick
|
||||
name = "\improper chick"
|
||||
desc = "Adorable! They make such a racket though."
|
||||
icon_state = "chick"
|
||||
icon_living = "chick"
|
||||
icon_dead = "chick_dead"
|
||||
icon_gib = "chick_gib"
|
||||
gender = FEMALE
|
||||
mob_biotypes = list(MOB_ORGANIC, MOB_BEAST)
|
||||
speak = list("Cherp.","Cherp?","Chirrup.","Cheep!")
|
||||
speak_emote = list("cheeps")
|
||||
emote_hear = list("cheeps.")
|
||||
emote_see = list("pecks at the ground.","flaps its tiny wings.")
|
||||
density = FALSE
|
||||
speak_chance = 2
|
||||
turns_per_move = 2
|
||||
butcher_results = list(/obj/item/reagent_containers/food/snacks/meat/slab = 1)
|
||||
response_help = "pets"
|
||||
response_disarm = "gently pushes aside"
|
||||
response_harm = "kicks"
|
||||
attacktext = "kicks"
|
||||
health = 3
|
||||
maxHealth = 3
|
||||
ventcrawler = VENTCRAWLER_ALWAYS
|
||||
var/amount_grown = 0
|
||||
pass_flags = PASSTABLE | PASSGRILLE | PASSMOB
|
||||
mob_size = MOB_SIZE_TINY
|
||||
gold_core_spawnable = FRIENDLY_SPAWN
|
||||
|
||||
do_footstep = TRUE
|
||||
|
||||
/mob/living/simple_animal/chick/Initialize()
|
||||
. = ..()
|
||||
pixel_x = rand(-6, 6)
|
||||
pixel_y = rand(0, 10)
|
||||
|
||||
/mob/living/simple_animal/chick/Life()
|
||||
. =..()
|
||||
if(!.)
|
||||
return
|
||||
if(!stat && !ckey)
|
||||
amount_grown += rand(1,2)
|
||||
if(amount_grown >= 100)
|
||||
new /mob/living/simple_animal/chicken(src.loc)
|
||||
qdel(src)
|
||||
|
||||
/mob/living/simple_animal/chick/holo/Life()
|
||||
..()
|
||||
amount_grown = 0
|
||||
|
||||
/mob/living/simple_animal/chicken
|
||||
name = "\improper chicken"
|
||||
desc = "Hopefully the eggs are good this season."
|
||||
gender = FEMALE
|
||||
mob_biotypes = list(MOB_ORGANIC, MOB_BEAST)
|
||||
icon_state = "chicken_brown"
|
||||
icon_living = "chicken_brown"
|
||||
icon_dead = "chicken_brown_dead"
|
||||
speak = list("Cluck!","BWAAAAARK BWAK BWAK BWAK!","Bwaak bwak.")
|
||||
speak_emote = list("clucks","croons")
|
||||
emote_hear = list("clucks.")
|
||||
emote_see = list("pecks at the ground.","flaps its wings viciously.")
|
||||
density = FALSE
|
||||
speak_chance = 2
|
||||
turns_per_move = 3
|
||||
butcher_results = list(/obj/item/reagent_containers/food/snacks/meat/slab = 2)
|
||||
var/egg_type = /obj/item/reagent_containers/food/snacks/egg
|
||||
var/food_type = /obj/item/reagent_containers/food/snacks/grown/wheat
|
||||
response_help = "pets"
|
||||
response_disarm = "gently pushes aside"
|
||||
response_harm = "kicks"
|
||||
attacktext = "kicks"
|
||||
health = 15
|
||||
maxHealth = 15
|
||||
ventcrawler = VENTCRAWLER_ALWAYS
|
||||
var/eggsleft = 0
|
||||
var/eggsFertile = TRUE
|
||||
var/body_color
|
||||
var/icon_prefix = "chicken"
|
||||
pass_flags = PASSTABLE | PASSMOB
|
||||
mob_size = MOB_SIZE_SMALL
|
||||
var/list/feedMessages = list("It clucks happily.","It clucks happily.")
|
||||
var/list/layMessage = EGG_LAYING_MESSAGES
|
||||
var/list/validColors = list("brown","black","white")
|
||||
gold_core_spawnable = FRIENDLY_SPAWN
|
||||
var/static/chicken_count = 0
|
||||
|
||||
do_footstep = TRUE
|
||||
|
||||
/mob/living/simple_animal/chicken/Initialize()
|
||||
. = ..()
|
||||
if(!body_color)
|
||||
body_color = pick(validColors)
|
||||
icon_state = "[icon_prefix]_[body_color]"
|
||||
icon_living = "[icon_prefix]_[body_color]"
|
||||
icon_dead = "[icon_prefix]_[body_color]_dead"
|
||||
pixel_x = rand(-6, 6)
|
||||
pixel_y = rand(0, 10)
|
||||
++chicken_count
|
||||
|
||||
/mob/living/simple_animal/chicken/Destroy()
|
||||
--chicken_count
|
||||
return ..()
|
||||
|
||||
/mob/living/simple_animal/chicken/attackby(obj/item/O, mob/user, params)
|
||||
if(istype(O, food_type)) //feedin' dem chickens
|
||||
if(!stat && eggsleft < 8)
|
||||
var/feedmsg = "[user] feeds [O] to [name]! [pick(feedMessages)]"
|
||||
user.visible_message(feedmsg)
|
||||
qdel(O)
|
||||
eggsleft += rand(1, 4)
|
||||
else
|
||||
to_chat(user, "<span class='warning'>[name] doesn't seem hungry!</span>")
|
||||
else
|
||||
..()
|
||||
|
||||
/mob/living/simple_animal/chicken/Life()
|
||||
. =..()
|
||||
if(!.)
|
||||
return
|
||||
if((!stat && prob(3) && eggsleft > 0) && egg_type)
|
||||
visible_message("<span class='alertalien'>[src] [pick(layMessage)]</span>")
|
||||
eggsleft--
|
||||
var/obj/item/E = new egg_type(get_turf(src))
|
||||
E.pixel_x = rand(-6,6)
|
||||
E.pixel_y = rand(-6,6)
|
||||
if(eggsFertile)
|
||||
if(chicken_count < MAX_CHICKENS && prob(25))
|
||||
START_PROCESSING(SSobj, E)
|
||||
|
||||
/obj/item/reagent_containers/food/snacks/egg/var/amount_grown = 0
|
||||
/obj/item/reagent_containers/food/snacks/egg/process()
|
||||
if(isturf(loc))
|
||||
amount_grown += rand(1,2)
|
||||
if(amount_grown >= 100)
|
||||
visible_message("[src] hatches with a quiet cracking sound.")
|
||||
new /mob/living/simple_animal/chick(get_turf(src))
|
||||
STOP_PROCESSING(SSobj, src)
|
||||
qdel(src)
|
||||
else
|
||||
STOP_PROCESSING(SSobj, src)
|
||||
|
||||
// Space kiwis, ergo quite a copypasta of chickens.
|
||||
|
||||
/mob/living/simple_animal/kiwi
|
||||
name = "space kiwi"
|
||||
desc = "Exposure to low gravity made them grow larger."
|
||||
gender = FEMALE
|
||||
icon_state = "kiwi"
|
||||
icon_living = "kiwi"
|
||||
icon_dead = "kiwi_dead"
|
||||
speak = list("Chirp!","Cheep cheep chirp!!","Cheep.")
|
||||
speak_emote = list("chirps","trills")
|
||||
emote_hear = list("chirps.")
|
||||
emote_see = list("pecks at the ground.","jumps in place.")
|
||||
density = FALSE
|
||||
speak_chance = 2
|
||||
turns_per_move = 3
|
||||
butcher_results = list(/obj/item/reagent_containers/food/snacks/meat/slab = 3)
|
||||
var/egg_type = /obj/item/reagent_containers/food/snacks/egg/kiwiEgg
|
||||
var/food_type = /obj/item/reagent_containers/food/snacks/grown/wheat
|
||||
response_help = "pets"
|
||||
response_disarm = "gently pushes aside"
|
||||
response_harm = "kicks"
|
||||
attacktext = "kicks"
|
||||
health = 25
|
||||
maxHealth = 25
|
||||
ventcrawler = VENTCRAWLER_ALWAYS
|
||||
var/eggsleft = 0
|
||||
var/eggsFertile = TRUE
|
||||
pass_flags = PASSTABLE | PASSMOB
|
||||
mob_size = MOB_SIZE_SMALL
|
||||
var/list/feedMessages = list("It chirps happily.","It chirps happily.")
|
||||
var/list/layMessage = list("lays an egg.","squats down and croons.","begins making a huge racket.","begins chirping raucously.")
|
||||
gold_core_spawnable = FRIENDLY_SPAWN
|
||||
var/static/kiwi_count = 0
|
||||
|
||||
/mob/living/simple_animal/kiwi/Destroy()
|
||||
--kiwi_count
|
||||
return ..()
|
||||
|
||||
/mob/living/simple_animal/kiwi/Initialize()
|
||||
. = ..()
|
||||
++kiwi_count
|
||||
|
||||
/mob/living/simple_animal/kiwi/Life()
|
||||
. =..()
|
||||
if(!.)
|
||||
return
|
||||
if((!stat && prob(3) && eggsleft > 0) && egg_type)
|
||||
visible_message("[src] [pick(layMessage)]")
|
||||
eggsleft--
|
||||
var/obj/item/E = new egg_type(get_turf(src))
|
||||
E.pixel_x = rand(-6,6)
|
||||
E.pixel_y = rand(-6,6)
|
||||
if(eggsFertile)
|
||||
if(kiwi_count < MAX_CHICKENS && prob(25))
|
||||
START_PROCESSING(SSobj, E)
|
||||
|
||||
/obj/item/reagent_containers/food/snacks/egg/kiwiEgg/process()
|
||||
if(isturf(loc))
|
||||
amount_grown += rand(1,2)
|
||||
if(amount_grown >= 100)
|
||||
visible_message("[src] hatches with a quiet cracking sound.")
|
||||
new /mob/living/simple_animal/babyKiwi(get_turf(src))
|
||||
STOP_PROCESSING(SSobj, src)
|
||||
qdel(src)
|
||||
else
|
||||
STOP_PROCESSING(SSobj, src)
|
||||
|
||||
/mob/living/simple_animal/kiwi/attackby(obj/item/O, mob/user, params)
|
||||
if(istype(O, food_type)) //feedin' dem kiwis
|
||||
if(!stat && eggsleft < 8)
|
||||
var/feedmsg = "[user] feeds [O] to [name]! [pick(feedMessages)]"
|
||||
user.visible_message(feedmsg)
|
||||
qdel(O)
|
||||
eggsleft += rand(1, 4)
|
||||
else
|
||||
to_chat(user, "<span class='warning'>[name] doesn't seem hungry!</span>")
|
||||
else
|
||||
..()
|
||||
|
||||
/mob/living/simple_animal/babyKiwi
|
||||
name = "baby space kiwi"
|
||||
desc = "So huggable."
|
||||
icon_state = "babykiwi"
|
||||
icon_living = "babykiwi"
|
||||
icon_dead = "babykiwi_dead"
|
||||
gender = FEMALE
|
||||
speak = list("Cherp.","Cherp?","Chirrup.","Cheep!")
|
||||
speak_emote = list("chirps")
|
||||
emote_hear = list("chirps.")
|
||||
emote_see = list("pecks at the ground.","Happily bounces in place.")
|
||||
density = FALSE
|
||||
speak_chance = 2
|
||||
turns_per_move = 2
|
||||
butcher_results = list(/obj/item/reagent_containers/food/snacks/meat/slab = 2)
|
||||
response_help = "pets"
|
||||
response_disarm = "gently pushes aside"
|
||||
response_harm = "kicks"
|
||||
attacktext = "kicks"
|
||||
health = 10
|
||||
maxHealth = 10
|
||||
ventcrawler = VENTCRAWLER_ALWAYS
|
||||
var/amount_grown = 0
|
||||
pass_flags = PASSTABLE | PASSGRILLE | PASSMOB
|
||||
mob_size = MOB_SIZE_TINY
|
||||
gold_core_spawnable = FRIENDLY_SPAWN
|
||||
|
||||
/mob/living/simple_animal/babyKiwi/Initialize()
|
||||
. = ..()
|
||||
pixel_x = rand(-6, 6)
|
||||
pixel_y = rand(0, 10)
|
||||
|
||||
/mob/living/simple_animal/babyKiwi/Life()
|
||||
. =..()
|
||||
if(!.)
|
||||
return
|
||||
if(!stat && !ckey)
|
||||
amount_grown += rand(1,2)
|
||||
if(amount_grown >= 100)
|
||||
new /mob/living/simple_animal/kiwi(src.loc)
|
||||
qdel(src)
|
||||
|
||||
/obj/item/reagent_containers/food/snacks/egg/kiwiEgg
|
||||
name = "kiwi egg"
|
||||
desc = "A slightly bigger egg!"
|
||||
icon_state = "kiwiegg"
|
||||
|
||||
/obj/item/udder
|
||||
name = "udder"
|
||||
|
||||
/obj/item/udder/Initialize()
|
||||
create_reagents(50)
|
||||
reagents.add_reagent("milk", 20)
|
||||
. = ..()
|
||||
|
||||
/obj/item/udder/proc/generateMilk()
|
||||
if(prob(5))
|
||||
reagents.add_reagent("milk", rand(5, 10))
|
||||
|
||||
/obj/item/udder/proc/milkAnimal(obj/O, mob/user)
|
||||
var/obj/item/reagent_containers/glass/G = O
|
||||
if(G.reagents.total_volume >= G.volume)
|
||||
to_chat(user, "<span class='danger'>[O] is full.</span>")
|
||||
return
|
||||
var/transfered = reagents.trans_to(O, rand(5,10))
|
||||
if(transfered)
|
||||
user.visible_message("[user] milks [src] using \the [O].", "<span class='notice'>You milk [src] using \the [O].</span>")
|
||||
else
|
||||
to_chat(user, "<span class='danger'>The udder is dry. Wait a bit longer...</span>")
|
||||
@@ -0,0 +1,62 @@
|
||||
/mob/living/simple_animal/hostile/retaliate/poison
|
||||
var/poison_per_bite = 0
|
||||
var/poison_type = "toxin"
|
||||
|
||||
/mob/living/simple_animal/hostile/retaliate/poison/AttackingTarget()
|
||||
. = ..()
|
||||
if(. && isliving(target))
|
||||
var/mob/living/L = target
|
||||
if(L.reagents && !poison_per_bite == 0)
|
||||
L.reagents.add_reagent(poison_type, poison_per_bite)
|
||||
return
|
||||
|
||||
/mob/living/simple_animal/hostile/retaliate/poison/snake
|
||||
name = "snake"
|
||||
desc = "A slithery snake. These legless reptiles are the bane of mice and adventurers alike."
|
||||
icon_state = "snake"
|
||||
icon_living = "snake"
|
||||
icon_dead = "snake_dead"
|
||||
speak_emote = list("hisses")
|
||||
health = 20
|
||||
maxHealth = 20
|
||||
attacktext = "bites"
|
||||
melee_damage_lower = 5
|
||||
melee_damage_upper = 6
|
||||
response_help = "pets"
|
||||
response_disarm = "shoos"
|
||||
response_harm = "steps on"
|
||||
faction = list("hostile")
|
||||
ventcrawler = VENTCRAWLER_ALWAYS
|
||||
density = FALSE
|
||||
pass_flags = PASSTABLE | PASSMOB
|
||||
mob_size = MOB_SIZE_SMALL
|
||||
mob_biotypes = list(MOB_ORGANIC, MOB_BEAST, MOB_REPTILE)
|
||||
gold_core_spawnable = FRIENDLY_SPAWN
|
||||
obj_damage = 0
|
||||
environment_smash = ENVIRONMENT_SMASH_NONE
|
||||
|
||||
|
||||
/mob/living/simple_animal/hostile/retaliate/poison/snake/ListTargets(atom/the_target)
|
||||
. = oview(vision_range, targets_from) //get list of things in vision range
|
||||
var/list/living_mobs = list()
|
||||
var/list/mice = list()
|
||||
for (var/HM in .)
|
||||
//Yum a tasty mouse
|
||||
if(istype(HM, /mob/living/simple_animal/mouse))
|
||||
mice += HM
|
||||
if(isliving(HM))
|
||||
living_mobs += HM
|
||||
|
||||
// if no tasty mice to chase, lets chase any living mob enemies in our vision range
|
||||
if(length(mice) == 0)
|
||||
//Filter living mobs (in range mobs) by those we consider enemies (retaliate behaviour)
|
||||
return living_mobs & enemies
|
||||
return mice
|
||||
|
||||
/mob/living/simple_animal/hostile/retaliate/poison/snake/AttackingTarget()
|
||||
if(istype(target, /mob/living/simple_animal/mouse))
|
||||
visible_message("<span class='notice'>[name] consumes [target] in a single gulp!</span>", "<span class='notice'>You consume [target] in a single gulp!</span>")
|
||||
QDEL_NULL(target)
|
||||
adjustBruteLoss(-2)
|
||||
else
|
||||
return ..()
|
||||
@@ -0,0 +1,143 @@
|
||||
//Healer
|
||||
/mob/living/simple_animal/hostile/guardian/healer
|
||||
a_intent = INTENT_HARM
|
||||
friendly = "heals"
|
||||
damage_coeff = list(BRUTE = 0.7, BURN = 0.7, TOX = 0.7, CLONE = 0.7, STAMINA = 0, OXY = 0.7)
|
||||
playstyle_string = "<span class='holoparasite'>As a <b>support</b> type, you have 30% damage reduction and may toggle your basic attacks to a healing mode. In addition, Alt-Clicking on an adjacent object or mob will warp them to your bluespace beacon after a short delay.</span>"
|
||||
magic_fluff_string = "<span class='holoparasite'>..And draw the CMO, a potent force of life... and death.</span>"
|
||||
carp_fluff_string = "<span class='holoparasite'>CARP CARP CARP! You caught a support carp. It's a kleptocarp!</span>"
|
||||
tech_fluff_string = "<span class='holoparasite'>Boot sequence complete. Support modules active. Holoparasite swarm online.</span>"
|
||||
toggle_button_type = /obj/screen/guardian/ToggleMode
|
||||
var/obj/structure/receiving_pad/beacon
|
||||
var/beacon_cooldown = 0
|
||||
var/toggle = FALSE
|
||||
|
||||
/mob/living/simple_animal/hostile/guardian/healer/Initialize()
|
||||
. = ..()
|
||||
var/datum/atom_hud/medsensor = GLOB.huds[DATA_HUD_MEDICAL_ADVANCED]
|
||||
medsensor.add_hud_to(src)
|
||||
|
||||
/mob/living/simple_animal/hostile/guardian/healer/Stat()
|
||||
..()
|
||||
if(statpanel("Status"))
|
||||
if(beacon_cooldown >= world.time)
|
||||
stat(null, "Beacon Cooldown Remaining: [DisplayTimeText(beacon_cooldown - world.time)]")
|
||||
|
||||
/mob/living/simple_animal/hostile/guardian/healer/AttackingTarget()
|
||||
. = ..()
|
||||
if(is_deployed() && toggle && iscarbon(target))
|
||||
var/mob/living/carbon/C = target
|
||||
C.adjustBruteLoss(-5)
|
||||
C.adjustFireLoss(-5)
|
||||
C.adjustOxyLoss(-5)
|
||||
C.adjustToxLoss(-5, forced = TRUE)
|
||||
var/obj/effect/temp_visual/heal/H = new /obj/effect/temp_visual/heal(get_turf(C))
|
||||
if(namedatum)
|
||||
H.color = namedatum.colour
|
||||
if(C == summoner)
|
||||
update_health_hud()
|
||||
med_hud_set_health()
|
||||
med_hud_set_status()
|
||||
|
||||
/mob/living/simple_animal/hostile/guardian/healer/ToggleMode()
|
||||
if(src.loc == summoner)
|
||||
if(toggle)
|
||||
a_intent = INTENT_HARM
|
||||
speed = 0
|
||||
damage_coeff = list(BRUTE = 0.7, BURN = 0.7, TOX = 0.7, CLONE = 0.7, STAMINA = 0, OXY = 0.7)
|
||||
melee_damage_lower = 15
|
||||
melee_damage_upper = 15
|
||||
to_chat(src, "<span class='danger'><B>You switch to combat mode.</span></B>")
|
||||
toggle = FALSE
|
||||
else
|
||||
a_intent = INTENT_HELP
|
||||
speed = 1
|
||||
damage_coeff = list(BRUTE = 1, BURN = 1, TOX = 1, CLONE = 1, STAMINA = 0, OXY = 1)
|
||||
melee_damage_lower = 0
|
||||
melee_damage_upper = 0
|
||||
to_chat(src, "<span class='danger'><B>You switch to healing mode.</span></B>")
|
||||
toggle = TRUE
|
||||
else
|
||||
to_chat(src, "<span class='danger'><B>You have to be recalled to toggle modes!</span></B>")
|
||||
|
||||
|
||||
/mob/living/simple_animal/hostile/guardian/healer/verb/Beacon()
|
||||
set name = "Place Bluespace Beacon"
|
||||
set category = "Guardian"
|
||||
set desc = "Mark a floor as your beacon point, allowing you to warp targets to it. Your beacon will not work at extreme distances."
|
||||
|
||||
if(beacon_cooldown >= world.time)
|
||||
to_chat(src, "<span class='danger'><B>Your power is on cooldown. You must wait five minutes between placing beacons.</span></B>")
|
||||
return
|
||||
|
||||
var/turf/beacon_loc = get_turf(src.loc)
|
||||
if(!isfloorturf(beacon_loc))
|
||||
return
|
||||
|
||||
if(beacon)
|
||||
beacon.disappear()
|
||||
beacon = null
|
||||
|
||||
beacon = new(beacon_loc, src)
|
||||
|
||||
to_chat(src, "<span class='danger'><B>Beacon placed! You may now warp targets and objects to it, including your user, via Alt+Click.</span></B>")
|
||||
|
||||
beacon_cooldown = world.time + 3000
|
||||
|
||||
/obj/structure/receiving_pad
|
||||
name = "bluespace receiving pad"
|
||||
icon = 'icons/turf/floors.dmi'
|
||||
desc = "A receiving zone for bluespace teleportations."
|
||||
icon_state = "light_on-w"
|
||||
light_range = MINIMUM_USEFUL_LIGHT_RANGE
|
||||
density = FALSE
|
||||
anchored = TRUE
|
||||
layer = ABOVE_OPEN_TURF_LAYER
|
||||
|
||||
/obj/structure/receiving_pad/New(loc, mob/living/simple_animal/hostile/guardian/healer/G)
|
||||
. = ..()
|
||||
if(G.namedatum)
|
||||
add_atom_colour(G.namedatum.colour, FIXED_COLOUR_PRIORITY)
|
||||
|
||||
/obj/structure/receiving_pad/proc/disappear()
|
||||
visible_message("[src] vanishes!")
|
||||
qdel(src)
|
||||
|
||||
/mob/living/simple_animal/hostile/guardian/healer/AltClickOn(atom/movable/A)
|
||||
if(!istype(A))
|
||||
return
|
||||
if(src.loc == summoner)
|
||||
to_chat(src, "<span class='danger'><B>You must be manifested to warp a target!</span></B>")
|
||||
return
|
||||
if(!beacon)
|
||||
to_chat(src, "<span class='danger'><B>You need a beacon placed to warp things!</span></B>")
|
||||
return
|
||||
if(!Adjacent(A))
|
||||
to_chat(src, "<span class='danger'><B>You must be adjacent to your target!</span></B>")
|
||||
return
|
||||
if(A.anchored)
|
||||
to_chat(src, "<span class='danger'><B>Your target cannot be anchored!</span></B>")
|
||||
return
|
||||
|
||||
var/turf/T = get_turf(A)
|
||||
if(beacon.z != T.z)
|
||||
to_chat(src, "<span class='danger'><B>The beacon is too far away to warp to!</span></B>")
|
||||
return
|
||||
|
||||
to_chat(src, "<span class='danger'><B>You begin to warp [A].</span></B>")
|
||||
A.visible_message("<span class='danger'>[A] starts to glow faintly!</span>", \
|
||||
"<span class='userdanger'>You start to faintly glow, and you feel strangely weightless!</span>")
|
||||
do_attack_animation(A)
|
||||
|
||||
if(!do_mob(src, A, 60)) //now start the channel
|
||||
to_chat(src, "<span class='danger'><B>You need to hold still!</span></B>")
|
||||
return
|
||||
|
||||
new /obj/effect/temp_visual/guardian/phase/out(T)
|
||||
if(isliving(A))
|
||||
var/mob/living/L = A
|
||||
L.flash_act()
|
||||
A.visible_message("<span class='danger'>[A] disappears in a flash of light!</span>", \
|
||||
"<span class='userdanger'>Your vision is obscured by a flash of light!</span>")
|
||||
do_teleport(A, beacon, 0, channel = TELEPORT_CHANNEL_BLUESPACE)
|
||||
new /obj/effect/temp_visual/guardian/phase(get_turf(A))
|
||||
@@ -0,0 +1,182 @@
|
||||
/mob/living/simple_animal/hostile/alien
|
||||
name = "alien hunter"
|
||||
desc = "Hiss!"
|
||||
icon = 'icons/mob/alien.dmi'
|
||||
icon_state = "alienh"
|
||||
icon_living = "alienh"
|
||||
icon_dead = "alienh_dead"
|
||||
icon_gib = "syndicate_gib"
|
||||
gender = FEMALE
|
||||
response_help = "pokes"
|
||||
response_disarm = "shoves"
|
||||
response_harm = "hits"
|
||||
speed = 0
|
||||
butcher_results = list(/obj/item/reagent_containers/food/snacks/meat/slab/xeno = 4,
|
||||
/obj/item/stack/sheet/animalhide/xeno = 1)
|
||||
maxHealth = 125
|
||||
health = 125
|
||||
harm_intent_damage = 5
|
||||
obj_damage = 60
|
||||
melee_damage_lower = 25
|
||||
melee_damage_upper = 25
|
||||
attacktext = "slashes"
|
||||
speak_emote = list("hisses")
|
||||
bubble_icon = "alien"
|
||||
a_intent = INTENT_HARM
|
||||
attack_sound = 'sound/weapons/bladeslice.ogg'
|
||||
atmos_requirements = list("min_oxy" = 0, "max_oxy" = 0, "min_tox" = 0, "max_tox" = 0, "min_co2" = 0, "max_co2" = 0, "min_n2" = 0, "max_n2" = 0)
|
||||
unsuitable_atmos_damage = 15
|
||||
faction = list(ROLE_ALIEN)
|
||||
status_flags = CANPUSH
|
||||
minbodytemp = 0
|
||||
see_in_dark = 8
|
||||
lighting_alpha = LIGHTING_PLANE_ALPHA_MOSTLY_INVISIBLE
|
||||
unique_name = 1
|
||||
gold_core_spawnable = NO_SPAWN
|
||||
death_sound = 'sound/voice/hiss6.ogg'
|
||||
deathmessage = "lets out a waning guttural screech, green blood bubbling from its maw..."
|
||||
|
||||
do_footstep = TRUE
|
||||
|
||||
/mob/living/simple_animal/hostile/alien/drone
|
||||
name = "alien drone"
|
||||
icon_state = "aliend"
|
||||
icon_living = "aliend"
|
||||
icon_dead = "aliend_dead"
|
||||
melee_damage_lower = 15
|
||||
melee_damage_upper = 15
|
||||
var/plant_cooldown = 30
|
||||
var/plants_off = 0
|
||||
|
||||
/mob/living/simple_animal/hostile/alien/drone/handle_automated_action()
|
||||
if(!..()) //AIStatus is off
|
||||
return
|
||||
plant_cooldown--
|
||||
if(AIStatus == AI_IDLE)
|
||||
if(!plants_off && prob(10) && plant_cooldown<=0)
|
||||
plant_cooldown = initial(plant_cooldown)
|
||||
SpreadPlants()
|
||||
|
||||
/mob/living/simple_animal/hostile/alien/sentinel
|
||||
name = "alien sentinel"
|
||||
icon_state = "aliens"
|
||||
icon_living = "aliens"
|
||||
icon_dead = "aliens_dead"
|
||||
health = 150
|
||||
maxHealth = 150
|
||||
melee_damage_lower = 15
|
||||
melee_damage_upper = 15
|
||||
ranged = 1
|
||||
retreat_distance = 5
|
||||
minimum_distance = 5
|
||||
projectiletype = /obj/item/projectile/neurotox
|
||||
projectilesound = 'sound/weapons/pierce.ogg'
|
||||
|
||||
|
||||
/mob/living/simple_animal/hostile/alien/queen
|
||||
name = "alien queen"
|
||||
icon_state = "alienq"
|
||||
icon_living = "alienq"
|
||||
icon_dead = "alienq_dead"
|
||||
health = 250
|
||||
maxHealth = 250
|
||||
melee_damage_lower = 15
|
||||
melee_damage_upper = 15
|
||||
ranged = 1
|
||||
retreat_distance = 5
|
||||
minimum_distance = 5
|
||||
move_to_delay = 4
|
||||
butcher_results = list(/obj/item/reagent_containers/food/snacks/meat/slab/xeno = 4,
|
||||
/obj/item/stack/sheet/animalhide/xeno = 1)
|
||||
projectiletype = /obj/item/projectile/neurotox
|
||||
projectilesound = 'sound/weapons/pierce.ogg'
|
||||
status_flags = 0
|
||||
unique_name = 0
|
||||
var/sterile = 1
|
||||
var/plants_off = 0
|
||||
var/egg_cooldown = 30
|
||||
var/plant_cooldown = 30
|
||||
|
||||
/mob/living/simple_animal/hostile/alien/queen/handle_automated_action()
|
||||
if(!..()) //AIStatus is off
|
||||
return
|
||||
egg_cooldown--
|
||||
plant_cooldown--
|
||||
if(AIStatus == AI_IDLE)
|
||||
if(!plants_off && prob(10) && plant_cooldown<=0)
|
||||
plant_cooldown = initial(plant_cooldown)
|
||||
SpreadPlants()
|
||||
if(!sterile && prob(10) && egg_cooldown<=0)
|
||||
egg_cooldown = initial(egg_cooldown)
|
||||
LayEggs()
|
||||
|
||||
/mob/living/simple_animal/hostile/alien/proc/SpreadPlants()
|
||||
if(!isturf(loc) || isspaceturf(loc))
|
||||
return
|
||||
if(locate(/obj/structure/alien/weeds/node) in get_turf(src))
|
||||
return
|
||||
visible_message("<span class='alertalien'>[src] has planted some alien weeds!</span>")
|
||||
new /obj/structure/alien/weeds/node(loc)
|
||||
|
||||
/mob/living/simple_animal/hostile/alien/proc/LayEggs()
|
||||
if(!isturf(loc) || isspaceturf(loc))
|
||||
return
|
||||
if(locate(/obj/structure/alien/egg) in get_turf(src))
|
||||
return
|
||||
visible_message("<span class='alertalien'>[src] has laid an egg!</span>")
|
||||
new /obj/structure/alien/egg(loc)
|
||||
|
||||
/mob/living/simple_animal/hostile/alien/queen/large
|
||||
name = "alien empress"
|
||||
icon = 'icons/mob/alienqueen.dmi'
|
||||
icon_state = "alienq"
|
||||
icon_living = "alienq"
|
||||
icon_dead = "alienq_dead"
|
||||
bubble_icon = "alienroyal"
|
||||
move_to_delay = 4
|
||||
maxHealth = 400
|
||||
health = 400
|
||||
butcher_results = list(/obj/item/reagent_containers/food/snacks/meat/slab/xeno = 10,
|
||||
/obj/item/stack/sheet/animalhide/xeno = 2)
|
||||
mob_size = MOB_SIZE_LARGE
|
||||
gold_core_spawnable = NO_SPAWN
|
||||
|
||||
/obj/item/projectile/neurotox
|
||||
name = "neurotoxin"
|
||||
damage = 30
|
||||
icon_state = "toxin"
|
||||
|
||||
/mob/living/simple_animal/hostile/alien/handle_temperature_damage()
|
||||
if(bodytemperature < minbodytemp)
|
||||
adjustBruteLoss(2)
|
||||
else if(bodytemperature > maxbodytemp)
|
||||
adjustBruteLoss(20)
|
||||
|
||||
|
||||
/mob/living/simple_animal/hostile/alien/maid
|
||||
name = "lusty xenomorph maid"
|
||||
melee_damage_lower = 0
|
||||
melee_damage_upper = 0
|
||||
a_intent = INTENT_HELP
|
||||
friendly = "caresses"
|
||||
obj_damage = 0
|
||||
environment_smash = ENVIRONMENT_SMASH_NONE
|
||||
gold_core_spawnable = HOSTILE_SPAWN
|
||||
icon_state = "maid"
|
||||
icon_living = "maid"
|
||||
icon_dead = "maid_dead"
|
||||
|
||||
/mob/living/simple_animal/hostile/alien/maid/Initialize(mapload)
|
||||
. = ..()
|
||||
|
||||
/mob/living/simple_animal/hostile/alien/maid/AttackingTarget()
|
||||
if(ismovableatom(target))
|
||||
if(istype(target, /obj/effect/decal/cleanable))
|
||||
visible_message("[src] cleans up \the [target].")
|
||||
qdel(target)
|
||||
return TRUE
|
||||
var/atom/movable/M = target
|
||||
SEND_SIGNAL(M, COMSIG_COMPONENT_CLEAN_ACT, CLEAN_WEAK)
|
||||
M.clean_blood()
|
||||
visible_message("[src] polishes \the [target].")
|
||||
return TRUE
|
||||
@@ -0,0 +1,544 @@
|
||||
#define SPIDER_IDLE 0
|
||||
#define SPINNING_WEB 1
|
||||
#define LAYING_EGGS 2
|
||||
#define MOVING_TO_TARGET 3
|
||||
#define SPINNING_COCOON 4
|
||||
|
||||
/mob/living/simple_animal/hostile/poison
|
||||
var/poison_per_bite = 5
|
||||
var/poison_type = "toxin"
|
||||
|
||||
/mob/living/simple_animal/hostile/poison/AttackingTarget()
|
||||
. = ..()
|
||||
if(. && isliving(target))
|
||||
var/mob/living/L = target
|
||||
if(L.reagents)
|
||||
L.reagents.add_reagent(poison_type, poison_per_bite)
|
||||
|
||||
//basic spider mob, these generally guard nests
|
||||
/mob/living/simple_animal/hostile/poison/giant_spider
|
||||
name = "giant spider"
|
||||
desc = "Furry and black, it makes you shudder to look at it. This one has deep red eyes."
|
||||
icon_state = "guard"
|
||||
icon_living = "guard"
|
||||
icon_dead = "guard_dead"
|
||||
mob_biotypes = list(MOB_ORGANIC, MOB_BUG)
|
||||
speak_emote = list("chitters")
|
||||
emote_hear = list("chitters")
|
||||
speak_chance = 5
|
||||
turns_per_move = 5
|
||||
see_in_dark = 10
|
||||
butcher_results = list(/obj/item/reagent_containers/food/snacks/meat/slab/spider = 2, /obj/item/reagent_containers/food/snacks/spiderleg = 8)
|
||||
response_help = "pets"
|
||||
response_disarm = "gently pushes aside"
|
||||
response_harm = "hits"
|
||||
maxHealth = 200
|
||||
health = 200
|
||||
obj_damage = 60
|
||||
melee_damage_lower = 15
|
||||
melee_damage_upper = 20
|
||||
faction = list("spiders")
|
||||
var/busy = SPIDER_IDLE
|
||||
pass_flags = PASSTABLE
|
||||
move_to_delay = 6
|
||||
ventcrawler = VENTCRAWLER_ALWAYS
|
||||
attacktext = "bites"
|
||||
attack_sound = 'sound/weapons/bite.ogg'
|
||||
unique_name = 1
|
||||
gold_core_spawnable = HOSTILE_SPAWN
|
||||
see_in_dark = 4
|
||||
lighting_alpha = LIGHTING_PLANE_ALPHA_MOSTLY_VISIBLE
|
||||
var/playable_spider = FALSE
|
||||
var/datum/action/innate/spider/lay_web/lay_web
|
||||
var/directive = "" //Message passed down to children, to relay the creator's orders
|
||||
|
||||
do_footstep = TRUE
|
||||
|
||||
/mob/living/simple_animal/hostile/poison/giant_spider/Initialize()
|
||||
. = ..()
|
||||
lay_web = new
|
||||
lay_web.Grant(src)
|
||||
|
||||
/mob/living/simple_animal/hostile/poison/giant_spider/Destroy()
|
||||
QDEL_NULL(lay_web)
|
||||
return ..()
|
||||
|
||||
/mob/living/simple_animal/hostile/poison/giant_spider/Topic(href, href_list)
|
||||
if(href_list["activate"])
|
||||
var/mob/dead/observer/ghost = usr
|
||||
if(istype(ghost) && playable_spider)
|
||||
humanize_spider(ghost)
|
||||
|
||||
/mob/living/simple_animal/hostile/poison/giant_spider/Login()
|
||||
..()
|
||||
if(directive)
|
||||
to_chat(src, "<span class='notice'>Your mother left you a directive! Follow it at all costs.</span>")
|
||||
to_chat(src, "<span class='spider'><b>[directive]</b></span>")
|
||||
|
||||
/mob/living/simple_animal/hostile/poison/giant_spider/attack_ghost(mob/user)
|
||||
. = ..()
|
||||
if(.)
|
||||
return
|
||||
humanize_spider(user)
|
||||
|
||||
/mob/living/simple_animal/hostile/poison/giant_spider/proc/humanize_spider(mob/user)
|
||||
if(key || !playable_spider || stat)//Someone is in it, it's dead, or the fun police are shutting it down
|
||||
return FALSE
|
||||
if(isobserver(user))
|
||||
var/mob/dead/observer/O = user
|
||||
if(!O.can_reenter_round())
|
||||
return FALSE
|
||||
var/spider_ask = alert("Become a spider?", "Are you australian?", "Yes", "No")
|
||||
if(spider_ask == "No" || !src || QDELETED(src))
|
||||
return TRUE
|
||||
if(key)
|
||||
to_chat(user, "<span class='notice'>Someone else already took this spider.</span>")
|
||||
return TRUE
|
||||
user.transfer_ckey(src, FALSE)
|
||||
return TRUE
|
||||
|
||||
//nursemaids - these create webs and eggs
|
||||
/mob/living/simple_animal/hostile/poison/giant_spider/nurse
|
||||
desc = "Furry and black, it makes you shudder to look at it. This one has brilliant green eyes."
|
||||
icon_state = "nurse"
|
||||
icon_living = "nurse"
|
||||
icon_dead = "nurse_dead"
|
||||
gender = FEMALE
|
||||
butcher_results = list(/obj/item/reagent_containers/food/snacks/meat/slab/spider = 2, /obj/item/reagent_containers/food/snacks/spiderleg = 8, /obj/item/reagent_containers/food/snacks/spidereggs = 4)
|
||||
maxHealth = 40
|
||||
health = 40
|
||||
melee_damage_lower = 5
|
||||
melee_damage_upper = 10
|
||||
poison_per_bite = 3
|
||||
var/atom/movable/cocoon_target
|
||||
var/fed = 0
|
||||
var/obj/effect/proc_holder/wrap/wrap
|
||||
var/datum/action/innate/spider/lay_eggs/lay_eggs
|
||||
var/datum/action/innate/spider/set_directive/set_directive
|
||||
var/static/list/consumed_mobs = list() //the tags of mobs that have been consumed by nurse spiders to lay eggs
|
||||
|
||||
/mob/living/simple_animal/hostile/poison/giant_spider/nurse/Initialize()
|
||||
. = ..()
|
||||
wrap = new
|
||||
AddAbility(wrap)
|
||||
lay_eggs = new
|
||||
lay_eggs.Grant(src)
|
||||
set_directive = new
|
||||
set_directive.Grant(src)
|
||||
|
||||
/mob/living/simple_animal/hostile/poison/giant_spider/nurse/Destroy()
|
||||
RemoveAbility(wrap)
|
||||
QDEL_NULL(lay_eggs)
|
||||
QDEL_NULL(set_directive)
|
||||
return ..()
|
||||
|
||||
//hunters have the most poison and move the fastest, so they can find prey
|
||||
/mob/living/simple_animal/hostile/poison/giant_spider/hunter
|
||||
desc = "Furry and black, it makes you shudder to look at it. This one has sparkling purple eyes."
|
||||
icon_state = "hunter"
|
||||
icon_living = "hunter"
|
||||
icon_dead = "hunter_dead"
|
||||
maxHealth = 120
|
||||
health = 120
|
||||
melee_damage_lower = 10
|
||||
melee_damage_upper = 20
|
||||
poison_per_bite = 5
|
||||
move_to_delay = 5
|
||||
|
||||
//vipers are the rare variant of the hunter, no IMMEDIATE damage but so much poison medical care will be needed fast.
|
||||
/mob/living/simple_animal/hostile/poison/giant_spider/hunter/viper
|
||||
name = "viper"
|
||||
desc = "Furry and black, it makes you shudder to look at it. This one has effervescent purple eyes."
|
||||
icon_state = "viper"
|
||||
icon_living = "viper"
|
||||
icon_dead = "viper_dead"
|
||||
maxHealth = 40
|
||||
health = 40
|
||||
melee_damage_lower = 1
|
||||
melee_damage_upper = 1
|
||||
poison_per_bite = 12
|
||||
move_to_delay = 4
|
||||
poison_type = "venom" //all in venom, glass cannon. you bite 5 times and they are DEFINITELY dead, but 40 health and you are extremely obvious. Ambush, maybe?
|
||||
speed = 1
|
||||
gold_core_spawnable = NO_SPAWN
|
||||
|
||||
//tarantulas are really tanky, regenerating (maybe), hulky monster but are also extremely slow, so.
|
||||
/mob/living/simple_animal/hostile/poison/giant_spider/tarantula
|
||||
name = "tarantula"
|
||||
desc = "Furry and black, it makes you shudder to look at it. This one has abyssal red eyes."
|
||||
icon_state = "tarantula"
|
||||
icon_living = "tarantula"
|
||||
icon_dead = "tarantula_dead"
|
||||
maxHealth = 300 // woah nelly
|
||||
health = 300
|
||||
melee_damage_lower = 35
|
||||
melee_damage_upper = 40
|
||||
poison_per_bite = 0
|
||||
move_to_delay = 8
|
||||
speed = 7
|
||||
status_flags = NONE
|
||||
mob_size = MOB_SIZE_LARGE
|
||||
gold_core_spawnable = NO_SPAWN
|
||||
var/slowed_by_webs = FALSE
|
||||
|
||||
/mob/living/simple_animal/hostile/poison/giant_spider/tarantula/Moved(atom/oldloc, dir)
|
||||
. = ..()
|
||||
if(slowed_by_webs)
|
||||
if(!(locate(/obj/structure/spider/stickyweb) in loc))
|
||||
remove_movespeed_modifier(MOVESPEED_ID_TARANTULA_WEB)
|
||||
slowed_by_webs = FALSE
|
||||
else if(locate(/obj/structure/spider/stickyweb) in loc)
|
||||
add_movespeed_modifier(MOVESPEED_ID_TARANTULA_WEB, priority=100, multiplicative_slowdown=3)
|
||||
slowed_by_webs = TRUE
|
||||
|
||||
//midwives are the queen of the spiders, can send messages to all them and web faster. That rare round where you get a queen spider and turn your 'for honor' players into 'r6siege' players will be a fun one.
|
||||
/mob/living/simple_animal/hostile/poison/giant_spider/nurse/midwife
|
||||
name = "midwife"
|
||||
desc = "Furry and black, it makes you shudder to look at it. This one has scintillating green eyes."
|
||||
icon_state = "midwife"
|
||||
icon_living = "midwife"
|
||||
icon_dead = "midwife_dead"
|
||||
maxHealth = 40
|
||||
health = 40
|
||||
var/datum/action/innate/spider/comm/letmetalkpls
|
||||
gold_core_spawnable = NO_SPAWN
|
||||
|
||||
/mob/living/simple_animal/hostile/poison/giant_spider/nurse/midwife/Initialize()
|
||||
. = ..()
|
||||
letmetalkpls = new
|
||||
letmetalkpls.Grant(src)
|
||||
|
||||
/mob/living/simple_animal/hostile/poison/giant_spider/nurse/midwife/Destroy()
|
||||
QDEL_NULL(letmetalkpls)
|
||||
return ..()
|
||||
|
||||
/mob/living/simple_animal/hostile/poison/giant_spider/ice //spiders dont usually like tempatures of 140 kelvin who knew
|
||||
name = "giant ice spider"
|
||||
atmos_requirements = list("min_oxy" = 0, "max_oxy" = 0, "min_tox" = 0, "max_tox" = 0, "min_co2" = 0, "max_co2" = 0, "min_n2" = 0, "max_n2" = 0)
|
||||
minbodytemp = 0
|
||||
maxbodytemp = 1500
|
||||
poison_type = "frostoil"
|
||||
color = rgb(114,228,250)
|
||||
gold_core_spawnable = NO_SPAWN
|
||||
|
||||
/mob/living/simple_animal/hostile/poison/giant_spider/nurse/ice
|
||||
name = "giant ice spider"
|
||||
atmos_requirements = list("min_oxy" = 0, "max_oxy" = 0, "min_tox" = 0, "max_tox" = 0, "min_co2" = 0, "max_co2" = 0, "min_n2" = 0, "max_n2" = 0)
|
||||
minbodytemp = 0
|
||||
maxbodytemp = 1500
|
||||
poison_type = "frostoil"
|
||||
color = rgb(114,228,250)
|
||||
gold_core_spawnable = NO_SPAWN
|
||||
|
||||
/mob/living/simple_animal/hostile/poison/giant_spider/hunter/ice
|
||||
name = "giant ice spider"
|
||||
atmos_requirements = list("min_oxy" = 0, "max_oxy" = 0, "min_tox" = 0, "max_tox" = 0, "min_co2" = 0, "max_co2" = 0, "min_n2" = 0, "max_n2" = 0)
|
||||
minbodytemp = 0
|
||||
maxbodytemp = 1500
|
||||
poison_type = "frostoil"
|
||||
color = rgb(114,228,250)
|
||||
gold_core_spawnable = NO_SPAWN
|
||||
|
||||
/mob/living/simple_animal/hostile/poison/giant_spider/handle_automated_action()
|
||||
if(!..()) //AIStatus is off
|
||||
return 0
|
||||
if(AIStatus == AI_IDLE)
|
||||
//1% chance to skitter madly away
|
||||
if(!busy && prob(1))
|
||||
stop_automated_movement = 1
|
||||
Goto(pick(urange(20, src, 1)), move_to_delay)
|
||||
spawn(50)
|
||||
stop_automated_movement = 0
|
||||
walk(src,0)
|
||||
return 1
|
||||
|
||||
/mob/living/simple_animal/hostile/poison/giant_spider/nurse/proc/GiveUp(C)
|
||||
spawn(100)
|
||||
if(busy == MOVING_TO_TARGET)
|
||||
if(cocoon_target == C && get_dist(src,cocoon_target) > 1)
|
||||
cocoon_target = null
|
||||
busy = FALSE
|
||||
stop_automated_movement = 0
|
||||
|
||||
/mob/living/simple_animal/hostile/poison/giant_spider/nurse/handle_automated_action()
|
||||
if(..())
|
||||
var/list/can_see = view(src, 10)
|
||||
if(!busy && prob(30)) //30% chance to stop wandering and do something
|
||||
//first, check for potential food nearby to cocoon
|
||||
for(var/mob/living/C in can_see)
|
||||
if(C.stat && !istype(C, /mob/living/simple_animal/hostile/poison/giant_spider) && !C.anchored)
|
||||
cocoon_target = C
|
||||
busy = MOVING_TO_TARGET
|
||||
Goto(C, move_to_delay)
|
||||
//give up if we can't reach them after 10 seconds
|
||||
GiveUp(C)
|
||||
return
|
||||
|
||||
//second, spin a sticky spiderweb on this tile
|
||||
var/obj/structure/spider/stickyweb/W = locate() in get_turf(src)
|
||||
if(!W)
|
||||
lay_web.Activate()
|
||||
else
|
||||
//third, lay an egg cluster there
|
||||
if(fed)
|
||||
lay_eggs.Activate()
|
||||
else
|
||||
//fourthly, cocoon any nearby items so those pesky pinkskins can't use them
|
||||
for(var/obj/O in can_see)
|
||||
|
||||
if(O.anchored)
|
||||
continue
|
||||
|
||||
if(isitem(O) || isstructure(O) || ismachinery(O))
|
||||
cocoon_target = O
|
||||
busy = MOVING_TO_TARGET
|
||||
stop_automated_movement = 1
|
||||
Goto(O, move_to_delay)
|
||||
//give up if we can't reach them after 10 seconds
|
||||
GiveUp(O)
|
||||
|
||||
else if(busy == MOVING_TO_TARGET && cocoon_target)
|
||||
if(get_dist(src, cocoon_target) <= 1)
|
||||
cocoon()
|
||||
|
||||
else
|
||||
busy = SPIDER_IDLE
|
||||
stop_automated_movement = FALSE
|
||||
|
||||
/mob/living/simple_animal/hostile/poison/giant_spider/nurse/proc/cocoon()
|
||||
if(stat != DEAD && cocoon_target && !cocoon_target.anchored)
|
||||
if(cocoon_target == src)
|
||||
to_chat(src, "<span class='warning'>You can't wrap yourself!</span>")
|
||||
return
|
||||
if(istype(cocoon_target, /mob/living/simple_animal/hostile/poison/giant_spider))
|
||||
to_chat(src, "<span class='warning'>You can't wrap other spiders!</span>")
|
||||
return
|
||||
if(!Adjacent(cocoon_target))
|
||||
to_chat(src, "<span class='warning'>You can't reach [cocoon_target]!</span>")
|
||||
return
|
||||
if(busy == SPINNING_COCOON)
|
||||
to_chat(src, "<span class='warning'>You're already spinning a cocoon!</span>")
|
||||
return //we're already doing this, don't cancel out or anything
|
||||
busy = SPINNING_COCOON
|
||||
visible_message("<span class='notice'>[src] begins to secrete a sticky substance around [cocoon_target].</span>","<span class='notice'>You begin wrapping [cocoon_target] into a cocoon.</span>")
|
||||
stop_automated_movement = TRUE
|
||||
walk(src,0)
|
||||
if(do_after(src, 50, target = cocoon_target))
|
||||
if(busy == SPINNING_COCOON)
|
||||
var/obj/structure/spider/cocoon/C = new(cocoon_target.loc)
|
||||
if(isliving(cocoon_target))
|
||||
var/mob/living/L = cocoon_target
|
||||
if(L.blood_volume && (L.stat != DEAD || !consumed_mobs[L.tag])) //if they're not dead, you can consume them anyway
|
||||
consumed_mobs[L.tag] = TRUE
|
||||
fed++
|
||||
lay_eggs.UpdateButtonIcon(TRUE)
|
||||
visible_message("<span class='danger'>[src] sticks a proboscis into [L] and sucks a viscous substance out.</span>","<span class='notice'>You suck the nutriment out of [L], feeding you enough to lay a cluster of eggs.</span>")
|
||||
L.death() //you just ate them, they're dead.
|
||||
else
|
||||
to_chat(src, "<span class='warning'>[L] cannot sate your hunger!</span>")
|
||||
cocoon_target.forceMove(C)
|
||||
|
||||
if(cocoon_target.density || ismob(cocoon_target))
|
||||
C.icon_state = pick("cocoon_large1","cocoon_large2","cocoon_large3")
|
||||
cocoon_target = null
|
||||
busy = SPIDER_IDLE
|
||||
stop_automated_movement = FALSE
|
||||
|
||||
/datum/action/innate/spider
|
||||
icon_icon = 'icons/mob/actions/actions_animal.dmi'
|
||||
background_icon_state = "bg_alien"
|
||||
|
||||
/datum/action/innate/spider/lay_web
|
||||
name = "Spin Web"
|
||||
desc = "Spin a web to slow down potential prey."
|
||||
check_flags = AB_CHECK_CONSCIOUS
|
||||
button_icon_state = "lay_web"
|
||||
|
||||
/datum/action/innate/spider/lay_web/Activate()
|
||||
if(!istype(owner, /mob/living/simple_animal/hostile/poison/giant_spider))
|
||||
return
|
||||
var/mob/living/simple_animal/hostile/poison/giant_spider/S = owner
|
||||
|
||||
if(!isturf(S.loc))
|
||||
return
|
||||
var/turf/T = get_turf(S)
|
||||
|
||||
var/obj/structure/spider/stickyweb/W = locate() in T
|
||||
if(W)
|
||||
to_chat(S, "<span class='warning'>There's already a web here!</span>")
|
||||
return
|
||||
|
||||
if(S.busy != SPINNING_WEB)
|
||||
S.busy = SPINNING_WEB
|
||||
S.visible_message("<span class='notice'>[S] begins to secrete a sticky substance.</span>","<span class='notice'>You begin to lay a web.</span>")
|
||||
S.stop_automated_movement = TRUE
|
||||
if(do_after(S, 40, target = T))
|
||||
if(S.busy == SPINNING_WEB && S.loc == T)
|
||||
new /obj/structure/spider/stickyweb(T)
|
||||
S.busy = SPIDER_IDLE
|
||||
S.stop_automated_movement = FALSE
|
||||
else
|
||||
to_chat(S, "<span class='warning'>You're already spinning a web!</span>")
|
||||
|
||||
/obj/effect/proc_holder/wrap
|
||||
name = "Wrap"
|
||||
panel = "Spider"
|
||||
active = FALSE
|
||||
datum/action/spell_action/action = null
|
||||
desc = "Wrap something or someone in a cocoon. If it's a living being, you'll also consume them, allowing you to lay eggs."
|
||||
ranged_mousepointer = 'icons/effects/wrap_target.dmi'
|
||||
action_icon = 'icons/mob/actions/actions_animal.dmi'
|
||||
action_icon_state = "wrap_0"
|
||||
action_background_icon_state = "bg_alien"
|
||||
|
||||
/obj/effect/proc_holder/wrap/Initialize()
|
||||
. = ..()
|
||||
action = new(src)
|
||||
|
||||
/obj/effect/proc_holder/wrap/update_icon()
|
||||
action.button_icon_state = "wrap_[active]"
|
||||
action.UpdateButtonIcon()
|
||||
|
||||
/obj/effect/proc_holder/wrap/Click()
|
||||
if(!istype(usr, /mob/living/simple_animal/hostile/poison/giant_spider/nurse))
|
||||
return TRUE
|
||||
var/mob/living/simple_animal/hostile/poison/giant_spider/nurse/user = usr
|
||||
activate(user)
|
||||
return TRUE
|
||||
|
||||
/obj/effect/proc_holder/wrap/proc/activate(mob/living/user)
|
||||
var/message
|
||||
if(active)
|
||||
message = "<span class='notice'>You no longer prepare to wrap something in a cocoon.</span>"
|
||||
remove_ranged_ability(message)
|
||||
else
|
||||
message = "<span class='notice'>You prepare to wrap something in a cocoon. <B>Left-click your target to start wrapping!</B></span>"
|
||||
add_ranged_ability(user, message, TRUE)
|
||||
return 1
|
||||
|
||||
/obj/effect/proc_holder/wrap/InterceptClickOn(mob/living/caller, params, atom/target)
|
||||
if(..())
|
||||
return
|
||||
if(ranged_ability_user.incapacitated() || !istype(ranged_ability_user, /mob/living/simple_animal/hostile/poison/giant_spider/nurse))
|
||||
remove_ranged_ability()
|
||||
return
|
||||
|
||||
var/mob/living/simple_animal/hostile/poison/giant_spider/nurse/user = ranged_ability_user
|
||||
|
||||
if(user.Adjacent(target) && (ismob(target) || isobj(target)))
|
||||
var/atom/movable/target_atom = target
|
||||
if(target_atom.anchored)
|
||||
return
|
||||
user.cocoon_target = target_atom
|
||||
INVOKE_ASYNC(user, /mob/living/simple_animal/hostile/poison/giant_spider/nurse/.proc/cocoon)
|
||||
remove_ranged_ability()
|
||||
return TRUE
|
||||
|
||||
/obj/effect/proc_holder/wrap/on_lose(mob/living/carbon/user)
|
||||
remove_ranged_ability()
|
||||
|
||||
/datum/action/innate/spider/lay_eggs
|
||||
name = "Lay Eggs"
|
||||
desc = "Lay a cluster of eggs, which will soon grow into more spiders. You must wrap a living being to do this."
|
||||
check_flags = AB_CHECK_CONSCIOUS
|
||||
button_icon_state = "lay_eggs"
|
||||
|
||||
/datum/action/innate/spider/lay_eggs/IsAvailable()
|
||||
if(..())
|
||||
if(!istype(owner, /mob/living/simple_animal/hostile/poison/giant_spider/nurse))
|
||||
return 0
|
||||
var/mob/living/simple_animal/hostile/poison/giant_spider/nurse/S = owner
|
||||
if(S.fed)
|
||||
return 1
|
||||
return 0
|
||||
|
||||
/datum/action/innate/spider/lay_eggs/Activate()
|
||||
if(!istype(owner, /mob/living/simple_animal/hostile/poison/giant_spider/nurse))
|
||||
return
|
||||
var/mob/living/simple_animal/hostile/poison/giant_spider/nurse/S = owner
|
||||
|
||||
var/obj/structure/spider/eggcluster/E = locate() in get_turf(S)
|
||||
if(E)
|
||||
to_chat(S, "<span class='warning'>There is already a cluster of eggs here!</span>")
|
||||
else if(!S.fed)
|
||||
to_chat(S, "<span class='warning'>You are too hungry to do this!</span>")
|
||||
else if(S.busy != LAYING_EGGS)
|
||||
S.busy = LAYING_EGGS
|
||||
S.visible_message("<span class='notice'>[S] begins to lay a cluster of eggs.</span>","<span class='notice'>You begin to lay a cluster of eggs.</span>")
|
||||
S.stop_automated_movement = TRUE
|
||||
if(do_after(S, 50, target = get_turf(S)))
|
||||
if(S.busy == LAYING_EGGS)
|
||||
E = locate() in get_turf(S)
|
||||
if(!E || !isturf(S.loc))
|
||||
var/obj/structure/spider/eggcluster/C = new /obj/structure/spider/eggcluster(get_turf(S))
|
||||
if(S.ckey)
|
||||
C.player_spiders = TRUE
|
||||
C.directive = S.directive
|
||||
C.poison_type = S.poison_type
|
||||
C.poison_per_bite = S.poison_per_bite
|
||||
C.faction = S.faction.Copy()
|
||||
S.fed--
|
||||
UpdateButtonIcon(TRUE)
|
||||
S.busy = SPIDER_IDLE
|
||||
S.stop_automated_movement = FALSE
|
||||
|
||||
/datum/action/innate/spider/set_directive
|
||||
name = "Set Directive"
|
||||
desc = "Set a directive for your children to follow."
|
||||
check_flags = AB_CHECK_CONSCIOUS
|
||||
button_icon_state = "directive"
|
||||
|
||||
/datum/action/innate/spider/set_directive/Activate()
|
||||
if(!istype(owner, /mob/living/simple_animal/hostile/poison/giant_spider/nurse))
|
||||
return
|
||||
var/mob/living/simple_animal/hostile/poison/giant_spider/nurse/S = owner
|
||||
S.directive = stripped_input(S, "Enter the new directive", "Create directive", "[S.directive]")
|
||||
|
||||
/mob/living/simple_animal/hostile/poison/giant_spider/Login()
|
||||
. = ..()
|
||||
GLOB.spidermobs[src] = TRUE
|
||||
|
||||
/mob/living/simple_animal/hostile/poison/giant_spider/Destroy()
|
||||
GLOB.spidermobs -= src
|
||||
return ..()
|
||||
|
||||
/datum/action/innate/spider/comm
|
||||
name = "Command"
|
||||
desc = "Send a command to all living spiders."
|
||||
button_icon_state = "command"
|
||||
|
||||
/datum/action/innate/spider/comm/IsAvailable()
|
||||
if(!istype(owner, /mob/living/simple_animal/hostile/poison/giant_spider/nurse/midwife))
|
||||
return FALSE
|
||||
return TRUE
|
||||
|
||||
/datum/action/innate/spider/comm/Trigger()
|
||||
var/input = stripped_input(owner, "Input a command for your legions to follow.", "Command", "")
|
||||
if(QDELETED(src) || !input || !IsAvailable())
|
||||
return FALSE
|
||||
spider_command(owner, input)
|
||||
return TRUE
|
||||
|
||||
/datum/action/innate/spider/comm/proc/spider_command(mob/living/user, message)
|
||||
if(!message)
|
||||
return
|
||||
var/my_message
|
||||
my_message = "<span class='spider'><b>Command from [user]:</b> [message]</span>"
|
||||
for(var/mob/living/simple_animal/hostile/poison/giant_spider/M in GLOB.spidermobs)
|
||||
to_chat(M, my_message)
|
||||
for(var/M in GLOB.dead_mob_list)
|
||||
var/link = FOLLOW_LINK(M, user)
|
||||
to_chat(M, "[link] [my_message]")
|
||||
usr.log_talk(message, LOG_SAY, tag="spider command")
|
||||
|
||||
/mob/living/simple_animal/hostile/poison/giant_spider/handle_temperature_damage()
|
||||
if(bodytemperature < minbodytemp)
|
||||
adjustBruteLoss(20)
|
||||
else if(bodytemperature > maxbodytemp)
|
||||
adjustBruteLoss(20)
|
||||
|
||||
#undef SPIDER_IDLE
|
||||
#undef SPINNING_WEB
|
||||
#undef LAYING_EGGS
|
||||
#undef MOVING_TO_TARGET
|
||||
#undef SPINNING_COCOON
|
||||
@@ -0,0 +1,117 @@
|
||||
#define GORILLA_HANDS_LAYER 1
|
||||
#define GORILLA_TOTAL_LAYERS 1
|
||||
|
||||
/mob/living/simple_animal/hostile/gorilla
|
||||
name = "gorilla"
|
||||
desc = "A ground-dwelling, predominantly herbivorous ape that inhabits the forests of central Africa."
|
||||
icon = 'icons/mob/gorilla.dmi'
|
||||
icon_state = "crawling"
|
||||
icon_state = "crawling"
|
||||
icon_living = "crawling"
|
||||
icon_dead = "dead"
|
||||
mob_biotypes = list(MOB_ORGANIC, MOB_HUMANOID)
|
||||
speak_chance = 80
|
||||
maxHealth = 220
|
||||
health = 220
|
||||
loot = list(/obj/effect/gibspawner/generic)
|
||||
butcher_results = list(/obj/item/reagent_containers/food/snacks/meat/slab/gorilla = 4)
|
||||
response_help = "prods"
|
||||
response_disarm = "challenges"
|
||||
response_harm = "thumps"
|
||||
speed = 1
|
||||
melee_damage_lower = 15
|
||||
melee_damage_upper = 18
|
||||
damage_coeff = list(BRUTE = 1, BURN = 1.5, TOX = 1.5, CLONE = 0, STAMINA = 0, OXY = 1.5)
|
||||
obj_damage = 20
|
||||
environment_smash = ENVIRONMENT_SMASH_WALLS
|
||||
attacktext = "pummels"
|
||||
attack_sound = 'sound/weapons/punch1.ogg'
|
||||
dextrous = TRUE
|
||||
held_items = list(null, null)
|
||||
possible_a_intents = list(INTENT_HELP, INTENT_GRAB, INTENT_DISARM, INTENT_HARM)
|
||||
faction = list("jungle")
|
||||
robust_searching = TRUE
|
||||
stat_attack = UNCONSCIOUS
|
||||
minbodytemp = 270
|
||||
maxbodytemp = 350
|
||||
unique_name = TRUE
|
||||
var/list/gorilla_overlays[GORILLA_TOTAL_LAYERS]
|
||||
var/oogas = 0
|
||||
|
||||
do_footstep = TRUE
|
||||
|
||||
// Gorillas like to dismember limbs from unconcious mobs.
|
||||
// Returns null when the target is not an unconcious carbon mob; a list of limbs (possibly empty) otherwise.
|
||||
/mob/living/simple_animal/hostile/gorilla/proc/target_bodyparts(atom/the_target)
|
||||
var/list/parts = list()
|
||||
if(iscarbon(the_target))
|
||||
var/mob/living/carbon/C = the_target
|
||||
if(C.stat >= UNCONSCIOUS)
|
||||
for(var/X in C.bodyparts)
|
||||
var/obj/item/bodypart/BP = X
|
||||
if(BP.body_part != HEAD && BP.body_part != CHEST)
|
||||
if(BP.dismemberable)
|
||||
parts += BP
|
||||
return parts
|
||||
|
||||
/mob/living/simple_animal/hostile/gorilla/AttackingTarget()
|
||||
if(client)
|
||||
oogaooga()
|
||||
var/list/parts = target_bodyparts(target)
|
||||
if(parts)
|
||||
if(!parts.len)
|
||||
return FALSE
|
||||
var/obj/item/bodypart/BP = pick(parts)
|
||||
BP.dismember()
|
||||
return ..()
|
||||
. = ..()
|
||||
if(. && isliving(target))
|
||||
var/mob/living/L = target
|
||||
if(prob(80))
|
||||
var/atom/throw_target = get_edge_target_turf(L, dir)
|
||||
L.throw_at(throw_target, rand(1,2), 7, src)
|
||||
else
|
||||
L.Knockdown(20)
|
||||
visible_message("<span class='danger'>[src] knocks [L] down!</span>")
|
||||
|
||||
/mob/living/simple_animal/hostile/gorilla/CanAttack(atom/the_target)
|
||||
var/list/parts = target_bodyparts(target)
|
||||
return ..() && !istype(the_target, /mob/living/carbon/monkey) && (!parts || parts.len > 3)
|
||||
|
||||
|
||||
/mob/living/simple_animal/hostile/gorilla/CanSmashTurfs(turf/T)
|
||||
return iswallturf(T)
|
||||
|
||||
|
||||
/mob/living/simple_animal/hostile/gorilla/gib(no_brain)
|
||||
if(!no_brain)
|
||||
var/mob/living/brain/B = new(drop_location())
|
||||
B.name = real_name
|
||||
B.real_name = real_name
|
||||
if(mind)
|
||||
mind.transfer_to(B)
|
||||
..()
|
||||
|
||||
/mob/living/simple_animal/hostile/gorilla/handle_automated_speech(override)
|
||||
if(speak_chance && (override || prob(speak_chance)))
|
||||
playsound(src, 'sound/creatures/gorilla.ogg', 200)
|
||||
..()
|
||||
|
||||
/mob/living/simple_animal/hostile/gorilla/can_use_guns(obj/item/G)
|
||||
to_chat(src, "<span class='warning'>Your meaty finger is much too large for the trigger guard!</span>")
|
||||
return FALSE
|
||||
|
||||
|
||||
/mob/living/simple_animal/hostile/gorilla/proc/oogaooga()
|
||||
oogas++
|
||||
if(oogas >= rand(2,6))
|
||||
playsound(src, 'sound/creatures/gorilla.ogg', 200)
|
||||
oogas = 0
|
||||
|
||||
/mob/living/simple_animal/hostile/gorilla/familiar
|
||||
name = "familiar gorilla"
|
||||
desc = "There is no need to be upset."
|
||||
unique_name = FALSE
|
||||
AIStatus = AI_OFF
|
||||
atmos_requirements = list("min_oxy" = 0, "max_oxy" = 0, "min_tox" = 0, "max_tox" = 0, "min_co2" = 0, "max_co2" = 0, "min_n2" = 0, "max_n2" = 0)
|
||||
minbodytemp = 0
|
||||
@@ -0,0 +1,596 @@
|
||||
/mob/living/simple_animal/hostile
|
||||
faction = list("hostile")
|
||||
stop_automated_movement_when_pulled = 0
|
||||
obj_damage = 40
|
||||
environment_smash = ENVIRONMENT_SMASH_STRUCTURES //Bitflags. Set to ENVIRONMENT_SMASH_STRUCTURES to break closets,tables,racks, etc; ENVIRONMENT_SMASH_WALLS for walls; ENVIRONMENT_SMASH_RWALLS for rwalls
|
||||
var/atom/target
|
||||
var/ranged = FALSE
|
||||
var/rapid = 0 //How many shots per volley.
|
||||
var/rapid_fire_delay = 2 //Time between rapid fire shots
|
||||
|
||||
var/dodging = FALSE
|
||||
var/approaching_target = FALSE //We should dodge now
|
||||
var/in_melee = FALSE //We should sidestep now
|
||||
var/dodge_prob = 30
|
||||
var/sidestep_per_cycle = 1 //How many sidesteps per npcpool cycle when in melee
|
||||
|
||||
var/projectiletype //set ONLY it and NULLIFY casingtype var, if we have ONLY projectile
|
||||
var/projectilesound
|
||||
var/casingtype //set ONLY it and NULLIFY projectiletype, if we have projectile IN CASING
|
||||
var/move_to_delay = 3 //delay for the automated movement.
|
||||
var/list/friends = list()
|
||||
var/list/emote_taunt = list()
|
||||
var/taunt_chance = 0
|
||||
|
||||
var/rapid_melee = 1 //Number of melee attacks between each npc pool tick. Spread evenly.
|
||||
var/melee_queue_distance = 4 //If target is close enough start preparing to hit them if we have rapid_melee enabled
|
||||
|
||||
var/ranged_message = "fires" //Fluff text for ranged mobs
|
||||
var/ranged_cooldown = 0 //What the current cooldown on ranged attacks is, generally world.time + ranged_cooldown_time
|
||||
var/ranged_cooldown_time = 30 //How long, in deciseconds, the cooldown of ranged attacks is
|
||||
var/ranged_ignores_vision = FALSE //if it'll fire ranged attacks even if it lacks vision on its target, only works with environment smash
|
||||
var/check_friendly_fire = 0 // Should the ranged mob check for friendlies when shooting
|
||||
var/retreat_distance = null //If our mob runs from players when they're too close, set in tile distance. By default, mobs do not retreat.
|
||||
var/minimum_distance = 1 //Minimum approach distance, so ranged mobs chase targets down, but still keep their distance set in tiles to the target, set higher to make mobs keep distance
|
||||
|
||||
|
||||
//These vars are related to how mobs locate and target
|
||||
var/robust_searching = 0 //By default, mobs have a simple searching method, set this to 1 for the more scrutinous searching (stat_attack, stat_exclusive, etc), should be disabled on most mobs
|
||||
var/vision_range = 9 //How big of an area to search for targets in, a vision of 9 attempts to find targets as soon as they walk into screen view
|
||||
var/aggro_vision_range = 9 //If a mob is aggro, we search in this radius. Defaults to 9 to keep in line with original simple mob aggro radius
|
||||
var/search_objects = 0 //If we want to consider objects when searching around, set this to 1. If you want to search for objects while also ignoring mobs until hurt, set it to 2. To completely ignore mobs, even when attacked, set it to 3
|
||||
var/search_objects_timer_id //Timer for regaining our old search_objects value after being attacked
|
||||
var/search_objects_regain_time = 30 //the delay between being attacked and gaining our old search_objects value back
|
||||
var/list/wanted_objects = list() //A typecache of objects types that will be checked against to attack, should we have search_objects enabled
|
||||
var/stat_attack = CONSCIOUS //Mobs with stat_attack to UNCONSCIOUS will attempt to attack things that are unconscious, Mobs with stat_attack set to DEAD will attempt to attack the dead.
|
||||
var/stat_exclusive = FALSE //Mobs with this set to TRUE will exclusively attack things defined by stat_attack, stat_attack DEAD means they will only attack corpses
|
||||
var/attack_same = 0 //Set us to 1 to allow us to attack our own faction
|
||||
var/atom/targets_from = null //all range/attack/etc. calculations should be done from this atom, defaults to the mob itself, useful for Vehicles and such
|
||||
var/attack_all_objects = FALSE //if true, equivalent to having a wanted_objects list containing ALL objects.
|
||||
|
||||
var/lose_patience_timer_id //id for a timer to call LoseTarget(), used to stop mobs fixating on a target they can't reach
|
||||
var/lose_patience_timeout = 300 //30 seconds by default, so there's no major changes to AI behaviour, beyond actually bailing if stuck forever
|
||||
|
||||
/mob/living/simple_animal/hostile/Initialize()
|
||||
. = ..()
|
||||
|
||||
if(!targets_from)
|
||||
targets_from = src
|
||||
wanted_objects = typecacheof(wanted_objects)
|
||||
|
||||
|
||||
/mob/living/simple_animal/hostile/Destroy()
|
||||
targets_from = null
|
||||
return ..()
|
||||
|
||||
/mob/living/simple_animal/hostile/Life()
|
||||
. = ..()
|
||||
if(!.) //dead
|
||||
walk(src, 0) //stops walking
|
||||
return 0
|
||||
|
||||
/mob/living/simple_animal/hostile/handle_automated_action()
|
||||
if(AIStatus == AI_OFF)
|
||||
return 0
|
||||
var/list/possible_targets = ListTargets() //we look around for potential targets and make it a list for later use.
|
||||
|
||||
if(environment_smash)
|
||||
EscapeConfinement()
|
||||
|
||||
if(AICanContinue(possible_targets))
|
||||
if(!QDELETED(target) && !targets_from.Adjacent(target))
|
||||
DestroyPathToTarget()
|
||||
if(!MoveToTarget(possible_targets)) //if we lose our target
|
||||
if(AIShouldSleep(possible_targets)) // we try to acquire a new one
|
||||
toggle_ai(AI_IDLE) // otherwise we go idle
|
||||
return 1
|
||||
|
||||
/mob/living/simple_animal/hostile/handle_automated_movement()
|
||||
. = ..()
|
||||
if(dodging && target && in_melee && isturf(loc) && isturf(target.loc))
|
||||
var/datum/cb = CALLBACK(src,.proc/sidestep)
|
||||
if(sidestep_per_cycle > 1) //For more than one just spread them equally - this could changed to some sensible distribution later
|
||||
var/sidestep_delay = SSnpcpool.wait / sidestep_per_cycle
|
||||
for(var/i in 1 to sidestep_per_cycle)
|
||||
addtimer(cb, (i - 1)*sidestep_delay)
|
||||
else //Otherwise randomize it to make the players guessing.
|
||||
addtimer(cb,rand(1,SSnpcpool.wait))
|
||||
|
||||
/mob/living/simple_animal/hostile/proc/sidestep()
|
||||
if(!target || !isturf(target.loc) || !isturf(loc) || stat == DEAD)
|
||||
return
|
||||
var/target_dir = get_dir(src,target)
|
||||
|
||||
var/static/list/cardinal_sidestep_directions = list(-90,-45,0,45,90)
|
||||
var/static/list/diagonal_sidestep_directions = list(-45,0,45)
|
||||
var/chosen_dir = 0
|
||||
if (target_dir & (target_dir - 1))
|
||||
chosen_dir = pick(diagonal_sidestep_directions)
|
||||
else
|
||||
chosen_dir = pick(cardinal_sidestep_directions)
|
||||
if(chosen_dir)
|
||||
chosen_dir = turn(target_dir,chosen_dir)
|
||||
Move(get_step(src,chosen_dir))
|
||||
face_atom(target) //Looks better if they keep looking at you when dodging
|
||||
|
||||
/mob/living/simple_animal/hostile/attacked_by(obj/item/I, mob/living/user)
|
||||
if(stat == CONSCIOUS && !target && AIStatus != AI_OFF && !client && user)
|
||||
FindTarget(list(user), 1)
|
||||
return ..()
|
||||
|
||||
/mob/living/simple_animal/hostile/bullet_act(obj/item/projectile/P)
|
||||
if(stat == CONSCIOUS && !target && AIStatus != AI_OFF && !client)
|
||||
if(P.firer && get_dist(src, P.firer) <= aggro_vision_range)
|
||||
FindTarget(list(P.firer), 1)
|
||||
Goto(P.starting, move_to_delay, 3)
|
||||
return ..()
|
||||
|
||||
//////////////HOSTILE MOB TARGETTING AND AGGRESSION////////////
|
||||
|
||||
/mob/living/simple_animal/hostile/proc/ListTargets()//Step 1, find out what we can see
|
||||
if(!search_objects)
|
||||
. = hearers(vision_range, targets_from) - src //Remove self, so we don't suicide
|
||||
|
||||
var/static/hostile_machines = typecacheof(list(/obj/machinery/porta_turret, /obj/mecha, /obj/structure/destructible/clockwork/ocular_warden,/obj/item/electronic_assembly))
|
||||
|
||||
for(var/HM in typecache_filter_list(range(vision_range, targets_from), hostile_machines))
|
||||
if(can_see(targets_from, HM, vision_range))
|
||||
. += HM
|
||||
else
|
||||
. = list() // The following code is only very slightly slower than just returning oview(vision_range, targets_from), but it saves us much more work down the line, particularly when bees are involved
|
||||
for (var/obj/A in oview(vision_range, targets_from))
|
||||
. += A
|
||||
for (var/mob/A in oview(vision_range, targets_from))
|
||||
. += A
|
||||
|
||||
/mob/living/simple_animal/hostile/proc/FindTarget(var/list/possible_targets, var/HasTargetsList = 0)//Step 2, filter down possible targets to things we actually care about
|
||||
. = list()
|
||||
if(!HasTargetsList)
|
||||
possible_targets = ListTargets()
|
||||
for(var/pos_targ in possible_targets)
|
||||
var/atom/A = pos_targ
|
||||
if(Found(A))//Just in case people want to override targetting
|
||||
. = list(A)
|
||||
break
|
||||
if(CanAttack(A))//Can we attack it?
|
||||
. += A
|
||||
continue
|
||||
var/Target = PickTarget(.)
|
||||
GiveTarget(Target)
|
||||
return Target //We now have a target
|
||||
|
||||
|
||||
|
||||
/mob/living/simple_animal/hostile/proc/PossibleThreats()
|
||||
. = list()
|
||||
for(var/pos_targ in ListTargets())
|
||||
var/atom/A = pos_targ
|
||||
if(Found(A))
|
||||
. = list(A)
|
||||
break
|
||||
if(CanAttack(A))
|
||||
. += A
|
||||
continue
|
||||
|
||||
|
||||
|
||||
/mob/living/simple_animal/hostile/proc/Found(atom/A)//This is here as a potential override to pick a specific target if available
|
||||
return
|
||||
|
||||
/mob/living/simple_animal/hostile/proc/PickTarget(list/Targets)//Step 3, pick amongst the possible, attackable targets
|
||||
if(target != null)//If we already have a target, but are told to pick again, calculate the lowest distance between all possible, and pick from the lowest distance targets
|
||||
for(var/pos_targ in Targets)
|
||||
var/atom/A = pos_targ
|
||||
var/target_dist = get_dist(targets_from, target)
|
||||
var/possible_target_distance = get_dist(targets_from, A)
|
||||
if(target_dist < possible_target_distance)
|
||||
Targets -= A
|
||||
if(!Targets.len)//We didnt find nothin!
|
||||
return
|
||||
var/chosen_target = pick(Targets)//Pick the remaining targets (if any) at random
|
||||
return chosen_target
|
||||
|
||||
// Please do not add one-off mob AIs here, but override this function for your mob
|
||||
/mob/living/simple_animal/hostile/CanAttack(atom/the_target)//Can we actually attack a possible target?
|
||||
if(isturf(the_target) || !the_target || the_target.type == /atom/movable/lighting_object) // bail out on invalids
|
||||
return FALSE
|
||||
|
||||
if(ismob(the_target)) //Target is in godmode, ignore it.
|
||||
var/mob/M = the_target
|
||||
if(M.status_flags & GODMODE)
|
||||
return FALSE
|
||||
|
||||
if(see_invisible < the_target.invisibility)//Target's invisible to us, forget it
|
||||
return FALSE
|
||||
if(isbelly(the_target.loc)) //Target's inside a gut, forget about it too
|
||||
return FALSE
|
||||
if(search_objects < 2)
|
||||
if(isliving(the_target))
|
||||
var/mob/living/L = the_target
|
||||
var/faction_check = faction_check_mob(L)
|
||||
if(robust_searching)
|
||||
if(faction_check && !attack_same)
|
||||
return FALSE
|
||||
if(L.stat > stat_attack)
|
||||
return FALSE
|
||||
if(L in friends)
|
||||
return FALSE
|
||||
else
|
||||
if((faction_check && !attack_same) || L.stat)
|
||||
return FALSE
|
||||
return TRUE
|
||||
|
||||
if(ismecha(the_target))
|
||||
var/obj/mecha/M = the_target
|
||||
if(M.occupant)//Just so we don't attack empty mechs
|
||||
if(CanAttack(M.occupant))
|
||||
return TRUE
|
||||
|
||||
if(istype(the_target, /obj/machinery/porta_turret))
|
||||
var/obj/machinery/porta_turret/P = the_target
|
||||
if(P.in_faction(src)) //Don't attack if the turret is in the same faction
|
||||
return FALSE
|
||||
if(P.has_cover &&!P.raised) //Don't attack invincible turrets
|
||||
return FALSE
|
||||
if(P.stat & BROKEN) //Or turrets that are already broken
|
||||
return FALSE
|
||||
return TRUE
|
||||
|
||||
if(istype(the_target, /obj/item/electronic_assembly))
|
||||
var/obj/item/electronic_assembly/O = the_target
|
||||
if(O.combat_circuits)
|
||||
return TRUE
|
||||
|
||||
if(istype(the_target, /obj/structure/destructible/clockwork/ocular_warden))
|
||||
var/obj/structure/destructible/clockwork/ocular_warden/OW = the_target
|
||||
if(OW.target != src)
|
||||
return FALSE
|
||||
return TRUE
|
||||
if(isobj(the_target))
|
||||
if(attack_all_objects || is_type_in_typecache(the_target, wanted_objects))
|
||||
return TRUE
|
||||
|
||||
return FALSE
|
||||
|
||||
/mob/living/simple_animal/hostile/proc/GiveTarget(new_target)//Step 4, give us our selected target
|
||||
target = new_target
|
||||
LosePatience()
|
||||
if(target != null)
|
||||
GainPatience()
|
||||
Aggro()
|
||||
return 1
|
||||
|
||||
//What we do after closing in
|
||||
/mob/living/simple_animal/hostile/proc/MeleeAction(patience = TRUE)
|
||||
if(rapid_melee > 1)
|
||||
var/datum/callback/cb = CALLBACK(src, .proc/CheckAndAttack)
|
||||
var/delay = SSnpcpool.wait / rapid_melee
|
||||
for(var/i in 1 to rapid_melee)
|
||||
addtimer(cb, (i - 1)*delay)
|
||||
else
|
||||
AttackingTarget()
|
||||
if(patience)
|
||||
GainPatience()
|
||||
|
||||
/mob/living/simple_animal/hostile/proc/CheckAndAttack()
|
||||
if(target && targets_from && isturf(targets_from.loc) && target.Adjacent(targets_from) && !incapacitated())
|
||||
AttackingTarget()
|
||||
|
||||
/mob/living/simple_animal/hostile/proc/MoveToTarget(list/possible_targets)//Step 5, handle movement between us and our target
|
||||
stop_automated_movement = 1
|
||||
if(!target || !CanAttack(target))
|
||||
LoseTarget()
|
||||
return 0
|
||||
if(target in possible_targets)
|
||||
var/turf/T = get_turf(src)
|
||||
if(target.z != T.z)
|
||||
LoseTarget()
|
||||
return 0
|
||||
var/target_distance = get_dist(targets_from,target)
|
||||
if(ranged) //We ranged? Shoot at em
|
||||
if(!target.Adjacent(targets_from) && ranged_cooldown <= world.time) //But make sure they're not in range for a melee attack and our range attack is off cooldown
|
||||
OpenFire(target)
|
||||
if(!Process_Spacemove()) //Drifting
|
||||
walk(src,0)
|
||||
return 1
|
||||
if(retreat_distance != null) //If we have a retreat distance, check if we need to run from our target
|
||||
if(target_distance <= retreat_distance) //If target's closer than our retreat distance, run
|
||||
walk_away(src,target,retreat_distance,move_to_delay)
|
||||
else
|
||||
Goto(target,move_to_delay,minimum_distance) //Otherwise, get to our minimum distance so we chase them
|
||||
else
|
||||
Goto(target,move_to_delay,minimum_distance)
|
||||
if(target)
|
||||
if(targets_from && isturf(targets_from.loc) && target.Adjacent(targets_from)) //If they're next to us, attack
|
||||
MeleeAction()
|
||||
else
|
||||
if(rapid_melee > 1 && target_distance <= melee_queue_distance)
|
||||
MeleeAction(FALSE)
|
||||
in_melee = FALSE //If we're just preparing to strike do not enter sidestep mode
|
||||
return 1
|
||||
return 0
|
||||
if(environment_smash)
|
||||
if(target.loc != null && get_dist(targets_from, target.loc) <= vision_range) //We can't see our target, but he's in our vision range still
|
||||
if(ranged_ignores_vision && ranged_cooldown <= world.time) //we can't see our target... but we can fire at them!
|
||||
OpenFire(target)
|
||||
if((environment_smash & ENVIRONMENT_SMASH_WALLS) || (environment_smash & ENVIRONMENT_SMASH_RWALLS)) //If we're capable of smashing through walls, forget about vision completely after finding our target
|
||||
Goto(target,move_to_delay,minimum_distance)
|
||||
FindHidden()
|
||||
return 1
|
||||
else
|
||||
if(FindHidden())
|
||||
return 1
|
||||
LoseTarget()
|
||||
return 0
|
||||
|
||||
/mob/living/simple_animal/hostile/proc/Goto(target, delay, minimum_distance)
|
||||
if(target == src.target)
|
||||
approaching_target = TRUE
|
||||
else
|
||||
approaching_target = FALSE
|
||||
walk_to(src, target, minimum_distance, delay)
|
||||
|
||||
/mob/living/simple_animal/hostile/adjustHealth(amount, updating_health = TRUE, forced = FALSE)
|
||||
. = ..()
|
||||
if(!ckey && !stat && search_objects < 3 && . > 0)//Not unconscious, and we don't ignore mobs
|
||||
if(search_objects)//Turn off item searching and ignore whatever item we were looking at, we're more concerned with fight or flight
|
||||
target = null
|
||||
LoseSearchObjects()
|
||||
if(AIStatus != AI_ON && AIStatus != AI_OFF)
|
||||
toggle_ai(AI_ON)
|
||||
FindTarget()
|
||||
else if(target != null && prob(40))//No more pulling a mob forever and having a second player attack it, it can switch targets now if it finds a more suitable one
|
||||
FindTarget()
|
||||
|
||||
|
||||
/mob/living/simple_animal/hostile/proc/AttackingTarget()
|
||||
SEND_SIGNAL(src, COMSIG_HOSTILE_ATTACKINGTARGET, target)
|
||||
in_melee = TRUE
|
||||
if(vore_active)
|
||||
if(isliving(target))
|
||||
var/mob/living/L = target
|
||||
if(!client && L.Adjacent(src) && L.devourable) // aggressive check to ensure vore attacks can be made
|
||||
if(prob(voracious_chance))
|
||||
vore_attack(src,L,src)
|
||||
else
|
||||
return L.attack_animal(src)
|
||||
else
|
||||
return L.attack_animal(src) //literally every single fucking one of these need this I guess.
|
||||
else
|
||||
return target.attack_animal(src)
|
||||
else
|
||||
return target.attack_animal(src)
|
||||
|
||||
/mob/living/simple_animal/hostile/proc/Aggro()
|
||||
vision_range = aggro_vision_range
|
||||
if(target && emote_taunt.len && prob(taunt_chance))
|
||||
emote("me", 1, "[pick(emote_taunt)] at [target].")
|
||||
taunt_chance = max(taunt_chance-7,2)
|
||||
|
||||
|
||||
/mob/living/simple_animal/hostile/proc/LoseAggro()
|
||||
stop_automated_movement = 0
|
||||
vision_range = initial(vision_range)
|
||||
taunt_chance = initial(taunt_chance)
|
||||
|
||||
/mob/living/simple_animal/hostile/proc/LoseTarget()
|
||||
target = null
|
||||
approaching_target = FALSE
|
||||
in_melee = FALSE
|
||||
walk(src, 0)
|
||||
LoseAggro()
|
||||
|
||||
//////////////END HOSTILE MOB TARGETTING AND AGGRESSION////////////
|
||||
|
||||
/mob/living/simple_animal/hostile/death(gibbed)
|
||||
LoseTarget()
|
||||
..(gibbed)
|
||||
|
||||
/mob/living/simple_animal/hostile/proc/summon_backup(distance, exact_faction_match)
|
||||
do_alert_animation(src)
|
||||
playsound(loc, 'sound/machines/chime.ogg', 50, 1, -1)
|
||||
for(var/mob/living/simple_animal/hostile/M in oview(distance, targets_from))
|
||||
if(faction_check_mob(M, TRUE))
|
||||
if(M.AIStatus == AI_OFF)
|
||||
return
|
||||
else
|
||||
M.Goto(src,M.move_to_delay,M.minimum_distance)
|
||||
|
||||
/mob/living/simple_animal/hostile/proc/CheckFriendlyFire(atom/A)
|
||||
if(check_friendly_fire)
|
||||
for(var/turf/T in getline(src,A)) // Not 100% reliable but this is faster than simulating actual trajectory
|
||||
for(var/mob/living/L in T)
|
||||
if(L == src || L == A)
|
||||
continue
|
||||
if(faction_check_mob(L) && !attack_same)
|
||||
return TRUE
|
||||
|
||||
/mob/living/simple_animal/hostile/proc/OpenFire(atom/A)
|
||||
if(CheckFriendlyFire(A))
|
||||
return
|
||||
visible_message("<span class='danger'><b>[src]</b> [ranged_message] at [A]!</span>")
|
||||
|
||||
|
||||
if(rapid > 1)
|
||||
var/datum/callback/cb = CALLBACK(src, .proc/Shoot, A)
|
||||
for(var/i in 1 to rapid)
|
||||
addtimer(cb, (i - 1)*rapid_fire_delay)
|
||||
else
|
||||
Shoot(A)
|
||||
ranged_cooldown = world.time + ranged_cooldown_time
|
||||
|
||||
|
||||
/mob/living/simple_animal/hostile/proc/Shoot(atom/targeted_atom)
|
||||
if( QDELETED(targeted_atom) || targeted_atom == targets_from.loc || targeted_atom == targets_from )
|
||||
return
|
||||
var/turf/startloc = get_turf(targets_from)
|
||||
if(casingtype)
|
||||
var/obj/item/ammo_casing/casing = new casingtype(startloc)
|
||||
playsound(src, projectilesound, 100, 1)
|
||||
casing.fire_casing(targeted_atom, src, null, null, null, ran_zone(), src)
|
||||
else if(projectiletype)
|
||||
var/obj/item/projectile/P = new projectiletype(startloc)
|
||||
playsound(src, projectilesound, 100, 1)
|
||||
P.starting = startloc
|
||||
P.firer = src
|
||||
P.fired_from = src
|
||||
P.yo = targeted_atom.y - startloc.y
|
||||
P.xo = targeted_atom.x - startloc.x
|
||||
if(AIStatus != AI_ON)//Don't want mindless mobs to have their movement screwed up firing in space
|
||||
newtonian_move(get_dir(targeted_atom, targets_from))
|
||||
P.original = targeted_atom
|
||||
P.preparePixelProjectile(targeted_atom, src)
|
||||
P.fire()
|
||||
return P
|
||||
|
||||
|
||||
/mob/living/simple_animal/hostile/proc/CanSmashTurfs(turf/T)
|
||||
return iswallturf(T) || ismineralturf(T)
|
||||
|
||||
|
||||
/mob/living/simple_animal/hostile/Move(atom/newloc, dir , step_x , step_y)
|
||||
if(dodging && approaching_target && prob(dodge_prob) && moving_diagonally == 0 && isturf(loc) && isturf(newloc))
|
||||
return dodge(newloc,dir)
|
||||
else
|
||||
return ..()
|
||||
|
||||
/mob/living/simple_animal/hostile/proc/dodge(moving_to,move_direction)
|
||||
//Assuming we move towards the target we want to swerve toward them to get closer
|
||||
var/cdir = turn(move_direction,45)
|
||||
var/ccdir = turn(move_direction,-45)
|
||||
dodging = FALSE
|
||||
. = Move(get_step(loc,pick(cdir,ccdir)))
|
||||
if(!.)//Can't dodge there so we just carry on
|
||||
. = Move(moving_to,move_direction)
|
||||
dodging = TRUE
|
||||
|
||||
/mob/living/simple_animal/hostile/proc/DestroyObjectsInDirection(direction)
|
||||
var/turf/T = get_step(targets_from, direction)
|
||||
if(T && T.Adjacent(targets_from))
|
||||
if(CanSmashTurfs(T))
|
||||
T.attack_animal(src)
|
||||
for(var/obj/O in T)
|
||||
if(O.density && environment_smash >= ENVIRONMENT_SMASH_STRUCTURES && !O.IsObscured())
|
||||
O.attack_animal(src)
|
||||
return
|
||||
|
||||
|
||||
/mob/living/simple_animal/hostile/proc/DestroyPathToTarget()
|
||||
if(environment_smash)
|
||||
EscapeConfinement()
|
||||
var/dir_to_target = get_dir(targets_from, target)
|
||||
var/dir_list = list()
|
||||
if(dir_to_target in GLOB.diagonals) //it's diagonal, so we need two directions to hit
|
||||
for(var/direction in GLOB.cardinals)
|
||||
if(direction & dir_to_target)
|
||||
dir_list += direction
|
||||
else
|
||||
dir_list += dir_to_target
|
||||
for(var/direction in dir_list) //now we hit all of the directions we got in this fashion, since it's the only directions we should actually need
|
||||
DestroyObjectsInDirection(direction)
|
||||
|
||||
|
||||
mob/living/simple_animal/hostile/proc/DestroySurroundings() // for use with megafauna destroying everything around them
|
||||
if(environment_smash)
|
||||
EscapeConfinement()
|
||||
for(var/dir in GLOB.cardinals)
|
||||
DestroyObjectsInDirection(dir)
|
||||
|
||||
|
||||
/mob/living/simple_animal/hostile/proc/EscapeConfinement()
|
||||
if(buckled)
|
||||
buckled.attack_animal(src)
|
||||
if(!isturf(targets_from.loc) && targets_from.loc != null)//Did someone put us in something?
|
||||
var/atom/A = targets_from.loc
|
||||
A.attack_animal(src)//Bang on it till we get out
|
||||
|
||||
|
||||
/mob/living/simple_animal/hostile/proc/FindHidden()
|
||||
if(istype(target.loc, /obj/structure/closet) || istype(target.loc, /obj/machinery/disposal) || istype(target.loc, /obj/machinery/sleeper))
|
||||
var/atom/A = target.loc
|
||||
Goto(A,move_to_delay,minimum_distance)
|
||||
if(A.Adjacent(targets_from))
|
||||
A.attack_animal(src)
|
||||
return 1
|
||||
|
||||
/mob/living/simple_animal/hostile/RangedAttack(atom/A, params) //Player firing
|
||||
if(ranged && ranged_cooldown <= world.time)
|
||||
target = A
|
||||
OpenFire(A)
|
||||
..()
|
||||
|
||||
|
||||
|
||||
////// AI Status ///////
|
||||
/mob/living/simple_animal/hostile/proc/AICanContinue(var/list/possible_targets)
|
||||
switch(AIStatus)
|
||||
if(AI_ON)
|
||||
. = 1
|
||||
if(AI_IDLE)
|
||||
if(FindTarget(possible_targets, 1))
|
||||
. = 1
|
||||
toggle_ai(AI_ON) //Wake up for more than one Life() cycle.
|
||||
else
|
||||
. = 0
|
||||
|
||||
/mob/living/simple_animal/hostile/proc/AIShouldSleep(var/list/possible_targets)
|
||||
return !FindTarget(possible_targets, 1)
|
||||
|
||||
|
||||
//These two procs handle losing our target if we've failed to attack them for
|
||||
//more than lose_patience_timeout deciseconds, which probably means we're stuck
|
||||
/mob/living/simple_animal/hostile/proc/GainPatience()
|
||||
if(lose_patience_timeout)
|
||||
LosePatience()
|
||||
lose_patience_timer_id = addtimer(CALLBACK(src, .proc/LoseTarget), lose_patience_timeout, TIMER_STOPPABLE)
|
||||
|
||||
|
||||
/mob/living/simple_animal/hostile/proc/LosePatience()
|
||||
deltimer(lose_patience_timer_id)
|
||||
|
||||
|
||||
//These two procs handle losing and regaining search_objects when attacked by a mob
|
||||
/mob/living/simple_animal/hostile/proc/LoseSearchObjects()
|
||||
search_objects = 0
|
||||
deltimer(search_objects_timer_id)
|
||||
search_objects_timer_id = addtimer(CALLBACK(src, .proc/RegainSearchObjects), search_objects_regain_time, TIMER_STOPPABLE)
|
||||
|
||||
|
||||
/mob/living/simple_animal/hostile/proc/RegainSearchObjects(value)
|
||||
if(!value)
|
||||
value = initial(search_objects)
|
||||
search_objects = value
|
||||
|
||||
/mob/living/simple_animal/hostile/consider_wakeup()
|
||||
..()
|
||||
var/list/tlist
|
||||
var/turf/T = get_turf(src)
|
||||
|
||||
if (!T)
|
||||
return
|
||||
|
||||
if (!length(SSmobs.clients_by_zlevel[T.z])) // It's fine to use .len here but doesn't compile on 511
|
||||
toggle_ai(AI_Z_OFF)
|
||||
return
|
||||
|
||||
var/cheap_search = isturf(T) && !is_station_level(T.z)
|
||||
if (cheap_search)
|
||||
tlist = ListTargetsLazy(T.z)
|
||||
else
|
||||
tlist = ListTargets()
|
||||
|
||||
if(AIStatus == AI_IDLE && FindTarget(tlist, 1))
|
||||
if(cheap_search) //Try again with full effort
|
||||
FindTarget()
|
||||
toggle_ai(AI_ON)
|
||||
|
||||
/mob/living/simple_animal/hostile/proc/ListTargetsLazy(var/_Z)//Step 1, find out what we can see
|
||||
var/static/hostile_machines = typecacheof(list(/obj/machinery/porta_turret, /obj/mecha, /obj/structure/destructible/clockwork/ocular_warden))
|
||||
. = list()
|
||||
for (var/I in SSmobs.clients_by_zlevel[_Z])
|
||||
var/mob/M = I
|
||||
if (get_dist(M, src) < vision_range)
|
||||
if (isturf(M.loc))
|
||||
. += M
|
||||
else if (M.loc.type in hostile_machines)
|
||||
. += M.loc
|
||||
@@ -0,0 +1,794 @@
|
||||
/*
|
||||
|
||||
COLOSSUS
|
||||
|
||||
The colossus spawns randomly wherever a lavaland creature is able to spawn. It is powerful, ancient, and extremely deadly.
|
||||
The colossus has a degree of sentience, proving this in speech during its attacks.
|
||||
|
||||
It acts as a melee creature, chasing down and attacking its target while also using different attacks to augment its power that increase as it takes damage.
|
||||
|
||||
The colossus' true danger lies in its ranged capabilities. It fires immensely damaging death bolts that penetrate all armor in a variety of ways:
|
||||
1. The colossus fires death bolts in alternating patterns: the cardinal directions and the diagonal directions.
|
||||
2. The colossus fires death bolts in a shotgun-like pattern, instantly downing anything unfortunate enough to be hit by all of them.
|
||||
3. The colossus fires a spiral of death bolts.
|
||||
At 33% health, the colossus gains an additional attack:
|
||||
4. The colossus fires two spirals of death bolts, spinning in opposite directions.
|
||||
|
||||
When a colossus dies, it leaves behind a chunk of glowing crystal known as a black box. Anything placed inside will carry over into future rounds.
|
||||
For instance, you could place a bag of holding into the black box, and then kill another colossus next round and retrieve the bag of holding from inside.
|
||||
|
||||
Difficulty: Very Hard
|
||||
|
||||
*/
|
||||
|
||||
/mob/living/simple_animal/hostile/megafauna/colossus
|
||||
name = "colossus"
|
||||
desc = "A monstrous creature protected by heavy shielding."
|
||||
health = 2500
|
||||
maxHealth = 2500
|
||||
attacktext = "judges"
|
||||
attack_sound = 'sound/magic/clockwork/ratvar_attack.ogg'
|
||||
icon_state = "eva"
|
||||
icon_living = "eva"
|
||||
icon_dead = "dragon_dead"
|
||||
friendly = "stares down"
|
||||
icon = 'icons/mob/lavaland/96x96megafauna.dmi'
|
||||
speak_emote = list("roars")
|
||||
armour_penetration = 40
|
||||
melee_damage_lower = 40
|
||||
melee_damage_upper = 40
|
||||
speed = 1
|
||||
move_to_delay = 10
|
||||
ranged = 1
|
||||
pixel_x = -32
|
||||
del_on_death = 1
|
||||
medal_type = BOSS_MEDAL_COLOSSUS
|
||||
score_type = COLOSSUS_SCORE
|
||||
crusher_loot = list(/obj/structure/closet/crate/necropolis/colossus/crusher)
|
||||
loot = list(/obj/structure/closet/crate/necropolis/colossus)
|
||||
butcher_results = list(/obj/item/stack/ore/diamond = 5, /obj/item/stack/sheet/sinew = 5, /obj/item/stack/sheet/animalhide/ashdrake = 10, /obj/item/stack/sheet/bone = 30)
|
||||
deathmessage = "disintegrates, leaving a glowing core in its wake."
|
||||
death_sound = 'sound/magic/demon_dies.ogg'
|
||||
|
||||
/mob/living/simple_animal/hostile/megafauna/colossus/devour(mob/living/L)
|
||||
visible_message("<span class='colossus'>[src] disintegrates [L]!</span>")
|
||||
L.dust()
|
||||
|
||||
/mob/living/simple_animal/hostile/megafauna/colossus/OpenFire()
|
||||
anger_modifier = CLAMP(((maxHealth - health)/50),0,20)
|
||||
ranged_cooldown = world.time + 120
|
||||
|
||||
if(enrage(target))
|
||||
if(move_to_delay == initial(move_to_delay))
|
||||
visible_message("<span class='colossus'>\"<b>You can't dodge.</b>\"</span>")
|
||||
ranged_cooldown = world.time + 30
|
||||
telegraph()
|
||||
dir_shots(GLOB.alldirs)
|
||||
move_to_delay = 3
|
||||
return
|
||||
else
|
||||
move_to_delay = initial(move_to_delay)
|
||||
|
||||
if(prob(20+anger_modifier)) //Major attack
|
||||
telegraph()
|
||||
|
||||
if(health < maxHealth/3)
|
||||
double_spiral()
|
||||
else
|
||||
visible_message("<span class='colossus'>\"<b>Judgement.</b>\"</span>")
|
||||
INVOKE_ASYNC(src, .proc/spiral_shoot, pick(TRUE, FALSE))
|
||||
|
||||
else if(prob(20))
|
||||
ranged_cooldown = world.time + 2
|
||||
random_shots()
|
||||
else
|
||||
if(prob(70))
|
||||
ranged_cooldown = world.time + 10
|
||||
blast()
|
||||
else
|
||||
ranged_cooldown = world.time + 20
|
||||
INVOKE_ASYNC(src, .proc/alternating_dir_shots)
|
||||
|
||||
|
||||
/mob/living/simple_animal/hostile/megafauna/colossus/Initialize()
|
||||
. = ..()
|
||||
internal = new/obj/item/gps/internal/colossus(src)
|
||||
|
||||
/obj/effect/temp_visual/at_shield
|
||||
name = "anti-toolbox field"
|
||||
desc = "A shimmering forcefield protecting the colossus."
|
||||
icon = 'icons/effects/effects.dmi'
|
||||
icon_state = "at_shield2"
|
||||
layer = FLY_LAYER
|
||||
light_range = 2
|
||||
duration = 8
|
||||
var/target
|
||||
|
||||
/obj/effect/temp_visual/at_shield/Initialize(mapload, new_target)
|
||||
. = ..()
|
||||
target = new_target
|
||||
INVOKE_ASYNC(src, /atom/movable/proc/orbit, target, 0, FALSE, 0, 0, FALSE, TRUE)
|
||||
|
||||
/mob/living/simple_animal/hostile/megafauna/colossus/bullet_act(obj/item/projectile/P)
|
||||
if(!stat)
|
||||
var/obj/effect/temp_visual/at_shield/AT = new /obj/effect/temp_visual/at_shield(loc, src)
|
||||
var/random_x = rand(-32, 32)
|
||||
AT.pixel_x += random_x
|
||||
|
||||
var/random_y = rand(0, 72)
|
||||
AT.pixel_y += random_y
|
||||
..()
|
||||
|
||||
/mob/living/simple_animal/hostile/megafauna/colossus/proc/enrage(mob/living/L)
|
||||
if(ishuman(L))
|
||||
var/mob/living/carbon/human/H = L
|
||||
if(H.mind)
|
||||
if(H.mind.martial_art && prob(H.mind.martial_art.deflection_chance))
|
||||
. = TRUE
|
||||
|
||||
/mob/living/simple_animal/hostile/megafauna/colossus/proc/alternating_dir_shots()
|
||||
dir_shots(GLOB.diagonals)
|
||||
sleep(10)
|
||||
dir_shots(GLOB.cardinals)
|
||||
sleep(10)
|
||||
dir_shots(GLOB.diagonals)
|
||||
sleep(10)
|
||||
dir_shots(GLOB.cardinals)
|
||||
|
||||
/mob/living/simple_animal/hostile/megafauna/colossus/proc/double_spiral()
|
||||
visible_message("<span class='colossus'>\"<b>Die.</b>\"</span>")
|
||||
|
||||
sleep(10)
|
||||
INVOKE_ASYNC(src, .proc/spiral_shoot)
|
||||
INVOKE_ASYNC(src, .proc/spiral_shoot, TRUE)
|
||||
|
||||
/mob/living/simple_animal/hostile/megafauna/colossus/proc/spiral_shoot(negative = FALSE, counter_start = 8)
|
||||
var/turf/start_turf = get_step(src, pick(GLOB.alldirs))
|
||||
var/counter = counter_start
|
||||
for(var/i in 1 to 80)
|
||||
if(negative)
|
||||
counter--
|
||||
else
|
||||
counter++
|
||||
if(counter > 16)
|
||||
counter = 1
|
||||
if(counter < 1)
|
||||
counter = 16
|
||||
shoot_projectile(start_turf, counter * 22.5)
|
||||
playsound(get_turf(src), 'sound/magic/clockwork/invoke_general.ogg', 20, 1)
|
||||
sleep(1)
|
||||
|
||||
/mob/living/simple_animal/hostile/megafauna/colossus/proc/shoot_projectile(turf/marker, set_angle)
|
||||
if(!isnum(set_angle) && (!marker || marker == loc))
|
||||
return
|
||||
var/turf/startloc = get_turf(src)
|
||||
var/obj/item/projectile/P = new /obj/item/projectile/colossus(startloc)
|
||||
P.preparePixelProjectile(marker, startloc)
|
||||
P.firer = src
|
||||
if(target)
|
||||
P.original = target
|
||||
P.fire(set_angle)
|
||||
|
||||
/mob/living/simple_animal/hostile/megafauna/colossus/proc/random_shots()
|
||||
var/turf/U = get_turf(src)
|
||||
playsound(U, 'sound/magic/clockwork/invoke_general.ogg', 300, 1, 5)
|
||||
for(var/T in RANGE_TURFS(12, U) - U)
|
||||
if(prob(5))
|
||||
shoot_projectile(T)
|
||||
|
||||
/mob/living/simple_animal/hostile/megafauna/colossus/proc/blast(set_angle)
|
||||
var/turf/target_turf = get_turf(target)
|
||||
playsound(src, 'sound/magic/clockwork/invoke_general.ogg', 200, 1, 2)
|
||||
newtonian_move(get_dir(target_turf, src))
|
||||
var/angle_to_target = Get_Angle(src, target_turf)
|
||||
if(isnum(set_angle))
|
||||
angle_to_target = set_angle
|
||||
var/static/list/colossus_shotgun_shot_angles = list(12.5, 7.5, 2.5, -2.5, -7.5, -12.5)
|
||||
for(var/i in colossus_shotgun_shot_angles)
|
||||
shoot_projectile(target_turf, angle_to_target + i)
|
||||
|
||||
/mob/living/simple_animal/hostile/megafauna/colossus/proc/dir_shots(list/dirs)
|
||||
if(!islist(dirs))
|
||||
dirs = GLOB.alldirs.Copy()
|
||||
playsound(src, 'sound/magic/clockwork/invoke_general.ogg', 200, 1, 2)
|
||||
for(var/d in dirs)
|
||||
var/turf/E = get_step(src, d)
|
||||
shoot_projectile(E)
|
||||
|
||||
/mob/living/simple_animal/hostile/megafauna/colossus/proc/telegraph()
|
||||
for(var/mob/M in range(10,src))
|
||||
if(M.client)
|
||||
flash_color(M.client, "#C80000", 1)
|
||||
shake_camera(M, 4, 3)
|
||||
playsound(src, 'sound/magic/clockwork/narsie_attack.ogg', 200, 1)
|
||||
|
||||
|
||||
|
||||
/obj/item/projectile/colossus
|
||||
name ="death bolt"
|
||||
icon_state= "chronobolt"
|
||||
damage = 25
|
||||
armour_penetration = 100
|
||||
speed = 2
|
||||
eyeblur = 0
|
||||
damage_type = BRUTE
|
||||
pass_flags = PASSTABLE
|
||||
|
||||
/obj/item/projectile/colossus/on_hit(atom/target, blocked = FALSE)
|
||||
. = ..()
|
||||
if(isturf(target) || isobj(target))
|
||||
target.ex_act(EXPLODE_HEAVY)
|
||||
|
||||
|
||||
/obj/item/gps/internal/colossus
|
||||
icon_state = null
|
||||
gpstag = "Angelic Signal"
|
||||
desc = "Get in the fucking robot."
|
||||
invisibility = 100
|
||||
|
||||
|
||||
|
||||
//Black Box
|
||||
|
||||
/obj/machinery/smartfridge/black_box
|
||||
name = "black box"
|
||||
desc = "A completely indestructible chunk of crystal, rumoured to predate the start of this universe. It looks like you could store things inside it."
|
||||
icon = 'icons/obj/lavaland/artefacts.dmi'
|
||||
icon_state = "blackbox"
|
||||
light_range = 8
|
||||
max_n_of_items = INFINITY
|
||||
resistance_flags = LAVA_PROOF | FIRE_PROOF | ACID_PROOF
|
||||
pixel_y = -4
|
||||
use_power = NO_POWER_USE
|
||||
var/memory_saved = FALSE
|
||||
var/list/stored_items = list()
|
||||
var/list/blacklist = list()
|
||||
|
||||
/obj/machinery/smartfridge/black_box/update_icon()
|
||||
return
|
||||
|
||||
/obj/machinery/smartfridge/black_box/accept_check(obj/item/O)
|
||||
if(!istype(O))
|
||||
return FALSE
|
||||
if(blacklist[O])
|
||||
visible_message("<span class='boldwarning'>[src] ripples as it rejects [O]. The device will not accept items that have been removed from it.</span>")
|
||||
return FALSE
|
||||
return TRUE
|
||||
|
||||
/obj/machinery/smartfridge/black_box/Initialize()
|
||||
. = ..()
|
||||
var/static/obj/machinery/smartfridge/black_box/current
|
||||
if(current && current != src)
|
||||
qdel(src, force=TRUE)
|
||||
return
|
||||
current = src
|
||||
ReadMemory()
|
||||
|
||||
/obj/machinery/smartfridge/black_box/process()
|
||||
..()
|
||||
if(!memory_saved && SSticker.current_state == GAME_STATE_FINISHED)
|
||||
WriteMemory()
|
||||
memory_saved = TRUE
|
||||
|
||||
/obj/machinery/smartfridge/black_box/proc/WriteMemory()
|
||||
var/json_file = file("data/npc_saves/Blackbox.json")
|
||||
stored_items = list()
|
||||
|
||||
for(var/obj/O in (contents-component_parts))
|
||||
stored_items += O.type
|
||||
var/list/file_data = list()
|
||||
file_data["data"] = stored_items
|
||||
fdel(json_file)
|
||||
WRITE_FILE(json_file, json_encode(file_data))
|
||||
|
||||
/obj/machinery/smartfridge/black_box/proc/ReadMemory()
|
||||
if(fexists("data/npc_saves/Blackbox.sav")) //legacy compatability to convert old format to new
|
||||
var/savefile/S = new /savefile("data/npc_saves/Blackbox.sav")
|
||||
S["stored_items"] >> stored_items
|
||||
fdel("data/npc_saves/Blackbox.sav")
|
||||
else
|
||||
var/json_file = file("data/npc_saves/Blackbox.json")
|
||||
if(!fexists(json_file))
|
||||
return
|
||||
var/list/json = json_decode(file2text(json_file))
|
||||
stored_items = json["data"]
|
||||
if(isnull(stored_items))
|
||||
stored_items = list()
|
||||
|
||||
for(var/item in stored_items)
|
||||
create_item(item)
|
||||
|
||||
//in it's own proc to avoid issues with items that nolonger exist in the code base.
|
||||
//try catch doesn't always prevent byond runtimes from halting a proc,
|
||||
/obj/machinery/smartfridge/black_box/proc/create_item(item_type)
|
||||
var/obj/O = new item_type(src)
|
||||
blacklist[O] = TRUE
|
||||
|
||||
/obj/machinery/smartfridge/black_box/Destroy(force = FALSE)
|
||||
if(force)
|
||||
for(var/thing in src)
|
||||
qdel(thing)
|
||||
return ..()
|
||||
else
|
||||
return QDEL_HINT_LETMELIVE
|
||||
|
||||
|
||||
//No taking it apart
|
||||
|
||||
/obj/machinery/smartfridge/black_box/default_deconstruction_screwdriver()
|
||||
return
|
||||
|
||||
/obj/machinery/smartfridge/black_box/exchange_parts()
|
||||
return
|
||||
|
||||
|
||||
/obj/machinery/smartfridge/black_box/default_pry_open()
|
||||
return
|
||||
|
||||
|
||||
/obj/machinery/smartfridge/black_box/default_unfasten_wrench()
|
||||
return
|
||||
|
||||
/obj/machinery/smartfridge/black_box/default_deconstruction_crowbar()
|
||||
return
|
||||
|
||||
///Anomolous Crystal///
|
||||
|
||||
#define ACTIVATE_TOUCH "touch"
|
||||
#define ACTIVATE_SPEECH "speech"
|
||||
#define ACTIVATE_HEAT "heat"
|
||||
#define ACTIVATE_BULLET "bullet"
|
||||
#define ACTIVATE_ENERGY "energy"
|
||||
#define ACTIVATE_BOMB "bomb"
|
||||
#define ACTIVATE_MOB_BUMP "bumping"
|
||||
#define ACTIVATE_WEAPON "weapon"
|
||||
#define ACTIVATE_MAGIC "magic"
|
||||
|
||||
/obj/machinery/anomalous_crystal
|
||||
name = "anomalous crystal"
|
||||
desc = "A strange chunk of crystal, being in the presence of it fills you with equal parts excitement and dread."
|
||||
var/observer_desc = "Anomalous crystals have descriptions that only observers can see. But this one hasn't been changed from the default."
|
||||
icon = 'icons/obj/lavaland/artefacts.dmi'
|
||||
icon_state = "anomaly_crystal"
|
||||
light_range = 8
|
||||
resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | ACID_PROOF
|
||||
use_power = NO_POWER_USE
|
||||
anchored = FALSE
|
||||
density = TRUE
|
||||
flags_1 = HEAR_1
|
||||
var/activation_method
|
||||
var/list/possible_methods = list(ACTIVATE_TOUCH, ACTIVATE_SPEECH, ACTIVATE_HEAT, ACTIVATE_BULLET, ACTIVATE_ENERGY, ACTIVATE_BOMB, ACTIVATE_MOB_BUMP, ACTIVATE_WEAPON, ACTIVATE_MAGIC)
|
||||
|
||||
var/activation_damage_type = null
|
||||
var/last_use_timer = 0
|
||||
var/cooldown_add = 30
|
||||
var/list/affected_targets = list()
|
||||
var/activation_sound = 'sound/effects/break_stone.ogg'
|
||||
|
||||
/obj/machinery/anomalous_crystal/Initialize(mapload)
|
||||
. = ..()
|
||||
if(!activation_method)
|
||||
activation_method = pick(possible_methods)
|
||||
|
||||
/obj/machinery/anomalous_crystal/examine(mob/user)
|
||||
. = ..()
|
||||
if(isobserver(user))
|
||||
to_chat(user, observer_desc)
|
||||
to_chat(user, "It is activated by [activation_method].")
|
||||
|
||||
/obj/machinery/anomalous_crystal/Hear(message, atom/movable/speaker, message_langs, raw_message, radio_freq, spans, message_mode)
|
||||
..()
|
||||
if(isliving(speaker))
|
||||
ActivationReaction(speaker, ACTIVATE_SPEECH)
|
||||
|
||||
/obj/machinery/anomalous_crystal/attack_hand(mob/user)
|
||||
. = ..()
|
||||
if(.)
|
||||
return
|
||||
ActivationReaction(user, ACTIVATE_TOUCH)
|
||||
|
||||
/obj/machinery/anomalous_crystal/attackby(obj/item/I, mob/user, params)
|
||||
if(I.get_temperature())
|
||||
ActivationReaction(user, ACTIVATE_HEAT)
|
||||
else
|
||||
ActivationReaction(user, ACTIVATE_WEAPON)
|
||||
..()
|
||||
|
||||
/obj/machinery/anomalous_crystal/bullet_act(obj/item/projectile/P, def_zone)
|
||||
..()
|
||||
if(istype(P, /obj/item/projectile/magic))
|
||||
ActivationReaction(P.firer, ACTIVATE_MAGIC, P.damage_type)
|
||||
return
|
||||
ActivationReaction(P.firer, P.flag, P.damage_type)
|
||||
|
||||
/obj/machinery/anomalous_crystal/proc/ActivationReaction(mob/user, method, damtype)
|
||||
if(world.time < last_use_timer)
|
||||
return FALSE
|
||||
if(activation_damage_type && activation_damage_type != damtype)
|
||||
return FALSE
|
||||
if(method != activation_method)
|
||||
return FALSE
|
||||
last_use_timer = (world.time + cooldown_add)
|
||||
playsound(user, activation_sound, 100, 1)
|
||||
return TRUE
|
||||
|
||||
/obj/machinery/anomalous_crystal/Bumped(atom/movable/AM)
|
||||
..()
|
||||
if(ismob(AM))
|
||||
ActivationReaction(AM, ACTIVATE_MOB_BUMP)
|
||||
|
||||
/obj/machinery/anomalous_crystal/ex_act()
|
||||
ActivationReaction(null, ACTIVATE_BOMB)
|
||||
|
||||
/obj/machinery/anomalous_crystal/honk //Strips and equips you as a clown. I apologize for nothing
|
||||
observer_desc = "This crystal strips and equips its targets as clowns."
|
||||
possible_methods = list(ACTIVATE_MOB_BUMP, ACTIVATE_SPEECH)
|
||||
activation_sound = 'sound/items/bikehorn.ogg'
|
||||
|
||||
/obj/machinery/anomalous_crystal/honk/ActivationReaction(mob/user)
|
||||
if(..() && ishuman(user) && !(user in affected_targets))
|
||||
var/mob/living/carbon/human/H = user
|
||||
for(var/obj/item/W in H)
|
||||
H.dropItemToGround(W)
|
||||
var/datum/job/clown/C = new /datum/job/clown()
|
||||
C.equip(H)
|
||||
qdel(C)
|
||||
affected_targets.Add(H)
|
||||
|
||||
/obj/machinery/anomalous_crystal/theme_warp //Warps the area you're in to look like a new one
|
||||
observer_desc = "This crystal warps the area around it to a theme."
|
||||
activation_method = ACTIVATE_TOUCH
|
||||
cooldown_add = 200
|
||||
var/terrain_theme = "winter"
|
||||
var/NewTerrainFloors
|
||||
var/NewTerrainWalls
|
||||
var/NewTerrainChairs
|
||||
var/NewTerrainTables
|
||||
var/list/NewFlora = list()
|
||||
var/florachance = 8
|
||||
|
||||
/obj/machinery/anomalous_crystal/theme_warp/Initialize()
|
||||
. = ..()
|
||||
terrain_theme = pick("lavaland","winter","jungle","ayy lmao")
|
||||
observer_desc = "This crystal changes the area around it to match the theme of \"[terrain_theme]\"."
|
||||
|
||||
switch(terrain_theme)
|
||||
if("lavaland")//Depressurizes the place... and free cult metal, I guess.
|
||||
NewTerrainFloors = /turf/open/floor/grass/snow/basalt
|
||||
NewTerrainWalls = /turf/closed/wall/mineral/cult
|
||||
NewFlora = list(/mob/living/simple_animal/hostile/asteroid/goldgrub)
|
||||
florachance = 1
|
||||
if("winter") //Snow terrain is slow to move in and cold! Get the assistants to shovel your driveway.
|
||||
NewTerrainFloors = /turf/open/floor/grass/snow
|
||||
NewTerrainWalls = /turf/closed/wall/mineral/wood
|
||||
NewTerrainChairs = /obj/structure/chair/wood/normal
|
||||
NewTerrainTables = /obj/structure/table/glass
|
||||
NewFlora = list(/obj/structure/flora/grass/green, /obj/structure/flora/grass/brown, /obj/structure/flora/grass/both)
|
||||
if("jungle") //Beneficial due to actually having breathable air. Plus, monkeys and bows and arrows.
|
||||
NewTerrainFloors = /turf/open/floor/grass
|
||||
NewTerrainWalls = /turf/closed/wall/mineral/sandstone
|
||||
NewTerrainChairs = /obj/structure/chair/wood
|
||||
NewTerrainTables = /obj/structure/table/wood
|
||||
NewFlora = list(/obj/structure/flora/ausbushes/sparsegrass, /obj/structure/flora/ausbushes/fernybush, /obj/structure/flora/ausbushes/leafybush,
|
||||
/obj/structure/flora/ausbushes/grassybush, /obj/structure/flora/ausbushes/sunnybush, /obj/structure/flora/tree/palm, /mob/living/carbon/monkey)
|
||||
florachance = 20
|
||||
if("ayy lmao") //Beneficial, turns stuff into alien alloy which is useful to cargo and research. Also repairs atmos.
|
||||
NewTerrainFloors = /turf/open/floor/plating/abductor
|
||||
NewTerrainWalls = /turf/closed/wall/mineral/abductor
|
||||
NewTerrainChairs = /obj/structure/bed/abductor //ayys apparently don't have chairs. An entire species of people who only recline.
|
||||
NewTerrainTables = /obj/structure/table/abductor
|
||||
|
||||
/obj/machinery/anomalous_crystal/theme_warp/ActivationReaction(mob/user, method)
|
||||
if(..())
|
||||
var/area/A = get_area(src)
|
||||
if(!A.outdoors && !(A in affected_targets))
|
||||
for(var/atom/Stuff in A)
|
||||
if(isturf(Stuff))
|
||||
var/turf/T = Stuff
|
||||
if((isspaceturf(T) || isfloorturf(T)) && NewTerrainFloors)
|
||||
var/turf/open/O = T.ChangeTurf(NewTerrainFloors)
|
||||
if(O.air)
|
||||
var/datum/gas_mixture/G = O.air
|
||||
G.copy_from_turf(O)
|
||||
if(prob(florachance) && NewFlora.len && !is_blocked_turf(O, TRUE))
|
||||
var/atom/Picked = pick(NewFlora)
|
||||
new Picked(O)
|
||||
continue
|
||||
if(iswallturf(T) && NewTerrainWalls)
|
||||
T.ChangeTurf(NewTerrainWalls)
|
||||
continue
|
||||
if(istype(Stuff, /obj/structure/chair) && NewTerrainChairs)
|
||||
var/obj/structure/chair/Original = Stuff
|
||||
var/obj/structure/chair/C = new NewTerrainChairs(Original.loc)
|
||||
C.setDir(Original.dir)
|
||||
qdel(Stuff)
|
||||
continue
|
||||
if(istype(Stuff, /obj/structure/table) && NewTerrainTables)
|
||||
new NewTerrainTables(Stuff.loc)
|
||||
continue
|
||||
affected_targets += A
|
||||
|
||||
/obj/machinery/anomalous_crystal/emitter //Generates a projectile when interacted with
|
||||
observer_desc = "This crystal generates a projectile when activated."
|
||||
activation_method = ACTIVATE_TOUCH
|
||||
cooldown_add = 50
|
||||
var/obj/item/projectile/generated_projectile = /obj/item/projectile/beam/emitter
|
||||
|
||||
/obj/machinery/anomalous_crystal/emitter/Initialize()
|
||||
. = ..()
|
||||
generated_projectile = pick(/obj/item/projectile/colossus)
|
||||
|
||||
var/proj_name = initial(generated_projectile.name)
|
||||
observer_desc = "This crystal generates \a [proj_name] when activated."
|
||||
|
||||
/obj/machinery/anomalous_crystal/emitter/ActivationReaction(mob/user, method)
|
||||
if(..())
|
||||
var/obj/item/projectile/P = new generated_projectile(get_turf(src))
|
||||
P.setDir(dir)
|
||||
switch(dir)
|
||||
if(NORTH)
|
||||
P.yo = 20
|
||||
P.xo = 0
|
||||
if(EAST)
|
||||
P.yo = 0
|
||||
P.xo = 20
|
||||
if(WEST)
|
||||
P.yo = 0
|
||||
P.xo = -20
|
||||
else
|
||||
P.yo = -20
|
||||
P.xo = 0
|
||||
P.fire()
|
||||
|
||||
/obj/machinery/anomalous_crystal/dark_reprise //Revives anyone nearby, but turns them into shadowpeople and renders them uncloneable, so the crystal is your only hope of getting up again if you go down.
|
||||
observer_desc = "When activated, this crystal revives anyone nearby, but turns them into Shadowpeople and makes them unclonable, making the crystal their only hope of getting up again."
|
||||
activation_method = ACTIVATE_TOUCH
|
||||
activation_sound = 'sound/hallucinations/growl1.ogg'
|
||||
|
||||
/obj/machinery/anomalous_crystal/dark_reprise/ActivationReaction(mob/user, method)
|
||||
if(..())
|
||||
for(var/i in range(1, src))
|
||||
if(isturf(i))
|
||||
new /obj/effect/temp_visual/cult/sparks(i)
|
||||
continue
|
||||
if(ishuman(i))
|
||||
var/mob/living/carbon/human/H = i
|
||||
if(H.stat == DEAD)
|
||||
H.set_species(/datum/species/shadow, 1)
|
||||
H.regenerate_limbs()
|
||||
H.regenerate_organs()
|
||||
H.revive(1,0)
|
||||
ADD_TRAIT(H, TRAIT_NOCLONE, MAGIC_TRAIT) //Free revives, but significantly limits your options for reviving except via the crystal
|
||||
H.grab_ghost(force = TRUE)
|
||||
|
||||
/obj/machinery/anomalous_crystal/helpers //Lets ghost spawn as helpful creatures that can only heal people slightly. Incredibly fragile and they can't converse with humans
|
||||
observer_desc = "This crystal allows ghosts to turn into a fragile creature that can heal people."
|
||||
activation_method = ACTIVATE_TOUCH
|
||||
activation_sound = 'sound/effects/ghost2.ogg'
|
||||
var/ready_to_deploy = FALSE
|
||||
|
||||
/obj/machinery/anomalous_crystal/helpers/Destroy()
|
||||
GLOB.poi_list -= src
|
||||
. = ..()
|
||||
|
||||
/obj/machinery/anomalous_crystal/helpers/ActivationReaction(mob/user, method)
|
||||
if(..() && !ready_to_deploy)
|
||||
GLOB.poi_list |= src
|
||||
ready_to_deploy = TRUE
|
||||
notify_ghosts("An anomalous crystal has been activated in [get_area(src)]! This crystal can always be used by ghosts hereafter.", enter_link = "<a href=?src=[REF(src)];ghostjoin=1>(Click to enter)</a>", ghost_sound = 'sound/effects/ghost2.ogg', source = src, action = NOTIFY_ATTACK, ignore_dnr_observers = TRUE)
|
||||
|
||||
/obj/machinery/anomalous_crystal/helpers/attack_ghost(mob/dead/observer/user)
|
||||
. = ..()
|
||||
if(.)
|
||||
return
|
||||
if(ready_to_deploy)
|
||||
if(!user.can_reenter_round())
|
||||
return FALSE
|
||||
var/be_helper = alert("Become a Lightgeist? (Warning, You can no longer be cloned!)",,"Yes","No")
|
||||
if(be_helper == "Yes" && !QDELETED(src) && isobserver(user))
|
||||
var/mob/living/simple_animal/hostile/lightgeist/W = new /mob/living/simple_animal/hostile/lightgeist(get_turf(loc))
|
||||
user.transfer_ckey(W, FALSE)
|
||||
|
||||
|
||||
/obj/machinery/anomalous_crystal/helpers/Topic(href, href_list)
|
||||
if(href_list["ghostjoin"])
|
||||
var/mob/dead/observer/ghost = usr
|
||||
if(istype(ghost))
|
||||
attack_ghost(ghost)
|
||||
|
||||
/mob/living/simple_animal/hostile/lightgeist
|
||||
name = "lightgeist"
|
||||
desc = "This small floating creature is a completely unknown form of life... being near it fills you with a sense of tranquility."
|
||||
icon_state = "lightgeist"
|
||||
icon_living = "lightgeist"
|
||||
icon_dead = "butterfly_dead"
|
||||
turns_per_move = 1
|
||||
response_help = "waves away"
|
||||
response_disarm = "brushes aside"
|
||||
response_harm = "disrupts"
|
||||
speak_emote = list("oscillates")
|
||||
maxHealth = 2
|
||||
health = 2
|
||||
harm_intent_damage = 1
|
||||
friendly = "mends"
|
||||
density = FALSE
|
||||
movement_type = FLYING
|
||||
pass_flags = PASSTABLE | PASSGRILLE | PASSMOB
|
||||
ventcrawler = VENTCRAWLER_ALWAYS
|
||||
mob_size = MOB_SIZE_TINY
|
||||
gold_core_spawnable = HOSTILE_SPAWN
|
||||
verb_say = "warps"
|
||||
verb_ask = "floats inquisitively"
|
||||
verb_exclaim = "zaps"
|
||||
verb_yell = "bangs"
|
||||
initial_language_holder = /datum/language_holder/lightbringer
|
||||
damage_coeff = list(BRUTE = 1, BURN = 1, TOX = 0, CLONE = 0, STAMINA = 0, OXY = 0)
|
||||
light_range = 4
|
||||
faction = list("neutral")
|
||||
del_on_death = TRUE
|
||||
unsuitable_atmos_damage = 0
|
||||
movement_type = FLYING
|
||||
minbodytemp = 0
|
||||
maxbodytemp = 1500
|
||||
obj_damage = 0
|
||||
environment_smash = ENVIRONMENT_SMASH_NONE
|
||||
AIStatus = AI_OFF
|
||||
stop_automated_movement = 1
|
||||
var/heal_power = 5
|
||||
|
||||
/mob/living/simple_animal/hostile/lightgeist/Initialize()
|
||||
. = ..()
|
||||
verbs -= /mob/living/verb/pulled
|
||||
verbs -= /mob/verb/me_verb
|
||||
var/datum/atom_hud/medsensor = GLOB.huds[DATA_HUD_MEDICAL_ADVANCED]
|
||||
medsensor.add_hud_to(src)
|
||||
|
||||
/mob/living/simple_animal/hostile/lightgeist/AttackingTarget()
|
||||
. = ..()
|
||||
if(isliving(target) && target != src)
|
||||
var/mob/living/L = target
|
||||
if(L.stat != DEAD)
|
||||
L.heal_overall_damage(heal_power, heal_power)
|
||||
new /obj/effect/temp_visual/heal(get_turf(target), "#80F5FF")
|
||||
|
||||
/mob/living/simple_animal/hostile/lightgeist/ghostize(can_reenter_corpse = TRUE, special = FALSE)
|
||||
. = ..()
|
||||
if(.)
|
||||
death()
|
||||
|
||||
|
||||
/obj/machinery/anomalous_crystal/refresher //Deletes and recreates a copy of the item, "refreshing" it.
|
||||
observer_desc = "This crystal \"refreshes\" items that it affects, rendering them as new."
|
||||
activation_method = ACTIVATE_TOUCH
|
||||
cooldown_add = 50
|
||||
activation_sound = 'sound/magic/timeparadox2.ogg'
|
||||
var/static/list/banned_items_typecache = typecacheof(list(/obj/item/storage, /obj/item/implant, /obj/item/implanter, /obj/item/disk/nuclear, /obj/item/projectile, /obj/item/spellbook))
|
||||
|
||||
/obj/machinery/anomalous_crystal/refresher/ActivationReaction(mob/user, method)
|
||||
if(..())
|
||||
var/list/L = list()
|
||||
var/turf/T = get_step(src, dir)
|
||||
new /obj/effect/temp_visual/emp/pulse(T)
|
||||
for(var/i in T)
|
||||
if(isitem(i) && !is_type_in_typecache(i, banned_items_typecache))
|
||||
var/obj/item/W = i
|
||||
if(!(W.flags_1 & ADMIN_SPAWNED_1) && !(W.flags_1 & HOLOGRAM_1) && !(W.item_flags & ABSTRACT))
|
||||
L += W
|
||||
if(L.len)
|
||||
var/obj/item/CHOSEN = pick(L)
|
||||
new CHOSEN.type(T)
|
||||
qdel(CHOSEN)
|
||||
|
||||
/obj/machinery/anomalous_crystal/possessor //Allows you to bodyjack small animals, then exit them at your leisure, but you can only do this once per activation. Because they blow up. Also, if the bodyjacked animal dies, SO DO YOU.
|
||||
observer_desc = "When activated, this crystal allows you to take over small animals, and then exit them at the possessors leisure. Exiting the animal kills it, and if you die while possessing the animal, you die as well."
|
||||
activation_method = ACTIVATE_TOUCH
|
||||
|
||||
/obj/machinery/anomalous_crystal/possessor/ActivationReaction(mob/user, method)
|
||||
if(..())
|
||||
if(ishuman(user))
|
||||
var/mobcheck = 0
|
||||
for(var/mob/living/simple_animal/A in range(1, src))
|
||||
if(A.melee_damage_upper > 5 || A.mob_size >= MOB_SIZE_LARGE || A.ckey || A.stat)
|
||||
break
|
||||
var/obj/structure/closet/stasis/S = new /obj/structure/closet/stasis(A)
|
||||
user.forceMove(S)
|
||||
mobcheck = 1
|
||||
break
|
||||
if(!mobcheck)
|
||||
new /mob/living/simple_animal/cockroach(get_step(src,dir)) //Just in case there aren't any animals on the station, this will leave you with a terrible option to possess if you feel like it
|
||||
|
||||
/obj/structure/closet/stasis
|
||||
name = "quantum entanglement stasis warp field"
|
||||
desc = "You can hardly comprehend this thing... which is why you can't see it."
|
||||
icon_state = null //This shouldn't even be visible, so if it DOES show up, at least nobody will notice
|
||||
density = TRUE
|
||||
anchored = TRUE
|
||||
resistance_flags = FIRE_PROOF | ACID_PROOF | INDESTRUCTIBLE
|
||||
var/mob/living/simple_animal/holder_animal
|
||||
|
||||
/obj/structure/closet/stasis/process()
|
||||
if(holder_animal)
|
||||
if(holder_animal.stat == DEAD)
|
||||
dump_contents()
|
||||
holder_animal.gib()
|
||||
return
|
||||
|
||||
/obj/structure/closet/stasis/Initialize(mapload)
|
||||
. = ..()
|
||||
if(isanimal(loc))
|
||||
holder_animal = loc
|
||||
START_PROCESSING(SSobj, src)
|
||||
|
||||
/obj/structure/closet/stasis/Entered(atom/A)
|
||||
if(isliving(A) && holder_animal)
|
||||
var/mob/living/L = A
|
||||
L.notransform = 1
|
||||
ADD_TRAIT(L, TRAIT_MUTE, STASIS_MUTE)
|
||||
L.status_flags |= GODMODE
|
||||
L.mind.transfer_to(holder_animal)
|
||||
var/obj/effect/proc_holder/spell/targeted/exit_possession/P = new /obj/effect/proc_holder/spell/targeted/exit_possession
|
||||
holder_animal.mind.AddSpell(P)
|
||||
holder_animal.verbs -= /mob/living/verb/pulled
|
||||
|
||||
/obj/structure/closet/stasis/dump_contents(override = TRUE, kill = 1)
|
||||
STOP_PROCESSING(SSobj, src)
|
||||
for(var/mob/living/L in src)
|
||||
REMOVE_TRAIT(L, TRAIT_MUTE, STASIS_MUTE)
|
||||
L.status_flags &= ~GODMODE
|
||||
L.notransform = 0
|
||||
if(holder_animal)
|
||||
holder_animal.mind.transfer_to(L)
|
||||
L.mind.RemoveSpell(/obj/effect/proc_holder/spell/targeted/exit_possession)
|
||||
if(kill || !isanimal(loc))
|
||||
L.death(0)
|
||||
..()
|
||||
|
||||
/obj/structure/closet/stasis/emp_act()
|
||||
return
|
||||
|
||||
/obj/structure/closet/stasis/ex_act()
|
||||
return
|
||||
|
||||
/obj/structure/closet/stasis/handle_lock_addition()
|
||||
return
|
||||
|
||||
/obj/structure/closet/stasis/handle_lock_removal()
|
||||
return
|
||||
|
||||
/obj/effect/proc_holder/spell/targeted/exit_possession
|
||||
name = "Exit Possession"
|
||||
desc = "Exits the body you are possessing."
|
||||
charge_max = 60
|
||||
clothes_req = 0
|
||||
invocation_type = "none"
|
||||
max_targets = 1
|
||||
range = -1
|
||||
include_user = 1
|
||||
selection_type = "view"
|
||||
action_icon = 'icons/mob/actions/actions_spells.dmi'
|
||||
action_icon_state = "exit_possession"
|
||||
sound = null
|
||||
|
||||
/obj/effect/proc_holder/spell/targeted/exit_possession/cast(list/targets, mob/user = usr)
|
||||
if(!isfloorturf(user.loc))
|
||||
return
|
||||
var/datum/mind/target_mind = user.mind
|
||||
for(var/i in user)
|
||||
if(istype(i, /obj/structure/closet/stasis))
|
||||
var/obj/structure/closet/stasis/S = i
|
||||
S.dump_contents(kill=0)
|
||||
qdel(S)
|
||||
break
|
||||
user.gib()
|
||||
target_mind.RemoveSpell(/obj/effect/proc_holder/spell/targeted/exit_possession)
|
||||
|
||||
|
||||
#undef ACTIVATE_TOUCH
|
||||
#undef ACTIVATE_SPEECH
|
||||
#undef ACTIVATE_HEAT
|
||||
#undef ACTIVATE_BULLET
|
||||
#undef ACTIVATE_ENERGY
|
||||
#undef ACTIVATE_BOMB
|
||||
#undef ACTIVATE_MOB_BUMP
|
||||
#undef ACTIVATE_WEAPON
|
||||
#undef ACTIVATE_MAGIC
|
||||
@@ -0,0 +1,52 @@
|
||||
/mob/living/simple_animal/hostile/megafauna/dragon
|
||||
vore_active = TRUE
|
||||
no_vore = FALSE
|
||||
isPredator = TRUE
|
||||
|
||||
/mob/living/simple_animal/hostile/megafauna/dragon/Initialize()
|
||||
// Create and register 'stomachs'
|
||||
var/obj/belly/megafauna/dragon/maw/maw = new(src)
|
||||
var/obj/belly/megafauna/dragon/gullet/gullet = new(src)
|
||||
var/obj/belly/megafauna/dragon/gut/gut = new(src)
|
||||
// Connect 'stomachs' together
|
||||
maw.transferlocation = gullet
|
||||
gullet.transferlocation = gut
|
||||
vore_selected = maw // NPC eats into maw
|
||||
return ..()
|
||||
|
||||
/obj/belly/megafauna/dragon
|
||||
human_prey_swallow_time = 50 // maybe enough to switch targets if distracted
|
||||
nonhuman_prey_swallow_time = 50
|
||||
|
||||
/obj/belly/megafauna/dragon/maw
|
||||
name = "maw"
|
||||
desc = "The maw of the dreaded Ash drake closes around you, engulfing you into a swelteringly hot, disgusting enviroment. The acidic saliva tingles over your form while that tongue pushes you further back...towards the dark gullet beyond."
|
||||
vore_verb = "scoop"
|
||||
vore_sound = "Stomach Move"
|
||||
swallow_time = 60
|
||||
escapechance = 25
|
||||
// From above, will transfer into gullet
|
||||
transferchance = 25
|
||||
autotransferchance = 90
|
||||
autotransferwait = 200
|
||||
|
||||
/obj/belly/megafauna/dragon/gullet
|
||||
name = "gullet"
|
||||
desc = "A ripple of muscle and arching of the tongue pushes you down like any other food. No choice in the matter, you're simply consumed. The dark ambiance of the outside world is replaced with working, wet flesh. Your only light being what you brought with you."
|
||||
swallow_time = 60 // costs extra time to eat directly to here
|
||||
escapechance = 5
|
||||
vore_sound = "Squish2"
|
||||
// From above, will transfer into gut
|
||||
transferchance = 25
|
||||
autotransferchance = 90
|
||||
autotransferwait = 200
|
||||
|
||||
/obj/belly/megafauna/dragon/gut
|
||||
name = "gut"
|
||||
vore_capacity = 5 //I doubt this many people will actually last in the gut, but...
|
||||
vore_sound = "Tauric Swallow"
|
||||
desc = "With a rush of burning ichor greeting you, you're introduced to the Drake's stomach. Wrinkled walls greedily grind against you, acidic slimes working into your body as you become fuel and nutriton for a superior predator. All that's left is your body's willingness to resist your destiny."
|
||||
digest_mode = DM_DRAGON
|
||||
digest_burn = 2
|
||||
swallow_time = 100 // costs extra time to eat directly to here
|
||||
escapechance = 0
|
||||
@@ -0,0 +1,137 @@
|
||||
//Gutlunches, passive mods that devour blood and gibs
|
||||
/mob/living/simple_animal/hostile/asteroid/gutlunch
|
||||
name = "gutlunch"
|
||||
desc = "A scavenger that eats raw meat, often found alongside ash walkers. Produces a thick, nutritious milk."
|
||||
icon = 'icons/mob/lavaland/lavaland_monsters.dmi'
|
||||
icon_state = "gutlunch"
|
||||
icon_living = "gutlunch"
|
||||
icon_dead = "gutlunch"
|
||||
mob_biotypes = list(MOB_ORGANIC, MOB_BEAST)
|
||||
speak_emote = list("warbles", "quavers")
|
||||
emote_hear = list("trills.")
|
||||
emote_see = list("sniffs.", "burps.")
|
||||
weather_immunities = list("lava","ash")
|
||||
faction = list("mining", "ashwalker")
|
||||
density = FALSE
|
||||
speak_chance = 1
|
||||
turns_per_move = 8
|
||||
obj_damage = 0
|
||||
environment_smash = ENVIRONMENT_SMASH_NONE
|
||||
move_to_delay = 15
|
||||
response_help = "pets"
|
||||
response_disarm = "gently pushes aside"
|
||||
response_harm = "squishes"
|
||||
friendly = "pinches"
|
||||
a_intent = INTENT_HELP
|
||||
ventcrawler = VENTCRAWLER_ALWAYS
|
||||
gold_core_spawnable = FRIENDLY_SPAWN
|
||||
stat_attack = UNCONSCIOUS
|
||||
gender = NEUTER
|
||||
stop_automated_movement = FALSE
|
||||
stop_automated_movement_when_pulled = TRUE
|
||||
stat_exclusive = TRUE
|
||||
robust_searching = TRUE
|
||||
search_objects = TRUE
|
||||
del_on_death = TRUE
|
||||
loot = list(/obj/effect/decal/cleanable/blood/gibs)
|
||||
deathmessage = "is pulped into bugmash."
|
||||
|
||||
animal_species = /mob/living/simple_animal/hostile/asteroid/gutlunch
|
||||
childtype = list(/mob/living/simple_animal/hostile/asteroid/gutlunch/gubbuck = 45, /mob/living/simple_animal/hostile/asteroid/gutlunch/guthen = 55)
|
||||
|
||||
wanted_objects = list(/obj/effect/decal/cleanable/blood/gibs/xeno, /obj/effect/decal/cleanable/blood/gibs/)
|
||||
var/obj/item/udder/gutlunch/udder = null
|
||||
|
||||
/mob/living/simple_animal/hostile/asteroid/gutlunch/Initialize()
|
||||
udder = new()
|
||||
. = ..()
|
||||
|
||||
/mob/living/simple_animal/hostile/asteroid/gutlunch/CanAttack(atom/the_target) // Gutlunch-specific version of CanAttack to handle stupid stat_exclusive = true crap so we don't have to do it for literally every single simple_animal/hostile except the two that spawn in lavaland
|
||||
if(isturf(the_target) || !the_target || the_target.type == /atom/movable/lighting_object) // bail out on invalids
|
||||
return FALSE
|
||||
|
||||
if(see_invisible < the_target.invisibility)//Target's invisible to us, forget it
|
||||
return FALSE
|
||||
|
||||
if(isliving(the_target))
|
||||
var/mob/living/L = the_target
|
||||
|
||||
if(faction_check_mob(L) && !attack_same)
|
||||
return FALSE
|
||||
if(L.stat > stat_attack || L.stat != stat_attack && stat_exclusive)
|
||||
return FALSE
|
||||
|
||||
return TRUE
|
||||
|
||||
if(isobj(the_target) && is_type_in_typecache(the_target, wanted_objects))
|
||||
return TRUE
|
||||
|
||||
return FALSE
|
||||
|
||||
/mob/living/simple_animal/hostile/asteroid/gutlunch/Destroy()
|
||||
QDEL_NULL(udder)
|
||||
return ..()
|
||||
|
||||
/mob/living/simple_animal/hostile/asteroid/gutlunch/regenerate_icons()
|
||||
cut_overlays()
|
||||
if(udder.reagents.total_volume == udder.reagents.maximum_volume)
|
||||
add_overlay("gl_full")
|
||||
..()
|
||||
|
||||
/mob/living/simple_animal/hostile/asteroid/gutlunch/attackby(obj/item/O, mob/user, params)
|
||||
if(stat == CONSCIOUS && istype(O, /obj/item/reagent_containers/glass))
|
||||
udder.milkAnimal(O, user)
|
||||
regenerate_icons()
|
||||
else
|
||||
..()
|
||||
|
||||
/mob/living/simple_animal/hostile/asteroid/gutlunch/AttackingTarget()
|
||||
if(is_type_in_typecache(target,wanted_objects)) //we eats
|
||||
udder.generateMilk()
|
||||
regenerate_icons()
|
||||
visible_message("<span class='notice'>[src] slurps up [target].</span>")
|
||||
qdel(target)
|
||||
return ..()
|
||||
|
||||
//Male gutlunch. They're smaller and more colorful!
|
||||
/mob/living/simple_animal/hostile/asteroid/gutlunch/gubbuck
|
||||
name = "gubbuck"
|
||||
gender = MALE
|
||||
|
||||
/mob/living/simple_animal/hostile/asteroid/gutlunch/gubbuck/Initialize()
|
||||
. = ..()
|
||||
add_atom_colour(pick("#E39FBB", "#D97D64", "#CF8C4A"), FIXED_COLOUR_PRIORITY)
|
||||
resize = 0.85
|
||||
update_transform()
|
||||
|
||||
//Lady gutlunch. They make the babby.
|
||||
/mob/living/simple_animal/hostile/asteroid/gutlunch/guthen
|
||||
name = "guthen"
|
||||
gender = FEMALE
|
||||
|
||||
/mob/living/simple_animal/hostile/asteroid/gutlunch/guthen/Life()
|
||||
..()
|
||||
if(udder.reagents.total_volume == udder.reagents.maximum_volume) //Only breed when we're full.
|
||||
make_babies()
|
||||
|
||||
/mob/living/simple_animal/hostile/asteroid/gutlunch/guthen/make_babies()
|
||||
. = ..()
|
||||
if(.)
|
||||
udder.reagents.clear_reagents()
|
||||
regenerate_icons()
|
||||
|
||||
//Gutlunch udder
|
||||
/obj/item/udder/gutlunch
|
||||
name = "nutrient sac"
|
||||
|
||||
/obj/item/udder/gutlunch/Initialize()
|
||||
. = ..()
|
||||
reagents = new(50)
|
||||
reagents.my_atom = src
|
||||
|
||||
/obj/item/udder/gutlunch/generateMilk()
|
||||
if(prob(60))
|
||||
reagents.add_reagent("cream", rand(2, 5))
|
||||
if(prob(45))
|
||||
reagents.add_reagent("salglu_solution", rand(2,5))
|
||||
|
||||
@@ -0,0 +1,105 @@
|
||||
/mob/living/simple_animal/hostile/netherworld
|
||||
name = "creature"
|
||||
desc = "A sanity-destroying otherthing from the netherworld."
|
||||
icon_state = "otherthing"
|
||||
icon_living = "otherthing"
|
||||
icon_dead = "otherthing-dead"
|
||||
mob_biotypes = list(MOB_INORGANIC)
|
||||
health = 80
|
||||
maxHealth = 80
|
||||
obj_damage = 100
|
||||
melee_damage_lower = 25
|
||||
melee_damage_upper = 50
|
||||
attacktext = "slashes"
|
||||
attack_sound = 'sound/weapons/bladeslice.ogg'
|
||||
faction = list("creature")
|
||||
speak_emote = list("screams")
|
||||
gold_core_spawnable = HOSTILE_SPAWN
|
||||
atmos_requirements = list("min_oxy" = 0, "max_oxy" = 0, "min_tox" = 0, "max_tox" = 0, "min_co2" = 0, "max_co2" = 0, "min_n2" = 0, "max_n2" = 0)
|
||||
minbodytemp = 0
|
||||
faction = list("nether")
|
||||
|
||||
/mob/living/simple_animal/hostile/netherworld/migo
|
||||
name = "mi-go"
|
||||
desc = "A pinkish, fungoid crustacean-like creature with numerous pairs of clawed appendages and a head covered with waving antennae."
|
||||
speak_emote = list("screams", "clicks", "chitters", "barks", "moans", "growls", "meows", "reverberates", "roars", "squeaks", "rattles", "exclaims", "yells", "remarks", "mumbles", "jabbers", "stutters", "seethes")
|
||||
icon_state = "mi-go"
|
||||
icon_living = "mi-go"
|
||||
icon_dead = "mi-go-dead"
|
||||
attacktext = "lacerates"
|
||||
speed = -0.5
|
||||
var/static/list/migo_sounds
|
||||
deathmessage = "wails as its form turns into a pulpy mush."
|
||||
death_sound = 'sound/voice/hiss6.ogg'
|
||||
|
||||
/mob/living/simple_animal/hostile/netherworld/migo/Initialize()
|
||||
. = ..()
|
||||
migo_sounds = list('sound/items/bubblewrap.ogg', 'sound/items/change_jaws.ogg', 'sound/items/crowbar.ogg', 'sound/items/drink.ogg', 'sound/items/deconstruct.ogg', 'sound/items/carhorn.ogg', 'sound/items/change_drill.ogg', 'sound/items/dodgeball.ogg', 'sound/items/eatfood.ogg', 'sound/items/megaphone.ogg', 'sound/items/screwdriver.ogg', 'sound/items/weeoo1.ogg', 'sound/items/wirecutter.ogg', 'sound/items/welder.ogg', 'sound/items/zip.ogg', 'sound/items/rped.ogg', 'sound/items/ratchet.ogg', 'sound/items/polaroid1.ogg', 'sound/items/pshoom.ogg', 'sound/items/airhorn.ogg', 'sound/items/geiger/high1.ogg', 'sound/items/geiger/high2.ogg', 'sound/voice/beepsky/creep.ogg', 'sound/voice/beepsky/iamthelaw.ogg', 'sound/voice/ed209_20sec.ogg', 'sound/voice/hiss3.ogg', 'sound/voice/hiss6.ogg', 'sound/voice/medbot/patchedup.ogg', 'sound/voice/medbot/feelbetter.ogg', 'sound/voice/human/manlaugh1.ogg', 'sound/voice/human/womanlaugh.ogg', 'sound/weapons/sear.ogg', 'sound/ambience/antag/clockcultalr.ogg', 'sound/ambience/antag/ling_aler.ogg', 'sound/ambience/antag/tatoralert.ogg', 'sound/ambience/antag/monkey.ogg', 'sound/mecha/nominal.ogg', 'sound/mecha/weapdestr.ogg', 'sound/mecha/critdestr.ogg', 'sound/mecha/imag_enh.ogg', 'sound/effects/adminhelp.ogg', 'sound/effects/alert.ogg', 'sound/effects/attackblob.ogg', 'sound/effects/bamf.ogg', 'sound/effects/blobattack.ogg', 'sound/effects/break_stone.ogg', 'sound/effects/bubbles.ogg', 'sound/effects/bubbles2.ogg', 'sound/effects/clang.ogg', 'sound/effects/clockcult_gateway_disrupted.ogg', 'sound/effects/clownstep2.ogg', 'sound/effects/curse1.ogg', 'sound/effects/dimensional_rend.ogg', 'sound/effects/doorcreaky.ogg', 'sound/effects/empulse.ogg', 'sound/effects/explosion_distant.ogg', 'sound/effects/explosionfar.ogg', 'sound/effects/explosion1.ogg', 'sound/effects/grillehit.ogg', 'sound/effects/genetics.ogg', 'sound/effects/heart_beat.ogg', 'sound/effects/hyperspace_begin.ogg', 'sound/effects/hyperspace_end.ogg', 'sound/effects/his_grace_awaken.ogg', 'sound/effects/pai_boot.ogg', 'sound/effects/phasein.ogg', 'sound/effects/picaxe1.ogg', 'sound/effects/ratvar_reveal.ogg', 'sound/effects/sparks1.ogg', 'sound/effects/smoke.ogg', 'sound/effects/splat.ogg', 'sound/effects/snap.ogg', 'sound/effects/tendril_destroyed.ogg', 'sound/effects/supermatter.ogg', 'sound/misc/desceration-01.ogg', 'sound/misc/desceration-02.ogg', 'sound/misc/desceration-03.ogg', 'sound/misc/bloblarm.ogg', 'sound/misc/airraid.ogg', 'sound/misc/bang.ogg','sound/misc/highlander.ogg', 'sound/misc/interference.ogg', 'sound/misc/notice1.ogg', 'sound/misc/notice2.ogg', 'sound/misc/sadtrombone.ogg', 'sound/misc/slip.ogg', 'sound/misc/splort.ogg', 'sound/weapons/armbomb.ogg', 'sound/weapons/beam_sniper.ogg', 'sound/weapons/chainsawhit.ogg', 'sound/weapons/emitter.ogg', 'sound/weapons/emitter2.ogg', 'sound/weapons/blade1.ogg', 'sound/weapons/bladeslice.ogg', 'sound/weapons/blastcannon.ogg', 'sound/weapons/blaster.ogg', 'sound/weapons/bulletflyby3.ogg', 'sound/weapons/circsawhit.ogg', 'sound/weapons/cqchit2.ogg', 'sound/weapons/drill.ogg', 'sound/weapons/genhit1.ogg', 'sound/weapons/gunshot_silenced.ogg', 'sound/weapons/gunshot2.ogg', 'sound/weapons/handcuffs.ogg', 'sound/weapons/homerun.ogg', 'sound/weapons/kenetic_accel.ogg', 'sound/machines/clockcult/steam_whoosh.ogg', 'sound/machines/fryer/deep_fryer_emerge.ogg', 'sound/machines/airlock.ogg', 'sound/machines/airlock_alien_prying.ogg', 'sound/machines/airlockclose.ogg', 'sound/machines/airlockforced.ogg', 'sound/machines/airlockopen.ogg', 'sound/machines/alarm.ogg', 'sound/machines/blender.ogg', 'sound/machines/boltsdown.ogg', 'sound/machines/boltsup.ogg', 'sound/machines/buzz-sigh.ogg', 'sound/machines/buzz-two.ogg', 'sound/machines/chime.ogg', 'sound/machines/cryo_warning.ogg', 'sound/machines/defib_charge.ogg', 'sound/machines/defib_failed.ogg', 'sound/machines/defib_ready.ogg', 'sound/machines/defib_zap.ogg', 'sound/machines/deniedbeep.ogg', 'sound/machines/ding.ogg', 'sound/machines/disposalflush.ogg', 'sound/machines/door_close.ogg', 'sound/machines/door_open.ogg', 'sound/machines/engine_alert1.ogg', 'sound/machines/engine_alert2.ogg', 'sound/machines/hiss.ogg', 'sound/machines/honkbot_evil_laugh.ogg', 'sound/machines/juicer.ogg', 'sound/machines/ping.ogg', 'sound/machines/signal.ogg', 'sound/machines/synth_no.ogg', 'sound/machines/synth_yes.ogg', 'sound/machines/terminal_alert.ogg', 'sound/machines/triple_beep.ogg', 'sound/machines/twobeep.ogg', 'sound/machines/ventcrawl.ogg', 'sound/machines/warning-buzzer.ogg', get_announcer_sound("outbreak5"), get_announcer_sound("outbreak7"), get_announcer_sound("poweroff"), get_announcer_sound("radiation"), get_announcer_sound("shuttlerecalled"), get_announcer_sound("shuttledock"), get_announcer_sound("shuttlecalled"), get_announcer_sound("aimalf")) //hahahaha fuck you code divers
|
||||
|
||||
/mob/living/simple_animal/hostile/netherworld/migo/say(message, bubble_type, var/list/spans = list(), sanitize = TRUE, datum/language/language = null, ignore_spam = FALSE, forced = null)
|
||||
..()
|
||||
if(stat)
|
||||
return
|
||||
var/chosen_sound = pick(migo_sounds)
|
||||
playsound(src, chosen_sound, 100, TRUE)
|
||||
|
||||
/mob/living/simple_animal/hostile/netherworld/migo/Life()
|
||||
..()
|
||||
if(stat)
|
||||
return
|
||||
if(prob(10))
|
||||
var/chosen_sound = pick(migo_sounds)
|
||||
playsound(src, chosen_sound, 100, TRUE)
|
||||
|
||||
/mob/living/simple_animal/hostile/netherworld/blankbody
|
||||
name = "blank body"
|
||||
desc = "This looks human enough, but its flesh has an ashy texture, and it's face is featureless save an eerie smile."
|
||||
icon_state = "blank-body"
|
||||
icon_living = "blank-body"
|
||||
icon_dead = "blank-dead"
|
||||
gold_core_spawnable = NO_SPAWN
|
||||
health = 100
|
||||
maxHealth = 100
|
||||
melee_damage_lower = 5
|
||||
melee_damage_upper = 10
|
||||
attacktext = "punches"
|
||||
deathmessage = "falls apart into a fine dust."
|
||||
|
||||
/mob/living/simple_animal/hostile/spawner/nether
|
||||
name = "netherworld link"
|
||||
desc = "A direct link to another dimension full of creatures not very happy to see you. <span class='warning'>Entering the link would be a very bad idea.</span>"
|
||||
icon_state = "nether"
|
||||
icon_living = "nether"
|
||||
health = 50
|
||||
maxHealth = 50
|
||||
spawn_time = 600 //1 minute
|
||||
max_mobs = 15
|
||||
mob_biotypes = list(MOB_INORGANIC)
|
||||
icon = 'icons/mob/nest.dmi'
|
||||
spawn_text = "crawls through"
|
||||
mob_types = list(/mob/living/simple_animal/hostile/netherworld/migo, /mob/living/simple_animal/hostile/netherworld, /mob/living/simple_animal/hostile/netherworld/blankbody)
|
||||
atmos_requirements = list("min_oxy" = 0, "max_oxy" = 0, "min_tox" = 0, "max_tox" = 0, "min_co2" = 0, "max_co2" = 0, "min_n2" = 0, "max_n2" = 0)
|
||||
faction = list("nether")
|
||||
deathmessage = "shatters into oblivion."
|
||||
del_on_death = TRUE
|
||||
|
||||
/mob/living/simple_animal/hostile/spawner/nether/attack_hand(mob/user)
|
||||
user.visible_message("<span class='warning'>[user] is violently pulled into the link!</span>", \
|
||||
"<span class='userdanger'>Touching the portal, you are quickly pulled through into a world of unimaginable horror!</span>")
|
||||
contents.Add(user)
|
||||
|
||||
/mob/living/simple_animal/hostile/spawner/nether/Life()
|
||||
..()
|
||||
var/list/C = src.get_contents()
|
||||
for(var/mob/living/M in C)
|
||||
if(M)
|
||||
playsound(src, 'sound/magic/demon_consume.ogg', 50, 1)
|
||||
M.adjustBruteLoss(60)
|
||||
M.spawn_gibs()
|
||||
if(M.stat == DEAD)
|
||||
var/mob/living/simple_animal/hostile/netherworld/blankbody/blank
|
||||
blank = new(loc)
|
||||
blank.name = "[M]"
|
||||
blank.desc = "It's [M], but [M.p_their()] flesh has an ashy texture, and [M.p_their()] face is featureless save an eerie smile."
|
||||
src.visible_message("<span class='warning'>[M] reemerges from the link!</span>")
|
||||
qdel(M)
|
||||
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Reference in New Issue
Block a user