diff --git a/code/__DEFINES/layers.dm b/code/__DEFINES/layers.dm index 8891c06f75..5e903997e4 100644 --- a/code/__DEFINES/layers.dm +++ b/code/__DEFINES/layers.dm @@ -39,6 +39,7 @@ #define DOOR_HELPER_LAYER 2.71 //keep this above OPEN_DOOR_LAYER #define PROJECTILE_HIT_THRESHHOLD_LAYER 2.75 //projectiles won't hit objects at or below this layer if possible #define TABLE_LAYER 2.8 +#define TRAY_LAYER 2.85 #define BELOW_OBJ_LAYER 2.9 #define LOW_ITEM_LAYER 2.95 //#define OBJ_LAYER 3 //For easy recordkeeping; this is a byond define diff --git a/code/__DEFINES/movespeed_modification.dm b/code/__DEFINES/movespeed_modification.dm index 4336ad28f7..12a3c331ec 100644 --- a/code/__DEFINES/movespeed_modification.dm +++ b/code/__DEFINES/movespeed_modification.dm @@ -33,4 +33,6 @@ #define MOVESPEED_ID_SANITY "MOOD_SANITY" #define MOVESPEED_ID_PRONE_DRAGGING "PRONE_DRAG" -#define MOVESPEED_ID_HUMAN_CARRYING "HUMAN_CARRY" \ No newline at end of file +#define MOVESPEED_ID_HUMAN_CARRYING "HUMAN_CARRY" + +#define MOVESPEED_ID_TASED_STATUS "TASED" \ No newline at end of file diff --git a/code/__DEFINES/robots.dm b/code/__DEFINES/robots.dm index 0820d63247..a05e6f6160 100644 --- a/code/__DEFINES/robots.dm +++ b/code/__DEFINES/robots.dm @@ -50,3 +50,7 @@ #define ASSEMBLY_THIRD_STEP 2 #define ASSEMBLY_FOURTH_STEP 3 #define ASSEMBLY_FIFTH_STEP 4 + + +//Checks to determine borg availability depending on the server's config. These are defines in the interest of reducing copypasta +#define BORG_SEC_AVAILABLE (!CONFIG_GET(flag/disable_secborg) && GLOB.security_level >= CONFIG_GET(number/minimum_secborg_alert)) \ No newline at end of file diff --git a/code/__DEFINES/status_effects.dm b/code/__DEFINES/status_effects.dm index 3cd64af8c7..332d36f2f4 100644 --- a/code/__DEFINES/status_effects.dm +++ b/code/__DEFINES/status_effects.dm @@ -44,6 +44,8 @@ #define STATUS_EFFECT_SLEEPING /datum/status_effect/incapacitating/sleeping //the affected is asleep +#define STATUS_EFFECT_TASED /datum/status_effect/electrode //the affected has been tased, preventing fine muscle control + #define STATUS_EFFECT_PACIFY /datum/status_effect/pacify //the affected is pacified, preventing direct hostile actions #define STATUS_EFFECT_BELLIGERENT /datum/status_effect/belligerent //forces the affected to walk, doing damage if they try to run diff --git a/code/__HELPERS/mobs.dm b/code/__HELPERS/mobs.dm index 39d58ec15a..19d126f08f 100644 --- a/code/__HELPERS/mobs.dm +++ b/code/__HELPERS/mobs.dm @@ -400,6 +400,12 @@ GLOBAL_LIST_EMPTY(species_list) . = 0 break + if(isliving(user)) + var/mob/living/L = user + if(L.recoveringstam) + . = 0 + break + if(!QDELETED(Tloc) && (QDELETED(target) || Tloc != target.loc)) if((Uloc != Tloc || Tloc != user) && !drifting) . = 0 diff --git a/code/controllers/configuration/entries/game_options.dm b/code/controllers/configuration/entries/game_options.dm index cfd57b4850..cf0caebb61 100644 --- a/code/controllers/configuration/entries/game_options.dm +++ b/code/controllers/configuration/entries/game_options.dm @@ -70,6 +70,9 @@ /datum/config_entry/flag/disable_peaceborg +/datum/config_entry/number/minimum_secborg_alert //Minimum alert level for secborgs to be chosen. + config_entry_value = 3 + /datum/config_entry/number/traitor_scaling_coeff //how much does the amount of players get divided by to determine traitors config_entry_value = 6 min_val = 1 diff --git a/code/datums/components/storage/concrete/pockets.dm b/code/datums/components/storage/concrete/pockets.dm index 84be4fdca4..fe5e1e5217 100644 --- a/code/datums/components/storage/concrete/pockets.dm +++ b/code/datums/components/storage/concrete/pockets.dm @@ -56,7 +56,7 @@ /obj/item/scalpel, /obj/item/reagent_containers/syringe, /obj/item/dnainjector, /obj/item/reagent_containers/hypospray/medipen, /obj/item/reagent_containers/dropper, /obj/item/implanter, /obj/item/screwdriver, /obj/item/weldingtool/mini, - /obj/item/firing_pin + /obj/item/firing_pin, /obj/item/gun/ballistic/automatic/pistol/mag )) /datum/component/storage/concrete/pockets/shoes/clown/Initialize() diff --git a/code/datums/status_effects/debuffs.dm b/code/datums/status_effects/debuffs.dm index da59c79ac5..186c988595 100644 --- a/code/datums/status_effects/debuffs.dm +++ b/code/datums/status_effects/debuffs.dm @@ -80,6 +80,36 @@ desc = "You've fallen asleep. Wait a bit and you should wake up. Unless you don't, considering how helpless you are." icon_state = "asleep" +//TASER +/datum/status_effect/electrode + id = "tased" + blocks_combatmode = TRUE + status_type = STATUS_EFFECT_REPLACE + alert_type = null + +/datum/status_effect/electrode/on_creation(mob/living/new_owner, set_duration) + if(isnum(set_duration)) + duration = set_duration + . = ..() + if(iscarbon(owner)) + var/mob/living/carbon/C = owner + if(C.combatmode) + C.toggle_combat_mode(TRUE) + C.add_movespeed_modifier(MOVESPEED_ID_TASED_STATUS, TRUE, override = TRUE, multiplicative_slowdown = 8) + +/datum/status_effect/electrode/on_remove() + if(iscarbon(owner)) + var/mob/living/carbon/C = owner + C.remove_movespeed_modifier(MOVESPEED_ID_TASED_STATUS) + . = ..() + +/datum/status_effect/electrode/tick() + if(owner) + owner.adjustStaminaLoss(5) //if you really want to try to stamcrit someone with a taser alone, you can, but it'll take time and good timing. + +/datum/status_effect/electrode/nextmove_modifier() //why is this a proc. its no big deal since this doesnt get called often at all but literally w h y + return 2 + //OTHER DEBUFFS /datum/status_effect/his_wrath //does minor damage over time unless holding His Grace id = "his_wrath" diff --git a/code/datums/status_effects/status_effect.dm b/code/datums/status_effects/status_effect.dm index c8bcd831e2..bc1cfba112 100644 --- a/code/datums/status_effects/status_effect.dm +++ b/code/datums/status_effects/status_effect.dm @@ -11,6 +11,7 @@ var/on_remove_on_mob_delete = FALSE //if we call on_remove() when the mob is deleted var/examine_text //If defined, this text will appear when the mob is examined - to use he, she etc. use "SUBJECTPRONOUN" and replace it in the examines themselves var/alert_type = /obj/screen/alert/status_effect //the alert thrown by the status effect, contains name and description + var/blocks_combatmode //Does this status effect prevent the user from toggling combat mode? var/obj/screen/alert/status_effect/linked_alert = null //the alert itself, if it exists /datum/status_effect/New(list/arguments) diff --git a/code/game/machinery/computer/medical.dm b/code/game/machinery/computer/medical.dm index d4fe3e27a2..c912586ea3 100644 --- a/code/game/machinery/computer/medical.dm +++ b/code/game/machinery/computer/medical.dm @@ -575,7 +575,7 @@ if(user) if(message) if(authenticated) - if(user.canUseTopic(src, BE_CLOSE)) + if(user.canUseTopic(src, !issilicon(user))) if(!record1 || record1 == active1) if(!record2 || record2 == active2) return 1 diff --git a/code/game/machinery/computer/security.dm b/code/game/machinery/computer/security.dm index 1823e34100..efb1039b8b 100644 --- a/code/game/machinery/computer/security.dm +++ b/code/game/machinery/computer/security.dm @@ -801,7 +801,7 @@ What a mess.*/ /obj/machinery/computer/secure_data/proc/canUseSecurityRecordsConsole(mob/user, message1 = 0, record1, record2) if(user) if(authenticated) - if(user.canUseTopic(src, BE_CLOSE)) + if(user.canUseTopic(src, !issilicon(user))) if(!trim(message1)) return 0 if(!record1 || record1 == active1) diff --git a/code/game/machinery/computer/teleporter.dm b/code/game/machinery/computer/teleporter.dm index 0e6a059c7b..f4f20aecc9 100644 --- a/code/game/machinery/computer/teleporter.dm +++ b/code/game/machinery/computer/teleporter.dm @@ -139,7 +139,7 @@ L[avoid_assoc_duplicate_keys(M.real_name, areaindex)] = M var/desc = input("Please select a location to lock in.", "Locking Computer") as null|anything in L - if(!user.canUseTopic(src, BE_CLOSE, NO_DEXTERY)) //check if we are still around + if(!user.canUseTopic(src, !issilicon(user), NO_DEXTERY)) //check if we are still around return target = L[desc] if(imp_t) @@ -167,7 +167,7 @@ to_chat(user, "No active connected stations located.") return var/desc = input("Please select a station to lock in.", "Locking Computer") as null|anything in L - if(!user.canUseTopic(src, BE_CLOSE, NO_DEXTERY)) //again, check if we are still around + if(!user.canUseTopic(src, !issilicon(user), NO_DEXTERY)) //again, check if we are still around return var/obj/machinery/teleport/station/target_station = L[desc] if(!target_station || !target_station.teleporter_hub) diff --git a/code/game/machinery/porta_turret/portable_turret.dm b/code/game/machinery/porta_turret/portable_turret.dm index b0a75c99dc..165170cf0f 100644 --- a/code/game/machinery/porta_turret/portable_turret.dm +++ b/code/game/machinery/porta_turret/portable_turret.dm @@ -40,6 +40,8 @@ var/stun_projectile = null //stun mode projectile type var/stun_projectile_sound + var/nonlethal_projectile //projectile to use in stun mode when the target is resting, if any + var/nonlethal_projectile_sound var/lethal_projectile = null //lethal mode projectile type var/lethal_projectile_sound @@ -535,13 +537,22 @@ T = closer break + var/mob/living/carbon/C + if(iscarbon(target)) + C = target + update_icon() var/obj/item/projectile/A //any emagged turrets drains 2x power and uses a different projectile? if(mode == TURRET_STUN) - use_power(reqpower) - A = new stun_projectile(T) - playsound(loc, stun_projectile_sound, 75, 1) + if(nonlethal_projectile && C && C.resting) + use_power(reqpower*0.5) + A = new nonlethal_projectile(T) + playsound(loc, nonlethal_projectile_sound, 75, 1) + else + use_power(reqpower) + A = new stun_projectile(T) + playsound(loc, stun_projectile_sound, 75, 1) else use_power(reqpower * 2) A = new lethal_projectile(T) @@ -653,6 +664,8 @@ base_icon_state = "standard" stun_projectile = /obj/item/projectile/energy/electrode stun_projectile_sound = 'sound/weapons/taser.ogg' + nonlethal_projectile = /obj/item/projectile/beam/disabler + nonlethal_projectile_sound = 'sound/weapons/taser2.ogg' lethal_projectile = /obj/item/projectile/beam/laser lethal_projectile_sound = 'sound/weapons/laser.ogg' desc = "An energy blaster auto-turret." @@ -662,6 +675,8 @@ base_icon_state = "standard" stun_projectile = /obj/item/projectile/energy/electrode stun_projectile_sound = 'sound/weapons/taser.ogg' + nonlethal_projectile = /obj/item/projectile/beam/disabler + nonlethal_projectile_sound = 'sound/weapons/taser2.ogg' lethal_projectile = /obj/item/projectile/beam/laser/heavylaser lethal_projectile_sound = 'sound/weapons/lasercannonfire.ogg' desc = "An energy blaster auto-turret." @@ -681,6 +696,8 @@ /obj/machinery/porta_turret/ai faction = list("silicon") + nonlethal_projectile = /obj/item/projectile/beam/disabler + nonlethal_projectile_sound = 'sound/weapons/taser2.ogg' /obj/machinery/porta_turret/ai/assess_perp(mob/living/carbon/human/perp) return 10 //AI turrets shoot at everything not in their faction diff --git a/code/game/objects/structures.dm b/code/game/objects/structures.dm index 5f21862c17..7526807eeb 100644 --- a/code/game/objects/structures.dm +++ b/code/game/objects/structures.dm @@ -8,6 +8,7 @@ var/climbable = FALSE var/mob/living/structureclimber var/broken = 0 //similar to machinery's stat BROKEN + layer = BELOW_OBJ_LAYER /obj/structure/Initialize() if (!armor) diff --git a/code/game/objects/structures/crates_lockers/closets.dm b/code/game/objects/structures/crates_lockers/closets.dm index edcb4a6181..8b0d410a72 100644 --- a/code/game/objects/structures/crates_lockers/closets.dm +++ b/code/game/objects/structures/crates_lockers/closets.dm @@ -4,7 +4,6 @@ icon = 'icons/obj/closet.dmi' icon_state = "generic" density = TRUE - layer = BELOW_OBJ_LAYER var/icon_door = null var/icon_door_override = FALSE //override to have open overlay use icon different to its base's var/secure = FALSE //secure locker or not, also used if overriding a non-secure locker with a secure door overlay to add fancy lights diff --git a/code/game/objects/structures/girders.dm b/code/game/objects/structures/girders.dm index cd87075258..31bf9318ce 100644 --- a/code/game/objects/structures/girders.dm +++ b/code/game/objects/structures/girders.dm @@ -4,7 +4,6 @@ desc = "A large structural assembly made out of metal; It requires a layer of metal before it can be considered a wall." anchored = TRUE density = TRUE - layer = BELOW_OBJ_LAYER var/state = GIRDER_NORMAL var/girderpasschance = 20 // percentage chance that a projectile passes through the girder. var/can_displace = TRUE //If the girder can be moved around by wrenching it diff --git a/code/game/objects/structures/mineral_doors.dm b/code/game/objects/structures/mineral_doors.dm index 13ca421daa..5733ea123c 100644 --- a/code/game/objects/structures/mineral_doors.dm +++ b/code/game/objects/structures/mineral_doors.dm @@ -6,6 +6,7 @@ density = TRUE anchored = TRUE opacity = TRUE + layer = CLOSED_DOOR_LAYER icon = 'icons/obj/doors/mineral_doors.dmi' icon_state = "metal" @@ -90,6 +91,7 @@ flick("[initial_state]opening",src) sleep(10) density = FALSE + layer = OPEN_DOOR_LAYER state = 1 air_update_turf(1) update_icon() @@ -111,6 +113,7 @@ density = TRUE set_opacity(TRUE) state = 0 + layer = initial(layer) air_update_turf(1) update_icon() isSwitchingStates = 0 diff --git a/code/game/objects/structures/morgue.dm b/code/game/objects/structures/morgue.dm index 98a26faae2..e7be30520e 100644 --- a/code/game/objects/structures/morgue.dm +++ b/code/game/objects/structures/morgue.dm @@ -307,7 +307,7 @@ GLOBAL_LIST_EMPTY(crematoriums) /obj/structure/tray icon = 'icons/obj/stationobjs.dmi' density = TRUE - layer = BELOW_OBJ_LAYER + layer = TRAY_LAYER var/obj/structure/bodycontainer/connected = null anchored = TRUE pass_flags = LETPASSTHROW diff --git a/code/game/objects/structures/reflector.dm b/code/game/objects/structures/reflector.dm index 889cdab388..419502e2b0 100644 --- a/code/game/objects/structures/reflector.dm +++ b/code/game/objects/structures/reflector.dm @@ -5,7 +5,6 @@ desc = "A base for reflector assemblies." anchored = FALSE density = FALSE - layer = BELOW_OBJ_LAYER var/deflector_icon_state var/image/deflector_overlay var/finished = FALSE diff --git a/code/game/objects/structures/transit_tubes/transit_tube_pod.dm b/code/game/objects/structures/transit_tubes/transit_tube_pod.dm index ee46538be1..392c802ed8 100644 --- a/code/game/objects/structures/transit_tubes/transit_tube_pod.dm +++ b/code/game/objects/structures/transit_tubes/transit_tube_pod.dm @@ -4,7 +4,6 @@ animate_movement = FORWARD_STEPS anchored = TRUE density = TRUE - layer = BELOW_OBJ_LAYER var/moving = 0 var/datum/gas_mixture/air_contents = new() diff --git a/code/modules/antagonists/clockcult/clock_structures/traps/steam_vent.dm b/code/modules/antagonists/clockcult/clock_structures/traps/steam_vent.dm index 8d65574987..6aede1592e 100644 --- a/code/modules/antagonists/clockcult/clock_structures/traps/steam_vent.dm +++ b/code/modules/antagonists/clockcult/clock_structures/traps/steam_vent.dm @@ -7,7 +7,6 @@ break_message = "The vent snaps and collapses!" max_integrity = 100 density = FALSE - layer = BELOW_OBJ_LAYER /obj/structure/destructible/clockwork/trap/steam_vent/activate() opacity = !opacity diff --git a/code/modules/antagonists/clockcult/clock_structures/wall_gear.dm b/code/modules/antagonists/clockcult/clock_structures/wall_gear.dm index fb8397eed7..32b1b61dd1 100644 --- a/code/modules/antagonists/clockcult/clock_structures/wall_gear.dm +++ b/code/modules/antagonists/clockcult/clock_structures/wall_gear.dm @@ -5,7 +5,6 @@ unanchored_icon = "wall_gear" climbable = TRUE max_integrity = 100 - layer = BELOW_OBJ_LAYER construction_value = 3 desc = "A massive brass gear. You could probably secure or unsecure it with a wrench, or just climb over it." break_message = "The gear breaks apart into shards of alloy!" diff --git a/code/modules/events/meteor_wave.dm b/code/modules/events/meteor_wave.dm index c575c97901..604e203cd6 100644 --- a/code/modules/events/meteor_wave.dm +++ b/code/modules/events/meteor_wave.dm @@ -32,8 +32,6 @@ determine_wave_type() /datum/round_event/meteor_wave/proc/determine_wave_type() - if(SSevents.holidays && SSevents.holidays[HALLOWEEN]) - wave_name = "halloween" if(!wave_name) wave_name = pickweight(list( "normal" = 50, @@ -45,7 +43,10 @@ if("threatening") wave_type = GLOB.meteors_threatening if("catastrophic") - wave_type = GLOB.meteors_catastrophic + if(SSevents.holidays && SSevents.holidays[HALLOWEEN]) + wave_type = GLOB.meteorsSPOOKY + else + wave_type = GLOB.meteors_catastrophic if("meaty") wave_type = GLOB.meteorsB if("space dust") diff --git a/code/modules/mob/living/carbon/human/species_types/humans.dm b/code/modules/mob/living/carbon/human/species_types/humans.dm index 0df2fca368..3332465c78 100644 --- a/code/modules/mob/living/carbon/human/species_types/humans.dm +++ b/code/modules/mob/living/carbon/human/species_types/humans.dm @@ -1,41 +1,42 @@ -/datum/species/human - name = "Human" - id = "human" - default_color = "FFFFFF" - species_traits = list(EYECOLOR,HAIR,FACEHAIR,LIPS,MUTCOLORS_PARTSONLY,WINGCOLOR) - mutant_bodyparts = list("ears", "tail_human", "wings", "taur", "deco_wings") // CITADEL EDIT gives humans snowflake parts - default_features = list("mcolor" = "FFF", "mcolor2" = "FFF","mcolor3" = "FFF","tail_human" = "None", "ears" = "None", "wings" = "None", "taur" = "None", "deco_wings" = "None") - use_skintones = 1 - skinned_type = /obj/item/stack/sheet/animalhide/human - disliked_food = GROSS | RAW - liked_food = JUNKFOOD | FRIED - -/datum/species/human/qualifies_for_rank(rank, list/features) - return TRUE //Pure humans are always allowed in all roles. - -/datum/species/human/spec_death(gibbed, mob/living/carbon/human/H) - if(H) - stop_wagging_tail(H) - -/datum/species/human/spec_stun(mob/living/carbon/human/H,amount) - if(H) - stop_wagging_tail(H) - . = ..() - -/datum/species/human/can_wag_tail(mob/living/carbon/human/H) - return ("tail_human" in mutant_bodyparts) || ("waggingtail_human" in mutant_bodyparts) - -/datum/species/human/is_wagging_tail(mob/living/carbon/human/H) - return ("waggingtail_human" in mutant_bodyparts) - -/datum/species/human/start_wagging_tail(mob/living/carbon/human/H) - if("tail_human" in mutant_bodyparts) - mutant_bodyparts -= "tail_human" - mutant_bodyparts |= "waggingtail_human" - H.update_body() - -/datum/species/human/stop_wagging_tail(mob/living/carbon/human/H) - if("waggingtail_human" in mutant_bodyparts) - mutant_bodyparts -= "waggingtail_human" - mutant_bodyparts |= "tail_human" - H.update_body() +/datum/species/human + name = "Human" + id = "human" + default_color = "FFFFFF" + + species_traits = list(EYECOLOR,HAIR,FACEHAIR,LIPS,MUTCOLORS_PARTSONLY,WINGCOLOR) + mutant_bodyparts = list("ears", "tail_human", "wings", "taur", "deco_wings") // CITADEL EDIT gives humans snowflake parts + default_features = list("mcolor" = "FFF", "mcolor2" = "FFF","mcolor3" = "FFF","tail_human" = "None", "ears" = "None", "wings" = "None", "taur" = "None", "deco_wings" = "None") + use_skintones = 1 + skinned_type = /obj/item/stack/sheet/animalhide/human + disliked_food = GROSS | RAW + liked_food = JUNKFOOD | FRIED + +/datum/species/human/qualifies_for_rank(rank, list/features) + return TRUE //Pure humans are always allowed in all roles. + +/datum/species/human/spec_death(gibbed, mob/living/carbon/human/H) + if(H) + stop_wagging_tail(H) + +/datum/species/human/spec_stun(mob/living/carbon/human/H,amount) + if(H) + stop_wagging_tail(H) + . = ..() + +/datum/species/human/can_wag_tail(mob/living/carbon/human/H) + return ("tail_human" in mutant_bodyparts) || ("waggingtail_human" in mutant_bodyparts) + +/datum/species/human/is_wagging_tail(mob/living/carbon/human/H) + return ("waggingtail_human" in mutant_bodyparts) + +/datum/species/human/start_wagging_tail(mob/living/carbon/human/H) + if("tail_human" in mutant_bodyparts) + mutant_bodyparts -= "tail_human" + mutant_bodyparts |= "waggingtail_human" + H.update_body() + +/datum/species/human/stop_wagging_tail(mob/living/carbon/human/H) + if("waggingtail_human" in mutant_bodyparts) + mutant_bodyparts -= "waggingtail_human" + mutant_bodyparts |= "tail_human" + H.update_body() diff --git a/code/modules/mob/living/damage_procs.dm b/code/modules/mob/living/damage_procs.dm index 563ab7cfb6..fbb6074ba2 100644 --- a/code/modules/mob/living/damage_procs.dm +++ b/code/modules/mob/living/damage_procs.dm @@ -79,7 +79,7 @@ -/mob/living/proc/apply_effect(effect = 0,effecttype = EFFECT_STUN, blocked = FALSE) +/mob/living/proc/apply_effect(effect = 0,effecttype = EFFECT_STUN, blocked = FALSE, knockdown_stamoverride, knockdown_stammax) var/hit_percent = (100-blocked)/100 if(!effect || (hit_percent <= 0)) return 0 @@ -87,7 +87,7 @@ if(EFFECT_STUN) Stun(effect * hit_percent) if(EFFECT_KNOCKDOWN) - Knockdown(effect * hit_percent) + Knockdown(effect * hit_percent, override_stamdmg = knockdown_stammax ? CLAMP(knockdown_stamoverride, 0, knockdown_stammax-getStaminaLoss()) : knockdown_stamoverride) if(EFFECT_UNCONSCIOUS) Unconscious(effect * hit_percent) if(EFFECT_IRRADIATE) @@ -107,13 +107,13 @@ return 1 -/mob/living/proc/apply_effects(stun = 0, knockdown = 0, unconscious = 0, irradiate = 0, slur = 0, stutter = 0, eyeblur = 0, drowsy = 0, blocked = FALSE, stamina = 0, jitter = 0) +/mob/living/proc/apply_effects(stun = 0, knockdown = 0, unconscious = 0, irradiate = 0, slur = 0, stutter = 0, eyeblur = 0, drowsy = 0, blocked = FALSE, stamina = 0, jitter = 0, kd_stamoverride, kd_stammax) if(blocked >= 100) return 0 if(stun) apply_effect(stun, EFFECT_STUN, blocked) if(knockdown) - apply_effect(knockdown, EFFECT_KNOCKDOWN, blocked) + apply_effect(knockdown, EFFECT_KNOCKDOWN, blocked, kd_stamoverride, kd_stammax) if(unconscious) apply_effect(unconscious, EFFECT_UNCONSCIOUS, blocked) if(irradiate) diff --git a/code/modules/mob/living/silicon/robot/robot.dm b/code/modules/mob/living/silicon/robot/robot.dm index 6c58921abc..2b2cc4c0b5 100644 --- a/code/modules/mob/living/silicon/robot/robot.dm +++ b/code/modules/mob/living/silicon/robot/robot.dm @@ -226,6 +226,9 @@ to_chat(src,"ERROR: Module installer reply timeout. Please check internal connections.") return + if(!CONFIG_GET(flag/disable_secborg) && GLOB.security_level < CONFIG_GET(number/minimum_secborg_alert)) + to_chat(src, "NOTICE: Due to local station regulations, the security cyborg module and its variants are only available during [num2seclevel(CONFIG_GET(number/minimum_secborg_alert))] alert and greater.") + var/list/modulelist = list("Standard" = /obj/item/robot_module/standard, \ "Engineering" = /obj/item/robot_module/engineering, \ "Medical" = /obj/item/robot_module/medical, \ @@ -234,7 +237,7 @@ "Service" = /obj/item/robot_module/butler) if(!CONFIG_GET(flag/disable_peaceborg)) modulelist["Peacekeeper"] = /obj/item/robot_module/peacekeeper - if(!CONFIG_GET(flag/disable_secborg)) + if(BORG_SEC_AVAILABLE) modulelist["Security"] = /obj/item/robot_module/security modulelist += get_cit_modules() //Citadel change - adds Citadel's borg modules. diff --git a/code/modules/projectiles/guns/energy/stun.dm b/code/modules/projectiles/guns/energy/stun.dm index 44c7894467..c5d4c36813 100644 --- a/code/modules/projectiles/guns/energy/stun.dm +++ b/code/modules/projectiles/guns/energy/stun.dm @@ -20,7 +20,7 @@ name = "hybrid taser" desc = "A dual-mode taser designed to fire both short-range high-power electrodes and long-range disabler beams." icon_state = "advtaser" - ammo_type = list(/obj/item/ammo_casing/energy/electrode, /obj/item/ammo_casing/energy/disabler) + ammo_type = list(/obj/item/ammo_casing/energy/disabler, /obj/item/ammo_casing/energy/electrode) ammo_x_offset = 2 /obj/item/gun/energy/e_gun/advtaser/cyborg diff --git a/code/modules/projectiles/projectile.dm b/code/modules/projectiles/projectile.dm index efae090707..dace31c2f7 100644 --- a/code/modules/projectiles/projectile.dm +++ b/code/modules/projectiles/projectile.dm @@ -88,6 +88,8 @@ //Effects var/stun = 0 var/knockdown = 0 + var/knockdown_stamoverride + var/knockdown_stam_max var/unconscious = 0 var/irradiate = 0 var/stutter = 0 @@ -202,7 +204,7 @@ else L.log_message("has been shot by [firer] with [src]", LOG_ATTACK, color="orange") - return L.apply_effects(stun, knockdown, unconscious, irradiate, slur, stutter, eyeblur, drowsy, blocked, stamina, jitter) + return L.apply_effects(stun, knockdown, unconscious, irradiate, slur, stutter, eyeblur, drowsy, blocked, stamina, jitter, knockdown_stamoverride, knockdown_stam_max) /obj/item/projectile/proc/vol_by_damage() if(src.damage) diff --git a/code/modules/projectiles/projectile/energy/stun.dm b/code/modules/projectiles/projectile/energy/stun.dm index 895a165f49..d7c8b8b082 100644 --- a/code/modules/projectiles/projectile/energy/stun.dm +++ b/code/modules/projectiles/projectile/energy/stun.dm @@ -3,7 +3,9 @@ icon_state = "spark" color = "#FFFF00" nodamage = 1 - knockdown = 100 + knockdown = 60 + knockdown_stamoverride = 36 + knockdown_stam_max = 50 stutter = 5 jitter = 20 hitsound = 'sound/weapons/taserhit.ogg' @@ -11,6 +13,7 @@ tracer_type = /obj/effect/projectile/tracer/stun muzzle_type = /obj/effect/projectile/muzzle/stun impact_type = /obj/effect/projectile/impact/stun + var/tase_duration = 50 /obj/item/projectile/energy/electrode/on_hit(atom/target, blocked = FALSE) . = ..() @@ -23,6 +26,7 @@ if(C.dna && C.dna.check_mutation(HULK)) C.say(pick(";RAAAAAAAARGH!", ";HNNNNNNNNNGGGGGGH!", ";GWAAAAAAAARRRHHH!", "NNNNNNNNGGGGGGGGHH!", ";AAAAAAARRRGH!" ), forced = "hulk") else if((C.status_flags & CANKNOCKDOWN) && !HAS_TRAIT(C, TRAIT_STUNIMMUNE)) + C.apply_status_effect(STATUS_EFFECT_TASED, tase_duration) addtimer(CALLBACK(C, /mob/living/carbon.proc/do_jitter_animation, jitter), 5) /obj/item/projectile/energy/electrode/on_range() //to ensure the bolt sparks when it reaches the end of its range if it didn't hit a target yet diff --git a/code/modules/research/designs/medical_designs.dm b/code/modules/research/designs/medical_designs.dm index d8b00ddd61..e70362553c 100644 --- a/code/modules/research/designs/medical_designs.dm +++ b/code/modules/research/designs/medical_designs.dm @@ -766,13 +766,49 @@ surgery = /datum/surgery/advanced/viral_bonding research_icon_state = "surgery_chest" -/datum/design/surgery/reconstruction - name = "Reconstruction" - desc = "A surgical procedure that gradually repairs damage done to a body without the assistance of chemicals. Unlike classic medicine, it is effective on corpses." - id = "surgery_reconstruction" - surgery = /datum/surgery/advanced/reconstruction +/datum/design/surgery/healing + name = "Tend Wounds" + desc = "An upgraded version of the original surgery." + id = "surgery_healing_base" //holder because travis cries otherwise. Not used in techweb unlocks. research_icon_state = "surgery_chest" +/datum/design/surgery/healing/brute_upgrade + name = "Tend Wounds (Brute) Upgrade" + surgery = /datum/surgery/healing/brute/upgraded + id = "surgery_heal_brute_upgrade" + +/datum/design/surgery/healing/brute_upgrade_2 + name = "Tend Wounds (Brute) Upgrade" + surgery = /datum/surgery/healing/brute/upgraded/femto + id = "surgery_heal_brute_upgrade_femto" + +/datum/design/surgery/healing/burn_upgrade + name = "Tend Wounds (Burn) Upgrade" + surgery = /datum/surgery/healing/burn/upgraded + id = "surgery_heal_burn_upgrade" + +/datum/design/surgery/healing/burn_upgrade_2 + name = "Tend Wounds (Burn) Upgrade" + surgery = /datum/surgery/healing/brute/upgraded/femto + id = "surgery_heal_burn_upgrade_femto" + +/datum/design/surgery/healing/combo + name = "Tend Wounds (Mixture)" + desc = "A surgical procedure that repairs both bruises and burns. Repair efficiency is not as high as the individual surgeries but it is faster." + surgery = /datum/surgery/healing/combo + id = "surgery_heal_combo" + +/datum/design/surgery/healing/combo_upgrade + name = "Tend Wounds (Mixture) Upgrade" + surgery = /datum/surgery/healing/combo/upgraded + id = "surgery_heal_combo_upgrade" + +/datum/design/surgery/healing/combo_upgrade_2 + name = "Tend Wounds (Mixture) Upgrade" + desc = "A surgical procedure that repairs both bruises and burns faster than their individual counterparts. It is more effective than both the individual surgeries." + surgery = /datum/surgery/healing/combo/upgraded/femto + id = "surgery_heal_combo_upgrade_femto" + /datum/design/surgery/surgery_toxinhealing name = "Body Rejuvenation" desc = "A surgical procedure that helps deal with oxygen deprecation, and treat toxic damaged. Works on corpses and alive alike without chemicals." diff --git a/code/modules/research/techweb/all_nodes.dm b/code/modules/research/techweb/all_nodes.dm index 0c9d4ca98b..5b3a21dd5c 100644 --- a/code/modules/research/techweb/all_nodes.dm +++ b/code/modules/research/techweb/all_nodes.dm @@ -110,12 +110,21 @@ export_price = 5000 /////////////////////////Advanced Surgery///////////////////////// +/datum/techweb_node/imp_wt_surgery + id = "imp_wt_surgery" + display_name = "Improved Wound-Tending Surgery" + description = "Who would have known being more gentle with a hemostat decreases patient pain?" + prereq_ids = list("biotech") + design_ids = list("surgery_heal_brute_upgrade","surgery_heal_burn_upgrade") + research_costs = list(TECHWEB_POINT_TYPE_GENERIC = 1000) + export_price = 1000 + /datum/techweb_node/adv_surgery id = "adv_surgery" display_name = "Advanced Surgery" description = "When simple medicine doesn't cut it." - prereq_ids = list("adv_biotech") - design_ids = list("surgery_lobotomy", "surgery_reconstruction", "surgery_toxinhealing", "organbox", "surgery_adv_dissection") + prereq_ids = list("imp_wt_surgery") + design_ids = list("surgery_revival", "surgery_lobotomy", "surgery_heal_brute_upgrade_femto","surgery_heal_burn_upgrade_femto", "surgery_heal_combo", "surgery_toxinhealing", "organbox", "surgery_adv_dissection") research_costs = list(TECHWEB_POINT_TYPE_GENERIC = 2500) export_price = 5000 @@ -124,7 +133,7 @@ display_name = "Experimental Surgery" description = "When evolution isn't fast enough." prereq_ids = list("adv_surgery") - design_ids = list("surgery_revival","surgery_pacify","surgery_vein_thread","surgery_muscled_veins","surgery_nerve_splice","surgery_nerve_ground","surgery_ligament_hook","surgery_ligament_reinforcement","surgery_viral_bond", "surgery_exp_dissection") + design_ids = list("surgery_pacify","surgery_vein_thread","surgery_muscled_veins","surgery_nerve_splice","surgery_nerve_ground","surgery_ligament_hook","surgery_ligament_reinforcement","surgery_viral_bond", "surgery_exp_dissection", "surgery_heal_combo_upgrade") research_costs = list(TECHWEB_POINT_TYPE_GENERIC = 5000) export_price = 5000 @@ -133,7 +142,7 @@ display_name = "Alien Surgery" description = "Abductors did nothing wrong." prereq_ids = list("exp_surgery", "alientech") - design_ids = list("surgery_brainwashing","surgery_zombie", "surgery_ext_dissection") + design_ids = list("surgery_brainwashing","surgery_zombie", "surgery_ext_dissection", "surgery_heal_combo_upgrade_femto") research_costs = list(TECHWEB_POINT_TYPE_GENERIC = 10000) export_price = 5000 diff --git a/code/modules/surgery/advanced/reconstruction.dm b/code/modules/surgery/advanced/reconstruction.dm deleted file mode 100644 index 9e2fd79d96..0000000000 --- a/code/modules/surgery/advanced/reconstruction.dm +++ /dev/null @@ -1,35 +0,0 @@ -/datum/surgery/advanced/reconstruction - name = "Reconstruction" - desc = "A surgical procedure that gradually repairs damage done to a body without the assistance of chemicals. Unlike classic medicine, it is effective on corpses." - steps = list(/datum/surgery_step/incise, - /datum/surgery_step/incise, - /datum/surgery_step/retract_skin, - /datum/surgery_step/incise, - /datum/surgery_step/clamp_bleeders, - /datum/surgery_step/incise, - /datum/surgery_step/retract_skin, - /datum/surgery_step/reconstruct, - /datum/surgery_step/close) - - target_mobtypes = list(/mob/living/carbon/human, /mob/living/carbon/monkey) - possible_locs = list(BODY_ZONE_CHEST) - requires_bodypart_type = 0 - -/datum/surgery_step/reconstruct - name = "repair body" - implements = list(TOOL_HEMOSTAT = 100, TOOL_SCREWDRIVER = 35, /obj/item/pen = 15) - repeatable = TRUE - time = 25 - -/datum/surgery_step/reconstruct/preop(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery) - user.visible_message("[user] starts knitting some of [target]'s flesh back together.", "You start knitting some of [target]'s flesh back together.") - -/datum/surgery_step/reconstruct/success(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery) - user.visible_message("[user] fixes some of [target]'s wounds.", "You succeed in fixing some of [target]'s wounds.") - target.heal_bodypart_damage(10,10) - return TRUE - -/datum/surgery_step/reconstruct/failure(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery) - user.visible_message("[user] screws up!", "You screwed up!") - target.take_bodypart_damage(5,0) - return FALSE \ No newline at end of file diff --git a/code/modules/surgery/coronary_bypass.dm b/code/modules/surgery/coronary_bypass.dm index c620b83d1f..71a48ae68c 100644 --- a/code/modules/surgery/coronary_bypass.dm +++ b/code/modules/surgery/coronary_bypass.dm @@ -48,7 +48,7 @@ //grafts a coronary bypass onto the individual's heart, success chance is 90% base again /datum/surgery_step/coronary_bypass name = "graft coronary bypass" - implements = list(/obj/item/hemostat = 90, TOOL_WIRECUTTER = 35, /obj/item/stack/packageWrap = 15, /obj/item/stack/cable_coil = 5) + implements = list(TOOL_HEMOSTAT = 90, TOOL_WIRECUTTER = 35, /obj/item/stack/packageWrap = 15, /obj/item/stack/cable_coil = 5) time = 90 /datum/surgery_step/coronary_bypass/preop(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery) diff --git a/code/modules/surgery/healing.dm b/code/modules/surgery/healing.dm new file mode 100644 index 0000000000..d20d1d822a --- /dev/null +++ b/code/modules/surgery/healing.dm @@ -0,0 +1,215 @@ +/datum/surgery/healing + steps = list(/datum/surgery_step/incise, + /datum/surgery_step/retract_skin, + /datum/surgery_step/incise, + /datum/surgery_step/clamp_bleeders, + /datum/surgery_step/heal, + /datum/surgery_step/close) + + target_mobtypes = list(/mob/living/carbon/human, /mob/living/carbon/monkey) + possible_locs = list(BODY_ZONE_CHEST) + requires_bodypart_type = FALSE + replaced_by = /datum/surgery + ignore_clothes = TRUE + var/healing_step_type + var/antispam = FALSE + +/datum/surgery/healing/New(surgery_target, surgery_location, surgery_bodypart) + ..() + if(healing_step_type) + steps = list(/datum/surgery_step/incise/nobleed, + healing_step_type, //hehe cheeky + /datum/surgery_step/close) + +/datum/surgery_step/heal + name = "repair body" + implements = list(TOOL_HEMOSTAT = 100, TOOL_SCREWDRIVER = 65, /obj/item/pen = 55) + repeatable = TRUE + time = 25 + var/brutehealing = 0 + var/burnhealing = 0 + var/missinghpbonus = 0 //heals an extra point of damager per X missing damage of type (burn damage for burn healing, brute for brute). Smaller Number = More Healing! + +/datum/surgery_step/heal/preop(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery) + var/woundtype + if(brutehealing && burnhealing) + woundtype = "wounds" + else if(brutehealing) + woundtype = "bruises" + else //why are you trying to 0,0...? + woundtype = "burns" + if(istype(surgery,/datum/surgery/healing)) + var/datum/surgery/healing/the_surgery = surgery + if(!the_surgery.antispam) + display_results(user, target, "You attempt to patch some of [target]'s [woundtype].", + "[user] attempts to patch some of [target]'s [woundtype].", + "[user] attempts to patch some of [target]'s [woundtype].") + +/datum/surgery_step/heal/initiate(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery, try_to_fail = FALSE) + if(..()) + while((brutehealing && target.getBruteLoss()) || (burnhealing && target.getFireLoss())) + if(!..()) + break + +/datum/surgery_step/heal/success(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery) + var/umsg = "You succeed in fixing some of [target]'s wounds" //no period, add initial space to "addons" + var/tmsg = "[user] fixes some of [target]'s wounds" //see above + var/urhealedamt_brute = brutehealing + var/urhealedamt_burn = burnhealing + if(missinghpbonus) + if(target.stat != DEAD) + urhealedamt_brute += round((target.getBruteLoss()/ missinghpbonus),0.1) + urhealedamt_burn += round((target.getFireLoss()/ missinghpbonus),0.1) + else //less healing bonus for the dead since they're expected to have lots of damage to begin with (to make TW into defib not TOO simple) + urhealedamt_brute += round((target.getBruteLoss()/ (missinghpbonus*5)),0.1) + urhealedamt_burn += round((target.getFireLoss()/ (missinghpbonus*5)),0.1) + if(!get_location_accessible(target, target_zone)) + urhealedamt_brute *= 0.55 + urhealedamt_burn *= 0.55 + umsg += " as best as you can while they have clothing on" + tmsg += " as best as they can while [target] has clothing on" + target.heal_bodypart_damage(urhealedamt_brute,urhealedamt_burn) + display_results(user, target, "[umsg].", + "[tmsg].", + "[tmsg].") + if(istype(surgery, /datum/surgery/healing)) + var/datum/surgery/healing/the_surgery = surgery + the_surgery.antispam = TRUE + return TRUE + +/datum/surgery_step/heal/failure(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery) + display_results(user, target, "You screwed up!", + "[user] screws up!", + "[user] fixes some of [target]'s wounds.", TRUE) + var/urdamageamt_burn = brutehealing * 0.8 + var/urdamageamt_brute = burnhealing * 0.8 + if(missinghpbonus) + urdamageamt_brute += round((target.getBruteLoss()/ (missinghpbonus*2)),0.1) + urdamageamt_burn += round((target.getFireLoss()/ (missinghpbonus*2)),0.1) + + target.take_bodypart_damage(urdamageamt_brute, urdamageamt_burn) + return FALSE + +/***************************BRUTE***************************/ +/datum/surgery/healing/brute + name = "Tend Wounds (Bruises)" + +/datum/surgery/healing/brute/basic + name = "Tend Wounds (Bruises, Basic)" + replaced_by = /datum/surgery/healing/brute/upgraded + healing_step_type = /datum/surgery_step/heal/brute/basic + desc = "A surgical procedure that provides basic treatment for a patient's brute traumas. Heals slightly more when the patient is severely injured." + +/datum/surgery/healing/brute/upgraded + name = "Tend Wounds (Bruises, Adv.)" + replaced_by = /datum/surgery/healing/brute/upgraded/femto + requires_tech = TRUE + healing_step_type = /datum/surgery_step/heal/brute/upgraded + desc = "A surgical procedure that provides advanced treatment for a patient's brute traumas. Heals more when the patient is severely injured." + +/datum/surgery/healing/brute/upgraded/femto + name = "Tend Wounds (Bruises, Exp.)" + replaced_by = /datum/surgery/healing/combo/upgraded/femto + requires_tech = TRUE + healing_step_type = /datum/surgery_step/heal/brute/upgraded/femto + desc = "A surgical procedure that provides experimental treatment for a patient's brute traumas. Heals considerably more when the patient is severely injured." + +/********************BRUTE STEPS********************/ +/datum/surgery_step/heal/brute/basic + name = "tend bruises" + brutehealing = 5 + missinghpbonus = 15 + +/datum/surgery_step/heal/brute/upgraded + brutehealing = 5 + missinghpbonus = 10 + +/datum/surgery_step/heal/brute/upgraded/femto + brutehealing = 5 + missinghpbonus = 5 + +/***************************BURN***************************/ +/datum/surgery/healing/burn + name = "Tend Wounds (Burn)" + +/datum/surgery/healing/burn/basic + name = "Tend Wounds (Burn, Basic)" + replaced_by = /datum/surgery/healing/burn/upgraded + healing_step_type = /datum/surgery_step/heal/burn/basic + desc = "A surgical procedure that provides basic treatment for a patient's burns. Heals slightly more when the patient is severely injured." + +/datum/surgery/healing/burn/upgraded + name = "Tend Wounds (Burn, Adv.)" + replaced_by = /datum/surgery/healing/burn/upgraded/femto + requires_tech = TRUE + healing_step_type = /datum/surgery_step/heal/burn/upgraded + desc = "A surgical procedure that provides advanced treatment for a patient's burns. Heals more when the patient is severely injured." + +/datum/surgery/healing/burn/upgraded/femto + name = "Tend Wounds (Burn, Exp.)" + replaced_by = /datum/surgery/healing/combo/upgraded/femto + requires_tech = TRUE + healing_step_type = /datum/surgery_step/heal/burn/upgraded/femto + desc = "A surgical procedure that provides experimental treatment for a patient's burns. Heals considerably more when the patient is severely injured." + +/********************BURN STEPS********************/ +/datum/surgery_step/heal/burn/basic + name = "tend burn wounds" + burnhealing = 5 + missinghpbonus = 15 + +/datum/surgery_step/heal/burn/upgraded + burnhealing = 5 + missinghpbonus = 10 + +/datum/surgery_step/heal/burn/upgraded/femto + burnhealing = 5 + missinghpbonus = 5 + +/***************************COMBO***************************/ +/datum/surgery/healing/combo + + +/datum/surgery/healing/combo + name = "Tend Wounds (Mixture, Basic)" + replaced_by = /datum/surgery/healing/combo/upgraded + requires_tech = TRUE + healing_step_type = /datum/surgery_step/heal/combo + desc = "A surgical procedure that provides basic treatment for a patient's burns and brute traumas. Heals slightly more when the patient is severely injured." + +/datum/surgery/healing/combo/upgraded + name = "Tend Wounds (Mixture, Adv.)" + replaced_by = /datum/surgery/healing/combo/upgraded/femto + healing_step_type = /datum/surgery_step/heal/combo/upgraded + desc = "A surgical procedure that provides advanced treatment for a patient's burns and brute traumas. Heals more when the patient is severely injured." + + +/datum/surgery/healing/combo/upgraded/femto //no real reason to type it like this except consistency, don't worry you're not missing anything + name = "Tend Wounds (Mixture, Exp.)" + replaced_by = null + healing_step_type = /datum/surgery_step/heal/combo/upgraded/femto + desc = "A surgical procedure that provides experimental treatment for a patient's burns and brute traumas. Heals considerably more when the patient is severely injured." + +/********************COMBO STEPS********************/ +/datum/surgery_step/heal/combo + name = "tend physical wounds" + brutehealing = 3 + burnhealing = 3 + missinghpbonus = 15 + time = 10 + +/datum/surgery_step/heal/combo/upgraded + brutehealing = 3 + burnhealing = 3 + missinghpbonus = 10 + +/datum/surgery_step/heal/combo/upgraded/femto + brutehealing = 1 + burnhealing = 1 + missinghpbonus = 2.5 + +/datum/surgery_step/heal/combo/upgraded/femto/failure(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery) + display_results(user, target, "You screwed up!", + "[user] screws up!", + "[user] fixes some of [target]'s wounds.", TRUE) + target.take_bodypart_damage(5,5) \ No newline at end of file diff --git a/code/modules/surgery/lobectomy.dm b/code/modules/surgery/lobectomy.dm index 7d8b8a53e8..297be175a0 100644 --- a/code/modules/surgery/lobectomy.dm +++ b/code/modules/surgery/lobectomy.dm @@ -15,7 +15,7 @@ //lobectomy, removes the most damaged lung lobe with a 95% base success chance /datum/surgery_step/lobectomy name = "excise damaged lung node" - implements = list(/obj/item/scalpel = 95, /obj/item/melee/transforming/energy/sword = 65, /obj/item/kitchen/knife = 45, + implements = list(TOOL_SCALPEL = 95, /obj/item/melee/transforming/energy/sword = 65, /obj/item/kitchen/knife = 45, /obj/item/shard = 35) time = 42 diff --git a/code/modules/surgery/organic_steps.dm b/code/modules/surgery/organic_steps.dm index 459a540f26..392244fb4b 100644 --- a/code/modules/surgery/organic_steps.dm +++ b/code/modules/surgery/organic_steps.dm @@ -24,6 +24,16 @@ H.bleed_rate += 3 return TRUE +/datum/surgery_step/incise/nobleed //silly friendly! + +/datum/surgery_step/incise/nobleed/preop(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery) + display_results(user, target, "You begin to carefully make an incision in [target]'s [parse_zone(target_zone)]...", + "[user] begins to carefully make an incision in [target]'s [parse_zone(target_zone)].", + "[user] begins to carefully make an incision in [target]'s [parse_zone(target_zone)].") + +/datum/surgery_step/incise/nobleed/success(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery) + return TRUE + //clamp bleeders /datum/surgery_step/clamp_bleeders name = "clamp bleeders" diff --git a/code/modules/surgery/surgery.dm b/code/modules/surgery/surgery.dm index 5504d56310..1d660df794 100644 --- a/code/modules/surgery/surgery.dm +++ b/code/modules/surgery/surgery.dm @@ -60,7 +60,7 @@ var/obj/item/surgical_processor/SP = locate() in R.module.modules if(SP) if (replaced_by in SP.advanced_surgeries) - return FALSE + return . if(type in SP.advanced_surgeries) return TRUE @@ -69,7 +69,7 @@ var/obj/structure/table/optable/table = locate(/obj/structure/table/optable, T) if(table) if(!table.computer) - return FALSE + return . if(table.computer.stat & (NOPOWER|BROKEN)) return . if(replaced_by in table.computer.advanced_surgeries) diff --git a/config/game_options.txt b/config/game_options.txt index 2e346ce0ac..02d620eb31 100644 --- a/config/game_options.txt +++ b/config/game_options.txt @@ -267,6 +267,10 @@ ALLOW_AI_MULTICAM ## Uncomment to prevent the security cyborg module from being chosen #DISABLE_SECBORG +## Determines the minimum alert level for the security cyborg model to be chosen +## 0: Green, 1:Blue, 2:Amber, 3:Red, 4:Delta +MINIMUM_SECBORG_ALERT 3 + ## Peacekeeper Borg ### ## Uncomment to prevent the peacekeeper cyborg module from being chosen #DISABLE_PEACEBORG diff --git a/html/changelogs/AutoChangeLog-pr-9466.yml b/html/changelogs/AutoChangeLog-pr-9466.yml new file mode 100644 index 0000000000..473ec04eec --- /dev/null +++ b/html/changelogs/AutoChangeLog-pr-9466.yml @@ -0,0 +1,5 @@ +author: "Bhijn" +delete-after: True +changes: + - tweak: "Security borgs and K9s are now only available during red alert or higher." + - server: "Headmins or other folks with access to the server's config can choose the minimum alert level for secborgs to be chosen via the MINIMUM_SECBORG_ALERT config option. See the default game_options.txt for more info." diff --git a/html/changelogs/AutoChangeLog-pr-9503.yml b/html/changelogs/AutoChangeLog-pr-9503.yml new file mode 100644 index 0000000000..7b79ad7185 --- /dev/null +++ b/html/changelogs/AutoChangeLog-pr-9503.yml @@ -0,0 +1,6 @@ +author: "deathride58" +delete-after: True +changes: + - balance: "The taser's electrode has been reworked. Instead of being a strong knockdown that deals a heavy amount of stamloss, it now causes a weak knockdown, applies a debilitating status effect for 5 seconds, and deals 35 stamloss on hit up to a maximum 50 total stamloss." + - balance: "Roundstart turrets now have a nonlethal projectile that gets used when they're set to stun and the target is resting" + - tweak: "Hybrid tasers now have disablers set as their default mode." diff --git a/html/changelogs/AutoChangeLog-pr-9515.yml b/html/changelogs/AutoChangeLog-pr-9515.yml new file mode 100644 index 0000000000..ece9a57449 --- /dev/null +++ b/html/changelogs/AutoChangeLog-pr-9515.yml @@ -0,0 +1,7 @@ +author: "Ghommie (original PR by Skoglol)" +delete-after: True +changes: + - tweak: "Moved machine and computer frames below objects, parts are now always on top." + - tweak: "Moved structures (chairs, closets, windows, cult altars etc etc) below objects." + - tweak: "Moves mineral doors to airlock layers" + - tweak: "morgue/crematorium trays' layers shouldn't overlap bodybags' anymore." diff --git a/html/changelogs/AutoChangeLog-pr-9520.yml b/html/changelogs/AutoChangeLog-pr-9520.yml new file mode 100644 index 0000000000..20188b7137 --- /dev/null +++ b/html/changelogs/AutoChangeLog-pr-9520.yml @@ -0,0 +1,4 @@ +author: "r4d6" +delete-after: True +changes: + - rscadd: "Added Decorative Wings for Humans, Felinids, Slimepersons and Lizardpeoples." diff --git a/html/changelogs/AutoChangeLog-pr-9522.yml b/html/changelogs/AutoChangeLog-pr-9522.yml new file mode 100644 index 0000000000..e4c51bf1e0 --- /dev/null +++ b/html/changelogs/AutoChangeLog-pr-9522.yml @@ -0,0 +1,6 @@ +author: "Linzolle" +delete-after: True +changes: + - rscadd: "Tend Wounds surgery. Heal in the field, with better healing the more damage the patient has." + - rscdel: "Reconstruction replaced by Tend Wounds" + - balance: "made Revival more accessible, more viable alternative to cloning." diff --git a/html/changelogs/AutoChangeLog-pr-9523.yml b/html/changelogs/AutoChangeLog-pr-9523.yml new file mode 100644 index 0000000000..da6864ace8 --- /dev/null +++ b/html/changelogs/AutoChangeLog-pr-9523.yml @@ -0,0 +1,4 @@ +author: "Linzolle" +delete-after: True +changes: + - bugfix: "advanced surgery tools can't perform lobectomy or coronary bypass" diff --git a/html/changelogs/AutoChangeLog-pr-9537.yml b/html/changelogs/AutoChangeLog-pr-9537.yml new file mode 100644 index 0000000000..24318d4364 --- /dev/null +++ b/html/changelogs/AutoChangeLog-pr-9537.yml @@ -0,0 +1,4 @@ +author: "Hatterhat" +delete-after: True +changes: + - rscadd: "Magnetic pistols now fit in boot pockets - jackboots, workboots, etc." diff --git a/html/changelogs/AutoChangeLog-pr-9545.yml b/html/changelogs/AutoChangeLog-pr-9545.yml new file mode 100644 index 0000000000..970e463f41 --- /dev/null +++ b/html/changelogs/AutoChangeLog-pr-9545.yml @@ -0,0 +1,4 @@ +author: "Ghommie (original PR by Barhandar" +delete-after: True +changes: + - bugfix: "Pumpkin meteors on Halloween now replace catastrophic meteor waves, instead of ALL OF THEM." diff --git a/html/changelogs/AutoChangeLog-pr-9547.yml b/html/changelogs/AutoChangeLog-pr-9547.yml new file mode 100644 index 0000000000..7e0abca8f4 --- /dev/null +++ b/html/changelogs/AutoChangeLog-pr-9547.yml @@ -0,0 +1,4 @@ +author: "Ghommie" +delete-after: True +changes: + - bugfix: "Silicons can now operate teleporter, medical and security records console from a distance again." diff --git a/modular_citadel/code/modules/clothing/glasses/phantomthief.dm b/modular_citadel/code/modules/clothing/glasses/phantomthief.dm index 49eb089afa..1b13ba5dc8 100644 --- a/modular_citadel/code/modules/clothing/glasses/phantomthief.dm +++ b/modular_citadel/code/modules/clothing/glasses/phantomthief.dm @@ -35,6 +35,8 @@ . = ..() if(!istype(user)) return + if(slot != SLOT_GLASSES) + return if(!combattoggle_redir) combattoggle_redir = user.AddComponent(/datum/component/redirect, list(COMSIG_COMBAT_TOGGLED = CALLBACK(src, .proc/injectadrenaline))) diff --git a/modular_citadel/code/modules/mob/living/carbon/carbon.dm b/modular_citadel/code/modules/mob/living/carbon/carbon.dm index 43931db689..02b98bdbf2 100644 --- a/modular_citadel/code/modules/mob/living/carbon/carbon.dm +++ b/modular_citadel/code/modules/mob/living/carbon/carbon.dm @@ -18,9 +18,13 @@ return FALSE return . -/mob/living/carbon/proc/toggle_combat_mode() +/mob/living/carbon/proc/toggle_combat_mode(forced) if(recoveringstam) return TRUE + if(!forced) + for(var/datum/status_effect/S in status_effects) + if(S.blocks_combatmode) + return TRUE combatmode = !combatmode if(voremode) toggle_vore_mode() diff --git a/modular_citadel/code/modules/mob/living/living.dm b/modular_citadel/code/modules/mob/living/living.dm index ac79ea7f25..ed33041d58 100644 --- a/modular_citadel/code/modules/mob/living/living.dm +++ b/modular_citadel/code/modules/mob/living/living.dm @@ -116,7 +116,7 @@ to_chat(src, "You're too exhausted to keep going...") resting = TRUE if(combatmode) - toggle_combat_mode() + toggle_combat_mode(TRUE) recoveringstam = TRUE filters += CIT_FILTER_STAMINACRIT update_canmove() diff --git a/modular_citadel/code/modules/mob/living/silicon/robot/robot_modules.dm b/modular_citadel/code/modules/mob/living/silicon/robot/robot_modules.dm index b16ac1d586..c063d8b9ef 100644 --- a/modular_citadel/code/modules/mob/living/silicon/robot/robot_modules.dm +++ b/modular_citadel/code/modules/mob/living/silicon/robot/robot_modules.dm @@ -13,7 +13,7 @@ /mob/living/silicon/robot/proc/get_cit_modules() var/list/modulelist = list() modulelist["MediHound"] = /obj/item/robot_module/medihound - if(!CONFIG_GET(flag/disable_secborg)) + if(BORG_SEC_AVAILABLE) modulelist["Security K-9"] = /obj/item/robot_module/k9 modulelist["Scrub Puppy"] = /obj/item/robot_module/scrubpup modulelist["Borgi"] = /obj/item/robot_module/borgi diff --git a/modular_citadel/code/modules/projectiles/projectile/energy.dm b/modular_citadel/code/modules/projectiles/projectile/energy.dm deleted file mode 100644 index a32f23f0fc..0000000000 --- a/modular_citadel/code/modules/projectiles/projectile/energy.dm +++ /dev/null @@ -1,2 +0,0 @@ -/obj/item/projectile/energy/electrode - stamina = 36 diff --git a/tgstation.dme b/tgstation.dme index bd7a22d503..ad1531b5be 100755 --- a/tgstation.dme +++ b/tgstation.dme @@ -2784,6 +2784,7 @@ #include "code\modules\surgery\experimental_dissection.dm" #include "code\modules\surgery\eye_surgery.dm" #include "code\modules\surgery\graft_synthtissue.dm" +#include "code\modules\surgery\healing.dm" #include "code\modules\surgery\helpers.dm" #include "code\modules\surgery\implant_removal.dm" #include "code\modules\surgery\limb_augmentation.dm" @@ -2803,7 +2804,6 @@ #include "code\modules\surgery\advanced\lobotomy.dm" #include "code\modules\surgery\advanced\necrotic_revival.dm" #include "code\modules\surgery\advanced\pacification.dm" -#include "code\modules\surgery\advanced\reconstruction.dm" #include "code\modules\surgery\advanced\revival.dm" #include "code\modules\surgery\advanced\toxichealing.dm" #include "code\modules\surgery\advanced\viral_bonding.dm" @@ -3116,7 +3116,6 @@ #include "modular_citadel\code\modules\projectiles\guns\ballistic\spinfusor.dm" #include "modular_citadel\code\modules\projectiles\guns\energy\energy_gun.dm" #include "modular_citadel\code\modules\projectiles\guns\energy\laser.dm" -#include "modular_citadel\code\modules\projectiles\projectile\energy.dm" #include "modular_citadel\code\modules\projectiles\projectiles\reusable.dm" #include "modular_citadel\code\modules\reagents\chemistry\reagents\astrogen.dm" #include "modular_citadel\code\modules\reagents\chemistry\reagents\eigentstasium.dm"