diff --git a/code/game/objects/items/stacks/sheets/light.dm b/code/game/objects/items/stacks/sheets/light.dm
index e0dcfa3184..051d8326b8 100644
--- a/code/game/objects/items/stacks/sheets/light.dm
+++ b/code/game/objects/items/stacks/sheets/light.dm
@@ -1,45 +1,38 @@
-/obj/item/stack/light_w
- name = "wired glass tile"
- singular_name = "wired glass floor tile"
- desc = "A glass tile, which is wired, somehow."
- icon = 'icons/obj/tiles.dmi'
- icon_state = "glass_wire"
- w_class = WEIGHT_CLASS_NORMAL
- force = 3
- throwforce = 5
- throw_speed = 3
- throw_range = 7
+/obj/item/stack/light_w
+ name = "wired glass tile"
+ singular_name = "wired glass floor tile"
+ desc = "A glass tile, which is wired, somehow."
+ icon = 'icons/obj/tiles.dmi'
+ icon_state = "glass_wire"
+ w_class = WEIGHT_CLASS_NORMAL
+ force = 3
+ throwforce = 5
+ throw_speed = 3
+ throw_range = 7
flags_1 = CONDUCT_1
-<<<<<<< HEAD
- max_amount = 60
-
-/obj/item/stack/light_w/attackby(obj/item/O, mob/user, params)
-
-=======
max_amount = 60
grind_results = list("silicon" = 1, "copper" = 1)
/obj/item/stack/light_w/attackby(obj/item/O, mob/user, params)
->>>>>>> d447acd... All-In-One grinder results are now defined by type, not by huge lists (#33181)
if(istype(O, /obj/item/wirecutters))
- var/obj/item/stack/cable_coil/CC = new (user.loc)
- CC.amount = 5
- CC.add_fingerprint(user)
- amount--
- var/obj/item/stack/sheet/glass/G = new (user.loc)
- G.add_fingerprint(user)
- if(amount <= 0)
- qdel(src)
-
- else if(istype(O, /obj/item/stack/sheet/metal))
- var/obj/item/stack/sheet/metal/M = O
- if (M.use(1))
- use(1)
- var/obj/item/L = new /obj/item/stack/tile/light(user.loc)
- to_chat(user, "You make a light tile.")
- L.add_fingerprint(user)
- else
- to_chat(user, "You need one metal sheet to finish the light tile!")
- else
- return ..()
+ var/obj/item/stack/cable_coil/CC = new (user.loc)
+ CC.amount = 5
+ CC.add_fingerprint(user)
+ amount--
+ var/obj/item/stack/sheet/glass/G = new (user.loc)
+ G.add_fingerprint(user)
+ if(amount <= 0)
+ qdel(src)
+
+ else if(istype(O, /obj/item/stack/sheet/metal))
+ var/obj/item/stack/sheet/metal/M = O
+ if (M.use(1))
+ use(1)
+ var/obj/item/L = new /obj/item/stack/tile/light(user.loc)
+ to_chat(user, "You make a light tile.")
+ L.add_fingerprint(user)
+ else
+ to_chat(user, "You need one metal sheet to finish the light tile!")
+ else
+ return ..()