@@ -0,0 +1,14 @@
|
||||
/datum/surgery/advanced/bioware
|
||||
name = "enhancement surgery"
|
||||
var/bioware_target = BIOWARE_GENERIC
|
||||
|
||||
/datum/surgery/advanced/bioware/can_start(mob/user, mob/living/carbon/human/target)
|
||||
if(!..())
|
||||
return FALSE
|
||||
if(!istype(target))
|
||||
return FALSE
|
||||
for(var/X in target.bioware)
|
||||
var/datum/bioware/B = X
|
||||
if(B.mod_type == bioware_target)
|
||||
return FALSE
|
||||
return TRUE
|
||||
@@ -0,0 +1,63 @@
|
||||
/obj/item/disk/surgery/brainwashing
|
||||
name = "Brainwashing Surgery Disk"
|
||||
desc = "The disk provides instructions on how to impress an order on a brain, making it the primary objective of the patient."
|
||||
surgeries = list(/datum/surgery/advanced/brainwashing)
|
||||
/datum/surgery/advanced/brainwashing
|
||||
name = "Brainwashing"
|
||||
desc = "A surgical procedure which directly implants a directive into the patient's brain, making it their absolute priority. It can be cleared using a mindshield implant."
|
||||
steps = list(
|
||||
/datum/surgery_step/incise,
|
||||
/datum/surgery_step/retract_skin,
|
||||
/datum/surgery_step/saw,
|
||||
/datum/surgery_step/clamp_bleeders,
|
||||
/datum/surgery_step/brainwash,
|
||||
/datum/surgery_step/close)
|
||||
|
||||
target_mobtypes = list(/mob/living/carbon/human)
|
||||
possible_locs = list(BODY_ZONE_HEAD)
|
||||
|
||||
/datum/surgery/advanced/brainwashing/can_start(mob/user, mob/living/carbon/target)
|
||||
if(!..())
|
||||
return FALSE
|
||||
var/obj/item/organ/brain/B = target.getorganslot(ORGAN_SLOT_BRAIN)
|
||||
if(!B)
|
||||
return FALSE
|
||||
return TRUE
|
||||
/datum/surgery_step/brainwash
|
||||
name = "brainwash"
|
||||
implements = list(TOOL_HEMOSTAT = 85, TOOL_WIRECUTTER = 50, /obj/item/stack/packageWrap = 35, /obj/item/stack/cable_coil = 15)
|
||||
time = 200
|
||||
var/objective
|
||||
/datum/surgery_step/brainwash/preop(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
|
||||
objective = stripped_input(user, "Choose the objective to imprint on your victim's brain.", "Brainwashing", null, MAX_MESSAGE_LEN)
|
||||
if(!objective)
|
||||
return -1
|
||||
display_results(user, target, "<span class='notice'>You begin to brainwash [target]...</span>",
|
||||
"[user] begins to fix [target]'s brain.",
|
||||
"[user] begins to perform surgery on [target]'s brain.")
|
||||
|
||||
/datum/surgery_step/brainwash/success(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
|
||||
if(!target.mind)
|
||||
to_chat(user, "<span class='warning'>[target] doesn't respond to the brainwashing, as if [target.p_they()] lacked a mind...</span>")
|
||||
return FALSE
|
||||
if(HAS_TRAIT(target, TRAIT_MINDSHIELD))
|
||||
to_chat(user, "<span class='warning'>You hear a faint buzzing from a device inside [target]'s brain, and the brainwashing is erased.</span>")
|
||||
return FALSE
|
||||
display_results(user, target, "<span class='notice'>You succeed in brainwashing [target].</span>",
|
||||
"[user] successfully fixes [target]'s brain!",
|
||||
"[user] completes the surgery on [target]'s brain.")
|
||||
to_chat(target, "<span class='userdanger'>A new compulsion fills your mind... you feel forced to obey it!</span>")
|
||||
brainwash(target, objective)
|
||||
message_admins("[ADMIN_LOOKUPFLW(user)] surgically brainwashed [ADMIN_LOOKUPFLW(target)] with the objective '[objective]'.")
|
||||
log_game("[key_name(user)] surgically brainwashed [key_name(target)] with the objective '[objective]'.")
|
||||
return TRUE
|
||||
|
||||
/datum/surgery_step/brainwash/failure(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
|
||||
if(target.getorganslot(ORGAN_SLOT_BRAIN))
|
||||
display_results(user, target, "<span class='warning'>You screw up, bruising the brain tissue!</span>",
|
||||
"<span class='warning'>[user] screws up, causing brain damage!</span>",
|
||||
"[user] completes the surgery on [target]'s brain.")
|
||||
target.adjustOrganLoss(ORGAN_SLOT_BRAIN, 40)
|
||||
else
|
||||
user.visible_message("<span class='warning'>[user] suddenly notices that the brain [user.p_they()] [user.p_were()] working on is not there anymore.", "<span class='warning'>You suddenly notice that the brain you were working on is not there anymore.</span>")
|
||||
return FALSE
|
||||
@@ -0,0 +1,69 @@
|
||||
/datum/surgery/advanced/lobotomy
|
||||
name = "Lobotomy"
|
||||
desc = "An invasive surgical procedure which guarantees removal of almost all brain traumas, but might cause another permanent trauma in return."
|
||||
steps = list(
|
||||
/datum/surgery_step/incise,
|
||||
/datum/surgery_step/retract_skin,
|
||||
/datum/surgery_step/saw,
|
||||
/datum/surgery_step/clamp_bleeders,
|
||||
/datum/surgery_step/lobotomize,
|
||||
/datum/surgery_step/close)
|
||||
|
||||
target_mobtypes = list(/mob/living/carbon/human, /mob/living/carbon/monkey)
|
||||
possible_locs = list(BODY_ZONE_HEAD)
|
||||
requires_bodypart_type = 0
|
||||
/datum/surgery/advanced/lobotomy/can_start(mob/user, mob/living/carbon/target)
|
||||
if(!..())
|
||||
return FALSE
|
||||
var/obj/item/organ/brain/B = target.getorganslot(ORGAN_SLOT_BRAIN)
|
||||
if(!B)
|
||||
return FALSE
|
||||
return TRUE
|
||||
/datum/surgery_step/lobotomize
|
||||
name = "perform lobotomy"
|
||||
implements = list(TOOL_SCALPEL = 85, /obj/item/melee/transforming/energy/sword = 55, /obj/item/kitchen/knife = 35,
|
||||
/obj/item/shard = 25, /obj/item = 20)
|
||||
time = 100
|
||||
/datum/surgery_step/lobotomize/tool_check(mob/user, obj/item/tool)
|
||||
if(implement_type == /obj/item && !tool.get_sharpness())
|
||||
return FALSE
|
||||
return TRUE
|
||||
|
||||
/datum/surgery_step/lobotomize/preop(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
|
||||
display_results(user, target, "<span class='notice'>You begin to perform a lobotomy on [target]'s brain...</span>",
|
||||
"[user] begins to perform a lobotomy on [target]'s brain.",
|
||||
"[user] begins to perform surgery on [target]'s brain.")
|
||||
|
||||
/datum/surgery_step/lobotomize/success(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
|
||||
display_results(user, target, "<span class='notice'>You succeed in lobotomizing [target].</span>",
|
||||
"[user] successfully lobotomizes [target]!",
|
||||
"[user] completes the surgery on [target]'s brain.")
|
||||
target.cure_all_traumas(TRAUMA_RESILIENCE_LOBOTOMY)
|
||||
if(target.mind && target.mind.has_antag_datum(/datum/antagonist/brainwashed))
|
||||
target.mind.remove_antag_datum(/datum/antagonist/brainwashed)
|
||||
switch(rand(1,4))//Now let's see what hopefully-not-important part of the brain we cut off
|
||||
if(1)
|
||||
target.gain_trauma_type(BRAIN_TRAUMA_MILD, TRAUMA_RESILIENCE_MAGIC)
|
||||
if(2)
|
||||
target.gain_trauma_type(BRAIN_TRAUMA_SEVERE, TRAUMA_RESILIENCE_MAGIC)
|
||||
if(3)
|
||||
target.gain_trauma_type(BRAIN_TRAUMA_SPECIAL, TRAUMA_RESILIENCE_MAGIC)
|
||||
return TRUE
|
||||
|
||||
/datum/surgery_step/lobotomize/failure(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
|
||||
var/obj/item/organ/brain/B = target.getorganslot(ORGAN_SLOT_BRAIN)
|
||||
if(B)
|
||||
display_results(user, target, "<span class='warning'>You remove the wrong part, causing more damage!</span>",
|
||||
"[user] successfully lobotomizes [target]!",
|
||||
"[user] completes the surgery on [target]'s brain.")
|
||||
B.applyOrganDamage(80)
|
||||
switch(rand(1,3))
|
||||
if(1)
|
||||
target.gain_trauma_type(BRAIN_TRAUMA_MILD, TRAUMA_RESILIENCE_MAGIC)
|
||||
if(2)
|
||||
target.gain_trauma_type(BRAIN_TRAUMA_SEVERE, TRAUMA_RESILIENCE_MAGIC)
|
||||
if(3)
|
||||
target.gain_trauma_type(BRAIN_TRAUMA_SPECIAL, TRAUMA_RESILIENCE_MAGIC)
|
||||
else
|
||||
user.visible_message("<span class='warning'>[user] suddenly notices that the brain [user.p_they()] [user.p_were()] working on is not there anymore.", "<span class='warning'>You suddenly notice that the brain you were working on is not there anymore.</span>")
|
||||
return FALSE
|
||||
@@ -0,0 +1,41 @@
|
||||
/datum/surgery/advanced/pacify
|
||||
name = "Pacification"
|
||||
desc = "A surgical procedure which permanently inhibits the aggression center of the brain, making the patient unwilling to cause direct harm."
|
||||
steps = list(/datum/surgery_step/incise,
|
||||
/datum/surgery_step/retract_skin,
|
||||
/datum/surgery_step/saw,
|
||||
/datum/surgery_step/clamp_bleeders,
|
||||
/datum/surgery_step/pacify,
|
||||
/datum/surgery_step/close)
|
||||
|
||||
target_mobtypes = list(/mob/living/carbon/human, /mob/living/carbon/monkey)
|
||||
possible_locs = list(BODY_ZONE_HEAD)
|
||||
requires_bodypart_type = 0
|
||||
/datum/surgery/advanced/pacify/can_start(mob/user, mob/living/carbon/target)
|
||||
. = ..()
|
||||
var/obj/item/organ/brain/B = target.getorganslot(ORGAN_SLOT_BRAIN)
|
||||
if(!B)
|
||||
return FALSE
|
||||
/datum/surgery_step/pacify
|
||||
name = "rewire brain"
|
||||
implements = list(TOOL_HEMOSTAT = 100, TOOL_SCREWDRIVER = 35, /obj/item/pen = 15)
|
||||
time = 40
|
||||
|
||||
/datum/surgery_step/pacify/preop(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
|
||||
display_results(user, target, "<span class='notice'>You begin to pacify [target]...</span>",
|
||||
"[user] begins to fix [target]'s brain.",
|
||||
"[user] begins to perform surgery on [target]'s brain.")
|
||||
|
||||
/datum/surgery_step/pacify/success(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
|
||||
display_results(user, target, "<span class='notice'>You succeed in neurologically pacifying [target].</span>",
|
||||
"[user] successfully fixes [target]'s brain!",
|
||||
"[user] completes the surgery on [target]'s brain.")
|
||||
target.gain_trauma(/datum/brain_trauma/severe/pacifism, TRAUMA_RESILIENCE_LOBOTOMY)
|
||||
return TRUE
|
||||
|
||||
/datum/surgery_step/pacify/failure(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
|
||||
display_results(user, target, "<span class='notice'>You screw up, rewiring [target]'s brain the wrong way around...</span>",
|
||||
"<span class='warning'>[user] screws up, causing brain damage!</span>",
|
||||
"[user] completes the surgery on [target]'s brain.")
|
||||
target.gain_trauma_type(BRAIN_TRAUMA_SEVERE, TRAUMA_RESILIENCE_LOBOTOMY)
|
||||
return FALSE
|
||||
@@ -0,0 +1,80 @@
|
||||
/datum/surgery/advanced/revival
|
||||
name = "Revival"
|
||||
desc = "An experimental surgical procedure which involves reconstruction and reactivation of the patient's brain even long after death. The body must still be able to sustain life."
|
||||
steps = list(/datum/surgery_step/incise,
|
||||
/datum/surgery_step/retract_skin,
|
||||
/datum/surgery_step/saw,
|
||||
/datum/surgery_step/clamp_bleeders,
|
||||
/datum/surgery_step/incise,
|
||||
/datum/surgery_step/revive,
|
||||
/datum/surgery_step/close)
|
||||
|
||||
target_mobtypes = list(/mob/living/carbon/human, /mob/living/carbon/monkey)
|
||||
possible_locs = list(BODY_ZONE_HEAD)
|
||||
requires_bodypart_type = 0
|
||||
/datum/surgery/advanced/revival/can_start(mob/user, mob/living/carbon/target)
|
||||
if(!..())
|
||||
return FALSE
|
||||
if(target.stat != DEAD)
|
||||
return FALSE
|
||||
if(target.suiciding || HAS_TRAIT(target, TRAIT_NOCLONE) || target.hellbound)
|
||||
return FALSE
|
||||
var/obj/item/organ/brain/B = target.getorganslot(ORGAN_SLOT_BRAIN)
|
||||
if(!B)
|
||||
return FALSE
|
||||
return TRUE
|
||||
/datum/surgery_step/revive
|
||||
name = "electrically stimulate brain"
|
||||
implements = list(/obj/item/twohanded/shockpaddles = 100, /obj/item/abductor/gizmo = 100, /obj/item/melee/baton = 75, /obj/item/organ/cyberimp/arm/baton = 75, /obj/item/organ/cyberimp/arm/gun/taser = 60, /obj/item/gun/energy/e_gun/advtaser = 60, /obj/item/gun/energy/taser = 60)
|
||||
time = 120
|
||||
/datum/surgery_step/revive/tool_check(mob/user, obj/item/tool)
|
||||
. = TRUE
|
||||
if(istype(tool, /obj/item/twohanded/shockpaddles))
|
||||
var/obj/item/twohanded/shockpaddles/S = tool
|
||||
if((S.req_defib && !S.defib.powered) || !S.wielded || S.cooldown || S.busy)
|
||||
to_chat(user, "<span class='warning'>You need to wield both paddles, and [S.defib] must be powered!</span>")
|
||||
return FALSE
|
||||
if(istype(tool, /obj/item/melee/baton))
|
||||
var/obj/item/melee/baton/B = tool
|
||||
if(!B.status)
|
||||
to_chat(user, "<span class='warning'>[B] needs to be active!</span>")
|
||||
return FALSE
|
||||
if(istype(tool, /obj/item/gun/energy))
|
||||
var/obj/item/gun/energy/E = tool
|
||||
if(E.chambered && istype(E.chambered, /obj/item/ammo_casing/energy/electrode))
|
||||
return TRUE
|
||||
else
|
||||
to_chat(user, "<span class='warning'>You need an electrode for this!</span>")
|
||||
return FALSE
|
||||
|
||||
/datum/surgery_step/revive/preop(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
|
||||
display_results(user, target, "<span class='notice'>You prepare to give [target]'s brain the spark of life with [tool].</span>",
|
||||
"[user] prepares to shock [target]'s brain with [tool].",
|
||||
"[user] prepares to shock [target]'s brain with [tool].")
|
||||
target.notify_ghost_cloning("Someone is trying to zap your brain. Re-enter your corpse if you want to be revived!", source = target)
|
||||
|
||||
/datum/surgery_step/revive/success(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
|
||||
display_results(user, target, "<span class='notice'>You successfully shock [target]'s brain with [tool]...</span>",
|
||||
"[user] send a powerful shock to [target]'s brain with [tool]...",
|
||||
"[user] send a powerful shock to [target]'s brain with [tool]...")
|
||||
playsound(get_turf(target), 'sound/magic/lightningbolt.ogg', 50, 1)
|
||||
target.adjustOxyLoss(-50, 0)
|
||||
target.updatehealth()
|
||||
if(target.revive())
|
||||
user.visible_message("...[target] wakes up, alive and aware!", "<span class='notice'><b>IT'S ALIVE!</b></span>")
|
||||
target.visible_message("...[target] wakes up, alive and aware!")
|
||||
target.emote("gasp")
|
||||
target.adjustOrganLoss(ORGAN_SLOT_BRAIN, 50, 199) //MAD SCIENCE
|
||||
return TRUE
|
||||
else
|
||||
user.visible_message("...[target.p_they()] convulses, then lies still.")
|
||||
target.visible_message("...[target.p_they()] convulses, then lies still.")
|
||||
return FALSE
|
||||
|
||||
/datum/surgery_step/revive/failure(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
|
||||
display_results(user, target, "<span class='notice'>You shock [target]'s brain with [tool], but [target.p_they()] doesn't react.</span>",
|
||||
"[user] send a powerful shock to [target]'s brain with [tool], but [target.p_they()] doesn't react.",
|
||||
"[user] send a powerful shock to [target]'s brain with [tool], but [target.p_they()] doesn't react.")
|
||||
playsound(get_turf(target), 'sound/magic/lightningbolt.ogg', 50, 1)
|
||||
target.adjustOrganLoss(ORGAN_SLOT_BRAIN, 15, 199)
|
||||
return FALSE
|
||||
@@ -0,0 +1,37 @@
|
||||
/datum/surgery/advanced/toxichealing
|
||||
name = "Body Rejuvenation"
|
||||
desc = "A surgical procedure that helps deal with oxygen deprivation, and treats parts damaged due to toxic compounds. Works on corpses and alive alike without chemicals."
|
||||
steps = list(/datum/surgery_step/incise,
|
||||
/datum/surgery_step/incise,
|
||||
/datum/surgery_step/retract_skin,
|
||||
/datum/surgery_step/incise,
|
||||
/datum/surgery_step/clamp_bleeders,
|
||||
/datum/surgery_step/incise,
|
||||
/datum/surgery_step/retract_skin,
|
||||
/datum/surgery_step/toxichealing,
|
||||
/datum/surgery_step/close)
|
||||
|
||||
target_mobtypes = list(/mob/living/carbon/human, /mob/living/carbon/monkey)
|
||||
possible_locs = list(BODY_ZONE_CHEST)
|
||||
requires_bodypart_type = 0
|
||||
|
||||
/datum/surgery_step/toxichealing
|
||||
name = "rejuvenate body"
|
||||
implements = list(TOOL_HEMOSTAT = 100, TOOL_SCREWDRIVER = 35, /obj/item/pen = 15)
|
||||
repeatable = TRUE
|
||||
time = 25
|
||||
|
||||
/datum/surgery_step/toxichealing/preop(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
|
||||
user.visible_message("[user] starts rejuvenating some of [target]'s flesh back to life.", "<span class='notice'>You start knitting some of [target]'s flesh back to life.</span>")
|
||||
|
||||
/datum/surgery_step/toxichealing/success(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
|
||||
user.visible_message("[user] fixes some of [target]'s wounds.", "<span class='notice'>You succeed in fixing some of [target]'s wounds.</span>")
|
||||
target.heal_bodypart_damage(0,0,30) //Heals stam
|
||||
target.adjustToxLoss(-15, 0, TRUE)
|
||||
target.adjustOxyLoss(-20, 0)
|
||||
return TRUE
|
||||
|
||||
/datum/surgery_step/toxichealing/failure(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
|
||||
user.visible_message("[user] screws up!", "<span class='warning'>You screwed up!</span>")
|
||||
target.take_bodypart_damage(25,0)
|
||||
return FALSE
|
||||
@@ -0,0 +1,42 @@
|
||||
/datum/surgery/advanced/viral_bonding
|
||||
name = "Viral Bonding"
|
||||
desc = "A surgical procedure that forces a symbiotic relationship between a virus and its host. The patient must be dosed with spaceacillin, virus food, and formaldehyde."
|
||||
steps = list(/datum/surgery_step/incise,
|
||||
/datum/surgery_step/retract_skin,
|
||||
/datum/surgery_step/clamp_bleeders,
|
||||
/datum/surgery_step/incise,
|
||||
/datum/surgery_step/viral_bond,
|
||||
/datum/surgery_step/close)
|
||||
|
||||
target_mobtypes = list(/mob/living/carbon/human, /mob/living/carbon/monkey)
|
||||
possible_locs = list(BODY_ZONE_CHEST)
|
||||
/datum/surgery/advanced/viral_bonding/can_start(mob/user, mob/living/carbon/target)
|
||||
if(!..())
|
||||
return FALSE
|
||||
if(!LAZYLEN(target.diseases))
|
||||
return FALSE
|
||||
return TRUE
|
||||
/datum/surgery_step/viral_bond
|
||||
name = "viral bond"
|
||||
implements = list(TOOL_CAUTERY = 100, TOOL_WELDER = 50, /obj/item = 30) // 30% success with any hot item.
|
||||
time = 100
|
||||
chems_needed = list("spaceacillin","virusfood","formaldehyde")
|
||||
|
||||
/datum/surgery_step/viral_bond/tool_check(mob/user, obj/item/tool)
|
||||
if(implement_type == TOOL_WELDER || implement_type == /obj/item)
|
||||
return tool.get_temperature()
|
||||
return TRUE
|
||||
|
||||
/datum/surgery_step/viral_bond/preop(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
|
||||
display_results(user, target, "<span class='notice'>You start heating [target]'s bone marrow with [tool]...</span>",
|
||||
"[user] starts heating [target]'s bone marrow with [tool]...",
|
||||
"[user] starts heating something in [target]'s chest with [tool]...")
|
||||
|
||||
/datum/surgery_step/viral_bond/success(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
|
||||
display_results(user, target, "<span class='notice'>[target]'s bone marrow begins pulsing slowly. The viral bonding is complete.</span>",
|
||||
"[target]'s bone marrow begins pulsing slowly.",
|
||||
"[user] finishes the operation.")
|
||||
for(var/X in target.diseases)
|
||||
var/datum/disease/D = X
|
||||
D.carrier = TRUE
|
||||
return TRUE
|
||||
@@ -0,0 +1,25 @@
|
||||
/datum/surgery/amputation
|
||||
name = "Amputation"
|
||||
steps = list(/datum/surgery_step/incise, /datum/surgery_step/clamp_bleeders, /datum/surgery_step/retract_skin, /datum/surgery_step/saw, /datum/surgery_step/clamp_bleeders, /datum/surgery_step/sever_limb)
|
||||
target_mobtypes = list(/mob/living/carbon/human, /mob/living/carbon/monkey)
|
||||
possible_locs = list(BODY_ZONE_R_ARM, BODY_ZONE_L_ARM, BODY_ZONE_L_LEG, BODY_ZONE_R_LEG, BODY_ZONE_HEAD)
|
||||
requires_bodypart_type = 0
|
||||
/datum/surgery_step/sever_limb
|
||||
name = "sever limb"
|
||||
implements = list(TOOL_SCALPEL = 100, TOOL_SAW = 100, /obj/item/melee/transforming/energy/sword/cyborg/saw = 100, /obj/item/melee/arm_blade = 80, /obj/item/twohanded/required/chainsaw = 80, /obj/item/mounted_chainsaw = 80, /obj/item/twohanded/fireaxe = 50, /obj/item/hatchet = 40, /obj/item/kitchen/knife/butcher = 25)
|
||||
time = 64
|
||||
|
||||
/datum/surgery_step/sever_limb/preop(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
|
||||
display_results(user, target, "<span class='notice'>You begin to sever [target]'s [parse_zone(target_zone)]...</span>",
|
||||
"[user] begins to sever [target]'s [parse_zone(target_zone)]!",
|
||||
"[user] begins to sever [target]'s [parse_zone(target_zone)]!")
|
||||
|
||||
/datum/surgery_step/sever_limb/success(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
|
||||
var/mob/living/carbon/human/L = target
|
||||
display_results(user, target, "<span class='notice'>You sever [L]'s [parse_zone(target_zone)].</span>",
|
||||
"[user] severs [L]'s [parse_zone(target_zone)]!",
|
||||
"[user] severs [L]'s [parse_zone(target_zone)]!")
|
||||
if(surgery.operated_bodypart)
|
||||
var/obj/item/bodypart/target_limb = surgery.operated_bodypart
|
||||
target_limb.drop_limb()
|
||||
return 1
|
||||
@@ -0,0 +1,881 @@
|
||||
|
||||
/obj/item/bodypart
|
||||
name = "limb"
|
||||
desc = "Why is it detached..."
|
||||
force = 3
|
||||
throwforce = 3
|
||||
icon = 'icons/mob/human_parts.dmi'
|
||||
icon_state = ""
|
||||
layer = BELOW_MOB_LAYER //so it isn't hidden behind objects when on the floor
|
||||
var/mob/living/carbon/owner = null
|
||||
var/mob/living/carbon/original_owner = null
|
||||
var/status = BODYPART_ORGANIC
|
||||
var/needs_processing = FALSE
|
||||
|
||||
var/body_zone //BODY_ZONE_CHEST, BODY_ZONE_L_ARM, etc , used for def_zone
|
||||
var/list/aux_icons // associative list, currently used for hands
|
||||
var/body_part = null //bitflag used to check which clothes cover this bodypart
|
||||
var/use_digitigrade = NOT_DIGITIGRADE //Used for alternate legs, useless elsewhere
|
||||
var/list/embedded_objects = list()
|
||||
var/held_index = 0 //are we a hand? if so, which one!
|
||||
var/is_pseudopart = FALSE //For limbs that don't really exist, eg chainsaws
|
||||
|
||||
var/disabled = BODYPART_NOT_DISABLED //If disabled, limb is as good as missing
|
||||
var/body_damage_coeff = 1 //Multiplier of the limb's damage that gets applied to the mob
|
||||
var/stam_damage_coeff = 0.5
|
||||
var/brutestate = 0
|
||||
var/burnstate = 0
|
||||
var/brute_dam = 0
|
||||
var/burn_dam = 0
|
||||
var/stamina_dam = 0
|
||||
var/max_stamina_damage = 0
|
||||
var/max_damage = 0
|
||||
var/stam_heal_tick = 0 //per Life(). Defaults to 0 due to citadel changes
|
||||
|
||||
var/brute_reduction = 0 //Subtracted to brute damage taken
|
||||
var/burn_reduction = 0 //Subtracted to burn damage taken
|
||||
|
||||
//Coloring and proper item icon update
|
||||
var/skin_tone = ""
|
||||
var/body_gender = ""
|
||||
var/species_id = ""
|
||||
var/should_draw_citadel = FALSE
|
||||
var/should_draw_gender = FALSE
|
||||
var/should_draw_greyscale = FALSE
|
||||
var/species_color = ""
|
||||
var/mutation_color = ""
|
||||
var/no_update = 0
|
||||
var/body_markings = "" //for bodypart markings
|
||||
var/body_markings_icon = 'modular_citadel/icons/mob/mam_markings.dmi'
|
||||
var/list/markings_color = list()
|
||||
var/aux_marking
|
||||
var/digitigrade_type
|
||||
|
||||
var/animal_origin = null //for nonhuman bodypart (e.g. monkey)
|
||||
var/dismemberable = 1 //whether it can be dismembered with a weapon.
|
||||
|
||||
var/px_x = 0
|
||||
var/px_y = 0
|
||||
|
||||
var/species_flags_list = list()
|
||||
var/dmg_overlay_type //the type of damage overlay (if any) to use when this bodypart is bruised/burned.
|
||||
|
||||
//Damage messages used by help_shake_act()
|
||||
var/light_brute_msg = "bruised"
|
||||
var/medium_brute_msg = "battered"
|
||||
var/heavy_brute_msg = "mangled"
|
||||
|
||||
var/light_burn_msg = "numb"
|
||||
var/medium_burn_msg = "blistered"
|
||||
var/heavy_burn_msg = "peeling away"
|
||||
|
||||
/obj/item/bodypart/examine(mob/user)
|
||||
..()
|
||||
if(brute_dam > DAMAGE_PRECISION)
|
||||
to_chat(user, "<span class='warning'>This limb has [brute_dam > 30 ? "severe" : "minor"] bruising.</span>")
|
||||
if(burn_dam > DAMAGE_PRECISION)
|
||||
to_chat(user, "<span class='warning'>This limb has [burn_dam > 30 ? "severe" : "minor"] burns.</span>")
|
||||
|
||||
/obj/item/bodypart/blob_act()
|
||||
take_damage(max_damage)
|
||||
|
||||
/obj/item/bodypart/Destroy()
|
||||
if(owner)
|
||||
owner.bodyparts -= src
|
||||
owner = null
|
||||
return ..()
|
||||
|
||||
/obj/item/bodypart/attack(mob/living/carbon/C, mob/user)
|
||||
if(ishuman(C))
|
||||
var/mob/living/carbon/human/H = C
|
||||
if(HAS_TRAIT(C, TRAIT_LIMBATTACHMENT))
|
||||
if(!H.get_bodypart(body_zone) && !animal_origin)
|
||||
if(H == user)
|
||||
H.visible_message("<span class='warning'>[H] jams [src] into [H.p_their()] empty socket!</span>",\
|
||||
"<span class='notice'>You force [src] into your empty socket, and it locks into place!</span>")
|
||||
else
|
||||
H.visible_message("<span class='warning'>[user] jams [src] into [H]'s empty socket!</span>",\
|
||||
"<span class='notice'>[user] forces [src] into your empty socket, and it locks into place!</span>")
|
||||
user.temporarilyRemoveItemFromInventory(src, TRUE)
|
||||
attach_limb(C)
|
||||
return
|
||||
..()
|
||||
|
||||
/obj/item/bodypart/attackby(obj/item/W, mob/user, params)
|
||||
if(W.sharpness)
|
||||
add_fingerprint(user)
|
||||
if(!contents.len)
|
||||
to_chat(user, "<span class='warning'>There is nothing left inside [src]!</span>")
|
||||
return
|
||||
playsound(loc, 'sound/weapons/slice.ogg', 50, 1, -1)
|
||||
user.visible_message("<span class='warning'>[user] begins to cut open [src].</span>",\
|
||||
"<span class='notice'>You begin to cut open [src]...</span>")
|
||||
if(do_after(user, 54, target = src))
|
||||
drop_organs(user)
|
||||
else
|
||||
return ..()
|
||||
|
||||
/obj/item/bodypart/throw_impact(atom/hit_atom)
|
||||
..()
|
||||
if(status != BODYPART_ROBOTIC)
|
||||
playsound(get_turf(src), 'sound/misc/splort.ogg', 50, 1, -1)
|
||||
pixel_x = rand(-3, 3)
|
||||
pixel_y = rand(-3, 3)
|
||||
|
||||
//empties the bodypart from its organs and other things inside it
|
||||
/obj/item/bodypart/proc/drop_organs(mob/user)
|
||||
var/turf/T = get_turf(src)
|
||||
if(status != BODYPART_ROBOTIC)
|
||||
playsound(T, 'sound/misc/splort.ogg', 50, 1, -1)
|
||||
for(var/obj/item/I in src)
|
||||
I.forceMove(T)
|
||||
|
||||
/obj/item/bodypart/proc/consider_processing()
|
||||
if(stamina_dam > DAMAGE_PRECISION)
|
||||
. = TRUE
|
||||
//else if.. else if.. so on.
|
||||
else
|
||||
. = FALSE
|
||||
needs_processing = .
|
||||
|
||||
//Return TRUE to get whatever mob this is in to update health.
|
||||
/obj/item/bodypart/proc/on_life()
|
||||
if(stam_heal_tick && stamina_dam > DAMAGE_PRECISION) //DO NOT update health here, it'll be done in the carbon's life.
|
||||
if(heal_damage(brute = 0, burn = 0, stamina = stam_heal_tick, only_robotic = FALSE, only_organic = FALSE, updating_health = FALSE))
|
||||
. |= BODYPART_LIFE_UPDATE_HEALTH
|
||||
|
||||
//Applies brute and burn damage to the organ. Returns 1 if the damage-icon states changed at all.
|
||||
//Damage will not exceed max_damage using this proc
|
||||
//Cannot apply negative damage
|
||||
/obj/item/bodypart/proc/receive_damage(brute = 0, burn = 0, stamina = 0, updating_health = TRUE)
|
||||
if(owner && (owner.status_flags & GODMODE))
|
||||
return FALSE //godmode
|
||||
var/dmg_mlt = CONFIG_GET(number/damage_multiplier)
|
||||
brute = round(max(brute * dmg_mlt, 0),DAMAGE_PRECISION)
|
||||
burn = round(max(burn * dmg_mlt, 0),DAMAGE_PRECISION)
|
||||
stamina = round(max(stamina * dmg_mlt, 0),DAMAGE_PRECISION)
|
||||
brute = max(0, brute - brute_reduction)
|
||||
burn = max(0, burn - burn_reduction)
|
||||
//No stamina scaling.. for now..
|
||||
|
||||
if(!brute && !burn && !stamina)
|
||||
return FALSE
|
||||
|
||||
switch(animal_origin)
|
||||
if(ALIEN_BODYPART,LARVA_BODYPART) //aliens take double burn //nothing can burn with so much snowflake code around
|
||||
burn *= 2
|
||||
|
||||
var/can_inflict = max_damage - get_damage()
|
||||
if(can_inflict <= 0)
|
||||
return FALSE
|
||||
|
||||
var/total_damage = brute + burn
|
||||
|
||||
if(total_damage > can_inflict)
|
||||
var/excess = total_damage - can_inflict
|
||||
brute = round(brute * (excess / total_damage),DAMAGE_PRECISION)
|
||||
burn = round(burn * (excess / total_damage),DAMAGE_PRECISION)
|
||||
|
||||
brute_dam += brute
|
||||
burn_dam += burn
|
||||
|
||||
//We've dealt the physical damages, if there's room lets apply the stamina damage.
|
||||
var/current_damage = get_damage(TRUE) //This time around, count stamina loss too.
|
||||
var/available_damage = max_damage - current_damage
|
||||
stamina_dam += round(CLAMP(stamina, 0, min(max_stamina_damage - stamina_dam, available_damage)), DAMAGE_PRECISION)
|
||||
|
||||
if(owner && updating_health)
|
||||
owner.updatehealth()
|
||||
if(stamina > DAMAGE_PRECISION)
|
||||
owner.update_stamina()
|
||||
consider_processing()
|
||||
update_disabled()
|
||||
return update_bodypart_damage_state()
|
||||
|
||||
//Heals brute and burn damage for the organ. Returns 1 if the damage-icon states changed at all.
|
||||
//Damage cannot go below zero.
|
||||
//Cannot remove negative damage (i.e. apply damage)
|
||||
/obj/item/bodypart/proc/heal_damage(brute, burn, stamina, only_robotic = FALSE, only_organic = TRUE, updating_health = TRUE)
|
||||
|
||||
if(only_robotic && status != BODYPART_ROBOTIC) //This makes organic limbs not heal when the proc is in Robotic mode.
|
||||
return
|
||||
|
||||
if(only_organic && status != BODYPART_ORGANIC) //This makes robolimbs not healable by chems.
|
||||
return
|
||||
|
||||
brute_dam = round(max(brute_dam - brute, 0), DAMAGE_PRECISION)
|
||||
burn_dam = round(max(burn_dam - burn, 0), DAMAGE_PRECISION)
|
||||
stamina_dam = round(max(stamina_dam - stamina, 0), DAMAGE_PRECISION)
|
||||
if(owner && updating_health)
|
||||
owner.updatehealth()
|
||||
consider_processing()
|
||||
update_disabled()
|
||||
return update_bodypart_damage_state()
|
||||
|
||||
//Returns total damage.
|
||||
/obj/item/bodypart/proc/get_damage(include_stamina = FALSE)
|
||||
var/total = brute_dam + burn_dam
|
||||
if(include_stamina)
|
||||
total += stamina_dam
|
||||
return total
|
||||
|
||||
//Checks disabled status thresholds
|
||||
|
||||
//Checks disabled status thresholds
|
||||
/obj/item/bodypart/proc/update_disabled()
|
||||
set_disabled(is_disabled())
|
||||
|
||||
/obj/item/bodypart/proc/is_disabled()
|
||||
if(HAS_TRAIT(owner, TRAIT_PARALYSIS))
|
||||
return BODYPART_DISABLED_PARALYSIS
|
||||
if(can_dismember() && !HAS_TRAIT(owner, TRAIT_NODISMEMBER))
|
||||
. = disabled //inertia, to avoid limbs healing 0.1 damage and being re-enabled
|
||||
if((get_damage(TRUE) >= max_damage) || (HAS_TRAIT(owner, TRAIT_EASYLIMBDISABLE) && (get_damage(TRUE) >= (max_damage * 0.6)))) //Easy limb disable disables the limb at 40% health instead of 0%
|
||||
return BODYPART_DISABLED_DAMAGE
|
||||
if(disabled && (get_damage(TRUE) <= (max_damage * 0.5)))
|
||||
return BODYPART_NOT_DISABLED
|
||||
else
|
||||
return BODYPART_NOT_DISABLED
|
||||
|
||||
/obj/item/bodypart/proc/check_disabled() //This might be depreciated and should be safe to remove.
|
||||
if(!can_dismember() || HAS_TRAIT(owner, TRAIT_NODISMEMBER))
|
||||
return
|
||||
if(!disabled && (get_damage(TRUE) >= max_damage))
|
||||
set_disabled(TRUE)
|
||||
else if(disabled && (get_damage(TRUE) <= (max_damage * 0.5)))
|
||||
set_disabled(FALSE)
|
||||
|
||||
|
||||
/obj/item/bodypart/proc/set_disabled(new_disabled)
|
||||
if(disabled == new_disabled)
|
||||
return
|
||||
disabled = new_disabled
|
||||
owner.update_health_hud() //update the healthdoll
|
||||
owner.update_body()
|
||||
owner.update_canmove()
|
||||
|
||||
//Updates an organ's brute/burn states for use by update_damage_overlays()
|
||||
//Returns 1 if we need to update overlays. 0 otherwise.
|
||||
/obj/item/bodypart/proc/update_bodypart_damage_state()
|
||||
var/tbrute = round( (brute_dam/max_damage)*3, 1 )
|
||||
var/tburn = round( (burn_dam/max_damage)*3, 1 )
|
||||
if((tbrute != brutestate) || (tburn != burnstate))
|
||||
brutestate = tbrute
|
||||
burnstate = tburn
|
||||
return TRUE
|
||||
return FALSE
|
||||
|
||||
//Change organ status
|
||||
/obj/item/bodypart/proc/change_bodypart_status(new_limb_status, heal_limb, change_icon_to_default)
|
||||
status = new_limb_status
|
||||
if(heal_limb)
|
||||
burn_dam = 0
|
||||
brute_dam = 0
|
||||
brutestate = 0
|
||||
burnstate = 0
|
||||
|
||||
if(change_icon_to_default)
|
||||
if(status == BODYPART_ORGANIC)
|
||||
icon = DEFAULT_BODYPART_ICON_ORGANIC
|
||||
else if(status == BODYPART_ROBOTIC)
|
||||
icon = DEFAULT_BODYPART_ICON_ROBOTIC
|
||||
|
||||
if(owner)
|
||||
owner.updatehealth()
|
||||
owner.update_body() //if our head becomes robotic, we remove the lizard horns and human hair.
|
||||
owner.update_hair()
|
||||
owner.update_damage_overlays()
|
||||
|
||||
/obj/item/bodypart/proc/is_organic_limb()
|
||||
return (status == BODYPART_ORGANIC)
|
||||
|
||||
//we inform the bodypart of the changes that happened to the owner, or give it the informations from a source mob.
|
||||
/obj/item/bodypart/proc/update_limb(dropping_limb, mob/living/carbon/source)
|
||||
var/mob/living/carbon/C
|
||||
if(source)
|
||||
C = source
|
||||
if(!original_owner)
|
||||
original_owner = source
|
||||
else if(original_owner && owner != original_owner) //Foreign limb
|
||||
no_update = TRUE
|
||||
else
|
||||
C = owner
|
||||
no_update = FALSE
|
||||
|
||||
if(HAS_TRAIT(C, TRAIT_HUSK) && is_organic_limb())
|
||||
species_id = "husk" //overrides species_id
|
||||
dmg_overlay_type = "" //no damage overlay shown when husked
|
||||
should_draw_gender = FALSE
|
||||
should_draw_greyscale = FALSE
|
||||
no_update = TRUE
|
||||
body_markings = "husk" // reeee
|
||||
aux_marking = "husk"
|
||||
|
||||
if(no_update)
|
||||
return
|
||||
|
||||
if(!animal_origin)
|
||||
var/mob/living/carbon/human/H = C
|
||||
should_draw_greyscale = FALSE
|
||||
|
||||
var/datum/species/S = H.dna.species
|
||||
species_id = S.limbs_id
|
||||
should_draw_citadel = S.should_draw_citadel // Citadel Addition
|
||||
species_flags_list = H.dna.species.species_traits
|
||||
|
||||
//body marking memes
|
||||
var/list/colorlist = list()
|
||||
colorlist.Cut()
|
||||
colorlist += ReadRGB("[H.dna.features["mcolor"]]0")
|
||||
colorlist += ReadRGB("[H.dna.features["mcolor2"]]0")
|
||||
colorlist += ReadRGB("[H.dna.features["mcolor3"]]0")
|
||||
colorlist += list(0,0,0, S.hair_alpha)
|
||||
for(var/index=1, index<=colorlist.len, index++)
|
||||
colorlist[index] = colorlist[index]/255
|
||||
|
||||
if(S.use_skintones)
|
||||
skin_tone = H.skin_tone
|
||||
should_draw_greyscale = TRUE
|
||||
else
|
||||
skin_tone = ""
|
||||
|
||||
body_gender = H.gender
|
||||
should_draw_gender = S.sexes
|
||||
|
||||
if(MUTCOLORS in S.species_traits)
|
||||
if(S.fixed_mut_color)
|
||||
species_color = S.fixed_mut_color
|
||||
else
|
||||
species_color = H.dna.features["mcolor"]
|
||||
should_draw_greyscale = TRUE
|
||||
else
|
||||
species_color = ""
|
||||
|
||||
if("legs" in S.default_features)
|
||||
if(body_zone == BODY_ZONE_L_LEG || body_zone == BODY_ZONE_R_LEG)
|
||||
if(DIGITIGRADE in S.species_traits)
|
||||
digitigrade_type = lowertext(H.dna.features.["legs"])
|
||||
else
|
||||
digitigrade_type = null
|
||||
|
||||
if("mam_body_markings" in S.default_features)
|
||||
var/datum/sprite_accessory/Smark
|
||||
Smark = GLOB.mam_body_markings_list[H.dna.features["mam_body_markings"]]
|
||||
if(Smark)
|
||||
body_markings_icon = Smark.icon
|
||||
if(H.dna.features.["mam_body_markings"] != "None")
|
||||
body_markings = lowertext(H.dna.features.["mam_body_markings"])
|
||||
aux_marking = lowertext(H.dna.features.["mam_body_markings"])
|
||||
else
|
||||
body_markings = "plain"
|
||||
aux_marking = "plain"
|
||||
markings_color = list(colorlist)
|
||||
|
||||
else
|
||||
body_markings = null
|
||||
aux_marking = null
|
||||
|
||||
if(!dropping_limb && H.dna.check_mutation(HULK))
|
||||
mutation_color = "00aa00"
|
||||
else
|
||||
mutation_color = ""
|
||||
|
||||
dmg_overlay_type = S.damage_overlay_type
|
||||
|
||||
else if(animal_origin == MONKEY_BODYPART) //currently monkeys are the only non human mob to have damage overlays.
|
||||
dmg_overlay_type = animal_origin
|
||||
|
||||
if(status == BODYPART_ROBOTIC)
|
||||
dmg_overlay_type = "robotic"
|
||||
body_markings = null
|
||||
aux_marking = null
|
||||
|
||||
if(dropping_limb)
|
||||
no_update = TRUE //when attached, the limb won't be affected by the appearance changes of its mob owner.
|
||||
|
||||
//to update the bodypart's icon when not attached to a mob
|
||||
/obj/item/bodypart/proc/update_icon_dropped()
|
||||
cut_overlays()
|
||||
var/list/standing = get_limb_icon(1)
|
||||
if(!standing.len)
|
||||
icon_state = initial(icon_state)//no overlays found, we default back to initial icon.
|
||||
return
|
||||
for(var/image/I in standing)
|
||||
I.pixel_x = px_x
|
||||
I.pixel_y = px_y
|
||||
add_overlay(standing)
|
||||
|
||||
//Gives you a proper icon appearance for the dismembered limb
|
||||
/obj/item/bodypart/proc/get_limb_icon(dropped)
|
||||
cut_overlays()
|
||||
icon_state = "" //to erase the default sprite, we're building the visual aspects of the bodypart through overlays alone.
|
||||
|
||||
. = list()
|
||||
|
||||
var/image_dir = 0
|
||||
var/icon_gender = (body_gender == FEMALE) ? "f" : "m" //gender of the icon, if applicable
|
||||
|
||||
if(dropped)
|
||||
image_dir = SOUTH
|
||||
if(dmg_overlay_type)
|
||||
if(brutestate)
|
||||
. += image('icons/mob/dam_mob.dmi', "[dmg_overlay_type]_[body_zone]_[brutestate]0", -DAMAGE_LAYER, image_dir)
|
||||
if(burnstate)
|
||||
. += image('icons/mob/dam_mob.dmi', "[dmg_overlay_type]_[body_zone]_0[burnstate]", -DAMAGE_LAYER, image_dir)
|
||||
|
||||
if(!isnull(body_markings) && status == BODYPART_ORGANIC)
|
||||
if(!use_digitigrade)
|
||||
if(BODY_ZONE_CHEST)
|
||||
. += image(body_markings_icon, "[body_markings]_[body_zone]_[icon_gender]", -MARKING_LAYER, image_dir)
|
||||
else
|
||||
. += image(body_markings_icon, "[body_markings]_[body_zone]", -MARKING_LAYER, image_dir)
|
||||
else
|
||||
. += image(body_markings_icon, "[body_markings]_[digitigrade_type]_[use_digitigrade]_[body_zone]", -MARKING_LAYER, image_dir)
|
||||
|
||||
var/image/limb = image(layer = -BODYPARTS_LAYER, dir = image_dir)
|
||||
var/list/aux = list()
|
||||
var/image/marking
|
||||
var/list/auxmarking = list()
|
||||
|
||||
. += limb
|
||||
|
||||
if(animal_origin)
|
||||
if(is_organic_limb())
|
||||
limb.icon = 'icons/mob/animal_parts.dmi'
|
||||
if(species_id == "husk")
|
||||
limb.icon_state = "[animal_origin]_husk_[body_zone]"
|
||||
else
|
||||
limb.icon_state = "[animal_origin]_[body_zone]"
|
||||
else
|
||||
limb.icon = 'icons/mob/augmentation/augments.dmi'
|
||||
limb.icon_state = "[animal_origin]_[body_zone]"
|
||||
return
|
||||
|
||||
if((body_zone != BODY_ZONE_HEAD && body_zone != BODY_ZONE_CHEST))
|
||||
should_draw_gender = FALSE
|
||||
|
||||
if(is_organic_limb())
|
||||
if(should_draw_greyscale)
|
||||
limb.icon = 'icons/mob/human_parts_greyscale.dmi'
|
||||
if(should_draw_gender)
|
||||
limb.icon_state = "[species_id]_[body_zone]_[icon_gender]"
|
||||
else if(use_digitigrade)
|
||||
limb.icon_state = "[digitigrade_type]_[use_digitigrade]_[body_zone]"
|
||||
else
|
||||
limb.icon_state = "[species_id]_[body_zone]"
|
||||
else
|
||||
limb.icon = 'icons/mob/human_parts.dmi'
|
||||
if(should_draw_gender)
|
||||
limb.icon_state = "[species_id]_[body_zone]_[icon_gender]"
|
||||
else if(use_digitigrade)
|
||||
limb.icon_state = "[species_id]_[digitigrade_type]_[use_digitigrade]_[body_zone]"
|
||||
else
|
||||
limb.icon_state = "[species_id]_[body_zone]"
|
||||
|
||||
// Citadel Start
|
||||
if(should_draw_citadel)
|
||||
limb.icon = 'modular_citadel/icons/mob/mutant_bodyparts.dmi'
|
||||
if(should_draw_gender)
|
||||
limb.icon_state = "[species_id]_[body_zone]_[icon_gender]"
|
||||
else if(use_digitigrade)
|
||||
limb.icon_state = "[species_id]_[digitigrade_type]_[use_digitigrade]_[body_zone]"
|
||||
else
|
||||
limb.icon_state = "[species_id]_[body_zone]"
|
||||
|
||||
// Body markings
|
||||
if(!isnull(body_markings))
|
||||
if(species_id == "husk")
|
||||
marking = image('modular_citadel/icons/mob/markings_notmammals.dmi', "husk_[body_zone]", -MARKING_LAYER, image_dir)
|
||||
else if(species_id == "husk" && use_digitigrade)
|
||||
marking = image('modular_citadel/icons/mob/markings_notmammals.dmi', "husk_[digitigrade_type]_[use_digitigrade]_[body_zone]", -MARKING_LAYER, image_dir)
|
||||
|
||||
else if(!use_digitigrade)
|
||||
if(body_zone == BODY_ZONE_CHEST)
|
||||
marking = image(body_markings_icon, "[body_markings]_[body_zone]_[icon_gender]", -MARKING_LAYER, image_dir)
|
||||
else
|
||||
marking = image(body_markings_icon, "[body_markings]_[body_zone]", -MARKING_LAYER, image_dir)
|
||||
else
|
||||
marking = image(body_markings_icon, "[body_markings]_[digitigrade_type]_[use_digitigrade]_[body_zone]", -MARKING_LAYER, image_dir)
|
||||
|
||||
. += marking
|
||||
|
||||
// Citadel End
|
||||
|
||||
if(aux_icons)
|
||||
for(var/I in aux_icons)
|
||||
var/aux_layer = aux_icons[I]
|
||||
aux += image(limb.icon, "[species_id]_[I]", -aux_layer, image_dir)
|
||||
if(!isnull(aux_marking))
|
||||
if(species_id == "husk")
|
||||
auxmarking += image('modular_citadel/icons/mob/markings_notmammals.dmi', "husk_[I]", -aux_layer, image_dir)
|
||||
else
|
||||
auxmarking += image(body_markings_icon, "[body_markings]_[I]", -aux_layer, image_dir)
|
||||
. += aux
|
||||
. += auxmarking
|
||||
|
||||
else
|
||||
limb.icon = icon
|
||||
if(should_draw_gender)
|
||||
limb.icon_state = "[body_zone]_[icon_gender]"
|
||||
else
|
||||
limb.icon_state = "[body_zone]"
|
||||
|
||||
if(aux_icons)
|
||||
for(var/I in aux_icons)
|
||||
var/aux_layer = aux_icons[I]
|
||||
aux += image(limb.icon, "[I]", -aux_layer, image_dir)
|
||||
if(!isnull(aux_marking))
|
||||
if(species_id == "husk")
|
||||
auxmarking += image('modular_citadel/icons/mob/markings_notmammals.dmi', "husk_[I]", -aux_layer, image_dir)
|
||||
else
|
||||
auxmarking += image(body_markings_icon, "[body_markings]_[I]", -aux_layer, image_dir)
|
||||
. += auxmarking
|
||||
. += aux
|
||||
|
||||
if(!isnull(body_markings))
|
||||
if(species_id == "husk")
|
||||
marking = image('modular_citadel/icons/mob/markings_notmammals.dmi', "husk_[body_zone]", -MARKING_LAYER, image_dir)
|
||||
else if(species_id == "husk" && use_digitigrade)
|
||||
marking = image('modular_citadel/icons/mob/markings_notmammals.dmi', "husk_digitigrade_[use_digitigrade]_[body_zone]", -MARKING_LAYER, image_dir)
|
||||
|
||||
else if(!use_digitigrade)
|
||||
if(body_zone == BODY_ZONE_CHEST)
|
||||
marking = image(body_markings_icon, "[body_markings]_[body_zone]_[icon_gender]", -MARKING_LAYER, image_dir)
|
||||
else
|
||||
marking = image(body_markings_icon, "[body_markings]_[body_zone]", -MARKING_LAYER, image_dir)
|
||||
else
|
||||
marking = image(body_markings_icon, "[body_markings]_[digitigrade_type]_[use_digitigrade]_[body_zone]", -MARKING_LAYER, image_dir)
|
||||
. += marking
|
||||
return
|
||||
|
||||
if(should_draw_greyscale)
|
||||
var/draw_color = mutation_color || species_color || (skin_tone && skintone2hex(skin_tone))
|
||||
if(draw_color)
|
||||
limb.color = "#[draw_color]"
|
||||
if(aux_icons)
|
||||
for(var/a in aux)
|
||||
var/image/I = a
|
||||
I.color = "#[draw_color]"
|
||||
if(!isnull(aux_marking))
|
||||
for(var/a in auxmarking)
|
||||
var/image/I = a
|
||||
if(species_id == "husk")
|
||||
I.color = "#141414"
|
||||
else
|
||||
I.color = list(markings_color)
|
||||
|
||||
if(!isnull(body_markings))
|
||||
if(species_id == "husk")
|
||||
marking.color = "#141414"
|
||||
else
|
||||
marking.color = list(markings_color)
|
||||
|
||||
|
||||
/obj/item/bodypart/deconstruct(disassembled = TRUE)
|
||||
drop_organs()
|
||||
qdel(src)
|
||||
|
||||
/obj/item/bodypart/chest
|
||||
name = BODY_ZONE_CHEST
|
||||
desc = "It's impolite to stare at a person's chest."
|
||||
icon_state = "default_human_chest"
|
||||
max_damage = 200
|
||||
body_zone = BODY_ZONE_CHEST
|
||||
body_part = CHEST
|
||||
px_x = 0
|
||||
px_y = 0
|
||||
stam_damage_coeff = 1
|
||||
max_stamina_damage = 200
|
||||
var/obj/item/cavity_item
|
||||
|
||||
/obj/item/bodypart/chest/can_dismember(obj/item/I)
|
||||
if(!((owner.stat == DEAD) || owner.InFullCritical()))
|
||||
return FALSE
|
||||
return ..()
|
||||
|
||||
/obj/item/bodypart/chest/Destroy()
|
||||
if(cavity_item)
|
||||
qdel(cavity_item)
|
||||
return ..()
|
||||
|
||||
/obj/item/bodypart/chest/drop_organs(mob/user)
|
||||
if(cavity_item)
|
||||
cavity_item.forceMove(user.loc)
|
||||
cavity_item = null
|
||||
..()
|
||||
|
||||
/obj/item/bodypart/chest/monkey
|
||||
icon = 'icons/mob/animal_parts.dmi'
|
||||
icon_state = "default_monkey_chest"
|
||||
animal_origin = MONKEY_BODYPART
|
||||
|
||||
/obj/item/bodypart/chest/alien
|
||||
icon = 'icons/mob/animal_parts.dmi'
|
||||
icon_state = "alien_chest"
|
||||
dismemberable = 0
|
||||
max_damage = 500
|
||||
animal_origin = ALIEN_BODYPART
|
||||
|
||||
/obj/item/bodypart/chest/devil
|
||||
dismemberable = 0
|
||||
max_damage = 5000
|
||||
animal_origin = DEVIL_BODYPART
|
||||
|
||||
/obj/item/bodypart/chest/larva
|
||||
icon = 'icons/mob/animal_parts.dmi'
|
||||
icon_state = "larva_chest"
|
||||
dismemberable = 0
|
||||
max_damage = 50
|
||||
animal_origin = LARVA_BODYPART
|
||||
|
||||
/obj/item/bodypart/l_arm
|
||||
name = "left arm"
|
||||
desc = "Did you know that the word 'sinister' stems originally from the \
|
||||
Latin 'sinestra' (left hand), because the left hand was supposed to \
|
||||
be possessed by the devil? This arm appears to be possessed by no \
|
||||
one though."
|
||||
icon_state = "default_human_l_arm"
|
||||
attack_verb = list("slapped", "punched")
|
||||
max_damage = 50
|
||||
max_stamina_damage = 50
|
||||
body_zone = BODY_ZONE_L_ARM
|
||||
body_part = ARM_LEFT
|
||||
aux_icons = list(BODY_ZONE_PRECISE_L_HAND = HANDS_PART_LAYER, "l_hand_behind" = BODY_BEHIND_LAYER)
|
||||
body_damage_coeff = 0.75
|
||||
held_index = 1
|
||||
px_x = -6
|
||||
px_y = 0
|
||||
stam_heal_tick = 2
|
||||
|
||||
/obj/item/bodypart/l_arm/is_disabled()
|
||||
if(HAS_TRAIT(owner, TRAIT_PARALYSIS_L_ARM))
|
||||
return BODYPART_DISABLED_PARALYSIS
|
||||
return ..()
|
||||
|
||||
/obj/item/bodypart/l_arm/set_disabled(new_disabled)
|
||||
. = ..()
|
||||
if(disabled == new_disabled)
|
||||
return
|
||||
if(disabled == BODYPART_DISABLED_DAMAGE)
|
||||
if(owner.stat > UNCONSCIOUS)
|
||||
owner.emote("scream")
|
||||
if(. && (owner.stat > DEAD))
|
||||
to_chat(owner, "<span class='userdanger'>Your [name] is too damaged to function!</span>")
|
||||
if(held_index)
|
||||
owner.dropItemToGround(owner.get_item_for_held_index(held_index))
|
||||
else if(disabled == BODYPART_DISABLED_PARALYSIS)
|
||||
if(. && (owner.stat > DEAD))
|
||||
to_chat(owner, "<span class='userdanger'>You can't feel your [name]!</span>")
|
||||
if(held_index)
|
||||
owner.dropItemToGround(owner.get_item_for_held_index(held_index))
|
||||
if(owner.hud_used)
|
||||
var/obj/screen/inventory/hand/L = owner.hud_used.hand_slots["[held_index]"]
|
||||
if(L)
|
||||
L.update_icon()
|
||||
|
||||
/obj/item/bodypart/l_arm/monkey
|
||||
icon = 'icons/mob/animal_parts.dmi'
|
||||
icon_state = "default_monkey_l_arm"
|
||||
animal_origin = MONKEY_BODYPART
|
||||
px_x = -5
|
||||
px_y = -3
|
||||
|
||||
/obj/item/bodypart/l_arm/alien
|
||||
icon = 'icons/mob/animal_parts.dmi'
|
||||
icon_state = "alien_l_arm"
|
||||
px_x = 0
|
||||
px_y = 0
|
||||
dismemberable = 0
|
||||
max_damage = 100
|
||||
animal_origin = ALIEN_BODYPART
|
||||
|
||||
/obj/item/bodypart/l_arm/devil
|
||||
dismemberable = 0
|
||||
max_damage = 5000
|
||||
animal_origin = DEVIL_BODYPART
|
||||
|
||||
/obj/item/bodypart/r_arm
|
||||
name = "right arm"
|
||||
desc = "Over 87% of humans are right handed. That figure is much lower \
|
||||
among humans missing their right arm."
|
||||
icon_state = "default_human_r_arm"
|
||||
attack_verb = list("slapped", "punched")
|
||||
max_damage = 50
|
||||
body_zone = BODY_ZONE_R_ARM
|
||||
body_part = ARM_RIGHT
|
||||
aux_icons = list(BODY_ZONE_PRECISE_R_HAND = HANDS_PART_LAYER, "r_hand_behind" = BODY_BEHIND_LAYER)
|
||||
body_damage_coeff = 0.75
|
||||
held_index = 2
|
||||
px_x = 6
|
||||
px_y = 0
|
||||
stam_heal_tick = 2
|
||||
max_stamina_damage = 50
|
||||
|
||||
/obj/item/bodypart/r_arm/is_disabled()
|
||||
if(HAS_TRAIT(owner, TRAIT_PARALYSIS_R_ARM))
|
||||
return BODYPART_DISABLED_PARALYSIS
|
||||
return ..()
|
||||
|
||||
/obj/item/bodypart/r_arm/set_disabled(new_disabled)
|
||||
. = ..()
|
||||
if(disabled == new_disabled)
|
||||
return
|
||||
if(disabled == BODYPART_DISABLED_DAMAGE)
|
||||
if(owner.stat > UNCONSCIOUS)
|
||||
owner.emote("scream")
|
||||
if(. && (owner.stat > DEAD))
|
||||
to_chat(owner, "<span class='userdanger'>Your [name] is too damaged to function!</span>")
|
||||
if(held_index)
|
||||
owner.dropItemToGround(owner.get_item_for_held_index(held_index))
|
||||
else if(disabled == BODYPART_DISABLED_PARALYSIS)
|
||||
if(. && (owner.stat > DEAD))
|
||||
to_chat(owner, "<span class='userdanger'>You can't feel your [name]!</span>")
|
||||
if(held_index)
|
||||
owner.dropItemToGround(owner.get_item_for_held_index(held_index))
|
||||
if(owner.hud_used)
|
||||
var/obj/screen/inventory/hand/R = owner.hud_used.hand_slots["[held_index]"]
|
||||
if(R)
|
||||
R.update_icon()
|
||||
|
||||
|
||||
/obj/item/bodypart/r_arm/monkey
|
||||
icon = 'icons/mob/animal_parts.dmi'
|
||||
icon_state = "default_monkey_r_arm"
|
||||
animal_origin = MONKEY_BODYPART
|
||||
px_x = 5
|
||||
px_y = -3
|
||||
|
||||
/obj/item/bodypart/r_arm/alien
|
||||
icon = 'icons/mob/animal_parts.dmi'
|
||||
icon_state = "alien_r_arm"
|
||||
px_x = 0
|
||||
px_y = 0
|
||||
dismemberable = 0
|
||||
max_damage = 100
|
||||
animal_origin = ALIEN_BODYPART
|
||||
|
||||
/obj/item/bodypart/r_arm/devil
|
||||
dismemberable = 0
|
||||
max_damage = 5000
|
||||
animal_origin = DEVIL_BODYPART
|
||||
|
||||
/obj/item/bodypart/l_leg
|
||||
name = "left leg"
|
||||
desc = "Some athletes prefer to tie their left shoelaces first for good \
|
||||
luck. In this instance, it probably would not have helped."
|
||||
icon_state = "default_human_l_leg"
|
||||
attack_verb = list("kicked", "stomped")
|
||||
max_damage = 50
|
||||
body_zone = BODY_ZONE_L_LEG
|
||||
body_part = LEG_LEFT
|
||||
body_damage_coeff = 0.75
|
||||
px_x = -2
|
||||
px_y = 12
|
||||
stam_heal_tick = 2
|
||||
max_stamina_damage = 50
|
||||
var/blood_state = BLOOD_STATE_NOT_BLOODY
|
||||
var/list/bloody_legs = list(BLOOD_STATE_BLOOD = 0, BLOOD_STATE_OIL = 0, BLOOD_STATE_NOT_BLOODY = 0)
|
||||
|
||||
/obj/item/bodypart/l_leg/is_disabled()
|
||||
if(HAS_TRAIT(owner, TRAIT_PARALYSIS_L_LEG))
|
||||
return BODYPART_DISABLED_PARALYSIS
|
||||
return ..()
|
||||
|
||||
/obj/item/bodypart/l_leg/set_disabled(new_disabled)
|
||||
. = ..()
|
||||
if(disabled == new_disabled)
|
||||
return
|
||||
if(disabled == BODYPART_DISABLED_DAMAGE)
|
||||
if(owner.stat > UNCONSCIOUS)
|
||||
owner.emote("scream")
|
||||
if(. && (owner.stat > DEAD))
|
||||
to_chat(owner, "<span class='userdanger'>Your [name] is too damaged to function!</span>")
|
||||
else if(disabled == BODYPART_DISABLED_PARALYSIS)
|
||||
if(. && (owner.stat > DEAD))
|
||||
to_chat(owner, "<span class='userdanger'>You can't feel your [name]!</span>")
|
||||
|
||||
|
||||
/obj/item/bodypart/l_leg/digitigrade
|
||||
name = "left digitigrade leg"
|
||||
use_digitigrade = FULL_DIGITIGRADE
|
||||
|
||||
/obj/item/bodypart/l_leg/monkey
|
||||
icon = 'icons/mob/animal_parts.dmi'
|
||||
icon_state = "default_monkey_l_leg"
|
||||
animal_origin = MONKEY_BODYPART
|
||||
px_y = 4
|
||||
|
||||
/obj/item/bodypart/l_leg/alien
|
||||
icon = 'icons/mob/animal_parts.dmi'
|
||||
icon_state = "alien_l_leg"
|
||||
px_x = 0
|
||||
px_y = 0
|
||||
dismemberable = 0
|
||||
max_damage = 100
|
||||
animal_origin = ALIEN_BODYPART
|
||||
|
||||
/obj/item/bodypart/l_leg/devil
|
||||
dismemberable = 0
|
||||
max_damage = 5000
|
||||
animal_origin = DEVIL_BODYPART
|
||||
|
||||
/obj/item/bodypart/r_leg
|
||||
name = "right leg"
|
||||
desc = "You put your right leg in, your right leg out. In, out, in, out, \
|
||||
shake it all about. And apparently then it detaches.\n\
|
||||
The hokey pokey has certainly changed a lot since space colonisation."
|
||||
// alternative spellings of 'pokey' are availible
|
||||
icon_state = "default_human_r_leg"
|
||||
attack_verb = list("kicked", "stomped")
|
||||
max_damage = 50
|
||||
body_zone = BODY_ZONE_R_LEG
|
||||
body_part = LEG_RIGHT
|
||||
body_damage_coeff = 0.75
|
||||
px_x = 2
|
||||
px_y = 12
|
||||
max_stamina_damage = 50
|
||||
stam_heal_tick = 2
|
||||
var/blood_state = BLOOD_STATE_NOT_BLOODY
|
||||
var/list/bloody_legs = list(BLOOD_STATE_BLOOD = 0, BLOOD_STATE_OIL = 0, BLOOD_STATE_NOT_BLOODY = 0)
|
||||
|
||||
/obj/item/bodypart/r_leg/is_disabled()
|
||||
if(HAS_TRAIT(owner, TRAIT_PARALYSIS_R_LEG))
|
||||
return BODYPART_DISABLED_PARALYSIS
|
||||
return ..()
|
||||
|
||||
/obj/item/bodypart/r_leg/set_disabled(new_disabled)
|
||||
. = ..()
|
||||
if(disabled == new_disabled)
|
||||
return
|
||||
if(disabled == BODYPART_DISABLED_DAMAGE)
|
||||
if(owner.stat > UNCONSCIOUS)
|
||||
owner.emote("scream")
|
||||
if(. && (owner.stat > DEAD))
|
||||
to_chat(owner, "<span class='userdanger'>Your [name] is too damaged to function!</span>")
|
||||
else if(disabled == BODYPART_DISABLED_PARALYSIS)
|
||||
if(. && (owner.stat > DEAD))
|
||||
to_chat(owner, "<span class='userdanger'>You can't feel your [name]!</span>")
|
||||
|
||||
/obj/item/bodypart/r_leg/digitigrade
|
||||
name = "right digitigrade leg"
|
||||
use_digitigrade = FULL_DIGITIGRADE
|
||||
|
||||
/obj/item/bodypart/r_leg/monkey
|
||||
icon = 'icons/mob/animal_parts.dmi'
|
||||
icon_state = "default_monkey_r_leg"
|
||||
animal_origin = MONKEY_BODYPART
|
||||
px_y = 4
|
||||
|
||||
/obj/item/bodypart/r_leg/alien
|
||||
icon = 'icons/mob/animal_parts.dmi'
|
||||
icon_state = "alien_r_leg"
|
||||
px_x = 0
|
||||
px_y = 0
|
||||
dismemberable = 0
|
||||
max_damage = 100
|
||||
animal_origin = ALIEN_BODYPART
|
||||
|
||||
/obj/item/bodypart/r_leg/devil
|
||||
dismemberable = 0
|
||||
max_damage = 5000
|
||||
animal_origin = DEVIL_BODYPART
|
||||
@@ -0,0 +1,364 @@
|
||||
|
||||
/obj/item/bodypart/proc/can_dismember(obj/item/I)
|
||||
if(dismemberable)
|
||||
return TRUE
|
||||
|
||||
//Dismember a limb
|
||||
/obj/item/bodypart/proc/dismember(dam_type = BRUTE)
|
||||
if(!owner)
|
||||
return FALSE
|
||||
var/mob/living/carbon/C = owner
|
||||
if(!dismemberable)
|
||||
return FALSE
|
||||
if(C.status_flags & GODMODE)
|
||||
return FALSE
|
||||
if(HAS_TRAIT(C, TRAIT_NODISMEMBER))
|
||||
return FALSE
|
||||
|
||||
var/obj/item/bodypart/affecting = C.get_bodypart(BODY_ZONE_CHEST)
|
||||
affecting.receive_damage(CLAMP(brute_dam/2 * affecting.body_damage_coeff, 15, 50), CLAMP(burn_dam/2 * affecting.body_damage_coeff, 0, 50)) //Damage the chest based on limb's existing damage
|
||||
C.visible_message("<span class='danger'><B>[C]'s [src.name] has been violently dismembered!</B></span>")
|
||||
C.emote("scream")
|
||||
SEND_SIGNAL(C, COMSIG_ADD_MOOD_EVENT, "dismembered", /datum/mood_event/dismembered)
|
||||
drop_limb()
|
||||
|
||||
if(dam_type == BURN)
|
||||
burn()
|
||||
return 1
|
||||
add_mob_blood(C)
|
||||
C.bleed(40)
|
||||
var/direction = pick(GLOB.cardinals)
|
||||
var/t_range = rand(2,max(throw_range/2, 2))
|
||||
var/turf/target_turf = get_turf(src)
|
||||
for(var/i in 1 to t_range-1)
|
||||
var/turf/new_turf = get_step(target_turf, direction)
|
||||
if(!new_turf)
|
||||
break
|
||||
target_turf = new_turf
|
||||
if(new_turf.density)
|
||||
break
|
||||
throw_at(target_turf, throw_range, throw_speed)
|
||||
return 1
|
||||
|
||||
|
||||
/obj/item/bodypart/chest/dismember()
|
||||
if(!owner)
|
||||
return FALSE
|
||||
var/mob/living/carbon/C = owner
|
||||
if(!dismemberable)
|
||||
return FALSE
|
||||
if(HAS_TRAIT(C, TRAIT_NODISMEMBER))
|
||||
return FALSE
|
||||
. = list()
|
||||
var/organ_spilled = 0
|
||||
var/turf/T = get_turf(C)
|
||||
C.bleed(50)
|
||||
playsound(get_turf(C), 'sound/misc/splort.ogg', 80, 1)
|
||||
for(var/X in C.internal_organs)
|
||||
var/obj/item/organ/O = X
|
||||
var/org_zone = check_zone(O.zone)
|
||||
if(org_zone != BODY_ZONE_CHEST)
|
||||
continue
|
||||
O.Remove(C)
|
||||
O.forceMove(T)
|
||||
organ_spilled = 1
|
||||
. += X
|
||||
if(cavity_item)
|
||||
cavity_item.forceMove(T)
|
||||
. += cavity_item
|
||||
cavity_item = null
|
||||
organ_spilled = 1
|
||||
|
||||
if(organ_spilled)
|
||||
C.visible_message("<span class='danger'><B>[C]'s internal organs spill out onto the floor!</B></span>")
|
||||
|
||||
|
||||
|
||||
//limb removal. The "special" argument is used for swapping a limb with a new one without the effects of losing a limb kicking in.
|
||||
/obj/item/bodypart/proc/drop_limb(special)
|
||||
if(!owner)
|
||||
return
|
||||
var/atom/Tsec = owner.drop_location()
|
||||
var/mob/living/carbon/C = owner
|
||||
update_limb(1)
|
||||
C.bodyparts -= src
|
||||
|
||||
if(held_index)
|
||||
C.dropItemToGround(owner.get_item_for_held_index(held_index), 1)
|
||||
C.hand_bodyparts[held_index] = null
|
||||
|
||||
owner = null
|
||||
|
||||
for(var/X in C.surgeries) //if we had an ongoing surgery on that limb, we stop it.
|
||||
var/datum/surgery/S = X
|
||||
if(S.operated_bodypart == src)
|
||||
C.surgeries -= S
|
||||
qdel(S)
|
||||
break
|
||||
|
||||
for(var/obj/item/I in embedded_objects)
|
||||
embedded_objects -= I
|
||||
I.forceMove(src)
|
||||
if(!C.has_embedded_objects())
|
||||
C.clear_alert("embeddedobject")
|
||||
SEND_SIGNAL(C, COMSIG_CLEAR_MOOD_EVENT, "embedded")
|
||||
|
||||
if(!special)
|
||||
if(C.dna)
|
||||
for(var/X in C.dna.mutations) //some mutations require having specific limbs to be kept.
|
||||
var/datum/mutation/human/MT = X
|
||||
if(MT.limb_req && MT.limb_req == body_zone)
|
||||
MT.force_lose(C)
|
||||
|
||||
for(var/X in C.internal_organs) //internal organs inside the dismembered limb are dropped.
|
||||
var/obj/item/organ/O = X
|
||||
var/org_zone = check_zone(O.zone)
|
||||
if(org_zone != body_zone)
|
||||
continue
|
||||
O.transfer_to_limb(src, C)
|
||||
|
||||
update_icon_dropped()
|
||||
C.update_health_hud() //update the healthdoll
|
||||
C.update_body()
|
||||
C.update_hair()
|
||||
C.update_canmove()
|
||||
|
||||
if(!Tsec) // Tsec = null happens when a "dummy human" used for rendering icons on prefs screen gets its limbs replaced.
|
||||
qdel(src)
|
||||
return
|
||||
|
||||
if(is_pseudopart)
|
||||
drop_organs(C) //Psuedoparts shouldn't have organs, but just in case
|
||||
qdel(src)
|
||||
return
|
||||
|
||||
forceMove(Tsec)
|
||||
|
||||
|
||||
|
||||
//when a limb is dropped, the internal organs are removed from the mob and put into the limb
|
||||
/obj/item/organ/proc/transfer_to_limb(obj/item/bodypart/LB, mob/living/carbon/C)
|
||||
Remove(C)
|
||||
forceMove(LB)
|
||||
|
||||
/obj/item/organ/brain/transfer_to_limb(obj/item/bodypart/head/LB, mob/living/carbon/human/C)
|
||||
Remove(C) //Changeling brain concerns are now handled in Remove
|
||||
forceMove(LB)
|
||||
LB.brain = src
|
||||
if(brainmob)
|
||||
LB.brainmob = brainmob
|
||||
brainmob = null
|
||||
LB.brainmob.forceMove(LB)
|
||||
LB.brainmob.container = LB
|
||||
LB.brainmob.stat = DEAD
|
||||
|
||||
/obj/item/organ/eyes/transfer_to_limb(obj/item/bodypart/head/LB, mob/living/carbon/human/C)
|
||||
LB.eyes = src
|
||||
..()
|
||||
|
||||
/obj/item/bodypart/chest/drop_limb(special)
|
||||
if(special)
|
||||
..()
|
||||
|
||||
/obj/item/bodypart/r_arm/drop_limb(special)
|
||||
var/mob/living/carbon/C = owner
|
||||
..()
|
||||
if(C && !special)
|
||||
if(C.handcuffed)
|
||||
C.handcuffed.forceMove(drop_location())
|
||||
C.handcuffed.dropped(C)
|
||||
C.handcuffed = null
|
||||
C.update_handcuffed()
|
||||
if(C.hud_used)
|
||||
var/obj/screen/inventory/hand/R = C.hud_used.hand_slots["[held_index]"]
|
||||
if(R)
|
||||
R.update_icon()
|
||||
if(C.gloves)
|
||||
C.dropItemToGround(C.gloves, TRUE)
|
||||
C.update_inv_gloves() //to remove the bloody hands overlay
|
||||
|
||||
|
||||
/obj/item/bodypart/l_arm/drop_limb(special)
|
||||
var/mob/living/carbon/C = owner
|
||||
..()
|
||||
if(C && !special)
|
||||
if(C.handcuffed)
|
||||
C.handcuffed.forceMove(drop_location())
|
||||
C.handcuffed.dropped(C)
|
||||
C.handcuffed = null
|
||||
C.update_handcuffed()
|
||||
if(C.hud_used)
|
||||
var/obj/screen/inventory/hand/L = C.hud_used.hand_slots["[held_index]"]
|
||||
if(L)
|
||||
L.update_icon()
|
||||
if(C.gloves)
|
||||
C.dropItemToGround(C.gloves, TRUE)
|
||||
C.update_inv_gloves() //to remove the bloody hands overlay
|
||||
|
||||
|
||||
/obj/item/bodypart/r_leg/drop_limb(special)
|
||||
if(owner && !special)
|
||||
if(owner.legcuffed)
|
||||
owner.legcuffed.forceMove(owner.drop_location()) //At this point bodypart is still in nullspace
|
||||
owner.legcuffed.dropped(owner)
|
||||
owner.legcuffed = null
|
||||
owner.update_inv_legcuffed()
|
||||
if(owner.shoes)
|
||||
owner.dropItemToGround(owner.shoes, TRUE)
|
||||
..()
|
||||
|
||||
/obj/item/bodypart/l_leg/drop_limb(special) //copypasta
|
||||
if(owner && !special)
|
||||
if(owner.legcuffed)
|
||||
owner.legcuffed.forceMove(owner.drop_location())
|
||||
owner.legcuffed.dropped(owner)
|
||||
owner.legcuffed = null
|
||||
owner.update_inv_legcuffed()
|
||||
if(owner.shoes)
|
||||
owner.dropItemToGround(owner.shoes, TRUE)
|
||||
..()
|
||||
|
||||
/obj/item/bodypart/head/drop_limb(special)
|
||||
if(!special)
|
||||
//Drop all worn head items
|
||||
for(var/X in list(owner.glasses, owner.ears, owner.wear_mask, owner.head))
|
||||
var/obj/item/I = X
|
||||
owner.dropItemToGround(I, TRUE)
|
||||
|
||||
owner.wash_cream() //clean creampie overlay
|
||||
|
||||
//Handle dental implants
|
||||
for(var/datum/action/item_action/hands_free/activate_pill/AP in owner.actions)
|
||||
AP.Remove(owner)
|
||||
var/obj/pill = AP.target
|
||||
if(pill)
|
||||
pill.forceMove(src)
|
||||
|
||||
//Make sure de-zombification happens before organ removal instead of during it
|
||||
var/obj/item/organ/zombie_infection/ooze = owner.getorganslot(ORGAN_SLOT_ZOMBIE)
|
||||
if(istype(ooze))
|
||||
ooze.transfer_to_limb(src, owner)
|
||||
|
||||
name = "[owner.real_name]'s head"
|
||||
..()
|
||||
|
||||
//Attach a limb to a human and drop any existing limb of that type.
|
||||
/obj/item/bodypart/proc/replace_limb(mob/living/carbon/C, special)
|
||||
if(!istype(C))
|
||||
return
|
||||
var/obj/item/bodypart/O = C.get_bodypart(body_zone)
|
||||
if(O)
|
||||
O.drop_limb(1)
|
||||
attach_limb(C, special)
|
||||
|
||||
/obj/item/bodypart/head/replace_limb(mob/living/carbon/C, special)
|
||||
if(!istype(C))
|
||||
return
|
||||
var/obj/item/bodypart/head/O = C.get_bodypart(body_zone)
|
||||
if(O)
|
||||
if(!special)
|
||||
return
|
||||
else
|
||||
O.drop_limb(1)
|
||||
attach_limb(C, special)
|
||||
|
||||
/obj/item/bodypart/proc/attach_limb(mob/living/carbon/C, special)
|
||||
moveToNullspace()
|
||||
owner = C
|
||||
C.bodyparts += src
|
||||
if(held_index)
|
||||
if(held_index > C.hand_bodyparts.len)
|
||||
C.hand_bodyparts.len = held_index
|
||||
C.hand_bodyparts[held_index] = src
|
||||
if(C.dna.species.mutanthands && !is_pseudopart)
|
||||
C.put_in_hand(new C.dna.species.mutanthands(), held_index)
|
||||
if(C.hud_used)
|
||||
var/obj/screen/inventory/hand/hand = C.hud_used.hand_slots["[held_index]"]
|
||||
if(hand)
|
||||
hand.update_icon()
|
||||
C.update_inv_gloves()
|
||||
|
||||
if(special) //non conventional limb attachment
|
||||
for(var/X in C.surgeries) //if we had an ongoing surgery to attach a new limb, we stop it.
|
||||
var/datum/surgery/S = X
|
||||
var/surgery_zone = check_zone(S.location)
|
||||
if(surgery_zone == body_zone)
|
||||
C.surgeries -= S
|
||||
qdel(S)
|
||||
break
|
||||
|
||||
for(var/obj/item/organ/O in contents)
|
||||
O.Insert(C)
|
||||
|
||||
update_bodypart_damage_state()
|
||||
|
||||
C.updatehealth()
|
||||
C.update_body()
|
||||
C.update_hair()
|
||||
C.update_damage_overlays()
|
||||
C.update_canmove()
|
||||
|
||||
|
||||
/obj/item/bodypart/head/attach_limb(mob/living/carbon/C, special)
|
||||
//Transfer some head appearance vars over
|
||||
if(brain)
|
||||
if(brainmob)
|
||||
brainmob.container = null //Reset brainmob head var.
|
||||
brainmob.forceMove(brain) //Throw mob into brain.
|
||||
brain.brainmob = brainmob //Set the brain to use the brainmob
|
||||
brainmob = null //Set head brainmob var to null
|
||||
brain.Insert(C) //Now insert the brain proper
|
||||
brain = null //No more brain in the head
|
||||
|
||||
if(ishuman(C))
|
||||
var/mob/living/carbon/human/H = C
|
||||
H.hair_color = hair_color
|
||||
H.hair_style = hair_style
|
||||
H.facial_hair_color = facial_hair_color
|
||||
H.facial_hair_style = facial_hair_style
|
||||
H.lip_style = lip_style
|
||||
H.lip_color = lip_color
|
||||
if(real_name)
|
||||
C.real_name = real_name
|
||||
real_name = ""
|
||||
name = initial(name)
|
||||
|
||||
//Handle dental implants
|
||||
for(var/obj/item/reagent_containers/pill/P in src)
|
||||
for(var/datum/action/item_action/hands_free/activate_pill/AP in P.actions)
|
||||
P.forceMove(C)
|
||||
AP.Grant(C)
|
||||
break
|
||||
|
||||
..()
|
||||
|
||||
|
||||
//Regenerates all limbs. Returns amount of limbs regenerated
|
||||
/mob/living/proc/regenerate_limbs(noheal = FALSE, list/excluded_limbs = list())
|
||||
SEND_SIGNAL(src, COMSIG_LIVING_REGENERATE_LIMBS, noheal, excluded_limbs)
|
||||
|
||||
/mob/living/carbon/regenerate_limbs(noheal = FALSE, list/excluded_limbs = list())
|
||||
. = ..()
|
||||
var/list/limb_list = list(BODY_ZONE_HEAD, BODY_ZONE_CHEST, BODY_ZONE_R_ARM, BODY_ZONE_L_ARM, BODY_ZONE_R_LEG, BODY_ZONE_L_LEG)
|
||||
if(excluded_limbs.len)
|
||||
limb_list -= excluded_limbs
|
||||
for(var/Z in limb_list)
|
||||
. += regenerate_limb(Z, noheal)
|
||||
|
||||
/mob/living/proc/regenerate_limb(limb_zone, noheal)
|
||||
return
|
||||
|
||||
/mob/living/carbon/regenerate_limb(limb_zone, noheal)
|
||||
var/obj/item/bodypart/L
|
||||
if(get_bodypart(limb_zone))
|
||||
return 0
|
||||
L = newBodyPart(limb_zone, 0, 0)
|
||||
if(L)
|
||||
if(!noheal)
|
||||
L.brute_dam = 0
|
||||
L.burn_dam = 0
|
||||
L.brutestate = 0
|
||||
L.burnstate = 0
|
||||
|
||||
L.attach_limb(src, 1)
|
||||
return 1
|
||||
@@ -0,0 +1,214 @@
|
||||
/obj/item/bodypart/head
|
||||
name = BODY_ZONE_HEAD
|
||||
desc = "Didn't make sense not to live for fun, your brain gets smart but your head gets dumb."
|
||||
icon = 'icons/mob/human_parts.dmi'
|
||||
icon_state = "default_human_head"
|
||||
max_damage = 200
|
||||
body_zone = BODY_ZONE_HEAD
|
||||
body_part = HEAD
|
||||
w_class = WEIGHT_CLASS_BULKY //Quite a hefty load
|
||||
slowdown = 1 //Balancing measure
|
||||
throw_range = 2 //No head bowling
|
||||
px_x = 0
|
||||
px_y = -8
|
||||
stam_damage_coeff = 1
|
||||
max_stamina_damage = 0 //Setting this to 0 since this has the same exact effects as the chest when disabled
|
||||
|
||||
var/mob/living/brain/brainmob = null //The current occupant.
|
||||
var/obj/item/organ/brain/brain = null //The brain organ
|
||||
|
||||
//Limb appearance info:
|
||||
var/real_name = "" //Replacement name
|
||||
//Hair colour and style
|
||||
var/hair_color = "000"
|
||||
var/hair_style = "Bald"
|
||||
var/hair_alpha = 255
|
||||
//Facial hair colour and style
|
||||
var/facial_hair_color = "000"
|
||||
var/facial_hair_style = "Shaved"
|
||||
//Eye Colouring
|
||||
|
||||
var/obj/item/organ/eyes/eyes = null
|
||||
|
||||
var/lip_style = null
|
||||
var/lip_color = "white"
|
||||
//If the head is a special sprite
|
||||
var/custom_head
|
||||
|
||||
/obj/item/bodypart/head/can_dismember(obj/item/I)
|
||||
if(!((owner.stat == DEAD) || owner.InFullCritical()))
|
||||
return FALSE
|
||||
return ..()
|
||||
|
||||
/obj/item/bodypart/head/drop_organs(mob/user)
|
||||
var/turf/T = get_turf(src)
|
||||
if(status != BODYPART_ROBOTIC)
|
||||
playsound(T, 'sound/misc/splort.ogg', 50, 1, -1)
|
||||
for(var/obj/item/I in src)
|
||||
if(I == brain)
|
||||
if(user)
|
||||
user.visible_message("<span class='warning'>[user] saws [src] open and pulls out a brain!</span>", "<span class='notice'>You saw [src] open and pull out a brain.</span>")
|
||||
if(brainmob)
|
||||
brainmob.container = null
|
||||
brainmob.forceMove(brain)
|
||||
brain.brainmob = brainmob
|
||||
brainmob = null
|
||||
brain.forceMove(T)
|
||||
brain = null
|
||||
update_icon_dropped()
|
||||
else
|
||||
if(istype(I, /obj/item/reagent_containers/pill))
|
||||
for(var/datum/action/item_action/hands_free/activate_pill/AP in I.actions)
|
||||
qdel(AP)
|
||||
I.forceMove(T)
|
||||
|
||||
/obj/item/bodypart/head/update_limb(dropping_limb, mob/living/carbon/source)
|
||||
var/mob/living/carbon/C
|
||||
if(source)
|
||||
C = source
|
||||
else
|
||||
C = owner
|
||||
|
||||
real_name = C.real_name
|
||||
if(HAS_TRAIT(C, TRAIT_HUSK))
|
||||
real_name = "Unknown"
|
||||
hair_style = "Bald"
|
||||
facial_hair_style = "Shaved"
|
||||
lip_style = null
|
||||
|
||||
else if(!animal_origin)
|
||||
var/mob/living/carbon/human/H = C
|
||||
var/datum/species/S = H.dna.species
|
||||
|
||||
//Facial hair
|
||||
if(H.facial_hair_style && (FACEHAIR in S.species_traits))
|
||||
facial_hair_style = H.facial_hair_style
|
||||
if(S.hair_color)
|
||||
if(S.hair_color == "mutcolor")
|
||||
facial_hair_color = H.dna.features["mcolor"]
|
||||
else
|
||||
facial_hair_color = S.hair_color
|
||||
else
|
||||
facial_hair_color = H.facial_hair_color
|
||||
hair_alpha = S.hair_alpha
|
||||
else
|
||||
facial_hair_style = "Shaved"
|
||||
facial_hair_color = "000"
|
||||
hair_alpha = 255
|
||||
//Hair
|
||||
if(H.hair_style && (HAIR in S.species_traits))
|
||||
hair_style = H.hair_style
|
||||
if(S.hair_color)
|
||||
if(S.hair_color == "mutcolor")
|
||||
hair_color = H.dna.features["mcolor"]
|
||||
else
|
||||
hair_color = S.hair_color
|
||||
else
|
||||
hair_color = H.hair_color
|
||||
hair_alpha = S.hair_alpha
|
||||
else
|
||||
hair_style = "Bald"
|
||||
hair_color = "000"
|
||||
hair_alpha = initial(hair_alpha)
|
||||
// lipstick
|
||||
if(H.lip_style && (LIPS in S.species_traits))
|
||||
lip_style = H.lip_style
|
||||
lip_color = H.lip_color
|
||||
else
|
||||
lip_style = null
|
||||
lip_color = "white"
|
||||
..()
|
||||
|
||||
/obj/item/bodypart/head/update_icon_dropped()
|
||||
if(custom_head)
|
||||
return
|
||||
var/list/standing = get_limb_icon(1)
|
||||
if(!standing.len)
|
||||
icon_state = initial(icon_state)//no overlays found, we default back to initial icon.
|
||||
return
|
||||
for(var/image/I in standing)
|
||||
I.pixel_x = px_x
|
||||
I.pixel_y = px_y
|
||||
add_overlay(standing)
|
||||
|
||||
/obj/item/bodypart/head/get_limb_icon(dropped)
|
||||
if(custom_head)
|
||||
return
|
||||
cut_overlays()
|
||||
. = ..()
|
||||
if(dropped) //certain overlays only appear when the limb is being detached from its owner.
|
||||
|
||||
if(status != BODYPART_ROBOTIC) //having a robotic head hides certain features.
|
||||
//facial hair
|
||||
if(facial_hair_style)
|
||||
var/datum/sprite_accessory/S = GLOB.facial_hair_styles_list[facial_hair_style]
|
||||
if(S)
|
||||
var/image/facial_overlay = image(S.icon, "[S.icon_state]", -HAIR_LAYER, SOUTH)
|
||||
facial_overlay.color = "#" + facial_hair_color
|
||||
facial_overlay.alpha = hair_alpha
|
||||
. += facial_overlay
|
||||
|
||||
//Applies the debrained overlay if there is no brain
|
||||
if(!brain)
|
||||
var/image/debrain_overlay = image(layer = -HAIR_LAYER, dir = SOUTH)
|
||||
if(animal_origin == ALIEN_BODYPART)
|
||||
debrain_overlay.icon = 'icons/mob/animal_parts.dmi'
|
||||
debrain_overlay.icon_state = "debrained_alien"
|
||||
else if(animal_origin == LARVA_BODYPART)
|
||||
debrain_overlay.icon = 'icons/mob/animal_parts.dmi'
|
||||
debrain_overlay.icon_state = "debrained_larva"
|
||||
else if(!(NOBLOOD in species_flags_list))
|
||||
debrain_overlay.icon = 'icons/mob/human_face.dmi'
|
||||
debrain_overlay.icon_state = "debrained"
|
||||
. += debrain_overlay
|
||||
else
|
||||
var/datum/sprite_accessory/S2 = GLOB.hair_styles_list[hair_style]
|
||||
if(S2)
|
||||
var/image/hair_overlay = image(S2.icon, "[S2.icon_state]", -HAIR_LAYER, SOUTH)
|
||||
hair_overlay.color = "#" + hair_color
|
||||
hair_overlay.alpha = hair_alpha
|
||||
. += hair_overlay
|
||||
|
||||
|
||||
// lipstick
|
||||
if(lip_style)
|
||||
var/image/lips_overlay = image('icons/mob/human_face.dmi', "lips_[lip_style]", -BODY_LAYER, SOUTH)
|
||||
lips_overlay.color = lip_color
|
||||
. += lips_overlay
|
||||
|
||||
// eyes
|
||||
var/image/eyes_overlay = image('icons/mob/human_face.dmi', "eyes", -BODY_LAYER, SOUTH)
|
||||
. += eyes_overlay
|
||||
if(!eyes)
|
||||
eyes_overlay.icon_state = "eyes_missing"
|
||||
|
||||
else if(eyes.eye_color)
|
||||
eyes_overlay.color = "#" + eyes.eye_color
|
||||
|
||||
/obj/item/bodypart/head/monkey
|
||||
icon = 'icons/mob/animal_parts.dmi'
|
||||
icon_state = "default_monkey_head"
|
||||
animal_origin = MONKEY_BODYPART
|
||||
|
||||
/obj/item/bodypart/head/alien
|
||||
icon = 'icons/mob/animal_parts.dmi'
|
||||
icon_state = "alien_head"
|
||||
px_x = 0
|
||||
px_y = 0
|
||||
dismemberable = 0
|
||||
max_damage = 500
|
||||
animal_origin = ALIEN_BODYPART
|
||||
|
||||
/obj/item/bodypart/head/devil
|
||||
dismemberable = 0
|
||||
max_damage = 5000
|
||||
animal_origin = DEVIL_BODYPART
|
||||
|
||||
/obj/item/bodypart/head/larva
|
||||
icon = 'icons/mob/animal_parts.dmi'
|
||||
icon_state = "larva_head"
|
||||
px_x = 0
|
||||
px_y = 0
|
||||
dismemberable = 0
|
||||
max_damage = 50
|
||||
animal_origin = LARVA_BODYPART
|
||||
@@ -0,0 +1,351 @@
|
||||
|
||||
/mob/living/proc/get_bodypart(zone)
|
||||
return
|
||||
|
||||
/mob/living/carbon/get_bodypart(zone)
|
||||
if(!zone)
|
||||
zone = BODY_ZONE_CHEST
|
||||
for(var/X in bodyparts)
|
||||
var/obj/item/bodypart/L = X
|
||||
if(L.body_zone == zone)
|
||||
return L
|
||||
|
||||
/mob/living/carbon/has_hand_for_held_index(i)
|
||||
if(i)
|
||||
var/obj/item/bodypart/L = hand_bodyparts[i]
|
||||
if(L && !L.disabled)
|
||||
return L
|
||||
return FALSE
|
||||
|
||||
|
||||
/mob/proc/has_left_hand(check_disabled = TRUE)
|
||||
return TRUE
|
||||
|
||||
/mob/living/carbon/has_left_hand(check_disabled = TRUE)
|
||||
for(var/obj/item/bodypart/L in hand_bodyparts)
|
||||
if(L.held_index % 2)
|
||||
if(!check_disabled || !L.disabled)
|
||||
return TRUE
|
||||
return FALSE
|
||||
|
||||
/mob/living/carbon/alien/larva/has_left_hand()
|
||||
return 1
|
||||
|
||||
|
||||
/mob/proc/has_right_hand(check_disabled = TRUE)
|
||||
return TRUE
|
||||
|
||||
/mob/living/carbon/has_right_hand(check_disabled = TRUE)
|
||||
for(var/obj/item/bodypart/L in hand_bodyparts)
|
||||
if(!(L.held_index % 2))
|
||||
if(!check_disabled || !L.disabled)
|
||||
return TRUE
|
||||
return FALSE
|
||||
|
||||
/mob/living/carbon/alien/larva/has_right_hand()
|
||||
return 1
|
||||
|
||||
|
||||
|
||||
/mob/proc/has_left_leg()
|
||||
return TRUE
|
||||
|
||||
/mob/living/carbon/has_left_leg()
|
||||
var/obj/item/bodypart/l_leg = get_bodypart(BODY_ZONE_L_LEG)
|
||||
if(l_leg)
|
||||
return TRUE
|
||||
else
|
||||
return FALSE
|
||||
|
||||
/mob/proc/has_right_leg()
|
||||
return TRUE
|
||||
|
||||
/mob/living/carbon/has_right_leg()
|
||||
var/obj/item/bodypart/r_leg = get_bodypart(BODY_ZONE_R_LEG)
|
||||
if(r_leg)
|
||||
return TRUE
|
||||
else
|
||||
return FALSE
|
||||
|
||||
|
||||
//Limb numbers
|
||||
/mob/proc/get_num_arms(check_disabled = TRUE)
|
||||
return 2
|
||||
|
||||
/mob/living/carbon/get_num_arms(check_disabled = TRUE)
|
||||
. = 0
|
||||
for(var/X in bodyparts)
|
||||
var/obj/item/bodypart/affecting = X
|
||||
if(affecting.body_part == ARM_RIGHT)
|
||||
if(!check_disabled || !affecting.disabled)
|
||||
.++
|
||||
if(affecting.body_part == ARM_LEFT)
|
||||
if(!check_disabled || !affecting.disabled)
|
||||
.++
|
||||
|
||||
|
||||
//sometimes we want to ignore that we don't have the required amount of arms.
|
||||
/mob/proc/get_arm_ignore()
|
||||
return 0
|
||||
|
||||
/mob/living/carbon/alien/larva/get_arm_ignore()
|
||||
return 1 //so we can still handcuff larvas.
|
||||
|
||||
|
||||
/mob/proc/get_num_legs(check_disabled = TRUE)
|
||||
return 2
|
||||
|
||||
/mob/living/carbon/get_num_legs(check_disabled = TRUE)
|
||||
. = 0
|
||||
for(var/X in bodyparts)
|
||||
var/obj/item/bodypart/affecting = X
|
||||
if(affecting.body_part == LEG_RIGHT)
|
||||
if(!check_disabled || !affecting.disabled)
|
||||
.++
|
||||
if(affecting.body_part == LEG_LEFT)
|
||||
if(!check_disabled || !affecting.disabled)
|
||||
.++
|
||||
|
||||
//sometimes we want to ignore that we don't have the required amount of legs.
|
||||
/mob/proc/get_leg_ignore()
|
||||
return FALSE
|
||||
|
||||
/mob/living/carbon/get_leg_ignore()
|
||||
if(movement_type & (FLYING|FLOATING))
|
||||
return TRUE
|
||||
return FALSE
|
||||
|
||||
/mob/living/carbon/alien/larva/get_leg_ignore()
|
||||
return TRUE
|
||||
|
||||
/mob/living/proc/get_missing_limbs()
|
||||
return list()
|
||||
|
||||
/mob/living/carbon/get_missing_limbs()
|
||||
var/list/full = list(BODY_ZONE_HEAD, BODY_ZONE_CHEST, BODY_ZONE_R_ARM, BODY_ZONE_L_ARM, BODY_ZONE_R_LEG, BODY_ZONE_L_LEG)
|
||||
for(var/zone in full)
|
||||
if(get_bodypart(zone))
|
||||
full -= zone
|
||||
return full
|
||||
|
||||
/mob/living/carbon/alien/larva/get_missing_limbs()
|
||||
var/list/full = list(BODY_ZONE_HEAD, BODY_ZONE_CHEST)
|
||||
for(var/zone in full)
|
||||
if(get_bodypart(zone))
|
||||
full -= zone
|
||||
return full
|
||||
|
||||
/mob/living/proc/get_disabled_limbs()
|
||||
return list()
|
||||
|
||||
/mob/living/carbon/get_disabled_limbs()
|
||||
var/list/full = list(BODY_ZONE_HEAD, BODY_ZONE_CHEST, BODY_ZONE_R_ARM, BODY_ZONE_L_ARM, BODY_ZONE_R_LEG, BODY_ZONE_L_LEG)
|
||||
var/list/disabled = list()
|
||||
for(var/zone in full)
|
||||
var/obj/item/bodypart/affecting = get_bodypart(zone)
|
||||
if(affecting && affecting.disabled)
|
||||
disabled += zone
|
||||
return disabled
|
||||
|
||||
/mob/living/carbon/alien/larva/get_disabled_limbs()
|
||||
var/list/full = list(BODY_ZONE_HEAD, BODY_ZONE_CHEST)
|
||||
var/list/disabled = list()
|
||||
for(var/zone in full)
|
||||
var/obj/item/bodypart/affecting = get_bodypart(zone)
|
||||
if(affecting && affecting.disabled)
|
||||
disabled += zone
|
||||
return disabled
|
||||
|
||||
//Remove all embedded objects from all limbs on the carbon mob
|
||||
/mob/living/carbon/proc/remove_all_embedded_objects()
|
||||
var/turf/T = get_turf(src)
|
||||
|
||||
for(var/X in bodyparts)
|
||||
var/obj/item/bodypart/L = X
|
||||
for(var/obj/item/I in L.embedded_objects)
|
||||
L.embedded_objects -= I
|
||||
I.forceMove(T)
|
||||
|
||||
clear_alert("embeddedobject")
|
||||
SEND_SIGNAL(src, COMSIG_CLEAR_MOOD_EVENT, "embedded")
|
||||
|
||||
/mob/living/carbon/proc/has_embedded_objects()
|
||||
. = 0
|
||||
for(var/X in bodyparts)
|
||||
var/obj/item/bodypart/L = X
|
||||
for(var/obj/item/I in L.embedded_objects)
|
||||
return 1
|
||||
|
||||
|
||||
//Helper for quickly creating a new limb - used by augment code in species.dm spec_attacked_by
|
||||
/mob/living/carbon/proc/newBodyPart(zone, robotic, fixed_icon)
|
||||
var/obj/item/bodypart/L
|
||||
switch(zone)
|
||||
if(BODY_ZONE_L_ARM)
|
||||
L = new /obj/item/bodypart/l_arm()
|
||||
if(BODY_ZONE_R_ARM)
|
||||
L = new /obj/item/bodypart/r_arm()
|
||||
if(BODY_ZONE_HEAD)
|
||||
L = new /obj/item/bodypart/head()
|
||||
if(BODY_ZONE_L_LEG)
|
||||
L = new /obj/item/bodypart/l_leg()
|
||||
if(BODY_ZONE_R_LEG)
|
||||
L = new /obj/item/bodypart/r_leg()
|
||||
if(BODY_ZONE_CHEST)
|
||||
L = new /obj/item/bodypart/chest()
|
||||
if(L)
|
||||
L.update_limb(fixed_icon, src)
|
||||
if(robotic)
|
||||
L.change_bodypart_status(BODYPART_ROBOTIC)
|
||||
L.body_markings = null
|
||||
. = L
|
||||
|
||||
/mob/living/carbon/monkey/newBodyPart(zone, robotic, fixed_icon)
|
||||
var/obj/item/bodypart/L
|
||||
switch(zone)
|
||||
if(BODY_ZONE_L_ARM)
|
||||
L = new /obj/item/bodypart/l_arm/monkey()
|
||||
if(BODY_ZONE_R_ARM)
|
||||
L = new /obj/item/bodypart/r_arm/monkey()
|
||||
if(BODY_ZONE_HEAD)
|
||||
L = new /obj/item/bodypart/head/monkey()
|
||||
if(BODY_ZONE_L_LEG)
|
||||
L = new /obj/item/bodypart/l_leg/monkey()
|
||||
if(BODY_ZONE_R_LEG)
|
||||
L = new /obj/item/bodypart/r_leg/monkey()
|
||||
if(BODY_ZONE_CHEST)
|
||||
L = new /obj/item/bodypart/chest/monkey()
|
||||
if(L)
|
||||
L.update_limb(fixed_icon, src)
|
||||
if(robotic)
|
||||
L.change_bodypart_status(BODYPART_ROBOTIC)
|
||||
. = L
|
||||
|
||||
/mob/living/carbon/alien/larva/newBodyPart(zone, robotic, fixed_icon)
|
||||
var/obj/item/bodypart/L
|
||||
switch(zone)
|
||||
if(BODY_ZONE_HEAD)
|
||||
L = new /obj/item/bodypart/head/larva()
|
||||
if(BODY_ZONE_CHEST)
|
||||
L = new /obj/item/bodypart/chest/larva()
|
||||
if(L)
|
||||
L.update_limb(fixed_icon, src)
|
||||
if(robotic)
|
||||
L.change_bodypart_status(BODYPART_ROBOTIC)
|
||||
. = L
|
||||
|
||||
/mob/living/carbon/alien/humanoid/newBodyPart(zone, robotic, fixed_icon)
|
||||
var/obj/item/bodypart/L
|
||||
switch(zone)
|
||||
if(BODY_ZONE_L_ARM)
|
||||
L = new /obj/item/bodypart/l_arm/alien()
|
||||
if(BODY_ZONE_R_ARM)
|
||||
L = new /obj/item/bodypart/r_arm/alien()
|
||||
if(BODY_ZONE_HEAD)
|
||||
L = new /obj/item/bodypart/head/alien()
|
||||
if(BODY_ZONE_L_LEG)
|
||||
L = new /obj/item/bodypart/l_leg/alien()
|
||||
if(BODY_ZONE_R_LEG)
|
||||
L = new /obj/item/bodypart/r_leg/alien()
|
||||
if(BODY_ZONE_CHEST)
|
||||
L = new /obj/item/bodypart/chest/alien()
|
||||
if(L)
|
||||
L.update_limb(fixed_icon, src)
|
||||
if(robotic)
|
||||
L.change_bodypart_status(BODYPART_ROBOTIC)
|
||||
. = L
|
||||
|
||||
|
||||
/proc/skintone2hex(skin_tone)
|
||||
. = 0
|
||||
switch(skin_tone)
|
||||
if("caucasian1")
|
||||
. = "ffe0d1"
|
||||
if("caucasian2")
|
||||
. = "fcccb3"
|
||||
if("caucasian3")
|
||||
. = "e8b59b"
|
||||
if("latino")
|
||||
. = "d9ae96"
|
||||
if("mediterranean")
|
||||
. = "c79b8b"
|
||||
if("asian1")
|
||||
. = "ffdeb3"
|
||||
if("asian2")
|
||||
. = "e3ba84"
|
||||
if("arab")
|
||||
. = "c4915e"
|
||||
if("indian")
|
||||
. = "b87840"
|
||||
if("african1")
|
||||
. = "754523"
|
||||
if("african2")
|
||||
. = "471c18"
|
||||
if("albino")
|
||||
. = "fff4e6"
|
||||
if("orange")
|
||||
. = "ffc905"
|
||||
|
||||
/mob/living/carbon/proc/Digitigrade_Leg_Swap(swap_back)
|
||||
var/body_plan_changed = FALSE
|
||||
for(var/X in bodyparts)
|
||||
var/obj/item/bodypart/O = X
|
||||
var/obj/item/bodypart/N
|
||||
if((!O.use_digitigrade && swap_back == FALSE) || (O.use_digitigrade && swap_back == TRUE))
|
||||
if(O.body_part == LEG_LEFT)
|
||||
if(swap_back == TRUE)
|
||||
N = new /obj/item/bodypart/l_leg
|
||||
else
|
||||
N = new /obj/item/bodypart/l_leg/digitigrade
|
||||
else if(O.body_part == LEG_RIGHT)
|
||||
if(swap_back == TRUE)
|
||||
N = new /obj/item/bodypart/r_leg
|
||||
else
|
||||
N = new /obj/item/bodypart/r_leg/digitigrade
|
||||
if(!N)
|
||||
continue
|
||||
body_plan_changed = TRUE
|
||||
O.drop_limb(1)
|
||||
qdel(O)
|
||||
N.attach_limb(src)
|
||||
|
||||
if(body_plan_changed && ishuman(src))
|
||||
var/mob/living/carbon/human/H = src
|
||||
if(H.w_uniform)
|
||||
var/obj/item/clothing/under/U = H.w_uniform
|
||||
if(U.mutantrace_variation)
|
||||
if(swap_back)
|
||||
U.suit_style = NORMAL_SUIT_STYLE
|
||||
else
|
||||
U.suit_style = DIGITIGRADE_SUIT_STYLE
|
||||
H.update_inv_w_uniform()
|
||||
if(H.shoes)
|
||||
var/obj/item/clothing/shoes/S = H.shoes
|
||||
if(swap_back)
|
||||
S.adjusted = NORMAL_STYLE
|
||||
else
|
||||
S.adjusted = ALT_STYLE
|
||||
H.update_inv_shoes()
|
||||
if(H.wear_suit)
|
||||
var/obj/item/clothing/suit/S = H.wear_suit
|
||||
if(swap_back)
|
||||
S.adjusted = NORMAL_STYLE
|
||||
else
|
||||
S.adjusted = ALT_STYLE
|
||||
H.update_inv_wear_suit()
|
||||
|
||||
/mob/living/carbon/proc/get_body_parts_flags()
|
||||
for(var/X in bodyparts)
|
||||
var/obj/item/bodypart/L = X
|
||||
switch(L.body_part)
|
||||
if(CHEST)
|
||||
. |= GROIN
|
||||
if(LEG_LEFT)
|
||||
. |= FOOT_LEFT
|
||||
if(LEG_RIGHT)
|
||||
. |= FOOT_RIGHT
|
||||
if(ARM_LEFT)
|
||||
. |= HAND_LEFT
|
||||
if(ARM_RIGHT)
|
||||
. |= HAND_RIGHT
|
||||
. |= L.body_part
|
||||
@@ -0,0 +1,48 @@
|
||||
/datum/surgery/brain_surgery
|
||||
name = "Brain surgery"
|
||||
steps = list(
|
||||
/datum/surgery_step/incise,
|
||||
/datum/surgery_step/retract_skin,
|
||||
/datum/surgery_step/saw,
|
||||
/datum/surgery_step/clamp_bleeders,
|
||||
/datum/surgery_step/fix_brain,
|
||||
/datum/surgery_step/close)
|
||||
|
||||
target_mobtypes = list(/mob/living/carbon/human, /mob/living/carbon/monkey)
|
||||
possible_locs = list(BODY_ZONE_HEAD)
|
||||
requires_bodypart_type = 0
|
||||
/datum/surgery_step/fix_brain
|
||||
name = "fix brain"
|
||||
implements = list(TOOL_HEMOSTAT = 85, TOOL_SCREWDRIVER = 35, /obj/item/pen = 15) //don't worry, pouring some alcohol on their open brain will get that chance to 100
|
||||
time = 120 //long and complicated
|
||||
/datum/surgery/brain_surgery/can_start(mob/user, mob/living/carbon/target)
|
||||
var/obj/item/organ/brain/B = target.getorganslot(ORGAN_SLOT_BRAIN)
|
||||
if(!B)
|
||||
return FALSE
|
||||
return TRUE
|
||||
|
||||
/datum/surgery_step/fix_brain/preop(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
|
||||
display_results(user, target, "<span class='notice'>You begin to fix [target]'s brain...</span>",
|
||||
"[user] begins to fix [target]'s brain.",
|
||||
"[user] begins to perform surgery on [target]'s brain.")
|
||||
|
||||
/datum/surgery_step/fix_brain/success(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
|
||||
display_results(user, target, "<span class='notice'>You succeed in fixing [target]'s brain.</span>",
|
||||
"[user] successfully fixes [target]'s brain!",
|
||||
"[user] completes the surgery on [target]'s brain.")
|
||||
if(target.mind && target.mind.has_antag_datum(/datum/antagonist/brainwashed))
|
||||
target.mind.remove_antag_datum(/datum/antagonist/brainwashed)
|
||||
target.setOrganLoss(ORGAN_SLOT_BRAIN, target.getOrganLoss(ORGAN_SLOT_BRAIN) - 60) //we set damage in this case in order to clear the "failing" flag
|
||||
target.cure_all_traumas(TRAUMA_RESILIENCE_SURGERY)
|
||||
return TRUE
|
||||
|
||||
/datum/surgery_step/fix_brain/failure(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
|
||||
if(target.getorganslot(ORGAN_SLOT_BRAIN))
|
||||
display_results(user, target, "<span class='warning'>You screw up, causing more damage!</span>",
|
||||
"<span class='warning'>[user] screws up, causing brain damage!</span>",
|
||||
"[user] completes the surgery on [target]'s brain.")
|
||||
target.adjustOrganLoss(ORGAN_SLOT_BRAIN, 60)
|
||||
target.gain_trauma_type(BRAIN_TRAUMA_SEVERE, TRAUMA_RESILIENCE_LOBOTOMY)
|
||||
else
|
||||
user.visible_message("<span class='warning'>[user] suddenly notices that the brain [user.p_they()] [user.p_were()] working on is not there anymore.", "<span class='warning'>You suddenly notice that the brain you were working on is not there anymore.</span>")
|
||||
return FALSE
|
||||
@@ -0,0 +1,54 @@
|
||||
/datum/surgery/cavity_implant
|
||||
name = "Cavity implant"
|
||||
steps = list(/datum/surgery_step/incise, /datum/surgery_step/clamp_bleeders, /datum/surgery_step/retract_skin, /datum/surgery_step/incise, /datum/surgery_step/handle_cavity, /datum/surgery_step/close)
|
||||
target_mobtypes = list(/mob/living/carbon/human, /mob/living/carbon/monkey)
|
||||
possible_locs = list(BODY_ZONE_CHEST)
|
||||
//handle cavity
|
||||
/datum/surgery_step/handle_cavity
|
||||
name = "implant item"
|
||||
accept_hand = 1
|
||||
accept_any_item = 1
|
||||
implements = list(/obj/item = 100)
|
||||
repeatable = TRUE
|
||||
time = 32
|
||||
var/obj/item/IC = null
|
||||
/datum/surgery_step/handle_cavity/tool_check(mob/user, obj/item/tool)
|
||||
if(istype(tool, /obj/item/cautery) || istype(tool, /obj/item/gun/energy/laser))
|
||||
return FALSE
|
||||
return !tool.get_temperature()
|
||||
/datum/surgery_step/handle_cavity/preop(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool, datum/surgery/surgery)
|
||||
var/obj/item/bodypart/chest/CH = target.get_bodypart(BODY_ZONE_CHEST)
|
||||
IC = CH.cavity_item
|
||||
if(tool)
|
||||
display_results(user, target, "<span class='notice'>You begin to insert [tool] into [target]'s [target_zone]...</span>",
|
||||
"[user] begins to insert [tool] into [target]'s [target_zone].",
|
||||
"[user] begins to insert [tool.w_class > WEIGHT_CLASS_SMALL ? tool : "something"] into [target]'s [target_zone].")
|
||||
else
|
||||
display_results(user, target, "<span class='notice'>You check for items in [target]'s [target_zone]...</span>",
|
||||
"[user] checks for items in [target]'s [target_zone].",
|
||||
"[user] looks for something in [target]'s [target_zone].")
|
||||
|
||||
/datum/surgery_step/handle_cavity/success(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool, datum/surgery/surgery)
|
||||
var/obj/item/bodypart/chest/CH = target.get_bodypart(BODY_ZONE_CHEST)
|
||||
if(tool)
|
||||
if(IC || tool.w_class > WEIGHT_CLASS_NORMAL || HAS_TRAIT(tool, TRAIT_NODROP) || istype(tool, /obj/item/organ))
|
||||
to_chat(user, "<span class='warning'>You can't seem to fit [tool] in [target]'s [target_zone]!</span>")
|
||||
return 0
|
||||
else
|
||||
display_results(user, target, "<span class='notice'>You stuff [tool] into [target]'s [target_zone].</span>",
|
||||
"[user] stuffs [tool] into [target]'s [target_zone]!",
|
||||
"[user] stuffs [tool.w_class > WEIGHT_CLASS_SMALL ? tool : "something"] into [target]'s [target_zone].")
|
||||
user.transferItemToLoc(tool, target, TRUE)
|
||||
CH.cavity_item = tool
|
||||
return 1
|
||||
else
|
||||
if(IC)
|
||||
display_results(user, target, "<span class='notice'>You pull [IC] out of [target]'s [target_zone].</span>",
|
||||
"[user] pulls [IC] out of [target]'s [target_zone]!",
|
||||
"[user] pulls [IC.w_class > WEIGHT_CLASS_SMALL ? IC : "something"] out of [target]'s [target_zone].")
|
||||
user.put_in_hands(IC)
|
||||
CH.cavity_item = null
|
||||
return 1
|
||||
else
|
||||
to_chat(user, "<span class='warning'>You don't find anything in [target]'s [target_zone].</span>")
|
||||
return 0
|
||||
@@ -0,0 +1,41 @@
|
||||
/datum/surgery/core_removal
|
||||
name = "Core removal"
|
||||
steps = list(/datum/surgery_step/incise, /datum/surgery_step/extract_core)
|
||||
target_mobtypes = list(/mob/living/simple_animal/slime)
|
||||
possible_locs = list(BODY_ZONE_R_ARM,BODY_ZONE_L_ARM,BODY_ZONE_R_LEG,BODY_ZONE_L_LEG,BODY_ZONE_CHEST,BODY_ZONE_HEAD)
|
||||
lying_required = FALSE
|
||||
ignore_clothes = TRUE
|
||||
|
||||
/datum/surgery/core_removal/can_start(mob/user, mob/living/target)
|
||||
if(target.stat == DEAD)
|
||||
return 1
|
||||
return 0
|
||||
//extract brain
|
||||
/datum/surgery_step/extract_core
|
||||
name = "extract core"
|
||||
implements = list(TOOL_HEMOSTAT = 100, TOOL_CROWBAR = 100)
|
||||
time = 16
|
||||
|
||||
/datum/surgery_step/extract_core/preop(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
|
||||
display_results(user, target, "<span class='notice'>You begin to extract a core from [target]...</span>",
|
||||
"[user] begins to extract a core from [target].",
|
||||
"[user] begins to extract a core from [target].")
|
||||
|
||||
/datum/surgery_step/extract_core/success(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
|
||||
var/mob/living/simple_animal/slime/slime = target
|
||||
if(slime.cores > 0)
|
||||
slime.cores--
|
||||
display_results(user, target, "<span class='notice'>You successfully extract a core from [target]. [slime.cores] core\s remaining.</span>",
|
||||
"[user] successfully extracts a core from [target]!",
|
||||
"[user] successfully extracts a core from [target]!")
|
||||
|
||||
new slime.coretype(slime.loc)
|
||||
|
||||
if(slime.cores <= 0)
|
||||
slime.icon_state = "[slime.colour] baby slime dead-nocore"
|
||||
return 1
|
||||
else
|
||||
return 0
|
||||
else
|
||||
to_chat(user, "<span class='warning'>There aren't any cores left in [target]!</span>")
|
||||
return 1
|
||||
@@ -0,0 +1,77 @@
|
||||
/datum/surgery/coronary_bypass
|
||||
name = "Coronary Bypass"
|
||||
steps = list(/datum/surgery_step/incise, /datum/surgery_step/retract_skin, /datum/surgery_step/saw, /datum/surgery_step/clamp_bleeders,
|
||||
/datum/surgery_step/incise_heart, /datum/surgery_step/coronary_bypass, /datum/surgery_step/close)
|
||||
possible_locs = list(BODY_ZONE_CHEST)
|
||||
|
||||
/datum/surgery/coronary_bypass/can_start(mob/user, mob/living/carbon/target)
|
||||
var/obj/item/organ/heart/H = target.getorganslot(ORGAN_SLOT_HEART)
|
||||
if(H)
|
||||
if(H.damage > 60 && !H.operated)
|
||||
return TRUE
|
||||
return FALSE
|
||||
|
||||
|
||||
//an incision but with greater bleed, and a 90% base success chance
|
||||
/datum/surgery_step/incise_heart
|
||||
name = "incise heart"
|
||||
implements = list(TOOL_SCALPEL = 90, /obj/item/melee/transforming/energy/sword = 45, /obj/item/kitchen/knife = 45,
|
||||
/obj/item/shard = 25)
|
||||
time = 16
|
||||
|
||||
/datum/surgery_step/incise_heart/preop(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
|
||||
display_results(user, target, "<span class='notice'>You begin to make an incision in [target]'s heart...</span>",
|
||||
"[user] begins to make an incision in [target]'s heart.",
|
||||
"[user] begins to make an incision in [target]'s heart.")
|
||||
|
||||
/datum/surgery_step/incise_heart/success(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
|
||||
if(ishuman(target))
|
||||
var/mob/living/carbon/human/H = target
|
||||
if (!(NOBLOOD in H.dna.species.species_traits))
|
||||
display_results(user, target, "<span class='notice'>Blood pools around the incision in [H]'s heart.</span>",
|
||||
"Blood pools around the incision in [H]'s heart.",
|
||||
"")
|
||||
H.bleed_rate += 10
|
||||
H.adjustBruteLoss(10)
|
||||
return TRUE
|
||||
|
||||
/datum/surgery_step/incise_heart/failure(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
|
||||
if(ishuman(target))
|
||||
var/mob/living/carbon/human/H = target
|
||||
display_results(user, target, "<span class='warning'>You screw up, cutting too deeply into the heart!</span>",
|
||||
"<span class='warning'>[user] screws up, causing blood to spurt out of [H]'s chest!</span>",
|
||||
"<span class='warning'>[user] screws up, causing blood to spurt out of [H]'s chest!</span>")
|
||||
H.bleed_rate += 20
|
||||
H.adjustOrganLoss(ORGAN_SLOT_HEART, 10)
|
||||
H.adjustBruteLoss(10)
|
||||
|
||||
//grafts a coronary bypass onto the individual's heart, success chance is 90% base again
|
||||
/datum/surgery_step/coronary_bypass
|
||||
name = "graft coronary bypass"
|
||||
implements = list(TOOL_HEMOSTAT = 90, TOOL_WIRECUTTER = 35, /obj/item/stack/packageWrap = 15, /obj/item/stack/cable_coil = 5)
|
||||
time = 90
|
||||
|
||||
/datum/surgery_step/coronary_bypass/preop(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
|
||||
display_results(user, target, "<span class='notice'>You begin to graft a bypass onto [target]'s heart...</span>",
|
||||
"[user] begins to graft something onto [target]'s heart!",
|
||||
"[user] begins to graft something onto [target]'s heart!")
|
||||
|
||||
/datum/surgery_step/coronary_bypass/success(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
|
||||
target.setOrganLoss(ORGAN_SLOT_HEART, 60)
|
||||
var/obj/item/organ/heart/heart = target.getorganslot(ORGAN_SLOT_HEART)
|
||||
if(heart) //slightly worrying if we lost our heart mid-operation, but that's life
|
||||
heart.operated = TRUE
|
||||
display_results(user, target, "<span class='notice'>You successfully graft a bypass onto [target]'s heart.</span>",
|
||||
"[user] finishes grafting something onto [target]'s heart.",
|
||||
"[user] finishes grafting something onto [target]'s heart.")
|
||||
return TRUE
|
||||
|
||||
/datum/surgery_step/coronary_bypass/failure(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
|
||||
if(ishuman(target))
|
||||
var/mob/living/carbon/human/H = target
|
||||
display_results(user, target, "<span class='warning'>You screw up in attaching the graft, and it tears off, tearing part of the heart!</span>",
|
||||
"<span class='warning'>[user] screws up, causing blood to spurt out of [H]'s chest profusely!</span>",
|
||||
"<span class='warning'>[user] screws up, causing blood to spurt out of [H]'s chest profusely!</span>")
|
||||
H.adjustOrganLoss(ORGAN_SLOT_HEART, 20)
|
||||
H.bleed_rate += 30
|
||||
return FALSE
|
||||
@@ -0,0 +1,29 @@
|
||||
/datum/surgery/embalming //Fast and easy way to husk bodys
|
||||
name = "Embalming"
|
||||
desc = "A surgical procedure that prevents a corpse from producing miasma."
|
||||
steps = list(/datum/surgery_step/incise,
|
||||
/datum/surgery_step/embalming,
|
||||
/datum/surgery_step/close)
|
||||
|
||||
target_mobtypes = list(/mob/living/carbon/human, /mob/living/carbon/monkey)
|
||||
possible_locs = list(BODY_ZONE_CHEST)
|
||||
requires_bodypart_type = 0
|
||||
|
||||
/datum/surgery_step/embalming
|
||||
name = "embalming body"
|
||||
implements = list(TOOL_HEMOSTAT = 100, TOOL_SCREWDRIVER = 35)
|
||||
chems_needed = list("drying_agent", "sterilizine")
|
||||
require_all_chems = FALSE
|
||||
|
||||
/datum/surgery_step/embalming/preop(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
|
||||
user.visible_message("[user] starts to embalm [target]'s body.", "<span class='notice'>You start embalming [target]'s body.</span>")
|
||||
|
||||
/datum/surgery_step/embalming/success(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
|
||||
user.visible_message("[user] embalms [target]'s body.", "<span class='notice'>You succeed in embalming [target]'s body.</span>")
|
||||
ADD_TRAIT(target, TRAIT_HUSK, MAGIC_TRAIT) //Husk's prevent body smell
|
||||
return TRUE
|
||||
|
||||
/datum/surgery_step/embalming/failure(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
|
||||
user.visible_message("[user] screws up!", "<span class='warning'>You screwed up!</span>")
|
||||
ADD_TRAIT(target, TRAIT_NOCLONE, MAGIC_TRAIT) //That body is ruined, but still gives miasma
|
||||
return FALSE
|
||||
@@ -110,4 +110,4 @@
|
||||
requires_tech = TRUE
|
||||
replaced_by = null
|
||||
|
||||
#undef BASE_HUMAN_REWARD
|
||||
#undef EXPDIS_FAIL_MSG
|
||||
@@ -0,0 +1,45 @@
|
||||
/datum/surgery/eye_surgery
|
||||
name = "Eye surgery"
|
||||
steps = list(/datum/surgery_step/incise, /datum/surgery_step/retract_skin, /datum/surgery_step/clamp_bleeders, /datum/surgery_step/fix_eyes, /datum/surgery_step/close)
|
||||
target_mobtypes = list(/mob/living/carbon/human, /mob/living/carbon/monkey)
|
||||
possible_locs = list(BODY_ZONE_PRECISE_EYES)
|
||||
requires_bodypart_type = 0
|
||||
//fix eyes
|
||||
/datum/surgery_step/fix_eyes
|
||||
name = "fix eyes"
|
||||
implements = list(TOOL_HEMOSTAT = 100, TOOL_SCREWDRIVER = 45, /obj/item/pen = 25)
|
||||
time = 64
|
||||
/datum/surgery/eye_surgery/can_start(mob/user, mob/living/carbon/target)
|
||||
var/obj/item/organ/eyes/E = target.getorganslot(ORGAN_SLOT_EYES)
|
||||
if(!E)
|
||||
to_chat(user, "It's hard to do surgery on someone's eyes when [target.p_they()] [target.p_do()]n't have any.")
|
||||
return FALSE
|
||||
return TRUE
|
||||
|
||||
/datum/surgery_step/fix_eyes/preop(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
|
||||
display_results(user, target, "<span class='notice'>You begin to fix [target]'s eyes...</span>",
|
||||
"[user] begins to fix [target]'s eyes.",
|
||||
"[user] begins to perform surgery on [target]'s eyes.")
|
||||
|
||||
/datum/surgery_step/fix_eyes/success(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
|
||||
display_results(user, target, "<span class='notice'>You succeed in fixing [target]'s eyes.</span>",
|
||||
"[user] successfully fixes [target]'s eyes!",
|
||||
"[user] completes the surgery on [target]'s eyes.")
|
||||
target.cure_blind(list(EYE_DAMAGE))
|
||||
target.set_blindness(0)
|
||||
target.cure_nearsighted(list(EYE_DAMAGE))
|
||||
target.blur_eyes(35) //this will fix itself slowly.
|
||||
target.set_eye_damage(0)
|
||||
return TRUE
|
||||
|
||||
/datum/surgery_step/fix_eyes/failure(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
|
||||
if(target.getorgan(/obj/item/organ/brain))
|
||||
display_results(user, target, "<span class='warning'>You accidentally stab [target] right in the brain!</span>",
|
||||
"<span class='warning'>[user] accidentally stabs [target] right in the brain!</span>",
|
||||
"<span class='warning'>[user] accidentally stabs [target] right in the brain!</span>")
|
||||
target.adjustOrganLoss(ORGAN_SLOT_BRAIN, 70)
|
||||
else
|
||||
display_results(user, target, "<span class='warning'>You accidentally stab [target] right in the brain! Or would have, if [target] had a brain.</span>",
|
||||
"<span class='warning'>[user] accidentally stabs [target] right in the brain! Or would have, if [target] had a brain.</span>",
|
||||
"<span class='warning'>[user] accidentally stabs [target] right in the brain!</span>")
|
||||
return FALSE
|
||||
@@ -0,0 +1,71 @@
|
||||
//Organ reconstruction, limited to the chest region as most organs in the head have their own repair method (eyes/brain). We require synthflesh for these
|
||||
//steps since fixing internal organs aren't as simple as mending exterior flesh, though in the future it would be neat to add more chems to the viable list.
|
||||
//TBD: Add heart damage, have heart reconstruction seperate from organ reconstruction, and find a better name for this. I can imagine people getting it confused with manipulation.
|
||||
|
||||
/datum/surgery/graft_synthtissue
|
||||
name = "Graft synthtissue"
|
||||
target_mobtypes = list(/mob/living/carbon/human, /mob/living/carbon/monkey)
|
||||
possible_locs = list(BODY_ZONE_CHEST, BODY_ZONE_PRECISE_GROIN, BODY_ZONE_PRECISE_EYES)
|
||||
steps = list(
|
||||
/datum/surgery_step/incise,
|
||||
/datum/surgery_step/retract_skin,
|
||||
/datum/surgery_step/saw,
|
||||
/datum/surgery_step/clamp_bleeders,
|
||||
/datum/surgery_step/incise,
|
||||
/datum/surgery_step/graft_synthtissue,
|
||||
/datum/surgery_step/close
|
||||
)
|
||||
|
||||
//repair organs
|
||||
/datum/surgery_step/graft_synthtissue
|
||||
name = "graft synthtissue"
|
||||
implements = list(TOOL_HEMOSTAT = 100, TOOL_SCREWDRIVER = 35, /obj/item/pen = 15)
|
||||
repeatable = TRUE
|
||||
time = 75
|
||||
chems_needed = list("synthtissue")
|
||||
var/obj/item/organ/chosen_organ
|
||||
var/health_restored = 10
|
||||
|
||||
/datum/surgery_step/graft_synthtissue/preop(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool, datum/surgery/surgery)
|
||||
if(implement_type in implements)
|
||||
var/list/organs = target.getorganszone(target_zone)
|
||||
if(!organs.len)
|
||||
to_chat(user, "<span class='notice'>There are no targetable organs in [target]'s [parse_zone(target_zone)]!</span>")
|
||||
return -1
|
||||
else
|
||||
for(var/obj/item/organ/O in organs)
|
||||
O.on_find(user)
|
||||
organs -= O
|
||||
organs[O.name] = O
|
||||
chosen_organ = input("Target which organ?", "Surgery", null, null) as null|anything in organs
|
||||
chosen_organ = organs[chosen_organ]
|
||||
if(!chosen_organ)
|
||||
return -1
|
||||
if(!target.reagents.has_reagent("synthtissue"))
|
||||
to_chat(user, "<span class='notice'>There's no synthtissue available for use on [chosen_organ]</span>")
|
||||
return -1
|
||||
var/datum/reagent/synthtissue/Sf = locate(/datum/reagent/synthtissue) in target.reagents.reagent_list
|
||||
if(Sf.volume < 10)
|
||||
to_chat(user, "<span class='notice'>There's not enough synthtissue to perform the operation! There needs to be at least 10u.</span>")
|
||||
return -1
|
||||
|
||||
if((chosen_organ.organ_flags & ORGAN_FAILING) && !(Sf.data["grown_volume"] >= 115))
|
||||
to_chat(user, "<span class='notice'>[chosen_organ] is too damaged to graft onto!</span>")
|
||||
return -1
|
||||
|
||||
if(health_restored != 10)
|
||||
health_restored = 10
|
||||
health_restored += (Sf.data["grown_volume"]/10)
|
||||
|
||||
user.visible_message("[user] begins to graft synthtissue onto [chosen_organ].</span>")
|
||||
target.reagents.remove_reagent("synthtissue", 10)
|
||||
|
||||
/datum/surgery_step/graft_synthtissue/success(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
|
||||
user.visible_message("[user] successfully grafts synthtissue to [chosen_organ].", "<span class='notice'>You succeed in grafting 10u of the synthflesh to the [chosen_organ].</span>")
|
||||
chosen_organ.applyOrganDamage(-health_restored)
|
||||
return TRUE
|
||||
|
||||
/datum/surgery_step/graft_synthtissue/failure(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
|
||||
user.visible_message("<span class='warning'>[user] accidentally damages part of [chosen_organ]!</span>", "<span class='warning'>You damage [chosen_organ]! Apply more synthtissue if it's run out.</span>")
|
||||
chosen_organ.applyOrganDamage(10)
|
||||
return FALSE
|
||||
@@ -0,0 +1,175 @@
|
||||
/proc/attempt_initiate_surgery(obj/item/I, mob/living/M, mob/user)
|
||||
if(!istype(M))
|
||||
return
|
||||
|
||||
var/mob/living/carbon/C
|
||||
var/obj/item/bodypart/affecting
|
||||
var/selected_zone = user.zone_selected
|
||||
|
||||
if(iscarbon(M))
|
||||
C = M
|
||||
affecting = C.get_bodypart(check_zone(selected_zone))
|
||||
|
||||
var/datum/surgery/current_surgery
|
||||
|
||||
for(var/datum/surgery/S in M.surgeries)
|
||||
if(S.location == selected_zone)
|
||||
current_surgery = S
|
||||
|
||||
if(!current_surgery)
|
||||
var/list/all_surgeries = GLOB.surgeries_list.Copy()
|
||||
var/list/available_surgeries = list()
|
||||
|
||||
for(var/datum/surgery/S in all_surgeries)
|
||||
if(!S.possible_locs.Find(selected_zone))
|
||||
continue
|
||||
if(affecting)
|
||||
if(!S.requires_bodypart)
|
||||
continue
|
||||
if(S.requires_bodypart_type && affecting.status != S.requires_bodypart_type)
|
||||
continue
|
||||
if(S.requires_real_bodypart && affecting.is_pseudopart)
|
||||
continue
|
||||
else if(C && S.requires_bodypart) //mob with no limb in surgery zone when we need a limb
|
||||
continue
|
||||
if(S.lying_required && !(M.lying))
|
||||
continue
|
||||
if(!S.can_start(user, M))
|
||||
continue
|
||||
for(var/path in S.target_mobtypes)
|
||||
if(istype(M, path))
|
||||
available_surgeries[S.name] = S
|
||||
break
|
||||
|
||||
if(!available_surgeries.len)
|
||||
return
|
||||
|
||||
var/P = input("Begin which procedure?", "Surgery", null, null) as null|anything in available_surgeries
|
||||
if(P && user && user.Adjacent(M) && (I in user))
|
||||
var/datum/surgery/S = available_surgeries[P]
|
||||
|
||||
for(var/datum/surgery/other in M.surgeries)
|
||||
if(other.location == S.location)
|
||||
return //during the input() another surgery was started at the same location.
|
||||
|
||||
//we check that the surgery is still doable after the input() wait.
|
||||
if(C)
|
||||
affecting = C.get_bodypart(check_zone(selected_zone))
|
||||
if(affecting)
|
||||
if(!S.requires_bodypart)
|
||||
return
|
||||
if(S.requires_bodypart_type && affecting.status != S.requires_bodypart_type)
|
||||
return
|
||||
else if(C && S.requires_bodypart)
|
||||
return
|
||||
if(S.lying_required && !(M.lying))
|
||||
return
|
||||
if(!S.can_start(user, M))
|
||||
return
|
||||
|
||||
if(S.ignore_clothes || get_location_accessible(M, selected_zone))
|
||||
var/datum/surgery/procedure = new S.type(M, selected_zone, affecting)
|
||||
user.visible_message("[user] drapes [I] over [M]'s [parse_zone(selected_zone)] to prepare for surgery.", \
|
||||
"<span class='notice'>You drape [I] over [M]'s [parse_zone(selected_zone)] to prepare for \an [procedure.name].</span>")
|
||||
|
||||
log_combat(user, M, "operated on", null, "(OPERATION TYPE: [procedure.name]) (TARGET AREA: [selected_zone])")
|
||||
else
|
||||
to_chat(user, "<span class='warning'>You need to expose [M]'s [parse_zone(selected_zone)] first!</span>")
|
||||
|
||||
else if(!current_surgery.step_in_progress)
|
||||
attempt_cancel_surgery(current_surgery, I, M, user)
|
||||
|
||||
return 1
|
||||
|
||||
/proc/attempt_cancel_surgery(datum/surgery/S, obj/item/I, mob/living/M, mob/user)
|
||||
var/selected_zone = user.zone_selected
|
||||
if(S.status == 1)
|
||||
M.surgeries -= S
|
||||
user.visible_message("[user] removes [I] from [M]'s [parse_zone(selected_zone)].", \
|
||||
"<span class='notice'>You remove [I] from [M]'s [parse_zone(selected_zone)].</span>")
|
||||
qdel(S)
|
||||
else if(S.can_cancel)
|
||||
var/close_tool_type = /obj/item/cautery
|
||||
var/obj/item/close_tool = user.get_inactive_held_item()
|
||||
var/is_robotic = S.requires_bodypart_type == BODYPART_ROBOTIC
|
||||
if(is_robotic)
|
||||
close_tool_type = /obj/item/screwdriver
|
||||
if(istype(close_tool, close_tool_type) || iscyborg(user))
|
||||
M.surgeries -= S
|
||||
user.visible_message("[user] closes [M]'s [parse_zone(selected_zone)] with [close_tool] and removes [I].", \
|
||||
"<span class='notice'>You close [M]'s [parse_zone(selected_zone)] with [close_tool] and remove [I].</span>")
|
||||
qdel(S)
|
||||
else
|
||||
to_chat(user, "<span class='warning'>You need to hold a [is_robotic ? "screwdriver" : "cautery"] in your inactive hand to stop [M]'s surgery!</span>")
|
||||
|
||||
/proc/get_location_modifier(mob/M)
|
||||
var/turf/T = get_turf(M)
|
||||
if(locate(/obj/structure/table/optable, T))
|
||||
return 1
|
||||
else if(locate(/obj/structure/table, T))
|
||||
return 0.8
|
||||
else if(locate(/obj/structure/bed, T))
|
||||
return 0.7
|
||||
else
|
||||
return 0.5
|
||||
|
||||
|
||||
/proc/get_location_accessible(mob/M, location)
|
||||
var/covered_locations = 0 //based on body_parts_covered
|
||||
var/face_covered = 0 //based on flags_inv
|
||||
var/eyesmouth_covered = 0 //based on flags_cover
|
||||
if(iscarbon(M))
|
||||
var/mob/living/carbon/C = M
|
||||
for(var/obj/item/clothing/I in list(C.back, C.wear_mask, C.head))
|
||||
covered_locations |= I.body_parts_covered
|
||||
face_covered |= I.flags_inv
|
||||
eyesmouth_covered |= I.flags_cover
|
||||
if(ishuman(C))
|
||||
var/mob/living/carbon/human/H = C
|
||||
for(var/obj/item/I in list(H.wear_suit, H.w_uniform, H.shoes, H.belt, H.gloves, H.glasses, H.ears))
|
||||
covered_locations |= I.body_parts_covered
|
||||
face_covered |= I.flags_inv
|
||||
eyesmouth_covered |= I.flags_cover
|
||||
|
||||
switch(location)
|
||||
if(BODY_ZONE_HEAD)
|
||||
if(covered_locations & HEAD)
|
||||
return 0
|
||||
if(BODY_ZONE_PRECISE_EYES)
|
||||
if(covered_locations & HEAD || face_covered & HIDEEYES || eyesmouth_covered & GLASSESCOVERSEYES)
|
||||
return 0
|
||||
if(BODY_ZONE_PRECISE_MOUTH)
|
||||
if(covered_locations & HEAD || face_covered & HIDEFACE || eyesmouth_covered & MASKCOVERSMOUTH || eyesmouth_covered & HEADCOVERSMOUTH)
|
||||
return 0
|
||||
if(BODY_ZONE_CHEST)
|
||||
if(covered_locations & CHEST)
|
||||
return 0
|
||||
if(BODY_ZONE_PRECISE_GROIN)
|
||||
if(covered_locations & GROIN)
|
||||
return 0
|
||||
if(BODY_ZONE_L_ARM)
|
||||
if(covered_locations & ARM_LEFT)
|
||||
return 0
|
||||
if(BODY_ZONE_R_ARM)
|
||||
if(covered_locations & ARM_RIGHT)
|
||||
return 0
|
||||
if(BODY_ZONE_L_LEG)
|
||||
if(covered_locations & LEG_LEFT)
|
||||
return 0
|
||||
if(BODY_ZONE_R_LEG)
|
||||
if(covered_locations & LEG_RIGHT)
|
||||
return 0
|
||||
if(BODY_ZONE_PRECISE_L_HAND)
|
||||
if(covered_locations & HAND_LEFT)
|
||||
return 0
|
||||
if(BODY_ZONE_PRECISE_R_HAND)
|
||||
if(covered_locations & HAND_RIGHT)
|
||||
return 0
|
||||
if(BODY_ZONE_PRECISE_L_FOOT)
|
||||
if(covered_locations & FOOT_LEFT)
|
||||
return 0
|
||||
if(BODY_ZONE_PRECISE_R_FOOT)
|
||||
if(covered_locations & FOOT_RIGHT)
|
||||
return 0
|
||||
|
||||
return 1
|
||||
@@ -0,0 +1,60 @@
|
||||
/datum/surgery/implant_removal
|
||||
name = "implant removal"
|
||||
steps = list(/datum/surgery_step/incise, /datum/surgery_step/clamp_bleeders, /datum/surgery_step/retract_skin, /datum/surgery_step/extract_implant, /datum/surgery_step/close)
|
||||
target_mobtypes = list(/mob/living/carbon/human, /mob/living/carbon/monkey)
|
||||
possible_locs = list(BODY_ZONE_CHEST)
|
||||
//extract implant
|
||||
/datum/surgery_step/extract_implant
|
||||
name = "extract implant"
|
||||
implements = list(TOOL_HEMOSTAT = 100, TOOL_CROWBAR = 65)
|
||||
time = 64
|
||||
var/obj/item/implant/I = null
|
||||
/datum/surgery_step/extract_implant/preop(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
|
||||
for(var/obj/item/O in target.implants)
|
||||
I = O
|
||||
break
|
||||
if(I)
|
||||
display_results(user, target, "<span class='notice'>You begin to extract [I] from [target]'s [target_zone]...</span>",
|
||||
"[user] begins to extract [I] from [target]'s [target_zone].",
|
||||
"[user] begins to extract something from [target]'s [target_zone].")
|
||||
else
|
||||
display_results(user, target, "<span class='notice'>You look for an implant in [target]'s [target_zone]...</span>",
|
||||
"[user] looks for an implant in [target]'s [target_zone].",
|
||||
"[user] looks for something in [target]'s [target_zone].")
|
||||
|
||||
/datum/surgery_step/extract_implant/success(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
|
||||
if(I)
|
||||
display_results(user, target, "<span class='notice'>You successfully remove [I] from [target]'s [target_zone].</span>",
|
||||
"[user] successfully removes [I] from [target]'s [target_zone]!",
|
||||
"[user] successfully removes something from [target]'s [target_zone]!")
|
||||
I.removed(target)
|
||||
|
||||
var/obj/item/implantcase/case
|
||||
for(var/obj/item/implantcase/ic in user.held_items)
|
||||
case = ic
|
||||
break
|
||||
if(!case)
|
||||
case = locate(/obj/item/implantcase) in get_turf(target)
|
||||
if(case && !case.imp)
|
||||
case.imp = I
|
||||
I.forceMove(case)
|
||||
case.update_icon()
|
||||
display_results(user, target, "<span class='notice'>You place [I] into [case].</span>",
|
||||
"[user] places [I] into [case]!",
|
||||
"[user] places it into [case]!")
|
||||
else
|
||||
qdel(I)
|
||||
|
||||
else
|
||||
to_chat(user, "<span class='warning'>You can't find anything in [target]'s [target_zone]!</span>")
|
||||
return 1
|
||||
/datum/surgery/implant_removal/mechanic
|
||||
name = "implant removal"
|
||||
requires_bodypart_type = BODYPART_ROBOTIC
|
||||
steps = list(
|
||||
/datum/surgery_step/mechanic_open,
|
||||
/datum/surgery_step/open_hatch,
|
||||
/datum/surgery_step/mechanic_unwrench,
|
||||
/datum/surgery_step/extract_implant,
|
||||
/datum/surgery_step/mechanic_wrench,
|
||||
/datum/surgery_step/mechanic_close)
|
||||
@@ -0,0 +1,60 @@
|
||||
/////AUGMENTATION SURGERIES//////
|
||||
//SURGERY STEPS
|
||||
/datum/surgery_step/replace
|
||||
name = "sever muscles"
|
||||
implements = list(TOOL_SCALPEL = 100, TOOL_WIRECUTTER = 55)
|
||||
time = 32
|
||||
|
||||
|
||||
/datum/surgery_step/replace/preop(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
|
||||
display_results(user, target, "<span class ='notice'>You begin to sever the muscles on [target]'s [parse_zone(user.zone_selected)]...</span>",
|
||||
"[user] begins to sever the muscles on [target]'s [parse_zone(user.zone_selected)].",
|
||||
"[user] begins an incision on [target]'s [parse_zone(user.zone_selected)].")
|
||||
|
||||
/datum/surgery_step/replace_limb
|
||||
name = "replace limb"
|
||||
implements = list(/obj/item/bodypart = 100, /obj/item/organ_storage = 100)
|
||||
time = 32
|
||||
var/obj/item/bodypart/L = null // L because "limb"
|
||||
/datum/surgery_step/replace_limb/preop(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
|
||||
if(istype(tool, /obj/item/organ_storage) && istype(tool.contents[1], /obj/item/bodypart))
|
||||
tool = tool.contents[1]
|
||||
var/obj/item/bodypart/aug = tool
|
||||
if(aug.status != BODYPART_ROBOTIC)
|
||||
to_chat(user, "<span class='warning'>That's not an augment, silly!</span>")
|
||||
return -1
|
||||
if(aug.body_zone != target_zone)
|
||||
to_chat(user, "<span class='warning'>[tool] isn't the right type for [parse_zone(target_zone)].</span>")
|
||||
return -1
|
||||
L = surgery.operated_bodypart
|
||||
if(L)
|
||||
display_results(user, target, "<span class ='notice'>You begin to augment [target]'s [parse_zone(user.zone_selected)]...</span>",
|
||||
"[user] begins to augment [target]'s [parse_zone(user.zone_selected)] with [aug].",
|
||||
"[user] begins to augment [target]'s [parse_zone(user.zone_selected)].")
|
||||
else
|
||||
user.visible_message("[user] looks for [target]'s [parse_zone(user.zone_selected)].", "<span class ='notice'>You look for [target]'s [parse_zone(user.zone_selected)]...</span>")
|
||||
|
||||
//ACTUAL SURGERIES
|
||||
/datum/surgery/augmentation
|
||||
name = "Augmentation"
|
||||
steps = list(/datum/surgery_step/incise, /datum/surgery_step/clamp_bleeders, /datum/surgery_step/retract_skin, /datum/surgery_step/replace, /datum/surgery_step/saw, /datum/surgery_step/replace_limb)
|
||||
target_mobtypes = list(/mob/living/carbon/human)
|
||||
possible_locs = list(BODY_ZONE_R_ARM,BODY_ZONE_L_ARM,BODY_ZONE_R_LEG,BODY_ZONE_L_LEG,BODY_ZONE_CHEST,BODY_ZONE_HEAD)
|
||||
requires_real_bodypart = TRUE
|
||||
//SURGERY STEP SUCCESSES
|
||||
/datum/surgery_step/replace_limb/success(mob/user, mob/living/carbon/target, target_zone, obj/item/bodypart/tool, datum/surgery/surgery)
|
||||
if(L)
|
||||
if(istype(tool, /obj/item/organ_storage))
|
||||
tool.icon_state = initial(tool.icon_state)
|
||||
tool.desc = initial(tool.desc)
|
||||
tool.cut_overlays()
|
||||
tool = tool.contents[1]
|
||||
if(istype(tool) && user.temporarilyRemoveItemFromInventory(tool))
|
||||
tool.replace_limb(target, TRUE)
|
||||
display_results(user, target, "<span class='notice'>You successfully augment [target]'s [parse_zone(target_zone)].</span>",
|
||||
"[user] successfully augments [target]'s [parse_zone(target_zone)] with [tool]!",
|
||||
"[user] successfully augments [target]'s [parse_zone(target_zone)]!")
|
||||
log_combat(user, target, "augmented", addition="by giving him new [parse_zone(target_zone)] INTENT: [uppertext(user.a_intent)]")
|
||||
else
|
||||
to_chat(user, "<span class='warning'>[target] has no organic [parse_zone(target_zone)] there!</span>")
|
||||
return TRUE
|
||||
@@ -0,0 +1,46 @@
|
||||
/datum/surgery/lobectomy
|
||||
name = "Lobectomy" //not to be confused with lobotomy
|
||||
steps = list(/datum/surgery_step/incise, /datum/surgery_step/retract_skin, /datum/surgery_step/saw, /datum/surgery_step/clamp_bleeders,
|
||||
/datum/surgery_step/lobectomy, /datum/surgery_step/close)
|
||||
possible_locs = list(BODY_ZONE_CHEST)
|
||||
|
||||
/datum/surgery/lobectomy/can_start(mob/user, mob/living/carbon/target)
|
||||
var/obj/item/organ/lungs/L = target.getorganslot(ORGAN_SLOT_LUNGS)
|
||||
if(L)
|
||||
if(L.damage > 60 && !L.operated)
|
||||
return TRUE
|
||||
return FALSE
|
||||
|
||||
|
||||
//lobectomy, removes the most damaged lung lobe with a 95% base success chance
|
||||
/datum/surgery_step/lobectomy
|
||||
name = "excise damaged lung node"
|
||||
implements = list(TOOL_SCALPEL = 95, /obj/item/melee/transforming/energy/sword = 65, /obj/item/kitchen/knife = 45,
|
||||
/obj/item/shard = 35)
|
||||
time = 42
|
||||
|
||||
/datum/surgery_step/lobectomy/preop(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
|
||||
display_results(user, target, "<span class='notice'>You begin to make an incision in [target]'s lungs...</span>",
|
||||
"[user] begins to make an incision in [target].",
|
||||
"[user] begins to make an incision in [target].")
|
||||
|
||||
/datum/surgery_step/lobectomy/success(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
|
||||
if(ishuman(target))
|
||||
var/mob/living/carbon/human/H = target
|
||||
var/obj/item/organ/lungs/L = H.getorganslot(ORGAN_SLOT_LUNGS)
|
||||
L.operated = TRUE
|
||||
H.setOrganLoss(ORGAN_SLOT_LUNGS, 60)
|
||||
display_results(user, target, "<span class='notice'>You successfully excise [H]'s most damaged lobe.</span>",
|
||||
"Successfully removes a piece of [H]'s lungs.",
|
||||
"")
|
||||
return TRUE
|
||||
|
||||
/datum/surgery_step/lobectomy/failure(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
|
||||
if(ishuman(target))
|
||||
var/mob/living/carbon/human/H = target
|
||||
display_results(user, target, "<span class='warning'>You screw up, failing to excise [H]'s damaged lobe!</span>",
|
||||
"<span class='warning'>[user] screws up!</span>",
|
||||
"<span class='warning'>[user] screws up!</span>")
|
||||
H.losebreath += 4
|
||||
H.adjustOrganLoss(ORGAN_SLOT_LUNGS, 10)
|
||||
return FALSE
|
||||
@@ -0,0 +1,87 @@
|
||||
//open shell
|
||||
/datum/surgery_step/mechanic_open
|
||||
name = "unscrew shell"
|
||||
implements = list(
|
||||
TOOL_SCREWDRIVER = 100,
|
||||
TOOL_SCALPEL = 75, // med borgs could try to unskrew shell with scalpel
|
||||
/obj/item/kitchen/knife = 50,
|
||||
/obj/item = 10) // 10% success with any sharp item.
|
||||
time = 24
|
||||
|
||||
/datum/surgery_step/mechanic_open/preop(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
|
||||
display_results(user, target, "<span class='notice'>You begin to unscrew the shell of [target]'s [parse_zone(target_zone)]...</span>",
|
||||
"[user] begins to unscrew the shell of [target]'s [parse_zone(target_zone)].",
|
||||
"[user] begins to unscrew the shell of [target]'s [parse_zone(target_zone)].")
|
||||
|
||||
/datum/surgery_step/mechanic_incise/tool_check(mob/user, obj/item/tool)
|
||||
if(implement_type == /obj/item && !tool.get_sharpness())
|
||||
return FALSE
|
||||
return TRUE
|
||||
//close shell
|
||||
/datum/surgery_step/mechanic_close
|
||||
name = "screw shell"
|
||||
implements = list(
|
||||
TOOL_SCREWDRIVER = 100,
|
||||
TOOL_SCALPELl = 75,
|
||||
/obj/item/kitchen/knife = 50,
|
||||
/obj/item = 10) // 10% success with any sharp item.
|
||||
time = 24
|
||||
|
||||
/datum/surgery_step/mechanic_close/preop(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
|
||||
display_results(user, target, "<span class='notice'>You begin to screw the shell of [target]'s [parse_zone(target_zone)]...</span>",
|
||||
"[user] begins to screw the shell of [target]'s [parse_zone(target_zone)].",
|
||||
"[user] begins to screw the shell of [target]'s [parse_zone(target_zone)].")
|
||||
|
||||
/datum/surgery_step/mechanic_close/tool_check(mob/user, obj/item/tool)
|
||||
if(implement_type == /obj/item && !tool.get_sharpness())
|
||||
return FALSE
|
||||
return TRUE
|
||||
//prepare electronics
|
||||
/datum/surgery_step/prepare_electronics
|
||||
name = "prepare electronics"
|
||||
implements = list(
|
||||
TOOL_MULTITOOL = 100,
|
||||
TOOL_HEMOSTAT = 10) // try to reboot internal controllers via short circuit with some conductor
|
||||
time = 24
|
||||
|
||||
/datum/surgery_step/prepare_electronics/preop(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
|
||||
display_results(user, target, "<span class='notice'>You begin to prepare electronics in [target]'s [parse_zone(target_zone)]...</span>",
|
||||
"[user] begins to prepare electronics in [target]'s [parse_zone(target_zone)].",
|
||||
"[user] begins to prepare electronics in [target]'s [parse_zone(target_zone)].")
|
||||
|
||||
//unwrench
|
||||
/datum/surgery_step/mechanic_unwrench
|
||||
name = "unwrench bolts"
|
||||
implements = list(
|
||||
TOOL_WRENCH = 100,
|
||||
TOOL_RETRACTOR = 10)
|
||||
time = 24
|
||||
|
||||
/datum/surgery_step/mechanic_unwrench/preop(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
|
||||
display_results(user, target, "<span class='notice'>You begin to unwrench some bolts in [target]'s [parse_zone(target_zone)]...</span>",
|
||||
"[user] begins to unwrench some bolts in [target]'s [parse_zone(target_zone)].",
|
||||
"[user] begins to unwrench some bolts in [target]'s [parse_zone(target_zone)].")
|
||||
|
||||
//wrench
|
||||
/datum/surgery_step/mechanic_wrench
|
||||
name = "wrench bolts"
|
||||
implements = list(
|
||||
TOOL_WRENCH = 100,
|
||||
TOOL_RETRACTOR = 10)
|
||||
time = 24
|
||||
|
||||
/datum/surgery_step/mechanic_wrench/preop(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
|
||||
display_results(user, target, "<span class='notice'>You begin to wrench some bolts in [target]'s [parse_zone(target_zone)]...</span>",
|
||||
"[user] begins to wrench some bolts in [target]'s [parse_zone(target_zone)].",
|
||||
"[user] begins to wrench some bolts in [target]'s [parse_zone(target_zone)].")
|
||||
|
||||
//open hatch
|
||||
/datum/surgery_step/open_hatch
|
||||
name = "open the hatch"
|
||||
accept_hand = 1
|
||||
time = 10
|
||||
|
||||
/datum/surgery_step/open_hatch/preop(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
|
||||
display_results(user, target, "<span class='notice'>You begin to open the hatch holders in [target]'s [parse_zone(target_zone)]...</span>",
|
||||
"[user] begins to open the hatch holders in [target]'s [parse_zone(target_zone)].",
|
||||
"[user] begins to open the hatch holders in [target]'s [parse_zone(target_zone)].")
|
||||
@@ -0,0 +1,145 @@
|
||||
/datum/surgery/organ_manipulation
|
||||
name = "organ manipulation"
|
||||
target_mobtypes = list(/mob/living/carbon/human, /mob/living/carbon/monkey)
|
||||
possible_locs = list(BODY_ZONE_CHEST, BODY_ZONE_HEAD)
|
||||
requires_real_bodypart = 1
|
||||
steps = list(
|
||||
/datum/surgery_step/incise,
|
||||
/datum/surgery_step/retract_skin,
|
||||
/datum/surgery_step/saw,
|
||||
/datum/surgery_step/clamp_bleeders,
|
||||
/datum/surgery_step/incise,
|
||||
/datum/surgery_step/manipulate_organs,
|
||||
//there should be bone fixing
|
||||
/datum/surgery_step/close
|
||||
)
|
||||
/datum/surgery/organ_manipulation/soft
|
||||
possible_locs = list(BODY_ZONE_PRECISE_GROIN, BODY_ZONE_PRECISE_EYES, BODY_ZONE_PRECISE_MOUTH, BODY_ZONE_L_ARM, BODY_ZONE_R_ARM)
|
||||
steps = list(
|
||||
/datum/surgery_step/incise,
|
||||
/datum/surgery_step/retract_skin,
|
||||
/datum/surgery_step/clamp_bleeders,
|
||||
/datum/surgery_step/incise,
|
||||
/datum/surgery_step/manipulate_organs,
|
||||
/datum/surgery_step/close
|
||||
)
|
||||
/datum/surgery/organ_manipulation/alien
|
||||
name = "Alien organ manipulation"
|
||||
possible_locs = list(BODY_ZONE_CHEST, BODY_ZONE_HEAD, BODY_ZONE_PRECISE_GROIN, BODY_ZONE_PRECISE_EYES, BODY_ZONE_PRECISE_MOUTH, BODY_ZONE_L_ARM, BODY_ZONE_R_ARM)
|
||||
target_mobtypes = list(/mob/living/carbon/alien/humanoid)
|
||||
steps = list(
|
||||
/datum/surgery_step/saw,
|
||||
/datum/surgery_step/incise,
|
||||
/datum/surgery_step/retract_skin,
|
||||
/datum/surgery_step/saw,
|
||||
/datum/surgery_step/manipulate_organs,
|
||||
/datum/surgery_step/close
|
||||
)
|
||||
/datum/surgery/organ_manipulation/mechanic
|
||||
name = "Prosthesis organ manipulation"
|
||||
possible_locs = list(BODY_ZONE_CHEST, BODY_ZONE_HEAD)
|
||||
requires_bodypart_type = BODYPART_ROBOTIC
|
||||
steps = list(
|
||||
/datum/surgery_step/mechanic_open,
|
||||
/datum/surgery_step/open_hatch,
|
||||
/datum/surgery_step/mechanic_unwrench,
|
||||
/datum/surgery_step/prepare_electronics,
|
||||
/datum/surgery_step/manipulate_organs,
|
||||
/datum/surgery_step/mechanic_wrench,
|
||||
/datum/surgery_step/mechanic_close
|
||||
)
|
||||
/datum/surgery/organ_manipulation/mechanic/soft
|
||||
possible_locs = list(BODY_ZONE_PRECISE_GROIN, BODY_ZONE_PRECISE_EYES, BODY_ZONE_PRECISE_MOUTH, BODY_ZONE_L_ARM, BODY_ZONE_R_ARM)
|
||||
steps = list(
|
||||
/datum/surgery_step/mechanic_open,
|
||||
/datum/surgery_step/open_hatch,
|
||||
/datum/surgery_step/prepare_electronics,
|
||||
/datum/surgery_step/manipulate_organs,
|
||||
/datum/surgery_step/mechanic_close
|
||||
)
|
||||
/datum/surgery_step/manipulate_organs
|
||||
time = 64
|
||||
name = "manipulate organs"
|
||||
repeatable = 1
|
||||
implements = list(/obj/item/organ = 100, /obj/item/reagent_containers/food/snacks/organ = 0, /obj/item/organ_storage = 100)
|
||||
var/implements_extract = list(TOOL_HEMOSTAT = 100, TOOL_CROWBAR = 55)
|
||||
var/current_type
|
||||
var/obj/item/organ/I = null
|
||||
/datum/surgery_step/manipulate_organs/New()
|
||||
..()
|
||||
implements = implements + implements_extract
|
||||
/datum/surgery_step/manipulate_organs/preop(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
|
||||
I = null
|
||||
if(istype(tool, /obj/item/organ_storage))
|
||||
if(!tool.contents.len)
|
||||
to_chat(user, "<span class='notice'>There is nothing inside [tool]!</span>")
|
||||
return -1
|
||||
I = tool.contents[1]
|
||||
if(!isorgan(I))
|
||||
to_chat(user, "<span class='notice'>You cannot put [I] into [target]'s [parse_zone(target_zone)]!</span>")
|
||||
return -1
|
||||
tool = I
|
||||
if(isorgan(tool))
|
||||
current_type = "insert"
|
||||
I = tool
|
||||
if(target_zone != I.zone || target.getorganslot(I.slot))
|
||||
to_chat(user, "<span class='notice'>There is no room for [I] in [target]'s [parse_zone(target_zone)]!</span>")
|
||||
return -1
|
||||
display_results(user, target, "<span class='notice'>You begin to insert [tool] into [target]'s [parse_zone(target_zone)]...</span>",
|
||||
"[user] begins to insert [tool] into [target]'s [parse_zone(target_zone)].",
|
||||
"[user] begins to insert something into [target]'s [parse_zone(target_zone)].")
|
||||
|
||||
else if(implement_type in implements_extract)
|
||||
current_type = "extract"
|
||||
var/list/organs = target.getorganszone(target_zone)
|
||||
if(!organs.len)
|
||||
to_chat(user, "<span class='notice'>There are no removable organs in [target]'s [parse_zone(target_zone)]!</span>")
|
||||
return -1
|
||||
else
|
||||
for(var/obj/item/organ/O in organs)
|
||||
O.on_find(user)
|
||||
organs -= O
|
||||
organs[O.name] = O
|
||||
I = input("Remove which organ?", "Surgery", null, null) as null|anything in organs
|
||||
if(I && user && target && user.Adjacent(target) && user.get_active_held_item() == tool)
|
||||
I = organs[I]
|
||||
if(!I)
|
||||
return -1
|
||||
display_results(user, target, "<span class='notice'>You begin to extract [I] from [target]'s [parse_zone(target_zone)]...</span>",
|
||||
"[user] begins to extract [I] from [target]'s [parse_zone(target_zone)].",
|
||||
"[user] begins to extract something from [target]'s [parse_zone(target_zone)].")
|
||||
else
|
||||
return -1
|
||||
|
||||
else if(istype(tool, /obj/item/reagent_containers/food/snacks/organ))
|
||||
to_chat(user, "<span class='warning'>[tool] was bitten by someone! It's too damaged to use!</span>")
|
||||
return -1
|
||||
/datum/surgery_step/manipulate_organs/success(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
|
||||
if(current_type == "insert")
|
||||
if(istype(tool, /obj/item/organ_storage))
|
||||
I = tool.contents[1]
|
||||
tool.icon_state = initial(tool.icon_state)
|
||||
tool.desc = initial(tool.desc)
|
||||
tool.cut_overlays()
|
||||
tool = I
|
||||
else
|
||||
I = tool
|
||||
user.temporarilyRemoveItemFromInventory(I, TRUE)
|
||||
I.Insert(target)
|
||||
display_results(user, target, "<span class='notice'>You insert [tool] into [target]'s [parse_zone(target_zone)].</span>",
|
||||
"[user] inserts [tool] into [target]'s [parse_zone(target_zone)]!",
|
||||
"[user] inserts something into [target]'s [parse_zone(target_zone)]!")
|
||||
|
||||
else if(current_type == "extract")
|
||||
if(I && I.owner == target)
|
||||
display_results(user, target, "<span class='notice'>You successfully extract [I] from [target]'s [parse_zone(target_zone)].</span>",
|
||||
"[user] successfully extracts [I] from [target]'s [parse_zone(target_zone)]!",
|
||||
"[user] successfully extracts something from [target]'s [parse_zone(target_zone)]!")
|
||||
log_combat(user, target, "surgically removed [I.name] from", addition="INTENT: [uppertext(user.a_intent)]")
|
||||
I.Remove(target)
|
||||
I.forceMove(get_turf(target))
|
||||
else
|
||||
display_results(user, target, "<span class='notice'>You can't extract anything from [target]'s [parse_zone(target_zone)]!</span>",
|
||||
"[user] can't seem to extract anything from [target]'s [parse_zone(target_zone)]!",
|
||||
"[user] can't seem to extract anything from [target]'s [parse_zone(target_zone)]!")
|
||||
return 0
|
||||
@@ -0,0 +1,124 @@
|
||||
//make incision
|
||||
/datum/surgery_step/incise
|
||||
name = "make incision"
|
||||
implements = list(TOOL_SCALPEL = 100, /obj/item/melee/transforming/energy/sword = 75, /obj/item/kitchen/knife = 65,
|
||||
/obj/item/shard = 45, /obj/item = 30) // 30% success with any sharp item.
|
||||
time = 16
|
||||
|
||||
/datum/surgery_step/incise/preop(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
|
||||
display_results(user, target, "<span class='notice'>You begin to make an incision in [target]'s [parse_zone(target_zone)]...</span>",
|
||||
"[user] begins to make an incision in [target]'s [parse_zone(target_zone)].",
|
||||
"[user] begins to make an incision in [target]'s [parse_zone(target_zone)].")
|
||||
|
||||
/datum/surgery_step/incise/tool_check(mob/user, obj/item/tool)
|
||||
if(implement_type == /obj/item && !tool.get_sharpness())
|
||||
return FALSE
|
||||
return TRUE
|
||||
/datum/surgery_step/incise/success(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
|
||||
if ishuman(target)
|
||||
var/mob/living/carbon/human/H = target
|
||||
if (!(NOBLOOD in H.dna.species.species_traits))
|
||||
display_results(user, target, "<span class='notice'>Blood pools around the incision in [H]'s [parse_zone(target_zone)].</span>",
|
||||
"Blood pools around the incision in [H]'s [parse_zone(target_zone)].",
|
||||
"")
|
||||
H.bleed_rate += 3
|
||||
return TRUE
|
||||
|
||||
/datum/surgery_step/incise/nobleed //silly friendly!
|
||||
|
||||
/datum/surgery_step/incise/nobleed/preop(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
|
||||
display_results(user, target, "<span class='notice'>You begin to <i>carefully</i> make an incision in [target]'s [parse_zone(target_zone)]...</span>",
|
||||
"[user] begins to <i>carefully</i> make an incision in [target]'s [parse_zone(target_zone)].",
|
||||
"[user] begins to <i>carefully</i> make an incision in [target]'s [parse_zone(target_zone)].")
|
||||
|
||||
/datum/surgery_step/incise/nobleed/success(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
|
||||
return TRUE
|
||||
|
||||
//clamp bleeders
|
||||
/datum/surgery_step/clamp_bleeders
|
||||
name = "clamp bleeders"
|
||||
implements = list(TOOL_HEMOSTAT = 100, TOOL_WIRECUTTER = 60, /obj/item/stack/packageWrap = 35, /obj/item/stack/cable_coil = 15)
|
||||
time = 24
|
||||
|
||||
/datum/surgery_step/clamp_bleeders/preop(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
|
||||
display_results(user, target, "<span class='notice'>You begin to clamp bleeders in [target]'s [parse_zone(target_zone)]...</span>",
|
||||
"[user] begins to clamp bleeders in [target]'s [parse_zone(target_zone)].",
|
||||
"[user] begins to clamp bleeders in [target]'s [parse_zone(target_zone)].")
|
||||
|
||||
/datum/surgery_step/clamp_bleeders/success(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
|
||||
if(locate(/datum/surgery_step/saw) in surgery.steps)
|
||||
target.heal_bodypart_damage(20,0)
|
||||
if (ishuman(target))
|
||||
var/mob/living/carbon/human/H = target
|
||||
H.bleed_rate = max( (H.bleed_rate - 3), 0)
|
||||
return ..()
|
||||
//retract skin
|
||||
/datum/surgery_step/retract_skin
|
||||
name = "retract skin"
|
||||
implements = list(TOOL_RETRACTOR = 100, TOOL_SCREWDRIVER = 45, TOOL_WIRECUTTER = 35)
|
||||
time = 24
|
||||
|
||||
/datum/surgery_step/retract_skin/preop(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
|
||||
display_results(user, target, "<span class='notice'>You begin to retract the skin in [target]'s [parse_zone(target_zone)]...</span>",
|
||||
"[user] begins to retract the skin in [target]'s [parse_zone(target_zone)].",
|
||||
"[user] begins to retract the skin in [target]'s [parse_zone(target_zone)].")
|
||||
|
||||
|
||||
|
||||
//close incision
|
||||
/datum/surgery_step/close
|
||||
name = "mend incision"
|
||||
implements = list(TOOL_CAUTERY = 100, /obj/item/gun/energy/laser = 90, TOOL_WELDER = 70,
|
||||
/obj/item = 30) // 30% success with any hot item.
|
||||
time = 24
|
||||
|
||||
/datum/surgery_step/close/preop(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
|
||||
display_results(user, target, "<span class='notice'>You begin to mend the incision in [target]'s [parse_zone(target_zone)]...</span>",
|
||||
"[user] begins to mend the incision in [target]'s [parse_zone(target_zone)].",
|
||||
"[user] begins to mend the incision in [target]'s [parse_zone(target_zone)].")
|
||||
|
||||
/datum/surgery_step/close/tool_check(mob/user, obj/item/tool)
|
||||
if(implement_type == TOOL_WELDER || implement_type == /obj/item)
|
||||
return tool.get_temperature()
|
||||
return TRUE
|
||||
/datum/surgery_step/close/success(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
|
||||
if(locate(/datum/surgery_step/saw) in surgery.steps)
|
||||
target.heal_bodypart_damage(45,0)
|
||||
if (ishuman(target))
|
||||
var/mob/living/carbon/human/H = target
|
||||
H.bleed_rate = max( (H.bleed_rate - 3), 0)
|
||||
return ..()
|
||||
//saw bone
|
||||
/datum/surgery_step/saw
|
||||
name = "saw bone"
|
||||
implements = list(TOOL_SAW = 100, /obj/item/melee/arm_blade = 75, /obj/item/twohanded/fireaxe = 50, /obj/item/hatchet = 35, /obj/item/kitchen/knife/butcher = 25)
|
||||
time = 54
|
||||
|
||||
/datum/surgery_step/saw/preop(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
|
||||
display_results(user, target, "<span class='notice'>You begin to saw through the bone in [target]'s [parse_zone(target_zone)]...</span>",
|
||||
"[user] begins to saw through the bone in [target]'s [parse_zone(target_zone)].",
|
||||
"[user] begins to saw through the bone in [target]'s [parse_zone(target_zone)].")
|
||||
|
||||
/datum/surgery_step/saw/success(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
|
||||
target.apply_damage(50, BRUTE, "[target_zone]")
|
||||
display_results(user, target, "<span class='notice'>You saw [target]'s [parse_zone(target_zone)] open.</span>",
|
||||
"[user] saws [target]'s [parse_zone(target_zone)] open!",
|
||||
"[user] saws [target]'s [parse_zone(target_zone)] open!")
|
||||
return 1
|
||||
|
||||
//drill bone
|
||||
/datum/surgery_step/drill
|
||||
name = "drill bone"
|
||||
implements = list(TOOL_DRILL = 100, /obj/item/screwdriver/power = 80, /obj/item/pickaxe/drill = 60, TOOL_SCREWDRIVER = 20)
|
||||
time = 30
|
||||
|
||||
/datum/surgery_step/drill/preop(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
|
||||
display_results(user, target, "<span class='notice'>You begin to drill into the bone in [target]'s [parse_zone(target_zone)]...</span>",
|
||||
"[user] begins to drill into the bone in [target]'s [parse_zone(target_zone)].",
|
||||
"[user] begins to drill into the bone in [target]'s [parse_zone(target_zone)].")
|
||||
|
||||
/datum/surgery_step/drill/success(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
|
||||
display_results(user, target, "<span class='notice'>You drill into [target]'s [parse_zone(target_zone)].</span>",
|
||||
"[user] drills into [target]'s [parse_zone(target_zone)]!",
|
||||
"[user] drills into [target]'s [parse_zone(target_zone)]!")
|
||||
return 1
|
||||
@@ -0,0 +1,46 @@
|
||||
/obj/item/organ/appendix
|
||||
name = "appendix"
|
||||
icon_state = "appendix"
|
||||
zone = BODY_ZONE_PRECISE_GROIN
|
||||
slot = ORGAN_SLOT_APPENDIX
|
||||
healing_factor = STANDARD_ORGAN_HEALING
|
||||
decay_factor = STANDARD_ORGAN_DECAY
|
||||
|
||||
now_failing = "<span class='warning'>An explosion of pain erupts in your lower right abdomen!</span>"
|
||||
now_fixed = "<span class='info'>The pain in your abdomen has subsided.</span>"
|
||||
|
||||
var/inflamed
|
||||
|
||||
/obj/item/organ/appendix/on_life()
|
||||
..()
|
||||
if(!(organ_flags & ORGAN_FAILING))
|
||||
return
|
||||
var/mob/living/carbon/M = owner
|
||||
if(M)
|
||||
M.adjustToxLoss(4, TRUE, TRUE) //forced to ensure people don't use it to gain tox as slime person
|
||||
|
||||
/obj/item/organ/appendix/update_icon()
|
||||
if(inflamed)
|
||||
icon_state = "appendixinflamed"
|
||||
name = "inflamed appendix"
|
||||
else
|
||||
icon_state = "appendix"
|
||||
name = "appendix"
|
||||
|
||||
/obj/item/organ/appendix/Remove(mob/living/carbon/M, special = 0)
|
||||
for(var/datum/disease/appendicitis/A in M.diseases)
|
||||
A.cure()
|
||||
inflamed = TRUE
|
||||
update_icon()
|
||||
..()
|
||||
|
||||
/obj/item/organ/appendix/Insert(mob/living/carbon/M, special = 0, drop_if_replaced = TRUE)
|
||||
..()
|
||||
if(inflamed)
|
||||
M.ForceContractDisease(new /datum/disease/appendicitis(), FALSE, TRUE)
|
||||
|
||||
/obj/item/organ/appendix/prepare_eat()
|
||||
var/obj/S = ..()
|
||||
if(inflamed)
|
||||
S.reagents.add_reagent("bad_food", 5)
|
||||
return S
|
||||
@@ -0,0 +1,209 @@
|
||||
/obj/item/organ/cyberimp/chest
|
||||
name = "cybernetic torso implant"
|
||||
desc = "Implants for the organs in your torso."
|
||||
icon_state = "chest_implant"
|
||||
implant_overlay = "chest_implant_overlay"
|
||||
zone = BODY_ZONE_CHEST
|
||||
|
||||
/obj/item/organ/cyberimp/chest/nutriment
|
||||
name = "Nutriment pump implant"
|
||||
desc = "This implant will synthesize and pump into your bloodstream a small amount of nutriment when you are starving."
|
||||
icon_state = "chest_implant"
|
||||
implant_color = "#00AA00"
|
||||
var/hunger_threshold = NUTRITION_LEVEL_STARVING
|
||||
var/synthesizing = 0
|
||||
var/poison_amount = 5
|
||||
slot = ORGAN_SLOT_STOMACH_AID
|
||||
|
||||
/obj/item/organ/cyberimp/chest/nutriment/on_life()
|
||||
if(synthesizing)
|
||||
return
|
||||
|
||||
if(owner.nutrition <= hunger_threshold)
|
||||
synthesizing = TRUE
|
||||
to_chat(owner, "<span class='notice'>You feel less hungry...</span>")
|
||||
owner.nutrition += 50
|
||||
addtimer(CALLBACK(src, .proc/synth_cool), 50)
|
||||
|
||||
/obj/item/organ/cyberimp/chest/nutriment/proc/synth_cool()
|
||||
synthesizing = FALSE
|
||||
|
||||
/obj/item/organ/cyberimp/chest/nutriment/emp_act(severity)
|
||||
. = ..()
|
||||
if(!owner || . & EMP_PROTECT_SELF)
|
||||
return
|
||||
owner.reagents.add_reagent("bad_food", poison_amount / severity)
|
||||
to_chat(owner, "<span class='warning'>You feel like your insides are burning.</span>")
|
||||
|
||||
|
||||
/obj/item/organ/cyberimp/chest/nutriment/plus
|
||||
name = "Nutriment pump implant PLUS"
|
||||
desc = "This implant will synthesize and pump into your bloodstream a small amount of nutriment when you are hungry."
|
||||
icon_state = "chest_implant"
|
||||
implant_color = "#006607"
|
||||
hunger_threshold = NUTRITION_LEVEL_HUNGRY
|
||||
poison_amount = 10
|
||||
|
||||
/obj/item/organ/cyberimp/chest/reviver
|
||||
name = "Reviver implant"
|
||||
desc = "This implant will attempt to revive and heal you if you lose consciousness. For the faint of heart!"
|
||||
icon_state = "chest_implant"
|
||||
implant_color = "#AD0000"
|
||||
slot = ORGAN_SLOT_HEART_AID
|
||||
var/revive_cost = 0
|
||||
var/reviving = 0
|
||||
var/cooldown = 0
|
||||
|
||||
/obj/item/organ/cyberimp/chest/reviver/on_life()
|
||||
if(reviving)
|
||||
if(owner.stat == UNCONSCIOUS)
|
||||
addtimer(CALLBACK(src, .proc/heal), 30)
|
||||
else
|
||||
cooldown = revive_cost + world.time
|
||||
reviving = FALSE
|
||||
to_chat(owner, "<span class='notice'>Your reviver implant shuts down and starts recharging. It will be ready again in [DisplayTimeText(revive_cost)].</span>")
|
||||
return
|
||||
|
||||
if(cooldown > world.time)
|
||||
return
|
||||
if(owner.stat != UNCONSCIOUS)
|
||||
return
|
||||
if(owner.suiciding)
|
||||
return
|
||||
|
||||
revive_cost = 0
|
||||
reviving = TRUE
|
||||
to_chat(owner, "<span class='notice'>You feel a faint buzzing as your reviver implant starts patching your wounds...</span>")
|
||||
|
||||
/obj/item/organ/cyberimp/chest/reviver/proc/heal()
|
||||
if(owner.getOxyLoss())
|
||||
owner.adjustOxyLoss(-5)
|
||||
revive_cost += 5
|
||||
if(owner.getBruteLoss())
|
||||
owner.adjustBruteLoss(-2)
|
||||
revive_cost += 40
|
||||
if(owner.getFireLoss())
|
||||
owner.adjustFireLoss(-2)
|
||||
revive_cost += 40
|
||||
if(owner.getToxLoss())
|
||||
owner.adjustToxLoss(-1)
|
||||
revive_cost += 40
|
||||
|
||||
/obj/item/organ/cyberimp/chest/reviver/emp_act(severity)
|
||||
. = ..()
|
||||
if(!owner || . & EMP_PROTECT_SELF)
|
||||
return
|
||||
|
||||
if(reviving)
|
||||
revive_cost += 200
|
||||
else
|
||||
cooldown += 200
|
||||
|
||||
if(ishuman(owner))
|
||||
var/mob/living/carbon/human/H = owner
|
||||
if(H.stat != DEAD && prob(50 / severity) && H.can_heartattack())
|
||||
H.set_heartattack(TRUE)
|
||||
to_chat(H, "<span class='userdanger'>You feel a horrible agony in your chest!</span>")
|
||||
addtimer(CALLBACK(src, .proc/undo_heart_attack), 600 / severity)
|
||||
|
||||
/obj/item/organ/cyberimp/chest/reviver/proc/undo_heart_attack()
|
||||
var/mob/living/carbon/human/H = owner
|
||||
if(!istype(H))
|
||||
return
|
||||
H.set_heartattack(FALSE)
|
||||
if(H.stat == CONSCIOUS)
|
||||
to_chat(H, "<span class='notice'>You feel your heart beating again!</span>")
|
||||
|
||||
|
||||
/obj/item/organ/cyberimp/chest/thrusters
|
||||
name = "implantable thrusters set"
|
||||
desc = "An implantable set of thruster ports. They use the gas from environment or subject's internals for propulsion in zero-gravity areas. \
|
||||
Unlike regular jetpacks, this device has no stabilization system."
|
||||
slot = ORGAN_SLOT_THRUSTERS
|
||||
icon_state = "imp_jetpack"
|
||||
implant_overlay = null
|
||||
implant_color = null
|
||||
actions_types = list(/datum/action/item_action/organ_action/toggle)
|
||||
w_class = WEIGHT_CLASS_NORMAL
|
||||
var/on = FALSE
|
||||
var/datum/effect_system/trail_follow/ion/ion_trail
|
||||
|
||||
/obj/item/organ/cyberimp/chest/thrusters/Insert(mob/living/carbon/M, special = 0, drop_if_replaced = TRUE)
|
||||
. = ..()
|
||||
if(!ion_trail)
|
||||
ion_trail = new
|
||||
ion_trail.set_up(M)
|
||||
|
||||
/obj/item/organ/cyberimp/chest/thrusters/Remove(mob/living/carbon/M, special = 0)
|
||||
if(on)
|
||||
toggle(silent = TRUE)
|
||||
..()
|
||||
|
||||
/obj/item/organ/cyberimp/chest/thrusters/ui_action_click()
|
||||
toggle()
|
||||
|
||||
/obj/item/organ/cyberimp/chest/thrusters/proc/toggle(silent = FALSE)
|
||||
if(!on)
|
||||
if(crit_fail || (organ_flags & ORGAN_FAILING))
|
||||
if(!silent)
|
||||
to_chat(owner, "<span class='warning'>Your thrusters set seems to be broken!</span>")
|
||||
return 0
|
||||
on = TRUE
|
||||
if(allow_thrust(0.01))
|
||||
ion_trail.start()
|
||||
RegisterSignal(owner, COMSIG_MOVABLE_MOVED, .proc/move_react)
|
||||
owner.add_movespeed_modifier(MOVESPEED_ID_CYBER_THRUSTER, priority=100, multiplicative_slowdown=-2, movetypes=FLOATING, conflict=MOVE_CONFLICT_JETPACK)
|
||||
if(!silent)
|
||||
to_chat(owner, "<span class='notice'>You turn your thrusters set on.</span>")
|
||||
else
|
||||
ion_trail.stop()
|
||||
UnregisterSignal(owner, COMSIG_MOVABLE_MOVED)
|
||||
owner.remove_movespeed_modifier(MOVESPEED_ID_CYBER_THRUSTER)
|
||||
if(!silent)
|
||||
to_chat(owner, "<span class='notice'>You turn your thrusters set off.</span>")
|
||||
on = FALSE
|
||||
update_icon()
|
||||
|
||||
/obj/item/organ/cyberimp/chest/thrusters/update_icon()
|
||||
if(on)
|
||||
icon_state = "imp_jetpack-on"
|
||||
else
|
||||
icon_state = "imp_jetpack"
|
||||
for(var/X in actions)
|
||||
var/datum/action/A = X
|
||||
A.UpdateButtonIcon()
|
||||
|
||||
/obj/item/organ/cyberimp/chest/thrusters/proc/move_react()
|
||||
allow_thrust(0.01)
|
||||
|
||||
/obj/item/organ/cyberimp/chest/thrusters/proc/allow_thrust(num)
|
||||
if(!on || !owner)
|
||||
return 0
|
||||
|
||||
var/turf/T = get_turf(owner)
|
||||
if(!T) // No more runtimes from being stuck in nullspace.
|
||||
return 0
|
||||
|
||||
// Priority 1: use air from environment.
|
||||
var/datum/gas_mixture/environment = T.return_air()
|
||||
if(environment && environment.return_pressure() > 30)
|
||||
return 1
|
||||
|
||||
// Priority 2: use plasma from internal plasma storage.
|
||||
// (just in case someone would ever use this implant system to make cyber-alien ops with jetpacks and taser arms)
|
||||
if(owner.getPlasma() >= num*100)
|
||||
owner.adjustPlasma(-num*100)
|
||||
return 1
|
||||
|
||||
// Priority 3: use internals tank.
|
||||
var/obj/item/tank/I = owner.internal
|
||||
if(I && I.air_contents && I.air_contents.total_moles() > num)
|
||||
var/datum/gas_mixture/removed = I.air_contents.remove(num)
|
||||
if(removed.total_moles() > 0.005)
|
||||
T.assume_air(removed)
|
||||
return 1
|
||||
else
|
||||
T.assume_air(removed)
|
||||
|
||||
toggle(silent = TRUE)
|
||||
return 0
|
||||
@@ -0,0 +1,144 @@
|
||||
#define STUN_SET_AMOUNT 40
|
||||
|
||||
/obj/item/organ/cyberimp
|
||||
name = "cybernetic implant"
|
||||
desc = "A state-of-the-art implant that improves a baseline's functionality."
|
||||
status = ORGAN_ROBOTIC
|
||||
organ_flags = ORGAN_SYNTHETIC
|
||||
var/implant_color = "#FFFFFF"
|
||||
var/implant_overlay
|
||||
var/syndicate_implant = FALSE //Makes the implant invisible to health analyzers and medical HUDs.
|
||||
|
||||
/obj/item/organ/cyberimp/New(var/mob/M = null)
|
||||
if(iscarbon(M))
|
||||
src.Insert(M)
|
||||
if(implant_overlay)
|
||||
var/mutable_appearance/overlay = mutable_appearance(icon, implant_overlay)
|
||||
overlay.color = implant_color
|
||||
add_overlay(overlay)
|
||||
return ..()
|
||||
|
||||
|
||||
|
||||
//[[[[BRAIN]]]]
|
||||
|
||||
/obj/item/organ/cyberimp/brain
|
||||
name = "cybernetic brain implant"
|
||||
desc = "Injectors of extra sub-routines for the brain."
|
||||
icon_state = "brain_implant"
|
||||
implant_overlay = "brain_implant_overlay"
|
||||
zone = BODY_ZONE_HEAD
|
||||
w_class = WEIGHT_CLASS_TINY
|
||||
|
||||
/obj/item/organ/cyberimp/brain/emp_act(severity)
|
||||
. = ..()
|
||||
if(!owner || . & EMP_PROTECT_SELF)
|
||||
return
|
||||
var/stun_amount = 200/severity
|
||||
owner.Stun(stun_amount)
|
||||
to_chat(owner, "<span class='warning'>Your body seizes up!</span>")
|
||||
|
||||
|
||||
/obj/item/organ/cyberimp/brain/anti_drop
|
||||
name = "anti-drop implant"
|
||||
desc = "This cybernetic brain implant will allow you to force your hand muscles to contract, preventing item dropping. Twitch ear to toggle."
|
||||
var/active = 0
|
||||
var/list/stored_items = list()
|
||||
implant_color = "#DE7E00"
|
||||
slot = ORGAN_SLOT_BRAIN_ANTIDROP
|
||||
actions_types = list(/datum/action/item_action/organ_action/toggle)
|
||||
|
||||
/obj/item/organ/cyberimp/brain/anti_drop/ui_action_click()
|
||||
active = !active
|
||||
if(active)
|
||||
for(var/obj/item/I in owner.held_items)
|
||||
stored_items += I
|
||||
|
||||
var/list/L = owner.get_empty_held_indexes()
|
||||
if(LAZYLEN(L) == owner.held_items.len)
|
||||
to_chat(owner, "<span class='notice'>You are not holding any items, your hands relax...</span>")
|
||||
active = 0
|
||||
stored_items = list()
|
||||
else
|
||||
for(var/obj/item/I in stored_items)
|
||||
to_chat(owner, "<span class='notice'>Your [owner.get_held_index_name(owner.get_held_index_of_item(I))]'s grip tightens.</span>")
|
||||
ADD_TRAIT(I, TRAIT_NODROP, ANTI_DROP_IMPLANT_TRAIT)
|
||||
|
||||
else
|
||||
release_items()
|
||||
to_chat(owner, "<span class='notice'>Your hands relax...</span>")
|
||||
|
||||
|
||||
/obj/item/organ/cyberimp/brain/anti_drop/emp_act(severity)
|
||||
. = ..()
|
||||
if(!owner || . & EMP_PROTECT_SELF)
|
||||
return
|
||||
var/range = severity ? 10 : 5
|
||||
var/atom/A
|
||||
if(active)
|
||||
release_items()
|
||||
for(var/obj/item/I in stored_items)
|
||||
A = pick(oview(range))
|
||||
I.throw_at(A, range, 2)
|
||||
to_chat(owner, "<span class='warning'>Your [owner.get_held_index_name(owner.get_held_index_of_item(I))] spasms and throws the [I.name]!</span>")
|
||||
stored_items = list()
|
||||
|
||||
/obj/item/organ/cyberimp/brain/anti_drop/proc/release_items()
|
||||
for(var/obj/item/I in stored_items)
|
||||
REMOVE_TRAIT(I, TRAIT_NODROP, ANTI_DROP_IMPLANT_TRAIT)
|
||||
stored_items = list()
|
||||
|
||||
|
||||
/obj/item/organ/cyberimp/brain/anti_drop/Remove(var/mob/living/carbon/M, special = 0)
|
||||
if(active)
|
||||
ui_action_click()
|
||||
..()
|
||||
|
||||
|
||||
/obj/item/organ/cyberimp/brain/anti_stun
|
||||
name = "CNS Rebooter implant"
|
||||
desc = "This implant will automatically give you back control over your central nervous system, reducing downtime when stunned."
|
||||
implant_color = "#FFFF00"
|
||||
slot = ORGAN_SLOT_BRAIN_ANTISTUN
|
||||
|
||||
/obj/item/organ/cyberimp/brain/anti_stun/on_life()
|
||||
..()
|
||||
if(crit_fail || !(organ_flags & ORGAN_FAILING))
|
||||
return
|
||||
owner.adjustStaminaLoss(-3.5) //Citadel edit, makes it more useful in Stamina based combat
|
||||
if(owner.AmountStun() > STUN_SET_AMOUNT)
|
||||
owner.SetStun(STUN_SET_AMOUNT)
|
||||
if(owner.AmountKnockdown() > STUN_SET_AMOUNT)
|
||||
owner.SetKnockdown(STUN_SET_AMOUNT)
|
||||
|
||||
/obj/item/organ/cyberimp/brain/anti_stun/emp_act(severity)
|
||||
. = ..()
|
||||
if(crit_fail || (organ_flags & ORGAN_FAILING) || . & EMP_PROTECT_SELF)
|
||||
return
|
||||
crit_fail = TRUE
|
||||
organ_flags |= ORGAN_FAILING
|
||||
addtimer(CALLBACK(src, .proc/reboot), 90 / severity)
|
||||
|
||||
/obj/item/organ/cyberimp/brain/anti_stun/proc/reboot()
|
||||
crit_fail = FALSE
|
||||
organ_flags &= ~ORGAN_FAILING
|
||||
|
||||
|
||||
//[[[[MOUTH]]]]
|
||||
/obj/item/organ/cyberimp/mouth
|
||||
zone = BODY_ZONE_PRECISE_MOUTH
|
||||
|
||||
/obj/item/organ/cyberimp/mouth/breathing_tube
|
||||
name = "breathing tube implant"
|
||||
desc = "This simple implant adds an internals connector to your back, allowing you to use internals without a mask and protecting you from being choked."
|
||||
icon_state = "implant_mask"
|
||||
slot = ORGAN_SLOT_BREATHING_TUBE
|
||||
w_class = WEIGHT_CLASS_TINY
|
||||
|
||||
/obj/item/organ/cyberimp/mouth/breathing_tube/emp_act(severity)
|
||||
. = ..()
|
||||
if(!owner || . & EMP_PROTECT_SELF)
|
||||
return
|
||||
if(prob(60/severity))
|
||||
to_chat(owner, "<span class='warning'>Your breathing tube suddenly closes!</span>")
|
||||
owner.losebreath += 2
|
||||
@@ -0,0 +1,149 @@
|
||||
#define INFINITE -1
|
||||
|
||||
/obj/item/autosurgeon
|
||||
name = "autosurgeon"
|
||||
desc = "A device that automatically inserts an implant or organ into the user without the hassle of extensive surgery. It has a slot to insert implants/organs and a screwdriver slot for removing accidentally added items."
|
||||
icon = 'icons/obj/device.dmi'
|
||||
icon_state = "autoimplanter"
|
||||
item_state = "nothing"
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
var/obj/item/organ/storedorgan
|
||||
var/organ_type = /obj/item/organ
|
||||
var/uses = INFINITE
|
||||
var/starting_organ
|
||||
|
||||
/obj/item/autosurgeon/Initialize(mapload)
|
||||
. = ..()
|
||||
if(starting_organ)
|
||||
insert_organ(new starting_organ(src))
|
||||
|
||||
/obj/item/autosurgeon/proc/insert_organ(var/obj/item/organ/I)
|
||||
storedorgan = I
|
||||
I.forceMove(src)
|
||||
I.organ_flags |= ORGAN_FROZEN //Stops decay
|
||||
name = "[initial(name)] ([storedorgan.name])"
|
||||
|
||||
/obj/item/autosurgeon/attack_self(mob/user)//when the object it used...
|
||||
if(!uses)
|
||||
to_chat(user, "<span class='warning'>[src] has already been used. The tools are dull and won't reactivate.</span>")
|
||||
return
|
||||
else if(!storedorgan)
|
||||
to_chat(user, "<span class='notice'>[src] currently has no implant stored.</span>")
|
||||
return
|
||||
storedorgan.Insert(user)//insert stored organ into the user
|
||||
user.visible_message("<span class='notice'>[user] presses a button on [src], and you hear a short mechanical noise.</span>", "<span class='notice'>You feel a sharp sting as [src] plunges into your body.</span>")
|
||||
playsound(get_turf(user), 'sound/weapons/circsawhit.ogg', 50, 1)
|
||||
storedorgan = null
|
||||
name = initial(name)
|
||||
if(uses != INFINITE)
|
||||
uses--
|
||||
if(!uses)
|
||||
desc = "[initial(desc)] Looks like it's been used up."
|
||||
|
||||
/obj/item/autosurgeon/attack_self_tk(mob/user)
|
||||
return //stops TK fuckery
|
||||
|
||||
/obj/item/autosurgeon/attackby(obj/item/I, mob/user, params)
|
||||
if(istype(I, organ_type))
|
||||
if(storedorgan)
|
||||
to_chat(user, "<span class='notice'>[src] already has an implant stored.</span>")
|
||||
return
|
||||
else if(!uses)
|
||||
to_chat(user, "<span class='notice'>[src] has already been used up.</span>")
|
||||
return
|
||||
if(!user.transferItemToLoc(I, src))
|
||||
return
|
||||
storedorgan = I
|
||||
to_chat(user, "<span class='notice'>You insert the [I] into [src].</span>")
|
||||
else
|
||||
return ..()
|
||||
|
||||
/obj/item/autosurgeon/screwdriver_act(mob/living/user, obj/item/I)
|
||||
if(..())
|
||||
return TRUE
|
||||
if(!storedorgan)
|
||||
to_chat(user, "<span class='notice'>There's no implant in [src] for you to remove.</span>")
|
||||
else
|
||||
var/atom/drop_loc = user.drop_location()
|
||||
for(var/J in src)
|
||||
var/atom/movable/AM = J
|
||||
AM.forceMove(drop_loc)
|
||||
|
||||
to_chat(user, "<span class='notice'>You remove the [storedorgan] from [src].</span>")
|
||||
I.play_tool_sound(src)
|
||||
storedorgan = null
|
||||
if(uses != INFINITE)
|
||||
uses--
|
||||
if(!uses)
|
||||
desc = "[initial(desc)] Looks like it's been used up."
|
||||
return TRUE
|
||||
|
||||
/obj/item/autosurgeon/cmo
|
||||
desc = "A single use autosurgeon that contains a medical heads-up display augment. A screwdriver can be used to remove it, but implants can't be placed back in."
|
||||
uses = 1
|
||||
starting_organ = /obj/item/organ/cyberimp/eyes/hud/medical
|
||||
|
||||
/obj/item/autosurgeon/gloweyes
|
||||
desc = "A single use autosurgeon that contains a set of Luminescent Eyes augments. A screwdriver can be used to remove it, but implants can't be placed back in."
|
||||
uses = 1
|
||||
starting_organ = /obj/item/organ/eyes/robotic/glow
|
||||
|
||||
/obj/item/autosurgeon/thermal_eyes
|
||||
starting_organ = /obj/item/organ/eyes/robotic/thermals
|
||||
|
||||
/obj/item/autosurgeon/xray_eyes
|
||||
starting_organ = /obj/item/organ/eyes/robotic/xray
|
||||
|
||||
/obj/item/autosurgeon/anti_stun
|
||||
starting_organ = /obj/item/organ/cyberimp/brain/anti_stun
|
||||
|
||||
/obj/item/autosurgeon/reviver
|
||||
starting_organ = /obj/item/organ/cyberimp/chest/reviver
|
||||
|
||||
/obj/item/autosurgeon/anti_drop
|
||||
starting_organ = /obj/item/organ/cyberimp/brain/anti_drop
|
||||
|
||||
//BOX O' IMPLANTS
|
||||
|
||||
/obj/item/storage/box/cyber_implants
|
||||
name = "boxed cybernetic implants"
|
||||
desc = "A sleek, sturdy box."
|
||||
icon_state = "syndiebox"
|
||||
illustration = "cyber_implants"
|
||||
var/list/boxed = list(
|
||||
/obj/item/autosurgeon/thermal_eyes,
|
||||
/obj/item/autosurgeon/xray_eyes,
|
||||
/obj/item/autosurgeon/anti_stun,
|
||||
/obj/item/autosurgeon/reviver)
|
||||
var/amount = 5
|
||||
|
||||
/obj/item/storage/box/cyber_implants/PopulateContents()
|
||||
var/implant
|
||||
while(contents.len <= amount)
|
||||
implant = pick(boxed)
|
||||
new implant(src)
|
||||
|
||||
/obj/item/autosurgeon/penis
|
||||
desc = "A single use autosurgeon that contains a penis. A screwdriver can be used to remove it, but implants can't be placed back in."
|
||||
uses = 1
|
||||
starting_organ = /obj/item/organ/genital/penis
|
||||
|
||||
/obj/item/autosurgeon/testicles
|
||||
desc = "A single use autosurgeon that contains a set of testicles. A screwdriver can be used to remove it, but implants can't be placed back in."
|
||||
uses = 1
|
||||
starting_organ = /obj/item/organ/genital/testicles
|
||||
|
||||
/obj/item/autosurgeon/vagina
|
||||
desc = "A single use autosurgeon that contains a vagina. A screwdriver can be used to remove it, but implants can't be placed back in."
|
||||
uses = 1
|
||||
starting_organ = /obj/item/organ/genital/vagina
|
||||
|
||||
/obj/item/autosurgeon/breasts
|
||||
desc = "A single use autosurgeon that contains a set of breasts. A screwdriver can be used to remove it, but implants can't be placed back in."
|
||||
uses = 1
|
||||
starting_organ = /obj/item/organ/genital/breasts
|
||||
|
||||
/obj/item/autosurgeon/womb
|
||||
desc = "A single use autosurgeon that contains a womb. A screwdriver can be used to remove it, but implants can't be placed back in."
|
||||
uses = 1
|
||||
starting_organ = /obj/item/organ/genital/womb
|
||||
@@ -0,0 +1,376 @@
|
||||
/obj/item/organ/eyes
|
||||
name = BODY_ZONE_PRECISE_EYES
|
||||
icon_state = "eyeballs"
|
||||
desc = "I see you!"
|
||||
zone = BODY_ZONE_PRECISE_EYES
|
||||
slot = ORGAN_SLOT_EYES
|
||||
gender = PLURAL
|
||||
|
||||
healing_factor = STANDARD_ORGAN_HEALING
|
||||
decay_factor = STANDARD_ORGAN_DECAY
|
||||
maxHealth = 0.5 * STANDARD_ORGAN_THRESHOLD //half the normal health max since we go blind at 30, a permanent blindness at 50 therefore makes sense unless medicine is administered
|
||||
high_threshold = 0.3 * STANDARD_ORGAN_THRESHOLD //threshold at 30
|
||||
low_threshold = 0.15 * STANDARD_ORGAN_THRESHOLD //threshold at 15
|
||||
|
||||
low_threshold_passed = "<span class='info'>Distant objects become somewhat less tangible.</span>"
|
||||
high_threshold_passed = "<span class='info'>Everything starts to look a lot less clear.</span>"
|
||||
now_failing = "<span class='warning'>Darkness envelopes you, as your eyes go blind!</span>"
|
||||
now_fixed = "<span class='info'>Color and shapes are once again perceivable.</span>"
|
||||
high_threshold_cleared = "<span class='info'>Your vision functions passably once more.</span>"
|
||||
low_threshold_cleared = "<span class='info'>Your vision is cleared of any ailment.</span>"
|
||||
|
||||
var/sight_flags = 0
|
||||
var/see_in_dark = 2
|
||||
var/eye_damage = 0
|
||||
var/tint = 0
|
||||
var/eye_color = "" //set to a hex code to override a mob's eye color
|
||||
var/old_eye_color = "fff"
|
||||
var/flash_protect = 0
|
||||
var/see_invisible = SEE_INVISIBLE_LIVING
|
||||
var/lighting_alpha
|
||||
var/damaged = FALSE //damaged indicates that our eyes are undergoing some level of negative effect
|
||||
|
||||
/obj/item/organ/eyes/Insert(mob/living/carbon/M, special = FALSE, drop_if_replaced = FALSE)
|
||||
..()
|
||||
if(damage == initial(damage))
|
||||
clear_eye_trauma()
|
||||
if(ishuman(owner))
|
||||
var/mob/living/carbon/human/HMN = owner
|
||||
old_eye_color = HMN.eye_color
|
||||
if(eye_color)
|
||||
HMN.eye_color = eye_color
|
||||
HMN.regenerate_icons()
|
||||
else
|
||||
eye_color = HMN.eye_color
|
||||
if(HAS_TRAIT(HMN, TRAIT_NIGHT_VISION) && !lighting_alpha)
|
||||
lighting_alpha = LIGHTING_PLANE_ALPHA_NV_TRAIT
|
||||
see_in_dark = 8
|
||||
M.update_tint()
|
||||
owner.update_sight()
|
||||
|
||||
|
||||
/obj/item/organ/eyes/Remove(mob/living/carbon/M, special = 0)
|
||||
clear_eye_trauma()
|
||||
..()
|
||||
if(ishuman(M) && eye_color)
|
||||
var/mob/living/carbon/human/HMN = M
|
||||
HMN.eye_color = old_eye_color
|
||||
HMN.regenerate_icons()
|
||||
M.update_tint()
|
||||
M.update_sight()
|
||||
|
||||
/obj/item/organ/eyes/on_life()
|
||||
..()
|
||||
var/mob/living/carbon/C = owner
|
||||
//since we can repair fully damaged eyes, check if healing has occurred
|
||||
if((organ_flags & ORGAN_FAILING) && (damage < maxHealth))
|
||||
organ_flags &= ~ORGAN_FAILING
|
||||
C.cure_blind(EYE_DAMAGE)
|
||||
//various degrees of "oh fuck my eyes", from "point a laser at your eye" to "staring at the Sun" intensities
|
||||
if(damage > 20)
|
||||
damaged = TRUE
|
||||
if(organ_flags & ORGAN_FAILING)
|
||||
C.become_blind(EYE_DAMAGE)
|
||||
else if(damage > 30)
|
||||
C.overlay_fullscreen("eye_damage", /obj/screen/fullscreen/impaired, 2)
|
||||
else
|
||||
C.overlay_fullscreen("eye_damage", /obj/screen/fullscreen/impaired, 1)
|
||||
//called once since we don't want to keep clearing the screen of eye damage for people who are below 20 damage
|
||||
else if(damaged)
|
||||
damaged = FALSE
|
||||
C.clear_fullscreen("eye_damage")
|
||||
return
|
||||
|
||||
/obj/item/organ/eyes/proc/clear_eye_trauma()
|
||||
var/mob/living/carbon/C = owner
|
||||
C.clear_fullscreen("eye_damage")
|
||||
C.cure_blind(EYE_DAMAGE)
|
||||
damaged = FALSE
|
||||
|
||||
/obj/item/organ/eyes/night_vision
|
||||
name = "shadow eyes"
|
||||
desc = "A spooky set of eyes that can see in the dark."
|
||||
see_in_dark = 8
|
||||
lighting_alpha = LIGHTING_PLANE_ALPHA_MOSTLY_VISIBLE
|
||||
actions_types = list(/datum/action/item_action/organ_action/use)
|
||||
var/night_vision = TRUE
|
||||
|
||||
/obj/item/organ/eyes/night_vision/ui_action_click()
|
||||
sight_flags = initial(sight_flags)
|
||||
switch(lighting_alpha)
|
||||
if (LIGHTING_PLANE_ALPHA_VISIBLE)
|
||||
lighting_alpha = LIGHTING_PLANE_ALPHA_MOSTLY_VISIBLE
|
||||
if (LIGHTING_PLANE_ALPHA_MOSTLY_VISIBLE)
|
||||
lighting_alpha = LIGHTING_PLANE_ALPHA_MOSTLY_INVISIBLE
|
||||
if (LIGHTING_PLANE_ALPHA_MOSTLY_INVISIBLE)
|
||||
lighting_alpha = LIGHTING_PLANE_ALPHA_INVISIBLE
|
||||
else
|
||||
lighting_alpha = LIGHTING_PLANE_ALPHA_VISIBLE
|
||||
sight_flags &= ~SEE_BLACKNESS
|
||||
owner.update_sight()
|
||||
|
||||
/obj/item/organ/eyes/night_vision/alien
|
||||
name = "alien eyes"
|
||||
desc = "It turned out they had them after all!"
|
||||
sight_flags = SEE_MOBS
|
||||
|
||||
/obj/item/organ/eyes/night_vision/zombie
|
||||
name = "undead eyes"
|
||||
desc = "Somewhat counterintuitively, these half-rotten eyes actually have superior vision to those of a living human."
|
||||
sight_flags = SEE_MOBS
|
||||
|
||||
/obj/item/organ/eyes/night_vision/nightmare
|
||||
name = "burning red eyes"
|
||||
desc = "Even without their shadowy owner, looking at these eyes gives you a sense of dread."
|
||||
icon_state = "burning_eyes"
|
||||
|
||||
/obj/item/organ/eyes/night_vision/mushroom
|
||||
name = "fung-eye"
|
||||
desc = "While on the outside they look inert and dead, the eyes of mushroom people are actually very advanced."
|
||||
|
||||
///Robotic
|
||||
|
||||
/obj/item/organ/eyes/robotic
|
||||
name = "robotic eyes"
|
||||
icon_state = "cybernetic_eyeballs"
|
||||
desc = "Your vision is augmented."
|
||||
status = ORGAN_ROBOTIC
|
||||
organ_flags = ORGAN_SYNTHETIC
|
||||
|
||||
/obj/item/organ/eyes/robotic/emp_act(severity)
|
||||
. = ..()
|
||||
if(!owner || . & EMP_PROTECT_SELF)
|
||||
return
|
||||
to_chat(owner, "<span class='warning'>Static obfuscates your vision!</span>")
|
||||
owner.flash_act(visual = 1)
|
||||
if(severity == EMP_HEAVY)
|
||||
owner.adjustOrganLoss(ORGAN_SLOT_EYES, 20)
|
||||
|
||||
|
||||
/obj/item/organ/eyes/robotic/xray
|
||||
name = "\improper X-ray eyes"
|
||||
desc = "These cybernetic eyes will give you X-ray vision. Blinking is futile."
|
||||
eye_color = "000"
|
||||
see_in_dark = 8
|
||||
sight_flags = SEE_MOBS | SEE_OBJS | SEE_TURFS
|
||||
|
||||
/obj/item/organ/eyes/robotic/thermals
|
||||
name = "thermal eyes"
|
||||
desc = "These cybernetic eye implants will give you thermal vision. Vertical slit pupil included."
|
||||
eye_color = "FC0"
|
||||
sight_flags = SEE_MOBS
|
||||
lighting_alpha = LIGHTING_PLANE_ALPHA_MOSTLY_VISIBLE
|
||||
flash_protect = -1
|
||||
see_in_dark = 8
|
||||
|
||||
/obj/item/organ/eyes/robotic/flashlight
|
||||
name = "flashlight eyes"
|
||||
desc = "It's two flashlights rigged together with some wire. Why would you put these in someone's head?"
|
||||
eye_color ="fee5a3"
|
||||
icon = 'icons/obj/lighting.dmi'
|
||||
icon_state = "flashlight_eyes"
|
||||
flash_protect = 2
|
||||
tint = INFINITY
|
||||
var/obj/item/flashlight/eyelight/eye
|
||||
|
||||
/obj/item/organ/eyes/robotic/flashlight/emp_act(severity)
|
||||
return
|
||||
|
||||
/obj/item/organ/eyes/robotic/flashlight/Insert(mob/living/carbon/M, special = FALSE, drop_if_replaced = FALSE)
|
||||
..()
|
||||
if(!eye)
|
||||
eye = new /obj/item/flashlight/eyelight()
|
||||
eye.on = TRUE
|
||||
eye.forceMove(M)
|
||||
eye.update_brightness(M)
|
||||
M.become_blind("flashlight_eyes")
|
||||
|
||||
|
||||
/obj/item/organ/eyes/robotic/flashlight/Remove(var/mob/living/carbon/M, special = FALSE)
|
||||
eye.on = FALSE
|
||||
eye.update_brightness(M)
|
||||
eye.forceMove(src)
|
||||
M.cure_blind("flashlight_eyes")
|
||||
..()
|
||||
|
||||
// Welding shield implant
|
||||
/obj/item/organ/eyes/robotic/shield
|
||||
name = "shielded robotic eyes"
|
||||
desc = "These reactive micro-shields will protect you from welders and flashes without obscuring your vision."
|
||||
flash_protect = 2
|
||||
|
||||
/obj/item/organ/eyes/robotic/shield/emp_act(severity)
|
||||
return
|
||||
|
||||
#define RGB2EYECOLORSTRING(definitionvar) ("[copytext(definitionvar,2,3)][copytext(definitionvar,4,5)][copytext(definitionvar,6,7)]")
|
||||
|
||||
/obj/item/organ/eyes/robotic/glow
|
||||
name = "High Luminosity Eyes"
|
||||
desc = "Special glowing eyes, used by snowflakes who want to be special."
|
||||
eye_color = "000"
|
||||
actions_types = list(/datum/action/item_action/organ_action/use, /datum/action/item_action/organ_action/toggle)
|
||||
var/current_color_string = "#ffffff"
|
||||
var/active = FALSE
|
||||
var/max_light_beam_distance = 5
|
||||
var/light_beam_distance = 5
|
||||
var/light_object_range = 1
|
||||
var/light_object_power = 2
|
||||
var/list/obj/effect/abstract/eye_lighting/eye_lighting
|
||||
var/obj/effect/abstract/eye_lighting/on_mob
|
||||
var/image/mob_overlay
|
||||
|
||||
/obj/item/organ/eyes/robotic/glow/Initialize()
|
||||
. = ..()
|
||||
mob_overlay = image('icons/mob/human_face.dmi', "eyes_glow_gs")
|
||||
|
||||
/obj/item/organ/eyes/robotic/glow/Destroy()
|
||||
terminate_effects()
|
||||
. = ..()
|
||||
|
||||
/obj/item/organ/eyes/robotic/glow/Remove(mob/living/carbon/M, special = FALSE)
|
||||
terminate_effects()
|
||||
. = ..()
|
||||
|
||||
/obj/item/organ/eyes/robotic/glow/proc/terminate_effects()
|
||||
if(owner && active)
|
||||
deactivate(TRUE)
|
||||
active = FALSE
|
||||
clear_visuals(TRUE)
|
||||
STOP_PROCESSING(SSfastprocess, src)
|
||||
|
||||
/obj/item/organ/eyes/robotic/glow/ui_action_click(owner, action)
|
||||
if(istype(action, /datum/action/item_action/organ_action/toggle))
|
||||
toggle_active()
|
||||
else if(istype(action, /datum/action/item_action/organ_action/use))
|
||||
prompt_for_controls(owner)
|
||||
|
||||
/obj/item/organ/eyes/robotic/glow/proc/toggle_active()
|
||||
if(active)
|
||||
deactivate()
|
||||
else
|
||||
activate()
|
||||
|
||||
/obj/item/organ/eyes/robotic/glow/proc/prompt_for_controls(mob/user)
|
||||
var/C = input(owner, "Select Color", "Select color", "#ffffff") as color|null
|
||||
if(!C || QDELETED(src) || QDELETED(user) || QDELETED(owner) || owner != user)
|
||||
return
|
||||
var/range = input(user, "Enter range (0 - [max_light_beam_distance])", "Range Select", 0) as null|num
|
||||
|
||||
set_distance(CLAMP(range, 0, max_light_beam_distance))
|
||||
assume_rgb(C)
|
||||
|
||||
/obj/item/organ/eyes/robotic/glow/proc/assume_rgb(newcolor)
|
||||
current_color_string = newcolor
|
||||
eye_color = RGB2EYECOLORSTRING(current_color_string)
|
||||
sync_light_effects()
|
||||
cycle_mob_overlay()
|
||||
if(!QDELETED(owner) && ishuman(owner)) //Other carbon mobs don't have eye color.
|
||||
owner.dna.species.handle_body(owner)
|
||||
|
||||
/obj/item/organ/eyes/robotic/glow/proc/cycle_mob_overlay()
|
||||
remove_mob_overlay()
|
||||
mob_overlay.color = current_color_string
|
||||
add_mob_overlay()
|
||||
|
||||
/obj/item/organ/eyes/robotic/glow/proc/add_mob_overlay()
|
||||
if(!QDELETED(owner))
|
||||
owner.add_overlay(mob_overlay)
|
||||
|
||||
/obj/item/organ/eyes/robotic/glow/proc/remove_mob_overlay()
|
||||
if(!QDELETED(owner))
|
||||
owner.cut_overlay(mob_overlay)
|
||||
|
||||
/obj/item/organ/eyes/robotic/glow/emp_act()
|
||||
. = ..()
|
||||
if(!active || . & EMP_PROTECT_SELF)
|
||||
return
|
||||
deactivate(silent = TRUE)
|
||||
|
||||
/obj/item/organ/eyes/robotic/glow/proc/activate(silent = FALSE)
|
||||
start_visuals()
|
||||
if(!silent)
|
||||
to_chat(owner, "<span class='warning'>Your [src] clicks and makes a whining noise, before shooting out a beam of light!</span>")
|
||||
active = TRUE
|
||||
RegisterSignal(owner, COMSIG_ATOM_DIR_CHANGE, .proc/update_visuals)
|
||||
cycle_mob_overlay()
|
||||
|
||||
/obj/item/organ/eyes/robotic/glow/proc/deactivate(silent = FALSE)
|
||||
clear_visuals()
|
||||
if(!silent)
|
||||
to_chat(owner, "<span class='warning'>Your [src] shuts off!</span>")
|
||||
active = FALSE
|
||||
UnregisterSignal(owner, COMSIG_ATOM_DIR_CHANGE)
|
||||
remove_mob_overlay()
|
||||
|
||||
/obj/item/organ/eyes/robotic/glow/proc/update_visuals(datum/source, olddir, newdir)
|
||||
if((LAZYLEN(eye_lighting) < light_beam_distance) || !on_mob)
|
||||
regenerate_light_effects()
|
||||
var/turf/scanfrom = get_turf(owner)
|
||||
var/scandir = owner.dir
|
||||
if (newdir && scandir != newdir) // COMSIG_ATOM_DIR_CHANGE happens before the dir change, but with a reference to the new direction.
|
||||
scandir = newdir
|
||||
if(!istype(scanfrom))
|
||||
clear_visuals()
|
||||
var/turf/scanning = scanfrom
|
||||
var/stop = FALSE
|
||||
on_mob.forceMove(scanning)
|
||||
for(var/i in 1 to light_beam_distance)
|
||||
scanning = get_step(scanning, scandir)
|
||||
if(scanning.opacity || scanning.has_opaque_atom)
|
||||
stop = TRUE
|
||||
var/obj/effect/abstract/eye_lighting/L = LAZYACCESS(eye_lighting, i)
|
||||
if(stop)
|
||||
L.forceMove(src)
|
||||
else
|
||||
L.forceMove(scanning)
|
||||
|
||||
/obj/item/organ/eyes/robotic/glow/proc/clear_visuals(delete_everything = FALSE)
|
||||
if(delete_everything)
|
||||
QDEL_LIST(eye_lighting)
|
||||
QDEL_NULL(on_mob)
|
||||
else
|
||||
for(var/i in eye_lighting)
|
||||
var/obj/effect/abstract/eye_lighting/L = i
|
||||
L.forceMove(src)
|
||||
if(!QDELETED(on_mob))
|
||||
on_mob.forceMove(src)
|
||||
|
||||
/obj/item/organ/eyes/robotic/glow/proc/start_visuals()
|
||||
if(!islist(eye_lighting))
|
||||
regenerate_light_effects()
|
||||
if((LAZYLEN(eye_lighting) < light_beam_distance) || !on_mob)
|
||||
regenerate_light_effects()
|
||||
sync_light_effects()
|
||||
update_visuals()
|
||||
|
||||
/obj/item/organ/eyes/robotic/glow/proc/set_distance(dist)
|
||||
light_beam_distance = dist
|
||||
regenerate_light_effects()
|
||||
|
||||
/obj/item/organ/eyes/robotic/glow/proc/regenerate_light_effects()
|
||||
clear_visuals(TRUE)
|
||||
on_mob = new(src)
|
||||
for(var/i in 1 to light_beam_distance)
|
||||
LAZYADD(eye_lighting,new /obj/effect/abstract/eye_lighting(src))
|
||||
sync_light_effects()
|
||||
|
||||
/obj/item/organ/eyes/robotic/glow/proc/sync_light_effects()
|
||||
for(var/I in eye_lighting)
|
||||
var/obj/effect/abstract/eye_lighting/L = I
|
||||
L.set_light(light_object_range, light_object_power, current_color_string)
|
||||
if(on_mob)
|
||||
on_mob.set_light(1, 1, current_color_string)
|
||||
|
||||
/obj/effect/abstract/eye_lighting
|
||||
var/obj/item/organ/eyes/robotic/glow/parent
|
||||
|
||||
/obj/effect/abstract/eye_lighting/Initialize()
|
||||
. = ..()
|
||||
parent = loc
|
||||
if(!istype(parent))
|
||||
return INITIALIZE_HINT_QDEL
|
||||
|
||||
/obj/item/organ/eyes/insect
|
||||
name = "insect eyes"
|
||||
desc = "These eyes seem to have increased sensitivity to bright light, with no improvement to low light vision."
|
||||
flash_protect = -1
|
||||
@@ -0,0 +1,247 @@
|
||||
/obj/item/organ/heart
|
||||
name = "heart"
|
||||
desc = "I feel bad for the heartless bastard who lost this."
|
||||
icon_state = "heart-on"
|
||||
zone = BODY_ZONE_CHEST
|
||||
slot = ORGAN_SLOT_HEART
|
||||
|
||||
healing_factor = STANDARD_ORGAN_HEALING
|
||||
decay_factor = 3 * STANDARD_ORGAN_DECAY //designed to fail about 5 minutes after death
|
||||
|
||||
low_threshold_passed = "<span class='info'>Prickles of pain appear then die out from within your chest...</span>"
|
||||
high_threshold_passed = "<span class='warning'>Something inside your chest hurts, and the pain isn't subsiding. You notice yourself breathing far faster than before.</span>"
|
||||
now_fixed = "<span class='info'>Your heart begins to beat again.</span>"
|
||||
high_threshold_cleared = "<span class='info'>The pain in your chest has died down, and your breathing becomes more relaxed.</span>"
|
||||
|
||||
// Heart attack code is in code/modules/mob/living/carbon/human/life.dm
|
||||
var/beating = 1
|
||||
var/icon_base = "heart"
|
||||
attack_verb = list("beat", "thumped")
|
||||
var/beat = BEAT_NONE//is this mob having a heatbeat sound played? if so, which?
|
||||
|
||||
var/failed = FALSE //to prevent constantly running failing code
|
||||
var/operated = FALSE //whether the heart's been operated on to fix some of its damages
|
||||
|
||||
/obj/item/organ/heart/update_icon()
|
||||
if(beating)
|
||||
icon_state = "[icon_base]-on"
|
||||
else
|
||||
icon_state = "[icon_base]-off"
|
||||
|
||||
/obj/item/organ/heart/Remove(mob/living/carbon/M, special = 0)
|
||||
..()
|
||||
if(!special)
|
||||
addtimer(CALLBACK(src, .proc/stop_if_unowned), 120)
|
||||
|
||||
/obj/item/organ/heart/proc/stop_if_unowned()
|
||||
if(!owner)
|
||||
Stop()
|
||||
|
||||
/obj/item/organ/heart/attack_self(mob/user)
|
||||
..()
|
||||
if(!beating)
|
||||
user.visible_message("<span class='notice'>[user] squeezes [src] to \
|
||||
make it beat again!</span>","<span class='notice'>You squeeze [src] to make it beat again!</span>")
|
||||
Restart()
|
||||
addtimer(CALLBACK(src, .proc/stop_if_unowned), 80)
|
||||
|
||||
/obj/item/organ/heart/proc/Stop()
|
||||
beating = 0
|
||||
update_icon()
|
||||
return 1
|
||||
|
||||
/obj/item/organ/heart/proc/Restart()
|
||||
beating = 1
|
||||
update_icon()
|
||||
return 1
|
||||
|
||||
/obj/item/organ/heart/prepare_eat()
|
||||
var/obj/S = ..()
|
||||
S.icon_state = "[icon_base]-off"
|
||||
return S
|
||||
|
||||
/obj/item/organ/heart/on_life()
|
||||
..()
|
||||
if(owner.client && beating)
|
||||
failed = FALSE
|
||||
var/sound/slowbeat = sound('sound/health/slowbeat.ogg', repeat = TRUE)
|
||||
var/sound/fastbeat = sound('sound/health/fastbeat.ogg', repeat = TRUE)
|
||||
var/mob/living/carbon/H = owner
|
||||
|
||||
if(H.health <= H.crit_threshold && beat != BEAT_SLOW)
|
||||
beat = BEAT_SLOW
|
||||
H.playsound_local(get_turf(H), slowbeat,40,0, channel = CHANNEL_HEARTBEAT)
|
||||
to_chat(owner, "<span class = 'notice'>You feel your heart slow down...</span>")
|
||||
if(beat == BEAT_SLOW && H.health > H.crit_threshold)
|
||||
H.stop_sound_channel(CHANNEL_HEARTBEAT)
|
||||
beat = BEAT_NONE
|
||||
|
||||
if(H.jitteriness)
|
||||
if(H.health > HEALTH_THRESHOLD_FULLCRIT && (!beat || beat == BEAT_SLOW))
|
||||
H.playsound_local(get_turf(H),fastbeat,40,0, channel = CHANNEL_HEARTBEAT)
|
||||
beat = BEAT_FAST
|
||||
else if(beat == BEAT_FAST)
|
||||
H.stop_sound_channel(CHANNEL_HEARTBEAT)
|
||||
beat = BEAT_NONE
|
||||
|
||||
if(organ_flags & ORGAN_FAILING) //heart broke, stopped beating, death imminent
|
||||
if(owner.stat == CONSCIOUS)
|
||||
owner.visible_message("<span class='userdanger'>[owner] clutches at [owner.p_their()] chest as if [owner.p_their()] heart is stopping!</span>")
|
||||
owner.set_heartattack(TRUE)
|
||||
failed = TRUE
|
||||
|
||||
obj/item/organ/heart/slime
|
||||
name = "slime heart"
|
||||
desc = "It seems we've gotten to the slimy core of the matter."
|
||||
icon_state = "heart-s-on"
|
||||
icon_base = "heart-s"
|
||||
|
||||
/obj/item/organ/heart/cursed
|
||||
name = "cursed heart"
|
||||
desc = "A heart that, when inserted, will force you to pump it manually."
|
||||
icon_state = "cursedheart-off"
|
||||
icon_base = "cursedheart"
|
||||
decay_factor = 0
|
||||
actions_types = list(/datum/action/item_action/organ_action/cursed_heart)
|
||||
var/last_pump = 0
|
||||
var/add_colour = TRUE //So we're not constantly recreating colour datums
|
||||
var/pump_delay = 30 //you can pump 1 second early, for lag, but no more (otherwise you could spam heal)
|
||||
var/blood_loss = 100 //600 blood is human default, so 5 failures (below 122 blood is where humans die because reasons?)
|
||||
|
||||
//How much to heal per pump, negative numbers would HURT the player
|
||||
var/heal_brute = 0
|
||||
var/heal_burn = 0
|
||||
var/heal_oxy = 0
|
||||
|
||||
|
||||
/obj/item/organ/heart/cursed/attack(mob/living/carbon/human/H, mob/living/carbon/human/user, obj/target)
|
||||
if(H == user && istype(H))
|
||||
playsound(user,'sound/effects/singlebeat.ogg',40,1)
|
||||
user.temporarilyRemoveItemFromInventory(src, TRUE)
|
||||
Insert(user)
|
||||
else
|
||||
return ..()
|
||||
|
||||
/obj/item/organ/heart/cursed/on_life()
|
||||
if(world.time > (last_pump + pump_delay))
|
||||
if(ishuman(owner) && owner.client) //While this entire item exists to make people suffer, they can't control disconnects.
|
||||
var/mob/living/carbon/human/H = owner
|
||||
if(H.dna && !(NOBLOOD in H.dna.species.species_traits))
|
||||
H.blood_volume = max(H.blood_volume - blood_loss, 0)
|
||||
to_chat(H, "<span class = 'userdanger'>You have to keep pumping your blood!</span>")
|
||||
if(add_colour)
|
||||
H.add_client_colour(/datum/client_colour/cursed_heart_blood) //bloody screen so real
|
||||
add_colour = FALSE
|
||||
else
|
||||
last_pump = world.time //lets be extra fair *sigh*
|
||||
|
||||
/obj/item/organ/heart/cursed/Insert(mob/living/carbon/M, special = 0, drop_if_replaced = TRUE)
|
||||
..()
|
||||
if(owner)
|
||||
to_chat(owner, "<span class ='userdanger'>Your heart has been replaced with a cursed one, you have to pump this one manually otherwise you'll die!</span>")
|
||||
|
||||
/obj/item/organ/heart/cursed/Remove(mob/living/carbon/M, special = 0)
|
||||
..()
|
||||
M.remove_client_colour(/datum/client_colour/cursed_heart_blood)
|
||||
|
||||
/datum/action/item_action/organ_action/cursed_heart
|
||||
name = "Pump your blood"
|
||||
|
||||
//You are now brea- pumping blood manually
|
||||
/datum/action/item_action/organ_action/cursed_heart/Trigger()
|
||||
. = ..()
|
||||
if(. && istype(target, /obj/item/organ/heart/cursed))
|
||||
var/obj/item/organ/heart/cursed/cursed_heart = target
|
||||
|
||||
if(world.time < (cursed_heart.last_pump + (cursed_heart.pump_delay-10))) //no spam
|
||||
to_chat(owner, "<span class='userdanger'>Too soon!</span>")
|
||||
return
|
||||
|
||||
cursed_heart.last_pump = world.time
|
||||
playsound(owner,'sound/effects/singlebeat.ogg',40,1)
|
||||
to_chat(owner, "<span class = 'notice'>Your heart beats.</span>")
|
||||
|
||||
var/mob/living/carbon/human/H = owner
|
||||
if(istype(H))
|
||||
if(H.dna && !(NOBLOOD in H.dna.species.species_traits))
|
||||
H.blood_volume = min(H.blood_volume + cursed_heart.blood_loss*0.5, BLOOD_VOLUME_MAXIMUM)
|
||||
H.remove_client_colour(/datum/client_colour/cursed_heart_blood)
|
||||
cursed_heart.add_colour = TRUE
|
||||
H.adjustBruteLoss(-cursed_heart.heal_brute)
|
||||
H.adjustFireLoss(-cursed_heart.heal_burn)
|
||||
H.adjustOxyLoss(-cursed_heart.heal_oxy)
|
||||
|
||||
|
||||
/datum/client_colour/cursed_heart_blood
|
||||
priority = 100 //it's an indicator you're dieing, so it's very high priority
|
||||
colour = "red"
|
||||
|
||||
/obj/item/organ/heart/cybernetic
|
||||
name = "cybernetic heart"
|
||||
desc = "An electronic device designed to mimic the functions of an organic human heart. Offers no benefit over an organic heart other than being easy to make."
|
||||
icon_state = "heart-c"
|
||||
organ_flags = ORGAN_SYNTHETIC
|
||||
|
||||
/obj/item/organ/heart/cybernetic/emp_act(severity)
|
||||
. = ..()
|
||||
if(. & EMP_PROTECT_SELF)
|
||||
return
|
||||
Stop()
|
||||
addtimer(CALLBACK(src, .proc/Restart), 20/severity SECONDS)
|
||||
damage += 100/severity
|
||||
|
||||
/obj/item/organ/heart/cybernetic/upgraded
|
||||
name = "upgraded cybernetic heart"
|
||||
desc = "An electronic device designed to mimic the functions of an organic human heart. Also holds an emergency dose of epinephrine, used automatically after facing severe trauma. This upgraded model can regenerate its dose after use."
|
||||
icon_state = "heart-c-u"
|
||||
maxHealth = 2 * STANDARD_ORGAN_THRESHOLD
|
||||
|
||||
//I put it on upgraded for now.
|
||||
var/dose_available = TRUE
|
||||
var/rid = /datum/reagent/medicine/epinephrine
|
||||
var/ramount = 10
|
||||
|
||||
obj/item/organ/heart/cybernetic/upgraded/on_life()
|
||||
. = ..()
|
||||
if(dose_available && owner.health <= owner.crit_threshold && !owner.reagents.has_reagent(rid))
|
||||
owner.reagents.add_reagent(rid, ramount)
|
||||
used_dose()
|
||||
if(ramount < 10) //eats your nutrition to regen epinephrine
|
||||
var/regen_amount = owner.nutrition/2000
|
||||
owner.nutrition -= regen_amount
|
||||
ramount += regen_amount
|
||||
|
||||
/obj/item/organ/heart/cybernetic/upgraded/proc/used_dose()
|
||||
. = ..()
|
||||
addtimer(VARSET_CALLBACK(src, dose_available, TRUE), 5 MINUTES)
|
||||
ramount = 0
|
||||
|
||||
|
||||
|
||||
/obj/item/organ/heart/ipc
|
||||
name = "IPC heart"
|
||||
desc = "An electronic pump that regulates hydraulic functions, they have an auto-restart after EMPs."
|
||||
icon_state = "heart-c"
|
||||
organ_flags = ORGAN_SYNTHETIC
|
||||
|
||||
/obj/item/organ/heart/ipc/emp_act()
|
||||
. = ..()
|
||||
if(. & EMP_PROTECT_SELF)
|
||||
return
|
||||
Stop()
|
||||
addtimer(CALLBACK(src, .proc/Restart), 10)
|
||||
|
||||
/obj/item/organ/heart/freedom
|
||||
name = "heart of freedom"
|
||||
desc = "This heart pumps with the passion to give... something freedom."
|
||||
organ_flags = ORGAN_SYNTHETIC //the power of freedom prevents heart attacks
|
||||
var/min_next_adrenaline = 0
|
||||
|
||||
/obj/item/organ/heart/freedom/on_life()
|
||||
. = ..()
|
||||
if(owner.health < 5 && world.time > min_next_adrenaline)
|
||||
min_next_adrenaline = world.time + rand(250, 600) //anywhere from 4.5 to 10 minutes
|
||||
to_chat(owner, "<span class='userdanger'>You feel yourself dying, but you refuse to give up!</span>")
|
||||
owner.heal_overall_damage(15, 15)
|
||||
if(owner.reagents.get_reagent_amount("ephedrine") < 20)
|
||||
owner.reagents.add_reagent("ephedrine", 10)
|
||||
@@ -0,0 +1,367 @@
|
||||
#define STANDARD_ORGAN_THRESHOLD 100
|
||||
#define STANDARD_ORGAN_HEALING 0.001
|
||||
|
||||
/obj/item/organ
|
||||
name = "organ"
|
||||
icon = 'icons/obj/surgery.dmi'
|
||||
var/mob/living/carbon/owner = null
|
||||
var/status = ORGAN_ORGANIC
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
throwforce = 0
|
||||
var/zone = BODY_ZONE_CHEST
|
||||
var/slot
|
||||
// DO NOT add slots with matching names to different zones - it will break internal_organs_slot list!
|
||||
var/organ_flags = 0
|
||||
var/maxHealth = STANDARD_ORGAN_THRESHOLD
|
||||
var/damage = 0 //total damage this organ has sustained
|
||||
///Healing factor and decay factor function on % of maxhealth, and do not work by applying a static number per tick
|
||||
var/healing_factor = 0 //fraction of maxhealth healed per on_life(), set to 0 for generic organs
|
||||
var/decay_factor = 0 //same as above but when without a living owner, set to 0 for generic organs
|
||||
var/high_threshold = STANDARD_ORGAN_THRESHOLD * 0.45 //when severe organ damage occurs
|
||||
var/low_threshold = STANDARD_ORGAN_THRESHOLD * 0.1 //when minor organ damage occurs
|
||||
|
||||
///Organ variables for determining what we alert the owner with when they pass/clear the damage thresholds
|
||||
var/prev_damage = 0
|
||||
var/low_threshold_passed
|
||||
var/high_threshold_passed
|
||||
var/now_failing
|
||||
var/now_fixed
|
||||
var/high_threshold_cleared
|
||||
var/low_threshold_cleared
|
||||
|
||||
/obj/item/organ/proc/Insert(mob/living/carbon/M, special = 0, drop_if_replaced = TRUE)
|
||||
if(!iscarbon(M) || owner == M)
|
||||
return FALSE
|
||||
|
||||
var/obj/item/organ/replaced = M.getorganslot(slot)
|
||||
if(replaced)
|
||||
replaced.Remove(M, special = 1)
|
||||
if(drop_if_replaced)
|
||||
replaced.forceMove(get_turf(M))
|
||||
else
|
||||
qdel(replaced)
|
||||
|
||||
//Hopefully this doesn't cause problems
|
||||
organ_flags &= ~ORGAN_FROZEN
|
||||
|
||||
owner = M
|
||||
M.internal_organs |= src
|
||||
M.internal_organs_slot[slot] = src
|
||||
moveToNullspace()
|
||||
for(var/X in actions)
|
||||
var/datum/action/A = X
|
||||
A.Grant(M)
|
||||
STOP_PROCESSING(SSobj, src)
|
||||
|
||||
return TRUE
|
||||
|
||||
//Special is for instant replacement like autosurgeons
|
||||
/obj/item/organ/proc/Remove(mob/living/carbon/M, special = FALSE)
|
||||
owner = null
|
||||
if(M)
|
||||
M.internal_organs -= src
|
||||
if(M.internal_organs_slot[slot] == src)
|
||||
M.internal_organs_slot.Remove(slot)
|
||||
if((organ_flags & ORGAN_VITAL) && !special && !(M.status_flags & GODMODE))
|
||||
M.death()
|
||||
for(var/X in actions)
|
||||
var/datum/action/A = X
|
||||
A.Remove(M)
|
||||
START_PROCESSING(SSobj, src)
|
||||
|
||||
return TRUE
|
||||
|
||||
/obj/item/organ/proc/on_find(mob/living/finder)
|
||||
return
|
||||
|
||||
/obj/item/organ/process() //runs decay when outside of a person AND ONLY WHEN OUTSIDE (i.e. long obj).
|
||||
on_death() //Kinda hate doing it like this, but I really don't want to call process directly.
|
||||
|
||||
//Sources; life.dm process_organs
|
||||
/obj/item/organ/proc/on_death() //Runs when outside AND inside.
|
||||
decay()
|
||||
|
||||
//Applys the slow damage over time decay
|
||||
/obj/item/organ/proc/decay()
|
||||
if(!can_decay())
|
||||
STOP_PROCESSING(SSobj, src)
|
||||
return
|
||||
is_cold()
|
||||
if(organ_flags & ORGAN_FROZEN)
|
||||
return
|
||||
applyOrganDamage(maxHealth * decay_factor)
|
||||
|
||||
/obj/item/organ/proc/can_decay()
|
||||
if(CHECK_BITFIELD(organ_flags, ORGAN_NO_SPOIL | ORGAN_SYNTHETIC | ORGAN_FAILING))
|
||||
return FALSE
|
||||
return TRUE
|
||||
|
||||
//Checks to see if the organ is frozen from temperature
|
||||
/obj/item/organ/proc/is_cold()
|
||||
var/freezing_objects = list(/obj/structure/closet/crate/freezer, /obj/structure/closet/secure_closet/freezer, /obj/structure/bodycontainer, /obj/item/autosurgeon)
|
||||
if(istype(loc, /obj/))//Freezer of some kind, I hope.
|
||||
if(is_type_in_list(loc, freezing_objects))
|
||||
if(!(organ_flags & ORGAN_FROZEN))//Incase someone puts them in when cold, but they warm up inside of the thing. (i.e. they have the flag, the thing turns it off, this rights it.)
|
||||
organ_flags |= ORGAN_FROZEN
|
||||
return TRUE
|
||||
return
|
||||
|
||||
var/local_temp
|
||||
if(istype(loc, /turf/))//Only concern is adding an organ to a freezer when the area around it is cold.
|
||||
var/turf/T = loc
|
||||
var/datum/gas_mixture/enviro = T.return_air()
|
||||
local_temp = enviro.temperature
|
||||
|
||||
else if(istype(loc, /mob/) && !owner)
|
||||
var/mob/M = loc
|
||||
if(is_type_in_list(M.loc, freezing_objects))
|
||||
if(!(organ_flags & ORGAN_FROZEN))
|
||||
organ_flags |= ORGAN_FROZEN
|
||||
return TRUE
|
||||
var/turf/T = M.loc
|
||||
var/datum/gas_mixture/enviro = T.return_air()
|
||||
local_temp = enviro.temperature
|
||||
|
||||
if(owner)
|
||||
//Don't interfere with bodies frozen by structures.
|
||||
if(is_type_in_list(owner.loc, freezing_objects))
|
||||
if(!(organ_flags & ORGAN_FROZEN))
|
||||
organ_flags |= ORGAN_FROZEN
|
||||
return TRUE
|
||||
local_temp = owner.bodytemperature
|
||||
|
||||
if(!local_temp)//Shouldn't happen but in case
|
||||
return
|
||||
if(local_temp < 154)//I have a pretty shaky citation that states -120 allows indefinite cyrostorage
|
||||
organ_flags |= ORGAN_FROZEN
|
||||
return TRUE
|
||||
organ_flags &= ~ORGAN_FROZEN
|
||||
return FALSE
|
||||
|
||||
/obj/item/organ/proc/on_life() //repair organ damage if the organ is not failing
|
||||
if(organ_flags & ORGAN_FAILING)
|
||||
return
|
||||
if(is_cold())
|
||||
return
|
||||
///Damage decrements by a percent of its maxhealth
|
||||
var/healing_amount = -(maxHealth * healing_factor)
|
||||
///Damage decrements again by a percent of its maxhealth, up to a total of 4 extra times depending on the owner's health
|
||||
healing_amount -= owner.satiety > 0 ? 4 * healing_factor * owner.satiety / MAX_SATIETY : 0
|
||||
applyOrganDamage(healing_amount) //to FERMI_TWEAK
|
||||
//Make it so each threshold is stuck.
|
||||
|
||||
/obj/item/organ/examine(mob/user)
|
||||
. = ..()
|
||||
if(organ_flags & ORGAN_FAILING)
|
||||
if(status == ORGAN_ROBOTIC)
|
||||
. += "<span class='warning'>[src] seems to be broken!</span>"
|
||||
return
|
||||
. += "<span class='warning'>[src] has decayed for too long, and has turned a sickly color! It doesn't look like it will work anymore!</span>"
|
||||
return
|
||||
if(damage > high_threshold)
|
||||
. += "<span class='warning'>[src] is starting to look discolored.</span>"
|
||||
|
||||
|
||||
/obj/item/organ/proc/prepare_eat()
|
||||
var/obj/item/reagent_containers/food/snacks/organ/S = new
|
||||
S.name = name
|
||||
S.desc = desc
|
||||
S.icon = icon
|
||||
S.icon_state = icon_state
|
||||
S.w_class = w_class
|
||||
|
||||
return S
|
||||
|
||||
/obj/item/reagent_containers/food/snacks/organ
|
||||
name = "appendix"
|
||||
icon_state = "appendix"
|
||||
icon = 'icons/obj/surgery.dmi'
|
||||
list_reagents = list("nutriment" = 5)
|
||||
foodtype = RAW | MEAT | GROSS
|
||||
|
||||
|
||||
/obj/item/organ/Initialize()
|
||||
. = ..()
|
||||
START_PROCESSING(SSobj, src)
|
||||
|
||||
/obj/item/organ/Destroy()
|
||||
if(owner)
|
||||
// The special flag is important, because otherwise mobs can die
|
||||
// while undergoing transformation into different mobs.
|
||||
Remove(owner, TRUE)
|
||||
return ..()
|
||||
|
||||
/obj/item/organ/attack(mob/living/carbon/M, mob/user)
|
||||
if(M == user && ishuman(user))
|
||||
var/mob/living/carbon/human/H = user
|
||||
if(status == ORGAN_ORGANIC)
|
||||
var/obj/item/reagent_containers/food/snacks/S = prepare_eat()
|
||||
if(S)
|
||||
qdel(src)
|
||||
if(H.put_in_active_hand(S))
|
||||
S.attack(H, H)
|
||||
else
|
||||
..()
|
||||
|
||||
/obj/item/organ/item_action_slot_check(slot,mob/user)
|
||||
return //so we don't grant the organ's action to mobs who pick up the organ.
|
||||
|
||||
///Adjusts an organ's damage by the amount "d", up to a maximum amount, which is by default max damage
|
||||
/obj/item/organ/proc/applyOrganDamage(var/d, var/maximum = maxHealth) //use for damaging effects
|
||||
if(!d) //Micro-optimization.
|
||||
return
|
||||
if(maximum < damage)
|
||||
return
|
||||
damage = CLAMP(damage + d, 0, maximum)
|
||||
var/mess = check_damage_thresholds(owner)
|
||||
prev_damage = damage
|
||||
if(mess && owner)
|
||||
to_chat(owner, mess)
|
||||
|
||||
///SETS an organ's damage to the amount "d", and in doing so clears or sets the failing flag, good for when you have an effect that should fix an organ if broken
|
||||
/obj/item/organ/proc/setOrganDamage(var/d) //use mostly for admin heals
|
||||
applyOrganDamage(d - damage)
|
||||
|
||||
/** check_damage_thresholds
|
||||
* input: M (a mob, the owner of the organ we call the proc on)
|
||||
* output: returns a message should get displayed.
|
||||
* description: By checking our current damage against our previous damage, we can decide whether we've passed an organ threshold.
|
||||
* If we have, send the corresponding threshold message to the owner, if such a message exists.
|
||||
*/
|
||||
/obj/item/organ/proc/check_damage_thresholds(var/M)
|
||||
if(damage == prev_damage)
|
||||
return
|
||||
var/delta = damage - prev_damage
|
||||
if(delta > 0)
|
||||
if(damage >= maxHealth)
|
||||
organ_flags |= ORGAN_FAILING
|
||||
return now_failing
|
||||
if(damage > high_threshold && prev_damage <= high_threshold)
|
||||
return high_threshold_passed
|
||||
if(damage > low_threshold && prev_damage <= low_threshold)
|
||||
return low_threshold_passed
|
||||
else
|
||||
organ_flags &= ~ORGAN_FAILING
|
||||
if(!owner)//Processing is stopped when the organ is dead and outside of someone. This hopefully should restart it if a removed organ is repaired outside of a body.
|
||||
START_PROCESSING(SSobj, src)
|
||||
if(prev_damage > low_threshold && damage <= low_threshold)
|
||||
return low_threshold_cleared
|
||||
if(prev_damage > high_threshold && damage <= high_threshold)
|
||||
return high_threshold_cleared
|
||||
if(prev_damage == maxHealth)
|
||||
return now_fixed
|
||||
|
||||
//Runs some code on the organ when damage is taken/healed
|
||||
/obj/item/organ/proc/onDamage(var/d, var/maximum = maxHealth)
|
||||
return
|
||||
|
||||
//Runs some code on the organ when damage is taken/healed
|
||||
/obj/item/organ/proc/onSetDamage(var/d, var/maximum = maxHealth)
|
||||
return
|
||||
|
||||
//Looking for brains?
|
||||
//Try code/modules/mob/living/carbon/brain/brain_item.dm
|
||||
|
||||
/mob/living/proc/regenerate_organs()
|
||||
return 0
|
||||
|
||||
/mob/living/carbon/regenerate_organs(only_one = FALSE)
|
||||
var/breathes = TRUE
|
||||
var/blooded = TRUE
|
||||
if(dna && dna.species)
|
||||
if(HAS_TRAIT_FROM(src, TRAIT_NOBREATH, SPECIES_TRAIT))
|
||||
breathes = FALSE
|
||||
if(NOBLOOD in dna.species.species_traits)
|
||||
blooded = FALSE
|
||||
var/has_liver = (!(NOLIVER in dna.species.species_traits))
|
||||
var/has_stomach = (!(NOSTOMACH in dna.species.species_traits))
|
||||
|
||||
if(has_liver && !getorganslot(ORGAN_SLOT_LIVER))
|
||||
var/obj/item/organ/liver/LI
|
||||
|
||||
if(dna.species.mutantliver)
|
||||
LI = new dna.species.mutantliver()
|
||||
else
|
||||
LI = new()
|
||||
LI.Insert(src)
|
||||
if(only_one)
|
||||
return TRUE
|
||||
|
||||
if(has_stomach && !getorganslot(ORGAN_SLOT_STOMACH))
|
||||
var/obj/item/organ/stomach/S
|
||||
|
||||
if(dna.species.mutantstomach)
|
||||
S = new dna.species.mutantstomach()
|
||||
else
|
||||
S = new()
|
||||
S.Insert(src)
|
||||
if(only_one)
|
||||
return TRUE
|
||||
|
||||
if(breathes && !getorganslot(ORGAN_SLOT_LUNGS))
|
||||
var/obj/item/organ/lungs/L = new()
|
||||
L.Insert(src)
|
||||
if(only_one)
|
||||
return TRUE
|
||||
|
||||
if(blooded && !getorganslot(ORGAN_SLOT_HEART))
|
||||
var/obj/item/organ/heart/H = new()
|
||||
H.Insert(src)
|
||||
if(only_one)
|
||||
return TRUE
|
||||
|
||||
if(!getorganslot(ORGAN_SLOT_TONGUE))
|
||||
var/obj/item/organ/tongue/T
|
||||
|
||||
if(dna && dna.species && dna.species.mutanttongue)
|
||||
T = new dna.species.mutanttongue()
|
||||
else
|
||||
T = new()
|
||||
|
||||
// if they have no mutant tongues, give them a regular one
|
||||
T.Insert(src)
|
||||
if(only_one)
|
||||
return TRUE
|
||||
|
||||
else if (!only_one)
|
||||
var/obj/item/organ/tongue/oT = getorganslot(ORGAN_SLOT_TONGUE)
|
||||
if(oT.name == "fluffy tongue")
|
||||
var/obj/item/organ/tongue/T
|
||||
if(dna && dna.species && dna.species.mutanttongue)
|
||||
T = new dna.species.mutanttongue()
|
||||
else
|
||||
T = new()
|
||||
oT.Remove(src)
|
||||
qdel(oT)
|
||||
T.Insert(src)
|
||||
|
||||
if(!getorganslot(ORGAN_SLOT_EYES))
|
||||
var/obj/item/organ/eyes/E
|
||||
|
||||
if(dna && dna.species && dna.species.mutanteyes)
|
||||
E = new dna.species.mutanteyes()
|
||||
|
||||
else
|
||||
E = new()
|
||||
E.Insert(src)
|
||||
if(only_one)
|
||||
return TRUE
|
||||
|
||||
if(!getorganslot(ORGAN_SLOT_EARS))
|
||||
var/obj/item/organ/ears/ears
|
||||
if(dna && dna.species && dna.species.mutantears)
|
||||
ears = new dna.species.mutantears
|
||||
else
|
||||
ears = new
|
||||
|
||||
ears.Insert(src)
|
||||
if(only_one)
|
||||
return TRUE
|
||||
|
||||
if(!getorganslot(ORGAN_SLOT_TAIL))
|
||||
var/obj/item/organ/tail/tail
|
||||
if(dna && dna.species && dna.species.mutanttail)
|
||||
tail = new dna.species.mutanttail
|
||||
tail.Insert(src)
|
||||
if(only_one)
|
||||
return TRUE
|
||||
@@ -0,0 +1,293 @@
|
||||
#define TONGUE_MAX_HEALTH 60
|
||||
|
||||
/obj/item/organ/tongue
|
||||
name = "tongue"
|
||||
desc = "A fleshy muscle mostly used for lying."
|
||||
icon_state = "tonguenormal"
|
||||
zone = BODY_ZONE_PRECISE_MOUTH
|
||||
slot = ORGAN_SLOT_TONGUE
|
||||
attack_verb = list("licked", "slobbered", "slapped", "frenched", "tongued")
|
||||
var/list/languages_possible
|
||||
var/say_mod = null
|
||||
var/taste_sensitivity = 15 // lower is more sensitive.
|
||||
maxHealth = TONGUE_MAX_HEALTH
|
||||
var/modifies_speech = FALSE
|
||||
var/static/list/languages_possible_base = typecacheof(list(
|
||||
/datum/language/common,
|
||||
/datum/language/draconic,
|
||||
/datum/language/codespeak,
|
||||
/datum/language/monkey,
|
||||
/datum/language/narsie,
|
||||
/datum/language/beachbum,
|
||||
/datum/language/ratvar,
|
||||
/datum/language/aphasia,
|
||||
/datum/language/slime,
|
||||
))
|
||||
healing_factor = STANDARD_ORGAN_HEALING*5 //Fast!!
|
||||
decay_factor = STANDARD_ORGAN_DECAY/2
|
||||
|
||||
/obj/item/organ/tongue/Initialize(mapload)
|
||||
. = ..()
|
||||
languages_possible = languages_possible_base
|
||||
|
||||
/obj/item/organ/tongue/proc/handle_speech(datum/source, list/speech_args)
|
||||
|
||||
/obj/item/organ/tongue/emp_act(severity)
|
||||
. = ..()
|
||||
if(. & EMP_PROTECT_SELF)
|
||||
return
|
||||
if(organ_flags & ORGAN_SYNTHETIC)
|
||||
var/errormessage = list("Runtime in tongue.dm, line 39: Undefined operation \"zapzap ow my tongue\"", "afhsjifksahgjkaslfhashfjsak", "-1.#IND", "Graham's number", "inside you all along", "awaiting at least 1 approving review before merging this taste request")
|
||||
owner.say("The pH is appropriately [pick(errormessage)].")
|
||||
|
||||
/obj/item/organ/tongue/applyOrganDamage(var/d, var/maximum = maxHealth)
|
||||
|
||||
if(!d) //Micro-optimization.
|
||||
return
|
||||
if(maximum < damage)
|
||||
return
|
||||
damage = CLAMP(damage + d, 0, maximum)
|
||||
var/mess = check_damage_thresholds(owner)
|
||||
prev_damage = damage
|
||||
if(mess && owner)
|
||||
to_chat(owner, mess)
|
||||
|
||||
if ((damage / maxHealth) > 1)
|
||||
to_chat(owner, "<span class='userdanger'>Your tongue is singed beyond recognition, and disintegrates!</span>")
|
||||
SSblackbox.record_feedback("tally", "fermi_chem", 1, "Tongues lost to Fermi")
|
||||
qdel(src)
|
||||
else if ((damage / maxHealth) > 0.85)
|
||||
to_chat(owner, "<span class='warning'>Your tongue feels like it's about to fall out!.</span>")
|
||||
else if ((damage / maxHealth) > 0.5)
|
||||
to_chat(owner, "<span class='notice'>Your tongue is really starting to hurt.</span>")
|
||||
|
||||
|
||||
/obj/item/organ/tongue/Insert(mob/living/carbon/M, special = 0, drop_if_replaced = TRUE)
|
||||
..()
|
||||
if(say_mod && M.dna && M.dna.species)
|
||||
M.dna.species.say_mod = say_mod
|
||||
if (modifies_speech)
|
||||
RegisterSignal(M, COMSIG_MOB_SAY, .proc/handle_speech)
|
||||
M.UnregisterSignal(M, COMSIG_MOB_SAY)
|
||||
|
||||
/obj/item/organ/tongue/Remove(mob/living/carbon/M, special = 0)
|
||||
..()
|
||||
if(say_mod && M.dna && M.dna.species)
|
||||
M.dna.species.say_mod = initial(M.dna.species.say_mod)
|
||||
UnregisterSignal(M, COMSIG_MOB_SAY, .proc/handle_speech)
|
||||
M.RegisterSignal(M, COMSIG_MOB_SAY, /mob/living/carbon/.proc/handle_tongueless_speech)
|
||||
|
||||
/obj/item/organ/tongue/could_speak_in_language(datum/language/dt)
|
||||
return is_type_in_typecache(dt, languages_possible)
|
||||
|
||||
/obj/item/organ/tongue/lizard
|
||||
name = "forked tongue"
|
||||
desc = "A thin and long muscle typically found in reptilian races, apparently moonlights as a nose."
|
||||
icon_state = "tonguelizard"
|
||||
say_mod = "hisses"
|
||||
taste_sensitivity = 10 // combined nose + tongue, extra sensitive
|
||||
maxHealth = 40 //extra sensitivity means tongue is more susceptible to damage
|
||||
modifies_speech = TRUE
|
||||
|
||||
/obj/item/organ/tongue/lizard/handle_speech(datum/source, list/speech_args)
|
||||
var/static/regex/lizard_hiss = new("s+", "g")
|
||||
var/static/regex/lizard_hiSS = new("S+", "g")
|
||||
var/message = speech_args[SPEECH_MESSAGE]
|
||||
if(message[1] != "*")
|
||||
message = lizard_hiss.Replace(message, "sss")
|
||||
message = lizard_hiSS.Replace(message, "SSS")
|
||||
speech_args[SPEECH_MESSAGE] = message
|
||||
|
||||
/obj/item/organ/tongue/fly
|
||||
name = "proboscis"
|
||||
desc = "A freakish looking meat tube that apparently can take in liquids."
|
||||
icon_state = "tonguefly"
|
||||
say_mod = "buzzes"
|
||||
taste_sensitivity = 25 // you eat vomit, this is a mercy
|
||||
maxHealth = 80 //years of eatting trash has made your tongue strong
|
||||
modifies_speech = TRUE
|
||||
|
||||
/obj/item/organ/tongue/fly/handle_speech(datum/source, list/speech_args)
|
||||
var/static/regex/fly_buzz = new("z+", "g")
|
||||
var/static/regex/fly_buZZ = new("Z+", "g")
|
||||
var/message = speech_args[SPEECH_MESSAGE]
|
||||
if(message[1] != "*")
|
||||
message = fly_buzz.Replace(message, "zzz")
|
||||
message = fly_buZZ.Replace(message, "ZZZ")
|
||||
speech_args[SPEECH_MESSAGE] = message
|
||||
|
||||
/obj/item/organ/tongue/abductor
|
||||
name = "superlingual matrix"
|
||||
desc = "A mysterious structure that allows for instant communication between users. Pretty impressive until you need to eat something."
|
||||
icon_state = "tongueayylmao"
|
||||
say_mod = "gibbers"
|
||||
taste_sensitivity = 101 // ayys cannot taste anything.
|
||||
maxHealth = 120 //Ayys probe a lot
|
||||
modifies_speech = TRUE
|
||||
|
||||
/obj/item/organ/tongue/abductor/handle_speech(datum/source, list/speech_args)
|
||||
//Hacks
|
||||
var/message = speech_args[SPEECH_MESSAGE]
|
||||
var/mob/living/carbon/human/user = usr
|
||||
var/rendered = "<span class='abductor'><b>[user.name]:</b> [message]</span>"
|
||||
user.log_talk(message, LOG_SAY, tag="abductor")
|
||||
for(var/mob/living/carbon/human/H in GLOB.alive_mob_list)
|
||||
var/obj/item/organ/tongue/T = H.getorganslot(ORGAN_SLOT_TONGUE)
|
||||
if(!T || T.type != type)
|
||||
continue
|
||||
if(H.dna && H.dna.species.id == "abductor" && user.dna && user.dna.species.id == "abductor")
|
||||
var/datum/antagonist/abductor/A = user.mind.has_antag_datum(/datum/antagonist/abductor)
|
||||
if(!A || !(H.mind in A.team.members))
|
||||
continue
|
||||
to_chat(H, rendered)
|
||||
for(var/mob/M in GLOB.dead_mob_list)
|
||||
var/link = FOLLOW_LINK(M, user)
|
||||
to_chat(M, "[link] [rendered]")
|
||||
speech_args[SPEECH_MESSAGE] = ""
|
||||
|
||||
/obj/item/organ/tongue/zombie
|
||||
name = "rotting tongue"
|
||||
desc = "Between the decay and the fact that it's just lying there you doubt a tongue has ever seemed less sexy."
|
||||
icon_state = "tonguezombie"
|
||||
say_mod = "moans"
|
||||
taste_sensitivity = 32
|
||||
maxHealth = 65 //Stop! It's already dead...!
|
||||
modifies_speech = TRUE
|
||||
|
||||
/obj/item/organ/tongue/zombie/handle_speech(datum/source, list/speech_args)
|
||||
var/list/message_list = splittext(speech_args[SPEECH_MESSAGE], " ")
|
||||
var/maxchanges = max(round(message_list.len / 1.5), 2)
|
||||
|
||||
for(var/i = rand(maxchanges / 2, maxchanges), i > 0, i--)
|
||||
var/insertpos = rand(1, message_list.len - 1)
|
||||
var/inserttext = message_list[insertpos]
|
||||
|
||||
if(!(copytext(inserttext, length(inserttext) - 2) == "..."))
|
||||
message_list[insertpos] = inserttext + "..."
|
||||
|
||||
if(prob(20) && message_list.len > 3)
|
||||
message_list.Insert(insertpos, "[pick("BRAINS", "Brains", "Braaaiinnnsss", "BRAAAIIINNSSS")]...")
|
||||
|
||||
speech_args[SPEECH_MESSAGE] = jointext(message_list, " ")
|
||||
|
||||
/obj/item/organ/tongue/alien
|
||||
name = "alien tongue"
|
||||
desc = "According to leading xenobiologists the evolutionary benefit of having a second mouth in your mouth is \"that it looks badass\"."
|
||||
icon_state = "tonguexeno"
|
||||
say_mod = "hisses"
|
||||
taste_sensitivity = 10 // LIZARDS ARE ALIENS CONFIRMED
|
||||
maxHealth = 500 //They've a little mouth for a tongue, so it's pretty rhobust
|
||||
modifies_speech = TRUE // not really, they just hiss
|
||||
var/static/list/languages_possible_alien = typecacheof(list(
|
||||
/datum/language/xenocommon,
|
||||
/datum/language/common,
|
||||
/datum/language/draconic,
|
||||
/datum/language/ratvar,
|
||||
/datum/language/monkey))
|
||||
|
||||
/obj/item/organ/tongue/alien/Initialize(mapload)
|
||||
. = ..()
|
||||
languages_possible = languages_possible_alien
|
||||
|
||||
/obj/item/organ/tongue/alien/handle_speech(datum/source, list/speech_args)
|
||||
playsound(owner, "hiss", 25, 1, 1)
|
||||
|
||||
/obj/item/organ/tongue/bone
|
||||
name = "bone \"tongue\""
|
||||
desc = "Apparently skeletons alter the sounds they produce through oscillation of their teeth, hence their characteristic rattling."
|
||||
icon_state = "tonguebone"
|
||||
say_mod = "rattles"
|
||||
organ_flags = ORGAN_NO_SPOIL
|
||||
attack_verb = list("bitten", "chattered", "chomped", "enamelled", "boned")
|
||||
taste_sensitivity = 101 // skeletons cannot taste anything
|
||||
maxHealth = 75 //Take brute damage instead
|
||||
modifies_speech = TRUE
|
||||
var/chattering = FALSE
|
||||
var/phomeme_type = "sans"
|
||||
var/list/phomeme_types = list("sans", "papyrus")
|
||||
|
||||
/obj/item/organ/tongue/bone/Initialize()
|
||||
. = ..()
|
||||
phomeme_type = pick(phomeme_types)
|
||||
|
||||
/obj/item/organ/tongue/bone/applyOrganDamage(var/d, var/maximum = maxHealth)
|
||||
if(d < 0)
|
||||
return
|
||||
if(!owner)
|
||||
return
|
||||
var/target = owner.get_bodypart(BODY_ZONE_HEAD)
|
||||
owner.apply_damage(d, BURN, target)
|
||||
to_chat(owner, "<span class='userdanger'>You feel your skull burning! Oof, your bones!</span>")
|
||||
return
|
||||
|
||||
/obj/item/organ/tongue/bone/handle_speech(datum/source, list/speech_args)
|
||||
if (chattering)
|
||||
chatter(speech_args[SPEECH_MESSAGE], phomeme_type, source)
|
||||
switch(phomeme_type)
|
||||
if("sans")
|
||||
speech_args[SPEECH_SPANS] |= SPAN_SANS
|
||||
if("papyrus")
|
||||
speech_args[SPEECH_SPANS] |= SPAN_PAPYRUS
|
||||
|
||||
/obj/item/organ/tongue/bone/plasmaman
|
||||
name = "plasma bone \"tongue\""
|
||||
desc = "Like animated skeletons, Plasmamen vibrate their teeth in order to produce speech."
|
||||
icon_state = "tongueplasma"
|
||||
modifies_speech = FALSE
|
||||
|
||||
/obj/item/organ/tongue/robot
|
||||
name = "robotic voicebox"
|
||||
desc = "A voice synthesizer that can interface with organic lifeforms."
|
||||
status = ORGAN_ROBOTIC
|
||||
icon_state = "tonguerobot"
|
||||
say_mod = "states"
|
||||
attack_verb = list("beeped", "booped")
|
||||
modifies_speech = TRUE
|
||||
taste_sensitivity = 25 // not as good as an organic tongue
|
||||
maxHealth = 100 //RoboTongue!
|
||||
var/electronics_magic = TRUE
|
||||
|
||||
/obj/item/organ/tongue/robot/can_speak_in_language(datum/language/dt)
|
||||
return ..() || electronics_magic
|
||||
|
||||
/obj/item/organ/tongue/robot/handle_speech(datum/source, list/speech_args)
|
||||
speech_args[SPEECH_SPANS] |= SPAN_ROBOT
|
||||
|
||||
/obj/item/organ/tongue/fluffy
|
||||
name = "fluffy tongue"
|
||||
desc = "OwO what's this?"
|
||||
icon_state = "tonguefluffy"
|
||||
taste_sensitivity = 10 // extra sensitive and inquisitive uwu
|
||||
maxHealth = 35 //Sensitive tongue!
|
||||
modifies_speech = TRUE
|
||||
|
||||
/obj/item/organ/tongue/fluffy/handle_speech(datum/source, list/speech_args)
|
||||
var/message = speech_args[SPEECH_MESSAGE]
|
||||
if(copytext(message, 1, 2) != "*")
|
||||
message = replacetext(message, "ne", "nye")
|
||||
message = replacetext(message, "nu", "nyu")
|
||||
message = replacetext(message, "na", "nya")
|
||||
message = replacetext(message, "no", "nyo")
|
||||
message = replacetext(message, "ove", "uv")
|
||||
message = replacetext(message, "l", "w")
|
||||
message = replacetext(message, "r", "w")
|
||||
message = lowertext(message)
|
||||
speech_args[SPEECH_MESSAGE] = message
|
||||
|
||||
/obj/item/organ/tongue/cybernetic
|
||||
name = "cybernetic tongue"
|
||||
desc = "A state of the art robotic tongue that can detect the pH of anything drank."
|
||||
icon_state = "tonguecybernetic"
|
||||
taste_sensitivity = 10
|
||||
maxHealth = 60 //It's robotic!
|
||||
organ_flags = ORGAN_SYNTHETIC
|
||||
|
||||
/obj/item/organ/tongue/cybernetic/handle_speech(datum/source, list/speech_args)
|
||||
speech_args[SPEECH_SPANS] |= SPAN_ROBOT
|
||||
|
||||
/obj/item/organ/tongue/robot/ipc
|
||||
name = "positronic voicebox"
|
||||
say_mod = "beeps"
|
||||
desc = "A voice synthesizer used by IPCs to smoothly interface with organic lifeforms."
|
||||
electronics_magic = FALSE
|
||||
organ_flags = ORGAN_SYNTHETIC
|
||||
File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,89 @@
|
||||
/datum/surgery/prosthetic_replacement
|
||||
name = "Prosthetic replacement"
|
||||
steps = list(/datum/surgery_step/incise, /datum/surgery_step/clamp_bleeders, /datum/surgery_step/retract_skin, /datum/surgery_step/add_prosthetic)
|
||||
target_mobtypes = list(/mob/living/carbon/human, /mob/living/carbon/monkey)
|
||||
possible_locs = list(BODY_ZONE_R_ARM, BODY_ZONE_L_ARM, BODY_ZONE_L_LEG, BODY_ZONE_R_LEG, BODY_ZONE_HEAD)
|
||||
requires_bodypart = FALSE //need a missing limb
|
||||
requires_bodypart_type = 0
|
||||
/datum/surgery/prosthetic_replacement/can_start(mob/user, mob/living/carbon/target)
|
||||
if(!iscarbon(target))
|
||||
return 0
|
||||
var/mob/living/carbon/C = target
|
||||
if(!C.get_bodypart(user.zone_selected)) //can only start if limb is missing
|
||||
return 1
|
||||
/datum/surgery_step/add_prosthetic
|
||||
name = "add prosthetic"
|
||||
implements = list(/obj/item/bodypart = 100, /obj/item/organ_storage = 100, /obj/item/twohanded/required/chainsaw = 100, /obj/item/melee/synthetic_arm_blade = 100)
|
||||
time = 32
|
||||
var/organ_rejection_dam = 0
|
||||
/datum/surgery_step/add_prosthetic/preop(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
|
||||
if(istype(tool, /obj/item/organ_storage))
|
||||
if(!tool.contents.len)
|
||||
to_chat(user, "<span class='notice'>There is nothing inside [tool]!</span>")
|
||||
return -1
|
||||
var/obj/item/I = tool.contents[1]
|
||||
if(!isbodypart(I))
|
||||
to_chat(user, "<span class='notice'>[I] cannot be attached!</span>")
|
||||
return -1
|
||||
tool = I
|
||||
if(istype(tool, /obj/item/bodypart))
|
||||
var/obj/item/bodypart/BP = tool
|
||||
if(ismonkey(target))// monkey patient only accept organic monkey limbs
|
||||
if(BP.status == BODYPART_ROBOTIC || BP.animal_origin != MONKEY_BODYPART)
|
||||
to_chat(user, "<span class='warning'>[BP] doesn't match the patient's morphology.</span>")
|
||||
return -1
|
||||
if(BP.status != BODYPART_ROBOTIC)
|
||||
organ_rejection_dam = 10
|
||||
if(ishuman(target))
|
||||
if(BP.animal_origin)
|
||||
to_chat(user, "<span class='warning'>[BP] doesn't match the patient's morphology.</span>")
|
||||
return -1
|
||||
var/mob/living/carbon/human/H = target
|
||||
if(H.dna.species.id != BP.species_id)
|
||||
organ_rejection_dam = 30
|
||||
|
||||
if(target_zone == BP.body_zone) //so we can't replace a leg with an arm, or a human arm with a monkey arm.
|
||||
display_results(user, target, "<span class ='notice'>You begin to replace [target]'s [parse_zone(target_zone)] with [tool]...</span>",
|
||||
"[user] begins to replace [target]'s [parse_zone(target_zone)] with [tool].",
|
||||
"[user] begins to replace [target]'s [parse_zone(target_zone)].")
|
||||
else
|
||||
to_chat(user, "<span class='warning'>[tool] isn't the right type for [parse_zone(target_zone)].</span>")
|
||||
return -1
|
||||
else if(target_zone == BODY_ZONE_L_ARM || target_zone == BODY_ZONE_R_ARM)
|
||||
display_results(user, target, "<span class='notice'>You begin to attach [tool] onto [target]...</span>",
|
||||
"[user] begins to attach [tool] onto [target]'s [parse_zone(target_zone)].",
|
||||
"[user] begins to attach something onto [target]'s [parse_zone(target_zone)].")
|
||||
else
|
||||
to_chat(user, "<span class='warning'>[tool] must be installed onto an arm.</span>")
|
||||
return -1
|
||||
/datum/surgery_step/add_prosthetic/success(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
|
||||
if(istype(tool, /obj/item/organ_storage))
|
||||
tool.icon_state = initial(tool.icon_state)
|
||||
tool.desc = initial(tool.desc)
|
||||
tool.cut_overlays()
|
||||
tool = tool.contents[1]
|
||||
if(istype(tool, /obj/item/bodypart) && user.temporarilyRemoveItemFromInventory(tool))
|
||||
var/obj/item/bodypart/L = tool
|
||||
L.attach_limb(target)
|
||||
if(organ_rejection_dam)
|
||||
target.adjustToxLoss(organ_rejection_dam)
|
||||
display_results(user, target, "<span class='notice'>You succeed in replacing [target]'s [parse_zone(target_zone)].</span>",
|
||||
"[user] successfully replaces [target]'s [parse_zone(target_zone)] with [tool]!",
|
||||
"[user] successfully replaces [target]'s [parse_zone(target_zone)]!")
|
||||
return 1
|
||||
else
|
||||
var/obj/item/bodypart/L = target.newBodyPart(target_zone, FALSE, FALSE)
|
||||
L.is_pseudopart = TRUE
|
||||
L.attach_limb(target)
|
||||
display_results(user, target, "<span class='notice'>You attach [tool].</span>",
|
||||
"[user] finishes attaching [tool]!",
|
||||
"[user] finishes the attachment procedure!")
|
||||
qdel(tool)
|
||||
if(istype(tool, /obj/item/twohanded/required/chainsaw))
|
||||
var/obj/item/mounted_chainsaw/new_arm = new(target)
|
||||
target_zone == BODY_ZONE_R_ARM ? target.put_in_r_hand(new_arm) : target.put_in_l_hand(new_arm)
|
||||
return 1
|
||||
else if(istype(tool, /obj/item/melee/synthetic_arm_blade))
|
||||
var/obj/item/melee/arm_blade/new_arm = new(target,TRUE,TRUE)
|
||||
target_zone == BODY_ZONE_R_ARM ? target.put_in_r_hand(new_arm) : target.put_in_l_hand(new_arm)
|
||||
return 1
|
||||
@@ -0,0 +1,172 @@
|
||||
/datum/surgery
|
||||
var/name = "surgery"
|
||||
var/desc = "surgery description"
|
||||
var/status = 1
|
||||
var/list/steps = list() //Steps in a surgery
|
||||
var/step_in_progress = 0 //Actively performing a Surgery
|
||||
var/can_cancel = 1 //Can cancel this surgery after step 1 with cautery
|
||||
var/list/target_mobtypes = list(/mob/living/carbon/human) //Acceptable Species
|
||||
var/location = BODY_ZONE_CHEST //Surgery location
|
||||
var/requires_bodypart_type = BODYPART_ORGANIC //Prevents you from performing an operation on incorrect limbs. 0 for any limb type
|
||||
var/list/possible_locs = list() //Multiple locations
|
||||
var/ignore_clothes = 0 //This surgery ignores clothes
|
||||
var/mob/living/carbon/target //Operation target mob
|
||||
var/obj/item/bodypart/operated_bodypart //Operable body part
|
||||
var/requires_bodypart = TRUE //Surgery available only when a bodypart is present, or only when it is missing.
|
||||
var/success_multiplier = 0 //Step success propability multiplier
|
||||
var/requires_real_bodypart = 0 //Some surgeries don't work on limbs that don't really exist
|
||||
var/lying_required = TRUE //Does the vicitm needs to be lying down.
|
||||
var/requires_tech = FALSE
|
||||
var/replaced_by
|
||||
|
||||
/datum/surgery/New(surgery_target, surgery_location, surgery_bodypart)
|
||||
..()
|
||||
if(surgery_target)
|
||||
target = surgery_target
|
||||
target.surgeries += src
|
||||
if(surgery_location)
|
||||
location = surgery_location
|
||||
if(surgery_bodypart)
|
||||
operated_bodypart = surgery_bodypart
|
||||
|
||||
/datum/surgery/Destroy()
|
||||
if(target)
|
||||
target.surgeries -= src
|
||||
target = null
|
||||
operated_bodypart = null
|
||||
return ..()
|
||||
|
||||
|
||||
/datum/surgery/proc/can_start(mob/user, mob/living/patient) //FALSE to not show in list
|
||||
. = TRUE
|
||||
if(replaced_by == /datum/surgery)
|
||||
return FALSE
|
||||
|
||||
if(HAS_TRAIT(user, TRAIT_SURGEON) || HAS_TRAIT(user.mind, TRAIT_SURGEON))
|
||||
if(replaced_by)
|
||||
return FALSE
|
||||
else
|
||||
return TRUE
|
||||
|
||||
if(!requires_tech && !replaced_by)
|
||||
return TRUE
|
||||
// True surgeons (like abductor scientists) need no instructions
|
||||
|
||||
if(requires_tech)
|
||||
. = FALSE
|
||||
|
||||
if(iscyborg(user))
|
||||
var/mob/living/silicon/robot/R = user
|
||||
var/obj/item/surgical_processor/SP = locate() in R.module.modules
|
||||
if(SP)
|
||||
if (replaced_by in SP.advanced_surgeries)
|
||||
return .
|
||||
if(type in SP.advanced_surgeries)
|
||||
return TRUE
|
||||
|
||||
|
||||
var/turf/T = get_turf(patient)
|
||||
var/obj/structure/table/optable/table = locate(/obj/structure/table/optable, T)
|
||||
if(table)
|
||||
if(!table.computer)
|
||||
return .
|
||||
if(table.computer.stat & (NOPOWER|BROKEN))
|
||||
return .
|
||||
if(replaced_by in table.computer.advanced_surgeries)
|
||||
return FALSE
|
||||
if(type in table.computer.advanced_surgeries)
|
||||
return TRUE
|
||||
|
||||
/datum/surgery/proc/next_step(mob/user, intent)
|
||||
if(step_in_progress)
|
||||
return 1
|
||||
|
||||
var/try_to_fail = FALSE
|
||||
if(intent == INTENT_DISARM)
|
||||
try_to_fail = TRUE
|
||||
|
||||
var/datum/surgery_step/S = get_surgery_step()
|
||||
if(S)
|
||||
var/obj/item/tool = user.get_active_held_item()
|
||||
if(S.try_op(user, target, user.zone_selected, tool, src, try_to_fail))
|
||||
return TRUE
|
||||
if(iscyborg(user) && user.a_intent != INTENT_HARM) //to save asimov borgs a LOT of heartache
|
||||
return TRUE
|
||||
if(tool && tool.item_flags & SURGICAL_TOOL) //Just because you used the wrong tool it doesn't mean you meant to whack the patient with it
|
||||
to_chat(user, "<span class='warning'>This step requires a different tool!</span>")
|
||||
return TRUE
|
||||
|
||||
/datum/surgery/proc/get_surgery_step()
|
||||
var/step_type = steps[status]
|
||||
return new step_type
|
||||
|
||||
/datum/surgery/proc/get_surgery_next_step()
|
||||
if(status < steps.len)
|
||||
var/step_type = steps[status + 1]
|
||||
return new step_type
|
||||
else
|
||||
return null
|
||||
|
||||
/datum/surgery/proc/complete()
|
||||
SSblackbox.record_feedback("tally", "surgeries_completed", 1, type)
|
||||
qdel(src)
|
||||
|
||||
/datum/surgery/proc/get_propability_multiplier()
|
||||
var/propability = 0.5
|
||||
var/turf/T = get_turf(target)
|
||||
|
||||
if(locate(/obj/structure/table/optable, T))
|
||||
propability = 1
|
||||
else if(locate(/obj/structure/table, T))
|
||||
propability = 0.8
|
||||
else if(locate(/obj/structure/bed, T))
|
||||
propability = 0.7
|
||||
|
||||
return propability + success_multiplier
|
||||
|
||||
/datum/surgery/advanced
|
||||
name = "advanced surgery"
|
||||
requires_tech = TRUE
|
||||
|
||||
/obj/item/disk/surgery
|
||||
name = "Surgery Procedure Disk"
|
||||
desc = "A disk that contains advanced surgery procedures, must be loaded into an Operating Console."
|
||||
icon_state = "datadisk1"
|
||||
materials = list(MAT_METAL=300, MAT_GLASS=100)
|
||||
var/list/surgeries
|
||||
|
||||
/obj/item/disk/surgery/debug
|
||||
name = "Debug Surgery Disk"
|
||||
desc = "A disk that contains all existing surgery procedures."
|
||||
icon_state = "datadisk1"
|
||||
materials = list(MAT_METAL=300, MAT_GLASS=100)
|
||||
|
||||
/obj/item/disk/surgery/debug/Initialize()
|
||||
. = ..()
|
||||
surgeries = list()
|
||||
var/list/req_tech_surgeries = subtypesof(/datum/surgery)
|
||||
for(var/i in req_tech_surgeries)
|
||||
var/datum/surgery/beep = i
|
||||
if(initial(beep.requires_tech))
|
||||
surgeries += beep
|
||||
|
||||
//INFO
|
||||
//Check /mob/living/carbon/attackby for how surgery progresses, and also /mob/living/carbon/attack_hand.
|
||||
//As of Feb 21 2013 they are in code/modules/mob/living/carbon/carbon.dm, lines 459 and 51 respectively.
|
||||
//Other important variables are var/list/surgeries (/mob/living) and var/list/internal_organs (/mob/living/carbon)
|
||||
// var/list/bodyparts (/mob/living/carbon/human) is the LIMBS of a Mob.
|
||||
//Surgical procedures are initiated by attempt_initiate_surgery(), which is called by surgical drapes and bedsheets.
|
||||
|
||||
|
||||
//TODO
|
||||
//specific steps for some surgeries (fluff text)
|
||||
//more interesting failure options
|
||||
//randomised complications
|
||||
//more surgeries!
|
||||
//add a probability modifier for the state of the surgeon- health, twitching, etc. blindness, god forbid.
|
||||
//helper for converting a zone_sel.selecting to body part (for damage)
|
||||
|
||||
|
||||
//RESOLVED ISSUES //"Todo" jobs that have been completed
|
||||
//combine hands/feet into the arms - Hands/feet were removed - RR
|
||||
//surgeries (not steps) that can be initiated on any body part (corresponding with damage locations) - Call this one done, see possible_locs var - c0
|
||||
@@ -0,0 +1,130 @@
|
||||
/datum/surgery_step
|
||||
var/name
|
||||
var/list/implements = list() //format is path = probability of success. alternatively
|
||||
var/implement_type = null //the current type of implement used. This has to be stored, as the actual typepath of the tool may not match the list type.
|
||||
var/accept_hand = FALSE //does the surgery step require an open hand? If true, ignores implements. Compatible with accept_any_item.
|
||||
var/accept_any_item = FALSE //does the surgery step accept any item? If true, ignores implements. Compatible with require_hand.
|
||||
var/time = 10 //how long does the step take?
|
||||
var/repeatable = FALSE //can this step be repeated? Make shure it isn't last step, or it used in surgery with `can_cancel = 1`. Or surgion will be stuck in the loop
|
||||
var/list/chems_needed = list() //list of chems needed to complete the step. Even on success, the step will have no effect if there aren't the chems required in the mob.
|
||||
var/require_all_chems = TRUE //any on the list or all on the list?
|
||||
var/silicons_obey_prob = FALSE
|
||||
|
||||
/datum/surgery_step/proc/try_op(mob/user, mob/living/target, target_zone, obj/item/tool, datum/surgery/surgery, try_to_fail = FALSE)
|
||||
var/success = FALSE
|
||||
if(accept_hand)
|
||||
if(!tool)
|
||||
success = TRUE
|
||||
if(iscyborg(user))
|
||||
success = TRUE
|
||||
if(accept_any_item)
|
||||
if(tool && tool_check(user, tool))
|
||||
success = TRUE
|
||||
else if(tool)
|
||||
for(var/key in implements)
|
||||
var/match = FALSE
|
||||
if(ispath(key) && istype(tool, key))
|
||||
match = TRUE
|
||||
else if(tool.tool_behaviour == key)
|
||||
match = TRUE
|
||||
if(match)
|
||||
implement_type = key
|
||||
if(tool_check(user, tool))
|
||||
success = TRUE
|
||||
break
|
||||
if(success)
|
||||
if(target_zone == surgery.location)
|
||||
if(get_location_accessible(target, target_zone) || surgery.ignore_clothes)
|
||||
return initiate(user, target, target_zone, tool, surgery, try_to_fail)
|
||||
else
|
||||
to_chat(user, "<span class='warning'>You need to expose [target]'s [parse_zone(target_zone)] to perform surgery on it!</span>")
|
||||
return TRUE //returns TRUE so we don't stab the guy in the dick or wherever.
|
||||
if(repeatable)
|
||||
var/datum/surgery_step/next_step = surgery.get_surgery_next_step()
|
||||
if(next_step)
|
||||
surgery.status++
|
||||
if(next_step.try_op(user, target, user.zone_selected, user.get_active_held_item(), surgery))
|
||||
return TRUE
|
||||
else
|
||||
surgery.status--
|
||||
return FALSE
|
||||
|
||||
/datum/surgery_step/proc/initiate(mob/user, mob/living/target, target_zone, obj/item/tool, datum/surgery/surgery, try_to_fail = FALSE)
|
||||
surgery.step_in_progress = TRUE
|
||||
var/speed_mod = 1
|
||||
var/advance = FALSE
|
||||
if(preop(user, target, target_zone, tool, surgery) == -1)
|
||||
surgery.step_in_progress = FALSE
|
||||
return FALSE
|
||||
if(tool)
|
||||
speed_mod = tool.toolspeed
|
||||
if(do_after(user, time * speed_mod, target = target))
|
||||
var/prob_chance = 100
|
||||
if(implement_type) //this means it isn't a require hand or any item step.
|
||||
prob_chance = implements[implement_type]
|
||||
prob_chance *= surgery.get_propability_multiplier()
|
||||
|
||||
if((prob(prob_chance) || (iscyborg(user) && !silicons_obey_prob)) && chem_check(target) && !try_to_fail)
|
||||
if(success(user, target, target_zone, tool, surgery))
|
||||
advance = TRUE
|
||||
else
|
||||
if(failure(user, target, target_zone, tool, surgery))
|
||||
advance = TRUE
|
||||
if(advance && !repeatable)
|
||||
surgery.status++
|
||||
if(surgery.status > surgery.steps.len)
|
||||
surgery.complete()
|
||||
surgery.step_in_progress = FALSE
|
||||
return advance
|
||||
|
||||
/datum/surgery_step/proc/preop(mob/user, mob/living/target, target_zone, obj/item/tool, datum/surgery/surgery)
|
||||
display_results(user, target, "<span class='notice'>You begin to perform surgery on [target]...</span>",
|
||||
"[user] begins to perform surgery on [target].",
|
||||
"[user] begins to perform surgery on [target].")
|
||||
|
||||
/datum/surgery_step/proc/success(mob/user, mob/living/target, target_zone, obj/item/tool, datum/surgery/surgery)
|
||||
display_results(user, target, "<span class='notice'>You succeed.</span>",
|
||||
"[user] succeeds!",
|
||||
"[user] finishes.")
|
||||
return TRUE
|
||||
|
||||
/datum/surgery_step/proc/failure(mob/user, mob/living/target, target_zone, obj/item/tool, datum/surgery/surgery)
|
||||
display_results(user, target, "<span class='warning'>You screw up!</span>",
|
||||
"<span class='warning'>[user] screws up!</span>",
|
||||
"[user] finishes.", TRUE) //By default the patient will notice if the wrong thing has been cut
|
||||
return FALSE
|
||||
|
||||
/datum/surgery_step/proc/tool_check(mob/user, obj/item/tool)
|
||||
return TRUE
|
||||
|
||||
/datum/surgery_step/proc/chem_check(mob/living/target)
|
||||
if(!LAZYLEN(chems_needed))
|
||||
return TRUE
|
||||
if(require_all_chems)
|
||||
. = TRUE
|
||||
for(var/R in chems_needed)
|
||||
if(!target.reagents.has_reagent(R))
|
||||
return FALSE
|
||||
else
|
||||
. = FALSE
|
||||
for(var/R in chems_needed)
|
||||
if(target.reagents.has_reagent(R))
|
||||
return TRUE
|
||||
/datum/surgery_step/proc/get_chem_list()
|
||||
if(!LAZYLEN(chems_needed))
|
||||
return
|
||||
var/list/chems = list()
|
||||
for(var/R in chems_needed)
|
||||
var/datum/reagent/temp = GLOB.chemical_reagents_list[R]
|
||||
if(temp)
|
||||
var/chemname = temp.name
|
||||
chems += chemname
|
||||
return english_list(chems, and_text = require_all_chems ? " and " : " or ")
|
||||
|
||||
//Replaces visible_message during operations so only people looking over the surgeon can tell what they're doing, allowing for shenanigans.
|
||||
/datum/surgery_step/proc/display_results(mob/user, mob/living/carbon/target, self_message, detailed_message, vague_message, target_detailed = FALSE)
|
||||
var/list/detailed_mobs = get_hearers_in_view(1, user) //Only the surgeon and people looking over his shoulder can see the operation clearly
|
||||
if(!target_detailed)
|
||||
detailed_mobs -= target //The patient can't see well what's going on, unless it's something like getting cut
|
||||
user.visible_message(detailed_message, self_message, vision_distance = 1, ignored_mobs = target_detailed ? null : target)
|
||||
user.visible_message(vague_message, "", ignored_mobs = detailed_mobs)
|
||||
Reference in New Issue
Block a user