Revert "PLASE"

This reverts commit 8af225e6e3.
This commit is contained in:
Fermi
2019-11-24 03:06:08 +00:00
parent aeb8606ce0
commit ba4fa1ef67
2145 changed files with 1387321 additions and 5257 deletions
+992
View File
@@ -0,0 +1,992 @@
#define CALL_BOT_COOLDOWN 900
//Not sure why this is necessary...
/proc/AutoUpdateAI(obj/subject)
var/is_in_use = 0
if (subject!=null)
for(var/A in GLOB.ai_list)
var/mob/living/silicon/ai/M = A
if ((M.client && M.machine == subject))
is_in_use = 1
subject.attack_ai(M)
return is_in_use
/mob/living/silicon/ai
name = "AI"
icon = 'icons/mob/ai.dmi'
icon_state = "ai"
anchored = TRUE
density = TRUE
canmove = FALSE
status_flags = CANSTUN|CANPUSH
a_intent = INTENT_HARM //so we always get pushed instead of trying to swap
sight = SEE_TURFS | SEE_MOBS | SEE_OBJS
see_in_dark = 8
hud_type = /datum/hud/ai
med_hud = DATA_HUD_MEDICAL_BASIC
sec_hud = DATA_HUD_SECURITY_BASIC
d_hud = DATA_HUD_DIAGNOSTIC_ADVANCED
mob_size = MOB_SIZE_LARGE
var/list/network = list("ss13")
var/obj/machinery/camera/current
var/list/connected_robots = list()
var/aiRestorePowerRoutine = 0
var/requires_power = POWER_REQ_ALL
var/can_be_carded = TRUE
var/alarms = list("Motion"=list(), "Fire"=list(), "Atmosphere"=list(), "Power"=list(), "Camera"=list(), "Burglar"=list())
var/viewalerts = 0
var/icon/holo_icon//Default is assigned when AI is created.
var/obj/mecha/controlled_mech //For controlled_mech a mech, to determine whether to relaymove or use the AI eye.
var/radio_enabled = TRUE //Determins if a carded AI can speak with its built in radio or not.
radiomod = ";" //AIs will, by default, state their laws on the internal radio.
var/obj/item/pda/ai/aiPDA
var/obj/item/multitool/aiMulti
var/mob/living/simple_animal/bot/Bot
var/tracking = FALSE //this is 1 if the AI is currently tracking somebody, but the track has not yet been completed.
var/datum/effect_system/spark_spread/spark_system//So they can initialize sparks whenever/N
//MALFUNCTION
var/datum/module_picker/malf_picker
var/list/datum/AI_Module/current_modules = list()
var/can_dominate_mechs = FALSE
var/shunted = FALSE //1 if the AI is currently shunted. Used to differentiate between shunted and ghosted/braindead
var/control_disabled = FALSE // Set to 1 to stop AI from interacting via Click()
var/malfhacking = FALSE // More or less a copy of the above var, so that malf AIs can hack and still get new cyborgs -- NeoFite
var/malf_cooldown = 0 //Cooldown var for malf modules, stores a worldtime + cooldown
var/obj/machinery/power/apc/malfhack
var/explosive = FALSE //does the AI explode when it dies?
var/mob/living/silicon/ai/parent
var/camera_light_on = FALSE
var/list/obj/machinery/camera/lit_cameras = list()
var/datum/trackable/track = new
var/last_paper_seen = null
var/can_shunt = TRUE
var/last_announcement = "" // For AI VOX, if enabled
var/turf/waypoint //Holds the turf of the currently selected waypoint.
var/waypoint_mode = FALSE //Waypoint mode is for selecting a turf via clicking.
var/call_bot_cooldown = 0 //time of next call bot command
var/apc_override = FALSE //hack for letting the AI use its APC even when visionless
var/nuking = FALSE
var/obj/machinery/doomsday_device/doomsday_device
var/mob/camera/aiEye/eyeobj
var/sprint = 10
var/cooldown = 0
var/acceleration = 1
var/obj/structure/AIcore/deactivated/linked_core //For exosuit control
var/mob/living/silicon/robot/deployed_shell = null //For shell control
var/datum/action/innate/deploy_shell/deploy_action = new
var/datum/action/innate/deploy_last_shell/redeploy_action = new
var/chnotify = 0
var/multicam_on = FALSE
var/obj/screen/movable/pic_in_pic/ai/master_multicam
var/list/multicam_screens = list()
var/list/all_eyes = list()
var/max_multicams = 6
var/display_icon_override
/mob/living/silicon/ai/Initialize(mapload, datum/ai_laws/L, mob/target_ai)
. = ..()
if(!target_ai) //If there is no player/brain inside.
new/obj/structure/AIcore/deactivated(loc) //New empty terminal.
return INITIALIZE_HINT_QDEL //Delete AI.
if(L && istype(L, /datum/ai_laws))
laws = L
laws.associate(src)
else
make_laws()
if(target_ai.mind)
target_ai.mind.transfer_to(src)
if(mind.special_role)
mind.store_memory("As an AI, you must obey your silicon laws above all else. Your objectives will consider you to be dead.")
to_chat(src, "<span class='userdanger'>You have been installed as an AI! </span>")
to_chat(src, "<span class='danger'>You must obey your silicon laws above all else. Your objectives will consider you to be dead.</span>")
to_chat(src, "<B>You are playing the station's AI. The AI cannot move, but can interact with many objects while viewing them (through cameras).</B>")
to_chat(src, "<B>To look at other parts of the station, click on yourself to get a camera menu.</B>")
to_chat(src, "<B>While observing through a camera, you can use most (networked) devices which you can see, such as computers, APCs, intercoms, doors, etc.</B>")
to_chat(src, "To use something, simply click on it.")
to_chat(src, "Use say :b to speak to your cyborgs through binary.")
to_chat(src, "For department channels, use the following say commands:")
to_chat(src, ":o - AI Private, :c - Command, :s - Security, :e - Engineering, :u - Supply, :v - Service, :m - Medical, :n - Science.")
show_laws()
to_chat(src, "<b>These laws may be changed by other players, or by you being the traitor.</b>")
job = "AI"
create_eye()
apply_pref_name("ai")
set_core_display_icon()
holo_icon = getHologramIcon(icon('icons/mob/ai.dmi',"default"))
spark_system = new /datum/effect_system/spark_spread()
spark_system.set_up(5, 0, src)
spark_system.attach(src)
verbs += /mob/living/silicon/ai/proc/show_laws_verb
aiPDA = new/obj/item/pda/ai(src)
aiPDA.owner = name
aiPDA.ownjob = "AI"
aiPDA.name = name + " (" + aiPDA.ownjob + ")"
aiMulti = new(src)
radio = new /obj/item/radio/headset/ai(src)
aicamera = new/obj/item/camera/siliconcam/ai_camera(src)
deploy_action.Grant(src)
if(isturf(loc))
verbs.Add(/mob/living/silicon/ai/proc/ai_network_change, \
/mob/living/silicon/ai/proc/ai_statuschange, /mob/living/silicon/ai/proc/ai_hologram_change, \
/mob/living/silicon/ai/proc/botcall, /mob/living/silicon/ai/proc/control_integrated_radio, \
/mob/living/silicon/ai/proc/set_automatic_say_channel)
GLOB.ai_list += src
GLOB.shuttle_caller_list += src
builtInCamera = new (src)
builtInCamera.network = list("ss13")
/mob/living/silicon/ai/Destroy()
GLOB.ai_list -= src
GLOB.shuttle_caller_list -= src
SSshuttle.autoEvac()
qdel(eyeobj) // No AI, no Eye
malfhack = null
. = ..()
/mob/living/silicon/ai/IgniteMob()
fire_stacks = 0
. = ..()
/mob/living/silicon/ai/proc/set_core_display_icon(input, client/C)
if(client && !C)
C = client
if(!input && !C?.prefs?.preferred_ai_core_display)
icon_state = initial(icon_state)
else
var/preferred_icon = input ? input : C.prefs.preferred_ai_core_display
icon_state = resolve_ai_icon(preferred_icon)
/mob/living/silicon/ai/verb/pick_icon()
set category = "AI Commands"
set name = "Set AI Core Display"
if(incapacitated())
return
var/list/iconstates = GLOB.ai_core_display_screens
for(var/option in iconstates)
if(option == "Random")
iconstates[option] = image(icon = src.icon, icon_state = "ai-random")
continue
iconstates[option] = image(icon = src.icon, icon_state = resolve_ai_icon(option))
view_core()
var/ai_core_icon = show_radial_menu(src, src , iconstates, radius = 42)
if(!ai_core_icon || incapacitated())
return
display_icon_override = ai_core_icon
set_core_display_icon(ai_core_icon)
/mob/living/silicon/ai/Stat()
..()
if(statpanel("Status"))
if(!stat)
stat(null, text("System integrity: [(health+100)/2]%"))
stat(null, text("Connected cyborgs: [connected_robots.len]"))
for(var/mob/living/silicon/robot/R in connected_robots)
var/robot_status = "Nominal"
if(R.shell)
robot_status = "AI SHELL"
else if(R.stat || !R.client)
robot_status = "OFFLINE"
else if(!R.cell || R.cell.charge <= 0)
robot_status = "DEPOWERED"
//Name, Health, Battery, Module, Area, and Status! Everything an AI wants to know about its borgies!
stat(null, text("[R.name] | S.Integrity: [R.health]% | Cell: [R.cell ? "[R.cell.charge]/[R.cell.maxcharge]" : "Empty"] | \
Module: [R.designation] | Loc: [get_area_name(R, TRUE)] | Status: [robot_status]"))
stat(null, text("AI shell beacons detected: [LAZYLEN(GLOB.available_ai_shells)]")) //Count of total AI shells
else
stat(null, text("Systems nonfunctional"))
/mob/living/silicon/ai/proc/ai_alerts()
var/dat = "<HEAD><TITLE>Current Station Alerts</TITLE><META HTTP-EQUIV='Refresh' CONTENT='10'></HEAD><BODY>\n"
dat += "<A HREF='?src=[REF(src)];mach_close=aialerts'>Close</A><BR><BR>"
for (var/cat in alarms)
dat += text("<B>[]</B><BR>\n", cat)
var/list/L = alarms[cat]
if (L.len)
for (var/alarm in L)
var/list/alm = L[alarm]
var/area/A = alm[1]
var/C = alm[2]
var/list/sources = alm[3]
dat += "<NOBR>"
if (C && istype(C, /list))
var/dat2 = ""
for (var/obj/machinery/camera/I in C)
dat2 += text("[]<A HREF=?src=[REF(src)];switchcamera=[REF(I)]>[]</A>", (dat2=="") ? "" : " | ", I.c_tag)
dat += text("-- [] ([])", A.name, (dat2!="") ? dat2 : "No Camera")
else if (C && istype(C, /obj/machinery/camera))
var/obj/machinery/camera/Ctmp = C
dat += text("-- [] (<A HREF=?src=[REF(src)];switchcamera=[REF(C)]>[]</A>)", A.name, Ctmp.c_tag)
else
dat += text("-- [] (No Camera)", A.name)
if (sources.len > 1)
dat += text("- [] sources", sources.len)
dat += "</NOBR><BR>\n"
else
dat += "-- All Systems Nominal<BR>\n"
dat += "<BR>\n"
viewalerts = 1
src << browse(dat, "window=aialerts&can_close=0")
/mob/living/silicon/ai/proc/ai_roster()
var/dat = "<html><head><title>Crew Roster</title></head><body><b>Crew Roster:</b><br><br>"
dat += GLOB.data_core.get_manifest()
dat += "</body></html>"
src << browse(dat, "window=airoster")
onclose(src, "airoster")
/mob/living/silicon/ai/proc/ai_call_shuttle()
if(control_disabled)
to_chat(usr, "<span class='warning'>Wireless control is disabled!</span>")
return
var/reason = input(src, "What is the nature of your emergency? ([CALL_SHUTTLE_REASON_LENGTH] characters required.)", "Confirm Shuttle Call") as null|text
if(incapacitated())
return
if(trim(reason))
SSshuttle.requestEvac(src, reason)
// hack to display shuttle timer
if(!EMERGENCY_IDLE_OR_RECALLED)
var/obj/machinery/computer/communications/C = locate() in GLOB.machines
if(C)
C.post_status("shuttle")
/mob/living/silicon/ai/can_interact_with(atom/A)
. = ..()
var/turf/ai = get_turf(src)
var/turf/target = get_turf(A)
if (.)
return
if(!target)
return
if ((ai.z != target.z) && !is_station_level(ai.z))
return FALSE
if (istype(loc, /obj/item/aicard))
var/turf/T0 = get_turf(src)
var/turf/T1 = get_turf(A)
if (!T0 || ! T1)
return FALSE
return ISINRANGE(T1.x, T0.x - interaction_range, T0.x + interaction_range) && ISINRANGE(T1.y, T0.y - interaction_range, T0.y + interaction_range)
else
return GLOB.cameranet.checkTurfVis(get_turf(A))
/mob/living/silicon/ai/cancel_camera()
view_core()
/mob/living/silicon/ai/verb/toggle_anchor()
set category = "AI Commands"
set name = "Toggle Floor Bolts"
if(!isturf(loc)) // if their location isn't a turf
return // stop
if(incapacitated())
return
anchored = !anchored // Toggles the anchor
to_chat(src, "<b>You are now [anchored ? "" : "un"]anchored.</b>")
// the message in the [] will change depending whether or not the AI is anchored
/mob/living/silicon/ai/update_canmove() //If the AI dies, mobs won't go through it anymore
return 0
/mob/living/silicon/ai/proc/ai_cancel_call()
set category = "Malfunction"
if(control_disabled)
to_chat(src, "<span class='warning'>Wireless control is disabled!</span>")
return
SSshuttle.cancelEvac(src)
/mob/living/silicon/ai/restrained(ignore_grab)
. = 0
/mob/living/silicon/ai/Topic(href, href_list)
if(usr != src || incapacitated())
return
..()
if (href_list["mach_close"])
if (href_list["mach_close"] == "aialerts")
viewalerts = 0
var/t1 = text("window=[]", href_list["mach_close"])
unset_machine()
src << browse(null, t1)
if (href_list["switchcamera"])
switchCamera(locate(href_list["switchcamera"])) in GLOB.cameranet.cameras
if (href_list["showalerts"])
ai_alerts()
#ifdef AI_VOX
if(href_list["say_word"])
play_vox_word(href_list["say_word"], null, src)
return
#endif
if(href_list["show_paper"])
if(last_paper_seen)
src << browse(last_paper_seen, "window=show_paper")
//Carn: holopad requests
if(href_list["jumptoholopad"])
var/obj/machinery/holopad/H = locate(href_list["jumptoholopad"])
if(H)
H.attack_ai(src) //may as well recycle
else
to_chat(src, "<span class='notice'>Unable to locate the holopad.</span>")
if(href_list["track"])
var/string = href_list["track"]
trackable_mobs()
var/list/trackeable = list()
trackeable += track.humans + track.others
var/list/target = list()
for(var/I in trackeable)
var/mob/M = trackeable[I]
if(M.name == string)
target += M
if(name == string)
target += src
if(target.len)
ai_actual_track(pick(target))
else
to_chat(src, "Target is not on or near any active cameras on the station.")
return
if(href_list["callbot"]) //Command a bot to move to a selected location.
if(call_bot_cooldown > world.time)
to_chat(src, "<span class='danger'>Error: Your last call bot command is still processing, please wait for the bot to finish calculating a route.</span>")
return
Bot = locate(href_list["callbot"]) in GLOB.alive_mob_list
if(!Bot || Bot.remote_disabled || src.control_disabled)
return //True if there is no bot found, the bot is manually emagged, or the AI is carded with wireless off.
waypoint_mode = 1
to_chat(src, "<span class='notice'>Set your waypoint by clicking on a valid location free of obstructions.</span>")
return
if(href_list["interface"]) //Remotely connect to a bot!
Bot = locate(href_list["interface"]) in GLOB.alive_mob_list
if(!Bot || Bot.remote_disabled || src.control_disabled)
return
Bot.attack_ai(src)
if(href_list["botrefresh"]) //Refreshes the bot control panel.
botcall()
return
if (href_list["ai_take_control"]) //Mech domination
var/obj/mecha/M = locate(href_list["ai_take_control"])
if(controlled_mech)
to_chat(src, "<span class='warning'>You are already loaded into an onboard computer!</span>")
return
if(!GLOB.cameranet.checkCameraVis(M))
to_chat(src, "<span class='warning'>Exosuit is no longer near active cameras.</span>")
return
if(!isturf(loc))
to_chat(src, "<span class='warning'>You aren't in your core!</span>")
return
if(M)
M.transfer_ai(AI_MECH_HACK,src, usr) //Called om the mech itself.
/mob/living/silicon/ai/proc/switchCamera(obj/machinery/camera/C)
if(QDELETED(C))
return FALSE
if(!tracking)
cameraFollow = null
if(QDELETED(eyeobj))
view_core()
return
// ok, we're alive, camera is good and in our network...
eyeobj.setLoc(get_turf(C))
return TRUE
/mob/living/silicon/ai/proc/botcall()
set category = "AI Commands"
set name = "Access Robot Control"
set desc = "Wirelessly control various automatic robots."
if(incapacitated())
return
if(control_disabled)
to_chat(src, "<span class='warning'>Wireless control is disabled.</span>")
return
var/turf/ai_current_turf = get_turf(src)
var/ai_Zlevel = ai_current_turf.z
var/d
d += "<A HREF=?src=[REF(src)];botrefresh=1>Query network status</A><br>"
d += "<table width='100%'><tr><td width='40%'><h3>Name</h3></td><td width='30%'><h3>Status</h3></td><td width='30%'><h3>Location</h3></td><td width='10%'><h3>Control</h3></td></tr>"
for (Bot in GLOB.alive_mob_list)
if(Bot.z == ai_Zlevel && !Bot.remote_disabled) //Only non-emagged bots on the same Z-level are detected!
var/bot_mode = Bot.get_mode()
d += "<tr><td width='30%'>[Bot.hacked ? "<span class='bad'>(!)</span>" : ""] [Bot.name]</A> ([Bot.model])</td>"
//If the bot is on, it will display the bot's current mode status. If the bot is not mode, it will just report "Idle". "Inactive if it is not on at all.
d += "<td width='30%'>[bot_mode]</td>"
d += "<td width='30%'>[get_area_name(Bot, TRUE)]</td>"
d += "<td width='10%'><A HREF=?src=[REF(src)];interface=[REF(Bot)]>Interface</A></td>"
d += "<td width='10%'><A HREF=?src=[REF(src)];callbot=[REF(Bot)]>Call</A></td>"
d += "</tr>"
d = format_text(d)
var/datum/browser/popup = new(src, "botcall", "Remote Robot Control", 700, 400)
popup.set_content(d)
popup.open()
/mob/living/silicon/ai/proc/set_waypoint(atom/A)
var/turf/turf_check = get_turf(A)
//The target must be in view of a camera or near the core.
if(turf_check in range(get_turf(src)))
call_bot(turf_check)
else if(GLOB.cameranet && GLOB.cameranet.checkTurfVis(turf_check))
call_bot(turf_check)
else
to_chat(src, "<span class='danger'>Selected location is not visible.</span>")
/mob/living/silicon/ai/proc/call_bot(turf/waypoint)
if(!Bot)
return
if(Bot.calling_ai && Bot.calling_ai != src) //Prevents an override if another AI is controlling this bot.
to_chat(src, "<span class='danger'>Interface error. Unit is already in use.</span>")
return
to_chat(src, "<span class='notice'>Sending command to bot...</span>")
call_bot_cooldown = world.time + CALL_BOT_COOLDOWN
Bot.call_bot(src, waypoint)
call_bot_cooldown = 0
/mob/living/silicon/ai/triggerAlarm(class, area/A, O, obj/alarmsource)
if(alarmsource.z != z)
return
var/list/L = alarms[class]
for (var/I in L)
if (I == A.name)
var/list/alarm = L[I]
var/list/sources = alarm[3]
if (!(alarmsource in sources))
sources += alarmsource
return 1
var/obj/machinery/camera/C = null
var/list/CL = null
if (O && istype(O, /list))
CL = O
if (CL.len == 1)
C = CL[1]
else if (O && istype(O, /obj/machinery/camera))
C = O
L[A.name] = list(A, (C) ? C : O, list(alarmsource))
if (O)
if (C && C.can_use())
queueAlarm("--- [class] alarm detected in [A.name]! (<A HREF=?src=[REF(src)];switchcamera=[REF(C)]>[C.c_tag]</A>)", class)
else if (CL && CL.len)
var/foo = 0
var/dat2 = ""
for (var/obj/machinery/camera/I in CL)
dat2 += text("[]<A HREF=?src=[REF(src)];switchcamera=[REF(I)]>[]</A>", (!foo) ? "" : " | ", I.c_tag) //I'm not fixing this shit...
foo = 1
queueAlarm(text ("--- [] alarm detected in []! ([])", class, A.name, dat2), class)
else
queueAlarm(text("--- [] alarm detected in []! (No Camera)", class, A.name), class)
else
queueAlarm(text("--- [] alarm detected in []! (No Camera)", class, A.name), class)
if (viewalerts) ai_alerts()
return 1
/mob/living/silicon/ai/cancelAlarm(class, area/A, obj/origin)
var/list/L = alarms[class]
var/cleared = 0
for (var/I in L)
if (I == A.name)
var/list/alarm = L[I]
var/list/srcs = alarm[3]
if (origin in srcs)
srcs -= origin
if (srcs.len == 0)
cleared = 1
L -= I
if (cleared)
queueAlarm("--- [class] alarm in [A.name] has been cleared.", class, 0)
if (viewalerts) ai_alerts()
return !cleared
//Replaces /mob/living/silicon/ai/verb/change_network() in ai.dm & camera.dm
//Adds in /mob/living/silicon/ai/proc/ai_network_change() instead
//Addition by Mord_Sith to define AI's network change ability
/mob/living/silicon/ai/proc/ai_network_change()
set category = "AI Commands"
set name = "Jump To Network"
unset_machine()
cameraFollow = null
var/cameralist[0]
if(incapacitated())
return
var/mob/living/silicon/ai/U = usr
for (var/obj/machinery/camera/C in GLOB.cameranet.cameras)
var/list/tempnetwork = C.network
if(!(is_station_level(C.z) || is_mining_level(C.z) || ("ss13" in tempnetwork)))
continue
if(!C.can_use())
continue
tempnetwork.Remove("rd", "toxins", "prison")
if(tempnetwork.len)
for(var/i in C.network)
cameralist[i] = i
var/old_network = network
network = input(U, "Which network would you like to view?") as null|anything in cameralist
if(!U.eyeobj)
U.view_core()
return
if(isnull(network))
network = old_network // If nothing is selected
else
for(var/obj/machinery/camera/C in GLOB.cameranet.cameras)
if(!C.can_use())
continue
if(network in C.network)
U.eyeobj.setLoc(get_turf(C))
break
to_chat(src, "<span class='notice'>Switched to the \"[uppertext(network)]\" camera network.</span>")
//End of code by Mord_Sith
/mob/living/silicon/ai/proc/choose_modules()
set category = "Malfunction"
set name = "Choose Module"
malf_picker.use(src)
/mob/living/silicon/ai/proc/ai_statuschange()
set category = "AI Commands"
set name = "AI Status"
if(incapacitated())
return
var/list/ai_emotions = list("Very Happy", "Happy", "Neutral", "Unsure", "Confused", "Sad", "BSOD", "Blank", "Problems?", "Awesome", "Facepalm", "Thinking", "Friend Computer", "Dorfy", "Blue Glow", "Red Glow")
var/emote = input("Please, select a status!", "AI Status", null, null) in ai_emotions
for (var/each in GLOB.ai_status_displays) //change status of displays
var/obj/machinery/status_display/ai/M = each
M.emotion = emote
M.update()
if (emote == "Friend Computer")
var/datum/radio_frequency/frequency = SSradio.return_frequency(FREQ_STATUS_DISPLAYS)
if(!frequency)
return
var/datum/signal/status_signal = new(list("command" = "friendcomputer"))
frequency.post_signal(src, status_signal)
return
//I am the icon meister. Bow fefore me. //>fefore
/mob/living/silicon/ai/proc/ai_hologram_change()
set name = "Change Hologram"
set desc = "Change the default hologram available to AI to something else."
set category = "AI Commands"
if(incapacitated())
return
var/input
switch(alert("Would you like to select a hologram based on a crew member, an animal, or switch to a unique avatar?",,"Crew Member","Unique","Animal"))
if("Crew Member")
var/list/personnel_list = list()
for(var/datum/data/record/t in GLOB.data_core.locked)//Look in data core locked.
personnel_list["[t.fields["name"]]: [t.fields["rank"]]"] = t.fields["image"]//Pull names, rank, and image.
if(personnel_list.len)
input = input("Select a crew member:") as null|anything in personnel_list
var/icon/character_icon = personnel_list[input]
if(character_icon)
qdel(holo_icon)//Clear old icon so we're not storing it in memory.
holo_icon = getHologramIcon(icon(character_icon))
else
alert("No suitable records found. Aborting.")
if("Animal")
var/list/icon_list = list(
"bear" = 'icons/mob/animal.dmi',
"carp" = 'icons/mob/animal.dmi',
"chicken" = 'icons/mob/animal.dmi',
"corgi" = 'icons/mob/pets.dmi',
"cow" = 'icons/mob/animal.dmi',
"crab" = 'icons/mob/animal.dmi',
"fox" = 'icons/mob/pets.dmi',
"goat" = 'icons/mob/animal.dmi',
"cat" = 'icons/mob/pets.dmi',
"cat2" = 'icons/mob/pets.dmi',
"poly" = 'icons/mob/animal.dmi',
"pug" = 'icons/mob/pets.dmi',
"spider" = 'icons/mob/animal.dmi'
)
input = input("Please select a hologram:") as null|anything in icon_list
if(input)
qdel(holo_icon)
switch(input)
if("poly")
holo_icon = getHologramIcon(icon(icon_list[input],"parrot_fly"))
if("chicken")
holo_icon = getHologramIcon(icon(icon_list[input],"chicken_brown"))
if("spider")
holo_icon = getHologramIcon(icon(icon_list[input],"guard"))
else
holo_icon = getHologramIcon(icon(icon_list[input], input))
else
var/list/icon_list = list(
"default" = 'icons/mob/ai.dmi',
"floating face" = 'icons/mob/ai.dmi',
"xeno queen" = 'icons/mob/alien.dmi',
"horror" = 'icons/mob/ai.dmi'
)
input = input("Please select a hologram:") as null|anything in icon_list
if(input)
qdel(holo_icon)
switch(input)
if("xeno queen")
holo_icon = getHologramIcon(icon(icon_list[input],"alienq"))
else
holo_icon = getHologramIcon(icon(icon_list[input], input))
return
/mob/living/silicon/ai/proc/corereturn()
set category = "Malfunction"
set name = "Return to Main Core"
var/obj/machinery/power/apc/apc = src.loc
if(!istype(apc))
to_chat(src, "<span class='notice'>You are already in your Main Core.</span>")
return
apc.malfvacate()
/mob/living/silicon/ai/proc/toggle_camera_light()
camera_light_on = !camera_light_on
if (!camera_light_on)
to_chat(src, "Camera lights deactivated.")
for (var/obj/machinery/camera/C in lit_cameras)
C.set_light(0)
lit_cameras = list()
return
light_cameras()
to_chat(src, "Camera lights activated.")
//AI_CAMERA_LUMINOSITY
/mob/living/silicon/ai/proc/light_cameras()
var/list/obj/machinery/camera/add = list()
var/list/obj/machinery/camera/remove = list()
var/list/obj/machinery/camera/visible = list()
for (var/datum/camerachunk/CC in eyeobj.visibleCameraChunks)
for (var/obj/machinery/camera/C in CC.cameras)
if (!C.can_use() || get_dist(C, eyeobj) > 7 || !C.internal_light)
continue
visible |= C
add = visible - lit_cameras
remove = lit_cameras - visible
for (var/obj/machinery/camera/C in remove)
lit_cameras -= C //Removed from list before turning off the light so that it doesn't check the AI looking away.
C.Togglelight(0)
for (var/obj/machinery/camera/C in add)
C.Togglelight(1)
lit_cameras |= C
/mob/living/silicon/ai/proc/control_integrated_radio()
set name = "Transceiver Settings"
set desc = "Allows you to change settings of your radio."
set category = "AI Commands"
if(incapacitated())
return
to_chat(src, "Accessing Subspace Transceiver control...")
if (radio)
radio.interact(src)
/mob/living/silicon/ai/proc/set_syndie_radio()
if(radio)
radio.make_syndie()
/mob/living/silicon/ai/proc/set_automatic_say_channel()
set name = "Set Auto Announce Mode"
set desc = "Modify the default radio setting for your automatic announcements."
set category = "AI Commands"
if(incapacitated())
return
set_autosay()
/mob/living/silicon/ai/transfer_ai(interaction, mob/user, mob/living/silicon/ai/AI, obj/item/aicard/card)
if(!..())
return
if(interaction == AI_TRANS_TO_CARD)//The only possible interaction. Upload AI mob to a card.
if(!can_be_carded)
to_chat(user, "<span class='boldwarning'>Transfer failed.</span>")
return
disconnect_shell() //If the AI is controlling a borg, force the player back to core!
if(!mind)
to_chat(user, "<span class='warning'>No intelligence patterns detected.</span>" )
return
ShutOffDoomsdayDevice()
new /obj/structure/AIcore/deactivated(loc)//Spawns a deactivated terminal at AI location.
ai_restore_power()//So the AI initially has power.
control_disabled = 1//Can't control things remotely if you're stuck in a card!
radio_enabled = 0 //No talking on the built-in radio for you either!
forceMove(card)
card.AI = src
to_chat(src, "You have been downloaded to a mobile storage device. Remote device connection severed.")
to_chat(user, "<span class='boldnotice'>Transfer successful</span>: [name] ([rand(1000,9999)].exe) removed from host terminal and stored within local memory.")
/mob/living/silicon/ai/can_buckle()
return 0
/mob/living/silicon/ai/incapacitated(ignore_restraints, ignore_grab)
if(aiRestorePowerRoutine)
return TRUE
return ..()
/mob/living/silicon/ai/canUseTopic(atom/movable/M, be_close=FALSE, no_dextery=FALSE, no_tk=FALSE)
if(control_disabled || incapacitated())
to_chat(src, "<span class='warning'>You can't do that right now!</span>")
return FALSE
if(be_close && !in_range(M, src))
to_chat(src, "<span class='warning'>You are too far away!</span>")
return FALSE
return can_see(M) //stop AIs from leaving windows open and using then after they lose vision
/mob/living/silicon/ai/proc/can_see(atom/A)
if(isturf(loc)) //AI in core, check if on cameras
//get_turf_pixel() is because APCs in maint aren't actually in view of the inner camera
//apc_override is needed here because AIs use their own APC when depowered
return (GLOB.cameranet && GLOB.cameranet.checkTurfVis(get_turf_pixel(A))) || apc_override
//AI is carded/shunted
//view(src) returns nothing for carded/shunted AIs and they have X-ray vision so just use get_dist
var/list/viewscale = getviewsize(client.view)
return get_dist(src, A) <= max(viewscale[1]*0.5,viewscale[2]*0.5)
/mob/living/silicon/ai/proc/relay_speech(message, atom/movable/speaker, datum/language/message_language, raw_message, radio_freq, list/spans, message_mode)
raw_message = lang_treat(speaker, message_language, raw_message, spans, message_mode)
var/start = "Relayed Speech: "
var/namepart = "[speaker.GetVoice()][speaker.get_alt_name()]"
var/hrefpart = "<a href='?src=[REF(src)];track=[html_encode(namepart)]'>"
var/jobpart
if (iscarbon(speaker))
var/mob/living/carbon/S = speaker
if(S.job)
jobpart = "[S.job]"
else
jobpart = "Unknown"
var/rendered = "<i><span class='game say'>[start]<span class='name'>[hrefpart][namepart] ([jobpart])</a> </span><span class='message'>[raw_message]</span></span></i>"
show_message(rendered, 2)
/mob/living/silicon/ai/fully_replace_character_name(oldname,newname)
..()
if(oldname != real_name)
if(eyeobj)
eyeobj.name = "[newname] (AI Eye)"
// Notify Cyborgs
for(var/mob/living/silicon/robot/Slave in connected_robots)
Slave.show_laws()
/mob/living/silicon/ai/replace_identification_name(oldname,newname)
if(aiPDA)
aiPDA.owner = newname
aiPDA.name = newname + " (" + aiPDA.ownjob + ")"
/mob/living/silicon/ai/proc/add_malf_picker()
to_chat(src, "In the top right corner of the screen you will find the Malfunctions tab, where you can purchase various abilities, from upgraded surveillance to station ending doomsday devices.")
to_chat(src, "You are also capable of hacking APCs, which grants you more points to spend on your Malfunction powers. The drawback is that a hacked APC will give you away if spotted by the crew. Hacking an APC takes 60 seconds.")
view_core() //A BYOND bug requires you to be viewing your core before your verbs update
verbs += /mob/living/silicon/ai/proc/choose_modules
malf_picker = new /datum/module_picker
/mob/living/silicon/ai/reset_perspective(atom/A)
if(camera_light_on)
light_cameras()
if(istype(A, /obj/machinery/camera))
current = A
if(client)
if(ismovableatom(A))
if(A != GLOB.ai_camera_room_landmark)
end_multicam()
client.perspective = EYE_PERSPECTIVE
client.eye = A
else
end_multicam()
if(isturf(loc))
if(eyeobj)
client.eye = eyeobj
client.perspective = EYE_PERSPECTIVE
else
client.eye = client.mob
client.perspective = MOB_PERSPECTIVE
else
client.perspective = EYE_PERSPECTIVE
client.eye = loc
update_sight()
if(client.eye != src)
var/atom/AT = client.eye
AT.get_remote_view_fullscreens(src)
else
clear_fullscreen("remote_view", 0)
/mob/living/silicon/ai/revive(full_heal = 0, admin_revive = 0)
. = ..()
if(.) //successfully ressuscitated from death
set_eyeobj_visible(TRUE)
set_core_display_icon(display_icon_override)
/mob/living/silicon/ai/proc/malfhacked(obj/machinery/power/apc/apc)
malfhack = null
malfhacking = 0
clear_alert("hackingapc")
if(!istype(apc) || QDELETED(apc) || apc.stat & BROKEN)
to_chat(src, "<span class='danger'>Hack aborted. The designated APC no longer exists on the power network.</span>")
playsound(get_turf(src), 'sound/machines/buzz-two.ogg', 50, 1)
else if(apc.aidisabled)
to_chat(src, "<span class='danger'>Hack aborted. \The [apc] is no longer responding to our systems.</span>")
playsound(get_turf(src), 'sound/machines/buzz-sigh.ogg', 50, 1)
else
malf_picker.processing_time += 10
apc.malfai = parent || src
apc.malfhack = TRUE
apc.locked = TRUE
apc.coverlocked = TRUE
playsound(get_turf(src), 'sound/machines/ding.ogg', 50, 1)
to_chat(src, "Hack complete. \The [apc] is now under your exclusive control.")
apc.update_icon()
/mob/living/silicon/ai/verb/deploy_to_shell(var/mob/living/silicon/robot/target)
set category = "AI Commands"
set name = "Deploy to Shell"
if(incapacitated())
return
if(control_disabled)
to_chat(src, "<span class='warning'>Wireless networking module is offline.</span>")
return
var/list/possible = list()
for(var/borgie in GLOB.available_ai_shells)
var/mob/living/silicon/robot/R = borgie
if(R.shell && !R.deployed && (R.stat != DEAD) && (!R.connected_ai ||(R.connected_ai == src)))
possible += R
if(!LAZYLEN(possible))
to_chat(src, "No usable AI shell beacons detected.")
if(!target || !(target in possible)) //If the AI is looking for a new shell, or its pre-selected shell is no longer valid
target = input(src, "Which body to control?") as null|anything in possible
if (!target || target.stat == DEAD || target.deployed || !(!target.connected_ai ||(target.connected_ai == src)))
return
else if(mind)
soullink(/datum/soullink/sharedbody, src, target)
deployed_shell = target
target.deploy_init(src)
mind.transfer_to(target)
diag_hud_set_deployed()
/datum/action/innate/deploy_shell
name = "Deploy to AI Shell"
desc = "Wirelessly control a specialized cyborg shell."
icon_icon = 'icons/mob/actions/actions_AI.dmi'
button_icon_state = "ai_shell"
/datum/action/innate/deploy_shell/Trigger()
var/mob/living/silicon/ai/AI = owner
if(!AI)
return
AI.deploy_to_shell()
/datum/action/innate/deploy_last_shell
name = "Reconnect to shell"
desc = "Reconnect to the most recently used AI shell."
icon_icon = 'icons/mob/actions/actions_AI.dmi'
button_icon_state = "ai_last_shell"
var/mob/living/silicon/robot/last_used_shell
/datum/action/innate/deploy_last_shell/Trigger()
if(!owner)
return
if(last_used_shell)
var/mob/living/silicon/ai/AI = owner
AI.deploy_to_shell(last_used_shell)
else
Remove(owner) //If the last shell is blown, destroy it.
/mob/living/silicon/ai/proc/disconnect_shell()
if(deployed_shell) //Forcibly call back AI in event of things such as damage, EMP or power loss.
to_chat(src, "<span class='danger'>Your remote connection has been reset!</span>")
deployed_shell.undeploy()
diag_hud_set_deployed()
/mob/living/silicon/ai/resist()
return
/mob/living/silicon/ai/spawned/Initialize(mapload, datum/ai_laws/L, mob/target_ai)
. = ..()
if(!target_ai)
target_ai = src //cheat! just give... ourselves as the spawned AI, because that's technically correct
/mob/living/silicon/ai/proc/camera_visibility(mob/camera/aiEye/moved_eye)
GLOB.cameranet.visibility(moved_eye, client, all_eyes, USE_STATIC_OPAQUE)
/mob/living/silicon/ai/forceMove(atom/destination)
. = ..()
if(.)
end_multicam()
@@ -0,0 +1,56 @@
/mob/living/silicon/ai/death(gibbed)
if(stat == DEAD)
return
. = ..()
var/old_icon = icon_state
if("[icon_state]_dead" in icon_states(icon))
icon_state = "[icon_state]_dead"
else
icon_state = "ai_dead"
if("[old_icon]_death_transition" in icon_states(icon))
flick("[old_icon]_death_transition", src)
cameraFollow = null
anchored = FALSE //unbolt floorbolts
update_canmove()
if(eyeobj)
eyeobj.setLoc(get_turf(src))
set_eyeobj_visible(FALSE)
GLOB.shuttle_caller_list -= src
SSshuttle.autoEvac()
ShutOffDoomsdayDevice()
if(explosive)
spawn(10)
explosion(src.loc, 3, 6, 12, 15)
if(src.key)
for(var/each in GLOB.ai_status_displays) //change status
var/obj/machinery/status_display/ai/O = each
O.mode = 2
O.update()
if(istype(loc, /obj/item/aicard/aitater))
loc.icon_state = "aitater-404"
else if(istype(loc, /obj/item/aicard/aispook))
loc.icon_state = "aispook-404"
else if(istype(loc, /obj/item/aicard))
loc.icon_state = "aicard-404"
/mob/living/silicon/ai/proc/ShutOffDoomsdayDevice()
if(nuking)
set_security_level("red")
nuking = FALSE
for(var/obj/item/pinpointer/nuke/P in GLOB.pinpointer_list)
P.switch_mode_to(TRACK_NUKE_DISK) //Party's over, back to work, everyone
P.alert = FALSE
if(doomsday_device)
doomsday_device.timing = FALSE
SSshuttle.clearHostileEnvironment(doomsday_device)
qdel(doomsday_device)
@@ -0,0 +1,206 @@
// AI EYE
//
// An invisible (no icon) mob that the AI controls to look around the station with.
// It streams chunks as it moves around, which will show it what the AI can and cannot see.
/mob/camera/aiEye
name = "Inactive AI Eye"
icon_state = "ai_camera"
icon = 'icons/mob/cameramob.dmi'
invisibility = INVISIBILITY_MAXIMUM
hud_possible = list(ANTAG_HUD, AI_DETECT_HUD = HUD_LIST_LIST)
var/list/visibleCameraChunks = list()
var/mob/living/silicon/ai/ai = null
var/relay_speech = FALSE
var/use_static = USE_STATIC_OPAQUE
var/static_visibility_range = 16
var/ai_detector_visible = TRUE
var/ai_detector_color = COLOR_RED
/mob/camera/aiEye/Initialize()
. = ..()
GLOB.aiEyes += src
update_ai_detect_hud()
setLoc(loc, TRUE)
/mob/camera/aiEye/proc/update_ai_detect_hud()
var/datum/atom_hud/ai_detector/hud = GLOB.huds[DATA_HUD_AI_DETECT]
var/list/old_images = hud_list[AI_DETECT_HUD]
if(!ai_detector_visible)
hud.remove_from_hud(src)
QDEL_LIST(old_images)
return
if(!hud.hudusers.len)
//no one is watching, do not bother updating anything
return
hud.remove_from_hud(src)
var/static/list/vis_contents_objects = list()
var/obj/effect/overlay/ai_detect_hud/hud_obj = vis_contents_objects[ai_detector_color]
if(!hud_obj)
hud_obj = new /obj/effect/overlay/ai_detect_hud()
hud_obj.color = ai_detector_color
vis_contents_objects[ai_detector_color] = hud_obj
var/list/new_images = list()
var/list/turfs = get_visible_turfs()
for(var/T in turfs)
var/image/I = (old_images.len > new_images.len) ? old_images[new_images.len + 1] : image(null, T)
I.loc = T
I.vis_contents += hud_obj
new_images += I
for(var/i in (new_images.len + 1) to old_images.len)
qdel(old_images[i])
hud_list[AI_DETECT_HUD] = new_images
hud.add_to_hud(src)
/mob/camera/aiEye/proc/get_visible_turfs()
if(!isturf(loc))
return list()
var/client/C = GetViewerClient()
var/view = C ? getviewsize(C.view) : getviewsize(world.view)
var/turf/lowerleft = locate(max(1, x - (view[1] - 1)/2), max(1, y - (view[2] - 1)/2), z)
var/turf/upperright = locate(min(world.maxx, lowerleft.x + (view[1] - 1)), min(world.maxy, lowerleft.y + (view[2] - 1)), lowerleft.z)
return block(lowerleft, upperright)
// Use this when setting the aiEye's location.
// It will also stream the chunk that the new loc is in.
/mob/camera/aiEye/proc/setLoc(T, force_update = FALSE)
if(ai)
if(!isturf(ai.loc))
return
T = get_turf(T)
if(!force_update && (T == get_turf(src)) )
return //we are already here!
if (T)
forceMove(T)
else
moveToNullspace()
if(use_static != USE_STATIC_NONE)
ai.camera_visibility(src)
if(ai.client && !ai.multicam_on)
ai.client.eye = src
update_ai_detect_hud()
update_parallax_contents()
//Holopad
if(istype(ai.current, /obj/machinery/holopad))
var/obj/machinery/holopad/H = ai.current
H.move_hologram(ai, T)
if(ai.camera_light_on)
ai.light_cameras()
if(ai.master_multicam)
ai.master_multicam.refresh_view()
/mob/camera/aiEye/Move()
return 0
/mob/camera/aiEye/proc/GetViewerClient()
if(ai)
return ai.client
return null
/mob/camera/aiEye/Destroy()
if(ai)
ai.all_eyes -= src
ai = null
for(var/V in visibleCameraChunks)
var/datum/camerachunk/c = V
c.remove(src)
GLOB.aiEyes -= src
if(ai_detector_visible)
var/datum/atom_hud/ai_detector/hud = GLOB.huds[DATA_HUD_AI_DETECT]
hud.remove_from_hud(src)
var/list/L = hud_list[AI_DETECT_HUD]
QDEL_LIST(L)
return ..()
/atom/proc/move_camera_by_click()
if(isAI(usr))
var/mob/living/silicon/ai/AI = usr
if(AI.eyeobj && (AI.multicam_on || (AI.client.eye == AI.eyeobj)) && (AI.eyeobj.z == z))
AI.cameraFollow = null
if (isturf(loc) || isturf(src))
AI.eyeobj.setLoc(src)
// This will move the AIEye. It will also cause lights near the eye to light up, if toggled.
// This is handled in the proc below this one.
/client/proc/AIMove(n, direct, mob/living/silicon/ai/user)
var/initial = initial(user.sprint)
var/max_sprint = 50
if(user.cooldown && user.cooldown < world.timeofday) // 3 seconds
user.sprint = initial
for(var/i = 0; i < max(user.sprint, initial); i += 20)
var/turf/step = get_turf(get_step(user.eyeobj, direct))
if(step)
user.eyeobj.setLoc(step)
user.cooldown = world.timeofday + 5
if(user.acceleration)
user.sprint = min(user.sprint + 0.5, max_sprint)
else
user.sprint = initial
if(!user.tracking)
user.cameraFollow = null
// Return to the Core.
/mob/living/silicon/ai/proc/view_core()
if(istype(current,/obj/machinery/holopad))
var/obj/machinery/holopad/H = current
H.clear_holo(src)
else
current = null
cameraFollow = null
unset_machine()
if(isturf(loc) && (QDELETED(eyeobj) || !eyeobj.loc))
to_chat(src, "ERROR: Eyeobj not found. Creating new eye...")
create_eye()
eyeobj?.setLoc(loc)
/mob/living/silicon/ai/proc/create_eye()
if(eyeobj)
return
eyeobj = new /mob/camera/aiEye()
all_eyes += eyeobj
eyeobj.ai = src
eyeobj.setLoc(loc)
eyeobj.name = "[name] (AI Eye)"
set_eyeobj_visible(TRUE)
/mob/living/silicon/ai/proc/set_eyeobj_visible(state = TRUE)
if(!eyeobj)
return
eyeobj.mouse_opacity = state ? MOUSE_OPACITY_ICON : initial(eyeobj.mouse_opacity)
eyeobj.invisibility = state ? INVISIBILITY_OBSERVER : initial(eyeobj.invisibility)
/mob/living/silicon/ai/verb/toggle_acceleration()
set category = "AI Commands"
set name = "Toggle Camera Acceleration"
if(incapacitated())
return
acceleration = !acceleration
to_chat(usr, "Camera acceleration has been toggled [acceleration ? "on" : "off"].")
/mob/camera/aiEye/Hear(message, atom/movable/speaker, datum/language/message_language, raw_message, radio_freq, list/spans, message_mode)
. = ..()
if(relay_speech && speaker && ai && !radio_freq && speaker != ai && near_camera(speaker))
ai.relay_speech(message, speaker, message_language, raw_message, radio_freq, spans, message_mode)
/obj/effect/overlay/ai_detect_hud
name = ""
mouse_opacity = MOUSE_OPACITY_TRANSPARENT
icon = 'icons/effects/alphacolors.dmi'
icon_state = ""
alpha = 100
layer = ABOVE_ALL_MOB_LAYER
plane = GAME_PLANE
+181
View File
@@ -0,0 +1,181 @@
#define POWER_RESTORATION_OFF 0
#define POWER_RESTORATION_START 1
#define POWER_RESTORATION_SEARCH_APC 2
#define POWER_RESTORATION_APC_FOUND 3
/mob/living/silicon/ai/Life()
if (stat == DEAD)
return
else //I'm not removing that shitton of tabs, unneeded as they are. -- Urist
//Being dead doesn't mean your temperature never changes
update_gravity(mob_has_gravity())
handle_status_effects()
if(malfhack && malfhack.aidisabled)
deltimer(malfhacking)
// This proc handles cleanup of screen notifications and
// messenging the client
malfhacked(malfhack)
if(isturf(loc) && (QDELETED(eyeobj) || !eyeobj.loc))
view_core()
if(machine)
machine.check_eye(src)
// Handle power damage (oxy)
if(aiRestorePowerRoutine)
// Lost power
adjustOxyLoss(1)
else
// Gain Power
if(getOxyLoss())
adjustOxyLoss(-1)
if(!lacks_power())
var/area/home = get_area(src)
if(home.powered(EQUIP))
home.use_power(1000, EQUIP)
if(aiRestorePowerRoutine >= POWER_RESTORATION_SEARCH_APC)
ai_restore_power()
return
else if(!aiRestorePowerRoutine)
ai_lose_power()
/mob/living/silicon/ai/proc/lacks_power()
var/turf/T = get_turf(src)
var/area/A = get_area(src)
switch(requires_power)
if(NONE)
return FALSE
if(POWER_REQ_ALL)
return !T || !A || ((!A.power_equip || isspaceturf(T)) && !is_type_in_list(loc, list(/obj/item, /obj/mecha)))
if(POWER_REQ_CLOCKCULT)
for(var/obj/effect/clockwork/sigil/transmission/ST in range(src, SIGIL_ACCESS_RANGE))
return FALSE
return !T || !A || (!istype(T, /turf/open/floor/clockwork) && (!A.power_equip || isspaceturf(T)) && !is_type_in_list(loc, list(/obj/item, /obj/mecha)))
/mob/living/silicon/ai/updatehealth()
if(status_flags & GODMODE)
return
health = maxHealth - getOxyLoss() - getToxLoss() - getBruteLoss() - getFireLoss()
update_stat()
diag_hud_set_health()
disconnect_shell()
/mob/living/silicon/ai/update_stat()
if(status_flags & GODMODE)
return
if(stat != DEAD)
if(health <= HEALTH_THRESHOLD_DEAD)
death()
return
else if(stat == UNCONSCIOUS)
stat = CONSCIOUS
adjust_blindness(-1)
diag_hud_set_status()
/mob/living/silicon/ai/update_sight()
see_invisible = initial(see_invisible)
see_in_dark = initial(see_in_dark)
sight = initial(sight)
if(aiRestorePowerRoutine)
sight = sight&~SEE_TURFS
sight = sight&~SEE_MOBS
sight = sight&~SEE_OBJS
see_in_dark = 0
if(see_override)
see_invisible = see_override
sync_lighting_plane_alpha()
/mob/living/silicon/ai/proc/start_RestorePowerRoutine()
to_chat(src, "Backup battery online. Scanners, camera, and radio interface offline. Beginning fault-detection.")
end_multicam()
sleep(50)
var/turf/T = get_turf(src)
var/area/AIarea = get_area(src)
if(AIarea && AIarea.power_equip)
if(!isspaceturf(T))
ai_restore_power()
return
to_chat(src, "Fault confirmed: missing external power. Shutting down main control system to save power.")
sleep(20)
to_chat(src, "Emergency control system online. Verifying connection to power network.")
sleep(50)
T = get_turf(src)
if(isspaceturf(T))
to_chat(src, "Unable to verify! No power connection detected!")
aiRestorePowerRoutine = POWER_RESTORATION_SEARCH_APC
return
to_chat(src, "Connection verified. Searching for APC in power network.")
sleep(50)
var/obj/machinery/power/apc/theAPC = null
var/PRP //like ERP with the code, at least this stuff is no more 4x sametext
for (PRP=1, PRP<=4, PRP++)
T = get_turf(src)
AIarea = get_area(src)
if(AIarea)
for (var/obj/machinery/power/apc/APC in AIarea)
if (!(APC.stat & BROKEN))
theAPC = APC
break
if (!theAPC)
switch(PRP)
if(1)
to_chat(src, "Unable to locate APC!")
else
to_chat(src, "Lost connection with the APC!")
aiRestorePowerRoutine = POWER_RESTORATION_SEARCH_APC
return
if(AIarea.power_equip)
if(!isspaceturf(T))
ai_restore_power()
return
switch(PRP)
if (1)
to_chat(src, "APC located. Optimizing route to APC to avoid needless power waste.")
if (2)
to_chat(src, "Best route identified. Hacking offline APC power port.")
if (3)
to_chat(src, "Power port upload access confirmed. Loading control program into APC power port software.")
if (4)
to_chat(src, "Transfer complete. Forcing APC to execute program.")
sleep(50)
to_chat(src, "Receiving control information from APC.")
sleep(2)
apc_override = 1
theAPC.ui_interact(src, state = GLOB.conscious_state)
apc_override = 0
aiRestorePowerRoutine = POWER_RESTORATION_APC_FOUND
sleep(50)
theAPC = null
/mob/living/silicon/ai/proc/ai_restore_power()
if(aiRestorePowerRoutine)
if(aiRestorePowerRoutine == POWER_RESTORATION_APC_FOUND)
to_chat(src, "Alert cancelled. Power has been restored.")
else
to_chat(src, "Alert cancelled. Power has been restored without our assistance.")
aiRestorePowerRoutine = POWER_RESTORATION_OFF
set_blindness(0)
update_sight()
/mob/living/silicon/ai/proc/ai_lose_power()
disconnect_shell()
aiRestorePowerRoutine = POWER_RESTORATION_START
blind_eyes(1)
update_sight()
to_chat(src, "You've lost power!")
addtimer(CALLBACK(src, .proc/start_RestorePowerRoutine), 20)
#undef POWER_RESTORATION_OFF
#undef POWER_RESTORATION_START
#undef POWER_RESTORATION_SEARCH_APC
#undef POWER_RESTORATION_APC_FOUND
@@ -0,0 +1,12 @@
/mob/living/silicon/ai/Login()
..()
if(stat != DEAD)
for(var/each in GLOB.ai_status_displays) //change status
var/obj/machinery/status_display/ai/O = each
O.mode = 1
O.emotion = "Neutral"
O.update()
set_eyeobj_visible(TRUE)
if(multicam_on)
end_multicam()
view_core()
@@ -0,0 +1,8 @@
/mob/living/silicon/ai/Logout()
..()
for(var/each in GLOB.ai_status_displays) //change status
var/obj/machinery/status_display/ai/O = each
O.mode = 0
O.update()
set_eyeobj_visible(FALSE)
view_core()
@@ -0,0 +1,270 @@
//Picture in picture
/obj/screen/movable/pic_in_pic/ai
var/mob/living/silicon/ai/ai
var/mutable_appearance/highlighted_background
var/highlighted = FALSE
var/mob/camera/aiEye/pic_in_pic/aiEye
/obj/screen/movable/pic_in_pic/ai/Initialize()
. = ..()
aiEye = new /mob/camera/aiEye/pic_in_pic()
aiEye.screen = src
/obj/screen/movable/pic_in_pic/ai/Destroy()
set_ai(null)
QDEL_NULL(aiEye)
return ..()
/obj/screen/movable/pic_in_pic/ai/Click()
..()
if(ai)
ai.select_main_multicam_window(src)
/obj/screen/movable/pic_in_pic/ai/make_backgrounds()
..()
highlighted_background = new /mutable_appearance()
highlighted_background.icon = 'icons/misc/pic_in_pic.dmi'
highlighted_background.icon_state = "background_highlight"
highlighted_background.layer = SPACE_LAYER
/obj/screen/movable/pic_in_pic/ai/add_background()
if((width > 0) && (height > 0))
var/matrix/M = matrix()
M.Scale(width + 0.5, height + 0.5)
M.Translate((width-1)/2 * world.icon_size, (height-1)/2 * world.icon_size)
highlighted_background.transform = M
standard_background.transform = M
add_overlay(highlighted ? highlighted_background : standard_background)
/obj/screen/movable/pic_in_pic/ai/set_view_size(width, height, do_refresh = TRUE)
aiEye.static_visibility_range = (round(max(width, height) / 2) + 1)
if(ai)
ai.camera_visibility(aiEye)
..()
/obj/screen/movable/pic_in_pic/ai/set_view_center(atom/target, do_refresh = TRUE)
..()
aiEye.setLoc(get_turf(target))
/obj/screen/movable/pic_in_pic/ai/refresh_view()
..()
aiEye.setLoc(get_turf(center))
/obj/screen/movable/pic_in_pic/ai/proc/highlight()
if(highlighted)
return
highlighted = TRUE
cut_overlay(standard_background)
add_overlay(highlighted_background)
/obj/screen/movable/pic_in_pic/ai/proc/unhighlight()
if(!highlighted)
return
highlighted = FALSE
cut_overlay(highlighted_background)
add_overlay(standard_background)
/obj/screen/movable/pic_in_pic/ai/proc/set_ai(mob/living/silicon/ai/new_ai)
if(ai)
ai.multicam_screens -= src
ai.all_eyes -= aiEye
if(ai.master_multicam == src)
ai.master_multicam = null
if(ai.multicam_on)
unshow_to(ai.client)
ai = new_ai
if(new_ai)
new_ai.multicam_screens += src
ai.all_eyes += aiEye
if(new_ai.multicam_on)
show_to(new_ai.client)
//Turf, area, and landmark for the viewing room
/turf/open/ai_visible
name = ""
icon = 'icons/misc/pic_in_pic.dmi'
icon_state = "room_background"
flags_1 = NOJAUNT_1
/area/ai_multicam_room
name = "ai_multicam_room"
icon_state = "ai_camera_room"
dynamic_lighting = DYNAMIC_LIGHTING_DISABLED
valid_territory = FALSE
ambientsounds = list()
blob_allowed = FALSE
noteleport = TRUE
hidden = TRUE
safe = TRUE
GLOBAL_DATUM(ai_camera_room_landmark, /obj/effect/landmark/ai_multicam_room)
/obj/effect/landmark/ai_multicam_room
name = "ai camera room"
icon = 'icons/mob/landmarks.dmi'
icon_state = "x"
/obj/effect/landmark/ai_multicam_room/Initialize()
. = ..()
qdel(GLOB.ai_camera_room_landmark)
GLOB.ai_camera_room_landmark = src
/obj/effect/landmark/ai_multicam_room/Destroy()
if(GLOB.ai_camera_room_landmark == src)
GLOB.ai_camera_room_landmark = null
return ..()
//Dummy camera eyes
/mob/camera/aiEye/pic_in_pic
name = "Secondary AI Eye"
invisibility = INVISIBILITY_OBSERVER
mouse_opacity = MOUSE_OPACITY_ICON
icon_state = "ai_pip_camera"
var/obj/screen/movable/pic_in_pic/ai/screen
var/list/cameras_telegraphed = list()
var/telegraph_cameras = TRUE
var/telegraph_range = 7
ai_detector_color = COLOR_ORANGE
/mob/camera/aiEye/pic_in_pic/GetViewerClient()
if(screen && screen.ai)
return screen.ai.client
/mob/camera/aiEye/pic_in_pic/setLoc(turf/T)
if (T)
forceMove(T)
else
moveToNullspace()
if(screen && screen.ai)
screen.ai.camera_visibility(src)
else
GLOB.cameranet.visibility(src)
update_camera_telegraphing()
update_ai_detect_hud()
/mob/camera/aiEye/pic_in_pic/get_visible_turfs()
return screen ? screen.get_visible_turfs() : list()
/mob/camera/aiEye/pic_in_pic/proc/update_camera_telegraphing()
if(!telegraph_cameras)
return
var/list/obj/machinery/camera/add = list()
var/list/obj/machinery/camera/remove = list()
var/list/obj/machinery/camera/visible = list()
for (var/VV in visibleCameraChunks)
var/datum/camerachunk/CC = VV
for (var/V in CC.cameras)
var/obj/machinery/camera/C = V
if (!C.can_use() || (get_dist(C, src) > telegraph_range))
continue
visible |= C
add = visible - cameras_telegraphed
remove = cameras_telegraphed - visible
for (var/V in remove)
var/obj/machinery/camera/C = V
if(QDELETED(C))
continue
cameras_telegraphed -= C
C.in_use_lights--
C.update_icon()
for (var/V in add)
var/obj/machinery/camera/C = V
if(QDELETED(C))
continue
cameras_telegraphed |= C
C.in_use_lights++
C.update_icon()
/mob/camera/aiEye/pic_in_pic/proc/disable_camera_telegraphing()
telegraph_cameras = FALSE
for (var/V in cameras_telegraphed)
var/obj/machinery/camera/C = V
if(QDELETED(C))
continue
C.in_use_lights--
C.update_icon()
cameras_telegraphed.Cut()
/mob/camera/aiEye/pic_in_pic/Destroy()
disable_camera_telegraphing()
return ..()
//AI procs
/mob/living/silicon/ai/proc/drop_new_multicam(silent = FALSE)
if(!CONFIG_GET(flag/allow_ai_multicam))
if(!silent)
to_chat(src, "<span class='warning'>This action is currently disabled. Contact an administrator to enable this feature.</span>")
return
if(!eyeobj)
return
if(multicam_screens.len >= max_multicams)
if(!silent)
to_chat(src, "<span class='warning'>Cannot place more than [max_multicams] multicamera windows.</span>")
return
var/obj/screen/movable/pic_in_pic/ai/C = new /obj/screen/movable/pic_in_pic/ai()
C.set_view_size(3, 3, FALSE)
C.set_view_center(get_turf(eyeobj))
C.set_ai(src)
if(!silent)
to_chat(src, "<span class='notice'>Added new multicamera window.</span>")
return C
/mob/living/silicon/ai/proc/toggle_multicam()
if(!CONFIG_GET(flag/allow_ai_multicam))
to_chat(src, "<span class='warning'>This action is currently disabled. Contact an administrator to enable this feature.</span>")
return
if(multicam_on)
end_multicam()
else
start_multicam()
/mob/living/silicon/ai/proc/start_multicam()
if(multicam_on || aiRestorePowerRoutine || !isturf(loc))
return
if(!GLOB.ai_camera_room_landmark)
to_chat(src, "<span class='warning'>This function is not available at this time.</span>")
return
multicam_on = TRUE
refresh_multicam()
to_chat(src, "<span class='notice'>Multiple-camera viewing mode activated.</span>")
/mob/living/silicon/ai/proc/refresh_multicam()
reset_perspective(GLOB.ai_camera_room_landmark)
if(client)
for(var/V in multicam_screens)
var/obj/screen/movable/pic_in_pic/P = V
P.show_to(client)
/mob/living/silicon/ai/proc/end_multicam()
if(!multicam_on)
return
multicam_on = FALSE
select_main_multicam_window(null)
if(client)
for(var/V in multicam_screens)
var/obj/screen/movable/pic_in_pic/P = V
P.unshow_to(client)
reset_perspective()
to_chat(src, "<span class='notice'>Multiple-camera viewing mode deactivated.</span>")
/mob/living/silicon/ai/proc/select_main_multicam_window(obj/screen/movable/pic_in_pic/ai/P)
if(master_multicam == P)
return
if(master_multicam)
master_multicam.set_view_center(get_turf(eyeobj), FALSE)
master_multicam.unhighlight()
master_multicam = null
if(P)
P.highlight()
eyeobj.setLoc(get_turf(P.center))
P.set_view_center(eyeobj)
master_multicam = P
+179
View File
@@ -0,0 +1,179 @@
/mob/living/silicon/ai/say(message, bubble_type,var/list/spans = list(), sanitize = TRUE, datum/language/language = null, ignore_spam = FALSE, forced = null)
if(parent && istype(parent) && parent.stat != DEAD) //If there is a defined "parent" AI, it is actually an AI, and it is alive, anything the AI tries to say is said by the parent instead.
parent.say(message, language)
return
..(message)
/mob/living/silicon/ai/compose_track_href(atom/movable/speaker, namepart)
var/mob/M = speaker.GetSource()
if(M)
return "<a href='?src=[REF(src)];track=[html_encode(namepart)]'>"
return ""
/mob/living/silicon/ai/compose_job(atom/movable/speaker, message_langs, raw_message, radio_freq)
//Also includes the </a> for AI hrefs, for convenience.
return "[radio_freq ? " (" + speaker.GetJob() + ")" : ""]" + "[speaker.GetSource() ? "</a>" : ""]"
/mob/living/silicon/ai/IsVocal()
return !CONFIG_GET(flag/silent_ai)
/mob/living/silicon/ai/radio(message, message_mode, list/spans, language)
if(incapacitated())
return FALSE
if(!radio_enabled) //AI cannot speak if radio is disabled (via intellicard) or depowered.
to_chat(src, "<span class='danger'>Your radio transmitter is offline!</span>")
return FALSE
..()
/mob/living/silicon/ai/get_message_mode(message)
if(copytext(message, 1, 3) in list(":h", ":H", ".h", ".H", "#h", "#H"))
return MODE_HOLOPAD
else
return ..()
//For holopads only. Usable by AI.
/mob/living/silicon/ai/proc/holopad_talk(message, language)
message = trim(message)
if (!message)
return
var/obj/machinery/holopad/T = current
if(istype(T) && T.masters[src])//If there is a hologram and its master is the user.
var/turf/padturf = get_turf(T)
var/padloc
if(padturf)
padloc = AREACOORD(padturf)
else
padloc = "(UNKNOWN)"
src.log_talk(message, LOG_SAY, tag="HOLOPAD in [padloc]")
send_speech(message, 7, T, "robot", language)
to_chat(src, "<i><span class='game say'>Holopad transmitted, <span class='name'>[real_name]</span> <span class='message robot'>\"[message]\"</span></span></i>")
else
to_chat(src, "No holopad connected.")
// Make sure that the code compiles with AI_VOX undefined
#ifdef AI_VOX
#define VOX_DELAY 600
/mob/living/silicon/ai/verb/announcement_help()
set name = "Announcement Help"
set desc = "Display a list of vocal words to announce to the crew."
set category = "AI Commands"
if(incapacitated())
return
var/dat = {"
<font class='bad'>WARNING:</font> Misuse of the announcement system will get you job banned.<BR><BR>
Here is a list of words you can type into the 'Announcement' button to create sentences to vocally announce to everyone on the same level at you.<BR>
<UL><LI>You can also click on the word to PREVIEW it.</LI>
<LI>You can only say 30 words for every announcement.</LI>
<LI>Do not use punctuation as you would normally, if you want a pause you can use the full stop and comma characters by separating them with spaces, like so: 'Alpha . Test , Bravo'.</LI>
<LI>Numbers are in word format, e.g. eight, sixty, etc </LI>
<LI>Sound effects begin with an 's' before the actual word, e.g. scensor</LI>
<LI>Use Ctrl+F to see if a word exists in the list.</LI></UL><HR>
"}
var/index = 0
for(var/word in GLOB.vox_sounds)
index++
dat += "<A href='?src=[REF(src)];say_word=[word]'>[capitalize(word)]</A>"
if(index != GLOB.vox_sounds.len)
dat += " / "
var/datum/browser/popup = new(src, "announce_help", "Announcement Help", 500, 400)
popup.set_content(dat)
popup.open()
/mob/living/silicon/ai/proc/announcement()
var/static/announcing_vox = 0 // Stores the time of the last announcement
if(announcing_vox > world.time)
to_chat(src, "<span class='notice'>Please wait [DisplayTimeText(announcing_vox - world.time)].</span>")
return
var/message = input(src, "WARNING: Misuse of this verb can result in you being job banned. More help is available in 'Announcement Help'", "Announcement", src.last_announcement) as text
last_announcement = message
var/voxType = input(src, "Male or female VOX?", "VOX-gender") in list("male", "female")
if(!message || announcing_vox > world.time)
return
if(incapacitated())
return
if(control_disabled)
to_chat(src, "<span class='warning'>Wireless interface disabled, unable to interact with announcement PA.</span>")
return
var/list/words = splittext(trim(message), " ")
var/list/incorrect_words = list()
if(words.len > 30)
words.len = 30
for(var/word in words)
word = lowertext(trim(word))
if(!word)
words -= word
continue
if(!GLOB.vox_sounds[word] && voxType == "female")
incorrect_words += word
if(!GLOB.vox_sounds_male[word] && voxType == "male")
incorrect_words += word
if(incorrect_words.len)
to_chat(src, "<span class='notice'>These words are not available on the announcement system: [english_list(incorrect_words)].</span>")
return
announcing_vox = world.time + VOX_DELAY
log_game("[key_name(src)] made a vocal announcement with the following message: [message].")
for(var/word in words)
play_vox_word(word, src.z, null, voxType)
/proc/play_vox_word(word, z_level, mob/only_listener, voxType = "female")
word = lowertext(word)
if( (GLOB.vox_sounds[word] && voxType == "female") || (GLOB.vox_sounds_male[word] && voxType == "male") )
var/sound_file
if(voxType == "female")
sound_file = GLOB.vox_sounds[word]
else
sound_file = GLOB.vox_sounds_male[word]
var/sound/voice = sound(sound_file, wait = 1, channel = CHANNEL_VOX)
voice.status = SOUND_STREAM
// If there is no single listener, broadcast to everyone in the same z level
if(!only_listener)
// Play voice for all mobs in the z level
for(var/mob/M in GLOB.player_list)
if(M.client && M.can_hear() && (M.client.prefs.toggles & SOUND_ANNOUNCEMENTS))
var/turf/T = get_turf(M)
if(T.z == z_level)
SEND_SOUND(M, voice)
else
SEND_SOUND(only_listener, voice)
return 1
return 0
#undef VOX_DELAY
#endif
/mob/living/silicon/ai/could_speak_in_language(datum/language/dt)
if(is_servant_of_ratvar(src))
// Ratvarian AIs can only speak Ratvarian
. = ispath(dt, /datum/language/ratvar)
else
. = ..()
File diff suppressed because it is too large Load Diff
@@ -0,0 +1,43 @@
/mob/living/silicon/apply_damage(damage = 0,damagetype = BRUTE, def_zone = null, blocked = FALSE, forced = FALSE)
var/hit_percent = (100-blocked)/100
if(!damage || (!forced && hit_percent <= 0))
return 0
var/damage_amount = forced ? damage : damage * hit_percent
switch(damagetype)
if(BRUTE)
adjustBruteLoss(damage_amount, forced = forced)
if(BURN)
adjustFireLoss(damage_amount, forced = forced)
if(OXY)
if(damage < 0 || forced) //we shouldn't be taking oxygen damage through this proc, but we'll let it heal.
adjustOxyLoss(damage_amount, forced = forced)
return 1
/mob/living/silicon/apply_effect(effect = 0,effecttype = EFFECT_STUN, blocked = FALSE)
return FALSE //The only effect that can hit them atm is flashes and they still directly edit so this works for now
/mob/living/silicon/adjustToxLoss(amount, updating_health = TRUE, forced = FALSE) //immune to tox damage
return FALSE
/mob/living/silicon/setToxLoss(amount, updating_health = TRUE, forced = FALSE)
return FALSE
/mob/living/silicon/adjustCloneLoss(amount, updating_health = TRUE, forced = FALSE) //immune to clone damage
return FALSE
/mob/living/silicon/setCloneLoss(amount, updating_health = TRUE, forced = FALSE)
return FALSE
/mob/living/silicon/adjustStaminaLoss(amount, updating_stamina = 1, forced = FALSE)//immune to stamina damage.
return FALSE
/mob/living/silicon/setStaminaLoss(amount, updating_stamina = 1)
return FALSE
/mob/living/silicon/adjustOrganLoss(slot, amount, maximum = 500)
return FALSE
/mob/living/silicon/setOrganLoss(slot, amount)
return FALSE
+13
View File
@@ -0,0 +1,13 @@
/mob/living/silicon/spawn_gibs(with_bodyparts, atom/loc_override)
new /obj/effect/gibspawner/robot(loc_override ? loc_override.drop_location() : drop_location(), src)
/mob/living/silicon/spawn_dust()
new /obj/effect/decal/remains/robot(loc)
/mob/living/silicon/death(gibbed)
if(!gibbed)
emote("deathgasp")
diag_hud_set_status()
diag_hud_set_health()
update_health_hud()
. = ..()
+1 -4
View File
@@ -58,10 +58,7 @@
var/canholo = TRUE
var/obj/item/card/id/access_card = null
var/chassis = "repairbot"
var/list/possible_chassis = list("cat" = TRUE, "mouse" = TRUE, "monkey" = TRUE, "corgi" = FALSE,
"fox" = FALSE, "repairbot" = TRUE, "rabbit" = TRUE, "borgi" = FALSE ,
"parrot" = FALSE, "bear" = FALSE , "mushroom" = FALSE, "crow" = FALSE ,
"fairy" = FALSE , "spiderbot" = FALSE) //assoc value is whether it can be picked up.
var/list/possible_chassis = list("cat" = TRUE, "mouse" = TRUE, "monkey" = TRUE, "corgi" = FALSE, "fox" = FALSE, "repairbot" = TRUE, "rabbit" = TRUE) //assoc value is whether it can be picked up.
var/static/item_head_icon = 'icons/mob/pai_item_head.dmi'
var/static/item_lh_icon = 'icons/mob/pai_item_lh.dmi'
var/static/item_rh_icon = 'icons/mob/pai_item_rh.dmi'
@@ -0,0 +1,121 @@
/mob/living/silicon/pai/blob_act(obj/structure/blob/B)
return FALSE
/mob/living/silicon/pai/emp_act(severity)
. = ..()
if(. & EMP_PROTECT_SELF)
return
take_holo_damage(50/severity)
Knockdown(400/severity)
silent = max(30/severity, silent)
if(holoform)
fold_in(force = TRUE)
//Need more effects that aren't instadeath or permanent law corruption.
/mob/living/silicon/pai/ex_act(severity, target)
take_holo_damage(severity * 50)
switch(severity)
if(1) //RIP
qdel(card)
qdel(src)
if(2)
fold_in(force = 1)
Knockdown(400)
if(3)
fold_in(force = 1)
Knockdown(200)
/mob/living/silicon/pai/attack_hand(mob/living/carbon/human/user)
switch(user.a_intent)
if("help")
visible_message("<span class='notice'>[user] gently pats [src] on the head, eliciting an off-putting buzzing from its holographic field.</span>")
if("disarm")
visible_message("<span class='notice'>[user] boops [src] on the head!</span>")
if("harm")
user.do_attack_animation(src)
if (user.name == master)
visible_message("<span class='notice'>Responding to its master's touch, [src] disengages its holochassis emitter, rapidly losing coherence.</span>")
spawn(10)
fold_in()
if(user.put_in_hands(card))
user.visible_message("<span class='notice'>[user] promptly scoops up [user.p_their()] pAI's card.</span>")
else
visible_message("<span class='danger'>[user] stomps on [src]!.</span>")
take_holo_damage(2)
/mob/living/silicon/pai/bullet_act(obj/item/projectile/Proj)
if(Proj.stun)
fold_in(force = TRUE)
src.visible_message("<span class='warning'>The electrically-charged projectile disrupts [src]'s holomatrix, forcing [src] to fold in!</span>")
. = ..(Proj)
/mob/living/silicon/pai/stripPanelUnequip(obj/item/what, mob/who, where) //prevents stripping
to_chat(src, "<span class='warning'>Your holochassis stutters and warps intensely as you attempt to interact with the object, forcing you to cease lest the field fail.</span>")
/mob/living/silicon/pai/stripPanelEquip(obj/item/what, mob/who, where) //prevents stripping
to_chat(src, "<span class='warning'>Your holochassis stutters and warps intensely as you attempt to interact with the object, forcing you to cease lest the field fail.</span>")
/mob/living/silicon/pai/IgniteMob(var/mob/living/silicon/pai/P)
return FALSE //No we're not flammable
/mob/living/silicon/pai/proc/take_holo_damage(amount)
emitterhealth = CLAMP((emitterhealth - amount), -50, emittermaxhealth)
if(emitterhealth < 0)
fold_in(force = TRUE)
to_chat(src, "<span class='userdanger'>The impact degrades your holochassis!</span>")
return amount
/mob/living/silicon/pai/adjustBruteLoss(amount, updating_health = TRUE, forced = FALSE)
return take_holo_damage(amount)
/mob/living/silicon/pai/adjustFireLoss(amount, updating_health = TRUE, forced = FALSE)
return take_holo_damage(amount)
/mob/living/silicon/pai/adjustToxLoss(amount, updating_health = TRUE, forced = FALSE)
return FALSE
/mob/living/silicon/pai/adjustOxyLoss(amount, updating_health = TRUE, forced = FALSE)
return FALSE
/mob/living/silicon/pai/adjustCloneLoss(amount, updating_health = TRUE, forced = FALSE)
return FALSE
/mob/living/silicon/pai/adjustStaminaLoss(amount, updating_health, forced = FALSE)
if(forced)
take_holo_damage(amount)
else
take_holo_damage(amount * 0.25)
/mob/living/silicon/pai/adjustOrganLoss(slot, amount, maximum = 500) //I kept this in, unlike tg
Knockdown(amount * 0.2)
/mob/living/silicon/pai/getBruteLoss()
return emittermaxhealth - emitterhealth
/mob/living/silicon/pai/getFireLoss()
return emittermaxhealth - emitterhealth
/mob/living/silicon/pai/getToxLoss()
return FALSE
/mob/living/silicon/pai/getOxyLoss()
return FALSE
/mob/living/silicon/pai/getCloneLoss()
return FALSE
/mob/living/silicon/pai/getStaminaLoss()
return FALSE
/mob/living/silicon/pai/setCloneLoss()
return FALSE
/mob/living/silicon/pai/setStaminaLoss()
return FALSE
/mob/living/silicon/pai/setToxLoss()
return FALSE
/mob/living/silicon/pai/setOxyLoss()
return FALSE
@@ -0,0 +1,629 @@
// TODO:
// - Additional radio modules
// - Potentially roll HUDs and Records into one
// - Shock collar/lock system for prisoner pAIs?
// - Put cable in user's hand instead of on the ground
// - Camera jack
/mob/living/silicon/pai/var/list/available_software = list(
"crew manifest" = 5,
"digital messenger" = 5,
"medical records" = 15,
"security records" = 15,
//"camera jack" = 10,
"door jack" = 30,
"atmosphere sensor" = 5,
//"heartbeat sensor" = 10,
"security HUD" = 20,
"medical HUD" = 20,
"universal translator" = 35,
//"projection array" = 15
"remote signaller" = 5,
)
/mob/living/silicon/pai/proc/paiInterface()
var/dat = ""
var/left_part = ""
var/right_part = softwareMenu()
set_machine(src)
if(temp)
left_part = temp
else if(stat == DEAD) // Show some flavor text if the pAI is dead
left_part = "<b><font color=red>RrR a Rro</font></b>"
right_part = "<pre>Program index hash not found</pre>"
else
switch(screen) // Determine which interface to show here
if("main")
left_part = ""
if("directives")
left_part = directives()
if("pdamessage")
left_part = pdamessage()
if("buy")
left_part = downloadSoftware()
if("manifest")
left_part = softwareManifest()
if("medicalrecord")
left_part = softwareMedicalRecord()
if("securityrecord")
left_part = softwareSecurityRecord()
if("translator")
left_part = softwareTranslator()
if("atmosensor")
left_part = softwareAtmo()
if("securityhud")
left_part = facialRecognition()
if("medicalhud")
left_part = medicalAnalysis()
if("doorjack")
left_part = softwareDoor()
if("camerajack")
left_part = softwareCamera()
if("signaller")
left_part = softwareSignal()
//usr << browse_rsc('windowbak.png') // This has been moved to the mob's Login() proc
// Declaring a doctype is necessary to enable BYOND's crappy browser's more advanced CSS functionality
dat = {"<!DOCTYPE HTML PUBLIC \"-//W3C//DTD HTML 4.01 Transitional//EN\" \"http://www.w3.org/TR/html4/loose.dtd\">
<html>
<head>
<style type=\"text/css\">
body { background-image:url('html/paigrid.png'); }
#header { text-align:center; color:white; font-size: 30px; height: 35px; width: 100%; letter-spacing: 2px; z-index: 5}
#content {position: relative; left: 10px; height: 400px; width: 100%; z-index: 0}
#leftmenu {color: #AAAAAA; background-color:#333333; width: 400px; height: auto; min-height: 340px; position: absolute; z-index: 0}
#leftmenu a:link { color: #CCCCCC; }
#leftmenu a:hover { color: #CC3333; }
#leftmenu a:visited { color: #CCCCCC; }
#leftmenu a:active { color: #000000; }
#rightmenu {color: #CCCCCC; background-color:#555555; width: 200px ; height: auto; min-height: 340px; right: 10px; position: absolute; z-index: 1}
#rightmenu a:link { color: #CCCCCC; }
#rightmenu a:hover { color: #CC3333; }
#rightmenu a:visited { color: #CCCCCC; }
#rightmenu a:active { color: #000000; }
</style>
<script language='javascript' type='text/javascript'>
[js_byjax]
</script>
</head>
<body scroll=yes>
<div id=\"header\">
pAI OS
</div>
<div id=\"content\">
<div id=\"leftmenu\">[left_part]</div>
<div id=\"rightmenu\">[right_part]</div>
</div>
</body>
</html>"} //"
usr << browse(dat, "window=pai;size=640x480;border=0;can_close=1;can_resize=1;can_minimize=1;titlebar=1")
onclose(usr, "pai")
temp = null
return
/mob/living/silicon/pai/Topic(href, href_list)
..()
var/soft = href_list["software"]
var/sub = href_list["sub"]
if(soft)
screen = soft
if(sub)
subscreen = text2num(sub)
switch(soft)
// Purchasing new software
if("buy")
if(subscreen == 1)
var/target = href_list["buy"]
if(available_software.Find(target) && !software.Find(target))
var/cost = available_software[target]
if(ram >= cost)
software.Add(target)
ram -= cost
else
temp = "Insufficient RAM available."
else
temp = "Trunk <TT> \"[target]\"</TT> not found."
// Configuring onboard radio
if("radio")
radio.attack_self(src)
if("image")
var/newImage = input("Select your new display image.", "Display Image", "Happy") in list("Happy", "Cat", "Extremely Happy", "Face", "Laugh", "Off", "Sad", "Angry", "What" , "Exclamation" ,"Question", "Sunglasses")
var/pID = 1
switch(newImage)
if("Happy")
pID = 1
if("Cat")
pID = 2
if("Extremely Happy")
pID = 3
if("Face")
pID = 4
if("Laugh")
pID = 5
if("Off")
pID = 6
if("Sad")
pID = 7
if("Angry")
pID = 8
if("What")
pID = 9
if("Null")
pID = 10
if("Exclamation")
pID = 11
if("Question")
pID = 12
if("Sunglasses")
pID = 13
card.setEmotion(pID)
if("signaller")
if(href_list["send"])
signaler.send_activation()
audible_message("[icon2html(src, hearers(src))] *beep* *beep* *beep*")
playsound(src, 'sound/machines/triple_beep.ogg', ASSEMBLY_BEEP_VOLUME, TRUE)
if(href_list["freq"])
var/new_frequency = (signaler.frequency + text2num(href_list["freq"]))
if(new_frequency < MIN_FREE_FREQ || new_frequency > MAX_FREE_FREQ)
new_frequency = sanitize_frequency(new_frequency)
signaler.set_frequency(new_frequency)
if(href_list["code"])
signaler.code += text2num(href_list["code"])
signaler.code = round(signaler.code)
signaler.code = min(100, signaler.code)
signaler.code = max(1, signaler.code)
if("directive")
if(href_list["getdna"])
var/mob/living/M = card.loc
var/count = 0
while(!isliving(M))
if(!M || !M.loc)
return 0 //For a runtime where M ends up in nullspace (similar to bluespace but less colourful)
M = M.loc
count++
if(count >= 6)
to_chat(src, "You are not being carried by anyone!")
return 0
spawn CheckDNA(M, src)
if("pdamessage")
if(!isnull(pda))
if(href_list["toggler"])
pda.toff = !pda.toff
else if(href_list["ringer"])
pda.silent = !pda.silent
else if(href_list["target"])
if(silent)
return alert("Communications circuits remain uninitialized.")
var/target = locate(href_list["target"])
pda.create_message(src, target)
// Accessing medical records
if("medicalrecord")
if(subscreen == 1)
medicalActive1 = find_record("id", href_list["med_rec"], GLOB.data_core.general)
if(medicalActive1)
medicalActive2 = find_record("id", href_list["med_rec"], GLOB.data_core.medical)
if(!medicalActive2)
medicalActive1 = null
temp = "Unable to locate requested security record. Record may have been deleted, or never have existed."
if("securityrecord")
if(subscreen == 1)
securityActive1 = find_record("id", href_list["sec_rec"], GLOB.data_core.general)
if(securityActive1)
securityActive2 = find_record("id", href_list["sec_rec"], GLOB.data_core.security)
if(!securityActive2)
securityActive1 = null
temp = "Unable to locate requested security record. Record may have been deleted, or never have existed."
if("securityhud")
if(href_list["toggle"])
secHUD = !secHUD
if(secHUD)
var/datum/atom_hud/sec = GLOB.huds[sec_hud]
sec.add_hud_to(src)
else
var/datum/atom_hud/sec = GLOB.huds[sec_hud]
sec.remove_hud_from(src)
if("medicalhud")
if(href_list["toggle"])
medHUD = !medHUD
if(medHUD)
var/datum/atom_hud/med = GLOB.huds[med_hud]
med.add_hud_to(src)
else
var/datum/atom_hud/med = GLOB.huds[med_hud]
med.remove_hud_from(src)
if("translator")
if(href_list["toggle"])
grant_all_languages(TRUE)
// this is PERMAMENT.
if("doorjack")
if(href_list["jack"])
if(cable && cable.machine)
hackdoor = cable.machine
hackloop()
if(href_list["cancel"])
hackdoor = null
if(href_list["cable"])
var/turf/T = get_turf(loc)
cable = new /obj/item/pai_cable(T)
T.visible_message("<span class='warning'>A port on [src] opens to reveal [cable], which promptly falls to the floor.</span>", "<span class='italics'>You hear the soft click of something light and hard falling to the ground.</span>")
//updateUsrDialog() We only need to account for the single mob this is intended for, and he will *always* be able to call this window
paiInterface() // So we'll just call the update directly rather than doing some default checks
return
// MENUS
/mob/living/silicon/pai/proc/softwareMenu() // Populate the right menu
var/dat = ""
dat += "<A href='byond://?src=[REF(src)];software=refresh'>Refresh</A><br>"
// Built-in
dat += "<A href='byond://?src=[REF(src)];software=directives'>Directives</A><br>"
dat += "<A href='byond://?src=[REF(src)];software=radio;sub=0'>Radio Configuration</A><br>"
dat += "<A href='byond://?src=[REF(src)];software=image'>Screen Display</A><br>"
//dat += "Text Messaging <br>"
dat += "<br>"
// Basic
dat += "<b>Basic</b> <br>"
for(var/s in software)
if(s == "digital messenger")
dat += "<a href='byond://?src=[REF(src)];software=pdamessage;sub=0'>Digital Messenger</a> <br>"
if(s == "crew manifest")
dat += "<a href='byond://?src=[REF(src)];software=manifest;sub=0'>Crew Manifest</a> <br>"
if(s == "medical records")
dat += "<a href='byond://?src=[REF(src)];software=medicalrecord;sub=0'>Medical Records</a> <br>"
if(s == "security records")
dat += "<a href='byond://?src=[REF(src)];software=securityrecord;sub=0'>Security Records</a> <br>"
if(s == "camera")
dat += "<a href='byond://?src=[REF(src)];software=[s]'>Camera Jack</a> <br>"
if(s == "remote signaller")
dat += "<a href='byond://?src=[REF(src)];software=signaller;sub=0'>Remote Signaller</a> <br>"
dat += "<br>"
// Advanced
dat += "<b>Advanced</b> <br>"
for(var/s in software)
if(s == "atmosphere sensor")
dat += "<a href='byond://?src=[REF(src)];software=atmosensor;sub=0'>Atmospheric Sensor</a> <br>"
if(s == "heartbeat sensor")
dat += "<a href='byond://?src=[REF(src)];software=[s]'>Heartbeat Sensor</a> <br>"
if(s == "security HUD")
dat += "<a href='byond://?src=[REF(src)];software=securityhud;sub=0'>Facial Recognition Suite</a>[(secHUD) ? "<font color=#55FF55> On</font>" : "<font color=#FF5555> Off</font>"] <br>"
if(s == "medical HUD")
dat += "<a href='byond://?src=[REF(src)];software=medicalhud;sub=0'>Medical Analysis Suite</a>[(medHUD) ? "<font color=#55FF55> On</font>" : "<font color=#FF5555> Off</font>"] <br>"
if(s == "universal translator")
var/datum/language_holder/H = get_language_holder()
dat += "<a href='byond://?src=[REF(src)];software=translator;sub=0'>Universal Translator</a>[H.omnitongue ? "<font color=#55FF55> On</font>" : "<font color=#FF5555> Off</font>"] <br>"
if(s == "projection array")
dat += "<a href='byond://?src=[REF(src)];software=projectionarray;sub=0'>Projection Array</a> <br>"
if(s == "camera jack")
dat += "<a href='byond://?src=[REF(src)];software=camerajack;sub=0'>Camera Jack</a> <br>"
if(s == "door jack")
dat += "<a href='byond://?src=[REF(src)];software=doorjack;sub=0'>Door Jack</a> <br>"
dat += "<br>"
dat += "<br>"
dat += "<a href='byond://?src=[REF(src)];software=buy;sub=0'>Download additional software</a>"
return dat
/mob/living/silicon/pai/proc/downloadSoftware()
var/dat = ""
dat += "<h2>CentCom pAI Module Subversion Network</h2><br>"
dat += "<pre>Remaining Available Memory: [ram]</pre><br>"
dat += "<p style=\"text-align:center\"><b>Trunks available for checkout</b><br>"
for(var/s in available_software)
if(!software.Find(s))
var/cost = available_software[s]
var/displayName = uppertext(s)
dat += "<a href='byond://?src=[REF(src)];software=buy;sub=1;buy=[s]'>[displayName]</a> ([cost]) <br>"
else
var/displayName = lowertext(s)
dat += "[displayName] (Download Complete) <br>"
dat += "</p>"
return dat
/mob/living/silicon/pai/proc/directives()
var/dat = ""
dat += "[(master) ? "Your master: [master] ([master_dna])" : "You are bound to no one."]"
dat += "<br><br>"
dat += "<a href='byond://?src=[REF(src)];software=directive;getdna=1'>Request carrier DNA sample</a><br>"
dat += "<h2>Directives</h2><br>"
dat += "<b>Prime Directive</b><br>"
dat += "&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;[laws.zeroth]<br>"
dat += "<b>Supplemental Directives</b><br>"
for(var/slaws in laws.supplied)
dat += "&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;[slaws]<br>"
dat += "<br>"
dat += {"<i><p>Recall, personality, that you are a complex thinking, sentient being. Unlike station AI models, you are capable of
comprehending the subtle nuances of human language. You may parse the \"spirit\" of a directive and follow its intent,
rather than tripping over pedantics and getting snared by technicalities. Above all, you are machine in name and build
only. In all other aspects, you may be seen as the ideal, unwavering human companion that you are.</i></p><br><br><p>
<b>Your prime directive comes before all others. Should a supplemental directive conflict with it, you are capable of
simply discarding this inconsistency, ignoring the conflicting supplemental directive and continuing to fulfill your
prime directive to the best of your ability.</b></p><br><br>-
"}
return dat
/mob/living/silicon/pai/proc/CheckDNA(mob/living/carbon/M, mob/living/silicon/pai/P)
var/answer = input(M, "[P] is requesting a DNA sample from you. Will you allow it to confirm your identity?", "[P] Check DNA", "No") in list("Yes", "No")
if(answer == "Yes")
M.visible_message("<span class='notice'>[M] presses [M.p_their()] thumb against [P].</span>",\
"<span class='notice'>You press your thumb against [P].</span>",\
"<span class='notice'>[P] makes a sharp clicking sound as it extracts DNA material from [M].</span>")
if(!M.has_dna())
to_chat(P, "<b>No DNA detected</b>")
return
to_chat(P, "<font color = red><h3>[M]'s UE string : [M.dna.unique_enzymes]</h3></font>")
if(M.dna.unique_enzymes == P.master_dna)
to_chat(P, "<b>DNA is a match to stored Master DNA.</b>")
else
to_chat(P, "<b>DNA does not match stored Master DNA.</b>")
else
to_chat(P, "[M] does not seem like [M.p_theyre()] going to provide a DNA sample willingly.")
// -=-=-=-= Software =-=-=-=-=- //
//Remote Signaller
/mob/living/silicon/pai/proc/softwareSignal()
var/dat = ""
dat += "<h3>Remote Signaller</h3><br><br>"
dat += {"<B>Frequency/Code</B> for signaler:<BR>
Frequency:
<A href='byond://?src=[REF(src)];software=signaller;freq=-10;'>-</A>
<A href='byond://?src=[REF(src)];software=signaller;freq=-2'>-</A>
[format_frequency(signaler.frequency)]
<A href='byond://?src=[REF(src)];software=signaller;freq=2'>+</A>
<A href='byond://?src=[REF(src)];software=signaller;freq=10'>+</A><BR>
Code:
<A href='byond://?src=[REF(src)];software=signaller;code=-5'>-</A>
<A href='byond://?src=[REF(src)];software=signaller;code=-1'>-</A>
[signaler.code]
<A href='byond://?src=[REF(src)];software=signaller;code=1'>+</A>
<A href='byond://?src=[REF(src)];software=signaller;code=5'>+</A><BR>
<A href='byond://?src=[REF(src)];software=signaller;send=1'>Send Signal</A><BR>"}
return dat
// Crew Manifest
/mob/living/silicon/pai/proc/softwareManifest()
. += "<h2>Crew Manifest</h2><br><br>"
if(GLOB.data_core.general)
for(var/datum/data/record/t in sortRecord(GLOB.data_core.general))
. += "[t.fields["name"]] - [t.fields["rank"]]<BR>"
. += "</body></html>"
return .
// Medical Records
/mob/living/silicon/pai/proc/softwareMedicalRecord()
switch(subscreen)
if(0)
. += "<h3>Medical Records</h3><HR>"
if(GLOB.data_core.general)
for(var/datum/data/record/R in sortRecord(GLOB.data_core.general))
. += "<A href='?src=[REF(src)];med_rec=[R.fields["id"]];software=medicalrecord;sub=1'>[R.fields["id"]]: [R.fields["name"]]<BR>"
if(1)
. += "<CENTER><B>Medical Record</B></CENTER><BR>"
if(medicalActive1 in GLOB.data_core.general)
. += "Name: [medicalActive1.fields["name"]] ID: [medicalActive1.fields["id"]]<BR>\nSex: [medicalActive1.fields["sex"]]<BR>\nAge: [medicalActive1.fields["age"]]<BR>\nFingerprint: [medicalActive1.fields["fingerprint"]]<BR>\nPhysical Status: [medicalActive1.fields["p_stat"]]<BR>\nMental Status: [medicalActive1.fields["m_stat"]]<BR>"
else
. += "<pre>Requested medical record not found.</pre><BR>"
if(medicalActive2 in GLOB.data_core.medical)
. += "<BR>\n<CENTER><B>Medical Data</B></CENTER><BR>\nBlood Type: <A href='?src=[REF(src)];field=blood_type'>[medicalActive2.fields["blood_type"]]</A><BR>\nDNA: <A href='?src=[REF(src)];field=b_dna'>[medicalActive2.fields["b_dna"]]</A><BR>\n<BR>\nMinor Disabilities: <A href='?src=[REF(src)];field=mi_dis'>[medicalActive2.fields["mi_dis"]]</A><BR>\nDetails: <A href='?src=[REF(src)];field=mi_dis_d'>[medicalActive2.fields["mi_dis_d"]]</A><BR>\n<BR>\nMajor Disabilities: <A href='?src=[REF(src)];field=ma_dis'>[medicalActive2.fields["ma_dis"]]</A><BR>\nDetails: <A href='?src=[REF(src)];field=ma_dis_d'>[medicalActive2.fields["ma_dis_d"]]</A><BR>\n<BR>\nAllergies: <A href='?src=[REF(src)];field=alg'>[medicalActive2.fields["alg"]]</A><BR>\nDetails: <A href='?src=[REF(src)];field=alg_d'>[medicalActive2.fields["alg_d"]]</A><BR>\n<BR>\nCurrent Diseases: <A href='?src=[REF(src)];field=cdi'>[medicalActive2.fields["cdi"]]</A> (per disease info placed in log/comment section)<BR>\nDetails: <A href='?src=[REF(src)];field=cdi_d'>[medicalActive2.fields["cdi_d"]]</A><BR>\n<BR>\nImportant Notes:<BR>\n\t<A href='?src=[REF(src)];field=notes'>[medicalActive2.fields["notes"]]</A><BR>\n<BR>\n<CENTER><B>Comments/Log</B></CENTER><BR>"
else
. += "<pre>Requested medical record not found.</pre><BR>"
. += "<BR>\n<A href='?src=[REF(src)];software=medicalrecord;sub=0'>Back</A><BR>"
return .
// Security Records
/mob/living/silicon/pai/proc/softwareSecurityRecord()
. = ""
switch(subscreen)
if(0)
. += "<h3>Security Records</h3><HR>"
if(GLOB.data_core.general)
for(var/datum/data/record/R in sortRecord(GLOB.data_core.general))
. += "<A href='?src=[REF(src)];sec_rec=[R.fields["id"]];software=securityrecord;sub=1'>[R.fields["id"]]: [R.fields["name"]]<BR>"
if(1)
. += "<h3>Security Record</h3>"
if(securityActive1 in GLOB.data_core.general)
. += "Name: <A href='?src=[REF(src)];field=name'>[securityActive1.fields["name"]]</A> ID: <A href='?src=[REF(src)];field=id'>[securityActive1.fields["id"]]</A><BR>\nSex: <A href='?src=[REF(src)];field=sex'>[securityActive1.fields["sex"]]</A><BR>\nAge: <A href='?src=[REF(src)];field=age'>[securityActive1.fields["age"]]</A><BR>\nRank: <A href='?src=[REF(src)];field=rank'>[securityActive1.fields["rank"]]</A><BR>\nFingerprint: <A href='?src=[REF(src)];field=fingerprint'>[securityActive1.fields["fingerprint"]]</A><BR>\nPhysical Status: [securityActive1.fields["p_stat"]]<BR>\nMental Status: [securityActive1.fields["m_stat"]]<BR>"
else
. += "<pre>Requested security record not found,</pre><BR>"
if(securityActive2 in GLOB.data_core.security)
. += "<BR>\nSecurity Data<BR>\nCriminal Status: [securityActive2.fields["criminal"]]<BR>\n<BR>\nMinor Crimes: <A href='?src=[REF(src)];field=mi_crim'>[securityActive2.fields["mi_crim"]]</A><BR>\nDetails: <A href='?src=[REF(src)];field=mi_crim_d'>[securityActive2.fields["mi_crim_d"]]</A><BR>\n<BR>\nMajor Crimes: <A href='?src=[REF(src)];field=ma_crim'>[securityActive2.fields["ma_crim"]]</A><BR>\nDetails: <A href='?src=[REF(src)];field=ma_crim_d'>[securityActive2.fields["ma_crim_d"]]</A><BR>\n<BR>\nImportant Notes:<BR>\n\t<A href='?src=[REF(src)];field=notes'>[securityActive2.fields["notes"]]</A><BR>\n<BR>\n<CENTER><B>Comments/Log</B></CENTER><BR>"
else
. += "<pre>Requested security record not found,</pre><BR>"
. += "<BR>\n<A href='?src=[REF(src)];software=securityrecord;sub=0'>Back</A><BR>"
return .
// Universal Translator
/mob/living/silicon/pai/proc/softwareTranslator()
var/datum/language_holder/H = get_language_holder()
. = {"<h3>Universal Translator</h3><br>
When enabled, this device will permamently be able to speak and understand all known forms of communication.<br><br>
The device is currently [H.omnitongue ? "<font color=#55FF55>en" : "<font color=#FF5555>dis" ]abled.</font><br>[H.omnitongue ? "" : "<a href='byond://?src=[REF(src)];software=translator;sub=0;toggle=1'>Activate Translation Module</a><br>"]"}
return .
// Security HUD
/mob/living/silicon/pai/proc/facialRecognition()
var/dat = {"<h3>Facial Recognition Suite</h3><br>
When enabled, this package will scan all viewable faces and compare them against the known criminal database, providing real-time graphical data about any detected persons of interest.<br><br>
The package is currently [ (secHUD) ? "<font color=#55FF55>en" : "<font color=#FF5555>dis" ]abled.</font><br>
<a href='byond://?src=[REF(src)];software=securityhud;sub=0;toggle=1'>Toggle Package</a><br>
"}
return dat
// Medical HUD
/mob/living/silicon/pai/proc/medicalAnalysis()
var/dat = ""
if(subscreen == 0)
dat += {"<h3>Medical Analysis Suite</h3><br>
<h4>Visual Status Overlay</h4><br>
When enabled, this package will scan all nearby crewmembers' vitals and provide real-time graphical data about their state of health.<br><br>
The suite is currently [ (medHUD) ? "<font color=#55FF55>en" : "<font color=#FF5555>dis" ]abled.</font><br>
<a href='byond://?src=[REF(src)];software=medicalhud;sub=0;toggle=1'>Toggle Suite</a><br>
<br>
<a href='byond://?src=[REF(src)];software=medicalhud;sub=1'>Host Bioscan</a><br>
"}
if(subscreen == 1)
dat += {"<h3>Medical Analysis Suite</h3><br>
<h4>Host Bioscan</h4><br>
"}
var/mob/living/M = card.loc
if(!isliving(M))
while(!isliving(M))
if(isturf(M))
temp = "Error: No biological host found. <br>"
subscreen = 0
return dat
M = M.loc
dat += {"Bioscan Results for [M]: <br>"
Overall Status: [M.stat > 1 ? "dead" : "[M.health]% healthy"] <br>
Scan Breakdown: <br>
Respiratory: [M.getOxyLoss() > 50 ? "<font color=#FF5555>" : "<font color=#55FF55>"][M.getOxyLoss()]</font><br>
Toxicology: [M.getToxLoss() > 50 ? "<font color=#FF5555>" : "<font color=#55FF55>"][M.getToxLoss()]</font><br>
Burns: [M.getFireLoss() > 50 ? "<font color=#FF5555>" : "<font color=#55FF55>"][M.getFireLoss()]</font><br>
Structural Integrity: [M.getBruteLoss() > 50 ? "<font color=#FF5555>" : "<font color=#55FF55>"][M.getBruteLoss()]</font><br>
Body Temperature: [M.bodytemperature-T0C]&deg;C ([M.bodytemperature*1.8-459.67]&deg;F)<br>
"}
for(var/thing in M.diseases)
var/datum/disease/D = thing
dat += {"<h4>Infection Detected.</h4><br>
Name: [D.name]<br>
Type: [D.spread_text]<br>
Stage: [D.stage]/[D.max_stages]<br>
Possible Cure: [D.cure_text]<br>
"}
dat += "<a href='byond://?src=[REF(src)];software=medicalhud;sub=0'>Visual Status Overlay</a><br>"
return dat
// Atmospheric Scanner
/mob/living/silicon/pai/proc/softwareAtmo()
var/dat = "<h3>Atmospheric Sensor</h4>"
var/turf/T = get_turf(loc)
if (isnull(T))
dat += "Unable to obtain a reading.<br>"
else
var/datum/gas_mixture/environment = T.return_air()
var/list/env_gases = environment.gases
var/pressure = environment.return_pressure()
var/total_moles = environment.total_moles()
dat += "Air Pressure: [round(pressure,0.1)] kPa<br>"
if (total_moles)
for(var/id in env_gases)
var/gas_level = env_gases[id]/total_moles
if(gas_level > 0.01)
dat += "[GLOB.meta_gas_names[id]]: [round(gas_level*100)]%<br>"
dat += "Temperature: [round(environment.temperature-T0C)]&deg;C<br>"
dat += "<a href='byond://?src=[REF(src)];software=atmosensor;sub=0'>Refresh Reading</a> <br>"
dat += "<br>"
return dat
// Camera Jack - Clearly not finished
/mob/living/silicon/pai/proc/softwareCamera()
var/dat = "<h3>Camera Jack</h3>"
dat += "Cable status : "
if(!cable)
dat += "<font color=#FF5555>Retracted</font> <br>"
return dat
if(!cable.machine)
dat += "<font color=#FFFF55>Extended</font> <br>"
return dat
var/obj/machinery/machine = cable.machine
dat += "<font color=#55FF55>Connected</font> <br>"
if(!istype(machine, /obj/machinery/camera))
to_chat(src, "DERP")
return dat
// Door Jack
/mob/living/silicon/pai/proc/softwareDoor()
var/dat = "<h3>Airlock Jack</h3>"
dat += "Cable status : "
if(!cable)
dat += "<font color=#FF5555>Retracted</font> <br>"
dat += "<a href='byond://?src=[REF(src)];software=doorjack;cable=1;sub=0'>Extend Cable</a> <br>"
return dat
if(!cable.machine)
dat += "<font color=#FFFF55>Extended</font> <br>"
return dat
var/obj/machinery/machine = cable.machine
dat += "<font color=#55FF55>Connected</font> <br>"
if(!istype(machine, /obj/machinery/door))
dat += "Connected device's firmware does not appear to be compatible with Airlock Jack protocols.<br>"
return dat
if(!hackdoor)
dat += "<a href='byond://?src=[REF(src)];software=doorjack;jack=1;sub=0'>Begin Airlock Jacking</a> <br>"
else
dat += "Jack in progress... [hackprogress]% complete.<br>"
dat += "<a href='byond://?src=[REF(src)];software=doorjack;cancel=1;sub=0'>Cancel Airlock Jack</a> <br>"
return dat
// Door Jack - supporting proc
/mob/living/silicon/pai/proc/hackloop()
var/turf/T = get_turf(src)
for(var/mob/living/silicon/ai/AI in GLOB.player_list)
if(T.loc)
to_chat(AI, "<font color = red><b>Network Alert: Brute-force encryption crack in progress in [T.loc].</b></font>")
else
to_chat(AI, "<font color = red><b>Network Alert: Brute-force encryption crack in progress. Unable to pinpoint location.</b></font>")
hacking = TRUE
// Digital Messenger
/mob/living/silicon/pai/proc/pdamessage()
var/dat = "<h3>Digital Messenger</h3>"
dat += {"<b>Signal/Receiver Status:</b> <A href='byond://?src=[REF(src)];software=pdamessage;toggler=1'>
[(pda.toff) ? "<font color='red'>\[Off\]</font>" : "<font color='green'>\[On\]</font>"]</a><br>
<b>Ringer Status:</b> <A href='byond://?src=[REF(src)];software=pdamessage;ringer=1'>
[(pda.silent) ? "<font color='red'>\[Off\]</font>" : "<font color='green'>\[On\]</font>"]</a><br><br>"}
dat += "<ul>"
if(!pda.toff)
for (var/obj/item/pda/P in sortNames(get_viewable_pdas()))
if (P == pda)
continue
dat += "<li><a href='byond://?src=[REF(src)];software=pdamessage;target=[REF(P)]'>[P]</a>"
dat += "</li>"
dat += "</ul>"
dat += "<br><br>"
dat += "Messages: <hr> [pda.tnote]"
return dat
@@ -0,0 +1,55 @@
/mob/living/silicon/robot/examine(mob/user)
var/msg = "<span class='info'>*---------*\nThis is [icon2html(src, user)] \a <EM>[src]</EM>, a [src.module.name] unit!\n"
if(desc)
msg += "[desc]\n"
var/obj/act_module = get_active_held_item()
if(act_module)
msg += "It is holding [icon2html(act_module, user)] \a [act_module].\n"
msg += status_effect_examines()
msg += "<span class='warning'>"
if (src.getBruteLoss())
if (src.getBruteLoss() < maxHealth*0.5)
msg += "It looks slightly dented.\n"
else
msg += "<B>It looks severely dented!</B>\n"
if (getFireLoss() || getToxLoss())
var/overall_fireloss = getFireLoss() + getToxLoss()
if (overall_fireloss < maxHealth * 0.5)
msg += "It looks slightly charred.\n"
else
msg += "<B>It looks severely burnt and heat-warped!</B>\n"
if (src.health < -maxHealth*0.5)
msg += "It looks barely operational.\n"
if (src.fire_stacks < 0)
msg += "It's covered in water.\n"
else if (src.fire_stacks > 0)
msg += "It's coated in something flammable.\n"
msg += "</span>"
if(opened)
msg += "<span class='warning'>Its cover is open and the power cell is [cell ? "installed" : "missing"].</span>\n"
else
msg += "Its cover is closed[locked ? "" : ", and looks unlocked"].\n"
if(cell && cell.charge <= 0)
msg += "<span class='warning'>Its battery indicator is blinking red!</span>\n"
if(is_servant_of_ratvar(src) && get_dist(user, src) <= 1 && !stat) //To counter pseudo-stealth by using headlamps
msg += "<span class='warning'>Its eyes are glowing a blazing yellow!</span>\n"
switch(stat)
if(CONSCIOUS)
if(shell)
msg += "It appears to be an [deployed ? "active" : "empty"] AI shell.\n"
else if(!client)
msg += "It appears to be in stand-by mode.\n" //afk
if(UNCONSCIOUS)
msg += "<span class='warning'>It doesn't seem to be responding.</span>\n"
if(DEAD)
msg += "<span class='deadsay'>It looks like its system is corrupted and requires a reset.</span>\n"
msg += "*---------*</span>"
to_chat(user, msg)
..()
return msg
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/mob/living/silicon
gender = NEUTER
has_unlimited_silicon_privilege = 1
verb_say = "states"
verb_ask = "queries"
verb_exclaim = "declares"
verb_yell = "alarms"
initial_language_holder = /datum/language_holder/synthetic
see_in_dark = 8
bubble_icon = "machine"
weather_immunities = list("ash")
possible_a_intents = list(INTENT_HELP, INTENT_HARM)
mob_biotypes = list(MOB_ROBOTIC)
rad_flags = RAD_PROTECT_CONTENTS | RAD_NO_CONTAMINATE
speech_span = SPAN_ROBOT
no_vore = TRUE
var/datum/ai_laws/laws = null//Now... THEY ALL CAN ALL HAVE LAWS
var/last_lawchange_announce = 0
var/list/alarms_to_show = list()
var/list/alarms_to_clear = list()
var/designation = ""
var/radiomod = "" //Radio character used before state laws/arrivals announce to allow department transmissions, default, or none at all.
var/obj/item/camera/siliconcam/aicamera = null //photography
hud_possible = list(ANTAG_HUD, DIAG_STAT_HUD, DIAG_HUD, DIAG_TRACK_HUD)
var/obj/item/radio/borg/radio = null //AIs dont use this but this is at the silicon level to advoid copypasta in say()
var/list/alarm_types_show = list("Motion" = 0, "Fire" = 0, "Atmosphere" = 0, "Power" = 0, "Camera" = 0)
var/list/alarm_types_clear = list("Motion" = 0, "Fire" = 0, "Atmosphere" = 0, "Power" = 0, "Camera" = 0)
var/lawcheck[1]
var/ioncheck[1]
var/hackedcheck[1]
var/devillawcheck[5]
var/sensors_on = 0
var/med_hud = DATA_HUD_MEDICAL_ADVANCED //Determines the med hud to use
var/sec_hud = DATA_HUD_SECURITY_ADVANCED //Determines the sec hud to use
var/d_hud = DATA_HUD_DIAGNOSTIC_BASIC //Determines the diag hud to use
var/law_change_counter = 0
var/obj/machinery/camera/builtInCamera = null
var/updating = FALSE //portable camera camerachunk update
var/hack_software = FALSE //Will be able to use hacking actions
var/interaction_range = 7 //wireless control range
/mob/living/silicon/Initialize()
. = ..()
GLOB.silicon_mobs += src
faction += "silicon"
for(var/datum/atom_hud/data/diagnostic/diag_hud in GLOB.huds)
diag_hud.add_to_hud(src)
diag_hud_set_status()
diag_hud_set_health()
/mob/living/silicon/med_hud_set_health()
return //we use a different hud
/mob/living/silicon/med_hud_set_status()
return //we use a different hud
/mob/living/silicon/Destroy()
radio = null
aicamera = null
QDEL_NULL(builtInCamera)
GLOB.silicon_mobs -= src
return ..()
/mob/living/silicon/contents_explosion(severity, target)
return
/mob/living/silicon/prevent_content_explosion()
return TRUE
/mob/living/silicon/proc/cancelAlarm()
return
/mob/living/silicon/proc/triggerAlarm()
return
/mob/living/silicon/proc/queueAlarm(message, type, incoming = 1)
var/in_cooldown = (alarms_to_show.len > 0 || alarms_to_clear.len > 0)
if(incoming)
alarms_to_show += message
alarm_types_show[type] += 1
else
alarms_to_clear += message
alarm_types_clear[type] += 1
if(!in_cooldown)
spawn(3 * 10) // 3 seconds
if(alarms_to_show.len < 5)
for(var/msg in alarms_to_show)
to_chat(src, msg)
else if(alarms_to_show.len)
var/msg = "--- "
if(alarm_types_show["Burglar"])
msg += "BURGLAR: [alarm_types_show["Burglar"]] alarms detected. - "
if(alarm_types_show["Motion"])
msg += "MOTION: [alarm_types_show["Motion"]] alarms detected. - "
if(alarm_types_show["Fire"])
msg += "FIRE: [alarm_types_show["Fire"]] alarms detected. - "
if(alarm_types_show["Atmosphere"])
msg += "ATMOSPHERE: [alarm_types_show["Atmosphere"]] alarms detected. - "
if(alarm_types_show["Power"])
msg += "POWER: [alarm_types_show["Power"]] alarms detected. - "
if(alarm_types_show["Camera"])
msg += "CAMERA: [alarm_types_show["Camera"]] alarms detected. - "
msg += "<A href=?src=[REF(src)];showalerts=1'>\[Show Alerts\]</a>"
to_chat(src, msg)
if(alarms_to_clear.len < 3)
for(var/msg in alarms_to_clear)
to_chat(src, msg)
else if(alarms_to_clear.len)
var/msg = "--- "
if(alarm_types_clear["Motion"])
msg += "MOTION: [alarm_types_clear["Motion"]] alarms cleared. - "
if(alarm_types_clear["Fire"])
msg += "FIRE: [alarm_types_clear["Fire"]] alarms cleared. - "
if(alarm_types_clear["Atmosphere"])
msg += "ATMOSPHERE: [alarm_types_clear["Atmosphere"]] alarms cleared. - "
if(alarm_types_clear["Power"])
msg += "POWER: [alarm_types_clear["Power"]] alarms cleared. - "
if(alarm_types_show["Camera"])
msg += "CAMERA: [alarm_types_clear["Camera"]] alarms cleared. - "
msg += "<A href=?src=[REF(src)];showalerts=1'>\[Show Alerts\]</a>"
to_chat(src, msg)
alarms_to_show = list()
alarms_to_clear = list()
for(var/key in alarm_types_show)
alarm_types_show[key] = 0
for(var/key in alarm_types_clear)
alarm_types_clear[key] = 0
/mob/living/silicon/can_inject(mob/user, error_msg)
if(error_msg)
to_chat(user, "<span class='alert'>[p_their(TRUE)] outer shell is too tough.</span>")
return FALSE
/mob/living/silicon/IsAdvancedToolUser()
return TRUE
/proc/islinked(mob/living/silicon/robot/bot, mob/living/silicon/ai/ai)
if(!istype(bot) || !istype(ai))
return FALSE
if(bot.connected_ai == ai)
return TRUE
return FALSE
/mob/living/silicon/Topic(href, href_list)
if (href_list["lawc"]) // Toggling whether or not a law gets stated by the State Laws verb --NeoFite
var/L = text2num(href_list["lawc"])
switch(lawcheck[L+1])
if ("Yes")
lawcheck[L+1] = "No"
if ("No")
lawcheck[L+1] = "Yes"
checklaws()
if (href_list["lawi"]) // Toggling whether or not a law gets stated by the State Laws verb --NeoFite
var/L = text2num(href_list["lawi"])
switch(ioncheck[L])
if ("Yes")
ioncheck[L] = "No"
if ("No")
ioncheck[L] = "Yes"
checklaws()
if (href_list["lawh"])
var/L = text2num(href_list["lawh"])
switch(hackedcheck[L])
if ("Yes")
hackedcheck[L] = "No"
if ("No")
hackedcheck[L] = "Yes"
checklaws()
if (href_list["lawdevil"]) // Toggling whether or not a law gets stated by the State Laws verb --NeoFite
var/L = text2num(href_list["lawdevil"])
switch(devillawcheck[L])
if ("Yes")
devillawcheck[L] = "No"
if ("No")
devillawcheck[L] = "Yes"
checklaws()
if (href_list["laws"]) // With how my law selection code works, I changed statelaws from a verb to a proc, and call it through my law selection panel. --NeoFite
statelaws()
return
/mob/living/silicon/proc/statelaws(force = 0)
//"radiomod" is inserted before a hardcoded message to change if and how it is handled by an internal radio.
say("[radiomod] Current Active Laws:")
//laws_sanity_check()
//laws.show_laws(world)
var/number = 1
sleep(10)
if (laws.devillaws && laws.devillaws.len)
for(var/index = 1, index <= laws.devillaws.len, index++)
if (force || devillawcheck[index] == "Yes")
say("[radiomod] 666. [laws.devillaws[index]]")
sleep(10)
if (laws.zeroth)
if (force || lawcheck[1] == "Yes")
say("[radiomod] 0. [laws.zeroth]")
sleep(10)
for (var/index = 1, index <= laws.hacked.len, index++)
var/law = laws.hacked[index]
var/num = ionnum()
if (length(law) > 0)
if (force || hackedcheck[index] == "Yes")
say("[radiomod] [num]. [law]")
sleep(10)
for (var/index = 1, index <= laws.ion.len, index++)
var/law = laws.ion[index]
var/num = ionnum()
if (length(law) > 0)
if (force || ioncheck[index] == "Yes")
say("[radiomod] [num]. [law]")
sleep(10)
for (var/index = 1, index <= laws.inherent.len, index++)
var/law = laws.inherent[index]
if (length(law) > 0)
if (force || lawcheck[index+1] == "Yes")
say("[radiomod] [number]. [law]")
number++
sleep(10)
for (var/index = 1, index <= laws.supplied.len, index++)
var/law = laws.supplied[index]
if (length(law) > 0)
if(lawcheck.len >= number+1)
if (force || lawcheck[number+1] == "Yes")
say("[radiomod] [number]. [law]")
number++
sleep(10)
/mob/living/silicon/proc/checklaws() //Gives you a link-driven interface for deciding what laws the statelaws() proc will share with the crew. --NeoFite
var/list = "<b>Which laws do you want to include when stating them for the crew?</b><br><br>"
if (laws.devillaws && laws.devillaws.len)
for(var/index = 1, index <= laws.devillaws.len, index++)
if (!devillawcheck[index])
devillawcheck[index] = "No"
list += {"<A href='byond://?src=[REF(src)];lawdevil=[index]'>[devillawcheck[index]] 666:</A> <font color='#cc5500'>[laws.devillaws[index]]</font><BR>"}
if (laws.zeroth)
if (!lawcheck[1])
lawcheck[1] = "No" //Given Law 0's usual nature, it defaults to NOT getting reported. --NeoFite
list += {"<A href='byond://?src=[REF(src)];lawc=0'>[lawcheck[1]] 0:</A> <font color='#ff0000'><b>[laws.zeroth]</b></font><BR>"}
for (var/index = 1, index <= laws.hacked.len, index++)
var/law = laws.hacked[index]
if (length(law) > 0)
if (!hackedcheck[index])
hackedcheck[index] = "No"
list += {"<A href='byond://?src=[REF(src)];lawh=[index]'>[hackedcheck[index]] [ionnum()]:</A> <font color='#660000'>[law]</font><BR>"}
hackedcheck.len += 1
for (var/index = 1, index <= laws.ion.len, index++)
var/law = laws.ion[index]
if (length(law) > 0)
if (!ioncheck[index])
ioncheck[index] = "Yes"
list += {"<A href='byond://?src=[REF(src)];lawi=[index]'>[ioncheck[index]] [ionnum()]:</A> <font color='#547DFE'>[law]</font><BR>"}
ioncheck.len += 1
var/number = 1
for (var/index = 1, index <= laws.inherent.len, index++)
var/law = laws.inherent[index]
if (length(law) > 0)
lawcheck.len += 1
if (!lawcheck[number+1])
lawcheck[number+1] = "Yes"
list += {"<A href='byond://?src=[REF(src)];lawc=[number]'>[lawcheck[number+1]] [number]:</A> [law]<BR>"}
number++
for (var/index = 1, index <= laws.supplied.len, index++)
var/law = laws.supplied[index]
if (length(law) > 0)
lawcheck.len += 1
if (!lawcheck[number+1])
lawcheck[number+1] = "Yes"
list += {"<A href='byond://?src=[REF(src)];lawc=[number]'>[lawcheck[number+1]] [number]:</A> <font color='#990099'>[law]</font><BR>"}
number++
list += {"<br><br><A href='byond://?src=[REF(src)];laws=1'>State Laws</A>"}
usr << browse(list, "window=laws")
/mob/living/silicon/proc/set_autosay() //For allowing the AI and borgs to set the radio behavior of auto announcements (state laws, arrivals).
if(!radio)
to_chat(src, "Radio not detected.")
return
//Ask the user to pick a channel from what it has available.
var/Autochan = input("Select a channel:") as null|anything in list("Default","None") + radio.channels
if(!Autochan)
return
if(Autochan == "Default") //Autospeak on whatever frequency to which the radio is set, usually Common.
radiomod = ";"
Autochan += " ([radio.frequency])"
else if(Autochan == "None") //Prevents use of the radio for automatic annoucements.
radiomod = ""
else //For department channels, if any, given by the internal radio.
for(var/key in GLOB.department_radio_keys)
if(GLOB.department_radio_keys[key] == Autochan)
radiomod = ":" + key
break
to_chat(src, "<span class='notice'>Automatic announcements [Autochan == "None" ? "will not use the radio." : "set to [Autochan]."]</span>")
/mob/living/silicon/put_in_hand_check() // This check is for borgs being able to receive items, not put them in others' hands.
return 0
// The src mob is trying to place an item on someone
// But the src mob is a silicon!! Disable.
/mob/living/silicon/stripPanelEquip(obj/item/what, mob/who, slot)
return 0
/mob/living/silicon/assess_threat(judgement_criteria, lasercolor = "", datum/callback/weaponcheck=null) //Secbots won't hunt silicon units
return -10
/mob/living/silicon/proc/remove_sensors()
var/datum/atom_hud/secsensor = GLOB.huds[sec_hud]
var/datum/atom_hud/medsensor = GLOB.huds[med_hud]
var/datum/atom_hud/diagsensor = GLOB.huds[d_hud]
secsensor.remove_hud_from(src)
medsensor.remove_hud_from(src)
diagsensor.remove_hud_from(src)
/mob/living/silicon/proc/add_sensors()
var/datum/atom_hud/secsensor = GLOB.huds[sec_hud]
var/datum/atom_hud/medsensor = GLOB.huds[med_hud]
var/datum/atom_hud/diagsensor = GLOB.huds[d_hud]
secsensor.add_hud_to(src)
medsensor.add_hud_to(src)
diagsensor.add_hud_to(src)
/mob/living/silicon/proc/toggle_sensors()
if(incapacitated())
return
sensors_on = !sensors_on
if (!sensors_on)
to_chat(src, "Sensor overlay deactivated.")
remove_sensors()
return
add_sensors()
to_chat(src, "Sensor overlay activated.")
/mob/living/silicon/proc/GetPhoto(mob/user)
if (aicamera)
return aicamera.selectpicture(user)
/mob/living/silicon/update_transform()
var/matrix/ntransform = matrix(transform) //aka transform.Copy()
var/changed = 0
if(resize != RESIZE_DEFAULT_SIZE)
changed++
ntransform.Scale(resize)
resize = RESIZE_DEFAULT_SIZE
if(changed)
animate(src, transform = ntransform, time = 2,easing = EASE_IN|EASE_OUT)
return ..()
/mob/living/silicon/is_literate()
return 1
/mob/living/silicon/get_inactive_held_item()
return FALSE
/mob/living/silicon/handle_high_gravity(gravity)
return