@@ -0,0 +1,132 @@
|
||||
/obj/vehicle/sealed/car/clowncar
|
||||
name = "clown car"
|
||||
desc = "How someone could even fit in there is beyond me."
|
||||
icon_state = "clowncar"
|
||||
max_integrity = 150
|
||||
armor = list("melee" = 70, "bullet" = 40, "laser" = 40, "energy" = 0, "bomb" = 30, "bio" = 0, "rad" = 0, "fire" = 80, "acid" = 80)
|
||||
enter_delay = 20
|
||||
max_occupants = 50
|
||||
movedelay = 0.6
|
||||
car_traits = CAN_KIDNAP
|
||||
key_type = /obj/item/bikehorn
|
||||
key_type_exact = FALSE
|
||||
var/droppingoil = FALSE
|
||||
var/RTDcooldown = 150
|
||||
var/lastRTDtime = 0
|
||||
|
||||
/obj/vehicle/sealed/car/clowncar/generate_actions()
|
||||
. = ..()
|
||||
initialize_controller_action_type(/datum/action/vehicle/sealed/horn/clowncar, VEHICLE_CONTROL_DRIVE)
|
||||
|
||||
/obj/vehicle/sealed/car/clowncar/auto_assign_occupant_flags(mob/M)
|
||||
if(ishuman(M))
|
||||
var/mob/living/carbon/human/H = M
|
||||
if(H.mind && H.mind.assigned_role == "Clown") //Ensures only clowns can drive the car. (Including more at once)
|
||||
add_control_flags(M, VEHICLE_CONTROL_DRIVE|VEHICLE_CONTROL_PERMISSION)
|
||||
return
|
||||
add_control_flags(M, VEHICLE_CONTROL_KIDNAPPED)
|
||||
|
||||
/obj/vehicle/sealed/car/clowncar/mob_forced_enter(mob/M, silent = FALSE)
|
||||
. = ..()
|
||||
playsound(src, pick('sound/vehicles/clowncar_load1.ogg', 'sound/vehicles/clowncar_load2.ogg'), 75)
|
||||
|
||||
/obj/vehicle/sealed/car/clowncar/take_damage(damage_amount, damage_type = BRUTE, damage_flag = 0, sound_effect = 1, attack_dir)
|
||||
. = ..()
|
||||
if(prob(33))
|
||||
visible_message("<span class='danger'>[src] spews out a ton of space lube!</span>")
|
||||
new /obj/effect/particle_effect/foam(loc) //YEET
|
||||
|
||||
/obj/vehicle/sealed/car/clowncar/attacked_by(obj/item/I, mob/living/user)
|
||||
. = ..()
|
||||
if(istype(I, /obj/item/reagent_containers/food/snacks/grown/banana))
|
||||
var/obj/item/reagent_containers/food/snacks/grown/banana/banana = I
|
||||
obj_integrity += min(banana.seed.potency, max_integrity-obj_integrity)
|
||||
to_chat(user, "<span class='danger'>You use the [banana] to repair the [src]!</span>")
|
||||
qdel(banana)
|
||||
|
||||
/obj/vehicle/sealed/car/clowncar/Bump(atom/movable/M)
|
||||
. = ..()
|
||||
if(isliving(M))
|
||||
if(ismegafauna(M))
|
||||
return
|
||||
var/mob/living/L = M
|
||||
if(iscarbon(L))
|
||||
var/mob/living/carbon/C = L
|
||||
C.Knockdown(40) //I play to make sprites go horizontal
|
||||
L.visible_message("<span class='warning'>[src] rams into [L] and sucks him up!</span>") //fuck off shezza this isn't ERP.
|
||||
mob_forced_enter(L)
|
||||
playsound(src, pick('sound/vehicles/clowncar_ram1.ogg', 'sound/vehicles/clowncar_ram2.ogg', 'sound/vehicles/clowncar_ram3.ogg'), 75)
|
||||
else if(istype(M, /turf/closed))
|
||||
visible_message("<span class='warning'>[src] rams into [M] and crashes!</span>")
|
||||
playsound(src, pick('sound/vehicles/clowncar_crash1.ogg', 'sound/vehicles/clowncar_crash2.ogg'), 75)
|
||||
playsound(src, 'sound/vehicles/clowncar_crashpins.ogg', 75)
|
||||
DumpMobs(TRUE)
|
||||
|
||||
/obj/vehicle/sealed/car/clowncar/emag_act(mob/user)
|
||||
. = ..()
|
||||
if(obj_flags & EMAGGED)
|
||||
return
|
||||
obj_flags |= EMAGGED
|
||||
to_chat(user, "<span class='danger'>You scramble the clowncar child safety lock and a panel with 6 colorful buttons appears!</span>")
|
||||
initialize_controller_action_type(/datum/action/vehicle/sealed/RollTheDice, VEHICLE_CONTROL_DRIVE)
|
||||
return TRUE
|
||||
|
||||
/obj/vehicle/sealed/car/clowncar/Destroy()
|
||||
playsound(src, 'sound/vehicles/clowncar_fart.ogg', 100)
|
||||
return ..()
|
||||
|
||||
/obj/vehicle/sealed/car/clowncar/after_move(direction)
|
||||
. = ..()
|
||||
if(droppingoil)
|
||||
new /obj/effect/decal/cleanable/oil/slippery(loc)
|
||||
|
||||
/obj/vehicle/sealed/car/clowncar/proc/RollTheDice(mob/user)
|
||||
if(world.time - lastRTDtime < RTDcooldown)
|
||||
to_chat(user, "<span class='notice'>The button panel is currently recharging.</span>")
|
||||
return
|
||||
lastRTDtime = world.time
|
||||
var/randomnum = rand(1,6)
|
||||
switch(randomnum)
|
||||
if(1)
|
||||
visible_message("<span class='danger'>[user] has pressed one of the colorful buttons on [src] and a special banana peel drops out of it.</span>")
|
||||
new /obj/item/grown/bananapeel/specialpeel(loc)
|
||||
if(2)
|
||||
visible_message("<span class='danger'>[user] has pressed one of the colorful buttons on [src] and unknown chemicals flood out of it.</span>")
|
||||
var/datum/reagents/R = new/datum/reagents(300)
|
||||
R.my_atom = src
|
||||
R.add_reagent(get_random_reagent_id(), 100)
|
||||
var/datum/effect_system/foam_spread/foam = new
|
||||
foam.set_up(200, loc, R)
|
||||
foam.start()
|
||||
if(3)
|
||||
visible_message("<span class='danger'>[user] has pressed one of the colorful buttons on [src] and the clown car turns on its singularity disguise system.</span>")
|
||||
icon = 'icons/obj/singularity.dmi'
|
||||
icon_state = "singularity_s1"
|
||||
addtimer(CALLBACK(src, .proc/ResetIcon), 100)
|
||||
if(4)
|
||||
visible_message("<span class='danger'>[user] has pressed one of the colorful buttons on [src] and the clown car spews out a cloud of laughing gas.</span>")
|
||||
var/datum/reagents/R = new/datum/reagents(300)
|
||||
R.my_atom = src
|
||||
R.add_reagent("superlaughter", 50)
|
||||
var/datum/effect_system/smoke_spread/chem/smoke = new()
|
||||
smoke.set_up(R, 4)
|
||||
smoke.attach(src)
|
||||
smoke.start()
|
||||
if(5)
|
||||
visible_message("<span class='danger'>[user] has pressed one of the colorful buttons on [src] and the clown car starts dropping an oil trail.</span>")
|
||||
droppingoil = TRUE
|
||||
addtimer(CALLBACK(src, .proc/StopDroppingOil), 30)
|
||||
if(6)
|
||||
visible_message("<span class='danger'>[user] has pressed one of the colorful buttons on [src] and the clown car lets out a comedic toot.</span>")
|
||||
playsound(src, 'sound/vehicles/clowncar_fart.ogg', 100)
|
||||
for(var/mob/living/L in orange(loc, 6))
|
||||
L.emote("laughs")
|
||||
for(var/mob/living/L in occupants)
|
||||
L.emote("laughs")
|
||||
|
||||
/obj/vehicle/sealed/car/clowncar/proc/ResetIcon()
|
||||
icon = initial(icon)
|
||||
icon_state = initial(icon_state)
|
||||
|
||||
/obj/vehicle/sealed/car/clowncar/proc/StopDroppingOil()
|
||||
droppingoil = FALSE
|
||||
@@ -0,0 +1,62 @@
|
||||
|
||||
/obj/vehicle/ridden/secway
|
||||
name = "secway"
|
||||
desc = "A brave security cyborg gave its life to help you look like a complete tool."
|
||||
icon_state = "secway"
|
||||
key_type = /obj/item/key/security
|
||||
var/chargemax = 150
|
||||
var/chargerate = 0.35
|
||||
var/charge = 150
|
||||
var/chargespeed = 1
|
||||
var/normalspeed = 2
|
||||
var/last_tick = 0
|
||||
var/list/progressbars_by_rider = list()
|
||||
|
||||
/obj/vehicle/ridden/secway/Initialize()
|
||||
. = ..()
|
||||
var/datum/component/riding/D = LoadComponent(/datum/component/riding)
|
||||
D.vehicle_move_delay = 1
|
||||
D.set_riding_offsets(RIDING_OFFSET_ALL, list(TEXT_NORTH = list(0, 4), TEXT_SOUTH = list(0, 4), TEXT_EAST = list(0, 4), TEXT_WEST = list( 0, 4)))
|
||||
START_PROCESSING(SSfastprocess, src)
|
||||
|
||||
/obj/vehicle/ridden/secway/process()
|
||||
var/diff = world.time - last_tick
|
||||
var/regen = chargerate * diff
|
||||
charge = CLAMP(charge + regen, 0, chargemax)
|
||||
last_tick = world.time
|
||||
|
||||
/obj/vehicle/ridden/secway/relaymove(mob/user, direction)
|
||||
var/new_speed = normalspeed
|
||||
if(ishuman(user))
|
||||
var/mob/living/carbon/human/H = user
|
||||
if(H.sprinting && charge)
|
||||
charge--
|
||||
new_speed = chargespeed
|
||||
var/datum/component/riding/D = GetComponent(/datum/component/riding)
|
||||
D.vehicle_move_delay = new_speed
|
||||
for(var/i in progressbars_by_rider)
|
||||
var/datum/progressbar/B = progressbars_by_rider[i]
|
||||
B.update(charge)
|
||||
return ..()
|
||||
|
||||
/obj/vehicle/ridden/secway/buckle_mob(mob/living/M, force, check_loc)
|
||||
. = ..(M, force, check_loc)
|
||||
if(.)
|
||||
if(progressbars_by_rider[M])
|
||||
qdel(progressbars_by_rider[M])
|
||||
var/datum/progressbar/D = new(M, chargemax, src)
|
||||
D.update(charge)
|
||||
progressbars_by_rider[M] = D
|
||||
|
||||
/obj/vehicle/ridden/secway/unbuckle_mob(mob/living/M, force)
|
||||
. = ..(M, force)
|
||||
if(.)
|
||||
qdel(progressbars_by_rider[M])
|
||||
progressbars_by_rider -= M
|
||||
|
||||
/obj/vehicle/ridden/secway/Destroy()
|
||||
for(var/i in progressbars_by_rider)
|
||||
qdel(progressbars_by_rider[i])
|
||||
progressbars_by_rider.Cut()
|
||||
STOP_PROCESSING(SSfastprocess, src)
|
||||
return ..()
|
||||
Reference in New Issue
Block a user